sunder2.1a/clan/
sunder2.1a/class/
sunder2.1a/class/bak/
sunder2.1a/doc/ideas/
sunder2.1a/gods/
sunder2.1a/i3/
sunder2.1a/log/
sunder2.1a/msgbase/
sunder2.1a/player/
sunder2.1a/src/o/
sunder2.1a/time/
#14900
The Path Leading to Kendermore~
You are skipping along a narrow trail lined with white stones toward a small
village in a light wood. From here, all you can see is the wooden barricade
surrounding the hamlet, and the smoke of many fires coming from the chimneys
of the houses. There is, of course, a sign here.
~
~
4 2
E
sign~
The sign says-

Hi! Welcome to the Village of Kendermore. Please don't be aggressive or we'll
set the dogs on you.

                    Regards,
                            The Chief
~
D2
~
~
0 0 14241
D3
~
~
0 -1 14901
S
#14901
The Path Leading to Kendermore~
You are skipping along a narrow trail lined with white stones toward a small
village in a light wood. From here, you think you can see signs of activity
in the wood, which is directly to the east of here. Listening carefully, you
hear grunts and squeals, followed by triumphant cries.
~
~
0 2
D1
~
~
0 -1 14900
D3
~
~
0 -1 14902
S
#14902
A Light Wood~
You are passing through a lightly forested area that lies before the kender
village. You see shapes moving through the trees on either side of you, and
you feel rather uneasy, as if you were being watched.
~
~
0 3
D0
~
~
0 -1 14903
D1
~
~
0 -1 14901
D2
~
~
0 -1 14907
D3
~
~
0 -1 14905
S
#14903
A Light Wood~
You are passing through a lightly forested area that lies before the kender
village. You see shapes moving through the trees on either side of you, and
you feel rather uneasy, as if you were being watched.
~
~
0 3
D2
~
~
0 -1 14902
D3
~
~
0 -1 14904
S
#14904
A Light Wood~
You are passing through a lightly forested area that lies before the kender
village. You see shapes moving through the trees on either side of you, and
you feel rather uneasy, as if you were being watched.
~
~
0 3
D1
~
~
0 -1 14903
D2
~
~
0 -1 14905
S
#14905
A Light Wood~
You are passing through a lightly forested area that lies before the kender
village. You see shapes moving through the trees on either side of you, and
you feel rather uneasy, as if you were being watched.

The entrance to the village is directly west of here.
~
~
0 3
D0
~
~
0 -1 14904
D1
~
~
0 -1 14902
D2
~
~
0 -1 14906
D3
~
~
0 -1 14908
S
#14906
A Light Wood~
You are passing through a lightly forested area that lies before the kender
village. You see shapes moving through the trees on either side of you, and
you feel rather uneasy, as if you were being watched.
~
~
0 3
D0
~
~
0 -1 14905
D1
~
~
0 -1 14907
S
#14907
A Light Wood~
You are passing through a lightly forested area that lies before the kender
village. You see shapes moving through the trees on either side of you, and
you feel rather uneasy, as if you were being watched.
~
~
0 3
D0
~
~
0 -1 14902
D3
~
~
0 -1 14906
S
#14908
Out of the Woods~
You emerge once more onto a narrow, stone-lined path. The gates of the kender
village are directly before you. From here you can peer down the main street
of the village. You see elderly kender seated upon porches watching their
grandchildren play, while older kender youths stride about with their hoopaks,
showing off to a group of giggling kender schoolgirls.
~
~
0 1
D1
~
~
0 -1 14905
D3
~
~
1 0 14909
S
#14909
Main Street~
Streets head off in all directions from here; north and south toward private
residences, west toward the village square, and east back out of town.
~
~
0 1
D0
~
~
0 -1 14910
D1
~
~
1 0 14908
D2
~
~
0 -1 14914
D3
~
~
0 -1 14918
S
#14910
A Side Street~
You are walking along a side street, past the doors of several private
residences. You can enter them if you want- trespassing is rude (not to
mention illegal) but what do you care?
~
~
0 1
D0
~
~
1 -1 14912
D1
~
~
1 -1 14913
D2
~
~
0 -1 14909
D3
~
~
1 -1 14911
S
#14911
A Private Residence~
You have entered the home of some kender family. Not surprisingly it is
crammed full of useless junk that the family has "acquired" over the years,
then cast aside in boredom a few days later. Other than that the home looks
quite comfortable.
