dsI/bin/
dsI/extra/creremote/
dsI/extra/mingw/
dsI/extra/wolfpaw/
dsI/fluffos-2.7-ds2.018/
dsI/fluffos-2.7-ds2.018/ChangeLog.old/
dsI/fluffos-2.7-ds2.018/Win32/
dsI/fluffos-2.7-ds2.018/compat/
dsI/fluffos-2.7-ds2.018/compat/simuls/
dsI/fluffos-2.7-ds2.018/testsuite/
dsI/fluffos-2.7-ds2.018/testsuite/clone/
dsI/fluffos-2.7-ds2.018/testsuite/command/
dsI/fluffos-2.7-ds2.018/testsuite/data/
dsI/fluffos-2.7-ds2.018/testsuite/etc/
dsI/fluffos-2.7-ds2.018/testsuite/include/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/master/
dsI/fluffos-2.7-ds2.018/testsuite/log/
dsI/fluffos-2.7-ds2.018/testsuite/single/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/compiler/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/efuns/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/operators/
dsI/fluffos-2.7-ds2.018/testsuite/u/
dsI/fluffos-2.7-ds2.018/tmp/
dsI/lib/cfg/
dsI/lib/cmds/common/
dsI/lib/cmds/creators/include/
dsI/lib/cmds/creators/include/SCCS/
dsI/lib/daemon/services/
dsI/lib/doc/
dsI/lib/domains/Ylsrim/
dsI/lib/domains/Ylsrim/adm/
dsI/lib/domains/Ylsrim/armour/
dsI/lib/domains/Ylsrim/broken/
dsI/lib/domains/Ylsrim/fish/
dsI/lib/domains/Ylsrim/meal/
dsI/lib/domains/Ylsrim/npc/
dsI/lib/domains/Ylsrim/virtual/
dsI/lib/domains/Ylsrim/weapon/
dsI/lib/domains/default/creator/
dsI/lib/domains/default/etc/
dsI/lib/domains/default/room/
dsI/lib/lib/comp/
dsI/lib/lib/lvs/
dsI/lib/lib/user/
dsI/lib/lib/virtual/
dsI/lib/obj/
dsI/lib/obj/include/
dsI/lib/realms/
dsI/lib/save/kills/a/
dsI/lib/save/kills/b/
dsI/lib/save/kills/f/
dsI/lib/save/kills/m/
dsI/lib/save/kills/q/
dsI/lib/save/kills/r/
dsI/lib/secure/cfg/
dsI/lib/secure/cfg/classes/
dsI/lib/secure/cfg/races/SCCS/
dsI/lib/secure/cmds/creators/include/
dsI/lib/secure/cmds/players/
dsI/lib/secure/cmds/players/include/
dsI/lib/secure/daemon/include/
dsI/lib/secure/lib/
dsI/lib/secure/lib/include/
dsI/lib/secure/lib/net/
dsI/lib/secure/lib/net/include/
dsI/lib/secure/lib/std/
dsI/lib/secure/obj/
dsI/lib/secure/obj/include/
dsI/lib/secure/save/
dsI/lib/spells/
dsI/lib/verbs/admins/include/
dsI/lib/verbs/common/
dsI/lib/verbs/common/include/
dsI/lib/verbs/creators/
dsI/lib/verbs/creators/include/
dsI/lib/verbs/players/include/SCCS/
dsI/lib/verbs/rooms/
dsI/lib/verbs/rooms/include/
dsI/lib/www/
dsI/v22.2b14/
dsI/win32/
#ifndef l_npc_h
#define l_npc_h

static void create();
static void init();
static void heart_beat();
void receive_message(string cl, string msg);
void catch_tell(string msg);
void restart_heart();
int is_living();
int inventory_accessible();
int inventory_visible();

int cmdListen(string str);
int cmdSearch(string str);
int cmdSmell(string str);
int cmdTouch(string str);
static int cmdAll(string arg);

varargs int eventDie(object agent);
int eventMove(mixed dest);
int eventCompleteMove(mixed dest);
int eventFollow(object dest, int followChance);
varargs int eventMoveLiving(mixed dest, string omsg, string imsg);
int eventReceiveObject();
int eventReleaseObject();
int eventDestruct();
void eventEnemyDied(object ob);
varargs int eventShow(object who, string str);

int CanCarry(int amount);
int CanReceive(object ob);

static int ContinueHeart();

mapping SetInventory(mapping mp);
varargs string SetRace(string race, mixed extra);
string SetClass(string cls);
int SetLevel(int x);
int GetLevel();
int SetHealthPoints(int x);
int SetMaxHealthPoints(int x);
int SetMagicPoints(int x);
float SetStaminaPoints(mixed x);
float SetMaxStaminaPoints(float x);
varargs void SetCurrency(mixed val, int amount);
int GetMaxCarry();
mixed SetEncounter(mixed val);
string *AddEncounter(string nom);
string *RemoveEncounter(string nom);
mixed GetEncounter();
mixed SetDie(mixed val);
mixed GetDie();
string SetKeyName(string nom);
string GetName();
string GetCapName();
string GetShort();
varargs string GetLong(string str);
int GetCarriedMass();
void SetAction(int chance, mixed val);
mixed GetAction();
void SetCombatAction(int chance, mixed val);
mixed GetCombatAction();
int AddCarriedMass(int x);
mixed *GetCommands();
int SetUnique(int x);
int GetUnique();
string GetCommandFail();
string *GetEnemyNames();
int GetRadiantLight(int ambient);

#endif l_npc_h