eldhamud/boards/
eldhamud/clans/
eldhamud/classes/
eldhamud/councils/
eldhamud/deity/
eldhamud/doc/
eldhamud/doc/DIKU/
eldhamud/doc/MERC/
eldhamud/doc/mudprogs/
eldhamud/gods/
eldhamud/houses/
eldhamud/lockers/
eldhamud/player/a/
#AREA   Damara~



#VERSION 2
#AUTHOR Gabriel~

#RANGES
15 25 0 115
$

#SPELLLIMIT 0
#RESETMSG In the distance, you can hear a slave being scolded.~

#FLAGS
0 20

#ECONOMY 0 1452192

#CONTINENT continent1~

#CLIMATE 2 2 2

#MOBILES
#53150
gnoll~
an ugly gnoll~
An ugly gnoll is less than happy with your presence.
~
~
16777287 0 -750 C
11 22 0 11d11+55 1d2+3
143 0
112 112 1
7 7 6 6 6 7 6
0 0 0 0 0
3 3 0 17 17 2 0
0 0 6143 0 0 0 0 0
#53151
kobold guard~
a kobold guard~
A kobold guard is here, nursing a flask of wine.
~
~
16777315 0 -750 C
12 22 0 12d12+60 3d1+2
156 0
112 112 1
7 7 6 6 8 7 7
0 0 0 0 0
3 3 0 17 17 2 0
0 0 6143 0 0 0 0 0
#53152
giant toad~
a giant toad~
An enormous toad leaps out of the fountain as you enter.
~
~
16777315 0 -750 C
13 22 0 13d13+65 3d1+2
169 0
112 112 1
8 7 8 7 7 7 7
0 0 0 0 0
3 3 0 1 1 2 0
0 0 1085 0 0 0 0 0
#53153
giant rat~
a giant rat~
A giant rat scurries across the floor at an amazing speed.
~
~
16777315 0 0 C
12 22 0 12d12+60 1d3+2
156 0
112 112 0
6 8 7 8 8 6 6
0 0 0 0 0
3 3 0 25 25 2 0
0 0 189 0 0 0 0 0
#53154
lizard shaman priest~
the lizard shaman~
A lizardman in the robes of a priest is disturbed at your presence.
~
~
16777283 0 -1000 C
15 22 0 15d15+75 3d4+2
195 0
112 112 1
9 8 8 8 7 8 8
0 0 0 0 0
3 3 0 1 1 3 0
0 0 6143 0 0 0 0 0
#53155
orc miner~
an orc miner~
An orc is here digging at the ground at the command of his master.
~
~
16777283 0 -1000 C
11 22 0 11d11+55 1d1+1
143 0
112 112 1
6 7 7 8 7 8 7
0 0 0 0 0
3 3 0 17 17 2 0
0 0 6143 0 0 0 0 0
#53156
orc master~
the master miner~
An orc in uniform is here, forcing his lessers to dig.
~
~
16777283 0 -1000 C
15 22 0 15d15+75 1d2+4
195 0
112 112 1
7 7 8 8 8 9 7
0 0 0 0 0
3 3 0 17 17 3 0
0 0 6143 0 0 0 0 0
#53157
goblin slavedriver~
a goblin slavedriver~
A goblin is here, forcing the slaves to cook their own friends.
~
~
16777283 0 -1000 C
15 22 0 15d15+75 2d2+4
195 0
112 112 1
8 8 8 9 7 7 7
0 0 0 0 0
3 3 0 17 17 3 0
0 0 6143 0 0 0 0 0
#53158
slave human~
a human slave~
A human slave is here, being forced to do unimaginable things.
~
~
16777283 0 750 C
8 22 0 8d8+24 1d4+2
104 0
112 112 1
6 6 6 5 7 6 5
0 0 0 0 0
3 3 0 1 1 2 0
0 0 0 0 0 0 0 0
#53159
gelatinous cube~
a gelatinous cube~
A pair of iron bracers seem to be floating in mid-air.
~
~
16777283 0 -1000 C
18 22 0 18d18+90 2d3+2
234 0
112 112 0
9 7 8 9 8 7 8
0 0 0 0 0
3 3 0 17 17 3 0
0 0 0 0 0 0 0 0
#53160
carrion crawler~
a carrion crawler~
An enormous worm-thing is here, flashing a tentacled mouth!
~
~
16777283 0 -1000 C
20 22 0 20d20+100 1d1+3
260 0
112 112 0
10 10 9 10 10 10 10
0 0 0 0 0
3 3 0 8307 1718558834 3 0
0 0 65568 0 0 0 0 0
> death_prog 100~
emote slumps to the ground, and its body starts to fade away!
mpoload 53186 1
drop key
mpecho There is a rusty key in place of the crawler's corpse!
~
|
#53161
predator wolf~
Predator~
An angry wolf snarls at you, but will not attack until commanded.
~
~
16777283 0 -1000 C
17 22 0 17d17+85 2d4+3
221 0
112 112 2
9 9 9 8 8 8 7
0 0 0 0 0
3 3 0 8307 1718558834 3 0
0 0 65568 0 0 0 0 0
#53162
crusher wolf~
Crusher~
An angry wolf snarls at you, but will not attack until commanded.
~
~
