#AREA Realm of New Adventure~ #VERSION 2 #AUTHOR &YEldhaMUD&x.....~ #RANGES 0 10 0 10 $ #SPELLLIMIT 0 #RESETMSG ~ #FLAGS 1 #ECONOMY 0 1038136 #CONTINENT continent1~ #CLIMATE 2 2 2 #MOBILES #800 garden snake~ A garden snake~ A garden snake is here. ~ ~ 16777281 0 0 C 2 22 0 1d1+3 1d1+1 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #801 teacher newbie~ a newbie teacher~ A newbie teacher is here instructing you on how to properly attack something. ~ ~ 16777219 0 0 C 2 22 0 2d2+6 1d1+2 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpmload 801 ~ > all_greet_prog 100~ say Hello $n, I have been waiting for you. mpsleep 10 say I am here to help you learn the basics of fighting. mpsleep 10 say For detailed help on killing, fleeing, casting, and wimpy simply say Help.. mpsleep 10 say ...and then the phrase you want help on.' smile $n ~ > speech_prog 'Help killing'~ say Hmm, killing, yes mpsleep 8 say In order to kill something you must type kill <the name of target> mpsleep 10 say If you want to get further into detail however, in a later stage if you opt mpsleep 10 say ..opt to take place in player killing you may murder <name of a player> mpsleep 8 say You would do this to attack a player.. mpsleep 8 say and it is not recommended at a low level. ~ > speech_prog 'Help fleeing'~ Say Ah yes fleeing mpsleep 8 Say Something you will definitely have to use a lot $n. mpsleep 10 Say ..and that, that is no insult, everyone will have to use this a lot. mpsleep 10 Say If you attack something and know you can not win you want to "flee" mpsleep 10 Say If you do not flee, and you die you will loose a lot of experience so mpsleep 12 Say soo.. fleeing is definitely the better option. ~ > speech_prog 'help casting'~ say Casting is one of the more "complex" functions that we offer.. mpsleep 10 say Casting a spell can be very helpful, whether you need to fly, attack, or.. mpsleep 10 say Move very quickly we shall say. mpsleep 11 say Spells are not easily learned however, you must purchase a scroll and.. mpsleep 11 say Ah yes, and study it intently in order to unlock the ability of a spell mpsleep 8 say This will come in time. Nod $n ~ > speech_prog 'Help wimpy'~ Say Wimpy is similar to what it sounds like but in no way makes you.. mpsleep 10 Say a wimp. $n. It merely sets an hp at which you will flee in order to mpsleep 10 Say protect your self from death shall we say? mpsleep 10 Say Wimpy buy itself "autosets" a wimpy flee level mpsleep 10 Say wimpy <a number> sets the amount of hp you will flee at.. mpsleep 4 Say and.. mpsleep 9 Say Well that is about it. Smile $n ~ | #802 trainer practice(er) man~ the master trainer~ The master trainer of all newbies is here, stroking his beard. ~ ~ 16778243&128 0 0 C 1 22 0 1d1+3 1d2+1 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) say Hello I am the newbie practice and training professer. mpsleep 10 smile $n say If you need help on training please type Help Train. mpsleep 10 say If you need help on practiceing please type Help Prac. mpsleep 10 say We do hope you enjoy your stay in these realms $N, and good day. else MPDONOTHING endif ~ > speech_prog 'Help prac'~ Say Practice is simple, simple $n! Smile $n mpsleep 10 Say All you have to do is type practice <skill|spell|weapon name> mpsleep 10 Say As long as you have practices, know that ability, and.. mpsleep 10 Say can practice it of course, it should work. ~ > speech_prog 'Help train'~ say Ah yes, train, train is a bit more complex then practice, in my.. mpsleep 6 say opinion. hrm mpsleep 10 say Well, $n. mpsleep 5 say Typing train brings a list of train stats, then mpsleep 9 say Typing train <stat name> trains that stat, if you can. mpsleep 9 Say That is basicly the most simplistic way to put it. ~ | #803 object master~ the object master~ The object master is here fiddleing with some wands. ~ ~ 16777219 369098880 0 C 100 22 0 100d100+6000 8d15+18 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ Say Hello there $n, I am here to teach you about objects! Mpsleep 10 Say One of the most important things in the game. Mpsleep 9 Say If you say "help shop" I will tell you about the shop commands. Mpsleep 12 Say These being list, buy, sell, and value. Mpsleep 10 Say If you say "help basic" I will tell you about the basic commands. Mpsleep 11 Say These being get, put, drop, sacrifice, lock, unlock, open and close. Mpsleep 11 Say and if you say help wear I will tell you about wear, wield and.. Emote clears his throat. Mpsleep 9 Say ..hold. mpsleep 7 say Aslo if you say help zap, brandish, or quaff I will give you.. mpsleep 11 say ..infromation about such. smile $n ~ > speech_prog 'Help shop'~ Say The shop commands are list, buy, sell, and value. Mpsleep 9 Say Typing list brings up a list of items that are for sale at the shop. Mpsleep 9 Say Why don't you type list $n, to get an idea of how it works. Mpsleep 15 Say Good now why not type "buy prac" to get an idea of the Mpsleep 7 Say Buy command Mpsleep 16 Say Now sometimes you can value and object and find out how much.. Mpsleep 9 Say The shop will pay for it, and typing sell <item> will actually sell it. ~ > speech_prog 'help zap'~ Say You zap things with wands as so. emote holds a wand of oak in its hands. emove master aims a wand of oak at $n. emote zaps $n with an oak wand. mpsleep 10 Say I did that by typing zap $n, one day you can do this to. Mpsleep 10 Say Wands contain spells and zapping releases those spells Mpsleep 10 Say on whom you target. ~ > speech_prog 'help brandish'~ Say Brandish is much like zapping, just hold the staff and type brandish. Mpsleep 7 Say Very, very simple really. Nod $n ~ > speech_prog 'help quaff'~ Say Quaffing is also very easy $n, all you have to do is have the potion you Mpsleep 10 Say wish to quaff, then type quaff <potion>. Simple.. simple. ~ > speech_prog 'help basic'~ Say The basic commands for objects are get, put, and drop Mpsleep 10 Say All you have to do is type get <item>, put <item> container.. Mpsleep 10 Say and drop <item>. Lets practice, type drop practice. Mpoload 801 1 Give practice $n ~ > act_prog drops~ Say Excellent, excellent! Now type get practice. ~ > act_prog gets~ Say Perfect $n! Perfect, now type give practice master. ~ > act_prog gives~ Eat practice Smile $n Say Right, let's continue. Mpsleep 10 Say While that item was on the ground you could've typed .. Mpsleep 10 Say sacrifice practice and it would have vanished leaving you with.. Mpsleep 7 Say some gold. Mpsleep 7 Say Some other basic commands are lock and unlock, you can type.. Mpsleep 6 Say them when faced with a locked door, provided you have the key. Mpsleep 10 Say To open a door type open <direction> and to close, close <direction> ~ > speech_prog 'help wear'~ Say Typing wear, hold, and wield all do the same thing. Mpsleep 10 Say You type wear <item> in order to wear it. Mpsleep 10 Say or wear all to.. quite simply wear all. Mpsleep 9 Say Typing equip tells