#AREA New Thalos~ #VERSION 2 #AUTHOR Conner~ #RANGES 10 35 0 115 $ #SPELLLIMIT 0 #RESETMSG ~ #FLAGS 0 20 #ECONOMY 0 7753221 #CONTINENT continent1~ #CLIMATE 2 2 2 #MOBILES #52150 mage guildmaster~ the guildmaster~ Your guildmaster stands here. ~ An old man peering through ancient tomes rests here. ~ 136447491 0 0 C 40 22 0 40d40+600 3d5+10 520 0 112 112 1 15 15 15 15 15 15 12 0 0 0 0 0 3 3 0 1 1 5 0 0 0 0 0 0 0 0 0 #52151 cleric guildmaster~ the guildmaster~ Your guildmaster stands here. ~ An older man wrapped in purple, long-flowing robes meditates here. ~ 136381955 0 250 C 40 22 0 40d40+600 5d8+8 520 0 112 112 1 15 15 15 15 15 15 12 0 0 0 0 0 3 3 0 1 1 5 0 0 0 0 0 0 0 0 0 #52152 warrior guildmaster~ the guildmaster~ Your guildmaster stands here. ~ A smaller man dressed in nothing but a tunic stands here waiting to train you. ~ 136840707 0 0 C 40 22 0 40d40+600 3d6+7 520 0 112 112 1 15 15 15 15 15 15 12 0 0 0 0 0 3 3 0 1 1 5 0 0 0 0 0 0 0 0 0 #52153 thief guildmaster~ the guildmaster~ Your guildmaster stands here. ~ A small elf dressed in black rests in the corner. As you enter he grabs a knife an throws it at you. It lands the wall next to your left ear. We will now begin, is all he says. ~ 136840707 0 -100 C 40 22 0 40d40+600 2d6+10 520 0 112 112 1 15 15 15 15 15 15 12 0 0 0 0 0 3 3 0 1 1 5 0 0 0 0 0 0 0 0 0 #52154 oldstyle receptionist~ the receptionist~ A dark skinned, veiled woman greets you from behind the desk. ~ This arabian beauty is obviously the daughter of some high ranking official. As you attempt to sneak a peek under her veil you notice a small moon-shaped birthmark on her left cheek. ~ 3 0 800 C 20 22 0 20d20+100 3d1+3 260 0 108 108 2 10 9 9 10 8 10 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52155 oldstyle bartender~ the withered mage/bartender~ An old withered mage/bartender leans against the bar. ~ He looks distracted as he pours five drinks at once without error. ~ 27394051 0 800 C 23 22 0 23d23+230 2d3+5 299 0 112 112 1 10 8 10 9 8 8 8 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52156 oldstyle john brother singer lead~ Brother John~ Brother John, lead singer for the Lokettes, stands on stage. ~ You see the lead singer of the Lokettes lip synching to an old Zeppelin tune. ~ 67 0 0 C 18 22 0 18d18+90 2d2+2 234 0 112 112 1 7 8 9 9 8 7 8 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52157 oldstyle panhandler~ a panhandler~ A panhandler rests here. ~ A small skinny man rests here hoping to find a warm heart. ~ 197 0 -20 C 2 22 0 2d2+6 2d1+1 26 0 106 106 1 5 6 5 5 4 6 6 0 0 0 0 0 3 3 0 1 1 1 0 0 0 0 0 0 0 0 0 #52158 oldstyle panhandler~ a panhandler~ A panhandler rests here. ~ A small skinny man rests here staring at your clothes. ~ 197 0 -20 C 3 22 0 3d3+9 2d1+1 39 0 106 106 1 5 4 4 4 6 4 5 0 0 0 0 0 3 3 0 1 1 1 0 0 0 0 0 0 0 0 0 #52159 oldstyle beggar~ a beggar~ A grubby beggar sits here in the filth. ~ This poor soul seems down on his luck, perhaps you might spare a dime? ~ 262341 0 -20 C 1 22 0 1d1+3 1d1+2 13 0 112 112 1 5 6 5 5 4 4 6 0 0 0 0 0 3 3 0 1 1 1 0 0 0 0 0 0 0 0 0 #52160 oldstyle baker~ the baker~ The baker stands here playing solitaire. ~ You see a large man in a white apron covered in flour from head to toe. ~ 27262979 0 800 C 23 22 0 23d23+230 3d2+4 299 0 112 112 1 9 8 9 9 9 8 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52161 oldstyle shopkeeper~ the shopkeeper~ The shopkeeper stands here. ~ You see a half-elf sitting on a stool behind his counter. ~ 27262979 0 800 C 23 22 0 23d23+230 2d5+2 299 0 112 112 1 9 10 8 8 10 9 10 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52162 oldstyle Nabil shopkeeper~ Nabil~ Nabil, purveyor of exotic pets, is waiting to serve you. ~ A large, well-fed shopkeeper, Nabil is adept at finding animals from all parts of the world. He welcomes you warmly and offers to show you a pair of priceless parrots. ~ 3 0 800 C 23 22 0 23d23+230 1d3+3 299 0 112 112 1 9 9 8 10 10 10 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52163 oldstyle ahkeem tailor~ Ahkeem the tailor~ Ahkeem the tailor welcomes you to his store. ~ This middle-aged man looks over you with disdain and quickly suggests a new wardrobe. ~ 27262979 0 800 C 23 22 0 23d23+230 1d4+5 299 0 112 112 1 8 10 9 9 8 9 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52164 oldstyle vera~ Vera the veggie lady~ Vera the veggie lady beams as you look over her stand. ~ A tall slender elf stands before you smiling broadly. ~ 27262979 0 800 C 23 22 0 23d23+230 4d4+4 299 0 112 112 2 10 10 9 8 8 9 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52165 oldstyle butch~ Butch the meatcutter~ Butch the meatcutter stands here in his bloodied apron. ~ This stocky dwarf has a mad glint in his eye as he twirls his cleaver carelessly into the air. ~ 27787267 0 800 C 23 22 0 23d23+230 2d6+3 299 0 112 112 1 9 10 8 9 9 8 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52166 oldstyle abdul armorer~ Abdul the armorer~ Abdul stands here, waiting to help you. ~ Abdul returns your gaze with a steady eye. You quickly glance away under his cold stare and place your order. ~ 27787267 0 800 C 23 22 0 23d23+230 2d3+3 299 0 112 112 1 10 10 9 8 10 10 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52167 oldstyle igor weaponsmith~ Igor the weaponsmith~ Igor stands here doing... something. ~ You see a small dwarf with a large hump on his left shoulder. ~ 27787267 0 800 C 23 22 0 23d23+230 2d4+3 299 0 112 112 1 8 10 10 8 10 9 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52168 oldstyle cassandra~ Cassandra~ Cassandra stands proudly over her selection. ~ You see a happy weather-worn face whose lines suggest many years on the open sea. It is only through years of fishing that she is able to withstand the smell that permeates the air. ~ 3 0 800 C 23 22 0 23d23+230 1d2+5 299 0 112 112 2 8 10 10 10 10 9 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52169 oldstyle foreman man~ the foreman~ The foreman stands here screaming at the workers. ~ A worried working dwarf stands here constantly making notes in his book and looking at his watch. ~ 524355 0 0 C 15 22 0 15d15+75 1d4+2 195 0 112 112 1 7 8 8 9 8 7 8 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52170 oldstyle construction worker~ a construction worker~ A construction worker steadily works here. ~ A large sweaty looking man doesn't even return your glance. ~ 524355 0 10 C 10 22 0 10d10+30 1d2+3 130 0 112 112 1 7 6 6 8 8 6 7 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52171 oldstyle statue~ the statue of Nati~ The statue of Nati stands here. ~ ~ 8978435 0 1000 C 35 22 0 35d35+525 3d6+6 455 0 112 112 2 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52172 oldstyle statue~ the statue of Alander~ The statue of Alander stands here. ~ Alander has been caught in the pose of casting a bolt of flame down to some hapless victim. He is dressed in the robes of a mage, yet bears a sword carved into the glittering stone of his statue. ~ 8978435 0 1000 C 31 22 0 31d31+465 2d5+6 403 0 112 112 1 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52173 oldstyle statue~ the statue of Zump~ The statue of Zump stands here. ~ A statue of a stocky, angry looking dwarf with a cigarette in his mouth. ~ 8978435 0 1000 C 31 22 0 31d31+465 1d6+6 403 0 112 112 1 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52174 oldstyle statue~ the statue of Nightshade~ The statue of Nightshade stands here. ~ A tall, swirling dark stone formed this statue. As you peer at him longer, it seems to chuckle. ~ 8978435 0 1000 C 31 22 0 31d31+465 2d4+6 403 0 112 112 1 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52175 oldstyle statue~ the statue of Satin~ The statue of Satin stands here. ~ The statue of Satin, a small elven woman in mage robes, smiles serenely and her eyes twinkle with gentle humour. You take a step back in fear. ~ 8978435 0 1000 C 31 22 0 31d31+465 2d7+7 403 0 112 112 2 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52176 oldstyle statue~ the statue of Shandra~ The statue of Shandra stands here. ~ This statue poses the Lady of the Mountains in a simple robe, with her long tresses sensibly pulled back from her smooth, smiling face. ~ 8978435 0 1000 C 31 22 0 31d31+465 2d5+8 403 0 112 112 2 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52177 oldstyle statue~ the statue of Furey~ There a statue of Furey standing here. ~ A statue of Furey. ~ 9109507 0 1000 C 34 22 0 34d34+510 1d4+6 442 0 112 112 1 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52178 oldstyle statue~ the statue of Landru~ The statue of Landru stands here. ~ Landru is carved from shimmering polished hematite, and a smile seems to flicker over his face. A pair of dice are enclosed in one hand. ~ 14352387 0 1000 C 35 22 0 35d35+525 4d8+6 455 0 112 112 1 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52179 oldstyle aziz~ Aziz~ Aziz the Human Canon stands here. ~ You see nothing special... ~ 196805 0 0 C 11 22 0 11d11+55 1d3+3 143 0 112 112 1 6 7 7 7 7 7 8 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52180 oldstyle mustafah~ Mustafah~ Mustafah the Human Robber stands here. ~ You see nothing special... ~ 262341 0 0 C 7 22 0 7d7+21 2d2+2 91 0 112 112 1 5 6 5 6 6 6 6 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52181 oldstyle fatima~ Fatima~ Fatima the Elven Invoker stands here. ~ You see nothing special... ~ 1179845 0 0 C 9 22 0 9d9+27 1d3+1 117 0 112 112 1 7 7 7 7 7 5 7 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52182 oldstyle kareem~ Kareem~ Kareem the Dwarven Mercenary stands here. ~ You see nothing special... ~ 524485 0 0 C 12 22 0 12d12+60 4d3+2 156 0 112 112 1 7 8 6 8 8 7 7 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52183 oldstyle nomad merchant~ a nomad merchant~ A nomad merchant looks you over. ~ This robust fellow returns your gaze with a smile, but something inside tells you not to trust him very far. ~ 524453 0 -100 C 10 22 0 10d10+30 1d1+1 130 0 112 112 1 7 7 7 7 6 7 7 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52184 oldstyle bodyguard~ A bodyguard~ A bodyguard sizes you up. ~ The large half-orc quickly glances you over and returns to his duties. ~ 524353 0 0 C 12 22 0 12d12+60 1d2+2 156 0 112 112 1 7 8 7 6 6 8 7 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52185 oldstyle kid thief~ the skinny kid~ A skinny kid wanders around. ~ This small child sees you looking at him and quickly looks away. ~ 262277 0 100 C 7 22 0 7d7+21 1d4+2 91 0 112 112 1 5 7 5 5 7 5 6 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52186 oldstyle dockworker~ the dockworker~ A strong dockworker walks by moving crates. ~ Although seemingly dull witted, this hulking mass carries the huge crates from the boats like so many lilies. ~ 524353 0 0 C 12 22 0 12d12+60 2d3+2 156 0 112 112 1 6 8 7 8 8 6 8 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52187 oldstyle man tax collector~ the tax collector~ A small man walks around scribbling in a notebook. ~ The city's tax collector walks from store to store collecting the Sultan's fee for living in his grand city. ~ 193 0 0 C 5 22 0 5d5+15 1d2+3 65 0 112 112 1 7 6 7 7 6 6 5 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52188 oldstyle gord~ Gord~ Gord the Rogue stands here. ~ You see nothing special. ~ 1835077 0 -200 C 25 22 0 25d25+250 3d5+4 325 0 112 112 1 10 11 11 10 10 10 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52189 oldstyle caramon~ Caramon~ Caramon the Knight stands here. ~ You see nothing special. ~ 1572929 0 -200 C 25 22 0 25d25+250 1d5+4 325 0 112 112 1 11 9 10 9 9 10 10 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52190 oldstyle raistlin~ Raistlin~ Raistlin, the Arch-Magician stands here. ~ You see nothing special. ~ 131269 0 200 C 25 22 0 25d25+250 3d3+7 325 0 112 112 1 11 9 10 10 10 10 10 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52191 oldstyle curley greenleaf~ Curley GreenLeaf~ Curley GreenLeaf stands here. ~ You see nothing special. ~ 589889 0 0 C 25 22 0 25d25+250 1d3+4 325 0 112 112 1 11 9 11 11 9 9 11 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52192 oldstyle man wandering prophet~ the wandering prophet~ A small grey-haired man walks around spouting gospel. ~ This sad case may have been an evangelist in another lifetime. He is known to stand on corners and accost passers-by with his doomsday preaching. ~ 65665 0 0 C 7 22 0 7d7+21 3d3+1 91 0 112 112 1 6 5 5 7 7 6 5 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52193 oldstyle alley cat feline~ the alley cat~ A small harmless feline searches for food. ~ You see a small starved cat. ~ 1048709 0 -10 C 2 22 0 2d2+6 1d1+1 26 0 112 112 1 4 5 6 5 5 4 6 0 0 0 0 0 3 3 0 1 1 1 0 0 0 0 0 0 0 0 0 #52194 oldstyle vulture~ the vulture~ A vulture circles above you. ~ As you look up at this bird, you see the only thing it wants is a corpse. ~ 193 0 -200 C 2 22 0 2d2+6 1d1+1 26 0 112 112 1 5 4 5 6 4 5 5 0 0 0 0 0 3 3 0 1 1 1 0 0 0 0 0 0 0 0 0 #52195 oldstyle old man~ the old man~ An old man sits here playing chess. ~ He seems intent on winning. ~ 129 0 200 C 4 22 0 4d4+12 2d1+2 52 0 112 112 1 6 6 5 5 5 5 5 0 0 0 0 0 3 3 0 1 1 1 0 0 0 0 0 0 0 0 0 #52196 oldstyle conan librarian~ Conan the Librarian~ Conan the Librarian sits behind a desk. ~ The huge hulking mass rises as someone asks him a question. ~ 1572883 0 300 C 20 22 0 20d20+100 1d2+5 260 0 108 108 1 9 9 9 9 8 10 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52197 oldstyle dirt devil~ the dirt devil~ The wind kicks up some dust. ~ What you see before you is really a baby air elemental. ~ 1048613 0 -1000 C 1 22 0 1d1+3 1d2+1 13 0 112 112 1 5 5 6 5 5 4 6 0 0 0 0 0 3 3 0 1 1 1 0 0 0 0 0 0 0 0 0 #52198 oldstyle lamia~ the lamia~ A lamia stands here. ~ A half snake half woman creature rears back to attack you. ~ 655397 0 -500 C 8 22 0 8d8+24 1d1+2 104 0 112 112 2 5 6 6 5 6 6 6 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52199 oldstyle dervish~ the raggety dervish~ A raggety dervish stands here. ~ This man looks like he could use a lot of rest. ~ 131121 0 -750 C 9 22 0 9d9+27 1d3+1 117 0 112 112 1 6 5 6 7 6 6 6 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52200 oldstyle sultan~ The Sultan~ The Sultan rests here on his throne. ~ You see a large wealthy man in red robes smiling at you. ~ 4718595 0 200 C 35 22 0 35d35+525 2d6+8 455 0 106 106 1 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52201 oldstyle harem girl~ a harem girl~ A lovely, veiled harem girl stands here. ~ You see a dark skinned beauty, wearing almost transparent silks and light blue viel. Her loyalty to the sultan is unwavering. ~ 3 0 0 C 3 22 0 3d3+9 1d1+1 39 0 112 112 2 4 4 5 5 5 4 5 0 0 0 0 0 3 3 0 1 1 1 0 0 0 0 0 0 0 0 0 #52202 oldstyle jailer~ the jailer~ The Jailer sleeps here, snoring loudly. ~ You see a pathetic soul lying here. Some ex-nobleman that has fallen out of grace with the Sultan. ~ 524423 0 -100 C 18 22 0 18d18+90 2d3+3 234 0 104 104 1 8 9 8 9 9 7 8 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52203 oldstyle eunuch~ a eunuch~ A eunuch stands here watching over the girls. ~ You see a large man whose only duty is to protect the harem. He has been castrated for the ladies' safety. ~ 524323 0 0 C 15 22 0 15d15+75 2d3+3 195 0 112 112 0 8 9 8 7 8 7 7 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52204 oldstyle sultans favorite girl nichole~ Nichole, the sultan's favorite~ Nichole, the sultan's favorite girl rests on a mound of pillows. ~ You see the most beautiful arabian girl that has ever met your eyes. Too bad she's about to kill you. ~ 524305 0 100 C 20 22 0 20d20+100 3d3+6 260 