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		<center><table width=90% cellpadding=10 cellspacing=0 border=1 bordercolor=gray><tr><td width=100% colspan=2 bgcolor=#DFDFDF align=left> 
		<h1>Player Chants Reference</h1>
		<h2> CoffeeMud 5.2 </h2>
		</td></tr><tr><td width=20% valign=top align=left>
		<a href="skills.html"><B>Skills</B></a><BR>
		<a href="skillsp.html"><B>Prayers</B></a><BR>
		<a href="skillss.html"><B>Spells</B></a><BR>
		<a href="skillse.html"><B>Expertises</B></a><BR>
		<a href="skillsd.html"><B>Songs/Dances/Plays</B></a><BR>
		<B>Chants</B><BR>
		<ul>
			
			
				<li><a href="#Chant_AcidRain">Acid Rain</a>
			&nbsp;
			
				<li><a href="#Chant_AcidWard">Acid Ward</a>
			&nbsp;
			
				<li><a href="#Chant_AlterTime">Alter Time</a>
			&nbsp;
			
				<li><a href="#Chant_AnimalFriendship">Animal Friendship</a>
			&nbsp;
			
				<li><a href="#Chant_AnimalGrowth">Animal Growth</a>
			&nbsp;
			
				<li><a href="#Chant_AnimalSpy">Animal Spy</a>
			&nbsp;
			
				<li><a href="#Chant_AntTrain">Ant Train</a>
			&nbsp;
			
				<li><a href="#Chant_AstralProjection">Astral Projection</a>
			&nbsp;
			
				<li><a href="#Chant_Barkskin">Barkskin</a>
			&nbsp;
			
				<li><a href="#Chant_BestowName">Bestow Name</a>
			&nbsp;
			
				<li><a href="#Chant_Blight">Blight</a>
			&nbsp;
			
				<li><a href="#Chant_Bloodhound">Bloodhound</a>
			&nbsp;
			
				<li><a href="#Chant_BlueMoon">Blue Moon</a>
			&nbsp;
			
				<li><a href="#Chant_Boulderbash">Boulderbash</a>
			&nbsp;
			
				<li><a href="#Chant_BreatheWater">Fish Gills</a>
			&nbsp;
			
				<li><a href="#Chant_Brittle">Brittle</a>
			&nbsp;
			
				<li><a href="#Chant_BrownMold">Brown Mold</a>
			&nbsp;
			
				<li><a href="#Chant_BullStrength">Bull Strength</a>
			&nbsp;
			
				<li><a href="#Chant_Bury">Earthfeed</a>
			&nbsp;
			
				<li><a href="#Chant_CalmAnimal">Calm Animal</a>
			&nbsp;
			
				<li><a href="#Chant_CalmWeather">Calm Weather</a>
			&nbsp;
			
				<li><a href="#Chant_CalmWind">Calm Wind</a>
			&nbsp;
			
				<li><a href="#Chant_Camelback">Camelback</a>
			&nbsp;
			
				<li><a href="#Chant_CatsGrace">Cats Grace</a>
			&nbsp;
			
				<li><a href="#Chant_CaveFishing">Cave Fishing</a>
			&nbsp;
			
				<li><a href="#Chant_CaveIn">Cave-In</a>
			&nbsp;
			
				<li><a href="#Chant_ChantWard">Chant Ward</a>
			&nbsp;
			
				<li><a href="#Chant_ChargeMetal">Charge Metal</a>
			&nbsp;
			
				<li><a href="#Chant_CharmAnimal">Charm Animal</a>
			&nbsp;
			
				<li><a href="#Chant_CharmArea">Charm Area</a>
			&nbsp;
			
				<li><a href="#Chant_CheetahBurst">Cheetah Burst</a>
			&nbsp;
			
				<li><a href="#Chant_Chlorophyll">Chlorophyll</a>
			&nbsp;
			
				<li><a href="#Chant_ClearMoon">Clear Moon</a>
			&nbsp;
			
				<li><a href="#Chant_CloudWalk">Cloud Walk</a>
			&nbsp;
			
				<li><a href="#Chant_ColdMoon">Cold Moon</a>
			&nbsp;
			
				<li><a href="#Chant_ColdWard">Cold Ward</a>
			&nbsp;
			
				<li><a href="#Chant_ControlFire">Control Fire</a>
			&nbsp;
			
				<li><a href="#Chant_ControlPlant">Control Plant</a>
			&nbsp;
			
				<li><a href="#Chant_ControlWeather">Control Weather</a>
			&nbsp;
			
				<li><a href="#Chant_Crossbreed">Crossbreed</a>
			&nbsp;
			
				<li><a href="#Chant_CrystalGrowth">Crystal Growth</a>
			&nbsp;
			
				<li><a href="#Chant_Darkvision">Darkvision</a>
			&nbsp;
			
				<li><a href="#Chant_DeathMoon">Death Moon</a>
			&nbsp;
			
				<li><a href="#Chant_DeepDarkness">Deep Darkness</a>
			&nbsp;
			
				<li><a href="#Chant_DeepThoughts">Deep Thoughts</a>
			&nbsp;
			
				<li><a href="#Chant_Dehydrate">Dehydrate</a>
			&nbsp;
			
				<li><a href="#Chant_Den">Den</a>
			&nbsp;
			
				<li><a href="#Chant_DistantFungalGrowth">Distant Fungal Growth</a>
			&nbsp;
			
				<li><a href="#Chant_DistantGrowth">Distant Growth</a>
			&nbsp;
			
				<li><a href="#Chant_DistantIngrowth">Distant Ingrowth</a>
			&nbsp;
			
				<li><a href="#Chant_DistantOvergrowth">Distant Overgrowth</a>
			&nbsp;
			
				<li><a href="#Chant_DistantWindColor">Distant Wind Color</a>
			&nbsp;
			
				<li><a href="#Chant_Dragonsight">Dragonsight</a>
			&nbsp;
			
				<li><a href="#Chant_Drifting">Drifting</a>
			&nbsp;
			
				<li><a href="#Chant_Earthpocket">Earthpocket</a>
			&nbsp;
			
				<li><a href="#Chant_Earthquake">Quake</a>
			&nbsp;
			
				<li><a href="#Chant_EelShock">Eel Shock</a>
			&nbsp;
			
				<li><a href="#Chant_EndureRust">Endure Rust</a>
			&nbsp;
			
				<li><a href="#Chant_EnhanceBody">Enhance Body</a>
			&nbsp;
			
				<li><a href="#Chant_ExplosiveDecompression">Explosive Decompression</a>
			&nbsp;
			
				<li><a href="#Chant_Farsight">Eaglesight</a>
			&nbsp;
			
				<li><a href="#Chant_FeelCold">Feel Cold</a>
			&nbsp;
			
				<li><a href="#Chant_FeelElectricity">Feel Electricity</a>
			&nbsp;
			
				<li><a href="#Chant_FeelHeat">Feel Heat</a>
			&nbsp;
			
				<li><a href="#Chant_Feralness">Feralness</a>
			&nbsp;
			
				<li><a href="#Chant_Fertility">Fertility</a>
			&nbsp;
			
				<li><a href="#Chant_Fertilization">Fertilization</a>
			&nbsp;
			
				<li><a href="#Chant_FindGem">Find Gem</a>
			&nbsp;
			
				<li><a href="#Chant_FindMate">Find Mate</a>
			&nbsp;
			
				<li><a href="#Chant_FindOre">Find Ore</a>
			&nbsp;
			
				<li><a href="#Chant_FindPlant">Find Plant</a>
			&nbsp;
			
				<li><a href="#Chant_FireWard">Fire Ward</a>
			&nbsp;
			
				<li><a href="#Chant_FodderSignal">Fodder Signal</a>
			&nbsp;
			
				<li><a href="#Chant_FortifyFood">Fortify Food</a>
			&nbsp;
			
				<li><a href="#Chant_FreeVine">Free Vine</a>
			&nbsp;
			
				<li><a href="#Chant_FungalBloom">Fungal Bloom</a>
			&nbsp;
			
				<li><a href="#Chant_FungusFeet">Fungus Feet</a>
			&nbsp;
			
				<li><a href="#Chant_FurCoat">Fur Coat</a>
			&nbsp;
			
				<li><a href="#Chant_GasWard">Gas Ward</a>
			&nbsp;
			
				<li><a href="#Chant_Goodberry">Goodberry</a>
			&nbsp;
			
				<li><a href="#Chant_Grapevine">Grapevine</a>
			&nbsp;
			
				<li><a href="#Chant_GroveWalk">Grove Walk</a>
			&nbsp;
			
				<li><a href="#Chant_GrowClub">Grow Club</a>
			&nbsp;
			
				<li><a href="#Chant_GrowFood">Grow Food</a>
			&nbsp;
			
				<li><a href="#Chant_GrowForest">Grow Forest</a>
			&nbsp;
			
				<li><a href="#Chant_GrowItem">Grow Item</a>
			&nbsp;
			
				<li><a href="#Chant_GrowOak">Grow Oak</a>
			&nbsp;
			
				<li><a href="#Chant_HardenSkin">Harden Skin</a>
			&nbsp;
			
				<li><a href="#Chant_Hawkeye">Hawkeye</a>
			&nbsp;
			
				<li><a href="#Chant_HealingMoon">Healing Moon</a>
			&nbsp;
			
				<li><a href="#Chant_Hibernation">Hibernation</a>
			&nbsp;
			
				<li><a href="#Chant_Hippieness">Hippieness</a>
			&nbsp;
			
				<li><a href="#Chant_HoldAnimal">Hold Animal</a>
			&nbsp;
			
				<li><a href="#Chant_Homeopathy">Homeopathy</a>
			&nbsp;
			
				<li><a href="#Chant_HoneyMoon">Honey Moon</a>
			&nbsp;
			
				<li><a href="#Chant_HowlersMoon">Howlers Moon</a>
			&nbsp;
			
				<li><a href="#Chant_Hunger">Feel Hunger</a>
			&nbsp;
			
				<li><a href="#Chant_IllusionaryForest">Illusionary Forest</a>
			&nbsp;
			
				<li><a href="#Chant_KillerVine">Killer Vine</a>
			&nbsp;
			
				<li><a href="#Chant_Labyrinth">Labyrinth</a>
			&nbsp;
			
				<li><a href="#Chant_LightningWard">Lightning Ward</a>
			&nbsp;
			
				<li><a href="#Chant_LocateAnimals">Locate Animals</a>
			&nbsp;
			
				<li><a href="#Chant_LocatePlants">Locate Plants</a>
			&nbsp;
			
				<li><a href="#Chant_LoveMoon">Love Moon</a>
			&nbsp;
			
				<li><a href="#Chant_MagneticEarth">Magnetic Earth</a>
			&nbsp;
			
				<li><a href="#Chant_MagneticField">Magnetic Field</a>
			&nbsp;
			
				<li><a href="#Chant_ManicMoon">Manic Moon</a>
			&nbsp;
			
				<li><a href="#Chant_MassFungalGrowth">Mass Fungal Growth</a>
			&nbsp;
			
				<li><a href="#Chant_MetalMold">Metal Mold</a>
			&nbsp;
			
				<li><a href="#Chant_MeteorStrike">Meteor Strike</a>
			&nbsp;
			
				<li><a href="#Chant_Mold">Mold</a>
			&nbsp;
			
				<li><a href="#Chant_Moonbeam">Moonbeam</a>
			&nbsp;
			
				<li><a href="#Chant_MoonCalf">Moon Calf</a>
			&nbsp;
			
				<li><a href="#Chant_MoveSky">Move The Sky</a>
			&nbsp;
			
				<li><a href="#Chant_MuddyGrounds">Muddy Grounds</a>
			&nbsp;
			
				<li><a href="#Chant_NaturalCommunion">Natural Communion</a>
			&nbsp;
			
				<li><a href="#Chant_Nectar">Nectar</a>
			&nbsp;
			
				<li><a href="#Chant_NeutralizePoison">Neutralize Poison</a>
			&nbsp;
			
				<li><a href="#Chant_PaleMoon">Pale Moon</a>
			&nbsp;
			
				<li><a href="#Chant_PeaceMoon">Peace Moon</a>
			&nbsp;
			
				<li><a href="#Chant_PiercingMoon">Piercing Moon</a>
			&nbsp;
			
				<li><a href="#Chant_Plague">Summon Plague</a>
			&nbsp;
			
				<li><a href="#Chant_PlantBed">Plant Bed</a>
			&nbsp;
			
				<li><a href="#Chant_PlantChoke">Plant Choke</a>
			&nbsp;
			
				<li><a href="#Chant_PlantConstriction">Plant Constriction</a>
			&nbsp;
			
				<li><a href="#Chant_PlantMaze">Plant Maze</a>
			&nbsp;
			
				<li><a href="#Chant_PlantPass">Plant Pass</a>
			&nbsp;
			
				<li><a href="#Chant_PlantSelf">Plant Self</a>
			&nbsp;
			
				<li><a href="#Chant_PlantSnare">Plant Snare</a>
			&nbsp;
			
				<li><a href="#Chant_PlantTrap">Plant Trap</a>
			&nbsp;
			
				<li><a href="#Chant_PlantWall">Plant Wall</a>
			&nbsp;
			
				<li><a href="#Chant_Poison">Venomous Bite</a>
			&nbsp;
			
				<li><a href="#Chant_PoisonousVine">Poisonous Vine</a>
			&nbsp;
			
				<li><a href="#Chant_PrayerWard">Prayer Ward</a>
			&nbsp;
			
				<li><a href="#Chant_PredictPhase">Predict Phase</a>
			&nbsp;
			
				<li><a href="#Chant_PredictWeather">Predict Weather</a>
			&nbsp;
			
				<li><a href="#Chant_Reabsorb">Reabsorb</a>
			&nbsp;
			
				<li><a href="#Chant_RedMoon">Red Moon</a>
			&nbsp;
			
				<li><a href="#Chant_Reincarnation">Reincarnation</a>
			&nbsp;
			
				<li><a href="#Chant_RestoreMana">Restore Mana</a>
			&nbsp;
			
				<li><a href="#Chant_Rockfeet">Rockfeet</a>
			&nbsp;
			
				<li><a href="#Chant_Rockthought">Rockthought</a>
			&nbsp;
			
				<li><a href="#Chant_Root">Root</a>
			&nbsp;
			
				<li><a href="#Chant_RustCurse">Rust Curse</a>
			&nbsp;
			
				<li><a href="#Chant_SacredEarth">Sacred Earth</a>
			&nbsp;
			
				<li><a href="#Chant_SaplingWorkers">Sapling Workers</a>
			&nbsp;
			
				<li><a href="#Chant_SenseAge">Sense Age</a>
			&nbsp;
			
				<li><a href="#Chant_SenseFluids">Sense Fluids</a>
			&nbsp;
			
				<li><a href="#Chant_SenseGems">Sense Gems</a>
			&nbsp;
			
				<li><a href="#Chant_SenseLife">Life Echoes</a>
			&nbsp;
			
				<li><a href="#Chant_SenseMetal">Sense Metal</a>
			&nbsp;
			
				<li><a href="#Chant_SenseOres">Sense Ores</a>
			&nbsp;
			
				<li><a href="#Chant_SensePlants">Sense Plants</a>
			&nbsp;
			
				<li><a href="#Chant_SensePoison">Sense Poison</a>
			&nbsp;
			
				<li><a href="#Chant_SensePregnancy">Sense Pregnancy</a>
			&nbsp;
			
				<li><a href="#Chant_SenseSentience">Sense Sentience</a>
			&nbsp;
			
				<li><a href="#Chant_Shamblermorph">Shamblermorph</a>
			&nbsp;
			
				<li><a href="#Chant_Shapelessness">Shapelessness</a>
			&nbsp;
			
				<li><a href="#Chant_Shillelagh">Shillelagh</a>
			&nbsp;
			
				<li><a href="#Chant_SnatchLight">Snatch Light</a>
			&nbsp;
			
				<li><a href="#Chant_SnuffFlame">Snuff Flame</a>
			&nbsp;
			
				<li><a href="#Chant_SoaringEagle">Soaring Eagle</a>
			&nbsp;
			
				<li><a href="#Chant_SongWard">Song Ward</a>
			&nbsp;
			
				<li><a href="#Chant_SpeedAging">Speed Aging</a>
			&nbsp;
			
				<li><a href="#Chant_SpeedBirth">Speed Birth</a>
			&nbsp;
			
				<li><a href="#Chant_SpeedTime">Speed Time</a>
			&nbsp;
			
				<li><a href="#Chant_SpellWard">Spell Ward</a>
			&nbsp;
			
				<li><a href="#Chant_StarGazing">Star Gazing</a>
			&nbsp;
			
				<li><a href="#Chant_StoneFriend">Stone Friend</a>
			&nbsp;
			
				<li><a href="#Chant_Stonewalking">Stonewalking</a>
			&nbsp;
			
				<li><a href="#Chant_StrikeBarren">Strike Barren</a>
			&nbsp;
			
				<li><a href="#Chant_SummonAnimal">Summon Animal</a>
			&nbsp;
			
				<li><a href="#Chant_SummonCold">Summon Cold</a>
			&nbsp;
			
				<li><a href="#Chant_SummonDustdevil">Summon Dustdevil</a>
			&nbsp;
			
				<li><a href="#Chant_SummonElemental">Summon Elemental</a>
			&nbsp;
			
				<li><a href="#Chant_SummonFear">Summon Fear</a>
			&nbsp;
			
				<li><a href="#Chant_SummonFire">Summon Fire</a>
			&nbsp;
			
				<li><a href="#Chant_SummonFlower">Summon Flower</a>
			&nbsp;
			
				<li><a href="#Chant_SummonFlyTrap">Summon FlyTrap</a>
			&nbsp;
			
				<li><a href="#Chant_SummonFood">Summon Food</a>
			&nbsp;
			
				<li><a href="#Chant_SummonFungus">Summon Fungus</a>
			&nbsp;
			
				<li><a href="#Chant_SummonHail">Summon Hail</a>
			&nbsp;
			
				<li><a href="#Chant_SummonHeat">Summon Heat</a>
			&nbsp;
			
				<li><a href="#Chant_SummonHerb">Summon Herbs</a>
			&nbsp;
			
				<li><a href="#Chant_SummonHouseplant">Summon Houseplant</a>
			&nbsp;
			