you what you are wearing. Nod $n ~ | #804 general shop keeper shopkeeper~ the general shopkeeper~ The keeper of the general supply shop is here standing in front of a small cart of items. ~ ~ 83886083 0 0 C 1 22 0 1d1+3 1d1+1 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #805 weapon shop keeper shopkeeper~ the weapons shopkeeper~ The keeper of the weapons supply shop is here standing in front of a small cart full of weapons. ~ ~ 83886083 0 0 C 1 22 0 1d1+3 1d2+2 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #806 armor shop keeper shopkeeper~ the armor shopkeeper~ The keeper of the armor supply shop is here. ~ ~ 83886083 0 0 C 1 22 0 1d1+3 2d1+1 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #807 bartender~ the bartender~ A large bulky figure who would appear to be the bartender is here. ~ ~ 83886083 0 0 C 1 22 0 1d1+3 2d1+2 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #808 animated practice dummy~ An animated practice dummy~ An animated practice dummy stands here. ~ ~ 16777219 0 0 C 4 0 0 0d0+0 0d0+0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #809 citizen realm~ A citizen of the realm~ A citizen of the realm is here. ~ ~ 16777281 0 0 C 4 0 0 0d0+0 0d0+0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #810 new adventurer~ A trainee adventurer~ A trainee adventurer is here. ~ ~ 16777281 0 0 C 3 0 0 0d1+0 0d0+0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #811 high priestess woman~ the high priestess~ A tall slender woman stands here offering spells to those in need. ~ She is big and bad. Don't mess with her. ~ 83886147 369098880 1000 C 100 22 0 100d100+6000 8d13+18 1300 0 112 112 2 18 18 18 18 18 18 18 -1 -1 -1 -1 -1 3 3 0 1 1 5 0 0 0 0 0 0 0 0 0 #812 statue~ The statue of Tommi~ A statue of Tommi, stands proud and tall here. ~ Someone has abandoned a new mob here ~ 16779331 0 0 C 1 0 0 8d1+0 0d0+0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > entry_prog 100~ if ispc ($n) if level ($n) < 2 mpadvance $n 2 endif endif~ > greet_prog 100~ if ispc ($n) say If your looking for somewhere easy to kill $n, go down and to the north and try the forest. endif~ | #814 forest snake~ a forest snake~ A forest snake slithers around here on the forest floor. ~ ~ 16777281 0 0 C 1 22 0 1d1+3 1d3+1 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #815 fuzzy rabbit~ a fuzzy rabbit~ A fuzzy rabbit is here nibbling away. ~ ~ 16777281 0 0 C 1 22 0 1d1+3 1d1+1 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #816 squirrel~ a forest squirrel~ A fuzzy forest squirrel is here, burrying an acorn. ~ ~ 16777281 0 0 C 1 22 0 1d1+3 1d2+1 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #817 small monkey~ A small monkey~ A small monkey jumps about here. ~ ~ 16777281 0 0 C 3 22 0 3d3+9 2d1+1 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #818 small bird~ A small bird~ A small bird flys about the room. ~ ~ 16777281 524288 0 C 3 22 0 3d3+9 2d1+2 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #819 blue butterfly~ A brilliant blue butterfly~ A brilliant blue butterfly dazzles all that see her. ~ ~ 16777281 524288 0 C 3 22 0 3d3+9 2d2+1 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #820 horse fly~ An annoying horse fly.~ An annoying horse fly. ~ ~ 16777281 0 0 C 3 22 0 3d3+9 1d1+1 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #821 small spider~ A small spider~ A small spider spins its web here. ~ ~ 16777281 0 0 C 4 22 0 4d4+12 1d2+1 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #822 dirty brown rat~ A dirty brown rat~ A dirty brown rat scurries about here. ~ ~ 16777281 0 0 C 5 22 0 5d5+15 1d2+1 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #823 glow worm~ A glow worm~ A glow worm illuminates the room here. ~ ~ 16777281 0 0 C 6 22 0 6d6+18 1d1+1 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #824 plague infected rat~ A plague infected rat~ A plague infected rat is here. ~ ~ 16777281 0 0 C 6 22 0 6d6+18 2d1+2 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #825 hairy black spider~ A phairy black spider~ A phairy black spider is here. ~ ~ 16777281 0 0 C 7 22 0 7d7+21 1d1+2 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #833 freddy the food sales man~ freddy the food sales man~ Freddy the food sales man is here waiting for customers. ~ ~ 83886083 0 0 C 1 22 0 1d1+3 2d1+1 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #834 the beast~ the beast~ The beast is here, smelling quite rank. ~ ~ 16777283 0 0 C 1 22 0 1d1+3 2d2+1 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #899 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 C 1 22 0 1d1+3 2d1+1 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #800 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #801 newbie practice item~ a newbie practice item~ A newbie practice item is here, serving no real purpose.~ ~ 19 0 1 0 0 0 0 1 10 1 #802 a large waterskin~ a large waterskin~ A large waterskin has been left here.~ ~ 17 0 1 5 5 6 0 1 5 0 #803 a small blanket~ a small blanket~ A small blanket has been carlessly left here.~ ~ 12 0 1 0 1 585 750 750 0 1 5 0 #804 brass lantern~ a hooded brass lantern~ A large hoodeded lantern is here illuminating the area.~ ~ 1 0 16385 13 0 100 0 4 10 1 E lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ E letters~ They say, "Use 'hold lantern' to activate." ~ #805 small backpack~ a small backpack~ A small worn looking backpack to carry items in.~ ~ 15 0 524289 100 1 -1 13 1 47 4 #806 wooden club~ a wooden club~ A large wooden club has been left here.~ ~ 5 8192 8193 13 0 0 0 5 0 1 10 1 #807 small sword~ a small sword~ A small sword has been left here.~ ~ 5 8192 8193 13 0 0 1 1 0 1 10 1 #808 long dagger~ a long dagger~ A long metal dagger has been left here.~ ~ 5 8192 8193 13 0 0 2 2 0 1 10 1 #809 torn up whip~ a torn up whip~ A torn up braided whip has been left here.~ ~ 5 8192 8193 13 0 0 4 3 0 1 10 1 #810 claw~ a claw~ A claw forged of tough metal has been left here.~ ~ 5 8192 8193 13 0 0 5 4 0 1 10 1 #811 crossbow~ a crossbow~ A wooden crossbow loaded with steel bolts has been left here.~ ~ 5 8192 8193 13 0 0 0 6 0 1 10 1 #812 granite fountain~ a granite fountian~ A large stone granite fountain is here, spewing out water rapidly.~ ~ 25 0 0 0 0 0 0 1 0 0 #813 silver ring~ a silver ring~ A thick pure silver ring is here, lacking a nice shine.~ ~ 9 0 3 0 0 0 13 1 13 1 #814 golden helmet~ a golden helmet~ A thin golden helmet is here, waiting to be crushed by a tough weapon.~ ~ 9 0 17 0 0 0 13 1 67 6 #815 golden leggings~ a pair of golden leggings~ A heavy pair of golden leggings are here waiting to be worn.~ ~ 9 0 33 0 0 0 13 1 65 6 #816 steel plated boots~ a pair of steel plated boots~ A pair of steel plated boots are here in malcondition.~ ~ 9 0 65 0 0 0 13 1 34 3 #817 steel plated gloves~ a pair of steel plated gloves~ A pair of steel palted gloves are here in malcondidion.