; MXP IMAGES ; This file is used by CoffeeMud to determine the DEFAULT images to use for MXP whenever ; an image is not specified in the settings for a particular mob, item, room, or exit object. ; ; The values are relative paths and filename of jpeg, bmp, or gif images. The path is ; relative to the MXPIMAGEPATH in the coffeemud.ini file, and is typically from pub/web/images/mxp. ; ; The keys below use an * to denote a "catch-all" when a more specific key for the object ; can not be determined. For instance, for an Orc, if RACE_ORC key exists, it will be ; used, otherwise, RACE_* key is used. ; ; The values which may be substituted for the * character in key names (called key extensions) ; are usually specified in the comments before each group. Appropriate values are also given ; where possible. ; ; All MOBS will use the RACE_ or RACECAT_ keys to determine a default image. ; All ROOMS will use the ROOM_ or LOCALE_ keys to determine a default image. ; All EXITS will use the EXIT_ keys to determine a default image. ; Items, however, are somewhat more complicated. An image is first selected using a ; key grouping denoted by the items type, such as RIDEABLE, CORPSE, RESOURCE, etc. ; If no image can be determined by the appropriate group, the the ITEM_ keys are used. ; If no image can be determined for ANY object type, the * key at the bottom of this ; document is used. ; ; ; key-extentions for race is ID, racecat is racial category without spaces RACE_AARAKOCRAN=race_aarakocran.jpg RACE_AIRELEMENTAL=race_airelemental.jpg RACE_ALLIGATOR=race_alligator.jpg RACE_ANIMAL=race_animal.jpg RACE_APE=race_ape.jpg RACE_ARACHNID=race_arachnid.jpg RACE_AVARIEL=race_avariel.jpg RACE_BAT=race_bat.jpg RACE_BEAR=race_bear.jpg RACE_BEHOLDER=race_beholder.jpg RACE_BEHOLDERDRYAD=race_beholderdryad.jpg RACE_BEHOLDERNYMPH=race_beholdernymph.jpg RACE_BIRD=race_bird.jpg RACE_BLUEDRAKE=race_bluedrake.jpg RACE_BLUEDRAKEDRAGON=race_bluedrakedragon.jpg RACE_BUFFALO=race_buffalo.jpg RACE_BULL=race_bull.jpg RACE_BULLYWUG=race_bullywug.jpg RACE_CALF=race_calf.jpg RACE_CAT=race_cat.jpg RACE_CENTAUR=race_centaur.jpg RACE_CENTIPEDE=race_centipede.jpg RACE_CHICKEN=race_chicken.jpg RACE_CHIMP=race_chimp.jpg RACE_CLAYGOLEM=race_claygolem.jpg RACE_COBRA=race_cobra.jpg RACE_COW=race_cow.jpg RACE_CROCODILE=race_crocodile.jpg RACE_CUB=race_cub.jpg RACE_DEER=race_deer.jpg RACE_DEMON=race_demon.jpg RACE_DEMONDRAGON=race_demondragon.jpg