				<li><a href="#Chant_SummonInsects">Summon Insects</a>
			&nbsp;
			
				<li><a href="#Chant_SummonIvy">Summon Ivy</a>
			&nbsp;
			
				<li><a href="#Chant_SummonLightning">Summon Lightning</a>
			&nbsp;
			
				<li><a href="#Chant_SummonMoon">Summon Moon</a>
			&nbsp;
			
				<li><a href="#Chant_SummonMount">Summon Mount</a>
			&nbsp;
			
				<li><a href="#Chant_SummonPeace">Summon Peace</a>
			&nbsp;
			
				<li><a href="#Chant_SummonPlants">Summon Plants</a>
			&nbsp;
			
				<li><a href="#Chant_SummonPool">Summon Pool</a>
			&nbsp;
			
				<li><a href="#Chant_SummonRain">Summon Rain</a>
			&nbsp;
			
				<li><a href="#Chant_SummonRockGolem">Summon Rock Golem</a>
			&nbsp;
			
				<li><a href="#Chant_SummonSapling">Summon Sapling</a>
			&nbsp;
			
				<li><a href="#Chant_SummonSeaweed">Summon Seaweed</a>
			&nbsp;
			
				<li><a href="#Chant_SummonSeed">Summon Seeds</a>
			&nbsp;
			
				<li><a href="#Chant_SummonTornado">Summon Tornado</a>
			&nbsp;
			
				<li><a href="#Chant_SummonTree">Summon Tree</a>
			&nbsp;
			
				<li><a href="#Chant_SummonVine">Summon Vine</a>
			&nbsp;
			
				<li><a href="#Chant_SummonWater">Summon Water</a>
			&nbsp;
			
				<li><a href="#Chant_SummonWind">Summon Wind</a>
			&nbsp;
			
				<li><a href="#Chant_Sunray">Sunray</a>
			&nbsp;
			
				<li><a href="#Chant_SweetScent">Sweet Scent</a>
			&nbsp;
			
				<li><a href="#Chant_Tangle">Tangle</a>
			&nbsp;
			
				<li><a href="#Chant_TapGrapevine">Tap Grapevine</a>
			&nbsp;
			
				<li><a href="#Chant_Tether">Tether</a>
			&nbsp;
			
				<li><a href="#Chant_Thorns">Thorns</a>
			&nbsp;
			
				<li><a href="#Chant_Treeform">Treeform</a>
			&nbsp;
			
				<li><a href="#Chant_Treehouse">Treehouse</a>
			&nbsp;
			
				<li><a href="#Chant_Treemind">Treemind</a>
			&nbsp;
			
				<li><a href="#Chant_Treemorph">Treemorph</a>
			&nbsp;
			
				<li><a href="#Chant_TremorSense">Tremor Sense</a>
			&nbsp;
			
				<li><a href="#Chant_Unbreakable">Unbreakable</a>
			&nbsp;
			
				<li><a href="#Chant_UnicornsHealth">Unicorns Health</a>
			&nbsp;
			
				<li><a href="#Chant_VampireVine">Vampire Vine</a>
			&nbsp;
			
				<li><a href="#Chant_VenomWard">Venom Ward</a>
			&nbsp;
			
				<li><a href="#Chant_VineMass">Vine Mass</a>
			&nbsp;
			
				<li><a href="#Chant_VineWeave">Vine Weave</a>
			&nbsp;
			
				<li><a href="#Chant_VolcanicChasm">Volcanic Chasm</a>
			&nbsp;
			
				<li><a href="#Chant_WakingMoon">Waking Moon</a>
			&nbsp;
			
				<li><a href="#Chant_WarningWinds">Warning Winds</a>
			&nbsp;
			
				<li><a href="#Chant_WarpWood">Warp Wood</a>
			&nbsp;
			
				<li><a href="#Chant_WaterWalking">Water Walking</a>
			&nbsp;
			
				<li><a href="#Chant_WhisperWard">Whisperward</a>
			&nbsp;
			
				<li><a href="#Chant_WindColor">Wind Color</a>
			&nbsp;
			
				<li><a href="#Chant_WindGust">Wind Gust</a>
			&nbsp;
			
				<li><a href="#Chant_WindShape">Wind Shape</a>
			&nbsp;
			
				<li><a href="#Chant_WindSnatcher">Wind Snatcher</a>
			&nbsp;
			
				<li><a href="#Chant_Worms">Worms</a>
			&nbsp;
			
				<li><a href="#Chant_Yearning">Yearning</a>
			&nbsp;
			
				<li><a href="#Prayer_BoneMoon">Bone Moon</a>
			&nbsp;
			
