sunder2.1a/clan/
sunder2.1a/class/
sunder2.1a/class/bak/
sunder2.1a/doc/ideas/
sunder2.1a/gods/
sunder2.1a/i3/
sunder2.1a/log/
sunder2.1a/msgbase/
sunder2.1a/player/
sunder2.1a/src/o/
sunder2.1a/time/
#2300
The dark woods~
You are travelling through woods that are as dark as night. The trees above
block all light and wind. The air is stagnant and smells of death and decay.
The lack of sounds and other signs of life make your skin crawl and you feel
very much like turning back and heading for safer areas. The path leads north
into more open lands while it also leads south into the darkness of the forest.
A small sign is posted here.
~
~
4 3
E
sign~
[]================================[]
     |      BEWARE!      | Hope you   |
     |   Travellers are  | enjoy it!  |
     |  advised to stay  | <------->  |
     |   in groups for   |  Skurge    |
     |      safety.      | Ragnarok   |
    []================================[]
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D0
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0 -1 2301
S
#2301
The dark woods~
You wearily travel through the darkness of the forest. Huge skeletal trees
line the edges of the path and tower above you. Errant rays of light spear
down through the gaps in the canopy above and provide small spots of light
that seem to attract what little foliage can grow on the dark forest floor.
The path winds north and south into darkness.
~
~
5 3
D0
~
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0 -1 2300
D2
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0 -1 2302
S
#2302
The small intersection in the forest~
The forest path splits here in three directions. Small paths lead to the east,
north, and south. The trees above leave a gap which allows light to fill the
intersection. It is almost as though you are in a circle of light that
provides sanctuary in this land of darkness.
Something has been scrawled in the dirt in blood here.
~
~
0 3
E
blood dirt scrawl~
BeWAre tHe SwAmP oGreS......
~
D0
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0 0 2303
S
#2303
The edge of the forest and hills~
You stand at the edge of a dark forest. A path leads north into the forest and
its deadly darkness and silence. Looking west, you see a path that leads up
into a foothills region. Standing here on the boundary between light and
darkness, you feel very vulnerable and alone.
~
~
0 4
D0
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0 -1 2302
D3
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~
0 -1 2309
S
#2304
In the dense forest~
You walk along a small path leading through a dark forest. No sounds can be
heard and little light penetrates the canopy of trees above you. The air here
smells musty and you long for a fresh breath. You see an intersection of paths
to the west. The path you are on leads south into the darkening woods.
~
~
1 3
D2
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0 0 2305
D3
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~
0 0 2302
S
#2305
The dark forest path~
You continue on through darkness and gloom. The path below you has become a
wet quagmire. It is difficult to walk, and you make squishing sounds as you
move on. Looking east, you see a swampy path. The main path leads north and
south into darkness.
~
~
1 3
D0
~
~
0 0 2304
D1
~
~
0 -1 2327
D2
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~
0 0 2306
S
#2306
A turn in the path~
The forest path turns here towards the north and west. To the north, you see
that the ground has become dank and swampy, while the western path appears
to be entering a hilly area. You hear sounds of swamp creatures to the north
east.
~
~
1 3
D0
~
~
0 0 2305
D3
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0 0 2307
S
#2307
The bloody intersection~
This is a small intersection. Paths lead east, west, and south. You are struck
by the carnage here when you enter the clearing. There appears to have been a
great battle here. Blood is everywhere and the ground is all torn up. Pieces
of beaten armour and broken blades lie all around. Examining the tracks here
lead you to believe that the dead and wounded were dragged off in two 
directions, south and east.
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~
1 4
D1
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0 0 2306
D2
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0 0 2310
D3
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0 0 2308
S
#2308
The rocky path~
The path here winds among the low rocky hills. The long trek up and down the
hills begins to tire you greatly. Looking east, you see a small clearing. More
hills are to the north of here.
~
~
0 4
D0
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~
0 0 2309
D1
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0 0 2307
S
#2309
The rocky path~
The path here is very rocky and treacherous. The travelling is rough and you
slip and fall often. Looking south, you see that the path continues into the
hills. Smoother ground is to the east, but the path seems to lead into a dark
forest in that direction.
~
~
0 4
D1
~
~
0 0 2303
D2
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~
0 0 2308
S
#2310
Up the rocky hillside~
You are climbing on a rocky hillside. As you scramble about, loose rocks and
small boulders bounce and fall down below you. Looking to the east and west,
you see more stable ground. The hillside itself goes on higher to the south
and it drops away to the north.
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~
4 5
D0
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0 0 2307
D1
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0 0 2312
D2
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0 0 2314
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0 0 2311
S
#2311
The sparse foothills~
You are in foothills that are sparsely covered by scraggly bushes and weather
beaten trees. There are little signs of life here. Only bare rock and dry dirt
can be seen. Looking east, you see a small pass that will allow you to leave
the foothills. The foothills themselves extend to the south.
