eldhamud/boards/
eldhamud/clans/
eldhamud/classes/
eldhamud/councils/
eldhamud/deity/
eldhamud/doc/
eldhamud/doc/DIKU/
eldhamud/doc/MERC/
eldhamud/doc/mudprogs/
eldhamud/gods/
eldhamud/houses/
eldhamud/lockers/
eldhamud/player/a/
#AREA   Ghost Town~



#VERSION 2
#AUTHOR Yaegar~

#RANGES
45 65 0 115
$

#SPELLLIMIT 0
#RESETMSG ~

#FLAGS
0 20

#ECONOMY 0 4587465

#CONTINENT continent1~

#CLIMATE 0 0 0

#MOBILES
#50250
spectre~
a spectre~
A Spectre screams at you and attacks!
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
97 0 -1000 C
48 22 0 48d48+960 5d8+7
624 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50251
wraith~
a wraith~
A Wraith strides  silently toward you, death in its glowing red eyes.
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
97 0 -1000 C
47 22 0 47d47+940 2d8+8
611 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50252
wight~
a wight~
A ghastly wight, still clad in the armor it wore in life, strikes at you.
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
97 0 -1000 C
45 22 0 45d45+900 4d7+9
585 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50253
ghost~
a ghost~
The ghost of some long-dead adventurer howls maniacally at you.
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
97 0 -1000 C
48 22 0 48d48+960 5d7+10
624 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50254
vampire~
a vampire~
An evil vampire rises from the sarcophagus, bares its fangs and attacks!
~
The Evil Baron and his two brothers were vampires imprisoned here by Xanan
centuries ago, who had not the power to slay them utterly, and now thanks
to your disturbance they have risen again!
~
4195 0 -1000 C
54 22 0 54d54+1350 6d8+9
702 0
112 112 0
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50255
lich~
a lich~
An insane Lich cackles hideously and unleashes a volley of spells.
~
This powerful Undead is actually Xantharus' former master, whom he betrayed
and slew. But he underestimated his master's power, and now he as returned
as a Lich, seeking revenge!
~
4195 0 -1000 C
58 22 0 58d58+1450 5d9+11
754 0
112 112 0
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50256
demon~
a lesser demon~
A Lesser Demon slobbers, drools and cackles insanely!
~
This grotesque is a minion of the lower planes drawn here by the intense
concentration of negative material energy.
~
225 0 -1000 C
52 22 0 52d52+1300 4d8+11
676 0
112 112 0
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50257
spirit revenant~
a revenant~
The spirit of a mortal horribly wronged has returned as a Revenant.
~
This poor soul was once a powerful, good priest of Soleil who was betrayed
by agents of the evil Gomez and tortured and slain by them. His spirit has
returned here, seeking out the long-dead fellows who slew him. He will
ignore all else in his quest, but will not hesitate to attack you if you
interfere.
~
4161 0 0 C
57 22 0 57d57+1425 7d8+12
741 0
112 112 0
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50258
spirit haunt~
a haunt~
The spirit of an adventurer slain here long ago is now bound here as a Haunt.
~
This spirit was once a powerful warrior who, on a wager, entered Ghost Town.
He was quickly slain by the inhabitants, but such was his distress at his
death, his spirit remained behind to haunt the area where he met his end.
~
67 0 0 C
48 22 0 48d48+960 5d8+8
624 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50259
crypt thing~
a crypt thing~
A Crypt Thing cackles evilly and taunts you.
~
This fell creature will not attack you, despite its evil- it will merely
taunt you, though it will not hesitate to defend itself.
~
4163 0 -1000 C
55 22 0 55d55+1375 5d8+10
715 0
112 112 0
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50260
greater demon~
a greater demon~
A Greater demon spews forth fire and gas!
~
This grotesque is a minion of the lower planes drawn here by the intense
concentration of negative material energy.
~
99 0 -1000 C
58 22 0 58d58+1450 4d9+12
754 0
112 112 0
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50261
undead dragon~
an undead dragon~
An Undead Dragon belches forth poisonous fumes!
~
This foul Dracolich is the undead spirit of a dragon that served Xantharus
so well in life that he animated it to continue serving him after its
death.
~
99 0 -1000 C
62 22 0 62d62+1860 7d11+11
806 0
112 112 0
17 17 17 17 16 17 17
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50262
undead monster~
an undead monster~
An undead monster shambles forth and attacks!
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
97 0 -1000 C
45 22 0 45d45+900 2d7+10
585 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50263
giant rat~
a giant rat~
A GIANT Rat savagely charges you!
~
When I say GIANT, I am talking ten feet high...
~
229 0 -1000 C
40 22 0 40d40+600 3d6+6
520 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50264
giant spider~
a giant spider~
A GIANT Spider drops down on you!
~
When I say GIANT, I am talking ten feet high...
~
229 0 -1000 C
45 22 0 45d45+900 5d9+8
585 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50265
lurker above~
a lurker above~
A Lurker Above seeks to enfold and suffocate you!
~
This foul abberration feeds on any and all that enter its lair- even the
corporeal undead avoid it...
~
227 0 0 C
50 22 0 50d50+1000 6d8+9
650 0
112 112 0
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50266
succubus~
a succubus~
A beautiful female smiles charmingly at you, revealing sharp fangs...
~
OUCH! Its a Succubus. She will charm you, then waste you. FIGHT!
~
67 0 -1000 C
50 22 0 50d50+1000 6d8+8
650 0
112 112 2
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50267
necromancer xantharus~
Xantharus~
A timid-looking Necromancer begs to be freed.
~
This pathetic wretch is none other than Xantharus, the evil mage that brought
the Undead to this town, destroying it, before losing control of them. He
has fled here, in the hopes that they won't find him before he finds a way
to escape his terrible mistake.
~
4291 0 -400 C
50 22 0 50d50+1000 5d9+11
650 0
112 112 1
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50268
rotting corpse~
a rotting corpse~
A Rotting Corpse staggers clumsily toward you.
