/**************************************************************************** * _______ _ ______ _______ _______ ______ * * ( ____ \( \ ( __ \ |\ /|( ___ )( )|\ /|( __ \ * * | ( \/| ( | ( \ )| ) ( || ( ) || () () || ) ( || ( \ ) * * | (__ | | | | ) || (___) || (___) || || || || | | || | ) | * * | __) | | | | | || ___ || ___ || |(_)| || | | || | | | * * | ( | | | | ) || ( ) || ( ) || | | || | | || | ) | * * | (____/\| (____/\| (__/ )| ) ( || ) ( || ) ( || (___) || (__/ ) * * (_______/(_______/(______/ |/ \||/ \||/ \|(_______)(______/ * * +-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+ * * |T|h|e| |O|a|k|l|a|n|d| |C|h|r|o|n|i|c|l|e|s| * * +-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+ * * ------------------------------------------------------------------------- * * EldhaMUD code (C) 2003-2005 by Robert Powell (Tommi) * * EldhaMUD Team: Celest, Altere and Krelowyn * * ------------------------------------------------------------------------- * * * ****************************************************************************/ /**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~* * Tricops and Fireblade | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Commands for personal player settings/statictics * ****************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "./Headers/mud.h" /* * Locals */ char *tiny_affect_loc_name( int location ); int strlen_color( char *argument ); void do_gold( CHAR_DATA * ch, char *argument ) { set_char_color( AT_GOLD, ch ); ch_printf( ch, "You have %s gold pieces.\n\r", num_punct( ch->gold ) ); return; } void do_worth( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; if( IS_NPC( ch ) ) return; set_pager_color( AT_SCORE, ch ); pager_printf( ch, "\n\rWorth for %s%s.\n\r", ch->name, ch->pcdata->title ); send_to_pager( " ----------------------------------------------------------------------------\n\r", ch ); if( !ch->pcdata->deity ) sprintf( buf, "N/A" ); else if( ch->pcdata->favor > 2250 ) sprintf( buf, "loved" ); else if( ch->pcdata->favor > 2000 ) sprintf( buf, "cherished" ); else if( ch->pcdata->favor > 1750 ) sprintf( buf, "honored" ); else if( ch->pcdata->favor > 1500 ) sprintf( buf, "praised" ); else if( ch->pcdata->favor > 1250 ) sprintf( buf, "favored" ); else if( ch->pcdata->favor > 1000 ) sprintf( buf, "respected" ); else if( ch->pcdata->favor > 750 ) sprintf( buf, "liked" ); else if( ch->pcdata->favor > 250 ) sprintf( buf, "tolerated" ); else if( ch->pcdata->favor > -250 ) sprintf( buf, "ignored" ); else if( ch->pcdata->favor > -750 ) sprintf( buf, "shunned" ); else if( ch->pcdata->favor > -1000 ) sprintf( buf, "disliked" ); else if( ch->pcdata->favor > -1250 ) sprintf( buf, "dishonored" ); else if( ch->pcdata->favor > -1500 ) sprintf( buf, "disowned" ); else if( ch->pcdata->favor > -1750 ) sprintf( buf, "abandoned" ); else if( ch->pcdata->favor > -2000 ) sprintf( buf, "despised" ); else if( ch->pcdata->favor > -2250 ) sprintf( buf, "hated" ); else sprintf( buf, "damned" ); if( ch->level < 10 ) { if( ch->alignment > 900 ) sprintf( buf2, "devout" ); else if( ch->alignment > 700 ) sprintf( buf2, "noble" ); else if( ch->alignment > 350 ) sprintf( buf2, "honorable" ); else if( ch->alignment > 100 ) sprintf( buf2, "worthy" ); else if( ch->alignment > -100 ) sprintf( buf2, "neutral" ); else if( ch->alignment > -350 ) sprintf( buf2, "base" ); else if( ch->alignment > -700 ) sprintf( buf2, "evil" ); else if( ch->alignment > -900 ) sprintf( buf2, "ignoble" ); else sprintf( buf2, "fiendish" ); } else sprintf( buf2, "%d", ch->alignment ); pager_printf( ch, "|Level: %-4d |Favor: %-10s |Alignment: %-9s |Experience: %-9d|\n\r", ch->level, buf, buf2, ch->exp ); send_to_pager( " ----------------------------------------------------------------------------\n\r", ch ); switch ( ch->style ) { case STYLE_EVASIVE: sprintf( buf, "evasive" ); break; case STYLE_DEFENSIVE: sprintf( buf, "defensive" ); break; case STYLE_AGGRESSIVE: sprintf( buf, "aggressive" ); break; case STYLE_BERSERK: sprintf( buf, "berserk" ); break; default: sprintf( buf, "standard" ); break; } pager_printf( ch, "|Glory: %-4d |Weight: %-9d |Style: %-13s |Gold: %-14s |\n\r", ch->pcdata->quest_curr, ch->carry_weight, buf, num_punct( ch->gold ) ); send_to_pager( " ----------------------------------------------------------------------------\n\r", ch ); if( ch->level < 15 && !IS_PKILL( ch ) ) pager_printf( ch, "| |Hitroll: -------- |Damroll: ----------- | |\n\r" ); else pager_printf( ch, "| |Hitroll: %-8d |Damroll: %-11d | |\n\r", GET_HITROLL( ch ), GET_DAMROLL( ch ) ); send_to_pager( " ----------------------------------------------------------------------------\n\r", ch ); return; } /* * New score command by Haus * Cleaned up and colorized by Seven */ void do_score( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; AFFECT_DATA *paf; if( IS_NPC( ch ) ) { return; } set_pager_color( AT_SCORE, ch ); if( get_trust( ch ) != ch->level ) pager_printf( ch, "You are trusted at level %d.