#10240 Lexie's Scuba Shop~ This is one shop that seems to be ahead of its time. But who doesn't like scuba diving. If you don't already have a diving license you can buy one. Lexie can also train you too. Not in scuba though. Something about a revoked teaching credential due to too many students dying or something. This does seem to be an odd place to have a scuba shop considering the sea is miles away. But I guess you could always go diving in the lake. But why?.... There is a small sign here. ~ ~ 8 1 E sign~ The sign reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D2 You see the marketplace. ~ ~ 0 -1 10231 S #10241 Croben's Containers.~ This is the catch all, hold all, container shop. Croben sell all sorts. Just take your pick. And no he doesn't know how much each one holds. What...you think he has nothing better to do than fill each container just to see how much it holds? Get a life.... There is a small sign here. ~ ~ 8 1 E sign~ The sign reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D2 You see the marketplace. ~ ~ 0 -1 10230 S #10242 Matt's Brewery.~ Matt could never find enough to drink. So to solve this he started his own brewery. "You can never drink enough" is Matt's logo and offers plenty to drink. There is a small sign here. ~ ~ 8 1 E sign~ The sign reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D0 You see West Gullen Way. ~ ~ 0 -1 10225 S #10243 a House.~ This is a small house off of West Gullen Way. It is not your house and you were not invited. Why are you here? ~ ~ 8 1 D0 You see West Gullen Way. ~ door~ 1 -1 10226 S #10244 a House.~ This is a small house off of West Gullen Way. It is sparsely furnished and very tidy. a small fire burns warmly in the fireplace. The sweet smell of flowers is present. Ahhh....what a nice home. ~ ~ 8 1 D0 You see West Gullen Way. ~ door~ 1 -1 10227 S #10245 Cookie's Cookie Cookery.~ This is the cookie shop of who else...Cookie. She's not in right now but there are many delicious cookies to munch on if you want to wait till she returns. ~ ~ 8 1 D1 You see the Main road of Solace. ~ ~ 0 -1 10203 D3 You see a door. ~ door~ 1 -1 10250 S #10246 a House.~ This is a small house off of the main street. It is well furnished and very tidy. a small fire burns warmly in the fireplace. The sweet smell of flowers is present. Ahhh....what a nice home. ~ ~ 8 1 D1 You see the Main road of Solace. ~ door~ 1 -1 10202 S #10247 Old Gambling Parlor.~ This used to be a very popular and busy gambling parlor. But the Captain of the Guard lost big here once and thereafter declared gambling illegal. It has been closed for many years. It is dusty and full of cobwebs. ~ ~ 8 1 D2 You see a small alleyway. ~ door~ 1 -1 10218 S #10248 The McBakery~ You are standing inside the small bakery. A sweet scent of McDanish and fine McBread fills the room. The McBread and McDanish are arranged in fine order on the McShelves, and seem to be of the finest McQuality. You remember seeing a place like this somewhere before. Maybe its a McChain? A small McSign is on the McCounter. ~ ~ 8 1 E sign~ Free instructions provided by the store: Buy - Will buy you some McBread or McPastry. List - The McBaker will kindly tell you the price and sort of the McBread in his McBakery. ~ D3 You see Harvest road. ~ ~ 0 -1 10221 S #10249 a House.~ This is a small house off of the main street. It is well furnished and very tidy. a small fire burns warmly in the fireplace. The sweet smell of flowers is present. Ahhh....what a nice home. ~ ~ 8 1 D3 You see Harvest road. ~ door~ 1 -1 10222 S #10250 Cookie's Relaxing Room.~ This is where Cookie comes to unwind. She comes here sometimes to just munch on cookies and talk to her friends. ~ ~ 8 1 D1 You see the front of the store. ~ door~ 1 -1 10245 S #10251 a House.~ This is a small house off of West Gullen Way. It is not your house and you were not invited. Why are you here? ~ ~ 8 1 D0 You see East Gullen Way. ~ door~ 1 -1 10206 S #10252 The Marilyn's Bird Factory.~ This is Marilyn's Bird Factory. There are a wide variety of birds here. Buy a pet. Take it home. A loving companion to keep you company. ~ ~ 4104 1 D0 You see East Gullen Way. ~ ~ 0 -1 10207 S #10253 Pet Storage~ This is where Marilyn keeps her birds. It is important that this room be right after the bird factory. ~ ~ 12 1 S #10254 Storage Building~ This is an abandon storage building. Its empty walls used to house large amounts of surplus equipment for the market and various vendors. Sales have been good lately and all surplus has been sold. It seems supply has yet to catch up to demand. ~ ~ 8 1 D1 You see Ketra Road. ~ door~ 1 -1 10211 S #10255 Jander's~ Jander's bar used to be a very popular bar in Solace. For some reason or another it is now empty. Dust and cobwebs cover everything. It looks as if nobody has tread here in years. The bar is hidden beneath broken