~
This thing and its fellows are what remains of the citizens of this once-
fine town, reduced to a horrid state of undeath. Slaying them would be the
best thing you could do for them...
~
97 0 0 C
40 22 0 40d40+600 5d5+7
520 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50269
master~
the master~
The Master surveys his domain and laughs evilly.
~
Little is known of this mysterious stranger who came here and took control
after the weak Xantharus lost control of his creations. He is a powerful,
diabolically evil mage, and will not hesitate to destroy you.
~
4323 0 -1000 C
60 22 0 60d60+1500 4d8+11
780 0
112 112 1
17 17 17 17 16 17 17
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50270
shambling mound~
a shambling mound~
A Shambling Mound... well... shambles toward you.
~
RUN! A twelve-foot high pile of garbage is attacking you!
~
97 0 0 C
45 22 0 45d45+900 4d7+9
585 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50271
kampflut~
a kampflut~
A Kampflut attacks!
~
This hideous, animated tree resembles an ancient oak with tentacle-like
branches and a huge toothed maw. Despite its nasty demeanour, it is not
evil- it is simply hungry.
~
97 0 0 C
50 22 0 50d50+1000 6d8+10
650 0
112 112 0
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50272
black pudding~
a black pudding~
A Black Pudding slowly rolls toward you.
~
This huge black blob will dissolve weapons and armor it gets the chance,
then it will devour you!
~
97 0 0 C
52 22 0 52d52+1300 6d7+9
676 0
112 112 0
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50273
green slime~
green slime~
A patch of Green Slime drips on you, burning your skin!
~
Green Slime can dissolve even metal, so imagine what it would do to your
skin...
~
99 0 0 C
40 22 0 40d40+600 4d5+10
520 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50274
gray ooze~
a gray ooze~
A pile of gray liquid oozes toward you.
~
"Oh," I hear you say. "How threatening". Well, just you wait!
~
97 0 -1000 C
58 22 0 58d58+1450 6d9+13
754 0
112 112 0
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50275
animated tree~
an animated tree~
An Animated Tree bashes you with its branches.
~
This tree is bad and evil- it is an anti-treant :)
~
97 0 0 C
45 22 0 45d45+900 4d7+9
585 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50276
tree spirit~
a tree spirit~
A Tree Spirit offers you shelter in this place of evil.
~
This spirit is the only good creature in this place. She can guard you
while you rest, and perhaps heal your wounds if you pay her enough...
~
2115 0 400 C
65 22 0 65d65+1950 7d10+14
845 0
112 112 2
17 17 17 17 16 17 17
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50277
death knight~
a death knight~
A Death Knight salutes you then attacks!
~
This is the spirit of a Paladin corrupted by the evil of the Master, doomed
to an eternity as an undead servant. Clad in ornate, ancient armor and
wielding a shiny silver sword, he would look as he did in life save for his
rotting face...
~
99 0 -1000 C
60 22 0 60d60+1500 5d9+13
780 0
112 112 0
17 17 17 17 16 17 17
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50278
nightmare~
a nightmare~
A Nightmare, loyal steed of the denizens of the Lower Planes, rests here.
~
This black, winged equine hell-steed waits patiently for its master to finish
its business here before bearing it to its next destination.
~
67 0 -1000 C
45 22 0 45d45+900 5d7+10
585 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50279
retriever~
a retriever~
A retriever rears on four of its legs and strikes.
~
This demonic steed resembles a huge spider with razor sharp blades for legs
and glowing gems for eyes.
~
99 0 -1000 C
58 22 0 58d58+1450 5d7+11
754 0
112 112 0
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50280
cambion scout~
a cambion scout~
A Cambion Scout eyes you cautiously.
~
This half-man, half-demon creature is a scout for Orcus, Prince of the
Undead. He is here on a covert mission, and thus will avoid trouble if at
all possible. He is attempting to ascertain the degree of power of the
master, and inform his master if the strange man poses a significant threat
to his domination of all things Undead.
~
197 0 -1000 C
50 22 0 50d50+1000 6d6+10
650 0
112 112 1
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50281
orcus~
Orcus~
Orcus, Prince of the Undead, glowers menacingly at you.
~
Whoa. You are standing before Orcus. He resembles a bloated man twenty
feet tall with a bull's nose and eyes, and goat's horns and hooves. He
grips a rod with a goat's head in one hoof, and glares suspiciously at you.
He is not really meant to be here, and thus will avoid attracting attention
of the powers of the Prime Material Plane by avoiding combat.
~
195 0 -1000 C
65 22 0 65d65+1950 6d9+13
845 0
112 112 0
17 17 17 17 16 17 17
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50282
water weird~
a water weird~
A Water Weird lunges at you!
~
This watery snake resides in the well, which it will fight to defend.
~
99 0 0 C
50 22 0 50d50+1000 5d10+12
650 0
112 112 0
16 16 16 16 16 16 16
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50283
giant spider~
a giant spider~
A GIANT Spider drops down on you!
~
When I say GIANT, I am talking ten feet high...
~
231 0 -1000 C
48 22 0 48d48+960 4d7+8
624 0
112 112 0
15 15 15 15 15 15 12
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#50284
two headed ghost~
a two headed ghost~
A two headed ghost is here bickering with itself, waiting for someone to train.
~
~
68158467&128 0 0 C
1 0 0 1d0+0 0d0+0
0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
3 3 0 2053 2053 1 0
0 0 0 0 0 0 0 0
#50349
baron vampire~
a baron vampire~
The Baron vampire rises from the sarcophagus, bares its fangs and attacks!
~
The Evil Baron and his two brothers were vampires imprisoned here by Xanan
centuries ago, who had not the power to slay them utterly, and now thanks
to your disturbance they have risen again!
~
4195 0 -1000 C
60 22 0 60d60+1500 7d9+11
780 0
112 112 0
17 17 17 17 16 17 17
0 0 0 0 0
3 3 0 1 1 5 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#50250
rod orcus~
the Rod of Orcus~
The Rod of Orcus glows evilly here.

