/
com/planet_ink/coffee_mud/Abilities/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Areas/interfaces/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Software/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/Locales/interfaces/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/MOBS/interfaces/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/application/
com/planet_ink/coffee_mud/core/smtp/
com/planet_ink/siplet/applet/
lib/
resources/examples/
resources/fakedb/
resources/quests/delivery/
resources/quests/diseased/
resources/quests/drowning/
resources/quests/gobwar/
resources/quests/holidays/
resources/quests/robbed/
resources/quests/smurfocide/
resources/quests/stolen/
resources/quests/templates/
resources/quests/treasurehunt/
resources/quests/vengeance/
web/
web/admin.templates/
web/admin/images/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
PRAYER_ABSORPTION=<ABILITY>\
Usage    : PRAY ABSORPTION [CRIMINAL NAME]\n\r\
Example  : pray absorption bob\n\r\
The cleric is able to absorb the knowledge of a random skill from the target. \
The target retains the skill, but the cleric will also know it for the duration \
of the absorption prayer.

PRAYER_ACIDHEALING=PRAYER_ACID_HEALING
PRAYER_ACID_HEALING=<ABILITY>\
Usage    : PRAY "ACID HEALING"\n\r\
Example  : pray "acid healing"\n\r\
The caster places him or herself in a holy aura.  The aura will convert \
any acid damage immediately into an equal amount of healing.

PRAYER_AIRYFORM=<ABILITY>\
Usage    : PRAY AIRYFORM\n\r\
Example  : pray airyform\n\r\
This prayer causes the caster to shimmer and become almost as air.  In this \
condition, the caster takes only half damage from physical weapon sources.

PRAYER_ANGER=<ABILITY>\
Usage    : PRAY ANGER\n\r\
Example  : pray anger\n\r\
In a room of peace, this prayer will cause all the inhabitants of a room to begin fighting \
another inhabitant, except the caster.

PRAYER_ANNUL=<ABILITY>\
Usage    : PRAY ANNUL [TARGET NAME]\n\r\
Example  : pray annul bob\n\r\
This prayer breaks the marriage in which the target has entered.  Any joinly owned \
property reverts to the previous owners. The target must not be wearing his or her \
wedding band for this prayer to work.

PRAYER_BEHEMOTH=<ABILITY>\
Usage    : PRAY BEHEMOTH\n\r\
Example  : pray behemoth\n\r\
This prayer causes the cleric to grow to a creature 3 times their normal size, \
with enhanced strength, but which is also somewhat easier to hit.  Because \
the size and weight increase in such a strange manner, the ability to handle \
encumbrance will not increase.

PRAYER_ANIMATEGHAST=PRAYER_ANIMATE_GHAST
PRAYER_ANIMATE_GHAST=<ABILITY>\
Usage    : PRAY "ANIMATE GHAST" [TARGET NAME] \n\r\
Example  : pray "animate ghast" body\n\r\
Any dead body, of a mob or player, may be animated with this prayer.  The \
body then rises as a ghast.  The ghast will have a strong paralyzation \
attack.

PRAYER_ANIMATEGHOST=PRAYER_ANIMATE_GHOST
PRAYER_ANIMATE_GHOST=<ABILITY>\
Usage    : PRAY "ANIMATE GHOST" [TARGET NAME] \n\r\
Example  : pray "animate ghost" body\n\r\
Any dead body, of a mob or player, may be animated with this prayer.  The \
body then rises as a ghost.  The ghost will have a weak attack, but will \
be immune to most physical damage.

PRAYER_ANIMATEGHOUL=PRAYER_ANIMATE_GHOUL
PRAYER_ANIMATE_GHOUL=<ABILITY>\
Usage    : PRAY "ANIMATE GHOUL" [TARGET NAME] \n\r\
Example  : pray "animate ghoul" body\n\r\
Any dead body, of a mob or player, may be animated with this prayer.  The \
body then rises as a ghoul.  The ghoul will have a weak paralyzation \
attack.

AURA_OF_THE_DIVINE_EDICT=PRAYER_AURADIVINEEDICT
PRAYER_AURA_OF_THE_DIVINE_EDICT=PRAYER_AURADIVINEEDICT
PRAYER_AURADIVINEEDICT=<ABILITY>\
Usage    : PRAY "AURA OF THE DIVINE EDICT"\n\r\
Example  : pray "aura of the divine edict"\n\r\
The Cleric becomes gains the total authority of his or her god, being able \
to command all who are below him or her in level to obey  by use of the YELL \
command.  However, with the edict comes an aura of peace as well, preventing \
all fighting in the clerics presence.

AURA_OF_FEAR=PRAYER_AURAFEAR
PRAYER_AURA_OF_FEAR=PRAYER_AURAFEAR
PRAYER_AURAFEAR=<ABILITY>\
Usage    : PRAY "AURA OF FEAR" [TARGET]\n\r\
Example  : pray "aura of fear" orc\n\r\
The Cleric can cause an aura of fear to surround any target.  All but the cleric \
and the target will become irrationally fearful of the target.  This will make \
some cringe and some flee.

PRAYER_AURAINTOLERANCE=PRAYER_AURA_OF_INTOLERANCE
PRAYER_AURA_OF_INTOLERANCE=<ABILITY>\
Usage    : PRAY "AURA OF INTOLERANCE"\n\r\
Example  : pray "aura of intolerance"\n\r\
The Cleric becomes totally intolerant of nonbelief in his or her god, \
and especially of those who believe in other gods.  The unfaithful in \
your presence suffer mental anguish from your aura, while those you \
engage in combat against suffer extra damage.


PRAYER_ANIMATEMUMMY=PRAYER_ANIMATE_MUMMY
PRAYER_ANIMATE_MUMMY=<ABILITY>\
Usage    : PRAY "ANIMATE MUMMY" [TARGET NAME] \n\r\
Example  : pray "animate mummy" body\n\r\
Any dead body, of a mob or player, may be animated with this prayer.  The \
body then rises as a mummy.  The mummy will have the deadly mummy rot \
attack.

PRAYER_ANIMATESKELETON=PRAYER_ANIMATE_SKELETON
PRAYER_ANIMATE_SKELETON=<ABILITY>\
Usage    : PRAY "ANIMATE SKELETON" [TARGET NAME] \n\r\
Example  : pray "animate skeleton" body\n\r\
Any dead body, of a mob or player, may be animated with this prayer.  The \
body then rises as a skeleton.  The skeleton will take half damage from \
slashing and piercing attacks.

PRAYER_ANIMATESPECTRE=PRAYER_ANIMATE_SPECTRE
PRAYER_ANIMATE_SPECTRE=<ABILITY>\
Usage    : PRAY "ANIMATE SPECTRE" [TARGET NAME] \n\r\
Example  : pray "animate spectre" body\n\r\
Any dead body, of a mob or player, may be animated with this prayer.  The \
body then rises as a spectre.  The spectre will have a weak energy \
drain attack.

PRAYER_ANIMATEVAMPIRE=PRAYER_ANIMATE_VAMPIRE
PRAYER_ANIMATE_VAMPIRE=<ABILITY>\
Usage    : PRAY "ANIMATE VAMPIRE" [TARGET NAME] \n\r\
Example  : pray "animate vampire" body\n\r\
Any dead body, of a mob or player, may be animated with this prayer.  The \
body then rises as a vampire.  The vampire will be immune to almost \
every physical attack form, and have a strong energy drain attack.

PRAYER_ANIMATEZOMBIE=PRAYER_ANIMATE_ZOMBIE
PRAYER_ANIMATE_ZOMBIE=<ABILITY>\
Usage    : PRAY "ANIMATE ZOMBIE" [TARGET NAME] \n\r\
Example  : pray "animate zombie" body\n\r\
Any dead body, of a mob or player, may be animated with this prayer.  The \
body then rises as a zombie.  The zombie will be really scary.

PRAYER_ANIMATEDEAD=PRAYER_ANIMATE_DEAD
PRAYER_ANIMATE_DEAD=<ABILITY>\
Usage    : PRAY "ANIMATE DEAD" [TARGET NAME] \n\r\
Example  : pray "animate dead" body\n\r\
Any dead body, of a mob or player, may be animated with this prayer.  The \
body then rises as an undead creature.

PRAYER_ATONEMENT=<ABILITY>\
Usage    : PRAY "ATONEMENT" [TARGET NAME] \n\r\
Example  : pray "atonement" orc\n\r\
This prayer grants atonement to the target for his/her evil acts and slides \
them ever closer to the point of being truely good. 


AURA_OF_HARM=PRAYER_AURAHARM
PRAYER_AURAHARM=<ABILITY>\
Causes the those in the same room as the cleric to suffer periodic damage, \
unless they are following the cleric.

AURA_OF_HEALING=PRAYER_AURAHEAL
PRAYER_AURAHEAL=<ABILITY>\
Causes the those in the same room as the cleric to gain periodic healing, \
unless they are in combat against the cleric or one of his followers.

AURA_OF_STRIFE=PRAYER_AURASTRIFE
PRAYER_AURASTRIFE=<ABILITY>\
Causes the those in the same room as the cleric to suffer a drop in \
charisma due to feelings of anger and hopelessness.  Will also cause \
confusion in combat among those not in the clerics group.

PRAYER_AVATAR=<ABILITY>\
Usage    : PRAY AVATAR\n\r\
Example  : pray avatar\n\r\
Causes the Cleric to become a most ferocious and powerful avatar of his \
or her god, gaining attack, armor, and hit point bonuses for the duration.

