<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Player Prayers Reference</title> <link rel="StyleSheet" href="style.css" type="text/css" media="screen" /> </head> <body> <center><table width=90% cellpadding=10 cellspacing=0 border=1 bordercolor=gray><tr><td width=100% colspan=2 bgcolor=#DFDFDF align=left> <h1>Player Prayers Reference</h1> <h2> CoffeeMud 5.2 </h2> </td></tr><tr><td width=20% valign=top align=left> <a href="skills.html"><B>Skills</B></a><BR> <a href="skillsc.html"><B>Chants</B></a><BR> <a href="skillsd.html"><B>Songs/Dances/Plays</B></a><BR> <a href="skillss.html"><B>Spells</B></a><BR> <a href="skillse.html"><B>Expertises</B></a><BR> <B>Prayers</B><BR> <ul> <li><a href="#Prayer_Absorption">Absorption</a> <li><a href="#Prayer_AcidHealing">Acid Healing</a> <li><a href="#Prayer_AiryForm">Airyform</a> <li><a href="#Prayer_Anger">Anger</a> <li><a href="#Prayer_AnimateDead">Animate Dead</a> <li><a href="#Prayer_AnimateGhast">Animate Ghast</a> <li><a href="#Prayer_AnimateGhost">Animate Ghost</a> <li><a href="#Prayer_AnimateGhoul">Animate Ghoul</a> <li><a href="#Prayer_AnimateMummy">Animate Mummy</a> <li><a href="#Prayer_AnimateSkeleton">Animate Skeleton</a> <li><a href="#Prayer_AnimateSpectre">Animate Spectre</a> <li><a href="#Prayer_AnimateVampire">Animate Vampire</a> <li><a href="#Prayer_AnimateZombie">Animate Zombie</a> <li><a href="#Prayer_Annul">Annul</a> <li><a href="#Prayer_Atonement">Atonement</a> <li><a href="#Prayer_AuraDivineEdict">Aura of the Divine Edict</a> <li><a href="#Prayer_AuraFear">Aura of Fear</a> <li><a href="#Prayer_AuraHarm">Aura of Harm</a> <li><a href="#Prayer_AuraHeal">Aura of Healing</a> <li><a href="#Prayer_AuraIntolerance">Aura of Intolerance</a> <li><a href="#Prayer_Avatar">Avatar</a> <li><a href="#Prayer_Behemoth">Behemoth</a> <li><a href="#Prayer_Benediction">Benediction</a> <li><a href="#Prayer_BirdsEye">Birds Eye</a> <li><a href="#Prayer_BladeBarrier">Blade Barrier</a> <li><a href="#Prayer_Bless">Bless</a> <li><a href="#Prayer_BlessedHearth">Blessed Hearth</a> <li><a href="#Prayer_BlessItem">Bless Item</a> <li><a href="#Prayer_Blindness">Blindness</a> <li><a href="#Prayer_Blindsight">Blindsight</a> <li><a href="#Prayer_BloodHearth">Blood Hearth</a> <li><a href="#Prayer_BloodMoon">Blood Moon</a> <li><a href="#Prayer_Bury">Bury</a> <li><a href="#Prayer_CallUndead">Call Undead</a> <li><a href="#Prayer_Calm">Calm</a> <li><a href="#Prayer_Cannibalism">Inflict Cannibalism</a> <li><a href="#Prayer_CauseCritical">Cause Critical Wounds</a> <li><a href="#Prayer_CauseExhaustion">Cause Exhaustion</a> <li><a href="#Prayer_CauseFatigue">Cause Fatigue</a> <li><a href="#Prayer_CauseLight">Cause Light Wounds</a> <li><a href="#Prayer_CauseSerious">Cause Serious Wounds</a> <li><a href="#Prayer_ChainStrike">Chain Strike</a> <li><a href="#Prayer_Christen">Christen</a> <li><a href="#Prayer_Condemnation">Condemnation</a> <li><a href="#Prayer_ConsecrateLand">Consecrate Land</a> <li><a href="#Prayer_Contagion">Contagion</a> <li><a href="#Prayer_Conviction">Conviction</a> <li><a href="#Prayer_Corruption">Corruption</a> <li><a href="#Prayer_CreateFood">Create Food</a> <li><a href="#Prayer_CreateIdol">Create Idol</a> <li><a href="#Prayer_CreateWater">Create Water</a> <li><a href="#Prayer_CureBlindness">Cure Blindness</a> <li><a href="#Prayer_CureCannibalism">Cure Cannibalism</a> <li><a href="#Prayer_CureCritical">Cure Critical Wounds</a> <li><a href="#Prayer_CureDeafness">Cure Deafness</a> <li><a href="#Prayer_CureDisease">Cure Disease</a> <li><a href="#Prayer_CureExhaustion">Cure Exhaustion</a> <li><a href="#Prayer_CureFatigue">Cure Fatigue</a> <li><a href="#Prayer_CureLight">Cure Light Wounds</a> <li><a href="#Prayer_CureSerious">Cure Serious Wounds</a> <li><a href="#Prayer_CureVampirism">Cure Vampirism</a> <li><a href="#Prayer_Curse">Curse</a> <li><a href="#Prayer_CurseFlames">Curse Flames</a> <li><a href="#Prayer_CurseItem">Curse Item</a> <li><a href="#Prayer_CurseLuck">Curse Luck</a> <li><a href="#Prayer_CurseMetal">Curse Metal</a> <li><a href="#Prayer_CurseMind">Curse Mind</a> <li><a href="#Prayer_CurseMinds">Curse Minds</a> <li><a href="#Prayer_DailyBread">Daily Bread</a> <li><a href="#Prayer_DarkSenses">Dark Senses</a> <li><a href="#Prayer_Deafness">Deafness</a> <li><a href="#Prayer_Deathfinger">Deathfinger</a> <li><a href="#Prayer_DeathsDoor">Deaths Door</a> <li><a href="#Prayer_DemonicConsumption">Demonic Consumption</a> <li><a href="#Prayer_Demonshield">Demonshield</a> <li><a href="#Prayer_Desecrate">Desecrate</a> <li><a href="#Prayer_DesecrateLand">Desecrate Land</a> <li><a href="#Prayer_Disenchant">Neutralize Item</a> <li><a href="#Prayer_DispelEvil">Dispel Evil</a> <li><a href="#Prayer_DispelGood">Dispel Good</a> <li><a href="#Prayer_DispelUndead">Dispel Undead</a> <li><a href="#Prayer_DivineLuck">Divine Luck</a> <li><a href="#Prayer_DivinePerspective">Divine Perspective</a> <li><a href="#Prayer_DivineResistance">Divine Resistance</a> <li><a href="#Prayer_Divorce">Divorce</a> <li><a href="#Prayer_Doomspout">Doomspout</a> <li><a href="#Prayer_Drain">Drain</a> <li><a href="#Prayer_DrunkenStupor">Drunken Stupor</a> <li><a href="#Prayer_EarthMud">Earth to Mud</a> <li><a href="#Prayer_Earthshield">Earthshield</a> <li><a href="#Prayer_ElectricHealing">Electric Healing</a> <li><a href="#Prayer_ElectricStrike">Electric Strike</a> <li><a href="#Prayer_Ember">Ember</a> <li><a href="#Prayer_Enervate">Enervate</a> <li><a href="#Prayer_Etherealness">Etherealness</a> <li><a href="#Prayer_Extinguish">Extinguish</a> <li><a href="#Prayer_Faithless">Faithless</a> <li><a href="#Prayer_FeedTheDead">Feed The Dead</a> <li><a href="#Prayer_FeignLife">Feign Life</a> <li><a href="#Prayer_Fertilize">Fertilize</a> <li><a href="#Prayer_Fidelity">Fidelity</a> <li><a href="#Prayer_FireHealing">Fire Healing</a> <li><a href="#Prayer_FlameWeapon">Flame Weapon</a> <li><a href="#Prayer_FleshRock">Flesh Rock</a> <li><a href="#Prayer_Forgive">Forgive</a> <li><a href="#Prayer_FortifyFood">Nourishing Food</a> <li><a href="#Prayer_Fortress">Fortress</a> <li><a href="#Prayer_FountainLife">Fountain of Life</a> <li><a href="#Prayer_Freedom">Freedom</a> <li><a href="#Prayer_FreezeMetal">Freeze Metal</a> <li><a href="#Prayer_Gateway">Gateway</a> <li><a href="#Prayer_Gills">Gills</a> <li><a href="#Prayer_GodLight">Godlight</a> <li><a href="#Prayer_Godstrike">Godstrike</a> <li><a href="#Prayer_GreatCurse">Great Curse</a> <li><a href="#Prayer_GuardianHearth">Guardian Hearth</a> <li><a href="#Prayer_Harm">Harm</a> <li><a href="#Prayer_Haunted">Haunted</a> <li><a href="#Prayer_Heal">Heal</a> <li><a href="#Prayer_HealUndead">Heal Undead</a> <li><a href="#Prayer_Hellfire">Hellfire</a> <li><a href="#Prayer_Heresy">Heresy</a> <li><a href="#Prayer_HolyAura">Holy Aura</a> <li><a href="#Prayer_HolyDay">Holy Day</a> <li><a href="#Prayer_HolyShield">Holy Shield</a> <li><a href="#Prayer_HolyWind">Holy Wind</a> <li><a href="#Prayer_HolyWord">Holy Word</a> <li><a href="#Prayer_HuntEvil">Hunt Evil</a> <li><a href="#Prayer_HuntGood">Hunt Good</a> <li><a href="#Prayer_IceHealing">Ice Healing</a> <li><a href="#Prayer_InfuseBalance">Infuse Balance</a> <li><a href="#Prayer_InfuseHoliness">Infuse Holiness</a> <li><a href="#Prayer_InfuseUnholiness">Infuse Unholiness</a> <li><a href="#Prayer_Invigorate">Invigorate</a> <li><a href="#Prayer_LinkedHealth">Linked Health</a> <li><a href="#Prayer_MajorInfusion">Major Infusion</a> <li><a href="#Prayer_Maladiction">Maladiction</a> <li><a href="#Prayer_Marry">Marry</a> <li><a href="#Prayer_MassBlindness">Mass Blindness</a> <li><a href="#Prayer_MassCureDisease">Mass Cure Disease</a> <li><a href="#Prayer_MassDeafness">Mass Deafness</a> <li><a href="#Prayer_MassFreedom">Mass Freedom</a> <li><a href="#Prayer_MassHarm">Mass Harm</a> <li><a href="#Prayer_MassHeal">Mass Heal</a> <li><a href="#Prayer_MassMobility">Mass Mobility</a> <li><a href="#Prayer_MassParalyze">Mass Paralyze</a> <li><a href="#Prayer_MinorInfusion">Minor Infusion</a> <li><a href="#Prayer_ModerateInfusion">Moderate Infusion</a> <li><a href="#Prayer_Monolith">Monolith</a> <li><a href="#Prayer_MoralBalance">Moral Balance</a> <li><a href="#Prayer_NeutralizeLand">Neutralize Land</a> <li><a href="#Prayer_Nullification">Nullification</a> <li><a href="#Prayer_Paralyze">Paralyze</a> <li><a href="#Prayer_PeaceRitual">Peace Ritual</a> <li><a href="#Prayer_Philosophy">Philosophy</a> <li><a href="#Prayer_Plague">Plague</a> <li><a href="#Prayer_Poison">Unholy Poison</a> <li><a href="#Prayer_Position">Position</a> <li><a href="#Prayer_PreserveBody">Preserve Body</a> <li><a href="#Prayer_ProtCold">Protection Cold</a> <li><a href="#Prayer_ProtDisease">Protection Disease</a> <li><a href="#Prayer_ProtectElements">Protection Elements</a> <li><a href="#Prayer_ProtectHealth">Protect Health</a> <li><a href="#Prayer_ProtEvil">Protection Evil</a> <li><a href="#Prayer_ProtFire">Protection Fire</a> <li><a href="#Prayer_ProtGood">Protection Good</a> <li><a href="#Prayer_ProtParalyzation">Protection Paralyzation</a> <li><a href="#Prayer_ProtPoison">Protection Poison</a> <li><a href="#Prayer_ProtUndead">Protection Undead</a> <li><a href="#Prayer_Purify">Purify</a> <li><a href="#Prayer_Regeneration">Regeneration</a> <li><a href="#Prayer_RemoveCurse">Remove Curse</a> <li><a href="#Prayer_RemoveDeathMark">Remove Death Mark</a> <li><a href="#Prayer_RemovePoison">Remove Poison</a> <li><a href="#Prayer_Restoration">Restoration</a> <li><a href="#Prayer_RestoreSmell">Restore Smell</a> <li><a href="#Prayer_RestoreVoice">Restore Voice</a> <li><a href="#Prayer_Resurrect">Resurrect</a> <li><a href="#Prayer_Revival">Revival</a> <li><a href="#Prayer_RighteousIndignation">Righteous Indignation</a> <li><a href="#Prayer_RockFlesh">Rock Flesh</a> <li><a href="#Prayer_Rockskin">Rockskin</a> <li><a href="#Prayer_Rot">Rot</a> <li><a href="#Prayer_Sacrifice">Sacrifice</a> <li><a href="#Prayer_SanctifyRoom">Sanctify Room</a> <li><a href="#Prayer_Sanctuary">Sanctuary</a> <li><a href="#Prayer_Sanctum">Sanctum</a> <li><a href="#Prayer_SenseAlignment">Sense Alignment</a> <li><a href="#Prayer_SenseDisease">Sense Disease</a> <li><a href="#Prayer_SenseEvil">Sense Evil</a> <li><a href="#Prayer_SenseGood">Sense Good</a> <li><a href="#Prayer_SenseHidden">Sense Hidden</a> <li><a href="#Prayer_SenseInvisible">Sense Invisible</a> <li><a href="#Prayer_SenseLife">Sense Life</a> <li><a href="#Prayer_SenseMagic">Sense Magic</a> <li><a href="#Prayer_SenseTraps">Sense Traps</a> <li><a href="#Prayer_SenseUndead">Sense Undead</a> <li><a href="#Prayer_Sermon">Sermon</a> <li><a href="#Prayer_Silence">Silent</a> <li><a href="#Prayer_Sober">Sober</a> <li><a href="#Prayer_Stasis">Stasis</a> <li><a href="#Prayer_Stoning">Stoning</a> <li><a href="#Prayer_SummonElemental">Elemental Aid</a> <li><a href="#Prayer_SunCurse">Sun Curse</a> <li><a href="#Prayer_Thunderbolt">Thunderbolt</a> <li><a href="#Prayer_Tithe">Tithe</a> <li><a href="#Prayer_Tremor">Tremor</a> <li><a href="#Prayer_UndeadInvisibility">Invisibility to Undead</a> <li><a href="#Prayer_UndeniableFaith">Undeniable Faith</a> <li><a href="#Prayer_UnholyArmament">Unholy Armament</a> <li><a href="#Prayer_UnholyWord">Unholy Word</a> <li><a href="#Prayer_Vampirism">Inflict Vampirism</a> <li><a href="#Prayer_Wave">Wave</a> <li><a href="#Prayer_Weather">Change Weather</a> <li><a href="#Prayer_Wings">Wings</a> </ul> </td><td valign=top align=left> <P> <a name="Prayer_Absorption"><B>Absorption (Prayer_Absorption)</B></a><br><br><br> <pre><BR>Prayer : Absorption<BR>Domain : Vexing<BR>Available: Templar(20) <BR>Allows : Vexing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY ABSORPTION [CRIMINAL NAME]<BR>Example : pray absorption bob<BR>The cleric is able to absorb the knowledge of a random skill from the target.<BR>The target retains the skill, but the cleric will also know it for the duration of<BR>the absorption prayer.</pre></P> <P> <a name="Prayer_AcidHealing"><B>Acid Healing (Prayer_AcidHealing)</B></a><br><br><br> <pre><BR>Prayer : Acid Healing<BR>Domain : Healing<BR>Available: Shaman(25) <BR>Allows : Healing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ACID HEALING"<BR>Example : pray "acid healing"<BR>The caster places him or herself in a holy aura. The aura will convert any<BR>acid damage immediately into an equal amount of healing.</pre></P> <P> <a name="Prayer_AiryForm"><B>Airyform (Prayer_AiryForm)</B></a><br><br><br> <pre><BR>Prayer : Airyform<BR>Domain : Holy protection<BR>Available: Missionary(9) <BR>Allows : Protecting I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY AIRYFORM<BR>Example : pray airyform<BR>This prayer causes the caster to shimmer and become almost as air. In this<BR>condition, the caster takes only half damage from physical weapon sources.</pre></P> <P> <a name="Prayer_Anger"><B>Anger (Prayer_Anger)</B></a><br><br><br> <pre><BR>Prayer : Anger<BR>Domain : Evangelism<BR>Available: Several Classes(16) <BR>Allows : Evangelising I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY ANGER<BR>Example : pray anger<BR>In a room of peace, this prayer will cause all the inhabitants of a room to<BR>begin fighting another inhabitant, except the caster.</pre></P> <P> <a name="Prayer_AnimateDead"><B>Animate Dead (Prayer_AnimateDead)</B></a><br><br><br> <pre><BR>Prayer : Animate Dead<BR>Domain : Death lore<BR>Available: Cleric(25) Necromancer(23) <BR>Allows : Bone Lore I, Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ANIMATE DEAD" [TARGET NAME] <BR>Example : pray "animate dead" body<BR>Any dead body, of a mob or player, may be animated with this prayer. The body<BR>then rises as an undead creature.</pre></P> <P> <a name="Prayer_AnimateGhast"><B>Animate Ghast (Prayer_AnimateGhast)</B></a><br><br><br> <pre><BR>Prayer : Animate Ghast<BR>Domain : Death lore<BR>Available: Necromancer(9) <BR>Allows : Ghoul Lore I, Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ANIMATE GHAST" [TARGET NAME] <BR>Example : pray "animate ghast" body<BR>Any dead body, of a mob or player, may be animated with this prayer. The body<BR>then rises as a ghast. The ghast will have a strong paralyzation attack.</pre></P> <P> <a name="Prayer_AnimateGhost"><B>Animate Ghost (Prayer_AnimateGhost)</B></a><br><br><br> <pre><BR>Prayer : Animate Ghost<BR>Domain : Death lore<BR>Available: Necromancer(18) <BR>Allows : Spirit Lore I, Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ANIMATE GHOST" [TARGET NAME] <BR>Example : pray "animate ghost" body<BR>Any dead body, of a mob or player, may be animated with this prayer. The body<BR>then rises as a ghost. The ghost will have a weak attack, but will be immune to<BR>most physical damage.