#9500 The Entrance to the Dancing Daemon Inn~ You find yourself in an entrance foyer to the Dancing Daemon Inn. Chrome plated stairs spiral up to the reception area. To the south you hear the sounds of merriment and drinking and from the west you hear the bustling activity of New Thalos. ~ ~ 8 0 D2 You see people dancing and drinking. ~ ~ 0 -1 9502 D3 You see people walking by on Sultan's Walk. ~ ~ 0 -1 9520 D4 The spiral stairs lead up to the reception area. ~ ~ 0 -1 9501 S #9501 The Reception Area~ You are now standing in the reception of New Thalos. A huge mahogany desk is here along with two sofas and a coffee table covered in magazines. The plush carpeting under your feet is a nice change from the rugged paths you are used to travelling. A chrome stairway spirals downstairs to the tavern of the Dancing Daemon Inn, and your future adventures in New Thalos. ~ ~ 12 0 E 1.1picture~ You see a picture of Felix here, standing before the arena. He seems to be doing a body count. ~ E 2.picture~ You see a picture of Shark standing behind his desk screaming at a newbie. Through a window in the back you see a large aquarium. The newbie seems to be cowering in fear. ~ E 3.picture~ You see a picture of Hammor on the front porch of the Danjerhaus, drinking a guinness stout and petting Big Guy the Cat. ~ E 4.picture~ You see a picture of Loki... at least you think it's Loki. He seems to be hiding from the camera. ~ D5 The stairs lead down to the Daemon. ~ ~ 0 -1 9500 S #9502 The Dancing Daemon Inn~ A huge circling wet-bar takes up most of the east end of the Daemon. An old mage reclines against the mirror behind the bar absentmindedly pouring several drinks at once with his refined telekinesis. The Lokettes, a local band, are playing their usual gig on the stage. The large booths along the wall are filled with people drinking and having a grand time. You feel like partying here. The only obvious exit is to the north. ~ ~ 8 0 E bar~ The bar looks slightly out of place and you can only assume the powerful magic of the bartender allows it to revolve. ~ D0 You see the entrance to the Daemon. ~ ~ 0 -1 9500 S #9503 The Medina~ You stand on the Medina, on the larger open areas in New Thalos. People walk to and fro carrying on their day to day business. The Common Square of the people opens up to the south and the Medina continues north. ~ ~ 0 1 D0 You see medina. ~ ~ 0 -1 9504 D2 You see the Common square. ~ ~ 0 -1 9510 S #9504 The Medina~ You are walking along a wide open expanse of road connecting the market square to the common square. Panhandlers, beggars, and other such riff- raff wander about hoping to catch those few who with open hearts. The medina continues to the south and the market spreads out to the north. ~ ~ 0 1 D0 You see the market. ~ ~ 0 -1 9505 D2 You see the medina. ~ ~ 0 -1 9503 S #9505 The Southern Market Square~ The large square of markets fills your vision. Strange sights and sounds, those known only to the New Thalos market, barrage your senses. The only hope of making any sense of what's going on here is to wander around. The Market continues north, west, and east, with the Medina trailing off south. ~ ~ 0 1 D0 ~ ~ 0 -1 9506 D1 ~ ~ 0 -1 9507 D2 ~ ~ 0 -1 9504 D3 ~ ~ 0 -1 9508 S #9506 The Center of Market Square~ You are standing on the Center of Market Square, the famous square of New Thalos. A large, peculiar looking statue is standing in the middle of the square. The square extends in every direction. ~ ~ 0 1 E statue~ Before you is a statue of the Mighty Beholder! A great beast with multiple eyes and wicked... wicked... um.... eyes... The Mighty Beholder is in Excellent condition. ~ D0 ~ ~ 0 -1 9515 D1 ~ ~ 0 -1 9517 D2 ~ ~ 0 -1 9505 D3 ~ ~ 0 -1 9509 S #9507 The Southeastern Market Square~ In this corner of the market some of the largest warriors in the land tower over you. It's easy to understand why they hangout here once you notice the weapon shop and the armory close by. Perhaps you might stop in and take a look at the wares these shops have to offer. ~ ~ 0 1 D0 ~ ~ 0 -1 9517 D1 ~ ~ 0 -1 9629 D2 ~ ~ 0 -1 9636 D3 ~ ~ 0 -1 9505 S #9508 The Southwestern Market Square~ This area of the market seems relatively quiet, save the high-pitched banter of the shopkeeps attempting to lure you into their stores. South you see the bread stand and west is the entrance to the general store. The market's sprawl continues east and north of here. ~ ~ 0 1 D0 ~ ~ 0 -1 9509 D1 ~ ~ 0 -1 9505 D2 You see the grocer's. ~ ~ 0 -1 9635 D3 You see the general store. ~ ~ 0 -1 9628 S #9509 The Western Market Square~ This area of the square seems a bit more subdued than the rest. You notice that most of the outland adventurers mill around the southern end of the market, while the townfolk seem to keep their business in the northern end. West Main Street begins here and heads for the gate. The market's expanse fills the other directions. ~ ~ 0 1 D0 ~ ~ 0 -1 9514 D1 ~ ~ 0 -1 9506 D2 ~ ~ 0 -1 9508 D3 ~ ~ 0 -1 9526 S #9510 The Common Square~ People pass by talking to each other, or rest their weary bones on this grassy field. You can hear faint sounds of the river to the south of you as it passes through the city. Ishtar drive heads east and west from here and the medina is to the north. South lies the Ishtar River bridge and the southern gate. ~ ~ 0 1 D0 You see the medina. ~ ~ 0 -1 9503 D1 ~ ~ 0 -1 9537 D2 You see the bridge over the river. ~ ~ 0 -1 9512 D3 ~ ~ 0 -1 9536 S #9511 Outside the Southern Gate of New Thalos~ There was once a road here, but the Dragon Sea has washed away all the land nearly to the city wall, so now there is only this small beach, a point of land on the soutwestern edge of the continent. ~ ~ 0 1 D0 ~ gate~ 1 9501 9513 S #9512 The Southern Bridge~ Walking over the bridge you see the rushing waters of the Ishtar River. To the south you see the Southern Gate of New Thalos and the Common Square stretches out to the north. ~ ~ 0 1 D0 ~ ~ 0 -1 9510 D2 ~ ~ 0 -1 9513 D5 ~ ~ 0 -1 9585 S #9513 Inside the South Gate of New Thalos~ Two large stone towers rise up to greet you with the massive iron gate swinging on ornately crafted hinges and emblazoned with the crest of New Thalos. The makers of the city spared no expense in rebuilding the defenses or their home. The Ishtar River bridge lies to the north and wilderness to the south. ~ ~ 0 1 D0 ~ ~ 0 -1 9512 D2 ~ gate~ 1 9501 9511 S #9514 The Northwestern Market Square~ This corner of the market contains some of the most civilized folk in New Thalos. To the north lies the humble store of the merchant Ahkeem, his weavings known to be the best in the city. West of here is the entrance to the First Royal Bank of New Thalos. ~ ~ 0 1 D0 ~ ~ 0 -1 9614 D1 ~ ~ 0 -1 9515 D2 ~ ~ 0 -1 9509 D3 ~ ~ 0 -1 9621 S #9515 The Northern Market Square~ You stand in one of the most heavily used parts of town. To the north lies the Palace of New Thalos and the Casbah; east west and south of here the busy market thrives with life. ~ ~ 0 1 D0 ~ ~ 0 -1 9518 D1 ~ ~ 0 -1 9516 D2 ~ ~ 0 -1 9506 D3 ~ ~ 0 -1 9514 S #9516 The Northeastern Market Square~ Pandemonium. Chaos. Madness. A few other choice words come to mind as you gaze into this corner of the market. The vegetable stand seems quiet enough so you have to assume the noise comes from the Butchery. You have to think for a while before you muster the will to enter this shop. The market continues to the south and west. ~ ~ 0 1 D0 ~ ~ 0 -1 9615 D1 ~ ~ 0 -1 9622 D2 ~ ~ 0 -1 9517 D3 ~ ~ 0 -1 9515 S #9517 The Eastern Market Square~ You stand in the market of New Thalos, the gem of the desert. The market is the hub of the city; all trade and commerce of any significance is carried on here. The market spreads out in all directions save east; here Main Street heads for the eastern gate. ~ ~ 0 1 D0 ~ ~ 0 -1 9516 D1 ~ ~ 0 -1 9527 D2 ~ ~ 0 -1 9507 D3 ~ ~ 0 -1 9506 S #9518 Sultan's Walk~ This cobblestone road aides your journey through town. Traveling north will take you by the palace and the Dancing Daemon Inn, and south will put you on the market square. ~ ~ 0 1 D0 ~ ~ 0 -1 9519 D2 ~ ~ 0 -1 9515 S #9519 Sultan's Walk~ This part of the road travels between one of the sturdy walls of the Palace and the Dancing Daemon. To the east you peer through a small window into the Daemon, seeing many people dancing and drinking. After you tend to your other chores you plan on visiting the Daemon. The walk continues north and south from here. ~ ~ 0 1 D0 ~ ~ 0 -1 9520 D2 ~ ~ 0 -1 9518 S #9520 Sultan's Walk~ The road here between the palace and the Dancing Daemon Inn seems well worn by the travel of horses, carts, and leather boots. From the west you hear the faint sound of trumpets announcing the arrival of some duke or duchess to the palace. Safe haven awaits you to the east in the halls of the Daemon, and Sultan's Walk continues north and south. ~ ~ 0 1 D0 ~ ~ 0 -1 9521 D1 ~ ~ 0 -1 9500 D2 ~ ~ 0 -1 9519 D3 ~ ~ 0 -1 9658 S #9521 Sultan's Walk~ The main road north from the square continues here, surrounded by the walls of the palace and the Daemon. To the north you see the heavily guarded gate and can make out faint sounds of trade to the south. ~ ~ 0 1 D0 ~ ~ 0 -1 9522 D2 ~ ~ 0 -1 9520 S #9522 Inside the Northern Gate of New Thalos~ Two large stone towers rise up to greet you with a massive iron gate swinging between on ornately crafted hinges and emblazend with the crest of New Thalos. The makers of this city spared no costs in rebuilding the defenses of thier home. Sultan's Walk runs to the south and the Casbah stretches out east and west. To the north lay wilderness of the desert. ~ ~ 0 1 D0 ~ gate~ 1 9501 9667 D1 ~ ~ 0 -1 9549 D2 ~ ~ 0 -1 9521 D3 ~ ~ 0 -1 9548 S #9523 Inside the West Gate of New Thalos~ Two large stone towers embedded in the wall loom over you. The massive iron gate, emblazoned with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense to protect thier home. Main street heads towards the market eastward and the eastern road passes through the Sands of Sorrow to your west. To the south lies the entrance of the warrior's guild. ~ ~ 0 1 D1 ~ ~ 0 -1 9524 D2 ~ ~ 0 -1 9626 D3 ~ gate~ 1 9501 9669 S #9524 West Main Street~ This is the main road traveling though the city. To the south you hear the hammering of the repair shop and to the north is the grassy field known as the temple square. Main street continues east and west. ~ ~ 0 1 D0 ~ ~ 0 -1 9620 D1 ~ ~ 0 -1 9525 D2 ~ ~ 0 -1 9627 D3 ~ ~ 0 -1 9523 S #9525 West Main Street~ A foreman stands stand here watching over two construction workers fixing a pothole. The road here branches off north and south into two alleys behind the stores of the market. The main street continues east and west from here. ~ ~ 0 1 D0 ~ ~ 0 -1 9571 D1 ~ ~ 0 -1 9526 D2 ~ ~ 0 -1 9572 D3 ~ ~ 0 -1 9524 S #9526 West Main Street~ You are strolling on the street between the bank and general store. To the west you hear a roadcrew at work and to the East, the sounds of commerce taking place. The air is filled with the smell of gold and riches. On the wall of the store is a poster. ~ ~ 0 1 E poster~ A wealthy man in red robes is smiling at you. The caption reads: THE SULTAN REMINDS YOU TO PAY YOUR TAXES! ~ D1 ~ ~ 0 -1 9509 D3 ~ ~ 0 -1 9525 S #9527 East Main Street~ Here on East Main, you smell the odor of freshly slaughtered meat and hear the pounding of new metal from the armory. The Square is to the west and a junction is to the East. ~ ~ 0 1 D1 ~ ~ 0 -1 9528 D3 ~ ~ 0 -1 9517 S #9528 East Main Street~ You are on East Main Street. To the North is the beginning of Guildsman's Row. To the South is a dark alley. The road also continues to the East. There is a small sign on a wire hanging across the junction. ~ ~ 0 1 E sign~ NO LOITERING! (by order of the Sultan of New Thalos) ~ D0 ~ ~ 0 -1 9564 D1 ~ ~ 0 -1 9529 D2 ~ ~ 0 -1 9565 D3 ~ ~ 0 -1 9527 S #9529 East Main Street~ As you walk by the mercenary guild a cold chill causes you to shiver uncontrollably. You see some shady looking characters lurking about the entrance to this house of 'helpful' people. Perhaps curiosity gets the best of you, but you wonder what could be going on inside. To the north you see the open doors of the apothecary shop where one may buy many magical livations. Main Street continues east and west from here. ~ ~ 0 1 D0 ~ ~ 0 -1 9623 D1 ~ ~ 0 -1 9530 D2 ~ ~ 0 -1 9630 D3 ~ ~ 0 -1 9528 S #9530 East Main Street~ The Main street through eastern New Thalos begins here and heads westward towards the marketplace. One of the main gates can be seen to the east, and Braheem's Magic Shop awaits your business to the north. ~ ~ 0 1 D0 ~ ~ 0 -1 9624 D1 ~ ~ 0 -1 9531 D3 ~ ~ 0 -1 9529 S #9531 Inside the Eastern Gate of New Thalos~ Two large stone towers imbedded in the wall loom over you. The massive iron gate, emblazened with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense in protecting their home. Main street heads towards the market westward and the wilderness beckons from the east. To the north lies the entrance to the mages' guild. ~ ~ 0 1 D0 ~ ~ 0 -1 9625 D1 ~ gate~ 1 9501 9668 D3 ~ ~ 0 -1 9530 S #9532 Cassandra's Catch of the Day~ Nothing in your life has prepared you for the odor which fills your lungs. Not wanting to offend the beautiful shopkeeper you hold your tongue and quietly look over her selection. ~ ~ 8 0 D2 ~ ~ 0 -1 9541 S #9533 West Ishtar Drive~ This is the warehouse district of New Thalos. Strong men walk back and forth from the docks to the warehouse carrying large crates loading and unloading the boats as they sail down the river. To the north is one of the entrances of the warehouse and West Ishtar leads east. ~ ~ 0 1 D0 ~ ~ 0 -1 9640 D1 ~ ~ 0 -1 9534 S #9534 West Ishtar Drive~ A few men walk by almost pushing you out of the way as they go about thier business of loading and unloading the boats. An entrance to the huge warehouses of New Thalos is to the north and the Ishtar River quietly flows by to the south. Ishtar Drive continues east and west. ~ ~ 0 1 D0 ~ ~ 0 -1 9641 D1 ~ ~ 0 -1 9535 D3 ~ ~ 0 -1 9533 S #9535 West Ishtar Drive~ The cobblestone road is moist here, the trail of water heading down to the boat ramp. Catching your balance as you start to slide on the slick pavement you grab on to the handrail someone has conveniently placed here. To the north is the Shipwright and Ishtar Drive continues east and west. ~ ~ 0 1 D0 ~ ~ 0 -1 9642 D1 ~ ~ 0 -1 9536 D2 ~ ~ 0 -1 9543 D3 ~ ~ 0 -1 9534 S #9536 West Ishtar Drive~ A cool breeze blows up off the river chilling the sweat otherwise present on you skin. Orders and sometimes curses can be heard from the west in the direction of the warehouses. The common square opens up to the east and Ishtar Drive continues west. ~ ~ 0 1 D1 ~ ~ 0 -1 9510 D3 ~ ~ 0 -1 9535 S #9537 East Ishtar Drive~ Loud hammering and the sound of red hot iron cooling in water reaches your ears as you stand in front of the blacksmith. A small boy runs up to you with big eyes and as you return his gaze runs off down the road. The common square can be seen to the west and Ishtar Drive continues to the east. ~ ~ 0 1 D0 ~ ~ 0 -1 9644 D1 ~ ~ 0 -1 9539 D3 ~ ~ 0 -1 9510 S #9538 East Ishtar Drive~ The wide road bordering the south of town continues to the east and west here, bordered only by the hay-loft to the north and the Ishtar River to the south. ~ ~ 0 1 D1 ~ ~ 0 -1 9540 D3 ~ ~ 0 -1 9539 S #9539 East Ishtar Drive~ Small clumps of hay strewn about the ground alerts you to the fact that you have reached the stables. Arabian stallions as well as many other fine breeds of horses can be purchased for a price. Ishtar road continues east and west. ~ ~ 0 1 D0 ~ ~ 0 -1 9645 D1 ~ ~ 0 -1 9538 D3 ~ ~ 0 -1 9537 S #9540 East Ishtar Drive~ Even in broad daylight, you can hardly see into the back alley that begins here and heads north. Sounds of loud drunken folk and the occasional screaming cat emenate from the direction. Luckily you have the choice of going east or west down the drive as well. ~ ~ 0 1 D0 You see murky darkness. ~ ~ 0 -1 9568 D1 ~ ~ 0 -1 9541 D3 ~ ~ 0 -1 9538 S #9541 East Ishtar Drive~ Your highly acute sense of smell reports you have reached the entrance to the fish market. Although renowned for it fresh catches and wide selection of aquarian delicacies you wonder how much longer you can endure the smell! The Ishtar River flows alongside to the south with the drive running alongside it east to west. ~ ~ 0 1 D0 ~ ~ 0 -1 9532 D1 ~ ~ 0 -1 9542 D3 ~ ~ 0 -1 9540 S #9542 East Ishtar Drive~ The sound of squawking gulls and the smell of rotting fish gives you a hint of your location. The Ishtar River flows south of you, but looks crystal clear, so it cannot be the source of this putrid smell. Looking north you notice a small sign hanging over the dump. ~ ~ 0 1 E sign~ ========================================================================== THE DUMP OF NEW THALOS ----- Enter at your own risk. -the management ========================================================================= ~ D0 ~ ~ 0 -1 9647 D3 ~ ~ 0 -1 9541 S #9543 Boat Ramp~ This sloped slab of stone allows easy passage to and from the Ishtar. Boats are moored to the docks here awaiting thier masters to return from the warehouses and the pubs. The waters of the Ishtar lap at your feet to the south and Ishtar Drive is to the north. ~ ~ 0 1 D0 ~ ~ 0 -1 9535 D2 ~ ~ 0 -1 9586 S #9544 West Casbah~ The air takes on a somber note as you stand before the entrance to the jailhouse of New Thalos. Hopefully you won't ever see this structure from the inside. The northwest tower stands here with a spiral staircase leading up. The avenue ends here, only exiting to the east. ~ ~ 0 1 D1 ~ ~ 0 -1 9545 D2 ~ ~ 0 -1 9653 D4 ~ ~ 0 -1 9659 S #9545 West Casbah~ You have almost reached the end of the avenue in this direction, the number of guards in this part of town is nearly doubled. To the north the familiar city wall protects you from the wilderness. Looking south marble stairs rise towards the entrance of city hall surrounded by massive white pillars. The avenue continues west and south from here. ~ ~ 0 1 D1 ~ ~ 0 -1 9546 D2 ~ ~ 0 -1 9654 D3 ~ ~ 0 -1 9544 S #9546 The Casbah~ The wall of the palace curves south from here, a darkened alley runs along it in that direction. West of here you see the steps of the city hall and notice the increase in the number of guards. To the east the avenue continues. ~ ~ 0 1 D1 ~ ~ 0 -1 9547 D2 ~ ~ 0 -1 9558 D3 ~ ~ 0 -1 9545 S #9547 The Casbah~ As you travel down the road towards towards the city hall you look up at the guards walking along the wall keeping watch. South of you stands the great walls of the palace and the avenue goes east and west. ~ ~ 0 1 D1 ~ ~ 0 -1 9548 D3 ~ ~ 0 -1 9546 S #9548 The Casbah~ The cobblestone pavement runs along the north wall here. South of you stand the great walls of the palace and the avenue goes east and west. ~ ~ 0 1 D1 ~ ~ 0 -1 9522 D3 ~ ~ 0 -1 9547 S #9549 The Casbah~ The activity here is only slightly less than chaotic. Young boys run to and fro with stern intent, and older gentleman swagger down the street towards the library. To the west you can see the tall towers of the northern gate, and the avenue continues east. ~ ~ 0 1 D1 ~ ~ 0 -1 9550 D3 ~ ~ 0 -1 9522 S #9550 The Casbah~ Walking along the cobblestone path you feel secure with the walls