~
~
0 4
D1
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0 0 2310
D2
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~
0 0 2313
S
#2312
Standing on level ground~
You are standing at the edge of a steep set of foothills. Looking down, you
see what appears to be a marshy, dark forest. It reeks of death and decay.
Even here, you catch its scent on the winds. From here, you can travel south
deeper into the foothills or to the west where a small pass will allow you to
climb down.
~
~
0 4
D2
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0 0 2315
D3
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~
0 0 2310
S
#2313
In the foothills~
You are in a barren set of foothills. Looking around, all you see are dead
plants and boulders. From the south, you get a whiff of salty air. Barren paths
lead east, north, and south into more barren hills.
~
~
0 4
D0
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0 0 2311
D1
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0 0 2314
D2
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0 0 2317
S
#2314
Before the huge tree~
You enter a large ring of boulders. Sheltered by this wall of stones, a small
cluster of plants have sprung up. In the center of this group of trees and
bushes is a huge gnarled tree. It appears to have been twisted and torn by
the forces of nature. It sways and moans as a strong wind from the south tears
through its old feeble branches. The hills themselves lead in all directions.
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~
0 4
D0
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0 0 2310
D1
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0 0 2315
D2
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0 0 2318
D3
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0 0 2313
S
#2315
Before the dark cave~
You stand directly before a huge dark cave. The rocks and boulders outside the
cave are covered with blood stains and all types of broken and shattered bones
lie around. An unbearable stench comes from within the cave itself. The dark
cave entrance looms to the east. The hills themselves lead towards the
north, south, and west.
~
~
0 4
D0
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0 0 2312
D1
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0 0 2316
D2
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0 0 2319
D3
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0 0 2314
S
#2316
Inside the horrid cave~
The stench is overwhelming. You can hardly breathe as you enter the cave.
Looking around, you realize that some bizarre and horrible creature uses this
cave as a home. Skeletal remains lie all over. Several half-eaten corpses are
rotting away slowly in the gloomy darkness. In the back of the cave, you see a
large pile of rotting cloth, fur, and plant matter. Light and safety is
towards the west.
~
~
9 0
E
pile~
It appears to be some sort of nest......
~
D3
~
~
0 0 2315
S
#2317
The hills overlooking the shore~
Standing at the edge of the foothills, you are able to look down upon a rocky
shoreline. It appears as though a vast ocean is to the south. Sea birds have
made their nests here in the rocks and you are heartened by the presence of
life here. It is possible to climb down to the shore here. The hills
themselves are to the north. The edge of the hills leads to the east along the
shoreline.
~
~
0 4
D0
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0 0 2313
D1
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~
0 0 2318
D5
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0 0 2320
S
#2318
The hills overlooking the shoreline~
You stand on a barren section of hills that overlook a rocky shoreline. The
stiff ocean wind has blown the rocks smooth here and you have to lean forward
a bit to keep your balance. The salty sea air fills your nostrils and you
notice signs of life in the rocky crags here. You can climb down towards the
shore or head north into the hills themselves. The rocky summit you are
standing leads east and west along the shoreline.
~
~
0 4
D0
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0 0 2314
D1
~
~
0 0 2319
D3
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~
0 0 2317
D5
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0 0 2321
S
#2319
The hills above the shoreline~
You stand on a rocky summit overlooking a rough shoreline below. The sea wind
blows hard across the rocks here and they have been worn smooth with time.
Looking around, you notice that you can safely climb down towards the shore.
The hills themselves stretch towards the north. The rough summit you stand
upon leads west along the shoreline.
~
~
0 4
D0
~
~
0 0 2315
D3
~
~
0 0 2318
D5
~
~
0 0 2322
S
#2320
The rocky shore~
You are at the base of the rocky hills. Stretching to the south and east, you
see a rocky shore. To the southeast, you see a small altar of some sorts that
glows with an eerie blue light. It is possible to climb up into the hills here.
~
~
0 2
D1
~
~
0 0 2321
D2
~
~
0 0 2323
D4
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~
0 0 2317
S
#2321
The rocky shoreline~
You are on a rocky shore that borders a vast sea. A stiff wind blows here and
whistles among the rocks. You see an altar of some sort built on the shore to
the south. The shore itself leads east and west. Looking up, you see foothills
and rocky crags.
~
~
0 2
D1
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0 0 2322
D2
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0 0 2324
D3
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~
0 0 2320
D4
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~
0 0 2318
S
#2322
The rocky shore~
You stand at the base of some rocky hills, where they meet a rocky shore. A
vast sea is to your south. Looking to the southwest, you see a small altar
that glows with a eerie blue light. The shore stretches out to the south and
west. It is possible to climb up into the hills here.
~
~
0 2
D2
~
~
0 0 2325
D3
~
~
0 0 2321
D4
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~
0 0 2319
S
#2323
The edge of the sea~
You walk along the water's edge. The vastness of the ocean is staggering as
you look out across it. You notice a small altar that glows with blue light
to the east. The shore itself extends north away from the water's edge.