</pre></P> <P> <a name="Prayer_AnimateGhoul"><B>Animate Ghoul (Prayer_AnimateGhoul)</B></a><br><br><br> <pre><BR>Prayer : Animate Ghoul<BR>Domain : Death lore<BR>Available: Necromancer(6) <BR>Allows : Ghoul Lore I, Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ANIMATE GHOUL" [TARGET NAME] <BR>Example : pray "animate ghoul" body<BR>Any dead body, of a mob or player, may be animated with this prayer. The body<BR>then rises as a ghoul. The ghoul will have a weak paralyzation attack.</pre></P> <P> <a name="Prayer_AnimateMummy"><B>Animate Mummy (Prayer_AnimateMummy)</B></a><br><br><br> <pre><BR>Prayer : Animate Mummy<BR>Domain : Death lore<BR>Available: Necromancer(21) <BR>Allows : Bone Lore I, Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ANIMATE MUMMY" [TARGET NAME] <BR>Example : pray "animate mummy" body<BR>Any dead body, of a mob or player, may be animated with this prayer. The body<BR>then rises as a mummy. The mummy will have the deadly mummy rot attack.</pre></P> <P> <a name="Prayer_AnimateSkeleton"><B>Animate Skeleton (Prayer_AnimateSkeleton)</B></a><br><br><br> <pre><BR>Prayer : Animate Skeleton<BR>Domain : Death lore<BR>Available: Necromancer(1) <BR>Allows : Bone Lore I, Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ANIMATE SKELETON" [TARGET NAME] <BR>Example : pray "animate skeleton" body<BR>Any dead body, of a mob or player, may be animated with this prayer. The body<BR>then rises as a skeleton. The skeleton will take half damage from slashing and<BR>piercing attacks.</pre></P> <P> <a name="Prayer_AnimateSpectre"><B>Animate Spectre (Prayer_AnimateSpectre)</B></a><br><br><br> <pre><BR>Prayer : Animate Spectre<BR>Domain : Death lore<BR>Available: Necromancer(14) <BR>Allows : Spirit Lore I, Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ANIMATE SPECTRE" [TARGET NAME] <BR>Example : pray "animate spectre" body<BR>Any dead body, of a mob or player, may be animated with this prayer. The body<BR>then rises as a spectre. The spectre will have a weak energy drain attack.</pre></P> <P> <a name="Prayer_AnimateVampire"><B>Animate Vampire (Prayer_AnimateVampire)</B></a><br><br><br> <pre><BR>Prayer : Animate Vampire<BR>Domain : Death lore<BR>Available: Necromancer(25) <BR>Allows : Vampire Lore I, Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ANIMATE VAMPIRE" [TARGET NAME] <BR>Example : pray "animate vampire" body<BR>Any dead body, of a mob or player, may be animated with this prayer. The body<BR>then rises as a vampire. The vampire will be immune to almost every physical<BR>attack form, and have a strong energy drain attack.</pre></P> <P> <a name="Prayer_AnimateZombie"><B>Animate Zombie (Prayer_AnimateZombie)</B></a><br><br><br> <pre><BR>Prayer : Animate Zombie<BR>Domain : Death lore<BR>Available: Necromancer(4) <BR>Allows : Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ANIMATE ZOMBIE" [TARGET NAME] <BR>Example : pray "animate zombie" body<BR>Any dead body, of a mob or player, may be animated with this prayer. The body<BR>then rises as a zombie. The zombie will be really scary.</pre></P> <P> <a name="Prayer_Annul"><B>Annul (Prayer_Annul)</B></a><br><br><br> <pre><BR>Prayer : Annul<BR>Domain : Neutralization<BR>Available: Numerous Classes(1) <BR>Allows : Neutralizing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY ANNUL [TARGET NAME]<BR>Example : pray annul bob<BR>This prayer breaks the marriage in which the target has entered. Any joinly<BR>owned property reverts to the previous owners. The target must not be wearing his<BR>or her wedding band for this prayer to work.</pre></P> <P> <a name="Prayer_Atonement"><B>Atonement (Prayer_Atonement)</B></a><br><br><br> <pre><BR>Prayer : Atonement<BR>Domain : Evangelism<BR>Available: Healer(21) Purist(21) <BR>Allows : Evangelising I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ATONEMENT" [TARGET NAME] <BR>Example : pray "atonement" orc<BR>This prayer grants atonement to the target for his/her evil acts and slides<BR>them ever closer to the point of being truely good. </pre></P> <P> <a name="Prayer_AuraDivineEdict"><B>Aura of the Divine Edict (Prayer_AuraDivineEdict)</B></a><br><br><br> <pre><BR>Prayer : Aura of the Divine Edict<BR>Domain : Evangelism<BR>Available: Purist(19) <BR>Allows : Evangelising I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (all) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "AURA OF THE DIVINE EDICT"<BR>Example : pray "aura of the divine edict"<BR>The Cleric becomes gains the total authority of his or her god, being able to<BR>command all who are below him or her in level to obey by use of the YELL command. <BR>However, with the edict comes an aura of peace as well, preventing all fighting in<BR>the clerics presence.</pre></P> <P> <a name="Prayer_AuraFear"><B>Aura of Fear (Prayer_AuraFear)</B></a><br><br><br> <pre><BR>Prayer : Aura of Fear<BR>Domain : Communing<BR>Available: Necromancer(16) <BR>Allows : Communing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Items Creatures Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "AURA OF FEAR" [TARGET]<BR>Example : pray "aura of fear" orc<BR>The Cleric can cause an aura of fear to surround any target. All but the<BR>cleric and the target will become irrationally fearful of the target. This will<BR>make some cringe and some flee.</pre></P> <P> <a name="Prayer_AuraHarm"><B>Aura of Harm (Prayer_AuraHarm)</B></a><br><br><br> <pre><BR>Prayer : Aura of Harm<BR>Domain : Vexing<BR>Available: Doomsayer(14) <BR>Allows : Vexing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Causes the those in the same room as the cleric to suffer periodic damage,<BR>unless they are following the cleric.</pre></P> <P> <a name="Prayer_AuraHeal"><B>Aura of Healing (Prayer_AuraHeal)</B></a><br><br><br> <pre><BR>Prayer : Aura of Healing<BR>Domain : Healing<BR>Available: Healer(14) <BR>Allows : Healing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Causes the those in the same room as the cleric to gain periodic healing,<BR>unless they are in combat against the cleric or one of his followers.</pre></P> <P> <a name="Prayer_AuraIntolerance"><B>Aura of Intolerance (Prayer_AuraIntolerance)</B></a><br><br><br> <pre><BR>Prayer : Aura of Intolerance<BR>Domain : Communing<BR>Available: Purist(30) <BR>Allows : Communing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "AURA OF INTOLERANCE"<BR>Example : pray "aura of intolerance"<BR>The Cleric becomes totally intolerant of nonbelief in his or her god, and<BR>especially of those who believe in other gods. The unfaithful in your presence<BR>suffer mental anguish from your aura, while those you engage in combat against<BR>suffer extra damage.</pre></P> <P> <a name="Prayer_Avatar"><B>Avatar (Prayer_Avatar)</B></a><br><br><br> <pre><BR>Prayer : Avatar<BR>Domain : Communing<BR>Available: Templar(30) <BR>Allows : Communing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY AVATAR<BR>Example : pray avatar<BR>Causes the Cleric to become a most ferocious and powerful avatar of his or her<BR>god, gaining attack, armor, and hit point bonuses for the duration.</pre></P> <P> <a name="Prayer_Behemoth"><B>Behemoth (Prayer_Behemoth)</B></a><br><br><br> <pre><BR>Prayer : Behemoth<BR>Domain : Corruption<BR>Available: Templar(9) <BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY BEHEMOTH<BR>Example : pray behemoth<BR>This prayer causes the cleric to grow to a creature 3 times their normal size,<BR>with enhanced strength, but which is also somewhat easier to hit. Because the size<BR>and weight increase in such a strange manner, the ability to handle encumbrance<BR>will not increase.</pre></P> <P> <a name="Prayer_Benediction"><B>Benediction (Prayer_Benediction)</B></a><br><br><br> <pre><BR>Prayer : Benediction<BR>Domain : Communing<BR>Available: Healer(11) <BR>Allows : Communing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "BENEDICTION" [TARGET NAME] <BR>Example : pray "benediction" bob<BR>This prayer causes the target to receive a bonus to their prime requisite<BR>stat(s) for their current class.</pre></P> <P> <a name="Prayer_BirdsEye"><B>Birds Eye (Prayer_BirdsEye)</B></a><br><br><br> <pre><BR>Prayer : Birds Eye<BR>Domain : Communing<BR>Available: Missionary(5) <BR>Allows : Communing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "BIRDS EYE"<BR>Example : pray "birds eye"<BR>With this prayer, the cleric becomes aware through divine revelation the places<BR>in his or her immediate area.</pre></P> <P> <a name="Prayer_BladeBarrier"><B>Blade Barrier (Prayer_BladeBarrier)</B></a><br><br><br> <pre><BR>Prayer : Blade Barrier<BR>Domain : Creation<BR>Available: Paladin(22) Several Classes(18) <BR>Allows : Creating I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "BLADE BARRIER"<BR>Example : pray blade<BR>Causes a shield of blades to begin spinning around the caster. Anyone engaging<BR>in melee combat, or who tries to touch the caster may be struck by the blades for<BR>additional damage.</pre></P> <P> <a name="Prayer_Bless"><B>Bless (Prayer_Bless)</B></a><br><br><br> <pre><BR>Prayer : Bless<BR>Domain : Blessing<BR>Available: Paladin(11) Several Classes(7) <BR>Allows : Holy Aura, Bless Item, Blessing I, Cursing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Items Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY BLESS [TARGET NAME]<BR>Example : pray bless bob<BR>The target of this spell becomes blessed by the caster's deity, making them<BR>harder to hit in combat. Also dispels any temporary curses on the target, as well<BR>as holy aura and holy word.</pre></P> <P> <a name="Prayer_BlessedHearth"><B>Blessed Hearth (Prayer_BlessedHearth)</B></a><br><br><br> <pre><BR>Prayer : Blessed Hearth<BR>Domain : Warding<BR>Available: Healer(18) <BR>Allows : Divine Warding I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (all) <BR>Quality : Circumstantial<BR>Targets : Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "BLESSED HEARTH" <BR>Example : pray "blessed hearth"<BR>The prayer consecrates the room in which it is cast against harm against the<BR>owners of the room, or those who follow the owners. All damage to the owner will<BR>be greatly lessened when in the room, and all undead harming magic is negated.</pre></P> <P> <a name="Prayer_BlessItem"><B>Bless Item (Prayer_BlessItem)</B></a><br><br><br> <pre><BR>Prayer : Bless Item<BR>Domain : Blessing<BR>Available: Several Classes(22) <BR>Requires : 'Bless'<BR>Allows : Blessing I, Cursing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Items Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "BLESS ITEM" [TARGET NAME]<BR>Example : pray "bless item" sword<BR>The item affected by this spell gains the blessing of the caster's deity. <BR>Weapons gain additional hitting and damage abilities, while armor gains some<BR>additional temporary strength. Also dispells any temporary curses on the item. The<BR>target item may be specified if it available to the caster. If a person is<BR>specified as the target, a random item possessed by that person will be affected.</pre></P> <P> <a name="Prayer_Blindness"><B>Blindness (Prayer_Blindness)</B></a><br><br><br> <pre><BR>Prayer : Blindness<BR>Domain : Corruption<BR>Available: Several Classes(17) <BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY BLINDNESS [TARGET NAME]<BR>Example : pray blind orc<BR>The mob affected by this spell is unable to see.</pre></P> <P> <a name="Prayer_Blindsight"><B>Blindsight (Prayer_Blindsight)</B></a><br><br><br> <pre><BR>Prayer : Blindsight<BR>Domain : Communing<BR>Available: Numerous Classes(17) <BR>Allows : Communing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY BLINDSIGHT<BR>Example : pray blindsight<BR>The mob affected by this spell is able to see in dark places, and has any<BR>blindness from a previous spell affect restored.</pre></P> <P> <a name="Prayer_BloodHearth"><B>Blood Hearth (Prayer_BloodHearth)</B></a><br><br><br> <pre><BR>Prayer : Blood Hearth<BR>Domain : Corruption<BR>Available: Templar(16) <BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (all) <BR>Quality : Malicious<BR>Targets : Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "BLOOD HEARTH" <BR>Example : pray "blood hearth"<BR>The prayer desecrates the room in which it is cast in favor of the owners of<BR>the room, or those who follow the owners. All damage done by the owner will be<BR>greatly enhanced when in the room.</pre></P> <P> <a name="Prayer_BloodMoon"><B>Blood Moon (Prayer_BloodMoon)</B></a><br><br><br> <pre><BR>Prayer : Blood Moon<BR>Domain : Cursing<BR>Available: Several Classes(13) <BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "BLOOD MOON" [TARGET NAME]<BR>Example : pray "blood moon" bob<BR>The caster causes a evil aura to rise over the target. Any melee blows that<BR>strike the target do 50% more damage when they hit the target.</pre></P> <P> <a name="Prayer_Bury"><B>Bury (Prayer_Bury)</B></a><br><br><br> <pre><BR>Prayer : Bury<BR>Domain : Death lore<BR>Available: Several Classes(3) <BR>Allows : Death Lore I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY BURY [TARGET NAME]<BR>Example : pray bury body<BR>The caster burys a dead body in accordance with the will of his or her deity. <BR>Doing so causes the dead body to disappear, and gives the caster an extra 5<BR>experience points (or less).</pre></P> <P> <a name="Prayer_CallUndead"><B>Call Undead (Prayer_CallUndead)</B></a><br><br><br> <pre><BR>Prayer : Call Undead<BR>Domain : Death lore<BR>Available: Necromancer(6) <BR>Allows : Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY CALL UNDEAD<BR>Example : pray call undead<BR>This prayer will cause one of the clerics absent undead group members to be<BR>drawn towards the clerics present location.</pre></P> <P> <a name="Prayer_Calm"><B>Calm (Prayer_Calm)</B></a><br><br><br> <pre><BR>Prayer : Calm<BR>Domain : Neutralization<BR>Available: Paladin(20) Several Classes(16) <BR>Allows : Neutralizing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY CALM<BR>Example : pray calm<BR>All fighting in the same room as the caster immediately ceases.</pre></P> <P> <a name="Prayer_Cannibalism"><B>Inflict Cannibalism (Prayer_Cannibalism)</B></a><br><br><br> <pre><BR>Prayer : Inflict Cannibalism<BR>Domain : Cursing<BR>Available: Doomsayer(7) <BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "INFLICT CANNIBALISM" [TARGET NAME]<BR>Example : pray "inflict cannibalism" orc<BR>This horrid curse causes the target to develop an insatiable hunger for the<BR>flesh of their own race. Normal food and drink will no longer satiate, only the<BR>meat from the bodies of their kind.