~
~
8 0
D1
~
~
1 -1 14910
S
#14912
A Private Residence~
You have entered the home of some kender family. Not surprisingly it is
crammed full of useless junk that the family has "acquired" over the years,
then cast aside in boredom a few days later. Other than that the home looks
quite comfortable.
~
~
8 0
D2
~
~
1 -1 14910
S
#14913
A Private Residence~
You have entered the home of some kender family. Not surprisingly it is
crammed full of useless junk that the family has "acquired" over the years,
then cast aside in boredom a few days later. Other than that the home looks
quite comfortable.
~
~
8 0
D3
~
~
1 -1 14910
S
#14914
A Side Street~
You are walking along a side street, past the doors of several private
residences. You can enter them if you want- trespassing is rude (not to
mention illegal) but what do you care?
~
~
0 1
D0
~
~
1 0 14909
D1
~
~
1 -1 14915
D2
~
~
1 -1 14916
D3
~
~
1 -1 14917
S
#14915
A Private Residence~
You have entered the home of some kender family. Not surprisingly it is
crammed full of useless junk that the family has "acquired" over the years,
then cast aside in boredom a few days later. Other than that the home looks
quite comfortable.
~
~
8 0
D3
~
~
1 -1 14914
S
#14916
A Private Residence~
You have entered the home of some kender family. Not surprisingly it is
crammed full of useless junk that the family has "acquired" over the years,
then cast aside in boredom a few days later. Other than that the home looks
quite comfortable.
~
~
8 0
D0
~
~
1 -1 14914
S
#14917
A Private Residence~
You have entered the home of some kender family. Not surprisingly it is
crammed full of useless junk that the family has "acquired" over the years,
then cast aside in boredom a few days later. Other than that the home looks
quite comfortable.
~
~
8 0
D1
~
~
1 -1 14914
S
#14918
Main Street~
You are heading along a cobbled path that runs through the center of the
kender village. The town square lies to the west of here, while the village
gates lie east.
~
~
0 1
D1
~
~
0 -1 14909
D3
~
~
0 -1 14919
S
#14919
The Village Square~
Here, the kender gather for meetings, festivals, markets and general
entertainment. There is always something happening here. You gaze admiringly
at the neatly pruned hedges that line the stone floored area, and at the
intricately carved fountain that sits in the center of the square (a "gift"
from the elves; doubtless the elves didn't give it consciously).
~
~
0 1
D0
~
~
0 -1 14920
D1
~
~
0 -1 14918
D2
~
~
0 -1 14921
D3
~
~
0 -1 14922
S
#14920
The Healer's Lodge~
Here the kender cleric heals the injuries of his god's flock as well as any
ailments visitors such as yourself may have. He stands behind a carved stone
altar, grinning impishly (kender are NEVER truly serious) at you.
~
~
8 0
D2
~
~
0 -1 14919
S
#14921
The Chief's Lodge~
The Chief of the village resides here. He is a cheerful fellow who is very
fond of his drink, and can more often than not be found at the pub.
~
~
8 0
D0
~
~
0 -1 14919
S
#14922
Main Street~
You are heading along a cobbled path that runs through the center of the
kender village. The town square lies to the east of here, while the Grande
Pub lies to the east. Shops lie to the north of here, and there are some
barracks to the south.
~
~
0 1
D0
~
~
0 -1 14926
D1
~
~
0 -1 14919
D2
~
~
0 -1 14923
D3
~
~
1 0 14932
S
#14923
Kender Barracks~
Here the standing militia of the village reside. This militia constitutes all
able bodied males over the age of majority for one year of their lives. The
presence of such a force is necessitated by the constant raids by hobgoblins
and goblins recently.
~
~
0 1
D0
~
~
0 -1 14922
D2
~
~
1 -1 14924
D3
~
~
1 -1 14925
S
#14924
Barracks~
This room is piled high with unwashed clothing and loads of stuff filched
from passing merchant caravans. Evidently the militia don't take their job
too seriously, but then again when has a kender ever been known to take
things seriously...?
~
~
8 0
D0
~
~
1 -1 14923
S
#14925
Barracks~
This room is piled high with unwashed clothing and loads of stuff filched
from passing merchant caravans. Evidently the militia don't take their job
too seriously, but then again when has a kender ever been known to take
things seriously...?
~
~
8 0
D1
~
~
1 -1 14923
S
#14926
Shopper's Row~
This lane is lined with quaint little shops that cater largely to outsiders
(kender aren't known for paying for their possessions). You will be able
to buy and sell a variety of items here.