PRAYER_BENEDICTION=<ABILITY>\
Usage    : PRAY "BENEDICTION" [TARGET NAME] \n\r\
Example  : pray "benediction" bob\n\r\
This prayer causes the target to receive a bonus to their prime requisite stat(s) \
for their current class.

PRAYER_BIRDS_EYE=<ABILITY>\
Usage    : PRAY "BIRDS EYE"\n\r\
Example  : pray "birds eye"\n\r\
With this prayer, the cleric becomes aware through divine revelation the \
places in his or her immediate area.

PRAYER_BLADEBARRIER=PRAYER_BLADE_BARRIER
PRAYER_BLADE_BARRIER=<ABILITY>\
Usage    : PRAY "BLADE BARRIER"\n\r\
Example  : pray blade\n\r\
Causes a shield of blades to begin spinning around the caster.  Anyone engaging in \
melee combat, or who tries to touch the caster may be struck by the blades for \
additional damage.

PRAYER_BLESS=<ABILITY>\
Usage    : PRAY BLESS [TARGET NAME]\n\r\
Example  : pray bless bob\n\r\
The target of this spell becomes blessed by the caster's deity, making them harder \
to hit in combat.  Also dispels any temporary curses on the target, as well as \
holy aura and holy word.

PRAYER_BLESSITEM=PRAYER_BLESS_ITEM
PRAYER_BLESS_ITEM=<ABILITY>\
Usage    : PRAY "BLESS ITEM" [TARGET NAME]\n\r\
Example  : pray "bless item" sword\n\r\
The item affected by this spell gains the blessing of the caster's deity.  Weapons \
gain additional hitting and damage abilities, while armor gains some additional \
temporary strength.  Also dispells any temporary curses on the item. The target \
item may be specified if it available to the caster.  If a person is specified \
as the target, a random item possessed by that person will be affected.

PRAYER_BLESSED_HEARTH=<ABILITY>\
Usage    : PRAY "BLESSED HEARTH" \n\r\
Example  : pray "blessed hearth"\n\r\
The prayer consecrates the room in which it is cast against harm against the \
owners of the room, or those who follow the owners.  All damage to the owner will be \
greatly lessened when in the room, and all undead harming magic is negated.

PRAYER_BLINDNESS=<ABILITY>\
Usage    : PRAY BLINDNESS [TARGET NAME]\n\r\
Example  : pray blind orc\n\r\
The mob affected by this spell is unable to see.

PRAYER_BLINDSIGHT=<ABILITY>\
Usage    : PRAY BLINDSIGHT\n\r\
Example  : pray blindsight\n\r\
The mob affected by this spell is able to see in dark places, and has any blindness \
from a previous spell affect restored.

PRAYER_BLOOD_HEARTH=<ABILITY>\
Usage    : PRAY "BLOOD HEARTH" \n\r\
Example  : pray "blood hearth"\n\r\
The prayer desecrates the room in which it is cast in favor of  the \
owners of the room, or those who follow the owners.  All damage done by the owner will be \
greatly enhanced when in the room.

PRAYER_BLOODMOON=PRAYER_BLOOD_MOON
PRAYER_BLOOD_MOON=<ABILITY>\
Usage    : PRAY "BLOOD MOON" [TARGET NAME]\n\r\
Example  : pray "blood moon" bob\n\r\
The caster causes a evil aura to rise over the target.  Any melee blows that strike \
the target do 50% more damage when they hit the target.

PRAYER_BONEMOON=PRAYER_BONE_MOON
PRAYER_BONE_MOON=<ABILITY>\
Usage    : PRAY "BONE MOON"\n\r\
Example  : pray "bone moon"\n\r\
The caster causes a evil curse to rise over the room. Any dead bodies found \
there will animate into skeletons of increasing power!

PRAYER_BURY=<ABILITY>\
Usage    : PRAY BURY [TARGET NAME]\n\r\
Example  : pray bury body\n\r\
The caster burys a dead body in accordance with the will of his or her deity.  \
Doing so causes the dead body to disappear, and gives the caster an extra \
5 experience points (or less).

PRAYER_CALLUNDEAD=PRAYER_CALL_UNDEAD
PRAYER_CALL_UNDEAD=<ABILITY>\
Usage    : PRAY CALL UNDEAD\n\r\
Example  : pray call undead\n\r\
This prayer will cause one of the clerics absent undead group members to \
be drawn towards the clerics present location.

PRAYER_CALM=<ABILITY>\
Usage    : PRAY CALM\n\r\
Example  : pray calm\n\r\
All fighting in the same room as the caster immediately ceases.

PRAYER_CANNIBALISM=PRAYER_INFLICT_CANNIBALISM
PRAYER_INFLICT_CANNIBALISM=<ABILITY>\
Usage    : PRAY "INFLICT CANNIBALISM" [TARGET NAME]\n\r\
Example  : pray "inflict cannibalism" orc\n\r\
This horrid curse causes the target to develop an insatiable hunger for the flesh \
of their own race. Normal food and drink will no longer satiate, only the meat \
from the bodies of their kind.

PRAYER_CAUSECRITICAL=PRAYER_CAUSE_CRITICAL_WOUNDS
PRAYER_CAUSE_CRITICAL=PRAYER_CAUSE_CRITICAL_WOUNDS
PRAYER_CAUSE_CRITICAL_WOUNDS=<ABILITY>\
Usage    : PRAY "CAUSE CRITICAL" [TARGET NAME]\n\r\
Example  : pray "cause critical" orc\n\r\
Causes of critical blast of unholy damage to be inflicted on the target.

CAUSE_EXHAUSTION=PRAYER_CAUSE_EXHAUSTION
PRAYER_CAUSE_EXHAUSTION=<ABILITY>\
Usage    : PRAY "CAUSE EXHAUSTION" [TARGET NAME]\n\r\
Example  : pray "cause exhaustion" bob\n\r\
Creates fatigue, and removes a moderate amount of movement.  \
See also Cause Fatigue and Enervate.

CAUSE_FATIGUE=PRAYER_CAUSE_FATIGUE
PRAYER_CAUSE_FATIGUE=<ABILITY>\
Usage    : PRAY "CAUSE FATIGUE" [TARGET NAME]\n\r\
Example  : pray "cause fatigue" bob\n\r\
Worsens fatigue, and removes a small amount of movement.  \
See also Cause Exhaustion and Enervate.

PRAYER_CAUSE_LIGHT=PRAYER_CAUSE_LIGHT_WOUNDS
PRAYER_CAUSE_LIGHT_WOUNDS=<ABILITY>\
Usage    : PRAY "CAUSE LIGHT" [TARGET NAME]\n\r\
Example  : pray "cause light" orc\n\r\
Causes of light blast of unholy damage to be inflicted on the target.

PRAYER_CAUSE_SERIOUS=PRAYER_CAUSE_SERIOUS_WOUNDS
PRAYER_CAUSE_SERIOUS_WOUNDS=<ABILITY>\
Usage    : PRAY "CAUSE SERIOUS" [TARGET NAME]\n\r\
Example  : pray "cause serious" orc\n\r\
Causes of serious blast of unholy damage to be inflicted on the target.

PRAYER_CREATE_IDOL=<ABILITY>\
Usage    : PRAY "CREATE IDOL"\n\r\
Example  : pray "create idol"\n\r\
This prayer creates an idol to the clerics god out of natural resources \
grown out of the ground around the caster.  If no good resources are available, \
the prayer will always fail.  The idol is extremely cursed, and a hazard to anyone \
who possesses it.  

PRAYER_CHAINSTRIKE=PRAYER_CHAIN_STRIKE
PRAYER_CHAIN_STRIKE=<ABILITY>\
Usage    : PRAY "CHAIN STRIKE"\n\r\
Example  : pray "chain strike"\n\r\
This caster summons down a long arching stroke of lightning, which will \
hit a combatant of the caster (or a non-group member if not in combat), \
and begin bouncing from person to person until the stroke is depleated.

PRAYER_CHRISTEN=<ABILITY>\
Usage    : PRAY CHRISTEN [TARGET NAME]\n\r\
Example  : pray christen baby bob\n\r\
This prayer is the only means of giving a mud born child a name, and thereby \
ensuring that it will grow up to be a player.  The Cleric, by this prayer, \
endows the baby with both name and spirit, therefore it must be cast before \
the child learns to walk.

PRAYER_CONDEMNATION=<ABILITY>\
Usage    : PRAY CONDEMNATION [TARGET NAME]\n\r\
Example  : pray condemnation orc\n\r\
This unholy spell is applicable only against targets who are already wanted in \
the casting area for a crime.  Unlike forgive, the caster must be in the same \
room as the target as well.  This prayer will cause the target to receive a \
slightly worse sentence for their crime then they would otherwise.

PRAYER_CONTAGION=<ABILITY>\
Usage    : PRAY CONTAGION [TARGET NAME]\n\r\
Example  : pray contagion orc\n\r\
This wicked spell makes all other wicked spells contagious.  If a creature is \
under the effects of another malicious spell or prayer, contagion will make \
it possible that others may catch this spell like a disease.

PRAYER_CONVICTION=<ABILITY>\
Usage    : PRAY "CONVICTION" [TARGET NAME] \n\r\
Example  : pray "conviction" orc\n\r\
This prayer fills the target with religious conviction.  So long as the target \
worships the same god as the cleric, they will receive bonuses to attack, damage, \
and armor.

