/* /lib/props/mass.c
* From the Dead Souls V Object Library
* Handles object massiveness and weight
* Created by Descartes of Borg 970101
* Version: @(#) mass.c 1.1@(#)
* Last modified: 97/01/01
*/
#include <config.h>
private int Mass = 0;
int AddMass(int x) {
if( Mass + x > 0 ) {
x = -Mass;
}
if( environment() ) {
environment()->AddCarriedMass(x);
}
return (Mass -= x);
}
int GetMass() {
return Mass;
}
int SetMass(int x) {
if( x < 0 ) {
x = 0;
}
return (Mass = x);
}
string array GetSave() {
return ({ "Mass" });
}
int GetWeight() {
float h;
if( environment() ) {
h = environment()->GetGravity();
}
else {
h = DEFAULT_GRAVITY;
}
return to_int(GetMass() * h);
}