~ ~ 9 0 129 0 0 0 13 1 0 0 #818 bone shield~ a bone shield~ A large shield fashioned of bones here here.~ ~ 9 0 513 0 0 0 13 1 56 5 #819 ivory bracer~ an ivory bracer~ A small bracer made of ivory is here.~ ~ 9 0 4097 0 0 0 13 1 12 1 #820 silk sleeves~ a pair of silk sleeves~ A pair of silk sleeves waiting to be torn to shreds is here.~ ~ 9 8192 257 0 0 0 13 1 34 3 #830 hooded lantern~ a hooden lantern~ A hooded lantern is here.~ ~ 1 0 16385 13 0 300 0 1 10 1 #831 woolen scarf~ a woolen scarf~ A woolen scarf is here collecting dust.~ ~ 9 0 5 0 0 0 13 1 0 0 #832 breast plate~ a breast plate~ A newly forged breastplate is here.~ ~ 9 0 9 0 0 0 13 1 0 0 #833 travelling cap~ a travelling cap~ A travelling cap is here collecting dust.~ ~ 9 0 17 0 0 0 13 1 0 0 #834 cyan tights~ a pair of cyan tights~ A pair of cyan tights are here.~ ~ 9 0 33 0 0 0 13 1 0 0 #835 well-worn travelling boots~ a pair of travelling boots~ A pair of well-word travelling boots are here collecting dust.~ ~ 9 0 65 0 0 0 13 1 0 0 #836 comfortable leather gloves~ a pair of leather gloves~ A pair of comfortable leather gloves are here.~ ~ 9 0 129 0 0 0 13 1 0 0 #837 wooden shield~ a wooden shield~ A worn wooden shield lies here on the ground, lobsided.~ ~ 9 0 513 0 0 0 13 1 0 0 #838 canvas cloak~ a canvas cloak~ A stiff canvas cloak is here, looking quite useless.~ ~ 9 0 1025 0 0 0 13 1 0 0 #839 shiny bracelet~ a shiny bracelet~ A shiny bracelet lays here.~ ~ 9 0 4097 0 0 0 13 1 0 0 #840 dull sword~ a dull sword~ A dull sword is here looking quite useless.~ ~ 5 0 8193 13 0 0 3 1 0 1 0 0 #841 package~ a small package~ A small package with a note on it is here, to be delivered to Frances.~ ~ 13 0 1 0 0 0 0 1 0 0 E note~ Please provide the person who delivers this to you with a sizeable pay. I will reemburse you of corse. You friend, The Master Miniquester ~ #842 cheese~ some cheese~ Some smelly cheese is here.~ ~ 19 0 1 10 10 0 0 1 10 1 #843 waffle~ a waffle~ A golden waffle is here looking quite tasty.~ ~ 19 8192 1 10 10 0 0 1 10 1 #844 roasted duck~ a duck~ A roasted duck is here looking quite tasty.~ ~ 19 8192 1 10 10 0 0 1 10 1 #845 slice of ham~ a slice of ham~ A thick slice of ham is here, surrounded by flys.~ ~ 19 8192 1 10 10 0 0 1 10 1 #846 piece of bacon~ a piece of bacon~ A piece of bacon is here.~ ~ 19 8192 1 10 10 0 0 1 10 1 #847 tail of the beast~ the tail of the beast~ The tail of the beast is here, smelling quite rank.~ ~ 13 0 1 0 0 0 0 1 0 0 #848 golden ball~ a golden ball~ A golden ball is here, sucking up all of the sunlight.~ ~ 13 0 1 0 0 0 0 1 0 0 #849 leaves~ a pile of leaves~ A pile of leaves lay here on the ground.~ ~ 13 0 1 0 0 0 0 1 0 0 #850 miniquesters house key~ the miniquesters house key~ The miniquesters lost house key is here.~ ~ 13 0 1 0 0 0 0 1 0 0 #851 bottle of ale~ a bottle of ale~ A bottle of ale is here.~ ~ 17 0 1 1 1 4 0 1 10 1 #852 keg of ale~ a keg of ale~ A large keg of ale is here.~ ~ 17 0 1 5 5 4 0 1 100 10 #853 bottle of firebreather~ a bottle of firebreather~ A bottle of firebreather is here.~ ~ 17 0 1 1 1 7 0 1 10 1 #854 keg of firebreather~ a keg of firebreather~ A keg of firebreather is here.~ ~ 13 0 1 5 5 7 0 1 100 10 #899 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #800 Helper Mob Storage Room.~ You should see this: Log: [*****] BUG: Mob died while executing program, vnum 810. It are no bug! ~ 0 3145732 1 S #801 Within a Cavern of Light~ This cavern seems to be the same material as the black rock which makes up the path to the north. The stones emit an extreme darkness, a tangible darkness that seems to overcome all else. However, it is strange in a way that this path is glowing. Every inscribed runic symbol, every chip, and every scrape emits a near blinding light that counteracts the darkness. A strange feeling that seems to overcome all else. ~ 0 3145740 1 D0 ~ ~ 0 -1 802 1 0 0 D3 ~ ~ 0 -1 21243 1 0 0 S #802 A Glowing Path~ This long path is composed entirely of pitch black stone that stretches onward from the nearby cavern to the south. The stones emit an extreme darkness, a tangible darkness that seems to overcome all else. However, it is strange in a way that this path is glowing. Every inscribed runic symbol, every chip, and every scrape emits a near blinding light that counteracts the darkness. A strange feeling to most, being overwhelmed by darkness and being blinded by light. ~ 0 3145728 1 D0 ~ ~ 0 -1 803 1 0 0 D2 ~ ~ 0 -1 801 1 0 0 S #803 A Glowing Path~ This long path is composed entirely of pitch black stone that stretches onward from the nearby cavern to the south. The stones emit an extreme darkness, a tangible darkness that seems to overcome all else. However, it is strange in a way that this path is glowing. Every inscribed runic symbol, every chip, and every scrape emits a near blinding light that counteracts the darkness. A strange feeling to most, being overwhelmed by darkness and being blinded by light. ~ 0 3145728 1 D0 ~ ~ 0 -1 804 1 0 0 D2 ~ ~ 0 -1 802 1 0 0 S #804 A Glowing Path~ blinded by light. This long path is composed entirely of pitch black stone that stretches onward from the nearby cavern to the south. The stones emit an extreme darkness, a tangible darkness that seems to overcome all else. However, it is strange in a way that this path is glowing. Every inscribed runic symbol, every chip, and every scrape emits a near blinding light that counteracts the darkness. A strange feeling to most, being overwhelmed by darkness and being blinded by light. ~ 0 3145728 1 D0 ~ ~ 0 -1 805 1 0 0 D2 ~ ~ 0 -1 803 1 0 0 S #805 Fountain Square~ A circular display of cobblestones circle this large fountain making up the main gathering place of town. It is one of the most accessible as well. To the east is the lovely tavern that almost all newcomers seem to enjoy and north leads to the gardens, observatory, and main academy. The west leads down quite a large road to the donation area and more. ~ 0 3145728 1 D0 ~ ~ 0 -1 808 1 0 0 D1 ~ ~ 0 -1 806 1 0 0 D2 ~ ~ 0 -1 804 1 0 0 D3 ~ ~ 0 -1 809 1 0 0 S #806 A Small Tavern~ This rickety old tavern looked like it was falling apart from the outside. But the inside is quite the opposite. Hung on the walls are all sorts of trinkets and the shelves are stocked with vintage wines and other bottles of the finest drink. A group of patrons burst into laughter behind you at one of the few tables. Behind the counter a large bulky bartender waits to take your order. ~ 0 3145736 1 D3 ~ ~ 0 -1 805 1 0 0 D5 ~ ~ 0 -1 807 1 0 0 S #807 A Dark Basement~ A soft light emits down here from the tavern. Lined along the walls are wooden crates and boxes. In one corner there are several kegs of ale that are ready to be brought up, and in another are empty crates. Out of the corner of your eye, you glimpse a small rodent running into the darkness between the kegs. ~ 0 3145736 1 D4 ~ ~ 0 -1 806 1 0 0 S #808 An Overgrown Path~ This path is overgrown by weeds and other plants sprouting up between the