		</ul>
		</td><td valign=top align=left>
				 <P> 
				<a name="Chant_AcidRain"><B>Acid Rain (Chant_AcidRain)</B></a><br><br><br>
				<pre><BR>Chant    : Acid Rain<BR>Domain   : Weather mastery<BR>Available: SkyWatcher(19) <BR>Allows   : Terranalist I, Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "ACID RAIN"  <BR>Example  : chant "acid rain"<BR>This chant allows causes any rain coming down around the druid to turn into<BR>acid rain, damaging all in its path.</pre></P>  <P> 
				<a name="Chant_AcidWard"><B>Acid Ward (Chant_AcidWard)</B></a><br><br><br>
				<pre><BR>Chant    : Acid Ward<BR>Domain   : Preserving<BR>Available: SkyWatcher(11) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "ACID WARD"  <BR>Example  : chant "acid ward"<BR>This chant allows the druid to become resistant (but not immune) to acid<BR>attacks.  Attacks of this kind include spells, breath weapons, and other magical<BR>and non-magical attacks.</pre></P>  <P> 
				<a name="Chant_AlterTime"><B>Alter Time (Chant_AlterTime)</B></a><br><br><br>
				<pre><BR>Chant    : Alter Time<BR>Domain   : Moon summoning<BR>Allows   : Moon Enchanting I, Summoning Mastery I<BR>Use Cost : Mana (100) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "ALTER TIME"<BR>Example  : chant "alter time"<BR>This chant causes time to move forward or backwards by one hour.</pre></P>  <P> 
				<a name="Chant_AnimalFriendship"><B>Animal Friendship (Chant_AnimalFriendship)</B></a><br><br><br>
				<pre><BR>Chant    : Animal Friendship<BR>Domain   : Animal affinity<BR>Available: Beastmaster(7) Druid(10) Ranger(13) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "ANIMAL FRIENDSHIP"<BR>Example  : chant "animal friendship"<BR>This chant makes all animals in awe of the Druid.  No aggressive animal will<BR>attack the Druid while he or she is under the affects of this chant.</pre></P>  <P> 
				<a name="Chant_AnimalGrowth"><B>Animal Growth (Chant_AnimalGrowth)</B></a><br><br><br>
				<pre><BR>Chant    : Animal Growth<BR>Domain   : Animal affinity<BR>Available: Beastmaster(20) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "ANIMAL GROWTH" [TARGET NAME]<BR>Example  : chant "animal growth" dog<BR>This chant causes the target animal to grow to double its current size and<BR>weight. The animal will gain enhanced strength to deal with the size, but will move<BR>a bit more clumsily.</pre></P>  <P> 
				<a name="Chant_AnimalSpy"><B>Animal Spy (Chant_AnimalSpy)</B></a><br><br><br>
				<pre><BR>Chant    : Animal Spy<BR>Domain   : Animal affinity<BR>Available: Beastmaster(16) Druid(21) Ranger(24) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "ANIMAL SPY" [TARGET NAME]<BR>Example  : chant "animal spy" cheetah<BR>The target of this chant is a follower animal in the same room.  When the chant<BR>takes affect, the animal becomes the roving eyes and hands (or claws) of the Druid.<BR> Whatever the animal sees, no matter how far away, the Druid will see also.  The<BR>Druid may command the animal at any time merely by speaking.  For instance, saying<BR>"north" will cause the animal spy to travel north, and so forth.</pre></P>  <P> 
				<a name="Chant_AntTrain"><B>Ant Train (Chant_AntTrain)</B></a><br><br><br>
				<pre><BR>Chant    : Ant Train<BR>Domain   : Animal affinity<BR>Available: Beastmaster(18) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "ANT TRAIN" [ITEM NAME]<BR>Example  : chant "ant train" pile<BR>The target of this chant is an item being held, or on the ground.  It will<BR>cause a train of ants to pick up the item and follow the caster around with the<BR>item seemingly floating nearby.</pre></P>  <P> 
				<a name="Chant_AstralProjection"><B>Astral Projection (Chant_AstralProjection)</B></a><br><br><br>
				<pre><BR>Chant    : Astral Projection<BR>Domain   : Shape shifting<BR>Available: SkyWatcher(23) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "ASTRAL PROJECTION"<BR>Example  : chant "astral projection"<BR>This chant causes the druid to leave his body and become a roaming spirit.  In<BR>this spirit state, the druid can not fight, or do many physical things, but neither<BR>is he visible.  The body of the druid will remain in a sleeping state while the<BR>spirit is away.  Should this body be killed, or should this chant wear off before<BR>the druid returns to the body, then both will die.  The druid must revoke the chant<BR>from the body (HELP REVOKE) or cast astral projection again to return to his or her<BR>body.</pre></P>  <P> 
				<a name="Chant_Barkskin"><B>Barkskin (Chant_Barkskin)</B></a><br><br><br>
				<pre><BR>Chant    : Barkskin<BR>Domain   : Shape shifting<BR>Available: Druid(9) Gaian(6) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "BARKSKIN"<BR>Example  : chant "barkskin"<BR>This chant causes the Druids skin to become hard and brown, like the bark of a<BR>tree.  The Druid becomes extremely difficult to hit while under this magical spell.</pre></P>  <P> 
				<a name="Chant_BestowName"><B>Bestow Name (Chant_BestowName)</B></a><br><br><br>
				<pre><BR>Chant    : Bestow Name<BR>Domain   : Breeding<BR>Available: Beastmaster(1) Druid(1) Ranger(9) <BR>Allows   : Breeding I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "BESTOW NAME" [TARGET NAME]<BR>Example  : chant "bestow name" tiger bob<BR>This chant allows the druid to name an animal follower.  The animal will retain<BR>the name only as long as it continues to follow the druid.</pre></P>  <P> 
				<a name="Chant_Blight"><B>Blight (Chant_Blight)</B></a><br><br><br>
				<pre><BR>Chant    : Blight<BR>Domain   : Plant control<BR>Available: Gaian(16) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "BLIGHT"<BR>Example  : chant "blight"<BR>This chant causes the land to become blighted, and unable to grow plants.  Even<BR>druidic plants die under this chant, and plant creatures suffer double damage.</pre></P>  <P> 
				<a name="Chant_Bloodhound"><B>Bloodhound (Chant_Bloodhound)</B></a><br><br><br>
				<pre><BR>Chant    : Bloodhound<BR>Domain   : Shape shifting<BR>Available: Beastmaster(19) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "BLOODHOUND"<BR>Example  : chant "bloodhound"<BR>This chant causes the Druids nose to become as sensitive as a bloodhounds,<BR>allowing him or her to see in the dark, so long as the druid can smell.</pre></P>  <P> 
				<a name="Chant_BlueMoon"><B>Blue Moon (Chant_BlueMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Blue Moon<BR>Domain   : Moon altering<BR>Available: SkyWatcher(13) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "BLUE MOON"<BR>Example  : chant "blue moon"<BR>This chant will cause all evil in the room to take double damage during combat,<BR>and all good in the room to take half damage.</pre></P>  <P> 
				<a name="Chant_Boulderbash"><B>Boulderbash (Chant_Boulderbash)</B></a><br><br><br>
				<pre><BR>Chant    : Boulderbash<BR>Domain   : Rock control<BR>Available: Delver(4) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 2<BR>Commands : CHANT, CH<BR>Usage    : CHANT "BOULDERBASH" [TARGET NAME]<BR>Example  : chant "boulderbash" orc<BR>If the druid is in a cave, rocky, or mountainous area where the rocks answer to<BR>his call, this chant will cause a huge boulder to hurl itself at the target.</pre></P>  <P> 
				<a name="Chant_BreatheWater"><B>Fish Gills (Chant_BreatheWater)</B></a><br><br><br>
				<pre><BR>Chant    : Fish Gills<BR>Domain   : Shape shifting<BR>Available: Beastmaster(12) Druid(12) Ranger(15) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FISH GILLS"<BR>Example  : chant "fish gills"<BR>This chant will allow the druid to breathe under water for the duration of the<BR>chant.</pre></P>  <P> 
				<a name="Chant_Brittle"><B>Brittle (Chant_Brittle)</B></a><br><br><br>
				<pre><BR>Chant    : Brittle<BR>Domain   : Enduring<BR>Available: Delver(7) Druid(10) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "BRITTLE" [TARGET NAME]<BR>Example  : chant "brittle" sword<BR>Example  : chant "brittle" orc<BR>This chant causes the target item, or a random item on the target creature to<BR>crackle and grow extremely brittle.  Any further damage will then destroy the item.</pre></P>  <P> 
				<a name="Chant_BrownMold"><B>Brown Mold (Chant_BrownMold)</B></a><br><br><br>
				<pre><BR>Chant    : Brown Mold<BR>Domain   : Plant growth<BR>Available: Delver(16) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "BROWN MOLD"<BR>Example  : chant "brown mold"<BR>This chant will create a nasty brown mold creature to fight along side the<BR>druid. The mold is able to rescue the druid from his or her enemies.  The druid<BR>needs only to order the mold to rescue 'order mold rescue'.</pre></P>  <P> 
				<a name="Chant_BullStrength"><B>Bull Strength (Chant_BullStrength)</B></a><br><br><br>
				<pre><BR>Chant    : Bull Strength<BR>Domain   : Shape shifting<BR>Available: Beastmaster(12) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "BULL STRENGTH"<BR>Example  : chant "bull strength"<BR>This chant allows the druid to become as strong as a bull, or at least to get a<BR>small boost in strength.</pre></P>  <P> 
				<a name="Chant_Bury"><B>Earthfeed (Chant_Bury)</B></a><br><br><br>
				<pre><BR>Chant    : Earthfeed<BR>Domain   : Deep magic<BR>Available: Ranger(17) Several Classes(14) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "EARTHFEED" [TARGET DEAD BODY]<BR>Example  : chant "earthfeed" orc<BR>This chant will cause the earth to swallow up the body of some dead being in<BR>the same room. The Druid will receive a burst of mana from the corpse, based on its<BR>level.</pre></P>  <P> 
				<a name="Chant_CalmAnimal"><B>Calm Animal (Chant_CalmAnimal)</B></a><br><br><br>
				<pre><BR>Chant    : Calm Animal<BR>Domain   : Animal affinity<BR>Available: Beastmaster(4) Druid(6) Ranger(10) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CALM ANIMAL" [TARGET NAME]<BR>Example  : chant "calm animal" fox<BR>While in combat, this chant can be used by the Druid to calm the ferociousness<BR>of an animal in the same room.  The animal affected will immediately cease<BR>fighting.</pre></P>  <P> 
				<a name="Chant_CalmWeather"><B>Calm Weather (Chant_CalmWeather)</B></a><br><br><br>
				<pre><BR>Chant    : Calm Weather<BR>Domain   : Weather mastery<BR>Available: Druid(15) SkyWatcher(14) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CALM WEATHER"<BR>Example  : chant "calm weather"<BR>This chant will silence winds, stop rain, lessen storms, and turn blizzards<BR>into small trickles of snow.  See help on Predict Weather for more information on<BR>weather control.</pre></P>  <P> 
				<a name="Chant_CalmWind"><B>Calm Wind (Chant_CalmWind)</B></a><br><br><br>
				<pre><BR>Chant    : Calm Wind<BR>Domain   : Weather mastery<BR>Available: Druid(9) SkyWatcher(6) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CALM WIND"<BR>Example  : chant "calm wind"<BR>This chant will silence winds, lessen storms, and turn blizzards into small<BR>trickles of snow. See help on Predict Weather for more information on weather<BR>control.</pre></P>  <P> 
				<a name="Chant_Camelback"><B>Camelback (Chant_Camelback)</B></a><br><br><br>
				<pre><BR>Chant    : Camelback<BR>Domain   : Shape shifting<BR>Available: Beastmaster(9) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CAMELBACK"<BR>Example  : chant "camelback"<BR>This chant will cause the druid to grow a camel's hump on his or her back,<BR>preventing any thirsty feelings for the duration of the chant's magic.</pre></P>  <P> 
				<a name="Chant_CatsGrace"><B>Cats Grace (Chant_CatsGrace)</B></a><br><br><br>
				<pre><BR>Chant    : Cats Grace<BR>Domain   : Shape shifting<BR>Available: Beastmaster(14) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CATS GRACE"<BR>Example  : chant "cats grace"<BR>This chant allows the druid to become as graceful as a cat, or at least to get<BR>a small boost in dexterity.</pre></P>  <P> 
				<a name="Chant_CaveFishing"><B>Cave Fishing (Chant_CaveFishing)</B></a><br><br><br>
				<pre><BR>Chant    : Cave Fishing<BR>Domain   : Animal affinity<BR>Available: Delver(3) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CAVE FISHING"<BR>Example  : chant "cave fishing"<BR>This chant must be cast over an indoor or underground water source.  It will<BR>cause the water source to begin bubbling over with fish, allowing anyone with the<BR>Fishing skill to catch them.</pre></P>  <P> 
				<a name="Chant_CaveIn"><B>Cave-In (Chant_CaveIn)</B></a><br><br><br>
				<pre><BR>Skill    : cave-in<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR><BR>Chant    : Cave-In<BR>Domain   : Rock control<BR>Available: Delver(11) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures Exits <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CAVE-IN" [TARGET NAME]<BR>Example  : chant "cave-in" orc<BR>Example  : chant "cave-in" east<BR>Example  : chant "cave-in" door<BR>This chant will cause a cave in on the target.  If the target is a creature,<BR>then the creature will be buried in rocks, forced to struggle their way out from<BR>under them.  If the target is an exit, then the exit will be blocked.</pre></P>  <P> 
				<a name="Chant_ChantWard"><B>Chant Ward (Chant_ChantWard)</B></a><br><br><br>
				<pre><BR>Chant    : Chant Ward<BR>Domain   : Preserving<BR>Available: SkyWatcher(17) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CHANT WARD"<BR>Example  : chant "chant ward"<BR>This chant allows the druid to become almost immune to Druidic chants.</pre></P>  <P> 
				<a name="Chant_ChargeMetal"><B>Charge Metal (Chant_ChargeMetal)</B></a><br><br><br>
				<pre><BR>Chant    : Charge Metal<BR>Domain   : Enduring<BR>Available: SkyWatcher(20) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CHARGE METAL" [TARGET NAME]<BR>Example  : chant "charge metal" orc<BR>Example  : chant "charge metal" sword<BR>This chant causes the item, or a wielding item of the target to become charged.<BR> Any electrical affects occurring in the room will always target the wielder or<BR>wearer of the metal item instead of the intended target.</pre></P>  <P> 
				<a name="Chant_CharmAnimal"><B>Charm Animal (Chant_CharmAnimal)</B></a><br><br><br>
				<pre><BR>Chant    : Charm Animal<BR>Domain   : Animal affinity<BR>Available: Beastmaster(10) Druid(15) Ranger(19) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CHARM ANIMAL" [TARGET NAME]<BR>Example  : chant "charm animal" deer<BR>This chant will cause some animal in the same room to immediately befriend the<BR>druid.  The druid will then have the animal as a follower who will fight alongside,<BR>and follow all ORDERs that the druid gives.</pre></P>  <P> 
				<a name="Chant_CharmArea"><B>Charm Area (Chant_CharmArea)</B></a><br><br><br>
				<pre><BR>Chant    : Charm Area<BR>Domain   : Enduring<BR>Available: Druid(24) Gaian(24) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CHARM AREA"<BR>Example  : chant "charm area"<BR>This powerful chant will cause the immediate area around the druid to appear<BR>amazingly beautiful. No one who enters the area will be able to leave it willingly,<BR>except the druid and his or her followers.</pre></P>  <P> 
				<a name="Chant_CheetahBurst"><B>Cheetah Burst (Chant_CheetahBurst)</B></a><br><br><br>
				<pre><BR>Chant    : Cheetah Burst<BR>Domain   : Shape shifting<BR>Available: Beastmaster(11) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CHEETAH BURST"<BR>Example  : chant "cheetah burst"<BR>This chant will allow the druid to gain 3 extra attacks/actions for one round<BR>every 3 rounds.</pre></P>  <P> 
				<a name="Chant_Chlorophyll"><B>Chlorophyll (Chant_Chlorophyll)</B></a><br><br><br>
				<pre><BR>Chant    : Chlorophyll<BR>Domain   : Shape shifting<BR>Available: Gaian(18) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CHLOROPHYLL" [TARGET NAME]<BR>Example  : chant "chlorophyll" bob<BR>This chant will cause chlorophyll to enter the cells of his or her skin,<BR>allowing the druid to alleviate hunger whenever in the sunlight.</pre></P>  <P> 
				<a name="Chant_ClearMoon"><B>Clear Moon (Chant_ClearMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Clear Moon<BR>Domain   : Moon altering<BR>Available: SkyWatcher(2) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CLEAR MOON"<BR>Example  : chant "clear moon"<BR>This chant will end all moon-influenced chants in the same room as the druid.</pre></P>  <P> 
				<a name="Chant_CloudWalk"><B>Cloud Walk (Chant_CloudWalk)</B></a><br><br><br>
				<pre><BR>Chant    : Cloud Walk<BR>Domain   : Enduring<BR>Available: SkyWatcher(24) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CLOUD WALK"<BR>Example  : chant "cloud walk"<BR>This chant will allow the druid, and any group members in the same room to fly.</pre></P>  <P> 
				<a name="Chant_ColdMoon"><B>Cold Moon (Chant_ColdMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Cold Moon<BR>Domain   : Moon altering<BR>Available: SkyWatcher(4) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "COLD MOON"<BR>Example  : chant "cold moon"<BR>This chant will cause everyone in the room to become more susceptible to<BR>disease.</pre></P>  <P> 
				<a name="Chant_ColdWard"><B>Cold Ward (Chant_ColdWard)</B></a><br><br><br>
				<pre><BR>Chant    : Cold Ward<BR>Domain   : Preserving<BR>Available: Druid(14) Ranger(18) SkyWatcher(8) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "COLD WARD"  <BR>Example  : chant "cold ward"<BR>This chant allows the druid to become resistant (but not immune) to cold<BR>attacks.  Attacks of this kind include spells, breath weapons, and other magical<BR>and non-magical attacks.</pre></P>  <P> 
				<a name="Chant_ControlFire"><B>Control Fire (Chant_ControlFire)</B></a><br><br><br>
				<pre><BR>Chant    : Control Fire<BR>Domain   : Enduring<BR>Available: Druid(8) Ranger(12) SkyWatcher(5) <BR>Allows   : Ignalist I, Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 5<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CONTROL FIRE" [TARGET NAME]<BR>Example  : chant "control fire"<BR>This chant will turn normal fires into weapons for the druid.  Any normal fires<BR>that are possessed by either the target, or which are burning in the room, will<BR>attack the target and burn them.</pre></P>  <P> 
				<a name="Chant_ControlPlant"><B>Control Plant (Chant_ControlPlant)</B></a><br><br><br>
				<pre>Usage    : CHANT "CONTROL PLANT" [PLANT NAME]<BR>Example  : chant "control plant" flower<BR>This chant allows the druid to take control of a plant summoned by another<BR>druid as if the druid had summoned it him or herself.</pre></P>  <P> 
				<a name="Chant_ControlWeather"><B>Control Weather (Chant_ControlWeather)</B></a><br><br><br>
				<pre><BR>Chant    : Control Weather<BR>Domain   : Weather mastery<BR>Available: SkyWatcher(18) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CONTROL WEATHER"<BR>Example  : chant "control weather"<BR>This chant allows the druid to take exclusive control of the weather in the<BR>entire area where the druid presently stands.  Once control is taken, no other<BR>druids may manipulate the weather unless they too successfully cast the control<BR>weather chant and take control away.  Also, a druid controlling the weather<BR>prevents the weather from attaining a climactic balance and thus restricting<BR>further weather control.<BR><BR>See help on Predict Weather for more information on weather control.</pre></P>  <P> 
				<a name="Chant_Crossbreed"><B>Crossbreed (Chant_Crossbreed)</B></a><br><br><br>
				<pre><BR>Chant    : Crossbreed<BR>Domain   : Breeding<BR>Available: Beastmaster(25) <BR>Allows   : Breeding I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CROSSBREED" [TARGET NAME]<BR>Example  : chant "crossbreed" fox<BR>This chant causes the target to become fertile, but only towards non-human<BR>races other than their own.  This makes crossbreed races possible.</pre></P>  <P> 
				<a name="Chant_CrystalGrowth"><B>Crystal Growth (Chant_CrystalGrowth)</B></a><br><br><br>
				<pre><BR>Chant    : Crystal Growth<BR>Domain   : Rock control<BR>Available: Delver(10) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "CRYSTAL GROWTH"  <BR>Example  : chant "crystal growth"<BR>This chant allows causes a spec of crystal to fall from a cave wall.  The<BR>crystal will then begin to grow and form into some useful item, armor, or weapon.  </pre></P>  <P> 
				<a name="Chant_Darkvision"><B>Darkvision (Chant_Darkvision)</B></a><br><br><br>
				<pre><BR>Chant    : Darkvision<BR>Domain   : Deep magic<BR>Available: Delver(3) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT DARKVISION<BR>Example  : chant darkvision<BR>This chant gives the druid the ability to see in the dark.</pre></P>  <P> 