</pre></P> <P> <a name="Prayer_CauseCritical"><B>Cause Critical Wounds (Prayer_CauseCritical)</B></a><br><br><br> <pre><BR>Prayer : Cause Critical Wounds<BR>Domain : Vexing<BR>Available: Cleric(14) <BR>Requires : 'Cause Serious Wounds'<BR>Allows : Harm, Vexing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CAUSE CRITICAL" [TARGET NAME]<BR>Example : pray "cause critical" orc<BR>Causes of critical blast of unholy damage to be inflicted on the target.</pre></P> <P> <a name="Prayer_CauseExhaustion"><B>Cause Exhaustion (Prayer_CauseExhaustion)</B></a><br><br><br> <pre><BR>Prayer : Cause Exhaustion<BR>Domain : Vexing<BR>Available: Necromancer(23) Templar(10) <BR>Allows : Vexing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CAUSE EXHAUSTION" [TARGET NAME]<BR>Example : pray "cause exhaustion" bob<BR>Creates fatigue, and removes a moderate amount of movement. See also Cause<BR>Fatigue and Enervate.</pre></P> <P> <a name="Prayer_CauseFatigue"><B>Cause Fatigue (Prayer_CauseFatigue)</B></a><br><br><br> <pre><BR>Prayer : Cause Fatigue<BR>Domain : Vexing<BR>Available: Doomsayer(6) Necromancer(7) Templar(2) <BR>Allows : Vexing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CAUSE FATIGUE" [TARGET NAME]<BR>Example : pray "cause fatigue" bob<BR>Worsens fatigue, and removes a small amount of movement. See also Cause<BR>Exhaustion and Enervate.</pre></P> <P> <a name="Prayer_CauseLight"><B>Cause Light Wounds (Prayer_CauseLight)</B></a><br><br><br> <pre><BR>Prayer : Cause Light Wounds<BR>Domain : Vexing<BR>Available: Cleric(1) Shaman(1) <BR>Allows : Cause Serious Wounds, Vexing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CAUSE LIGHT" [TARGET NAME]<BR>Example : pray "cause light" orc<BR>Causes of light blast of unholy damage to be inflicted on the target.</pre></P> <P> <a name="Prayer_CauseSerious"><B>Cause Serious Wounds (Prayer_CauseSerious)</B></a><br><br><br> <pre><BR>Prayer : Cause Serious Wounds<BR>Domain : Vexing<BR>Available: Cleric(6) <BR>Requires : 'Cause Light Wounds'<BR>Allows : Cause Critical Wounds, Vexing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CAUSE SERIOUS" [TARGET NAME]<BR>Example : pray "cause serious" orc<BR>Causes of serious blast of unholy damage to be inflicted on the target.</pre></P> <P> <a name="Prayer_ChainStrike"><B>Chain Strike (Prayer_ChainStrike)</B></a><br><br><br> <pre><BR>Prayer : Chain Strike<BR>Domain : Creation<BR>Available: Missionary(19) <BR>Allows : Airelist I, Creating I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch - Range 2<BR>Commands : PRAY, PR<BR>Usage : PRAY "CHAIN STRIKE"<BR>Example : pray "chain strike"<BR>This caster summons down a long arching stroke of lightning, which will hit a<BR>combatant of the caster (or a non-group member if not in combat), and begin<BR>bouncing from person to person until the stroke is depleated.</pre></P> <P> <a name="Prayer_Christen"><B>Christen (Prayer_Christen)</B></a><br><br><br> <pre><BR>Prayer : Christen<BR>Domain : Evangelism<BR>Available: Cleric(1) <BR>Allows : Evangelising I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY CHRISTEN [TARGET NAME]<BR>Example : pray christen baby bob<BR>This prayer is the only means of giving a mud born child a name, and thereby<BR>ensuring that it will grow up to be a player. The Cleric, by this prayer, endows<BR>the baby with both name and spirit, therefore it must be cast before the child<BR>learns to walk.</pre></P> <P> <a name="Prayer_Condemnation"><B>Condemnation (Prayer_Condemnation)</B></a><br><br><br> <pre><BR>Prayer : Condemnation<BR>Domain : Evangelism<BR>Available: Doomsayer(21) <BR>Allows : Evangelising I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY CONDEMNATION [TARGET NAME]<BR>Example : pray condemnation orc<BR>This unholy spell is applicable only against targets who are already wanted in<BR>the casting area for a crime. Unlike forgive, the caster must be in the same room<BR>as the target as well. This prayer will cause the target to receive a slightly<BR>worse sentence for their crime then they would otherwise.</pre></P> <P> <a name="Prayer_ConsecrateLand"><B>Consecrate Land (Prayer_ConsecrateLand)</B></a><br><br><br> <pre><BR>Prayer : Consecrate Land<BR>Domain : Warding<BR>Available: Healer(22) <BR>Allows : Divine Warding I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CONSECRATE LAND"<BR>Example : pray "consecrate land"<BR>This prayer consecrates the land on which it is cast, making evil prayers<BR>unable to function here. The prayer is permanent when cast on the cleric property,<BR>or the property of one his/she follows.</pre></P> <P> <a name="Prayer_Contagion"><B>Contagion (Prayer_Contagion)</B></a><br><br><br> <pre><BR>Prayer : Contagion<BR>Domain : Corruption<BR>Available: Cleric(30) <BR>Allows : Corrupting I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY CONTAGION [TARGET NAME]<BR>Example : pray contagion orc<BR>This wicked spell makes all other wicked spells contagious. If a creature is<BR>under the effects of another malicious spell or prayer, contagion will make it<BR>possible that others may catch this spell like a disease.</pre></P> <P> <a name="Prayer_Conviction"><B>Conviction (Prayer_Conviction)</B></a><br><br><br> <pre><BR>Prayer : Conviction<BR>Domain : Communing<BR>Available: Purist(16) <BR>Allows : Communing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CONVICTION" [TARGET NAME] <BR>Example : pray "conviction" orc<BR>This prayer fills the target with religious conviction. So long as the target<BR>worships the same god as the cleric, they will receive bonuses to attack, damage,<BR>and armor.</pre></P> <P> <a name="Prayer_Corruption"><B>Corruption (Prayer_Corruption)</B></a><br><br><br> <pre><BR>Prayer : Corruption<BR>Domain : Evangelism<BR>Available: Templar(21) <BR>Allows : Evangelising I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CORRUPTION" [TARGET NAME] <BR>Example : pray "corruption" orc<BR>This prayer corrupts the target and slides them ever closer to the point of<BR>being truely evil. </pre></P> <P> <a name="Prayer_CreateFood"><B>Create Food (Prayer_CreateFood)</B></a><br><br><br> <pre><BR>Prayer : Create Food<BR>Domain : Creation<BR>Available: Several Classes(5) <BR>Allows : Creating I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CREATE FOOD"<BR>Example : pray "create food"<BR>Causes a bit of food to fall near to the caster from out of nowhere.</pre></P> <P> <a name="Prayer_CreateIdol"><B>Create Idol (Prayer_CreateIdol)</B></a><br><br><br> <pre><BR>Prayer : Create Idol<BR>Domain : Cursing<BR>Available: Templar(23) <BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CREATE IDOL"<BR>Example : pray "create idol"<BR>This prayer creates an idol to the clerics god out of natural resources grown<BR>out of the ground around the caster. If no good resources are available, the<BR>prayer will always fail. The idol is extremely cursed, and a hazard to anyone who<BR>possesses it. </pre></P> <P> <a name="Prayer_CreateWater"><B>Create Water (Prayer_CreateWater)</B></a><br><br><br> <pre><BR>Prayer : Create Water<BR>Domain : Creation<BR>Available: Purist(2) Several Classes(6) <BR>Allows : Creating I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CREATE WATER" [TARGET CONTAINER]<BR>Example : pray "create water" waterskin<BR>Causes the targeted container to fill up with fresh water. The container must<BR>be capable of holding liquids, and must be empty of any non-water liquids first.</pre></P> <P> <a name="Prayer_CureBlindness"><B>Cure Blindness (Prayer_CureBlindness)</B></a><br><br><br> <pre><BR>Prayer : Cure Blindness<BR>Domain : Restoration<BR>Available: Paladin(21) Several Classes(17) <BR>Allows : Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURE BLINDNESS" [TARGET NAME]<BR>Example : pray "cure blindness" bob<BR>Cures all manner of blind afflictions on the target.</pre></P> <P> <a name="Prayer_CureCannibalism"><B>Cure Cannibalism (Prayer_CureCannibalism)</B></a><br><br><br> <pre><BR>Prayer : Cure Cannibalism<BR>Domain : Restoration<BR>Available: Healer(16) <BR>Allows : Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURE CANNIBALISM" [TARGET NAME]<BR>Example : pray "cure cannibalism" bob<BR>Cures the curse of cannibalism from the target.</pre></P> <P> <a name="Prayer_CureCritical"><B>Cure Critical Wounds (Prayer_CureCritical)</B></a><br><br><br> <pre><BR>Prayer : Cure Critical Wounds<BR>Domain : Healing<BR>Available: Paladin(18) Several Classes(14) <BR>Requires : 'Cure Serious Wounds'<BR>Allows : Heal, Healing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURE CRITICAL" [TARGET NAME]<BR>Example : pray "cure critical" bob<BR>Delivers critical healing to the target.</pre></P> <P> <a name="Prayer_CureDeafness"><B>Cure Deafness (Prayer_CureDeafness)</B></a><br><br><br> <pre><BR>Prayer : Cure Deafness<BR>Domain : Restoration<BR>Available: Paladin(9) Several Classes(5) <BR>Allows : Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURE DEAFNESS" [TARGET NAME]<BR>Example : pray "cure deafness" bob<BR>Delivers the target from any deafening spells or affects.</pre></P> <P> <a name="Prayer_CureDisease"><B>Cure Disease (Prayer_CureDisease)</B></a><br><br><br> <pre><BR>Prayer : Cure Disease<BR>Domain : Restoration<BR>Available: Paladin(16) Several Classes(12) <BR>Allows : Mass Cure Disease, Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURE DISEASE" [TARGET NAME]<BR>Example : pray "cure disease" bob<BR>Cures all manner of disease and disease like affects.</pre></P> <P> <a name="Prayer_CureExhaustion"><B>Cure Exhaustion (Prayer_CureExhaustion)</B></a><br><br><br> <pre><BR>Prayer : Cure Exhaustion<BR>Domain : Restoration<BR>Available: Healer(12) Oracle(19) <BR>Allows : Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURE EXHAUSTION" [TARGET NAME]<BR>Example : pray "cure exhaustion" bob<BR>Eliminates fatigue, and restores a moderate amount of movement. See also Cure<BR>Fatigue and Invigorate.</pre></P> <P> <a name="Prayer_CureFatigue"><B>Cure Fatigue (Prayer_CureFatigue)</B></a><br><br><br> <pre><BR>Prayer : Cure Fatigue<BR>Domain : Restoration<BR>Available: Healer(4) Oracle(7) Paladin(22) Purist(9) <BR>Allows : Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURE FATIGUE" [TARGET NAME]<BR>Example : pray "cure fatigue" bob<BR>Delivers invigoration to the fatigued, and restores a small amount of movement.<BR> See also Cure Exhaustion and Invigorate.</pre></P> <P> <a name="Prayer_CureLight"><B>Cure Light Wounds (Prayer_CureLight)</B></a><br><br><br> <pre><BR>Prayer : Cure Light Wounds<BR>Domain : Healing<BR>Available: Charlatan(18) Paladin(5) Several Classes(1) <BR>Allows : Cure Serious Wounds, Healing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURE LIGHT" [TARGET NAME]<BR>Example : pray "cure light" bob<BR>Delivers light healing to the target.</pre></P> <P> <a name="Prayer_CureSerious"><B>Cure Serious Wounds (Prayer_CureSerious)</B></a><br><br><br> <pre><BR>Prayer : Cure Serious Wounds<BR>Domain : Healing<BR>Available: Paladin(10) Several Classes(6) <BR>Requires : 'Cure Light Wounds'<BR>Allows : Cure Critical Wounds, Healing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURE SERIOUS" [TARGET NAME]<BR>Example : pray "cure serious" bob<BR>Delivers serious healing to the target.</pre></P> <P> <a name="Prayer_CureVampirism"><B>Cure Vampirism (Prayer_CureVampirism)</B></a><br><br><br> <pre><BR>Prayer : Cure Vampirism<BR>Domain : Restoration<BR>Available: Healer(10) <BR>Allows : Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURE VAMPIRISM" [TARGET NAME]<BR>Example : pray "cure vampirism" bob<BR>Cures the curse of vampirism from the target.</pre></P> <P> <a name="Prayer_Curse"><B>Curse (Prayer_Curse)</B></a><br><br><br> <pre><BR>Prayer : Curse<BR>Domain : Cursing<BR>Available: Several Classes(7) <BR>Allows : Great Curse, Curse Item<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Items Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY CURSE [TARGET NAME]<BR>Example : pray curse orc<BR>The target of this spell becomes cursed by the caster's deity, making them<BR>easier to hit in combat. Also dispels any temporary blessings, great curse, or<BR>unholy word on the creature.</pre></P> <P> <a name="Prayer_CurseFlames"><B>Curse Flames (Prayer_CurseFlames)</B></a><br><br><br> <pre><BR>Prayer : Curse Flames<BR>Domain : Cursing<BR>Available: Doomsayer(2) <BR>Allows : Ignalist I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch - Range 5<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURSE FLAMES" [TARGET NAME]<BR>Example : pray "curse flames" orc<BR>The target of this spell becomes the target of all flaming and burning objects<BR>either in the room, or on the posession of the target.</pre></P> <P> <a name="Prayer_CurseItem"><B>Curse Item (Prayer_CurseItem)</B></a><br><br><br> <pre><BR>Prayer : Curse Item<BR>Domain : Cursing<BR>Available: Several Classes(22) <BR>Requires : 'Curse'<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Items Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURSE ITEM" [TARGET NAME]<BR>Example : pray "curse item" sword<BR>The item affected by this spell gains the curses of the caster's deity. <BR>Weapons lose some of their hitting and damage abilities, while armor loses some of<BR>its strength. Also dispels any temporary blessings on the item. The target item<BR>may be specified if it available to the caster. If a monster is specified as the<BR>target, a random item possessed by the monster will be affected.</pre></P> <P> <a name="Prayer_CurseLuck"><B>Curse Luck (Prayer_CurseLuck)</B></a><br><br><br> <pre><BR>Prayer : Curse Luck<BR>Domain : Cursing<BR>Available: Doomsayer(19) <BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURSE LUCK" [TARGET NAME]<BR>Example : pray "curse luck" orc<BR>This wicked spell makes the target fail their next three saving throws against<BR>any magic, trap, disease, poison, or similar affect.</pre></P> <P> <a name="Prayer_CurseMetal"><B>Curse Metal (Prayer_CurseMetal)</B></a><br><br><br> <pre><BR>Prayer : Curse Metal<BR>Domain : Cursing<BR>Available: Doomsayer(9) <BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Items Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURSE METAL" [TARGET NAME]<BR>Example : pray "curse metal" orc<BR>Any and all metal objects being held or worn by the target are filled with<BR>unholy heat. It then becomes very likely that these objects will be removed and<BR>dropped by the target.