~
~
4 2 16385
60 100 100 -1
50 0 0
'invis'
A
1 2
A
2 2
A
3 2
A
4 2
A
5 2
A
12 250
A
17 -50
A
18 25
A
19 25
A
23 -10
A
24 -10
#50251
hand vecna~
the Hand of Vecna~
The Hand of Vecna lies here.

~
~
9 16 129
0 0 0 13
5 0 0
A
2 3
A
3 3
A
12 100
A
18 3
A
19 3
A
24 -3
A
25 -5
#50252
eye vecna~
the Eye of Vecna~
The Eye of Vecna glows evilly here.

~
~
9 1 131073
0 0 0 13
1 0 0
A
3 3
A
4 3
A
12 50
A
25 -5
#50253
sword kas~
the Sword of Kas~
The Sword of Kas beckons to you!

~
~
5 2 8193
13 0 0 3 3 0
20 0 0
A
17 20
A
18 25
A
19 25
#50254
circlet~
a circlet~
A Circlet lies here, gathering dust.

~
~
9 64 17
0 0 0 13
25 0 0
A
3 -3
A
4 -3
#50255
hoard~
a treasure hoard~
A treasure hoard is scattered here.

~
~
8 0 1
0 0 0 0
150 200 20
#50256
chest~
a chest~
A chest sits here.

~
~
15 0 1
150 8 8120 13
100 0 0
#50257
robes flesh~
robes of Flesh~
Robes made of human flesh are piled here.

~
~
9 16 1025
0 0 0 13
25 0 0
A
12 150
A
13 25
A
24 -3
A
25 -2
#50258
rod bone~
a Rod of Bone~
A Rod fashioned from a human femur lies here.

~
~
5 16 8193
13 0 0 0 5 0
25 0 0
A
12 15
A
17 -10
A
18 4
A
19 4
#50259
bones~
a pile of bones~
A pile of bones lies here.

~
~
13 0 1
0 0 0 0
50 0 0
#50260
gem~
a Power Gem~
A Mana Power Gem pulses strongly here.

~
~
4 1 1
50 20 20 -1
10 0 0
'sanctuary'
A
12 50
#50261
cloak~
a black cloak~
A black cloak is piled here.

~
~
9 0 5
0 0 0 13
10 0 0
#50262
sword~
(Diabolical) a Dark Sword~
A Dark Sword hums evilly here.

~
~
5 2 8193
13 0 0 3 3 0
35 0 0
A
1 1
A
5 1
A
17 -20
A
18 2
A
19 4
#50263
armor~
a Suit of Dark Armor~
A Suit of Dark Armor lies here.

~
~
9 4 9
0 0 0 13
25 0 0
A
17 -10
A
18 6
A
19 6
#50264
helm~
a Dark Helm~
A Dark Helm seeks to possess you!

~
~
9 4 17
0 0 0 13
75 0 0
A
3 -3
A
4 -3
A
25 -3
#50265
jar~
a jar~
A glass jar sits here.

~
~
15 0 1
25 1 0 13
10 0 0
#50266
poison~
some poison~
Some poison lies here.

~
~
19 0 1
1 0 0 1
1 0 0
#50267
unholy symbol~
an Unholy Symbol~
The Unholy Symbol of some priest devoted to evil lies here.

~
~
1 16 1
13 0 -1 0
5 0 0
A
2 3
A
25 -2
#50268
holy symbol~
a holy Symbol~
The Holy Symbol of some priest devoted to good lies here.

~
~
1 1 0
13 0 -1 0
5 0 0
A
5 3
A
25 -2
#50269
corpse~
a corpse~
The corpse of some unfortunate adventurer is lying here.