				<a name="Chant_DeathMoon"><B>Death Moon (Chant_DeathMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Death Moon<BR>Domain   : Moon altering<BR>Available: SkyWatcher(24) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "DEATH MOON"<BR>Example  : chant "death moon"<BR>This chant will cause a blanket of silence to fall over the room.  Everyone<BR>remaining in the room will take damage from the death moon.</pre></P>  <P> 
				<a name="Chant_DeepDarkness"><B>Deep Darkness (Chant_DeepDarkness)</B></a><br><br><br>
				<pre><BR>Chant    : Deep Darkness<BR>Domain   : Deep magic<BR>Available: Delver(5) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "DEEP DARKNESS"<BR>Example  : chant "deep darkness"<BR>This chant will cause a blanket of deep darkness to fall over the area. The<BR>darkness can still be penetrated by torches and spells, however.</pre></P>  <P> 
				<a name="Chant_DeepThoughts"><B>Deep Thoughts (Chant_DeepThoughts)</B></a><br><br><br>
				<pre><BR>Chant    : Deep Thoughts<BR>Domain   : Deep magic<BR>Available: Delver(7) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "DEEP THOUGHTS"<BR>Example  : chant "deep thoughts"<BR>This chant will allow the druid to become one with the depths of the earth. <BR>Extreme thoughts of good and evil will slowly fade from his or her mind with each<BR>passing minute.  This chant is twice as effective as natural communion, but<BR>requires that the druid be in a cave.  Willful movements or speaking may break<BR>concentration.</pre></P>  <P> 
				<a name="Chant_Dehydrate"><B>Dehydrate (Chant_Dehydrate)</B></a><br><br><br>
				<pre><BR>Chant    : Dehydrate<BR>Domain   : Enduring<BR>Available: SkyWatcher(8) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT DEHYDRATE [TARGET NAME]<BR>Example  : chant "dehydrate" orc<BR>Example  : chant "dehydrate" waterskin<BR>This chant will cause a target mob to become extremely thirsty, or a target<BR>liquid container to empty of its liquid.</pre></P>  <P> 
				<a name="Chant_Den"><B>Den (Chant_Den)</B></a><br><br><br>
				<pre><BR>Chant    : Den<BR>Domain   : Deep magic<BR>Available: Delver(8) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "DEN"<BR>Example  : chant "den"<BR>This chant will create a dark cave den for the caster from his current<BR>position.  The entrance to the den will be carefully concealed, but the caster will<BR>know the direction of it at the time of casting.</pre></P>  <P> 
				<a name="Chant_DistantFungalGrowth"><B>Distant Fungal Growth (Chant_DistantFungalGrowth)</B></a><br><br><br>
				<pre><BR>Chant    : Distant Fungal Growth<BR>Domain   : Plant growth<BR>Available: Delver(13) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "DISTANT FUNGAL GROWTH" [LOCATION NAME]<BR>Example  : chant "distant fungal growth" "grassy field"<BR>This chant will allow the Druid to summon one of his or her magical fungus to a<BR>distant cave. The fungus will grow at the place specified, and will be subject to<BR>the druids "my plants" skill, as well as "plant pass". See help on "my plants" for<BR>more information about plant summonings.</pre></P>  <P> 
				<a name="Chant_DistantGrowth"><B>Distant Growth (Chant_DistantGrowth)</B></a><br><br><br>
				<pre><BR>Chant    : Distant Growth<BR>Domain   : Plant growth<BR>Available: Druid(17) Gaian(13) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "DISTANT GROWTH" [LOCATION NAME]<BR>Example  : chant "distant growth" "grassy field"<BR>This chant will allow the Druid to summon one of his or her magical plants to a<BR>distant locale. The plant will grow at the place specified, and will be subject to<BR>the druids "my plants" skill, as well as "tangle", and "plant pass".  The location<BR>specified must be of a sort that would normally work with the "Summon Plants"<BR>chant, that is, outdoor areas except city streets and places in and on the water.<BR>See help on "my plants" for more information about plant summonings.</pre></P>  <P> 
				<a name="Chant_DistantIngrowth"><B>Distant Ingrowth (Chant_DistantIngrowth)</B></a><br><br><br>
				<pre><BR>Chant    : Distant Ingrowth<BR>Domain   : Plant growth<BR>Available: Gaian(23) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "DISTANT INGROWTH" [LOCATION NAME]<BR>Example  : chant "distant ingrowth" "grassy field"<BR>This chant will allow the Druid to summon one of his or her magical plants to a<BR>distant locale. The plant will grow at the place specified, and will be subject to<BR>the druids "my plants" skill, as well as "tangle", and "plant pass".  Unlike<BR>Distant Growth, this chant will work in buildings to create houseplants. See help<BR>on "my plants" for more information about plant summonings.</pre></P>  <P> 
				<a name="Chant_DistantOvergrowth"><B>Distant Overgrowth (Chant_DistantOvergrowth)</B></a><br><br><br>
				<pre><BR>Chant    : Distant Overgrowth<BR>Domain   : Plant growth<BR>Available: Gaian(19) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "DISTANT OVERGROWTH" [LOCATION NAME]<BR>Example  : chant "distant overgrowth" "grassy field"<BR>This chant will allow the Druid to summon one of his or her magical plants to a<BR>distant locale. The plant will grow at the place specified, and will be subject to<BR>the druids "my plants" skill, as well as "tangle", and "plant pass".  Unlike<BR>Distant Growth, this chant will work on city streets, and in or on the water. See<BR>help on "my plants" for more information about plant summonings.</pre></P>  <P> 
				<a name="Chant_DistantWindColor"><B>Distant Wind Color (Chant_DistantWindColor)</B></a><br><br><br>
				<pre><BR>Chant    : Distant Wind Color<BR>Domain   : Weather mastery<BR>Available: SkyWatcher(20) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "DISTANT WIND COLOR" [LOCATION NAME]<BR>Example  : chant "distant wind color" "grassy field"<BR>This chant will allow the Druid to see the winds of a distant place.  Do HELP<BR>WIND COLOR for more information on the meaning of the colors.</pre></P>  <P> 
				<a name="Chant_Dragonsight"><B>Dragonsight (Chant_Dragonsight)</B></a><br><br><br>
				<pre><BR>Chant    : Dragonsight<BR>Domain   : Enduring<BR>Available: Beastmaster(25) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT DRAGONSIGHT<BR>Example  : chant "dragonsight"<BR>This powerful chant allows the druid to see invisible, hidden, and sneaking<BR>creatures, as well as to see in the dark.</pre></P>  <P> 
				<a name="Chant_Drifting"><B>Drifting (Chant_Drifting)</B></a><br><br><br>
				<pre><BR>Chant    : Drifting<BR>Domain   : Enduring<BR>Available: Delver(13) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "DRIFTING"<BR>Example  : chant "drifting"<BR>This chant cause the druid to begin drifting along the ceiling of rooms,<BR>protecting him from trip and earthquake like attacks.  However, should the druid<BR>ever go outside under the effects of this chant, he will fall upwards, drifting<BR>into the sky.</pre></P>  <P> 
				<a name="Chant_Earthpocket"><B>Earthpocket (Chant_Earthpocket)</B></a><br><br><br>
				<pre><BR>Chant    : Earthpocket<BR>Domain   : Rock control<BR>Available: Delver(9) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "EARTHPOCKET"<BR>Example  : chant "earthpocket"<BR>This chant will create a dark pocket of emptiness in the wall of the Cave room<BR>where the chant is spoken.  The pocket will follow the caster to any other Cave<BR>rooms he walks through, and remain accessible to him.  The pocket may be used for<BR>depositing items too heavy to carry for later use.  The dark pocket lasts for 5 mud<BR>days, and will deposit its contents into the inventory of the caster when it is<BR>dispelled.</pre></P>  <P> 
				<a name="Chant_Earthquake"><B>Quake (Chant_Earthquake)</B></a><br><br><br>
				<pre><BR>Chant    : Quake<BR>Domain   : Rock control<BR>Available: Delver(17) Druid(17) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : <BR>Range    : Touch - Range 3<BR>Commands : CHANT, CH<BR>Usage    : CHANT QUAKE<BR>Example  : chant "quake"<BR>This powerful chant will cause the earth beneath the druids enemies to begin<BR>shaking violently. Those effected will take damage from the rattling, and will<BR>probably fall down.</pre></P>  <P> 
				<a name="Chant_EelShock"><B>Eel Shock (Chant_EelShock)</B></a><br><br><br>
				<pre><BR>Chant    : Eel Shock<BR>Domain   : Weather mastery<BR>Available: Beastmaster(4) <BR>Allows   : Airelist I, Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 3<BR>Commands : CHANT, CH<BR>Usage    : CHANT "EEL SHOCK"<BR>Example  : chant "eel shock"<BR>This chant causes the skin of the druid to discharge a sudden burst of<BR>electrical charge.  When in or on water, this electrical shock will stun all<BR>enemies of the druid.  The same will also happen in the rain. However, under all<BR>other circumstances, the electrical discharge happens too quickly to have any<BR>effect.</pre></P>  <P> 
				<a name="Chant_EndureRust"><B>Endure Rust (Chant_EndureRust)</B></a><br><br><br>
				<pre><BR>Chant    : Endure Rust<BR>Domain   : Preserving<BR>Available: Delver(7) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "ENDURE RUST" [TARGET NAME]<BR>Example  : chant "endure rust" bob<BR>Example  : chant "endure rust" sword<BR>This chant will protect the target from the affects of metal oxidation (rust).<BR>The protection covers all rust causes, such as from water submersion, rain, or<BR>malicious spells.</pre></P>  <P> 
				<a name="Chant_EnhanceBody"><B>Enhance Body (Chant_EnhanceBody)</B></a><br><br><br>
				<pre><BR>Chant    : Enhance Body<BR>Domain   : Shape shifting<BR>Available: Beastmaster(10) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "ENHANCE BODY"<BR>Example  : chant "enhance body"<BR>This chant will enhance the druids attack and damaging potential when fighting<BR>with his or her natural weapons (unarmed).</pre></P>  <P> 
				<a name="Chant_ExplosiveDecompression"><B>Explosive Decompression (Chant_ExplosiveDecompression)</B></a><br><br><br>
				<pre><BR>Chant    : Explosive Decompression<BR>Domain   : Deep magic<BR>Available: Delver(30) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "EXPLOSIVE DECOMPRESSION"<BR>Example  : chant "explosive decompression"<BR>This chant, which only works indoors, will cause a blast of flames to erupt<BR>violently from the caster.  The burst will be so dramatic that all in the room,<BR>except for the caster, will take horrible fire damage and be blown off their feet.<BR>The flames will also burn away all oxygen in the room, preventing breathing by<BR>normal means.</pre></P>  <P> 
				<a name="Chant_Farsight"><B>Eaglesight (Chant_Farsight)</B></a><br><br><br>
				<pre><BR>Chant    : Eaglesight<BR>Domain   : Enduring<BR>Available: Beastmaster(3) Druid(5) Ranger(9) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "EAGLESIGHT" ([DIRECTION(S)])<BR>Example  : chant "eaglesight"<BR>Example  : chant "eaglesight" east<BR>Example  : chant "eaglesight" east west north<BR>This chant allows the druid to see the contents of some place immediately<BR>adjacent to the one in which he or she is standing.  Without an argument, the chant<BR>shows a short impression of the places directly away from the caster.</pre></P>  <P> 
				<a name="Chant_FeelCold"><B>Feel Cold (Chant_FeelCold)</B></a><br><br><br>
				<pre><BR>Chant    : Feel Cold<BR>Domain   : Enduring<BR>Available: Druid(7) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FEEL COLD" [TARGET NAME]<BR>Example  : chant "feel cold" orc<BR>This chant causes the target to become more sensitive to coldness.  Cold based<BR>attacks, and cold weather will all be painful reminders of the effect of the this<BR>chant.</pre></P>  <P> 
				<a name="Chant_FeelElectricity"><B>Feel Electricity (Chant_FeelElectricity)</B></a><br><br><br>
				<pre><BR>Chant    : Feel Electricity<BR>Domain   : Enduring<BR>Available: Druid(5) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FEEL ELECTRICITY" [TARGET NAME]<BR>Example  : chant "feel electricity" orc<BR>This chant causes the target to become more sensitive to electricity.  Electric<BR>based attacks, and electric storms will all be painful reminders of the effect of<BR>the this chant.</pre></P>  <P> 
				<a name="Chant_FeelHeat"><B>Feel Heat (Chant_FeelHeat)</B></a><br><br><br>
				<pre><BR>Chant    : Feel Heat<BR>Domain   : Enduring<BR>Available: Druid(10) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FEEL HEAT" [TARGET NAME]<BR>Example  : chant "feel heat" orc<BR>This chant causes the target to become more sensitive to heat.  Fire based<BR>attacks, and hot weather will all be painful reminders of the effect of the this<BR>chant.</pre></P>  <P> 
				<a name="Chant_Feralness"><B>Feralness (Chant_Feralness)</B></a><br><br><br>
				<pre><BR>Chant    : Feralness<BR>Domain   : Animal affinity<BR>Available: Druid(25) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FERALNESS"<BR>Example  : chant "feralness"<BR>This chant causes the Druid to automatically perform a "ShapeShift" as per<BR>their inborn skill.  In the feral state, however, the Druid also gains extra attack<BR>and damage bonuses, at the cost of some defence ability.</pre></P>  <P> 
				<a name="Chant_Fertility"><B>Fertility (Chant_Fertility)</B></a><br><br><br>
				<pre><BR>Chant    : Fertility<BR>Domain   : Breeding<BR>Available: Beastmaster(11) <BR>Allows   : Breeding I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FERTILITY" [TARGET NAME]<BR>Example  : chant "fertility" bob<BR>This chant will make the target extremely fertile.  Any mating acts between the<BR>target and a compatible partner will always result in pregancy.</pre></P>  <P> 
				<a name="Chant_Fertilization"><B>Fertilization (Chant_Fertilization)</B></a><br><br><br>
				<pre><BR>Chant    : Fertilization<BR>Domain   : Plant growth<BR>Available: Druid(15) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT FERTILIZATION<BR>Example  : chant fertilization<BR>The chanter fortifies the land, making yields from Foraging and Farming double<BR>for a whole day per level of the druid.</pre></P>  <P> 
				<a name="Chant_FindGem"><B>Find Gem (Chant_FindGem)</B></a><br><br><br>
				<pre><BR>Chant    : Find Gem<BR>Domain   : Rock control<BR>Available: Delver(24) Druid(24) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FIND GEM" [GEM NAME]/LIST<BR>Example  : chant "find gem" list<BR>Example  : chant "find gem" diamond<BR>This chant will cause the druid to divine a path to the place where the gem<BR>specified may be dug or mined.</pre></P>  <P> 
				<a name="Chant_FindMate"><B>Find Mate (Chant_FindMate)</B></a><br><br><br>
				<pre><BR>Chant    : Find Mate<BR>Domain   : Breeding<BR>Available: Beastmaster(23) <BR>Allows   : Breeding I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FIND MATE" [TARGET NAME]<BR>Example  : chant "find mate" bob<BR>This chant will cause the target to be filled with an irresistable yearning for<BR>procreation.  They will track one down, and do their best to complete a mating act.</pre></P>  <P> 
				<a name="Chant_FindOre"><B>Find Ore (Chant_FindOre)</B></a><br><br><br>
				<pre><BR>Chant    : Find Ore<BR>Domain   : Rock control<BR>Available: Delver(23) Druid(23) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FIND ORE" [ORE NAME]/LIST<BR>Example  : chant "find ore" list<BR>Example  : chant "find ore" iron<BR>This chant will cause the druid to divine a path to the place where the metal<BR>or stone specified may be dug or mined.  Mithril can not be found with this chant.</pre></P>  <P> 
				<a name="Chant_FindPlant"><B>Find Plant (Chant_FindPlant)</B></a><br><br><br>
				<pre><BR>Chant    : Find Plant<BR>Domain   : Plant control<BR>Available: Druid(22) Gaian(17) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FIND PLANT" [PLANT NAME]/LIST<BR>Example  : chant "find plant" list<BR>Example  : chant "find plant" oak<BR>This chant will cause the druid to divine a path to the place where the plant<BR>specified may be foraged or chopped.</pre></P>  <P> 
				<a name="Chant_FireWard"><B>Fire Ward (Chant_FireWard)</B></a><br><br><br>
				<pre><BR>Chant    : Fire Ward<BR>Domain   : Preserving<BR>Available: Druid(16) SkyWatcher(9) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FIRE WARD"  <BR>Example  : chant "fire ward"<BR>This chant allows the druid to become resistant (but not immune) to heat<BR>attacks.  Attacks of this kind include spells, breath weapons, and other magical<BR>and non-magical attacks.</pre></P>  <P> 
				<a name="Chant_FodderSignal"><B>Fodder Signal (Chant_FodderSignal)</B></a><br><br><br>
				<pre><BR>Chant    : Fodder Signal<BR>Domain   : Enduring<BR>Available: Delver(8) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FODDER SIGNAL" [TARGET NAME]<BR>Example  : chant "fodder signal" orc<BR>This chant cause a horrible, angering light flash to emit from the target.  Any<BR>non-player creatures in the room who see it will grow angry at the target and<BR>attack.</pre></P>  <P> 
				<a name="Chant_FortifyFood"><B>Fortify Food (Chant_FortifyFood)</B></a><br><br><br>
				<pre><BR>Chant    : Fortify Food<BR>Domain   : Enduring<BR>Available: Druid(5) Gaian(5) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FORTIFY FOOD" [FOOD NAME]<BR>Example  : chant "fortify food" "pot pie"<BR>This chant will make any normally edible meal into an extremely nourishing and<BR>filling one.</pre></P>  <P> 
				<a name="Chant_FreeVine"><B>Free Vine (Chant_FreeVine)</B></a><br><br><br>
				<pre><BR>Chant    : Free Vine<BR>Domain   : Plant control<BR>Available: Gaian(4) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FREE VINE" [TARGET NAME]<BR>Example  : chant "free vine" vine<BR>This chant causes the target vine creature to be uprooted.  The vine is then<BR>able to move one room before automatically rerooting itself.</pre></P>  <P> 
				<a name="Chant_FungalBloom"><B>Fungal Bloom (Chant_FungalBloom)</B></a><br><br><br>
				<pre><BR>Chant    : Fungal Bloom<BR>Domain   : Plant control<BR>Available: Delver(15) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FUNGAL BLOOM" [FOOD NAME]<BR>Example  : chant "fungal bloom" "mushroom"<BR>This chant will make any ordinary mushroom grow poisonous, puff up, and shortly<BR>thereafter explode, poisoning all in its range.  The druid would be unaffected.</pre></P>  <P> 
				<a name="Chant_FungusFeet"><B>Fungus Feet (Chant_FungusFeet)</B></a><br><br><br>
				<pre><BR>Chant    : Fungus Feet<BR>Domain   : Plant growth<BR>Available: Delver(18) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FUNGUS FEET" [TARGET NAME]<BR>Example  : chant "fungus feet" orc<BR>This chant causes the target to develop a horrid foot fungus.  It will slowly<BR>eat away at the targets feet until the feet rot off. It deteriorates movement as it<BR>does so.</pre></P>  <P> 
				<a name="Chant_FurCoat"><B>Fur Coat (Chant_FurCoat)</B></a><br><br><br>
				<pre><BR>Chant    : Fur Coat<BR>Domain   : Shape shifting<BR>Available: Beastmaster(8) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FUR COAT" [TARGET NAME]<BR>Example  : chant "fur coat" orc<BR>This chant causes the druid to grow a thick fur coat that covers most of his or<BR>her body, and forces off clothing at the extremeties as it does.  The coat grants<BR>defence against cold attacks, and grants a general defence bonus that improves with<BR>level.  The coat cannot be removed until the chant runs out.</pre></P>  <P> 
				<a name="Chant_GasWard"><B>Gas Ward (Chant_GasWard)</B></a><br><br><br>
				<pre><BR>Chant    : Gas Ward<BR>Domain   : Preserving<BR>Available: Druid(18) Ranger(21) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "GAS WARD"  <BR>Example  : chant "gas ward"<BR>This chant allows the druid to become resistant (but not immune) to gas<BR>attacks.  Attacks of this kind include spells, breath weapons, and other magical<BR>and non-magical attacks.</pre></P>  <P> 
				<a name="Chant_Goodberry"><B>Goodberry (Chant_Goodberry)</B></a><br><br><br>
				<pre><BR>Chant    : Goodberry<BR>Domain   : Plant control<BR>Available: Druid(7) Gaian(7) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT GOODBERRY [NAME OF BERRIES CARRIED]<BR>Example  : chant "goodberry" berries<BR>This chant will cause some number of berry batches to become enchanted.  They<BR>will no longer provide nourishment to the hungry, but will instead provide a dose<BR>of healing to those in need.</pre></P>  <P> 
				<a name="Chant_Grapevine"><B>Grapevine (Chant_Grapevine)</B></a><br><br><br>