bottles and shattered glasses. Tables and chairs are scattered all over the floor. There is a sign on the wall. There is a door to Ketra Road to the east. ~ ~ 8 1 E sign~ Welcome to Jander's! Drink and be Merry!!!! But Remember don't Marry after you drink.... -Jander- ~ D1 You see Ketra Road. ~ door~ 1 -1 10212 D3 You see the poolhall. ~ ~ 0 -1 10256 S #10256 Jander's Poolhall~ Jander's bar used to be a very popular bar in Solace. For some reason or another it is now empty. Dust and cobwebs cover everything. It looks as if nobody has tread here in years. The bar is to the east. The pooltables are broken in half and lie in a heap on the floor. There is a sign on the door to Jander's office. A backdoor to the alley is to the south. ~ ~ 8 1 E sign~ *Jander's Office* Read this sign! And then GO AWAY!! -Jander- ~ D0 You see Jander's office door. ~ office door~ 1 -1 10259 D1 You see the bar. ~ ~ 0 -1 10255 D2 You see a backdoor to the alley. ~ door backdoor~ 1 -1 10215 D3 You see the restaurant. ~ ~ 0 -1 10257 S #10257 Jander's Restaurant~ Jander's bar and restaurant used to be a very popular bar in Solace. For some reason or another it is now empty. Dust and cobwebs cover everything. It looks as if nobody has tread here in years. The poolhall and bar are to the east. A door to the main road is to the west. ~ ~ 8 1 D1 You see the poolhall. ~ ~ 0 -1 10256 D3 You see the main road of Solace. ~ door~ 1 -1 10202 S #10258 Death's Chambers~ This is the Chamber of Death. If you are lucky, he isn't here right now. The walls are covered with twisted faces of a countless tortured souls crying out in agony. The floor is made of black marble as is the ceiling. The air smells of brimstone and makes your lungs burn with every breath. There is a sign floating in front of you. ~ ~ 524 1 E sign~ Please sit and wait. Death will be with you shortly. "Those who wait for death are indeed lost souls..." ~ S #10259 Jander's Office~ This is Jander's Office and obviously you didn't read the sign before coming in.The office is dusty and abandon like the rest of the bar, but is otherwise in the same condition as when it was occupied. An oak desk sits in the middle of the room. A bookcase rests against the wall. Various chairs are set in front of the desk. An employee that was called into Jander's office was not likely to leave. Jander was rarely if ever seen. He mostly stayed in his office and did office stuff. He was never in a good mood. The office door is to the south. ~ ~ 8 1 D2 You see the poolhall. ~ door ~ 1 -1 10256 S #10260 Inside Southeast Watchtower.~ You are inside the Southeast Watchtower. >From up here you can see above the trees and most of the valley. There is a beautiful view of Crystalmir lake. Well actually the Southwest watchtower is blocking some of your view. You are however not suppose to be up here. If the guards catch you up here you are likely to be in BIG trouble... ~ ~ 8 1 D5 You see stairs leading down to the guardpost. ~ ~ 0 -1 10213 S #10261 Inside Southwest Watchtower.~ You are inside the Southwest Watchtower. >From up here you can see above the trees and most of the valley. There is a beautiful view of Crystalmir lake. You are however not suppose to be up here. If the guards catch you up here you are likely to be in BIG trouble... ~ ~ 8 1 D5 You see stairs leading down to the guardpost. ~ ~ 0 -1 10220 S #10262 Dusty road.~ This dusty road looks well traveled. To the East you see the Townguard Administration Building. ~ ~ 0 1 D1 You see the Townguard Administration Building. ~ ~ 0 -1 10263 D3 You see the end of Main road. ~ ~ 0 -1 10229 S #10263 Townguard Administration Building.~ Before you stands the Townguard Administration Building. This is a large building with various statues and other artwork decorating the building. There is a door the east. ~ ~ 0 1 D1 You see entrance hall. ~ door~ 1 -1 10264 D3 You see a dusty road. ~ ~ 0 -1 10262 S #10264 Entrance Hall.~ The entrance hall is made entirely of marble and granite. It seems sort of extravagant for a townguard administration building. The 30 foot high ceiling seems to dwarf everything in the hallway. The Seal of the Town of Solace lies embedded in the center of the floor. A pair of heavy double doors lies to the east. The entrance door is to the west. ~ ~ 8 1 D1 You see a pair of heavy double doors. ~ doors~ 1 -1 10270 D2 You see a marble corridor. ~ ~ 0 -1 10265 D3 You see the entrance to the building. ~ door~ 1 -1 10263 S #10265 Marble Corridor.~ This corridor is also decorated with paintings and sculptures. Marble columns line the walls. Crystal chandeliers hang from the ceiling. A door to the Town Clerk's office is to the west. ~ ~ 8 1 D0 You see the entrance hallway. ~ ~ 0 -1 10264 D1 You see marble corridor. ~ ~ 0 -1 10268 D3 You see the door to the Town Clerk's Office. ~ door officedoor~ 1 -1 10266 S #10266 Town Clerk.