aged cobblestones and gravel. It would seem that the nearby garden is growing. Despite the ruggedness and imperfection of the path, it seems peaceful. ~ 0 3145728 1 D0 ~ ~ 0 -1 811 1 0 0 D2 ~ ~ 0 -1 805 1 0 0 D3 ~ ~ 0 -1 821 1 0 0 S #809 A Long Road~ This long paved road stretches from the fountain all the way to the Assistance Office for newcomers to these realms. There is nothing special and there is really no distinct difference from any other street that can be seen. This road gives way to several of the main areas in this land reserved for newcomers. ~ 0 3145728 1 D1 ~ ~ 0 -1 805 1 0 0 D2 ~ ~ 0 -1 810 1 0 0 S #810 A Long Road~ This long paved road stretches from the fountain all the way to the Assistance Office for newcomers to these realms. There is nothing special and there is really no distinct difference from any other street that can be seen. This road gives way to several of the main areas in this land reserved for newcomers. ~ 0 3145732 1 D0 ~ ~ 0 -1 809 1 0 0 D1 ~ ~ 0 -1 859 1 0 0 D2 ~ ~ 0 -1 824 1 0 0 S #811 An Overgrown Path~ This path is overgrown by weeds and other plants sprouting up between the aged cobblestones and gravel. It would seem that the nearby garden is growing. Despite the ruggedness and imperfection of the path, it seems peaceful. ~ 0 3146756 1 D1 ~ ~ 0 -1 812 1 0 0 D2 ~ ~ 0 -1 808 1 0 0 S #812 A Garden~ This magnificent garden sits between the observatory and the main academy. Quite a spectacular sight, its paths are lined with beautiful flowers that overflow onto the gravel. The garden is divided into four main squares, each with one large, lone dead tree in the center. Surrounding the trees are bushes and flowers. ~ 0 3145728 1 D0 ~ ~ 0 -1 813 1 0 0 D1 ~ ~ 0 -1 820 1 0 0 D2 ~ ~ 0 -1 819 1 0 0 D3 ~ ~ 0 -1 811 1 0 0 S #813 A Garden~ This magnificent garden sits between the observatory and the main academy. Quite a spectacular sight, its paths are lined with beautiful flowers that overflow onto the gravel. The garden is divided into four main squares, each with one large, lone dead tree in the center. Surrounding the trees are bushes and flowers. ~ 0 3145732 1 D1 ~ ~ 0 -1 814 1 0 0 D2 ~ ~ 0 -1 812 1 0 0 S #814 A Garden~ This magnificent garden sits between the observatory and the main academy. Quite a spectacular sight, its paths are lined with beautiful flowers that overflow onto the gravel. The garden is divided into four main squares, each with one large, lone dead tree in the center. Surrounding the trees are bushes and flowers. ~ 0 3145728 1 D0 ~ ~ 0 -1 829 1 0 0 D1 ~ ~ 0 -1 815 1 0 0 D2 ~ ~ 0 -1 820 1 0 0 D3 ~ ~ 0 -1 813 1 0 0 S #815 A Garden~ This magnificent garden sits between the observatory and the main academy. Quite a spectacular sight, its paths are lined with beautiful flowers that overflow onto the gravel. The garden is divided into four main squares, each with one large, lone dead tree in the center. Surrounding the trees are bushes and flowers. ~ 0 3145732 1 D2 ~ ~ 0 -1 816 1 0 0 D3 ~ ~ 0 -1 814 1 0 0 S #816 A Garden~ This magnificent garden sits between the observatory and the main academy. Quite a spectacular sight, its paths are lined with beautiful flowers that overflow onto the gravel. The garden is divided into four main squares, each with one large, lone dead tree in the center. Surrounding the trees are bushes and flowers. ~ 0 3145728 1 D0 ~ ~ 0 -1 815 1 0 0 D2 ~ ~ 0 -1 817 1 0 0 D3 ~ ~ 0 -1 820 1 0 0 S #817 A Garden~ This magnificent garden sits between the observatory and the main academy. Quite a spectacular sight, its paths are lined with beautiful flowers that overflow onto the gravel. The garden is divided into four main squares, each with one large, lone dead tree in the center. Surrounding the trees are bushes and flowers. ~ 0 3145728 1 D0 ~ ~ 0 -1 816 1 0 0 D3 ~ ~ 0 -1 818 1 0 0 S #818 A Garden~ This magnificent garden sits between the observatory and the main academy. Quite a spectacular sight, its paths are lined with beautiful flowers that overflow onto the gravel. The garden is divided into four main squares, each with one large, lone dead tree in the center. Surrounding the trees are bushes and flowers. ~ 0 3145728 1 D0 ~ ~ 0 -1 820 1 0 0 D1 ~ ~ 0 -1 817 1 0 0 D3 ~ ~ 0 -1 819 1 0 0 S #819 A Garden~ This magnificent garden sits between the observatory and the main academy. Quite a spectacular sight, its paths are lined with beautiful flowers that overflow onto the gravel. The garden is divided into four main squares, each with one large, lone dead tree in the center. Surrounding the trees are bushes and flowers. ~ 0 3145728 1 D0 ~ ~ 0 -1 812 1 0 0 D1 ~ ~ 0 -1 818 1 0 0 S #820 A Garden~ This magnificent garden sits between the observatory and the main academy. Quite a spectacular sight, its paths are lined with beautiful flowers that overflow onto the gravel. The garden is divided into four main squares, each with one large, lone dead tree in the center. Surrounding the trees are bushes and flowers. ~ 0 3145728 1 D0 ~ ~ 0 -1 814 1 0 0 D1 ~ ~ 0 -1 816 1 0 0 D2 ~ ~ 0 -1 818 1 0 0 D3 ~ ~ 0 -1 812 1 0 0 S #821 A Short Road~ This short and curved road leads from a quite overgrown road up to the academy. As it stretches onward the road becomes less overgrown and the closer to the academy the road gets the nicer the road becomes as well. Small weeds still poke out between the masterfully lied stones but despite this all the path is a beautiful sight. ~ 0 3145728 1 D1 ~ ~ 0 -1 808 1 0 0 D3 ~ ~ 0 -1 822 1 0 0 S #822 A Short Road~ This short and curved road leads from a quite overgrown road up to the academy. As it stretches onward the road becomes less overgrown and the closer to the academy the road gets the nicer the road becomes as well. Small weeds still poke out between the masterfully lied stones but despite this all the path is a beautiful sight. ~ 0 3145728 1 D0 ~ ~ 0 -1 823 1 0 0 D1 ~ ~ 0 -1 821 1 0 0 S #823 Entrance to Academy of Enlightment~ Ahead the grand gates opening up into the academy can be seen. Rumors pass that these gates have never been closed once they were first opened, as to show the newcomers the ways of these lands. A wide set of marble steps lead from the previous road up unto the main entrance to this academy which is quite grand. The academy can be seen stretching off north, east, and west as well as elevating into the sky. ~ 0 3145728 1 D0 ~ ~ 0 -1 841 1 0 0 D2 ~ ~ 0 -1 822 1 0 0 S #824 A Long Road~ This long paved road stretches from by the fountain all of the way to the assistance office for newcomers to these realms. The street is nothing special and really has no distinct differences from any other street that can be seen. This road gives way to several of the main areas in this land reserved for newcomers. ~ 0 3145728 1 D0 ~ ~ 0 -1 810 1 0 0 D2 ~ ~ 0 -1 825 1 0 0 D3 ~ ~ 0 -1 826 1 0 0 S #825 A Long Road~ This long paved road stretches from by the fountain all of the way to the assistance office for newcomers