of the city towering over you. You hear the scraping sounds of metal on stone and look up to see a large, strong guard looking out to the north. To the east lies the intersection on Guildsman's Row and the northern gate is a short walk to the west. ~ ~ 0 1 D1 ~ ~ 0 -1 9551 D3 ~ ~ 0 -1 9549 S #9551 The Casbah~ The din of the guilds assaults your senses as you reach this intersection; the sound of hammering, the smell of tanned leather, and the smoke rising from the smithy all rush up to greet you. The avenue continues east and west form here and the row leads south. ~ ~ 0 1 D1 ~ ~ 0 -1 9552 D2 ~ ~ 0 -1 9560 D3 ~ ~ 0 -1 9550 S #9552 The Casbah~ You walk between the solid stone wall of the city and that of the Mason's guild. Young children and their nannys walk around enjoying the safety of the city. The avenue runs east and west from here. ~ ~ 0 1 D1 ~ ~ 0 -1 9553 D3 ~ ~ 0 -1 9551 S #9553 The Casbah~ You have almost reached the end of the avenue in this direction. Walking towards the north-east corner of the city you notice the population density here is much less then the rest of the town. A few old men hobbling on canes and young men intent on studies are the only travelers of the path to the library on a regular basis. The avenue continues east and west from here ~ ~ 0 1 D1 ~ ~ 0 -1 9554 D3 ~ ~ 0 -1 9552 S #9554 The Casbah~ The avenue ends here, turning south to become Kali Row. Traveling in that direction will take you to the library and the grand dance hall of the city. The Northeast Tower of the wall is accessible here up a spiral staircase. ~ ~ 0 1 D2 ~ ~ 0 -1 9555 D3 ~ ~ 0 -1 9553 D4 ~ ~ 0 -1 9662 S #9555 Kali Row~ This is a small, newly added section of the town. The city's library can be entered through the door to the west and The Casbah begins it's journey a little ways north of here. The row and the entrance to the dance hall is to the south. ~ ~ 0 1 D0 ~ ~ 0 -1 9554 D2 ~ ~ 0 -1 9556 D3 ~ ~ 0 -1 9651 S #9556 Kali Row~ The short row ends abruptly here at the entrance to the dance hall of New Thalos. The entrance to the hall is to the west and the row continues northward. ~ ~ 0 1 D0 ~ ~ 0 -1 9555 D3 ~ ~ 0 -1 9652 S #9557 Underground~ The small passage continues north and south. ~ ~ 9 11 D0 ~ ~ 0 -1 9578 D2 ~ ~ 0 -1 9580 S #9558 Alley~ This is a dark alley running between the palace and city hall. Not a lot here, unless you're partial to spiders and rats. ~ ~ 0 1 D0 ~ ~ 0 -1 9546 D2 ~ ~ 0 -1 9559 S #9559 Alley~ The alley ends here. ~ ~ 1 1 D0 ~ ~ 0 -1 9558 D5 You see a manhole covering an opening in the road. ~ manhole hole man~ 1 -1 9575 S #9560 Guildsman's Row~ This row is a hive of activity second only to the actual market square itself. Along this row stands all the guilds of the working class citizens of New Thalos; here all the items sold in the square are made. Along this particular stretch of the row lie the Boyer/ Fletcher to the west and the Mason's to the east. The row leads off to the south and East Casbah is to the north. ~ ~ 0 1 D0 ~ ~ 0 -1 9551 D1 ~ ~ 0 -1 9656 D2 ~ ~ 0 -1 9561 D3 ~ ~ 0 -1 9655 S #9561 Guildsman's Row~ The guilds continue here, to the west is the Weaver's guild, and to the east stands the Craftsman's Guild. The row of guilds continues north and south from here. ~ ~ 0 1 D0 ~ ~ 0 -1 9560 D1 ~ ~ 0 -1 9607 D2 ~ ~ 0 -1 9562 D3 ~ ~ 0 -1 9606 S #9562 Guildsman's Row~ Only one guild offers its door to this stretch of the row; the Tanner's Guild, to the west. To the east is a beautifully sculpted marble door allowing entrance to the Museum of the Greater Gods. The row of Guilds leads north and south. ~ ~ 0 1 D0 ~ ~ 0 -1 9561 D1 ~ ~ 0 -1 9611 D2 ~ ~ 0 -1 9563 D3 ~ ~ 0 -1 9664 S #9563 Guildsman's Row~ After the guilds were built the people of the city used some of the extra space to erect a shrine to their patron saints. The result of this labor became the Museum of the greater gods. You may enter the sacred hall to the east. ~ ~ 0 1 D0 ~ ~ 0 -1 9562 D1 ~ ~ 0 -1 9616 D2 ~ ~ 0 -1 9564 S #9564 Guildsman's Row~ This small cramped road is worn with travel as apprentices to the guilds run merchandise from the guildhouses to the shops on market square. The guildhouses lie to the north and Main street is to the south. ~ ~ 0 1 D0 ~ ~ 0 -1 9563 D2 ~ ~ 0 -1 9528 S #9565 Alley~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ ~ 1 1 D0 ~ ~ 0 -1 9528 D2 ~ ~ 0 -1 9566 S #9566 Alley~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ ~ 1 1 D0 ~ ~ 0 -1 9565 D1 ~ ~ 0 -1 9567 D3 ~ ~ 0 -1 9637 S #9567 Alley~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ ~ 1 1 D1 ~ ~ 0 -1 9638 D2 ~ ~ 0 -1 9568 D3 ~ ~ 0 -1 9566 S #9568 Alley~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ ~ 1 1 D0 ~ ~ 0 -1 9567 D2 ~ ~ 0 -1 9540 S #9569 Alley~ This is a tiny corner in the alley. The temple walls are North and West. You notice a fair amount of footprints to the east. ~ ~ 1 1 E footprint~ Kind of looks like a yeti has been here.... Hmmmm. ~ D1 ~ ~ 0 -1 9570 D2 ~ ~ 0 -1 9571 S #9570 Alley~ This is a dead end to the tiny alley. There is an unusual amount of wear appearent on the ground. ~ ~ 1 1 D3 ~ ~ 0 -1 9569 D5 You see a small iron circle imbedded in the ground. ~ manhole man hole~ 1 -1 9578 S #9571 Alley~ You are in a tiny ally between the temple and the bank. You hear some shouting and general roadwork to the south. The ground is rough and in need of repair. In the road is a small pothole. ~ ~ 1 1 E pothole~ Why are you looking in a pothole?????? You poor or something? ~ D0 ~ ~ 0 -1 9569 D2 ~ ~ 0 -1 9525 S #9572 Alley~ You are on a small alley between the repair shop and the general store. Nothing much here but small rodents and dust. ~ ~ 1 1 D0 ~ ~ 0 -1 9525 D2 ~ ~ 0 -1 9573 S #9573 Alley~ This is a small corner in the alley behind the warehouses and the guild of warrior's. You notice some small scrapings to the west. ~ ~ 1 1 D0 ~ ~ 0 -1 9572 D1 ~ ~ 0 -1 9574 S #9574 Alley~ The alley ends here as do the footprints you had noticed earlier. ~ ~ 1 1 D3 ~ ~ 0 -1 9573 D5 You see a small round iron plate set in the ground. ~ manhole man hole~ 1 -1 9581 S #9575 Underground~ You are in a small underground passage beneath the city. You see a small glint of light from above and the passage continues south. ~ ~ 9 11 D2 ~ ~ 0 -1 9576 D4 ~ man hole manhole~ 1 -1 9559 S #9576 Underground~ The passage continues north and south. ~ ~ 9 11 D0 ~ ~ 0 -1 9575 D2 ~ ~ 0 -1 9577 S #9577 Underground~ The tunnel branches here going north, east, and west. ~ ~ 9 11 D0 ~ ~ 0 -1 9576 D1 ~ ~ 0 -1 9578 D3 ~ ~ 0 -1 9579 S #9578 Underground~ The alley turns again here and heads south and west. You notice a small glint of light from above. ~ ~ 9 11 D2 ~ ~ 0 -1 9557 D3 ~ ~ 0 -1 9577 D4 ~ manhole man hole~ 1 -1 9570 S #9579 Underground~ The passage ends here and you hear some low chanting from the west. You also notice the clearing of dust on the ground but can't seem to find any door in that direction. ~ ~ 9 11 D1 ~ ~ 0 -1 9577 S #9580 Underground~ The small passage continues north and south from here. ~ ~ 9 11 D0 ~ ~ 0 -1 9557 D2 ~ ~ 0 -1 9581 S #9581 Underground~ The small passage heads north and east from here. You here the sounds of the city above you. ~ ~ 9 11 D0 ~ ~ 0 -1 9580 D1 ~ ~ 0 -1 9582 D4 ~ manhole man hole~ 1 -1 9574 S #9582 Underground~ The tunnel continues you west and east. Hopefully you have a good sense of direction. ~ ~ 9 11 D1 ~ ~ 0 -1 9592 D3 ~ ~ 0 -1 9581 S #9583 Ishtar River~ High above you on the top of the city wall guards look down to see if you wish to exit the city via water. To do so they must open the iron grating in front of you from above. The horrid smell of the dump wafts down from the shore. ~ ~ 0 7 D1 ~ ~ 0 -1 9724 D3 ~ ~ 0 -1 9584 S #9584 Ishtar River~ The gentle flow of the river carries you eastward; looking up you see couples strolling along the road. To the west you see the southern bridge and to the east you see the iron grating protecting the city from unwanted guests. ~ ~ 0 7 D1 ~ ~ 0 -1 9583 D3 ~ ~ 0 -1 9585 S #9585 Ishtar River~ You hear your voice echo as you float under the bridge above. The city construction crews have just recently finished the small ladder giving common-folk easy access to the river. From here, the river flows east and west. ~ ~ 0 7 D1 ~ ~ 0 -1 9584 D3 ~ ~ 0 -1 9586 D4 ~ ~ 0 -1 9512 S #9586 Ishtar River~ This part of the river seems alive with activity. Boats moored to the docks near the ramp north of here make navigation a bit more trying. As the river flows eastward you can see the southern bridge in that direction. ~ ~ 0 7 D0 ~ ~ 0 -1 9543 D1 ~ ~ 0 -1 9585 D3 ~ ~ 0 -1 9587 S #9587 Ishtar River~ The river flows through a huge iron grating from the wilderness through the city. Strong guards above await word to open the portal should any citizen require exit or entry. ~ ~ 0 7 D1 ~ ~ 0 -1 9586 D3 ~ ~ 0 -1 9723 S #9588 Dark Passage~ You seem to have stumbled into a small hand made passage. The wall to the west doesn't look quite right but searching it reveals no secret doors. The only exit it seems is east. ~ ~ 9 0 D1 ~ ~ 0 -1 9589 S #9589 Dark Passage~ The small passage continues east and west from here. Again you notice something peculiar about the wall, this time to the north, but you fail to find any secret doors. Voices can be faintly heard from the north. ~ ~ 9 0 D1 ~ ~ 0 -1 9590 D3 ~ ~ 0 -1 9588 S #9590 Dark Passage~ The small passage continues west and east from here. ~ ~ 9 0 E boulder~ A huge boulder stands here. In its center someone has carved out a perfect round hole. ~ D1 ~ ~ 0 -1 9591 D3 ~ ~ 0 -1 9589 S #9591 Dark Passage~ The small passage ends here for no apparent reason. Looking around you find a small