\n\r", get_trust( ch ) ); pager_printf_color( ch, "&W-[%-10s %-20s]-----------------------------------------\n\r", ch->name, ch->pcdata->title ); pager_printf_color( ch, "Level: &W%-3d &CRace : &W%-10.10s &CPlayed: &W%d &Chours\n\r", ch->level, capitalize( get_race( ch ) ), ( get_age( ch ) - 17 ) * 2 ); pager_printf_color( ch, "&CYears: &W%-6d &CClass: &W%-11.11s &CLog In: %s\r", get_age( ch ), capitalize( get_class( ch ) ), ctime( &( ch->logon ) ) ); pager_printf_color( ch, "&CSTR : &W%2.2d&C(&w%2.2d&C) HitRoll: &R%-4d &CSaved: %s\r", get_curr_str( ch ), ch->perm_str, GET_HITROLL( ch ), ch->save_time ? ctime( &( ch->save_time ) ) : "no save this session\n" ); pager_printf_color( ch, "&CINT : &W%2.2d&C(&w%2.2d&C) DamRoll: &R%-4d &CTime: %s\r", get_curr_int( ch ), ch->perm_int, GET_DAMROLL( ch ), ctime( ¤t_time ) ); /* * else * { * pager_printf_color(ch, "&CSTR : &W%2.2d&C(&w%2.2d&C) HitRoll: &R%-4d &CSaved: %s\r", * get_curr_str(ch), ch->perm_str, GET_HITROLL(ch), ch->save_time ? ctime(&(ch->save_time)) : "no save this session\n" ); * pager_printf_color(ch, "&CSTR : &W%2.2d&C(&w%2.2d&C) Saved: %s\r", * get_curr_str(ch), ch->perm_str, ch->save_time ? ctime(&(ch->save_time)) : "no\n" ); * * pager_printf_color(ch, "&CINT : &W%2.2d&C(&w%2.2d&C) Time: %s\r", * get_curr_int(ch), ch->perm_int, ctime(¤t_time) ); * } */ if( GET_AC( ch ) >= 101 ) sprintf( buf, "unprotected" ); else if( GET_AC( ch ) >= 80 ) sprintf( buf, "virtually unprotected" ); else if( GET_AC( ch ) >= 55 ) sprintf( buf, "almost suitable for light combat" ); else if( GET_AC( ch ) >= 40 ) sprintf( buf, "suitable for light combat" ); else if( GET_AC( ch ) >= 20 ) sprintf( buf, "excellent for light combat" ); else if( GET_AC( ch ) >= 10 ) sprintf( buf, "almost suitable for moderate combat" ); else if( GET_AC( ch ) >= 0 ) sprintf( buf, "suitable for moderate combat" ); else if( GET_AC( ch ) >= -10 ) sprintf( buf, "excellent for moderate combat" ); else if( GET_AC( ch ) >= -20 ) sprintf( buf, "almost suitable for heavy combat" ); else if( GET_AC( ch ) >= -40 ) sprintf( buf, "suitable for heavy combat" ); else if( GET_AC( ch ) >= -60 ) sprintf( buf, "excellent for heavy combat" ); else if( GET_AC( ch ) >= -80 ) sprintf( buf, "superior battle armor" ); else if( GET_AC( ch ) >= -100 ) sprintf( buf, "stunning battle armor" ); else if( GET_AC( ch ) >= -200 ) sprintf( buf, "perfect battle armor" ); else sprintf( buf, "that of an avatar" ); pager_printf_color( ch, "&CWIS : &W%2.2d&C(&w%2.2d&C) Armor: &W%-d; %s\n\r", get_curr_wis( ch ), ch->perm_wis, GET_AC( ch ), buf ); if( ch->alignment > 900 ) sprintf( buf, "saintly" ); else if( ch->alignment > 700 ) sprintf( buf, "good" ); else if( ch->alignment > 350 ) sprintf( buf, "honorable" ); else if( ch->alignment > 100 ) sprintf( buf, "trustworthy" ); else if( ch->alignment > -100 ) sprintf( buf, "neutral" ); else if( ch->alignment > -350 ) sprintf( buf, "corrupt" ); else if( ch->alignment > -700 ) sprintf( buf, "despicable" ); else if( ch->alignment > -900 ) sprintf( buf, "evil" ); else sprintf( buf, "demonic" ); pager_printf_color( ch, "&CDEX : &W%2.2d&C(&w%2.2d&C) Align: &W%4d; %-14.14s &CItems: &W%d &w(max %d)\n\r", get_curr_dex( ch ), ch->perm_dex, ch->alignment, buf, ch->carry_number, can_carry_n( ch ) ); switch ( ch->position ) { case POS_DEAD: sprintf( buf, "slowly decomposing" ); break; case POS_MORTAL: sprintf( buf, "mortally wounded" ); break; case POS_INCAP: sprintf( buf, "incapacitated" ); break; case POS_STUNNED: sprintf( buf, "stunned" ); break; case POS_SLEEPING: sprintf( buf, "sleeping" ); break; case POS_RESTING: sprintf( buf, "resting" ); break; case POS_STANDING: sprintf( buf, "standing" ); break; case POS_FIGHTING: sprintf( buf, "fighting" ); break; case POS_EVASIVE: sprintf( buf, "fighting (evasive)" ); /* Fighting style support -haus */ break; case POS_DEFENSIVE: sprintf( buf, "fighting (defensive)" ); break; case POS_AGGRESSIVE: sprintf( buf, "fighting (aggressive)" ); break; case POS_BERSERK: sprintf( buf, "fighting (berserk)" ); break; case POS_MOUNTED: sprintf( buf, "mounted" ); break; case POS_SITTING: sprintf( buf, "sitting" ); break; } pager_printf_color( ch, "&CCON : &W%2.2d&C(&w%2.2d&C) Pos'n: &W%-21.21s &CWeight: &W%d &w(max %d)\n\r", get_curr_con( ch ), ch->perm_con, buf, ch->carry_weight, can_carry_w( ch ) ); /* * Fighting style support -haus */ pager_printf_color( ch, "&CCHA : &W%2.2d&C(&w%2.2d&C) Wimpy: &Y%-5d ", get_curr_cha( ch ), ch->perm_cha, ch->wimpy ); switch ( ch->style ) { case STYLE_EVASIVE: sprintf( buf, "evasive" ); break; case STYLE_DEFENSIVE: sprintf( buf, "defensive" ); break; case STYLE_AGGRESSIVE: sprintf( buf, "aggressive" ); break; case STYLE_BERSERK: sprintf( buf, "berserk" ); break; default: sprintf( buf, "standard" ); break; } pager_printf_color( ch, "\n\r&CLCK : &W%2.2d&C(&w%2.2d&C) Style: &W%-10.10s\n\r", get_curr_lck( ch ), ch->perm_lck, buf ); pager_printf_color( ch, "&CGlory: &W%d&C/&w%d\n\r", ch->pcdata->quest_curr, ch->pcdata->quest_accum ); pager_printf_color( ch, "&CPRACT: &W%3d &CHP : &G%-5d &Cof &G%5d &CPager: (&W%c&C) &W%3d &CAutoExit(&W%c&C)\n\r", ch->practice, ch->hit, ch->max_hit, IS_SET( ch->pcdata->flags, PCFLAG_PAGERON ) ? 'X' : ' ', ch->pcdata->pagerlen, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ' ); if( IS_VAMPIRE( ch ) ) pager_printf_color( ch, "&CEXP : &W%-11s &CBlood: &R%-5d &Cof &R%5d &CMKills: &W%5d &CAutoLoot(&W%c&C)\n\r", num_punct( ch->exp ), ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->pcdata->mkills, xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' ); else pager_printf_color( ch, "&CEXP : &W%-11s &CMana: &B%-5d &Cof &B%5d &CMKills: &W%5d &CAutoLoot(&W%c&C)\n\r", num_punct( ch->exp ), ch->mana, ch->max_mana, ch->pcdata->mkills, xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' ); pager_printf_color( ch, "&CGOLD : &Y%-11s &CMove: &W%-5d &Cof &W%5d &CMdeaths: &W%5d &CAutoSac (&W%c&C)\n\r", num_punct( ch->gold ), ch->move, ch->max_move, ch->pcdata->mdeaths, xIS_SET( ch->act, PLR_AUTOSAC ) ? 'X' : ' ' ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) send_to_pager( "You are drunk.\n\r", ch ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 ) send_to_pager( "You are in danger of dehydrating.\n\r", ch ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 ) send_to_pager( "You are starving to death.\n\r", ch ); if( ch->position != POS_SLEEPING ) switch ( ch->mental_state / 10 ) { default: send_to_pager( "You're completely messed up!\n\r", ch ); break; case -10: send_to_pager( "You're barely conscious.\n\r", ch ); break; case -9: send_to_pager( "You can barely keep your eyes open.\n\r", ch ); break; case -8: send_to_pager( "You're extremely drowsy.\n\r", ch ); break; case -7: send_to_pager( "You feel very unmotivated.\n\r", ch ); break; case -6: send_to_pager( "You feel sedated.\n\r", ch ); break; case -5: send_to_pager( "You feel sleepy.\n\r", ch ); break; case -4: send_to_pager( "You feel tired.\n\r", ch ); break; case -3: send_to_pager( "You could use a rest.\n\r", ch ); break; case -2: send_to_pager( "You feel a little under the weather.\n\r", ch ); break; case -1: send_to_pager( "You feel fine.\n\r", ch ); break; case 0: send_to_pager( "You feel great.\n\r", ch ); break; case 1: send_to_pager( "You feel energetic.\n\r", ch ); break; case 2: send_to_pager( "Your mind is racing.\n\r", ch ); break; case 3: send_to_pager( "You can't think straight.\n\r", ch ); break; case 4: send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch ); break; case 5: send_to_pager( "You're high as a kite.\n\r", ch ); break; case 6: send_to_pager( "Your mind and body are slipping apart.\n\r", ch ); break; case 7: send_to_pager( "Reality is slipping away.\n\r", ch ); break; case 8: send_to_pager( "You have no idea what is real, and what is not.\n\r", ch ); break; case 9: send_to_pager( "You feel immortal.\n\r", ch ); break; case 10: send_to_pager( "You are a Supreme Entity.\n\r", ch ); break; } else if( ch->mental_state > 45 ) send_to_pager( "Your sleep is filled with strange and vivid dreams.\n\r", ch ); else if( ch->mental_state > 25 ) send_to_pager( "Your sleep is uneasy.\n\r", ch ); else if( ch->mental_state < -35 ) send_to_pager( "You are deep in a much needed sleep.\n\r", ch ); else if( ch->mental_state < -25 ) send_to_pager( "You are in deep slumber.\n\r", ch ); if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' ) pager_printf( ch, "You are bestowed with the command(s): %s.\n\r", ch->pcdata->bestowments ); if( ch->morph && ch->morph->morph ) { send_to_pager( "----------------------------------------------------------------------------\n\r", ch ); if( IS_IMMORTAL( ch ) ) pager_printf( ch, "Morphed as (%d) %s with a timer of %d.\n\r", ch->morph->morph->vnum, ch->morph->morph->short_desc, ch->morph->timer ); else pager_printf( ch, "You are morphed into a %s.