16777283 0 -1000 C
17 22 0 17d17+85 1d4+2
221 0
112 112 1
8 7 8 9 8 7 7
0 0 0 0 0
3 3 0 8307 1718558834 3 0
0 0 65568 0 0 0 0 0
#53163
bonegnasher ogre~
BoneGnasher~
An ogre in full armor is here, not pleased with your intrusion.
~
~
16777219 0 -1000 C
25 22 0 25d25+250 3d5+5
325 0
112 112 1
11 10 10 10 11 9 11
0 0 0 0 0
3 3 0 17 16 3 0
0 0 6143 0 0 0 0 0
> all_greet_prog 100~
if isimmort($n)
grovel $n
say Please do not hurt me, oh great one!
else
growl $n
say Who has disturbed Bonegnasher the Ogre's den of death and destruction?
say A puny little human?
say Destroy them, Crusher! Destroy them, Predator!
mpforce crusher mpkill $n
mpforce predator mpkill $n
say Rip 'em to pieces! It's chow time!
cackle
endif
~
|
#53164
hobgoblin jailor~
the hobgoblin jailor~
An armed hobgoblin is here, interrogating a prisoner.
~
~
16777219 0 -1000 C
16 22 0 16d16+80 3d2+2
208 0
112 112 0
7 8 8 8 9 7 7
0 0 0 0 0
3 3 0 17 1 3 0
0 0 6143 0 0 0 0 0
#53165
taran prisoner~
Taran~
Taran is here, ecstatic that you have come to the rescue.
~
~
16777219 0 1000 C
20 22 0 20d20+100 3d4+3
260 0
112 112 1
10 10 10 9 9 10 9
0 0 0 0 0
3 3 0 3 1 3 0
0 0 0 0 0 0 0 0
> speech_prog yes~
say Thank you, $n! I fear I will not be able to repay you, as that
say nasty ogre took all my possessions. However, if you find the Orb,
say you can keep it. I trust that you will not use it for evil.
say In order to find the Orb, you must first find the Ocarina of
say Damara. It must be in this castle some place.
~
> speech_prog no~
sigh
say I guess I was wrong about you. Here I thought you were a brave
say adventurer, not some cowardly fool! Leave my presence!
emote turns his back.
~
|
#53166
shadows shadow~
The Shadow~
An unnatural shadow maneuvers across the room in your direction.
~
~
16777219 0 -1000 C
25 22 0 25d25+250 4d4+4
325 0
112 112 0
10 10 10 11 9 10 9
0 0 0 0 0
3 3 0 25 25 3 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if isimmort($n)
emote slithers back into the shadows.
else
mpecho A shadow from the corner begins to take on a humanoid shape!
mpecho A voice echoes, 'You must defeat the shadow creature in order'
mpecho A voice echoes, 'to receive the Orb of Dragonkind!'
mpecho A voice echoes, 'Prepare to die!'
mpecho An evil cackle rings throughout the room, sending chills up your spine.
endif
~
|
#53167
pit monster~
the pit monster~
An unrecognizable creature stares at you with a hungry gaze.
~
~
16777219 0 -1000 C
14 22 0 14d14+70 1d3+2
182 0
112 112 0
8 7 8 8 7 6 7
0 0 0 0 0
3 3 0 25715 25714 2 0
0 0 0 0 0 0 0 0
#53168
knowledgable old man~
a knowledgable old man~
A knowledgable old man is here leaning against a wall waiting to teacho those who will listen.
~
~
68157443&128 0 0 C
67 0 0 67d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
3 3 0 2053 2053 1 0
0 0 0 0 0 0 0 0
#53169
wandering women~
a wandering women~
A wise looking wandering women is here, waiting to teach all she knows.
~
~
67109889 0 0 S
56 0 0 56d0+0 0d0+0
0 0
112 112 2
#53170
sad repair man~
a sad repair man~
A sad repair man sulks about here with his set of tools at his side.
~
~
67108867 0 0 S
56 0 0 56d0+0 0d0+0
0 0
112 112 0
#53199
ghost mob~
a ghost mob~
This mob should not be visible to anyone.
~
~
25165825 0 0 C
51 22 0 51d51+1275 3d9+9
663 0
112 112 0
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
> speech_prog killmepleez!~
mpslay Taran
~
|
#0