to these realms. The street is nothing special and really has no distinct differences from any other street that can be seen. This road gives way to several of the main areas in this land reserved for newcomers. ~ 0 3145732 1 D0 ~ ~ 0 -1 824 1 0 0 D1 ~ ~ 0 -1 827 1 0 0 S #826 Room of Many Travels~ The very room it self is something to behold as though created for a special purpose aiding the new adventure to transverse this realm a little easier. Silence seems to envelope this room aside from the faint wooshing sounds that emite from the swirling circles of light that float about the room. A few times a glimpse of what lays on the other side fade in and out of sight as though what was distant is only a step in the right direction. ~ 0 3145736 1 D1 ~ ~ 0 -1 824 1 0 0 S #827 Player Assistance Office~ This room is furnished quite nicely, and has the feeling of being out of the way. With forest green carpets and a light layer of white paint on the walls this room would look pretty ordinary. Around the walls a few paintings are adorned with the faces of those that can be called the helpers. A few wooden chairs stands on the far side of a wall aswell as small bookshelf luminated with a rather dim light from a sphere which floats gently around the room. The only thing of possible interest is the circular hole in the ceiling filled with a swirling blue fog, unfortunately an odd force keeps most people from going upwards. ~ 0 3145740 1 D3 ~ ~ 0 -1 825 1 0 0 D4 ~ ~ 0 -1 828 1 0 0 S #828 Chamber filled with Swirling Blue Light~ ~ 0 3145728 1 D5 ~ ~ 0 -1 827 1 0 0 S #829 An Overgrown Path~ This path is overgrown by weeds and other plants sprouting up between the aged cobblestones and the gravel. This is most likely caused by the nearby garden, the flowers, grass, and other plants probably spread off from the garden underground and popped up over here. Despite the ruggedness and imperfection of the path it has a nice, homey feel to it. ~ 0 3145732 1 D0 ~ ~ 0 -1 830 1 0 0 D2 ~ ~ 0 -1 814 1 0 0 S #830 An Overgrown Path~ This path is overgrown by weeds and other plants sprouting up between the aged cobblestones and the gravel. This is most likely caused by the nearby garden, the flowers, grass, and other plants probably spread off from the garden underground and popped up over here. Despite the ruggedness and imperfection of the path it has a nice, homey feel to it. ~ 0 3145728 1 D1 ~ ~ 0 -1 831 1 0 0 D2 ~ ~ 0 -1 829 1 0 0 S #831 An Overgown Path~ This path is overgrown by weeds and other plants sprouting up between the aged cobblestones and the gravel. This is most likely caused by the nearby garden, the flowers, grass, and other plants probably spread off from the garden underground and popped up over here. Despite the ruggedness and imperfection of the path it has a nice, homey feel to it. ~ 0 3145728 1 D1 ~ ~ 0 -1 832 1 0 0 D3 ~ ~ 0 -1 830 1 0 0 S #832 An Overgown Path~ This path is overgrown by weeds and other plants sprouting up between the aged cobblestones and the gravel. This is most likely caused by the nearby garden, the flowers, grass, and other plants probably spread off from the garden underground and popped up over here. Despite the ruggedness and imperfection of the path it has a nice, homey feel to it. ~ 0 3145728 1 D1 ~ ~ 0 -1 833 1 0 0 D3 ~ ~ 0 -1 831 1 0 0 S #833 Within the Observatory~ This observatory is vast and empty except for the large telescope which is located in a pretty central position. The floors are made up of a sleek and shiny grey polished marble as is the whole building. The work of a master builder. It is quite cool do to the vastness and lack of windows and heat sources. ~ 0 3145732 1 D0 ~ ~ 0 -1 838 1 0 0 D1 ~ ~ 0 -1 836 1 0 0 D2 ~ ~ 0 -1 834 1 0 0 D3 ~ ~ 0 -1 832 1 0 0 S #834 Within the Observatory~ This observatory is vast and empty except for the large telescope which is located in a pretty central position. The floors are made up of a sleek and shiny grey polished marble as is the whole building. The work of a master builder. It is quite cool do to the vastness and lack of windows and heat sources. ~ 0 3145728 1 D0 ~ ~ 0 -1 833 1 0 0 D1 ~ ~ 0 -1 835 1 0 0 S #835 Within the Observatory~ This observatory is vast and empty except for the large telescope which is located in a pretty central position. The floors are made up of a sleek and shiny grey polished marble as is the whole building. The work of a master builder. It is quite cool do to the vastness and lack of windows and heat sources. ~ 0 3145728 1 D0 ~ ~ 0 -1 836 1 0 0 D1 ~ ~ 0 -1 839 1 0 0 D3 ~ ~ 0 -1 834 1 0 0 S #836 A Magical Telescope~ This observatory is vast and empty except for the large telescope which is located in a pretty central position. The floors are made up of a sleek and shiny grey polished marble as is the whole building. The work of a master builder. It is quite cool do to the vastness and lack of windows and heat sources. The telescope is positioned here for easy viewing by all newcomers, it shows one of the best views of the Eldha area and zooms in intently on the city of Oakland. The telescope basically shows that this area is not linked to the rest of the world. ~ 0 3145728 1 D0 ~ ~ 0 -1 837 1 0 0 D2 ~ ~ 0 -1 835 1 0 0 D3 ~ ~ 0 -1 833 1 0 0 S #837 Within the Observatory~ This observatory is vast and empty except for the large telescope which is located in a pretty central position. The floors are made up of a sleek and shiny grey polished marble as is the whole building. The work of a master builder. It is quite cool do to the vastness and lack of windows and heat sources. ~ 0 3145728 1 D1 ~ ~ 0 -1 840 1 0 0 D2 ~ ~ 0 -1 836 1 0 0 D3 ~ ~ 0 -1 838 1 0 0 S #838 Within the Observatory~ This observatory is vast and empty except for the large telescope which is located in a pretty central position. The floors are made up of a sleek and shiny grey polished marble as is the whole building. The work of a master builder. It is quite cool do to the vastness and lack of windows and heat sources. ~ 0 3145728 1 D1 ~ ~ 0 -1 837 1 0 0 D2 ~ ~ 0 -1 833 1 0 0 S #839 Within the Observatory~ This observatory is vast and empty except for the large telescope which is located in a pretty central position. The floors are made up of a sleek and shiny grey polished marble as is the whole building. The work of a master builder. It is quite cool do to the vastness and lack of windows and heat sources. ~ 0 3145728 1 D3 ~ ~ 0 -1 835 1 0 0 S #840 Within the Observatory~ This observatory is vast and empty except for the large telescope which is located in a pretty central position. The floors are made up of a sleek and shiny grey polished marble as is the whole building. The work of a master builder. It is quite cool do to the vastness and lack of windows and heat sources. ~ 0 3145728 1 D3 ~ ~ 0 -1 837 1 0 0 S #841 Hall of Color~ North of here is the white hall which describes the basic and most used commands in the game, you