~ This is where you pay your fines and taxes. The Town Clerk's desk sits in front of you. There are chairs and a few tables along the walls. There is a metal door on the west wall behind the clerk's desk. The hallway is to the east. A heavy metal depository door is to the west. ~ ~ 8 1 D1 You see a marble corridor. ~ ~ 1 -1 10265 D3 You see a heavy metal door. ~ safe~ 1 10305 10267 S #10267 Deposits Room.~ This is a large safe like room. All payments for taxes and fines are deposited here by the clerk. The walls are made of white marble and have gold deposit boxes set into them. The safe door is to the east. ~ ~ 8 1 D1 You see Town Clerks Office. ~ safe~ 1 10305 10266 S #10268 Marble Corridor.~ This corridor is also decorated with paintings and sculptures. Marble columns line the walls. Crystal chandeliers hang from the ceiling. A pair of heavy double doors lie to the north. ~ ~ 8 1 D0 You see a pair of heavy double doors. ~ doors~ 1 -1 10270 D1 You see a fountain. ~ ~ 0 -1 10269 D3 You see a marble corridor. ~ ~ 0 -1 10265 S #10269 Water Fountain.~ There is a very large water fountain here. Large marble lion heads spout water from their mouths and stone fish spit water from the base of the fountain. ~ ~ 8 1 D3 You see marble corridor. ~ ~ 0 -1 10268 S #10270 Hallway Intersection.~ This is the intersection of four large hallways. Light streams in from the stainglass skylight above. Large double doors close off each hallway. The doors are made of oak and encrusted with gold patterns. A pair of double doors are in each direction. ~ ~ 8 1 D0 You see a pair of double doors. ~ doors~ 1 -1 10276 D1 You see a pair of double doors. ~ doors~ 1 -1 10271 D2 You see a pair of double doors. ~ doors~ 1 -1 10268 D3 You see a pair of double doors. ~ doors~ 1 -1 10264 S #10271 End of Long Hall~ This is the end of a long and lavish hallway. exquisite paintings and statues line the walls. The ceilings are covered with colorful mosaics. A pair of double doors lie to the west. ~ ~ 8 1 D0 You see a long hallway. ~ ~ 0 -1 10277 D3 You see a pair of double doors. ~ doors~ 1 -1 10270 S #10272 Cobblestone Path~ You are walking on a cobblestone path. It leads to a large building to the north. ~ ~ 0 1 D0 You see a large building ahead. ~ ~ 0 -1 10282 D2 You see the end of Main road. ~ ~ 0 -1 10229 S #10273 Sergeant's Reception Room~ This room is decorated with various swords and other ornamental artifacts of combat. Pictures of bloody battles adorn the walls. If you have an appointment to see the Sergeant at Arms this is where you'd come to wait. But who knows how long you'll have to wait... The door to the Sergeant's office is to the north. The door to the hallway is on the east wall. ~ ~ 8 1 D0 You see an Iron bound door. ~ door~ 1 -1 10283 D1 You see a hallway. ~ door~ 1 -1 10274 S #10274 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. The Sergeant's waiting room is to the west. ~ ~ 8 1 D0 You see a hallway. ~ ~ 0 -1 10284 D1 You see a hallway. ~ ~ 0 -1 10275 D3 You see a reception area. ~ door~ 1 -1 10273 S #10275 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. There is an oak door to the north. ~ ~ 8 1 D0 You see an oak door. ~ oak door~ 1 -1 10285 D1 You see a hallway. ~ ~ 0 -1 10276 D3 You see a hallway. ~ ~ 0 -1 10274 S #10276 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. A pair of double doors are south of you. ~ ~ 8 1 D0 You see a hallway. ~ ~ 0 -1 10286 D2 You see double doors. ~ doors~ 1 -1 10270 D3 You see a hallway. ~ ~ 0 -1 10275 S #10277 Long Hallway~ This hallway is sparse compared to some of the others. It seems to go on and on. The marble floors are barren of any type of decorations. The walls are rough stone bound by large wooden beams. This is maybe the only hallway that doesn't have large amounts of gold and other artifacts. ~ ~ 8 1 D0 You see a long hallway. ~ ~ 0 -1 10287 D2 You see the end of the hallway. ~ ~ 0 -1 10271 S #10278 West end of Common Room~ You are standing in the West end of a very large room. It is where adventurers rest their weary feet if they don't have enough gold to pay for a private room. The room continues to the East. ~ ~ 8 1 D1 You see more of a very large room. ~ ~ 0 -1 10279 S #10279 East end of Common Room~ You are standing in the East end of a very large room. It is where adventurers rest their weary feet if they don't have enough gold to pay for a private room. The room continues to the west. A door to the hallway is to the north. ~ ~ 8 1 D0 You see a large hallway. ~ door~ 1 -1 10289 D3 You see more of a very large room. ~ ~ 0 -1 10278 S #10280 West end of Bar.~ You are standing of the west end of the bar. This is a darker corner where less seems to occur. Maybe a beer and a nap would be nice. ~ ~ 8 1 D1 You see main bar. ~ ~ 0 -1 10281 S #10281 Inn of the Last Home.