^c3/30/08:^x ^mGroup Experience & Theft^x
^Y*^x You must now be on the attack list of the monster being killed
to get group experience
^Y*^x Experience has been added for stealing of items
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^c3/23/08:^x ^mProperties^x
Properties have undergone an update
^Y*^x Properties now have logs. You can change who's actions are logged
via the property command.
^Y*^x Partial owners can now have flags set on them.
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^c3/21/08:^x ^mSpecial Attacks^x
^Y*^x Pet owners will now see the damage their pets do from special attacks
^Y*^x Group members will see damage done via special attacks to their group members
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^c3/20/08:^x ^mInvisibility and Group Exp Changes^x
^Y*^x You will no longer get group experience if you are invisible when
the monster is killed.
^Y*^x ^RIMPORTANT:^x Invisbility will now fade when you cast any spell on
someone who is in combat. This includes non offensive spells like vigor,
protection etc.
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^c3/18/08:^x ^mCode cleanup^x
^Y*^x Aggressive monsters that have not been involved in combat for
20 minutes will now have a small chance to wander away every update cycle.
This should solve the problem of someone baiting 15 aggros and leaving the area
and the next person getting gang-banged when they go there.
^Y*^x Block now outputs when it goes off.
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^c3/16/08:^x ^mCursed Items^x
^Y*^x Cursed items should now be working properly again
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^c3/15/08:^x ^mArmor Damage^x
^Y*^x Armor damage rates are now influenced by your skill with that
type of armor.
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^c3/13/08:^x ^mVersion 2.40 is now live. Some highlights of the changes are:^x
^Y*^x AC, Thac0 and weapon proficiencies have been removed.
^Y*^x Defense, armor, and weapon skills have been added
^Y*^x To gain access to the new weapon skills you must type the ^Wweapons^x command
^Y*^x Chance to hit is based on the difference between defense and weapon skill
^Y*^x Armor now absorbs a lot more damage. You can see the amount of damage it
will absorb vs someone the same level as you by looking at ^Wscore^x
^Y*^x F/T and F/M can now wear medium and heavy armor, but sacrifice their
second class powers when wearing them. To take full advantage of their skills
they should stick to leather armor.
^Y*^x Depending on class, base damage for a character is influenced by level,
strength, and possibly dexterity.
^Y*^x Weapons can now have fractional second delays (2.5 seconds for example)
^Y*^x Experience Adjustments
^Y*^x Group experience is now in, to use it the group leader must ^Wset xpsplit^x
(Note: There is also a 35% bonus for each person in the group when group
exp is enabled)
^Y*^x Exp reduction has been put in for monsters that are out of your level range
^Y*^x Properties
^Y*^x Properties have been adjusted. You may now assign other people access to your
stores and storage rooms. Refer to ^Whelp property^x for more details