dsI/bin/
dsI/extra/creremote/
dsI/extra/mingw/
dsI/extra/wolfpaw/
dsI/fluffos-2.7-ds2.018/
dsI/fluffos-2.7-ds2.018/ChangeLog.old/
dsI/fluffos-2.7-ds2.018/Win32/
dsI/fluffos-2.7-ds2.018/compat/
dsI/fluffos-2.7-ds2.018/compat/simuls/
dsI/fluffos-2.7-ds2.018/testsuite/
dsI/fluffos-2.7-ds2.018/testsuite/clone/
dsI/fluffos-2.7-ds2.018/testsuite/command/
dsI/fluffos-2.7-ds2.018/testsuite/data/
dsI/fluffos-2.7-ds2.018/testsuite/etc/
dsI/fluffos-2.7-ds2.018/testsuite/include/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/master/
dsI/fluffos-2.7-ds2.018/testsuite/log/
dsI/fluffos-2.7-ds2.018/testsuite/single/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/compiler/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/efuns/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/operators/
dsI/fluffos-2.7-ds2.018/testsuite/u/
dsI/fluffos-2.7-ds2.018/tmp/
dsI/lib/cfg/
dsI/lib/cmds/common/
dsI/lib/cmds/creators/include/
dsI/lib/cmds/creators/include/SCCS/
dsI/lib/daemon/services/
dsI/lib/doc/
dsI/lib/domains/Ylsrim/
dsI/lib/domains/Ylsrim/adm/
dsI/lib/domains/Ylsrim/armour/
dsI/lib/domains/Ylsrim/broken/
dsI/lib/domains/Ylsrim/fish/
dsI/lib/domains/Ylsrim/meal/
dsI/lib/domains/Ylsrim/npc/
dsI/lib/domains/Ylsrim/virtual/
dsI/lib/domains/Ylsrim/weapon/
dsI/lib/domains/default/creator/
dsI/lib/domains/default/etc/
dsI/lib/domains/default/room/
dsI/lib/lib/comp/
dsI/lib/lib/lvs/
dsI/lib/lib/user/
dsI/lib/lib/virtual/
dsI/lib/obj/
dsI/lib/obj/include/
dsI/lib/realms/
dsI/lib/save/kills/a/
dsI/lib/save/kills/b/
dsI/lib/save/kills/f/
dsI/lib/save/kills/m/
dsI/lib/save/kills/q/
dsI/lib/save/kills/r/
dsI/lib/secure/cfg/
dsI/lib/secure/cfg/classes/
dsI/lib/secure/cfg/races/SCCS/
dsI/lib/secure/cmds/creators/include/
dsI/lib/secure/cmds/players/
dsI/lib/secure/cmds/players/include/
dsI/lib/secure/daemon/include/
dsI/lib/secure/lib/
dsI/lib/secure/lib/include/
dsI/lib/secure/lib/net/
dsI/lib/secure/lib/net/include/
dsI/lib/secure/lib/std/
dsI/lib/secure/obj/
dsI/lib/secure/obj/include/
dsI/lib/secure/save/
dsI/lib/spells/
dsI/lib/verbs/admins/include/
dsI/lib/verbs/common/
dsI/lib/verbs/common/include/
dsI/lib/verbs/creators/
dsI/lib/verbs/creators/include/
dsI/lib/verbs/players/include/SCCS/
dsI/lib/verbs/rooms/
dsI/lib/verbs/rooms/include/
dsI/lib/www/
dsI/v22.2b14/
dsI/win32/
/*    /verbs/players/speak.c
 *    from the Dead Soulsr2 Object Library
 *    speak
 *    speak STR
 *    speak in WRD STR
 */

#pragma save_binary

#include <lib.h>
#include <talk_type.h>
#include "include/speak.h"

inherit LIB_DAEMON;

static void create() {
    daemon::create();
    SetNoClean(1);
    parse_init();
    parse_add_rule("speak", "");
    parse_add_rule("speak", "in WRD");
    parse_add_rule("speak", "in WRD STR");
    parse_add_rule("speak", "STR");
}

mixed can_speak() { return "Speak what? In what language?"; }

mixed can_speak_in_wrd(string str) {
    if( str ) return "What do you wish to say?";
    else return 0;
}

mixed can_speak_str(string str) {
    string lang;
    
    if( !str ) return 0;
    if( strlen(str) > 3 && str[0..2] == "in " ) return 0;
    lang = (string)this_player()->GetNativeLanguage() || "english";
    return (mixed)this_player()->CanSpeak(0, TALK_LOCAL, str, lang);
}

mixed can_speak_in_wrd_str(string lang, string str) {
    if( !lang || !str ) return 0;
    if( !environment(this_player()) ) return "You are nowhere right now.";
    return (mixed)this_player()->CanSpeak(0, TALK_LOCAL, str, lang);
}

mixed do_speak() { return 1; }

mixed do_speak_in_wrd(string str) { return 1; }

mixed do_speak_str(string str) {
    string lang;

    lang = (string)this_player()->GetNativeLanguage() || "english";
    return do_speak_in_wrd_str(lang, str);
}

mixed do_speak_in_wrd_str(string lang, string str) {
    if( str[<1] != '.' && str[<1] != '?' && str[<1] != '!' )
      str = capitalize(str) + ".";
    else str = capitalize(str);
    return (mixed)this_player()->eventSpeak(0, TALK_LOCAL, str, lang);
}

string GetHelp(string str) {
    return ("Syntax: <speak MESSAGE>\n"
	    "        <speak in LANGUAGE MESSAGE>\n\n"
	    "Sends the message you specify to all people in the same room "
	    "as you.  If you are an avatar, you have the ability to customize "
	    "the way these messages come out through the \"message\" "
	    "command.  If you fail to specify a language, your native "
	    "language will be used.\n\n"
	    "See also: message, say, shout, speak, tell");
}