0 106 106 2 9 9 9 9 10 8 8 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52205 oldstyle god~ GOD~ GOD is here. ~ You see the all-knowing god. ~ 14352387 0 1000 C 32 22 0 32d32+480 4d5+5 416 0 106 106 0 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52206 oldstyle mage guildguard~ the guildguard~ The Guard for the Guild of Mages stand here. ~ This man looks like a mage/warrior, i wouldn't mess with him. ~ 655363 0 0 C 21 22 0 21d21+210 4d5+4 273 0 112 112 1 9 9 10 9 9 10 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52207 oldstyle cleric guildguard~ the guildguard~ The Guard for the Guild of Clerics stands here. ~ This man looks like a cleric/warrior, I wouldn't mess with him. ~ 589827 0 0 C 21 22 0 21d21+210 2d4+6 273 0 112 112 1 9 9 10 10 10 9 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52208 oldstyle warrior guildguard~ the guildguard~ The Guard for the Guild of Warriors stands here. ~ The man looks like Conan's cousin, I wouldn't mess with him. ~ 1572867 0 0 C 21 22 0 21d21+210 2d3+3 273 0 112 112 1 10 9 9 8 8 9 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52209 oldstyle thief guildguard~ the guildguard~ The Guard for the Guild of theives stands here. ~ You see a thief dressed all in black, he quickly stands as you enter and steps to bar your way. You notice his hands resting on two sheafs. ~ 786435 0 0 C 21 22 0 21d21+210 2d4+5 273 0 112 112 1 8 10 9 10 9 9 8 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52210 oldstyle servant boy~ a servant boy~ A servant boy is here running errands. ~ You see a small boy running around the halls of the palace. ~ 65 0 0 C 2 22 0 2d2+6 1d2+2 26 0 112 112 1 5 5 5 5 5 5 5 0 0 0 0 0 3 3 0 1 1 1 0 0 0 0 0 0 0 0 0 #52211 oldstyle sultans guard~ the sultan's guard~ A guard stands here, protecting the innocent. ~ You see a trained fighter, ready to help those in need. ~ 524481 0 1000 C 10 22 0 10d10+30 2d3+2 130 0 112 112 1 8 7 8 7 7 7 7 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52212 oldstyle sultans guard~ the sultans guard~ A guard stands here, watching the gate. ~ You see a trained fighter, ready to defend the city. ~ 524355 0 1000 C 10 22 0 10d10+30 1d3+3 130 0 112 112 1 7 8 7 6 8 8 8 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52213 oldstyle sultans guard chief~ The chief guard~ The chief of the sultan's guard stands here. ~ You see a large man skilled in hunting and killing. ~ 1572931 0 1000 C 20 22 0 20d20+100 2d4+4 260 0 112 112 1 9 9 8 9 9 9 10 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52214 oldstyle mercenary~ the mercenary~ A mercenary stands here waiting for a job. ~ You see an assassin down on his luck looking to be freelanced out. ~ 1572867 0 0 C 5 22 0 5d5+15 1d1+1 65 0 112 112 1 5 6 7 5 6 6 7 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52215 oldstyle shipwright captain~ the shipwright~ An old captain rests here carving on a stick. ~ You see the shipwright of New Thalos, waiting to make someone a boat. He beams a smile at you through his beard as you walk in. ~ 27262979 0 0 C 30 22 0 30d30+300 5d5+6 390 0 112 112 1 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52216 oldstyle blacksmith~ the blacksmith~ The blacksmith stands here pumping air into his fire. ~ You see a large human, dripping in sweat, standing before you. He takes a break from his swealtering work to bid you welcome. ~ 27262979 0 0 C 30 22 0 30d30+300 3d5+6 390 0 112 112 1 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52217 oldstyle horse~ a horse~ A horse stands here. ~ You see one of the fine arabian beasts known about the land. ~ 1048773 0 0 C 4 22 0 4d4+12 2d1+1 52 0 112 112 1 5 4 5 5 5 4 5 0 0 0 0 0 3 3 0 1 1 1 0 0 0 0 0 0 0 0 0 #52218 oldstyle tourist~ a tourist~ A tourist stands here looking lost. ~ You see a small round japanese man, with a camera around his neck and a nose guard. He's looking at a small road map that he seems to be holding upside down. ~ 197 0 0 C 4 22 0 4d4+12 2d1+1 52 0 112 112 1 4 6 5 6 6 6 5 0 0 0 0 0 3 3 0 1 1 1 0 0 0 0 0 0 0 0 0 #52219 oldstyle shelbye~ Shelbye~ Shelbye stands here. ~ You see nothing special. ~ 1 0 -1000 C 30 22 0 30d30+300 4d6+7 390 0 112 112 1 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52220 oldstyle cryohydra~ the cryohydra~ The cryohydra stands here. ~ A grey-brown reptillian creature with amber eyes stands before you. ~ 4718689 0 0 C 8 22 0 8d8+24 1d1+1 104 0 112 112 0 6 5 6 6 7 6 5 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52221 oldstyle giant minotaur lizard~ the minotaur lizard~ The minotaur lizard stands here. ~ A huge lizard like reptile with horns like a minotaur. ~ 524385 0 0 C 8 22 0 8d8+24 2d2+3 104 0 112 112 0 7 5 5 7 6 6 7 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52222 oldstyle dog death~ the death dog~ The death dog stands here. ~ A large two-headed hound barks at you viciously. ~ 1048673 0 0 C 8 22 0 8d8+24 1d1+2 104 0 112 112 0 5 7 6 7 6 6 7 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52223 oldstyle lion spotted~ the spotted lion~ The spotted lion stands here. ~ A large fierce dapple skinned lion glares at you. ~ 1048673 0 0 C 8 22 0 8d8+24 1d1+1 104 0 112 112 0 5 5 6 7 6 7 6 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52224 oldstyle behir~ the behir~ A behir slithers on the ground. ~ You see a large snake like reptile with more than a dozen legs. ~ 524323 0 -300 C 12 22 0 12d12+60 2d3+4 156 0 112 112 1 6 8 7 7 7 7 7 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52225 oldstyle chimera~ the chimera~ A creature with three heads: lion, goat, and dragon stands here. ~ The chimera is still a mystery, better left unexplored. This creature has the hindquarters of a goat, the forepaws of a lion and the body of a red dragon. ~ 524323 0 -500 C 9 22 0 9d9+27 1d4+1 117 0 112 112 1 6 7 6 7 7 5 5 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52226 oldstyle couatl~ the couatl~ A couatl hovers here. ~ A beautiful creature with the body of a serpent and feathered wings the color of the rainbow. ~ 1114131 0 300 C 15 22 0 15d15+75 2d2+4 195 0 112 112 1 8 8 9 9 7 7 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52227 oldstyle giant hornet~ the giant hornet~ The giant hornet hovers here. ~ The giant hornet hits you very hard! You wish you wounds would stop BLEEDING so much! ~ 1048673 0 0 C 5 22 0 5d5+15 3d2+2 65 0 112 112 1 7 5 6 7 6 7 5 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52228 oldstyle pegasus~ the pegasus~ The pegasus stands here, flexing its wings. ~ A magnificant winged steed, this horse looks much like the arabian thoroughbred you've seen in the stables. ~ 1048707 0 1000 C 10 22 0 10d10+30 1d2+2 130 0 112 112 1 8 7 7 7 7 8 8 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52229 oldstyle elvira~ Elvira~ Elvira stands here mixing a love potion. ~ You see a very healthy female dressed in black, with long flowing hair to match her outfit. ~ 27394051 0 0 C 30 22 0 30d30+300 3d5+6 390 0 112 112 2 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52230 oldstyle braheem~ Braheem~ Braheem stands here talking to the walls. ~ You see a powerful but slighty insane mage. ~ 27394051 0 0 C 30 22 0 30d30+300 4d5+5 390 0 112 112 1 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52231 oldstyle high priest~ the high priest~ The high priest rests here meditating, well he WAS meditating. ~ He does NOT look real happy that you have disturbed him. ~ 65555 0 1000 C 30 22 0 30d30+300 4d5+6 390 0 112 112 1 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52232 oldstyle royal guard elite~ The Royal Guard~ An Elite Royal Guard stands here smiling happily. ~ You see one of the Royal Guards from Midgaard who seems to have gone through some training. ~ 1573057 0 1000 C 31 22 0 31d31+465 4d6+5 403 0 112 112 1 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52233 oldstyle patch bartender~ Patch the bartender~ A large half-orc with a patch over one eye pours beer behind the counter ~ You see a really big guy here who seems to have lost an eye in one manner or another. ~ 27263107 0 -500 C 20 22 0 20d20+100 1d4+4 260 0 112 112 1 10 9 10 9 8 10 8 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52234 oldstyle stitch~ Stitch, the leather dude.~ Stitch, the leather dude reclines in his chair. ~ You see a small hobbit with his feet kicked up on his desk waiting for some sucker, um, customer to walk in his store. ~ 27263107 0 -500 C 20 22 0 20d20+100 3d4+4 260 0 112 112 1 8 8 8 10 9 10 8 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52235 oldstyle gardener small elf~ the gardener~ A small elf stands here tending the garden. ~ A young elf stands here in dirt covered overalls. He seems to be weeding his garden. ~ 1048579 0 0 C 20 22 0 20d20+100 1d3+4 260 0 112 112 1 9 9 9 10 8 9 9 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52236 oldstyle nightmare demon horse~ the nightmare~ A large horse, black as night, stands here. ~ You see the largest horse you have ever seen before. Standing 10' at the shoulder he breathes flame from his nostrils and leaps to protect his love. ~ 1572931 0 1000 C 12 22 0 12d12+60 3d3+1 156 0 112 112 2 7 6 6 7 6 7 8 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52237 oldstyle wolverine~ the wolverine~ A large wolf like creature leaps out from the darkness. ~ You see a half wolf- half human beast wearing a glove with long thin blades on it. ~ 5767187 0 0 C 12 22 0 12d12+60 2d1+3 156 0 112 112 2 6 7 7 6 8 7 7 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52238 oldstyle mimic painting~ the mimic~ You see an incredibly life-like painting of the Sultan's mother. ~ Boy is she ugly. ~ 131075 0 0 C 10 22 0 10d10+30 2d3+2 130 0 112 112 1 7 7 7 7 8 8 7 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52239 oldstyle mayor~ the mayor~ The Mayor of New Thalos stands here. ~ You see a chubby hobbit dressed in his best suit. ~ 65 0 1000 C 20 22 0 20d20+100 1d2+6 260 0 112 112 1 9 8 10 9 9 10 10 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52240 oldstyle chef~ the chef~ The chef stands here making dinner. ~ You see a very large human who seems to taste everything he makes. ~ 3 0 400 C 20 22 0 20d20+100 2d4+4 260 0 112 112 1 9 10 9 8 8 8 8 0 0 0 0 0 3 3 0 1 1 3 0 0 0 0 0 0 0 0 0 #52241 oldstyle ixitxachitl~ the Ixitxachitl~ A very large ray with a wicked looking tail swims here. ~ You see a large ray with sharp fangs and a barbed tail. ~ 589843 0 -500 C 30 22 0 30d30+300 3d4+6 390 0 112 112 0 14 14 14 14 14 14 14 0 0 0 0 0 3 3 0 1 1 4 0 0 0 0 0 0 0 0 0 #52242 oldstyle guard bodyguard~ the bodyguard~ A bodyguard stands here. ~ A big, strong, helpful, trustworthy guard. ~ 524289 0 1000 C 10 22 0 10d10+30 2d2+4 130 0 112 112 1 6 8 7 6 6 6 8 0 0 0 0 0 3 3 0 1 1 2 0 0 0 0 0 0 0 0 0 #52243 healer~ the healer~ A healer is here, selling spells. ~ Although retired from adventuring, the healer still lends a hand. Type 'heal' to see a listing of spells. ~ 69271555 0 1000 C 40 22 0 40d40+600 6d7+8 520 0 112 112 1 15 15 15 15 15 15 12 0 0 0 0 0 3 3 0 1 1 5 0 0 0 0 0 0 0 0 0 #52449 samurai weaponsmaster~ The Samurai Weaponsmaster~ A well-dressed and oldish Samurai watches your moves carefully. ~ The weaponsmaster is a short well build man. You can see that he is advanced in years. He is still wearing his old body armor, even at a very safe place like this. ~ 2229251 0 1000 C 96 22 0 96d96+5760 11d15+20 1248 0 112 112 1 18 18 18 18 18 18 18 0 0 0 0 0 3 3 0 1 1 5 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #52150 palace key~ the palace key of New Thalos~ A large key bearing the crest of New Thalos lies here.~ ~ 18 0 1 1 0 0 0 30 0 0 #52151 city key~ the Key to the City of New Thalos~ The heavy city key lies here in the dust~ ~ 18 0 16389 1 0 0 0 30 0 0 #52152 morning star morningstar~ a morningstar~ A small spiked metal ball connected to a rod by links of chain lies here.~ ~ 5 0 8193 13 0 0 6 50 620 62 #52153 awl pike awl-pike~ an awl-pike~ An awl pike lies here.~ ~ 5 0 8193 13 0 0 6 10 0 30 108 10 #52154 bardiche~ a bardiche~ A bardiche lies here.~ ~ 5 0 8193 13 0 0 0 32 0 40 270 27 #52155 bec corbin~ a bec de corbine~ A bec de corbine lies here.~ ~ 5 0 8193 13 0 0 11 32 0 30 148 14 #52156 bill guisarme~ a bill-guisarme~ A bill-guisarme lies here.~ ~ 5 0 8193 13 0 0 3 32 0 30 148 14 #52157 fauchard~ a fauchard~ A fauchard lies here.~ ~ 5 0 8193 13 0 0 3 32 0 30 148 14 #52158 glaive~ a glaive~ A glaive lies here.~ ~ 5 0 8193 13 0 0 3 5 0 30 192 19 #52159 guisarme~ a guisarme~ A guisarme lies here.~ ~ 5 0 8193 13 0 0 3 32 0 40 169 16 #52160 sickle~ a sickle~ A sickle lies here.~ ~ 5 0 8193 13 0 0 3 10 210 21 #52161 bastard two sword~ a two-handed bastard sword~ A two handed bastard sword lies here.~ ~ 5 0 8193 13 0 0 1 1 0 160 1190 119 #52162 scimitar~ a scimitar~ A scimitar lies here.~ ~ 5 0 8193 13 0 0 6 1 0 100 490 49 #52163 rapier~ a rapier~ A rapier lies here.~ ~ 5 0 8193 13 0 0 8 1 0 100 850 85 #52164 banded mail suit~ a suit of banded mail~ A suit of banded mail lies here.~ ~ 9 0 9 0 0 7 13 250 2900 290 #52165 brigandine suit~ a suit of brigandine~ A suit of brigandine lies here.~ ~ 9 0 9 0 0 7 13 200 2900 290 #52166 field plate suit~ a suit of field plate~ A suit of field plate lies here.~ ~ 9 3424 9 0 0 8 13 280 3900 390 #52167 ringmail ring mail suit~ a suit of ringmail~ A suit of ringmail lies here.~ ~ 9 0 9 0 0 3 13 360 176 17 A 12 -20 #52168 splintmail splint mail suit~ a suit of splintmail~ A suit of splintmail armor lies here.~ ~ 9 0 9 0 0 5 13 450 1280 128 A 12 -10 #52169 wooden shield~ a wooden shield~ A wooden shield lies here~ ~ 9 0 513 0 0 2 13 40 250 25 #52170 splinted shield~ a splinted shield~ A splinted shield lies here.~ ~ 9 0 513 0 0 4 13 180 710 71 #52171 buckler shield~ a buckler~ A buckler lies here.~ ~ 9 0 513 0 0 1 13 60 108 10 #52172 jacket leather~ a leather jacket~ A leather jacket lies here.~ ~ 9 0 9 0 0 1 13 60 144 14 #52173 sleeves leather~ a pair of leather sleeves~ A pair of leather sleeves lies here.~ ~ 9 0 257 0 0 1 13 20 72 7 #52174 cap leather~ a leather cap~ A leather cap lies here~ ~ 9 0 17 0 0 1 13 20 72 7 #52175 leather pants~ a pair of leather pants~ A pair of leather pants lies here.~ ~ 9 0 33 0 0 1 13 20 72 7 #52176 leather gloves~ a pair of leather gloves~ A pair of leather gloves lies here.~ ~ 9 0 129 0 0 1 13 20 72 7 #52177 padded leather boots~ a pair of padded leather boots~ A pair of padded leather boots lies here.~ ~ 9 0 65 0 0 1 13 20 72 7 #52178 studded leather jacket~ a studded leather jacket~ A studded leather jacket lies here.~ ~ 9 0 9 0 0 2 13 100 340 34 #52179 studded leather sleeves~ a pair of studded leather sleeves~ A pair of studded leather sleeves lies here.~ ~ 9 0 257 0 0 2 13 30 168 16 #52180 studded leather pants~ a pair of studded leather pants~ A pair of studded leather pants lies here.~ ~ 9 0 33 0 0 2 13 30 168 16 #52181 studded leather gloves~ a pair of studded leather gloves~ A pair of studded leather gloves lies here.~ ~ 9 0 129 0 0 2 13 30 168 16 #52182 leather shield~ a leather shield~ A leather shield lies here.~ ~ 9 0 513 0 0 2 13 50 250 25 #52183 sack~ a sack~ A sack lies here~ ~ 15 0 16385 50 0 0 13 100 0 10 12 1 #52184 oil lamp oillamp~ an oil lamp~ An oil lamp lies here~ ~ 1 0 1 13 0 100 0 10 50 5 #52185 backpack back pack~ a backpack~ A backpack lies here~ ~ 15 0 1025 100 1 0 13 100 0 40 50 5 #52186 basket~ a basket~ A basket lies here.~ ~ 15 0 1 50 0 0 13 100 0 40 8 0 #52187 belt pouch~ a belt pouch~ A belt pouch lies here~ ~ 15 0 2049 25 0 0 13 100 0 10 27 2 #52188 candle~ a candle~ A candle lies here~ ~ 1 0 16385 13 0 50 0 10 4 0 #52189 cheese~ a hunk of cheese~ A hunk of cheese lies here.