PRAYER_CONSECRATE_LAND=<ABILITY>\
Usage    : PRAY "CONSECRATE LAND"\n\r\
Example  : pray "consecrate land"\n\r\
This prayer consecrates the land on which it is cast, making evil prayers unable \
to function here.  The prayer is permanent when cast on the cleric property, or \
the property of one his/she follows.

PRAYER_CURSELUCK=PRAYER_CURSE_LUCK
PRAYER_CURSE_LUCK=<ABILITY>\
Usage    : PRAY "CURSE LUCK" [TARGET NAME]\n\r\
Example  : pray "curse luck" orc\n\r\
This wicked spell makes the target fail their next three saving throws against \
any magic, trap, disease, poison, or similar affect.

PRAYER_CORRUPTION=<ABILITY>\
Usage    : PRAY "CORRUPTION" [TARGET NAME] \n\r\
Example  : pray "corruption" orc\n\r\
This prayer corrupts the target and slides them ever closer to the point of \
being truely evil. 

PRAYER_CREATE_FOOD=<ABILITY>\
Usage    : PRAY "CREATE FOOD"\n\r\
Example  : pray "create food"\n\r\
Causes a bit of food to fall near to the caster from out of nowhere.

PRAYER_CREATE_WATER=<ABILITY>\
Usage    : PRAY "CREATE WATER" [TARGET CONTAINER]\n\r\
Example  : pray "create water" waterskin\n\r\
Causes the targeted container to fill up with fresh water.  The container \
must be capable of holding liquids, and must be empty of any non-water \
liquids first.

PRAYER_CURE_BLINDNESS=<ABILITY>\
Usage    : PRAY "CURE BLINDNESS" [TARGET NAME]\n\r\
Example  : pray "cure blindness" bob\n\r\
Cures all manner of blind afflictions on the target.

PRAYER_CURE_CANNIBALISM=<ABILITY>\
Usage    : PRAY "CURE CANNIBALISM" [TARGET NAME]\n\r\
Example  : pray "cure cannibalism" bob\n\r\
Cures the curse of cannibalism from the target.

PRAYER_CURE_CRITICAL=PRAYER_CURE_CRITICAL_WOUNDS
PRAYER_CURE_CRITICAL_WOUNDS=<ABILITY>\
Usage    : PRAY "CURE CRITICAL" [TARGET NAME]\n\r\
Example  : pray "cure critical" bob\n\r\
Delivers critical healing to the target.

PRAYER_CURE_DEAFNESS=<ABILITY>\
Usage    : PRAY "CURE DEAFNESS" [TARGET NAME]\n\r\
Example  : pray "cure deafness" bob\n\r\
Delivers the target from any deafening spells or affects.

PRAYER_CURE_DISEASE=<ABILITY>\
Usage    : PRAY "CURE DISEASE" [TARGET NAME]\n\r\
Example  : pray "cure disease" bob\n\r\
Cures all manner of disease and disease like affects.

CURE_EXHAUSTION=PRAYER_CURE_EXHAUSTION
PRAYER_CURE_EXHAUSTION=<ABILITY>\
Usage    : PRAY "CURE EXHAUSTION" [TARGET NAME]\n\r\
Example  : pray "cure exhaustion" bob\n\r\
Eliminates fatigue, and restores a moderate amount of movement.  \
See also Cure Fatigue and Invigorate.

CURE_FATIGUE=PRAYER_CURE_FATIGUE
PRAYER_CURE_FATIGUE=<ABILITY>\
Usage    : PRAY "CURE FATIGUE" [TARGET NAME]\n\r\
Example  : pray "cure fatigue" bob\n\r\
Delivers invigoration to the fatigued, and restores a small amount of movement.  \
See also Cure Exhaustion and Invigorate.

CURE_LIGHT=PRAYER_CURE_LIGHT_WOUNDS
PRAYER_CURE_LIGHT_WOUNDS=<ABILITY>\
Usage    : PRAY "CURE LIGHT" [TARGET NAME]\n\r\
Example  : pray "cure light" bob\n\r\
Delivers light healing to the target.

CURE_SERIOUS=PRAYER_CURE_SERIOUS_WOUNDS
PRAYER_CURE_SERIOUS_WOUNDS=<ABILITY>\
Usage    : PRAY "CURE SERIOUS" [TARGET NAME]\n\r\
Example  : pray "cure serious" bob\n\r\
Delivers serious healing to the target.

PRAYER_CURE_VAMPIRISM=<ABILITY>\
Usage    : PRAY "CURE VAMPIRISM" [TARGET NAME]\n\r\
Example  : pray "cure vampirism" bob\n\r\
Cures the curse of vampirism from the target.

PRAYER_CURSE=<ABILITY>\
Usage    : PRAY CURSE [TARGET NAME]\n\r\
Example  : pray curse orc\n\r\
The target of this spell becomes cursed by the caster's deity, making them easier \
to hit in combat.  Also dispels any temporary blessings, great curse, or unholy word on the creature.

PRAYER_CURSE_FLAMES=<ABILITY>\
Usage    : PRAY "CURSE FLAMES" [TARGET NAME]\n\r\
Example  : pray "curse flames" orc\n\r\
The target of this spell becomes the target of all flaming and burning objects \
either in the room, or on the posession of the target.

PRAYER_CURSE_ITEM=<ABILITY>\
Usage    : PRAY "CURSE ITEM" [TARGET NAME]\n\r\
Example  : pray "curse item" sword\n\r\
The item affected by this spell gains the curses of the caster's deity.  Weapons \
lose some of their hitting and damage abilities, while armor loses some of its strength. \
Also dispels any temporary blessings on the item.  The target item may be specified if \
it available to the caster.  If a monster is specified as the target, a random item \
possessed by the monster will be affected.

PRAYER_CURSE_METAL=<ABILITY>\
Usage    : PRAY "CURSE METAL" [TARGET NAME]\n\r\
Example  : pray "curse metal" orc\n\r\
Any and all metal objects being held or worn by the target are filled with \
unholy heat.  It then becomes very likely that these objects will be \
removed and dropped by the target.

PRAYER_CURSE_MIND=<ABILITY>\
Usage    : PRAY "CURSE MIND" [TARGET NAME]\n\r\
Example  : pray "curse mind" orc\n\r\
The mind of the target of this spell is cursed, making them more susceptible to \
mind-influencing attacks.  It also causes confusion, making them attack \
randomly in combat.

PRAYER_CURSE_MINDS=<ABILITY>\
Usage    : PRAY "CURSE MINDS"\n\r\
Example  : pray "curse minds"\n\r\
The mind of all the targets of this spell are cursed, making them more susceptible to \
mind-influencing attacks.  It also causes confusion, making them attack \
randomly in combat.  This spell targets all enemy combatants, or all non-group \
members when not in combat.

PRAYER_DAILY_BREAD=<ABILITY>\
Usage    : PRAY "DAILY BREAD" [TARGET NAME]\n\r\
Example  : pray "daily bread" bob\n\r\
The target of this prayer becomes compelled to turn over any food they \
might have to the cleric.

PRAYER_DARK_SENSES=<ABILITY>\
Usage    : PRAY "DARK SENSES" [TARGET NAME]\n\r\
Example  : pray "dark senses" bob\n\r\
Makes the target capable of seeing in the dark.

PRAYER_DEAFNESS=<ABILITY>\
Usage    : PRAY "DEAFNESS" [TARGET NAME]\n\r\
Example  : pray "deafness" bob\n\r\
Makes the target completely deaf.

PRAYER_DEATHFINGER=<ABILITY>\
Usage    : PRAY DEATHFINGER [TARGET NAME]\n\r\
Example  : pray deathfinger orc\n\r\
The caster points the evil finger of their deity at a target, delivering a devastating \
and almost deadly blow.

DEATH`S_DOOR=PRAYER_DEATHS_DOOR
PRAYER_DEATHS_DOOR=<ABILITY>\
Usage    : PRAY "DEATHS DOOR" [TARGET NAME]\n\r\
Example  : pray "deaths door" bob\n\r\
The target of this prayer becomes protected from death.  Should death occur, the \
target will be miraculously brought back to their recall room and restored to \
perfect health.

PRAYER_DEMONIC_CONSUMPTION=<ABILITY>\
Usage    : PRAY "DEMONIC CONSUMPTION" [TARGET NAME]\n\r\
Example  : pray "demonic consumption" body\n\r\
Example  : pray "demonic consumption" orc\n\r\
The caster attempts to cause the target item or mob to be consumed by unholy \
forces.   This has the effect of destroying items, and killing creatures.

PRAYER_DEMONSHIELD=<ABILITY>\
Usage    : PRAY DEMONSHIELD [TARGET NAME]\n\r\
Example  : pray demonshield bob\n\r\
The caster causes a shield of demonic flames to erupt around the target, \
protecting them from the attacks of non-evil creatures.  Non-evil creatures \
will be burnt by the shield during melee combat and other touch attempts.

PRAYER_DESECRATE=<ABILITY>\
Usage    : PRAY DESECRATE [TARGET NAME]\n\r\
Example  : pray desecrate body\n\r\
The caster desecrates a dead body before his or her deity.  Doing so causes the dead body \
to disappear, and gives the caster an extra 5 experience points (or less).

PRAYER_DESECRATE_LAND=<ABILITY>\
Usage    : PRAY "DESECRATE LAND"\n\r\
Example  : pray "desecrate land"\n\r\
This prayer desecrates the land on which it is cast, making good prayers unable \
to function here.  The prayer is permanent when cast on the cleric property, or \
the property of one his/she follows.

