#14900 The Path Leading to Kendermore~ You are skipping along a narrow trail lined with white stones toward a small village in a light wood. From here, all you can see is the wooden barricade surrounding the hamlet, and the smoke of many fires coming from the chimneys of the houses. There is, of course, a sign here. ~ ~ 4 2 E sign~ The sign says- Hi! Welcome to the Village of Kendermore. Please don't be aggressive or we'll set the dogs on you. Regards, The Chief ~ D2 ~ ~ 0 0 14241 D3 ~ ~ 0 -1 14901 S #14901 The Path Leading to Kendermore~ You are skipping along a narrow trail lined with white stones toward a small village in a light wood. From here, you think you can see signs of activity in the wood, which is directly to the east of here. Listening carefully, you hear grunts and squeals, followed by triumphant cries. ~ ~ 0 2 D1 ~ ~ 0 -1 14900 D3 ~ ~ 0 -1 14902 S #14902 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ ~ 0 3 D0 ~ ~ 0 -1 14903 D1 ~ ~ 0 -1 14901 D2 ~ ~ 0 -1 14907 D3 ~ ~ 0 -1 14905 S #14903 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ ~ 0 3 D2 ~ ~ 0 -1 14902 D3 ~ ~ 0 -1 14904 S #14904 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ ~ 0 3 D1 ~ ~ 0 -1 14903 D2 ~ ~ 0 -1 14905 S #14905 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. The entrance to the village is directly west of here. ~ ~ 0 3 D0 ~ ~ 0 -1 14904 D1 ~ ~ 0 -1 14902 D2 ~ ~ 0 -1 14906 D3 ~ ~ 0 -1 14908 S #14906 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ ~ 0 3 D0 ~ ~ 0 -1 14905 D1 ~ ~ 0 -1 14907 S #14907 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ ~ 0 3 D0 ~ ~ 0 -1 14902 D3 ~ ~ 0 -1 14906 S #14908 Out of the Woods~ You emerge once more onto a narrow, stone-lined path. The gates of the kender village are directly before you. From here you can peer down the main street of the village. You see elderly kender seated upon porches watching their grandchildren play, while older kender youths stride about with their hoopaks, showing off to a group of giggling kender schoolgirls. ~ ~ 0 1 D1 ~ ~ 0 -1 14905 D3 ~ ~ 1 0 14909 S #14909 Main Street~ Streets head off in all directions from here; north and south toward private residences, west toward the village square, and east back out of town. ~ ~ 0 1 D0 ~ ~ 0 -1 14910 D1 ~ ~ 1 0 14908 D2 ~ ~ 0 -1 14914 D3 ~ ~ 0 -1 14918 S #14910 A Side Street~ You are walking along a side street, past the doors of several private residences. You can enter them if you want- trespassing is rude (not to mention illegal) but what do you care? ~ ~ 0 1 D0 ~ ~ 1 -1 14912 D1 ~ ~ 1 -1 14913 D2 ~ ~ 0 -1 14909 D3 ~ ~ 1 -1 14911 S #14911 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ ~ 8 0 D1 ~ ~ 1 -1 14910 S #14912 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ ~ 8 0 D2 ~ ~ 1 -1 14910 S #14913 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ ~ 8 0 D3 ~ ~ 1 -1 14910 S #14914 A Side Street~ You are walking along a side street, past the doors of several private residences. You can enter them if you want- trespassing is rude (not to mention illegal) but what do you care? ~ ~ 0 1 D0 ~ ~ 1 0 14909 D1 ~ ~ 1 -1 14915 D2 ~ ~ 1 -1 14916 D3 ~ ~ 1 -1 14917 S #14915 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ ~ 8 0 D3 ~ ~ 1 -1 14914 S #14916 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ ~ 8 0 D0 ~ ~ 1 -1 14914 S #14917 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ ~ 8 0 D1 ~ ~ 1 -1 14914 S #14918 Main Street~ You are heading along a cobbled path that runs through the center of the kender village. The town square lies to the west of here, while the village gates lie east. ~ ~ 0 1 D1 ~ ~ 0 -1 14909 D3 ~ ~ 0 -1 14919 S #14919 The Village Square~ Here, the kender gather for meetings, festivals, markets and general entertainment. There is always something happening here. You gaze admiringly at the neatly pruned hedges that line the stone floored area, and at the intricately carved fountain that sits in the center of the square (a "gift" from the elves; doubtless the elves didn't give it consciously). ~ ~ 0 1 D0 ~ ~ 0 -1 14920 D1 ~ ~ 0 -1 14918 D2 ~ ~ 0 -1 14921 D3 ~ ~ 0 -1 14922 S #14920 The Healer's Lodge~ Here the kender cleric heals the injuries of his god's flock as well as any ailments visitors such as yourself may have. He stands behind a carved stone