RACE_DIRERAT=race_direrat.jpg RACE_DIREWOLF=direwolf.jpg RACE_DOG=race_dog.jpg RACE_DOLL=race_doll.jpg RACE_DRACONIAN=race_draconian.jpg RACE_DRAGON=race_dragon.jpg RACE_DRAGONELF=race_dragonelf.jpg RACE_DROW=race_drow.jpg RACE_DRYAD=race_dryad.jpg RACE_DWARF=race_dwarf.jpg RACE_EAGLE=race_eagle.jpg RACE_EARTHELEMENTAL=race_earthelemental.jpg RACE_ELECTRICITYELEMENTAL=race_electricityelemental.jpg RACE_ELEPHANT=race_elephant.jpg RACE_ELF=race_elf.jpg RACE_EQUINE=race_equine.jpg RACE_FAERIE=race_faerie.jpg RACE_FAERIE_DRAGON=race_faerie_dragon.jpg RACE_FIDO=race_fido.jpg RACE_FIREELEMENTAL=race_fireelemental.jpg RACE_FISH=race_fish.jpg RACE_FLOWER=race_flower.jpg RACE_FOX=race_fox.jpg RACE_FROG=race_frog.jpg RACE_GARDENSNAKE=race_gardensnake.jpg RACE_GARGOYLE=race_gargoyle.jpg RACE_GENRACE= RACE_GIANT=race_giant.jpg RACE_GIANTAMPHIBIAN=race_giantamphibian.jpg RACE_GIANTANIMAL=race_giantanimal.jpg RACE_GIANTFISH=race_giantfish.jpg RACE_GIANTINSECT=race_giantinsect.jpg RACE_GIANTLIZARD=race_giantlizard.jpg RACE_GIANTRAT=race_giantrat.jpg RACE_GIANTSCORPION=race_giantscorpion.jpg RACE_GIANTSPIDER=race_giantspider.jpg RACE_GIANTTURTLE=race_giantturtle.jpg RACE_GIANTWOLF=race_giantwolf.jpg RACE_GIANTWORM=race_giantworm.jpg RACE_GITHYANKI=race_githyanki.jpg RACE_GNOLL=race_gnoll.jpg RACE_GNOME=race_gnome.jpg RACE_GOBLIN=race_goblin.jpg RACE_GORILLA=race_gorilla.jpg RACE_GRASSHOPPER=race_grasshopper.jpg RACE_GREATAMPHIBIAN=race_greatamphibian.jpg RACE_GREATBIRD=race_greatbird.jpg RACE_GREATCAT=race_greatcat.jpg RACE_GREATFISH=race_greatfish.jpg RACE_GREATLIZARD=race_greatlizard.jpg RACE_GRIFFON=race_griffon.jpg RACE_HALFELF=race_halfelf.jpg RACE_HALFLING=race_halfling.jpg RACE_HALFOGRE=race_halfogre.jpg RACE_HARPY=race_harpy.jpg RACE_HAWK=race_hawk.jpg RACE_HOBBIT=race_halfling.jpg RACE_HOBGOBLIN=race_hobgoblin.jpg RACE_HORSE=race_horse.jpg RACE_HUMAN=race_human.jpg RACE_HUMANOID=race_humanoid.jpg RACE_INSECT=race_insect.jpg RACE_KENDER=race_kender.jpg RACE_KITTEN=race_kitten.jpg RACE_KOBOLD=race_kobold.jpg RACE_LICH=race_lich.jpg RACE_LION=race_lion.jpg RACE_LIZARD=race_lizard.jpg RACE_LIZARDMAN=race_lizardman.jpg RACE_MANSCORPION=race_manscorpion.jpg RACE_MANTICORE=race_manticore.jpg RACE_METALGOLEM=race_metalgolem.jpg RACE_MINDFLAYER=race_mindflayer.jpg RACE_MINOTAUR=race_minotaur.jpg RACE_MOLD=race_mold.jpg RACE_MONKEY=race_monkey.jpg RACE_MOOSE=race_moose.jpg RACE_MOUSE=race_mouse.jpg