#2500 The temple of Yar~ You are standing in the temple of the Sun God, Yar. The steps are covered with the remnants of recent sacrifices. An altar stands in the middle of the room. ~ ~ 8 0 D2 ~ ~ 0 -1 2501 D5 ~ ~ 1 -1 2526 S #2501 Temple Street outside the temple.~ You are standing on Temple Street, just south of the Temple of the Yar. People rushing by look away from you. Temple street continues to the east and west, and Dal street heads south from here. ~ ~ 0 1 D0 ~ ~ 0 -1 2500 D1 ~ ~ 0 -1 2502 D2 ~ ~ 0 -1 2512 D3 ~ ~ 0 -1 2507 S #2502 East Temple Street.~ To the north of here, you can see a small shop where various weapons are on display. To the south is a vacant building. ~ ~ 0 1 D0 ~ ~ 0 -1 2503 D1 ~ ~ 0 -1 2504 D2 ~ ~ 0 -1 2514 D3 ~ ~ 0 -1 2501 S #2503 Inside the dark weapons shop.~ There are numerous weapons and pieces of armour on the shelves here. Many of them are still coated with the blood of their once owners. You don't feel very safe here, but the prices are good. ~ ~ 8 0 D2 ~ ~ 0 -1 2502 S #2504 East Temple Street.~ The street is bare at this point. To the west, you can see the temple of Yar, and the end of the street is to the east. ~ ~ 0 1 D1 ~ ~ 0 -1 2505 D3 ~ ~ 0 -1 2502 S #2505 Near the end of East Temple Street.~ This area is more deserted than the rest of town. You see movement in the shadows, but are unsure of what is here. To the north is a bar, and to the south you can see a small park. ~ ~ 0 1 D0 ~ ~ 0 -1 2515 D1 ~ ~ 0 -1 2506 D2 ~ ~ 0 -1 2516 D3 ~ ~ 0 -1 2504 S #2506 At the east end of Temple Street.~ You are at the end of Temple Street. The stench here is horrendous. Trash lies everywhere here. There is a building to the north. ~ ~ 0 1 D0 ~ ~ 0 -1 2517 D3 ~ ~ 0 -1 2505 S #2507 West Temple Street~ To the east you see the Temple of Yar. To the west you can see the infantry training grounds. To the south is a shop with a sign that says "Junk". You see a brightly painted shop to the north that looks relatively new. The sign on it says "Salvation on Sale". It has symbols of the god Yar all over it. ~ ~ 0 1 D0 ~ ~ 0 -1 2522 D1 ~ ~ 0 -1 2501 D2 ~ ~ 0 -1 2518 D3 ~ ~ 0 -1 2508 S #2508 West Temple Street.~ You are farther down Temple Street now. There seems to be some excitement to the north. To the south stands the deserted City Hall. You can also hear the noise of the training grounds to the west. ~ ~ 0 1 D0 ~ ~ 0 -1 2523 D1 ~ ~ 0 -1 2507 D2 ~ ~ 0 -1 2524 D3 ~ ~ 0 -1 2509 S #2509 Near west end of Temple Street.~ This section of the street is unused, with stone for building stored to both the north and south. ~ ~ 0 1 D1 ~ ~ 0 -1 2508 D3 ~ ~ 0 -1 2510 S #2510 The west end of Temple Street.~ You have reached the west end of Temple street. To the north is the large walled training field. The noise is deafening from there. ~ ~ 0 1 D0 ~ ~ 0 -1 2511 D1 ~ ~ 0 -1 2509 D2 ~ ~ 0 -1 2525 S #2511 The training field.~ You are standing in the training field. You feel you had better get out fast since it appears that maneuvers today include a mock battle where many people have already been hurt. ~ ~ 0 2 D2 ~ ~ 0 -1 2510 S #2512 Dal Street~ Dal street dead-ends into Temple street to the north of here. You can see the Temple of Yar ahead. This area seems very busy. ~ ~ 0 1 D0 ~ ~ 0 -1 2501 D2 ~ ~ 0 -1 2513 S #2513 Dal Street~ The residential area gives way to the commercial area of Adaria here. You hear much noise from ahead, and can make out the Temple of Yar farther down the lane. ~ ~ 0 1 D0 ~ ~ 0 -1 2512 D2 ~ ~ 0 -1 2519 S #2514 A vacant building.~ This building was apparently at one time a healer's home, but it appears to have been burned out. There is nothing here anymore, yet you feel an eery presence. ~ ~ 8 0 D0 ~ ~ 0 -1 2502 S #2515 Greta's Bar~ You are in yet another sleazy bar. This one appears, at least, to offer a decent meal and good ale. There are several people here listening to the entertainment, which is also surprisingly good. ~ ~ 8 0 D2 ~ ~ 0 -1 2505 S #2516 A small park.