roh/conf/area/
roh/game/talk/
roh/help/
roh/monsters/ocean/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.44b/
<?xml version="1.0"?>
<Room Num="2831" Version="2.40a" Area="ocean">
  <Name>Adamantine Hall</Name>
  <ShortDescription>You are in a great hall with walls made of silvery adamantine metal.</ShortDescription>
  <LongDescription>The great hall shines with a radiance of silver adamantine unlike anything
you've seen in your life.  Even the dwarves would be in awe at such a
lavish use of the precious metal.  A sharp-eyed dwarf will also notice
traces of mithril in the walls.  There are two doors leading out of the
hall to the east and west.  You can hear some gurgling sounds to the east,
but there is nothing to the west.  The hall is otherwise quite empty.</LongDescription>
  
  
  <LowLevel>7</LowLevel>
  
  <Established>729111971</Established>
  <Flags>
    <Bit Num="12"/>
  </Flags>
  <Wander>
    <RandomMonsters/>
  </Wander>
  <Track>
    <Direction>east door</Direction>
  </Track>
  <PermMobs/>
  <PermObjs/>
  <LastTimes/>
  <Objects/>
  <Creatures/>
  <Exits>
    <Exit Name="east door">
      <Keys/>
      <Room Area="ocean">2832</Room>
      <Flags>
        <Bit Num="3"/>
        <Bit Num="5"/>
      </Flags>
    </Exit>
    <Exit Name="west door">
      <Keys>
        <LastTime Num="0">
          <Interval>0</Interval>
          <LastTime>1206217015</LastTime>
          <Misc>0</Misc>
        </LastTime>
      </Keys>
      <Room Area="ocean">2809</Room>
      <Flags>
        <Bit Num="5"/>
      </Flags>
    </Exit>
    <Exit Name="alcove">
      <Keys>
        <LastTime Num="0">
          <Interval>0</Interval>
          <LastTime>1206216766</LastTime>
          <Misc>0</Misc>
        </LastTime>
      </Keys>
      <Room Area="ocean">2828</Room>
      <Flags>
        <Bit Num="0"/>
        <Bit Num="3"/>
        <Bit Num="5"/>
      </Flags>
    </Exit>
  </Exits>
</Room>