sunder2.1a/clan/
sunder2.1a/class/
sunder2.1a/class/bak/
sunder2.1a/doc/ideas/
sunder2.1a/gods/
sunder2.1a/i3/
sunder2.1a/log/
sunder2.1a/msgbase/
sunder2.1a/player/
sunder2.1a/src/o/
sunder2.1a/time/
/**********************************************************
 *************** S U N D E R M U D *** 2 . 0 **************
 **********************************************************
 * The unique portions of the SunderMud code as well as   *
 * the integration efforts for code from other sources is *
 * based primarily on the efforts of:                     *
 *                                                        *
 * Lotherius <aelfwyne@operamail.com> (Alvin W. Brinson)  *
 *    and many others, see "help sundermud" in the mud.   *
 **********************************************************/

#include "everything.h"

/*
 * This file includes specific skills related to player items
 */

void do_sew ( CHAR_DATA *ch, char *argument )
{
     send_to_char ( "Under Construction.\n\r", ch );
     return;
}

void do_melt ( CHAR_DATA *ch, char *argument )
{
     send_to_char ( "Under Construction.\n\r", ch );
     return;
}

void do_mold ( CHAR_DATA *ch, char *argument ) /* casting */
{
     send_to_char ( "Under Construction.\n\r", ch );
     return;
}

void do_forge ( CHAR_DATA *ch, char *argument )
{
     send_to_char ( "Under Construction.\n\r", ch );
     return;
}

void do_temper ( CHAR_DATA *ch, char *argument )
{
     send_to_char ( "Under Construction.\n\r", ch );
     return;
}

void do_harden ( CHAR_DATA *ch, char *argument )
{
     send_to_char ( "Under Construction.\n\r", ch );
     return;
}   

void do_soften ( CHAR_DATA *ch, char *argument )
{
     send_to_char ( "Under Construction.\n\r", ch );
     return;
}

void do_tan ( CHAR_DATA *ch, char *argument )
{
     send_to_char ( "Under Construction.\n\r", ch );
     return;
}

void do_weave ( CHAR_DATA *ch, char *argument )
{
     send_to_char ( "Under Construction.\n\r", ch );
     return;
}

void do_carve ( CHAR_DATA *ch, char *argument )
{
     send_to_char ( "Under Construction.\n\r", ch );
     return;
}