dsI/bin/
dsI/extra/creremote/
dsI/extra/mingw/
dsI/extra/wolfpaw/
dsI/fluffos-2.7-ds2.018/
dsI/fluffos-2.7-ds2.018/ChangeLog.old/
dsI/fluffos-2.7-ds2.018/Win32/
dsI/fluffos-2.7-ds2.018/compat/
dsI/fluffos-2.7-ds2.018/compat/simuls/
dsI/fluffos-2.7-ds2.018/testsuite/
dsI/fluffos-2.7-ds2.018/testsuite/clone/
dsI/fluffos-2.7-ds2.018/testsuite/command/
dsI/fluffos-2.7-ds2.018/testsuite/data/
dsI/fluffos-2.7-ds2.018/testsuite/etc/
dsI/fluffos-2.7-ds2.018/testsuite/include/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/master/
dsI/fluffos-2.7-ds2.018/testsuite/log/
dsI/fluffos-2.7-ds2.018/testsuite/single/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/compiler/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/efuns/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/operators/
dsI/fluffos-2.7-ds2.018/testsuite/u/
dsI/fluffos-2.7-ds2.018/tmp/
dsI/lib/cfg/
dsI/lib/cmds/common/
dsI/lib/cmds/creators/include/
dsI/lib/cmds/creators/include/SCCS/
dsI/lib/daemon/services/
dsI/lib/doc/
dsI/lib/domains/Ylsrim/
dsI/lib/domains/Ylsrim/adm/
dsI/lib/domains/Ylsrim/armour/
dsI/lib/domains/Ylsrim/broken/
dsI/lib/domains/Ylsrim/fish/
dsI/lib/domains/Ylsrim/meal/
dsI/lib/domains/Ylsrim/npc/
dsI/lib/domains/Ylsrim/virtual/
dsI/lib/domains/Ylsrim/weapon/
dsI/lib/domains/default/creator/
dsI/lib/domains/default/etc/
dsI/lib/domains/default/room/
dsI/lib/lib/comp/
dsI/lib/lib/lvs/
dsI/lib/lib/user/
dsI/lib/lib/virtual/
dsI/lib/obj/
dsI/lib/obj/include/
dsI/lib/realms/
dsI/lib/save/kills/a/
dsI/lib/save/kills/b/
dsI/lib/save/kills/f/
dsI/lib/save/kills/m/
dsI/lib/save/kills/q/
dsI/lib/save/kills/r/
dsI/lib/secure/cfg/
dsI/lib/secure/cfg/classes/
dsI/lib/secure/cfg/races/SCCS/
dsI/lib/secure/cmds/creators/include/
dsI/lib/secure/cmds/players/
dsI/lib/secure/cmds/players/include/
dsI/lib/secure/daemon/include/
dsI/lib/secure/lib/
dsI/lib/secure/lib/include/
dsI/lib/secure/lib/net/
dsI/lib/secure/lib/net/include/
dsI/lib/secure/lib/std/
dsI/lib/secure/obj/
dsI/lib/secure/obj/include/
dsI/lib/secure/save/
dsI/lib/spells/
dsI/lib/verbs/admins/include/
dsI/lib/verbs/common/
dsI/lib/verbs/common/include/
dsI/lib/verbs/creators/
dsI/lib/verbs/creators/include/
dsI/lib/verbs/players/include/SCCS/
dsI/lib/verbs/rooms/
dsI/lib/verbs/rooms/include/
dsI/lib/www/
dsI/v22.2b14/
dsI/win32/
/*    /lib/languages.c
 *    from the Dead Souls LPC Library
 *    language module for linguistic people
 *    created by Descartes of Borg 950412
 */

#include <function.h>

class comprehension {
    function check;
    int time;
    function end;
}

private mapping                    Languages      = ([]);
private static class comprehension Comprehension  = 0;

// abstract methods
int GetHeartRate();
int GetStatLevel(string stat);
// end abstract methods

int GetNextLevel(string lang, int curr_level);

varargs static void SetLanguage(string lang, int level, int native) {
    string key;

    key = convert_name(lang);
    if( !Languages[key] ) Languages[key] = ([]);
    Languages[key] = ([ "name" : lang, "points" : 0, "level" : level,
      "native" : native ]);
}

mapping RemoveLanguage(string lang) {
    lang = convert_name(lang);
    map_delete(Languages, lang);
    return Languages;
}

varargs void SetLanguageComprehension(function check, int time, function end) {
    if( !check ) {
	Comprehension = 0;
    }
    else {
	Comprehension = new(class comprehension);
	Comprehension->check = check;
	Comprehension->time = time;
	Comprehension->end = end;
    }
}

int GetLanguageLevel(string lang) {
    if( Comprehension ) {
	int fp = functionp(Comprehension->check);

	if( fp && !(fp & FP_OWNER_DESTED) ) {
	    return evaluate(Comprehension->check, this_object(), lang);
	}
    }
    lang = convert_name(lang);
    if( !Languages[lang] ) return 0;
    else return Languages[lang]["level"];
}

string GetLanguageName(string lang) {
    lang = convert_name(lang);
    if( !Languages[lang] ) return 0;
    else return Languages[lang]["name"];
}

int AddLanguagePoints(string lang, int points) {
    string key;
    int y;
 
    key = convert_name(lang);
    if( !Languages[key] ) SetLanguage(lang, 0, 0);
    Languages[key]["points"] += points;
    while( Languages[key]["points"] > 
	  (y = GetNextLevel(key, Languages[key]["level"])) ) {
	Languages[key]["points"] -= y;
	Languages[key]["level"]++;
    }
    while( Languages[key]["points"] < 0 ) {
	y = GetNextLevel(key, Languages[key]["level"] - 1);
	Languages[key]["points"] = y + Languages[key]["points"];
	Languages[key]["level"]--;
    }
    return Languages[key]["points"];
}

int GetLanguagePoints(string lang) {
    lang = convert_name(lang);
    if( !Languages[lang] ) return 0;
    else return Languages[lang]["points"];
}

string array GetLanguages() {
    return map(keys(Languages), (: Languages[$1]["name"] :));
}

int GetNextLevel(string lang, int curr_level) {
    int y;

    lang = lower_case(lang);
    if( !Languages[lang] ) return 0;
    y = (1 + Languages[lang]["native"]) * GetStatLevel("intelligence");
    y = (2000 * curr_level) / y;
    return y;
}

int GetStatLevel(string stat) { return 0; }

string GetNativeLanguage() {
    mapping val;
    string lang;

    foreach(lang, val in Languages)
      if( val["native"] ) return Languages[lang]["name"];
}

static void heart_beat() {
    if( Comprehension ) {
	Comprehension->time -= GetHeartRate();
	if( Comprehension->time < 1 ) {
	    function tmp = Comprehension->end;

	    Comprehension = 0;
	    if( functionp(tmp) && !(functionp(tmp) & FP_OWNER_DESTED) ) {
		evaluate(tmp, this_object());
	    }
	}
    }
}