dsI/bin/
dsI/extra/creremote/
dsI/extra/mingw/
dsI/extra/wolfpaw/
dsI/fluffos-2.7-ds2.018/
dsI/fluffos-2.7-ds2.018/ChangeLog.old/
dsI/fluffos-2.7-ds2.018/Win32/
dsI/fluffos-2.7-ds2.018/compat/
dsI/fluffos-2.7-ds2.018/compat/simuls/
dsI/fluffos-2.7-ds2.018/testsuite/
dsI/fluffos-2.7-ds2.018/testsuite/clone/
dsI/fluffos-2.7-ds2.018/testsuite/command/
dsI/fluffos-2.7-ds2.018/testsuite/data/
dsI/fluffos-2.7-ds2.018/testsuite/etc/
dsI/fluffos-2.7-ds2.018/testsuite/include/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/master/
dsI/fluffos-2.7-ds2.018/testsuite/log/
dsI/fluffos-2.7-ds2.018/testsuite/single/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/compiler/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/efuns/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/operators/
dsI/fluffos-2.7-ds2.018/testsuite/u/
dsI/fluffos-2.7-ds2.018/tmp/
dsI/lib/cfg/
dsI/lib/cmds/common/
dsI/lib/cmds/creators/include/
dsI/lib/cmds/creators/include/SCCS/
dsI/lib/daemon/services/
dsI/lib/doc/
dsI/lib/domains/Ylsrim/
dsI/lib/domains/Ylsrim/adm/
dsI/lib/domains/Ylsrim/armour/
dsI/lib/domains/Ylsrim/broken/
dsI/lib/domains/Ylsrim/fish/
dsI/lib/domains/Ylsrim/meal/
dsI/lib/domains/Ylsrim/npc/
dsI/lib/domains/Ylsrim/virtual/
dsI/lib/domains/Ylsrim/weapon/
dsI/lib/domains/default/creator/
dsI/lib/domains/default/etc/
dsI/lib/domains/default/room/
dsI/lib/lib/comp/
dsI/lib/lib/lvs/
dsI/lib/lib/user/
dsI/lib/lib/virtual/
dsI/lib/obj/
dsI/lib/obj/include/
dsI/lib/realms/
dsI/lib/save/kills/a/
dsI/lib/save/kills/b/
dsI/lib/save/kills/f/
dsI/lib/save/kills/m/
dsI/lib/save/kills/q/
dsI/lib/save/kills/r/
dsI/lib/secure/cfg/
dsI/lib/secure/cfg/classes/
dsI/lib/secure/cfg/races/SCCS/
dsI/lib/secure/cmds/creators/include/
dsI/lib/secure/cmds/players/
dsI/lib/secure/cmds/players/include/
dsI/lib/secure/daemon/include/
dsI/lib/secure/lib/
dsI/lib/secure/lib/include/
dsI/lib/secure/lib/net/
dsI/lib/secure/lib/net/include/
dsI/lib/secure/lib/std/
dsI/lib/secure/obj/
dsI/lib/secure/obj/include/
dsI/lib/secure/save/
dsI/lib/spells/
dsI/lib/verbs/admins/include/
dsI/lib/verbs/common/
dsI/lib/verbs/common/include/
dsI/lib/verbs/creators/
dsI/lib/verbs/creators/include/
dsI/lib/verbs/players/include/SCCS/
dsI/lib/verbs/rooms/
dsI/lib/verbs/rooms/include/
dsI/lib/www/
dsI/v22.2b14/
dsI/win32/
###############################################################################
#              Customizable runtime config file for MudOS v21                 #
###############################################################################
# NOTE: All paths specified here are relative to the mudlib directory except  #
#       for mudlib directory, and binary directory.                           #
# Lines beginning with a # or a newline are ignored.                          #
###############################################################################

# name of this mud
name : testsuite

# for machines with multiple IP addresses, this specifies which one to use.  this
# replaces the SERVER_IP compile-time define.
#mud ip : 255.255.255.255

