/
com/planet_ink/coffee_mud/Abilities/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Areas/interfaces/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Software/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/Locales/interfaces/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/MOBS/interfaces/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/application/
com/planet_ink/coffee_mud/core/smtp/
com/planet_ink/siplet/applet/
lib/
resources/examples/
resources/fakedb/
resources/quests/delivery/
resources/quests/diseased/
resources/quests/drowning/
resources/quests/gobwar/
resources/quests/holidays/
resources/quests/robbed/
resources/quests/smurfocide/
resources/quests/stolen/
resources/quests/templates/
resources/quests/treasurehunt/
resources/quests/vengeance/
web/
web/admin.templates/
web/admin/images/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
package com.planet_ink.coffee_mud.Items.interfaces;

import com.planet_ink.coffee_mud.core.interfaces.Environmental;

public interface HandOfCards extends Container
{
    public boolean shuffleDeck();
    // getTopCardFromDeck()
    // returns the top card item object from the deck 
    public PlayingCard getTopCardFromDeck();
    // addCard(PlayingCard card)
    // returns the given card item object to 
    // the deck by removing it from its current
    // owner and adding it back to the decks owner
    // and container.  If doing this causes a players 
    // hand to be devoid of cards, the hand container
    // is destroyed.
    public boolean addCard(PlayingCard card);
    // numberOfCards()
    // returns the current number of cards
    // in the deck.
    public int numberOfCards();
    // removeCard(PlayingCard card)
    // removes the given card from the 
    // deck and places it in limbo.  calls
    // to this method should be followed
    // by an addCard method on another deck.
    public boolean removeCard(PlayingCard card);
    // removeAllCards()
    // removes all cards from the deck and
    // places them in limbo.  Calls to this
    // method should be followed by either
    // a destroy method on the cards themselves
    // or an addCard method on another deck.
    public boolean removeAllCards();
    // getContentsEncoded()
    // This method builds a string array equal in size to the deck.
    // It then returns the contents of the deck encoded in 
    // cardStringCode format.  See convertCardBitCodeToCardStringCode
    public String[] getContentsEncoded();
    // sortByValueAceHigh()
    // This method is a sort of anti-shuffle.  It puts the cards in
    // order, first by value, then by suit, with ace considered high.
    public void sortByValueAceHigh();
    
    // sortByValueAceLow()
    // This method is a sort of anti-shuffle.  It puts the cards in
    // order, first by value, then by suit, with ace low.
    public void sortByValueAceLow();
    // createEmptyHand(Environmental player)
    // creates an empty HandOfCards object
    // if the player passed in is not null, it will
    // add the new hand to the inventory of the given 
    // hand-holder.  Either way, it will return the 
    // empty hand object.
    public HandOfCards createEmptyHand(Environmental player);

    // containsCard(String cardStringCode)
    // returns whether this hand contains a card of
    // the given string code value
    // a string code is a single letter suit followed
    // by a single letter for face cards and the ace,
    // or a number for other cards.
    public boolean containsCard(String cardStringCode);
    
    // getCard(String cardStringCode)
    // returns the PlayingCard from this deck or hand if
    // it is to be found herein.  DOES NOT REMOVE!
    // removeCard should be called next to do that.
    // a string code is a single letter suit followed
    // by a single letter for face cards and the ace,
    // or a number for other cards.
    public PlayingCard getCard(String cardStringCode);
    
    // getFirstCardOfValue(String cardStringCode)
    // returns the first PlayingCard from this deck or hand
    // of the given value is to be found herein.  DOES NOT REMOVE!
    // removeCard should be called next to do that.
    // a string code is a single letter for face cards 
    // and the ace, or a number for other cards.
    public PlayingCard getFirstCardOfValue(String cardStringCode);
    
    // containsAtLeastOneOfValue(String cardStringCode)
    // returns whether a PlayingCard in this deck or hand
    // of the given value is to be found herein.  
    // a string code is a single letter for face cards 
    // and the ace, or a number for other cards.
    public boolean containsAtLeastOneOfValue(String cardStringCode);
    
    // containsAtLeastOneOfSuit(String cardStringCode)
    // returns whether a PlayingCard in this deck or hand
    // of the given suit is to be found herein.  
    // a string code is a single letter suit 
    public boolean containsAtLeastOneOfSuit(String cardStringCode);
    
    // getFirstCardOfSuit(String cardStringCode)
    // returns the first PlayingCard from this deck or hand
    // of the given suit is to be found herein.  DOES NOT REMOVE!
    // removeCard should be called next to do that.
    // a string code is a single letter suit 
    public PlayingCard getFirstCardOfSuit(String cardStringCode);
    
    // containsCard(int cardBitCode)
    // returns whether this hand contains a card of
    // the given bit code value
    // a bit code is as described in PlayingCard.java
    public boolean containsCard(int cardBitCode);
    
    // getCard(int cardBitCode)
    // returns the PlayingCard from this deck or hand if
    // it is to be found herein.  DOES NOT REMOVE!
    // removeCard should be called next to do that.
    // a bit code is as described in PlayingCard.java
    public PlayingCard getCard(int cardBitCode);
    
    // getFirstCardOfValue(int cardBitCode)
    // returns the first PlayingCard from this deck or hand
    // of the given value is to be found herein.  DOES NOT REMOVE!
    // removeCard should be called next to do that.
    // a bit code is as described in PlayingCard.java
    public PlayingCard getFirstCardOfValue(int cardBitCode);
    // containsAtLeastOneOfValue(int cardBitCode)
    // returns whether a PlayingCard in this deck or hand
    // of the given value is to be found herein.  
    // a bit code is as described in PlayingCard.java
    public boolean containsAtLeastOneOfValue(int cardBitCode);
    
    // containsAtLeastOneOfSuit(int cardBitCode)
    // returns whether a PlayingCard in this deck or hand
    // of the given suit is to be found herein.  
    // a bit code is as described in PlayingCard.java
    public boolean containsAtLeastOneOfSuit(int cardBitCode);
    
    // getFirstCardOfSuit(int cardBitCode)
    // returns the first PlayingCard from this deck or hand
    // of the given suit is to be found herein.  DOES NOT REMOVE!
    // removeCard should be called next to do that.
    // a bit code is as described in PlayingCard.java
    public PlayingCard getFirstCardOfSuit(int cardBitCode);

}