</pre></P> <P> <a name="Prayer_CurseMind"><B>Curse Mind (Prayer_CurseMind)</B></a><br><br><br> <pre><BR>Prayer : Curse Mind<BR>Domain : Cursing<BR>Available: Doomsayer(10) <BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURSE MIND" [TARGET NAME]<BR>Example : pray "curse mind" orc<BR>The mind of the target of this spell is cursed, making them more susceptible to<BR>mind-influencing attacks. It also causes confusion, making them attack randomly in<BR>combat.</pre></P> <P> <a name="Prayer_CurseMinds"><B>Curse Minds (Prayer_CurseMinds)</B></a><br><br><br> <pre><BR>Prayer : Curse Minds<BR>Domain : Cursing<BR>Available: Doomsayer(23) <BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CURSE MINDS"<BR>Example : pray "curse minds"<BR>The mind of all the targets of this spell are cursed, making them more<BR>susceptible to mind-influencing attacks. It also causes confusion, making them<BR>attack randomly in combat. This spell targets all enemy combatants, or all<BR>non-group members when not in combat.</pre></P> <P> <a name="Prayer_DailyBread"><B>Daily Bread (Prayer_DailyBread)</B></a><br><br><br> <pre><BR>Prayer : Daily Bread<BR>Domain : Evangelism<BR>Available: Doomsayer(16) <BR>Allows : Evangelising I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (100) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "DAILY BREAD" [TARGET NAME]<BR>Example : pray "daily bread" bob<BR>The target of this prayer becomes compelled to turn over any food they might<BR>have to the cleric.</pre></P> <P> <a name="Prayer_DarkSenses"><B>Dark Senses (Prayer_DarkSenses)</B></a><br><br><br> <pre><BR>Prayer : Dark Senses<BR>Domain : Communing<BR>Available: Necromancer(5) <BR>Allows : Communing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "DARK SENSES" [TARGET NAME]<BR>Example : pray "dark senses" bob<BR>Makes the target capable of seeing in the dark.</pre></P> <P> <a name="Prayer_Deafness"><B>Deafness (Prayer_Deafness)</B></a><br><br><br> <pre><BR>Prayer : Deafness<BR>Domain : Corruption<BR>Available: Several Classes(5) <BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "DEAFNESS" [TARGET NAME]<BR>Example : pray "deafness" bob<BR>Makes the target completely deaf.</pre></P> <P> <a name="Prayer_Deathfinger"><B>Deathfinger (Prayer_Deathfinger)</B></a><br><br><br> <pre><BR>Prayer : Deathfinger<BR>Domain : Vexing<BR>Available: Cleric(30) <BR>Allows : Vexing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (150) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY DEATHFINGER [TARGET NAME]<BR>Example : pray deathfinger orc<BR>The caster points the evil finger of their deity at a target, delivering a<BR>devastating and almost deadly blow.</pre></P> <P> <a name="Prayer_DeathsDoor"><B>Deaths Door (Prayer_DeathsDoor)</B></a><br><br><br> <pre><BR>Prayer : Deaths Door<BR>Domain : Holy protection<BR>Available: Healer(19) <BR>Allows : Protecting I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "DEATHS DOOR" [TARGET NAME]<BR>Example : pray "deaths door" bob<BR>The target of this prayer becomes protected from death. Should death occur,<BR>the target will be miraculously brought back to their recall room and restored to<BR>perfect health.</pre></P> <P> <a name="Prayer_DemonicConsumption"><B>Demonic Consumption (Prayer_DemonicConsumption)</B></a><br><br><br> <pre><BR>Prayer : Demonic Consumption<BR>Domain : Vexing<BR>Available: Doomsayer(21) <BR>Allows : Vexing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Items Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "DEMONIC CONSUMPTION" [TARGET NAME]<BR>Example : pray "demonic consumption" body<BR>Example : pray "demonic consumption" orc<BR>The caster attempts to cause the target item or mob to be consumed by unholy<BR>forces. This has the effect of destroying items, and killing creatures.</pre></P> <P> <a name="Prayer_Demonshield"><B>Demonshield (Prayer_Demonshield)</B></a><br><br><br> <pre><BR>Prayer : Demonshield<BR>Domain : Holy protection<BR>Available: Doomsayer(14) <BR>Allows : Ignalist I, Protecting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY DEMONSHIELD [TARGET NAME]<BR>Example : pray demonshield bob<BR>The caster causes a shield of demonic flames to erupt around the target,<BR>protecting them from the attacks of non-evil creatures. Non-evil creatures will be<BR>burnt by the shield during melee combat and other touch attempts.</pre></P> <P> <a name="Prayer_Desecrate"><B>Desecrate (Prayer_Desecrate)</B></a><br><br><br> <pre><BR>Prayer : Desecrate<BR>Domain : Death lore<BR>Available: Several Classes(3) <BR>Allows : Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY DESECRATE [TARGET NAME]<BR>Example : pray desecrate body<BR>The caster desecrates a dead body before his or her deity. Doing so causes the<BR>dead body to disappear, and gives the caster an extra 5 experience points (or<BR>less).</pre></P> <P> <a name="Prayer_DesecrateLand"><B>Desecrate Land (Prayer_DesecrateLand)</B></a><br><br><br> <pre><BR>Prayer : Desecrate Land<BR>Domain : Warding<BR>Available: Templar(13) <BR>Allows : Divine Warding I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "DESECRATE LAND"<BR>Example : pray "desecrate land"<BR>This prayer desecrates the land on which it is cast, making good prayers unable<BR>to function here. The prayer is permanent when cast on the cleric property, or the<BR>property of one his/she follows.</pre></P> <P> <a name="Prayer_Disenchant"><B>Neutralize Item (Prayer_Disenchant)</B></a><br><br><br> <pre><BR>Spell : Disenchant<BR>Domain : Invocation/evocation<BR>Available: Arcanist(24) Numerous Classes(22) <BR>Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows : Extended In/Evoking I<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : CAST, CA, C<BR><BR>Prayer : Neutralize Item<BR>Domain : Neutralization<BR>Available: Numerous Classes(22) <BR>Allows : Neutralizing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "NEUTRALIZE ITEM" [TARGET NAME]<BR>Example : pray "neutralize item" sword<BR>Dispells all enchantments, and many special properties and qualities from an<BR>item, armor, or weapon. This may include alignment restrictions.</pre></P> <P> <a name="Prayer_DispelEvil"><B>Dispel Evil (Prayer_DispelEvil)</B></a><br><br><br> <pre><BR>Prayer : Dispel Evil<BR>Domain : Neutralization<BR>Available: Cleric(9) Healer(9) Paladin(13) <BR>Allows : Neutralizing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "DISPEL EVIL" [TARGET NAME]<BR>Example : pray "dispel evil" orc<BR>The target becomes exercised of their evil. This hurts evil creatures.</pre></P> <P> <a name="Prayer_DispelGood"><B>Dispel Good (Prayer_DispelGood)</B></a><br><br><br> <pre><BR>Prayer : Dispel Good<BR>Domain : Neutralization<BR>Available: Cleric(9) Templar(10) <BR>Allows : Neutralizing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "DISPEL GOOD" [TARGET NAME]<BR>Example : pray "dispel good" bob<BR>The target becomes exercised of their goodness. This hurts good creatures.</pre></P> <P> <a name="Prayer_DispelUndead"><B>Dispel Undead (Prayer_DispelUndead)</B></a><br><br><br> <pre><BR>Prayer : Dispel Undead<BR>Domain : Neutralization<BR>Available: Healer(18) <BR>Allows : Neutralizing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "DISPEL UNDEAD" [TARGET NAME]<BR>Example : pray "dispel undead" orc<BR>The target becomes exercised of their undeadness. This hurts undead creatures.</pre></P> <P> <a name="Prayer_DivineLuck"><B>Divine Luck (Prayer_DivineLuck)</B></a><br><br><br> <pre><BR>Prayer : Divine Luck<BR>Domain : Holy protection<BR>Available: Missionary(1) <BR>Allows : Protecting I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "DIVINE LUCK"<BR>Example : pray "divine luck"<BR>The caster gains the luck of the gods, hitting more easily, doing more damage<BR>in combat, and having better saving throws.</pre></P> <P> <a name="Prayer_DivinePerspective"><B>Divine Perspective (Prayer_DivinePerspective)</B></a><br><br><br> <pre><BR>Prayer : Divine Perspective<BR>Domain : Communing<BR>Available: Oracle(25) <BR>Allows : Communing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY DIVINEPERSPECTIVE<BR>Example : pray divine perspective<BR>This prayer allows the cleric, for a short time, to see the universe through<BR>the eyes of his or her deity. Since deities watch all their followers, this can be<BR>a very interesting and enlightening experience.</pre></P> <P> <a name="Prayer_DivineResistance"><B>Divine Resistance (Prayer_DivineResistance)</B></a><br><br><br> <pre><BR>Prayer : Divine Resistance<BR>Domain : Holy protection<BR>Available: Healer(24) <BR>Allows : Protecting I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "DIVINE RESISTANCE" [TARGET NAME]<BR>Example : pray "divine resistance" bob<BR>The target becomes protected by divine resistance, which completely blocks<BR>three harmful affects that would require a saving throw, such as spells, traps,<BR>diseases, poisons, etc.</pre></P> <P> <a name="Prayer_Divorce"><B>Divorce (Prayer_Divorce)</B></a><br><br><br> <pre><BR>Prayer : Divorce<BR>Domain : Corruption<BR>Available: Several Classes(1) <BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY DIVORCE [TARGET NAME]<BR>Example : pray divorce bob<BR>This prayer breaks the marriage in which the target has entered. Any joinly<BR>owned property or bank accounts will go to the wife. The target must not be<BR>wearing his or her wedding band for this prayer to work. </pre></P> <P> <a name="Prayer_Doomspout"><B>Doomspout (Prayer_Doomspout)</B></a><br><br><br> <pre><BR>Prayer : Doomspout<BR>Domain : Evangelism<BR>Available: Doomsayer(23) <BR>Allows : Evangelising I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY DOOMSPOUT [TARGET NAME]<BR>Example : pray doomspout orc<BR>Inflicts the target with a horrendous mental disease that sucks away the<BR>targets intellect, and forces them to spout messages of doom.</pre></P> <P> <a name="Prayer_Drain"><B>Drain (Prayer_Drain)</B></a><br><br><br> <pre><BR>Prayer : Drain<BR>Domain : Vexing<BR>Available: Cleric(18) <BR>Allows : Vexing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY DRAIN [TARGET NAME] <BR>Example : pray drain orc<BR>Causes some of the life force of the target to be transferred to the cleric.<BR>When this spell is cast, the target takes damage, while the cleric gains some of<BR>the targets health.</pre></P> <P> <a name="Prayer_DrunkenStupor"><B>Drunken Stupor (Prayer_DrunkenStupor)</B></a><br><br><br> <pre><BR>Prayer : Drunken Stupor<BR>Domain : Cursing<BR>Available: Shaman(21) <BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "DRUNKEN STUPOR" [TARGET NAME] <BR>Example : pray "drunken stupor" orc<BR>This prayer causes the target to become inebriated. In this state, they will<BR>behave erratically, and attack randomly in combat.</pre></P> <P> <a name="Prayer_EarthMud"><B>Earth to Mud (Prayer_EarthMud)</B></a><br><br><br> <pre><BR>Prayer : Earth to Mud<BR>Domain : Creation<BR>Available: Shaman(6) <BR>Allows : Creating I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "EARTH TO MUD"<BR>Example : pray "earth to mud"<BR>The caster turns the rock or sandy ground into mushy mud. This makes the room<BR>extremely costly in movement to walk through, or fight in.</pre></P> <P> <a name="Prayer_Earthshield"><B>Earthshield (Prayer_Earthshield)</B></a><br><br><br> <pre><BR>Prayer : Earthshield<BR>Domain : Holy protection<BR>Available: Shaman(9) <BR>Allows : Protecting I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY EARTHSHIELD<BR>Example : pray "earthshield"<BR>This prayer will cause the cleric to be surrounded by a earthy shield. In this<BR>shield, the cleric will be much harder to hit, though he or she will also find it<BR>more difficult to move.</pre></P> <P> <a name="Prayer_ElectricHealing"><B>Electric Healing (Prayer_ElectricHealing)</B></a><br><br><br> <pre><BR>Prayer : Electric Healing<BR>Domain : Healing<BR>Available: Missionary(25) <BR>Allows : Healing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ELECTRIC HEALING"<BR>Example : pray "electric healing"<BR>The caster places him or herself in a holy aura. The aura will convert any<BR>electricity damage immediately into an equal amount of healing.</pre></P> <P> <a name="Prayer_ElectricStrike"><B>Electric Strike (Prayer_ElectricStrike)</B></a><br><br><br> <pre><BR>Prayer : Electric Strike<BR>Domain : Creation<BR>Available: Missionary(7) <BR>Allows : Creating I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ELECTRIC STRIKE" [TARGET NAME]<BR>Example : pray "electric strike" bob<BR>Causes the caster's hands to deal out a strong spray of electricity upon the<BR>target, which will probably hurt them.</pre></P> <P> <a name="Prayer_Ember"><B>Ember (Prayer_Ember)</B></a><br><br><br> <pre><BR>Prayer : Ember<BR>Domain : Creation<BR>Available: Doomsayer(1) <BR>Allows : Ignalist I, Creating I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY EMBER [TARGET NAME]<BR>Example : pray ember bob<BR>The caster causes a small flaming ember to appear and attack the target.</pre></P> <P> <a name="Prayer_Enervate"><B>Enervate (Prayer_Enervate)</B></a><br><br><br> <pre><BR>Prayer : Enervate<BR>Domain : Corruption<BR>Available: Templar(18) <BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ENERVATE" [TARGET NAME]<BR>Example : pray enervate bob<BR>Creates fatigue, and removes the largest amount of movement. See also Cause<BR>Fatigue and Cause Exhaustion.</pre></P> <P> <a name="Prayer_Etherealness"><B>Etherealness (Prayer_Etherealness)</B></a><br><br><br> <pre><BR>Prayer : Etherealness<BR>Domain : Neutralization<BR>Available: Missionary(16) <BR>Allows : Neutralizing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ETHEREALNESS"<BR>Example : pray "ETHEREALNESS"<BR>The caster places him or herself in an ethereal state. In this state, the<BR>caster will float, and is able to walk through walls. However, the caster is<BR>unable to manipulate most matter through will, and cannot carry equipment through<BR>doors.</pre></P> <P> <a name="Prayer_Extinguish"><B>Extinguish (Prayer_Extinguish)</B></a><br><br><br> <pre><BR>Prayer : Extinguish<BR>Domain : Neutralization<BR>Available: Purist(1) <BR>Allows : Neutralizing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Items Creatures Exits Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY EXTINGUISH [TARGET NAME] <BR>Example : pray extinguish orc<BR>This powerful prayer will extinguish any torches, or fire-based spells on the<BR>target. It will also damage fire elementals.