dsI/bin/
dsI/extra/creremote/
dsI/extra/mingw/
dsI/extra/wolfpaw/
dsI/fluffos-2.7-ds2.018/
dsI/fluffos-2.7-ds2.018/ChangeLog.old/
dsI/fluffos-2.7-ds2.018/Win32/
dsI/fluffos-2.7-ds2.018/compat/
dsI/fluffos-2.7-ds2.018/compat/simuls/
dsI/fluffos-2.7-ds2.018/testsuite/
dsI/fluffos-2.7-ds2.018/testsuite/clone/
dsI/fluffos-2.7-ds2.018/testsuite/command/
dsI/fluffos-2.7-ds2.018/testsuite/data/
dsI/fluffos-2.7-ds2.018/testsuite/etc/
dsI/fluffos-2.7-ds2.018/testsuite/include/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/master/
dsI/fluffos-2.7-ds2.018/testsuite/log/
dsI/fluffos-2.7-ds2.018/testsuite/single/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/compiler/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/efuns/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/operators/
dsI/fluffos-2.7-ds2.018/testsuite/u/
dsI/fluffos-2.7-ds2.018/tmp/
dsI/lib/cfg/
dsI/lib/cmds/common/
dsI/lib/cmds/creators/include/
dsI/lib/cmds/creators/include/SCCS/
dsI/lib/daemon/services/
dsI/lib/doc/
dsI/lib/domains/Ylsrim/
dsI/lib/domains/Ylsrim/adm/
dsI/lib/domains/Ylsrim/armour/
dsI/lib/domains/Ylsrim/broken/
dsI/lib/domains/Ylsrim/fish/
dsI/lib/domains/Ylsrim/meal/
dsI/lib/domains/Ylsrim/npc/
dsI/lib/domains/Ylsrim/virtual/
dsI/lib/domains/Ylsrim/weapon/
dsI/lib/domains/default/creator/
dsI/lib/domains/default/etc/
dsI/lib/domains/default/room/
dsI/lib/lib/comp/
dsI/lib/lib/lvs/
dsI/lib/lib/user/
dsI/lib/lib/virtual/
dsI/lib/obj/
dsI/lib/obj/include/
dsI/lib/realms/
dsI/lib/save/kills/a/
dsI/lib/save/kills/b/
dsI/lib/save/kills/f/
dsI/lib/save/kills/m/
dsI/lib/save/kills/q/
dsI/lib/save/kills/r/
dsI/lib/secure/cfg/
dsI/lib/secure/cfg/classes/
dsI/lib/secure/cfg/races/SCCS/
dsI/lib/secure/cmds/creators/include/
dsI/lib/secure/cmds/players/
dsI/lib/secure/cmds/players/include/
dsI/lib/secure/daemon/include/
dsI/lib/secure/lib/
dsI/lib/secure/lib/include/
dsI/lib/secure/lib/net/
dsI/lib/secure/lib/net/include/
dsI/lib/secure/lib/std/
dsI/lib/secure/obj/
dsI/lib/secure/obj/include/
dsI/lib/secure/save/
dsI/lib/spells/
dsI/lib/verbs/admins/include/
dsI/lib/verbs/common/
dsI/lib/verbs/common/include/
dsI/lib/verbs/creators/
dsI/lib/verbs/creators/include/
dsI/lib/verbs/players/include/SCCS/
dsI/lib/verbs/rooms/
dsI/lib/verbs/rooms/include/
dsI/lib/www/
dsI/v22.2b14/
dsI/win32/
/*    /daemon/emote.c
 *    From the Dead Souls V Object Library
 *    A centralized soul handler
 *    Created by Descartes of Borg 961207
 *    Version: @(#) soul.c 1.11@(#)
 *    Last modified: 96/12/15
 */