\n\r", ch->morph->morph->short_desc ); send_to_pager( "----------------------------------------------------------------------------\n\r", ch ); } if( CAN_PKILL( ch ) ) { send_to_pager( "-[Pkill Data]---------------------------------------------------------------\n\r", ch ); pager_printf( ch, " Pkills (%3.3d) Illegal Pkills (%3.3d) Pdeaths (%3.3d)\n\r", ch->pcdata->pkills, ch->pcdata->illegal_pk, ch->pcdata->pdeaths ); } if( ch->pcdata->clan && ch->pcdata->clan->clan_type != CLAN_ORDER && ch->pcdata->clan->clan_type != CLAN_GUILD ) { send_to_pager( "-[Clan Stats]---------------------------------------------------------------\n\r", ch ); pager_printf( ch, "%-14.14s Clan AvPkills : %-5d Clan NonAvpkills : %-5d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->pkills[6], ( ch->pcdata->clan->pkills[1] + ch->pcdata->clan->pkills[2] + ch->pcdata->clan->pkills[3] + ch->pcdata->clan->pkills[4] + ch->pcdata->clan->pkills[5] ) ); pager_printf( ch, " Clan AvPdeaths: %-5d Clan NonAvpdeaths: %-5d\n\r", ch->pcdata->clan->pdeaths[6], ( ch->pcdata->clan->pdeaths[1] + ch->pcdata->clan->pdeaths[2] + ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] + ch->pcdata->clan->pdeaths[5] ) ); } if( ch->pcdata->deity ) { send_to_pager( "----------------------------------------------------------------------------\n\r", ch ); if( ch->pcdata->favor > 2250 ) sprintf( buf, "loved" ); else if( ch->pcdata->favor > 2000 ) sprintf( buf, "cherished" ); else if( ch->pcdata->favor > 1750 ) sprintf( buf, "honored" ); else if( ch->pcdata->favor > 1500 ) sprintf( buf, "praised" ); else if( ch->pcdata->favor > 1250 ) sprintf( buf, "favored" ); else if( ch->pcdata->favor > 1000 ) sprintf( buf, "respected" ); else if( ch->pcdata->favor > 750 ) sprintf( buf, "liked" ); else if( ch->pcdata->favor > 250 ) sprintf( buf, "tolerated" ); else if( ch->pcdata->favor > -250 ) sprintf( buf, "ignored" ); else if( ch->pcdata->favor > -750 ) sprintf( buf, "shunned" ); else if( ch->pcdata->favor > -1000 ) sprintf( buf, "disliked" ); else if( ch->pcdata->favor > -1250 ) sprintf( buf, "dishonored" ); else if( ch->pcdata->favor > -1500 ) sprintf( buf, "disowned" ); else if( ch->pcdata->favor > -1750 ) sprintf( buf, "abandoned" ); else if( ch->pcdata->favor > -2000 ) sprintf( buf, "despised" ); else if( ch->pcdata->favor > -2250 ) sprintf( buf, "hated" ); else sprintf( buf, "damned" ); pager_printf( ch, "Deity: %-20s Favor: %s\n\r", ch->pcdata->deity->name, buf ); } if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER ) { send_to_pager( "-[Order Data]---------------------------------------------------------------\n\r", ch ); pager_printf( ch, " %-20s Order Mkills: %-6d Order MDeaths: %-6d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths ); } if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD ) { send_to_pager( "-[Guild Data]---------------------------------------------------------------\n\r", ch ); pager_printf( ch, " %-20s Guild Mkills: %-6d Guild MDeaths: %-6d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths ); } if( IS_IMMORTAL( ch ) ) { send_to_pager( "-[Immortal Data]------------------------------------------------------------\n\r", ch ); pager_printf( ch, " Wizinvis [%s] Wizlevel (%d)\n\r", xIS_SET( ch->act, PLR_WIZINVIS ) ? "X" : " ", ch->pcdata->wizinvis ); pager_printf( ch, "Bamfin: %s %s\n\r", ch->name, ( ch->pcdata->bamfin[0] != '\0' ) ? ch->pcdata->bamfin : "appears in a swirling mist." ); pager_printf( ch, "Bamfout: %s %s\n\r", ch->name, ( ch->pcdata->bamfout[0] != '\0' ) ? ch->pcdata->bamfout : "leaves in a swirling mist." ); /* * Area Loaded info - Scryn 8/11 */ if( ch->pcdata->area ) { pager_printf( ch, "Vnums: Room (%-5.5d - %-5.5d) Object (%-5.5d - %-5.5d) Mob (%-5.5d - %-5.5d)\n\r", ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum, ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum, ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum ); pager_printf( ch, "Area Loaded [%s]\n\r", ( IS_SET( ch->pcdata->area->status, AREA_LOADED ) ) ? "yes" : "no" ); } } if( ch->first_affect ) { int i; SKILLTYPE *sktmp; i = 0; send_to_pager( "-[Affect Data]--------------------------------------------------------------\n\r", ch ); for( paf = ch->first_affect; paf; paf = paf->next ) { if( ( sktmp = get_skilltype( paf->type ) ) == NULL ) continue; if( ch->level < 20 ) { pager_printf( ch, "[%-34.34s] ", sktmp->name ); if( i == 0 ) i = 2; if( ( ++i % 3 ) == 0 ) send_to_pager( "\n\r", ch ); } if( ch->level >= 20 ) { if( paf->modifier == 0 ) pager_printf( ch, "[%-24.24s;%5d rds] ", sktmp->name, paf->duration ); else if( paf->modifier > 999 ) pager_printf( ch, "[%-15.15s; %7.7s;%5d rds] ", sktmp->name, tiny_affect_loc_name( paf->location ), paf->duration ); else pager_printf( ch, "[%-11.11s;%+-3.3d %7.7s;%5d rds] ", sktmp->name, paf->modifier, tiny_affect_loc_name( paf->location ), paf->duration ); if( i == 0 ) i = 1; if( ( ++i % 2 ) == 0 ) send_to_pager( "\n\r", ch ); } } } sprintf( buf, "\n\r&C-[Magical Tattoo's]---------------------------------------------------------&W\n\r %s\n\r", tattoo_bit_name( ch->tattoo ) ); send_to_char( buf, ch ); send_to_pager( "\n\r", ch ); return; } /* * Return ascii name of an affect location. */ char *tiny_affect_loc_name( int location ) { switch ( location ) { case APPLY_NONE: return "NIL"; case APPLY_STR: return " STR "; case APPLY_DEX: return " DEX "; case APPLY_INT: return " INT "; case APPLY_WIS: return " WIS "; case APPLY_CON: return " CON "; case APPLY_CHA: return " CHA "; case APPLY_LCK: return " LCK "; case APPLY_SEX: return " SEX "; case APPLY_CLASS: return " CLASS"; case APPLY_LEVEL: return " LVL "; case APPLY_AGE: return " AGE "; case APPLY_MANA: return " MANA "; case APPLY_HIT: return " HV "; case APPLY_MOVE: return " MOVE "; case APPLY_GOLD: return " GOLD "; case APPLY_EXP: return " EXP "; case APPLY_AC: return " AC "; case APPLY_HITROLL: return " HITRL"; case APPLY_DAMROLL: return " DAMRL"; case APPLY_SAVING_POISON: return "SV POI"; case APPLY_SAVING_ROD: return "SV ROD"; case APPLY_SAVING_PARA: return "SV PARA"; case APPLY_SAVING_BREATH: return "SV BRTH"; case APPLY_SAVING_SPELL: return "SV SPLL"; case APPLY_HEIGHT: return "HEIGHT"; case APPLY_WEIGHT: return "WEIGHT"; case APPLY_AFFECT: return "AFF BY"; case APPLY_RESISTANT: return "RESIST"; case APPLY_IMMUNE: return "IMMUNE"; case APPLY_SUSCEPTIBLE: return "SUSCEPT"; case APPLY_WEAPONSPELL: return " WEAPON"; case APPLY_BACKSTAB: return "BACKSTB"; case APPLY_PICK: return " PICK "; case APPLY_TRACK: return " TRACK "; case APPLY_STEAL: return " STEAL "; case APPLY_SNEAK: return " SNEAK "; case APPLY_HIDE: return " HIDE "; case APPLY_PALM: return " PALM "; case APPLY_DETRAP: return " DETRAP"; case APPLY_DODGE: return " DODGE "; case APPLY_PEEK: return " PEEK "; case APPLY_SCAN: return " SCAN "; case APPLY_GOUGE: return " GOUGE "; case APPLY_SEARCH: return " SEARCH"; case APPLY_MOUNT: return " MOUNT "; case APPLY_DISARM: return " DISARM"; case APPLY_KICK: return " KICK "; case APPLY_PARRY: return " PARRY "; case APPLY_BASH: return " BASH "; case APPLY_STUN: return " STUN "; case APPLY_PUNCH: return " PUNCH "; case APPLY_CLIMB: return " CLIMB "; case APPLY_GRIP: return " GRIP "; case APPLY_SCRIBE: return " SCRIBE"; case APPLY_BREW: return " BREW "; case APPLY_WEARSPELL: return " WEAR "; case APPLY_REMOVESPELL: return " REMOVE"; case APPLY_EMOTION: return "EMOTION"; case APPLY_MENTALSTATE: return " MENTAL"; case APPLY_STRIPSN: return " DISPEL"; case APPLY_REMOVE: return " REMOVE"; case APPLY_DIG: return " DIG "; case APPLY_FULL: return " HUNGER"; case APPLY_THIRST: return " THIRST"; case APPLY_DRUNK: return " DRUNK "; case APPLY_BLOOD: return " BLOOD "; case APPLY_COOK: return " COOK "; case APPLY_RECURRINGSPELL: return " RECURR"; case APPLY_CONTAGIOUS: return "CONTGUS"; case APPLY_ODOR: return " ODOR "; case APPLY_ROOMFLAG: return " RMFLG "; case APPLY_SECTORTYPE: return " SECTOR"; case APPLY_ROOMLIGHT: return " LIGHT "; case APPLY_TELEVNUM: return " TELEVN"; case APPLY_TELEDELAY: return " TELEDY"; }; bug( "Affect_location_name: unknown location %d.", location ); return "(?)"; } char *get_class( CHAR_DATA * ch ) { if( IS_NPC( ch ) && ch->class < MAX_NPC_CLASS && ch->class >= 0 ) return ( npc_class[ch->class] ); else if( !IS_NPC( ch ) && ch->class < MAX_PC_CLASS && ch->class >= 0 ) return class_table[ch->class]->who_name; return ( "Unknown" ); } char *get_race( CHAR_DATA * ch ) { if( ch->race < MAX_PC_RACE && ch->race >= 0 ) return ( race_table[ch->race]->race_name ); if( ch->race < MAX_NPC_RACE && ch->race >= 0 ) return ( npc_race[ch->race] ); return ( "Unknown" ); } /* -Thoric * Display your current exp, level, and surrounding level exp requirements */ void do_level( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; int x, lowlvl, hilvl; if( ch->level == 1 ) lowlvl = 1; else lowlvl = UMAX( 2, ch->level - 5 ); hilvl = URANGE( ch->level, ch->level + 5, MAX_LEVEL ); set_char_color( AT_SCORE, ch ); ch_printf( ch, "\n\rExperience required, levels %d to %d:\n\r______________________________________________\n\r\n\r", lowlvl, hilvl ); sprintf( buf, " exp (Current: %12s)", num_punct( ch->exp ) ); sprintf( buf2, " exp (Needed: %12s)", num_punct( exp_level( ch, ch->level + 1 ) - ch->exp ) ); for( x = lowlvl; x <= hilvl; x++ ) ch_printf( ch, " (%2d) %12s%s\n\r", x, num_punct( exp_level( ch, x ) ), ( x == ch->level ) ? buf : ( x == ch->level + 1 ) ? buf2 : " exp" ); send_to_char( "______________________________________________\n\r", ch ); } /* 1997, Blodkai */ void do_remains( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; bool found = FALSE; if( IS_NPC( ch ) ) return; set_char_color( AT_MAGIC, ch ); if( !ch->pcdata->deity ) { send_to_pager( "You have no deity from which to seek such assistance...