/**************************************************************************** * _______ _ ______ _______ _______ ______ * * ( ____ \( \ ( __ \ |\ /|( ___ )( )|\ /|( __ \ * * | ( \/| ( | ( \ )| ) ( || ( ) || () () || ) ( || ( \ ) * * | (__ | | | | ) || (___) || (___) || || || || | | || | ) | * * | __) | | | | | || ___ || ___ || |(_)| || | | || | | | * * | ( | | | | ) || ( ) || ( ) || | | || | | || | ) | * * | (____/\| (____/\| (__/ )| ) ( || ) ( || ) ( || (___) || (__/ ) * * (_______/(_______/(______/ |/ \||/ \||/ \|(_______)(______/ * * +-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+ * * |T|h|e| |O|a|k|l|a|n|d| |C|h|r|o|n|i|c|l|e|s| * * +-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+ * * ------------------------------------------------------------------------- * * EldhaMUD code (C) 2003-2005 by Robert Powell (Tommi) * * EldhaMUD Team: Celest, Altere and Krelowyn * * ------------------------------------------------------------------------- * * * ****************************************************************************/ /**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~* * Tricops and Fireblade | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Character saving and loading module * ****************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include <sys/stat.h> #include <dirent.h> #include "./Headers/mud.h" /* * Increment with every major format change. */ #define SAVEVERSION 3 /* * Array to keep track of equipment temporarily. -Thoric */ OBJ_DATA *save_equipment[MAX_WEAR][MAX_LAYERS]; CHAR_DATA *quitting_char, *loading_char, *saving_char; int file_ver; /* * Externals */ void fwrite_comments( CHAR_DATA * ch, FILE * fp ); void fread_comment( CHAR_DATA * ch, FILE * fp ); /* * Array of containers read for proper re-nesting of objects. */ static OBJ_DATA *rgObjNest[MAX_NEST]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA * ch, FILE * fp ) ); void fread_char args( ( CHAR_DATA * ch, FILE * fp, bool preload, bool copyover ) ); void write_corpses args( ( CHAR_DATA * ch, char *name, OBJ_DATA * objrem ) ); /* * Un-equip character before saving to ensure proper -Thoric * stats are saved in case of changes to or removal of EQ */ void de_equip_char( CHAR_DATA * ch ) { char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; int x, y; for( x = 0; x < MAX_WEAR; x++ ) for( y = 0; y < MAX_LAYERS; y++ ) save_equipment[x][y] = NULL; for( obj = ch->first_carrying; obj; obj = obj->next_content ) if( obj->wear_loc > -1 && obj->wear_loc < MAX_WEAR ) { if( get_trust( ch ) >= obj->level ) { for( x = 0; x < MAX_LAYERS; x++ ) if( !save_equipment[obj->wear_loc][x] ) { save_equipment[obj->wear_loc][x] = obj; break; } if( x == MAX_LAYERS ) { sprintf( buf, "%s had on more than %d layers of clothing in one location (%d): %s", ch->name, MAX_LAYERS, obj->wear_loc, obj->name ); bug( buf, 0 ); } } else { sprintf( buf, "%s had on %s: ch->level = %d obj->level = %d", ch->name, obj->name, ch->level, obj->level ); bug( buf, 0 ); } unequip_char( ch, obj ); } } /* * Re-equip character -Thoric */ void re_equip_char( CHAR_DATA * ch ) { int x, y; for( x = 0; x < MAX_WEAR; x++ ) for( y = 0; y < MAX_LAYERS; y++ ) if( save_equipment[x][y] != NULL ) { if( quitting_char != ch ) equip_char( ch, save_equipment[x][y], x ); save_equipment[x][y] = NULL; } else break; } /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA * ch ) { char strsave[MAX_INPUT_LENGTH]; char strback[MAX_INPUT_LENGTH]; FILE *fp; if( !ch ) { bug( "Save_char_obj: null ch!", 0 ); return; } if( IS_NPC( ch ) || ch->level < 2 ) return; saving_char = ch; if( ch->desc && ch->desc->original ) ch = ch->desc->original; de_equip_char( ch ); ch->save_time = current_time; sprintf( strsave, "%s%c/%s", PLAYER_DIR, tolower( ch->pcdata->filename[0] ), capitalize( ch->pcdata->filename ) ); /* * Auto-backup pfile (can cause lag with high disk access situtations). */ /* * Backup of each pfile on save as above can cause lag in high disk * access situations on big muds like Realms. Quitbackup saves most * of that and keeps an adequate backup -- Blodkai, 10/97 */ if( IS_SET( sysdata.save_flags, SV_BACKUP ) || ( IS_SET( sysdata.save_flags, SV_QUITBACKUP ) && quitting_char == ch ) ) { sprintf( strback, "%s%c/%s", BACKUP_DIR, tolower( ch->pcdata->filename[0] ), capitalize( ch->pcdata->filename ) ); rename( strsave, strback ); } /* * Save immortal stats, level & vnums for wizlist -Thoric * and do_vnums command * * Also save the player flags so we the wizlist builder can see * who is a guest and who is retired. */ if( ch->level >= LEVEL_IMMORTAL ) { sprintf( strback, "%s%s", GOD_DIR, capitalize( ch->pcdata->filename ) ); if( ( fp = fopen( strback, "w" ) ) == NULL ) { perror( strsave ); bug( "Save_god_level: fopen", 0 ); } else { fprintf( fp, "Level %d\n", ch->level ); fprintf( fp, "Pcflags %d\n", ch->pcdata->flags ); if( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi ) fprintf( fp, "RoomRange %d %d\n", ch->pcdata->r_range_lo, ch->pcdata->r_range_hi ); if( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi ) fprintf( fp, "ObjRange %d %d\n", ch->pcdata->o_range_lo, ch->pcdata->o_range_hi ); if( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi ) fprintf( fp, "MobRange %d %d\n", ch->pcdata->m_range_lo, ch->pcdata->m_range_hi ); fclose( fp ); } } if( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL ) { perror( strsave ); bug( "Save_char_obj: fopen", 0 ); } else { bool ferr; fwrite_char( ch, fp ); if( ch->morph ) fwrite_morph_data( ch, fp ); if( ch->first_carrying ) fwrite_obj( ch, ch->last_carrying, fp, 0, OS_CARRY, ch->pcdata->hotboot ); if( sysdata.save_pets && ch->pcdata->pet ) fwrite_mobile( fp, ch->pcdata->pet ); if( ch->comments ) /* comments */ fwrite_comments( ch, fp ); /* comments */ fprintf( fp, "#END\n" ); ferr = ferror( fp ); fclose( fp ); if( ferr ) { perror( strsave ); bug( "Error writing temp file for %s -- not copying", strsave ); } else rename( TEMP_FILE, strsave ); } re_equip_char( ch ); quitting_char = NULL; saving_char = NULL; return; } /* * Write the char. */ void fwrite_char( CHAR_DATA * ch, FILE * fp ) { AFFECT_DATA *paf; int sn, track, i; short pos; SKILLTYPE *skill = NULL; ALIAS_DATA *pal; fprintf( fp, "#PLAYER\n" ); fprintf( fp, "Version %d\n", SAVEVERSION ); fprintf( fp, "Name %s~\n", ch->name ); if( ch->description[0] != '\0' ) fprintf( fp, "Description %s~\n", ch->description ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Class %d\n", ch->class ); fprintf( fp, "Race %d\n", ch->race ); fprintf( fp, "Languages %d %d\n", ch->speaks, ch->speaking ); fprintf( fp, "Level %d\n", ch->level ); fprintf( fp, "Played %d\n", ch->played + ( int )( current_time - ch->logon ) ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room ) ? ch->was_in_room->vnum : ch->in_room->vnum ); fprintf( fp, "HpManaMove %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); fprintf( fp, "Gold %d\n", ch->gold ); fprintf( fp, "Exp %d\n", ch->exp ); fprintf( fp, "Height %d\n", ch->height ); fprintf( fp, "Weight %d\n", ch->weight ); if( !xIS_EMPTY( ch->act ) ) fprintf( fp, "Act %s\n", print_bitvector( &ch->act ) ); if( !xIS_EMPTY( ch->affected_by ) ) fprintf( fp, "AffectedBy %s\n", print_bitvector( &ch->affected_by ) ); if( !xIS_EMPTY( ch->no_affected_by ) ) fprintf( fp, "NoAffectedBy %s\n", print_bitvector( &ch->no_affected_by ) ); /* * Strip off fighting positions & store as * new style (pos>=100 flags new style in character loading) */ pos = ch->position; if( pos == POS_BERSERK || pos == POS_AGGRESSIVE || pos == POS_FIGHTING || pos == POS_DEFENSIVE || pos == POS_EVASIVE ) pos = POS_STANDING; pos += 100; fprintf( fp, "Position %d\n", pos ); fprintf( fp, "Style %d\n", ch->style ); fprintf( fp, "Practice %d\n", ch->practice ); fprintf( fp, "SavingThrows %d %d %d %d %d\n", ch->saving_poison_death, ch->saving_wand, ch->saving_para_petri, ch->saving_breath, ch->saving_spell_staff ); fprintf( fp, "Alignment %d\n", ch->alignment ); fprintf( fp, "Favor %d\n", ch->pcdata->favor ); fprintf( fp, "Balance %d\n", ch->pcdata->balance ); fprintf( fp, "Glory %d\n", ch->pcdata->quest_curr ); fprintf( fp, "MGlory %d\n", ch->pcdata->quest_accum ); fprintf( fp, "Hitroll %d\n", ch->hitroll ); fprintf( fp, "Damroll %d\n", ch->damroll ); fprintf( fp, "Tattoo %ld\n", ch->tattoo ); fprintf( fp, "Armor %d\n", ch->armor ); fprintf( fp, "Remorts %d\n", ch->remorts ); if( ch->desc && ch->desc->speed > 0 ) fprintf( fp, "Speed %d\n", ch->desc->speed ); if( ch->wimpy ) fprintf( fp, "Wimpy %d\n", ch->wimpy ); if( ch->deaf ) fprintf( fp, "Deaf %d\n", ch->deaf ); if( ch->resistant ) fprintf( fp, "Resistant %d\n", ch->resistant ); if( ch->no_resistant ) fprintf( fp, "NoResistant %d\n", ch->no_resistant ); if( ch->immune ) fprintf( fp, "Immune %d\n", ch->immune ); if( ch->no_immune ) fprintf( fp, "NoImmune %d\n", ch->no_immune ); if( ch->susceptible ) fprintf( fp, "Susceptible %d\n", ch->susceptible ); if( ch->no_susceptible ) fprintf( fp, "NoSusceptible %d\n", ch->no_susceptible ); if( ch->pcdata && ch->pcdata->outcast_time ) fprintf( fp, "Outcast_time %ld\n", ch->pcdata->outcast_time ); if( ch->pcdata && ch->pcdata->nuisance ) fprintf( fp, "NuisanceNew %ld %ld %d %d\n", ch->pcdata->nuisance->time, ch->pcdata->nuisance->max_time, ch->pcdata->nuisance->flags, ch->pcdata->nuisance->power ); if( ch->mental_state != -10 ) fprintf( fp, "Mentalstate %d\n", ch->mental_state ); fprintf( fp, "Password %s~\n", ch->pcdata->pwd ); if( ch->pcdata->rank && ch->pcdata->rank[0] != '\0' ) fprintf( fp, "Rank %s~\n", ch->pcdata->rank ); if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' ) fprintf( fp, "Bestowments %s~\n", ch->pcdata->bestowments ); fprintf( fp, "Title %s~\n", ch->pcdata->title ); if( ch->pcdata->homepage && ch->pcdata->homepage[0] != '\0' ) fprintf( fp, "Homepage %s~\n", ch->pcdata->homepage ); if( ch->pcdata->bio && ch->pcdata->bio[0] != '\0' ) fprintf( fp, "Bio %s~\n", ch->pcdata->bio ); if( ch->pcdata->authed_by && ch->pcdata->authed_by[0] != '\0' ) fprintf( fp, "AuthedBy %s~\n", ch->pcdata->authed_by ); if( ch->pcdata->min_snoop ) fprintf( fp, "Minsnoop %d\n", ch->pcdata->min_snoop ); if( ch->pcdata->prompt && *ch->pcdata->prompt ) fprintf( fp, "Prompt %s~\n", ch->pcdata->prompt ); if( ch->pcdata->fprompt && *ch->pcdata->fprompt ) fprintf( fp, "FPrompt %s~\n", ch->pcdata->fprompt ); if( ch->pcdata->pagerlen != 24 ) fprintf( fp, "Pagerlen %d\n", ch->pcdata->pagerlen ); /* * Save note board status */ /* * Save number of boards in case that number changes */ fprintf( fp, "Boards %d ", MAX_BOARD ); for( i = 0; i < MAX_BOARD; i++ ) fprintf( fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i] ); fprintf( fp, "\n" ); for( pal = ch->pcdata->first_alias; pal; pal = pal->next ) { if( !pal->name || !pal->cmd || !*pal->name || !*pal->cmd ) continue; fprintf( fp, "Alias %s~ %s~\n", pal->name, pal->cmd ); } /* * If ch is ignoring players then store those players */ { IGNORE_DATA *temp; for( temp = ch->pcdata->first_ignored; temp; temp = temp->next ) { fprintf( fp, "Ignored %s~\n", temp->name ); } } if( IS_IMMORTAL( ch ) ) { if( ch->pcdata->bamfin && ch->pcdata->bamfin[0] != '\0' ) fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin ); if( ch->pcdata->bamfout && ch->pcdata->bamfout[0] != '\0' ) fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout ); if( ch->trust ) fprintf( fp, "Trust %d\n", ch->trust ); if( ch->pcdata && ch->pcdata->restore_time ) fprintf( fp, "Restore_time %ld\n", ch->pcdata->restore_time ); fprintf( fp, "WizInvis %d\n", ch->pcdata->wizinvis ); if( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi ) fprintf( fp, "RoomRange %d %d\n", ch->pcdata->r_range_lo, ch->pcdata->r_range_hi ); if( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi ) fprintf( fp, "ObjRange %d %d\n", ch->pcdata->o_range_lo, ch->pcdata->o_range_hi ); if( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi ) fprintf( fp, "MobRange %d %d\n", ch->pcdata->m_range_lo, ch->pcdata->m_range_hi ); } if( ch->pcdata->council ) fprintf( fp, "Council %s~\n", ch->pcdata->council_name ); if( ch->pcdata->deity_name && ch->pcdata->deity_name[0] != '\0' ) fprintf( fp, "Deity %s~\n", ch->pcdata->deity_name ); if( ch->pcdata->clan_name && ch->pcdata->clan_name[0] != '\0' ) fprintf( fp, "Clan %s~\n", ch->pcdata->clan_name ); fprintf( fp, "Flags %d\n", ch->pcdata->flags ); if( ch->pcdata->release_date ) fprintf( fp, "Helled %d %s~\n", ( int )ch->pcdata->release_date, ch->pcdata->helled_by ); fprintf( fp, "PKills %d\n", ch->pcdata->pkills ); fprintf( fp, "PDeaths %d\n", ch->pcdata->pdeaths ); if( get_timer( ch, TIMER_PKILLED ) && ( get_timer( ch, TIMER_PKILLED ) > 0 ) ) fprintf( fp, "PTimer %d\n", get_timer( ch, TIMER_PKILLED ) ); fprintf( fp, "MKills %d\n", ch->pcdata->mkills ); fprintf( fp, "MDeaths %d\n", ch->pcdata->mdeaths ); fprintf( fp, "IllegalPK %d\n", ch->pcdata->illegal_pk ); fprintf( fp, "AttrPerm %d %d %d %d %d %d %d\n", ch->perm_str, ch->perm_int, ch->perm_wis, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck ); fprintf( fp, "AttrMod %d %d %d %d %d %d %d\n", ch->mod_str, ch->mod_int, ch->mod_wis, ch->mod_dex, ch->mod_con, ch->mod_cha, ch->mod_lck ); fprintf( fp, "Condition %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3] ); if( ch->desc && ch->desc->host ) fprintf( fp, "Site %s\n", ch->desc->host ); else fprintf( fp, "Site (Link-Dead)\n" ); for( sn = 1; sn < top_sn; sn++ ) { if( skill_table[sn]->name && ch->pcdata->learned[sn] > 0 ) switch ( skill_table[sn]->type ) { default: fprintf( fp, "Skill %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn]->name ); break; case SKILL_SPELL: fprintf( fp, "Spell %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn]->name ); break; case SKILL_WEAPON: fprintf( fp, "Weapon %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn]->name ); break; case SKILL_TONGUE: fprintf( fp, "Tongue %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn]->name ); break; } } for( paf = ch->first_affect; paf; paf = paf->next ) { if( paf->type >= 0 && ( skill = get_skilltype( paf->type ) ) == NULL ) continue; if( paf->type >= 0 && paf->type < TYPE_PERSONAL ) fprintf( fp, "AffectData '%s' %3d %3d %3d %s\n", skill->name, paf->duration, paf->modifier, paf->location, print_bitvector( &paf->bitvector ) ); else fprintf( fp, "Affect %3d %3d %3d %3d %s\n", paf->type, paf->duration, paf->modifier, paf->location, print_bitvector( &paf->bitvector ) ); } track = URANGE( 2, ( ( ch->level + 3 ) * MAX_KILLTRACK ) / LEVEL_AVATAR, MAX_KILLTRACK ); for( sn = 0; sn < track; sn++ ) { if( ch->pcdata->killed[sn].vnum == 0 ) break; fprintf( fp, "Killed %d %d\n", ch->pcdata->killed[sn].vnum, ch->pcdata->killed[sn].count ); } /* * Overland Map - Samson 7-31-99 */ fprintf( fp, "Coordinates %d %d %d\n", ch->x, ch->y, ch->map ); if( ch->pcdata->nextquest != 0 ) fprintf( fp, "NextQuest %d\n", ch->pcdata->nextquest ); /* * Save color values - Samson 9-29-98 */ { int x; fprintf( fp, "MaxColors %d\n", MAX_COLORS ); fprintf( fp, "Colors " ); for( x = 0; x < MAX_COLORS; x++ ) fprintf( fp, "%d ", ch->colors[x] ); fprintf( fp, "\n" ); } fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest, short