roh/conf/area/
roh/game/talk/
roh/help/
roh/monsters/ocean/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.44b/
/*
 * move.h
 *	 Namespace for movement.
 *   ____            _               
 *  |  _ \ ___  __ _| |_ __ ___  ___ 
 *  | |_) / _ \/ _` | | '_ ` _ \/ __|
 *  |  _ <  __/ (_| | | | | | | \__ \
 *  |_| \_\___|\__,_|_|_| |_| |_|___/
 *
 * Permission to use, modify and distribute is granted via the
 *  Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License
 *    http://creativecommons.org/licenses/by-nc-sa/3.0/
 *  
 * 	Copyright (C) 2007-2009 Jason Mitchell, Randi Mitchell
 * 	   Contributions by Tim Callahan, Jonathan Hseu
 *  Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman
 *
 */

namespace Move {
	bool tooFarAway(BaseRoom* pRoom, BaseRoom* tRoom, bool track);
	bool tooFarAway(Creature *player, BaseRoom* room);
	bool tooFarAway(Creature *player, Creature *target, bstring action);
	void broadcast(Creature* player, BaseRoom* room, bool ordinal, bstring exit, bool hiddenExit);
	bstring formatFindExit(cmd* cmnd);
	bool isSneaking(cmd* cmnd);
	bool isOrdinal(cmd* cmnd);
	AreaRoom *recycle(AreaRoom* room, Exit* exit);
	Room *getUniqueRoom(Creature* creature, Player* player, Exit* exit, MapMarker* tMapmarker);
	void update(Player* player);
	void broadMove(Creature* player, Exit* exit, cmd* cmnd, bool sneaking);
	bool track(Room* room, MapMarker *mapmarker, Exit* exit, Player* player, bool reset);
	void track(Room* room, MapMarker *mapmarker, Exit* exit, Player *leader, std::list<Creature*> *followers);
	bool sneak(Player* player, bool sneaking);
	bool canEnter(Player* player, Exit* exit, bool leader);
	bool canMove(Player* player, cmd* cmnd);
	Exit *getExit(Creature* player, cmd* cmnd);
	bstring getString(Creature* creature, bool ordinal=false, bstring exit = "");
	void checkFollowed(Player* player, Exit* exit, BaseRoom* room, std::list<Creature*> *followers);
	void finish(Creature* creature, BaseRoom* room, Room* uRoom, bool self, std::list<Creature*> *followers);
	bool getRoom(Creature* creature, Exit* exit, Room **uRoom, AreaRoom **aRoom, bool justLooking=false, MapMarker* tMapmarker=0, bool recycle=true);
	bool start(Creature* creature, cmd* cmnd, Exit *gExit, bool leader, std::list<Creature*> *followers, int* numPeople, bool& roomPurged);
}