</pre></P> <P> <a name="Prayer_Faithless"><B>Faithless (Prayer_Faithless)</B></a><br><br><br> <pre><BR>Prayer : Faithless<BR>Domain : Evangelism<BR>Available: Doomsayer(5) <BR>Allows : Evangelising I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (100) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY FAITHLESS [TARGET NAME]<BR>Example : pray faithless orc<BR>The caster compells the target to rebuke their god. This prayer has no effect<BR>on other clerics.</pre></P> <P> <a name="Prayer_FeedTheDead"><B>Feed The Dead (Prayer_FeedTheDead)</B></a><br><br><br> <pre><BR>Prayer : Feed The Dead<BR>Domain : Death lore<BR>Available: Necromancer(3) <BR>Allows : Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "FEED THE DEAD" [TARGET NAME] [AMOUNT OF EXP]<BR>Example : pray "feed the dead" bob 100<BR>This prayer transfers the given amount of experience from the caster to the<BR>target undead creature.</pre></P> <P> <a name="Prayer_FeignLife"><B>Feign Life (Prayer_FeignLife)</B></a><br><br><br> <pre><BR>Prayer : Feign Life<BR>Domain : Death lore<BR>Available: Necromancer(15) <BR>Allows : Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "FEIGN LIFE" [TARGET NAME]<BR>Example : pray "feign life" bob<BR>The caster causes the target to appear as a living human, instead of whatever<BR>they might be presently.</pre></P> <P> <a name="Prayer_Fertilize"><B>Fertilize (Prayer_Fertilize)</B></a><br><br><br> <pre><BR>Prayer : Fertilize<BR>Domain : Creation<BR>Available: Shaman(14) <BR>Allows : Creating I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY FERTILIZE<BR>Example : pray fertilize<BR>The caster blesses the land, making yields from Foraging and Farming double for<BR>a whole day per level of the caster.</pre></P> <P> <a name="Prayer_Fidelity"><B>Fidelity (Prayer_Fidelity)</B></a><br><br><br> <pre><BR>Prayer : Fidelity<BR>Domain : Warding<BR>Available: Healer(5) Purist(3) <BR>Allows : Divine Warding I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY FIDELITY [TARGET]<BR>Example : pray "fidelity" orc<BR>This prayer makes the target unable to mate with anyone but their husband or<BR>bride, if they are married. It has no effect on the unmarried.</pre></P> <P> <a name="Prayer_FireHealing"><B>Fire Healing (Prayer_FireHealing)</B></a><br><br><br> <pre><BR>Prayer : Fire Healing<BR>Domain : Healing<BR>Available: Doomsayer(30) <BR>Allows : Healing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "FIRE HEALING"<BR>Example : pray "fire healing"<BR>The caster places him or herself in a holy aura. The aura will convert any<BR>fire damage immediately into an equal amount of healing.</pre></P> <P> <a name="Prayer_FlameWeapon"><B>Flame Weapon (Prayer_FlameWeapon)</B></a><br><br><br> <pre><BR>Prayer : Flame Weapon<BR>Domain : Creation<BR>Available: Doomsayer(6) <BR>Allows : Ignalist I, Creating I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "FLAME WEAPON" [TARGET WEAPON]<BR>Example : pray "flame weapon" sword<BR>The caster causes flames to consume the weapon, making the weapon more<BR>dangerous in combat, and causing it to hit more often. It also causes the weapon<BR>to do extra fire damage in combat. Any wooden or vegetative weapons enchanced with<BR>this spell will be destroyed after the spell has expired.</pre></P> <P> <a name="Prayer_FleshRock"><B>Flesh Rock (Prayer_FleshRock)</B></a><br><br><br> <pre><BR>Prayer : Flesh Rock<BR>Domain : Corruption<BR>Available: Shaman(19) <BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "FLESH ROCK" [TARGET NAME]<BR>Example : pray "flesh rock" orc<BR>The caster turns the target into a statue of jagged rock.</pre></P> <P> <a name="Prayer_Forgive"><B>Forgive (Prayer_Forgive)</B></a><br><br><br> <pre><BR>Prayer : Forgive<BR>Domain : Evangelism<BR>Available: Healer(8) <BR>Allows : Evangelising I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY FORGIVE [CRIMINAL NAME]<BR>Example : pray forgive bob<BR>The cleric asks the deities to create feelings of forgiveness from the law<BR>towards a criminal who has a warrant out for their arrest. The person need not be<BR>in the same room as the caster, though the caster must be in the area in which the<BR>criminal is wanted for a crime.</pre></P> <P> <a name="Prayer_FortifyFood"><B>Nourishing Food (Prayer_FortifyFood)</B></a><br><br><br> <pre><BR>Prayer : Nourishing Food<BR>Domain : Blessing<BR>Available: Shaman(4) <BR>Allows : Blessing I, Cursing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAYER "NOURISHING FOOD" [FOOD NAME]<BR>Example : prayer "nourishing food" "pot pie"<BR>This prayer will make any normally edible meal into an extremely nourishing and<BR>filling one.</pre></P> <P> <a name="Prayer_Fortress"><B>Fortress (Prayer_Fortress)</B></a><br><br><br> <pre><BR>Prayer : Fortress<BR>Domain : Holy protection<BR>Available: Doomsayer(13) <BR>Allows : Protecting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY FORTRESS [TARGET NAME]<BR>Example : pray fortress bob<BR>The caster causes an unholy protective field to surround the target. Any melee<BR>blows that strike the target are softened by the field, so that less damage is<BR>actually done.</pre></P> <P> <a name="Prayer_FountainLife"><B>Fountain of Life (Prayer_FountainLife)</B></a><br><br><br> <pre><BR>Prayer : Fountain of Life<BR>Domain : Creation<BR>Available: Purist(12) <BR>Allows : Creating I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (all) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "FOUNTAIN OF LIFE"<BR>Example : pray "fountain of life"<BR>The caster causes a beautiful fountain to begin flowing. The fountain will<BR>give periodic healing, disease cures, and other health benefits when drank from.</pre></P> <P> <a name="Prayer_Freedom"><B>Freedom (Prayer_Freedom)</B></a><br><br><br> <pre><BR>Prayer : Freedom<BR>Domain : Restoration<BR>Available: Paladin(12) Several Classes(8) <BR>Allows : Mass Freedom, Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY FREEDOM [TARGET NAME]<BR>Example : pray freedom bob<BR>Any binding and entangling spells or affects on the target are immediately<BR>dispelled.</pre></P> <P> <a name="Prayer_FreezeMetal"><B>Freeze Metal (Prayer_FreezeMetal)</B></a><br><br><br> <pre><BR>Prayer : Freeze Metal<BR>Domain : Cursing<BR>Available: Purist(15) <BR>Allows : Aqualist I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Items Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "FREEZE METAL" [TARGET NAME]<BR>Example : pray "freeze metal" bob<BR>This spell causes the metal objects being worn or wielded by the target to<BR>begin freezing and biting at their skin, and freeze to whatever they are touching.</pre></P> <P> <a name="Prayer_Gateway"><B>Gateway (Prayer_Gateway)</B></a><br><br><br> <pre><BR>Prayer : Gateway<BR>Domain : Creation<BR>Available: Missionary(21) <BR>Allows : Creating I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY GATEWAY [PLACE/ROOM NAME] <BR>Example : pray gateway junction<BR>This prayer opens a divine gateway to the specific room or place named in the<BR>spell. The 'place name' must be contained in the short description shown of the<BR>place. The gateway will only stay open for a short time, and may be entered using<BR>the "ENTER" command.</pre></P> <P> <a name="Prayer_Gills"><B>Gills (Prayer_Gills)</B></a><br><br><br> <pre><BR>Prayer : Gills<BR>Domain : Holy protection<BR>Available: Purist(9) <BR>Allows : Protecting I<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY GILLS<BR>Example : pray gills<BR>The gods bestow upon the caster water breathing gills, with which me or she may<BR>breathe comfortably under water.</pre></P> <P> <a name="Prayer_GodLight"><B>Godlight (Prayer_GodLight)</B></a><br><br><br> <pre><BR>Prayer : Godlight<BR>Domain : Creation<BR>Available: Healer(9) <BR>Allows : Creating I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY GODLIGHT [TARGET NAME]<BR>Example : pray godlight bob<BR>Causes the caster's deity to shine a bright beam of godly light at the target.<BR>When no target is specified, and the caster is not in combat, this spell can also<BR>be used to light up a room.</pre></P> <P> <a name="Prayer_Godstrike"><B>Godstrike (Prayer_Godstrike)</B></a><br><br><br> <pre><BR>Prayer : Godstrike<BR>Domain : Vexing<BR>Available: Paladin(23) Several Classes(19) <BR>Allows : Vexing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY GODSTRIKE [TARGET NAME]<BR>Example : pray godstrike bob<BR>Causes the caster's deity to strike evil creatures, doing them great harm.</pre></P> <P> <a name="Prayer_GreatCurse"><B>Great Curse (Prayer_GreatCurse)</B></a><br><br><br> <pre><BR>Prayer : Great Curse<BR>Domain : Cursing<BR>Available: Several Classes(15) <BR>Requires : 'Curse'<BR>Allows : Unholy Word<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "GREAT CURSE" [TARGET NAME]<BR>Example : pray "great curse" orc<BR>The target of this spell becomes heavily cursed by the caster's deity, making<BR>them easier to hit in combat. Also dispels any temporary blessings, sanctuary,<BR>curse, unholy word, or holy aura on the creature.</pre></P> <P> <a name="Prayer_GuardianHearth"><B>Guardian Hearth (Prayer_GuardianHearth)</B></a><br><br><br> <pre><BR>Prayer : Guardian Hearth<BR>Domain : Warding<BR>Available: Shaman(15) <BR>Allows : Divine Warding I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (all) <BR>Quality : Malicious<BR>Targets : Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "GUARDIAN HEARTH"<BR>Example : pray "guardian hearth"<BR>The prayer consecrates the room in which it is cast against harm against the<BR>owners of the room, or those who follow the owners. Any harm which would normally<BR>require a saving throw (spells, traps, poison, disease, etc) is negated against the<BR>owners or their followers when in the room. Note that this prayer does not cure<BR>existing harm, but prevents harmful attacks.</pre></P> <P> <a name="Prayer_Harm"><B>Harm (Prayer_Harm)</B></a><br><br><br> <pre><BR>Prayer : Harm<BR>Domain : Vexing<BR>Available: Cleric(21) <BR>Requires : 'Cause Critical Wounds'<BR>Allows : Mass Harm, Vexing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY HARM [TARGET NAME]<BR>Example : pray harm orc<BR>Causes a DEVASTATING blast of unholy damage to be inflicted on the target.</pre></P> <P> <a name="Prayer_Haunted"><B>Haunted (Prayer_Haunted)</B></a><br><br><br> <pre><BR>Prayer : Haunted<BR>Domain : Death lore<BR>Available: Templar(22) <BR>Allows : Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "HAUNTED"<BR>Example : pray "haunted"<BR>The caster causes a evil curse to rise over the room. Any dead bodies found<BR>there will animate into poltergeists of increasing power!</pre></P> <P> <a name="Prayer_Heal"><B>Heal (Prayer_Heal)</B></a><br><br><br> <pre><BR>Prayer : Heal<BR>Domain : Healing<BR>Available: Paladin(25) Several Classes(21) <BR>Requires : 'Cure Critical Wounds'<BR>Allows : Mass Heal, Healing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY HEAL [TARGET NAME]<BR>Example : pray heal bob<BR>Delivers MASSIVE healing to the target.</pre></P> <P> <a name="Prayer_HealUndead"><B>Heal Undead (Prayer_HealUndead)</B></a><br><br><br> <pre><BR>Prayer : Heal Undead<BR>Domain : Healing<BR>Available: Necromancer(14) <BR>Allows : Healing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "HEAL UNDEAD" [TARGET NAME]<BR>Example : pray heal ghoul<BR>Delivers healing to the target undead creature.</pre></P> <P> <a name="Prayer_Hellfire"><B>Hellfire (Prayer_Hellfire)</B></a><br><br><br> <pre><BR>Prayer : Hellfire<BR>Domain : Vexing<BR>Available: Several Classes(19) <BR>Allows : Vexing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY HELLFIRE [TARGET NAME]<BR>Example : pray hellfire bob<BR>Causes the caster's deity to blast good creatures, doing them great harm.</pre></P> <P> <a name="Prayer_Heresy"><B>Heresy (Prayer_Heresy)</B></a><br><br><br> <pre><BR>Prayer : Heresy<BR>Domain : Evangelism<BR>Available: Templar(6) <BR>Allows : Evangelising I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (100) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY HERESY [TARGET NAME]<BR>Example : pray heresy orc<BR>This wicked prayer will accuse the target of heresy against his or her god. If<BR>the area they are in has a legal system, this has the effect of putting the person<BR>in trouble with the law. The consequences of heresy grow more severe as the cleric<BR>gains more experience levels in the prayer.</pre></P> <P> <a name="Prayer_HolyAura"><B>Holy Aura (Prayer_HolyAura)</B></a><br><br><br> <pre><BR>Prayer : Holy Aura<BR>Domain : Blessing<BR>Available: Paladin(19) Several Classes(15) <BR>Requires : 'Bless'<BR>Allows : Holy Word, Blessing I, Cursing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "HOLY AURA" [TARGET NAME]<BR>Example : pray "holy aura" bob<BR>The target of this spell is embraced by the caster's deity in a holy aura,<BR>making them harder to hit in combat, and giving aid against enemies in combat. <BR>Also dispels any temporary curses on the target, including great curse, and<BR>replaces bless and holy word.</pre></P> <P> <a name="Prayer_HolyDay"><B>Holy Day (Prayer_HolyDay)</B></a><br><br><br> <pre><BR>Prayer : Holy Day<BR>Domain : Evangelism<BR>Available: Shaman(30) <BR>Allows : Evangelising I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (all) <BR>Quality : Malicious<BR>Targets : Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "HOLY DAY" [TARGET NAME]<BR>Example : pray "holy day"<BR>This powerful prayer causes a holy day to be declared throughout the entire<BR>area of the cleric. For the entire rest of the day, noone in the area may use a<BR>common skill, buy or sell, or otherwise "work".</pre></P> <P> <a name="Prayer_HolyShield"><B>Holy Shield (Prayer_HolyShield)</B></a><br><br><br> <pre><BR>Prayer : Holy Shield<BR>Domain : Holy protection<BR>Available: Healer(15) <BR>Allows : Protecting I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "HOLY SHIELD" [TARGET NAME]<BR>Example : pray "holy shield" bob<BR>The target becomes protected by the holy shield, which completely fends off the<BR>affects of unholy harm magic, like the Cause prayers. </pre></P> <P> <a name="Prayer_HolyWind"><B>Holy Wind (Prayer_HolyWind)</B></a><br><br><br> <pre><BR>Prayer : Holy Wind<BR>Domain : Creation<BR>Available: Missionary(14) <BR>Allows : Creating I<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch - Range 4<BR>Commands : PRAY, PR<BR>Usage : PRAY "HOLY WIND"<BR>Example : pray "holy wind"<BR>Causes the caster's deity to blast enemies with a great gust of holy wind,<BR>blowing them back, and perhaps even down.