os_type, bool hotboot ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; short wear, wear_loc, x; if( iNest >= MAX_NEST ) { bug( "fwrite_obj: iNest hit MAX_NEST %d", iNest ); return; } /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if( obj->prev_content && ( os_type != OS_CORPSE && os_type != OS_LOCKER ) ) if( os_type == OS_CARRY ) fwrite_obj( ch, obj->prev_content, fp, iNest, OS_CARRY, hotboot ); /* * Castrate storage characters. * Catch deleted objects -Thoric * Do NOT save prototype items! -Thoric */ if( !hotboot ) { if( ( ch && ch->level < obj->level ) || ( obj->item_type == ITEM_KEY && !IS_OBJ_STAT( obj, ITEM_CLANOBJECT ) ) || obj_extracted( obj ) || IS_OBJ_STAT( obj, ITEM_PROTOTYPE ) ) return; } /* * Munch magic flagged containers for now - bandaid */ if( obj->item_type == ITEM_CONTAINER && IS_OBJ_STAT( obj, ITEM_MAGIC ) ) xTOGGLE_BIT( obj->extra_flags, ITEM_MAGIC ); /* * DO NOT save corpses lying on the ground as a hotboot item, they already saved elsewhere! - Samson */ if( hotboot && obj->item_type == ITEM_CORPSE_PC ) return; /* * Corpse saving. -- Altrag */ fprintf( fp, ( os_type == OS_CORPSE ? "#CORPSE\n" : "#OBJECT\n" ) ); if( iNest ) fprintf( fp, "Nest %d\n", iNest ); if( obj->count > 1 ) fprintf( fp, "Count %d\n", obj->count ); if( obj->name && obj->pIndexData->name && str_cmp( obj->name, obj->pIndexData->name ) ) fprintf( fp, "Name %s~\n", obj->name ); if( obj->short_descr && obj->pIndexData->short_descr && str_cmp( obj->short_descr, obj->pIndexData->short_descr ) ) fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); if( obj->description && obj->pIndexData->description && str_cmp( obj->description, obj->pIndexData->description ) ) fprintf( fp, "Description %s~\n", obj->description ); if( obj->action_desc && obj->pIndexData->action_desc && str_cmp( obj->action_desc, obj->pIndexData->action_desc ) ) fprintf( fp, "ActionDesc %s~\n", obj->action_desc ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); if( ( os_type == OS_CORPSE || os_type == OS_LOCKER || hotboot ) && obj->in_room ) { fprintf( fp, "Room %d\n", obj->in_room->vnum ); fprintf( fp, "Rvnum %d\n", obj->room_vnum ); } if( !xSAME_BITS( obj->extra_flags, obj->pIndexData->extra_flags ) ) fprintf( fp, "ExtraFlags %s\n", print_bitvector( &obj->extra_flags ) ); if( obj->wear_flags != obj->pIndexData->wear_flags ) fprintf( fp, "WearFlags %d\n", obj->wear_flags ); wear_loc = -1; for( wear = 0; wear < MAX_WEAR; wear++ ) for( x = 0; x < MAX_LAYERS; x++ ) if( obj == save_equipment[wear][x] ) { wear_loc = wear; break; } else if( !save_equipment[wear][x] ) break; if( wear_loc != -1 ) fprintf( fp, "WearLoc %d\n", wear_loc ); if( obj->item_type != obj->pIndexData->item_type ) fprintf( fp, "ItemType %d\n", obj->item_type ); if( obj->weight != obj->pIndexData->weight ) fprintf( fp, "Weight %d\n", obj->weight ); if( obj->level ) fprintf( fp, "Level %d\n", obj->level ); if( obj->timer ) fprintf( fp, "Timer %d\n", obj->timer ); if( obj->cost != obj->pIndexData->cost ) fprintf( fp, "Cost %d\n", obj->cost ); fprintf( fp, "Coords %d %d %d\n", obj->x, obj->y, obj->map ); if( obj->value[0] || obj->value[1] || obj->value[2] || obj->value[3] || obj->value[4] || obj->value[5] ) fprintf( fp, "Values %d %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4], obj->value[5] ); switch ( obj->item_type ) { case ITEM_PILL: /* was down there with staff and wand, wrongly - Scryn */ case ITEM_POTION: case ITEM_SCROLL: if( IS_VALID_SN( obj->value[1] ) ) fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]]->name ); if( IS_VALID_SN( obj->value[2] ) ) fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]]->name ); if( IS_VALID_SN( obj->value[3] ) ) fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]]->name ); break; case ITEM_STAFF: case ITEM_WAND: if( IS_VALID_SN( obj->value[3] ) ) fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]]->name ); break; case ITEM_SALVE: if( IS_VALID_SN( obj->value[4] ) ) fprintf( fp, "Spell 4 '%s'\n", skill_table[obj->value[4]]->name ); if( IS_VALID_SN( obj->value[5] ) ) fprintf( fp, "Spell 5 '%s'\n", skill_table[obj->value[5]]->name ); break; } for( paf = obj->first_affect; paf; paf = paf->next ) { /* * Save extra object affects -Thoric */ if( paf->type < 0 || paf->type >= top_sn ) { fprintf( fp, "Affect %d %d %d %d %s\n", paf->type, paf->duration, ( ( paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_STRIPSN || paf->location == APPLY_RECURRINGSPELL ) && IS_VALID_SN( paf->modifier ) ) ? skill_table[paf->modifier]->slot : paf->modifier, paf->location, print_bitvector( &paf->bitvector ) ); } else fprintf( fp, "AffectData '%s' %d %d %d %s\n", skill_table[paf->type]->name, paf->duration, ( ( paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_STRIPSN || paf->location == APPLY_RECURRINGSPELL ) && IS_VALID_SN( paf->modifier ) ) ? skill_table[paf->modifier]->slot : paf->modifier, paf->location, print_bitvector( &paf->bitvector ) ); } for( ed = obj->first_extradesc; ed; ed = ed->next ) fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); fprintf( fp, "End\n\n" ); if( obj->first_content ) fwrite_obj( ch, obj->last_content, fp, iNest + 1, OS_CARRY, hotboot ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA * d, char *name, bool preload, bool copyover ) { char strsave[MAX_INPUT_LENGTH]; CHAR_DATA *ch; FILE *fp; bool found; struct stat fst; int i, x; char buf[MAX_INPUT_LENGTH]; CREATE( ch, CHAR_DATA, 1 ); for( x = 0; x < MAX_WEAR; x++ ) for( i = 0; i < MAX_LAYERS; i++ ) save_equipment[x][i] = NULL; clear_char( ch ); loading_char = ch; CREATE( ch->pcdata, PC_DATA, 1 ); d->character = ch; ch->desc = d; ch->pcdata->filename = STRALLOC( name ); ch->name = NULL; ch->act = multimeb( PLR_BLANK, PLR_COMBINE, PLR_PROMPT, -1 ); ch->perm_str = 13; ch->perm_int = 13; ch->perm_wis = 13; ch->perm_dex = 13; ch->perm_con = 13; ch->perm_cha = 13; ch->perm_lck = 13; ch->no_resistant = 0; ch->no_susceptible = 0; ch->no_immune = 0; ch->was_in_room = NULL; xCLEAR_BITS( ch->no_affected_by ); ch->pcdata->condition[COND_THIRST] = 200; ch->pcdata->condition[COND_FULL] = 200; ch->pcdata->condition[COND_BLOODTHIRST] = 10; ch->pcdata->nuisance = NULL; ch->pcdata->wizinvis = 0; ch->pcdata->balance = 0; ch->pcdata->charmies = 0; ch->mental_state = -10; ch->mobinvis = 0; for( i = 0; i < MAX_SKILL; i++ ) ch->pcdata->learned[i] = 0; ch->pcdata->release_date = 0; ch->pcdata->helled_by = NULL; ch->saving_poison_death = 0; ch->saving_wand = 0; ch->saving_para_petri = 0; ch->saving_breath = 0; ch->saving_spell_staff = 0; ch->remorts = 0; ch->style = STYLE_FIGHTING; ch->comments = NULL; /* comments */ ch->pcdata->pagerlen = 24; ch->pcdata->first_ignored = NULL; /* Ignore list */ ch->pcdata->last_ignored = NULL; ch->pcdata->tell_history = NULL; /* imm only lasttell cmnd */ ch->pcdata->lt_index = 0; /* last tell index */ ch->morph = NULL; ch->pcdata->secedit = SECT_OCEAN; /* Initialize Map OLC sector - Samson 8-1-99 */ ch->pcdata->hotboot = FALSE; /* Never changed except when PC is saved during hotboot save */ ch->pcdata->mip_ver = STRALLOC( "" ); ch->pcdata->sec_code = STRALLOC( "" ); found = FALSE; sprintf( strsave, "%s%c/%s", PLAYER_DIR, tolower( name[0] ), capitalize( name ) ); if( stat( strsave, &fst ) != -1 ) { if( fst.st_size == 0 ) { sprintf( strsave, "%s%c/%s", BACKUP_DIR, tolower( name[0] ), capitalize( name ) ); send_to_char( "Restoring your backup player file...", ch ); } else { sprintf( buf, "%s player data for: %s (%dK)", preload ? "Preloading" : "Loading", ch->pcdata->filename, ( int )fst.st_size / 1024 ); log_string_plus( buf, LOG_COMM, LEVEL_GREATER ); } } /* * else no player file */ if( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; /* * Cheat so that bug will show line #'s -- Altrag */ fpArea = fp; strcpy( strArea, strsave ); for( ;; ) { char letter; char *word; letter = fread_letter( fp ); if( letter == '*' ) { fread_to_eol( fp ); continue; } if( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); bug( name, 0 ); break; } word = fread_word( fp ); if( !strcmp( word, "PLAYER" ) ) { fread_char( ch, fp, preload, copyover ); if( preload ) break; } else if( !strcmp( word, "OBJECT" ) ) /* Objects */ fread_obj( ch, fp, OS_CARRY ); else if( !strcmp( word, "MorphData" ) ) /* Morphs */ fread_morph_data( ch, fp ); else if( !strcmp( word, "COMMENT" ) ) fread_comment( ch, fp ); /* Comments */ else if( !strcmp( word, "MOBILE" ) ) { CHAR_DATA *mob; if( !