NEUTRALIZE_ITEM=PRAYER_DISENCHANT
NEUTRALIZE=PRAYER_DISENCHANT
PRAYER_DISENCHANT=<ABILITY>\
Usage    : PRAY "NEUTRALIZE ITEM" [TARGET NAME]\n\r\
Example  : pray "neutralize item" sword\n\r\
Dispells all enchantments, and many special properties and qualities from an \
item, armor, or weapon.  This may include alignment restrictions.

PRAYER_DISPEL_EVIL=<ABILITY>\
Usage    : PRAY "DISPEL EVIL" [TARGET NAME]\n\r\
Example  : pray "dispel evil" orc\n\r\
The target becomes exercised of their evil.  This hurts evil creatures.

PRAYER_DISPEL_UNDEAD=<ABILITY>\
Usage    : PRAY "DISPEL UNDEAD" [TARGET NAME]\n\r\
Example  : pray "dispel undead" orc\n\r\
The target becomes exercised of their undeadness.  This hurts undead creatures.

PRAYER_DISPEL_GOOD=<ABILITY>\
Usage    : PRAY "DISPEL GOOD" [TARGET NAME]\n\r\
Example  : pray "dispel good" bob\n\r\
The target becomes exercised of their goodness.  This hurts good creatures.

PRAYER_DIVINE_FAVOR=<ABILITY>\
Usage    : PRAY "DIVINE FAVOR" [TARGET NAME]\n\r\
Example  : pray "divine favor" bob\n\r\
The target gains the favor of his or her god, gaining 10% bonus to experience gain, \
10% decrease in experience loss, and possibly getting his or her enemies struck down!

PRAYER_DIVINE_LUCK=<ABILITY>\
Usage    : PRAY "DIVINE LUCK"\n\r\
Example  : pray "divine luck"\n\r\
The caster gains the luck of the gods, hitting more easily, doing more \
damage in combat, and having better saving throws.

PRAYER_DIVINE_PERSPECTIVE=<ABILITY>\
Usage    : PRAY DIVINEPERSPECTIVE\n\r\
Example  : pray divine perspective\n\r\
This prayer allows the cleric, for a short time, to see the universe through the \
eyes of his or her deity.  Since deities watch all their followers, this can \
be a very interesting and enlightening experience.

PRAYER_DIVINE_RESISTANCE=<ABILITY>\
Usage    : PRAY "DIVINE RESISTANCE" [TARGET NAME]\n\r\
Example  : pray "divine resistance" bob\n\r\
The target becomes protected by divine resistance, which completely \
blocks three harmful affects that would require a saving throw, such as \
spells, traps, diseases, poisons, etc.

PRAYER_DIVORCE=<ABILITY>\
Usage    : PRAY DIVORCE [TARGET NAME]\n\r\
Example  : pray divorce bob\n\r\
This prayer breaks the marriage in which the target has entered.  Any joinly owned \
property or bank accounts will go to the wife.  The target must not be wearing his \
or her wedding band for this prayer to work.  

PRAYER_DOOMSPOUT=<ABILITY>\
Usage    : PRAY DOOMSPOUT [TARGET NAME]\n\r\
Example  : pray doomspout orc\n\r\
Inflicts the target with a horrendous mental disease that sucks away \
the targets intellect, and forces them to spout messages of doom.

PRAYER_DRAIN=<ABILITY>\
Usage    : PRAY DRAIN [TARGET NAME] \n\r\
Example  : pray drain orc\n\r\
Causes some of the life force of the target to be transferred to the cleric. \
When this spell is cast, the target takes damage, while the cleric gains \
some of the targets health.

PRAYER_DRUNKENSTUPOR=<ABILITY>\
Usage    : PRAY "DRUNKEN STUPOR" [TARGET NAME] \n\r\
Example  : pray "drunken stupor" orc\n\r\
This prayer causes the target to become inebriated.  In this state, they \
will behave erratically, and attack randomly in combat.

PRAYER_EARTHSHIELD=<ABILITY>\
Usage    : PRAY EARTHSHIELD\n\r\
Example  : pray "earthshield"\n\r\
This prayer will cause the cleric to be surrounded by a earthy shield.  In \
this shield, the cleric will be much harder to hit, though he or she will \
also find it more difficult to move.

PRAYER_EMBER=<ABILITY>\
Usage    : PRAY EMBER [TARGET NAME]\n\r\
Example  : pray ember bob\n\r\
The caster causes a small flaming ember to appear and attack the target.

ENERVATE=PRAYER_ENERVATE
PRAYER_ENERVATE=<ABILITY>\
Usage    : PRAY "ENERVATE" [TARGET NAME]\n\r\
Example  : pray enervate bob\n\r\
Creates fatigue, and removes the largest amount of movement.  \
See also Cause Fatigue and Cause Exhaustion.

PRAYER_FORGIVE=<ABILITY>\
Usage    : PRAY FORGIVE [CRIMINAL NAME]\n\r\
Example  : pray forgive bob\n\r\
The cleric asks the deities to create feelings of forgiveness from the law \
towards a criminal who has a warrant out for their arrest.  The person \
need not be in the same room as the caster, though the caster must be in the \
area in which the criminal is wanted for a crime.

PRAYER_FEIGNLIFE=PRAYER_FEIGN_LIFE
PRAYER_FEIGN_LIFE=<ABILITY>\
Usage    : PRAY "FEIGN LIFE" [TARGET NAME]\n\r\
Example  : pray "feign life" bob\n\r\
The caster causes the target to appear as a living human, instead of whatever \
they might be presently.

PRAYER_FEEDTHEDEAD=PRAYER_FEED_THE_DEAD
PRAYER_FEED_THE_DEAD=<ABILITY>\
Usage    : PRAY "FEED THE DEAD" [TARGET NAME] [AMOUNT OF EXP]\n\r\
Example  : pray "feed the dead" bob 100\n\r\
This prayer transfers the given amount of experience from the caster to the \
target undead creature.

EARTH_TO_MUD=PRAYER_EARTHMUD
PRAYER_EARTHMUD=<ABILITY>\
Usage    : PRAY "EARTH TO MUD"\n\r\
Example  : pray "earth to mud"\n\r\
The caster turns the rock or sandy ground into mushy mud.  This makes the \
room extremely costly in movement to walk through, or fight in.

PRAYER_ELECTRICHEALING=PRAYER_ELECTRIC_HEALING
PRAYER_ELECTRIC_HEALING=<ABILITY>\
Usage    : PRAY "ELECTRIC HEALING"\n\r\
Example  : pray "electric healing"\n\r\
The caster places him or herself in a holy aura.  The aura will convert \
any electricity damage immediately into an equal amount of healing.

PRAYER_ELECTRIC_STRIKE=<ABILITY>\
Usage    : PRAY "ELECTRIC STRIKE" [TARGET NAME]\n\r\
Example  : pray "electric strike" bob\n\r\
Causes the caster's hands to deal out a strong spray of electricity upon the \
target, which will probably hurt them.

PRAYER_ETHEREALNESS=<ABILITY>\
Usage    : PRAY "ETHEREALNESS"\n\r\
Example  : pray "ETHEREALNESS"\n\r\
The caster places him or herself in an ethereal state.  In this state, the \
caster will float, and is able to walk through walls.  However, the caster \
is unable to manipulate most matter through will, and cannot carry equipment \
through doors.

PRAYER_EXTINGUISH=<ABILITY>\
Usage    : PRAY EXTINGUISH [TARGET NAME] \n\r\
Example  : pray extinguish orc\n\r\
This powerful prayer will extinguish any torches, or fire-based spells on \
the target.  It will also damage fire elementals.

PRAYER_FAITHLESS=<ABILITY>\
Usage    : PRAY FAITHLESS [TARGET NAME]\n\r\
Example  : pray faithless orc\n\r\
The caster compells the target to rebuke their god.  This prayer has no \
effect on other clerics.

PRAYER_FERTILIZE=<ABILITY>\
Usage    : PRAY FERTILIZE\n\r\
Example  : pray fertilize\n\r\
The caster blesses the land, making yields from Foraging and Farming \
double for a whole day per level of the caster.

PRAYER_FIDELITY=<ABILITY>\
Usage    : PRAY FIDELITY [TARGET]\n\r\
Example  : pray "fidelity" orc\n\r\
This prayer makes the target unable to mate with anyone but their husband \
or bride, if they are married.  It has no effect on the unmarried.

PRAYER_FIREHEALING=PRAYER_FIRE_HEALING
PRAYER_FIRE_HEALING=<ABILITY>\
Usage    : PRAY "FIRE HEALING"\n\r\
Example  : pray "fire healing"\n\r\
The caster places him or herself in a holy aura.  The aura will convert \
any fire damage immediately into an equal amount of healing.

PRAYER_FLAME_WEAPON=PRAYER_FLAMEWEAPON
PRAYER_FLAMEWEAPON=<ABILITY>\
Usage    : PRAY "FLAME WEAPON" [TARGET WEAPON]\n\r\
Example  : pray "flame weapon" sword\n\r\
The caster causes flames to consume the weapon, making the weapon more \
dangerous in combat, and causing it to hit more often.  It also causes the weapon to \
do extra fire damage in combat.  Any wooden or vegetative weapons enchanced \
with this spell will be destroyed after the spell has expired.