~ ~ 19 0 1 5 5 0 0 10 4 0 #52190 bread~ a bread~ A bread lies here.~ ~ 19 0 1 5 3 0 0 10 6 0 #52191 dry rations~ some dry rations~ Some dry rations lie here.~ ~ 19 0 1 15 20 0 0 20 24 2 #52192 iron rations~ some iron rations~ A tin of iron rations lies here.~ ~ 19 0 1 18 30 0 0 10 50 5 #52193 nuts~ some nuts~ Some nuts lies scattered on the ground.~ ~ 19 0 1 1 1 0 0 10 3 0 #52194 belt~ a belt~ A nicely made belt lies here.~ ~ 9 0 4097 0 0 0 13 20 8 0 #52195 hiking boots~ a pair of hiking boots~ A nicely made pair of boots lies here.~ ~ 9 0 65 0 0 0 13 30 12 1 #52196 fur cloak~ a fur cloak~ A nicely made fur cloak lies here.~ ~ 9 0 1025 0 0 0 13 20 200 20 #52197 girdle~ a girdle~ A nicely made girdle lies here.~ ~ 9 0 2049 0 0 0 13 10 12 1 #52198 hose~ a pair of hose~ A nicely made pair of hose lie here.~ ~ 9 0 33 0 0 0 13 10 8 0 #52199 common robe~ a common robe~ A nicely made robe of common cloth lies here.~ ~ 9 0 9 0 0 0 13 20 36 3 #52200 embroidered robe~ an embroidered robe~ A nicely made robe of embroidered cloth lies here.~ ~ 9 0 1033 0 0 0 13 20 200 20 #52201 sandles~ a pair of sandles~ A nicely made pair of sandles lies here.~ ~ 9 0 65 0 0 0 13 10 20 2 #52202 sash~ a sash~ A nicely made sash lies here.~ ~ 9 0 2049 0 0 0 13 10 8 0 #52203 silk jacket~ a silk jacket~ A nicely made silk jacket lies here.~ ~ 9 0 1025 0 0 0 13 10 320 32 #52204 egg~ an egg~ An egg lies here.~ ~ 19 0 1 2 2 0 0 10 4 0 #52205 carrot~ a carrot~ A carrot lies here.~ ~ 19 0 1 3 3 0 0 10 6 0 #52206 tomato~ a tomato~ A tomato lies here.~ ~ 19 0 1 2 2 0 0 10 12 1 #52207 fig~ a fig~ A fig lies here.~ ~ 19 0 1 2 1 0 0 10 3 0 #52208 dates~ some dates~ A bunch of dates lies here.~ ~ 19 0 1 2 2 0 0 10 6 0 #52209 leg lamb~ a leg of lamb~ A leg of land lies here.~ ~ 19 0 1 10 12 0 0 20 10 1 #52210 side beef~ a side of beef~ A side of beef lies here.~ ~ 19 0 1 15 15 0 0 50 20 2 #52211 whole chicken~ a whole chicken~ A whole skinned chicken lies here.~ ~ 19 0 1 12 12 0 0 30 12 1 #52212 herring salted~ a salted herring~ A salted herring lies here.~ ~ 19 0 1 8 8 0 0 10 8 0 #52213 mussel~ a mussel~ A mussel lies here.~ ~ 19 0 1 4 4 0 0 10 4 0 #52214 liquor glass blue oasis~ a glass of blue oasis~ A glass of blue alcohol rests here.~ ~ 17 0 1 2 2 5 0 10 10 1 #52215 wine glass~ a glass of wine~ A glass rests here.~ ~ 17 0 1 6 6 0 0 10 13 1 #52216 bottle grog~ a bottle of grog~ A bottle lies here.~ ~ 17 0 1 16 16 3 0 10 8 0 #52217 glowing vial blue~ a glowing blue vial~ A glowing blue vial lies here.~ ~ 10 65 16385 12 -1 -1 -1 -1 0 10 270 27 'NONE' 'NONE' 'NONE' #52222 beer bottle scorpion flaming~ a flaming scorpion~ A bottle of strong beer lies here.~ ~ 17 0 1 16 16 1 0 10 6 0 #52223 barrel beer~ a barrel of beer~ A barrel of beer lies here.~ ~ 17 0 1 150 150 1 0 80 120 12 #52224 whisky shot~ a shot~ A shot of strong liquor lies here.~ ~ 17 0 1 2 2 5 0 10 12 1 #52230 sewing shears~ a pair of sewing shears~ A pair of sewing shears lies here.~ ~ 5 0 8193 13 0 0 0 20 360 36 #52231 meat cleaver~ a meat cleaver~ A meat cleaver lies here~ ~ 5 3072 8193 13 0 0 0 50 190 19 #52232 fountain pen~ a fountain pen~ A fountain pen lies here.~ ~ 5 2 8193 13 0 0 2 10 640 64 E fountain pen~ Well, then pen IS mightier than the sword... ~ #52233 sledge hammer~ a sledge hammer~ A sledge hammer lies here.~ ~ 5 0 8193 13 0 0 0 32 0 240 660 66 #52234 horse shoe~ a horse shoe~ A horse shoe lies here.~ ~ 9 66 16389 0 0 1 13 20 300 30 A 18 1 #52235 saddle~ a saddle~ A saddle lies here.~ ~ 12 0 1 0 0 0 0 40 600 60 #52236 crop riding~ a riding crop~ A riding crop lies here.~ ~ 5 0 8193 13 0 0 4 10 105 10 #52237 chessboard~ a chessboard~ A heavy marble chessboard lies here.~ ~ 5 0 8193 13 0 0 0 100 380 38 #52238 sesame seed~ a sesame seed~ A sesame seed lies here.~ ~ 18 0 16385 0 0 0 0 30 1 0 #52239 something~ something~ Something lies here.~ ~ 5 0 8192 13 0 0 0 1 920 92 #52240 key~ the jail key~ The key to the jail lies here.~ ~ 18 0 16385 0 0 0 0 30 0 0 #52241 key~ the dungeon key~ The dungeon key lies here.~ ~ 18 0 16385 0 0 0 0 30 0 0 #52242 shirt tie dye~ a tie-dye shirt~ A multi-colored shirt lies here.~ ~ 9 64 9 0 0 7 13 10 2900 290 #52243 bugle boy jeans~ a pair of Bugle Boy jeans~ A pair of jeans lie here.~ ~ 9 64 33 0 0 5 13 10 730 73 #52244 sneakers reeboks reebok pumps~ a pair of Reebok Pumps~ A pair of nifty sneakers lie here.~ ~ 9 64 65 0 0 1 13 10 770 77 A 2 1 A 14 10 #52245 daemon claw~ the Daemon Claw~ A glove with blades mounted on it lies here~ ~ 5 2 8193 13 0 0 5 200 1520 152 A 18 -2 #52246 wolverine claw~ the wolverine claw~ A claw from some animal lies here.~ ~ 5 2 8193 13 0 0 5 200 1680 168 #52247 halberd~ the halberd~ A mighty halberd lies against the wall.~ ~ 5 320 8193 13 0 0 0 32 0 160 1240 124 A 18 2 A 19 3 #52248 fountain water~ a fountain~ A large fountain is here gurgling out an endless stream of water.~ ~ 25 64 0 100000 100000 0 0 1 0 0 #52449 pearl~ a beautiful white pearl~ A well-formed pearl sits upon the ground, looking for an oyster.~ ~ 8 1074266112 16385 0 0 0 0 10 1000 100 E pearl~ It's a nicely-formed pearl, should be worth a fair amount at the jewellers. You look around to see if there are any others nearby. ~ #0 #ROOMS #52150 The Entrance to the Dancing Daemon Inn~ You find yourself in an entrance foyer to the Dancing Daemon Inn. Chrome plated stairs spiral up to the reception area. To the south you hear the sounds of merriment and drinking and from the west you hear the bustling activity of New Thalos. ~ 0 8 0 D2 You see people dancing and drinking. ~ ~ 0 -1 52152 0 0 0 D3 You see people walking by on Sultan's Walk. ~ ~ 0 -1 52170 0 0 0 D4 The spiral stairs lead up to the reception area. ~ ~ 0 -1 52151 0 0 0 S #52151 The Reception Area~ You are now standing in the reception of New Thalos. A huge mahogany desk is here along with two sofas and a coffee table covered in magazines. The plush carpeting under your feet is a nice change from the rugged paths you are used to travelling. A chrome stairway spirals downstairs to the tavern of the Dancing Daemon Inn, and your future adventures in New Thalos. ~ 0 124 0 D5 The stairs lead down to the Daemon. ~ ~ 0 -1 52150 0 0 0 E 4.picture~ You see a picture of Loki... at least you think it's Loki. He seems to be hiding from the camera. ~ E 3.picture~ You see a picture of Hammor on the front porch of the Danjerhaus, drinking a guinness stout and petting Big Guy the Cat. ~ E 2.picture~ You see a picture of Shark standing behind his desk screaming at a newbie. Through a window in the back you see a large aquarium. The newbie seems to be cowering in fear. ~ E 1.1picture~ You see a picture of Felix here, standing before the arena. He seems to be doing a body count. ~ S #52152 The Dancing Daemon Inn~ A huge circling wet-bar takes up most of the east end of the Daemon. An old mage reclines against the mirror behind the bar absentmindedly pouring several drinks at once with his refined telekinesis. The Lokettes, a local band, are playing their usual gig on the stage. The large booths along the wall are filled with people drinking and having a grand time. You feel like partying here. The only obvious exit is to the north. ~ 0 8 0 D0 You see the entrance to the Daemon. ~ ~ 0 -1 52150 0 0 0 E bar~ The bar looks slightly out of place and you can only assume the powerful magic of the bartender allows it to revolve. ~ S #52153 The Medina~ You stand on the Medina, on the larger open areas in New Thalos. People walk to and fro carrying on their day to day business. The Common Square of the people opens up to the south and the Medina continues north. ~ 0 0 1 D0 You see medina. ~ ~ 0 -1 52154 0 0 0 D2 You see the Common square. ~ ~ 0 -1 52160 0 0 0 S #52154 The Medina~ You are walking along a wide open expanse of road connecting the market square to the common square. Panhandlers, beggars, and other such riff- raff wander about hoping to catch those few who with open hearts. The medina continues to the south and the market spreads out to the north. ~ 0 0 1 D0 You see the market. ~ ~ 0 -1 52155 0 0 0 D2 You see the medina. ~ ~ 0 -1 52153 0 0 0 S #52155 The Southern Market Square~ The large square of markets fills your vision. Strange sights and sounds, those known only to the New Thalos market, barrage your senses. The only hope of making any sense of what's going on here is to wander around. The Market continues north, west, and east, with the Medina trailing off south. ~ 0 0 1 D0 ~ ~ 0 -1 52156 0 0 0 D1 ~ ~ 0 -1 52157 0 0 0 D2 ~ ~ 0 -1 52154 0 0 0 D3 ~ ~ 0 -1 52158 0 0 0 S #52156 The Center of Market Square~ You are standing on the Center of Market Square, the famous square of New Thalos. A large, peculiar looking statue is standing in the middle of the square. The square extends in every direction. ~ 0 0 0 D0 ~ ~ 0 -1 52165 0 0 0 D1 ~ ~ 0 -1 52167 0 0 0 D2 ~ ~ 0 -1 52155 0 0 0 D3 ~ ~ 0 -1 52159 0 0 0 E statue~ Before you is a statue of the Mighty Beholder! A great beast with multiple eyes and wicked... wicked... um.... eyes... The Mighty Beholder is in Excellent condition. ~ S #52157 The Southeastern Market Square~ In this corner of the market some of the largest warriors in the land tower over you. It's easy to understand why they hangout here once you notice the weapon shop and the armory close by. Perhaps you might stop in and take a look at the wares these shops have to offer. ~ 0 0 1 D0 ~ ~ 0 -1 52167 0 0 0 D1 ~ ~ 0 -1 52279 0 0 0 D2 ~ ~ 0 -1 52286 0 0 0 D3 ~ ~ 0 -1 52155 0 0 0 S #52158 The Southwestern Market Square~ This area of the market seems relatively quiet, save the high-pitched banter of the shopkeeps attempting to lure you into their stores. South you see the bread stand and west is the entrance to the general store. The market's sprawl continues east and north of here. ~ 0 0 1 D0 ~ ~ 0 -1 52159 0 0 0 D1 ~ ~ 0 -1 52155 0 0 0 D2 You see the grocer's. ~ ~ 0 -1 52285 0 0 0 D3 You see the general store. ~ ~ 0 -1 52278 0 0 0 S #52159 The Western Market Square~ This area of the square seems a bit more subdued than the rest. You notice that most of the outland adventurers mill around the southern end of the market, while the townfolk seem to keep their business in the northern end. West Main Street begins here and heads for the gate. The market's expanse fills the other directions. ~ 0 0 1 D0 ~ ~ 0 -1 52164 0 0 0 D1 ~ ~ 0 -1 52156 0 0 0 D2 ~ ~ 0 -1 52158 0 0 0 D3 ~ ~ 0 -1 52176 0 0 0 S #52160 The Common Square~ People pass by talking to each other, or rest their weary bones on this grassy field. You can hear faint sounds of the river to the south of you as it passes through the city. Ishtar drive heads east and west from here and the medina is to the north. South lies the Ishtar River bridge and the southern gate. ~ 0 0 1 D0 You see the medina. ~ ~ 0 -1 52153 0 0 0 D1 ~ ~ 0 -1 52187 0 0 0 D2 You see the bridge over the river. ~ ~ 0 -1 52162 0 0 0 D3 ~ ~ 0 -1 52186 0 0 0 S #52161 Outside the Southern Gate of New Thalos~ You see before you the expanse of the Sands of Sorrow. The shifting sands stretch on endlessly to the south, hiding treasure and adventure. ~ 0 0 1 D0 ~ gate~ 3 52151 52163 0 0 0 S #52162 The Southern Bridge~ Walking over the bridge you see the rushing waters of the Ishtar River. To the south you see the Southern Gate of New Thalos and the Common Square stretches out to the north. ~ 0 0 1 D0 ~ ~ 0 -1 52160 0 0 0 D2 ~ ~ 0 -1 52163 0 0 0 D5 ~ ~ 0 -1 52235 0 0 0 S #52163 Inside the South Gate of New Thalos~ Two large stone towers rise up to greet you with the massive iron gate swinging on ornately crafted hinges and emblazoned with the crest of New Thalos. The makers of the city spared no expense in rebuilding the defenses or their home. The Ishtar River bridge lies to the north and wilderness to the south. ~ 0 0 1 D0 ~ ~ 0 -1 52162 0 0 0 D2 ~ gate~ 3 52151 52161 0 0 0 S #52164 The Northwestern Market Square~ This corner of the market contains some of the most civilized folk in New Thalos. To the north lies the humble store of the merchant Ahkeem, his weavings known to be the best in the city. West of here is the entrance to Bank. ~ 0 0 1 D0 ~ ~ 0 -1 52264 0 0 0 D1 ~ ~ 0 -1 52165 0 0 0 D2 ~ ~ 0 -1 52159 0 0 0 D3 ~ ~ 0 -1 52271 0 0 0 S #52165 The Northern Market Square~ You stand in one of the most heavily used parts of town. To the north lies the Palace of New Thalos and the Casbah; east west and south of here the busy market thrives with life. ~ 0 0 1 D0 ~ ~ 0 -1 52168 0 0 0 D1 ~ ~ 0 -1 52166 0 0 0 D2 ~ ~ 0 -1 52156 0 0 0 D3 ~ ~ 0 -1 52164 0 0 0 S #52166 The Northeastern Market Square~ Pandemonium. Chaos. Madness. A few other choice words come to mind as you gaze into this corner of the market. The vegetable stand seems quiet enough so you have to assume the noise comes from the Butchery. You have to think for a while before you muster the will to enter this shop. The market continues to the south and west. ~ 0 0 1 D0 ~ ~ 0 -1 52265 0 0 0 D1 ~ ~ 0 -1 52272 0 0 0 D2 ~ ~ 0 -1 52167 0 0 0 D3 ~ ~ 0 -1 52165 0 0 0 S #52167 The Eastern Market Square~ You stand in the market of New Thalos, the gem of the desert. The market is the hub of the city; all trade and commerce of any significance is carried on here. The market spreads out in all directions save east; here Main Street heads for the eastern gate. ~ 0 0 1 D0 ~ ~ 0 -1 52166 0 0 0 D1 ~ ~ 0 -1 52177 0 0 0 D2 ~ ~ 0 -1 52157 0 0 0 D3 ~ ~ 0 -1 52156 0 0 0 S #52168 Sultan's Walk~ This cobblestone road aides your journey through town. Traveling north will take you by the palace and the Dancing Daemon Inn, and south will put you on the market square. ~ 0 0 0 D0 ~ ~ 0 -1 52169 0 0 0 D2 ~ ~ 0 -1 52165 0 0 0 S #52169 Sultan's Walk~ This part of the road travels between one of the sturdy walls of the Palace and the Dancing Daemon. To the east you peer through a small window into the Daemon, seeing many people dancing and drinking. After you tend to your other chores you plan on visiting the Daemon. The walk continues north and south from here. ~ 0 0 1 D0 ~ ~ 0 -1 52170 0 0 0 D2 ~ ~ 0 -1 52168 0 0 0 S #52170 Sultan's Walk~ The road here between the palace and the Dancing Daemon Inn seems well worn by the travel of horses, carts, and leather boots. From the west you hear the faint sound of trumpets announcing the arrival of some duke or duchess to the palace. Safe haven awaits you to the east in the halls of the Daemon, and Sultan's Walk continues north and south. ~ 0 0 1 D0 ~ ~ 0 -1 52171 0 0 0 D1 ~ ~ 0 -1 52150 0 0 0 D2 ~ ~ 0 -1 52169 0 0 0 D3 ~ ~ 0 -1 52308 0 0 0 S #52171 Sultan's Walk~ The main road north from the square continues here, surrounded by the walls of the palace and the Daemon. To the north you see the heavily guarded gate and can make out faint sounds of trade to the south. ~ 0 0 1 D0 ~ ~ 0 -1 52172 0 0 0 D2 ~ ~ 0 -1 52170 0 0 0 S #52172 Inside the Northern Gate of New Thalos~ Two large stone towers rise up to greet you with a massive iron gate swinging between on ornately crafted hinges and emblazend with the crest of New Thalos. The makers of this city spared no costs in rebuilding the defenses of their home. Sultan's Walk runs to the south and the Casbah stretches out east and west. To the north lay wilderness of the desert. ~ 0 0 0 D0 ~ gate~ 3 52151 52317 0 0 0 D1 ~ ~ 0 -1 52199 0 0 0 D2 ~ ~ 0 -1 52171 0 0 0 D3 ~ ~ 0 -1 52198 0 0 0 S #52173 Inside the West Gate of New Thalos~ Two large stone towers embedded in the wall loom over you. The massive iron gate, emblazoned with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense to protect their home. Main street heads towards the market eastward and the eastern road