~
~
13 0 1
0 0 0 0
75 0 0
#50270
key~
a key~
A black key is here.

~
~
18 2 1
0 0 0 0
5 0 0
#50271
jar blood~
a jar of human blood~
A jar of human blood sits here.

~
~
10 2 0
50 -1 -1 -1
5 0 0
'poison' 'NONE' 'curse'
#50349
portal~
a shimmering portal~
A shimmering portal rests here.~
~
33 1 0
10412 0 0 0
1 0 0
#0


#ROOMS
#50250
A Dusty Trail~
You are heading along a dusty trail that runs toward the town ahead. There
is a horrid stench detectable even here. You see a sign up ahead.
~
0 4 2 
D0
~
~
0 -1 50251 0 0 0

D3
~
~
536870912 -1 50250 486 456 516 0 0

E
sign~
W E L C O M E    T O    G H O S T T O W N

                       Population : 0

--- This area brought to you by Yaegar on behalf of AnonyMud ---

~

S
#50251
The Town~
You have reached the Ghost Town, a place rumored to be inhabited by the
most ghastly of undead, as well as their fell minions. Should you proceed,
you may find yourself unable to return home by conventional means, and
instead have to travel through until you find another means of escape. Your
choice.
~
0 4 1 
D0
~
~
0 -1 50252 0 0 0

D2
~
~
0 -1 50250 0 0 0

S
#50252
The Main Street~
Stepping onto this street, you immediately feel a wave of fear and dread
wash over you. Shaking, you collect yourself and prepare to advance into
this literally god-forsaken area. Houses line the street to the left and
right. Up ahead lies a small town square.
~
0 8192 1 
D0
~
~
0 -1 50256 0 0 0

D1
~
~
3 0 50254 0 0 0

D2
~
~
0 -1 50251 1 0 0

D3
~
~
3 0 50253 0 0 0

S
#50253
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D1
~
~
3 0 50252 0 0 0

S
#50254
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D3
~
~
3 0 50252 0 0 0

S
#50255
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1 
D0
~
~
0 -1 50258 0 0 0

D1
~
~
0 -1 50256 0 0 0

S
#50256
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1 
D0
~
~
0 -1 50259 0 0 0

D1
~
~
0 -1 50257 0 0 0

D2
~
~
0 -1 50252 0 0 0

D3
~
~
0 -1 50255 0 0 0

S
#50257
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1 
D0
~
~
0 -1 50260 0 0 0

D3
~
~
0 -1 50256 0 0 0

S
#50258
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1 
D0
~
~
0 -1 50261 0 0 0

D1
~
~
0 -1 50259 0 0 0

D2
~
~
0 -1 50255 0 0 0

D3
~
~
0 -1 50264 0 0 0

S
#50259
The Well in the Town Square~
You are standing in the middle of the town square, at the well. Paths stretch
past houses and shops in every direction. There must still be some water in
the well, as a small amount of grass has managed to grow around it.
~
0 8192 1 
D0
~
~
0 -1 50262 0 0 0

D1
~
~
0 -1 50260 0 0 0

D2
~
~
0 -1 50256 0 0 0

D3
~
~
0 -1 50258 0 0 0

S
#50260
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1 
D0
~
~
0 -1 50263 0 0 0

D1
~
~
0 -1 50274 0 0 0

D2
~
~
0 -1 50257 0 0 0

D3
~
~
0 -1 50259 0 0 0

S
#50261
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1 
D1
~
~
0 -1 50262 0 0 0

D2
~
~
0 -1 50258 0 0 0

S
#50262
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1 
D0
~
~
0 -1 50284 0 0 0

D1
~
~
0 -1 50263 0 0 0

D2
~
~
0 -1 50259 0 0 0

D3
~
~
0 -1 50261 0 0 0

S
#50263
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1 
D2
~
~
0 -1 50260 0 0 0

D3
~
~
0 -1 50262 0 0 0

S
#50264
A Side Street~
You are advancing along a side street that runs west away from the Town
Square. Houses lie to the north and south.
~
0 8192 1 
D0
~
~
3 0 50265 0 0 0

D1
~
~
0 -1 50258 0 0 0

D2
~
~
3 0 50266 0 0 0

D3
~
~
0 -1 50267 0 0 0

S
#50265
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D2
~
~
3 0 50264 0 0 0

S
#50266
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D0
~
~
3 0 50264 0 0 0

S
#50267
A Side Street~
You are advancing along a side street that runs west away from the Town
Square. Houses lie to the north and south.
~
0 8192 1 
D0
~
~
3 0 50268 0 0 0

D1
~
~
0 -1 50264 0 0 0

D2
~
~
3 0 50269 0 0 0

D3
~
~
0 -1 50270 0 0 0

S
#50268
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D2
~
~
3 0 50267 0 0 0

S
#50269
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D0
~
~
3 0 50267 0 0 0

S
#50270
A Side Street~
You have reached the end of a side street that runs west away from the Town
Square. Houses lie to the north, west and south.
~
0 8192 1 
D0
~
~
3 0 50271 0 0 0

D1
~
~
0 -1 50267 0 0 0

D2
~
~
3 0 50272 0 0 0

D3
~
~
3 0 50273 0 0 0

S
#50271
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D2
~
~
3 0 50270 0 0 0