FLESH_TO_ROCK=PRAYER_FLESHROCK
PRAYER_FLESHROCK=<ABILITY>\
Usage    : PRAY "FLESH ROCK" [TARGET NAME]\n\r\
Example  : pray "flesh rock" orc\n\r\
The caster turns the target into a statue of jagged rock.

FOUNTAIN_OF_LIFE=PRAYER_FOUNTAINLIFE
PRAYER_FOUNTAIN_OF_LIFE=PRAYER_FOUNTAINLIFE
PRAYER_FOUNTAINLIFE=<ABILITY>\
Usage    : PRAY "FOUNTAIN OF LIFE"\n\r\
Example  : pray "fountain of life"\n\r\
The caster causes a beautiful fountain to begin flowing.  The fountain will \
give periodic healing, disease cures, and other health benefits when drank \
from.

PRAYER_FORTRESS=<ABILITY>\
Usage    : PRAY FORTRESS [TARGET NAME]\n\r\
Example  : pray fortress bob\n\r\
The caster causes an unholy protective field to surround the target.  Any melee blows that strike \
the target are softened by the field, so that less damage is actually done.

PRAYER_FREEDOM=<ABILITY>\
Usage    : PRAY FREEDOM [TARGET NAME]\n\r\
Example  : pray freedom bob\n\r\
Any binding and entangling spells or affects on the target are immediately dispelled.

PRAYER_FREEZE_METAL=<ABILITY>\
Usage    : PRAY "FREEZE METAL" [TARGET NAME]\n\r\
Example  : pray "freeze metal" bob\n\r\
This spell causes the metal objects being worn or wielded by the target to \
begin freezing and biting at their skin, and freeze to whatever they are \
touching.

PRAYER_GATEWAY=<ABILITY>\
Usage    : PRAY GATEWAY [PLACE/ROOM NAME] \n\r\
Example  : pray gateway junction\n\r\
This prayer opens a divine gateway to the specific room or \
place named in the spell.  The 'place name' must be contained in the short \
description shown of the place.  The gateway will only stay open for a \
short time, and may be entered using the "ENTER" command.

PRAYER_GILLS=<ABILITY>\
Usage    : PRAY GILLS\n\r\
Example  : pray gills\n\r\
The gods bestow upon the caster water breathing gills, with which me or she \
may breathe comfortably under water.

PRAYER_GODLIGHT=<ABILITY>\
Usage    : PRAY GODLIGHT [TARGET NAME]\n\r\
Example  : pray godlight bob\n\r\
Causes the caster's deity to shine a bright beam of godly light at the target. \
When no target is specified, and the caster is not in combat, this spell \
can also be used to light up a room.

PRAYER_GODSTRIKE=<ABILITY>\
Usage    : PRAY GODSTRIKE [TARGET NAME]\n\r\
Example  : pray godstrike bob\n\r\
Causes the caster's deity to strike evil creatures, doing them great harm.

PRAYER_GREAT_CURSE=<ABILITY>\
Usage    : PRAY "GREAT CURSE" [TARGET NAME]\n\r\
Example  : pray "great curse" orc\n\r\
The target of this spell becomes heavily cursed by the caster's deity, making them easier \
to hit in combat.  Also dispels any temporary blessings, sanctuary, curse, unholy word, \
or holy aura on the creature.

PRAYER_GUARDIAN_HEARTH=<ABILITY>\
Usage    : PRAY "GUARDIAN HEARTH"\n\r\
Example  : pray "guardian hearth"\n\r\
The prayer consecrates the room in which it is cast against harm against the \
owners of the room, or those who follow the owners.  Any harm which would normally \
require a saving throw (spells, traps, poison, disease, etc) is negated against the \
owners or their followers when in the room.  Note that this prayer does not cure \
existing harm, but prevents harmful attacks.

PRAYER_HARM=<ABILITY>\
Usage    : PRAY HARM [TARGET NAME]\n\r\
Example  : pray harm orc\n\r\
Causes a DEVASTATING blast of unholy damage to be inflicted on the target.

PRAYER_HAUNTED=<ABILITY>\
Usage    : PRAY "HAUNTED"\n\r\
Example  : pray "haunted"\n\r\
The caster causes a evil curse to rise over the room. Any dead bodies found \
there will animate into poltergeists of increasing power!

PRAYER_HEAL=<ABILITY>\
Usage    : PRAY HEAL [TARGET NAME]\n\r\
Example  : pray heal bob\n\r\
Delivers MASSIVE healing to the target.

PRAYER_HEAL_UNDEAD=<ABILITY>\
Usage    : PRAY "HEAL UNDEAD" [TARGET NAME]\n\r\
Example  : pray heal ghoul\n\r\
Delivers healing to the target undead creature.

PRAYER_HELLFIRE=<ABILITY>\
Usage    : PRAY HELLFIRE [TARGET NAME]\n\r\
Example  : pray hellfire bob\n\r\
Causes the caster's deity to blast good creatures, doing them great harm.

PRAYER_HERESY=<ABILITY>\
Usage    : PRAY HERESY [TARGET NAME]\n\r\
Example  : pray heresy orc\n\r\
This wicked prayer will accuse the target of heresy against his or her god. \
If the area they are in has a legal system, this has the effect of putting \
the person in trouble with the law.  The consequences of heresy grow more \
severe as the cleric gains more experience levels in the prayer.

HEALER`S_AURA=PRAYER_HEALING_AURA
PRAYER_HEALING_AURA=<ABILITY>\
Anyone not in combat with the possessor of this aura will benefit from a \
periodic casting of cure light wounds, remove poison, and cure disease.

PRAYER_HOLY_AURA=<ABILITY>\
Usage    : PRAY "HOLY AURA" [TARGET NAME]\n\r\
Example  : pray "holy aura" bob\n\r\
The target of this spell is embraced by the caster's deity in a holy aura, making them \
harder to hit in combat, and giving aid against enemies in combat.  Also dispels \
any temporary curses on the target, including great curse, and replaces bless and holy word.

PRAYER_HOLY_DAY=<ABILITY>\
Usage    : PRAY "HOLY DAY" [TARGET NAME]\n\r\
Example  : pray "holy day"\n\r\
This powerful prayer causes a holy day to be declared throughout the entire area \
of the cleric.  For the entire rest of the day, noone in the area may use a \
common skill, buy or sell, or otherwise "work".

HOLY_WIND=PRAYER_HOLYWIND
PRAYER_HOLY_WIND=PRAYER_HOLYWIND
PRAYER_HOLYWIND=<ABILITY>\
Usage    : PRAY "HOLY WIND"\n\r\
Example  : pray "holy wind"\n\r\
Causes the caster's deity to blast enemies with a great gust of holy wind, \
blowing them back, and perhaps even down.

PRAYER_HOLY_WORD=<ABILITY>\
Usage    : PRAY "HOLY WORD"\n\r\
Example  : pray "holy word"\n\r\
Everyone hearing the holy word is affected by this spell.  Evil creatures become easier \
to hit, and become weaker in combat.  Good creatures gain an aura of protection, and \
gain strength in combat.  The holy word also dispels any temporary curses, including \
great curse, and unholy word.  It also replaces bless and holy aura.

PRAYER_HOLY_SHIELD=<ABILITY>\
Usage    : PRAY "HOLY SHIELD" [TARGET NAME]\n\r\
Example  : pray "holy shield" bob\n\r\
The target becomes protected by the holy shield, which completely fends off the affects of \
unholy harm magic, like the Cause prayers.  

PRAYER_HUNT_GOOD=<ABILITY>\
Usage    : PRAY "HUNT GOOD"\n\r\
Example  : pray "hunt good"\n\r\
The cleric through this prayer goes on the hunt for good, that it might \
be vanquished.  As soon as this prayer is cast, the trail to a good being \
becomes known to him or her. 

PRAYER_HUNT_EVIL=<ABILITY>\
Usage    : PRAY "HUNT EVIL"\n\r\
Example  : pray "hunt evil"\n\r\
The cleric through this prayer goes on the hunt for evil, that it might \
be vanquished.  As soon as this prayer is cast, the trail to an evil being \
becomes known to him or her. 

PRAYER_INFUSEHOLINESS=PRAYER_INFUSE_HOLINESS
PRAYER_INFUSE_HOLINESS=<ABILITY>\
Usage    : PRAY "INFUSE HOLINESS" [TARGET NAME]\n\r\
Example  : pray "infuse holiness" bob\n\r\
The target becomes covered by a blanket of holiness, making it appear good \
to prayers or other means of detecting such.  This prayer may be cast over \
a room by specifying "room" or "here" as the target.  In this case, if there \
is not already a holy room of the clerics deity in the same area, this will \
create one.  Creating a holy room gives a place to have services for those \
who have been converted to the clerics faith.  See help on SERVICES.

PRAYER_INFUSEUNHOLINESS=PRAYER_INFUSE_UNHOLINESS
PRAYER_INFUSE_UNHOLINESS=<ABILITY>\
Usage    : PRAY "INFUSE UNHOLINESS" [TARGET NAME]\n\r\
Example  : pray "infuse unholiness" bob\n\r\
The target becomes covered by a blanket of unholiness, making it appear evil \
to prayers or other means of detecting such.  This prayer may be cast over \
a room by specifying "room" or "here" as the target.  In this case, if there \
is not already an uholy room of the clerics deity in the same area, this will \
create one.  Creating an unholy room gives a place to have services for those \
who have been converted to the clerics faith.   See help on SERVICES.