passes through the Sands of Sorrow to your west. To the south lies the entrance of the warrior's guild. To the north lies the entrance of the weaponsmaster. ~ 0 0 1 D0 The Entrance of the Weaponsmaster. ~ ~ 0 -1 52449 0 0 0 D1 ~ ~ 0 -1 52174 0 0 0 D2 ~ ~ 0 -1 52276 0 0 0 D3 ~ gate~ 3 52151 52319 0 0 0 S #52174 West Main Street~ This is the main road traveling though the city. To the south you hear the hammering of the repair shop and to the north is the grassy field known as the temple square. Main street continues east and west. ~ 0 0 1 D0 ~ ~ 0 -1 52270 0 0 0 D1 ~ ~ 0 -1 52175 0 0 0 D2 ~ ~ 0 -1 52277 0 0 0 D3 ~ ~ 0 -1 52173 0 0 0 S #52175 West Main Street~ A foreman stands stand here watching over two construction workers fixing a pothole. The road here branches off north and south into two alleys behind the stores of the market. The main street continues east and west from here. ~ 0 0 1 D0 ~ ~ 0 -1 52221 0 0 0 D1 ~ ~ 0 -1 52176 0 0 0 D2 ~ ~ 0 -1 52222 0 0 0 D3 ~ ~ 0 -1 52174 0 0 0 S #52176 West Main Street~ You are strolling on the street between Bank and the general store. To the west you hear a roadcrew at work and to the East, the sounds of commerce taking place. The air is filled with the smell of gold and riches. On the wall of the store is a poster. ~ 0 0 1 D1 ~ ~ 0 -1 52159 0 0 0 D3 ~ ~ 0 -1 52175 0 0 0 E poster~ A wealthy man in red robes is smiling at you. The caption reads: THE SULTAN REMINDS YOU TO PAY YOUR TAXES! ~ S #52177 East Main Street~ Here on East Main, you smell the odor of freshly slaughtered meat and hear the pounding of new metal from the armory. The Square is to the west and a junction is to the East. ~ 0 0 1 D1 ~ ~ 0 -1 52178 0 0 0 D3 ~ ~ 0 -1 52167 0 0 0 S #52178 East Main Street~ You are on East Main Street. To the North is the beginning of Guildsman's Row. To the South is a dark alley. The road also continues to the East. There is a small sign on a wire hanging across the junction. ~ 0 0 1 D0 ~ ~ 0 -1 52214 0 0 0 D1 ~ ~ 0 -1 52179 0 0 0 D2 ~ ~ 0 -1 52215 0 0 0 D3 ~ ~ 0 -1 52177 0 0 0 E sign~ NO LOITERING! (by order of the Sultan of New Thalos) ~ S #52179 East Main Street~ As you walk by the mercenary guild a cold chill causes you to shiver uncontrollably. You see some shady looking characters lurking about the entrance to this house of 'helpful' people. Perhaps curiosity gets the best of you, but you wonder what could be going on inside. To the north you see the open doors of the apothecary shop where one may buy many magical livations. Main Street continues east and west from here. ~ 0 0 1 D0 ~ ~ 0 -1 52273 0 0 0 D1 ~ ~ 0 -1 52180 0 0 0 D2 ~ ~ 0 -1 52280 0 0 0 D3 ~ ~ 0 -1 52178 0 0 0 S #52180 East Main Street~ The Main street through eastern New Thalos begins here and heads westward towards the marketplace. One of the main gates can be seen to the east, and Braheem's Magic Shop awaits your business to the north. ~ 0 0 1 D0 ~ ~ 0 -1 52274 0 0 0 D1 ~ ~ 0 -1 52181 0 0 0 D2 ~ ~ 0 -1 52560 0 0 0 D3 ~ ~ 0 -1 52179 0 0 0 S #52181 Inside the Eastern Gate of New Thalos~ Two large stone towers imbedded in the wall loom over you. The massive iron gate, emblazened with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense in protecting their home. Main street heads towards the market westward and the wilderness beckons from the east. To the north lies the entrance to the mages' guild. ~ 0 0 1 D0 ~ ~ 0 -1 52275 0 0 0 D1 ~ gate~ 3 52151 52318 0 0 0 D3 ~ ~ 0 -1 52180 0 0 0 S #52182 Cassandra's Catch of the Day~ Nothing in your life has prepared you for the odor which fills your lungs. Not wanting to offend the beautiful shopkeeper you hold your tongue and quietly look over her selection. ~ 0 56 0 D2 ~ ~ 0 -1 52191 0 0 0 S #52183 West Ishtar Drive~ This is the warehouse district of New Thalos. Strong men walk back and forth from the docks to the warehouse carrying large crates loading and unloading the boats as they sail down the river. To the north is one of the entrances of the warehouse and West Ishtar leads east. ~ 0 0 1 D0 ~ ~ 0 -1 52290 0 0 0 D1 ~ ~ 0 -1 52184 0 0 0 S #52184 West Ishtar Drive~ A few men walk by almost pushing you out of the way as they go about their business of loading and unloading the boats. An entrance to the huge warehouses of New Thalos is to the north and the Ishtar River quietly flows by to the south. Ishtar Drive continues east and west. ~ 0 0 1 D0 ~ ~ 0 -1 52291 0 0 0 D1 ~ ~ 0 -1 52185 0 0 0 D3 ~ ~ 0 -1 52183 0 0 0 S #52185 West Ishtar Drive~ The cobblestone road is moist here, the trail of water heading down to the boat ramp. Catching your balance as you start to slide on the slick pavement you grab on to the handrail someone has conveniently placed here. To the north is the Shipwright and Ishtar Drive continues east and west. ~ 0 0 1 D0 ~ ~ 0 -1 52292 0 0 0 D1 ~ ~ 0 -1 52186 0 0 0 D2 ~ ~ 0 -1 52193 0 0 0 D3 ~ ~ 0 -1 52184 0 0 0 S #52186 West Ishtar Drive~ A cool breeze blows up off the river chilling the sweat otherwise present on you skin. Orders and sometimes curses can be heard from the west in the direction of the warehouses. The common square opens up to the east and Ishtar Drive continues west. ~ 0 0 1 D1 ~ ~ 0 -1 52160 0 0 0 D3 ~ ~ 0 -1 52185 0 0 0 S #52187 East Ishtar Drive~ Loud hammering and the sound of red hot iron cooling in water reaches your ears as you stand in front of the blacksmith. A small boy runs up to you with big eyes and as you return his gaze runs off down the road. The common square can be seen to the west and Ishtar Drive continues to the east. ~ 0 0 1 D0 ~ ~ 0 -1 52294 0 0 0 D1 ~ ~ 0 -1 52189 0 0 0 D3 ~ ~ 0 -1 52160 0 0 0 S #52188 East Ishtar Drive~ The wide road bordering the south of town continues to the east and west here, bordered only by the hay-loft to the north and the Ishtar River to the south. ~ 0 0 1 D1 ~ ~ 0 -1 52190 0 0 0 D3 ~ ~ 0 -1 52189 0 0 0 S #52189 East Ishtar Drive~ Small clumps of hay strewn about the ground alerts you to the fact that you have reached the stables. Arabian stallions as well as many other fine breeds of horses can be purchased for a price. Ishtar road continues east and west. ~ 0 0 1 D0 ~ ~ 0 -1 52295 0 0 0 D1 ~ ~ 0 -1 52188 0 0 0 D3 ~ ~ 0 -1 52187 0 0 0 S #52190 East Ishtar Drive~ Even in broad daylight, you can hardly see into the back alley that begins here and heads north. Sounds of loud drunken folk and the occasional screaming cat emenate from the direction. Luckily you have the choice of going east or west down the drive as well. ~ 0 0 1 D0 You see murky darkness. ~ ~ 0 -1 52218 0 0 0 D1 ~ ~ 0 -1 52191 0 0 0 D3 ~ ~ 0 -1 52188 0 0 0 S #52191 East Ishtar Drive~ Your highly acute sense of smell reports you have reached the entrance to the fish market. Although renowned for it fresh catches and wide selection of aquarian delicacies you wonder how much longer you can endure the smell! The Ishtar River flows alongside to the south with the drive running alongside it east to west. ~ 0 0 0 D0 ~ ~ 0 -1 52182 0 0 0 D1 ~ ~ 0 -1 52192 0 0 0 D3 ~ ~ 0 -1 52190 0 0 0 S #52192 East Ishtar Drive~ The sound of squawking gulls and the smell of rotting fish gives you a hint of your location. The Ishtar River flows south of you, but looks crystal clear, so it cannot be the source of this putrid smell. Looking north you notice a small sign hanging over the dump. ~ 0 0 1 D0 ~ ~ 0 -1 52297 0 0 0 D3 ~ ~ 0 -1 52191 0 0 0 E sign~ ========================================================================== THE DUMP OF NEW THALOS ----- Enter at your own risk. -the management ========================================================================= ~ S #52193 Boat Ramp~ This sloped slab of stone allows easy passage to and from the Ishtar. Boats are moored to the docks here awaiting their masters to return from the warehouses and the pubs. The waters of the Ishtar lap at your feet to the south and Ishtar Drive is to the north. ~ 0 0 1 D0 ~ ~ 0 -1 52185 0 0 0 D2 ~ ~ 0 -1 52236 0 0 0 S #52194 West Casbah~ The air takes on a somber note as you stand before the entrance to the jailhouse of New Thalos. Hopefully you won't ever see this structure from the inside. The northwest tower stands here with a spiral staircase leading up. The avenue ends here, only exiting to the east. ~ 0 0 1 D1 ~ ~ 0 -1 52195 0 0 0 D2 ~ ~ 0 -1 52303 0 0 0 D4 ~ ~ 0 -1 52309 0 0 0 S #52195 West Casbah~ You have almost reached the end of the avenue in this direction, the number of guards in this part of town is nearly doubled. To the north the familiar city wall protects you from the wilderness. Looking south marble stairs rise towards the entrance of city hall surrounded by massive white pillars. The avenue continues west and south from here. ~ 0 0 1 D1 ~ ~ 0 -1 52196 0 0 0 D2 ~ ~ 0 -1 52304 0 0 0 D3 ~ ~ 0 -1 52194 0 0 0 S #52196 The Casbah~ The wall of the palace curves south from here, a darkened alley runs along it in that direction. West of here you see the steps of the city hall and notice the increase in the number of guards. To the east the avenue continues. ~ 0 0 1 D1 ~ ~ 0 -1 52197 0 0 0 D2 ~ ~ 0 -1 52208 0 0 0 D3 ~ ~ 0 -1 52195 0 0 0 S #52197 The Casbah~ As you travel down the road towards towards the city hall you look up at the guards walking along the wall keeping watch. South of you stands the great walls of the palace and the avenue goes east and west. ~ 0 0 1 D1 ~ ~ 0 -1 52198 0 0 0 D3 ~ ~ 0 -1 52196 0 0 0 S #52198 The Casbah~ The cobblestone pavement runs along the north wall here. South of you stand the great walls of the palace and the avenue goes east and west. ~ 0 0 1 D1 ~ ~ 0 -1 52172 0 0 0 D3 ~ ~ 0 -1 52197 0 0 0 S #52199 The Casbah~ The activity here is only slightly less than chaotic. Young boys run to and fro with stern intent, and older gentleman swagger down the street towards the library. To the west you can see the tall towers of the northern gate, and the avenue continues east. ~ 0 0 1 D1 ~ ~ 0 -1 52200 0 0 0 D3 ~ ~ 0 -1 52172 0 0 0 S #52200 The Casbah~ Walking along the cobblestone path you feel secure with the walls of the city towering over you. You hear the scraping sounds of metal on stone and look up to see a large, strong guard looking out to the north. To the east lies the intersection on Guildsman's Row and the northern gate is a short walk to the west. ~ 0 0 1 D1 ~ ~ 0 -1 52201 0 0 0 D3 ~ ~ 0 -1 52199 0 0 0 S #52201 The Casbah~ The din of the guilds assaults your senses as you reach this intersection; the sound of hammering, the smell of tanned leather, and the smoke rising from the smithy all rush up to greet you. The avenue continues east and west form here and the row leads south. ~ 0 0 1 D1 ~ ~ 0 -1 52202 0 0 0 D2 ~ ~ 0 -1 52210 0 0 0 D3 ~ ~ 0 -1 52200 0 0 0 S #52202 The Casbah~ You walk between the solid stone wall of the city and that of the Mason's guild. Young children and their nannys walk around enjoying the safety of the city. The avenue runs east and west from here. ~ 0 0 1 D1 ~ ~ 0 -1 52203 0 0 0 D3 ~ ~ 0 -1 52201 0 0 0 S #52203 The Casbah~ You have almost reached the end of the avenue in this direction. Walking towards the north-east corner of the city you notice the population density here is much less then the rest of the town. A few old men hobbling on canes and young men intent on studies are the only travelers of the path to the library on a regular basis. The avenue continues east and west from here ~ 0 0 1 D1 ~ ~ 0 -1 52204 0 0 0 D3 ~ ~ 0 -1 52202 0 0 0 S #52204 The Casbah~ The avenue ends here, turning south to become Kali Row. Traveling in that direction will take you to the library and the grand dance hall of the city. The Northeast Tower of the wall is accessible here up a spiral staircase. ~ 0 0 1 D2 ~ ~ 0 -1 52205 0 0 0 D3 ~ ~ 0 -1 52203 0 0 0 D4 ~ ~ 0 -1 52312 0 0 0 S #52205 Kali Row~ This is a small, newly added section of the town. The city's library can be entered through the door to the west and The Casbah begins it's journey a little ways north of here. The row and the entrance to the dance hall is to the south. ~ 0 0 1 D0 ~ ~ 0 -1 52204 0 0 0 D2 ~ ~ 0 -1 52206 0 0 0 D3 ~ ~ 0 -1 52301 0 0 0 S #52206 Kali Row~ The short row ends abruptly here at the entrance to the dance hall of New Thalos. The entrance to the hall is to the west and the row continues northward. ~ 0 0 1 D0 ~ ~ 0 -1 52205 0 0 0 D3 ~ ~ 0 -1 52302 0 0 0 S #52207 Underground~ The small passage continues north and south. ~ 0 9 1 D0 ~ ~ 0 -1 52228 0 0 0 D2 ~ ~ 0 -1 52230 0 0 0 S #52208 Alley~ This is a dark alley running between the palace and city hall. Not a lot here, unless you're partial to spiders and rats. ~ 0 0 1 D0 ~ ~ 0 -1 52196 0 0 0 D2 ~ ~ 0 -1 52209 0 0 0 S #52209 Alley~ The alley ends here. ~ 0 1 1 D0 ~ ~ 0 -1 52208 0 0 0 D5 You see a manhole covering an opening in the road. ~ manhole hole man~ 3 -1 52225 0 0 0 S #52210 Guildsman's Row~ This row is a hive of activity second only to the actual market square itself. Along this row stands all the guilds of the working class citizens of New Thalos; here all the items sold in the square are made. Along this particular stretch of the row lie the Bowyer/ Fletcher to the west and the Mason's to the east. The row leads off to the south and East Casbah is to the north. ~ 0 0 1 D0 ~ ~ 0 -1 52201 0 0 0 D1 ~ ~ 0 -1 52306 0 0 0 D2 ~ ~ 0 -1 52211 0 0 0 D3 ~ ~ 0 -1 52305 0 0 0 S #52211 Guildsman's Row~ The guilds continue here, to the west is the Weaver's guild, and to the east stands the Craftsman's Guild. The row of guilds continues north and south from here. ~ 0 0 1 D0 ~ ~ 0 -1 52210 0 0 0 D1 ~ ~ 0 -1 52257 0 0 0 D2 ~ ~ 0 -1 52212 0 0 0 D3 ~ ~ 0 -1 52256 0 0 0 S #52212 Guildsman's Row~ Only one guild offers its door to this stretch of the row; the Tanner's Guild, to the west. To the east is a beautifully sculpted marble door allowing entrance to the Museum of the Greater Gods. The row of Guilds leads north and south. ~ 0 0 1 D0 ~ ~ 0 -1 52211 0 0 0 D1 ~ ~ 0 -1 52261 0 0 0 D2 ~ ~ 0 -1 52213 0 0 0 D3 ~ ~ 0 -1 52314 0 0 0 S #52213 Guildsman's Row~ After the guilds were built the people of the city used some of the extra space to erect a shrine to their patron saints. The result of this labor became the Museum of the greater gods. You may enter the sacred hall to the east. ~ 0 0 1 D0 ~ ~ 0 -1 52212 0 0 0 D1 ~ ~ 0 -1 52266 0 0 0 D2 ~ ~ 0 -1 52214 0 0 0 S #52214 Guildsman's Row~ This small cramped road is worn with travel as apprentices to the guilds run merchandise from the guildhouses to the shops on market square. The guildhouses lie to the north and Main street is to the south. ~ 0 0 1 D0 ~ ~ 0 -1 52213 0 0 0 D2 ~ ~ 0 -1 52178 0 0 0 S #52215 Alley~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ 0 1 1 D0 ~ ~ 0 -1 52178 0 0 0 D2 ~ ~ 0 -1 52216 0 0 0 S #52216 Alley~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ 0 1 1 D0 ~ ~ 0 -1 52215 0 0 0 D1 ~ ~ 0 -1 52217 0 0 0 D3 ~ ~ 0 -1 52287 0 0 0 S #52217 Alley~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ 0 1 1 D1 ~ ~ 0 -1 52288 0 0 0 D2 ~ ~ 0 -1 52218 0 0 0 D3 ~ ~ 0 -1 52216 0 0 0 S #52218 Alley~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ 0 1 1 D0 ~ ~ 0 -1 52217 0 0 0 D2 ~ ~ 0 -1 52190 0 0 0 S #52219 Alley~ This is a tiny corner in the alley. The temple walls are North and West. You notice a fair amount of footprints to the east. ~ 0 1 1 D1 ~ ~ 0 -1 52220 0 0 0 D2 ~ ~ 0 -1 52221 0 0 0 E footprint~ Kind of looks like a yeti has been here.... Hmmmm. ~ S #52220 Alley~ This is a dead end to the tiny alley. There is an unusual amount of wear appearent on the ground. ~ 0 1 1 D3 ~ ~ 0 -1 52219 0 0 0 D5 You see a small iron circle imbedded in the ground. ~ manhole man hole~ 3 -1 52228 0 0 0 S #52221 Alley~ You