( mob = fread_mobile( fp ) ) ) { bug( "%s: Deleted mob saved on %s - skipping", __FUNCTION__, ch->name ); break; } ch->pcdata->pet = mob; mob->master = ch; xSET_BIT( mob->affected_by, AFF_CHARM ); } else if( !strcmp( word, "END" ) ) /* Done */ break; else { bug( "Load_char_obj: bad section.", 0 ); bug( name, 0 ); break; } } fclose( fp ); fpArea = NULL; strcpy( strArea, "$" ); } if( !found ) { ch->name = STRALLOC( name ); ch->short_descr = STRALLOC( "" ); ch->long_descr = STRALLOC( "" ); ch->description = STRALLOC( "" ); ch->editor = NULL; ch->pcdata->clan_name = STRALLOC( "" ); ch->pcdata->clan = NULL; ch->pcdata->council_name = STRALLOC( "" ); ch->pcdata->council = NULL; ch->pcdata->deity_name = STRALLOC( "" ); ch->pcdata->deity = NULL; ch->pcdata->pet = NULL; ch->pcdata->pwd = str_dup( "" ); /* * every characters starts at default board from login.. this board * should be read_level == 0 ! */ ch->pcdata->board = &boards[DEFAULT_BOARD]; ch->pcdata->first_alias = NULL; ch->pcdata->last_alias = NULL; ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->rank = str_dup( "" ); ch->pcdata->bestowments = str_dup( "" ); ch->pcdata->title = STRALLOC( "" ); ch->pcdata->homepage = str_dup( "" ); ch->pcdata->bio = STRALLOC( "" ); ch->pcdata->authed_by = STRALLOC( "" ); ch->pcdata->prompt = STRALLOC( "" ); ch->pcdata->fprompt = STRALLOC( "" ); ch->pcdata->r_range_lo = 0; ch->pcdata->r_range_hi = 0; ch->pcdata->m_range_lo = 0; ch->pcdata->m_range_hi = 0; ch->pcdata->o_range_lo = 0; ch->pcdata->o_range_hi = 0; ch->pcdata->wizinvis = 0; } else { if( !ch->name ) ch->name = STRALLOC( name ); if( !ch->pcdata->clan_name ) { ch->pcdata->clan_name = STRALLOC( "" ); ch->pcdata->clan = NULL; } if( !ch->pcdata->council_name ) { ch->pcdata->council_name = STRALLOC( "" ); ch->pcdata->council = NULL; } if( !ch->pcdata->mip_ver ) ch->pcdata->mip_ver = STRALLOC( "" ); if( !ch->pcdata->sec_code ) ch->pcdata->sec_code = STRALLOC( "" ); if( !ch->pcdata->deity_name ) { ch->pcdata->deity_name = STRALLOC( "" ); ch->pcdata->deity = NULL; } if( !ch->pcdata->bio ) ch->pcdata->bio = STRALLOC( "" ); if( !ch->pcdata->authed_by ) ch->pcdata->authed_by = STRALLOC( "" ); if( xIS_SET( ch->act, PLR_FLEE ) ) xREMOVE_BIT( ch->act, PLR_FLEE ); if( IS_IMMORTAL( ch ) ) { if( ch->pcdata->wizinvis < 2 ) ch->pcdata->wizinvis = ch->level; assign_area( ch ); } if( file_ver > 1 ) { for( i = 0; i < MAX_WEAR; i++ ) for( x = 0; x < MAX_LAYERS; x++ ) if( save_equipment[i][x] ) { equip_char( ch, save_equipment[i][x], i ); save_equipment[i][x] = NULL; } else break; } /* * Must be done *AFTER* eq is worn because of wis/int modifiers */ /* * if ( !IS_IMMORTAL(ch) ) * REMOVE_BIT(ch->speaks, LANG_COMMON | race_table[ch->race]->language); * if ( countlangs(ch->speaks) < (ch->level / 10) && !IS_IMMORTAL(ch) ) * { * int prct = 5 + (get_curr_int(ch) / 6) + (get_curr_wis(ch) / 7); * * do * { * int iLang; * int lang = 1; * int need = (ch->level / 10) - countlangs(ch->speaks); * int prac = 2 - (get_curr_cha(ch) / 17) * (70 / prct) * need; * * if ( ch->practice >= prac ) * break; * * for ( iLang = 1; lang_array[iLang] != LANG_UNKNOWN; iLang++ ) * if ( number_range( 1, iLang ) == 1 ) * lang = iLang; * if ( (iLang = bsearch_skill_exact( lang_names[lang], gsn_first_tongue, gsn_top_sn-1 )) < 0 ) * continue; * if ( ch->pcdata->learned[iLang] > 0 ) * continue; * SET_BIT(ch->speaks, lang_array[lang]); * ch->pcdata->learned[iLang] = 70; * ch->speaks &= VALID_LANGS; * REMOVE_BIT(ch->speaks, * LANG_COMMON | race_table[ch->race]->language); * } * } */ } /* * Rebuild affected_by and RIS to catch errors - FB */ update_aris( ch ); loading_char = NULL; return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !strcmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA * ch, FILE * fp, bool preload, bool copyover ) { char buf[MAX_STRING_LENGTH]; char *line; char *word; int x1, x2, x3, x4, x5, x6, x7; short killcnt; bool fMatch; int max_colors = 0; /* Color code */ file_ver = 0; killcnt = 0; /* * Setup color values in case player has none set - Samson */ memcpy( &ch->colors, &default_set, sizeof( default_set ) ); for( ;; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_bitvector( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_bitvector( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Armor", ch->armor, fread_number( fp ) ); if( !strcmp( word, "Affect" ) || !strcmp( word, "AffectData" ) ) { AFFECT_DATA *paf; if( preload ) { fMatch = TRUE; fread_to_eol( fp ); break; } CREATE( paf, AFFECT_DATA, 1 ); if( !strcmp( word, "Affect" ) ) { paf->type = fread_number( fp ); } else { int sn; char *sname = fread_word( fp ); if( ( sn = skill_lookup( sname ) ) < 0 ) { if( ( sn = herb_lookup( sname ) ) < 0 ) bug( "Fread_char: unknown skill.", 0 ); else sn += TYPE_HERB; } paf->type = sn; } paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); if( paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_STRIPSN || paf->location == APPLY_RECURRINGSPELL ) paf->modifier = slot_lookup( paf->modifier ); paf->bitvector = fread_bitvector( fp ); LINK( paf, ch->first_affect, ch->last_affect, next, prev ); fMatch = TRUE; break; } if( !strcmp( word, "AttrMod" ) ) { line = fread_line( fp ); x1 = x2 = x3 = x4 = x5 = x6 = x7 = 13; sscanf( line, "%d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7 ); ch->mod_str = x1; ch->mod_int = x2; ch->mod_wis = x3; ch->mod_dex = x4; ch->mod_con = x5; ch->mod_cha = x6; ch->mod_lck = x7; if( !x7 ) ch->mod_lck = 0; fMatch = TRUE; break; } if( !str_cmp( word, "Alias" ) ) { ALIAS_DATA *pal; if( preload ) { fMatch = TRUE; fread_to_eol( fp ); break; } CREATE( pal, ALIAS_DATA, 1 ); pal->name = fread_string( fp ); pal->cmd = fread_string( fp ); LINK( pal, ch->pcdata->first_alias, ch->pcdata->last_alias, next, prev ); fMatch = TRUE; break; } if( !strcmp( word, "AttrPerm" ) ) { line = fread_line( fp ); x1 = x2 = x3 = x4 = x5 = x6 = x7 = 0; sscanf( line, "%d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7 ); ch->perm_str = x1; ch->perm_int = x2; ch->perm_wis = x3; ch->perm_dex = x4; ch->perm_con = x5; ch->perm_cha = x6; ch->perm_lck = x7; if( !x7 || x7 == 0 ) ch->perm_lck = 13; fMatch = TRUE; break; } KEY( "AuthedBy", ch->pcdata->authed_by, fread_string( fp ) ); break; case 'B': KEY( "Balance", ch->pcdata->balance, fread_number( fp ) ); KEY( "Bamfin", ch->pcdata->bamfin, fread_string_nohash( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string_nohash( fp ) ); /* * Read in board status */ if( !str_cmp( word, "Boards" ) ) { int i, num = fread_number( fp ); /* number of boards saved */ char *boardname; for( ; num; num-- ) /* for each of the board saved */ { boardname = fread_word( fp ); i = board_lookup( boardname ); /* find board number */ if( i == BOARD_NOTFOUND ) /* Does board still exist ? */ { sprintf( buf, "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname ); log_string( buf ); fread_number( fp ); /* read last_note and skip info */ } else /* Save it */ ch->pcdata->last_note[i] = fread_number( fp ); } /* for */ fMatch = TRUE; } /* Boards */ KEY( "Bestowments", ch->pcdata->bestowments, fread_string_nohash( fp ) ); KEY( "Bio", ch->pcdata->bio, fread_string( fp ) ); break; case 'C': if( !strcmp( word, "Clan" ) ) { ch->pcdata->clan_name = fread_string( fp ); if( !preload && ch->pcdata->clan_name[0] != '\0' && ( ch->pcdata->clan = get_clan( ch->pcdata->clan_name ) ) == NULL ) { sprintf( buf, "Warning: the organization %s no longer exists, and therefore you no longer\n\rbelong to that organization.