RACE_NAGA=race_naga.jpg RACE_NYMPH=race_nymph.jpg RACE_NEWT=race_newt.jpg RACE_OGRE=race_ogre.jpg RACE_ORC=race_orc.jpg RACE_OWL=race_owl.jpg RACE_PACHYDERM=race_pachyderm.jpg RACE_PIG=race_pig.jpg RACE_PLANT=race_plant.jpg RACE_PLAYERRACE= RACE_PUMA=race_puma.jpg RACE_PUPPY=race_puppy.jpg RACE_PYTHON=race_python.jpg RACE_RABBIT=race_rabbit.jpg RACE_RAT=race_rat.jpg RACE_RAVEN=race_raven.jpg RACE_RACCOON=race_raccoon.jpg RACE_ROBIN=race_robin.jpg RACE_RODENT=race_rodent.jpg RACE_SASQUATCH=race_sasquatch.jpg RACE_SCARAB=race_scarab.jpg RACE_SCHOOLMONSTER=race_schoolmonster.jpg RACE_SCORPION=race_scorpion.jpg RACE_SHADOW=race_shadow.jpg RACE_SHAMBLER=race_shambler.jpg RACE_SHARK=race_shark.jpg RACE_SHEEP=race_sheep.jpg RACE_SKELETON=race_skeleton.jpg RACE_SMALLELFKIN=race_smallelfkin.jpg RACE_SMURF=race_smurf.jpg RACE_SNAKE=race_snake.jpg RACE_SONGBIRD=race_songbird.jpg RACE_SPIDER=race_spider.jpg RACE_SPIDERMONKEY=race_spidermonkey.jpg RACE_SPIRIT=race_spirit.jpg RACE_STDRACE= RACE_STONE=race_stone.jpg RACE_STONEGOLEM=race_stonegolem.jpg RACE_TABAXI=race_tabaxi.jpg RACE_TARANTULA=race_tarantula.jpg RACE_TOADSTOOL=race_toadstool.jpg RACE_TREEGOLEM=race_treegolem.jpg RACE_TROLL=race_troll.jpg RACE_TUMBLEWEED=race_tumbleweed.jpg RACE_TURKEY=race_turkey.jpg RACE_TURTLE=race_turtle.jpg RACE_UMBERHULK=race_umberhulk.jpg RACE_UNDEAD=race_undead.jpg RACE_UNICORN=race_unicorn.jpg RACE_UNIQUE=race_unique.jpg RACE_VINE=race_vine.jpg RACE_WATERELEMENTAL=race_waterelemental.jpg RACE_WATERFOWL=race_waterfowl.jpg RACE_WEMIC=race_wemic.jpg RACE_WEREAMPHIBIAN=race_wereamphibian.jpg RACE_WEREANIMAL=race_wereanimal.jpg RACE_WEREBAT=race_werebat.jpg RACE_WEREBEAR=race_werebear.jpg RACE_WERERAT=race_wererat.jpg RACE_WEREWOLF=race_werewolf.jpg RACE_WOLF=race_wolf.jpg RACE_WOODGOLEM=race_woodgolem.jpg RACE_WORM=race_worm.jpg RACE_WYVERN=race_wyvern.jpg RACE_ZACARIAN= RACECAT_AIR_ELEMENTAL=racecat_air_elemental.jpg RACECAT_AMPHIBIAN=racecat_amphibian.jpg RACECAT_ARACHNID=racecat_arachnid.jpg RACECAT_AVIAN=racecat_avian.jpg RACECAT_BOVINE=racecat_bovine.jpg RACECAT_CANINE=racecat_canine.jpg RACECAT_DRAGON=racecat_dragon.jpg RACECAT_DWARF=racecat_dwarf.jpg RACECAT_EARTH_ELEMENTAL=racecat_earth_elemental.jpg RACECAT_ELF=racecat_elf.jpg RACECAT_ELECTRICITY_ELEMENTAL=racecat_electricity_elemental.jpg RACECAT_EQUINE=racecat_equine.jpg RACECAT_FAIRY-KIN=racecat_fairy-kin.jpg RACECAT_FELINE=racecat_feline.jpg