#include <lib.h>
#include <pov.h>
#include <privs.h>
#include <save.h>
#include <daemons.h>

inherit LIB_DAEMON;

class emote {
    string ErrorMessage;
    mapping Rules;
}

class rule {
    mixed array Message;
    string array Adverbs;
}

private mapping Emotes = ([]);
private string array Adverbs = ({});

varargs int AddAdverbs(string array advs...) {
    Adverbs = distinct_array(Adverbs + advs);
    eventSave();
    return 1;
}

varargs int AddRule(string verb, string rle, mixed array msg,
		    string array advs) {
    class emote e = Emotes[verb];
    class rule r;
    
    if( !e ) {
	return 0;
    }
    r = new(class rule);
    r->Message = msg;
    r->Adverbs = (advs || ({}));
    e->Rules[rle] = r;
    if( catch(parse_add_rule(verb, rle)) ) {
	return 0;
    }
    eventSave();
    return 1;
}

int AddVerb(string verb, string err) {
    class emote e;

    if( Emotes[verb] ) {
	return 0;
    }
    else {
	e = new(class emote);
    }
    e->ErrorMessage = err;
    e->Rules = ([]);
    Emotes[verb] = e;
    eventSave();
    return 1;
}

int RemoveRule(string emt, string rle) {
    class emote e = Emotes[emt];
    
    if( !master()->valid_apply(({ PRIV_ASSIST })) ) {
	return 0;
    }
    if( !e ) {
	return 0;
    }
    map_delete(e->Rules, rle);
    eventSave();
    return 1;
}

int RemoveVerb(string verb) {
    if( !master()->valid_apply(({ PRIV_ASSIST })) ) {
	return 0;
    }
    map_delete(Emotes, verb);
    eventSave();
    return 1;
}

string array GetAdverbs() {
    return copy(Adverbs);
}

varargs mixed array GetChannelEmote(string emote, string parse, string args) {
    class emote e = Emotes[emote];
    mapping adverb = ([]);
    class rule r;
    
    if( !e ) {
	return 0;
    }
    r = e->Rules[parse];
    if( !r ) {
	parse = replace_string(parse, "LIV", "LVS");
	r = e->Rules[parse];
	if( !r ) {
	    return 0;
	}
    }
    if( args ) {
	string array pool = r->Adverbs;
	int any_adv = (member_array("*", pool) != -1);

	if( member_array("-", pool) != -1 ) {
	    pool += Adverbs;
	}
	if( !any_adv && member_array(args, pool) == -1 ) {
	    string array matches = regexp(pool, "^" + args);

	    if( !sizeof(matches) ) {
		return 0;
	    }
	    adverb = ([ "$adverb" : matches[0] ]);
	}
	else {
	    adverb = ([ "$adverb" : args ]);
	}
    }
    return ({ r->Message, adverb });
}

string array GetEmotes() {
    return keys(Emotes);
}

string GetErrorMessage(string verb) {
    class emote e = Emotes[verb];

    if( !e ) {
	return 0;
    }
    return e->ErrorMessage;
}

string GetHelp(string arg) {
    class emote e;
    string array rls;
    string str;

    if( arg == "soul" ) {
	str = "Your \"soul\" is a system of expressions you can use "
	    "to express how you are feeling.  Though it does not really "
	    "cause anything to happen, other people, including NPC's, may "
	    "react to your emotions, especially when they are violent or "
	    "negative.\n\n"
	    "Some soul commands allow you to express an adverb to give some "
	    "sort of emphasis to the expression.  Some commands are limited "
	    "to a certain set of adverbs, while most commands will allow you "
	    "to choose from the list of system wide adverbs given below.  "
	    "You may always use your racial adverb in any expression "
	    "allowing an adverb.  A racial adverb is simply a way of "
	    "emoting unique to your race, like \"smile gnomishly\".\n\n"
	    "For a list of soul commands, try <help feelings>.\n\n"
	    "The list of system adverbs are:\n";
	str += format_page(sort_array(Adverbs, 1), 5);
	return str;
    }
    e  = Emotes[arg];
    if( !e ) {
	return 0;
    }
    rls = keys(e->Rules);
    if( !sizeof(rls) ) {
	return "This emote is not yet valid.";
    }
    else {
	int w = member_array("", rls);