PRAYER_INFUSEBALANCE=PRAYER_INFUSE_BALANCE
PRAYER_INFUSE_BALANCE=<ABILITY>\
Usage    : PRAY "INFUSE BALANCE" [TARGET NAME]\n\r\
Example  : pray "infuse balance" bob\n\r\
The target becomes covered by a blanket of balance, which overcomes any other \
magic which may be creating auras of good or evil.  This prayer may be cast over \
a room by specifying "room" or "here" as the target.  In this case, if there \
is not already a balanced room of the clerics deity in the same area, this will \
create one.  Creating a balanced room gives a place to have sermons for those \
who have been converted to the clerics faith.   See help on SERVICES.

PRAYER_ICE_HEALING=<ABILITY>\
Usage    : PRAY "ICE HEALING"\n\r\
Example  : pray "ice healing"\n\r\
The caster places him or herself in a holy aura.  The aura will convert \
any ice or water damage immediately into an equal amount of healing.

INVIGORATE=PRAYER_INVIGORATE
PRAYER_INVIGORATE=<ABILITY>\
Usage    : PRAY "INVIGORATE" [TARGET NAME]\n\r\
Example  : pray invigorate bob\n\r\
Eliminates fatigue, and restores the largest amount of movement.  \
See also Cure Fatigue and Cure Exhaustion.

PRAYER_LINKED_HEALTH=<ABILITY>\
Usage    : PRAY "LINKED HEALTH" [TARGET NAME]\n\r\
Example  : pray "linked health" orc\n\r\
The caster and the target become linked in their combat damage.  Any damage that \
is taken by one is shared 50% with the other, so that neither takes full damage \
from any hit, but they both take some.

MAJOR_INFUSION=PRAYER_MAJOR_INFUSION
PRAYER_MAJOR_INFUSION=<ABILITY>\
Usage    : PRAY "MAJOR INFUSION" [TARGET NAME]\n\r\
Example  : pray "major infusion" bob\n\r\
Restores the largest amount of mana to the target.

PRAYER_MALADICTION=<ABILITY>\
Usage    : PRAY "MALADICTION" [TARGET NAME] \n\r\
Example  : pray "maladiction" bob\n\r\
This prayer causes the target to receive half experience gains, and double experience \
losses for the duration of the prayer.

MARRIAGE=PRAYER_MARRY
PRAYER_MARRY=<ABILITY>\
Usage    : PRAY MARRY [TARGET NAME 1] [TARGET NAME 2]\n\r\
Example  : pray marry bob larry\n\r\
This prayer requires two targets, which must be in the same room as the cleric.  \
This prayer also requires a fourth inhabitant in the room, to act as a witness. \
Both targets must also be wearing wedding bands (or something called a wedding band). \
Neither target may be married at the time, and neither must be a liege to any other. \
This prayer will then make them lieges of each other, thus marrying them.  All \
real estate owned will then be owned by both, and each will have access to the \
bank accounts of the other.  Marriages may be ended using either the Annul or Divorce Prayers. \
Only continuously wearing the wedding bands will protect each party from being \
forced into divorce or annulment by a mischievous cleric.

PRAYER_MASS_BLINDNESS=<ABILITY>\
Usage    : PRAY "MASS BLINDNESS"\n\r\
Example  : pray "mass blindness"\n\r\
Causes blindness to afflict everyone in the same \
room as the caster, except the caster and his or her group.

PRAYER_MASSCUREDISEASE=PRAYER_MASS_CURE_DISEASE
PRAYER_MASS_CURE_DISEASE=<ABILITY>\
Usage    : PRAY "MASS CURE DISEASE"\n\r\
Example  : pray "mass cure disease"\n\r\
This powerful prayer will cure all disease in an entire area.

PRAYER_MASS_DEAFNESS=<ABILITY>\
Usage    : PRAY "MASS DEAFNESS"\n\r\
Example  : pray "mass deafness"\n\r\
Causes deafness to descend on everyone in the same \
room as the caster, except the caster and his or her group.

PRAYER_MASS_FREEDOM=<ABILITY>\
Usage    : PRAY "MASS FREEDOM"\n\r\
Example  : pray "mass freedom"\n\r\
All binding and entangling spells or affects on anyone in the room are immediately dispelled.

PRAYER_MASS_HARM=<ABILITY>\
Usage    : PRAY "MASS HARM"\n\r\
Example  : pray "mass harm"\n\r\
Causes a DEVESTATING blast of unholy damage to be inflicted on everyone in the same \
room as the caster, except the caster and his or her group.

PRAYER_MASS_HEAL=<ABILITY>\
Usage    : PRAY "MASS HEAL"\n\r\
Example  : pray "mass heal"\n\r\
Delivers MASSIVE healing to everyone in the same room as the caster.

PRAYER_MASS_MOBILITY=<ABILITY>\
Usage    : PRAY "MASS MOBILITY"\n\r\
Example  : pray "mass mobility"\n\r\
Everyone in the same room as the caster and the casters group obtain divine \
protection from immobilizing spells and affects, such as Hold or Paralyze, \
etc.  This does not provide protection from entangling or binding spells, however.

PRAYER_MASS_PARALYZE=<ABILITY>\
Usage    : PRAY "MASS PARALYZE"\n\r\
Example  : pray "mass paralyze"\n\r\
Causes a paralyzing grip to descend on everyone in the same \
room as the caster, except the caster and his or her group.

MINOR_INFUSION=PRAYER_MINOR_INFUSION
PRAYER_MINOR_INFUSION=<ABILITY>\
Usage    : PRAY "MINOR INFUSION" [TARGET NAME]\n\r\
Example  : pray "minor infusion" bob\n\r\
Restores a small amount of mana to the target.

MODERATE_INFUSION=PRAYER_MODERATE_INFUSION
PRAYER_MODERATE_INFUSION=<ABILITY>\
Usage    : PRAY "MODERATE INFUSION" [TARGET NAME]\n\r\
Example  : pray "moderate infusion" bob\n\r\
Restores a moderate amount of mana to the target.

PRAYER_MONOLITH=<ABILITY>\
Usage    : PRAY "MONOLITH"\n\r\
Example  : pray "monolith"\n\r\
Causes an enormous monolith to be erected between the caster \
and his or her enemies.  The type and affect of the monolith \
depends on the disposition of the caster, or may be random.

PRAYER_MORALBALANCE=PRAYER_MORAL_BALANCE 
PRAYER_MORAL_BALANCE=<ABILITY>\
Usage    : PRAY "MORAL BALANCE" [TARGET NAME] \n\r\
Example  : pray "moral balance" orc\n\r\
This prayer shows evil beings a little bit of the good in the world, \
and shows good beings some of the evil and corruption.  The result is \
that the target edges closer and closer to being true neutral 

PRAYER_NEUTRALIZE_LAND=<ABILITY>\
Usage    : PRAY "NEUTRALIZE LAND"\n\r\
Example  : pray "neutralize land"\n\r\
This prayer neutralizes the land on which it is cast, removing any spells, \
prayers, songs, or chants that might have been enchanted upon it.

PRAYER_NOURISHING_FOOD=<ABILITY>\
Usage    : PRAYER "NOURISHING FOOD" [FOOD NAME]\n\r\
Example  : prayer "nourishing food" "pot pie"\n\r\
This prayer will make any normally edible meal into an extremely \
nourishing and filling one.

PRAYER_NULLIFICATION=<ABILITY>\
Usage    : PRAY NULLIFICATION\n\r\
Example  : pray nullification\n\r\
Causes all spells cast on everyone in the same room to be conditionally dispelled, \
depending on the level of the caster.

PRAYER_PARALYZE=<ABILITY>\
Usage    : PRAY PARALYZE [TARGET NAME]\n\r\
Example  : pray paralyze orc\n\r\
Causes a paralyzing grip to descend on the target.

PRAYER_PEACE_RITUAL=<ABILITY>\
Usage    : PRAY "PEACE RITUAL" [CLAN NAME]\n\r\
Example  : pray "peace ritual" bad guys\n\r\
This prayer may only be cast by a cleric who belongs to a clan.  If the clerics \
clan is presently at war with another clan, or if another clan is at war with the \
clerics, then this prayer will create a state of peace between them.  This prayer \
takes a long time to cast, and partys of the target clan will be aware of the \
attempt.  The prayer is easily disrupted.

PRAYER_PHILOSOPHY=<ABILITY>\
Usage    : PRAY "PHILOSOPHY" [TARGET NAME] \n\r\
Example  : pray "philosophy" bob\n\r\
The priest prays for some target and encourages him/her to ponder the \
mysteries of the universe.  This pondering and any revelations that occur \
result in a temporary increase of wisdom for that MOB.  The increase is \
based upon the character class.

PRAYER_PLAGUE=<ABILITY>\
Usage    : PRAY PLAGUE [TARGET NAME]\n\r\
Example  : pray plague orc\n\r\
Inflicts the target with a horrendous disease.

PRAYER_POISON=PRAYER_UNHOLY_POISON
PRAYER_UNHOLY_POISON=<ABILITY>\
Usage    : PRAY "UNHOLY POISON" [TARGET NAME]\n\r\
Example  : pray "unholy poison" bob\n\r\
The cleric prays that his or her god inflict a horrible poison into the blood \
of the target.

PRAYER_POSITION=<ABILITY>\
Usage    : PRAY POSITION\n\r\
Example  : pray position\n\r\
With this prayer, the cleric becomes aware through divine revelation the trail \
from the place he or she was the last time they cast the prayer to where they \
are now.