RACECAT_FIRE_ELEMENTAL=racecat_fire_elemental.jpg RACECAT_GIANT-KIN=racecat_giant-kin.jpg RACECAT_GITH=racecat_gith.jpg RACECAT_GNOLL=racecat_gnoll.jpg RACECAT_GNOME=racecat_gnome.jpg RACECAT_GOBLINOID=racecat_goblin.jpg RACECAT_HALFLING=racecat_halfling.jpg RACECAT_HUMAN=racecat_human.jpg RACECAT_HUMANOID=racecat_humanoid.jpg RACECAT_ILLITHID=racecat_illithid.jpg RACECAT_INSECT=racecat_insect.jpg RACECAT_LIZARDMAN=racecat_lizardman.jpg RACECAT_METALGOLEM=racecat_metalgolem.jpg RACECAT_OVINE=racecat_ovine.jpg RACECAT_PACHYDERM=racecat_pachyderm.jpg RACECAT_PORCINE=racecat_porcine.jpg RACECAT_PRIMATE=racecat_primate.jpg RACECAT_PTEROPINE=racecat_pteropine.jpg RACECAT_REPTILE=racecat_reptile.jpg RACECAT_RODENT=racecat_rodent.jpg RACECAT_SERPENT=racecat_serpent.jpg RACECAT_STONE_GOLEM=racecat_stone_golem.jpg RACECAT_TROLL-KIN=racecat_troll-kin.jpg RACECAT_UNDEAD=racecat_undead.jpg RACECAT_UNIQUE=racecat_unique.jpg RACECAT_UNKNOWN= RACECAT_URSINE=racecat_ursine.jpg RACECAT_VEGETATION=racecat_vegetation.jpg RACECAT_WATER_ELEMENTAL=racecat_water_elemental.jpg RACECAT_WOOD_GOLEM=racecat_wood_golem.jpg RACECAT_WORM=racecat_worm.jpg RACE_*= RACECAT_*= ; key-extentions for room is ID, locale is domain type LOCALE_CITY=locale_city.jpg LOCALE_WOODS=locale_woods.jpg LOCALE_ROCKY=locale_rocky.jpg LOCALE_PLAINS=locale_plains.jpg LOCALE_UNDERWATER=locale_underwater.jpg LOCALE_AIR=locale_air.jpg LOCALE_WATERSURFACE=locale_watersurface.jpg LOCALE_JUNGLE=locale_jungle.jpg LOCALE_SWAMP=locale_swamp.jpg LOCALE_DESERT=locale_desert.jpg LOCALE_HILLS=locale_hills.jpg LOCALE_MOUNTAINS=locale_mountains.jpg LOCALE_SPACEPORT=locale_spaceport.jpg LOCALE_INDOOR_STONE=locale_indoor_stone.jpg LOCALE_INDOOR_WOODEN=locale_indoor_wooden.jpg LOCALE_INDOOR_CAVE=locale_indoor_cave.jpg LOCALE_INDOOR_MAGIC=locale_indoor_magic.jpg LOCALE_INDOOR_UNDERWATER=locale_indoor_underwater.jpg LOCALE_INDOOR_AIR=locale_indoor_air.jpg LOCALE_INDOOR_WATERSURFACE=locale_indoor_watersurface.jpg LOCALE_INDOOR_METAL=locale_indoor.jpg LOCALE_*=locale.jpg ROOM_ROAD=room_road.jpg ROOM_*=room.jpg ; key-extentions for exits can include doorname, and Exit ID EXIT_CLIMBABLEEXIT= EXIT_DOOR= EXIT_FLYINGEXIT= EXIT_GAPEXIT= EXIT_GATE= EXIT_GENAIRLOCK= EXIT_GENDOOR= EXIT_GRATE= EXIT_HIDDENCLOSEDDOORWAY= EXIT_HIDDENWALKWAY= EXIT_IMPASSABLE= EXIT_LOCKEDDOOR= EXIT_LOCKEDGATE= EXIT_NEEDLEDOOR= EXIT_OPEN= EXIT_OPENDESCRIPTABLE= EXIT_OPENNAMEABLE= EXIT_PITOPEN= EXIT_STDCLOSEDDOORWAY= EXIT_STDEXIT= EXIT_STDOPENDOORWAY