\n\r", ch ); return; } if( ch->pcdata->favor < ch->level * 2 ) { send_to_pager( "Your favor is insufficient for such assistance...\n\r", ch ); return; } pager_printf( ch, "%s appears in a vision, revealing that your remains... ", ch->pcdata->deity->name ); sprintf( buf, "the corpse of %s", ch->name ); for( obj = first_object; obj; obj = obj->next ) { if( obj->in_room && !str_cmp( buf, obj->short_descr ) && ( obj->pIndexData->vnum == 11 ) ) { found = TRUE; pager_printf( ch, "\n\r - at %s will endure for %d ticks", obj->in_room->name, obj->timer ); } } if( !found ) send_to_pager( " no longer exist.\n\r", ch ); else { send_to_pager( "\n\r", ch ); ch->pcdata->favor -= ch->level * 2; } return; } /* Affects-at-a-glance, Blodkai */ void do_affected( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; SKILLTYPE *skill; if( IS_NPC( ch ) ) return; set_char_color( AT_SCORE, ch ); argument = one_argument( argument, arg ); if( !str_cmp( arg, "by" ) ) { send_to_char_color( "\n\r&BImbued with:\n\r", ch ); ch_printf_color( ch, "&C%s\n\r", !xIS_EMPTY( ch->affected_by ) ? affect_bit_name( &ch->affected_by ) : "nothing" ); if( ch->level >= 20 ) { send_to_char( "\n\r", ch ); if( ch->resistant > 0 ) { send_to_char_color( "&BResistances: ", ch ); ch_printf_color( ch, "&C%s\n\r", flag_string( ch->resistant, ris_flags ) ); } if( ch->immune > 0 ) { send_to_char_color( "&BImmunities: ", ch ); ch_printf_color( ch, "&C%s\n\r", flag_string( ch->immune, ris_flags ) ); } if( ch->susceptible > 0 ) { send_to_char_color( "&BSuscepts: ", ch ); ch_printf_color( ch, "&C%s\n\r", flag_string( ch->susceptible, ris_flags ) ); } } return; } if( !ch->first_affect ) { send_to_char_color( "\n\r&CNo cantrip or skill affects you.\n\r", ch ); } else { send_to_char( "\n\r", ch ); for( paf = ch->first_affect; paf; paf = paf->next ) if( ( skill = get_skilltype( paf->type ) ) != NULL ) { set_char_color( AT_BLUE, ch ); send_to_char( "Affected: ", ch ); set_char_color( AT_SCORE, ch ); if( ch->level >= 20 || IS_PKILL( ch ) ) { if( paf->duration < 25 ) set_char_color( AT_WHITE, ch ); if( paf->duration < 6 ) set_char_color( AT_WHITE + AT_BLINK, ch ); ch_printf( ch, "(%5d) ", paf->duration ); } ch_printf( ch, "%-18s\n\r", skill->name ); } } return; } void do_inventory( CHAR_DATA * ch, char *argument ) { set_char_color( AT_RED, ch ); send_to_char( "You are carrying:\n\r", ch ); show_list_to_char( ch->first_carrying, ch, TRUE, TRUE ); return; } size_t mudstrlcpy( char *dst, const char *src, size_t siz ) { register char *d = dst; register const char *s = src; register size_t n = siz; /* * Copy as many bytes as will fit */ if( n != 0 && --n != 0 ) { do { if( ( *d++ = *s++ ) == 0 ) break; } while( --n != 0 ); } /* * Not enough room in dst, add NUL and traverse rest of src */ if( n == 0 ) { if( siz != 0 ) *d = '\0'; /* NUL-terminate dst */ while( *s++ ) ; } return ( s - src - 1 ); /* count does not include NUL */ } char *condtxt( int current, int base ) { static char text[30]; current *= 1; base *= 1; if( current == 0 ) mudstrlcpy( text, " }R[BROKEN!]&D", 30 ); else if( current == 1 ) mudstrlcpy( text, " }R[ALMOST BROKEN!]&D", 30 ); else if( current == 2 ) mudstrlcpy( text, " }R[Worthless!]&D", 30 ); else if( current == 3 ) mudstrlcpy( text, " }R[Worn!]&D", 30 ); else if( current == 4 ) mudstrlcpy( text, " &Y[Dire Repair]&D", 30 ); else if( current == 5 ) mudstrlcpy( text, " &Y[Urgent Repair]&D", 30 ); else if( current == 6 ) mudstrlcpy( text, " &Y[Needs Repair]&D", 30 ); else if( current == 7 ) mudstrlcpy( text, " &Y[Rundown]&D", 30 ); else if( current == 8 ) mudstrlcpy( text, " &g[Wearing]&D", 30 ); else if( current == 9 ) mudstrlcpy( text, " &g[Good]&D", 30 ); else if( current == 10 ) mudstrlcpy( text, " &g[Very Good]&D", 30 ); else if( current == 11 ) mudstrlcpy( text, " &g[Superb]&D", 30 ); else mudstrlcpy( text, " &G[Perfect]&D", 30 ); return text; } void do_equipment( CHAR_DATA * ch, char *argument ) { CHAR_DATA *victim; OBJ_DATA *obj, *obj2; bool found = FALSE; int iWear, count = 0; if( !ch ) return; if( !argument || argument[0] == '\0' || !IS_IMMORTAL( ch ) ) victim = ch; else { if( !( victim = get_char_world( ch, argument ) ) ) { ch_printf( ch, "There is nobody named %s online.