are in a tiny ally between the temple and Bank. You hear some shouting and general roadwork to the south. The ground is rough and in need of repair. In the road is a small pothole. ~ 0 1 1 D0 ~ ~ 0 -1 52219 0 0 0 D2 ~ ~ 0 -1 52175 0 0 0 E pothole~ Why are you looking in a pothole?????? You poor or something? ~ S #52222 Alley~ You are on a small alley between the repair shop and the general store. Nothing much here but small rodents and dust. ~ 0 1 1 D0 ~ ~ 0 -1 52175 0 0 0 D2 ~ ~ 0 -1 52223 0 0 0 S #52223 Alley~ This is a small corner in the alley behind the warehouses and the guild of warrior's. You notice some small scrapings to the west. ~ 0 1 1 D0 ~ ~ 0 -1 52222 0 0 0 D1 ~ ~ 0 -1 52224 0 0 0 S #52224 Alley~ The alley ends here as do the footprints you had noticed earlier. ~ 0 1 1 D3 ~ ~ 0 -1 52223 0 0 0 D5 You see a small round iron plate set in the ground. ~ manhole man hole~ 3 -1 52231 0 0 0 S #52225 Underground~ You are in a small underground passage beneath the city. You see a small glint of light from above and the passage continues south. ~ 0 9 1 D2 ~ ~ 0 -1 52226 0 0 0 D4 ~ man hole manhole~ 3 -1 52209 0 0 0 S #52226 Underground~ The passage continues north and south. ~ 0 9 1 D0 ~ ~ 0 -1 52225 0 0 0 D2 ~ ~ 0 -1 52227 0 0 0 S #52227 Underground~ The tunnel branches here going north, east, and west. ~ 0 9 1 D0 ~ ~ 0 -1 52226 0 0 0 D1 ~ ~ 0 -1 52228 0 0 0 D3 ~ ~ 0 -1 52229 0 0 0 S #52228 Underground~ The alley turns again here and heads south and west. You notice a small glint of light from above. ~ 0 9 1 D2 ~ ~ 0 -1 52207 0 0 0 D3 ~ ~ 0 -1 52227 0 0 0 D4 ~ manhole man hole~ 3 -1 52220 0 0 0 S #52229 Underground~ The passage ends here and you hear some low chanting from the west. You also notice the clearing of dust on the ground but can't seem to find any door in that direction. ~ 0 9 1 D1 ~ ~ 0 -1 52227 0 0 0 S #52230 Underground~ The small passage continues north and south from here. ~ 0 9 1 D0 ~ ~ 0 -1 52207 0 0 0 D2 ~ ~ 0 -1 52231 0 0 0 S #52231 Underground~ The small passage heads north and east from here. You here the sounds of the city above you. ~ 0 9 1 D0 ~ ~ 0 -1 52230 0 0 0 D1 ~ ~ 0 -1 52232 0 0 0 D4 ~ manhole man hole~ 3 -1 52224 0 0 0 S #52232 Underground~ The tunnel continues you west and east. Hopefully you have a good sense of direction. ~ 0 9 1 D1 ~ ~ 0 -1 52242 0 0 0 D3 ~ ~ 0 -1 52231 0 0 0 S #52233 Ishtar River~ High above you on the top of the city wall guards look down to see if you wish to exit the city via water. To do so they must open the iron grating in front of you from above. The horrid smell of the dump wafts down from the shore. ~ 0 0 7 D1 ~ ~ 0 -1 52363 0 0 0 D3 ~ ~ 0 -1 52234 0 0 0 S #52234 Ishtar River~ The gentle flow of the river carries you eastward; looking up you see couples strolling along the road. To the west you see the southern bridge and to the east you see the iron grating protecting the city from unwanted guests. ~ 0 0 7 D1 ~ ~ 0 -1 52233 0 0 0 D3 ~ ~ 0 -1 52235 0 0 0 S #52235 Ishtar River~ You hear your voice echo as you float under the bridge above. The city construction crews have just recently finished the small ladder giving common-folk easy access to the river. From here, the river flows east and west. ~ 0 0 7 D1 ~ ~ 0 -1 52234 0 0 0 D3 ~ ~ 0 -1 52236 0 0 0 D4 ~ ~ 0 -1 52162 0 0 0 S #52236 Ishtar River~ This part of the river seems alive with activity. Boats moored to the docks near the ramp north of here make navigation a bit more trying. As the river flows eastward you can see the southern bridge in that direction. ~ 0 0 7 D0 ~ ~ 0 -1 52193 0 0 0 D1 ~ ~ 0 -1 52235 0 0 0 D3 ~ ~ 0 -1 52237 0 0 0 S #52237 Ishtar River~ The river flows through a huge iron grating from the wilderness through the city. Strong guards above await word to open the portal should any citizen require exit or entry. ~ 0 0 7 D1 ~ ~ 0 -1 52236 0 0 0 D3 ~ ~ 0 -1 52362 0 0 0 S #52238 Dark Passage~ You seem to have stumbled into a small hand made passage. The wall to the west doesn't look quite right but searching it reveals no secret doors. The only exit it seems is east. ~ 0 9 1 D1 ~ ~ 0 -1 52239 0 0 0 S #52239 Dark Passage~ The small passage continues east and west from here. Again you notice something peculiar about the wall, this time to the north, but you fail to find any secret doors. Voices can be faintly heard from the north. ~ 0 9 1 D1 ~ ~ 0 -1 52240 0 0 0 D3 ~ ~ 0 -1 52238 0 0 0 S #52240 Dark Passage~ The small passage continues west and east from here. ~ 0 9 1 D1 ~ ~ 0 -1 52241 0 0 0 D3 ~ ~ 0 -1 52239 0 0 0 E boulder~ A huge boulder stands here. In its center someone has carved out a perfect round hole. ~ S #52241 Dark Passage~ The small passage ends here for no apparent reason. Looking around you find a small ladder half buried in the dirt. setting it up you find a trap door in the ceiling. The passage continues west from here. ~ 0 9 1 D3 ~ ~ 0 -1 52240 0 0 0 D4 ~ secret~ 1 -1 52320 0 0 0 E fire~ Moving closer you see this fire is actually FROZEN in place. The flames still radiate heat, but are not actually burning. Looking around you notice a small hole about the size of a piece of charcoal at the base of the flames. ~ S #52242 Underground~ The small passage continues west and east. ~ 0 9 1 D1 ~ ~ 0 -1 52243 0 0 0 D3 ~ ~ 0 -1 52232 0 0 0 E cloud~ Peering into the misty cloud the form a huge conch shell seems to fade in and out. Perhaps this is somehow the entrance to the next challenge ~ S #52243 Underground~ The small passage continues west and east. ~ 0 9 1 D1 ~ ~ 0 -1 52250 0 0 0 D3 ~ ~ 0 -1 52242 0 0 0 S #52244 Common Room of the Clan MacCleod~ You have entered a large hall with passages leading off in all directions. A large table dominates the center of this hall with many chairs were the clan gathers for feasting, merriment, and meetings. On the walls hang large tapestries paying homage to their leader Conner MacCleod. ~ 0 40 0 D0 ~ iron gate~ 1 -1 52249 0 0 0 D1 ~ door east~ 1 -1 52246 0 0 0 D3 ~ door west~ 1 -1 52247 0 0 0 D4 ~ door up~ 1 -1 52245 0 0 0 D5 ~ door down~ 1 -1 52248 0 0 0 S #52245 Zippoii's Room~ Climbing up the staircase you enter the hovel of a curious mage. A small uncomfortable looking bed rests in the corner, surrounded by ancient tomes. On the worn desk next to the window candles burn low, casting strange shadows on the walls. The only noticeable decor is the mounted head of the Demi-Lich. ~ 0 120 0 D5 ~ door~ 1 -1 52244 0 0 0 S #52246 Ice's Room~ Brrrrrr, it's COLD in here. Must be 30 below. It would seem the cleric Ice lives up to his name. Healing herbs and other such things line the walls in racks, holy symbols and pictures cover the walls, and the smiley face button stuck on his bedpost tells you he'll probably help you out all he can. As you turn to leave the room the mounted head of Kalas stares past you into emptiness. ~ 0 120 0 D3 ~ door~ 1 -1 52244 0 0 0 S #52247 Naazgul's Room~ Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die, One for the Dark Lord on his Dark Throne In the Land of Mordor where Shadows lie. One ring to rule them all, One ring to find them, One ring to bring them all and in the darkness bind them In the Land of Mordor where the Shadows lie. If I have to explain, you wouldn't understand. ~ 0 120 0 D0 ~ ~ 0 -1 52357 0 0 0 D1 ~ door~ 1 -1 52244 0 0 0 S #52248 Tank's Room~ Now here's a room that is easy to understand. A bed, a dresser, and a rack for weapons and armor are all that occupy it. Some posters adorn the walls, to add color, proclaiming things such as Live fast, Die Young, and a homemade one in the corner with a picture of Ice and under it the inscription, "I LOVE the resurrection spell". The only thing out of place in this happy-go-lucky room is mounted head of Crimson Death. ~ 0 120 0 D4 ~ door~ 1 -1 52244 0 0 0 S #52249 Inside the Castle of Clan MacCleod~ You have entered the grand hall of the castle. A huge throne dominates a raised area in the northern part of then room. In front of this stands a drafting table. ~ 0 120 0 D2 ~ iron gate~ 1 -1 52244 0 0 0 S #52250 Underground~ The small passage continues west and east. ~ 0 9 0 D1 ~ ~ 0 -1 52251 0 0 0 D3 ~ ~ 0 -1 52243 0 0 0 S #52251 Underground~ The small passage continues west and east. ~ 0 9 0 D1 ~ ~ 0 -1 52252 0 0 0 D3 ~ ~ 0 -1 52250 0 0 0 S #52252 Underground~ The small passage continues west and east. ~ 0 9 0 D3 ~ ~ 0 -1 52251 0 0 0 S #52253 Cleric's Sanctum~ You walk down the staircase into the silent inner sanctum. Here sits your guildmaster ready to assist you when the time is right. The room is completely silent. The only obvious exit is back up the staircase into the the Nectar. ~ 0 8650876 0 D1 You notice the floor at the base of the eastern wall has some faint scratches in it. ~ secret door~ 3 -1 52229 0 0 0 D4 ~ ~ 0 -1 52269 0 0 0 S #52254 Chamber of the High Priest~ You have entered the chamber of the most holy man in New Thalos. The High Priest advises the Sultan on all matters in the world of the sacred. From what you have heard however, this holy man has a bit of a temper, and he doesn't look very happy that you've disturbed his prayers. The only obvious exit is south. ~ 0 8 0 D2 ~ ~ 0 -1 52258 0 0 0 S #52255 By the Altar~ You are by the temple altar in the northern end of Temple of New Thalos. A huge altar made of highly polished black onyx is standing in front of you. Behind this altar sits a twelve foot tall statue of Loki, the highest god in all the lands. ~ 0 76 0 D2 ~ ~ 0 -1 52259 0 0 0 E statue~ Looking up the huge statue you see Loki calmly gazing out across his lands. He seems pleased. ~ S #52256 The Weaver's Guild~ Rows and rows of uncut cloth lie about waiting to be hemmed up into tailored clothes. Cotton is brought in from the countryside and spun up into cloth and dyed different colors. A young boy walks in, grabs a pile of clothing and leaves. ~ 0 8 0 D1 ~ ~ 0 -1 52211 0 0 0 S #52257 The Craftsman's Guild~ You have entered a busy workshop filled with people running amok with various tools and materials. The air is tense with the rush to complete various projects and creations. ~ 0 8 0 D3 ~ ~ 0 -1 52211 0 0 0 S #52258 Inside the Temple~ The temple continues here, but not on such a grand scale. The place still looks immaculate. To the north you see the chamber of the High Priest and a sign on the door in BIG letters thats says DO NOT DISTURB. To the south is the entrance to the Cleric's Guild. ~ 0 8 0 D0 ~ ~ 0 -1 52254 0 0 0 D1 ~ ~ 0 -1 52259 0 0 0 D2 ~ ~ 0 -1 52262 0 0 0 S #52259 Inside the Temple~ Huge marble pillars rise on either side of you and grab hold of the ceiling. Between each of these, fine softstone frescoes have been carved depicting scenes from the religous history of New Thalos. Rows of pews face forward giving their full attention to the pulpit rising high above the ground. The deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious that New Thalonians take religion seriously. ~ 0 120 0 D0 ~ ~ 0 -1 52255 0 0 0 D1 ~ ~ 0 -1 52260 0 0 0 D2 ~ ~ 0 -1 52263 0 0 0 D3 ~ ~ 0 -1 52258 0 0 0 S #52260 Donation Room~ This room is new to the temple. It was created during the hard times that have struck the city in recent decades. Luckily for them the sultan had been hoarding some of the basic necessities for just such an occasion. These days the donation room depends on the generosity of wealthy adventureres, and a curse on any that walk in to get all. ~ 0 8 0 D3 ~ ~ 0 -1 52259 0 0 0 S #52261 The Museum of the Greater Gods~ Four large stone statues reside in the museum. They were constructed by the people of New Thalos to pay homage to the saints they believe to have saved all their lives. ~ 0 8 0 D2 ~ ~ 0 -1 52266 0 0 0 D3 ~ ~ 0 -1 52212 0 0 0 S #52262 Entrance to the Guild of Clerics~ This hall pales in comparison to that of the main hall, but is beautiful in its own right. Shaven heads and brown robes can be seen milling about quitely talking to each other. North is back inside the temple proper, and south is the entrance to the cleric's bar. ~ 0 8 0 D0 ~ ~ 0 -1 52258 0 0 0 D2 ~ ~ 0 -1 52269 0 0 0 S #52263 The Temple Gates~ You stand before the entrance way to the Temple of New Thalos. Two large wrought iron gates lie open before you. Although they might not ever be used, the priests in the temple are ready to defend themselves, should their city ever come under siege again. ~ 0 0 1 D0 ~ ~ 0 -1 52259 0 0 0 D2 ~ ~ 0 -1 52270 0 0 0 D5 ~ ~ 0 -1 52270 0 0 0 S #52264 Ahkeem's Stuff~ You step into a shop swirling with smoke. Ahkeem seems to have a liking for things not of this world...very strange stuff indeed. There is a large sign on the wall. ~ 0 120 0 D2 ~ ~ 0 -1 52164 0 0 0 E note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Ahkeem SELL : sells an item to Akheem for a generous sum BUY : Akheem's FAVORITE command lets you have an item for his low low price. ~ S #52265 Vera's Veggies~ This is a busy place. Customers shuffle around, bartering for lower prices on the wide selection of vegetables. You can still hear your mother telling you 'Eat your Veggies'. That's probably why you're mudding right now and not hanging out with mom. But wait...Vera looks just like your mother! There is a large poster, behind the counter, taped to the wall. ~ 0 120 0 D2 ~ ~ 0 -1 52166 0 0 0 E note poster~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Vera SELL : sells an item to Vera for a generous sum BUY : Vera's FAVORITE command lets you have an item for her low low price. NEWBEE INTRUCTOR COMITEE ~ S #52266 The Museum of the Greater Gods~ This room is identical to the one north of it, but contains four differnt statues. ~ 0 8 0 D0 ~ ~ 0 -1 52261 0 0 0 D3 ~ ~ 0 -1 52213 0 0 0 S #52267 Base of the Tower~ You walk into a cold room whose only feature is an old wooden staircase spirling up along the wall to a higher level. Up these stairs, you are told, lies the old mage who may be able to help you advance in your studies. ~ 0 8650760 0 D1 ~ ~ 0 -1 52268 0 0 0 D2 You see some small scratches on the floor near the base of the wall. ~ secret door~ 3 -1 52274 0 0 0 D4 ~ ~ 0 -1 52298 0 0 0 S #52268 The Mage's Courtyard~ You enter a small tiled courtyard with a small fountain in the middle. Around the sides are four wrought iron benches with cushions where the mages of the land sit and exchange ideas. To the west stands a two-story tower where the leader of the mage's guild performs his experiments. ~ 0 8650752 0 D2 ~ ~ 0 -1 52275 0 0 0 D3 ~ ~ 0 -1 52267 0 0 0 S #52269 Nectar of the Gods~ You are startled by the lavishness of this place. From what you know of clerics they are supposed to be humble people, giving all their material goods to their cause. Perhaps because only clerics are allowed to enter this bar they have condoned making it as comfortable as possible. In the corner stands a staircase leading down to the meditaion chambers. ~ 0 8650760 0 D0 ~ ~ 0 -1 52262 0 0 0 D5 ~ ~ 0 -1 52253 0 0 0 S #52270 The Temple Square~ You are standing on the meeting grounds of those with holy intentions. Monks, bards, paladins and clerics mill around either preaching or listening to their fellows preach. Huge marble steps lead up to the gates of the temple and Main Street lies to the south. ~ 0 32 1 D0 ~ ~ 0 -1 52263 0 0 0 D2 ~ ~ 0 -1 52174 0 0 0 D4 ~ ~ 0 -1 52263 0 0 0 S #52271 The Bank~ You are in a large hall, nicely lit by big chandeliers hanging from the ceilings. A long counter lies through the room. ~ 0 1311752 0 D1 ~ ~ 0 -1 52164 0 0 0 S #52272 The Butchary~ This shop has the aroma of freshly slaughterd beasts. You feel right at home. You see a fairly simple set up. The corpses..er...selections hang on hooks, still bleeding into catch