#OBJECTS
#53150
cell key~
a cell key~
An oddly shaped key hangs from a jailor's key ring here.~
~
18 0 1
0 0 0 0
1 0 0
#53151
fountain~
the fountain~
A sculpture of a dragon spews forth water into a large fountain.~
~
25 0 0
0 0 0 0
1 0 0
#53152
rubble junk~
the pile of rubble~
There is a pile of junk lying in the corner of the room.~
~
13 0 0
0 0 0 0
1 0 0
> exa_prog 50~
mpechoat $n You go to examine the pile of rubble.
mpechoat $n Suddenly, you fall through a hole in the floor!
mer $n $n examines the pile of rubble and falls through a hole in the floor!
mptrans $n 53169
~
|
#53153
altar stone~
the stone altar~
An ancient stone block that used to be an altar is engraved with runes.~
~
12 0 0
0 0 0 0
1 0 0
E
runes~
Engraved upon the stone block that used to be an altar is a message
in the ancient common tongue. It reads:

          The Orb of Dragonkind must never fall into the hands
          Of evil. This is the dying request of Damara, King of
          this Castle.
~
#53154
well~
the well~
&BThere is a well with a bucket attached to it in the center of the room.~
~
12 0 0
200 0 0 0
1 0 0
#53155
chest~
a wooden chest~
There is a wooden chest leaning against the far wall.~
~
15 0 0
50 5 0 13
1 0 0
#53156
throne~
Damara's Throne~
The throne of King Damara is propped up against the far wall.~
~
12 0 0
100 0 0 0
1 0 0
#53157
clay pots~
the clay pots~
Two clay pots lie on either side at the base of the throne.~
~
15 0 0
10 0 0 13
1 0 0
#53158
sign plaque~
a sign~
A sign is posted on the left side of the gate.~
~
12 0 0
0 0 0 0
1 0 0
E
sign plaque~
You are about to enter the Tomb of Damara. Damara was an ancient
wizard that fought for good. At his castle, he guarded the Orb of
Dragonkind to make sure it wouldn't fall into evil hands. After he
died, many heroes tried to find the Orb, but no one ever did.
The castle is now in ruins and filled with danger.

*WARNING*: The following area was designed for levels 15-25. Enter at
           your own risk.