EXIT_STDLOCKEDDOORWAY= EXIT_TRAPPEDDOOR= EXIT_TRAPPEDLOCKEDDOOR= EXIT_WITHDOOR= EXIT_OPEN= EXIT_*= ; key-extentions for rideable items are rideable descs, including: RIDEABLE_LAND-BASED= RIDEABLE_WATER-BASED= RIDEABLE_AIR-FLYING= RIDEABLE_FURNITURE-SIT= RIDEABLE_FURNITURE-SLEEP= RIDEABLE_FURNITURE-TABLE= RIDEABLE_ENTER-IN= RIDEABLE_LADDER= RIDEABLE_WAGON= RIDEABLE_*= ; key-extentions for shields are material names SHIELD_METAL=shield_metal.jpg SHIELD_MITHRIL=shield_mithril.jpg SHIELD_WOODEN=shield_wooden.jpg SHIELD_LEATHER=shield_leather.jpg SHIELD_*= ; key-extentions for coins/currency are resource names COINS_PAPER= COINS_MITHRIL= COINS_ADAMANTITE= COINS_IRON= COINS_GOLD= COINS_SILVER= COINS_PLATINUM= COINS_COPPER= COINS_*= ; key-extentions are ammo types, as defined by builders, include arrows, bullets, bolts AMMO_ARROWS= AMMO_BULLETS= AMMO_BOLTS= AMMO_*= ; key-extentions are clanitem types, which include: "FLAG", "BANNER", "GAVEL", CLAN_FLAG= CLAN_BANNER= CLAN_GAVEL= CLAN_PROPAGANDA= CLAN_GATHERITEM= CLAN_CRAFTITEM= CLAN_SPECIALSCALES= CLAN_SPECIALSCAVENGER= CLAN_SPECIALOTHER= CLAN_SPECIALTAXER= CLAN_DONATIONJOURNAL= CLAN_ANTI-PROPAGANDA= CLAN_GENCLANCARD= CLAN_GENCLANDONATIONLIST= CLAN_*= ; key-extentions for corpse is by race ID, corpsecat is by race category CORPSE_*= CORPSECAT_AIR_ELEMENTAL=racecat_air_elemental.jpg CORPSECAT_AMPHIBIAN=racecat_amphibian.jpg CORPSECAT_ARACHNID=racecat_arachnid.jpg CORPSECAT_AVIAN=racecat_avian.jpg CORPSECAT_BOVINE=racecat_bovine.jpg CORPSECAT_CANINE=racecat_canine.jpg CORPSECAT_DRAGON=racecat_dragon.jpg CORPSECAT_DWARF=racecat_dwarf.jpg CORPSECAT_EARTH_ELEMENTAL=racecat_earth_elemental.jpg CORPSECAT_ELF=racecat_elf.jpg CORPSECAT_ELECTRICITY_ELEMENTAL=racecat_electricity_elemental.jpg CORPSECAT_EQUINE=racecat_equine.jpg CORPSECAT_FAIRY-KIN=racecat_fairy-kin.jpg CORPSECAT_FELINE=racecat_feline.jpg CORPSECAT_FIRE_ELEMENTAL=racecat_fire_elemental.jpg CORPSECAT_GIANT-KIN=racecat_giant-kin.jpg CORPSECAT_GITH=racecat_gith.jpg CORPSECAT_GNOLL=racecat_gnoll.jpg CORPSECAT_GNOME=racecat_gnome.jpg CORPSECAT_GOBLINOID=racecat_goblin.jpg CORPSECAT_HALFLING=racecat_halfling.jpg CORPSECAT_HUMAN=racecat_human.jpg CORPSECAT_HUMANOID=racecat_humanoid.jpg CORPSECAT_ILLITHID=racecat_illithid.jpg CORPSECAT_INSECT=racecat_insect.jpg CORPSECAT_LIZARDMAN=racecat_lizardman.jpg CORPSECAT_METALGOLEM=racecat_metalgolem.jpg