~
~
0 1
D0
~
~
0 -1 14928
D2
~
~
0 -1 14922
D3
~
~
0 -1 14927
S
#14927
A Grocery Store~
The shelves of this establishment are piled high with goodies of all sorts.
Kender passing by each stop to stare longingly for a few seconds before they
are shooed on by the good-natured proprietor.
~
~
8 0
D1
~
~
0 -1 14926
S
#14928
Shopper's Row~
This lane is lined with quaint little shops that cater largely to outsiders
(kender aren't known for paying for their possessions). You will be able
to buy and sell a variety of items here.
~
~
0 1
D0
~
~
0 -1 14930
D1
~
~
0 -1 14931
D2
~
~
0 -1 14926
D3
~
~
0 -1 14929
S
#14929
The Bakery~
The mouth-watering aroma emanating from this place of business is enough
to drive you mad! You suddenly realize how hungry you are, and decide to
sample a few locally-baked items (or maybe more...:P).
~
~
8 0
D1
~
~
0 -1 14928
S
#14930
The Herbalist~
This store is crammed with sacks, jars, bags and baskets of freshly-picked
herbs. Grown by the proprietor herself, these herbs have a wide variety of
magical effects, though you won't know what until you buy and examine them.
~
~
8 0
D2
~
~
0 -1 14928
S
#14931
The Armory~
Not a very popular destination for the locals, being as kender aren't the
most aggressive of races, but perhaps it will be of interest to you.
~
~
8 0
D3
~
~
0 -1 14928
S
#14932
The Grande Pub~
At last!  The place you were searching for all along (well, if you
weren't, you are now ;P).  This magnificent pub is over 500 years old. 
Fashioned from the finest cedar, its shining floors, massive benches, long,
stein-covered bars and intricately carved stools make you just want to drink
yourself to death.  You elbow your way through the crowd that always fills
this pub, and have a good look around.  Tapestries adorn the walls, as do
massive portraits of kender of bygone years.  A huge iron chandelier hangs
from the massive crossbeams that support the 20' high roof, and you estimate
that at least 500 candles are currently burning in it.  
~
~
8 0
E
floors~
These polished wooden floors have been painstakingly waxed every morning for
centuries now, and they look as new as they did the day they were laid.
~
E
benches~
Long, polished wooden benches line the walls, serving as support for the
food and drink (and usually inebriated bodies) of the many patrons here.
~
E
bar bars~
There are several bars in this place, all crowded with drunk patrons, though
the main bar lies further in, near the central hall.
~
E
stools~
These stools were hand-carved by Thessala the patient nearly 200 years ago
to replace the original stools, which were lost in the Great Brawl of '96.
~
E
tapestries portraits~
These depict many famous kender, as well as scenes of nature and village life.
The tapestries are all quite rustic and atypical for kender, and you surmise
that they were "borrowed" from some poor hobbit community.
~
E
chandelier~
This iron behemoth originally hung in the hall of Lord Garrison, commander of
the Human armies at the Battle of the Blood Plains, but he "gave it to the
kender as a reward for their services in the war" (it was actually to make
them bugger off).
~
D1
~
~
1 0 14922
D3
~
~
0 -1 14933
S
#14933
The Central Hall~
Dozens of patrons gather here day in and day out to drink, sing loud songs
and swap tall stories. You see denizens of practically every known race (and
a few unknown) standing arm in arm singing "Auld Lang Syne", or challenging
each other to arm wrestles, games of darts or cards, or drinking contests.
A HUGE bar lies to the north of here, staffed by a very busy bartender.
~
~
8 0
D0
~
~
0 -1 14934
D1
~
~
0 -1 14932
D3
~
~
0 -1 14935
S
#14934
The Bar~
The main bar of the pub lies here. It is at least forty feet long, perhaps
more, and though it is only 3 feet high (on account of the little folk), it
is still impressive. A burly kender is busy serving drinks, and though he
is being practically run off his feet, he still manages to find time for
a quick chat with every patron. Such is the way of the Grande Pub.
~
~
8 0
D2
~
~
0 -1 14933
D5
~
~
1 -1 14942
S
#14935
The Dance Hall~
In this part of the Pub, the Kender and their guests gather for dances,
accompanied by a 7 piece band seated upon a dais in the corner of this huge
room. It is currently deserted, but when the moment is right, it will be
flooded with inebriated customers enthusiastically throwing each other about
to the tune of kender and dwarven reels, or swaying softly to the
accompaniment of an elven waltz. An elegantly carved staircase winds its
way up to the next level in another corner here.