This area was built by Gabriel Androctus for The Apocalypse Theatre.
It is based heavily upon the map in the "Introduction to AD&D" kit.
It has been changed slightly, but the original work is not my own.
~
#53159
curved sword~
a curved sword~
A curved, rusty sword lies on the ground before you.~
~
5 0 8193
13 0 0 1
1 1250 125
A
18 1
#53160
round shield~
a small, round shield~
A small, round shield lies on the ground before you.~
~
9 0 513
0 0 0 13
1 0 0
#53161
ring protection~
a ring of protection~
A circle of obsidian lies here, omitting a strange glow.~
~
9 320 3
0 0 0 13
1 0 0
A
17 -10
#53162
shovel~
an old shovel~
An old shovel is here, leaning against the wall.~
~
59 0 1
0 0 0 0
1 500 50
#53163
brandy barrel~
a barrel of brandy~
A wooden barrel of brandy lies here collecting dust.~
~
17 0 1
20 20 20 0
1 150 15
#53164
black mace~
a black mace~
A mace crafted of obsidian is here, gleaming in the light.~
~
5 0 8193
13 0 0 0 5 0
1 0 0
A
19 2
A
4 1
#53165
shaman robes~
a shaman's robes~
A pile of intricately designed fabrics lie here in the shape of a robe.~
~
9 0 1025
0 0 0 13
1 0 0
A
4 2
A
18 1
#53166
chain vest~
a chain vest~
A chain vest lies on the ground collecting dust.~
~
9 0 9
0 0 0 13
1 0 0
#53168
pick axe pickaxe~
a miner's pickaxe~
A miner seems to have left his pickaxe behind.~
~
5 0 8193
13 0 0 7
1 0 0
#53170
crested shield~
a crested shield~
A large shield with the crest of the House of Damara lies here.~
~
9 320 513
0 0 0 13
9 150000 15000
A
17 -15
A
24 -5
A
22 -2
A
20 -3
A
23 -3
A
21 -5
#53171
orb dragonkind~
the Orb of Dragonkind~
A hazy blue sphere sits in a case of dragon scales before you.~
~
4 64 16385
35 5 5 -1
6 0 0
'sanctuary'
A
19 3
A
18 3
A
4 1
#53173
whip~
a whip~
It appears as though some slavedriver left his whip behind.~
~
5 0 8193
13 0 0 4
1 0 0
A
19 2
A
18 1
#53174
rusty dagger~
a rusty dagger~
A long, rusted dagger lies on the ground here.~
~
5 0 8193
13 0 0 0
1 0 0
A
19 3
#53175
iron bracer~
an iron bracer~
An extremely heavy, iron bracer lies on the ground here.~
~
9 0 4097
0 0 0 13
1 0 0
A
1 1
A
18 3
A
19 1
#53176
gold coins~
a pile of gold coins~
A pile of gold coins lie on the ground here.~
~
20 0 1
1369 0 0 0
1 0 0
#53177
spellbook book~
Taran's Spellbook~
A book engraved with elven runes lies on the ground here.~
~
2 64 1
20 -1 -1 -1
1 1000 100
'NONE' 'NONE' 'NONE'
#53179
damara ocarina~
the Ocarina of Damara~
A blue ocarina lies on the ground before you.~
~
4 320 16385
20 3 3 -1
1 0 0
'bless'
> use_prog 100~
if inroom($n) == 53159
mpechoat $n You put the ocarina to your lips and play a short song.
mer $n $n puts the ocarin to $s lips and plays a short song.
mpechoat $n Your melodious tune is echoed by a distant voice.
mer $n $n's melodious tune is echoed by a distant voice.
mpechoat $n The castle begins to shake violently.
mer $n The castle begins to shake violently.
mpopenpassage 26059 26068 9
endif
~
|
#53180
combat boots~
a pair of combat boots~
A large pair of boots lie on the ground here.~
~
9 0 65
0 0 0 13
4 0 0
A
2 -1
A
19 2
#53181
chain mail leggings~
a pair of chainmail leggings~
A pair of chainmail leggings lie on the ground here.~
~
9 0 33
0 0 0 13
3 0 0
A
17 -15
#53182
studded girth~
a studded girth~
A large, studded girth that could fit an ogre lies here.~
~
9 0 2049
0 0 0 13
2 0 0
A
17 -10
A
19 2
#53183
spiked club~
a spiked club~
A giant wooden club with deadly spikes lies here.~
~
5 0 8193
13 0 0 8
1 0 0
A
1 1
A
19 5
A
18 -1
#53184
guiding light~
The Guiding Light~
A mass of light gathers in one place to guide you.~
~
1 320 1
13 0 100 0
1 150000 15000
A
18 4
A
4 1
A
26 32
#53185
collar leather~
a leathery collar~
A strip of leather lies on the ground before you.~
~
9 0 5
0 0 0 13
2 0 0
A
19 1
A
18 1
A
25 -1
A
5 1
#53186
rusty key~
a rusty key~
A key that seems to have seen better days lies here.~
~
18 0 1
0 0 0 0
1 0 0
#53187
bone key~
a bone key~
A key carved out of the bones of some unfortunate person lies here.~
~
18 0 1
0 0 0 0
1 0 0
#53199
anklet bone~
an anklet of bone~
An anklet carved of human bone lies here collecting dust.~
~
9 16 2097153
0 0 0 13
1 0 0
A
1 1
A
18 2
A
19 2
#0


