/
com/planet_ink/coffee_mud/Abilities/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Areas/interfaces/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Software/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/Locales/interfaces/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/MOBS/interfaces/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/application/
com/planet_ink/coffee_mud/core/smtp/
com/planet_ink/siplet/applet/
lib/
resources/examples/
resources/fakedb/
resources/quests/delivery/
resources/quests/diseased/
resources/quests/drowning/
resources/quests/gobwar/
resources/quests/holidays/
resources/quests/robbed/
resources/quests/smurfocide/
resources/quests/stolen/
resources/quests/templates/
resources/quests/treasurehunt/
resources/quests/vengeance/
web/
web/admin.templates/
web/admin/images/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
package com.planet_ink.coffee_mud.Behaviors;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;


import java.util.*;

/*
   Copyright 2000-2006 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class ROMPatrolman extends StdBehavior
{
	public String ID(){return "ROMPatrolman";}
	int tickTock=0;


	public static void keepPeace(MOB observer)
	{
		if(!canFreelyBehaveNormal(observer)) return;
		MOB victim=null;
		for(int i=0;i<observer.location().numInhabitants();i++)
		{
			MOB inhab=observer.location().fetchInhabitant(i);
			if((inhab!=null)&&(inhab.isInCombat()))
			{
				if(inhab.envStats().level()>inhab.getVictim().envStats().level())
					victim=inhab;
				else
					victim=inhab.getVictim();
			}
		}


		if(victim==null) return;
		if(BrotherHelper.isBrother(victim,observer)) return;
		observer.location().show(observer,null,CMMsg.MSG_NOISYMOVEMENT,"<S-NAME> blow(s) down hard on <S-HIS-HER> whistle. ***WHEEEEEEEEEEEET***");
		for(Enumeration r=observer.location().getArea().getMetroMap();r.hasMoreElements();)
		{
			Room R=(Room)r.nextElement();
			if((R!=observer.location())&&(R.numPCInhabitants()>0))
				R.showHappens(CMMsg.MSG_NOISE,"You hear a shrill whistling sound in the distance.");
		}

		Item weapon=observer.fetchWieldedItem();
		if(weapon==null) weapon=observer.myNaturalWeapon();
		boolean makePeace=false;
		boolean fight=false;
		switch(CMLib.dice().roll(1,7,-1))
		{
		case 0:
			observer.location().show(observer,null,CMMsg.MSG_SPEAK,"^T<S-NAME> yell(s) 'All roit! All roit! break it up!'^?");
			makePeace=true;
			break;
		case 1:
			observer.location().show(observer,null,CMMsg.MSG_SPEAK,"^T<S-NAME> sigh(s) 'Society's to blame, but what's a bloke to do?'^?");
			fight=true;
			break;
		case 2:
			observer.location().show(observer,null,CMMsg.MSG_SPEAK,"^T<S-NAME> mumble(s) 'bloody kids will be the death of us all.'^?");
			break;
		case 3:
			observer.location().show(observer,null,CMMsg.MSG_SPEAK,"^T<S-NAME> yell(s) 'Stop that! Stop that!' and attack(s).^?");
			fight=true;
			break;
		case 4:
			observer.location().show(observer,null,CMMsg.MSG_NOISYMOVEMENT,"<S-NAME> pull(s) out his billy and go(es) to work.");
			fight=true;
			break;
		case 5:
			observer.location().show(observer,null,CMMsg.MSG_NOISYMOVEMENT,"<S-NAME> sigh(s) in resignation and proceed(s) to break up the fight.");
			makePeace=true;
			break;
		case 6:
			observer.location().show(observer,null,CMMsg.MSG_SPEAK,"^T<S-NAME> say(s) 'Settle down, you hooligans!'^?");
			break;
		 }

		if(makePeace)
		{
			Room room=observer.location();
			for(int i=0;i<room.numInhabitants();i++)
			{
				MOB inhab=room.fetchInhabitant(i);
				if((inhab!=null)
				&&(inhab.isInCombat())
				&&(inhab.getVictim().isInCombat())
				&&((observer.envStats().level()>(inhab.envStats().level()+5))
				&&(!CMLib.flags().isEvil(observer))))
				{
					String msg="<S-NAME> stop(s) <T-NAME> from fighting with "+inhab.getVictim().name();
					CMMsg msgs=CMClass.getMsg(observer,inhab,CMMsg.MSG_NOISYMOVEMENT,msg);
					if(observer.location().okMessage(observer,msgs))
					{
						inhab.getVictim().makePeace();
						inhab.makePeace();
					}
				}
			}
		}
		else
		if(fight)
			CMLib.combat().postAttack(observer,victim,weapon);
	}

	public boolean tick(Tickable ticking, int tickID)
	{
		super.tick(ticking,tickID);

		if(tickID!=Tickable.TICKID_MOB) return true;
		MOB mob=(MOB)ticking;
		tickTock--;
		if(tickTock<=0)
		{
			tickTock=CMLib.dice().roll(1,3,0);
			keepPeace(mob);
		}
		return true;
	}
}