should probably want to check out this hall first so you know all the commands when you move through the other halls, for instance how to buy items will be a necessary set of commands in the hall to your east. To go north type NORTH. East of here is the shops and to go east type EAST. Westward talks about the features this game offers and to go west simply type WEST. ~ 0 3407884 1 D0 ~ ~ 0 -1 848 1 0 0 D1 ~ ~ 0 -1 845 1 0 0 D2 ~ ~ 0 -1 823 1 0 0 D3 ~ ~ 0 -1 842 1 0 0 D4 ~ ~ 0 -1 854 1 0 0 D5 ~ ~ 0 -1 851 1 0 0 S #842 The Red Hall~ Some of the features that this mud offers are one hundred player levels with an experience system based on your level as well as double exp, quest points, and quad damage. We have a continually growing world thanks to our staff as well as our devoted players. You have access to an autoquester as well as immortal run quests and quest token rewards. ~ 0 3145736 1 D1 ~ ~ 0 -1 841 1 0 0 D3 ~ ~ 0 -1 843 1 0 0 S #843 The Red Hall~ On top of all that we offer fourteen races with a unique classless system. We have clans, orders, and guilds as well as a system to make your own equipment through crafting, banking, and tattoos that help better your stats and abilities. We offer stat trainers, some new skills, lockers, healers, a well developed continually repoping Overland-Wilderness system. ~ 0 3145736 1 D1 ~ ~ 0 -1 842 1 0 0 D3 ~ ~ 0 -1 844 1 0 0 S #844 THe Red Hall Healers Chambers~ This room is filled with blinding light emerging from every crevice and crack. There seems to be an immense amount of magical energy radiating from every corner of this small room making it have an overwhelming feeling about it. ~ 0 3145736 1 D1 ~ ~ 0 -1 843 1 0 0 S #845 The Blue Hall General Shop~ This long hall continues eastward for a while, every hundred feet or so there is a small cart that sells something different. All of course hope to make a profit off the newcomers to these lands, in this case it would be the keeper of the general shop. He has a large cart with an extreme variety of items, but only sells a small few of which to the newcomers at one time. ~ 0 3407880 1 D1 ~ ~ 0 -1 846 1 0 0 D3 ~ ~ 0 -1 841 1 0 0 S #846 The Blue Hall Weapons Shop~ This long hall continues eastward for a while, every hundred feet or so there is a small cart that sells something different. All of course hope to make a profit off the newcomers to these lands, in this case it would be the keeper of weapons shop. He has a very nice cart with slots for each different kind of weapon and occasionally if you use the right words you may get a free weapon out of the deal. ~ 0 3407884 1 D1 ~ ~ 0 -1 847 1 0 0 D3 ~ ~ 0 -1 845 1 0 0 S #847 The Blue Hall Armor Shop~ This long hall continues eastward for a while, every hundred feet or so there is a small cart that sells something different. All of course hope to make a profit off the newcomers to these lands, in this case it would be the keeper of the armor shop. The man who runs this cart does seem to have a good bit of armor but nothing to spectacular, he probably makes his money because all of the newcomers need at least something to wear when they go into battle. ~ 0 3407880 1 D3 ~ ~ 0 -1 846 1 0 0 S #848 The White Hall of Movement~ Within the realms you will find many commands that assist you in movement. The ones you will most commonly use are north, south, east, west, up, and down; typing these will move accordingly. To see which way you can go it is helpful to type "config +autoexit" so you can see the exits and you can also look at the small map to assist your movement as well. Typing exit also displays the exits and the room names of those exits and can also be quite helpful. In order to move you must be in the standing position, to stand you simply type "stand". You can also sit, rest, and sleep for better healing and other reasons. Two other commonly used commands for movement are recall and gohome. Recall takes you to the recall point for the area you are in or the default recall point in Oakland. Gohome simply takes you to your house if you have one. ~ 0 3145740 1 D0 ~ ~ 0 -1 849 1 0 0 D2 ~ ~ 0 -1 841 1 0 0 S #849 The White Hall of Combat~ In these realms fighting is a natural and everyday aspect. In order to gain levels you must kill things for experience. In the process you may die a few times but death is never a permanent thing. For detailed help on this type help level, help experience, and help death; you may find this information quite useful. There are several commands you will want to always have ready, kill is the command you use to actually attack something. If you attack something and realize that it was a mistake and Think you cannot win you will want to flee. Within the battle you can use many skills like punch and circle to name a couple, these skills will come as you level and can be seen on the practice list. The practice list shows what you know and can learn at your current level. Typing wimpy will automatically set and hp amount for you to "autoflee" at so that you have a greater chance of not dieing in battle. In battle you can cast spells but you need to learn the spells from scroll before you can start using this aspect of fighting. ~ 0 3146760 1 D0 ~ ~ 0 -1 850 1 0 0 D2 ~ ~ 0 -1 848 1 0 0 S #850 The White Hall of Advancement~ Training is used to increase your base stats of strength, intelligence, wisdom, dexterity, constitution , charisma, luck, mana, and hp. Eventually you can max out strength, intelligence, wisdom, dexterity, constitution , charisma, and luck, but you can always increase hp and mana. Training costs practice sessions so train wisely. Practicing is what you do to become better at things on your practice list, to see your practice list type "prac". Skills and spells can only be practiced to a certain percent until they can no longer be practiced and they will have to be improved by use. For detailed help on practice; type help practice, for detailed help on train; type help train. ~ 0 3145736 1 D0 ~ ~ 0 -1 860 1 0 0 D2 ~ ~ 0 -1 849 1 0 0 S #851 A Dimensional Rift~ This room is filled with a powerful enchantment that only a powerful deity could cast. Crackling with pure energy this room was created with the sole purpose of allowing the ability of allowing large spaces such as forests to be accessible underneath the academy to allow new traveler of the world try test out the fighting abilities and get their feet wet. ~ 0 3145736 1 D0 ~ ~ 0 -1 852 1 0 0 D2 ~ ~ 0 -1 853 1 0 0 D4 ~ ~ 0 -1 841 1 0 0 S #852 Enterance to a Wooded Area Below the Academy~ To the north a is a mystical barrier that shines with immense light. A small sign was hammered into the ground here reading, 'Portal from school to the lush forest.' The room itself is filled with a powerful enchantment that only a powerful deity could cast. Crackling with pure energy this room was created with the sole purpose of allowing the ability of allowing large spaces and generating