#ROOMS
#53150
Outside the Tomb of Damara~
A cold wind blows through the dead trees around the ruin. Dark
clouds make everything seem gray and lonely. The castle sits on
top of a hill and can be seen from far away. Once it had strong
walls and tall towers. Now the towers have fallen and the walls
have collapsed in many places. There is a heavy door in the gate,
but it looks like it could be opened.
~
0 4 2 
D0
~
~
16777219 -1 53151 0 0 0

D2
~
~
536870912 -1 52150 305 870 1264 0 0

S
#53151
The Central Room~
This is a big room, once the main room of the castle. Now the plaster
has fallen from the ceiling and the floor is littered with junk. The
walls of the room show centuries of wear and lack of upkeep. There
are four doors leading out of this room. One door leads north,
another to the east, one to the south that leads back out of the
castle, and one to the southwest.
~
0 9 0 
D0
~
~
3 -1 53153 0 0 0

D1
~
~
3 -1 53155 0 0 0

D2
~
~
16777219 -1 53150 0 0 0

D9
~
~
3 -1 53152 0 0 0

S
#53152
The Guard Room~
The room is small and filled with junk. Most of it is pushed close
to the walls, leaving a clear space in the center of the room.
Empty flasks of alcohol scatter the room, as well as bones of what
seems to be unfortunate adventurers.
~
0 9 0 
D6
~
~
3 -1 53151 0 0 0

S
#53153
The Castle Garden~
The garden is small and tiled with flagstones. The plants that grew
here are all dead. In the center of the garden is an old fountain
filled with green, scummy water. The dead plants seem to fit in here.
There is a doorway in the western wall of the garden.
~
0 9 0 
D2
~
~
3 -1 53151 0 0 0

D3
~
~
3 -1 53154 0 0 0

S
#53154
The Storeroom~
This is a small, dusty room filled with shelves. Barrels, bags,
pots, and jars line every shelf and are stacked on the floor.
There is a quick scamper of little feet that stops just as you
open the door. The only exit is back the way you came.
~
0 9 0 
D1
~
~
3 -1 53153 0 0 0

S
#53155
The Castle Cathedral~
Though dirty, this room is still in good condition. Carved stone
pillars support the arching roof. This was clearly the castle's
chapel. At the back wall is a stone block, once the altar. The
fine carvings on its base are nothing but chipped scars now. Even
so, the altar still seems like it is a thing of peace and strength.
A doorway leads south, from where you can hear mocking voices.
Another doorway leads southeast. You can feel a breeze coming
from under the doorway. And finally, another exit leads west,
back to the central room.
~
0 9 0 
D2
~
~
3 -1 53156 0 0 0

D3
~
~
3 -1 53151 0 0 0

D8
~
~
3 -1 53158 0 0 0

S
#53156
The Dungeon~
This small room looks like a torture chamber. There are horrible-
looking tools on the walls. A bucket filled with hot coals sits on
the floor. In the eastern wall lies a prison cell with iron bars.
~
0 9 0 
D0
~
~
3 -1 53155 0 0 0