~ The Inn of the Last Home never changes. The polished wooden bar curves around several living branches. An old man weaves stories in the corner and delights the crowd gathered about him. The delicate windows of stained glass behind the bar are being polished by Otik Sandath, the barkeeper. The carved door to the Inn is to the east. ~ ~ 8 1 D0 You see north end of the bar. ~ ~ 0 -1 10291 D1 You see a carved door. ~ door~ 1 -1 10282 D3 You see the west end of the bar. ~ ~ 0 -1 10280 D4 You see a wooden staircase. ~ ~ 0 -1 10290 S #10282 Outside the Inn of the Last Home.~ The Inn of the Last Home rests within the trunk of a huge vallenwood tree. Warm laughter tumbles from the inn. The worn steps wind around the heavy trunk up to the familiar, carved door. ~ ~ 8 1 D0 You see trees ~ tree~ 1 -1 10292 D2 You see a cobblestone path. ~ ~ 0 -1 10272 D3 You see a carved door. ~ door~ 1 -1 10281 S #10283 Sergeant's Office~ This is the office of the Sergeant at Arms. He is in charge of all minor complaints. His office is richly decorated with ornamental weapons and pictures of war. A large desk sits in the middle of the room. You see an Iron bound door to the south. ~ ~ 8 1 D2 You see an Iron bound door. ~ door~ 1 -1 10273 S #10284 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. ~ ~ 8 1 D0 You see a hallway. ~ ~ 0 -1 10294 D2 You see a hallway. ~ ~ 0 -1 10274 S #10285 Guards Room.~ There are many barrels and chests of food in here. All of it looks spoiled. This is where the town guards hang out when not on duty. You see an oak door to the south. ~ ~ 8 1 D2 You see an oak door. ~ door~ 1 -1 10275 S #10286 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. ~ ~ 8 1 D0 You see a hallway. ~ ~ 0 -1 10296 D2 You see a hallway. ~ ~ 0 -1 10276 S #10287 Long Hallway~ This hallway is sparse compared to some of the others. It seems to go on and on. The marble floors are barren of any type of decorations. The walls are rough stone bound by large wooden beams. This is maybe the only hallway that doesn't have large amounts of gold and other artifacts. ~ ~ 8 1 D0 You see a long hallway. ~ ~ 0 -1 10297 D2 You see a long hallway. ~ ~ 0 -1 10277 S #10288 Hallway~ You are standing in an old vallenwood hallway. ~ ~ 8 1 D0 You see a hallway. ~ ~ 0 -1 10298 D1 You see a hallway. ~ ~ 0 -1 10289 S #10289 Outside Common Room~ You are standing in an old vallenwood hallway. Laughter and the murmur of conversation comes from the south. The door to the common room lies to the south. ~ ~ 8 1 D1 You see a hallway. ~ ~ 0 -1 10290 D2 You see the common room. ~ door~ 1 -1 10279 D3 You see a hallway. ~ ~ 0 -1 10288 S #10290 Second Floor of the Inn.~ You are at the top of a wooden staircase. Downstairs is the bar. To the west you can hear laughter and the low murmur of voices. ~ ~ 8 1 D3 You see a hallway. ~ ~ 0 -1 10289 D5 You see a wooden staircase. ~ ~ 0 -1 10281 S #10291 North End of Bar.~ A smoky fire struggles in the blackened stove, feebly challenging the gloom in the town. In sharp contrast to the usual lively crowd, the few patrons present are lost in their own thoughts. No one smiles, nor does anyone seem interested in the arrival of a few more customers. ~ ~ 8 1 D2 You see main bar. ~ ~ 0 -1 10281 S #10292 Captain's Office.~ This is the office of the Captain of the Guard. Leather couches and a solid marble desk sit against the far wall. A weapons cabinet stands against the west wall. The Captain has a large portrait of himself on the wall behind his desk. A pair of heavy metal doors with the emblem of the townguard is on the north wall. ~ ~ 8 1 D0 You see a set of Heavy Metal Doors with the emblem of the townguard. ~ doors~ 1 -1 10302 D2 A wall. ~ wall~ 0 -1 10282 S #10293 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. ~ ~ 8 1 D0 You see a hallway. ~ ~ 0 -1 10303 D1 You see a hallway. ~ ~ 0 -1 10294 S #10294 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. ~ ~ 8 1 D1 You see a reception area. ~ ~ 0 -1 10295 D2 You see a hallway. ~ ~ 0 -1 10284 D3 You see a hallway. ~ ~ 0 -1 10293 S #10295 Lieutenant's Reception Area.~ This is the waiting room for meetings with the Lieutenant Commander. The furniture is made of vallenwood and the walls are covered with finger paintings. Various crayon drawings are framed behind the secretary 's desk. A glass door with the townguard emblem is to the north. ~ ~ 8 1 D0 You see a glass door with the townguard emblem. ~ door~ 1 -1 10305 D3 You see a hallway. ~ ~ 0 -1 10294 S #10296 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. ~ ~ 8 1 D0 You see a hallway. ~ ~ 0 -1 10306 D2 You see a hallway. ~ ~ 0 -1 10286 S #10297 Long Hallway~ This hallway is sparse compared to some of the others. It seems to go on and on. The marble floors are barren of any type of decorations. The walls are rough stone bound by large wooden beams. This is maybe the only hallway that doesn't have large amounts of gold and other artifacts. ~ ~ 8 1 D0 You see a hallway. ~ ~ 0 -1 10307 D2 You see a hallway. ~ ~ 0 -1 10287 S #10298 Hallway~ You are standing in an old vallenwood hallway. ~ ~ 8 1 D0 You see reading room. ~ ~ 0 -1 10308 D2 You see a hallway. ~ ~ 0 -1 10288 S #10299 Private Room~ This is a private room. Those with some money can rent these rooms instead of staying in the common room. It is well furnished with a large bed and other bedroom stuff. There is a door to the north. ~ ~ 8 1 D0 You see a door. ~ door~ 1 -1 10309 S #10300 Private Room~ This is a private room. Those with some money can rent these rooms instead of staying in the common room. It is well furnished with a large bed and other bedroom stuff. There is a door to the north. ~ ~ 8 1 D0 You see a door. ~ door~ 1 -1 10310 S #10301 Private Room~ This is a private room. Those with some money can rent these rooms instead of staying in the common room. It is well furnished with a large bed and other bedroom stuff. There is a door to the north. ~ ~ 8 1 D0 You see a door. ~ door~ 1 -1 10311 S #10302 Captain's Meeting room.~ You are standing in the meeting room of the Captain of the Guard. This is where he holds his administrative meetings and other official functions. A large meeting tables sits in the middle of the room. There is a pair of glass double doors to the north. There is a pair of heavy metal doors with the emblem of the townguard to the south. ~ ~ 8 1 D0 You see Glass Double Doors. ~ doors~ 1 -1 10312 D2 You see a set of Heavy Metal Doors with the emblem of the townguard. ~ doors~ 1 -1 10292 S #10303 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. ~ ~ 8 1 D0 You see a hallway. ~ ~ 0 -1 10313 D2 You see a hallway. ~ ~ 0 -1 10293 S #10304 Guards Room.~ There are many barrels and chests of food in here. All of it looks spoiled. This is where the town guards hang out when not on duty. There is an oak door to the north. ~ ~ 8 1 D0 You see a oak door. ~ door~ 1 -1 10314 S #10305 Lieutenant's Office.~ This is the Office of the Lieutenant Commander. He basicially does nothing all day. Hence the fingerpainting tacked to all the walls. The furniture is more fitting to a 7 year old than that of a commander. Small plastic furniture and plastic flowers adorn the office. You see a glass door with the townguard emblem to the south. ~ ~ 8 1 D2 You see a glass door. ~ door~ 1 -1 10295 S #10306 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. ~ ~ 8 1 D0 You see a hallway. ~ ~ 0 -1 10316 D2 You see a hallway. ~ ~ 0 -1 10296 S #10307 Long Hallway~ This hallway is sparse compared to some of the others. It seems to go on and on. The marble floors are barren of any type of decorations. The walls are rough stone bound by large wooden beams. This is maybe the only hallway that doesn't have large amounts of gold and other artifacts. ~ ~ 8 1 D0 You see the end of a long hallway. ~ ~ 0 -1 10317 D2 You see a hallway. ~ ~ 0 -1 10297 S #10308 Reading Room.~ This is an afternoon reading room. Its especially nice on sunny days when the afternoon sun shines through the large picture window. Many books line the walls. All look pretty boring and seem to be more for show than for reading. ~ ~ 8 1 D1 You see a hallway. ~ ~ 0 -1 10309 D2 You see a hallway. ~ ~ 0 -1 10298 S #10309 Hallway~ You are standing in an old vallenwood hallway. This corridor is lined with the more expensive private rooms. There is a door to the south. ~ ~ 8 1 D1 You see a hallway. ~ ~ 0 -1 10310 D2 You see a door. ~ door~ 1 -1 10299 D3 You see a reading room. ~ ~ 0 -1 10308 S #10310 Hallway~ You are standing in an old vallenwood hallway. This corridor is lined with the more expensive private rooms. There is a door to the south. ~ ~ 8 1 D1 You see a hallway. ~ ~ 0 -1 10311 D2 You see a door. ~ door~ 1 -1 10300 D3 You see a hallway. ~ ~ 0 -1 10309 S #10311 Hallway~ You are standing in an old vallenwood hallway. This corridor is lined with the more expensive private rooms. There is a door to the south. ~ ~ 8 1 D2 You see a door. ~ door~ 1 -1 10301 D3 You see a hallway. ~ ~ 0 -1 10310 S #10312 Captain's Waiting Room.~ This is the Reception area for the the Captain of the Guard. A large portrait of the Captain is on the north wall. With the amount of extravagance and expensive items that decorate this room you wonder how he gets away with it. The title Sultan would be more appropriate than Captain of the Guard. You see an oak door to the east. There are a pair of glass double doors to the south. ~ ~ 8 1 D1 You see a oak door. ~ door~ 1 -1 10313 D2 You see Glass Double Doors. ~ doors~ 1 -1 10302 S #10313 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. The Captain of the Guard's waiting room is to the west. ~ ~ 8 1 D1 You see a hallway. ~ ~ 0 -1 10314 D2 You see a hallway. ~ ~ 0 -1 10303 D3 You see Captain's waiting room door. ~ door~ 1 -1 10312 S #10314 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. There