				<pre><BR>Chant    : Grapevine<BR>Domain   : Plant control<BR>Available: Druid(20) Gaian(20) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT GRAPEVINE<BR>Example  : chant "grapevine"<BR>This chant will cause the mind of the druid to be linked with all of his or her<BR>plants, namely those created with the "Summon Plants" chant.  During the duration<BR>of the chant, the druid will be able to hear all speaking that goes on in the same<BR>room as his or her plants, regardless of the location of the druid.</pre></P>  <P> 
				<a name="Chant_GroveWalk"><B>Grove Walk (Chant_GroveWalk)</B></a><br><br><br>
				<pre><BR>Chant    : Grove Walk<BR>Domain   : Shape shifting<BR>Available: SkyWatcher(13) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "GROVE WALK" [GROVE NAME]<BR>Example  : chant "grove walk" "mr flowers grove"<BR>This chant will allow the druid to teleport from one druidic grove to any other<BR>druidic grove by merely chanting its name.  A druidic grove is a room or player<BR>home which contains a druidic monument in it.  A druidic monument can only be built<BR>by a druid with the Masonry skill. The druidic monument also confers a mana bonus<BR>when the druid is in the same room as a monument.</pre></P>  <P> 
				<a name="Chant_GrowClub"><B>Grow Club (Chant_GrowClub)</B></a><br><br><br>
				<pre><BR>Chant    : Grow Club<BR>Domain   : Plant growth<BR>Available: Druid(10) Gaian(8) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "GROW CLUB"<BR>Example  : chant "grow club"<BR>If the druid is in a sufficiently wooded area, this chant will cause a club<BR>suitable for fighting with to grow out of a nearby tree trunk and fall to the<BR>ground.</pre></P>  <P> 
				<a name="Chant_GrowFood"><B>Grow Food (Chant_GrowFood)</B></a><br><br><br>
				<pre><BR>Chant    : Grow Food<BR>Domain   : Plant growth<BR>Available: Gaian(22) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "GROW FOOD" ([TREE TYPE])<BR>Example  : chant "grow food"<BR>Example  : chant "grow food" apples<BR>Example  : chant "grow food" herbs<BR>If the druid is in the outdoors, this chant will cause a sample of the type of<BR>food specified to sprout from the ground.  This chant is also powerful enough to<BR>create a random, unidentified herb.  The herb must then be identified with the<BR>Herbology skill.</pre></P>  <P> 
				<a name="Chant_GrowForest"><B>Grow Forest (Chant_GrowForest)</B></a><br><br><br>
				<pre><BR>Chant    : Grow Forest<BR>Domain   : Plant growth<BR>Available: Gaian(22) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "GROW FOREST" ([TREE TYPE])<BR>Example  : chant "grow forest"<BR>Example  : chant "grow forest" oak<BR>If the druid is in the outdoors, this chant will cause a grove of trees to<BR>grow, either of a random, or the specified kind.</pre></P>  <P> 
				<a name="Chant_GrowItem"><B>Grow Item (Chant_GrowItem)</B></a><br><br><br>
				<pre><BR>Chant    : Grow Item<BR>Domain   : Plant growth<BR>Available: Druid(23) Gaian(16) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "GROW ITEM"<BR>Example  : chant "grow item"<BR>If the druid is in a sufficiently wooded area, this chant will cause a a random<BR>wooden item to grow out of a nearby tree trunk and fall to the ground.  This<BR>powerful chant always costs 50 mana, however.</pre></P>  <P> 
				<a name="Chant_GrowOak"><B>Grow Oak (Chant_GrowOak)</B></a><br><br><br>
				<pre><BR>Chant    : Grow Oak<BR>Domain   : Plant growth<BR>Available: Gaian(30) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (all) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "GROW OAK" <BR>Example  : chant "grow oak"<BR>If the druid is in the outdoors, this chant will grow the druids mystical and<BR>magical oak tree, with which the druid will be intimately connected.  The tree will<BR>absorb half of all damage taken by the druid, and can act as a conduit for "Plant<BR>Pass" and "Tangle".  The oak may be killed by using the "Chopping" skill in the<BR>same room.  If the oak dies in this way, the druid will die as well.  The oak will<BR>also die if absorbing too much of the druid's damage, but this will not kill the<BR>druid.  This chant requires all of the druids mana to cast.</pre></P>  <P> 
				<a name="Chant_HardenSkin"><B>Harden Skin (Chant_HardenSkin)</B></a><br><br><br>
				<pre><BR>Chant    : Harden Skin<BR>Domain   : Shape shifting<BR>Available: Beastmaster(1) Druid(1) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "HARDEN SKIN"<BR>Example  : chant "harden skin"<BR>This chant causes the Druids skin (or fur) to become hard and coarse.  This<BR>grants the druid increased armor, as well as some protection from cold, water, and<BR>fire affects. The protection increases as the druid increases in level.</pre></P>  <P> 
				<a name="Chant_Hawkeye"><B>Hawkeye (Chant_Hawkeye)</B></a><br><br><br>
				<pre><BR>Chant    : Hawkeye<BR>Domain   : Shape shifting<BR>Available: Beastmaster(15) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "HAWKEYE"<BR>Example  : chant "hawk"<BR>This chant causes the Druid to gain the eyes of a hawk; able to see hidden<BR>things at a glance.</pre></P>  <P> 
				<a name="Chant_HealingMoon"><B>Healing Moon (Chant_HealingMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Healing Moon<BR>Domain   : Moon altering<BR>Available: SkyWatcher(11) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "HEALING MOON"<BR>Example  : chant "healing moon"<BR>This chant causes everyone in the room to begin to take healing, so long as the<BR>moon is out.</pre></P>  <P> 
				<a name="Chant_Hibernation"><B>Hibernation (Chant_Hibernation)</B></a><br><br><br>
				<pre><BR>Chant    : Hibernation<BR>Domain   : Animal affinity<BR>Available: Beastmaster(18) Druid(18) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT HIBERNATION<BR>Example  : chant "hibernation"<BR>This chant will put the druid into a deep sleep for a minimal period of<BR>required rest.  During the hibernation, the druid will regain hit points and mana<BR>at an accellerated rate.</pre></P>  <P> 
				<a name="Chant_Hippieness"><B>Hippieness (Chant_Hippieness)</B></a><br><br><br>
				<pre><BR>Chant    : Hippieness<BR>Domain   : Enduring<BR>Available: Druid(14) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "HIPPIENESS" [TARGET NAME]<BR>Example  : chant "hippieness" orc<BR>This chant causes the target to exhibit the classic signs of the hippy curse,<BR>namely an unwillingness to do hard work, a lack of wisdom, a tendency to remove all<BR>clothing, a dislike for organization and order, and an insatiable desire to smoke<BR>whatever he can find.</pre></P>  <P> 
				<a name="Chant_HoldAnimal"><B>Hold Animal (Chant_HoldAnimal)</B></a><br><br><br>
				<pre><BR>Chant    : Hold Animal<BR>Domain   : Animal affinity<BR>Available: Druid(13) Ranger(16) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "HOLD ANIMAL" [MOB NAME]<BR>Example  : chant "hold animal" bear<BR>This chant will cause an animal to become perfectly still and unable to move<BR>for the duration of the druids magic.</pre></P>  <P> 
				<a name="Chant_Homeopathy"><B>Homeopathy (Chant_Homeopathy)</B></a><br><br><br>
				<pre><BR>Chant    : Homeopathy<BR>Domain   : Preserving<BR>Available: Delver(22) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT HOMEOPATHY [TARGET NAME]<BR>Example  : chant "homeopathy" target<BR>This chant is ostensibly for the curing of a disease in the target.  It works<BR>by randomly doing nothing, forcing the disease into remission, or forcing the<BR>disease to run its complete course, all at once.</pre></P>  <P> 
				<a name="Chant_HoneyMoon"><B>Honey Moon (Chant_HoneyMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Honey Moon<BR>Domain   : Moon altering<BR>Available: SkyWatcher(6) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Creatures Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "HONEY MOON"<BR>Example  : chant "honey moon"<BR>This chant will cause everyone in the room to slowly become more and more<BR>nourished, ending any suffering from hunger or thirst.</pre></P>  <P> 
				<a name="Chant_HowlersMoon"><B>Howlers Moon (Chant_HowlersMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Howlers Moon<BR>Domain   : Moon altering<BR>Available: SkyWatcher(23) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "HOWLERS MOON"<BR>Example  : chant "howlers moon"<BR>This chant will cause ferocious wolves to become attracted to the room.  The<BR>wolfs may attack the caster, follow the caster, or do nothing.  </pre></P>  <P> 
				<a name="Chant_Hunger"><B>Feel Hunger (Chant_Hunger)</B></a><br><br><br>
				<pre><BR>Chant    : Feel Hunger<BR>Domain   : Enduring<BR>Available: Beastmaster(5) Druid(7) Ranger(11) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "FEEL HUNGER" [MOB NAME]<BR>Example  : chant "feel hunger" orc<BR>This chant will cause the target to become insatiably hungry, which may affect<BR>their combat skills.</pre></P>  <P> 
				<a name="Chant_IllusionaryForest"><B>Illusionary Forest (Chant_IllusionaryForest)</B></a><br><br><br>
				<pre><BR>Chant    : Illusionary Forest<BR>Domain   : Enduring<BR>Available: Druid(14) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "ILLUSIONARY FOREST"<BR>Example  : chant "illusionary forest"<BR>This chant will create the illusion that the location enchanted by the druid is<BR>actually somewhere in a forest.  All who enter the room will be affected by the<BR>chant.</pre></P>  <P> 
				<a name="Chant_KillerVine"><B>Killer Vine (Chant_KillerVine)</B></a><br><br><br>
				<pre><BR>Chant    : Killer Vine<BR>Domain   : Plant control<BR>Available: Gaian(9) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "KILLER VINE"<BR>Example  : chant "killer vine"<BR>If the druid is in a sufficiently foliated area, the druid may use their combat<BR>anger to animate a nearby vine to fight for the druid.  The vine will grow still<BR>again once combat ends, and remains rooted. </pre></P>  <P> 
				<a name="Chant_Labyrinth"><B>Labyrinth (Chant_Labyrinth)</B></a><br><br><br>
				<pre><BR>Chant    : Labyrinth<BR>Domain   : Deep magic<BR>Available: Delver(18) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "LABYRINTH"<BR>Example  : chant "labyrinth"<BR>This chant causes everyone in the same room as the druid to be mystically<BR>transported to a random room in a great cave labyrinth.  There the druid and all<BR>others must remain until the spell wears off, or they are able to spell themselves<BR>elsewhere.  The druid must be in a cave to begin the chant.</pre></P>  <P> 
				<a name="Chant_LightningWard"><B>Lightning Ward (Chant_LightningWard)</B></a><br><br><br>
				<pre><BR>Chant    : Lightning Ward<BR>Domain   : Preserving<BR>Available: Druid(13) Ranger(19) SkyWatcher(7) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "LIGHTNING WARD"  <BR>Example  : chant "lightning ward"<BR>This chant allows the druid to become resistant (but not immune) to electrical<BR>attacks.  Attacks of this kind include spells, breath weapons, and other magical<BR>and non-magical attacks.</pre></P>  <P> 
				<a name="Chant_LocateAnimals"><B>Locate Animals (Chant_LocateAnimals)</B></a><br><br><br>
				<pre><BR>Chant    : Locate Animals<BR>Domain   : Animal affinity<BR>Available: Beastmaster(2) Druid(4) Ranger(9) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "LOCATE ANIMALS"<BR>Example  : chant "locate animals"<BR>This chant will give the druid a hot-and-cold sense of direction to an animal<BR>somewhere in his or her area.  By following the directions provided by the chant,<BR>the druid may direct himself to the animal nearby.</pre></P>  <P> 
				<a name="Chant_LocatePlants"><B>Locate Plants (Chant_LocatePlants)</B></a><br><br><br>
				<pre><BR>Chant    : Locate Plants<BR>Domain   : Plant control<BR>Available: Druid(2) Gaian(2) Ranger(6) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "LOCATE PLANTS"<BR>Example  : chant "locate plants"<BR>This chant will give the druid a hot-and-cold sense of direction to the nearest<BR>place of heavy plant growth in his or her area.  By following the directions<BR>provided by the chant, the druid may direct himself to the proper place.</pre></P>  <P> 
				<a name="Chant_LoveMoon"><B>Love Moon (Chant_LoveMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Love Moon<BR>Domain   : Moon altering<BR>Available: SkyWatcher(4) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Creatures Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "LOVE MOON"<BR>Example  : chant "love moon"<BR>This chant causes the love moon to rise over the room.  Everyone in the room<BR>will have their perceived charisma rise by 6 points, and will have loving feelings<BR>towards the opposite sex in the room.</pre></P>  <P> 
				<a name="Chant_MagneticEarth"><B>Magnetic Earth (Chant_MagneticEarth)</B></a><br><br><br>
				<pre><BR>Chant    : Magnetic Earth<BR>Domain   : Deep magic<BR>Available: Delver(17) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "MAGNETIC EARTH"<BR>Example  : chant "magnetic earth"<BR>This chant causes a powerful magnetic field to emenate from the ground.  All<BR>metal items not in containers or securely worn are drawn to the ground and away<BR>from their owners.</pre></P>  <P> 
				<a name="Chant_MagneticField"><B>Magnetic Field (Chant_MagneticField)</B></a><br><br><br>
				<pre><BR>Chant    : Magnetic Field<BR>Domain   : Deep magic<BR>Available: Delver(6) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "MAGNETIC FIELD" [TARGET NAME]<BR>Example  : chant "magnetic field" orc<BR>This chant causes a powerful and constricting magnetic field to envelope the<BR>target.  Any metal armor worn will render them unable to change their location.<BR>Manipulating metal items would be likewise impossible.</pre></P>  <P> 
				<a name="Chant_ManicMoon"><B>Manic Moon (Chant_ManicMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Manic Moon<BR>Domain   : Moon altering<BR>Available: SkyWatcher(22) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "MANIC MOON"<BR>Example  : chant "manic moon"<BR>This chant causes the manic moon to rise over the room.  Everyone in the room,<BR>except the druid will begin to go nuts.  This can create great confusion during<BR>combat, making people forget or even change who they are fighting, or start<BR>fighting for no reason.</pre></P>  <P> 
				<a name="Chant_MassFungalGrowth"><B>Mass Fungal Growth (Chant_MassFungalGrowth)</B></a><br><br><br>
				<pre><BR>Chant    : Mass Fungal Growth<BR>Domain   : Plant growth<BR>Available: Delver(23) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "MASS FUNGAL GROWTH"<BR>Example  : chant "mass fungal growth"<BR>This chant will create a fungus in a cave room as per the spell Summon Fungus.<BR>In addition, it will create other fungi in other nearby cave rooms.  The number of<BR>fungus created with this chant increase as the druid goes up in level.</pre></P>  <P> 
				<a name="Chant_MetalMold"><B>Metal Mold (Chant_MetalMold)</B></a><br><br><br>
				<pre><BR>Chant    : Metal Mold<BR>Domain   : Plant growth<BR>Available: Delver(25) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "METAL MOLD" [TARGET NAME]<BR>Example  : chant "metal mold" orc<BR>Example  : chant "metal mold" sword<BR>This chant will cause any metal equipment or items on the target to get eaten<BR>up by a metal-dissolving mold.  The amount of damage goes up with the Druid, and<BR>magical items are less suceptable to damage than mundane ones.</pre></P>  <P> 
				<a name="Chant_MeteorStrike"><B>Meteor Strike (Chant_MeteorStrike)</B></a><br><br><br>
				<pre><BR>Chant    : Meteor Strike<BR>Domain   : Rock control<BR>Available: SkyWatcher(25) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Range 1 - Range 5<BR>Commands : CHANT, CH<BR>Usage    : CHANT "METEOR STRIKE"<BR>Example  : chant "meteor strike"<BR>This chant will cause a storm of meteors to rain down on all enemies of the<BR>druid.</pre></P>  <P> 
				<a name="Chant_Mold"><B>Mold (Chant_Mold)</B></a><br><br><br>
				<pre><BR>Chant    : Mold<BR>Domain   : Plant growth<BR>Available: Delver(6) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT MOLD [TARGET NAME]<BR>Example  : chant "mold" orc<BR>Example  : chant "mold" bread<BR>This chant will cause any foodstuffs in the inventory of the target to become<BR>moldy.  Anyone eating the food becomes sick with lockjaw.  The food decays 3 days<BR>after the mold is set on it.</pre></P>  <P> 
				<a name="Chant_Moonbeam"><B>Moonbeam (Chant_Moonbeam)</B></a><br><br><br>
				<pre><BR>Chant    : Moonbeam<BR>Domain   : Moon summoning<BR>Available: Druid(3) Ranger(8) SkyWatcher(2) <BR>Allows   : Moon Enchanting I, Summoning Mastery I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT MOONBEAM<BR>Example  : chant "moonbeam"<BR>This chant will create a light beam of moonlight which will follow the druid<BR>around, illuminating any dark places the druid may enter.</pre></P>  <P> 
				<a name="Chant_MoonCalf"><B>Moon Calf (Chant_MoonCalf)</B></a><br><br><br>
				<pre><BR>Chant    : Moon Calf<BR>Domain   : Moon altering<BR>Available: SkyWatcher(12) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "MOON CALF"<BR>Example  : chant "moon calf"<BR>This chant will cause everyone in the room to suffer a drop in intelligence.</pre></P>  <P> 
				<a name="Chant_MoveSky"><B>Move The Sky (Chant_MoveSky)</B></a><br><br><br>
				<pre><BR>Chant    : Move The Sky<BR>Domain   : Moon summoning<BR>Available: SkyWatcher(30) <BR>Allows   : Moon Enchanting I, Summoning Mastery I<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "MOVE THE SKY"<BR>Example  : chant "move the sky"<BR>This chant causes time to move forward or backwards such that the sun will set<BR>or rise.</pre></P>  <P> 
				<a name="Chant_MuddyGrounds"><B>Muddy Grounds (Chant_MuddyGrounds)</B></a><br><br><br>
				<pre><BR>Chant    : Muddy Grounds<BR>Domain   : Weather mastery<BR>Available: SkyWatcher(7) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "MUDDY GROUNDS"<BR>Example  : chant "muddy grounds"<BR>The druid turns the rock or sandy ground into mushy mud.  This makes the room<BR>extremely costly in movement to walk through, or fight in.</pre></P>  <P> 
				<a name="Chant_NaturalCommunion"><B>Natural Communion (Chant_NaturalCommunion)</B></a><br><br><br>
				<pre><BR>Chant    : Natural Communion<BR>Domain   : Enduring<BR>Available: Beastmaster(7) Druid(7) Ranger(15) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "NATURAL COMMUNION"<BR>Example  : chant "natural communion"<BR>This chant will allow the druid to enter a state of communion with nature. <BR>Extreme thoughts of good and evil will slowly fade from his or her mind with each<BR>passing minute.  Willful movements or speaking may break the communion.</pre></P>  <P> 
				<a name="Chant_Nectar"><B>Nectar (Chant_Nectar)</B></a><br><br><br>
				<pre><BR>Chant    : Nectar<BR>Domain   : Plant growth<BR>Available: Druid(19) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT NECTAR<BR>Example  : chant "nectar"<BR>This chant will create a enormous flower that is literally dripping with<BR>nectar. The flower will be so enchanted that all of those whose wills fail will<BR>attempt to take a drink of the nectar.  Fortunately, aside from being intoxicating,<BR>the nectar provides healing and mana recovery.</pre></P>  <P> 
				<a name="Chant_NeutralizePoison"><B>Neutralize Poison (Chant_NeutralizePoison)</B></a><br><br><br>
				<pre><BR>Chant    : Neutralize Poison<BR>Domain   : Preserving<BR>Available: Beastmaster(22) Druid(22) Ranger(25) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "NEUTRALIZE POISON" [MOB NAME]<BR>Example  : chant "neutralize poison" rothar<BR>This chant will remove the effects of a poisonous affliction from the target<BR>creature.</pre></P>  <P> 
				<a name="Chant_PaleMoon"><B>Pale Moon (Chant_PaleMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Pale Moon<BR>Domain   : Moon altering<BR>Available: SkyWatcher(3) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PALE MOON"<BR>Example  : chant "pale moon"<BR>This chant will cause everyone in the room to become more susceptible to<BR>poisonous affliction.</pre></P>  <P> 
				<a name="Chant_PeaceMoon"><B>Peace Moon (Chant_PeaceMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Peace Moon<BR>Domain   : Moon altering<BR>Available: SkyWatcher(15) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Creatures Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PEACE MOON"<BR>Example  : chant "peace moon"<BR>This chant will cause the peace moon to rise, preventing and ending combat in<BR>the room.</pre></P>  <P> 