D1
~
cell~
7 53150 53157 0 0 0

S
#53157
Inside a Prison Cell~
There is nothing much to this prison cell. A pile of animal skins
lies in the corner to serve as a bed, and a hole in the floor on the
opposite corner serves as a latrine. Blood stains the cement floor.
~
0 9 0 
D3
~
cell~
7 53150 53156 0 0 0

S
#53158
An Outside Passage~
You step through the door and find yourself outside again. This
passage seems to have been dug out of a mountain or hill. You can
make out the shouts of orcs coming from the southeast. Perhaps you
should be weary about continuing forward.
~
0 9 0 
D7
~
~
1 -1 53155 0 0 0

D8
~
~
0 -1 53159 0 0 0

S
#53159
The Orc Mines~
This room is very strange. Once it must have been a cellar dug into
the side of a hill, but now it looks more like a mine. The walls and
floor are all dug up and wooden beams are wedged into them to keep
the ceiling from collapsing. It appears as though someone has been
digging in this mine fairly recently. There is a door leading north.
~
0 9 0 
D0
~
~
3 -1 53160 0 0 0

D7
~
~
0 -1 53158 0 0 0

D9
~
~
0 -1 53168 1 0 0

E
mine ground~
The ground has been ripped open recently as if someone were looking
for something.
~

S
#53160
The Kitchen~
The kitchen is cluttered and smelly. It is furnished with a table,
a big fireplace, and shelves loaded with junk. While it is quite
messy, decomposing food and such provide evidence that the facility
has gotten some use in the past few months. There is an exit leading
west, and another leading north. There is also a door leading south
back to the mines, and one leading northwest.
~
0 9 0 
D0
~
~
3 -1 53162 0 0 0

D2
~
~
3 -1 53159 0 0 0

D3
~
~
3 -1 53161 0 0 0

D7
~
~
3 -1 53163 0 0 0

S
#53161
The Well~
This room is cold and wet, almost like a cave. There is a well at
the center. A bucket with a rope attached sits by the well. There
is no movement and you see nothing of interest here.
~
0 9 0 
D1
~
~
3 -1 53160 0 0 0

S
#53162
The Armory~
The room is crowded with shelves of battered helmets, dented shields,
and nicked swords. The walls are lined with racks of spears and axes.
There is an eerie presence in this room as though something is
watching... waiting. The only exit is through the door you came in.
~
0 9 0 
D2
~
~
3 -1 53160 0 0 0

S
#53163
An Outside Passage~
You find yourself wandering a path leading northwest to an unknown
destination. The corridor stinks of decay. You can make out what
sounds like shrieks of terror coming from further down the path.
~
0 9 0 
D3
~
~
0 -1 53164 0 0 0

D8
~
~
3 -1 53160 0 0 0

S
#53164
An Outside Passage~
You continue down the passage, and find yourself nearing the
bone-chilling screams. The path bends at a right angle, leading
north. The path also leads back east, towards the kitchen.
~
0 9 0 
D0
~
~
0 -1 53165 0 0 0

D1
~
~
0 -1 53163 0 0 0

S
#53165
The End of the Outside Passage~
You come to the end of the passage. A door lies on either side of you.
The door to the west sounds like the source of the screaming, which
has stopped suddenly. You are unable to make out any sounds coming
from the door in the eastern wall.
~
0 9 0 
D1
~
~
3 -1 53166 0 0 0

D2
~
~
0 -1 53164 0 0 0

D3
~
~
3 -1 53167 0 0 0

S
#53166
The Treasure Room~
This is a small windowless room, lit only by your torches. The light
gleams and glitters on chests and treasures tumbled in a heap. In
this room are bags of coins, pieces of armor, and potion bottles,
along with bones, bits of stale bread, and moldy cheese.
~
0 9 0 
D3
~
~
3 -1 53165 0 0 0