is an oak door to the south. ~ ~ 8 1 D1 You see a hallway. ~ ~ 0 -1 10315 D2 You see a oak door. ~ door~ 1 -1 10304 D3 You see a hallway. ~ ~ 0 -1 10313 S #10315 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. ~ ~ 8 1 D1 You see a hallway. ~ ~ 0 -1 10316 D3 You see a hallway. ~ ~ 0 -1 10314 S #10316 Administration Hallway~ The hallway is just as extravagant as all the others in this building. Gem mosaics cover the walls, and intricate patterns are carved in the gold laden floors. This doesn't look like an admistration building, more like a palace. ~ ~ 8 1 D1 You see the end of a long hallway. ~ ~ 0 -1 10317 D2 You see a hallway. ~ ~ 0 -1 10306 D3 You see a hallway. ~ ~ 0 -1 10315 S #10317 End of Long Hall~ This is the end of a long and lavish hallway. exquisite paintings and statues line the walls. The ceilings are covered with colorful mosaics. ~ ~ 8 1 D2 You see a hallway. ~ ~ 0 -1 10307 D3 You see a hallway. ~ ~ 0 -1 10316 S #10201 Gateway to Solace~ This is the gateway to the town of Solace. It keeps the monsters out and the people in. This is a quiet farming town on the shores of Crytalmir Lake. There is a sign nailed to a nearby tree. There is a plaque embedded in the road. There is a Gate to the south. ~ ~ 0 1 E sign~ **WELCOME TO SOLACE** Welcome to Solace Traveler. Rest your weary feet and enjoy our small town. Please don't feed the animals. And please behave yourself. Gates will be closed and lock at night to keep the town safe. -Captain of the Guard- ~ E plaque~ ************* Town of Solace ************* Brought to you by Strahd - Converted for Dragon's Haven by Lotherius ~ D0 You see the Main road in Solace. ~ ~ 0 -1 10202 D1 You see a small alleyway. ~ ~ 0 -1 10216 D2 ~ gate~ 1 -1 14228 D3 You see a small alleyway. ~ ~ 0 -1 10217 S #10202 Main Road~ This is the main road in Solace. Down the street you can see various shops and houses. ~ ~ 0 1 D0 You see the main road of Solace. ~ ~ 0 -1 10203 D1 You see Jander's Bar & Restaurant. ~ door~ 1 -1 10257 D2 You see the town gateway. ~ ~ 0 -1 10201 D3 You see a house. ~ door~ 1 -1 10246 S #10203 Main Road~ This is the main road in Solace. Down the street you can see various shops and houses. ~ ~ 0 1 D0 You see the main road of Solace. ~ ~ 0 -1 10204 D2 You see the main road of Solace. ~ ~ 0 -1 10202 D3 You see Cookie's Cookie Cookery. ~ ~ 0 -1 10245 S #10204 Main Road~ This is the main road in Solace. Down the street you can see various shops and houses. ~ ~ 0 1 D0 You see the main road of Solace. ~ ~ 0 -1 10205 D2 You see the main road of Solace. ~ ~ 0 -1 10203 S #10205 Intersection at Main Road.~ Here there is an intersection at the main road. You see to the east and west, smaller houses and some more shops. To the road continues to the north. ~ ~ 0 1 D0 You see the main road of Solace. ~ ~ 0 -1 10228 D1 You see East Gullen Way ~ ~ 0 -1 10206 D2 You see the main road of Solace. ~ ~ 0 -1 10204 D3 You see West Gullen Way. ~ ~ 0 -1 10227 S #10206 East Gullen Way~ This is the road called East Gullen Way. It is lined with small houses and shops. ~ ~ 0 1 D1 You see East Gullen Way. ~ ~ 0 -1 10207 D2 You see a house. ~ door~ 1 -1 10251 D3 You see the Intersection of Gullen Way and the main road. ~ ~ 0 -1 10205 S #10207 East Gullen Way~ This is the road called East Gullen Way. It is lined with small houses and shops. ~ ~ 0 1 D1 You see East Gullen Way. ~ ~ 0 -1 10208 D2 You see Marilyn's Bird Factory. ~ ~ 0 -1 10252 D3 You see East Gullen Way. ~ ~ 0 -1 10206 S #10208 East Gullen Way~ This is the road called East Gullen Way. It is lined with small houses and shops. ~ ~ 0 1 D1 You see the Corner Of East Gullen and Ketra Road. ~ ~ 0 -1 10209 D3 You see East Gullen Way. ~ ~ 0 -1 10207 S #10209 Corner of East Gullen and Ketra Road.~ This is the Corner of East Gullen Way and Ketra Road. Everything is amazingly clean here. But this doesn't look like the wealthier part of town. This whole town seems to be one big trading post. ~ ~ 0 1 D2 You see Ketra Road. You see Ketra Road. ~ ~ 0 -1 10210 D3 You see East Gullen way. ~ ~ 0 -1 10208 S #10210 Ketra Road.~ It is one of the sidestreets of Solace. But even here there are shops. Most of it is run down houses and shacks. Even though this looks like the poorer part of town, it is amazingly clean. ~ ~ 0 1 D0 You see The corner of East Gullen and Ketra. ~ ~ 0 -1 10209 D2 You see Ketra Road. ~ ~ 0 -1 10211 S #10211 Ketra Road.~ It is one of the sidestreets of Solace. But even here there are shops. Most of it is run down houses and shacks. Even though this looks like the poorer part of town, it is amazingly clean. ~ ~ 0 1 D0 You see Ketra Road. ~ ~ 0 -1 10210 D2 You see Ketra Road. ~ ~ 0 -1 10212 D3 You see a Storage Building. ~ door~ 1 -1 10254 S #10212 Ketra Road.