				<a name="Chant_PiercingMoon"><B>Piercing Moon (Chant_PiercingMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Piercing Moon<BR>Domain   : Moon summoning<BR>Available: SkyWatcher(9) <BR>Allows   : Moon Enchanting I, Summoning Mastery I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PIERCING MOON"<BR>Example  : chant "piercing moon"<BR>This chant will allow the moon to be seen through the clouds, so long as the<BR>druid is outside at night.  With the moon visible, other moon chants may be cast.</pre></P>  <P> 
				<a name="Chant_Plague"><B>Summon Plague (Chant_Plague)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Plague<BR>Domain   : Enduring<BR>Available: Beastmaster(17) Druid(17) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON PLAGUE" [TARGET NAME]<BR>Example  : chant "summon plague" orc<BR>Inflicts the target with a horrendous disease.</pre></P>  <P> 
				<a name="Chant_PlantBed"><B>Plant Bed (Chant_PlantBed)</B></a><br><br><br>
				<pre><BR>Chant    : Plant Bed<BR>Domain   : Plant growth<BR>Available: Druid(13) Gaian(11) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PLANT BED"<BR>Example  : chant "plant bed"<BR>This chant requires that the druid be among a sufficient growth of plant life. <BR>If so, the chant will cause a comfortable bed shaped like a pea-pod to grow nearby.<BR> This bed may be slept in for improved rejuvination rates.  The bed also grants<BR>magical help against the affects of poison and disease, allowing those affected to<BR>ride out the storm.</pre></P>  <P> 
				<a name="Chant_PlantChoke"><B>Plant Choke (Chant_PlantChoke)</B></a><br><br><br>
				<pre><BR>Chant    : Plant Choke<BR>Domain   : Plant control<BR>Available: Gaian(19) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch - Range 10<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PLANT CHOKE" [TARGET NAME]<BR>Example  : chant "plant choke" orc<BR>This chant requires a summoned plant to be present, such as one from the Summon<BR>Plants chant.  The plant will wrap itself around the targets neck, choking them for<BR>a time.  The plant may be remove with difficulty.</pre></P>  <P> 
				<a name="Chant_PlantConstriction"><B>Plant Constriction (Chant_PlantConstriction)</B></a><br><br><br>
				<pre><BR>Chant    : Plant Constriction<BR>Domain   : Plant control<BR>Available: Gaian(17) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch - Range 10<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PLANT CONSTRICTION" [TARGET NAME]<BR>Example  : chant "plant CONSTRICTION" orc<BR>This chant requires a summoned plant to be present, such as one from the Summon<BR>Plants chant.  The plant will wrap itself around either the targets arms, slowing<BR>their combat, or their legs, cutting down their movement.</pre></P>  <P> 
				<a name="Chant_PlantMaze"><B>Plant Maze (Chant_PlantMaze)</B></a><br><br><br>
				<pre><BR>Chant    : Plant Maze<BR>Domain   : Plant growth<BR>Available: Druid(18) Gaian(14) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PLANT MAZE"<BR>Example  : chant "plant maze"<BR>This chant causes everyone in the same room as the druid to be mystically<BR>transported to a random room in a great maze-like forest.  There the druid and all<BR>others must remain until the spell wears off, or they are able to spell themselves<BR>elsewhere.</pre></P>  <P> 
				<a name="Chant_PlantPass"><B>Plant Pass (Chant_PlantPass)</B></a><br><br><br>
				<pre><BR>Chant    : Plant Pass<BR>Domain   : Shape shifting<BR>Available: Delver(11) Druid(11) Gaian(9) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PLANT PASS" [LOCATION NAME]<BR>Example  : chant "plant pass" "grassy knoll"<BR>This chant requires at least two plants be created by the druid, one at the<BR>source location, and another at the destination.  These plants are created using<BR>either "summon plants" or "distant growth". If the plants exist, the druid may use<BR>his or her "my plants" skill to identify their locations.  This chant then can be<BR>used to transport the druid from the location of one of the plants to the other.</pre></P>  <P> 
				<a name="Chant_PlantSelf"><B>Plant Self (Chant_PlantSelf)</B></a><br><br><br>
				<pre><BR>Chant    : Plant Self<BR>Domain   : Shape shifting<BR>Available: Gaian(7) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PLANT SELF"<BR>Example  : chant "plant self"<BR>This chant will allow the druid to become as one of the growing plants. <BR>Extreme thoughts of good and evil will slowly fade from his or her mind with each<BR>passing minute.  This chant slightly more effective than natural communion, but<BR>requires that the druid be in sunlight and fertile soil.  Willful movements or<BR>speaking may break concentration.</pre></P>  <P> 
				<a name="Chant_PlantSnare"><B>Plant Snare (Chant_PlantSnare)</B></a><br><br><br>
				<pre><BR>Chant    : Plant Snare<BR>Domain   : Plant control<BR>Available: Druid(21) Gaian(17) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : <BR>Range    : Touch - Range 2<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PLANT SNARE"<BR>Example  : chant "plant snare"<BR>This chant requires that the druid be among a sufficient growth of plant life. <BR>If so, the chant will cause that plant life to grow around and entangle all of the<BR>druids enemies for a period of time.  During this time, the entangled enemies will<BR>be unable to move or attack, until they can break free of the hold of the plants.</pre></P>  <P> 
				<a name="Chant_PlantTrap"><B>Plant Trap (Chant_PlantTrap)</B></a><br><br><br>
				<pre><BR>Chant    : Plant Trap<BR>Domain   : Plant control<BR>Available: Gaian(23) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (100) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PLANT TRAP"<BR>Example  : chant "plant trap"<BR>This chant requires that the druid have either plant constriction, or plant<BR>choke. This chant will stir up the plants in the area, making them attack anyone<BR>who enters the room with either constriction or choke.</pre></P>  <P> 
				<a name="Chant_PlantWall"><B>Plant Wall (Chant_PlantWall)</B></a><br><br><br>
				<pre><BR>Chant    : Plant Wall<BR>Domain   : Plant growth<BR>Available: Gaian(12) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Range 1 - Range 10<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PLANT WALL"<BR>Example  : chant "plant wall"<BR>This chant requires that the druid be in ranged combat against his or her<BR>adversaries.  This chant will create an enormous wall of plants which will absorb<BR>all enemy spells and missile attacks. The wall must be destroyed before enemies can<BR>reach the caster.</pre></P>  <P> 
				<a name="Chant_Poison"><B>Venomous Bite (Chant_Poison)</B></a><br><br><br>
				<pre><BR>Skill    : Poison<BR>Use Cost : Mana (25) Movement (25) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : POISONSTING<BR><BR>Chant    : Venomous Bite<BR>Domain   : Enduring<BR>Available: Druid(11) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "VENOMOUS BITE" [TARGET NAME]<BR>Example  : chant "venomous bite" bob<BR>The druid's chant aids in the infliction of a poisonous bite on the target.</pre></P>  <P> 
				<a name="Chant_PoisonousVine"><B>Poisonous Vine (Chant_PoisonousVine)</B></a><br><br><br>
				<pre><BR>Chant    : Poisonous Vine<BR>Domain   : Plant control<BR>Available: Gaian(15) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "POISONOUS VINE"<BR>Example  : chant "poisonous vine"<BR>If the druid is in a sufficiently foliated area, the druid may use their combat<BR>anger to animate a nearby vine to fight for the druid.  The vine will grow still<BR>again once combat ends, and remains rooted.  The vine will also have a poison<BR>attack which grows more dangerous as the druid gains levels.  The vine is also able<BR>to rescue the druid from his or her enemies.  The druid needs only to order the<BR>vine to rescue 'order vine rescue'.</pre></P>  <P> 
				<a name="Chant_PrayerWard"><B>Prayer Ward (Chant_PrayerWard)</B></a><br><br><br>
				<pre><BR>Chant    : Prayer Ward<BR>Domain   : Preserving<BR>Available: SkyWatcher(19) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PRAYER WARD"<BR>Example  : chant "prayer ward"<BR>This chant allows the druid to become almost immune to Clerical prayers.</pre></P>  <P> 
				<a name="Chant_PredictPhase"><B>Predict Phase (Chant_PredictPhase)</B></a><br><br><br>
				<pre><BR>Chant    : Predict Phase<BR>Domain   : Moon summoning<BR>Available: SkyWatcher(1) <BR>Allows   : Moon Enchanting I, Summoning Mastery I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PREDICT PHASE"<BR>Example  : chant "predict phase"<BR>This chant will tell the druid what the moon phase is, regardless of the<BR>weather or time of day.</pre></P>  <P> 
				<a name="Chant_PredictWeather"><B>Predict Weather (Chant_PredictWeather)</B></a><br><br><br>
				<pre><BR>Chant    : Predict Weather<BR>Domain   : Weather mastery<BR>Available: Druid(1) Ranger(5) SkyWatcher(1) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "PREDICT WEATHER"<BR>Example  : chant "predict weather"<BR>This chant will tell the druid what the weather will be in the future. If the<BR>weather will be severe in the future, and the druid is able to calm the weather<BR>both now and for the future, then he or she will have created a natural climactic<BR>balance that will grant him a small gift of experience, and place the weather<BR>outside of druidic control for a short weather period.  An area which is already<BR>under the Weather Control of a druid will not be capable of reaching this state of<BR>balance.</pre></P>  <P> 
				<a name="Chant_Reabsorb"><B>Reabsorb (Chant_Reabsorb)</B></a><br><br><br>
				<pre><BR>Chant    : Reabsorb<BR>Domain   : Deep magic<BR>Available: Druid(18) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "REABSORB" [TARGET NAME]<BR>Example  : chant "reabsorb" sword<BR>This chant causes the target item to be reabsorbed into the earth, returning to<BR>the dust from which it came.</pre></P>  <P> 
				<a name="Chant_RedMoon"><B>Red Moon (Chant_RedMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Red Moon<BR>Domain   : Moon altering<BR>Available: SkyWatcher(13) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "RED moon"<BR>Example  : chant "red mooon"<BR>This chant will cause all good in the room to take double damage during combat,<BR>and all evil in the room to take half damage.</pre></P>  <P> 
				<a name="Chant_Reincarnation"><B>Reincarnation (Chant_Reincarnation)</B></a><br><br><br>
				<pre><BR>Chant    : Reincarnation<BR>Domain   : Breeding<BR>Available: Druid(30) <BR>Allows   : Breeding I<BR>Use Cost : Mana (200) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "REINCARNATION" [TARGET NAME]<BR>Available: Druid <BR>Example  : chant "reincarnation" bob<BR>This most powerful of Druid chants places a powerful geas upon the target. <BR>Once cast, this powerful effect will trigger whenever the person or creature under<BR>the geas dies, forcing them to be reincarnated as some random creature.  After a<BR>long period of time, the geas will be lifted, and the target will be permanently<BR>stuck with the race they are at that moment.  The duration of the chant effect is a<BR>few hours of real time. Casting this chant at the target again will lift the geas.</pre></P>  <P> 
				<a name="Chant_RestoreMana"><B>Restore Mana (Chant_RestoreMana)</B></a><br><br><br>
				<pre><BR>Chant    : Restore Mana<BR>Domain   : Preserving<BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "RESTORE MANA" [TARGET NAME]<BR>Example  : chant "restore mana" bob<BR>This chant quite simply transfers 50 points of mana from the source to the<BR>target.</pre></P>  <P> 
				<a name="Chant_Rockfeet"><B>Rockfeet (Chant_Rockfeet)</B></a><br><br><br>
				<pre><BR>Chant    : Rockfeet<BR>Domain   : Shape shifting<BR>Available: Delver(9) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 10<BR>Commands : CHANT, CH<BR>Usage    : CHANT "ROCKFEET" [TARGET NAME]<BR>Example  : chant "rockfeet" orc<BR>This wicked chant causes the hands and the feet of the target to feel as heavy<BR>as rocks.  Any effort involving either will quickly tire the target, eventually<BR>causing fatigue.</pre></P>  <P> 
				<a name="Chant_Rockthought"><B>Rockthought (Chant_Rockthought)</B></a><br><br><br>
				<pre><BR>Chant    : Rockthought<BR>Domain   : Enduring<BR>Available: Delver(12) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT ROCKTHOUGHT [TARGET NAME]<BR>Example  : chant rockthought orc<BR>This strange chant, whose effectiveness is always questionable, will first<BR>confuse the target, ending combat.  The next action which the target performs will<BR>be burned into the targets mind.  The target will then stubbornly perform that<BR>action (or try to) over and over until released from the chant.</pre></P>  <P> 
				<a name="Chant_Root"><B>Root (Chant_Root)</B></a><br><br><br>
				<pre><BR>Chant    : Root<BR>Domain   : Preserving<BR>Available: Gaian(8) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT ROOT<BR>Example  : chant "root"<BR>This chant will cause the druid to become rooted in the ground.  In this state,<BR>the druid is unable to advance or retreat in combat, or move from room to room<BR>until the chant is dispelled by a REVOKE call.  The chant also protects the druid<BR>from summoning, dismissal, and spells of repulsion, wind gust, and reversed<BR>gravity.</pre></P>  <P> 
				<a name="Chant_RustCurse"><B>Rust Curse (Chant_RustCurse)</B></a><br><br><br>
				<pre><BR>Chant    : Rust Curse<BR>Domain   : Deep magic<BR>Available: Delver(19) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "RUST CURSE" [TARGET NAME]<BR>Example  : chant "rust curse" orc<BR>This chant causes any metal items carried by the target, especially worn or<BR>wielded items, to begin rusting away into nothingness.</pre></P>  <P> 
				<a name="Chant_SacredEarth"><B>Sacred Earth (Chant_SacredEarth)</B></a><br><br><br>
				<pre><BR>Chant    : Sacred Earth<BR>Domain   : Enduring<BR>Available: Delver(15) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SACRED EARTH"<BR>Example  : chant "sacred earth"<BR>This chant will prevents the gathering of resources from this room and adjacent<BR>rooms by mundane means (foraging, mining, etc..).</pre></P>  <P> 
				<a name="Chant_SaplingWorkers"><B>Sapling Workers (Chant_SaplingWorkers)</B></a><br><br><br>
				<pre><BR>Chant    : Sapling Workers<BR>Domain   : Plant control<BR>Available: Gaian(20) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SAPLING WORKERS"<BR>Example  : chant "sapling workers"<BR>This chant will cause a nearby tree to animate and follow the caster.  The<BR>sapling will be knowledgable in some craft, such as Leather Working, Tailoring,<BR>ScrimShaw, Sculpting, Foraging, Farming, or Butchering.  The caster can then ORDER<BR>the sapling to perform its craft, provided the caster provides the necessary<BR>materials.</pre></P>  <P> 
				<a name="Chant_SenseAge"><B>Sense Age (Chant_SenseAge)</B></a><br><br><br>
				<pre><BR>Chant    : Sense Age<BR>Domain   : Breeding<BR>Available: Beastmaster(3) Druid(24) <BR>Allows   : Breeding I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SENSE AGE" [TARGET NAME]<BR>Example  : chant "sense age" baby<BR>Example  : chant "sense age" orc<BR>This chant allows the druid to know the age of the target.</pre></P>  <P> 
				<a name="Chant_SenseFluids"><B>Sense Fluids (Chant_SenseFluids)</B></a><br><br><br>
				<pre><BR>Chant    : Sense Fluids<BR>Domain   : Deep magic<BR>Available: Delver(20) Druid(21) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SENSE FLUID"<BR>Example  : chant "sense fluids"<BR>This chant allows the druid to become sensitive to fluids on and below the<BR>ground, being able to easily identify specific kinds and their locations as he or<BR>she walks around.</pre></P>  <P> 
				<a name="Chant_SenseGems"><B>Sense Gems (Chant_SenseGems)</B></a><br><br><br>
				<pre><BR>Chant    : Sense Gems<BR>Domain   : Rock control<BR>Available: Delver(21) Druid(24) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SENSE GEMS"<BR>Example  : chant "sense gems"<BR>This chant allows the druid to become sensitive to gems in the ground, being<BR>able to easily identify specific kinds and their locations as he or she walks<BR>around.</pre></P>  <P> 
				<a name="Chant_SenseLife"><B>Life Echoes (Chant_SenseLife)</B></a><br><br><br>
				<pre><BR>Chant    : Life Echoes<BR>Domain   : Breeding<BR>Available: Druid(3) Ranger(8) <BR>Allows   : Breeding I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "LIFE ECHOES"<BR>Example  : chant "life echoes"<BR>This chant allows the druid to become sensitive to the life around him or her,<BR>even in places relatively distant.</pre></P>  <P> 
				<a name="Chant_SenseMetal"><B>Sense Metal (Chant_SenseMetal)</B></a><br><br><br>
				<pre><BR>Chant    : Sense Metal<BR>Domain   : Rock control<BR>Available: Delver(4) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SENSE METAL"<BR>Example  : chant "sense metal"<BR>This chant allows the druid to gain a sensitivity to metals.  He will be able<BR>tell metallic items by looking at them, and will have a strong sense of whether a<BR>metallic resource is in the ground where he is.</pre></P>  <P> 
				<a name="Chant_SenseOres"><B>Sense Ores (Chant_SenseOres)</B></a><br><br><br>
				<pre><BR>Chant    : Sense Ores<BR>Domain   : Rock control<BR>Available: Delver(16) Druid(23) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SENSE ORES"<BR>Example  : chant "sense ores"<BR>This chant allows the druid to become sensitive to metals and stone in the<BR>ground, being able to easily identify specific kinds and their locations as he or<BR>she walks around.</pre></P>  <P> 
				<a name="Chant_SensePlants"><B>Sense Plants (Chant_SensePlants)</B></a><br><br><br>
				<pre><BR>Chant    : Sense Plants<BR>Domain   : Plant control<BR>Available: Druid(22) Gaian(15) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SENSE PLANTS"<BR>Example  : chant "sense plants"<BR>This chant allows the druid to become sensitive to trees and plants on the<BR>ground, being able to easily identify specific kinds and their locations as he or<BR>she walks around.</pre></P>  <P> 
				<a name="Chant_SensePoison"><B>Sense Poison (Chant_SensePoison)</B></a><br><br><br>
				<pre><BR>Chant    : Sense Poison<BR>Domain   : Preserving<BR>Available: Beastmaster(2) Druid(2) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SENSE POISON" [TARGET NAME]<BR>Example  : chant "sense poison" vial<BR>Example  : chant "sense poison" orc<BR>This chant allows the druid to become sensitive to the poisonousness of a<BR>monster or drink.</pre></P>  <P> 
				<a name="Chant_SensePregnancy"><B>Sense Pregnancy (Chant_SensePregnancy)</B></a><br><br><br>
				<pre><BR>Chant    : Sense Pregnancy<BR>Domain   : Breeding<BR>Available: Beastmaster(1) Druid(21) <BR>Allows   : Breeding I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SENSE PREGNANCY" [TARGET NAME]<BR>Example  : chant "sense pregnancy" bobette<BR>This chant allows the druid to know whether the target is pregnant, and if so,<BR>how pregnant.</pre></P>  <P> 
				<a name="Chant_SenseSentience"><B>Sense Sentience (Chant_SenseSentience)</B></a><br><br><br>
				<pre><BR>Chant    : Sense Sentience<BR>Domain   : Breeding<BR>Available: Druid(19) Gaian(6) <BR>Allows   : Breeding I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CAST "SENSE SENTIENCE" [TARGET NAME]<BR>Example  : cast "sense sentience"<BR>Allows the caster to sense the whereabouts of all sentient beings in all the<BR>wild places in the same area of the druid.</pre></P>  <P> 
				<a name="Chant_Shamblermorph"><B>Shamblermorph (Chant_Shamblermorph)</B></a><br><br><br>
				<pre><BR>Chant    : Shamblermorph<BR>Domain   : Shape shifting<BR>Available: Gaian(25) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SHAMBLERMORPH" [TARGET NAME]<BR>Example  : chant "shamblermorph" bob<BR>This chant will morph the target into a shambling mound, which is a ferocious<BR>plant creature.  The effect is benevolent when cast on a follower of the druid, but<BR>considered malicous otherwise.</pre></P>  <P> 
				<a name="Chant_Shapelessness"><B>Shapelessness (Chant_Shapelessness)</B></a><br><br><br>
				<pre><BR>Chant    : Shapelessness<BR>Domain   : Shape shifting<BR>Available: SkyWatcher(21) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SHAPELESSNESS"<BR>Example  : chant "SHAPELESSNESS"<BR>The druid places him or herself in an ethereal state.  In this state, the druid<BR>will float, and is able to walk through walls.  However, the form is so unnatural<BR>that the druid will have trouble manipulating material things, and cannot carry<BR>equipment through doors.</pre></P>  <P> 