S
#53167
Bonegnasher's Den~
As you enter the room, the foul stench of death overwhelms you. Mangled
corpses of what you assume used to be servants lie on the ground,
apparently part of some creature's main course. There is a makeshift
bed against the northern wall made up of piles of furs. Against the
wall beside the bed lies a plain, wooden chest.
~
0 9 0 
D1
~
~
3 -1 53165 0 0 0

S
#53168
Damara's Tomb~
A secret door grinds open to reveal a cold, gray stone room thick
with dust. As the door swings open, two torches on the side walls
mysteriously light. A large, intricate throne lies against the far
wall engraved with runes in some ancient tongue. On either side of
the throne are clay pots engraved with the same runes.
~
0 9 0 
D6
~
~
0 -1 53159 0 0 0

S
#53169
In a Dank Pit~
You land at the bottom of the pit with a thud. Even with your torches,
the room does not light up much. Bones of all shapes and sizes are
scattered about the floor. Rats scurry across the floor, almost
surprised as much that you are here as you are. There is a ladder
built into the far wall that appears to be the only way back up.
~
0 9 0 
D4
~
~
65664 -1 53151 0 0 0

S
#53170
Floating in a void~
~
0 1073741828 1 
S
#53199
Taran's Death Room~
This room should not be connected. This is the room Taran goes to when
the adventurer tells him he will not help.
~
0 4 1 
S
#0


#RESETS
O 1 53158 1 53150
D 0 53150 0 1
M 1 53150 2 53151
E 1 53159 1 16
M 1 53150 2 53151
E 1 53159 1 16
O 1 53152 1 53151
D 0 53151 0 1
D 0 53151 1 1
D 0 53151 2 1
D 0 53151 9 1
M 1 53151 2 53152
E 1 53160 1 11
E 1 53159 1 16
M 1 53151 2 53152
E 1 53159 1 16
E 1 53160 1 11
D 0 53152 6 1
M 1 53152 1 53153
G 1 53161 1
O 1 53151 1 53153
D 0 53153 2 1
D 0 53153 3 1
M 1 53154 1 53155
E 1 53164 1 16
E 1 53165 1 12
O 1 53153 1 53155
D 0 53155 2 1
D 0 53155 3 1
D 0 53155 8 1
M 1 53164 1 53156
G 1 53150 1
E 1 53166 1 5
E 1 53159 1 16
D 0 53156 0 1
D 0 53156 1 2
M 1 53165 1 53157
D 0 53157 3 2
M 1 53155 2 53159
E 1 53168 1 16
M 1 53156 1 53159
E 1 53168 1 16
M 1 53155 2 53159
E 1 53168 1 16
D 0 53159 0 1
M 1 53157 1 53160
E 1 53173 1 16
M 1 53158 2 53160
M 1 53158 2 53160
D 0 53160 0 1
D 0 53160 2 1
D 0 53160 3 1
D 0 53160 7 1
O 1 53154 1 53161
D 0 53161 1 1
D 0 53163 8 1
D 0 53165 1 1
D 0 53165 3 1
M 1 53160 1 53166
O 1 53155 1 53166
D 0 53166 3 1
M 1 53166 1 53168
O 1 53156 1 53168
O 1 53157 1 53168
M 1 53167 1 53169
M 1 53163 1 53167
E 1 53183 1 16
E 1 53182 1 13
E 1 53181 1 7
E 1 53180 1 8
G 1 53179 1
E 1 53199 1 24
E 1 53199 1 25
M 1 53161 1 53167
M 1 53162 1 53167
O 1 53155 1 53167
D 0 53167 1 1
M 1 53153 1 53154
M 1 53168 1 53154
O 1 53162 1 53154
O 1 53163 1 53154
D 0 53154 1 1
M 1 53169 1 53158
D 0 53158 7 0
M 1 53170 1 53162
D 0 53162 2 1
S


#SHOPS
0


#REPAIRS
 53170    1  9  5          10   1         0 23    ; a sad repair man
0


#SPECIALS
S


#$