~
~
0 2
D0
~
~
0 0 2320
D1
~
~
0 0 2324
S
#2324
The Blood Sea Portal~
You stand on a small pedestal like altar that has been built on the shore 
here. Standing here, you can look out across the sea. You can almost imagine
that you see a far away island. Dominating the altar is a small blue portal of
light. It is possible to walk south into the portal. The shore itself extends
to the north, east, and west.
There are small inscriptions on the rock at the base of the portal.
~
~
0 2
E
small inscriptions inscription~
"Enter all ye who wish to join the Brotherhood!"
~
E
portal blue~
You see a swirling blue portal of light. You think you can see glimpses of
something moving on the "other side".
~
D0
~
~
0 0 2321
D1
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~
0 0 2325
D2
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0 0 2326
D3
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~
0 0 2323
S
#2325
The edge of the sea~
You walk along the water's edge. The tide appears to have risen. Very little
debris is washed up on shore. You slip and slide as you tread across the
slippery rocks that make up the shore. To the west you see a small altar that
radiates blue light. The shore extends north away from the water's edge.
~
~
0 2
D0
~
~
0 0 2322
D3
~
~
0 0 2324
S
#2326
Floating in blue light~
You seem to be floating in blue weightlessness. You tumble head over heels and
finally right yourself. Gaining your bearings, you notice that there are two
"windows" in the sea of blue here. One to the south shows an image of a snowy
plain. Another window the the north shows an image of a rocky shore.
~
~
12 0
D0
~
~
0 0 2324
D2
~
~
0 -1 2353
S
#2327
The swampy path~
This damp path seems to lead into a deep, dark swamp. The trees above block
out all light and stifle the wind. You smell swamp gas and hear damp squashing
sounds all around you. The path leads east deeper into the swamp. You also see
a dark forest to the west.
~
~
13 3
D1
~
~
0 0 2328
D3
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~
0 0 2305
S
#2328
The swampy path~
You tread lightly in a wet, swampy path. All around you, you see pools of
quicksand and rotting vegetation. Unlike the forest to the west, the swamp is
teeming with life. Some of it is harmless, some is not. The path leads east
and west into more swamp.
~
~
9 3
D1
~
~
0 0 2329
D3
~
~
0 0 2327
S
#2329
The swampy path~
You weave your way through the treacherous swamp. Gas rises all around you and
a damp mist covers the ground, making it impossible to travel safely, without
carefully picking your way around obstacles. Large, gnarled trees rise above
you. Their moss covered branches block out all traces of the sun. The path
here leads east and west.
~
~
9 3
D1
~
~
0 -1 2330
D3
~
~
0 0 2328
S
#2330
The turn in the swampy path~
You come upon a bend in the swampy path. The ground here is fairly sturdy,
as this place is elevated above the rest of the swamp. Looking around, you see
a dark, mist filled swamp. Small paths lead south and west into the mist.
~
~
9 3
D2
~
~
0 0 2331
D3
~
~
0 0 2329
S
#2331
The swampy path~
You tread lightly through the mirky water and sludge that makes up the path
you follow. To the east, there is a thick wall of mist. You can see nothing
within it. Harder ground rises to the north.
~
~
9 3
D0
~
~
0 0 2330
D1
~
~
0 0 2335
S
#2332
Lost in the Mist~
You wander, hopelessly lost. Swirling mist obscures your vision and clouds
your mind. You lose all concept of direction. Small, silent giggles can be
heard all around. You can wander in any direction.
~
~
8201 4
D0
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0 0 2337
D1
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0 0 2334
D2
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~
0 0 2335
D3
~
~
0 0 2334
S
#2333
Lost in the Mist~
You are in a thick misty area. The mist swirls around you, seeming to taunt
you and dare you to escape. You feel a slight electric charge in the mist. It
almost caresses your body as it floats about you. You can wander in any
direction.......
~
~
8201 3
D0
~
~
0 0 2333
D1
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0 0 2336
D2
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0 0 2333
D3
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~
0 0 2335
S
#2334
Lost in the Mist~
You try to peer through the mist......You see nothing. It swirls about you,
covering you in a damp sheen. There is no sound, all light is eagerly devoured
by the mist. You feel totally and hopelessly lost.
~
~
8201 4
D0
~
~
0 0 2338
D1
~
~
0 0 2332
D2
~
~
0 0 2336
D3
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~
0 0 2332
S
#2335
Lost in the Mist~
You stumble through the marsh here. The swamp seems to have swallowed you up
and denied you exit. This mist is your jailor. You cannot tell where you are.
You hear quiet laughter all about you.