				<a name="Chant_Shillelagh"><B>Shillelagh (Chant_Shillelagh)</B></a><br><br><br>
				<pre><BR>Chant    : Shillelagh<BR>Domain   : Plant control<BR>Available: Druid(16) Gaian(12) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SHILLELAGH" [ITEM NAME]<BR>Example  : chant "shillelagh" staff<BR>This chant allows the druid to temporarily enchant a weapon of the type that<BR>druids are allowed to use.  The enchanted weapon will do additional damage, and hit<BR>more often.</pre></P>  <P> 
				<a name="Chant_SnatchLight"><B>Snatch Light (Chant_SnatchLight)</B></a><br><br><br>
				<pre><BR>Chant    : Snatch Light<BR>Domain   : Deep magic<BR>Available: Delver(12) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SNATCH LIGHT" [TARGET NAME] <BR>Example  : chant "snatch light" orc<BR>This powerful chant creates an aura of darkness around the druid which is<BR>capable of reaching out to those around him and blocking out or blanketing all<BR>light sources in darkness.</pre></P>  <P> 
				<a name="Chant_SnuffFlame"><B>Snuff Flame (Chant_SnuffFlame)</B></a><br><br><br>
				<pre><BR>Chant    : Snuff Flame<BR>Domain   : Enduring<BR>Available: SkyWatcher(3) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Items Creatures Exits Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SNUFF FLAME" [TARGET NAME] <BR>Example  : chant "snuff flame" orc<BR>This powerful chant will extinguish any torches, or fire-based spells on the<BR>target.  It will also damage fire elementals.</pre></P>  <P> 
				<a name="Chant_SoaringEagle"><B>Soaring Eagle (Chant_SoaringEagle)</B></a><br><br><br>
				<pre><BR>Chant    : Soaring Eagle<BR>Domain   : Shape shifting<BR>Available: Beastmaster(20) SkyWatcher(16) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SOARING EAGLE"<BR>Example  : chant "soaring eagle"<BR>This chant allows the druid to grow a pair of enormous wings, allowing him or<BR>her to fly around.</pre></P>  <P> 
				<a name="Chant_SongWard"><B>Song Ward (Chant_SongWard)</B></a><br><br><br>
				<pre><BR>Chant    : Song Ward<BR>Domain   : Preserving<BR>Available: SkyWatcher(14) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SONG WARD"<BR>Example  : chant "song ward"<BR>This chant allows the druid to become almost immune to Bardic songs.</pre></P>  <P> 
				<a name="Chant_SpeedAging"><B>Speed Aging (Chant_SpeedAging)</B></a><br><br><br>
				<pre><BR>Chant    : Speed Aging<BR>Domain   : Breeding<BR>Available: Beastmaster(20) <BR>Allows   : Breeding I<BR>Use Cost : Mana (all) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SPEED AGING" [TARGET NAME]<BR>Example  : chant "speed aging" baby<BR>Example  : chant "speed aging" apple<BR>This chant allows the druid to force the target to age a bit.  This has<BR>different affects depending upon the target.</pre></P>  <P> 
				<a name="Chant_SpeedBirth"><B>Speed Birth (Chant_SpeedBirth)</B></a><br><br><br>
				<pre><BR>Chant    : Speed Birth<BR>Domain   : Breeding<BR>Available: Beastmaster(17) <BR>Allows   : Breeding I<BR>Use Cost : Mana (all) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SPEED BIRTH" [TARGET NAME]<BR>Example  : chant "speed birth" bobbette<BR>This chant allows the druid to speed up the pregnancy of the target, so that<BR>the target will give birth sooner.</pre></P>  <P> 
				<a name="Chant_SpeedTime"><B>Speed Time (Chant_SpeedTime)</B></a><br><br><br>
				<pre><BR>Chant    : Speed Time<BR>Domain   : Moon summoning<BR>Available: Druid(25) <BR>Allows   : Moon Enchanting I, Summoning Mastery I<BR>Use Cost : Mana (100) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SPEED TIME"<BR>Example  : chant "speed time"<BR>This powerful chant will cause time to move forward at an alarming rate.  This<BR>is especially noticable when time-sensitive things are going on around the druid,<BR>such as combat.  Magic affects will expire more quickly as well.</pre></P>  <P> 
				<a name="Chant_SpellWard"><B>Spell Ward (Chant_SpellWard)</B></a><br><br><br>
				<pre><BR>Chant    : Spell Ward<BR>Domain   : Preserving<BR>Available: SkyWatcher(21) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SPELL WARD"<BR>Example  : chant "spell ward"<BR>This chant allows the druid to become almost immune to arcane spells.</pre></P>  <P> 
				<a name="Chant_StarGazing"><B>Star Gazing (Chant_StarGazing)</B></a><br><br><br>
				<pre><BR>Chant    : Star Gazing<BR>Domain   : Enduring<BR>Available: SkyWatcher(7) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "STAR GAZING"<BR>Example  : chant "star gazing"<BR>This chant will allow the druid to become enthralled by the nighttime sky. <BR>Extreme thoughts of good and evil will slowly fade from his or her mind with each<BR>passing minute.  This chant is twice as effective as natural communion.  Willful<BR>movements or speaking may break concentration.</pre></P>  <P> 
				<a name="Chant_StoneFriend"><B>Stone Friend (Chant_StoneFriend)</B></a><br><br><br>
				<pre><BR>Chant    : Stone Friend<BR>Domain   : Rock control<BR>Available: Delver(20) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "STONE FRIEND" [TARGET NAME]<BR>Example  : chant "stone friend" golem<BR>This chant will cause a metal golem, stone golem, or earth elemental in the<BR>same room to immediately befriend the druid.  The druid will then have the golem as<BR>a follower who will fight alongside, and follow all ORDERs that the druid gives.</pre></P>  <P> 
				<a name="Chant_Stonewalking"><B>Stonewalking (Chant_Stonewalking)</B></a><br><br><br>
				<pre><BR>Chant    : Stonewalking<BR>Domain   : Rock control<BR>Available: Delver(14) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "STONEWALKING"<BR>Example  : chant "stonewalking"<BR>The druid phases into the walls of the cave or stone room, walking along them<BR>and within them for the duration of the chant.  The druid is able to leave the<BR>walls temporarily to walk in other terrains, but will reenter the stone when it is<BR>avaiable.  While walking in the stone, the druid is both invisible and hidden. <BR>Should the druid attack, or get an item, the chant will be broken.</pre></P>  <P> 
				<a name="Chant_StrikeBarren"><B>Strike Barren (Chant_StrikeBarren)</B></a><br><br><br>
				<pre><BR>Chant    : Strike Barren<BR>Domain   : Breeding<BR>Available: Delver(5) <BR>Allows   : Breeding I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "STRIKE BARREN" [TARGET]<BR>Example  : chant "strike barren" orcress<BR>This chant causes the target female to be utterly unable to become pregnant. <BR>It does not affect an existing pregnancy.  This chant is extremely powerful, but<BR>can be dispelled with the fertility spell.</pre></P>  <P> 
				<a name="Chant_SummonAnimal"><B>Summon Animal (Chant_SummonAnimal)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Animal<BR>Domain   : Animal affinity<BR>Available: Beastmaster(13) Druid(19) Ranger(22) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON ANIMAL<BR>Example  : chant "summon animal"<BR>This chant will cause a random animal to wander to and befriend the druid as<BR>per the "charm animal" chant.</pre></P>  <P> 
				<a name="Chant_SummonCold"><B>Summon Cold (Chant_SummonCold)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Cold<BR>Domain   : Weather mastery<BR>Available: Druid(20) SkyWatcher(17) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON COLD"<BR>Example  : chant "SUMMON COLD"<BR>This chant will cause the weather to become colder, ending heat waves, or<BR>turning rain to sleet! Success will depend, in part, on how large the area is that<BR>you are trying to affect. See help on Predict Weather for more information on<BR>weather control.</pre></P>  <P> 
				<a name="Chant_SummonDustdevil"><B>Summon Dustdevil (Chant_SummonDustdevil)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Dustdevil<BR>Domain   : Weather mastery<BR>Available: SkyWatcher(4) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON DUSTDEVIL"<BR>Example  : chant "summon dustdevil"<BR>This powerful chant will create a swirling air elemental that will follow the<BR>druid around picking up any items that may fall on the ground.  When its capacity<BR>is reached, the elemental will give the items to the druid.  If the dustdevil<BR>should die, or the chant wear all, all items will hit the ground.</pre></P>  <P> 
				<a name="Chant_SummonElemental"><B>Summon Elemental (Chant_SummonElemental)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Elemental<BR>Domain   : Deep magic<BR>Available: Druid(24) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON ELEMENTAL"<BR>Example  : chant "summon elemental"<BR>This powerful chant will create a powerful elemental beast which will follow<BR>the druid and obey his or her commands.  The elementals stay will be temporary, but<BR>not uneventful.</pre></P>  <P> 
				<a name="Chant_SummonFear"><B>Summon Fear (Chant_SummonFear)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Fear<BR>Domain   : Enduring<BR>Available: Beastmaster(24) Druid(24) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 1<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON FEAR"<BR>Example  : chant "summon fear"<BR>This chant will create a great feeling of fear in the druids enemies, causing<BR>them to flee before the druid.</pre></P>  <P> 
				<a name="Chant_SummonFire"><B>Summon Fire (Chant_SummonFire)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Fire<BR>Domain   : Deep magic<BR>Available: Druid(4) SkyWatcher(4) <BR>Allows   : Ignalist I, Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON FIRE"<BR>Example  : chant "SUMMON FIRE"<BR>This chant will cause a small campfire to appear where the druid is.</pre></P>  <P> 
				<a name="Chant_SummonFlower"><B>Summon Flower (Chant_SummonFlower)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Flower<BR>Domain   : Plant growth<BR>Available: Gaian(1) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON FLOWER"<BR>Example  : chant "summon flower"<BR>This chant will cause a random flower to magically grow for the druid.  This<BR>flower will maintain a mystical connection to the druid, and the druid will always<BR>be aware of the plants through the "my plants" skill.  These flowers will die<BR>roughly 1 day after being picked, but can be used by the druid for the "tangle" and<BR>"plant pass" chants. See help on "my plants" for more information about plant<BR>summonings.</pre></P>  <P> 
				<a name="Chant_SummonFlyTrap"><B>Summon FlyTrap (Chant_SummonFlyTrap)</B></a><br><br><br>
				<pre><BR>Chant    : Summon FlyTrap<BR>Domain   : Plant growth<BR>Available: Gaian(13) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON FLYTRAP"<BR>Example  : chant "summon flytrap"<BR>This chant causes an enormous flytrap to grow.  This creature will lie dormant<BR>until an arachnid or insect-like creature happens along.  It will brutally slay<BR>those types of creatures and eat their bodies.</pre></P>  <P> 
				<a name="Chant_SummonFood"><B>Summon Food (Chant_SummonFood)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Food<BR>Domain   : Plant growth<BR>Available: Druid(3) Gaian(3) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON FOOD"<BR>Example  : chant "summon food"<BR>This chant will cause a batch of edible berries to begin growing nearby.</pre></P>  <P> 
				<a name="Chant_SummonFungus"><B>Summon Fungus (Chant_SummonFungus)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Fungus<BR>Domain   : Plant growth<BR>Available: Delver(1) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON FUNGUS"<BR>Example  : chant "summon fungus"<BR>This chant will cause a random fungus to magically grow for the druid.  This<BR>fungus will maintain a mystical connection to the druid, and the druid will always<BR>be aware of the plants through the "my plants" skill.  This fungus will die roughly<BR>1 day after being picked, but can be used by the druid for the "tangle" and "plant<BR>pass" chants.  This chant only works inside caves. See help on "my plants" for more<BR>information about plant summonings.</pre></P>  <P> 
				<a name="Chant_SummonHail"><B>Summon Hail (Chant_SummonHail)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Hail<BR>Domain   : Weather mastery<BR>Available: SkyWatcher(1) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 10<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON HAIL" [TARGET]<BR>Example  : chant "summon hail"<BR>This chant must be cast either during a hail storm, or during a very strong<BR>winter cold snap. In those conditions, it will summon a hail storm if there was not<BR>one previously, and cause the hail to be directed at the target as a magical<BR>attack.</pre></P>  <P> 
				<a name="Chant_SummonHeat"><B>Summon Heat (Chant_SummonHeat)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Heat<BR>Domain   : Weather mastery<BR>Available: Druid(19) SkyWatcher(15) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON HEAT"<BR>Example  : chant "summon heat"<BR>This chant will cause the weather to become warmer, melting snow to rain, and<BR>evaporating clouds. Success will depend, in part, on how large the area is that you<BR>are trying to affect. See help on Predict Weather for more information on weather<BR>control.</pre></P>  <P> 
				<a name="Chant_SummonHerb"><B>Summon Herbs (Chant_SummonHerb)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Herbs<BR>Domain   : Plant growth<BR>Available: Gaian(1) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON HERBS"<BR>Example  : chant "summon herbs"<BR>This chant will cause few batches of herbs to sprout up from the ground. The<BR>druid must then use his or her Herbology skill to identify them.</pre></P>  <P> 
				<a name="Chant_SummonHouseplant"><B>Summon Houseplant (Chant_SummonHouseplant)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Houseplant<BR>Domain   : Plant growth<BR>Available: Gaian(15) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON HOUSEPLANT"<BR>Example  : chant "summon houseplant"<BR>This chant will cause a potted plant to magically appear for the druid.  These<BR>plants will maintain a mystical connection to the druid, and the druid will always<BR>be aware of the plants through the "my plants" skill.  These plants will decay if<BR>taken, can only appear in houses and buildings.  They can also be used by the druid<BR>for the "tangle" and "plant pass" chants. See help on "my plants" for more<BR>information about plant summonings.</pre></P>  <P> 
				<a name="Chant_SummonInsects"><B>Summon Insects (Chant_SummonInsects)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Insects<BR>Domain   : Animal affinity<BR>Available: Druid(20) Ranger(23) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 5<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON INSECTS"<BR>Example  : chant "summon insects"<BR>This chant will summon an enormous swarm of insects to appear and begin to<BR>harass the enemies of the druid.  The biting insects do little damage, but they are<BR>dilligent!</pre></P>  <P> 
				<a name="Chant_SummonIvy"><B>Summon Ivy (Chant_SummonIvy)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Ivy<BR>Domain   : Plant growth<BR>Available: Gaian(3) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON IVY"<BR>Example  : chant "summon ivy"<BR>This chant will cause a poisonous plant to magically grow for the druid.  These<BR>plants will maintain a mystical connection to the druid, and the druid will always<BR>be aware of the plants through the "my plants" skill.  These plants will die if<BR>picked, and will poison the picker.  They can also be used by the druid for the<BR>"tangle" and "plant pass" chants. See help on "my plants" for more information<BR>about plant summonings.</pre></P>  <P> 
				<a name="Chant_SummonLightning"><B>Summon Lightning (Chant_SummonLightning)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Lightning<BR>Domain   : Weather mastery<BR>Available: Druid(23) SkyWatcher(22) <BR>Allows   : Airelist I, Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 10<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON LIGHTNING" [TARGET NAME]<BR>Example  : chant "summon lightning" orc<BR>This extremely powerful chant requires a thunder storm be raging overhead. <BR>Under those conditions, the chant will cause a powerful bolt of lightning to attack<BR>and fry the target of the chant.</pre></P>  <P> 
				<a name="Chant_SummonMoon"><B>Summon Moon (Chant_SummonMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Moon<BR>Domain   : Moon summoning<BR>Available: SkyWatcher(16) <BR>Allows   : Moon Enchanting I, Summoning Mastery I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON MOON"<BR>Example  : chant "summon moon"<BR>This chant will allow the moon to be seen while indoors, so long as it is<BR>nighttime outside.  With the moon visible, other moon chants may be cast.</pre></P>  <P> 
				<a name="Chant_SummonMount"><B>Summon Mount (Chant_SummonMount)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Mount<BR>Domain   : Animal affinity<BR>Available: Druid(23) Ranger(25) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON MOUNT"<BR>Example  : chant "summon mount"<BR>This chant will summon a wild stallion to bear the druid from place to place.</pre></P>  <P> 
				<a name="Chant_SummonPeace"><B>Summon Peace (Chant_SummonPeace)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Peace<BR>Domain   : Preserving<BR>Available: Druid(16) Ranger(14) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON PEACE"<BR>Example  : chant "summon peace"<BR>This chant will inspire everyone who hears it to stop fighting.</pre></P>  <P> 
				<a name="Chant_SummonPlants"><B>Summon Plants (Chant_SummonPlants)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Plants<BR>Domain   : Plant growth<BR>Available: Charlatan(15) Druid(1) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON PLANTS"<BR>Example  : chant "summon plants"<BR>This chant will cause a random batch of plants to magically grow for the druid.<BR> These plants will maintain a mystical connection to the druid, and the druid will<BR>always be aware of the plants through the "my plants" skill.  These plants will die<BR>if picked, but can be used by the druid for the "tangle" and "plant pass" chants. <BR>See help on "my plants" for more information about plant summonings.</pre></P>  <P> 
				<a name="Chant_SummonPool"><B>Summon Pool (Chant_SummonPool)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Pool<BR>Domain   : Weather mastery<BR>Available: Delver(1) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON POOL"<BR>Example  : chant "summon pool"<BR>This chant will cause a small magical pool to begin out of the floor of a cave,<BR>The water will be cool and clean, good for drinking.</pre></P>  <P> 
				<a name="Chant_SummonRain"><B>Summon Rain (Chant_SummonRain)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Rain<BR>Domain   : Weather mastery<BR>Available: Druid(21) SkyWatcher(18) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON RAIN"<BR>Example  : chant "summon rain"<BR>This chant will end droughts, and cause the skys to open up and pour down rain<BR>on clear days.  Combined with "summon wind", this can create a nasty thunderstorm.<BR>Success will depend, in part, on how large the area is that you are trying to<BR>affect. See help on Predict Weather for more information on weather control.</pre></P>  <P> 
				<a name="Chant_SummonRockGolem"><B>Summon Rock Golem (Chant_SummonRockGolem)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Rock Golem<BR>Domain   : Rock control<BR>Available: Delver(25) <BR>Allows   : Rock Controlling I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON ROCK GOLEM"<BR>Example  : chant "summon rock golem"<BR>This chant will summon a golem of rock and stone to appear out of a cave wall.<BR>The golem will follow and fight for the druid.</pre></P>  <P> 
				<a name="Chant_SummonSapling"><B>Summon Sapling (Chant_SummonSapling)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Sapling<BR>Domain   : Plant control<BR>Available: Druid(25) Gaian(24) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON SAPLING"<BR>Example  : chant "summon sapling"<BR>If the druid is in a sufficiently wooded area, the druid may use their combat<BR>anger to animate a small sapling tree nearby to fight for the druid.  The sapling<BR>will become a tree again once combat ends, and remains rooted. The vine is also<BR>able to rescue the druid from his or her enemies.  The druid needs only to order<BR>the vine to rescue 'order vine rescue'.</pre></P>  <P> 