large amounts of magic. ~ 0 3145740 1 D0 ~ ~ 0 -1 862 1 0 0 D2 ~ ~ 0 -1 851 1 0 0 S #853 Entrance to a Dark Maze~ To the south a is a mystical barrier that shines with immense light. A small sign was hammered into the ground here reading, 'Portal from school to the enchanted maze.' The room itself is filled with a powerful enchantment that only a powerful deity could cast. Crackling with pure energy this room was created with the sole purpose of allowing the ability of allowing large spaces and generating large amounts of magic. A sign hung on the wall reads, '&RWARNING, YOU MAY GET LOST WITHIN THIS&w &RMAZE!!, &wThank you.' ~ 0 3145741 1 D0 ~ ~ 0 -1 851 1 0 0 D8 ~ ~ 0 -1 887 1 0 0 D9 ~ ~ 0 -1 888 1 0 0 S #854 A Sunlit Dome Filled With Tranquility~ This large dome it lit very brightly by one of the many suns shining through the small windows. The non windowed part of the dome is intricately decorated with gold molding and a beautifully painted ceiling. ~ 0 3145740 1 D0 ~ ~ 0 -1 857 1 0 0 D1 ~ ~ 0 -1 856 1 0 0 D5 ~ ~ 0 -1 841 1 0 0 S #855 A Healer's Chamber~ This room is filled with blinding light emerging from every crevice and crack. There seems to be an immense amount of magical energy radiating from every corner of this small room making it have an overwhelming feeling about it. ~ 0 3145740 1 S #856 Meditiation Room~ This is where people of new and old come to be able to think and concentrate deeply for long periods of time. It has a tranquil and comforting feeling about it and helps many people to let to and be able to let go. The room seems to hum gently when no other sound it heard. ~ 0 3145736 1 D3 ~ ~ 0 -1 854 1 0 0 S #857 Shrine to the Gods~ This room was made as a shrine to the original gods of this world, their statues placed about the room. While more come and go over time this room is never amended. The statues themselves are formed of marble and are slowly beginning to fall apart. ~ 0 3145736 1 D2 ~ ~ 0 -1 854 1 0 0 S #858 A Room Off to the Side~ ~ 0 3145740 1 S #859 Donation Room~ This appears to be a donation room of sorts, junk fills the room left behind by travelers long since past that did not have use for such things. Tons of stuff cover the shelves on the wall and chests on the floor, most of which appears of no interest to most but as it is commonly said, "Another man's junk, is another man's treasure," and such a true statement it is in this case. ~ 0 3162112 1 D3 ~ ~ 0 -1 810 1 0 0 S #860 The White Hall of Objects~ Objects are one of the most important things in these realms and something that that literally everyone uses. The most basic item commands are get and drop. You can use get to pick up and item, and drop items by typing drop or in something. You can also use get to get things from containers by typing get <item> <container name> and put items in containers by typing put <item> <container name>. Some other basic commands are give and sacrifice. Give allows you to give an item to a person, give <item> <name>. Sacrifice lets you type sacrifice <item> and you may get some cold coins as a reward. Open, close, lock, and unlock are commands used with doors. Open/Close <direction> lock/unlock <direction>. Lock and unlock only work if you have the needed key for the doorway. At a shop you type list to see what they sell and then you can buy <item> if you want that. Also you can sell items of yours buy typing sell <item>. If you want to know the worth of the item before you sell it you can type value <item>. Wear, wield, and hold are commands used to wear things, look self or eq will tell you what you are wearing. If you have a wand you can zap <target> and if you have a staff you can brandish <staff name>, zapping effects one person and brandishing effects the whole room. ~ 0 3145740 1 D0 ~ ~ 0 -1 861 1 0 0 D2 ~ ~ 0 -1 850 1 0 0 S #861 The End of the White Hall~ Some final commands you want to keep in mind are quit and save. Quit obviously ends your connection with us and save, saves your progress you've made since your last save. You should save after something really important happens, even though the game auto-saves. Your character can not be saved until level two. You can follow a character so they can show you or help you hunt by grouping you. You need to be within ten levels of someone to group and you need to be within ten levels below that persons level or above their level to follow them. Gtell is the command used to speak to people in your group and typing split <amount of gold> splits it with your group. ~ 0 3145740 1 D2 ~ ~ 0 -1 860 1 0 0 S #862 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 3145732 0 D0 ~ ~ 0 -1 875 1 0 0 D1 ~ ~ 0 -1 863 1 0 0 D2 ~ ~ 0 -1 852 1 0 0 D3 ~ ~ 0 -1 865 1 0 0 S #863 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 3145732 0 D0 ~ ~ 0 -1 874 1 0 0 D1 ~ ~ 0 -1 864 1 0 0 D3 ~ ~ 0 -1 862 1 0 0 S #864 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 3145732 0 D0 ~ ~ 0 -1 867 1 0 0 D3 ~ ~ 0 -1 863 1 0 0 S #865 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 3145732 0 D0 ~ ~ 0 -1 882 1 0 0 D1 ~ ~ 0 -1 862 1 0 0 D3 ~ ~ 0 -1 866 1 0 0 S #866 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 3145732 0 D0 ~ ~ 0 -1 883 1 0 0 D1 ~ ~ 0 -1 865 1 0 0 S #867 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 3145732 0 D0 ~ ~ 0 -1 868 1 0 0 D2 ~ ~ 0 -1 864 1 0 0 D3 ~ ~ 0 -1 874 1 0 0 S #868 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 869 1 0 0 D2 ~ ~ 0 -1 867 1 0 0 D3 ~ ~ 0 -1 873 1 0 0 S #869 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 870 1 0 0 D2 ~ ~ 0 -1 868 1 0 0 D3 ~ ~ 0 -1 872 1 0 0 S #870 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D2 ~ ~ 0 -1 869 1 0 0 D3 ~ ~ 0 -1 871 1 0 0 S #871 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D1 ~ ~ 0 -1 870 1 0 0 D2 ~ ~ 0 -1 872 1 0 0 D3 ~ ~ 0 -1 878 1 0 0 S #872 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 871 1 0 0 D1 ~ ~ 0 -1 869 1 0 0 D2 ~ ~ 0 -1 873 1 0 0 D3 ~ ~ 0 -1 877 1 0 0 S #873 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 872 1 0 0 D1 ~ ~ 0 -1 868 1 0 0 D2 ~ ~ 0 -1 874 1 0 0 D3 ~ ~ 0 -1 876 1 0 0 S #874 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 873 1 0 0 D1 ~ ~ 0 -1 867 1 0 0 D2 ~ ~ 0 -1 863 1 0 0 D3 ~ ~ 0 -1 875 1 0 0 S #875 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 876 1 0 0 D1 ~ ~ 0 -1 874 1 0 0 D2 ~ ~ 0 -1 862 1 0 0 D3 ~ ~ 0 -1 882 1 0 0 S #876 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 877 1 0 0 D1 ~ ~ 0 -1 873 1 0 0 D2 ~ ~ 0 -1 875 1 0 0 D3 ~ ~ 0 -1 881 1 0 0 S #877 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 878 1 0 0 D1 ~ ~ 0 -1 872 1 0 0 D2 ~ ~ 0 -1 876 1 0 0 D3 ~ ~ 0 -1 880 1 0 0 S #878 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D1 ~ ~ 0 -1 871 1 0 0 D2 ~ ~ 0 -1 877 1 0 0 D3 ~ ~ 0 -1 879 1 0 0 S #879 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D1 ~ ~ 0 -1 878 1 0 0 D2 ~ ~ 0 -1 880 1 0 0 D3 ~ ~ 0 -1 886 1 0 0 S #880 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 