\n\r", argument ); return; } } if( victim != ch ) ch_printf( ch, "&R%s is using:\n\r", IS_NPC( victim ) ? victim->short_descr : victim->name ); else send_to_char( "&RYou are using:\n\r", ch ); set_char_color( AT_DGREY, ch ); for( iWear = 0; iWear < MAX_WEAR; iWear++ ) { count = 0; if( iWear < ( MAX_WEAR - 3 ) ) { if( ( !IS_NPC( victim ) ) && ( victim->race > 0 ) && ( victim->race < MAX_PC_RACE ) ) send_to_char( race_table[victim->race]->where_name[iWear], ch ); else send_to_char( where_name[iWear], ch ); } if( ( obj2 = get_eq_char( victim, iWear ) ) == NULL && iWear < ( MAX_WEAR - 3 ) ) send_to_char( "&R<Nothing>&D", ch ); for( obj = victim->first_carrying; obj; obj = obj->next_content ) { if( obj->wear_loc == iWear ) { count++; if( iWear >= ( MAX_WEAR - 3 ) ) { if( ( !IS_NPC( victim ) ) && ( victim->race > 0 ) && ( victim->race < MAX_PC_RACE ) ) send_to_char( race_table[victim->race]->where_name[iWear], ch ); else send_to_char( where_name[iWear], ch ); } if( count > 1 ) send_to_char( "&C<&W LAYERED &C>&D ", ch ); if( can_see_obj( ch, obj ) ) { send_to_char( format_obj_to_char( obj, ch, TRUE ), ch ); if( obj->item_type == ITEM_ARMOR ) send_to_char( condtxt( obj->value[3], 1 ), ch ); if( obj->item_type == ITEM_LIGHT ) send_to_char( condtxt( obj->value[0], 1 ), ch ); if( obj->item_type == ITEM_CONTAINER ) send_to_char( condtxt( obj->value[3], 1 ), ch ); if( obj->item_type == ITEM_SHOVEL ) send_to_char( condtxt( obj->value[3], 1 ), ch ); if( obj->item_type == ITEM_WEAPON || obj->item_type == ITEM_MISSILE_WEAPON ) send_to_char( condtxt( obj->value[0], 12 ), ch ); if( obj->item_type == ITEM_PROJECTILE ) send_to_char( condtxt( obj->value[5], obj->value[0] ), ch ); send_to_char( "\n\r", ch ); } else send_to_char( "something.\n\r", ch ); found = TRUE; } } if( count == 0 && iWear < ( MAX_WEAR ) ) send_to_char( "\n\r", ch ); } return; } void set_title( CHAR_DATA * ch, char *title ) { char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) ) { bug( "Set_title: NPC.", 0 ); return; } if( isalpha( title[0] ) || isdigit( title[0] ) ) { buf[0] = ' '; mudstrlcpy( buf + 1, title, MAX_STRING_LENGTH ); } else // strcpy( buf, title ); { buf[0] = ' '; mudstrlcpy( buf + 1, title, MAX_STRING_LENGTH ); } STRFREE( ch->pcdata->title ); ch->pcdata->title = STRALLOC( buf ); return; } void do_title( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) return; set_char_color( AT_SCORE, ch ); if( IS_SET( ch->pcdata->flags, PCFLAG_NOTITLE ) ) { set_char_color( AT_IMMORT, ch ); send_to_char( "The Gods prohibit you from changing your title.\n\r", ch ); return; } if( argument[0] == '\0' ) { send_to_char( "Change your title to what?\n\r", ch ); return; } if( strlen_color( argument ) > 25 ) argument[25] = '\0'; smash_tilde( argument ); set_title( ch, argument ); send_to_char( "Ok.\n\r", ch ); } void do_homepage( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) ) return; if( ch->level < 5 ) { send_to_char( "Sorry... you must be at least level 5 to do that.\n\r", ch ); return; } if( argument[0] == '\0' ) { if( !ch->pcdata->homepage ) ch->pcdata->homepage = str_dup( "" ); ch_printf( ch, "Your homepage is: %s\n\r", show_tilde( ch->pcdata->homepage ) ); return; } if( !str_cmp( argument, "clear" ) ) { if( ch->pcdata->homepage ) DISPOSE( ch->pcdata->homepage ); ch->pcdata->homepage = str_dup( "" ); send_to_char( "Homepage cleared.\n\r", ch ); return; } if( strstr( argument, "://" ) ) strcpy( buf, argument ); else sprintf( buf, "http://%s", argument ); if( strlen( buf ) > 70 ) buf[70] = '\0'; hide_tilde( buf ); if( ch->pcdata->homepage ) DISPOSE( ch->pcdata->homepage ); ch->pcdata->homepage = str_dup( buf ); send_to_char( "Homepage set.\n\r", ch ); } /* * Set your personal description -Thoric */ void do_description( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) { send_to_char( "Monsters are too dumb to do that!\n\r", ch ); return; } if( !ch->desc ) { bug( "do_description: no descriptor", 0 ); return; } switch ( ch->substate ) { default: bug( "do_description: illegal substate", 0 ); return; case SUB_RESTRICTED: send_to_char( "You cannot use this command from within another command.\n\r", ch ); return; case SUB_NONE: ch->substate = SUB_PERSONAL_DESC; ch->dest_buf = ch; start_editing( ch, ch->description ); return; case SUB_PERSONAL_DESC: STRFREE( ch->description ); ch->description = copy_buffer( ch ); stop_editing( ch ); return; } } /* Ripped off do_description for whois bio's -- Scryn*/ void do_bio( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) { send_to_char( "Mobs cannot set a bio.\n\r", ch ); return; } if( ch->level < 5 ) { set_char_color( AT_SCORE, ch ); send_to_char( "You must be at least level five to write your bio...\n\r", ch ); return; } if( !ch->desc ) { bug( "do_bio: no descriptor", 0 ); return; } switch ( ch->substate ) { default: bug( "do_bio: illegal substate", 0 ); return; case SUB_RESTRICTED: send_to_char( "You cannot use this command from within another command.