altar, grinning impishly (kender are NEVER truly serious) at you. ~ ~ 8 0 D2 ~ ~ 0 -1 14919 S #14921 The Chief's Lodge~ The Chief of the village resides here. He is a cheerful fellow who is very fond of his drink, and can more often than not be found at the pub. ~ ~ 8 0 D0 ~ ~ 0 -1 14919 S #14922 Main Street~ You are heading along a cobbled path that runs through the center of the kender village. The town square lies to the east of here, while the Grande Pub lies to the east. Shops lie to the north of here, and there are some barracks to the south. ~ ~ 0 1 D0 ~ ~ 0 -1 14926 D1 ~ ~ 0 -1 14919 D2 ~ ~ 0 -1 14923 D3 ~ ~ 1 0 14932 S #14923 Kender Barracks~ Here the standing militia of the village reside. This militia constitutes all able bodied males over the age of majority for one year of their lives. The presence of such a force is necessitated by the constant raids by hobgoblins and goblins recently. ~ ~ 0 1 D0 ~ ~ 0 -1 14922 D2 ~ ~ 1 -1 14924 D3 ~ ~ 1 -1 14925 S #14924 Barracks~ This room is piled high with unwashed clothing and loads of stuff filched from passing merchant caravans. Evidently the militia don't take their job too seriously, but then again when has a kender ever been known to take things seriously...? ~ ~ 8 0 D0 ~ ~ 1 -1 14923 S #14925 Barracks~ This room is piled high with unwashed clothing and loads of stuff filched from passing merchant caravans. Evidently the militia don't take their job too seriously, but then again when has a kender ever been known to take things seriously...? ~ ~ 8 0 D1 ~ ~ 1 -1 14923 S #14926 Shopper's Row~ This lane is lined with quaint little shops that cater largely to outsiders (kender aren't known for paying for their possessions). You will be able to buy and sell a variety of items here. ~ ~ 0 1 D0 ~ ~ 0 -1 14928 D2 ~ ~ 0 -1 14922 D3 ~ ~ 0 -1 14927 S #14927 A Grocery Store~ The shelves of this establishment are piled high with goodies of all sorts. Kender passing by each stop to stare longingly for a few seconds before they are shooed on by the good-natured proprietor. ~ ~ 8 0 D1 ~ ~ 0 -1 14926 S #14928 Shopper's Row~ This lane is lined with quaint little shops that cater largely to outsiders (kender aren't known for paying for their possessions). You will be able to buy and sell a variety of items here. ~ ~ 0 1 D0 ~ ~ 0 -1 14930 D1 ~ ~ 0 -1 14931 D2 ~ ~ 0 -1 14926 D3 ~ ~ 0 -1 14929 S #14929 The Bakery~ The mouth-watering aroma emanating from this place of business is enough to drive you mad! You suddenly realize how hungry you are, and decide to sample a few locally-baked items (or maybe more...:P). ~ ~ 8 0 D1 ~ ~ 0 -1 14928 S #14930 The Herbalist~ This store is crammed with sacks, jars, bags and baskets of freshly-picked herbs. Grown by the proprietor herself, these herbs have a wide variety of magical effects, though you won't know what until you buy and examine them. ~ ~ 8 0 D2 ~ ~ 0 -1 14928 S #14931 The Armory~ Not a very popular destination for the locals, being as kender aren't the most aggressive of races, but perhaps it will be of interest to you. ~ ~ 8 0 D3 ~ ~ 0 -1 14928 S #14932 The Grande Pub~ At last! The place you were searching for all along (well, if you weren't, you are now ;P). This magnificent pub is over 500 years old. Fashioned from the finest cedar, its shining floors, massive benches, long, stein-covered bars and intricately carved stools make you just want to drink yourself to death. You elbow your way through the crowd that always fills this pub, and have a good look around. Tapestries adorn the walls, as do massive portraits of kender of bygone years. A huge iron chandelier hangs from the massive crossbeams that support the 20' high roof, and you estimate that at least 500 candles are currently burning in it. ~ ~ 8 0 E floors~ These polished wooden floors have been painstakingly waxed every morning for centuries now, and they look as new as they did the day they were laid. ~ E benches~ Long, polished wooden benches line the walls, serving as support for the food and drink (and usually inebriated bodies) of the many patrons here. ~ E bar bars~ There are several bars in this place, all crowded with drunk patrons, though the main bar lies further in, near the central hall. ~ E stools~ These stools were hand-carved by Thessala the patient