879 1 0 0 D1 ~ ~ 0 -1 877 1 0 0 D2 ~ ~ 0 -1 881 1 0 0 D3 ~ ~ 0 -1 885 1 0 0 S #881 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 880 1 0 0 D1 ~ ~ 0 -1 876 1 0 0 D2 ~ ~ 0 -1 882 1 0 0 D3 ~ ~ 0 -1 884 1 0 0 S #882 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 881 1 0 0 D1 ~ ~ 0 -1 875 1 0 0 D2 ~ ~ 0 -1 865 1 0 0 D3 ~ ~ 0 -1 883 1 0 0 S #883 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 884 1 0 0 D1 ~ ~ 0 -1 882 1 0 0 D2 ~ ~ 0 -1 866 1 0 0 S #884 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 885 1 0 0 D1 ~ ~ 0 -1 881 1 0 0 D2 ~ ~ 0 -1 883 1 0 0 S #885 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D0 ~ ~ 0 -1 886 1 0 0 D1 ~ ~ 0 -1 880 1 0 0 D2 ~ ~ 0 -1 884 1 0 0 S #886 A Lush Green Forest~ The ground here is wet with mud, ever footstep creating a rhythmic sucking sound. High up in trees, bushes, and the tall grass rustling can be heard, made from the many animals that dwell in this mystical forest. The whole forest does seem to have a magical an eerie essence to it, this is made greater by the large shadows cast by the trees on the forest floor. ~ 0 0 0 D1 ~ ~ 0 -1 879 1 0 0 D2 ~ ~ 0 -1 885 1 0 0 S #887 A Dark Maze~ This maze appears quite intricate, every turn leading to the exact worse place to be. The ground and walls are made up of some form of extremely cold, ice cold, stone. ~ 0 3407873 1 D0 ~ ~ 0 -1 888 1 0 0 D1 ~ ~ 0 -1 888 1 0 0 D2 ~ ~ 0 -1 889 1 0 0 D7 ~ ~ 0 -1 853 1 0 0 S #888 A Dark Maze~ This maze appears quite intricate, every turn leading to the exact worse place to be. The ground and walls are made up of some form of extremely cold, ice cold, stone. ~ 0 3407873 1 D3 ~ ~ 0 -1 887 1 0 0 D6 ~ ~ 0 -1 889 1 0 0 D7 ~ ~ 0 -1 853 1 0 0 D8 ~ ~ 0 -1 889 1 0 0 D9 ~ ~ 0 -1 887 1 0 0 S #889 A Dark Maze~ This maze appears quite intricate, every turn leading to the exact worse place to be. The ground and walls are made up of some form of extremely cold, ice cold, stone. ~ 0 3407873 1 D0 ~ ~ 0 -1 887 1 0 0 D2 ~ ~ 0 -1 890 1 0 0 D7 ~ ~ 0 -1 888 1 0 0 D9 ~ ~ 0 -1 859 1 0 0 S #890 A Dark Maze~ This maze appears quite intricate, every turn leading to the exact worse place to be. The ground and walls are made up of some form of extremely cold, ice cold, stone. ~ 0 3407873 1 D0 ~ ~ 0 -1 889 1 0 0 D1 ~ ~ 0 -1 889 1 0 0 D2 ~ ~ 0 -1 888 1 0 0 D3 ~ ~ 0 -1 891 1 0 0 D7 ~ ~ 0 -1 887 1 0 0 S #891 A Dark Maze~ This maze appears quite intricate, every turn leading to the exact worse place to be. The ground and walls are made up of some form of extremely cold, ice cold, stone. ~ 0 3407873 1 D0 ~ ~ 0 -1 892 1 0 0 D1 ~ ~ 0 -1 890 1 0 0 D2 ~ ~ 0 -1 853 1 0 0 D3 ~ ~ 0 -1 888 1 0 0 S #892 A Dark Maze~ This maze appears quite intricate, every turn leading to the exact worse place to be. The ground and walls are made up of some form of extremely cold, ice cold, stone. ~ 0 3407873 1 D0 ~ ~ 0 -1 888 1 0 0 D2 ~ ~ 0 -1 891 1 0 0 D6 ~ ~ 0 -1 893 1 0 0 D7 ~ ~ 0 -1 887 1 0 0 D8 ~ ~ 0 -1 889 1 0 0 S #893 A Dark Maze~ This maze appears quite intricate, every turn leading to the exact worse place to be. The ground and walls are made up of some form of extremely cold, ice cold, stone. ~ 0 3407873 1 D0 ~ ~ 0 -1 891 1 0 0 D1 ~ ~ 0 -1 889 1 0 0 D2 ~ ~ 0 -1 892 1 0 0 D3 ~ ~ 0 -1 888 1 0 0 D8 ~ ~ 0 -1 894 1 0 0 D9 ~ ~ 0 -1 892 1 0 0 S #894 A Dark Maze~ This maze appears quite intricate, every turn leading to the exact worse place to be. The ground and walls are made up of some form of extremely cold, ice cold, stone. ~ 0 3407873 1 D1 ~ ~ 0 -1 888 1 0 0 D2 ~ ~ 0 -1 895 1 0 0 D3 ~ ~ 0 -1 853 1 0 0 D5 ~ ~ 2048 -1 897 1 0 0 D7 ~ ~ 0 -1 893 1 0 0 S #895 A Dark Maze~ This maze appears quite intricate, every turn leading to the exact worse place to be. The ground and walls are made up of some form of extremely cold, ice cold, stone. It would appear if you went south from this maze you should be able to escape the maze. ~ 0 3407873 1 D0 ~ ~ 0 -1 894 1 0 0 D1 ~ ~ 0 -1 889 1 0 0 D2 ~ ~ 0 -1 853 1 0 0 D3 ~ ~ 0 -1 892 1 0 0 S #897 A Hidden Mine Shaft~ ~ 0 3145732 1 D4 ~ ~ 0 -1 894 1 0 0 S #899 LAST ROOM UNUSED~ ~ 0 3145732 1 S #0 #RESETS O 1 812 1 805 O 1 812 1 841 M 1 833 1 843 G 1 844 1 G 1 846 1 G 1 845 1 G 1 843 1 G 1 842 1 M 1 811 2 844 M 1 804 1 845 G 1 804 1 G 1 802 1 G 1 805 1 G 1 803 1 M 1 805 1 846 G 1 810 1 G 1 811 1 G 1 808 1 G 1 807 1 G 1 809 1 G 1 806 1 M 1 806 1 847 G 1 818 1 G 1 814 1 G 1 815 1 G 1 820 1 G 1 816 1 G 1 817 1 G 1 813 1 G 1 819 1 M 1 801 1 849 M 1 802 1 850 M 1 811 2 855 M 1 803 1 860 G 1 801 1 M 0 812 1 841 M 0 809 1 803 M 1 814 6 866 M 1 815 8 866 M 1 816 8 866 M 1 817 3 866 M 1 815 9 884 M 1 816 9 884 M 1 814 7 884 M 1 815 9 884 M 1 816 9 884 M 1 817 4 884 M 1 816 10 886 M 1 814 8 886 M 1 815 10 886 M 1 816 10 886 M 1 817 5 886 M 1 814 9 880 M 1 815 11 880 M 1 816 11 880 M 1 817 6 880 M 1 814 10 882 M 1 815 12 882 M 1 816 12 882 M 1 817 7 882 M 1 814 11 862 M 1 815 13 862 M 1 816 13 862 M 1 817 8 862 M 1 817 9 876 M 1 814 12 876 M 1 815 14 876 M 1 816 14 876 M 1 817 9 876 M 1 814 13 878 M 1 815 15 878 M 1 816 15 878 M 1 817 10 878 M 1 814 13 872 M 1 815 16 872 M 1 816 16 872 M 1 817 11 872 M 1 815 16 874 M 1 815 16 874 M 1 816 16 874 M 1 817 12 874 M 1 814 13 867 M 1 815 17 867 M 1 816 17 867 M 1 817 13 867 M 1 815 18 869 M 1 814 14 869 M 1 815 18 869 M 1 816 18 869 M 1 817 14 869 M 1 818 1 813 M 1 819 1 813 M 1 820 2 813 M 1 800 1 813 M 1 818 2 819 M 1 819 2 819 M 1 820 3 819 M 1 800 2 819 M 1 818 3 820 M 1 819 3 820 M 1 820 4 820 M 1 800 3 820 M 1 818 4 815 M 1 819 4 815 M 1 820 5 815 M 1 800 4 815 M 1 818 5 817 M 1 819 5 817 M 1 820 6 817 M 1 800 5 817 M 1 808 2 829 M 1 808 2 829 M 1 808 4 830 M 1 808 4 830 M 1 808 6 831 M 1 808 6 831 M 1 809 3 833 M 1 809 3 833 M 1 809 5 837 M 1 809 5 837 M 1 807 1 806 G 1 851 1 G 1 853 1 G 1 852 1 G 1 854 1 M 1 810 3 806 M 1 810 3 806 M 1 809 8 806 M 1 810 5 809 M 1 810 5 809 M 1 809 9 809 M 1 810 7 824 M 1 810 7 824 M 1 809 10 824 M 1 810 9 827 M 1 810 9 827 M 1 809 11 827 M 1 810 11 802 M 1 810 11 802 M 1 809 12 802 M 1 810 13 804 M 1 810 13 804 M 1 810 13 804 M 1 809 13 804 M 1 810 15 822 M 1 810 15 822 M 1 809 14 822 M 1 810 17 842 M 1 810 17 842 M 1 809 15 842 M 1 810 19 848 M 1 810 19 848 M 1 809 16 848 M 1 810 21 861 M 1 810 21 861 M 1 809 17 861 M 1 821 1 887 M 1 822 1 887 M 1 823 1 887 M 1 824 1 887 M 1 825 1 887 M 1 821 2 889 M 1 822 2 889 M 1 823 2 889 M 1 824 2 889 M 1 825 2 889 M 1 834 1 891 M 1 821 3 891 M 1 822 3 891 M 1 823 3 891 M 1 824 3 891 M 1 825 3 891 M 1 821 4 893 M 1 822 4 893 M 1 823 4 893 M 1 824 4 893 M 1 825 4 893 M 1 821 5 895 M 1 822 5 895 M 1 824 5 895 M 1 825 5 895 S #SHOPS 803 0 0 0 0 0 120 10 0 23 ; the object master 804 0 0 0 0 0 120 90 0 23 ; the general shopkeeper 805 0 0 0 0 0 120 90 0 23 ; the weapons shopkeeper 806 0 0 0 0 0 120 90 0 23 ; the armor shopkeeper 807 0 0 0 0 0 120 90 0 23 ; the bartender 833 19 0 0 0 0 120 0 0 23 ; freddy the food sales man 0 #REPAIRS 0 #SPECIALS S #$