S
#50272
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D0
~
~
3 0 50270 0 0 0

S
#50273
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D1
~
~
3 0 50270 0 0 0

S
#50274
A Side Street~
You are advancing along a side street that runs east away from the Town
Square. Houses lie to the north and south.
~
0 8192 1 
D0
~
~
3 0 50275 0 0 0

D1
~
~
0 -1 50277 0 0 0

D2
~
~
3 0 50276 0 0 0

D3
~
~
0 -1 50260 0 0 0

S
#50275
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D2
~
~
3 0 50274 0 0 0

S
#50276
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D0
~
~
3 0 50274 0 0 0

S
#50277
A Side Street~
You are advancing along a side street that runs east away from the Town
Square. Houses lie to the north and south.
~
0 8192 1 
D0
~
~
3 0 50278 0 0 0

D1
~
~
0 -1 50280 0 0 0

D2
~
~
3 0 50279 0 0 0

D3
~
~
0 -1 50274 0 0 0

S
#50278
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D2
~
~
3 0 50277 0 0 0

S
#50279
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D0
~
~
3 0 50277 0 0 0

S
#50280
A Side Street~
You have reached the end of a side street that runs east away from the Town
Square. Houses lie to the north, east and south.
~
0 8192 1 
D0
~
~
3 0 50281 0 0 0

D1
~
~
1 0 50283 0 0 0

D2
~
~
3 0 50282 0 0 0

D3
~
~
0 -1 50277 0 0 0

S
#50281
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D2
~
~
3 0 50280 0 0 0

S
#50282
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D0
~
~
3 0 50280 0 0 0

S
#50283
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D3
~
~
1 0 50280 0 0 0

S
#50284
Main Street~
You are heading along Main Street, which heads south to the Town Square and
North toward an intersection. Houses line the street.
~
0 8192 1 
D0
~
~
0 -1 50287 0 0 0

D1
~
~
3 0 50286 0 0 0

D2
~
~
0 -1 50262 0 0 0

D3
~
~
3 0 50285 0 0 0

S
#50285
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D1
~
~
3 0 50284 0 0 0

S
#50286
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8 0 
D3
~
~
3 0 50284 0 0 0

S
#50287
An Intersection~
You are standing at an intersection devoid of houses. A park looms to the
northwest of here, while the former residences of the Mayor lie directly
west. You aren't sure where the northern path goes, as that area is
enshrouded in dark fog...
~
0 8192 1 
D0
~
~
0 -1 50305 0 0 0

D2
~
~
0 -1 50284 0 0 0

D3
~
~
0 -1 50288 0 0 0

S
#50288
The Road to the Mayor's House~
This road was at one time spacious and beautiful, but is now cluttered with
debris and overgrown with tough, gray weeds that have sprouted through the
carefully-laid cobblestones. There are junctions to the east and west of
here.
~
0 8192 1 
D1
~
~
0 -1 50287 0 0 0

D3
~
~
0 -1 50289 0 0 0

S
#50289
A Junction~
At this point, a dirt track runs north toward a dismal-looking garden that
once flourished with the most beautiful flora on the continent, but is now
home to the same sickly-gray weeds that sprout through the footpath, as well
as some very tall, sinister-looking trees.
~
0 8192 1 
D0
~
~
0 -1 50321 0 0 0

D1
~
~
0 -1 50288 0 0 0

D3
~
~
0 -1 50290 0 0 0

S
#50290
Outside the Mayor's House~
The path ends at a decrepit manse that once served as home for the Mayor
of this town. Since the incursion of the undead, it has fallen into
disrepair, though not to the state that the other dwellings have, leading
you to suspect that perhaps someone (or thing) important now resides here...
~
0 8192 1 
D1
~
~
0 -1 50289 0 0 0

D3
~
~
3 0 50291 0 0 0

S
#50291
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. To the west lies
a crooked stairway that leads up to the next level. Doors lie to the north and
south of here.
~
0 1 0 
D0
~
~
3 0 50293 0 0 0

D1
~
~
3 0 50290 0 0 0

D2
~
~
3 0 50292 0 0 0

D3
~
~
0 -1 50294 0 0 0

S
#50292
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 1 0 
D0
~
~
3 0 50291 0 0 0

S
#50293
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 1 0 
D2
~
~
3 0 50291 0 0 0

S
#50294
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. To the west lies
a crooked stairway that leads up to the next level. Doors lie to the north and
south of here.
~
0 1 0 
D0
~
~
3 0 50296 0 0 0

D1
~
~
0 0 50291 0 0 0

D2
~
~
3 0 50295 0 0 0

D3
~
~
0 -1 50297 0 0 0

S
#50295
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 1 0 
D0
~
~
3 0 50294 0 0 0

S
#50296
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 1 0 
D2
~
~
3 0 50294 0 0 0

S
#50297
The Stairway~
This crooked staircase looks very unstable, and this, coupled with the
dreadful stench emanating from upstairs, makes you reluctant to proceed...
~
0 1 0 
D1
~
~
0 -1 50294 0 0 0