pans that drain into a single underground vat. You wonder where that leads.... Taped to the counter, almost obscured by blood, there is a barely readable sign. ~ 0 120 0 D3 ~ ~ 0 -1 52166 0 0 0 E vat~ You think you hear noises from the vat....nah. ~ E note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth SELL : sells an item to Butch for a generous sum BUY : Butch's FAVORITE command lets you have an item for his low low price. NEWBEE INTRUCTOR COMMITEE ~ S #52273 The Witch's Brew~ The first thing you notice as you walk into this spacious shop is the hundreds of candles that line the shelves. The swirling mist that surrounds your feet makes it seem that you have stepped into a gateway to another plane. A tall brunette stands behind her cluttered table unaware of your entrance. An ornately lettered sign floats above your head. ~ 0 120 0 D2 ~ ~ 0 -1 52179 0 0 0 E note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Elvira SELL : sells an item to Elvira for a generous sum BUY : Elvira's FAVORITE command lets you have an item for her low low price. ~ S #52274 Braheem's Magic Shop~ You enter a shop crowded with bookshelves and clutterd with scrolls. The owner seems to be hard at work on his latest magical creation. You see a small sign on the wall. ~ 0 120 0 D2 ~ ~ 0 -1 52180 0 0 0 E sign~ Welcome to Braheem's. LIST -Shows you all of my wonderful creations. VAL -Shows what an item might be worth to me. SELL -Allows you to rid yourself of excessive magic items. BUY -Allows you to rid youself of excessive cash. ~ S #52275 Entrance to the Mage's Tower~ The entrance hall is a small poorly lit room. It would seem its only purpose is to house the powerful sorcerer standing here guarding the entrance. ~ 0 8 0 D0 ~ ~ 0 -1 52268 0 0 0 D2 ~ ~ 0 -1 52181 0 0 0 S #52276 Entrance to the Guild of Warriors'~ This small hall is merely a check point to keep the unwanted out. ~ 0 8 0 D0 ~ ~ 0 -1 52173 0 0 0 D2 ~ ~ 0 -1 52283 0 0 0 S #52277 The Repair Shop~ One of the most popular shops in New Thalos, this shop is always a hive of activity. It is almost inhuman the way one man can fix all the area's armor singlehandedly. If you have an item in need of repair simply give it to the man behind the counter. ~ 0 8 0 D0 ~ ~ 0 -1 52174 0 0 0 S #52278 The General Store~ The new found wealth of this beautiful city is apearant in the exotic items for sale here. You wonder what would happen if you typed....LIST... ~ 0 120 0 D1 ~ ~ 0 -1 52158 0 0 0 S #52279 Abdul's Armor~ The sound of hammering metal grows louder as you enter the armory. Young boys run to and fro carrying buckets of water and coal. A few dwarves work on sections of armor in the back of the shop, their hammers working too fast to follow. The walls are adorned with all of Abdul's prize creations. Here you can purchase suits of armor meant to keep monsters from hacking you into little pieces. A note on the wall beckons newbies. ~ 0 120 0 D3 ~ ~ 0 -1 52157 0 0 0 E note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Abdul SELL : sells an item to Abdul for a generous sum BUY : Abdul's FAVORITE command lets you have an item for his low low price. ~ S #52280 The Mercenary's Guild~ This guild is frowned upon by most of the population of New Thalos, but the laws of supply and demand are irresistable. People come here when they feel unable or are unwilling to fight their own battles. For a small fee you may hire henchman. ~ 0 0 0 D0 ~ ~ 0 -1 52179 0 0 0 D1 You notice some small scratches in the floor next to the eastern wall. ~ secret door~ 3 -1 52282 0 0 0 S #52281 The Mercenary's Guild~ This is the storage room for the mercenaries to be hired. ~ 0 4 0 S #52282 Entrance to the Thieves' Guild~ This small, dark room has a single torch mounted in the wall for light. There is a small wooden bench and a book lying on it. The assassin guarding the entrance from 'outsiders' stands as you walk in. ~ 0 9 0 D2 ~ ~ 0 -1 52289 0 0 0 D3 ~ secret door~ 1 -1 52280 0 0 0 S #52283 The Whet Stone~ Very large men with very large swords drink beer from very large mugs. Every- thing in this room is BIG. The large round tables are scuffed and nicked from the numerous bar brawls that have sprung up. It might be a good idea to hold your tounge for a while as you soak up the atmosphere. There is an exit to the east where the master swordsman awaits pupils to train with. ~ 0 8650760 0 D0 ~ ~ 0 -1 52276 0 0 0 D1 ~ ~ 0 -1 52284 0 0 0 S #52284 Tournament and Practice Yard~ This is a wide expanse of grass filled with dummies, punching bags and swordpupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. ~ 0 8650876 0 D1 You see the grass near the base of the wall here is slightly torn. ~ secret door~ 3 -1 52223 0 0 0 D3 ~ ~ 0 -1 52283 0 0 0 S #52285 The Bread Stand~ A small stand has been set up here, showing the shopkeep's humble selection. You notice he has added a few things to his list. ~ 0 120 0 D0 ~ ~ 0 -1 52158 0 0 0 S #52286 Igor's Implements of Destruction~ You can't help but shiver as you look at the selection of vicious weapons. Huge swords and wicked looking axes hang on pegs around the room. A dwarf sits at a bench in the back hammering away on his latest creation. It is here you can buy rare and exotic items not found in other parts of the world. A note catches your eye. ~ 0 104 0 D0 ~ ~ 0 -1 52157 0 0 0 D5 ~ secret sesame~ 39 52238 52382 0 0 0 E note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Igor SELL : sells an item to Igor for a generous sum BUY : Igor's FAVORITE command lets you have an item for his low low price. NEWBEE INTRUCTOR COMITEE ~ S #52287 Ye Old Leather Shoppe~ You are standing on a thick oriental rug surrounded on all sides by racks of numerous leather goods. A few women sit on leather cushions sewing in some detail work on custom ordered jackets. There is a note on the counter. ~ 0 120 0 D1 ~ ~ 0 -1 52216 0 0 0 E note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth SELL : sells an item for a generous sum BUY : buy an item for an outrageous price. ~ S #52288 Smuggler's Inn~ You are inside a filthy inn, that seemingly hasn't been cleaned in decades. Poker tables line the walls and everyone stares at you as you walk in. You don't feel very welcome. The bar has numerous knife holes in it and the bartender leans over waiting for your order. A large sign, pinned to the wall by a knife, awaits your inspection. ~ 0 8 0 D3 ~ ~ 0 -1 52217 0 0 0 E sign~ LIST : gives you a list of items for sale. BUY : buy something drinkable. ~ S #52289 The Filthy Unicorn~ A draft chills your bones as you enter, though you see no open window or door. Hooded figures lurk around in the shadows and speak in low voices. A flash of steel lets you know that weapons are in great abundance in this crowd. As you quickly check your beltpouch you notice a small staircase leading down. ~ 0 8650760 0 D0 ~ ~ 0 -1 52282 0 0 0 D5 ~ ~ 0 -1 52296 0 0 0 S #52290 Warehouse~ You are standing in a large room used to store merchandise made in the city before it is shipped off. All the items here are made in New Thalos and shipped to other parts of the land. ~ 0 8 0 D1 ~ ~ 0 -1 52291 0 0 0 D2 ~ ~ 0 -1 52183 0 0 0 S #52291 Warehouse~ Men walk to and fro counting crates and writing down their findings. This area of the warehouse is used for storing the raw materials brought in from areas outside the city. These goods are then delivered to the various guilds. The export area of the warehouses is to the south. ~ 0 8 0 D2 ~ ~ 0 -1 52184 0 0 0 D3 ~ ~ 0 -1 52290 0 0 0 S #52292 Shipwright~ The wood under you feet creaks from years of being soaked in saltwater. An old man with a curly, grey beard stand behind a small counter waiting to take your order. Behind him are mounted various model sailboats and large fish. There is a large poster stapled to the counter. ~ 0 120 0 D1 ~ ~ 0 -1 52293 0 0 0 D2 ~ ~ 0 -1 52185 0 0 0 E note poster~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to the shipwright SELL : sells an item to the shipwright for a generous sum BUY : The shipwright's FAVORITE command lets you have an item for his low low pr ice. ~ S #52293 Drafting Room~ The walls are covered with paper sketchings of hull designs. This room is used by the shipwright to build his creations on paper before making a single cut in wood. ~ 0 8 0 D3 ~ ~ 0 -1 52292 0 0 0 S #52294 The Forge~ Very much like the weaponsmith this man deals in the molding of metal. It seems that most of his creations deal with horses. On the walls you see several horseshoes made of iron. The room is hot, hotter than the desert just south of here, and one wonders how the smithy can stand it. Some letters have been burned into the wooden wall. ~ 0 124 0 D2 ~ ~ 0 -1 52187 0 0 0 E letters wall~ LIST : gives you a list of items for sale. VALUE : tells you how much the blacksmith will give you for his merchandise SELL : sells an item to the blacksmith BUY : buy an item from the blacksmith for a fair price ~ S #52295 The Royal Stables~ Nothing you wouldn't expect is here. Several stalls hold the Sultan's choice Arabian Stallions, and each has its own trough for drinking. A small boy wanders in sometimes with a shovel to remove the offensive by-product of such beasts. ~ 0 8 1 D1 ~ ~ 0 -1 52299 0 0 0 D2 ~ ~ 0 -1 52189 0 0 0 S #52296 The Secret Yard~ This is a hidden yard known to only a few people in New Thalos. Here you may train in the arts of stealing, picking locks, and becoming almost invisible. A small staircase leads back up to the unicorn. ~ 0 8650760 0 D2 You see some small scratches in the wall to the south. ~ secret door~ 3 -1 52239 0 0 0 D4 ~ ~ 0 -1 52289 0 0 0 S #52297 The Dump~ This is the place where the people of the city dump their trash. Due to the constant winds blowing down the moutains the smell is usually blown outside the walls and over the desert. ~ 0 0 0 D2 ~ ~ 0 -1 52192 0 0 0 S #52298 The Mage's Laboratory~ You stand in the top of an old stone tower. Along the walls hundreds of potions, scroll, and wands lie in disarray. The man you see before you sits hunched over a small wooden table with two beakers of bubbling liquid in front of him. He looks up as you enter and smiles broadly. ~ 0 8650760 0 D5 ~ ~ 0 -1 52267 0 0 0 S #52299 The Hay Loft~ Not as big as the ones you see on farms in the country, this hay loft serves as a storage area for the horses in the stables. The young boy you saw with the shovel seems to have taken up residence on the second story. ~ 0 8 0 D3 ~ ~ 0 -1 52295 0 0 0 S #52300 The Grand Entrance~ Nowhere have you seen such an obscene display of wealth than in this corridor. The shag carpeting under your feet makes it seem as if you are walking on a cloud. Platinum candelabras hang delicately from the ceiling casting light on the ancient tapestries adorning the walls. The crick in your neck tells you it's time to stop staring. To the west the numerous halls of the palace begin and the gate lies to the east. ~ 0 8 0 D0 ~ ~ 0 -1 52310 0 0 0 D1 ~ gate~ 33 52150 52308 0 0 0 D2 ~ ~ 0 -1 52307 0 0 0 D3 ~ ~ 0 -1 52355 0 0 0 S #52301 The Library~ This building holds the vast collection of books and documents that have been brought here by the committee appointed to recover the lost knowledge of Thalos. Rows of shelves, filled with book in every condition, lines the walls. The air has the aroma of old parchment and glue. ~ 0 8 0 D1 ~ ~ 0 -1 52205 0 0 0 S #52302 The Dance Hall~ You seem to have missed a huge party. The janitors are here cleaning up the confetti and cigarette butts. Hundreds of empty beer mugs on the tables surrounding the dance floor suggest that the citizens love their drink. There is still a banner on the wall. ~ 0 8 0 D1 ~ ~ 0 -1 52206 0 0 0 E banner~ ======================================================================== H A P P Y B I R T H D A Y T O U S ======================================================================== ~ S #52303 Jail~ You are in jail. For some reason the god's feel you've screwed up pretty bad and should be put away safely for a while. ~ 0 120 0 D0 ~ secret gate~ 33 52240 52194 0 0 0 S #52304 City Hall~ You stand inside the administrative head of the city. Here the decisions regarding city policy are made. Although the Sultan's word is law, he usually spends his time on affairs outside the city wall. ~ 0 8 0 D0 ~ ~ 0 -1 52195 0 0 0 S #52305 The Boyer/Fletcher's~ The walls in this room are covered with pegs that hold various types of bows. There are few people working here, lending to the fact that the skills are rare to come by in the general populous. A few boys are busy in the corner preparing feathers for the fine shafts used in making arrows. Some Elven craftsmen are carefuly inspecting each bow as it is finished. ~ 0 8 0 D1 ~ ~ 0 -1 52210 0 0 0 S #52306 The Mason's~ There is no doubt that the Dwarves here know what they're doing. They have been invaluable in the building of this beautiful city. Here they are hard at work doing what they do best. The hammers fly in a blur as these talented craftsmen work the stone into ornate bricks, pillars, trim, and many other forms. ~ 0 8 0 D3 ~ ~ 0 -1 52210 0 0 0 S #52307 Guard House~ You stand inside the southern of the two main guard houses. The stone interior has a spartan look to it, only the bare neccesities. A few weapons are mounted on the walls in case they might be needed. ~ 0 8 0 D0 ~ ~ 0 -1 52300 0 0 0 S #52308 The Palace Gate~ You stand before a magnificantly crafted gate wrought in solid gold. You gape in awe at the splendor of the spiraling towers beyond the portal. The ruler of all the eastern lands resides in this fine palace, and he is not a poor man. The grand entrance lies byond the gate, and Sultan's walk is to the east. ~ 0 0 1 D1 ~ ~ 0 -1 52170 0 0 0 D3 ~ gate~ 33 52150 52300 0 0 0 S #52309 North-West Tower~ You stand on one of the four towers guarding the city. The view from here is great! To the west you see the tall mountains that make up the divide between here an Midgaard. The Ishtar river slowly flows from that direction. South you can see the entire city of New Thalos and the Sands of Sorrow to the south. ~ 0 8 0 D5 ~ ~ 0 -1 52194 0 0 0 S #52310 Guard House~ You stand inside the northern of the two main guard houses. Strong guards are seated here, playing cards. The stone interior is clean but bare walled save the weapons and armor mounted in the walls. The only exit is south. ~ 0 8 0 D2 ~ ~ 0 -1 52300 0 0 0 S #52311 Kitchen~ Your footsteps echo off the stone tiles of the kitchen. On the south wall you see the large fireplace and a huge copper pot bubbling merrily. The chef is busy chopping up greens and other vegetables at the wooden table for tonight's meal. Servants scurry about grabbing utensils and preparing fresh hares. A small door leads out into the hall northward and the door to the dining hall is west. ~ 0 8 0 D0 ~ door~ 3 -1 52313 0 0 0 D3 ~ ~ 0 -1 52321 0 0 0 S #52312 North-East Tower~ You stand on one of the four towers guarding the city. To the north you see the wide plains and then the forest. South of here you see the city and the great eastern desert beyond. ~ 0 8 0 D5 ~ ~ 0 -1 52204 0 0 0 S #52313 Hall~ You are at the eastern end of the southern hallway. A small servants' entrance give access to the kitchen and the hall continues west. ~ 0 8 0 D2 ~ door small~ 3 -1 52311 0 0 0 D3 ~ ~ 0 -1 52322 0 0 0 S #52314 The Tanner's Guild~ You first notice the pungent smell of freshly tanned leather goods as you enter this strange place. The next thing that grabs your attention is the many colors that these people have transformed the beautiful skins into. The people are stretching the leather and cutting