nearly 200 years ago to replace the original stools, which were lost in the Great Brawl of '96. ~ E tapestries portraits~ These depict many famous kender, as well as scenes of nature and village life. The tapestries are all quite rustic and atypical for kender, and you surmise that they were "borrowed" from some poor hobbit community. ~ E chandelier~ This iron behemoth originally hung in the hall of Lord Garrison, commander of the Human armies at the Battle of the Blood Plains, but he "gave it to the kender as a reward for their services in the war" (it was actually to make them bugger off). ~ D1 ~ ~ 1 0 14922 D3 ~ ~ 0 -1 14933 S #14933 The Central Hall~ Dozens of patrons gather here day in and day out to drink, sing loud songs and swap tall stories. You see denizens of practically every known race (and a few unknown) standing arm in arm singing "Auld Lang Syne", or challenging each other to arm wrestles, games of darts or cards, or drinking contests. A HUGE bar lies to the north of here, staffed by a very busy bartender. ~ ~ 8 0 D0 ~ ~ 0 -1 14934 D1 ~ ~ 0 -1 14932 D3 ~ ~ 0 -1 14935 S #14934 The Bar~ The main bar of the pub lies here. It is at least forty feet long, perhaps more, and though it is only 3 feet high (on account of the little folk), it is still impressive. A burly kender is busy serving drinks, and though he is being practically run off his feet, he still manages to find time for a quick chat with every patron. Such is the way of the Grande Pub. ~ ~ 8 0 D2 ~ ~ 0 -1 14933 D5 ~ ~ 1 -1 14942 S #14935 The Dance Hall~ In this part of the Pub, the Kender and their guests gather for dances, accompanied by a 7 piece band seated upon a dais in the corner of this huge room. It is currently deserted, but when the moment is right, it will be flooded with inebriated customers enthusiastically throwing each other about to the tune of kender and dwarven reels, or swaying softly to the accompaniment of an elven waltz. An elegantly carved staircase winds its way up to the next level in another corner here. ~ ~ 8 0 D1 ~ ~ 0 -1 14933 D4 The staircase is quite beautiful. It goes UP.~ staircase~ 0 -1 14936 S #14936 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ ~ 8 0 D0 ~ ~ 1 -1 14937 D2 ~ ~ 1 -1 14945 D3 ~ ~ 0 -1 14938 D5 ~ ~ 0 0 14935 S #14937 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ ~ 8 0 D2 ~ ~ 1 -1 14936 S #14938 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ ~ 8 0 D0 ~ ~ 1 -1 14939 D1 ~ ~ 0 -1 14936 D2 ~ ~ 1 -1 14944 D3 ~ ~ 0 -1 14940 S #14939 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ ~ 8 0 D2 ~ ~ 1 -1 14938 S #14940 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ ~ 8 0 D0 ~ ~ 1 -1 14941 D1 ~ ~ 0 -1 14938 D2 ~ ~ 1 -1 14943 D3 ~ ~ 0 -1 14946 S #14941 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ ~ 8 0 D2 ~ ~ 1 -1 14940 S #14942 The Cellar~ This cramped room is stuffed with keg after keg full of every type of alcohol known to sentient life. You are sorely tempted to attempt to steal all of it, but you know you could never hope to carry it all. Perhaps you could manage a couple of kegs, though...? ;) ~ ~ 9 0 D4 ~ ~ 1 -1 14934 S #14943 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ ~ 8 0 D0 ~ ~ 1 -1 14940 S #14944 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ ~ 8 0 D0 ~ ~ 1 -1 14938 S #14945 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ ~ 8 0 D0 ~ ~ 1 -1 14936 S #14946 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ ~ 8 0 D0 ~ ~ 1 0 14947 D1 ~ ~ 0 -1 14940 S #14947 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ ~ 8 0 D1 ~ ~ 1 0 14948 D2 ~ ~ 0 -1 14946 S #14948 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. The door to the north reads- "OWNER" ~ ~ 8 0 D0 It says "Owner"~ door~ 1 -1 14950 D1 ~ ~ 1 -1 14949 D3 ~ ~ 0 -1 14947 S #14949 A Function Room~ This room is used by clubs and societies to hold functions. It is strewn with balloons, streamers, ashtrays full of butts and half empty beers. It also smells pretty bad. No wonder the cleaner didn't show up for work today. ~ ~ 9 0 D3 ~ ~ 1 -1 14948 S #14950 The Owner's Office~ You have entered the office of the owner of the Grande Pub. He is currently downstairs living it up with the rest of the town, so you can rifle through his office at will. ~ ~ 9 0 D2 ~ ~ 1 -1 14948 S #0