D4
~
~
0 -1 50298 0 0 0

S
#50298
The Stairway~
At the top of the stairs you pause to catch your breath, and are immediately
sorry as horrid-smelling air fills your lungs. Coughing, you fight to
breathe, and steel yourself to continue.
~
0 1 0 
D1
~
~
0 -1 50299 0 0 0

D5
~
~
0 -1 50297 0 0 0

S
#50299
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. Doors lie to the north
and south of here. The hall ends at an impressive portal to the east.
~
0 1 0 
D0
~
~
3 0 50300 0 0 0

D1
~
~
3 0 50302 0 0 0

D2
~
~
3 0 50301 0 0 0

D3
~
~
0 -1 50298 0 0 0

S
#50300
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 1 0 
D2
~
~
3 0 50299 0 0 0

S
#50301
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 1 0 
D0
~
~
3 0 50299 0 0 0

S
#50302
The Mayor's Study~
As you enter this room, you are amazed to notice a complete absence of the
stench you detected earlier. In addition, you are further amazed to notice
the surprisingly good condition of this study, a comfortable den lined with
shelves full of ancient texts. A large oak desk dominates the room, and
behind this sits a plush leather chair. Wonder whose domain this is...?
~
0 8 0 
D0
~
~
3 0 50303 0 0 0

D2
~
~
3 0 50304 0 0 0

D3
~
~
3 0 50299 0 0 0

S
#50303
A Bedroom~
In this room lies an ornately-carved four poster bed with satin sheets.
Opposite it lies a comfortable divan, upon which the maidens of the master
of this domain usually recline. A painting on one wall catches your eye.
~
0 1 0 
D2
~
~
3 0 50302 0 0 0

E
painting~
It is a painting of one Count Philippe Gaspar duGascoigne, a handsome but
evil-looking gentleman of middle years.
~

S
#50304
A Bedroom~
This bedroom is as ruinous as its northern counterpart was lavish, as
decayed and despoiled as it was well-presented and comfortable. The furniture,
while obviously once fine, is now ruined beyond repair. Blood stains coat
the walls, and a corpse hangs by a rope from the chandelier in the center
of the room. Whoever lives here must have a disagreeable personality to say
the very least...
~
0 1 0 
D0
~
~
3 0 50302 0 0 0

S
#50305
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart.
~
0 1 0 
D0
~
~
0 -1 50350 0 0 0

D1
~
~
0 -1 50306 0 0 0

D2
~
~
0 -1 50287 0 0 0

S
#50306
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart.
~
0 1 0 
D0
~
~
0 -1 50309 0 0 0

D2
~
~
0 -1 50307 0 0 0

D3
~
~
0 -1 50305 0 0 0

S
#50307
A Small House~
The mist clears suddenly, and you find yourself standing outside a rather
creepy little stone dwelling, with no windows, but a stout oak door
directly to the east.
~
0 8192 1 
D0
~
~
0 -1 50306 0 0 0

D1
~
~
3 0 50308 0 0 0

S
#50308
Temporary Residence of a Demon~
OH NO!

You have inadvertently stumbled upon the temporary Prime Material Plane lair
of ORCUS! If he isn't here, leave quickly. If he is...

There is a shimmering portal to his home dimension to the east.
~
0 8 0 
D3
~
~
3 0 50307 0 0 0

S
#50309
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart.
~
0 1 0 
D0
~
~
0 -1 50313 0 0 0

D1
~
~
0 -1 50310 0 0 0

D2
~
~
0 -1 50306 0 0 0

S
#50310
A Clearing~
You have reached an area devoid of mist, the front yard of a ruined cottage
whose door lies to the east. Peering through the windows, you imagine you
can see shapes moving about.
~
0 8192 1 
D1
~
~
3 0 50311 0 0 0

D3
~
~
0 -1 50309 0 0 0

S
#50311
The Interior of the Cottage~
This cottage is, as all the other residences of this place, a ruined mess.
Broken furniture and decaying corpses litter the floor. To the east, you
can see a staircase leading down.
~
0 1 0 
D1
~
~
0 -1 50312 0 0 0

D3
~
~
3 0 50310 0 0 0

S
#50312
A Staircase~
This staircase is an ancient stone structure that looks far older than the
other structures in the village. You peer down in an attempt to ascertain
what may below, but can see only darkness.
~
0 1 0 
D3
~
~
0 -1 50311 0 0 0

S
#50313
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart.
~
0 1 0 
D0
~
~
0 -1 50314 0 0 0

D2
~
~
0 -1 50309 0 0 0

S
#50314
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart. You think you can make out a small stone building
to the east.
~
0 1 0 
D0
~
~
0 -1 50345 0 0 0

D1
~
~
0 -1 50315 0 0 0

D2
~
~
0 -1 50313 0 0 0

S
#50315
Outside The Crypt~
The small stone building is actually a crypt, which is in good condition,
not surprising considering the nature of the current inhabitants of this
ghoulish town. A large iron door looms to the east, and you notice runes
inscribed into its surface in silver.
~
0 4 0 
D1
~
~
3 0 50316 0 0 0