\n\r", ch ); return; case SUB_NONE: ch->substate = SUB_PERSONAL_BIO; ch->dest_buf = ch; start_editing( ch, ch->pcdata->bio ); return; case SUB_PERSONAL_BIO: STRFREE( ch->pcdata->bio ); ch->pcdata->bio = copy_buffer( ch ); stop_editing( ch ); return; } } /* * New stat and statreport command coded by Morphina * Bug fixes by Shaddai */ void do_statreport( CHAR_DATA * ch, char *argument ) { char buf[MAX_INPUT_LENGTH]; if( IS_NPC( ch ) ) { send_to_char( "Huh?\n\r", ch ); return; } if( IS_VAMPIRE( ch ) ) { ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp ); sprintf( buf, "$n reports: %d/%d hp %d/%d blood %d/%d mv %d xp.", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); } else { ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); sprintf( buf, "$n reports: %d/%d hp %d/%d mana %d/%d mv %d xp.", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); } ch_printf( ch, "Your base stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\n\r", ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck ); sprintf( buf, "$n's base stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.", ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\n\r", get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) ); sprintf( buf, "$n's current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.", get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); return; } void do_stat( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) { send_to_char( "Huh?\n\r", ch ); return; } if( IS_VAMPIRE( ch ) ) ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp ); else ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); ch_printf( ch, "Your base stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\n\r", ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck ); ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\n\r", get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) ); return; } void do_report( CHAR_DATA * ch, char *argument ) { char buf[MAX_INPUT_LENGTH]; if( IS_NPC( ch ) && ch->fighting ) return; if( IS_AFFECTED( ch, AFF_POSSESS ) ) { send_to_char( "You can't do that in your current state of mind!\n\r", ch ); return; } if( IS_VAMPIRE( ch ) ) ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp ); else ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); if( IS_VAMPIRE( ch ) ) sprintf( buf, "$n reports: %d/%d hp %d/%d blood %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp ); else sprintf( buf, "$n reports: %d/%d hp %d/%d mana %d/%d mv %d xp.", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); return; } void do_fprompt( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; set_char_color( AT_GREY, ch ); if( IS_NPC( ch ) ) { send_to_char( "NPC's can't change their prompt..\n\r", ch ); return; } smash_tilde( argument ); one_argument( argument, arg ); if( !*arg || !str_cmp( arg, "display" ) ) { send_to_char( "Your current fighting prompt string:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default prompt)" : ch->pcdata->fprompt ); set_char_color( AT_GREY, ch ); send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch ); return; } send_to_char( "Replacing old prompt of:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default fprompt)" : ch->pcdata->fprompt ); if( ch->pcdata->fprompt ) STRFREE( ch->pcdata->fprompt ); if( strlen( argument ) > 128 ) argument[128] = '\0'; /* * Can add a list of pre-set prompts here if wanted.. perhaps * 'prompt 1' brings up a different, pre-set prompt */ if( !str_cmp( arg, "bprompt" ) ) ch->pcdata->fprompt = STRALLOC( "%h HP %m M %v MV %E" ); else if( !str_cmp( arg, "default" ) ) ch->pcdata->fprompt = STRALLOC( "" ); else ch->pcdata->fprompt = STRALLOC( argument ); return; } void do_prompt( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; set_char_color( AT_GREY, ch ); if( IS_NPC( ch ) ) { send_to_char( "NPC's can't change their prompt..\n\r", ch ); return; } smash_tilde( argument ); one_argument( argument, arg ); if( !*arg || !str_cmp( arg, "display" ) ) { send_to_char( "Your current prompt string:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt ); set_char_color( AT_GREY, ch ); send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch ); return; } send_to_char( "Replacing old prompt of:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt ); if( ch->pcdata->prompt ) STRFREE( ch->pcdata->prompt ); if( strlen( argument ) > 128 ) argument[128] = '\0'; /* * Can add a list of pre-set prompts here if wanted.. perhaps * 'prompt 1' brings up a different, pre-set prompt */ if( !str_cmp( arg, "default" ) ) ch->pcdata->prompt = STRALLOC( "" ); else ch->pcdata->prompt = STRALLOC( argument ); return; }