~
~
8201 4
D0
~
~
0 0 2332
D1
~
~
0 0 2333
D2
~
~
0 0 2337
D3
~
~
0 0 2331
S
#2336
Lost in the Mist~
You wander, lost, for what seems an eternity. Then....From nowhere....You see
what appears to be trees and hills to the east. The mist itself thickens to
the west, while it grows thin to the east.
~
~
8201 4
D0
~
~
0 0 2334
D1
~
~
0 0 2339
D2
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~
0 0 2338
D3
~
~
0 0 2333
S
#2337
Lost in the Mist~
You wander through the thick mist. It swirls all about you and makes it hard
to breathe. The ground below you makes a soft squishing sound as you trudge
on, but this noise is absorbed by the mist and does not travel. You can wander
in any direction.
~
~
8201 4
D0
~
~
0 0 2335
D1
~
~
0 0 2338
D2
~
~
0 0 2332
D3
~
~
0 0 2338
S
#2338
Lost in the Mist~
You wander, lost hopelessly. The mist swirls all about you. You can discern no
direction. You stumble blindly through the mist, oblivious to your
surroundings.
~
~
8201 3
D0
~
~
0 0 2336
D1
~
~
0 0 2337
D2
~
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0 0 2334
D3
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0 0 2337
S
#2339
The solid path~
A solid path rises out of the misty swamp. It leads north, into what appears
to be a forested area. The trees, above, allow light and air to penetrate and
you can see the sky above. A thick bank of mist is to your west.
~
~
0 4
D0
~
~
0 0 2340
D3
~
~
0 0 2336
S
#2340
A forested path~
The path here leads north through a thick forest. High bushes and forest
undergrowth line both sides of the trail. Looking north, you see a thin line
of smoke rising up above the tree line. You also notice a crude wooden gate
farther north on the trail. The trail itself leads south into murky territory.
~
~
4 3
D0
~
~
0 0 2341
D2
~
~
0 0 2339
S
#2341
The gate before the Ogre Village~
You stand before a huge pair of crude, wooden gates. They are thrown open.
Looking inside the gates, you see a crude village. Large humanoid creatures
are milling to and fro.......Ogres! You can head north through the gate or
south into the forest.
~
~
0 3
D0
~
~
0 0 2343
D2
~
~
0 0 2340
S
#2342
Among the crude huts~
You walk among the huts of the ogre village. The village appears to be cut
from the heart of the forest itself. The swamp, nearby, provides the ogres
with a prime hunting ground. Small paths lead north and east.
~
~
0 1
D0
~
~
0 0 2345
D1
~
~
0 0 2343
S
#2343
Inside the gates~
You stand just north of the gates to the village. Looking around, you see many
crude huts and cooking fires. To the north, you see a huge fire pit. Behind 
it, there appears to be a hut of sorts. Small paths lead east and west among 
the crude huts. The gates to the south provide an exit from the village.
~
~
0 1
D0
~
~
0 0 2346
D1
~
~
0 0 2344
D2
~
~
0 0 2341
D3
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~
0 0 2342
S
#2344
Among the crude huts~
You walk through the crude village. Small huts made of wood and thatch
surround you. Every so often, you can hear grunts and snarls inside the huts.
The smell here is unbearable. You wonder what type of creature could possibly
live in such squalor. Small paths lead west and north here.
~
~
0 1
D0
~
~
0 0 2347
D3
~
~
0 0 2343
S
#2345
The gathering place~
This appears to be the clearing the ogres use to assemble. It is quite large
and has a raised mound in the center that contains a crude throne. The ground
in front of the throne is quite worn, as if it is sat on quite often. You get
the impression that this place is a crude sort of auditorium. Small paths lead
east and south.
~
~
0 1
D1
~
~
0 0 2346
D2
~
~
0 0 2342
S
#2346
The firepit before the lodge~
You stand at the edge of a huge firepit. The heat from the burning embers
makes you sweat as you stand here. Large spits above the pit are empty but
they appear to be quite large enough to hold hapless adventurers. A large
lodge is towards the north, while paths lead east, west, and south into the
village itself.
~
~
0 1
D0
~
door~
1 -1 2348
D1
~
~
0 0 2347
D2
~
~
0 0 2343
D3
~
~
0 0 2345
S
#2347
The village dump~
The smell here overpowers you. All around you are the rotting remains of the
village's refuse. Partially eaten corpses, rotting food, and other truly
disgusting things have been discarded here. Paths lead south and west towards
fresher air.
~
~
0 1
D2
~
~
0 0 2344
D3
~
~
0 0 2346
S
#2348
The entryway to the lodge~
You are at the entry hall to a large lodge. Animal pelts and other trophies
line the walls here. Large chests on either side of the door appear to be
locked. The lodge stretches north, while the doors to the south provide an
exit into the village.
~
~
8 0
D0
~
~
0 -1 2349
D2
~
door~
1 -1 2346
S
#2349
The throne room~
You stand in a large, crudely decorated throne room. A huge throne adorned
with humanoid skulls sits against the west wall. A crude, blood stained altar
is against the east wall. A doorway is directly to the north, long strands of
beads blocking the view of the other side. Crude torches light the hall and 
smoke clings to the ceiling.
