############################################################################################################### # This script presents several randomly choosable options for applying evidence. # This script will be called once for all possible agent<->motive combinations # and one option will be chose among them to be executed. # That option then will create some sort of evidence regarding that combination. ############################################################################################################### # The expected arguments are ARG1= $ARG1 WHERE HAPPENED, # ARG3= AGENT from AGENTGROUP. # ARG2= MOTIVE from MOTIVEGROUP, ############################################################################################################### <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$_ARG2 is a dork, but $ARG2 would not kill for $ARG3. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$_ARG2 was not one to be in a state of $ARG3. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9I know $ARG2 well enough to know $ARG3 is not a motive. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$_ARG2 thinks $ARG3 is immoral, he wouldn't kill for that reason. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$_ARG2 never gets involved with $ARG3. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$_ARG2 isn't ever in $ARG3. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$_ARG2 hates $ARG3, and never gets involved in it. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$_ARG2 would kill for money before $ARG3. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$ARG2 is too proud to kill for $ARG3. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$ARG2 doesn't know how to be in a state of $ARG3. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$ARG2 is too dumb to feel $ARG3. give affect Spell_LedFoot </OPTION> <OPTION> set room ARG1 set roomgrouparound 5 ANY # we have a witness! set room set mob reselect any MASK=+INT 6 +NAMES "-tax collector" take behavior MudChat give behavior QuestChat +( $|ARG2 | $|ARG3 ::$ARG2_$ARG3)\;9$ARG3 is far too silly for $ARG2. give affect Spell_LedFoot </OPTION>