~ It is one of the sidestreets of Solace. But even here there are shops. Most of it is run down houses and shacks. Even though this looks like the poorer part of town, it is amazingly clean. ~ ~ 0 1 D0 You see Ketra Road. ~ ~ 0 -1 10211 D2 You see one of the towns watchtowers. ~ ~ 0 -1 10213 D3 You see Jander's Bar. ~ door~ 1 -1 10255 S #10213 Southeast Guardpost and Watchtower.~ This is the Southeast guardpost and guardpost of Solace. It is used as a watch station and coffee break area for the town guards. There are some stairs in the corner leading up to the watchtower. There is a sign above the stairway. ~ ~ 8 1 E sign~ ** WARNING ** This area is RESTRICTED. Authorized Personnel Only! Violators will be jailed or killed. -Captain of the Guard- ~ D0 You see Ketra Road. ~ ~ 0 -1 10212 D3 You see a small alleyway. ~ ~ 0 -1 10214 D4 You see stairs leading up to the watchtower. ~ ~ 0 -1 10260 S #10214 Small Alleyway.~ You are walking down a small alleyway along the north wall of the town. ~ ~ 0 1 D1 You see the Southeast Guardpost. ~ ~ 0 -1 10213 D3 You see a small alleyway. ~ ~ 0 -1 10215 S #10215 Small Alleyway.~ You are walking down a small alleyway along the north wall of the town. ~ ~ 0 1 D0 You see a poolhall. ~ door~ 1 -1 10256 D1 You see a small alleyway. ~ ~ 0 -1 10214 D3 You see a small alleyway. ~ ~ 0 -1 10216 S #10216 Small Alleyway.~ You are walking down a small alleyway along the north wall of the town. ~ ~ 0 1 D1 You see a small alleyway. ~ ~ 0 -1 10215 D3 You see the gateway to the town. ~ ~ 0 -1 10201 S #10217 Small Alleyway.~ You are walking down a small alleyway along the north wall of the town. ~ ~ 0 1 D1 You see the gateway to the town. ~ ~ 0 -1 10201 D3 You see a small alleyway. ~ ~ 0 -1 10218 S #10218 Small Alleyway.~ You are walking down a small alleyway along the north wall of the town. ~ ~ 0 1 D0 You see an old boarded up building. ~ door~ 1 -1 10247 D1 You see a small alleyway. ~ ~ 0 -1 10217 D3 You see a small alleyway. ~ ~ 0 -1 10219 S #10219 Small Alleyway.~ You are walking down a small alleyway along the north wall of the town. ~ ~ 0 1 D1 You see a small alleyway. ~ ~ 0 -1 10218 D3 You see the Southwest Guardpost. ~ ~ 0 -1 10220 S #10220 Southwest Guardpost and Watchtower.~ This is the Southwest guardpost and guardpost of Solace. It is used as a watch station and coffee break area for the town guards. There are some stairs in the corner leading up to the watchtower. There is a sign above the stairway. ~ ~ 8 1 E sign~ ** WARNING ** This area is RESTRICTED. Authorized Personnel Only! Violators will be jailed or killed. -Captain of the Guard- ~ D0 You see Harvest Road. ~ ~ 0 -1 10221 D1 You see a small alleyway. ~ ~ 0 -1 10219 D4 You see stairs leading up to the watchtower. ~ ~ 0 -1 10261 S #10221 Harvest Road.~ You are walking down Harvest Road. It is quiet and peacefull here. The smell of baked goods and other foods fill the air. ~ ~ 0 1 D0 You see Harvest Road. ~ ~ 0 -1 10222 D1 You see the McBakery. ~ ~ 0 -1 10248 D2 You see the Southwest Guardpost. ~ ~ 0 -1 10220 S #10222 Harvest Road.~ You are walking down Harvest Road. It is quiet and peacefull here. The smell of baked goods and other foods fill the air. ~ ~ 0 1 D0 You see Harvest Road. ~ ~ 0 -1 10223 D1 You see a house. ~ door~ 1 -1 10249 D2 You see Harvest Road. ~ ~ 0 -1 10221 S #10223 Harvest Road.~ You are walking down Harvest Road. It is quiet and peacefull here. The smell of baked goods and other foods fill the air. ~ ~ 0 1 D0 You see the corner of West Gullen Way and Harvest Road. ~ ~ 0 -1 10224 D2 You see Harvest Road. ~ ~ 0 -1 10222 S #10224 Corner of West Gullen Way and Harvest Road.~ This is the corner of West Gullen and Harvest road. To the south you can smell baked goods and other food. To the east are various small shops and houses. ~ ~ 0 1 D1 You see West Gullen Way. ~ ~ 0 -1 10225 D2 You see Harvest Road. ~ ~ 0 -1 10223 S #10225 West Gullen Way~ This is the road called West Gullen Way. It is lined with small houses and shops. ~ ~ 0 1 D1 You see West Gullen Way. ~ ~ 0 -1 10226 D2 You see the entrance to Matt's Brewery. ~ ~ 0 -1 10242 D3 You see the corner of West Gullen and Harvest. ~ ~ 0 -1 10224 S #10226 West Gullen Way~ This is the road called West Gullen Way. It is lined with small houses and shops. ~ ~ 0 1 D1 You see West Gullen Way. ~ ~ 0 -1 10227 D2 You see a house ~ door~ 1 -1 10243 D3 You see West Gullen Way. ~ ~ 0 -1 10225 S #10227 West Gullen Way~ This is the road called West Gullen Way. It is lined with small houses and shops. ~ ~ 0 1 D1 You see the intersection of West Gullen and the main road. ~ ~ 0 -1 10205 D2 You see a house. ~ door~ 1 -1 10244 D3 You see West Gullen Way. ~ ~ 0 -1 10226 S #10228 Main Road~ This is the main road in Solace. Down the street you can see various shops and houses. ~ ~ 0 1 D0 You see the end of the main road. ~ ~ 0 -1 10229 D2 You see the intersection of Gullen Way and the main road. ~ ~ 0 -1 10205 S #10229 End of the Main Road~ The main road of Solace stops here. Other smaller roadways lead off in various directions. To the west is the marketplace, where farmers go to sell their harvests. Farther north you see a large building. To the East is the Townguard Administration Building. ~ ~ 0 1 D0 You see a cobblestone path. ~ ~ 0 -1 10272 D1 You see a dusty road. ~ ~ 0 -1 10262 D2 You see the Main Road of Solace. ~ ~ 0 -1 10228 D3 You see the Marketplace. ~ ~ 0 -1 10230 S #10230 Marketplace.