ladder half buried in the dirt. setting it up you find a trap door in the ceiling. The passage continues west from here. ~ ~ 9 0 E fire~ Moving closer you see this fire is actually FROZEN in place. The flames still radiate heat, but are not actually burning. Looking around you notice a small hole about the size of a piece of charcoal at the base of the flames. ~ D3 ~ ~ 0 -1 9590 D4 ~ secret~ 1 -1 9670 S #9592 Underground~ The small passage continues west and east. ~ ~ 9 11 E cloud~ Peering into the misty cloud the form a huge conch shell seems to fade in and out. Perhaps this is somehow the entrance to the next challenge ~ D1 ~ ~ 0 -1 9593 D3 ~ ~ 0 -1 9582 S #9593 Underground~ The small passage continues west and east. ~ ~ 9 11 D1 ~ ~ 0 -1 9600 D3 ~ ~ 0 -1 9592 S #9594 Common Room of the Clan MacCleod~ You have entered a large hall with passages leading off in all directions. A large table dominates the center of this hall with many chairs were the clan gathers for feasting, merriment, and meetings. On the walls hang large tapestries paying homage to thier leader Conner MacCleod. ~ ~ 8 0 D0 ~ iron gate~ 1 -1 9599 D1 ~ door east~ 1 -1 9596 D2 ~ drawbridge draw bridge door~ 1 -1 9783 D3 ~ door west~ 1 -1 9597 D4 ~ door up~ 1 -1 9595 D5 ~ door down~ 1 -1 9598 S #9595 Zippoii's Room~ Climbing up the staircase you enter the hovel of a curious mage. A small uncomfortable looking bed rests in the corner, surrounded by ancient tomes. On the worn desk next to the window candles burn low, casting strange shadows on the walls. The only noticeable decor is the mounted head of the Demi-Lich. ~ ~ 8 0 D5 ~ door~ 1 -1 9594 S #9596 Ice's Room~ Brrrrrr, it's COLD in here. Must be 30 below. It would seem the cleric Ice lives up to his name. Healing herbs and other such things line the walls in racks, holy symbols and pictures cover the walls, and the smiley face button stuck on his bedpost tells you he'll probably help you out all he can. As you turn to leave the room the mounted head of Kalas stares past you into emptiness. ~ ~ 8 0 D3 ~ door~ 1 -1 9594 S #9597 Naazgul's Room~ Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in thier halls of stone, Nine for Mortal Men doomed to die, One for the Dark Lord on his Dark Throne In the Land of Mordor where Shadows lie. One ring to rule them all, One ring to find them, One ring to bring them all and in the darkness bind them In the Land of Mordor where the Shadows lie. If I have to explain, you wouldn't understand. ~ ~ 8 0 D1 ~ door~ 1 -1 9594 S #9598 Tank's Room~ Now here's a room that is easy to understand. A bed, a dresser, and a rack for weapons and armor are all that occupy it. Some posters adorn the walls, to add color, proclaiming things such as Live fast, Die Young, and a homemade one in the corner with a picture of Ice and under it the inscription, "I LOVE the resurrection spell". The only thing out of place in this happy-go-lucky room is mounted head of Crimson Death. ~ ~ 8 0 D4 ~ door~ 1 -1 9594 S #9599 Inside the Castle of Clan MacCleod~ You have entered the grand hall of the castle. A huge throne dominates a raised area in the northern part of then room. In front of this stands a drafting table. ~ ~ 8 0 D2 ~ iron gate~ 1 -1 9594 S #9600 Underground~ The small passage continues west and east. ~ ~ 9 0 D1 ~ ~ 0 -1 9601 D3 ~ ~ 0 -1 9593 S #9601 Underground~ The small passage continues west and east. ~ ~ 9 0 D1 ~ ~ 0 -1 9602 D3 ~ ~ 0 -1 9600 S #9602 Underground~ The small passage continues west and east. ~ ~ 9 0 D1 ~ ~ 0 -1 9588 D3 ~ ~ 0 -1 9601 S #9603 Cleric's Sanctum~ You walk down the staircase into the silent inner sanctum. Here sits your guildmaster ready to assist you when the time is right. The room is completely silent. The only obvious exit is back up the staircase into the the Nectar. ~ ~ 12 0 D1 You notice the floor at the base of the eastern wall has some faint scratches in it. ~ secret door~ 1 -1 9579 D4 ~ ~ 0 -1 9619 S #9604 Chamber of the High Priest~ You have entered the chamber of the most holy man in New Thalos. The High Priest advises the Sultan on all matters in the world of the sacred. From what you have heard however, this holy man has a bit of a temper, and he doesn't look very happy that you've disturbed his prayers. The only obvious exit is south. ~ ~ 8 0 D2 ~ ~ 0 -1 9608 S #9605 By the Altar~ You are by the temple altar in the northern end of Temple of New Thalos. A huge altar made of highly polished black onyx is standing in front of you. Behind this altar sits a twelve foot tall statue of Loki, the highest god in all the lands. ~ ~ 12 0 E statue~ Looking up the huge statue you see Loki calmly gazing out across his lands. He seems pleased. ~ D2 ~ ~ 0 -1 9609 S #9606 The Weaver's Guild~ Rows and rows of uncut cloth lie about waiting to be hemmed up into tailored clothes. Cotton is brought in from the countryside and spun up into cloth and dyed different colors. A young boy walks in, grabs a pile of clothing and leaves. ~ ~ 8 0 D1 ~ ~ 0 -1 9561 S #9607 The Craftsman's Guild~ You have entered a busy workshop filled with people running amok with various tools and materials. The air is tense with the rush to complete various projects and creations. ~ ~ 8 0 D3 ~ ~ 0 -1 9561 S #9608 Inside the Temple~ The temple continues here, but not on such a grand scale. The place still looks immaculate. To the north you see the chamber of the High Priest and a sign on the door in BIG letters thats says DO NOT DISTURB. To the south is the entrance to the Cleric's Guild. ~ ~ 8 0 D0 ~ ~ 0 -1 9604 D1 ~ ~ 0 -1 9609 D2 ~ ~ 0 -1 9612 S #9609 Inside the Temple~ Huge marble pillars rise on either side of you and grab hold of the ceiling. Between each of these, fine softstone frescoes have been carved depicting scenes from the religous history of New Thalos. Rows of pews face forward giving their full attention to the pulpit rising high above the ground. The deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious that New Thalonians take religion seriously. ~ ~ 8 0 D0 ~ ~ 0 -1 9605 D1 ~ ~ 0 -1 9610 D2 ~ ~ 0 -1 9613 D3 ~ ~ 0 -1 9608 S #9610 Donation Room~ This room is new to the temple. It was created during the hard times that have struck the city in recent decades. Luckily for them the sultan had been hoarding some of the basic necessities for just such an occasion. These days the donation room depends on the generosity of wealthy adventureres, and a curse on any that walk in to get all. ~ ~ 8 0 D3 ~ ~ 0 -1 9609 S #9611 The Museum of the Greater Gods~ Four large stone statues reside in the museum. They were constructed by the people of New Thalos to pay homage to the saints they believe to have saved all their lives. ~ ~ 8 0 D2 ~ ~ 0 -1 9616 D3 ~ ~ 0 -1 9562 S #9612 Entrance to the Guild of Clerics~ This hall pales in comparison to that of the main hall, but is beautiful in its own right. Shaven heads and brown robes can be seen milling about quitely talking to each other. North is back inside the temple proper, and south is the entrance to the cleric's bar. ~ ~ 8 0 D0 ~ ~ 0 -1 9608 D2 ~ ~ 0 -1 9619 S #9613 The Temple Gates~ You stand before the entrance way to the Temple of New Thalos. Two large wrought iron gates lie open before you. Although they might not ever be used, the priests in the temple are ready to defend themselves, should their city ever come under siege again. ~ ~ 0 1 D0 ~ ~ 0 -1 9609 D2 ~ ~ 0 -1 9620 D5 ~ ~ 0 -1 9620 S #9614 Ahkeem's Stuff~ You step into a shop swirling with smoke. Ahkeem seems to have a liking for things not of this world...very strange stuff indeed. There is a large sign on the wall. ~ ~ 8 0 E note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Ahkeem SELL : sells an item to Akheem for a generous sum BUY : Akheem's FAVORITE command lets you have an item for his low low price. ~ D2 ~ ~ 0 -1 9514 S #9615 Vera's Veggies~ This is a busy place. Customers shuffle around, bartering for lower prices on the wide selection of vegetables. You can still hear your mother telling you 'Eat your Veggies'. That's probably why you're mudding right now and not hanging out with mom. But wait...Vera looks just like your mother! There is a large poster, behind the counter, taped to the wall. ~ ~ 8 0 E note poster~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Vera SELL : sells an item to Vera for a generous sum BUY : Vera's FAVORITE command lets you have an item for her low low price. NEWBEE INTRUCTOR COMITEE ~ D2 ~ ~ 0 -1 9516 S #9616 The Museum of the Greater Gods~ This room is identical to the one north of it, but contains four differnt statues. ~ ~ 8 0 D0 ~ ~ 0 -1 9611 D3 ~ ~ 0 -1 9563 S #9617 Base of the Tower~ You walk into a cold room whose only feature is an old wooden staircase spirling up along the wall to a higher level. Up these stairs, you are told, lies the old mage who may be able to help you advance in your studies. ~ ~ 8 0 D1 ~ ~ 0 -1 9618 D2 You see some small scratches on the floor near the base of the wall. ~ secret door~ 1 -1 9624 D4 ~ ~ 0 -1 9648 S #9618 The Mage's Courtyard~ You enter a small tiled courtyard with a small fountain in the middle. Around the sides are four wrought iron benches with cushions where the mages of the land sit and exchange ideas. To the west stands a two-story tower where the leader of the mage's guild performs his experiments. ~ ~ 0 0 D2 ~ ~ 0 -1 9625 D3 ~ ~ 0 -1 9617 S #9619 Nectar of the Gods~ You are startled by the lavishness of this place. From what you know of clerics they are supposed to be humble people, giving all thier material goods to their cause. Perhaps because only clerics are allowed to enter this bar they have condoned making it