D3
~
~
0 -1 50314 0 0 0

E
runes door~
The runes on the door read-

  "Here is the final resting place of the Evil Baron Shereck, former
   tyrant of the Barony of Palem, and his two foul brothers. Imprisoned
   here by the powerful magic of Xanad, the ArchMage of Anon, their
   rest may not be disturbed by their undead allies. Pray, whoever reads
   this, do not breach this portal, for you will once again unleash their
   undead madness upon the world."
~

S
#50316
Inside The Crypt~
The interior of the crypt is dark, damp and cramped. It looks as though
no-one has been here in centuries. A layer of dust ankle-deep makes progress
difficult, as do the hanging cobwebs, with strands as thick as your wrist.
You hope you don't run into the spinner of these webs.
~
0 1 0 
D3
~
~
3 0 50315 0 0 0

D5
~
~
0 -1 50317 0 0 0

S
#50317
The Crypt Proper~
Three doors and a staircase allow escape from this area, and that is a
prominent urge you have right now as you glance about the hellish murals
on the walls, and the rotting corpses hanging in metal frames from the
arched ceiling.
~
0 1 0 
D0
~
~
3 0 50318 0 0 0

D1
~
~
3 0 50320 0 0 0

D2
~
~
3 0 50319 0 0 0

D4
~
~
0 -1 50316 0 0 0

S
#50318
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
~
0 1 0 
D2
~
~
3 0 50317 0 0 0

S
#50319
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
~
0 1 0 
D0
~
~
3 0 50317 0 0 0

S
#50320
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
~
0 1 0 
D3
~
~
3 0 50317 0 0 0

S
#50321
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth...
~
0 8192 3 
D0
~
~
0 -1 50322 0 0 0

D2
~
~
0 -1 50289 0 0 0

S
#50322
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth. You suddenly curse as you nearly fall into a
small hole in the center of the path which was partially covered by a nest
of branches.
~
0 4 0 
D0
~
~
0 -1 50323 0 0 0

D2
~
~
0 -1 50321 0 0 0

D5
~
~
0 -1 50324 0 0 0

S
#50323
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth. The garden gates are directly ahead... Peering
through, you become reluctant to enter. It looks like a virtual maze...
~
0 4 0 
D0
~
~
1 0 50327 0 0 0

D2
~
~
0 -1 50322 0 0 0

S
#50324
A Bolthole~
Here the cowardly necromancer Xantharus lurks, terrified of the evil he
brought to his village. He would do anything to escape, but is currently
too petrified to leave his hole.
~
0 1 0 
D4
~
~
0 -1 50322 0 0 0

S
#50325
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50330 0 0 0

D1
~
~
0 -1 50326 0 0 0

S
#50326
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50327 0 0 0

D1
~
~
0 -1 50331 0 0 0

D3
~
~
0 -1 50325 0 0 0

S
#50327
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50323 1 0 0

D1
~
~
0 -1 50326 0 0 0

D2
~
~
0 -1 50328 0 0 0

D3
~
~
0 -1 50332 0 0 0

S
#50328
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50327 0 0 0

D1
~
~
0 -1 50329 0 0 0

D3
~
~
0 -1 50333 0 0 0

S
#50329
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50328 0 0 0

D3
~
~
0 -1 50334 0 0 0

S
#50330
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50331 0 0 0

D1
~
~
0 -1 50335 0 0 0

D2
~
~
0 -1 50325 0 0 0

S
#50331
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50326 0 0 0

D1
~
~
0 -1 50330 0 0 0

D2
~
~
0 -1 50332 0 0 0

D3
~
~
0 -1 50336 0 0 0

S
#50332
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50327 0 0 0

D1
~
~
0 -1 50333 0 0 0

D2
~
~
0 -1 50337 0 0 0

D3
~
~
0 -1 50331 0 0 0

S
#50333
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50334 0 0 0

D1
~
~
0 -1 50338 0 0 0

D2
~
~
0 -1 50332 0 0 0

D3
~
~
0 -1 50328 0 0 0

S
#50334
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50329 0 0 0

D2
~
~
0 -1 50333 0 0 0

D3
~
~
0 -1 50339 0 0 0

S
#50335
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50340 0 0 0

D1
~
~
0 -1 50330 0 0 0

D2
~
~
0 -1 50336 0 0 0

S
#50336
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50335 0 0 0

D1
~
~
0 -1 50337 0 0 0

D2
~
~
0 -1 50341 0 0 0

D3
~
~
0 -1 50331 0 0 0

S
#50337
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50338 0 0 0

D1
~
~
0 -1 50342 0 0 0

D2
~
~
0 -1 50336 0 0 0

D3
~
~
0 -1 50332 0 0 0

S
#50338
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50343 0 0 0

D1
~
~
0 -1 50339 0 0 0

D2
~
~
0 -1 50337 0 0 0

D3
~
~
0 -1 50333 0 0 0

S
#50339
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D0
~
~
0 -1 50338 0 0 0

D2
~
~
0 -1 50344 0 0 0

D3
~
~
0 -1 50334 0 0 0

S
#50340
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D1
~
~
0 -1 50335 0 0 0

D2
~
~
0 -1 50341 0 0 0

S
#50341
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D1
~
~
0 -1 50336 0 0 0

