sunder2.1a/clan/
sunder2.1a/class/
sunder2.1a/class/bak/
sunder2.1a/doc/ideas/
sunder2.1a/gods/
sunder2.1a/i3/
sunder2.1a/log/
sunder2.1a/msgbase/
sunder2.1a/player/
sunder2.1a/src/o/
sunder2.1a/time/

---
Trade system where shopkeepers are seperate from manufacturing, and have
to purchase items from manufacturers. This means the the most frequented
shops will have the most items for sale.

---

A program to take a map input file and create rooms based off of it.
The rooms would be output into a basic merc format so that any
Merc/Rom/Envy, etc, mud could read it. The program would have defaults for
each areatype including a brief description. The file would use keycodes
for the type of room, and the program or routine would read the file and
interpret them into rooms starting at a specified vnum. The file would
look like the sample below, which would create mountains on the west,
bordered by hills, then plans to the east, and at the farthest east of the
area, water. 

#VNUM 5000

#MAP
MMMMMMMMHHHPPPPPPPPWWWWW
MMMMMMHHHHPPPPPPWWWWWWWW
MMMMMMMHHPPPPPPPWWWWWWWW
MMMMMMCCCPPPPPPPPPWWWWWW
MMMMMCCCCCPPPPPPWWWWWWWW
MMMMMMMCCPPPPPPWWWWWWWWW
MMMMMMMHHPPPPWWWWWWWWWWW
MMMMMMMMHHPPWWWWWWWWWWWW
MMMMMMMMMHHWWWWWWWWWWWWW
#END