\n\r", ch->pcdata->clan_name ); send_to_char( buf, ch ); STRFREE( ch->pcdata->clan_name ); ch->pcdata->clan_name = STRALLOC( "" ); } fMatch = TRUE; break; } KEY( "Class", ch->class, fread_number( fp ) ); /* * Load color values - Samson 9-29-98 */ { int x; if( !str_cmp( word, "Colors" ) ) { for( x = 0; x < max_colors; x++ ) ch->colors[x] = fread_number( fp ); fMatch = TRUE; break; } } if( !str_cmp( word, "Condition" ) ) { line = fread_line( fp ); sscanf( line, "%d %d %d %d", &x1, &x2, &x3, &x4 ); ch->pcdata->condition[0] = x1; ch->pcdata->condition[1] = x2; ch->pcdata->condition[2] = x3; ch->pcdata->condition[3] = x4; fMatch = TRUE; break; } if( !str_cmp( word, "Coordinates" ) ) { ch->x = fread_number( fp ); ch->y = fread_number( fp ); ch->map = fread_number( fp ); if( !IS_PLR_FLAG( ch, PLR_ONMAP ) ) { ch->x = -1; ch->y = -1; ch->map = -1; } fMatch = TRUE; break; } if( !strcmp( word, "Council" ) ) { ch->pcdata->council_name = fread_string( fp ); if( !preload && ch->pcdata->council_name[0] != '\0' && ( ch->pcdata->council = get_council( ch->pcdata->council_name ) ) == NULL ) { sprintf( buf, "Warning: the council %s no longer exists, and herefore you no longer\n\rbelong to a council.\n\r", ch->pcdata->council_name ); send_to_char( buf, ch ); STRFREE( ch->pcdata->council_name ); ch->pcdata->council_name = STRALLOC( "" ); } fMatch = TRUE; break; } break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Deaf", ch->deaf, fread_number( fp ) ); if( !strcmp( word, "Deity" ) ) { ch->pcdata->deity_name = fread_string( fp ); if( !preload && ch->pcdata->deity_name[0] != '\0' && ( ch->pcdata->deity = get_deity( ch->pcdata->deity_name ) ) == NULL ) { sprintf( buf, "Warning: the deity %s no longer exists.\n\r", ch->pcdata->deity_name ); send_to_char( buf, ch ); STRFREE( ch->pcdata->deity_name ); ch->pcdata->deity_name = STRALLOC( "" ); ch->pcdata->favor = 0; } fMatch = TRUE; break; } KEY( "Description", ch->description, fread_string( fp ) ); break; /* * 'E' was moved to after 'S' */ case 'F': KEY( "Favor", ch->pcdata->favor, fread_number( fp ) ); if( !strcmp( word, "Filename" ) ) { /* * File Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } KEY( "Flags", ch->pcdata->flags, fread_number( fp ) ); KEY( "FPrompt", ch->pcdata->fprompt, fread_string( fp ) ); break; case 'G': KEY( "Glory", ch->pcdata->quest_curr, fread_number( fp ) ); KEY( "Gold", ch->gold, fread_number( fp ) ); /* * temporary measure */ if( !strcmp( word, "Guild" ) ) { ch->pcdata->clan_name = fread_string( fp ); if( !preload && ch->pcdata->clan_name[0] != '\0' && ( ch->pcdata->clan = get_clan( ch->pcdata->clan_name ) ) == NULL ) { sprintf( buf, "Warning: the organization %s no longer exists, and therefore you no longer\n\rbelong to that organization.\n\r", ch->pcdata->clan_name ); send_to_char( buf, ch ); STRFREE( ch->pcdata->clan_name ); ch->pcdata->clan_name = STRALLOC( "" ); } fMatch = TRUE; break; } break; case 'H': KEY( "Height", ch->height, fread_number( fp ) ); if( !strcmp( word, "Helled" ) ) { ch->pcdata->release_date = fread_number( fp ); ch->pcdata->helled_by = fread_string( fp ); fMatch = TRUE; break; } KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Homepage", ch->pcdata->homepage, fread_string_nohash( fp ) ); if( !strcmp( word, "HpManaMove" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': if( !strcmp( word, "Ignored" ) ) { char *temp; char fname[1024]; struct stat fst; int ign; IGNORE_DATA *inode; /* * Get the name */ temp = fread_string( fp ); sprintf( fname, "%s%c/%s", PLAYER_DIR, tolower( temp[0] ), capitalize( temp ) ); /* * If there isn't a pfile for the name */ /* * then don't add it to the list */ if( stat( fname, &fst ) == -1 ) { if( temp ) STRFREE( temp ); fMatch = TRUE; break; } /* * Count the number of names already ignored */ for( ign = 0, inode = ch->pcdata->first_ignored; inode; inode = inode->next ) { ign++; } /* * Add the name unless the limit has been reached */ if( ign >= MAX_IGN ) { bug( "fread_char: too many ignored names" ); } else { /* * Add the name to the list */ CREATE( inode, IGNORE_DATA, 1 ); inode->name = STRALLOC( temp ); inode->next = NULL; inode->prev = NULL; LINK( inode, ch->pcdata->first_ignored, ch->pcdata->last_ignored, next, prev ); } if( temp ) STRFREE( temp ); fMatch = TRUE; break; } KEY( "IllegalPK", ch->pcdata->illegal_pk, fread_number( fp ) ); KEY( "Immune", ch->immune, fread_number( fp ) ); break; case 'K': if( !strcmp( word, "Killed" ) ) { fMatch = TRUE; if( killcnt >= MAX_KILLTRACK ) bug( "fread_char: killcnt (%d) >= MAX_KILLTRACK", killcnt ); else { ch->pcdata->killed[killcnt].vnum = fread_number( fp ); ch->pcdata->killed[killcnt++].count = fread_number( fp ); } } break; case 'L': KEY( "Level", ch->level, fread_number( fp ) ); KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); if( !strcmp( word, "Languages" ) ) { ch->speaks = fread_number( fp ); ch->speaking = fread_number( fp ); fMatch = TRUE; } break; case 'M': KEY( "MaxColors", max_colors, fread_number( fp ) ); KEY( "MDeaths", ch->pcdata->mdeaths, fread_number( fp ) ); KEY( "Mentalstate", ch->mental_state, fread_number( fp ) ); KEY( "MGlory", ch->pcdata->quest_accum, fread_number( fp ) ); KEY( "Minsnoop", ch->pcdata->min_snoop, fread_number( fp ) ); KEY( "MKills", ch->pcdata->mkills, fread_number( fp ) ); KEY( "Mobinvis", ch->mobinvis, fread_number( fp ) ); if( !strcmp( word, "MobRange" ) ) { ch->pcdata->m_range_lo = fread_number( fp ); ch->pcdata->m_range_hi = fread_number( fp ); fMatch = TRUE; } break; case 'N': KEY( "Name", ch->name, fread_string( fp ) ); KEY( "NoAffectedBy", ch->no_affected_by, fread_bitvector( fp ) ); KEY( "NoImmune", ch->no_immune, fread_number( fp ) ); KEY( "NoResistant", ch->no_resistant, fread_number( fp ) ); KEY( "NoSusceptible", ch->no_susceptible, fread_number( fp ) ); if( !strcmp( "Nuisance", word ) ) { fMatch = TRUE; CREATE( ch->pcdata->nuisance, NUISANCE_DATA, 1 ); ch->pcdata->nuisance->time = fread_number( fp ); ch->pcdata->nuisance->max_time = fread_number( fp ); ch->pcdata->nuisance->flags = fread_number( fp ); ch->pcdata->nuisance->power = 1; } if( !strcmp( "NuisanceNew", word ) ) { fMatch = TRUE; CREATE( ch->pcdata->nuisance, NUISANCE_DATA, 1 ); ch->pcdata->nuisance->time = fread_number( fp ); ch->pcdata->nuisance->max_time = fread_number( fp ); ch->pcdata->nuisance->flags = fread_number( fp ); ch->pcdata->nuisance->power = fread_number( fp ); } KEY( "NextQuest", ch->pcdata->nextquest, fread_number( fp ) ); break; case 'O': KEY( "Outcast_time", ch->pcdata->outcast_time, fread_number( fp ) ); if( !strcmp( word, "ObjRange" ) ) { ch->pcdata->o_range_lo = fread_number( fp ); ch->pcdata->o_range_hi = fread_number( fp ); fMatch = TRUE; } break; case 