CORPSECAT_OVINE=racecat_ovine.jpg CORPSECAT_PACHYDERM=racecat_pachyderm.jpg CORPSECAT_PORCINE=racecat_porcine.jpg CORPSECAT_PRIMATE=racecat_primate.jpg CORPSECAT_PTEROPINE=racecat_pteropine.jpg CORPSECAT_REPTILE=racecat_reptile.jpg CORPSECAT_RODENT=racecat_rodent.jpg CORPSECAT_SERPENT=racecat_serpent.jpg CORPSECAT_STONE_GOLEM=racecat_stone_golem.jpg CORPSECAT_TROLL-KIN=racecat_troll-kin.jpg CORPSECAT_UNDEAD=racecat_undead.jpg CORPSECAT_UNIQUE=racecat_unique.jpg CORPSECAT_UNKNOWN= CORPSECAT_URSINE=racecat_ursine.jpg CORPSECAT_VEGETATION=racecat_vegetation.jpg CORPSECAT_WATER_ELEMENTAL=racecat_water_elemental.jpg CORPSECAT_WOOD_GOLEM=racecat_wood_golem.jpg CORPSECAT_WORM=racecat_worm.jpg ; key-extentions for general resources are first by resource name, then by material name RESOURCE_NOTHING= RESOURCE_MEAT=resource_meat.jpg RESOURCE_BEEF=resource_beef.jpg RESOURCE_PORK= RESOURCE_POULTRY=resource_poultry.jpg RESOURCE_MUTTON= RESOURCE_FISH= RESOURCE_WHEAT=resource_wheat.jpg RESOURCE_CORN=resource_corn.jpg RESOURCE_RICE= RESOURCE_CARROTS=resource_carrots.jpg RESOURCE_TOMATOES=resource_tomatoes.jpg RESOURCE_PEPPERS=resource_peppers.jpg RESOURCE_GREENS=resource_greens.jpg RESOURCE_FRUIT=resource_fruit.jpg RESOURCE_APPLES=resource_apples.jpg RESOURCE_BERRIES=resource_berries.jpg RESOURCE_ORANGES=resource_oranges.jpg RESOURCE_LEMONS=resource_lemons.jpg RESOURCE_GRAPES=resource_grapes.jpg RESOURCE_OLIVES=resource_olives.jpg RESOURCE_POTATOES=resource_potatoes.jpg RESOURCE_CACTUS=resource_cactus.jpg RESOURCE_DATES=resource_dates.jpg RESOURCE_SEAWEED=resource_seaweed.jpg RESOURCE_STONE= RESOURCE_LIMESTONE=resource_limestone.jpg RESOURCE_FLINT=resource_flint.jpg RESOURCE_GRANITE=resource_granite.jpg RESOURCE_OBSIDIAN=resource_obsidian.jpg RESOURCE_MARBLE=resource_marble.jpg RESOURCE_SAND=resource_sand.jpg RESOURCE_JADE=respource_jade.jpg RESOURCE_IRON= RESOURCE_LEAD= RESOURCE_BRONZE= RESOURCE_SILVER= RESOURCE_GOLD= RESOURCE_ZINC= RESOURCE_COPPER= RESOURCE_TIN= RESOURCE_MITHRIL= RESOURCE_ADAMANTITE= RESOURCE_STEEL= RESOURCE_BRASS= RESOURCE_WOOD= RESOURCE_PINE= RESOURCE_BALSA= RESOURCE_OAK= RESOURCE_MAPLE= RESOURCE_REDWOOD= RESOURCE_HICKORY= RESOURCE_SCALES= RESOURCE_FUR= RESOURCE_LEATHER= RESOURCE_HIDE= RESOURCE_WOOL= RESOURCE_FEATHERS= RESOURCE_COTTON= RESOURCE_HEMP= RESOURCE_WATER= RESOURCE_SALT