it into the shapes they need. You notice a small message on a wall. ~ 0 8 0 D1 ~ ~ 0 -1 52212 0 0 0 E message~ I hate being a Tanner ~ S #52315 Hall~ You have come to the eastern end of the northern hallway. The only exit is west except for the simple wooden door to the north. There is a golden plaque above the door. ~ 0 8 0 D0 ~ door~ 1 -1 52316 0 0 0 D3 ~ ~ 0 -1 52324 0 0 0 E plaque~ The Holy Shrine of God ~ S #52316 Shrine of God~ As you step into this room you seem to leave the material plane. The walls here are decorated with beautiful, multi-colored tiles. There is a strange stillness about the air. You sense the presence of an almighty being. ~ 0 8 0 D2 ~ door~ 1 -1 52315 0 0 0 S #52317 Outside the Northern Gate of New Thalos~ You stand outside the gate of New Thalos. The city lies to the south, and wilderness to the north. The Sands of Sorrow continues to the east and west. ~ 0 0 1 D0 ~ ~ 0 -1 52388 0 0 0 D2 ~ ~ 0 -1 52172 0 0 0 S #52318 Outside the Eastern Gate of New Thalos~ You stand outside the protective walls of the city. The massive iron gate sits to the west and the unknown awaits you eastward. ~ 0 0 1 D1 ~ ~ 0 -1 52397 0 0 0 D2 ~ ~ 0 -1 52320 0 0 0 D3 ~ ~ 0 -1 52181 0 0 0 S #52319 Outside the West Gate of New Thalos~ You stand outside the city walls, the iron gate to the east. The city lies in that direction and the road to Midgaard lies west. ~ 0 0 1 D1 ~ gate~ 1 52151 52173 0 0 0 D3 ~ ~ 0 -1 52600 0 0 0 S #52320 Outside the wall~ You are in a small clearing outside the east wall of the city. The ground seems well trodden but you can see no apparent exit save that north. ~ 0 0 2 D0 ~ ~ 0 -1 52318 0 0 0 S #52321 Grand Dining Hall~ A long oaken table, coverd with silverware, plates, and a tablecloth with gold trim, dominates the room. Although no diners occupy the room as of yet, servants sprint about setting the table and placing condiments. The kitchen entrance is to the east, and two huge double doors open into the hallway north. ~ 0 8 0 D0 ~ ~ 0 -1 52322 0 0 0 D1 ~ ~ 0 -1 52311 0 0 0 S #52322 Hall~ You stand at a T-crossing in the long hallways. There are two large double doors to the south. ~ 0 8 0 D0 ~ ~ 0 -1 52323 0 0 0 D1 ~ ~ 0 -1 52313 0 0 0 D2 ~ double doors~ 1 -1 52321 0 0 0 D3 ~ ~ 0 -1 52327 0 0 0 S #52323 Hall~ You stand at an intersection of the hallways. Wooden corridors lead off in all directions except west; the garden of the palace can be entered there. ~ 0 8 0 D0 ~ ~ 0 -1 52324 0 0 0 D1 ~ ~ 0 -1 52355 0 0 0 D2 ~ ~ 0 -1 52322 0 0 0 D3 ~ ~ 0 -1 52328 0 0 0 S #52324 Hall~ You have come to a T-crossing on the hallways. The wooden corridors continue east, west and south. There is a large iron door to the north. ~ 0 8 0 D0 ~ iron heavy~ 1 -1 52325 0 0 0 D1 ~ ~ 0 -1 52315 0 0 0 D2 ~ ~ 0 -1 52323 0 0 0 D3 ~ ~ 0 -1 52329 0 0 0 S #52325 Entrance to the Dungeon~ You enter a cold damp room with bare, roughly hewn stone walls. This room seems very out of place compared to the splender of the rest of the palace. A large steel grating leads down into darkness, and an iron door returns you to the hallway. ~ 0 8 0 D2 ~ iron~ 1 -1 52324 0 0 0 D5 ~ steel~ 3 -1 52341 0 0 0 S #52326 Guest Room~ This is a simple room used for visiting noblemen. A small dresser stands on the east wall with a mirror hung right above it. A queen sized bed made up in satin sheets stands in the middle of the room against the south wall under a window. The only obvious exit is north back out into the hallway. ~ 0 8 0 D0 ~ ~ 0 -1 52327 0 0 0 E window~ Looking out this window you can see the grounds of the palace that seperate the walls of the palace from the building itself. ~ E mirror~ You see a the fighting image of some armor clad humanoid wielding a weapon. ~ S #52327 Hall~ The long hall continues here with a wooden door in the south wall. On the north wall hangs the picture of some forgotten nobleman who once ruled the land. ~ 0 8 0 D1 ~ ~ 0 -1 52322 0 0 0 D2 ~ door~ 1 -1 52326 0 0 0 D3 ~ ~ 0 -1 52332 0 0 0 S #52328 Garden~ You have entered the Sultan's private gardens. A light sweat breaks out on your skin from the humidity here. All around you are thousands of exotic plants and flowers. The sweet smell of jasmine and honeysuckle reminds you of happier days at home. Off to the north, through the palm trees, you see a delicate white gazebo. To your right stands a gold sign. A path leads out into the hallway and west towards the gazebo. ~ 0 0 2 D1 ~ ~ 0 -1 52323 0 0 0 D3 ~ ~ 0 -1 52333 0 0 0 E sign~ ========================================================================= ========================================================================= || || || || || || || || || Welcome to my humble garden. I have created this || || tiny bit of paradise for the pleasure of my people. || || Take only pictures... Leave only footprints... || || || || || || || || The Sultan || || || || || || || ========================================================================= ========================================================================= ~ S #52329 Hall~ The long stretch of hallway continues east and west from here. The small red carpet covering the centerline is always underfoot and an occasional bench or potted plant lines the wall. There is a door here to the north with a plaque mounted over it. ~ 0 8 0 D0 ~ door~ 1 -1 52330 0 0 0 D1 ~ ~ 0 -1 52324 0 0 0 D3 ~ ~ 0 -1 52334 0 0 0 E plaque~ ART EXHIBIT of NEW THALOS -management is not responsible for lost items. ~ S #52330 Art Exhibit~ You are standing in the Sultan's tribute to the finer virtues. Large paintings hang from the walls displaying nature scenes, nudes, and glorious victories in battle. Strange scupltures rest on pedestals at each corner of the room and mirrors are placed in strategic locations so the viewer may see an entire sculpture at a glance. Your eyes, however, are pulled towards a painting that dominates the far wall. ~ 0 8 0 D2 ~ door~ 1 -1 52329 0 0 0 S #52331 Guest Room~ This is another room made up for visiting nobles. There is a dresser up against the eastern wall with a mirror above it and a queen sized bed, made up in satin sheets, against the south wall. ~ 0 8 0 D0 ~ ~ 0 -1 52332 0 0 0 S #52332 Hall~ You have reached the western end of the southern hallway. The only exit is east except for the doors in the southern and western walls. ~ 0 8 0 D1 ~ ~ 0 -1 52327 0 0 0 D2 ~ door south~ 1 -1 52331 0 0 0 D3 ~ door west~ 33 52248 52337 0 0 0 S #52333 Garden Gazebo~ Walking through the gardens you come across a small white wooden structure. The sounds of birds, the smell of flowers, ahhh paradise. You believe you have never been in a more peaceful setting. ~ 0 8 0 D1 ~ ~ 0 -1 52328 0 0 0 S #52334 Hall~ This is the western end of the northern hallway. Two doors are set in the walls here, one to the north, another to the west. ~ 0 8 0 D0 ~ door north~ 1 -1 52335 0 0 0 D1 ~ ~ 0 -1 52329 0 0 0 D3 ~ door west~ 1 -1 52339 0 0 0 S #52335 Guard Room~ You stand in a barren chamber lined with nothing but cots and footlockers. The guards come here when off duty to sleep, for they may only leave the palace grounds with special permission. The only exit is to the south. ~ 0 8 0 D2 ~ door~ 1 -1 52334 0 0 0 S #52336 Guard Room~ This is living quarters for the guards of the palace. Barren compared to the rest of the palace, you see only cots and footlockers here. On the walls you see pictures of well known knights who have given a proud name to the Sultan's Guard. ~ 0 8 0 D0 ~ ~ 0 -1 52337 0 0 0 S #52337 Harem~ This is the room where the Sultan keeps the beautiful women of his palace. There are ten girls here lying about the room dressed in silks you can almost see through. In the western end of the room stands a large mound of pillows and a beautiful young maiden sits perched atop. It is unfortunate for you that only the Sultan is allowed in here. ~ 0 8 0 D0 ~ secret door~ 1 -1 52338 0 0 0 D1 ~ ~ 0 -1 52332 0 0 0 D2 ~ ~ 0 -1 52336 0 0 0 S #52338 Small room~ This is secret chamber allowing the Sultan direct access to his harem at any time he chooses. ~ 0 8 0 D0 ~ ~ 0 -1 52339 0 0 0 D2 ~ ~ 0 -1 52337 0 0 0 S #52339 Throne Room~ You stand in the throne room of the mighty Sultan of New Thalos. Guards stand at attention near his side ready to make the ultimate sacrifice for their beloved leader. The gold inlaid throne studded with jewels stands upon a mable dias. The Sultan is not a man to be trifled with. ~ 0 8 0 D0 ~ secret throne~ 33 52247 52340 0 0 0 D1 ~ door~ 1 -1 52334 0 0 0 D2 ~ secret door ~ 1 -1 52338 0 0 0 S #52340 Treasure Room~ You have somhow managed to gain access to the treaure vault of the Sultan. The alarm sounding in the background tells you that you must have tripped off some kind of alarm system. It might be adviseable to grab as much stuff as you possibly can and run for the door. ~ 0 8 0 D1 ~ ~ 0 -1 52335 0 0 0 D2 ~ ~ 0 -1 52339 0 0 0 S #52341 Jailer's Room~ Climbing down the old wooden ladder you enter a small cave-like room. There is a small bench with some old magazines and a low burning candle sitting off to one side. A door is set into the stone on the east wall, and the steel grating opens up above. ~ 0 9 0 D1 ~ door~ 3 -1 52342 0 0 0 D4 ~ steel~ 3 -1 52325 0 0 0 S #52342 Tunnel in the Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east. ~ 0 9 0 D0 ~ cell north~ 39 52240 52347 0 0 0 D1 ~ ~ 0 -1 52343 0 0 0 D2 ~ cell south~ 39 52240 52351 0 0 0 D3 ~ door~ 3 -1 52341 0 0 0 S #52343 Tunnel in the Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ 0 9 0 D0 ~ cell north~ 39 52240 52348 0 0 0 D1 ~ ~ 0 -1 52344 0 0 0 D2 ~ cell south~ 39 52240 52352 0 0 0 D3 ~ ~ 0 -1 52342 0 0 0 S #52344 Tunnel in the Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ 0 9 0 D0 ~ cell north~ 39 52240 52349 0 0 0 D1 ~ ~ 0 -1 52345 0 0 0 D2 ~ cell south~ 39 52240 52353 0 0 0 D3 ~ ~ 0 -1 52343 0 0 0 S #52345 Tunnel in the Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues west and you notice a small crack in the stone to the east. ~ 0 9 0 D0 ~ cell north~ 39 52240 52350 0 0 0 D1 ~ crack~ 3 52150 52346 0 0 0 D2 ~ cell south~ 39 52240 52354 0 0 0 D3 ~ ~ 0 -1 52344 0 0 0 S #52346 Secret Cell~ This room seems more like a lair than a cell. Small bits of hay lie strewn about the floor covering bones of unkown origin. Spatterd blood and tufts of grey hair lie matted in one corner. As you turn to leave you notice a pair of small red eyes peering at you from the darkness. ~ 0 9 0 D3 ~ crack~ 35 52150 52345 0 0 0 S #52347 Cell~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D2 ~ cell~ 39 52240 52342 0 0 0 S #52348 Cell~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D2 ~ cell~ 39 52240 52343 0 0 0 S #52349 Cell~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D2 ~ cell~ 39 52240 52344 0 0 0 S #52350 Cell~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D2 ~ cell~ 39 52240 52345 0 0 0 S #52351 Cell~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D0 ~ cell~ 39 52240 52342 0 0 0 S #52352 Cell~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D0 ~ cell~ 39 52240 52343 0 0 0 S #52353 Cell~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D0 ~ cell cell~ 39 52240 52344 0 0 0 S #52354 Cell~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D0 ~ cell cell~ 39 52240 52345 0 0 0 S #52355 Hall~ You stand in a large cedar wood hall leading east and west. On the floor lies a thin and narrow purple rug. The hall leads west inside the palace and east to the Grand Entrance. ~ 0 8 0 D1 ~ ~ 0 -1 52300 0 0 0 D3 ~ ~ 0 -1 52323 0 0 0 S #52356 Nabil's Back Room~ Nabil's pets are kept here. ~ 0 4 0 S #52357 Saska's Library~ Fine, golden dust swirls and then settles as you enter Saska's library. Leatherbound volumes of Shakespeare rest next to paperbacks by Tom Robbins, and Toni Morrison's _Sula_ is open on the striking table: an antique birdbath of polished blond wood, with glass set over the waterwell to give the appearance of a perfectly still pool. Trinkets, lightly lifted from the mantles of the wealthy whose chimneys she cleaned, line the windowsills and create space between the different sections of books. A crystal oil lamp seems to float on the table; a piece of paper on the wall, written in Saska's own lingering script, reads: "For what is your friend that you would seek him with hours to kill? Seek him always with hours to live. --Kahlil Gibran." A cat purrs somewhere, though you cannot see the source, and you feel yourself tugged into the softened space. Have a seat in one of the enormous papasan chairs, and choose a title that strikes you. ~ 0 12 0 D2 ~ ~ 0 -1 52247 0 0 0 S #52358 Headwaters of the River of Lost Souls~ The waters of the swamp pool in this low area and begin to flow southward. ~ 0 0 7 D2 ~ ~ 0 -1 52366 0 0 0 S #52359 Ishtar River~ The river calms a bit after being thrashed in the interior of the mountain. Although still deep within the rocks you can see faint traces of green to the east. ~ 0 0 7 D1 ~ ~ 0 -1 52360 0 0 0 D3 ~ ~ 0 -1 52371 0 0 0 S #52360 Ishtar River~ The river flows east and west through the hills. To the north you can see a large volcano. ~ 0 0 7 D1 ~ ~ 0 -1 52361 0 0 0 D3 ~ ~ 0 -1 52359 0 0 0 S #52361 Ishtar River~ The river begins its decent out of the mountains now and continues its flow to the east. ~ 0 0 7 D1 ~ ~ 0 -1 52376 0 0 0 D3 ~ ~ 0 -1 52360 0 0 0 S #52362 Ishtar River~ The river flows under the wall of the city to the east and stretches off towards high snow capped mountains far far to the west. ~ 0 0 7 D1 ~ ~ 0 -1 52237 0 0 0 D3 ~ ~ 0 -1 52381 0 0 0 S #52363 Ishtar River~ The river flows out from the city down a long winding gully towards the Sea of Dragons. To the south of you lies the great eastern desert and north a wide open expanse of grass. You can just barely make out a road that seems to be traveling alongside the river but the banks are too steep for you to see very far. ~ 0 0 7 D1 ~ ~ 0 -1 52364 0 0 0 D3 ~ ~ 0 -1 52233 0 0 0 S #52364 Ishtar River~ The river continues its descent down the lowlands flowing ever so gently south. It's hard to believe this is the same river that came cascading down the mountainside. ~ 0 0 7 D1 ~ ~ 0 -1 52365 0 0 0 D3 ~ ~ 0 -1 52363 0 0 0 S #52365 Ishtar River~ Small animals and herd animals can be heard in the distance, though you don't actually see any near the river. Perhaps the steep slopes pervent them from using the river. ~ 0 0 7 D1 ~ ~ 0 -1 52391 0 0 0 D3 ~ ~ 0 -1 52364 0 0 0 S #52366 The River of Lost Souls~ The river flows south through a valley in the mountains. You can see a small village to the west. ~ 0 0 7 D0 ~ ~ 0 -1 52358 0 0 0 D2 ~ ~ 0 -1 52367 0 0 0 S #52367 The River of Lost Souls~ The river flows south in the southern end of this wide valley. The walls of the valley close in to the south. ~ 0 0 7 D0 ~ ~ 0 -1 52366 0 0 0 D2 ~ ~ 0 -1 52368 0 0 0 S #52368 The River of Lost Souls~ The river begins to speed up as it cascades down this mountain crevase. High above you a small rope bridge sways in the wind. ~ 0 0 7 D2 ~ ~ 0 -1 52369 0 0 0 S #52369 The River of Lost Souls~ The river rapidly flows down this crack in the side of the mountain to the south. Hopefully you will hear any aproaching rapids. ~ 0 0 7 D0 ~ ~ 0 -1 52368 0 0 0 D2 ~ ~ 0 -1 52370 0 0 0 S #52370 The River of Lost Souls~ The river seems to calm a bit as the crevase widens lessens its stranglehold on the waters. The river continues to the north through a crack and flows to the south. ~ 0 0 7 D0 ~ ~ 0 -1 52369 0 0 0 D2 ~ ~ 0 -1 52371 0 0 0 S #52371 A Split in the River~ The waters of the river crash down upon a rock and split into two bodies of water. The river you are on continues its southern course