as comfortable as possible. In the corner stands a staircase leading down to the meditaion chambers. ~ ~ 8 0 D0 ~ ~ 0 -1 9612 D5 ~ ~ 0 -1 9603 S #9620 The Temple Square~ You are standing on the meeting grounds of those with holy intentions. Monks, bards, paladins and clerics mill around either preaching or listening to their fellows preach. Huge marble steps lead up to the gates of the temple and Main Street lies to the south. ~ ~ 524296 0 D0 ~ ~ 0 -1 9613 D2 ~ ~ 0 -1 9524 D4 ~ ~ 0 -1 9613 S #9621 The Bank~ You stand in a large building decorated with black marble and red satin. Huge pillars support an arched ceiling far above your head. You wonder at the skill the dwarves have for detail as you examine the trim. Fine silver separates the polished blocks that make up the floor. ~ ~ 8 0 D1 ~ ~ 0 -1 9514 S #9622 The Butchary~ This shop has the aroma of freshly slaughterd beasts. You feel right at home. You see a fairly simple set up. The corpses..er...selections hang on hooks, still bleeding into catch pans that drain into a single underground vat. You wonder where that leads.... Taped to the counter, almost obscured by blood, there is a barely readable sign. ~ ~ 8 0 E note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth SELL : sells an item to Butch for a generous sum BUY : Butch's FAVORITE command lets you have an item for his low low price. NEWBEE INTRUCTOR COMMITEE ~ E vat~ You think you hear noises from the vat....nah. ~ D3 ~ ~ 0 -1 9516 S #9623 The Witch's Brew~ The first thing you notice as you walk into this spacious shop is the hundreds of candles that line the shelves. The swirling mist that surrounds your feet makes it seem that you have stepped into a gateway to another plane. A tall brunette stands behind her cluttered table unaware of your entrance. An ornately lettered sign floats above your head. ~ ~ 8 0 E note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Elvira SELL : sells an item to Elvira for a generous sum BUY : Elvira's FAVORITE command lets you have an item for her low low price. ~ D2 ~ ~ 0 -1 9529 S #9624 Braheem's Magic Shop~ You enter a shop crowded with bookshelves and clutterd with scrolls. The owner seems to be hard at work on his latest magical creation. You see a small sign on the wall. ~ ~ 8 0 E sign~ Welcome to Braheem's. LIST -Shows you all of my wonderful creations. VAL -Shows what an item might be worth to me. SELL -Allows you to rid yourself of excessive magic items. BUY -Allows you to rid youself of excessive cash. ~ D2 ~ ~ 0 -1 9530 S #9625 Entrance to the Mage's Tower~ The entrance hall is a small poorly lit room. It would seem its only purpose is to house the powerful sorcerer standing here guarding the entrance. ~ ~ 8 0 D0 ~ ~ 0 -1 9618 D2 ~ ~ 0 -1 9531 S #9626 Entrance to the Guild of Warriors'~ This small hall is merely a check point to keep the unwanted out. ~ ~ 8 0 D0 ~ ~ 0 -1 9523 D2 ~ ~ 0 -1 9633 S #9627 The Repair Shop~ One of the most popular shops in New Thalos, this shop is always a hive of activity. It is almost inhuman the way one man can fix all the area's armor singlehandedly. If you have an item in need of repair simply give it to the man behind the counter. ~ ~ 8 0 D0 ~ ~ 0 -1 9524 S #9628 The General Store~ The new found wealth of this beautiful city is apearant in the exotic items for sale here. You wonder what would happen if you typed....LIST... ~ ~ 8 0 D1 ~ ~ 0 -1 9508 S #9629 Abdul's Armor~ The sound of hammering metal grows louder as you enter the armory. Young boys run to and fro carrying buckets of water and coal. A few dwarves work on sections of armor in the back of the shop, their hammers working too fast to follow. The walls are adorned with all of Abdul's prize creations. Here you can purchase suits of armor meant to keep monsters from hacking you into little pieces. A note on the wall beckons newbies. ~ ~ 8 0 E note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Abdul SELL : sells an item to Abdul for a generous sum BUY : Abdul's FAVORITE command lets you have an item for his low low price. ~ D3 ~ ~ 0 -1 9507 S #9630 The Mercenary's Guild~ This guild is frowned upon by most of the population of New Thalos, but the laws of supply and demand are irresistable. People come here when they feel unable or are unwilling to fight their own battles. For a small fee you may hire henchman. ~ ~ 0 0 D0 ~ ~ 0 -1 9529 D1 You notice some small scratches in the floor next to the eastern wall. ~ secret door~ 1 -1 9632 S #9631 The Mercenary's Guild~ This is the storage room for the mercenaries to be hired. ~ ~ 4 0 S #9632 Entrance to the Thieves' Guild~ This small, dark room has a single torch mounted in the wall for light. There is a small wooden bench and a book lying on it. The assassin guarding the entrance from 'outsiders' stands as you walk in. ~ ~ 9 0 D2 ~ ~ 0 -1 9639 D3 ~ secret door~ 1 -1 9630 S #9633 The Whet Stone~ Very large men with very large swords drink beer from very large mugs. Every- thing in this room is BIG. The large round tables are scuffed and nicked from the numerous bar brawls that have sprung up. It might be a good idea to hold your tounge for a while as you soak up the atmosphere. There is an exit to the east where the master swordsman awaits pupils to train with. ~ ~ 8 0 D0 ~ ~ 0 -1 9626 D1 ~ ~ 0 -1 9634 S #9634 Tournament and Practice Yard~ This is a wide expanse of grass filled with dummies, punching bags and swordpupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. ~ ~ 12 0 D1 You see the grass near the base of the wall here is slightly torn. ~ secret door~ 1 -1 9573 D3 ~ ~ 0 -1 9633 S #9635 The Bread Stand~ A small stand has been set up here, showing the shopkeep's humble selection. You notice he has added a few things to his list. ~ ~ 8 0 D0 ~ ~ 0 -1 9508 S #9636 Igor's Implements of Destruction~ You can't help but shiver as you look at the selection of vicious weapons. Huge swords and wicked looking axes hang on pegs around the room. A dwarf sits at a bench in the back hammering away on his latest creation. It is here you can buy rare and exotic items not found in other parts of the world. A note catches your eye. ~ ~ 8 0 E note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Igor SELL : sells an item to Igor for a generous sum BUY : Igor's FAVORITE command lets you have an item for his low low price. NEWBEE INTRUCTOR COMITEE ~ D0 ~ ~ 0 -1 9507 D5 ~ secret sesame~ 33 9591 9750 S #9637 Ye Old Leather Shoppe~ You are standing on a thick oriental rug surrounded on all sides by racks of numerous leather goods. A few women sit on leather cushions sewing in some detail work on custom ordered jackets. There is a note on the counter. ~ ~ 8 0 E note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth SELL : sells an item for a generous sum BUY : buy an item for an outrageous price. ~ D1 ~ ~ 0 -1 9566 S #9638 Smuggler's Inn~ You are inside a filthy inn, that seemingly hasn't been cleaned in decades. Poker tables line the walls and everyone stares at you as you walk in. You don't feel very welcome. The bar has numerous knife holes in it and the bartender leans over waiting for your order. A large sign, pinned to the wall by a knife, awaits your inspection. ~ ~ 8 0 E sign~ LIST : gives you a list of items for sale. BUY : buy something drinkable. ~ D3 ~ ~ 0 -1 9567 S #9639 The Filthy Unicorn~ A draft chills your bones as you enter, though you see no open window or door. Hooded figures lurk around in the shadows and speak in low voices. A flash of steel lets you know that weapons are in great abundance in this crowd. As you quickly check your beltpouch you notice a small staircase leading down. ~ ~ 8 0 D0 ~ ~ 0 -1 9632 D5 ~ ~ 0 -1 9646 S #9640 Warehouse~ You are standing in a large room used to store merchandise made in the city before it is shipped off. All the items here are made in New Thalos and shipped to other parts of the land. ~ ~ 8 0 D1 ~ ~ 0 -1 9641 D2 ~ ~ 0 -1 9533 S #9641 Warehouse~ Men walk to and fro counting crates and writing down their findings. This area of the warehouse is used for storing the raw materials brought in from areas outside the city. These goods are then delivered to the various guilds. The export area of the warehouses is to the south. ~ ~ 8 0 D2 ~ ~ 0 -1 9534 D3 ~ ~ 0 -1 9640 S #9642 Shipwright~ The wood under you feet creaks from years of being soaked in saltwater. An old man with a curly, grey beard stand behind a small counter waiting to take your order. Behind him are mounted various model sailboats and large fish. There is a large poster stapled to the counter. ~ ~ 8 0 E note poster~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to the shipwright SELL : sells an item to the shipwright for a generous sum BUY : The shipwright's FAVORITE command lets you have an item for his low low pr ice. ~ D1 ~ ~ 0 -1 9643 D2 ~ ~ 0 -1 9535 S #9643 Drafting Room~ The walls are covered with paper sketchings of hull designs. This room is used by the shipwright to build his creations on paper before making a single cut in wood. ~ ~ 8 0 D3 ~ ~ 0 -1 9642 S #9644 The Forge~ Very much like the weaponsmith this man deals in the molding of metal. It seems that most of his creations deal with horses. On the walls you see several horseshoes made of iron. The room is hot, hotter than the desert just south of here, and one wonders how the smithy can stand it. Some letters have been burned into the wooden wall. ~ ~ 12 0 E letters wall~ LIST : gives you a list of items for sale. VALUE : tells you how much the blacksmith will give you for his merchandise SELL : sells an item to the blacksmith BUY : buy an item from the blacksmith for a fair price ~ D2 ~ ~ 0 -1 9537 S #9645 The Royal Stables~ Nothing you wouldn't expect is here. Several stalls hold the Sultan's choice Arabian Stallions, and each has its own trough for drinking. A small boy wanders in sometimes with a shovel to remove the offensive by-product of such beasts. ~ ~ 8 0 D1 ~ ~ 0 -1 9649 D2 ~ ~ 0 -1 9539 S #9646 The Secret Yard~ This is a hidden yard known to only a few people in New Thalos. Here you may train in the arts of stealing, picking locks, and becoming almost invisible. A small staircase leads back up to the unicorn. ~ ~ 8 0 D2 You see some small scratches in the wall to the south. ~ secret door~ 1 -1 9589 D4 ~ ~ 0 -1 9639 S #9647 The Dump~ This is the place where the people of the city dump their trash. Due to the constant winds blowing down the moutains the smell is usually blown outside the walls and over the desert. ~ ~ 0 1 D2 ~ ~ 0 -1 9542 S #9648 The Mage's Laboratory~ You stand in the top of an old stone tower. Along the walls hundreds of potions, scroll, and wands lie in disarray. The man you see before you sits hunched over a small wooden table with two beakers of bubbling liquid in front of him. He looks up as you enter and smiles broadly. ~ ~ 8 0 D5 ~ ~ 0 -1 9617 S #9649 The Hay Loft~ Not as big as the ones you see on farms in the country, this hay loft serves as a storage area for the horses in the stables. The young boy you saw with the shovel seems to have taken up residence on the second story. ~ ~ 8 0 D3 ~ ~ 0 -1 9645 S #9650 The Grand Entrance~ Nowhere have you seen such an obscene display of wealth than in this corridor. The shag carpeting under your feet makes it seem as if you are walking on a cloud. Platinum candelabras hang delicately from the ceiling casting light on the ancient tapestries adorning the walls. The crick in your neck tells you it's time to stop staring. To the west the numerous halls of the palace begin and the gate lies to the east. ~ ~ 8 0 D0 ~ ~ 0 -1 9660 D1 ~ gate~ 33 9500 9658 D2 ~ ~ 0 -1 9657 D3 ~ ~ 0 -1 9705 S #9651 The Library~ This building holds the vast collection of books and documents that have been brought here by the committee appointed to recover the lost knowledge of Thalos. Rows of shelves, filled with book in every condition, lines the walls. The air has the aroma of old parchment and glue. ~ ~ 8 0 D1 ~ ~ 0 -1 9555 S #9652 The Dance Hall~ You seem to have missed a huge party. The janitors are here cleaning up the confetti and cigarette butts. Hundreds of empty beer mugs on the tables surrounding the dance floor suggest that the citizens love their drink. There is still a banner on the wall. ~ ~ 8 0 E banner~ ======================================================================== H A P P Y B I R T H D A Y T O U S ======================================================================== ~ D1 ~ ~ 0 -1 9556 S #9653 Jail~ You are in jail. For some reason the god's feel you've screwed up pretty bad and should be put away safely for a while. ~ ~ 8 0 D0 ~ secret gate~ 33 9593 9544 S #9654 City Hall~ You stand inside the administrative head of the city. Here the decisions regarding city policy are made. Although the Sultan's word is law, he usually spends his time on affairs outside the city wall. ~ ~ 8 0 D0 ~ ~ 0 -1 9545 S #9655 The Boyer/Fletcher's~ The walls in this room are covered with pegs that hold various types of bows. There are few people working here, lending to the fact that the skills are rare to come by in the general populous. A few boys are busy in the corner preparing feathers for the fine shafts used in making arrows. Some Elven craftsmen are carefuly inspecting each bow as it is finished. ~ ~ 8 0 D1 ~ ~ 0 -1 9560 S #9656 The Mason's~ There is no doubt that the Dwarves here know what they're doing. They have been invaluable in the building of this beautiful city. Here they are hard at work doing what they do best. The hammers fly in a blur as these talented craftsmen work the stone into ornate bricks, pillars, trim, and many other forms. ~ ~ 8 0 D3 ~ ~ 0 -1 9560 S #9657 Guard House~ You stand inside the southern of the two main guard houses. The stone interior has a spartan look to it, only the bare neccesities. A few weapons are mounted on the walls in case they might be needed. ~ ~ 8 0 D0 ~ ~ 0 -1 9650 S #9658 The Palace Gate~ You stand before a magnificantly crafted gate wrought in solid gold. You gape in awe at the splendor of the spiraling towers beyond the portal. The ruler of all the eastern lands resides in this fine palace, and he is not a poor man. The grand entrance lies byond the gate, and Sultan's walk is to the east. ~ ~ 0 1 D1 ~ ~ 0 -1 9520 D3 ~ gate~ 33 9500 9650 S #9659 North-West Tower~ You stand on one of the four towers guarding the city. The view from here is great! To the west you see the tall mountains that make up the divide between here an Midgaard. The Ishtar river slowly flows from that direction. South you can see the entire city of New Thalos and the Sands of Sorrow to the south. ~ ~ 8 0 D5 ~ ~ 0 -1 9544 S #9660 Guard House~ You stand inside the northern of the two main guard houses. Strong guards are seated here, playing cards. The stone interior is clean but bare walled save the weapons and armor mounted in the walls. The only exit is south. ~ ~ 8 0 D2 ~ ~ 0 -1 9650 S #9661 Kitchen~ Your footsteps echo off the stone tiles of the kitchen. On the south wall you see the large fireplace and a huge copper pot bubbling merrily. The chef is busy chopping up greens and other vegetables at the wooden table for tonight's meal. Servants scurry about grabbing utensils and preparing fresh hares. A small door leads out into the hall northward and the door to the dining hall is west. ~ ~ 8 0 D0 ~ door~ 1 -1 9663 D3 ~ ~ 0 -1 9671 S #9662 North-East Tower~ You stand on one of the four towers guarding the city. To the north you see the wide plains and then the forest. South of here you see the city and the great eastern desert beyond. ~ ~ 8 0 D5 ~ ~ 0 -1 9554 S #9663 Hall~ You are at the eastern end of the southern hallway. A small servants' entrance give access to the kitchen and the hall continues west. ~ ~ 8 0 D2 ~ door small~ 1 -1 9661 D3 ~ ~ 0 -1 9672 S #9664 The Tanner's Guild~ You first notice the pungent smell of freshly tanned leather goods as you enter this strange place. The next thing that grabs your attention is the many colors that these people have transformed the beautiful skins into. The people are stretching the leather and cutting it into the shapes they need. You notice a small message on a wall. ~ ~ 8 0 E message~ I hate being a Tanner ~ D1 ~ ~ 0 -1 9562 S #9665 Hall~ You have come to the eastern end of the northern hallway. The only exit is west except for the simple wooden door to the north. There is a golden plaque above the door. ~ ~ 8 0 E plaque~ The Holy Shrine of Allah (remember Allah is a god, I wouldn't attack him) ~ D0 ~ door~ 1 -1 9666 D3 ~ ~ 0 -1 9674 S #9666 Shrine of Allah~ As you step into this room you seem to leave the material plane. The walls here are decorated with beautiful, multi-colored tiles. There is a strange stillness about the air. You sense the presence of an almighty being. ~ ~ 8 0 D2 ~ door~ 1 -1 9665 S #9667 Outside the Northern Gate of New Thalos~ You stand outside the gate of New Thalos. The city lies to the south, and wilderness to the north. The Sands of Sorrow continues to the east and west. ~ ~ 0 1 D0 ~ ~ 0 -1 9781 D2 ~ ~ 0 -1 9522 S #9668 Outside the Eastern Gate of New Thalos~ You stand outside the protective walls of the city. The massive iron gate sits to the west and the unknown awaits you eastward. ~ ~ 0 1 D1 ~ ~ 0 -1 9790 D2 ~ ~ 0 -1 9670 D3 ~ ~ 1 -1 9531 S #9669 Outside the West Gate of New Thalos~ You stand outside the city walls, the iron gate to the east. The city lies in that direction and the road to Ocean lies west. ~ ~ 0 1 D1 ~ gate~ 1 9501 9523 D3 ~ ~ 0 0 9706 S #9670 Outside the wall~ You are in a small clearing outside the east wall of the city. The ground seems well trodden but you can see no apparent exit save that north. ~ ~ 0 2 D0 ~ ~ 0 -1 9668 S #9671 Grand Dining Hall~ A long oaken table, coverd with silverware, plates, and a tablecloth with gold trim, dominates the room. Although no diners occupy the room as of yet, servants sprint about setting the table and placing condiments. The kitchen entrance is to the east, and two huge double doors open into the hallway north. ~ ~ 8 0 D0 ~ ~ 0 -1 9672 D1 ~ ~ 0 -1 9661 S #9672 Hall~ You stand at a T-crossing in the long hallways. There are two large double doors to the south. ~ ~ 8 0 D0 ~ ~ 0 -1 9673 D1 ~ ~ 0 -1 9663 D2 ~ double doors~ 1 -1 9671 D3 ~ ~ 0 -1 9677 S #9673 Hall~ You stand at an intersection of the hallways. Wooden corridors lead off in all directions except west; the garden of the palace can be entered there. ~ ~ 8 0 D0 ~ ~ 0 -1 9674 D1 ~ ~ 0 -1 9705 D2 ~ ~ 0 -1 9672 D3 ~ ~ 0 -1 9678 S #9674 Hall~ You have come to a T-crossing on the hallways. The wooden corridors continue east, west and south. There is a large iron door to the north. ~ ~ 8 0 D0 ~ iron heavy~ 1 -1 9675 D1 ~ ~ 0 -1 9665 D2 ~ ~ 0 -1 9673 D3 ~ ~ 0 -1 9679 S #9675 Entrance to the Dungeon~ You enter a cold damp room with bare, roughly hewn stone walls. This room seems very out of place compared to the splender of the rest of the palace. A large steel grating leads down into darkness, and an iron door returns you to the hallway. ~ ~ 8 0 D2 ~ iron~ 1 -1 9674 D5 ~ steel~ 1 -1 9691 S #9676 Guest Room~ This is a simple room used for visiting noblemen. A small dresser stands on the east wall with a mirror hung right above it. A queen sized bed made up in satin sheets