WATER= RESOURCE_LIQUID= RESOURCE_GLASS= RESOURCE_PAPER= RESOURCE_CLAY= RESOURCE_CHINA= RESOURCE_DIAMOND= RESOURCE_CRYSTAL= RESOURCE_GEM= RESOURCE_PEARL= RESOURCE_PLATINUM= RESOURCE_MILK= RESOURCE_EGGS=resource_eggs.jpg RESOURCE_HOPS= RESOURCE_COFFEEBEANS= RESOURCE_COFFEE= RESOURCE_OPAL= RESOURCE_TOPAZ= RESOURCE_AMETHYST= RESOURCE_GARNET= RESOURCE_AMBER= RESOURCE_AQUAMARINE= RESOURCE_CRYSOBERYL= RESOURCE_IRONWOOD= RESOURCE_SILK= RESOURCE_COCOA= RESOURCE_BLOOD= RESOURCE_BONE= RESOURCE_COAL= RESOURCE_LAMP OIL= RESOURCE_POISON=resource_poison.jpg RESOURCE_LIQUOR= RESOURCE_SUGAR= RESOURCE_HONEY=resource_honey.jpg RESOURCE_BARLEY= RESOURCE_MUSHROOMS=resource_mushrooms.jpg RESOURCE_HERBS= RESOURCE_VINE= RESOURCE_FLOWERS= RESOURCE_PLASTIC= RESOURCE_RUBBER= RESOURCE_EBONY= RESOURCE_IVORY= RESOURCE_WAX= RESOURCE_NUTS=resource_nuts.jpg RESOURCE_BREAD= RESOURCE_CRACKER= RESOURCE_YEW= RESOURCE_DUST= RESOURCE_PIPEWEED= RESOURCE_ENERGY= RESOURCE_STRAWBERRIES=resource_strawberries.jpg RESOURCE_BLUEBERRIES= RESOURCE_RASPBERRIES= RESOURCE_BOYSENBERRIES= RESOURCE_BLACKBERRIES= RESOURCE_SMURFBERRIES= RESOURCE_PEACHES=resource_peaches.jpg RESOURCE_PLUMS=resource_plums.jpg RESOURCE_ONIONS= RESOURCE_CHERRIES=resource_cherries.jpg RESOURCE_GARLIC=resource_garlic.jpg RESOURCE_PINEAPPLES=resource_pineapples.jpg RESOURCE_COCONUTS=resource_coconuts.jpg RESOURCE_BANANAS= RESOURCE_LIMES= RESOURCE_SAP= RESOURCE_ONYX= RESOURCE_TURQUOISE= RESOURCE_PERIDOT= RESOURCE_QUARTZ= RESOURCE_LAPIS= RESOURCE_BLOODSTONE= RESOURCE_MOONSTONE= RESOURCE_ALEXANDRITE= RESOURCE_TEAK= RESOURCE_CEDAR= RESOURCE_ELM= RESOURCE_CHERRYWOOD= RESOURCE_BEECHWOOD= RESOURCE_WILLOW= RESOURCE_SYCAMORE= RESOURCE_SPRUCE= RESOURCE_MESQUITE= RESOURCE_BASALT= RESOURCE_SHALE= RESOURCE_PUMICE= RESOURCE_SANDSTONE= RESOURCE_SOAPSTONE= RESOURCE_SALMON= RESOURCE_CARP= RESOURCE_TROUT= RESOURCE_SHRIMP= RESOURCE_TUNA= RESOURCE_CATFISH= RESOURCE_BAMBOO=resource_bamboo.jpg RESOURCE_SOAP= RESOURCE_SPIDERSTEEL= RESOURCE_ASH= RESOURCE_PERFUME= RESOURCE_ATLANTITE= RESOURCE_*= ; key-extentions for lock-keys are first by resource name, then by material name KEY_*= ; key-extentions for all of these are by first spell ID (SPELL_MAGICMISSLE, etc..) DUST_*= POTION_*= PILL_*= SCROLL_*= WAND_*= ; key-extentions are by music instrument type MUSINSTR_CLARINETS=musinstr_clarinets.jpg MUSINSTR_CYMBALS=musinstr_cymbals.jpg MUSINSTR_DRUMS=musinstr_drums.jpg MUSINSTR_FLUTES=musinstr_oboes.jpg MUSINSTR_GUITARS=musinstr_guitars.jpg MUSINSTR_HARMONICAS=musinstr_harmonicas.jpg