PRAYER_PRESERVE_BODY=<ABILITY>\
Usage    : PRAY "PRESERVE BODY" [TARGET NAME]\n\r\
Example  : pray "preserve body" body of an orc\n\r\
This prayer causes a target body not to decay over time.

PROTECTION_FROM_COLD=PRAYER_PROTECTION_COLD
PRAYER_PROTECTION_COLD=<ABILITY>\
Usage    : PRAY "PROTECTION COLD"\n\r\
Example  : pray "protection cold"\n\r\
The caster gains a level of protection from cold based attacks.

PROTECTION_FROM_DISEASE=PRAYER_PROTECTION_DISEASE
PRAYER_PROTECTION_DISEASE=<ABILITY>\
Usage    : PRAY "PROTECTION DISEASE"\n\r\
Example  : pray "protection disease"\n\r\
The caster gains divine immunity from diseases and disease attacks.

PROTECTION_FROM_ELEMENTS=PRAYER_PROTECTION_ELEMENTS
PRAYER_PROTECT_ELEMENTS=PRAYER_PROTECTION ELEMENTS
PRAYER_PROTECTION_ELEMENTS=<ABILITY>\
Usage    : PRAY "PROTECT ELEMENTS"\n\r\
Example  : pray "protect elements"\n\r\
The caster gains divine immunity from certain elemental attacks, including fire, water, \
cold, and gas.

PRAYER_PROTECT_HEALTH=<ABILITY>\
Usage    : PRAY "PROTECT HEALTH"\n\r\
Example  : pray "protect health"\n\r\
The caster gains divine immunity from poison, plague, and certain mind attacks, such as \
the charm spell, and some bard songs.

PROTECTION_FROM_FIRE=PRAYER_PROTECTION_FIRE
PRAYER_PROTECTION_FIRE=<ABILITY>\
Usage    : PRAY "PROTECTION FIRE"\n\r\
Example  : pray "protection fire"\n\r\
The caster gains a level of protection from fire based attacks.

PROTECTION_FROM_EVIL=PRAYER_PROTECTION_EVIL
PRAYER_PROTECTION_EVIL=<ABILITY>\
Usage    : PRAY "PROTECTION EVIL"\n\r\
Example  : pray "protection evil"\n\r\
The caster gains divine immunity from unholy spells, and a greater level of defence when \
fighting evil creatures.

PROTECTION_FROM_GOOD=PRAYER_PROTECTION_GOOD
PRAYER_PROTECTION_GOOD=<ABILITY>\
Usage    : PRAY "PROTECTION GOOD"\n\r\
Example  : pray "protection good"\n\r\
The caster gains divine immunity from holy spells, and a greater level of defence when \
fighting good creatures.

PROTECTION_FROM_PARALYZATION=PRAYER_PROTECTION_PARALYZATION
PRAYER_PROTECTION_PARALYZATION=<ABILITY>\
Usage    : PRAY "PROTECTION PARALYZATION"\n\r\
Example  : pray "protection paralyzation"\n\r\
The caster gains divine immunity from paralyzing spells and affects.

PROTECTION_FROM_POISON=PRAYER_PROTECTION_POISON
PRAYER_PROTECTION_POISON=<ABILITY>\
Usage    : PRAY "PROTECTION POISON"\n\r\
Example  : pray "protection poison"\n\r\
The caster gains divine immunity from poisoning creatures and affects.

PROTECTION_FROM_UNDEAD=PRAYER_PROTECTION_UNDEAD
PRAYER_PROTECTION_UNDEAD=<ABILITY>\
Usage    : PRAY "PROTECTION UNDEAD"\n\r\
Example  : pray "protection undead"\n\r\
The caster gains a much higher defence against the undead in normal combat.

PRAYER_PURIFY=<ABILITY>\
Usage    : PRAY PURIFY [TARGET ITEM]\n\r\
Example  : pray purify waterskin\n\r\
The target must be a food or drink source.  The target is neutralized \
by the gods, making it pure.  Any spell effects, magical properties, \
poisons, or other special features of the item are dispelled.

PRAYER_REFRESH=<ABILITY>\
Usage    : PRAY "REFRESH" [TARGET NAME]\n\r\
Example  : pray "refresh" bob\n\r\
Restores the all mana, hit points, and movement. Cures all hunger, thirst, and fatigue.

PRAYER_REGENERATION=<ABILITY>\
Usage    : PRAY REGENERATION\n\r\
Example  : pray regeneration\n\r\
The caster recovers hit points, mana, and movement at FOUR times the normal \
rate, for the duration of the prayer.

PRAYER_REMOVEDEATHMARK=PRAYER_REMOVE_DEATH_MARK
PRAYER_REMOVE_DEATH_MARK=<ABILITY>\
Usage    : PRAY "REMOVE DEATH MARK" [TARGET NAME]\n\r\
Example  : pray "remove death mark" bob\n\r\
Removes any thief/assassin marks, as well as making those involves in a \
burglars contract hit forget their job.

PRAYER_REMOVE_CURSE=<ABILITY>\
Usage    : PRAY "REMOVE CURSE" [TARGET NAME]\n\r\
Example  : pray "remove curse" bob\n\r\
Removes any cursed items or curses on the target.

PRAYER_REMOVE_POISON=<ABILITY>\
Usage    : PRAY "REMOVE POISON" [TARGET NAME]\n\r\
Example  : pray "remove poison" bob\n\r\
Removes any poison coursing through the veins of the target.

PRAYER_RESTORATION=<ABILITY>\
Usage    : PRAY "RESTORATION" [TARGET NAME]\n\r\
Example  : pray "restoration" bob\n\r\
At the cost of all mana, this prayer restores all hit points, cures any \
ailments, and restores any destroyed limbs.

PRAYER_RESTORE_SMELL=<ABILITY>\
Usage    : PRAY "RESTORE SMELL" [TARGET NAME]\n\r\
Example  : pray "restore smell" bob\n\r\
Since one can hardly imagine a player being able to proceed in CoffeeMud without \
a sense of smell, the Cleric is hereby granted the supreme privilege of restoring \
this absolutely vital sense.

PRAYER_RESTORE_VOICE=<ABILITY>\
Usage    : PRAY "RESTORE VOICE" [TARGET NAME]\n\r\
Example  : pray "restore voice" bob\n\r\
This prayer will dispel any affects on the target which may be muting him or her.

RESURRECTION=PRAYER_RESURRECT
RESURECTION=PRAYER_RESURRECT
RESURECT=PRAYER_RESURRECT
PRAYER_RESURRECT=<ABILITY>\
Usage    : PRAY RESURRECT [TARGET NAME]\n\r\
Example  : pray "resurrect" body\n\r\
By targeting the cold dead body of a compatriot, the caster can resurrect them.  Only works \
on players.

PRAYER_REVIVAL=<ABILITY>\
Usage    : PRAY REVIVAL\n\r\
Example  : pray revival\n\r\
The cleric begins a revival, shouting the praises of his or her god.  If 3 or more \
clerics of the same faith all use this prayer at the same time in the same room, \
it will have the effect of compulsory conversion on a random nonbeliever in the \
same room.

ROCK_TO_FLESH=PRAYER_ROCKFLESH
PRAYER_ROCKFLESH=<ABILITY>\
Usage    : PRAY "ROCK FLESH" [TARGET NAME]\n\r\
Example  : pray "rock flesh" statue\n\r\
This magic dispells the effect of either the Flesh to Rock prayer, or the \
Flesh to Stone arcane spell.

PRAYER_RIGHTEOUS_INDIGNATION=<ABILITY>\
Usage    : PRAY "RIGHTEOUS INDIGNATION" [TARGET NAME]\n\r\
Example  : pray "righteous indignation" bob\n\r\
This prayer causes the target to receive a small boost of experience when \
killing evil.

PRAYER_ROCKSKIN=<ABILITY>\
Usage    : PRAY "ROCKSKIN"\n\r\
Example  : pray "rocksin"\n\r\
The caster turns their skin into hard rock, which will then absorb a limited \
number of weapon attacks, saving the caster from the damage

PRAYER_ROT=<ABILITY>\
Usage    : PRAY ROT [TARGET ITEM]\n\r\
Example  : pray rot waterskin\n\r\
The target must be a food or drink source.  The target is caused to rot \
by the gods, making it unpalatable. Magical potions are likewise ruined.

PRAYER_SACRIFICE=<ABILITY>\
Usage    : PRAY SACRIFICE [TARGET NAME]\n\r\
Example  : pray sacrifice body\n\r\
The caster sacrifices a dead body to his or her deity.  Doing so causes the dead body \
to disappear, and gives the caster an extra 5 experience points (or less).

PRAYER_SANCTUARY=<ABILITY>\
Usage    : PRAY SANCTUARY [TARGET NAME]\n\r\
Example  : pray sanctuary bob\n\r\
The caster causes a protective field to surround the target.  Any melee blows that strike \
the target are softened by the field, so that less damage is actually done.

PRAYER_SANCTUM=<ABILITY>\
Usage    : PRAY SANCTUM\n\r\
Example  : pray sanctum\n\r\
The caster makes the room a sanctum.  Only the cleric, their most immediate \
followers, or the property owner if any may enter the room, and no fighting \
may occur.  This prayer is permanent when cast on property the cleric owns. \
It is not permanent on clan property, however.

