// /bin/user/_reply.c // from the Dead Souls mudlib // replies to the person who previously told to you // created by Descartes of Borg 06 february 1993 #include <lib.h> #include <talk_type.h> #include <daemons.h> inherit LIB_DAEMON; int cmd(string str) { string reply, a, b; object ob; mixed err; reply = (string)this_player()->GetProperty("reply"); if(!reply) reply = "no one"; if(!str) { notify_fail("Current reply addressee: "+capitalize(reply)+"\n"); return 0; } if(reply == "no one") { notify_fail("No current reply addressee.\n"); return 0; } ob = find_living(reply); if(!ob && (sscanf(reply, "%s@%s", a, b) != 2)) { notify_fail(capitalize(reply)+" is not currently in our reality.\n"); return 0; } if(sscanf(reply, "%s@%s", a, b) == 2) { a = lower_case(a); SERVICES_D->eventSendTell(a, b, str); return 1; } if( (err = (mixed)this_player()->CanSpeak(ob, "reply", str)) != 1 ) return err; this_player()->eventSpeak(ob, TALK_PRIVATE, str); ob->SetProperty("reply", this_player()->GetKeyName()); return 1; } void help() { message("help", "Syntax: <reply [(message)]>\n\n" "With a message, it replies to the person who last told or replied " "to you. Without a message, it shows who the current object of " "your reply would be.\n\nSee also: " "finger, idle, muds, say, shout, tell, yell", this_player() ); }