# if MudOS inherits an open file descriptor #6 from its parent process, it uses
# that as an additional login port.  the 'port #' for internal purposes (debug
# messages, argument to connect, etc.) and kind should be set here.  acceptable
# port types are: ascii, binary, mud or telnet.  this replaces the FD6_KIND and
# FD6_PORT compile-time defines.
#fd6 kind : telnet
#fd6 port : 23

# the address server is an external program that lets the mud translate
# internet names to numbers (and vice versa).  select an unused port.
address server ip : localhost
address server port : 9997

# absolute pathname of mudlib
mudlib directory : /home/mmessier/mudos/mudos/beta/testsuite

# absolute pathname of driver/config dir
binary directory : /home/mmessier/mudos/mudos/beta/testsuite

# debug.log and author/domain stats are stored here
log directory : /log

# the directories which are searched by #include <...>
# for multiple dirs, separate each path with a ':'
include directories : /include

# Directory to save binaries in.  (if BINARIES is defined)
save binaries directory : /binaries

# the file which defines the master object
master file : /single/master

# the file where all global simulated efuns are defined.
simulated efun file : /single/simul_efun

# file to swap out objects; not used if time to swap is 0
swap file : /single/swapfile

# alternate debug.log file name (assumed to be in specified 'log directory')
debug log file : debug.log

# This is an include file which is automatically #include'd in all objects
global include file : "/include/globals.h"

# if an object is left alone for a certain time, then the
# function clean_up will be called. This function can do anything,
# like destructing the object. If the function isn't defined by the
# object, then nothing will happen.
# This time should be substantially longer than the swapping time.
time to clean up : 1200

# How long time until an unused object is swapped out.
# Machine with too many players and too little memory: 900 (15 minutes)
# Machine with few players and lot of memory: 10000
# Machine with infinite memory: 0 (never swap).
time to swap : 600

# How many seconds until an object is reset again.
time to reset : 1800

# Maximum number of bits in a bit field. They are stored in printable
# strings, 6 bits per byte.
maximum bits in a bitfield : 1200

# Max number of local variables in a function.
maximum local variables : 30

# Maximum amount of "eval cost" per thread - execution is halted when 
# it is exceeded.
maximum evaluation cost : 500000

# This is the maximum array size allowed for one single array.
maximum array size : 15000

# This is the maximum allowed size of a variable of type 'buffer'.
maximum buffer size : 400000

# Max size for a mapping
maximum mapping size : 15000

# Max inherit chain size
inherit chain size : 30

# maximum length of a string variable
maximum string length : 200000

# Max size of a file allowed to be read by 'read_file()'.
maximum read file size : 200000

# max number of bytes you allow to be read and written with read_bytes 
# and write_bytes
maximum byte transfer : 200000

# Reserve an extra memory area from malloc(), to free when we run out
# of memory and allow the mudlib to shutdown.
# If this value is 0, no area will be reserved.
reserved size : 0

# Define the size of the shared string hash table.  This number should
# a prime, probably between 1000 and 30000; if you set it to about 1/5
# of the number of distinct strings you have, you will get a hit ratio
# (number of comparisons to find a string) very close to 1, as found strings
# are automatically moved to the head of a hash chain.  You will never
# need more, and you will still get good results with a smaller table.
hash table size : 7001

# Object hash table size.
# Define this like you did with the strings; probably set to about 1/4 of
# the number of objects in a game, as the distribution of accesses to
# objects is somewhat more uniform than that of strings.
object table size : 1501

# default no-matching-action message
default fail message : What?

# default message when error() occurs (optional)
default error message :

# the external ports we support
external_port_1 : telnet 4000
external_port_2 : binary 4001

###############################################################################
#          The following aren't currently used or implemented (yet)           #
###############################################################################

# maximum number of users in the game (unused currently)
maximum users : 40

# Define the maximum stack size of the stack machine. This stack will also
# contain all local variables and arguments.  (unused currently)
evaluator stack size : 1000

# Define the size of the compiler stack. This defines how complex
# expressions the compiler can parse.  (unused currently)
compiler stack size : 200

# Define the maximum call depth for functions. (unused currently)
maximum call depth : 30

# There is a hash table for living objects, used by find_living().
# (unused currently)
living hash table size : 100