	if( w > 0 ) {
	    if( w < sizeof(rls) -1 ) {
		rls = ({ rls[w], rls[0..(w-1)]..., rls[(w+1)..]... });
	    }
	    else {
		rls = ({ rls[w], rls[0..(w-1)]... });
	    }
	}
    }
    if( rls[0] == "" ) {
	str = "Syntax: <" + arg + ">\n";
    }
    else {
	class rule r = e->Rules[rls[0]];
	string array pool = r->Adverbs;
	int all_advs = (member_array("-", r->Adverbs) != -1);
	int anything = (member_array("*", r->Adverbs) != -1);
	string rule = rls[0];
	
	rule = replace_string(rule, "LIV", "SINGLE_LIVING");
	rule = replace_string(rule, "LVS", "ONE_OR_MORE_LIVINGS");
	if( anything ) {
	    rule = replace_string(rule, "STR", "PHRASE");
	}
	else if( all_advs ) {
	    pool = (pool - ({ "-", "*" })) + ({ "system adverbs" });
	    rule = replace_string(rule, "STR", "ADVERB");
	}
	str = "Syntax: <" + arg + " " + rule + ">\n";
	if( !anything ) {
	    if( sizeof(pool) ) {
		str += " Adverbs: " + item_list(pool);
	    }
	}
	str += "\n";
    }
    if( sizeof(rls) > 1 ) {
	rls = rls[1..];
	foreach(string rule in rls) {
	    class rule r = e->Rules[rule];

	    if( rule == "" ) {
		str += "        <" + arg + ">\n";
	    }
	    else {
		string array pool = r->Adverbs;
		int all_advs = (member_array("-", r->Adverbs) != -1);
		int anything = (member_array("*", r->Adverbs) != -1);

		rule = replace_string(rule, "LIV", "SINGLE_LIVING");
		rule = replace_string(rule, "LVS", "ONE_OR_MORE_LIVINGS");
		if( anything ) {
		    rule = replace_string(rule, "STR", "PHRASE");
		}
		else if( all_advs ) {
		    pool = (pool - ({ "-", "*" })) + ({ "system adverbs" });
		    rule = replace_string(rule, "STR", "ADVERB");
		}
		str += "        <" + arg + " " + rule + ">";
		if( !anything ) {
		    if( sizeof(pool) ) {
			str += " Adverbs: " + item_list(pool);
		    }
		}
		str += "\n";
	    }
	}
    }
    str += "\n";
    str += capitalize(arg) + " is a soul command and affects nothing.\n";
    str += "System adverbs are listed in <help soul>.\n";
    str += "SINGLE_LIVING: You can target a single living thing\n"
	"ONE_OR_MORE_LIVINGS: You can target multiple people using \"all\"\n"
	"PHRASE: Any random phrase\n"
	"ADVERB: Any adverb from the list of supported adverbs, or your "
	"racial adverb.";
    return str;
}

void SetErrorMessage(string verb, string msg) {
    class emote e = Emotes[verb];

    if( !e ) {
	AddVerb(verb, msg);
    }
    else {
	e->ErrorMessage = msg;
	eventSave();
    }
}

string GetRaceAdverb(mixed who) {
    string res;

    if( objectp(who) ) {
	res = who->GetRace();
    }
    else {
	res == who;
    }
    if( !res ) {
	return "godly";
    }
    switch(res) {
    case "gnome": return "gnomishly";
    case "elf": return "elvenly";
    case "half-elf": return "half-elvenly";
    case "orc": return "orcishly";
    case "half-orc": return "half-orcishly";
    default: return res + "ly";
    }
}

mapping GetRules(string emote) {
    class emote e = Emotes[emote];
    mapping m = ([]);
    