~ This small park has obviously not been taken care of for quite some time. Probably since the servants of Yar took over the town. Weeds are growing everywhere. Back to the north you can see Temple Street. ~ ~ 0 3 D0 ~ ~ 0 -1 2505 S #2517 A storage building.~ This is a storage building that seems to be doubling as a home for some luckless individual. ~ ~ 8 0 D2 ~ ~ 0 -1 2506 S #2518 The Curio Shop~ You are in a quaint shop with tons of objects piled all over the shelves. None of it looks very useful, but the shopkeeper appears to find some kind of value in this stuff. ~ ~ 8 0 D0 ~ ~ 0 -1 2507 S #2519 Dal Street~ Residences line both sides of Dal Street here. People look at you with hate, and you feel very unwelcome in this place. ~ ~ 0 1 D0 ~ ~ 0 -1 2513 D2 ~ ~ 0 -1 2520 S #2520 Beginning of Dal Street~ There are guardhouses on both sides of you here. The heads of the former townguards, several months old, are posted over the doors by the new owners of the town. You feel this is a dangerous place to be. The town gates are to the south of you, and to the far north you can just make out the temple. ~ ~ 0 1 D0 ~ ~ 0 -1 2519 D2 ~ door gate~ 33 2524 2521 S #2521 Outside the gates of Adaria.~ You stand outside the gates of Adaria. Where once small wooden gates stood, now massive iron gates stand. The city has changed much since the armies of the Yar's supporters overthrew the government several months before. A small plaque adorns the wall next to the gate. ~ ~ 0 4 D0 ~ gate door~ 33 2524 2520 D2 ~ ~ 0 -1 2546 S #2522 Followers of Yar's Item Shop~ This shop specializes in selling items to those who are followers of Yar. Yar's great power protects his many followers through the items which may be purchased here. ~ ~ 0 1 D2 ~ ~ 0 -1 2507 S #2523 A dead end alley.~ This is a dead end alley. Trash lies everywhere. ~ ~ 0 1 D2 ~ ~ 0 -1 2508 S #2524 The City Hall~ You can see signs of a long-ago struggle here. There is nothing left in the room but a small desk in one corner. ~ ~ 8 0 D0 ~ ~ 0 -1 2508 S #2525 The Adaria Theatre~ You are standing in the Adaria Theatre. Seating is minimal, and it is an open air theatre. A sign is posted at the entryway. ~ ~ 0 2 D0 ~ ~ 0 -1 2510 S #2526 A small room below the temple~ You are standing in a small room below the temple. Symbols of the God Aecindo, who the people of this town once worshipped, remain on the walls here. Obviosly the secret passage above escaped the notice of the followers of Yar. A stairway leads farther down from here. ~ ~ 12 0 D4 ~ ~ 1 -1 2500 D5 ~ ~ 0 -1 2527 S #2527 On the staircase~ You are two levels below the temple. There are bright lights flickering on the walls here. There is a door to the south, and the staircase leads both up and down from here. ~ ~ 8 0 D2 ~ ~ 0 -1 2528 D4 ~ ~ 0 -1 2526 D5 ~ ~ 0 -1 2529 S #2528 A storage room.~ This is a small storage room. There are boxes here that once had supplies in them, but are now empty. ~ ~ 8 0 D0 ~ ~ 0 -1 2527 S #2529 At the bottom of the staircase.~ This is the bottom of the staircase. To the south of here, you can hear the sounds of many people. There is a gate on the south entryway that looks very secure. ~ ~ 8 0 D2 ~ door gate~ 1 -1 2530 D4 ~ ~ 0 -1 2527 S #2530 A brightly lit hallway.~ This area seems well populated with refugees from above. Guards make sure everything runs smoothly. You smell food from the west. To the east, you hear many voices raised in laughter. ~ ~ 131080 0 D0 ~ ~ 0 -1 2529 D1 ~ ~ 0 -1 2535 D2 ~ ~ 0 -1 2531 D3 ~ ~ 0 -1 2534 S #2531 A brightly lit hallway.~ To both the east and west here, you see rooms full of refugees. This appears to be where the citizens who fled above are staying. ~ ~ 8 0 D0 ~ ~ 0 -1 2530 D1 ~ ~ 0 -1 2537 D2 ~ ~ 0 -1 2532 D3 ~ ~ 0 -1 2536 S #2532 An intersection in a brightly lit hallway.