~
~
8 0
D0
~
~
0 0 2350
D2
~
~
0 0 2348
S
#2350
The chieftain's room~
This appears to be the ogre chieftain's private quarters. A huge pile of furs
is in the far corner. Large chests fill the room. All of them have heavy pad
locks. The room is filled with trophies of dead enemies. It is quite lavishly
decorated for such a crude inhabitant as an ogre. A beaded doorway is to the
south.
~
~
8 0
D2
~
~
0 0 2349
S
#2351
The frigid wastelands~
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make impossible for you to
discern any directions.
~
~
0 5
D0
~
~
0 0 2353
D1
~
~
0 0 2352
D2
~
~
0 0 2355
D3
~
~
0 0 2354
S
#2352
The frigid wastelands~
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible to
discern any directions.
~
~
0 5
D0
~
~
0 -1 2357
D1
~
~
0 -1 2354
D2
~
~
0 -1 2358
D3
~
~
0 0 2351
S
#2353
The Glacier Temple~
You are in a small temple. It appears to be built entirely from ice. The ice
walls are frosted and are opaque. There is a small blue portal here. You can
go north, to enter the portal. Looking south, you see a world of white outside
the open doorway. Swirling snow and bright light obscure your view.
~
~
8 0
D0
~
~
0 0 2326
D2
~
~
0 0 2351
S
#2354
The frigid wastelands~
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible for you
to discern any directions.
~
~
0 5
D0
~
~
0 0 2359
D1
~
~
0 0 2351
D2
~
~
0 0 2356
D3
~
~
0 0 2352
S
#2355
The frigid wastelands~
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible for you
to discern any directions.
~
~
0 5
D0
~
~
0 0 2351
D1
~
~
0 0 2356
D2
~
~
0 0 2357
D3
~
~
0 0 2356
S
#2356
The frigid wastelands~
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible for you
to discern any directions.
~
~
0 5
D0
~
~
0 0 2354
D1
~
~
0 0 2355
D2
~
~
0 0 2359
D3
~
~
0 0 2355
S
#2357
The frigid wastelands~
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible for you
to discern any directions.
~
~
0 5
D0
~
~
0 0 2355
D1
~
~
0 0 2358
D2
~
~
0 0 2352
D3
~
~
0 0 2359
S
#2358
The frigid wastelands~
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible for you
to discern any direction.
~
~
0 5
D0
~
~
0 0 2352
D1
~
~
0 0 2359
D2
~
~
0 0 2360
D3
~
~
0 0 2357
S
#2359
The frigid wastelands~
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make it impossible for you
to discern any directions.
~
~
0 5
D0
~
~
0 0 2356
D1
~
~
0 0 2357
D2
~
~
0 0 2354
D3
~
~
0 0 2358
S
#2360
The edge of the frigid wastes~
You stand at the base of a steep rocky cliff. To the north, a vast arctic
wasteland stretches out. The snow falls lightly here and the wind is not
very fierce. You can climb up the rocky cliff or head north into the arctic
wastes.
~
~
4 5
D0
~
~
0 0 2358
D4
~
~
0 0 2361
S
#2361
On the cliffside~
You cling to the side of the cliff. Looking down, you are terrified by the
sheer distance to the ground below. You can climb up higher into the cliffs,
but the area above is obscured by clouds and you cannot tell what lies waiting
above.
~
~
4 5
D4
~
~
0 0 2362
D5
~
~
0 0 2360
S
#2362
Before the gates of Mahn-Tor~
You stand at the edge of a high cliff. Directly south, set back off the
cliff's edge, you see a huge pair of gates. These gates appear to be carved
almost completely out of ice. A huge city and keep appear to be on the other
side of these gates. There is also a possibility of climbing down the cliff 
face.
~
~
0 5
E
gate gates ice huge~
The gates to the city are made almost completely of ice. Looking closely, you
can see intricate carvings in the gates. They appear to be of creatures that
are half man and half bull.
~
D2
~
gate huge gates ice~
1 -1 2364
D5
~
~
0 0 2361
S
#2363
The city streets of Mahn-Tor~
You walk among the ice and snow covered shops and homes. Most of the doors are
closed and only the light from the windows betrays the presence of inhabitants.
A cold wind blows through here, scattering fine clouds of snow all about. Small
streets lead south and east.
~
~
0 1
D1
~
~
0 0 2364
D2
~
~
0 0 2366
S
#2364
Inside the gates of Mahn-Tor~
You stand just inside the gates to the city of Mahn-Tor. The city itself
spreads out in front of you. The buildings are sturdy, as they appear to be
made from the very rock of this mountain. Snow falls all around and a fine
sheet of ice can be seen covering all but the most used walk ways. Small city
streets lead east and west, while a main road appears to lead south.