stands in the middle of the room against the south wall under a window. The only obvious exit is north back out into the hallway. ~ ~ 8 0 E mirror~ You see a the fighting image of some armor clad humanoid wielding a weapon. ~ E window~ Looking out this window you can see the grounds of the palace that seperate the walls of the palace from the building itself. ~ D0 ~ ~ 0 -1 9677 S #9677 Hall~ The long hall continues here with a wooden door in the south wall. On the north wall hangs the picture of some forgotten nobleman who once ruled the land. ~ ~ 8 0 D1 ~ ~ 0 -1 9672 D2 ~ door~ 1 -1 9676 D3 ~ ~ 0 -1 9682 S #9678 Garden~ You have entered the Sultan's private gardens. A light sweat breaks out on your skin from the humidity here. All around you are thousands of exotic plants and flowers. The sweet smell of jasmine and honeysuckle reminds you of happier days at home. Off to the north, through the palm trees, you see a delicate white gazebo. To your right stands a gold sign. A path leads out into the hallway and west towards the gazebo. ~ ~ 0 2 E sign~ ========================================================================= ========================================================================= || || || || || || || || || Welcome to my humble garden. I have created this || || tiny bit of paradise for the pleasure of my people. || || Take only pictures... Leave only footprints... || || || || || || || || The Sultan || || || || || || || ========================================================================= ========================================================================= ~ D1 ~ ~ 0 -1 9673 D3 ~ ~ 0 -1 9683 S #9679 Hall~ The long stretch of hallway continues east and west from here. The small red carpet covering the centerline is always underfoot and an occasional bench or potted plant lines the wall. There is a door here to the north with a plaque mounted over it. ~ ~ 8 0 E plaque~ ART EXHIBIT of NEW THALOS -management is not responsible for lost items. ~ D0 ~ door~ 1 -1 9680 D1 ~ ~ 0 -1 9674 D3 ~ ~ 0 -1 9684 S #9680 Art Exhibit~ You are standing in the Sultan's tribute to the finer virtues. Large paintings hang from the walls displaying nature scenes, nudes, and glorious victories in battle. Strange scupltures rest on pedestals at each corner of the room and mirrors are placed in strategic locations so the viewer may see an entire sculpture at a glance. Your eyes, however, are pulled towards a painting that dominates the far wall. ~ ~ 8 0 D2 ~ door~ 1 -1 9679 S #9681 Guest Room~ This is another room made up for visiting nobles. There is a dresser up against the eastern wall with a mirror above it and a queen sized bed, made up in satin sheets, against the south wall. ~ ~ 8 0 D0 ~ ~ 0 -1 9682 S #9682 Hall~ You have reached the western end of the southern hallway. The only exit is east except for the doors in the southern and western walls. ~ ~ 8 0 D1 ~ ~ 0 -1 9677 D2 ~ door south~ 1 -1 9681 D3 ~ door west~ 33 9601 9687 S #9683 Garden Gazebo~ Walking through the gardens you come across a small white wooden structure. The sounds of birds, the smell of flowers, ahhh paradise. You believe you have never been in a more peaceful setting. ~ ~ 8 0 D1 ~ ~ 0 -1 9678 S #9684 Hall~ This is the western end of the northern hallway. Two doors are set in the walls here, one to the north, another to the west. ~ ~ 8 0 D0 ~ door north~ 1 -1 9685 D1 ~ ~ 0 -1 9679 D3 ~ door west~ 1 -1 9689 S #9685 Guard Room~ You stand in a barren chamber lined with nothing but cots and footlockers. The guards come here when off duty to sleep, for they may only leave the palace grounds with special permission. The only exit is to the south. ~ ~ 8 0 D2 ~ door~ 1 -1 9684 S #9686 Guard Room~ This is living quarters for the guards of the palace. Barren compared to the rest of the palace, you see only cots and footlockers here. On the walls you see pictures of well known knights who have given a proud name to the Sultan's Guard. ~ ~ 8 0 D0 ~ ~ 0 -1 9687 S #9687 Harem~ This is the room where the Sultan keeps the beautiful women of his palace. There are ten girls here lying about the room dressed in silks you can almost see through. In the western end of the room stands a large mound of pillows and a beautiful young maiden sits perched atop. It is unfortunate for you that only the Sultan is allowed in here. ~ ~ 8 0 D0 ~ secret door~ 1 -1 9688 D1 ~ ~ 0 -1 9682 D2 ~ ~ 0 -1 9686 S #9688 Small room~ This is secret chamber allowing the Sultan direct access to his harem at any time he chooses. ~ ~ 8 0 D0 ~ ~ 0 -1 9689 D2 ~ ~ 0 -1 9687 S #9689 Throne Room~ You stand in the throne room of the mighty Sultan of New Thalos. Guards stand at attention near his side ready to make the ultimate sacrifice for their beloved leader. The gold inlaid throne studded with jewels stands upon a mable dias. The Sultan is not a man to be trifled with. ~ ~ 8 0 D0 ~ secret throne~ 33 9600 9690 D1 ~ door~ 1 -1 9684 D2 ~ secret door ~ 1 -1 9688 S #9690 Treasure Room~ You have somhow managed to gain access to the treaure vault of the Sultan. The alarm sounding in the background tells you that you must have tripped off some kind of alarm system. It might be adviseable to grab as much stuff as you possibly can and run for the door. ~ ~ 8 0 D1 ~ ~ 0 -1 9685 D2 ~ ~ 0 -1 9689 S #9691 Jailer's Room~ Climbing down the old wooden ladder you enter a small cave-like room. There is a small bench with some old magazines and a low burning candle sitting off to one side. A door is set into the stone on the north wall, and the steel grating opens up above. ~ ~ 9 0 D1 ~ door~ 1 -1 9692 D4 ~ steel~ 1 -1 9675 S #9692 Tunnel in the Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east. ~ ~ 9 0 D0 ~ cell north~ 33 9593 9697 D1 ~ ~ 0 -1 9693 D2 ~ cell south~ 33 9593 9701 D3 ~ door~ 1 -1 9691 S #9693 Tunnel in the Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ ~ 9 0 D0 ~ cell north~ 33 9593 9698 D1 ~ ~ 0 -1 9694 D2 ~ cell south~ 33 9593 9702 D3 ~ ~ 0 -1 9692 S #9694 Tunnel in the Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ ~ 9 0 D0 ~ cell north~ 33 9593 9699 D1 ~ ~ 0 -1 9695 D2 ~ cell south~ 33 9593 9703 D3 ~ ~ 0 -1 9693 S #9695 Tunnel in the Dungeon~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues west and you notice a small crack in the stone to the east. ~ ~ 9 0 D0 ~ cell north~ 33 9593 9700 D1 ~ crack~ 1 9500 9696 D2 ~ cell south~ 33 9593 9704 D3 ~ ~ 0 -1 9694 S #9696 Secret Cell~ This room seems more like a lair than a cell. Small bits of hay lie strewn about the floor covering bones of unkown origin. Spatterd blood and tufts of grey hair lie matted in one corner. As you turn to leave you notice a pair of small red eyes peering at you from the darkness. ~ ~ 9 0 D3 ~ crack~ 33 9500 9695 S #9697 Cell~ You are in a cold, cramped chamber with only one exit. ~ ~ 9 0 D2 ~ cell~ 33 9593 9692 S #9698 Cell~ You are in a cold, cramped chamber with only one exit. ~ ~ 9 0 D2 ~ cell~ 33 9593 9693 S #9699 Cell~ You are in a cold, cramped chamber with only one exit. ~ ~ 9 0 D2 ~ cell~ 33 9593 9694 S #9700 Cell~ You are in a cold, cramped chamber with only one exit. ~ ~ 9 0 D2 ~ cell~ 33 9593 9695 S #9701 Cell~ You are in a cold, cramped chamber with only one exit. ~ ~ 9 0 D0 ~ cell~ 33 9593 9692 S #9702 Cell~ You are in a cold, cramped chamber with only one exit. ~ ~ 9 0 D0 ~ cell~ 33 9593 9693 S #9703 Cell~ You are in a cold, cramped chamber with only one exit. ~ ~ 9 0 D0 ~ cell cell~ 33 9593 9694 S #9704 Cell~ You are in a cold, cramped chamber with only one exit. ~ ~ 9 0 D0 ~ cell cell~ 33 9593 9695 S #9705 Hall~ You stand in a large cedar wood hall leading east and west. On the floor lies a thin and narrow purple rug. The hall leads west inside the palace and east to the Grand Entrance. ~ ~ 8 0 D1 ~ ~ 0 -1 9650 D3 ~ ~ 0 -1 9673 S #9706 West of New Thalos~ The road disappears into the jungle here, completely unkept. There is no passage possible, and the only alternative is to turn back to New Thalos. Perhaps someday the road shall be cleared again and the road to the ocean will reopen. ~ ~ 0 3 D1 ~ ~ 0 0 9669 S #9707 A road just east of New Thalos~ The people of New Thalos take great pride in the services their city may provide. One of these services is the construction crews that go to great lengths to keep all the roads in order. Although the taxes in New Thalos are higher than other cities in the realm most of the money is used for the good of the people. To the south is an intersection with a local road. ~ ~ 0 1 D1 ~ ~ 0 0 14258 D2 ~ ~ 0 0 9790 S #9719 Headwaters of the River of Lost Souls~ The waters of the swamp pool in this low area and begin to flow southward. ~ ~ 0 7 D2 ~ ~ 0 -1 9734 S #9720 Ishtar River~ The river calms a bit after being thrashed in the interior of the mountain. Although still deep within the rocks you can see faint traces of green to the east. ~ ~ 0 7 D1 ~ ~ 0 -1 9721 D3 ~ ~ 0 -1 9739 S #9721 Ishtar River~ The river flows east and west through the hills. To the north you can see a large volcano. ~ ~ 0 7 D1 ~ ~ 0 -1 9722 D3 ~ ~ 0 -1 9720 S #9722 Ishtar River~ The river begins its decent out of the mountains now and continues its flow to the east. ~ ~ 0 7 D1 ~ ~ 0 -1 9744 D3 ~ ~ 0 -1 9721 S #9723 Ishtar River~ The river flows under the wall of the city to the east and stretches off towards high snow capped mountains far far to the west. ~ ~ 0 7 D1 ~ ~ 0 -1 9587 D3 ~ ~ 0 -1 9749 S #9724 Ishtar River~ The river flows out from the city down a long winding gully towards the Sea of Dragons. To the south of you lies the great eastern desert and north a wide open expanse of grass. You can just barely make out a road