roh/conf/area/
roh/game/talk/
roh/help/
roh/monsters/ocean/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.44b/
<?xml version="1.0"?>
<Room Num="2811" Version="2.40a" Area="ocean">
  <Name>Hallway</Name>
  <ShortDescription>You are at the southern end of a long hallway, ending in a large door.</ShortDescription>
  <LongDescription>The door to the south is sealed shut, almost as if with magic.  A hazy,
shimmering aura surrounds the mysterious door which cannot be opened by
even the strongest barbarian.  The door has an arcane pattern on it, and
if you had the ability to detect invisible things, you might be able to
make out what's there.  It's hard to look directly at the door.</LongDescription>
  
  
  
  <Established>728798629</Established>
  <Flags>
    <Bit Num="8"/>
    <Bit Num="12"/>
  </Flags>
  <Wander>
    <RandomMonsters/>
  </Wander>
  <Track>
    <Direction>north</Direction>
  </Track>
  <PermMobs/>
  <PermObjs>
    <LastTime Num="0">
      <Interval>1</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">433</Misc>
    </LastTime>
    <LastTime Num="1">
      <Interval>1</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">434</Misc>
    </LastTime>
    <LastTime Num="2">
      <Interval>1</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">435</Misc>
    </LastTime>
    <LastTime Num="3">
      <Interval>1</Interval>
      <LastTime>0</LastTime>
      <Misc Area="ocean">436</Misc>
    </LastTime>
  </PermObjs>
  <LastTimes/>
  <Objects>
    <ObjRef Num="433" Area="ocean" Version="2.40a">
      <Name>center ring</Name>
      <Adjustment>0</Adjustment>
      <ShotsCur>0</ShotsCur>
      <Dice>
        <Number>1</Number>
        <Sides>0</Sides>
        <Plus>0</Plus>
      </Dice>
      <Value>
        <Coin Num="2">1</Coin>
      </Value>
      <Keys>
        <Key Num="0">ring</Key>
      </Keys>
      <LastTimes/>
      <Flags>
        <Bit Num="0"/>
      </Flags>
    </ObjRef>
    <ObjRef Num="434" Area="ocean" Version="2.40a">
      <Name>inner ring</Name>
      <Adjustment>0</Adjustment>
      <ShotsCur>0</ShotsCur>
      <Dice>
        <Number>0</Number>
        <Sides>1</Sides>
        <Plus>0</Plus>
      </Dice>
      <Value>
        <Coin Num="2">1</Coin>
      </Value>
      <Keys>
        <Key Num="0">ring</Key>
      </Keys>
      <LastTimes/>
      <Flags>
        <Bit Num="0"/>
      </Flags>
    </ObjRef>
    <ObjRef Num="435" Area="ocean" Version="2.40a">
      <Name>middle ring</Name>
      <Adjustment>0</Adjustment>
      <ShotsCur>0</ShotsCur>
      <Dice>
        <Number>0</Number>
        <Sides>2</Sides>
        <Plus>0</Plus>
      </Dice>
      <Value>
        <Coin Num="2">1</Coin>
      </Value>
      <Keys>
        <Key Num="0">ring</Key>
      </Keys>
      <LastTimes/>
      <Flags>
        <Bit Num="0"/>
      </Flags>
    </ObjRef>
    <ObjRef Num="436" Area="ocean" Version="2.40a">
      <Name>outer ring</Name>
      <Adjustment>0</Adjustment>
      <ShotsCur>0</ShotsCur>
      <Dice>
        <Number>0</Number>
        <Sides>3</Sides>
        <Plus>0</Plus>
      </Dice>
      <Value>
        <Coin Num="2">1</Coin>
      </Value>
      <Keys>
        <Key Num="0">ring</Key>
      </Keys>
      <LastTimes/>
      <Flags>
        <Bit Num="0"/>
      </Flags>
    </ObjRef>
  </Objects>
  <Creatures/>
  <Exits>
    <Exit Name="door">
      <Keys>
        <LastTime Num="0">
          <Interval>0</Interval>
          <LastTime>1206217034</LastTime>
          <Misc>0</Misc>
        </LastTime>
      </Keys>
      <Room Area="ocean">2827</Room>
      <Flags>
        <Bit Num="4"/>
        <Bit Num="5"/>
        <Bit Num="6"/>
      </Flags>
    </Exit>
    <Exit Name="north">
      <Keys/>
      <Room Area="ocean">2812</Room>
      <Flags/>
    </Exit>
  </Exits>
</Room>