    if( !e ) {
	return 0;
    }
    foreach(string rle, class rule r in e->Rules) {
	m[rle] = ({ r->Adverbs, r->Message });
    }
    if( !master()->valid_apply(({ PRIV_ASSIST })) ) {
	return copy(m);
    }
    return m;
}

int CanTarget(object who, string verb, object target, string rule) {
    if( Emotes[verb] ) {
	return 1;
    }
    else {
	return 0;
    }
}

mixed can_verb_rule(string verb, string rle) {
    class emote e = Emotes[verb];
    class rule r;
    mixed array msg;

    if( !e ) {
	return 0;
    }
    r = e->Rules[rle];
    if( !r ) {
	return 0;
    }
    return 1;
}

varargs mixed do_verb_rule(string verb, string rle, mixed args...) {
    object env = environment(this_player());
    class emote e = Emotes[verb];
    class rule r = e->Rules[rle];
    string adv = 0;
    
    switch( rle ) {
    case "":
	args = 0;
	adv = 0;
	break;

    case "LIV": case "at LIV": case "with LIV": case "to LIV":
    case "around LIV": case "on LIV":
    case "OBJ": case "at OBJ": case "with OBJ": case "to OBJ":
    case "LVS": case "at LVS": case "with LVS": case "to LVS":
    case "around LVS": case "on LVS":
	args = args[0];
	adv = 0;
	break;

    case "STR": case "for STR": case "about STR":
	adv = args[0];
	args = 0;
	break;

    case "STR LIV": case "STR at LIV": case "STR with LIV":
    case "STR around LIV": case "STR on LIV":
    case "for STR LIV": case "for STR to LIV":
    case "STR OBJ": case "STR at OBJ": case "STR with OBJ":
    case "STR LVS": case "STR at LVS": case "STR with LVS":
    case "STR around LVS": case "STR on LVS":
    case "for STR LVS": case "for STR to LVS":
	adv = args[0];
	args = args[1];
	break;

    case "LIV STR": case "at LIV STR": case "LIV of STR": case "with LIV STR":
    case "around LIV STR": case "on LIV STR":
    case "LIV for STR": case "to LIV for STR":
    case "OBJ STR": case "at OBJ STR": case "OBJ of STR": case "with OBJ STR":
    case "LVS STR": case "at LVS STR": case "LVS of STR": case "with LVS STR":
    case "around LVS STR": case "on LVS STR":
    case "LVS for STR": case "to LVS for STR":
	adv = args[1];
	args = args[0];
	break;

    default:
	this_player()->eventPrint("Unknown soul syntax.");
	return 1;
    }
    if( arrayp(args) ) {
	args = filter(args, (: objectp :));
    }
    if( adv ) {
	string array pool = r->Adverbs + ({ GetRaceAdverb(this_player()) });
	int any_adv = (member_array("*", pool) != -1);

	if( member_array("-", pool) != -1 ) {
	    pool += Adverbs;
	}
	if( !any_adv && member_array(adv, pool) == -1 ) {
	    string array matches = regexp(pool, "^" + adv);

	    if( !sizeof(matches) ) {
		this_player()->eventPrint("You cannot " + verb + " " + adv +
					  "!");
		return 1;
	    }
	    adv = matches[0];
	}
	send_messages(r->Message[0], r->Message[1], this_player(), args, env,
		      ([ "$adverb" : adv ]));
	if( args ) {
	    args->eventReceiveEmote(this_player(), verb, adv);
	}
    }
    else {
	send_messages(r->Message[0], r->Message[1], this_player(), args, env);
	if( args ) {
	    args->eventReceiveEmote(this_player(), verb);
	}
    }
    return 1;
}

static void create() {
    SetSaveFile(SAVE_SOUL);
    daemon::create();
    SetNoClean(1);
    parse_init();
    foreach(string verb, class emote data in Emotes) {
	foreach(string rle in keys(data->Rules)) {
	    parse_add_rule(verb, rle);
	}
    }
}