MUSINSTR_HARPS=musinstr_harps.jpg MUSINSTR_HORNS=musinstr_trumpets.jpg MUSINSTR_OBOES=musinstr_oboes.jpg MUSINSTR_ORGANS=musinstr_pianos.jpg MUSINSTR_PIANOS=musinstr_pianos.jpg MUSINSTR_TROMBONES=musinstr_trombones.jpg MUSINSTR_TRUMPETS=musinstr_trumpets.jpg MUSINSTR_TUBAS=musinstr_tubas.jpg MUSINSTR_VIOLINS=musinstr_violins.jpg MUSINSTR_WOODS=musinstr_oboes.jpg MUSINSTR_XYLOPHONES=musinstr_xylophones.jpg MUSINSTR_*=musinstr_guitars.jpg ; key-extentions for ship components can be class ID, or generic types: SHIPCOMP_ENGINE= SHIPCOMP_ENVIRO= SHIPCOMP_PANEL= SHIPCOMP_POWER= SHIPCOMP_SENSOR= SHIPCOMP_WEAPON= SHIPCOMP_*= ; Armor is key-extended by primary wear location ARMOR_TORSO= ARMOR_FEET= ARMOR_LEGS= ARMOR_HANDS= ARMOR_ARMS= ARMOR_HEAD= ARMOR_EARS= ARMOR_EYES= ARMOR_MOUTH= ARMOR_NECK= ARMOR_FINGERS= ARMOR_WRIST= ARMOR_BACK= ARMOR_WAIST= ARMOR_BODY= ARMOR_FLOATER= ARMOR_HELD= ARMOR_WIELDED= ARMOR_*= ; Weapons are key-extended by weapon classifications and by damage types WEAPON_AXE= WEAPON_BLUNT= WEAPON_EDGED= WEAPON_FLAILED= WEAPON_HAMMER= WEAPON_KARATE= WEAPON_POLEARM= WEAPON_RANGED= WEAPON_SWORD= WEAPON_DAGGER= WEAPON_STAFF= WEAPON_THROWN= WEAPON_*= ; Food and drink are key-extended by class ID, by resource name, and by material name FOOD_*= DRINK_GENFOUNTAIN= DRINK_*= ; Light sources are key-extended by class ID, and by material name LIGHT_GENCIGAR= LIGHT_GENLANTERN= LIGHT_GENLIGHTSOURCE= LIGHT_GENPIPE= LIGHT_STDSMOKEABLE= LIGHT_*= ; Containers by class ID, and by material name-- with or without a LID CONTAINER_GENCAGE= CONTAINER_LEATHER= CONTAINER_CLOTH= CONTAINER_METAL= CONTAINER_MITHRIL= CONTAINER_WOODEN= CONTAINER_GLASS= CONTAINER_ROCK= CONTAINER_PRECIOUS= CONTAINER_PLASTIC= CONTAINER_LID_LEATHER= CONTAINER_LID_CLOTH= CONTAINER_LID_METAL= CONTAINER_LID_MITHRIL= CONTAINER_LID_WOODEN= CONTAINER_LID_GLASS= CONTAINER_LID_ROCK= CONTAINER_LID_PRECIOUS= CONTAINER_LID_PLASTIC= CONTAINER_LID_*= CONTAINER_*= ; below specific item types which can override ITEM_* class ID ; none of these can be key-extended ITEM_SOFTWARE= ITEM_RECIPE= ITEM_PERFUME= ITEM_PACKAGED= ITEM_MAP= ITEM_LANDTITLE= ITEM_ELECTRONICS= ITEM_MISCMAGIC= ; if none of the above apply, items will use the generic ITEM tag, which is ; key-extended first by resource, then by material ITEM_*= ; if none of the above produce an image, this is the general catch-all for mxp images ; this key can NOT be extended *=