~
~
0 1
D0
~
gates gate huge ice~
1 -1 2362
D1
~
~
0 -1 2365
D2
~
~
0 0 2367
D3
~
~
0 -1 2363
S
#2365
The city streets of Mahn-Tor~
You trudge among the icy streets of Mahn-Tor. The streets themselves are made
of cobblestone and are quite treacherous. Small homes and businesses along
the street are closed tight and light from their windows throws eerie shadows
across the dark street. Small streets lead west and south here.
~
~
0 1
D2
~
~
0 0 2368
D3
~
~
0 0 2364
S
#2366
The city streets of Mahn-Tor~
You trudge through the snow covered streets. The street itself is made of
cobblestones and the footing is quite treacherous. To the south, you see what
appears to be a small tavern. Bright lights shine through the windows. Small
streets also lead north and east.
A small sign hangs outside the tavern.
~
~
0 1
E
sign small~
[]=============[]
 |   The Inn   |
 |    of the   |
 |    Broken   |
 |     Horn    |
[]=============[]
~
D0
~
~
0 0 2363
D1
~
~
0 -1 2367
D2
~
~
0 -1 2369
S
#2367
The Square of Mahn-Tor~
This appears to be the main square of Mahn-Tor. A huge fountain graces the
center of the square, but the extreme cold has turned it into an ice
sculpture. The water has frozen in arcs through the air. Snow and ice covers
the square and small streets lead east and west. To the north, you see
the gates to the city. You also notice a small store to the south.
A small sign hangs outside the store.
~
~
0 1
E
sign~
[]=========[]
 |  Equip  |
 |   Shop  |
[]=========[]
~
D0
~
~
0 0 2364
D1
~
~
0 0 2368
D2
~
~
0 0 2370
D3
~
~
0 0 2366
S
#2368
The streets of Mahn-Tor~
You walk among the small stores and homes of Mahn-Tor. The cobblestone streets
are covered with ice and snow. Small snow drifts have formed at the edges of
the streets. The wind blows fiercely. Small streets lead in all directions.
There appears to be a large building to the east, but the snow obscures your
view.
~
~
0 1
D0
~
~
0 0 2365
D1
~
~
0 0 2375
D2
~
~
0 0 2371
D3
~
~
0 0 2367
S
#2369
The Inn of the Broken Horn~
You enter a warm tavern. The room is lit mainly by two huge fireplaces at each
end of the room. Small tables and a large bar furnish the room. The
inhabitants of the inn are all minotaurs of varying size and disposition. Most
seem to regard you with suspicion. Few approach you. A large door leads
north, out of the bar and back out into the cold.
~
~
8 0
D0
~
~
0 0 2366
S
#2370
The Mahn-Tor Equipment Shop~
You are in a crude equipment shop. The store is filled with racks of various
items that adventurers could use. Large fireplaces light and heat the room.
A large desk occupies the back of the room. The door to the shop lies to the
north.
~
~
8 0
D0
~
~
0 0 2367
S
#2371
The Mahn-Tor General Store~
You enter a small store that is dark and cold. Old empty shelves line the
walls and snow blows across the dirty stone floor. It is evident that this
store was once used, but it is no more. A small doorway leads north out into
the chilling snow and wind.
~
~
8 0
D0
~
~
0 0 2368
S
#2372
Gorak's Training Room~
This room is full of all sorts of weapons and armours. Pieces of old targets
and practice dummies lie all around. The walls are chipped and scored from
weapon blows. This is obviously the room of an avid warrior. A red door leads
east.
~
~
8 0
E
red~
It looks like it leads back to the hall.
~
D1
~
red~
33 2351 2388
S
#2373
Darkoth's Dark Study~
This room is dark. It reeks of death and evil. Arcane symbols and a small
altar fill the room. Blood runs from the altar. It is evident that this room
is used for unholy purposes. A black door leads east.
~
~
9 0
E
black~
It looks like it leads back to the hall.
~
D1
~
black~
33 2352 2389
S
#2374
Tyrgoth's Inner Sanctum~
Idols to the gods of good fill the room. White furniture and decorations give
the room a holy appearance. It is evident that some being of supreme goodness
lives here. A white door leads east.
~
~
8 0
E
white~
It looks like it leads out to the hall.
~
D1
~
white~
33 2353 2392
S
#2375
The road to the Keep of Mahn-Tor~
You walk up a steep rocky road. It leads up a steep grade to the east. At the
end of this steep road, you see a huge keep. Snow swirls all about you and you
feel your breath freeze as it leaves your lungs. Blurry lights to the east and
west are all you can see from here.
~
~
4 5
D1
~
~
0 0 2377
D3
~
~
0 0 2368
S
#2376
A small guard house~
You enter a small guard house. A huge fireplace lights and warms the room.