</pre></P> <P> <a name="Prayer_HolyWord"><B>Holy Word (Prayer_HolyWord)</B></a><br><br><br> <pre><BR>Prayer : Holy Word<BR>Domain : Blessing<BR>Available: Several Classes(24) <BR>Requires : 'Holy Aura'<BR>Allows : Blessing I, Cursing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "HOLY WORD"<BR>Example : pray "holy word"<BR>Everyone hearing the holy word is affected by this spell. Evil creatures<BR>become easier to hit, and become weaker in combat. Good creatures gain an aura of<BR>protection, and gain strength in combat. The holy word also dispels any temporary<BR>curses, including great curse, and unholy word. It also replaces bless and holy<BR>aura.</pre></P> <P> <a name="Prayer_HuntEvil"><B>Hunt Evil (Prayer_HuntEvil)</B></a><br><br><br> <pre><BR>Prayer : Hunt Evil<BR>Domain : Neutralization<BR>Available: Purist(7) <BR>Allows : Neutralizing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "HUNT EVIL"<BR>Example : pray "hunt evil"<BR>The cleric through this prayer goes on the hunt for evil, that it might be<BR>vanquished. As soon as this prayer is cast, the trail to an evil being becomes<BR>known to him or her. </pre></P> <P> <a name="Prayer_HuntGood"><B>Hunt Good (Prayer_HuntGood)</B></a><br><br><br> <pre><BR>Prayer : Hunt Good<BR>Domain : Neutralization<BR>Available: Templar(7) <BR>Allows : Neutralizing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "HUNT GOOD"<BR>Example : pray "hunt good"<BR>The cleric through this prayer goes on the hunt for good, that it might be<BR>vanquished. As soon as this prayer is cast, the trail to a good being becomes<BR>known to him or her. </pre></P> <P> <a name="Prayer_IceHealing"><B>Ice Healing (Prayer_IceHealing)</B></a><br><br><br> <pre><BR>Prayer : Ice Healing<BR>Domain : Healing<BR>Available: Purist(25) <BR>Allows : Healing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ICE HEALING"<BR>Example : pray "ice healing"<BR>The caster places him or herself in a holy aura. The aura will convert any ice<BR>or water damage immediately into an equal amount of healing.</pre></P> <P> <a name="Prayer_InfuseBalance"><B>Infuse Balance (Prayer_InfuseBalance)</B></a><br><br><br> <pre><BR>Prayer : Infuse Balance<BR>Domain : Evangelism<BR>Available: Cleric(17) Missionary(3) Shaman(16) <BR>Allows : Evangelising I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items Creatures Exits Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "INFUSE BALANCE" [TARGET NAME]<BR>Example : pray "infuse balance" bob<BR>The target becomes covered by a blanket of balance, which overcomes any other<BR>magic which may be creating auras of good or evil. This prayer may be cast over a<BR>room by specifying "room" or "here" as the target. In this case, if there is not<BR>already a balanced room of the clerics deity in the same area, this will create<BR>one. Creating a balanced room gives a place to have sermons for those who have<BR>been converted to the clerics faith. See help on SERVICES.</pre></P> <P> <a name="Prayer_InfuseHoliness"><B>Infuse Holiness (Prayer_InfuseHoliness)</B></a><br><br><br> <pre><BR>Prayer : Infuse Holiness<BR>Domain : Evangelism<BR>Available: Cleric(17) Healer(2) Oracle(18) Purist(16) <BR>Allows : Evangelising I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items Creatures Exits Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "INFUSE HOLINESS" [TARGET NAME]<BR>Example : pray "infuse holiness" bob<BR>The target becomes covered by a blanket of holiness, making it appear good to<BR>prayers or other means of detecting such. This prayer may be cast over a room by<BR>specifying "room" or "here" as the target. In this case, if there is not already a<BR>holy room of the clerics deity in the same area, this will create one. Creating a<BR>holy room gives a place to have services for those who have been converted to the<BR>clerics faith. See help on SERVICES.</pre></P> <P> <a name="Prayer_InfuseUnholiness"><B>Infuse Unholiness (Prayer_InfuseUnholiness)</B></a><br><br><br> <pre><BR>Prayer : Infuse Unholiness<BR>Domain : Evangelism<BR>Available: Cleric(17) Doomsayer(17) Necromancer(18) Templar(1) <BR>Allows : Evangelising I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Items Creatures Exits Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "INFUSE UNHOLINESS" [TARGET NAME]<BR>Example : pray "infuse unholiness" bob<BR>The target becomes covered by a blanket of unholiness, making it appear evil to<BR>prayers or other means of detecting such. This prayer may be cast over a room by<BR>specifying "room" or "here" as the target. In this case, if there is not already<BR>an uholy room of the clerics deity in the same area, this will create one. <BR>Creating an unholy room gives a place to have services for those who have been<BR>converted to the clerics faith. See help on SERVICES.</pre></P> <P> <a name="Prayer_Invigorate"><B>Invigorate (Prayer_Invigorate)</B></a><br><br><br> <pre><BR>Prayer : Invigorate<BR>Domain : Restoration<BR>Available: Healer(17) <BR>Allows : Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "INVIGORATE" [TARGET NAME]<BR>Example : pray invigorate bob<BR>Eliminates fatigue, and restores the largest amount of movement. See also Cure<BR>Fatigue and Cure Exhaustion.</pre></P> <P> <a name="Prayer_LinkedHealth"><B>Linked Health (Prayer_LinkedHealth)</B></a><br><br><br> <pre><BR>Prayer : Linked Health<BR>Domain : Healing<BR>Available: Several Classes(23) <BR>Allows : Healing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "LINKED HEALTH" [TARGET NAME]<BR>Example : pray "linked health" orc<BR>The caster and the target become linked in their combat damage. Any damage<BR>that is taken by one is shared 50% with the other, so that neither takes full<BR>damage from any hit, but they both take some.</pre></P> <P> <a name="Prayer_MajorInfusion"><B>Major Infusion (Prayer_MajorInfusion)</B></a><br><br><br> <pre><BR>Prayer : Major Infusion<BR>Domain : Healing<BR>Available: Shaman(17) <BR>Allows : Healing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "MAJOR INFUSION" [TARGET NAME]<BR>Example : pray "major infusion" bob<BR>Restores the largest amount of mana to the target.</pre></P> <P> <a name="Prayer_Maladiction"><B>Maladiction (Prayer_Maladiction)</B></a><br><br><br> <pre><BR>Prayer : Maladiction<BR>Domain : Cursing<BR>Available: Templar(19) <BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "MALADICTION" [TARGET NAME] <BR>Example : pray "maladiction" bob<BR>This prayer causes the target to receive half experience gains, and double<BR>experience losses for the duration of the prayer.</pre></P> <P> <a name="Prayer_Marry"><B>Marry (Prayer_Marry)</B></a><br><br><br> <pre><BR>Prayer : Marry<BR>Domain : Blessing<BR>Available: Several Classes(1) <BR>Allows : Blessing I, Cursing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY MARRY [TARGET NAME 1] [TARGET NAME 2]<BR>Example : pray marry bob larry<BR>This prayer requires two targets, which must be in the same room as the cleric.<BR> This prayer also requires a fourth inhabitant in the room, to act as a witness.<BR>Both targets must also be wearing wedding bands (or something called a wedding<BR>band). Neither target may be married at the time, and neither must be a liege to<BR>any other. This prayer will then make them lieges of each other, thus marrying<BR>them. All real estate owned will then be owned by both, and each will have access<BR>to the bank accounts of the other. Marriages may be ended using either the Annul<BR>or Divorce Prayers. Only continuously wearing the wedding bands will protect each<BR>party from being forced into divorce or annulment by a mischievous cleric.</pre></P> <P> <a name="Prayer_MassBlindness"><B>Mass Blindness (Prayer_MassBlindness)</B></a><br><br><br> <pre><BR>Prayer : Mass Blindness<BR>Domain : Corruption<BR>Available: Doomsayer(20) <BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "MASS BLINDNESS"<BR>Example : pray "mass blindness"<BR>Causes blindness to afflict everyone in the same room as the caster, except the<BR>caster and his or her group.</pre></P> <P> <a name="Prayer_MassCureDisease"><B>Mass Cure Disease (Prayer_MassCureDisease)</B></a><br><br><br> <pre><BR>Prayer : Mass Cure Disease<BR>Domain : Restoration<BR>Available: Healer(23) <BR>Requires : 'Cure Disease'<BR>Allows : Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "MASS CURE DISEASE"<BR>Example : pray "mass cure disease"<BR>This powerful prayer will cure all disease in an entire area.</pre></P> <P> <a name="Prayer_MassDeafness"><B>Mass Deafness (Prayer_MassDeafness)</B></a><br><br><br> <pre><BR>Prayer : Mass Deafness<BR>Domain : Corruption<BR>Available: Doomsayer(15) <BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "MASS DEAFNESS"<BR>Example : pray "mass deafness"<BR>Causes deafness to descend on everyone in the same room as the caster, except<BR>the caster and his or her group.</pre></P> <P> <a name="Prayer_MassFreedom"><B>Mass Freedom (Prayer_MassFreedom)</B></a><br><br><br> <pre><BR>Prayer : Mass Freedom<BR>Domain : Restoration<BR>Available: Paladin(24) Several Classes(20) <BR>Requires : 'Freedom'<BR>Allows : Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "MASS FREEDOM"<BR>Example : pray "mass freedom"<BR>All binding and entangling spells or affects on anyone in the room are<BR>immediately dispelled.</pre></P> <P> <a name="Prayer_MassHarm"><B>Mass Harm (Prayer_MassHarm)</B></a><br><br><br> <pre><BR>Prayer : Mass Harm<BR>Domain : Vexing<BR>Available: Cleric(23) <BR>Requires : 'Harm'<BR>Allows : Vexing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "MASS HARM"<BR>Example : pray "mass harm"<BR>Causes a DEVESTATING blast of unholy damage to be inflicted on everyone in the<BR>same room as the caster, except the caster and his or her group.</pre></P> <P> <a name="Prayer_MassHeal"><B>Mass Heal (Prayer_MassHeal)</B></a><br><br><br> <pre><BR>Prayer : Mass Heal<BR>Domain : Healing<BR>Available: Several Classes(23) <BR>Requires : 'Heal'<BR>Allows : Healing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "MASS HEAL"<BR>Example : pray "mass heal"<BR>Delivers MASSIVE healing to everyone in the same room as the caster.</pre></P> <P> <a name="Prayer_MassMobility"><B>Mass Mobility (Prayer_MassMobility)</B></a><br><br><br> <pre><BR>Prayer : Mass Mobility<BR>Domain : Restoration<BR>Available: Several Classes(20) <BR>Requires : 'Protection Paralyzation'<BR>Allows : Restoring I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "MASS MOBILITY"<BR>Example : pray "mass mobility"<BR>Everyone in the same room as the caster and the casters group obtain divine<BR>protection from immobilizing spells and affects, such as Hold or Paralyze, etc. <BR>This does not provide protection from entangling or binding spells, however.</pre></P> <P> <a name="Prayer_MassParalyze"><B>Mass Paralyze (Prayer_MassParalyze)</B></a><br><br><br> <pre><BR>Prayer : Mass Paralyze<BR>Domain : Corruption<BR>Available: Several Classes(20) <BR>Requires : 'Paralyze'<BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "MASS PARALYZE"<BR>Example : pray "mass paralyze"<BR>Causes a paralyzing grip to descend on everyone in the same room as the caster,<BR>except the caster and his or her group.</pre></P> <P> <a name="Prayer_MinorInfusion"><B>Minor Infusion (Prayer_MinorInfusion)</B></a><br><br><br> <pre><BR>Prayer : Minor Infusion<BR>Domain : Healing<BR>Available: Missionary(9) Oracle(8) Shaman(3) <BR>Allows : Healing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "MINOR INFUSION" [TARGET NAME]<BR>Example : pray "minor infusion" bob<BR>Restores a small amount of mana to the target.</pre></P> <P> <a name="Prayer_ModerateInfusion"><B>Moderate Infusion (Prayer_ModerateInfusion)</B></a><br><br><br> <pre><BR>Prayer : Moderate Infusion<BR>Domain : Healing<BR>Available: Missionary(22) Shaman(9) <BR>Allows : Healing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "MODERATE INFUSION" [TARGET NAME]<BR>Example : pray "moderate infusion" bob<BR>Restores a moderate amount of mana to the target.</pre></P> <P> <a name="Prayer_Monolith"><B>Monolith (Prayer_Monolith)</B></a><br><br><br> <pre><BR>Prayer : Monolith<BR>Domain : Creation<BR>Available: Missionary(20) Purist(11) <BR>Allows : Creating I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Range 1 - Range 10<BR>Commands : PRAY, PR<BR>Usage : PRAY "MONOLITH"<BR>Example : pray "monolith"<BR>Causes an enormous monolith to be erected between the caster and his or her<BR>enemies. The type and affect of the monolith depends on the disposition of the<BR>caster, or may be random.</pre></P> <P> <a name="Prayer_MoralBalance"><B>Moral Balance (Prayer_MoralBalance)</B></a><br><br><br> <pre>PRAYER_MORAL_BALANCE </pre></P> <P> <a name="Prayer_NeutralizeLand"><B>Neutralize Land (Prayer_NeutralizeLand)</B></a><br><br><br> <pre><BR>Prayer : Neutralize Land<BR>Domain : Neutralization<BR>Available: Shaman(24) <BR>Allows : Neutralizing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "NEUTRALIZE LAND"<BR>Example : pray "neutralize land"<BR>This prayer neutralizes the land on which it is cast, removing any spells,<BR>prayers, songs, or chants that might have been enchanted upon it.</pre></P> <P> <a name="Prayer_Nullification"><B>Nullification (Prayer_Nullification)</B></a><br><br><br> <pre><BR>Prayer : Nullification<BR>Domain : Neutralization<BR>Available: Numerous Classes(24) <BR>Allows : Neutralizing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY NULLIFICATION<BR>Example : pray nullification<BR>Causes all spells cast on everyone in the same room to be conditionally<BR>dispelled, depending on the level of the caster.</pre></P> <P> <a name="Prayer_Paralyze"><B>Paralyze (Prayer_Paralyze)</B></a><br><br><br> <pre><BR>Prayer : Paralyze<BR>Domain : Corruption<BR>Available: Several Classes(8) <BR>Allows : Mass Paralyze, Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY PARALYZE [TARGET NAME]<BR>Example : pray paralyze orc<BR>Causes a paralyzing grip to descend on the target.</pre></P> <P> <a name="Prayer_PeaceRitual"><B>Peace Ritual (Prayer_PeaceRitual)</B></a><br><br><br> <pre><BR>Prayer : Peace Ritual<BR>Domain : Neutralization<BR>Available: Healer(20) <BR>Allows : Neutralizing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "PEACE RITUAL" [CLAN NAME]<BR>Example : pray "peace ritual" bad guys<BR>This prayer may only be cast by a cleric who belongs to a clan. If the clerics<BR>clan is presently at war with another clan, or if another clan is at war with the<BR>clerics, then this prayer will create a state of peace between them. This prayer<BR>takes a long time to cast, and partys of the target clan will be aware of the<BR>attempt. The prayer is easily disrupted.