PRAYER_SANCTIFY_ROOM=<ABILITY>\
Usage    : PRAY SANCTIFY ROOM\n\r\
Example  : pray sanctify room\n\r\
This prayer, typically used by the clergy on their own churches, prevents \
any items in the room from being removed without the presence of the caster \
or the owner.\n\r\
\n\r\
This prayer is normally temporary, though is permanent if \
the caster owns the property, or is following the owner of the property. \
If cast on clan property, clan members are the only ones who will be \
able to remove items, but the prayer will be temporary unless \
the room is currently classified as the clan's morgue room.

PRAYER_SENSE_ALIGNMENT=<ABILITY>\
Usage    : PRAY "SENSE ALIGNMENT" [TARGET NAME]\n\r\
Example  : pray "sense alignment" bob\n\r\
The caster gains the ability to look into the soul of the target and see \
their alignment.

PRAYER_SENSE_EVIL=<ABILITY>\
Usage    : PRAY "SENSE EVIL"\n\r\
Example  : pray "sense evil"\n\r\
The caster gains the ability to sense evil creatures and items.  They will glow red to \
the caster.

PRAYER_SENSE_GOOD=<ABILITY>\
Usage    : PRAY "SENSE GOOD"\n\r\
Example  : pray "sense good"\n\r\
The caster gains the ability to sense good creatures and items.  They will glow blue to \
the caster.

PRAYER_SENSE_HIDDEN=<ABILITY>\
Usage    : PRAY "SENSE HIDDEN"\n\r\
Example  : pray "sense hidden"\n\r\
The caster gains divine sight, being able to see any hidden creatures or items.

PRAYER_SENSE_INVISIBLE=<ABILITY>\
Usage    : PRAY "SENSE INVISIBLE"\n\r\
Example  : pray "sense invisible"\n\r\
The caster gains divine sight, being able to see any invisible creatures or items.

PRAYER_SENSE_DISEASE=<ABILITY>\
Usage    : PRAY "SENSE DISEASE"\n\r\
Example  : pray "sense disease"\n\r\
The caster's deity reveals the presence of disease in the immediate surrounding area.

PRAYER_SENSE_LIFE=<ABILITY>\
Usage    : PRAY "SENSE LIFE"\n\r\
Example  : pray "sense life"\n\r\
The caster's deity reveals the presence of life in the immediate surrounding area.

PRAYER_SENSE_MAGIC=<ABILITY>\
Usage    : PRAY "SENSE MAGIC"\n\r\
Example  : pray "sense magic"\n\r\
The caster gains divine sight, being able to see which creatures or items have \
a magical aura.

PRAYER_SENSE_TRAPS=<ABILITY>\
Usage    : PRAY "SENSE TRAPS"\n\r\
Example  : pray "sense traps"\n\r\
The caster gains the ability to sense evil traps in doors, items, or on people as \
the cleric walks around.

PRAYER_SENSE_UNDEAD=<ABILITY>\
Usage    : PRAY "SENSE UNDEAD"\n\r\
Example  : pray "sense undead"\n\r\
The caster gains sensitivity to dark souls, being able to know instantly who in the same \
room as them is undead.

PRAYER_SERMON=<ABILITY>\
Usage    : PRAY "SERMON"\n\r\
Example  : pray "sermon"\n\r\
The cleric delivers a divinely inspired sermon of such power that all who hear \
it may become feverish followers of the cleric.

PRAYER_SOBER=<ABILITY>\
Usage    : PRAY "SOBER" [TARGET NAME]\n\r\
Example  : pray "sober" bob\n\r\
Removes any alchohol coursing through the veins of the target.

PRAYER_SILENCE=PRAYER_SILENT
PRAYER_SILENT=<ABILITY>\
Usage    : PRAY "SILENT" [TARGET NAME]\n\r\
Example  : pray "silent" bob\n\r\
The caster inflicts the inability to speak upon the target, inhibiting wand usage, \
verbal spellcasting, and other important speaking abilities.

PRAYER_STASIS=<ABILITY>\
Usage    : PRAY "STASIS" [TARGET NAME]\n\r\
Example  : pray "stasis" bob\n\r\
The caster places the target in a holy stasis field.  From there, the \
target may not move, but they are also protected from any damaging or \
malicious spells or effects.

PRAYER_STONING=<ABILITY>\
Usage    : PRAY "STONING" [TARGET NAME]\n\r\
Example  : pray "stoning" bob\n\r\
The caster calls for a stoning of the target.  This form of execution \
will bring in local citizens to stone the target to death. The target \
must be wanted for a crime in the area for this prayer to work.

PRAYER_SUMMONELEMENTAL=PRAYER_ELEMENTAL_AID
PRAYER_ELEMENTAL_AID=<ABILITY>\
Usage    : PRAY "ELEMENTAL AID"\n\r\
Example  : pray "elemental aid"\n\r\
This powerful prayer will cause a powerful elemental, equal in strength \
to roughly 1/2 of the Clerics level, to appear and follow the cleric.

PRAYER_SUNCURSE=PRAYER_SUN_CURSE
PRAYER_SUN_CURSE=<ABILITY>\
Usage    : PRAY "SUN CURSE" [TARGET NAME]\n\r\
Example  : pray "sun curse" bob\n\r\
The caster places the target under a horrible sun curse.  The immediate \
affect of which is that the target becomes oversensitive to light.  Any \
light will blind them, allowing them to see only in the dark.  The other \
affect is that if the target should be exposed to sunlight while under \
the affect of this spell, they will be turned into stone as per the \
Flesh to Stone spell.

PRAYER_TITHE=<ABILITY>\
Usage    : PRAY TITHE [TARGET NAME]\n\r\
Example  : pray tithe orc\n\r\
The caster compells the target to give 10% of all their takings in tithe \
to the cleric.

PRAYER_THUNDERBOLT=<ABILITY>\
Usage    : PRAY "THUNDERBOLT" [TARGET NAME]\n\r\
Example  : pray "thunderbolt" bob\n\r\
The caster summons a mighty force of his or her god and delivers it \
full-on at the target in one damaging strike.

PRAYER_TREMOR=<ABILITY>\
Usage    : PRAY TREMOR\n\r\
Example  : pray "tremor"\n\r\
This powerful prayer will cause the earth beneath the druids enemies to begin shaking violently. \
Those effected will take damage from the rattling, and will probably fall down.

INVISIBILITY_TO_UNDEAD=PRAYER_UNDEADINVISIBILITY
PRAYER_UNDEADINVISIBILITY=<ABILITY>\
Usage    : PRAY "INVISIBILITY TO UNDEAD"\n\r\
Example  : pray "invisibility to undead"\n\r\
This prayer makes the caster invisible to undead creatures, making the \
caster harder to hit for undead creatures, and making it easier to avoid \
aggressive undead.

UNDENIABLE_FAITH=PRAYER_UNDENIABLEFAITH
PRAYER_UNDENIABLEFAITH=<ABILITY>\
Usage    : PRAY "UNDENIABLE FAITH" [TARGET NAME]\n\r\
Example  : pray "undeniable faith" orc\n\r\
The target of this prayer prayer immediately professes belief in the clerics \
god, and remains a believer for a mud month.  The target must be a nonbeliever \
to accept the prayer.  This forced conversion does not grant the experience \
gain of a willing on, but is still good for a bit of experience.

PRAYER_UNHOLY_ARMAMENT=<ABILITY>\
Usage    : PRAY "UNHOLY ARMAMENT"\n\r\
Example  : pray "unholy armament"\n\r\
This prayer causes a needed armor piece or weapon to appear in the same room as the \
cleric.  The gods will give priority to weapons, and then to important worn locations \
until they see that the cleric is fully equipped.  Equipment will always be \
appropriate for the level of the cleric.

PRAYER_UNHOLY_WORD=<ABILITY>\
Usage    : PRAY "UNHOLY WORD"\n\r\
Example  : pray "unholy word"\n\r\
Everyone hearing the unholy word is affected by this spell.  Good creatures become easier \
to hit, and become weaker in combat.  Evil creatures gain an aura of protection, and \
gain strength in combat.  The unholy word also dispels any temporary blessings, including \
holy aura, sanctuary, and holy word.

PRAYER_VAMPIRISM=PRAYER_INFLICT_VAMPIRISM
PRAYER_INFLICT_VAMPIRISM=<ABILITY>\
Usage    : PRAY "INFLICT VAMPIRISM" [TARGET NAME]\n\r\
Example  : pray "inflict vampirism" orc\n\r\
This horrid curse causes the target to develop an insatiable hunger for blood. \
Normal food and drink will no longer satiate -- only pure blood. This infliction, \
also has all the affects of the minor vampirism disease, namely sensitivity to \
light, and inability to swim.

PRAYER_WAVE=<ABILITY>\
Usage    : PRAY WAVE [DIRECTION NAME]\n\r\
Example  : pray wave east\n\r\
This prayer causes all non-group members to be swept away by a massive \
crashing wave.  The wave does minimal damage, but will sweep all affected \
out of the room, provided that the direction given is valid.

PRAYER_WEATHER=PRAYER_CHANGE_WEATHER
PRAYER_CHANGE_WEATHER=<ABILITY>\
Usage    : PRAY "CHANGE WEATHER"\n\r\
Example  : pray "change weather"\n\r\
This prayer asks the casters god to change the weather outside.

PRAYER_WINGS=<ABILITY>\
Usage    : PRAY WINGS\n\r\
Example  : pray wings\n\r\
This prayer causes the caster to gain a pair of broad wings with which \
he can fly into the heavens (or anywhere else flying-to is required).