/**************************************************************************** * _______ _ ______ _______ _______ ______ * * ( ____ \( \ ( __ \ |\ /|( ___ )( )|\ /|( __ \ * * | ( \/| ( | ( \ )| ) ( || ( ) || () () || ) ( || ( \ ) * * | (__ | | | | ) || (___) || (___) || || || || | | || | ) | * * | __) | | | | | || ___ || ___ || |(_)| || | | || | | | * * | ( | | | | ) || ( ) || ( ) || | | || | | || | ) | * * | (____/\| (____/\| (__/ )| ) ( || ) ( || ) ( || (___) || (__/ ) * * (_______/(_______/(______/ |/ \||/ \||/ \|(_______)(______/ * * +-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+ * * |T|h|e| |O|a|k|l|a|n|d| |C|h|r|o|n|i|c|l|e|s| * * +-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+ * * ------------------------------------------------------------------------- * * EldhaMUD code (C) 2003-2005 by Robert Powell (Tommi) * * EldhaMUD Team: Celest, Altere and Krelowyn * * ------------------------------------------------------------------------- * * * ****************************************************************************/ #include "./Headers/mud.h" void do_select_tree( CHAR_DATA * ch, char *argument ) { return; } void do_chop_tree( CHAR_DATA * ch, char *argument ) { return; } void do_mill_lumber( CHAR_DATA * ch, char *argument ) { return; } void do_craft_object( CHAR_DATA * ch, char *argument ) { return; } #define OBJ_VNUM_SUITABLE_TREE 100 #define OBJ_VNUM_CHOPPED_TREE 101 /* coded aug 2005 tommi teaching losan *//* void do_lumberjack( CHAR_DATA *ch, char *argument ) { if ( IS_NPC (ch) ) { send_to_char ( "Mobiles cannot use this command.\n\r", ch ); return; } if ( ch->in_room->sector_type != SECT_FOREST) { send_to_char ( "You aren't in a forest.\n\r", ch); return; } if ( argument[0] == '\0') { send_to_char ( "Syntax: Lumberjack search/chop/process.\n\r", ch); WAIT_STATE ( ch , 3 ); return; } if ( !str_cmp (argument , "search" ) ) { send_to_char ( "You begin your search of the forest...\n\r", ch); WAIT_STATE ( ch , 15 ); int searchresult = number_range ( 0 , 10 ); searchresult; if ( searchresult == 10 ) { send_to_char ( "You find a suitable tree!\n\r", ch); create_object ( get_obj_index ( OBJ_VNUM_SUITABLE_TREE ) , 1 ); return; } else { send_to_char ( "Your search was in vain as you did not find a suitable tree.\n\r", ch); return; } } if ( !str_cmp (argument , "chop" ) ) { if (ch->in_room->obj_vnum ( OBJ_VNUM_SUITABLE_TREE ) ) { send_to_char ( "You begin to chop down the tree.\n\r", ch); WAIT_STATE ( ch , 10 ); create_object ( get_object_index ( OBJ_VNUM_CHOPPED_TREE ) , 1 ); send_to_char ( "You successfully chop down the tree.\n\r", ch); return; } else { send_to_char ( "There isn't a suitable tree here.\n\r", ch); return; } } if ( !str_cmp (argument , "process" ) ) { if (ch->in_room->obj_vnum ( OBJ_VNUM_CHOPPED_TREE ) ) { send_to_char ( "You begin processing the chopped tree.\n\r", ch); WAIT_STATE ( ch , 10 ); int logs = number_range ( 1 , 5 ) create_object ( get_object_index ( OBJ_VNUM_LOGS ) , logs ); send_to_char ( "You have processed " logs " logs. They await on the ground.\n\r", ch); return; } else { send_to_char ( "There isn't a chopped tree here.\n\r", ch); return; } } } */