</pre></P> <P> <a name="Prayer_Philosophy"><B>Philosophy (Prayer_Philosophy)</B></a><br><br><br> <pre><BR>Prayer : Philosophy<BR>Domain : Communing<BR>Available: Oracle(21) <BR>Allows : Communing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "PHILOSOPHY" [TARGET NAME] <BR>Example : pray "philosophy" bob<BR>The priest prays for some target and encourages him/her to ponder the mysteries<BR>of the universe. This pondering and any revelations that occur result in a<BR>temporary increase of wisdom for that MOB. The increase is based upon the<BR>character class.</pre></P> <P> <a name="Prayer_Plague"><B>Plague (Prayer_Plague)</B></a><br><br><br> <pre><BR>Prayer : Plague<BR>Domain : Corruption<BR>Available: Several Classes(12) <BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY PLAGUE [TARGET NAME]<BR>Example : pray plague orc<BR>Inflicts the target with a horrendous disease.</pre></P> <P> <a name="Prayer_Poison"><B>Unholy Poison (Prayer_Poison)</B></a><br><br><br> <pre><BR>Prayer : Unholy Poison<BR>Domain : Corruption<BR>Available: Several Classes(11) <BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "UNHOLY POISON" [TARGET NAME]<BR>Example : pray "unholy poison" bob<BR>The cleric prays that his or her god inflict a horrible poison into the blood<BR>of the target.</pre></P> <P> <a name="Prayer_Position"><B>Position (Prayer_Position)</B></a><br><br><br> <pre><BR>Prayer : Position<BR>Domain : Communing<BR>Available: Missionary(4) <BR>Allows : Communing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY POSITION<BR>Example : pray position<BR>With this prayer, the cleric becomes aware through divine revelation the trail<BR>from the place he or she was the last time they cast the prayer to where they are<BR>now.</pre></P> <P> <a name="Prayer_PreserveBody"><B>Preserve Body (Prayer_PreserveBody)</B></a><br><br><br> <pre><BR>Prayer : Preserve Body<BR>Domain : Neutralization<BR>Available: Necromancer(2) <BR>Allows : Neutralizing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "PRESERVE BODY" [TARGET NAME]<BR>Example : pray "preserve body" body of an orc<BR>This prayer causes a target body not to decay over time.</pre></P> <P> <a name="Prayer_ProtCold"><B>Protection Cold (Prayer_ProtCold)</B></a><br><br><br> <pre><BR>Prayer : Protection Cold<BR>Domain : Holy protection<BR>Available: Purist(5) <BR>Allows : Protecting I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "PROTECTION COLD"<BR>Example : pray "protection cold"<BR>The caster gains a level of protection from cold based attacks.</pre></P> <P> <a name="Prayer_ProtDisease"><B>Protection Disease (Prayer_ProtDisease)</B></a><br><br><br> <pre><BR>Prayer : Protection Disease<BR>Domain : Holy protection<BR>Available: Numerous Classes(12) <BR>Allows : Protecting I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "PROTECTION DISEASE"<BR>Example : pray "protection disease"<BR>The caster gains divine immunity from diseases and disease attacks.</pre></P> <P> <a name="Prayer_ProtectElements"><B>Protection Elements (Prayer_ProtectElements)</B></a><br><br><br> <pre><BR>Prayer : Protection Elements<BR>Domain : Holy protection<BR>Available: Several Classes(18) <BR>Allows : Protecting I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "PROTECT ELEMENTS"<BR>Example : pray "protect elements"<BR>The caster gains divine immunity from certain elemental attacks, including<BR>fire, water, cold, and gas.</pre></P> <P> <a name="Prayer_ProtectHealth"><B>Protect Health (Prayer_ProtectHealth)</B></a><br><br><br> <pre><BR>Prayer : Protect Health<BR>Domain : Holy protection<BR>Available: Several Classes(13) <BR>Allows : Protecting I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "PROTECT HEALTH"<BR>Example : pray "protect health"<BR>The caster gains divine immunity from poison, plague, and certain mind attacks,<BR>such as the charm spell, and some bard songs.</pre></P> <P> <a name="Prayer_ProtEvil"><B>Protection Evil (Prayer_ProtEvil)</B></a><br><br><br> <pre><BR>Prayer : Protection Evil<BR>Domain : Holy protection<BR>Available: Paladin(8) Several Classes(4) <BR>Allows : Protecting I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "PROTECTION EVIL"<BR>Example : pray "protection evil"<BR>The caster gains divine immunity from unholy spells, and a greater level of<BR>defence when fighting evil creatures.</pre></P> <P> <a name="Prayer_ProtFire"><B>Protection Fire (Prayer_ProtFire)</B></a><br><br><br> <pre><BR>Prayer : Protection Fire<BR>Domain : Holy protection<BR>Available: Doomsayer(4) <BR>Allows : Protecting I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "PROTECTION FIRE"<BR>Example : pray "protection fire"<BR>The caster gains a level of protection from fire based attacks.</pre></P> <P> <a name="Prayer_ProtGood"><B>Protection Good (Prayer_ProtGood)</B></a><br><br><br> <pre><BR>Prayer : Protection Good<BR>Domain : Holy protection<BR>Available: Several Classes(4) <BR>Allows : Protecting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "PROTECTION GOOD"<BR>Example : pray "protection good"<BR>The caster gains divine immunity from holy spells, and a greater level of<BR>defence when fighting good creatures.</pre></P> <P> <a name="Prayer_ProtParalyzation"><B>Protection Paralyzation (Prayer_ProtParalyzation)</B></a><br><br><br> <pre><BR>Prayer : Protection Paralyzation<BR>Domain : Holy protection<BR>Available: Numerous Classes(8) <BR>Allows : Mass Mobility, Protecting I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "PROTECTION PARALYZATION"<BR>Example : pray "protection paralyzation"<BR>The caster gains divine immunity from paralyzing spells and affects.</pre></P> <P> <a name="Prayer_ProtPoison"><B>Protection Poison (Prayer_ProtPoison)</B></a><br><br><br> <pre><BR>Prayer : Protection Poison<BR>Domain : Holy protection<BR>Available: Numerous Classes(11) <BR>Allows : Protecting I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "PROTECTION POISON"<BR>Example : pray "protection poison"<BR>The caster gains divine immunity from poisoning creatures and affects.</pre></P> <P> <a name="Prayer_ProtUndead"><B>Protection Undead (Prayer_ProtUndead)</B></a><br><br><br> <pre><BR>Prayer : Protection Undead<BR>Domain : Holy protection<BR>Available: Several Classes(4) <BR>Allows : Protecting I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "PROTECTION UNDEAD"<BR>Example : pray "protection undead"<BR>The caster gains a much higher defence against the undead in normal combat.</pre></P> <P> <a name="Prayer_Purify"><B>Purify (Prayer_Purify)</B></a><br><br><br> <pre><BR>Prayer : Purify<BR>Domain : Restoration<BR>Available: Purist(2) <BR>Allows : Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY PURIFY [TARGET ITEM]<BR>Example : pray purify waterskin<BR>The target must be a food or drink source. The target is neutralized by the<BR>gods, making it pure. Any spell effects, magical properties, poisons, or other<BR>special features of the item are dispelled.</pre></P> <P> <a name="Prayer_Regeneration"><B>Regeneration (Prayer_Regeneration)</B></a><br><br><br> <pre><BR>Prayer : Regeneration<BR>Domain : Restoration<BR>Available: Several Classes(25) <BR>Allows : Restoring I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY REGENERATION<BR>Example : pray regeneration<BR>The caster recovers hit points, mana, and movement at FOUR times the normal<BR>rate, for the duration of the prayer.</pre></P> <P> <a name="Prayer_RemoveCurse"><B>Remove Curse (Prayer_RemoveCurse)</B></a><br><br><br> <pre><BR>Prayer : Remove Curse<BR>Domain : Blessing<BR>Available: Cleric(15) <BR>Allows : Blessing I, Cursing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "REMOVE CURSE" [TARGET NAME]<BR>Example : pray "remove curse" bob<BR>Removes any cursed items or curses on the target.</pre></P> <P> <a name="Prayer_RemoveDeathMark"><B>Remove Death Mark (Prayer_RemoveDeathMark)</B></a><br><br><br> <pre><BR>Prayer : Remove Death Mark<BR>Domain : Neutralization<BR>Available: Healer(3) <BR>Allows : Neutralizing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "REMOVE DEATH MARK" [TARGET NAME]<BR>Example : pray "remove death mark" bob<BR>Removes any thief/assassin marks, as well as making those involves in a<BR>burglars contract hit forget their job.</pre></P> <P> <a name="Prayer_RemovePoison"><B>Remove Poison (Prayer_RemovePoison)</B></a><br><br><br> <pre><BR>Prayer : Remove Poison<BR>Domain : Restoration<BR>Available: Paladin(15) Several Classes(11) <BR>Allows : Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "REMOVE POISON" [TARGET NAME]<BR>Example : pray "remove poison" bob<BR>Removes any poison coursing through the veins of the target.</pre></P> <P> <a name="Prayer_Restoration"><B>Restoration (Prayer_Restoration)</B></a><br><br><br> <pre><BR>Prayer : Restoration<BR>Domain : Healing<BR>Available: Cleric(30) <BR>Allows : Healing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (all) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "RESTORATION" [TARGET NAME]<BR>Example : pray "restoration" bob<BR>At the cost of all mana, this prayer restores all hit points, cures any<BR>ailments, and restores any destroyed limbs.</pre></P> <P> <a name="Prayer_RestoreSmell"><B>Restore Smell (Prayer_RestoreSmell)</B></a><br><br><br> <pre><BR>Prayer : Restore Smell<BR>Domain : Restoration<BR>Available: Several Classes(1) <BR>Allows : Restoring I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "RESTORE SMELL" [TARGET NAME]<BR>Example : pray "restore smell" bob<BR>Since one can hardly imagine a player being able to proceed in CoffeeMud<BR>without a sense of smell, the Cleric is hereby granted the supreme privilege of<BR>restoring this absolutely vital sense.</pre></P> <P> <a name="Prayer_RestoreVoice"><B>Restore Voice (Prayer_RestoreVoice)</B></a><br><br><br> <pre><BR>Prayer : Restore Voice<BR>Domain : Restoration<BR>Available: Paladin(14) Several Classes(10) <BR>Allows : Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "RESTORE VOICE" [TARGET NAME]<BR>Example : pray "restore voice" bob<BR>This prayer will dispel any affects on the target which may be muting him or<BR>her.</pre></P> <P> <a name="Prayer_Resurrect"><B>Resurrect (Prayer_Resurrect)</B></a><br><br><br> <pre><BR>Prayer : Resurrect<BR>Domain : Death lore<BR>Available: Several Classes(25) <BR>Allows : Death Lore I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY RESURRECT [TARGET NAME]<BR>Example : pray "resurrect" body<BR>By targeting the cold dead body of a compatriot, the caster can resurrect them.<BR> Only works on players.</pre></P> <P> <a name="Prayer_Revival"><B>Revival (Prayer_Revival)</B></a><br><br><br> <pre><BR>Prayer : Revival<BR>Domain : Evangelism<BR>Available: Missionary(8) <BR>Allows : Evangelising I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY REVIVAL<BR>Example : pray revival<BR>The cleric begins a revival, shouting the praises of his or her god. If 3 or<BR>more clerics of the same faith all use this prayer at the same time in the same<BR>room, it will have the effect of compulsory conversion on a random nonbeliever in<BR>the same room.</pre></P> <P> <a name="Prayer_RighteousIndignation"><B>Righteous Indignation (Prayer_RighteousIndignation)</B></a><br><br><br> <pre><BR>Prayer : Righteous Indignation<BR>Domain : Communing<BR>Available: Purist(6) <BR>Allows : Communing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "RIGHTEOUS INDIGNATION" [TARGET NAME]<BR>Example : pray "righteous indignation" bob<BR>This prayer causes the target to receive a small boost of experience when<BR>killing evil.</pre></P> <P> <a name="Prayer_RockFlesh"><B>Rock Flesh (Prayer_RockFlesh)</B></a><br><br><br> <pre><BR>Prayer : Rock Flesh<BR>Domain : Restoration<BR>Available: Shaman(19) <BR>Allows : Restoring I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ROCK FLESH" [TARGET NAME]<BR>Example : pray "rock flesh" statue<BR>This magic dispells the effect of either the Flesh to Rock prayer, or the Flesh<BR>to Stone arcane spell.</pre></P> <P> <a name="Prayer_Rockskin"><B>Rockskin (Prayer_Rockskin)</B></a><br><br><br> <pre><BR>Prayer : Rockskin<BR>Domain : Holy protection<BR>Available: Shaman(15) <BR>Allows : Protecting I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ROCKSKIN"<BR>Example : pray "rocksin"<BR>The caster turns their skin into hard rock, which will then absorb a limited<BR>number of weapon attacks, saving the caster from the damage</pre></P> <P> <a name="Prayer_Rot"><B>Rot (Prayer_Rot)</B></a><br><br><br> <pre><BR>Prayer : Rot<BR>Domain : Corruption<BR>Available: Doomsayer(2) <BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY ROT [TARGET ITEM]<BR>Example : pray rot waterskin<BR>The target must be a food or drink source. The target is caused to rot by the<BR>gods, making it unpalatable. Magical potions are likewise ruined.</pre></P> <P> <a name="Prayer_Sacrifice"><B>Sacrifice (Prayer_Sacrifice)</B></a><br><br><br> <pre><BR>Prayer : Sacrifice<BR>Domain : Death lore<BR>Available: Several Classes(3) <BR>Allows : Death Lore I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Items <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY SACRIFICE [TARGET NAME]<BR>Example : pray sacrifice body<BR>The caster sacrifices a dead body to his or her deity. Doing so causes the<BR>dead body to disappear, and gives the caster an extra 5 experience points (or<BR>less).</pre></P> <P> <a name="Prayer_SanctifyRoom"><B>Sanctify Room (Prayer_SanctifyRoom)</B></a><br><br><br> <pre><BR>Prayer : Sanctify Room<BR>Domain : Warding<BR>Available: Cleric(16) <BR>Allows : Divine Warding I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY SANCTIFY ROOM<BR>Example : pray sanctify room<BR>This prayer, typically used by the clergy on their own churches, prevents any<BR>items in the room from being removed without the presence of the caster or the<BR>owner.<BR><BR>This prayer is normally temporary, though is permanent if the caster owns the<BR>property, or is following the owner of the property. If cast on clan property, clan<BR>members are the only ones who will be able to remove items, but the prayer will be<BR>temporary unless the room is currently classified as the clan's morgue room.</pre></P> <P> <a name="Prayer_Sanctuary"><B>Sanctuary (Prayer_Sanctuary)</B></a><br><br><br> <pre><BR>Prayer : Sanctuary<BR>Domain : Holy protection<BR>Available: Paladin(17) Several Classes(13) <BR>Allows : Protecting I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY SANCTUARY [TARGET NAME]<BR>Example : pray sanctuary bob<BR>The caster causes a protective field to surround the target. Any melee blows<BR>that strike the target are softened by the field, so that less damage is actually<BR>done.