Looking around, you see that the room is fairly well furnished. Thick rugs
and curtains help insulate the room and the beds themselves look quite warm.
A table in the center of the room has the remnants of a card game strewn
across it. A small door leads south.
~
~
8 0
D2
~
~
0 0 2377
S
#2377
Before the Keep of Mahn-Tor~
You stand before a huge keep that has been carved into the side of the
mountain. Huge wooden gates before you provide entrance to the keep. It
appears as though the cold here has convinced the guards to seek warmth
inside. You see the lights of the city to the west. You also notice small
guard houses to the north and south.
~
~
0 1
D0
~
~
0 0 2376
D1
~
gate~
33 2350 2379
D2
~
~
0 0 2378
D3
~
~
0 0 2375
S
#2378
A small guard house~
You enter a small, but warm, guard house. Deep rugs and thick curtains
insulate the room. A huge fireplace lights and warms the room. Outside, you
hear the roar of the freezing wind. A small door leads north out into the cold.
~
~
8 0
D0
~
~
0 0 2377
S
#2379
The entryway to the Keep of Mahn-Tor~
You are at the entry hall to the huge keep. The high vaulted ceiling is carved
from solid stone. Huge stone pillars rise up from the floor to meet the
ceiling far above. The architecture appears to be dwarven. A huge pair of
gates stand to the west, protecting the keep from the harsh cold outside. A
large hall leads east, deeper into the keep.
~
~
8 0
D1
~
~
0 0 2380
D3
~
gate~
33 2350 2377
S
#2380
The Hall~
You are in a huge hall. Large tapestries line the walls and huge statues of
various make and appearance are spread about. The ceiling above supports huge
candelabras, which light the room. To the east, you see a bright light and
hear sounds of inhabitation. Looking west, you see the entry gates to the keep.
~
~
8 0
D1
~
~
0 0 2381
D3
~
~
0 0 2379
S
#2381
The Grand Hall~
You are in the main hall of the Keep of Mahn-Tor. This hall is huge. The wide
floor of the hall is an expanse of marble. It shimmers in the light thrown
off by the torches that line the walls. To the east, you see what appears to
be a huge golden throne. The hall itself stretches south and a smaller hall
leads to the west.
~
~
8 0
D1
~
~
0 0 2383
D2
~
~
0 0 2382
D3
~
~
0 0 2380
S
#2382
The Great Hall~
You stand in the great hall of the keep. Huge pillars rise up to the vaulted
ceiling and torch light glimmers off the marble floor here. You are amazed at
the sheer size of the hall. The hall itself leads north and east. You notice a
smaller hall leading south, deeper into the keep.
~
~
8 0
D0
~
~
0 -1 2381
D1
~
~
0 0 2384
D2
~
~
0 -1 2387
S
#2383
Standing before the throne~
You stand before the throne of Mahn-Tor. This golden throne is so huge that it
takes up almost the entire wall, stretching far above the floor. Sitting upon
it, you feel small and feeble. It is evident that this throne is more of a
decoration than anything else. Only the largest of kings could sit upon it.
The hall leads south and west into other parts of the keep.
~
~
8 0
E
throne huge gold golden~
The golden throne is huge. It takes up the whole wall.........
~
D1
~
throne huge golden gold~
1 -1 2385
D2
~
~
0 0 2384
D3
~
~
0 0 2381
S
#2384
The Great Hall~
You are in a great hall. Huge torches light the room and their light shimmers
off the marble floor below you. To the north, you see a huge golden throne.
Looking up, you grow dizzy at the height to which the vaulted ceiling rises.
The hall itself leads north and west.
~
~
8 0
D0
~
~
0 0 2383
D3
~
~
0 0 2382
S
#2385
The secret hallway~
You are in a small, torch lit hall. It leads from east to west. A large gold
door is to the west. To the east, you see a heavy stone door.
~
~
8 0
E
gold~
Looks like the back of a secret door of sorts.
~
E
huge stone~
A very formidable looking door.
~
D1
~
door huge stone~
33 2359 2386
D3
~
gold throne huge secret~
1 0 2383
S
#2386
Entry to the Royal Chambers~
You are at the entrance to the royal chambers of the keep. A plush shag rug
covers the stone floor. Large candelabras hang from the ceiling, lighting the
room. A huge fireplace warms the room. Beaded doorways lead south and east. A
huge stone door stands in the west wall.
~
~
8 0
E
door huge stone~
A huge stone door.......
~
D1
~
~
0 0 2395
D2
~
~
0 0 2393
D3
~
door huge stone~
33 2359 2385
S
#2387
The Guard Post~
The hall here has been built into a guard post of sorts. It appears as though
it would be quite easy to defend in times of emergency. Obviously, something
important lies beyond. A small hall leads south, while the main hall can be
seen to the north.