'P': KEY( "Pagerlen", ch->pcdata->pagerlen, fread_number( fp ) ); KEY( "Password", ch->pcdata->pwd, fread_string_nohash( fp ) ); KEY( "PDeaths", ch->pcdata->pdeaths, fread_number( fp ) ); KEY( "PKills", ch->pcdata->pkills, fread_number( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); /* * KEY( "Position", ch->position, fread_number( fp ) ); */ /* * new positions are stored in the file from 100 up * old positions are from 0 up * if reading an old position, some translation is necessary */ if( !strcmp( word, "Position" ) ) { ch->position = fread_number( fp ); if( ch->position < 100 ) { switch ( ch->position ) { default: ; case 0: ; case 1: ; case 2: ; case 3: ; case 4: break; case 5: ch->position = 6; break; case 6: ch->position = 8; break; case 7: ch->position = 9; break; case 8: ch->position = 12; break; case 9: ch->position = 13; break; case 10: ch->position = 14; break; case 11: ch->position = 15; break; } fMatch = TRUE; } else { ch->position -= 100; fMatch = TRUE; } } KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Prompt", ch->pcdata->prompt, fread_string( fp ) ); if( !strcmp( word, "PTimer" ) ) { add_timer( ch, TIMER_PKILLED, fread_number( fp ), NULL, 0 ); fMatch = TRUE; break; } break; case 'R': KEY( "Race", ch->race, fread_number( fp ) ); KEY( "Rank", ch->pcdata->rank, fread_string_nohash( fp ) ); KEY( "Resistant", ch->resistant, fread_number( fp ) ); KEY( "Restore_time", ch->pcdata->restore_time, fread_number( fp ) ); KEY( "Remorts", ch->remorts, fread_number( fp ) ); if( !strcmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if( !ch->in_room ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } if( !strcmp( word, "RoomRange" ) ) { ch->pcdata->r_range_lo = fread_number( fp ); ch->pcdata->r_range_hi = fread_number( fp ); fMatch = TRUE; } break; case 'S': KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "Style", ch->style, fread_number( fp ) ); KEY( "Susceptible", ch->susceptible, fread_number( fp ) ); if( !strcmp( word, "Speed" ) ) { short speed; fMatch = TRUE; speed = fread_number( fp ); if( !ch->desc ) break; ch->desc->speed = speed; break; } if( !strcmp( word, "SavingThrow" ) ) { ch->saving_wand = fread_number( fp ); ch->saving_poison_death = ch->saving_wand; ch->saving_para_petri = ch->saving_wand; ch->saving_breath = ch->saving_wand; ch->saving_spell_staff = ch->saving_wand; fMatch = TRUE; break; } if( !strcmp( word, "SavingThrows" ) ) { ch->saving_poison_death = fread_number( fp ); ch->saving_wand = fread_number( fp ); ch->saving_para_petri = fread_number( fp ); ch->saving_breath = fread_number( fp ); ch->saving_spell_staff = fread_number( fp ); fMatch = TRUE; break; } if( !strcmp( word, "Site" ) ) { if( !preload && !copyover ) ch_printf( ch, "Last connected from: %s\n\r", fread_word( fp ) ); else fread_to_eol( fp ); fMatch = TRUE; if( preload ) word = "End"; else break; } if( !strcmp( word, "Skill" ) ) { int sn; int value; if( preload ) word = "End"; else { value = fread_number( fp ); if( file_ver < 3 ) sn = skill_lookup( fread_word( fp ) ); else sn = bsearch_skill_exact( fread_word( fp ), gsn_first_skill, gsn_first_weapon - 1 ); if( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else { ch->pcdata->learned[sn] = value; /* * Take care of people who have stuff they shouldn't * * * Assumes class and level were loaded before. -- Altrag * * * Assumes practices are loaded first too now. -- Altrag */ /* * if ( ch->level < LEVEL_IMMORTAL ) * { * if ( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL ) * { * ch->pcdata->learned[sn] = 0; * ch->practice++; * } * } */ } fMatch = TRUE; break; } } if( !strcmp( word, "Spell" ) ) { int sn; int value; if( preload ) word = "End"; else { value = fread_number( fp ); sn = bsearch_skill_exact( fread_word( fp ), gsn_first_spell, gsn_first_skill - 1 ); if( sn < 0 ) bug( "Fread_char: unknown spell.", 0 ); else { ch->pcdata->learned[sn] = value; if( ch->level < LEVEL_IMMORTAL ) if( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL ) { ch->pcdata->learned[sn] = 0; ch->practice++; } } fMatch = TRUE; break; } } if( strcmp( word, "End" ) ) break; case 'E': if( !strcmp( word, "End" ) ) { if( !ch->short_descr ) ch->short_descr = STRALLOC( "" ); if( !ch->long_descr ) ch->long_descr = STRALLOC( "" ); if( !ch->description ) ch->description = STRALLOC( "" ); if( !ch->pcdata->pwd ) ch->pcdata->pwd = str_dup( "" ); if( !ch->pcdata->bamfin ) ch->pcdata->bamfin = str_dup( "" ); if( !ch->pcdata->bamfout ) ch->pcdata->bamfout = str_dup( "" ); if( !ch->pcdata->bio ) ch->pcdata->bio = STRALLOC( "" ); if( !ch->pcdata->rank ) ch->pcdata->rank = str_dup( "" ); if( !ch->pcdata->bestowments ) ch->pcdata->bestowments = str_dup( "" ); if( !ch->pcdata->title ) ch->pcdata->title = STRALLOC( "" ); if( !ch->pcdata->homepage ) ch->pcdata->homepage = str_dup( "" ); if( !ch->pcdata->authed_by ) ch->pcdata->authed_by = STRALLOC( "" ); if( !ch->pcdata->prompt ) ch->pcdata->prompt = STRALLOC( "" ); if( !ch->pcdata->fprompt ) ch->pcdata->fprompt = STRALLOC( "" ); ch->editor = NULL; killcnt = URANGE( 2, ( ( ch->level + 3 ) * MAX_KILLTRACK ) / LEVEL_AVATAR, MAX_KILLTRACK ); if( killcnt < MAX_KILLTRACK ) ch->pcdata->killed[killcnt].vnum = 0; /* * no good for newbies at all */ if( !IS_IMMORTAL( ch ) && !ch->speaking ) ch->speaking = LANG_COMMON; /* * ch->speaking = race_table[ch->race]->language; */ if( IS_IMMORTAL( ch ) ) { int i; ch->speaks = ~0; if( ch->speaking == 0 ) ch->speaking = ~0; CREATE( ch->pcdata->tell_history, char *, 26 ); for( i = 0; i < 26; i++ ) ch->pcdata->tell_history[i] = NULL; } if( !ch->pcdata->prompt ) ch->pcdata->prompt = STRALLOC( "" ); /* * this disallows chars from being 6', 180lbs, but easier than a flag */ if( ch->height == 72 ) ch->height = number_range( race_table[ch->race]->height * .9, race_table[ch->race]->height * 1.1 ); if( ch->weight == 180 ) ch->weight = number_range( race_table[ch->race]->weight * .9, race_table[ch->race]->weight * 1.1 ); REMOVE_PLR_FLAG( ch, PLR_MAPEDIT ); /* In case they saved while editing */ return; } KEY( "Exp", ch->exp, fread_number( fp ) ); break; case 'T': if( !strcmp( word, "Tongue" ) ) { int sn; int value; if( preload ) word = "End"; else { value = fread_number( fp ); sn = bsearch_skill_exact( fread_word( fp ), gsn_first_tongue, gsn_top_sn - 1 ); if( sn < 0 ) bug( "Fread_char: unknown tongue.", 0 ); else { ch->pcdata->learned[sn] = value; if( ch->level < LEVEL_IMMORTAL ) if( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL ) { ch->pcdata->learned[sn] = 0; ch->practice++; } } fMatch = TRUE; } break; } KEY( "Trust", ch->trust, fread_number( fp ) ); /* * Let no character be trusted higher than one below maxlevel -- Narn */ ch->trust = UMIN( ch->trust, MAX_LEVEL - 1 ); if( !strcmp( word, "Title" ) ) { ch->pcdata->title = fread_string( fp ); if( isalpha( ch->pcdata->title[0] ) || isdigit( ch->pcdata->title[0] ) ) { sprintf( buf, " %s", ch->pcdata->title ); if( ch->pcdata->title ) STRFREE( ch->pcdata->title ); ch->pcdata->title = STRALLOC( buf ); } fMatch = TRUE; break; } KEY( "Tattoo", ch->tattoo, fread_number( fp ) ); break; case 'V': if( !strcmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } KEY( "Version", file_ver, fread_number( fp ) ); break; case 'W': KEY( "Weight", ch->weight, fread_number( fp ) ); if( !strcmp( word, "Weapon" ) ) { int sn; int value; if( preload ) word = "End"; else { value = fread_number( fp ); sn = bsearch_skill_exact( fread_word( fp ), gsn_first_weapon, gsn_first_tongue - 1 ); if( sn < 0 ) bug( "Fread_char: unknown weapon.", 0 ); else { ch->pcdata->learned[sn] = value; if( ch->level < LEVEL_IMMORTAL ) if( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL ) { ch->pcdata->learned[sn] = 0; ch->practice++; } } fMatch = TRUE; } break; } KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "WizInvis", ch->pcdata->wizinvis, fread_number( fp ) ); break; } if( !fMatch ) { sprintf( buf, "Fread_char: no match: %s", word ); bug( buf, 0 ); } } } void fread_obj( CHAR_DATA * ch, FILE * fp, short os_type ) { OBJ_DATA *obj; char *word; char buf[MAX_STRING_LENGTH]; int iNest; bool fMatch; bool fNest; bool fVnum; ROOM_INDEX_DATA *room = NULL; if( ch ) { room = ch->in_room; if( ch->tempnum == -9999 ) file_ver = 0; } CREATE( obj, OBJ_DATA, 1 ); obj->count = 1; obj->wear_loc = -1; obj->weight = 1; obj->map = -1; obj->x = -1; obj->y = -1; fNest = TRUE; /* Requiring a Nest 0 is a waste */ fVnum = TRUE; iNest = 0; for( ;; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "ActionDesc", obj->action_desc, fread_string( fp ) ); if( !strcmp( word, "Affect" ) || !strcmp( word, "AffectData" ) ) { AFFECT_DATA *paf; int pafmod; CREATE( paf, AFFECT_DATA, 1 ); if( !strcmp( word, "Affect" ) ) { paf->type = fread_number( fp ); } else { int sn; sn = skill_lookup( fread_word( fp ) ); if( sn < 0 ) bug( "Fread_obj: unknown skill.", 0 ); else paf->type = sn; } paf->duration = fread_number( fp ); pafmod = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_bitvector( fp ); if( paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_STRIPSN || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_RECURRINGSPELL ) paf->modifier = slot_lookup( pafmod ); else paf->modifier = pafmod; LINK( paf, obj->first_affect, obj->last_affect, next, prev ); fMatch = TRUE; break; } break; case 'C': if( !strcmp( word, "Coords" ) ) { obj->x = fread_number( fp ); obj->y = fread_number( fp ); obj->map = fread_number( fp ); fMatch = TRUE; break; } KEY( "Cost", obj->cost, fread_number( fp ) ); KEY( "Count", obj->count, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_bitvector( fp ) ); if( !strcmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; CREATE( ed, EXTRA_DESCR_DATA, 1 ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); LINK( ed, obj->first_extradesc, obj->last_extradesc, next, prev ); fMatch = TRUE; } if( !strcmp( word, "End" ) ) { if( !fNest || !fVnum ) { if( obj->name ) sprintf( buf, "Fread_obj: %s incomplete object.", obj->name ); else sprintf( buf, "Fread_obj: incomplete object." ); bug( buf, 0 ); if( obj->name ) STRFREE( obj->name ); if( obj->description ) STRFREE( obj->description ); if( obj->short_descr ) STRFREE( obj->short_descr ); DISPOSE( obj ); return; } else { short wear_loc = obj->wear_loc; if( !obj->name ) obj->name = QUICKLINK( obj->pIndexData->name ); if( !obj->description ) obj->description = QUICKLINK( obj->pIndexData->description ); if( !obj->short_descr ) obj->short_descr = QUICKLINK( obj->pIndexData->short_descr ); if( !obj->action_desc ) obj->action_desc = QUICKLINK( obj->pIndexData->action_desc ); LINK( obj, first_object, last_object, next, prev ); obj->pIndexData->count += obj->count; if( !obj->serial ) { cur_obj_serial = UMAX( ( cur_obj_serial + 1 ) & ( BV30 - 1 ), 1 ); obj->serial = obj->pIndexData->serial = cur_obj_serial; } if( fNest ) rgObjNest[iNest] = obj; numobjsloaded += obj->count; ++physicalobjects; if( file_ver > 1 || obj->wear_loc < -1 || obj->wear_loc >= MAX_WEAR ) obj->wear_loc = -1; /* * Corpse saving. -- Altrag */ if( os_type == OS_CORPSE ) { if( !room ) { bug( "Fread_obj: Corpse without room", 0 ); room = get_room_index( ROOM_VNUM_LIMBO ); } /* * Give the corpse a timer if there isn't one */ if( obj->timer < 1 ) obj->timer = 40; if( room->vnum == ROOM_VNUM_HALLOFFALLEN && obj->first_content ) obj->timer = -1; obj = obj_to_room( obj, room, NULL ); } else if( os_type == OS_LOCKER ) { obj = obj_to_room( obj, ch->pcdata->locker_room, ch ); } else if( iNest == 0 || rgObjNest[iNest] == NULL ) { int slot = -1; bool reslot = FALSE; if( file_ver > 1 && wear_loc > -1 && wear_loc < MAX_WEAR ) { int x; for( x = 0; x < MAX_LAYERS; x++ ) if( !save_equipment[wear_loc][x] ) { save_equipment[wear_loc][x] = obj; slot = x; reslot = TRUE; break; } if( x == MAX_LAYERS ) bug( "Fread_obj: too many layers %d", wear_loc ); } obj = obj_to_char( obj, ch ); if( reslot && slot != -1 ) save_equipment[wear_loc][slot] = obj; } else { if( rgObjNest[iNest - 1] ) { separate_obj( rgObjNest[iNest - 1] ); obj = obj_to_obj( obj, rgObjNest[iNest - 1] ); } else bug( "Fread_obj: nest layer missing %d", iNest - 1 ); } if( fNest ) rgObjNest[iNest] = obj; return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if( !strcmp( word, "Nest" ) ) { iNest = fread_number( fp ); if( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); iNest = 0; fNest = FALSE; } fMatch = TRUE; } break; case 'R': KEY( "Room", room, get_room_index( fread_number( fp ) ) ); KEY( "Rvnum", obj->room_vnum, fread_number( fp ) ); break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); if( !strcmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if( iValue < 0 || iValue > 5 ) bug( "Fread_obj: bad iValue %d.", iValue ); else if( sn < 0 ) bug( "Fread_obj: unknown skill.", 0 ); else obj->value[iValue] = sn; fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); break; case 'V': if( !strcmp( word, "Values" ) ) { int x1, x2, x3, x4, x5, x6; char *ln = fread_line( fp ); x1 = x2 = x3 = x4 = x5 = x6 = 0; sscanf( ln, "%d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6 ); obj->value[0] = x1; obj->value[1] = x2; obj->value[2] = x3; obj->value[3] = x4; obj->value[4] = x5; obj->value[5] = x6; fMatch = TRUE; break; } if( !strcmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); /* * bug( "Fread_obj: bad vnum %d.", vnum ); */ if( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) fVnum = FALSE; else { fVnum = TRUE; obj->cost = obj->pIndexData->cost; obj->weight = obj->pIndexData->weight; obj->item_type = obj->pIndexData->item_type; obj->wear_flags = obj->pIndexData->wear_flags; obj->extra_flags = obj->pIndexData->extra_flags; } fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); break; } if( !fMatch ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; bug( "Fread_obj: no match.", 0 ); bug( word, 0 ); fread_to_eol( fp ); if( obj->name ) STRFREE( obj->name ); if( obj->description ) STRFREE( obj->description ); if( obj->short_descr ) STRFREE( obj->short_descr ); while( ( ed = obj->first_extradesc ) != NULL ) { STRFREE( ed->keyword ); STRFREE( ed->description ); UNLINK( ed, obj->first_extradesc, obj->last_extradesc, next, prev ); DISPOSE( ed ); } while( ( paf = obj->first_affect ) != NULL ) { UNLINK( paf, obj->first_affect, obj->last_affect, next, prev ); DISPOSE( paf ); } DISPOSE( obj ); return; } } } void set_alarm( long seconds ) { alarm( seconds ); } /* * Based on last time modified, show when a player was last on -Thoric */ void do_last( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char name[MAX_INPUT_LENGTH]; struct stat fst; argument = one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Usage: last <playername>\n\r", ch ); send_to_char( "Usage: last <# of entries OR \'-1\' for all entries OR \'today\' for all of today's entries>\n\r", ch ); send_to_char( "Usage: last <playername> <count>\n\r", ch ); return; } if( get_trust( ch ) < LEVEL_ASCENDANT ) { set_char_color( AT_IMMORT, ch ); send_to_char( "Their godly glow prevents you from getting a good look.