<?xml version="1.0"?> <Room Num="785" Version="2.40" Area="ocean"> <Name>Mirrored Hall</Name> <ShortDescription>You are in a well-lit room surrounded by crystals. The effect of which is that you can't figure out which walls exist and which ones don't. The reflection in here is annoying yet at the same time mystifying.</ShortDescription> <LongDescription>Upon careful examination of the room, you find a small note on the floor which reads: "What to do if you find yourself in a mirrored room with no exits and no hope of escape. Consider how good life has been to you so far. If life has not been good to you, which is more likely the case in your present situation, consider the fact that it will not be bothering you for much longer." You toss the note down and bang your head against one of the mirrors. When you come to your senses, as often a good bump on the head does to a person, you can somewhat make out a room to the south.</LongDescription> <Established>727141642</Established> <Flags> <Bit Num="9"/> <Bit Num="11"/> <Bit Num="12"/> </Flags> <Wander> <RandomMonsters/> </Wander> <Track> <Direction>south</Direction> </Track> <PermMobs/> <PermObjs/> <LastTimes/> <Objects/> <Creatures/> <Exits> <Exit Name="south"> <Keys/> <Room Area="ocean">786</Room> <Flags/> </Exit> </Exits> </Room>