Star Wars Reality 1.0 + Star Wars Reality 2.0 Intermud-3 -------------------------------------------------------- In the install, when opening mud.h to place the #include, find the following: #define PULSE_PER_SECOND 4 #define PULSE_MINUTE ( 60 * PULSE_PER_SECOND) #define PULSE_VIOLENCE ( 3 * PULSE_PER_SECOND) #define PULSE_MOBILE ( 4 * PULSE_PER_SECOND) #define PULSE_TICK ( 70 * PULSE_PER_SECOND) #define PULSE_AREA ( 60 * PULSE_PER_SECOND) #define PULSE_AUCTION ( 10 * PULSE_PER_SECOND) #define PULSE_SPACE ( 10 * PULSE_PER_SECOND) #define PULSE_TAXES ( 60 * PULSE_MINUTE) Directly below that, add: #ifdef I3 #include "i3.h" #endif In i3cfg.h, in the #ifdef I3SMAUG section: Find: #define CH_LEVEL(ch) ((ch)->level) Replace with: #define CH_LEVEL(ch) ((ch)->top_level) Find: #define WIZINVIS(ch) (xIS_SET((ch)->act, PLR_WIZINVIS) && (ch)->pcdata->wizinvis >= this_mud->minlevel ) Change to: #define WIZINVIS(ch) (IS_SET((ch)->act, PLR_WIZINVIS) && (ch)->pcdata->wizinvis >= this_mud->minlevel )