\n\r", ch ); return; } if( isdigit( arg[0] ) || atoi( arg ) == -1 || !str_cmp( arg, "today" ) ) /*View list instead of players */ { send_to_char ( "&w&RName Time Host/Ip\n\r&c&w---------------------------------------------------------------------------\n\r", ch ); if( !str_cmp( arg, "today" ) ) read_last_file( ch, -2, NULL ); else read_last_file( ch, atoi( arg ), NULL ); return; } strcpy( name, capitalize( arg ) ); if( argument[0] != '\0' ) { send_to_char ( "&w&RName Time Host/Ip\n\r&c&w---------------------------------------------------------------------------\n\r", ch ); read_last_file( ch, atoi( argument ), name ); return; } sprintf( buf, "%s%c/%s", PLAYER_DIR, tolower( arg[0] ), name ); if( stat( buf, &fst ) != -1 ) sprintf( buf, "%s was last on: %s\r", name, ctime( &fst.st_mtime ) ); else sprintf( buf, "%s was not found.\n\r", name ); send_to_char( buf, ch ); } /* * Added support for removeing so we could take out the write_corpses * so we could take it out of the save_char_obj function. --Shaddai */ void write_corpses( CHAR_DATA * ch, char *name, OBJ_DATA * objrem ) { OBJ_DATA *corpse; FILE *fp = NULL; /* * Name and ch support so that we dont have to have a char to save their * corpses.. (ie: decayed corpses while offline) */ if( ch && IS_NPC( ch ) ) { bug( "Write_corpses: writing NPC corpse.", 0 ); return; } if( ch ) name = ch->name; /* * Go by vnum, less chance of screwups. -- Altrag */ for( corpse = first_object; corpse; corpse = corpse->next ) if( corpse->pIndexData->vnum == OBJ_VNUM_CORPSE_PC && corpse->in_room != NULL && !str_cmp( corpse->short_descr + 14, name ) && objrem != corpse ) { if( !fp ) { char buf[127]; sprintf( buf, "%s%s", CORPSE_DIR, capitalize( name ) ); if( !( fp = fopen( buf, "w" ) ) ) { bug( "Write_corpses: Cannot open file.", 0 ); perror( buf ); return; } } fwrite_obj( ch, corpse, fp, 0, OS_CORPSE, FALSE ); } if( fp ) { fprintf( fp, "#END\n\n" ); fclose( fp ); } else { char buf[127]; sprintf( buf, "%s%s", CORPSE_DIR, capitalize( name ) ); remove( buf ); } return; } void load_corpses( void ) { DIR *dp; struct dirent *de; extern int falling; if( !( dp = opendir( CORPSE_DIR ) ) ) { bug( "Load_corpses: can't open CORPSE_DIR", 0 ); perror( CORPSE_DIR ); return; } falling = 1; /* Arbitrary, must be >0 though. */ while( ( de = readdir( dp ) ) != NULL ) { if( de->d_name[0] != '.' ) { sprintf( strArea, "%s%s", CORPSE_DIR, de->d_name ); fprintf( stderr, "Corpse -> %s\n", strArea ); if( !( fpArea = fopen( strArea, "r" ) ) ) { perror( strArea ); continue; } for( ;; ) { char letter; char *word; letter = fread_letter( fpArea ); if( letter == '*' ) { fread_to_eol( fpArea ); continue; } if( letter != '#' ) { bug( "Load_corpses: # not found.", 0 ); break; } word = fread_word( fpArea ); if( !strcmp( word, "CORPSE" ) ) fread_obj( NULL, fpArea, OS_CORPSE ); else if( !strcmp( word, "OBJECT" ) ) fread_obj( NULL, fpArea, OS_CARRY ); else if( !strcmp( word, "END" ) ) break; else { bug( "Load_corpses: bad section.", 0 ); break; } } fclose( fpArea ); } } fpArea = NULL; strcpy( strArea, "$" ); closedir( dp ); falling = 0; return; } /* * This will write one mobile structure pointed to be fp --Shaddai */ void fwrite_mobile( FILE * fp, CHAR_DATA * mob ) { if( !IS_NPC( mob ) || !fp ) return; fprintf( fp, "#MOBILE\n" ); fprintf( fp, "Vnum %d\n", mob->pIndexData->vnum ); if( mob->in_room ) fprintf( fp, "Room %d\n", ( mob->in_room == get_room_index( ROOM_VNUM_LIMBO ) && mob->was_in_room ) ? mob->was_in_room->vnum : mob->in_room->vnum ); fprintf( fp, "Coordinates %d %d %d\n", mob->x, mob->y, mob->map ); if( mob->name && mob->pIndexData->player_name && str_cmp( mob->name, mob->pIndexData->player_name ) ) fprintf( fp, "Name %s~\n", mob->name ); if( mob->short_descr && mob->pIndexData->short_descr && str_cmp( mob->short_descr, mob->pIndexData->short_descr ) ) fprintf( fp, "Short %s~\n", mob->short_descr ); if( mob->long_descr && mob->pIndexData->long_descr && str_cmp( mob->long_descr, mob->pIndexData->long_descr ) ) fprintf( fp, "Long %s~\n", mob->long_descr ); if( mob->description && mob->pIndexData->description && str_cmp( mob->description, mob->pIndexData->description ) ) fprintf( fp, "Description %s~\n", mob->description ); fprintf( fp, "Position %d\n", mob->position ); fprintf( fp, "Flags %s\n", print_bitvector( &mob->act ) ); /* * Might need these later --Shaddai * de_equip_char( mob ); * re_equip_char( mob ); */ if( mob->first_carrying ) fwrite_obj( mob, mob->last_carrying, fp, 0, OS_CARRY, FALSE ); fprintf( fp, "EndMobile\n" ); return; } /* * This will read one mobile structure pointer to by fp --Shaddai */ CHAR_DATA *fread_mobile( FILE * fp ) { CHAR_DATA *mob = NULL; char *word; bool fMatch; int inroom = 0; ROOM_INDEX_DATA *pRoomIndex = NULL; word = feof( fp ) ? "EndMobile" : fread_word( fp ); if( !strcmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); mob = create_mobile( get_mob_index( vnum ) ); if( !mob ) { for( ;; ) { word = feof( fp ) ? "EndMobile" : fread_word( fp ); /* * So we don't get so many bug messages when something messes up * * --Shaddai */ if( !strcmp( word, "EndMobile" ) ) break; } bug( "Fread_mobile: No index data for vnum %d", vnum ); return NULL; } } else { for( ;; ) { word = feof( fp ) ? "EndMobile" : fread_word( fp ); /* * So we don't get so many bug messages when something messes up * * --Shaddai */ if( !strcmp( word, "EndMobile" ) ) break; } extract_char( mob, TRUE ); bug( "Fread_mobile: Vnum not found", 0 ); return NULL; } for( ;; ) { word = feof( fp ) ? "EndMobile" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case '#': if( !strcmp( word, "#OBJECT" ) ) fread_obj( mob, fp, OS_CARRY ); case 'C': if( !str_cmp( word, "Coordinates" ) ) { mob->x = fread_number( fp ); mob->y = fread_number( fp ); mob->map = fread_number( fp ); fMatch = TRUE; break; } break; case 'D': KEY( "Description", mob->description, fread_string( fp ) ); break; case 'E': if( !strcmp( word, "EndMobile" ) ) { if( inroom == 0 ) inroom = ROOM_VNUM_TEMPLE; pRoomIndex = get_room_index( inroom ); if( !pRoomIndex ) pRoomIndex = get_room_index( ROOM_VNUM_TEMPLE ); char_to_room( mob, pRoomIndex ); return mob; } break; case 'F': KEY( "Flags", mob->act, fread_bitvector( fp ) ); case 'L': KEY( "Long", mob->long_descr, fread_string( fp ) ); break; case 'N': KEY( "Name", mob->name, fread_string( fp ) ); break; case 'P': KEY( "Position", mob->position, fread_number( fp ) ); break; case 'R': KEY( "Room", inroom, fread_number( fp ) ); break; case 'S': KEY( "Short", mob->short_descr, fread_string( fp ) ); break; } if( !fMatch ) { bug( "%s: no match: %s", __FUNCTION__, word ); fread_to_eol( fp ); } } return NULL; } /* * This will write in the saved mobile for a char --Shaddai */ void write_char_mobile( CHAR_DATA * ch, char *argument ) { FILE *fp; CHAR_DATA *mob; char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) || !ch->pcdata->pet ) return; fclose( fpReserve ); if( ( fp = fopen( argument, "w" ) ) == NULL ) { sprintf( buf, "Write_char_mobile: couldn't open %s for writing!\n\r", argument ); bug( buf, 0 ); fpReserve = fopen( NULL_FILE, "r" ); return; } mob = ch->pcdata->pet; xSET_BIT( mob->affected_by, AFF_CHARM ); fwrite_mobile( fp, mob ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } /* * This will read in the saved mobile for a char --Shaddai */ void read_char_mobile( char *argument ) { FILE *fp; CHAR_DATA *mob; char buf[MAX_STRING_LENGTH]; fclose( fpReserve ); if( ( fp = fopen( argument, "r" ) ) == NULL ) { sprintf( buf, "Read_char_mobile: couldn't open %s for reading!\n\r", argument ); bug( buf, 0 ); fpReserve = fopen( NULL_FILE, "r" ); return; } mob = fread_mobile( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; }