				<a name="Chant_SummonSeaweed"><B>Summon Seaweed (Chant_SummonSeaweed)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Seaweed<BR>Domain   : Plant growth<BR>Available: Gaian(13) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON SEAWEED"<BR>Example  : chant "summon seaweed"<BR>This chant will cause a random batch of seaweed to magically grow for the<BR>druid.  These plants will maintain a mystical connection to the druid, and the<BR>druid will always be aware of the plants through the "my plants" skill.  These<BR>plants will die if touched, but can be used by the druid for the "tangle" and<BR>"plant pass" chants. See help on "my plants" for more information about plant<BR>summonings.</pre></P>  <P> 
				<a name="Chant_SummonSeed"><B>Summon Seeds (Chant_SummonSeed)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Seeds<BR>Domain   : Plant growth<BR>Available: Gaian(11) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON SEEDS" [SEED TYPE]<BR>Example  : chant "summon seeds" list<BR>Example  : chant "summon seeds" apple<BR>This chant cause seeds of the type specified to appear in the hands of the<BR>druid.  The seeds are then useful for the Farming skill.</pre></P>  <P> 
				<a name="Chant_SummonTornado"><B>Summon Tornado (Chant_SummonTornado)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Tornado<BR>Domain   : Weather mastery<BR>Available: SkyWatcher(25) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON TORNADO"<BR>Example  : chant "summon tornado"<BR>This chant will cause a rainstorm to unleash a ferocious tornado on all<BR>inhabitants.  The tornado will suck up items and people alike, and toss them around<BR>like ragdolls in the debris.</pre></P>  <P> 
				<a name="Chant_SummonTree"><B>Summon Tree (Chant_SummonTree)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Tree<BR>Domain   : Plant growth<BR>Available: Gaian(10) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON TREE"<BR>Example  : chant "summon tree"<BR>This chant will cause tree to magically grow for the druid.  These trees will<BR>maintain a mystical connection to the druid, and the druid will always be aware of<BR>the plants through the "my plants" skill.  The tree cannot be picked, but will die<BR>off if someone chops it down with the Chopping skill.  The tree can serve as a<BR>medium for the "Plant Pass" chant, and it's roots serve for the "Tangle" chant. See<BR>help on "my plants" for more information about plant summonings.</pre></P>  <P> 
				<a name="Chant_SummonVine"><B>Summon Vine (Chant_SummonVine)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Vine<BR>Domain   : Plant control<BR>Available: Gaian(4) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON VINE"<BR>Example  : chant "summon vine"<BR>If the druid is in a sufficiently foliated area, the druid may use their combat<BR>anger to animate a nearby vine to fight for the druid.  The vine will grow still<BR>again once combat ends, and remains rooted. The vine is also able to rescue the<BR>druid from his or her enemies.  The druid needs only to order the vine to rescue<BR>'order vine rescue'.</pre></P>  <P> 
				<a name="Chant_SummonWater"><B>Summon Water (Chant_SummonWater)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Water<BR>Domain   : Weather mastery<BR>Available: Delver(2) Druid(2) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON WATER"<BR>Example  : chant "summon water"<BR>This chant will cause a small magical spring to begin running nearby.  The<BR>water will be sweet and clean, good for drinking.</pre></P>  <P> 
				<a name="Chant_SummonWind"><B>Summon Wind (Chant_SummonWind)</B></a><br><br><br>
				<pre><BR>Chant    : Summon Wind<BR>Domain   : Weather mastery<BR>Available: Druid(22) SkyWatcher(19) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SUMMON WIND"<BR>Example  : chant "summon wind"<BR>This chant will cause the winds to begin blowing, turning rain into<BR>thunderstorm, and snow into a terrible blizzard. Success will depend, in part, on<BR>how large the area is that you are trying to affect. See help on Predict Weather<BR>for more information on weather control.</pre></P>  <P> 
				<a name="Chant_Sunray"><B>Sunray (Chant_Sunray)</B></a><br><br><br>
				<pre><BR>Chant    : Sunray<BR>Domain   : Weather mastery<BR>Available: Druid(6) Ranger(21) SkyWatcher(6) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT SUNRAY [TARGET NAME]<BR>Example  : chant "sunray" orc<BR>This chant will cause a bright ray of sunshine to beam into the eyes of the<BR>target.  The target will then be blinded.</pre></P>  <P> 
				<a name="Chant_SweetScent"><B>Sweet Scent (Chant_SweetScent)</B></a><br><br><br>
				<pre><BR>Chant    : Sweet Scent<BR>Domain   : Plant control<BR>Available: Gaian(25) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "SWEET SCENT"<BR>Example  : chant "sweet scent"<BR>This chant must be cast on one of the druids plants, such as those created with<BR>the Summon Plants chant.  The plant will then begin to exude an irresistable smell<BR>which will attract all creatures of animal intelligence to it.</pre></P>  <P> 
				<a name="Chant_Tangle"><B>Tangle (Chant_Tangle)</B></a><br><br><br>
				<pre><BR>Chant    : Tangle<BR>Domain   : Plant control<BR>Available: Druid(4) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 2<BR>Commands : CHANT, CH<BR>Usage    : CHANT TANGLE [TARGET NAME]<BR>Example  : chant "tangle" orc<BR>This chant requires the cooperation of a plant summoned by the druid, typically<BR>with the "summon plants" chant.  The chant will cause the magical plants to<BR>entangle the target, making them unable to fight until they are able to fight<BR>themselves free of the plants grip.</pre></P>  <P> 
				<a name="Chant_TapGrapevine"><B>Tap Grapevine (Chant_TapGrapevine)</B></a><br><br><br>
				<pre><BR>Chant    : Tap Grapevine<BR>Domain   : Plant control<BR>Available: Gaian(22) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "TAP GRAPEVINE"<BR>Example  : chant "tap grapevine"<BR>If the druid is in the same room as a plant summoned by another druid, this<BR>chant will cause the mind of the druid to be linked with all that druids plants,<BR>namely those created with the "Summon Plants" chant.  During the duration of the<BR>chant, the druid will be able to hear all speaking that goes on in the same room as<BR>the other druids plants, regardless of the location of the druid.</pre></P>  <P> 
				<a name="Chant_Tether"><B>Tether (Chant_Tether)</B></a><br><br><br>
				<pre><BR>Chant    : Tether<BR>Domain   : Preserving<BR>Available: Delver(2) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "TETHER"<BR>Example  : chant "tether"<BR>This strange chant causes a magical tether to trail behind the druid, attaching<BR>to the places and rooms he leaves.  Should the druid fall off a cliff, or meet with<BR>some other untimely or deadly accident, the tether will pull him back, preventing<BR>potential tragedy.</pre></P>  <P> 
				<a name="Chant_Thorns"><B>Thorns (Chant_Thorns)</B></a><br><br><br>
				<pre><BR>Chant    : Thorns<BR>Domain   : Shape shifting<BR>Available: Gaian(14) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "THORNS"<BR>Example  : chant "thorns"<BR>Causes the druid to be covered in long, pricking thorns.  Anyone attempting to<BR>touch or attack the druid in melee combat runs the risk of being pricked by the<BR>thorns and taking damage.</pre></P>  <P> 
				<a name="Chant_Treeform"><B>Treeform (Chant_Treeform)</B></a><br><br><br>
				<pre><BR>Chant    : Treeform<BR>Domain   : Shape shifting<BR>Available: Druid(6) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch - Range 3<BR>Commands : CHANT, CH<BR>Usage    : CHANT TREEFORM<BR>Example  : chant "treeform"<BR>This chant will allow the druid to take on the form of a tree at will.  In this<BR>form, the druid is unable to be attacked, and may consider him or herself safe.</pre></P>  <P> 
				<a name="Chant_Treehouse"><B>Treehouse (Chant_Treehouse)</B></a><br><br><br>
				<pre><BR>Chant    : Treehouse<BR>Domain   : Plant control<BR>Available: Gaian(21) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT TREEHOUSE<BR>Example  : chant "treehouse"<BR>This chant will cause a treehouse to appear up in a nearby tree.  The druid may<BR>then climb into the treehouse and observe all of the surrounding rooms by merely<BR>LOOKing in the proper direction.</pre></P>  <P> 
				<a name="Chant_Treemind"><B>Treemind (Chant_Treemind)</B></a><br><br><br>
				<pre><BR>Chant    : Treemind<BR>Domain   : Preserving<BR>Available: Druid(12) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT TREEMIND<BR>Example  : chant "treemind"<BR>This chant will allow the druid gain treelike protection against mind attacks,<BR>such as mind affecting spells and charms.</pre></P>  <P> 
				<a name="Chant_Treemorph"><B>Treemorph (Chant_Treemorph)</B></a><br><br><br>
				<pre><BR>Chant    : Treemorph<BR>Domain   : Shape shifting<BR>Available: Druid(22) <BR>Allows   : Shapeshifting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT TREEMORPH [TARGET NAME]<BR>Example  : chant "treemorph" orc<BR>This chant will cause the target to turn into a tree, unable to move, speak, or<BR>be attacked.</pre></P>  <P> 
				<a name="Chant_TremorSense"><B>Tremor Sense (Chant_TremorSense)</B></a><br><br><br>
				<pre><BR>Chant    : Tremor Sense<BR>Domain   : Deep magic<BR>Available: Delver(19) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "TREMOR SENSE"<BR>Example  : chant "tremor sense"<BR>This chant requires the druid to be sitting on the ground, resting.  It will<BR>inform the druid of any footsteps or other movement from up to 5 rooms away.</pre></P>  <P> 
				<a name="Chant_Unbreakable"><B>Unbreakable (Chant_Unbreakable)</B></a><br><br><br>
				<pre><BR>Chant    : Unbreakable<BR>Domain   : Preserving<BR>Available: Delver(22) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "UNBREAKABLE" [TARGET ITEM]<BR>Example  : chant "unbreakable" sword<BR>This chant makes the target item incapable of sustaining damage for the<BR>duration of the chant.  It will also protect the item from numerous magical affects<BR>as well.</pre></P>  <P> 
				<a name="Chant_UnicornsHealth"><B>Unicorns Health (Chant_UnicornsHealth)</B></a><br><br><br>
				<pre><BR>Chant    : Unicorns Health<BR>Domain   : Preserving<BR>Available: Beastmaster(23) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "UNICORNS HEALTH"<BR>Example  : chant "unicorns health"<BR>This chant causes the druid to become as healthy as a unicorn by boosting their<BR>constitution more and more as the druid gains levels.</pre></P>  <P> 
				<a name="Chant_VampireVine"><B>Vampire Vine (Chant_VampireVine)</B></a><br><br><br>
				<pre><BR>Chant    : Vampire Vine<BR>Domain   : Plant control<BR>Available: Gaian(18) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "VAMPIRE VINE"<BR>Example  : chant "vampire vine"<BR>If the druid is in a sufficiently foliated area, the druid may use their combat<BR>anger to animate a nearby vine to fight for the druid.  The vine will grow still<BR>again once combat ends, and remains rooted.  The vine will also have a faint undead<BR>aura, healing itself and the summoning druid part of all damage done by the vine.<BR>The vine is also able to rescue the druid from his or her enemies.  The druid needs<BR>only to order the vine to rescue 'order vine rescue'.</pre></P>  <P> 
				<a name="Chant_VenomWard"><B>Venom Ward (Chant_VenomWard)</B></a><br><br><br>
				<pre><BR>Chant    : Venom Ward<BR>Domain   : Preserving<BR>Available: Beastmaster(6) Druid(8) Ranger(14) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "VENOM WARD"  <BR>Example  : chant "venom ward"<BR>This chant allows the druid to become resistant (but not immune) to poisonous<BR>attacks.  Attacks of this kind include spells, bites and other magical and<BR>non-magical attacks.</pre></P>  <P> 
				<a name="Chant_VineMass"><B>Vine Mass (Chant_VineMass)</B></a><br><br><br>
				<pre><BR>Chant    : Vine Mass<BR>Domain   : Plant control<BR>Available: Gaian(21) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "VINE MASS"<BR>Example  : chant "vine mass"<BR>If the druid is in a sufficiently foliated area, the druid may use their combat<BR>anger to animate numerous nearby vines to fight for the druid.  The vines will grow<BR>still again once combat ends, and remain rooted.   The vines are also able to<BR>rescue the druid from his or her enemies.  The druid needs only to order the vines<BR>to rescue 'order all rescue'.</pre></P>  <P> 
				<a name="Chant_VineWeave"><B>Vine Weave (Chant_VineWeave)</B></a><br><br><br>
				<pre><BR>Chant    : Vine Weave<BR>Domain   : Plant growth<BR>Available: Gaian(11) <BR>Allows   : Plant Growing I, Hardy Planting I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "VINE WEAVE"<BR>Example  : chant "vine weave"<BR>If the druid is in a sufficiently vegetative area, this chant will cause a a<BR>random woven item to grow out of the ground.  This powerful chant always costs 50<BR>mana, however.</pre></P>  <P> 
				<a name="Chant_VolcanicChasm"><B>Volcanic Chasm (Chant_VolcanicChasm)</B></a><br><br><br>
				<pre><BR>Chant    : Volcanic Chasm<BR>Domain   : Deep magic<BR>Available: Delver(24) <BR>Allows   : Deep Lore I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "VOLCANIC CHASM"<BR>Example  : chant "volcanic chasm"<BR>If the druid is in a cave room, this chant will turn it into a volcanic chasm,<BR>with sulfurous gasses and flames assaulting all who are within it.</pre></P>  <P> 
				<a name="Chant_WakingMoon"><B>Waking Moon (Chant_WakingMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Waking Moon<BR>Domain   : Moon summoning<BR>Available: SkyWatcher(14) <BR>Allows   : Moon Enchanting I, Summoning Mastery I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "WAKING MOON"<BR>Example  : chant "waking moon"<BR>This chant will allow the moon to be seen during the day, so long as the druid<BR>is outside.  With the moon visible, other moon chants may be cast.</pre></P>  <P> 
				<a name="Chant_WarningWinds"><B>Warning Winds (Chant_WarningWinds)</B></a><br><br><br>
				<pre><BR>Chant    : Warning Winds<BR>Domain   : Weather mastery<BR>Available: SkyWatcher(11) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "WARNING WINDS"<BR>Example  : chant "warning winds"<BR>Example  : chant "warning winds"<BR>This chant will allow the druid to be aware of enemies or fighting in nearby<BR>rooms.</pre></P>  <P> 
				<a name="Chant_WarpWood"><B>Warp Wood (Chant_WarpWood)</B></a><br><br><br>
				<pre><BR>Chant    : Warp Wood<BR>Domain   : Plant control<BR>Available: Druid(8) <BR>Allows   : Plant Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "WARP WOOD" [TARGET NAME]<BR>Example  : chant "warp wood" orc<BR>Example  : chant "warp wood" staff<BR>This chant will cause wooden weapons or items to begin to warp and mutate,<BR>taking considerable damage.</pre></P>  <P> 
				<a name="Chant_WaterWalking"><B>Water Walking (Chant_WaterWalking)</B></a><br><br><br>
				<pre><BR>Chant    : Water Walking<BR>Domain   : Enduring<BR>Available: Druid(9) Ranger(20) <BR>Allows   : Enduring I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "WATER WALKING"<BR>Example  : chant "water walking"<BR>This chant will allow the druid to glide lightly above the water as if he or<BR>she is flying. </pre></P>  <P> 
				<a name="Chant_WhisperWard"><B>Whisperward (Chant_WhisperWard)</B></a><br><br><br>
				<pre><BR>Chant    : Whisperward<BR>Domain   : Preserving<BR>Available: Druid(12) <BR>Allows   : Preserving I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Items Exits Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT WHISPERWARD [TARGET NAME] [HOLD/WIELD/WEAR/TOUCH/ENTER]<BR>Example  : chant "whisperward" chest touch<BR>This is a complicated chant that allows an object or place to notify the druid<BR>when affected in a certain way.  The first argument is the target of the spell,<BR>which is any inanimate object or "room".  The last argument describes the<BR>circumstances under which the notify triggers, whether when touched (such as<BR>getting, getting from, or putting into), held or wielded, worn, or whenever anyone<BR>enters the same room. The object will only notify the druid one time before the<BR>chant expires.</pre></P>  <P> 
				<a name="Chant_WindColor"><B>Wind Color (Chant_WindColor)</B></a><br><br><br>
				<pre><BR>Chant    : Wind Color<BR>Domain   : Weather mastery<BR>Available: SkyWatcher(2) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "WIND COLOR"<BR>Example  : chant "wind color"<BR>This chant allows the druid, upon entering a new room, to gather information<BR>about the mobs and or items in the room.  This is done by observing the color of<BR>the winds, which will be coded as follows: <BR>Black - Something Undead<BR>Red - Something evil<BR>Blue - Something good<BR>Green - A neutral creature<BR>Grey - Something metal or stone<BR>Purple - Something hidden<BR>Yellow - Something invisible<BR>Brown - Something wooden<BR>Orange - Something trapped<BR>(Striped colors) - a single source of multiple colors<BR>(Swirling colors) - multiple sources of multiple colors<BR>(Dull colors) - highest level is below 15 levels below the caster<BR>(Faded colors) - highest level is below 5 levels below the caster<BR>(Bright colors) - highest level is between 5 and 15 levels above the caster<BR>(Brilliant colors) - highest level is between 15 and 25 levels above the caster<BR>(Dazzling colors) - highest level is 25 levels or more above the caster<BR></pre></P>  <P> 
				<a name="Chant_WindGust"><B>Wind Gust (Chant_WindGust)</B></a><br><br><br>
				<pre><BR>Chant    : Wind Gust<BR>Domain   : Weather mastery<BR>Available: Druid(11) Ranger(16) SkyWatcher(9) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 4<BR>Commands : CHANT, CH<BR>Usage    : CHANT "WIND GUST" [TARGET NAME]<BR>Example  : chant "wind gust" orc<BR>This chant will summon a strong gust of wind to blow away the target.  The<BR>target may also be knocked down.</pre></P>  <P> 
				<a name="Chant_WindShape"><B>Wind Shape (Chant_WindShape)</B></a><br><br><br>
				<pre><BR>Chant    : Wind Shape<BR>Domain   : Weather mastery<BR>Available: SkyWatcher(12) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "WIND SHAPE"<BR>Example  : chant "wind shape"<BR>This chant causes the druid to shimmer and become like the wind.  In this<BR>condition, the caster takes only 3/4 damage from physical weapon sources.</pre></P>  <P> 
				<a name="Chant_WindSnatcher"><B>Wind Snatcher (Chant_WindSnatcher)</B></a><br><br><br>
				<pre><BR>Chant    : Wind Snatcher<BR>Domain   : Weather mastery<BR>Available: SkyWatcher(23) <BR>Allows   : Weather Mastering I<BR>Use Cost : Mana (50) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "WIND SNATCHER"<BR>Example  : chant "wind snatcher"<BR>This chant creates a form around the druid which will suck in any wind-related<BR>magic that is used in the same room as the druid.</pre></P>  <P> 
				<a name="Chant_Worms"><B>Worms (Chant_Worms)</B></a><br><br><br>
				<pre><BR>Chant    : Worms<BR>Domain   : Animal affinity<BR>Available: Delver(21) <BR>Allows   : Animal Affinity I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT "WORMS" [TARGET NAME]<BR>Example  : chant "worms" orc<BR>This chant will cause a horrid worm disease in the stomach of the target.  The<BR>worms will begin eating the target from the inside out, doing damage, and making<BR>the target constantly hungry.</pre></P>  <P> 
				<a name="Chant_Yearning"><B>Yearning (Chant_Yearning)</B></a><br><br><br>
				<pre><BR>Chant    : Yearning<BR>Domain   : Breeding<BR>Available: Beastmaster(5) <BR>Allows   : Breeding I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CHANT, CH<BR>Usage    : CHANT YEARNING [TARGET NAME]<BR>Example  : chant "yearning" orc<BR>This chant will cause the target to have a crazed need to mate.  The target<BR>will suffer a lower wisdom until they choose to fulfill the need.</pre></P>  <P> 
				<a name="Prayer_BoneMoon"><B>Bone Moon (Prayer_BoneMoon)</B></a><br><br><br>
				<pre><BR>Chant    : Bone Moon<BR>Domain   : Moon altering<BR>Available: Templar(17) <BR>Allows   : Moon Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage    : PRAY "BONE MOON"<BR>Example  : pray "bone moon"<BR>The caster causes a evil curse to rise over the room. Any dead bodies found<BR>there will animate into skeletons of increasing power!</pre></P> 
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