D2
~
~
0 -1 50342 0 0 0

D3
~
~
0 -1 50340 0 0 0

S
#50342
The Garden~
You suddenly enter a brightly-lit glade full of towering oaks and fresh,
green grass. Here the powers of good have managed to create a foothold in
this realm of darkness, to aid those stranded or trapped here. You may rest
in peace (if you'll pardon the inappropriate euphemism) for as long as you
wish here.
~
0 4 0 
D1
~
~
0 -1 50343 0 0 0

D2
~
~
0 -1 50337 0 0 0

D3
~
~
0 -1 50341 0 0 0

S
#50343
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D1
~
~
0 -1 50344 0 0 0

D2
~
~
0 -1 50338 0 0 0

D3
~
~
0 -1 50342 0 0 0

S
#50344
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 1 0 
D2
~
~
0 -1 50339 0 0 0

D3
~
~
0 -1 50343 0 0 0

S
#50345
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart. You think you can make out a small stone building
to the east. A gaping hole looms out of the fog in the ground to the right.
~
0 1 0 
D0
~
~
0 -1 50347 0 0 0

D2
~
~
0 -1 50314 0 0 0

D5
~
~
0 -1 50346 0 0 0

S
#50346
The Dragon's Lair~
Dragons of all types, alive or undead, keep certain habits, and one of them
is how they decorate their lair. So when you enter and see treasure splashed
everywhere, along with a generous helping of blood and fried corpses, you are
at least 90% sure you have entered the lair of one...
~
0 1 0 
D4
~
~
0 -1 50345 0 0 0

S
#50347
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart. You think you can make out a small stone building
to the east.
~
0 1 0 
D0
~
~
0 -1 50348 0 0 0

D2
~
~
0 -1 50345 0 0 0

S
#50348
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart. You think you can make out a small stone building
to the east. You aren't sure, but you think you can see a dark tunnel up
ahead.
~
0 1 0 
D0
~
~
0 -1 50349 0 0 0

D2
~
~
0 -1 50347 0 0 0

S
#50349
A Dark Tunnel~
Can it be? YES! An escape route! From this tunnel emanates the sweet smell
of green grass and fresh air. You can clamber through and escape, though
the tunnel is so narrow you doubt you'd be able to return through it.
~
0 1 0 
D2
~
~
0 -1 50348 0 0 0

S
#0


#RESETS
M 1 50276 1 50342
M 1 50261 1 50346
O 1 50255 0 50346
D 1 50252 1 1
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M 1 50252 1 50254
D 1 50254 3 1
M 1 50268 8 50256
M 1 50282 1 50259
M 1 50262 8 50262
D 1 50264 0 1
D 1 50264 2 1
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D 1 50265 2 1
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D 1 50280 2 1
D 1 50280 1 1
O 1 50259 0 50281
M 1 50258 1 50281
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D 1 50282 0 1
O 1 50259 0 50283
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M 1 50250 1 50285
D 1 50285 1 1
M 1 50250 1 50286
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M 1 50280 1 50289
E 1 50253 0 16
E 1 50267 0 17
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E 1 50263 0 5
E 1 50264 0 6
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D 1 50296 2 1
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D 1 50299 2 1
M 1 50259 1 50300
E 1 50254 0 6
D 1 50300 2 1
M 1 50260 1 50301
D 1 50301 0 1
M 1 50269 1 50302
E 1 50257 0 12
E 1 50258 0 16
E 1 50260 0 17
G 1 50270 0
D 1 50302 0 1
D 1 50302 2 1
D 1 50302 3 1
M 1 50266 1 50303
O 1 50265 0 50303
P 1 50266 0 50265
O 1 50256 0 50303
P 1 50255 0 50256
D 1 50303 2 1
M 1 50255 1 50304
E 1 50251 0 9
E 1 50252 0 6
D 1 50304 0 1
D 1 50307 1 1
O 1 50349 1 50308
M 1 50281 1 50308
E 1 50250 0 17
D 1 50308 3 1
D 1 50310 1 1
D 1 50311 3 1
M 1 50273 2 50315
D 1 50315 1 1
M 1 50283 2 50316
D 1 50316 3 1
M 1 50273 2 50317
D 1 50317 0 1
D 1 50317 1 1
D 1 50317 2 1
M 1 50254 2 50318
E 1 50261 0 12
G 1 50271 0
M 1 50254 2 50318
E 1 50261 0 12
G 1 50271 0
D 1 50318 2 1
D 1 50319 0 1
M 1 50349 1 50320
E 1 50261 0 12
G 1 50271 0
D 1 50320 3 1
M 1 50267 1 50324
G 1 50268 0
M 1 50270 4 50325
R 1 50325 4
R 1 50326 4
R 1 50327 4
M 1 50271 4 50328
R 1 50328 4
R 1 50329 4
R 1 50330 4
M 1 50272 2 50331
R 1 50331 4
R 1 50332 4
R 1 50333 4
M 1 50274 2 50334
R 1 50334 4
R 1 50335 4
R 1 50336 4
M 1 50275 8 50337
R 1 50337 4
R 1 50338 4
R 1 50339 4
M 1 50257 1 50340
R 1 50340 4
R 1 50341 4
M 1 50284 1 50258
S


#SHOPS
0


#REPAIRS
 50253    1  5  9         100   1         0 23    ; a ghost
0


#SPECIALS
S


#$