/********************************************************** *************** S U N D E R M U D *** 2 . 0 ************** ********************************************************** * The unique portions of the SunderMud code as well as * * the integration efforts for code from other sources is * * based primarily on the efforts of: * * * * Lotherius <aelfwyne@operamail.com> (Alvin W. Brinson) * * and many others, see "help sundermud" in the mud. * **********************************************************/ #include "everything.h" /* * This file includes specific skills related to player items */ void do_sew ( CHAR_DATA *ch, char *argument ) { send_to_char ( "Under Construction.\n\r", ch ); return; } void do_melt ( CHAR_DATA *ch, char *argument ) { send_to_char ( "Under Construction.\n\r", ch ); return; } void do_mold ( CHAR_DATA *ch, char *argument ) /* casting */ { send_to_char ( "Under Construction.\n\r", ch ); return; } void do_forge ( CHAR_DATA *ch, char *argument ) { send_to_char ( "Under Construction.\n\r", ch ); return; } void do_temper ( CHAR_DATA *ch, char *argument ) { send_to_char ( "Under Construction.\n\r", ch ); return; } void do_harden ( CHAR_DATA *ch, char *argument ) { send_to_char ( "Under Construction.\n\r", ch ); return; } void do_soften ( CHAR_DATA *ch, char *argument ) { send_to_char ( "Under Construction.\n\r", ch ); return; } void do_tan ( CHAR_DATA *ch, char *argument ) { send_to_char ( "Under Construction.\n\r", ch ); return; } void do_weave ( CHAR_DATA *ch, char *argument ) { send_to_char ( "Under Construction.\n\r", ch ); return; } void do_carve ( CHAR_DATA *ch, char *argument ) { send_to_char ( "Under Construction.\n\r", ch ); return; }