sunder2.1a/clan/
sunder2.1a/class/
sunder2.1a/class/bak/
sunder2.1a/doc/ideas/
sunder2.1a/gods/
sunder2.1a/i3/
sunder2.1a/log/
sunder2.1a/msgbase/
sunder2.1a/player/
sunder2.1a/src/o/
sunder2.1a/time/
Star Wars Reality 1.0 + Star Wars Reality 2.0 Intermud-3
--------------------------------------------------------

In the install, when opening mud.h to place the #include, find the following:

#define PULSE_PER_SECOND	    4
#define PULSE_MINUTE              ( 60 * PULSE_PER_SECOND)
#define PULSE_VIOLENCE		  (  3 * PULSE_PER_SECOND)
#define PULSE_MOBILE		  (  4 * PULSE_PER_SECOND)
#define PULSE_TICK		  ( 70 * PULSE_PER_SECOND)
#define PULSE_AREA		  ( 60 * PULSE_PER_SECOND)
#define PULSE_AUCTION             ( 10 * PULSE_PER_SECOND)
#define PULSE_SPACE               ( 10 * PULSE_PER_SECOND)
#define PULSE_TAXES               ( 60 * PULSE_MINUTE)

Directly below that, add:

#ifdef I3
   #include "i3.h"
#endif

In i3cfg.h, in the #ifdef I3SMAUG section:

Find:
   #define CH_LEVEL(ch)		((ch)->level)
Replace with:
   #define CH_LEVEL(ch)		((ch)->top_level)

Find:
   #define WIZINVIS(ch)		 (xIS_SET((ch)->act, PLR_WIZINVIS) && (ch)->pcdata->wizinvis >= this_mud->minlevel )
Change to:
   #define WIZINVIS(ch)		 (IS_SET((ch)->act, PLR_WIZINVIS) && (ch)->pcdata->wizinvis >= this_mud->minlevel )