~ This is the Marketplace of Solace. Where the farmers come to sell their crops. The smell of vegetables and fruit fill the air. There are a couple other vendors selling trinkets and other items. There is a sign at the entrance to the market. ~ ~ 0 1 E sign~ **NOTICE** Stealing will NOT be tolerated. Any sort of shady actions will be punishable by death. -Captain of the Guard- ~ D0 You see Croben's Container Emporium. ~ ~ 0 -1 10241 D1 You see the End of the Main Road of Solace. ~ ~ 0 -1 10229 D2 You see Nisi's Frozen Food Store. ~ ~ 0 -1 10237 D3 You see the Marketplace. ~ ~ 0 -1 10231 S #10231 Marketplace.~ This is the Marketplace of Solace. Where the farmers come to sell their crops. The smell of vegetables and fruit fill the air. There are a couple other vendors selling trinkets and other items. ~ ~ 0 1 D0 You see Lexie's Scuba Shop. ~ ~ 0 -1 10240 D1 You see the marketplace. ~ ~ 0 -1 10230 D2 You see Janni's Souvenir Shop. ~ ~ 0 -1 10236 D3 You see the Marketplace. ~ ~ 0 -1 10232 S #10232 Marketplace.~ This is the Marketplace of Solace. Where the farmers come to sell their crops. The smell of vegetables and fruit fill the air. There are a couple other vendors selling trinkets and other items. ~ ~ 0 1 D0 You see Rashan's Rutabagas Restaurant. ~ ~ 0 -1 10239 D1 You see the marketplace. ~ ~ 0 -1 10231 D2 You see Krista's Fruit Stand. ~ ~ 0 -1 10235 D3 You see the Marketplace. ~ ~ 0 -1 10233 S #10233 Marketplace.~ This is the Marketplace of Solace. Where the farmers come to sell their crops. The smell of vegetables and fruit fill the air. There are a couple other vendors selling trinkets and other items. These are the last stalls in the marketplace. Next to you stands the West wall of the town. ~ ~ 0 1 D0 You see Molin's Mulburry Extract Distillery. ~ ~ 0 -1 10238 D1 You see the marketplace. ~ ~ 0 -1 10232 D2 You see Jhen's Vegtable Cart. ~ ~ 0 -1 10234 S #10234 Jhen's Vegetable Cart.~ This is where Jhen the farmer comes to sell his crops. His wooden vegtable cart stands here filled with all sorts of vegetables. All his vegtables are unusually large. What kind of plant food does he use anyway...? There is a small sign nailed to the cart. ~ ~ 8 1 E sign~ The sign reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D0 You see the marketplace. ~ ~ 0 -1 10233 S #10235 Krista's Fruit Stand.~ This is where Krista peddles her fruits. Every year she travels from her orchards in the mountains to Solace to sell her fruit. Everything seems to have an unusually small size. I wonder if she shrinks heads too... There is a small sign hanging above the fruit stand. ~ ~ 8 1 E sign~ The sign reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D0 You see the marketplace. ~ ~ 0 -1 10232 S #10236 Janni's Souvenirs.~ This is Janni's Souvenir shop. He makes trinkets year round that he peddles here in the market. You wouldn't want to leave Solace without a souvenir would you? there is a sign behind the glass case. ~ ~ 8 1 E sign~ The sign reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D0 You see the marketplace. ~ ~ 0 -1 10231 S #10237 Nisi's Frozen Food~ This is one of the oddest venders in the marketplace. Nisi claims to have various fresh frozen types of vegetables. They are frozen all right. In fact they are hard enough to stop an axe swing...go figure.. And just how does she keep them from melting... There is a small sign on the wall in the back of the shop. ~ ~ 8 1 E sign~ The sign reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D0 You see the marketplace. ~ ~ 0 -1 10230 S #10238 Molin's Mulburry Extracts.~ This is the shop of the famous mulburry extract. Known throughout the valley to quech the thirst of even the thirstiest traveller. What else it does is just rumor. That person recovered in a month anyway... There is a small sign on the wall. ~ ~ 8 1 E sign~ The sign reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D2 You see the marketplace. ~ ~ 0 -1 10233 S #10239 Rashan's Rutabagas~ This is one shop to stay away from. Rashan's rutabagas have been know to do strange things to people. And true to its reputation the shop is very very empty. I'm sure Rashan would be more than willing to sell you one. Business obviously has been very slow.... There is a small sign hanging next to you. ~ ~ 8 1 E sign~ The sign reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D2 You see the marketplace. ~ ~ 0 -1 10232 S #0