and the new river heads off to the east. To the west you notice a flat area in the sheer rock where it would be possible to shore your craft. The River of lost souls also continues to the north. ~ 0 0 7 D0 ~ ~ 0 -1 52370 0 0 0 D1 ~ ~ 0 -1 52359 0 0 0 D2 ~ ~ 0 -1 52372 0 0 0 S #52372 The River of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ 0 0 7 D0 ~ ~ 0 -1 52371 0 0 0 D2 ~ ~ 0 -1 52373 0 0 0 S #52373 The River of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ 0 0 7 D0 ~ ~ 0 -1 52372 0 0 0 D2 ~ ~ 0 -1 52374 0 0 0 S #52374 The River of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ 0 0 7 D0 ~ ~ 0 -1 52373 0 0 0 D2 ~ ~ 0 -1 52375 0 0 0 S #52375 The River of Lost Souls~ The river makes a sharp bend here and heads east towards a large mountain and north through a valley. ~ 0 0 7 D0 ~ ~ 0 -1 52374 0 0 0 S #52376 Ishtar River~ The river widens here, no longer bounded by rock, and flows east towards a plain. ~ 0 0 7 D1 ~ ~ 0 -1 52377 0 0 0 D3 ~ ~ 0 -1 52361 0 0 0 S #52377 Ishtar River~ The river continues here east to west. There is a landing area to the north where you can gain access to the shore. ~ 0 0 7 D1 ~ ~ 0 -1 52378 0 0 0 D3 ~ ~ 0 -1 52376 0 0 0 S #52378 Ishtar River~ The river meanders through the foothills of the eastern mountains. The air is dryer on this side of the continental divide and it seems a bit warmer. ~ 0 0 7 D1 ~ ~ 0 -1 52379 0 0 0 D3 ~ ~ 0 -1 52377 0 0 0 S #52379 Ishtar River~ The river continues its journey eastward flowing through the plains. To the west you see the peaks of large snow capped mountains and to the east you see the outline of a large city. ~ 0 0 7 D1 ~ ~ 0 -1 52380 0 0 0 D3 ~ ~ 0 -1 52378 0 0 0 S #52380 Ishtar River~ The river flows east and west from here. ~ 0 0 7 D1 ~ ~ 0 -1 52381 0 0 0 D3 ~ ~ 0 -1 52379 0 0 0 S #52381 Ishtar River~ The river slows as it widens and meanders through the lowlands. A small dock give access to the north shore. ~ 0 0 7 D1 ~ ~ 0 -1 52362 0 0 0 D3 ~ ~ 0 -1 52380 0 0 0 S #52382 Igor's Secret Chamber~ ~ 0 8 0 D4 ~ secret sesame~ 39 52238 52286 0 0 0 S #52383 On the Dark River~ The river flows to the east under the walls of Midgaard and west snaking through a dark forest. ~ 0 0 7 D3 ~ ~ 0 -1 52384 0 0 0 S #52384 On the Dark River~ The river continues east and west meandering through the woods. ~ 0 1 7 D1 ~ ~ 0 -1 52383 0 0 0 D3 ~ ~ 0 -1 52385 0 0 0 S #52385 On the Dark River~ The river continues east and west meandering through the woods. You hear the sounds of chopping wood far off in the distance. ~ 0 1 7 D1 ~ ~ 0 -1 52384 0 0 0 D3 ~ ~ 0 -1 52386 0 0 0 S #52386 On the Dark River~ The river continues east meandering through the woods. ~ 0 1 7 D1 ~ ~ 0 -1 52385 0 0 0 S #52387 Freefall~ As your fingers slowly slip from the handguides you feel a sudden euphoria as you freefall the 200 + feet to your death. ~ 0 6 5 S #52388 On the Plains~ You stand on an open expanse of grass extending in all directions. To the south of you stand the might northern gates of New Thalos. East and west of you the grassy fields continue and north, in the distance, you see a line of trees. ~ 0 0 2 D0 ~ ~ 0 -1 52389 0 0 0 D2 ~ ~ 0 -1 52317 0 0 0 S #52389 On the Plains~ You stand on an open field of grass. The forest to the north is closer but still a good distance away. To the south a small dirt path has been trodden into the ground heading towards New Thalos. ~ 0 0 2 D0 ~ ~ 0 -1 52390 0 0 0 D2 ~ ~ 0 -1 52388 0 0 0 S #52390 Edge of the forest~ You stand at the edge of a huge forest. The line of trees continues as far as the eye can see to the east and west. A large expanse of grass spreads out to the south. ~ 0 4 2 D0 ~ ~ 536870912 -1 52390 333 1078 982 0 0 D2 ~ ~ 0 -1 52389 0 0 0 S #52391 Ishtar River~ The river broadens even more here and the waters become murky. The smell of saltwater has reached you from the east. The Dragon Sea cannot be far away. To the east you can see the faint outline of a city and to the north you see a large expanse of grass. ~ 0 0 7 D1 ~ ~ 0 -1 52392 0 0 0 D3 ~ ~ 0 -1 52365 0 0 0 S #52392 The river delta~ This is where the river empties out into the Dragon Sea. The backrush of water has kicked up a lot of sand and the blue sea is stained where the river empties. Looking east, all you can see is water....all the way to the horizon. North of here is a small dock you think you should be able to reach with out too much trouble. The river stretches off to the west back towards New Thalos. ~ 0 0 7 D1 ~ ~ 0 -1 52393 0 0 0 D3 ~ ~ 0 -1 52391 0 0 0 S #52393 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the north. ~ 0 0 7 D0 ~ ~ 0 -1 52394 0 0 0 D3 ~ ~ 0 -1 52392 0 0 0 S #52394 The Dragon Sea~ The Dragon Sea comes up along the shore here, the deep blue waters rolling in and crashing against the beach. To the north you see a small dock jutting out into the surf. ~ 0 0 7 D0 ~ ~ 0 -1 52402 0 0 0 D1 ~ ~ 0 -1 52403 0 0 0 D2 ~ ~ 0 -1 52393 0 0 0 S #52395 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the south. ~ 0 0 7 D1 ~ ~ 0 -1 52404 0 0 0 D2 ~ ~ 0 -1 52402 0 0 0 S #52396 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ 0 0 7 D0 ~ ~ 0 -1 52404 0 0 0 D2 ~ ~ 0 -1 52403 0 0 0 D3 ~ ~ 0 -1 52402 0 0 0 S #52397 On a road~ The people of New Thalos take great pride in the services their city may provide. One of these services is the construction crews that go to great lengths to keep all the roads in order. Although the taxes in New Thalos are higher than other cities in the realm most of the money is used for the good of the people. ~ 0 0 1 D1 ~ ~ 0 -1 52398 0 0 0 D3 ~ ~ 0 -1 52318 0 0 0 S #52398 On a road~ You walk along a well used road with beautiful scenery. To the north tall pine trees form a wall that goes on for miles. Between the road and the trees lies a great expanse of grassy plains. South of here, beyond the river, lie the Sands of Sorrow. The road continues east and west. ~ 0 0 1 D1 ~ ~ 0 -1 52399 0 0 0 D3 ~ ~ 0 -1 52397 0 0 0 S #52399 On a road~ The Dragon Sea can be seen to the east now spreading out to unkown lands. The road continues east and west. To the south you hear the sounds of boats traveling the Ishtar delivering goods. ~ 0 0 1 D1 ~ ~ 0 -1 52400 0 0 0 D3 ~ ~ 0 -1 52398 0 0 0 S #52400 On a road~ This is the main land route through the land. Merchants can bring their goods to the coastline and have them ferried onto ships for export. Travel by foot west will take you through New Thalos up and over the Eastern Mountains and down into Midgaard. ~ 0 0 1 D1 ~ ~ 0 -1 52401 0 0 0 D3 ~ ~ 0 -1 52399 0 0 0 S #52401 Near the shore~ The road ends here turning into a small dirt path leading down the beach and onto a dock. To the north and south you see the coastline stretching out before you. West of here the lowlands roll up into huge snow capped mountains. ~ 0 0 1 D1 ~ ~ 0 -1 52402 0 0 0 D3 ~ ~ 0 -1 52400 0 0 0 S #52402 On a dock~ You stand on a simple wooden dock that acts as an extension of the road to the west. The dock seems to have been here for quite a long time but is still sturdy. A small ladder has been built on the eastern end to allow easy access to and from ships. ~ 0 0 0 D0 ~ ~ 0 -1 52395 0 0 0 D1 ~ ~ 0 -1 52396 0 0 0 D2 ~ ~ 0 -1 52394 0 0 0 D3 ~ ~ 0 -1 52401 0 0 0 S #52403 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. To the east you see a cold river flows quickly through the Dragon Sea. ~ 0 0 7 D0 ~ ~ 0 -1 52396 0 0 0 D3 ~ ~ 0 -1 52394 0 0 0 S #52404 The Dragon Sea~ The ocean spreads out in all directions rolling gently. In the distance you can see two islands on the horizon. To the west you see the mainland. To the east ocean ends turning into a small dirt path leading down the beach of the cursed island. ~ 0 0 7 D2 ~ ~ 0 -1 52396 0 0 0 D3 ~ ~ 0 -1 52395 0 0 0 S #52405 Under the dock~ You are swimming underneath the dock. You can see the four wooden pylons that support the structure. The murky water clouds your vision as you gaze westward, but you think you can make out an iron grating in that direction. ~ 0 1 7 D3 ~ grate~ 1 1 52406 0 0 0 S #52406 Lair of the Ixitxachitl~ Blood swirls around in the water as the Ixitxachitl devours the last of its meal. Swirling around quickly as you intrude upon its meal the large sting ray attacks! ~ 0 5 7 S #52449 The weaponsmaster's room~ You are at the place, where maybe the best, to learn what the weapon is and how they can be controlled. The walls are decorated with large and valuable tapestries. One great sword and one axe are standing near the opposite walls. Short swords and light shields are hangingon the wall. ~ 0 0 1 D2 ~ ~ 0 -1 52173 0 0 0 S #0 #RESETS M 0 52449 1 52449 M 0 52154 1 52151 M 0 52155 1 52152 G 1 52216 910 G 1 52215 910 G 1 52214 910 M 0 52156 1 52152 M 0 52157 1 52153 M 0 52158 1 52154 M 0 52189 1 52155 E 1 52164 60 5 E 1 52247 4 16 M 0 52187 2 52156 G 1 52150 10 M 0 52190 1 52156 O 0 52248 1 52156 M 0 52232 16 52157 M 0 52232 16 52158 M 0 52242 14 52159 M 0 52242 14 52159 M 0 52183 20 52159 M 0 52192 22 52160 M 0 52159 20 52160 M 0 52197 1 52161 M 0 52199 1 52161 M 0 52215 1 52292 M 0 52198 1 52161 D 0 52161 0 1 M 0 52211 32 52162 E 1 52162 50 16 E 1 52168 53 5 E 1 52170 52 11 M 0 52212 20 52163 E 1 52162 50 16 E 1 52168 53 5 E 1 52170 72 11 M 0 52212 20 52163 E 1 52162 50 16 E 1 52168 53 5 E 1 52170 42 11 D 0 52163 2 1 M 0 52232 16 52164 M 0 52191 1 52165 M 0 52188 1 52165 M 0 52232 16 52166 M 0 52242 14 52167 M 0 52242 14 52167 M 0 52183 20 52167 M 0 52211 32 52168 E 1 52168 43 5 E 1 52170 42 11 M 0 52211 32 52169 E 1 52162 1 16 E 1 52168 43 5 E 1 52170 42 11 M 0 52211 32 52170 E 1 52162 1 16 E 1 52168 43 5 E 1 52170 42 11 M 0 52212 20 52172 E 1 52162 1 16 E 1 52168 43 5 E 1 52170 42 11 M 0 52212 20 52172 E 1 52162 1 16 E 1 52168 43 5 E 1 52170 42 11 D 0 52172 0 1 M 0 52212 20 52173 E 1 52162 1 16 E 1 52168 43 5 E 1 52170 42 11 M 0 52212 20 52173 E 1 52162 1 16 E 1 52168 43 5 E 1 52170 42 11 D 0 52173 3 1 M 0 52192 22 52174 M 0 52170 2 52175 E 1 52233 2 16 M 0 52170 2 52175 E 1 52233 2 16 M 0 52169 1 52175 E 1 52232 1 16 M 0 52218 15 52177 M 0 52218 15 52178 M 0 52194 20 52179 M 0 52194 20 52180 M 0 52212 20 52181 E 1 52168 43 5 E 1 52170 42 11 M 0 52212 20 52181 E 1 52168 43 5 E 1 52170 42 11 D 0 52181 1 1 M 0 52168 1 52182 G 1 52212 20 G 1 52213 20 M 0 52186 18 52183 M 0 52186 18 52183 M 0 52186 18 52183 M 0 52186 18 52184 M 0 52186 18 52184 M 0 52186 18 52185 M 0 52186 18 52193 M 0 52232 16 52194 M 0 52211 32 52194 M 0 52232 16 52195 M 0 52211 32 52195 M 0 52211 32 52196 M 0 52211 32 52197 M 0 52232 16 52200 M 0 52232 16 52202 M 0 52194 20 52203 M 0 52195 2 52205 E 1 52237 2 16 M 0 52195 2 52205 E 1 52237 2 16 D 0 52209 5 1 M 0 52194 20 52213 M 0 52193 13 52215 M 0 52180 1 52216 M 0 52182 1 52216 M 0 52181 1 52216 M 0 52179 1 52216 M 0 52193 13 52217 M 0 52185 3 52218 M 0 52185 3 52218 M 0 52185 3 52218 M 0 52193 13 52219 D 0 52220 5 1 M 0 52193 13 52223 D 0 52224 5 1 D 0 52225 4 1 D 0 52228 4 1 D 0 52231 4 1 D 0 52241 4 0 D 0 52244 0 0 D 0 52244 1 0 D 0 52244 3 0 D 0 52244 4 0 D 0 52244 5 0 D 0 52245 5 0 D 0 52246 3 0 D 0 52247 1 0 D 0 52248 4 0 M 0 52219 1 52249 M 0 52151 1 52253 D 0 52253 1 1 M 0 52231 1 52254 M 0 52194 20 52257 M 0 52192 22 52258 M 0 52192 22 52259 M 0 52242 14 52261 M 0 52174 1 52261 M 0 52178 1 52261 M 0 52173 1 52266 M 0 52171 1 52261 M 0 52183 20 52262 M 0 52207 1 52262 M 0 52192 22 52263 M 0 52242 14 52263 M 0 52192 22 52263 M 0 52193 13 52264 M 0 52192 22 52264 M 0 52163 1 52264 E 1 52230 1 16 G 1 52203 10 G 1 52202 10 G 1 52201 10 G 1 52200 10 G 1 52199 10 G 1 52198 10 G 1 52197 10 G 1 52196 10 G 1 52195 10 G 1 52194 10 M 0 52242 14 52265 M 0 52164 1 52265 G 1 52208 10 G 1 52207 10 G 1 52206 10 G 1 52205 10 G 1 52204 10 M 0 52172 1 52266 M 0 52177 1 52266 M 0 52176 1 52261 M 0 52175 1 52266 D 0 52267 2 1 M 0 52194 20 52272 M 0 52165 1 52272 E 1 52231 1 16 G 1 52211 10 G 1 52210 10 G 1 52209 10 M 0 52194 20 52273 M 0 52229 1 52273 G 1 52217 10 M 0 52194 20 52274 M 0 52242 14 52274 M 0 52230 1 52274 M 0 52206 1 52275 M 0 52183 20 52276 M 0 52208 1 52276 M 0 52161 1 52278 G 1 52187 10 G 1 52188 10 G 1 52186 10 G 1 52185 10 G 1 52184 10 G 1 52183 10 M 0 52166 1 52279 G 1 52170 140 G 1 52169 10 G 1 52168 10 G 1 52167 10 G 1 52166 22 G 1 52165 10 G 1 52164 20 D 0 52280 1 1 M 0 52214 1 52281 M 0 52194 20 52282 M 0 52209 1 52282 D 0 52282 3 0 M 0 52152 1 52284 D 0 52284 1 1 M 0 52160 1 52285 G 1 52193 10 G 1 52192 10 G 1 52191 10 G 1 52190 10 G 1 52189 10 M 0 52183 20 52286 M 0 52167 1 52286 E 1 52238 1 17 G 1 52163 10 G 1 52162 18 G 1 52161 10 G 1 52160 10 G 1 52159 10 G 1 52158 10 G 1 52157 10 G 1 52156 10 G 1 52155 10 G 1 52154 10 G 1 52153 10 G 1 52152 10 D 0 52286 5 2 M 0 52234 1 52287 G 1 52182 10 G 1 52181 10 G 1 52180 10 G 1 52179 10 G 1 52178 10 G 1 52177 10 G 1 52176 10 G 1 52175 10 G 1 52174 10 G 1 52173 10 G 1 52172 10 G 1 52171 10 M 0 52233 1 52288 G 1 52224 10 G 1 52223 10 G 1 52222 10 M 0 52216 1 52294 G 1 52236 100 G 1 52235 10 G 1 52234 10 M 0 52217 6 52295 M 0 52217 6 52295 M 0 52217 6 52295 M 0 52217 6 52295 M 0 52217 6 52295 M 0 52217 6 52295 M 0 52153 1 52296 D 0 52296 2 1 M 0 52150 1 52298 M 0 52194 20 52299 D 0 52300 1 0 D 0 52303 0 0 M 0 52239 1 52304 G 1 52151 10 M 0 52194 20 52305 D 0 52308 3 0 M 0 52210 2 52311 M 0 52210 2 52311 M 0 52240 1 52311 D 0 52311 0 1 D 0 52313 2 1 D 0 52315 0 0 D 0 52316 2 0 M 0 52194 20 52317 M 0 52194 20 52318 M 0 52242 14 52318 M 0 52193 13 52319 D 0 52319 1 0 M 0 52211 32 52322 M 0 52183 20 52322 D 0 52322 2 0 D 0 52324 0 0 D 0 52325 2 0 D 0 52325 5 1 D 0 52327 2 0 M 0 52235 1 52328 D 0 52329 0 0 M 0 52238 1 52330 D 0 52330 2 0 M 0 52211 32 52331 M 0 52211 32 52332 D 0 52332 2 0 D 0 52332 3 0 M 0 52236 1 52333 M 0 52228 1 52333 D 0 52334 0 0 D 0 52334 3 0 D 0 52335 2 0 M 0 52203 4 52337 M 0 52203 4 52337 M 0 52203 4 52337 M 0 52203 4 52337 M 0 52204 1 52337 M 0 52201 8 52337 M 0 52201 8 52337 M 0 52201 8 52337 M 0 52201 8 52337 M 0 52201 8 52337 M 0 52201 8 52337 M 0 52201 8 52337 M 0 52201 8 52337 D 0 52337 0 0 M 0 52211 32 52338 M 0 52200 1 52339 D 0 52339 0 0 D 0 52339 1 0 D 0 52339 2 0 M 0 52202 1 52341 G 1 52240 10 D 0 52341 1 1 D 0 52341 4 1 D 0 52342 0 2 D 0 52342 2 2 D 0 52342 3 1 D 0 52343 0 2 D 0 52343 2 2 D 0 52344 0 2 D 0 52344 2 2 D 0 52345 0 2 D 0 52345 1 1 D 0 52345 2 2 M 0 52237 1 52346 E 1 52246 1 16 D 0 52346 3 1 M 0 52225 1 52347 D 0 52347 2 2 M 0 52224 1 52348 D 0 52348 2 2 M 0 52222 5 52349 M 0 52222 5 52349 M 0 52222 5 52349 M 0 52222 5 52349 M 0 52222 5 52349 D 0 52349 2 2 M 0 52220 1 52350 D 0 52350 2 2 M 0 52227 1 52351 D 0 52351 0 2 M 0 52226 1 52352 D 0 52352 0 2 M 0 52223 1 52353 D 0 52353 0 2 M 0 52221 1 52354 D 0 52354 0 2 O 0 52245 1 52382 D 0 52382 4 2 D 0 52405 3 0 M 0 52241 1 52406 G 1 52449 10 M 0 52242 1 52259 S #SHOPS 52155 0 0 0 0 0 110 90 0 23 ; the withered mage/bartender 52160 0 0 0 0 0 110 90 0 23 ; the baker 52161 1 8 12 13 15 200 100 0 23 ; the shopkeeper 52163 8 11 9 16 21 200 40 0 23 ; Ahkeem the tailor 52164 0 0 0 0 0 150 40 0 23 ; Vera the veggie lady 52165 0 0 0 0 0 100 50 0 23 ; Butch the meatcutter 52166 9 11 0 0 0 150 10 0 23 ; Abdul the armorer 52167 5 6 7 0 0 130 10 0 23 ; Igor the weaponsmith 52168 0 0 0 0 0 150 40 0 23 ; Cassandra 52215 22 0 0 0 0 131 86 0 23 ; the shipwright 52216 0 0 0 0 0 250 50 0 23 ; the blacksmith 52229 10 0 0 0 0 187 25 0 23 ; Elvira 52230 2 3 4 0 0 170 30 0 23 ; Braheem 52233 0 0 0 0 0 110 90 0 23 ; Patch the bartender 52234 9 11 0 0 0 105 15 0 23 ; Stitch, the leather dude. 0 #REPAIRS 0 #SPECIALS M 52180 spec_thief M 52185 spec_thief M 52188 spec_thief M 52194 spec_fido M 52220 spec_breath_frost M 52224 spec_breath_lightning M 52225 spec_breath_fire M 52227 spec_poison S #$