~
~
8 0
D0
~
~
0 0 2382
D2
~
~
0 0 2388
S
#2388
The guarded hall~
You walk down a torch lit hallway. It has been carved out of pure stone. It is
very quiet in this hall. You notice rows of colored doors on each wall. To
your east, you see a yellow door. To your west, you see a red door. The hall
itself leads south and north.
~
~
8 0
E
red~
You see a red door. It has the name "Gorak" written on it.
~
E
yellow~
You see a yellow door. It has the name "Sumaron" written on it.
~
D0
~
~
0 0 2387
D1
~
yellow~
33 2355 2390
D2
~
~
0 0 2389
D3
~
red~
33 2351 2372
S
#2389
The guarded hall~
You walk down a small, quiet, torch lit hallway. Doors of different colors are
in each wall. To your east, you see a maroon door. To your west, you see a
black door. The hall itself leads north and south.
~
~
8 0
E
black~
You see a black door. It has the name "Darkoth" inscribed on it.
~
E
maroon~
You see a maroon door here. It has the name "Amyrok" written on it.
~
D0
~
~
0 0 2388
D1
~
maroon~
33 2356 2391
D2
~
~
0 0 2392
D3
~
black~
33 2352 2373
S
#2390
Sumaron's Sanctum~
You enter a temple of sorts. A small altar is here and relics of many
religions lie around. It is evident that this is the room of a studying cleric.
A yellow door leads west.
~
~
8 0
E
yellow~
It looks like it leads back to the hall.
~
D3
~
yellow~
33 2355 2388
S
#2391
Amyrok's Arcane Study~
This room is full of shelves which hold various spell components. The center
of the room is occupied by a huge pentagram. The entire room smells of smoke
and incense. The room is obviously used extensively by a practicing mage. A
maroon door leads west.
~
~
8 0
E
maroon~
It looks like it leads back to the hall.
~
D3
~
maroon~
33 2356 2389
S
#2392
The guarded hall~
You walk down a quiet hall. The stone walls here are wet with moisture.
Colored doors can be seen in the walls here. To your east, you see a green
door. To your west, you see a white door. The hall itself leads north and
south.
~
~
8 0
E
white~
You see a white door here. It has the name "Tyrgoth" inscribed on it.
~
E
green~
You see a green door here. It has the name "Nasturn" written on it.
~
D0
~
~
0 0 2389
D1
~
green~
33 2357 2394
D2
~
~
0 0 2397
D3
~
white~
33 2353 2374
S
#2393
The Harem Room~
This appears to be the harem room of the Keep. Huge piles of furs and beds
fill the room. The lighting is dim, but the room is very warm. You can hear
music playing quietly from somewhere. Beaded doorways lead north and east.
~
~
8 0
D0
~
~
0 0 2386
D1
~
~
0 0 2396
S
#2394
Nasturn's Humble Abode~
This room is filled with all types of natural items. Trees and plants have
been lovingly cultivated and grown by hand, in large pots. The room is like an
indoor garden. A green door leads west.
~
~
8 0
E
green~
It looks like it leads back to the hall.
~
D3
~
green~
33 2357 2392
S
#2395
The main living room~
This room is decorated with sturdy stone furniture that is carved and gilded.
Large candles light the room. A thick rug covers the floor. Thick furs and
tapestries decorate the walls. Beaded doorways lead south and west.
~
~
8 0
D2
~
~
0 0 2396
D3
~
~
0 0 2386
S
#2396
The Master Bedroom~
This appears to be the master bedroom. A huge bed fills the rooms. Piles of
furs and other rich furnishings adorn the room. Candles are everywhere and
they help a huge fireplace light the room. The lavishness of the room
overwhelms you. Beaded doorways lead north and west.
~
~
8 0
D0
~
~
0 0 2395
D3
~
~
0 0 2393
S
#2397
The end of the guarded hall~
You are at the end of the hall. Colored doors line the walls to the north. To
your west, you see a brown door. To your east, you see a grey door. The hall
itself leads north back along the rows of doors.
~
~
8 0
E
brown~
You see a brown door here. It has the name "Belrak" written on it.
~
E
grey~
You see a grey door here. It has the name "Dorgar" written on it.
~
D0
~
~
0 0 2392
D1
~
grey~
33 2358 2398
D3
~
brown~
33 2354 2399
S
#2398
Dorgar's Dismal Domicile~
This room is dirty and unkempt. Odds and ends of different items lie all over.
It is apparent that some type of pack-rat lives here. It appears as though
nothing has ever entered this room and ever left again. A grey door leads west.
~
~
8 0
E
grey~
It looks like it leads back to the hall.
~
D3
~
grey~
33 2358 2397
S
#2399
Belrak's Green Room~
This room is full of green. The furniture and all other items show the color
of nature. The room smells of pine and forest odors. From the items here, it
appears as though a woodsman of some sorts lives here. A brown door leads east.
~
~
8 0
E
brown~
It looks like it leads to the hall.
~
D1
~
brown~
33 2354 2397
S
#0