</pre></P> <P> <a name="Prayer_Sanctum"><B>Sanctum (Prayer_Sanctum)</B></a><br><br><br> <pre><BR>Prayer : Sanctum<BR>Domain : Warding<BR>Available: Shaman(13) <BR>Allows : Divine Warding I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures Rooms <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY SANCTUM<BR>Example : pray sanctum<BR>The caster makes the room a sanctum. Only the cleric, their most immediate<BR>followers, or the property owner if any may enter the room, and no fighting may<BR>occur. This prayer is permanent when cast on property the cleric owns. It is not<BR>permanent on clan property, however.</pre></P> <P> <a name="Prayer_SenseAlignment"><B>Sense Alignment (Prayer_SenseAlignment)</B></a><br><br><br> <pre><BR>Prayer : Sense Alignment<BR>Domain : Communing<BR>Available: Cleric(7) Oracle(4) <BR>Allows : Communing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SENSE ALIGNMENT" [TARGET NAME]<BR>Example : pray "sense alignment" bob<BR>The caster gains the ability to look into the soul of the target and see their<BR>alignment.</pre></P> <P> <a name="Prayer_SenseDisease"><B>Sense Disease (Prayer_SenseDisease)</B></a><br><br><br> <pre><BR>Prayer : Sense Disease<BR>Domain : Communing<BR>Available: Healer(6) Oracle(6) <BR>Allows : Communing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SENSE DISEASE"<BR>Example : pray "sense disease"<BR>The caster's deity reveals the presence of disease in the immediate surrounding<BR>area.</pre></P> <P> <a name="Prayer_SenseEvil"><B>Sense Evil (Prayer_SenseEvil)</B></a><br><br><br> <pre><BR>Prayer : Sense Evil<BR>Domain : Communing<BR>Available: Paladin(6) Several Classes(2) <BR>Allows : Communing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SENSE EVIL"<BR>Example : pray "sense evil"<BR>The caster gains the ability to sense evil creatures and items. They will glow<BR>red to the caster.</pre></P> <P> <a name="Prayer_SenseGood"><B>Sense Good (Prayer_SenseGood)</B></a><br><br><br> <pre><BR>Prayer : Sense Good<BR>Domain : Communing<BR>Available: Several Classes(2) <BR>Allows : Communing I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SENSE GOOD"<BR>Example : pray "sense good"<BR>The caster gains the ability to sense good creatures and items. They will glow<BR>blue to the caster.</pre></P> <P> <a name="Prayer_SenseHidden"><B>Sense Hidden (Prayer_SenseHidden)</B></a><br><br><br> <pre><BR>Prayer : Sense Hidden<BR>Domain : Communing<BR>Available: Cleric(14) Missionary(11) Necromancer(13) Oracle(12) <BR>Allows : Communing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SENSE HIDDEN"<BR>Example : pray "sense hidden"<BR>The caster gains divine sight, being able to see any hidden creatures or items.</pre></P> <P> <a name="Prayer_SenseInvisible"><B>Sense Invisible (Prayer_SenseInvisible)</B></a><br><br><br> <pre><BR>Prayer : Sense Invisible<BR>Domain : Communing<BR>Available: Cleric(9) Several Classes(10) <BR>Allows : Communing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SENSE INVISIBLE"<BR>Example : pray "sense invisible"<BR>The caster gains divine sight, being able to see any invisible creatures or<BR>items.</pre></P> <P> <a name="Prayer_SenseLife"><B>Sense Life (Prayer_SenseLife)</B></a><br><br><br> <pre><BR>Prayer : Sense Life<BR>Domain : Communing<BR>Available: Oracle(1) Several Classes(2) <BR>Allows : Communing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SENSE LIFE"<BR>Example : pray "sense life"<BR>The caster's deity reveals the presence of life in the immediate surrounding<BR>area.</pre></P> <P> <a name="Prayer_SenseMagic"><B>Sense Magic (Prayer_SenseMagic)</B></a><br><br><br> <pre><BR>Prayer : Sense Magic<BR>Domain : Communing<BR>Available: Numerous Classes(10) <BR>Allows : Communing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SENSE MAGIC"<BR>Example : pray "sense magic"<BR>The caster gains divine sight, being able to see which creatures or items have<BR>a magical aura.</pre></P> <P> <a name="Prayer_SenseTraps"><B>Sense Traps (Prayer_SenseTraps)</B></a><br><br><br> <pre><BR>Prayer : Sense Traps<BR>Domain : Communing<BR>Available: Missionary(6) <BR>Allows : Communing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SENSE TRAPS"<BR>Example : pray "sense traps"<BR>The caster gains the ability to sense evil traps in doors, items, or on people<BR>as the cleric walks around.</pre></P> <P> <a name="Prayer_SenseUndead"><B>Sense Undead (Prayer_SenseUndead)</B></a><br><br><br> <pre><BR>Prayer : Sense Undead<BR>Domain : Communing<BR>Available: Oracle(2) <BR>Allows : Communing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SENSE UNDEAD"<BR>Example : pray "sense undead"<BR>The caster gains sensitivity to dark souls, being able to know instantly who in<BR>the same room as them is undead.</pre></P> <P> <a name="Prayer_Sermon"><B>Sermon (Prayer_Sermon)</B></a><br><br><br> <pre><BR>Prayer : Sermon<BR>Domain : Evangelism<BR>Available: Missionary(30) <BR>Allows : Evangelising I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (all) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SERMON"<BR>Example : pray "sermon"<BR>The cleric delivers a divinely inspired sermon of such power that all who hear<BR>it may become feverish followers of the cleric.</pre></P> <P> <a name="Prayer_Silence"><B>Silent (Prayer_Silence)</B></a><br><br><br> <pre><BR>Prayer : Silent<BR>Domain : Corruption<BR>Available: Cleric(10) <BR>Allows : Corrupting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SILENT" [TARGET NAME]<BR>Example : pray "silent" bob<BR>The caster inflicts the inability to speak upon the target, inhibiting wand<BR>usage, verbal spellcasting, and other important speaking abilities.</pre></P> <P> <a name="Prayer_Sober"><B>Sober (Prayer_Sober)</B></a><br><br><br> <pre><BR>Prayer : Sober<BR>Domain : Neutralization<BR>Available: Shaman(12) <BR>Allows : Neutralizing I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SOBER" [TARGET NAME]<BR>Example : pray "sober" bob<BR>Removes any alchohol coursing through the veins of the target.</pre></P> <P> <a name="Prayer_Stasis"><B>Stasis (Prayer_Stasis)</B></a><br><br><br> <pre><BR>Prayer : Stasis<BR>Domain : Neutralization<BR>Available: Cleric(21) <BR>Allows : Neutralizing I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "STASIS" [TARGET NAME]<BR>Example : pray "stasis" bob<BR>The caster places the target in a holy stasis field. From there, the target<BR>may not move, but they are also protected from any damaging or malicious spells or<BR>effects.</pre></P> <P> <a name="Prayer_Stoning"><B>Stoning (Prayer_Stoning)</B></a><br><br><br> <pre><BR>Prayer : Stoning<BR>Domain : Evangelism<BR>Available: Gaoler(21) <BR>Allows : Evangelising I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "STONING" [TARGET NAME]<BR>Example : pray "stoning" bob<BR>The caster calls for a stoning of the target. This form of execution will<BR>bring in local citizens to stone the target to death. The target must be wanted for<BR>a crime in the area for this prayer to work.</pre></P> <P> <a name="Prayer_SummonElemental"><B>Elemental Aid (Prayer_SummonElemental)</B></a><br><br><br> <pre><BR>Prayer : Elemental Aid<BR>Domain : Creation<BR>Available: Several Classes(25) <BR>Allows : Creating I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "ELEMENTAL AID"<BR>Example : pray "elemental aid"<BR>This powerful prayer will cause a powerful elemental, equal in strength to<BR>roughly 1/2 of the Clerics level, to appear and follow the cleric.</pre></P> <P> <a name="Prayer_SunCurse"><B>Sun Curse (Prayer_SunCurse)</B></a><br><br><br> <pre><BR>Prayer : Sun Curse<BR>Domain : Cursing<BR>Available: Templar(24) <BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "SUN CURSE" [TARGET NAME]<BR>Example : pray "sun curse" bob<BR>The caster places the target under a horrible sun curse. The immediate affect<BR>of which is that the target becomes oversensitive to light. Any light will blind<BR>them, allowing them to see only in the dark. The other affect is that if the<BR>target should be exposed to sunlight while under the affect of this spell, they<BR>will be turned into stone as per the Flesh to Stone spell.</pre></P> <P> <a name="Prayer_Thunderbolt"><B>Thunderbolt (Prayer_Thunderbolt)</B></a><br><br><br> <pre><BR>Prayer : Thunderbolt<BR>Domain : Creation<BR>Available: Cleric(19) <BR>Allows : Creating I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "THUNDERBOLT" [TARGET NAME]<BR>Example : pray "thunderbolt" bob<BR>The caster summons a mighty force of his or her god and delivers it full-on at<BR>the target in one damaging strike.</pre></P> <P> <a name="Prayer_Tithe"><B>Tithe (Prayer_Tithe)</B></a><br><br><br> <pre><BR>Prayer : Tithe<BR>Domain : Evangelism<BR>Available: Templar(18) <BR>Allows : Evangelising I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY TITHE [TARGET NAME]<BR>Example : pray tithe orc<BR>The caster compells the target to give 10% of all their takings in tithe to the<BR>cleric.</pre></P> <P> <a name="Prayer_Tremor"><B>Tremor (Prayer_Tremor)</B></a><br><br><br> <pre><BR>Prayer : Tremor<BR>Domain : Creation<BR>Available: Shaman(16) <BR>Allows : Creating I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : <BR>Range : Touch - Range 3<BR>Commands : PRAY, PR<BR>Usage : PRAY TREMOR<BR>Example : pray "tremor"<BR>This powerful prayer will cause the earth beneath the druids enemies to begin<BR>shaking violently. Those effected will take damage from the rattling, and will<BR>probably fall down.</pre></P> <P> <a name="Prayer_UndeadInvisibility"><B>Invisibility to Undead (Prayer_UndeadInvisibility)</B></a><br><br><br> <pre><BR>Prayer : Invisibility to Undead<BR>Domain : Death lore<BR>Available: Necromancer(1) <BR>Allows : Death Lore I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "INVISIBILITY TO UNDEAD"<BR>Example : pray "invisibility to undead"<BR>This prayer makes the caster invisible to undead creatures, making the caster<BR>harder to hit for undead creatures, and making it easier to avoid aggressive<BR>undead.</pre></P> <P> <a name="Prayer_UndeniableFaith"><B>Undeniable Faith (Prayer_UndeniableFaith)</B></a><br><br><br> <pre><BR>Prayer : Undeniable Faith<BR>Domain : Evangelism<BR>Available: Missionary(24) <BR>Allows : Evangelising I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (100) <BR>Quality : Sometimes Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "UNDENIABLE FAITH" [TARGET NAME]<BR>Example : pray "undeniable faith" orc<BR>The target of this prayer prayer immediately professes belief in the clerics<BR>god, and remains a believer for a mud month. The target must be a nonbeliever to<BR>accept the prayer. This forced conversion does not grant the experience gain of a<BR>willing on, but is still good for a bit of experience.</pre></P> <P> <a name="Prayer_UnholyArmament"><B>Unholy Armament (Prayer_UnholyArmament)</B></a><br><br><br> <pre><BR>Prayer : Unholy Armament<BR>Domain : Holy protection<BR>Available: Templar(4) <BR>Allows : Protecting I<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (all) <BR>Quality : Sometimes Beneficial<BR>Targets : Caster only<BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "UNHOLY ARMAMENT"<BR>Example : pray "unholy armament"<BR>This prayer causes a needed armor piece or weapon to appear in the same room as<BR>the cleric. The gods will give priority to weapons, and then to important worn<BR>locations until they see that the cleric is fully equipped. Equipment will always<BR>be appropriate for the level of the cleric.</pre></P> <P> <a name="Prayer_UnholyWord"><B>Unholy Word (Prayer_UnholyWord)</B></a><br><br><br> <pre><BR>Prayer : Unholy Word<BR>Domain : Cursing<BR>Available: Several Classes(24) <BR>Requires : 'Great Curse'<BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "UNHOLY WORD"<BR>Example : pray "unholy word"<BR>Everyone hearing the unholy word is affected by this spell. Good creatures<BR>become easier to hit, and become weaker in combat. Evil creatures gain an aura of<BR>protection, and gain strength in combat. The unholy word also dispels any<BR>temporary blessings, including holy aura, sanctuary, and holy word.</pre></P> <P> <a name="Prayer_Vampirism"><B>Inflict Vampirism (Prayer_Vampirism)</B></a><br><br><br> <pre><BR>Prayer : Inflict Vampirism<BR>Domain : Cursing<BR>Available: Necromancer(21) <BR>Alignment: evil, pure evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "INFLICT VAMPIRISM" [TARGET NAME]<BR>Example : pray "inflict vampirism" orc<BR>This horrid curse causes the target to develop an insatiable hunger for blood.<BR>Normal food and drink will no longer satiate -- only pure blood. This infliction,<BR>also has all the affects of the minor vampirism disease, namely sensitivity to<BR>light, and inability to swim.</pre></P> <P> <a name="Prayer_Wave"><B>Wave (Prayer_Wave)</B></a><br><br><br> <pre><BR>Prayer : Wave<BR>Domain : Creation<BR>Available: Purist(18) <BR>Allows : Creating I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Malicious<BR>Targets : Exits <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY WAVE [DIRECTION NAME]<BR>Example : pray wave east<BR>This prayer causes all non-group members to be swept away by a massive crashing<BR>wave. The wave does minimal damage, but will sweep all affected out of the room,<BR>provided that the direction given is valid.</pre></P> <P> <a name="Prayer_Weather"><B>Change Weather (Prayer_Weather)</B></a><br><br><br> <pre><BR>Prayer : Change Weather<BR>Domain : Creation<BR>Available: Missionary(23) <BR>Allows : Creating I<BR>Alignment: somewhat good, pure neutral, somewhat evil<BR>Use Cost : Mana (50) <BR>Quality : Circumstantial<BR>Targets : <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY "CHANGE WEATHER"<BR>Example : pray "change weather"<BR>This prayer asks the casters god to change the weather outside.</pre></P> <P> <a name="Prayer_Wings"><B>Wings (Prayer_Wings)</B></a><br><br><br> <pre><BR>Prayer : Wings<BR>Domain : Creation<BR>Available: Missionary(15) <BR>Allows : Creating I<BR>Alignment: pure goodness, good<BR>Use Cost : Mana (50) <BR>Quality : Always Beneficial<BR>Targets : Creatures <BR>Range : Touch, or not applicable<BR>Commands : PRAY, PR<BR>Usage : PRAY WINGS<BR>Example : pray wings<BR>This prayer causes the caster to gain a pair of broad wings with which he can<BR>fly into the heavens (or anywhere else flying-to is required).</pre></P> </td></tr></table></center> </body> </html>