~
~
8 0
D1
~
~
0 -1 14933
D4
The staircase is quite beautiful. It goes UP.~
staircase~
0 -1 14936
S
#14936
Guest Rooms and Function Rooms~
Several doors line this corridor, leading to the various guest rooms,
function rooms and offices of the pub.
~
~
8 0
D0
~
~
1 -1 14937
D2
~
~
1 -1 14945
D3
~
~
0 -1 14938
D5
~
~
0 0 14935
S
#14937
A Guest Room~
You have barged into a guest room, a quaint affair nicely furnished with a
well-carved bed, several comfortable chairs, a fireplace and a four poster
bed. Better hope no one is in here...
~
~
8 0
D2
~
~
1 -1 14936
S
#14938
Guest Rooms and Function Rooms~
Several doors line this corridor, leading to the various guest rooms,
function rooms and offices of the pub.
~
~
8 0
D0
~
~
1 -1 14939
D1
~
~
0 -1 14936
D2
~
~
1 -1 14944
D3
~
~
0 -1 14940
S
#14939
A Guest Room~
You have barged into a guest room, a quaint affair nicely furnished with a
well-carved bed, several comfortable chairs, a fireplace and a four poster
bed. Better hope no one is in here...
~
~
8 0
D2
~
~
1 -1 14938
S
#14940
Guest Rooms and Function Rooms~
Several doors line this corridor, leading to the various guest rooms,
function rooms and offices of the pub.
~
~
8 0
D0
~
~
1 -1 14941
D1
~
~
0 -1 14938
D2
~
~
1 -1 14943
D3
~
~
0 -1 14946
S
#14941
A Guest Room~
You have barged into a guest room, a quaint affair nicely furnished with a
well-carved bed, several comfortable chairs, a fireplace and a four poster
bed. Better hope no one is in here...
~
~
8 0
D2
~
~
1 -1 14940
S
#14942
The Cellar~
This cramped room is stuffed with keg after keg full of every type of
alcohol known to sentient life. You are sorely tempted to attempt to steal
all of it, but you know you could never hope to carry it all. Perhaps you
could manage a couple of kegs, though...? ;)
~
~
9 0
D4
~
~
1 -1 14934
S
#14943
A Guest Room~
You have barged into a guest room, a quaint affair nicely furnished with a
well-carved bed, several comfortable chairs, a fireplace and a four poster
bed. Better hope no one is in here...
~
~
8 0
D0
~
~
1 -1 14940
S
#14944
A Guest Room~
You have barged into a guest room, a quaint affair nicely furnished with a
well-carved bed, several comfortable chairs, a fireplace and a four poster
bed. Better hope no one is in here...
~
~
8 0
D0
~
~
1 -1 14938
S
#14945
A Guest Room~
You have barged into a guest room, a quaint affair nicely furnished with a
well-carved bed, several comfortable chairs, a fireplace and a four poster
bed. Better hope no one is in here...
~
~
8 0
D0
~
~
1 -1 14936
S
#14946
Guest Rooms and Function Rooms~
Several doors line this corridor, leading to the various guest rooms,
function rooms and offices of the pub.
~
~
8 0
D0
~
~
1 0 14947
D1
~
~
0 -1 14940
S
#14947
Guest Rooms and Function Rooms~
Several doors line this corridor, leading to the various guest rooms,
function rooms and offices of the pub.
~
~
8 0
D1
~
~
1 0 14948
D2
~
~
0 -1 14946
S
#14948
Guest Rooms and Function Rooms~
Several doors line this corridor, leading to the various guest rooms,
function rooms and offices of the pub.

The door to the north reads- "OWNER"
~
~
8 0
D0
It says "Owner"~
door~
1 -1 14950
D1
~
~
1 -1 14949
D3
~
~
0 -1 14947
S
#14949
A Function Room~
This room is used by clubs and societies to hold functions. It is strewn with
balloons, streamers, ashtrays full of butts and half empty beers. It also
smells pretty bad. No wonder the cleaner didn't show up for work today.
~
~
9 0
D3
~
~
1 -1 14948
S
#14950
The Owner's Office~
You have entered the office of the owner of the Grande Pub. He is currently
downstairs living it up with the rest of the town, so you can rifle through
his office at will.
~
~
9 0
D2
~
~
1 -1 14948
S
#0