~ Here the hallway splits to the west and east. A large insignia graces the wall before you. To the west, you can hear both the priests of Aecindo as well as other voices. The east seems very quiet, and is not as well lit. ~ ~ 8 0 D0 ~ ~ 0 -1 2531 D1 ~ ~ 0 -1 2538 D3 ~ ~ 0 -1 2533 S #2533 A brightly lit hallway~ This appears to be the end of the hallway. To the north you can see several important looking people in debate. The door to the south is marked "Training Room". To the west is the chapel. ~ ~ 8 0 D0 ~ ~ 0 -1 2539 D1 ~ ~ 0 -1 2532 D2 ~ door~ 1 -1 2540 D3 ~ door~ 1 -1 2541 S #2534 The soup kitchen~ This room appears to be a soup kitchen. Several people are lined up for what appears to be all that is left of the food here. Guards watch you closely. ~ ~ 8 0 D1 ~ ~ 0 -1 2530 S #2535 A small storage room.~ This appears to be a small storage room. Boxes have been moved about to make tables and seating here. There is not much light here. ~ ~ 8 0 D3 ~ ~ 0 -1 2530 S #2536 A refugee barracks~ This small room contains several beds, and a bath. There are decorations on the walls, obviously intended to make it feel more like home to those who are stuck here. ~ ~ 8 0 D1 ~ ~ 0 -1 2531 S #2537 A refugee barracks~ This room has several beds and tables. It is obviously used as a barracks for many of the refugees that have fled above. There is a small curtain, behind which, is the bath. ~ ~ 8 0 D3 ~ ~ 0 -1 2531 S #2538 A large chamber~ You are in a large chamber. The walls are made of what appears to be pure diamond, and every sound you make echoes over the silent room. In the middle, you notice a gargantuan statue that glows slightly in the darkness of the chamber. ~ ~ 9 0 D3 ~ ~ 0 -1 2532 S #2539 The Headquarters~ This is the headquarters of the small army that belongs to these people There is a large oaken desk in the middle of the room. On the walls are various maps of the city. It appears as if those here are in deep discussion. ~ ~ 8 0 D2 ~ ~ 0 -1 2533 S #2540 The training room~ This room seems to be set up to simulate a city environment. You notice that there are dummies all over the place which the soldiers are practicing with. Their captain does not appear to be here to supervise them. ~ ~ 8 1 D0 ~ door~ 1 -1 2533 S #2541 The Chapel~ This room is obviously a chapel. Upon the wall in the front of the room is a large diamond star, the symbol of Aecindo. The priest is praying quietly toward the symbol. ~ ~ 8 0 D1 ~ door~ 1 -1 2533 S #2542 A well travelled trail.~ This trail appears to be quite well travelled. Things are very peaceful here, and the trail leads up into the mountains of the southwest. A sign can be seen behind some bushes. ~ ~ 0 4 E sign~ Welcome to Adaria Road. West - Adaria East - Intersection with main Road ~ D1 ~ ~ 0 0 1529 D3 ~ ~ 0 -1 2543 S #2543 The road to Adaria~ The road continues here. The hills are giving way to mountains, and it is starting to get cold. The road takes a sharp turn to the north. ~ ~ 0 4 D0 ~ ~ 0 -1 2544 D1 ~ ~ 0 -1 2542 S #2544 The road to Adaria~ The mountains are beginning to get rough here. The climb is pretty hard, but you think you can make it. The air is pretty thin up here. ~ ~ 0 5 D0 ~ ~ 0 -1 2545 D2 ~ ~ 0 -1 2543 S #2545 The road to Adaria~ The mountains have levelled out here, but are still pretty high. Now you know why few people make the trek to Adaria. There is a sign along the road here. ~ ~ 0 3 E sign~ Now entering the Kingdom of Adaria. Under the Rulership of the Priesthood of Yar ~ D0 ~ ~ 0 -1 2546 D2 ~ ~ 0 -1 2544 S #2546 The road to Adaria~ You see the city of Adaria in the distance. Here and there you see burned out farmhouses. Nobody seems to be around. The city appears to be active though, for you can almost here the sounds from here. ~ ~ 0 4 D0 ~ ~ 0 -1 2521 D2 ~ ~ 0 -1 2545 S #0