that seems to be traveling alongside the river but the banks are too steep for you to see very far. ~ ~ 0 7 D1 ~ ~ 0 -1 9725 D3 ~ ~ 0 -1 9583 S #9725 Ishtar River~ The river continues its descent down the lowlands flowing ever so gently south. It's hard to believe this is the same river that came cascading down the mountainside. ~ ~ 0 7 D1 ~ ~ 0 -1 9726 D3 ~ ~ 0 -1 9724 S #9726 Ishtar River~ Small animals and herd animals can be heard in the distance, though you don't actually see any near the river. Perhaps the steep slopes pervent them from using the river. ~ ~ 0 7 D1 ~ ~ 0 -1 9784 D3 ~ ~ 0 -1 9725 S #9734 The River of Lost Souls~ The river flows south through a valley in the mountains. You can see a small village to the west. ~ ~ 0 7 D0 ~ ~ 0 -1 9719 D2 ~ ~ 0 -1 9735 S #9735 The River of Lost Souls~ The river flows south in the southern end of this wide valley. The walls of the valley close in to the south. ~ ~ 0 7 D0 ~ ~ 0 -1 9734 D2 ~ ~ 0 -1 9736 S #9736 The River of Lost Souls~ The river begins to speed up as it cascades down this mountain crevase. High above you a small rope bridge sways in the wind. ~ ~ 0 7 D2 ~ ~ 0 -1 9737 S #9737 The River of Lost Souls~ The river rapidly flows down this crack in the side of the mountain to the south. Hopefully you will hear any aproaching rapids. ~ ~ 0 7 D0 ~ ~ 0 -1 9736 D2 ~ ~ 0 -1 9738 S #9738 The River of Lost Souls~ The river seems to calm a bit as the crevase widens lessens its stranglehold on the waters. The river continues to the north through a crack and flows to the south. ~ ~ 0 7 D0 ~ ~ 0 -1 9737 D2 ~ ~ 0 -1 9739 S #9739 A Split in the River~ The waters of the river crash down upon a rock and split into two bodies of water. The river you are on continues its southern course and the new river heads off to the east. To the west you notice a flat area in the sheer rock where it would be possible to shore your craft. The River of lost souls also continues to the north. ~ ~ 0 7 D0 ~ ~ 0 -1 9738 D1 ~ ~ 0 -1 9720 D2 ~ ~ 0 -1 9740 S #9740 The River of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ ~ 0 7 D0 ~ ~ 0 -1 9739 D2 ~ ~ 0 -1 9741 S #9741 The River of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ ~ 0 7 D0 ~ ~ 0 -1 9740 D2 ~ ~ 0 -1 9742 S #9742 The River of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ ~ 0 7 D0 ~ ~ 0 -1 9741 D2 ~ ~ 0 -1 9743 S #9743 The River of Lost Souls~ The river makes a sharp bend here and heads east towards a large mountain and north through a valley. ~ ~ 0 7 D0 ~ ~ 0 -1 9742 S #9744 Ishtar River~ The river widens here, no longer bounded by rock, and flows east towards a plain. ~ ~ 0 7 D1 ~ ~ 0 -1 9745 D3 ~ ~ 0 -1 9722 S #9745 Ishtar River~ The river continues here east to west. There is a landing area to the north where you can gain access to the shore. ~ ~ 0 7 D1 ~ ~ 0 -1 9746 D3 ~ ~ 0 -1 9744 S #9746 Ishtar River~ The river meanders through the foothills of the eastern mountains. The air is dryer on this side of the continental divide and it seems a bit warmer. ~ ~ 0 7 D1 ~ ~ 0 -1 9747 D3 ~ ~ 0 -1 9745 S #9747 Ishtar River~ The river continues its journey eastward flowing through the plains. To the west you see the peaks of large snow capped mountains and to the east you see the outline of a large city. ~ ~ 0 7 D1 ~ ~ 0 -1 9748 D3 ~ ~ 0 -1 9746 S #9748 Ishtar River~ The river flows east and west from here. ~ ~ 0 7 D1 ~ ~ 0 -1 9749 D3 ~ ~ 0 -1 9747 S #9749 Ishtar River~ The river slows as it widens and meanders through the lowlands. A small dock give access to the north shore. ~ ~ 0 7 D1 ~ ~ 0 -1 9723 D3 ~ ~ 0 -1 9748 S #9750 Igor's Secret Chamber~ ~ ~ 8 0 D4 ~ secret sesame~ 33 9591 9636 S #9772 On the Dark River~ The river flows to the east under the walls of Midgaard and west snaking through a dark forest. ~ ~ 0 7 D3 ~ ~ 0 -1 9773 S #9773 On the Dark River~ The river continues east and west meandering through the woods. ~ ~ 1 7 D1 ~ ~ 0 -1 9772 D3 ~ ~ 0 -1 9774 S #9774 On the Dark River~ The river continues east and west meandering through the woods. You hear the sounds of chopping wood far off in the distance. ~ ~ 1 7 D1 ~ ~ 0 -1 9773 D3 ~ ~ 0 -1 9775 S #9775 On the Dark River~ The river continues east meandering through the woods. ~ ~ 1 7 D1 ~ ~ 0 -1 9774 S #9778 Freefall~ As your fingers slowly slip from the handguides you feel a sudden euphoria as you freefall the 200 + feet to your death. ~ ~ 6 5 S #9781 On the Plains~ You stand on an open expanse of grass extending for miles in either direction. In the far distance, the Jungle surrounds all. To the south of you stands the mighty northern gates of New Thalos. East and west, the plain continues until it reaches the jungle. You see a small fortress to the north. ~ ~ 0 2 D0 ~ ~ 0 -1 9782 D1 ~ ~ 0 -1 9781 D2 ~ ~ 0 -1 9667 D3 ~ ~ 0 -1 9781 S #9782 On the Plains~ The plains here are narrower, and the jungle encroaches in more closely than to the south. The fortress to the north looms closer, but is still some distance away. A small dirt path has been trodden into the ground heading towards New Thalos to the south. ~ ~ 0 2 D0 ~ ~ 0 -1 9783 D1 ~ ~ 0 -1 9782 D2 ~ ~ 0 -1 9781 D3 ~ ~ 0 -1 9782 S #9783 Edge of the Jungle~ You stand at the edge of a huge jungle. The line of trees continues as far as the eye can see to the east and west. A large expanse of grass spreads out to the south. Immediately to the north stands a small fortress. ~ ~ 0 2 D0 ~ ~ 1 -1 9594 D1 ~ ~ 0 -1 9783 D2 ~ ~ 0 -1 9782 D3 ~ ~ 0 -1 9783 S #9784 Ishtar River~ The river broadens even more here and the waters become murky. The smell of saltwater has reached you from the east. The Dragon Sea cannot be far away. To the east you can see the faint outline of a city and to the north you see a large expanse of grass. ~ ~ 0 7 D1 ~ ~ 0 -1 9785 D3 ~ ~ 0 -1 9726 S #9785 The river delta~ This is where the river empties out into the Dragon Sea. The backrush of water has kicked up a lot of sand and the blue sea is stained where the river empties. Looking east, all you can see is water....all the way to the horizon. North of here is a small dock you think you should be able to reach with out too much trouble. The river stretches off to the west back towards New Thalos. ~ ~ 0 7 D1 ~ ~ 0 -1 9786 D3 ~ ~ 0 -1 9784 S #9786 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the north. ~ ~ 0 7 D0 ~ ~ 0 -1 9787 D3 ~ ~ 0 -1 9785 S #9787 The Dragon Sea~ The Dragon Sea comes up along the shore here, the deep blue waters rolling in and crashing against the beach. To the north you see a small dock jutting out into the surf. ~ ~ 0 7 D0 ~ ~ 0 -1 9795 D1 ~ ~ 0 -1 9796 D2 ~ ~ 0 -1 9786 S #9788 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the south. ~ ~ 0 7 D1 ~ ~ 0 -1 9797 D2 ~ ~ 0 -1 9795 S #9789 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ ~ 0 7 D2 ~ ~ 0 -1 9796 D3 ~ ~ 0 -1 9795 D5 ~ ~ 0 -1 9798 S #9790 On a road~ The people of New Thalos take great pride in the services their city may provide. One of these services is the construction crews that go to great lengths to keep all the roads in order. Although the taxes in New Thalos are higher than other cities in the realm most of the money is used for the good of the people. A wide road spits off to the northeast here. ~ ~ 0 1 D0 ~ ~ 0 0 9707 D1 ~ ~ 0 -1 9791 D3 ~ ~ 0 -1 9668 S #9791 On a road~ You walk along a well used road with beautiful scenery. To the north tall pine trees form a wall that goes on for miles. Between the road and the trees lies a great expanse of grassy plains. South of here, beyond the river, lie the Sands of Sorrow. The road continues east and west. ~ ~ 0 1 D1 ~ ~ 0 -1 9792 D3 ~ ~ 0 -1 9790 S #9792 On a road~ The Dragon Sea can be seen to the east now spreading out to unkown lands. The road continues east and west. To the south you hear the sounds of boats traveling the Ishtar delivering goods. ~ ~ 0 1 D1 ~ ~ 0 -1 9793 D3 ~ ~ 0 -1 9791 S #9793 On a road~ This is the main land route through the land. Merchants can bring thier goods to the coastline and have them ferried onto ships for export. Travel by foot west will take you through New Thalos up and over the Eastern Mountains and down into Midgaard. ~ ~ 0 1 D1 ~ ~ 0 -1 9794 D3 ~ ~ 0 -1 9792 S #9794 Near the shore~ The road ends here turning into a small dirt path leading down the beach and onto a dock. To the north and south you see the coastline stretching out before you. West of here the lowlands roll up into huge snow capped mountains. ~ ~ 0 1 D1 ~ ~ 0 -1 9795 D3 ~ ~ 0 -1 9793 S #9795 On a dock~ You stand on a simple wooden dock that acts as an extension of the road to the west. The dock seems to have been here for quite a long time but is still sturdy. A small ladder has been built on the eastern end to allow easy access to and from ships. ~ ~ 0 1 D0 ~ ~ 0 -1 9788 D1 ~ ~ 0 -1 9789 D2 ~ ~ 0 -1 9787 D3 ~ ~ 0 -1 9794 S #9796 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ ~ 0 7 D0 ~ ~ 0 -1 9789 D3 ~ ~ 0 -1 9787 S #9797 The Dragon Sea~ The ocean spreads out in all directions rolling gently. In the distance you can see an island on the horizon. To the west you see the mainland. ~ ~ 0 7 D2 ~ ~ 0 -1 9789 D3 ~ ~ 0 -1 9788 S #9798 Under the dock~ You are swimming underneath the dock. You can see the four wooden pylons that support the structure. The murky water clouds your vision as you gaze westward, but you think you can make out an iron grating in that direction. ~ ~ 1 7 D3 ~ grate~ 1 1 9799 D4 ~ ~ 0 -1 9789 S #9799 Lair of the Ixitxachitl~ Blood swirls around in the water as the Ixitxachitl devours the last of its meal. Swirling around quickly as you intrude upon its meal the large sting ray attacks! ~ ~ 1 7 D1 ~ grate~ 1 -1 9798 S #0