Hail and well met, Adventurer!

Forget your mundane troubles of this world and follow my words to a distant land, a land where the world itself gleams with magic and the bravery of men can forge an empire as easily as cowardice can bring it down.
Rest your hands upon the globe, and there - do you see it? Shalizan, the land of a fierce people who rose up to fight the darkness back, a people who survived and persevered at the most dire of hours. The Lantar and his Legions, a thousand strong, keep the peace as all now labor to forge new realms - Realms of Valor.

Arantha: The Realms of Valor is a role-play required MUD that is inspired by the AD&D 2nd edition rules set and features the R.O.V MUD codebase, a heavily customized derivative of Circlemud 3.19 & Dikumud.

Game Features Include:

x Original campaign with medieval fantasy influences.
x Unique world of thousands of rooms, each with a one-of-a-kind description and lore.
x A variety of playable races, each with their own distinctive background and history.
x Traditional round-based combat with queued actions and spell casting.
x Spell memorization slot system for arcane and divine casters.
x A unique system of class abilities, weaponry and skills.
x Tactical room movement and interaction system.
x Dynamic naming database - you choose what to call those you meet.
x Randomly rolled treasure tables provide ever-changing monster loot.
x An array of roleplay-facilitating commands for the discriminating RPer.
x A comprehensive website that is fully integrated with the game.

What is Arantha like? Well, we're like a super chill party where you can spend most evenings and weekends gaming with people who are interesting, friendly, and pretending to be elves. Whether your inclination is towards good, neutral or evil, human, elf or otherwise, youll find a niche among our varied playerbase.

So why don't you come and join us?

arantha.net port 4000
Looking for something different, something challenging?
Now in its 13th year, LegendMUD is a classless mud offering
unique professions and endless possibilities.

Imagine an Earth where time is fractured, and performing
menial tasks can get you sent backwards or forwards through
time, from ancient days all the way through the Industrial
period, in the blink of an eye. Not only that, but all of
the great myths and legends from history are real: from
mystical sidhe dwelling in the forests of ancient Ireland,
to ravenous sea monsters patrolling the unexplored waters
of the medieval Atlantic, to fiendish hellhounds prowling
the fog-choked moors of 19th century England. And depending
on where and when you grew up, you can use all the skills
known to the people of the time!

Are you one of the ancients? You can master herbalism and
use the dozens of herbs at your disposal to concoct potions,
flavored brews and healing poultices…or master a magic
system boasting over 150 spells in specialties such as divination, conjuration, and illusion.

Or perhaps you derive from more modern times? Become a doctor
and apply medications, anesthesia and field surgery to your patients…or become a crack shot and rely on your trusty
firearms (including pistols, rifles, bows, and more) to deal
some serious hurting. Then make your escape in one of many
modern vehicles like planes, cars or even a hot air balloon.
You can mix and match abilities available to you from any
one of six starting hometowns, including our newest addition:
Gold Rush San Francisco.

All of Legend's areas are original and carefully researched,
from Ancient Egypt and Celtic Ireland to Viking Scandinavia
and the Crusades to Victorian London and LegendMUD's latest
area addition: Dartmoor, based on the writings of Sir Arthur
Conan Doyle. We even have high-level group areas, where
parties of players can join forces to tackle armies of
epic beasts none could stand alone against.

Touches like optional player descriptions, equipment stringing,
and anadvanced moods system for realistic speech make LegendMUD
a great roleplaying environment. When it's fortune and glory
you seek, there are hundreds of quests ranging from minor
tasks to epic adventures. You can even earn experience by

Additionally, our TWO playerkill systems have many rewarding
features for the competitive gamer. Become PKE enabled, and
battle it out with all other PKE players, anywhere, anytime.
Or, for a less chaotic experience, join the PKOK system and
pkill only with the players you know and trust. Our
sophisticated combat system is easy to pick up, but
difficult to master, so gamers will find lots of depth the
more time they spend practicing to become the ultimate warrior.

Many great personalities have lived and died in the world
of Legend over its 12 years, some so famous (or infamous)
that they have been immortalized as Legends of the Past
replica mobs that still wander thelands to this day.
Interact with and battle against them for a little piece
of history, or build your own fortunes and become one
yourself someday after you've passed on!

For those who have already mastered the game to level 50,
we've got a brand new set of post-50 goals to achieve. Earn
special experience in each era of history, and apply it
towards earning brand new, high-powered skills such as
Standing Regen, Deathtrap Avoidance and Vicious Backstab.

There are no rent fees, but there are themed free-forming
clans, a complex weapons proficiencies system for variable
speed combat, player-owned housing, Immortal-run events
within the game such as recall tag, trivia, flag hunts,
and rp tinyplots. All this plus stable code, built-in
aliases, the Legendary Times newsletter, the Legend
Discussion Forum, and a mature, friendly playerbase.
The Burning Post II is an level-less, class-less online roleplaying
game set during a time period similar to the late middle ages.

The game revolves around mages and the Inquisitors of the Holy Order
of King Dav that hunt them, as well as race relations between the
Church's 'favorite' people, the Lithmorrans, and the Vavardi with whom
they were recently at war.

A sequel to the original Burning Post MUD, the game takes place on the
island of New Yarsith, shortly after a brutal, decade-long war between
the Lithmorrans and Vavardi. The island was heavily impacted by the
war, and was even held by the rebel Vavardi for several years. As a
result, race relations between the two groups are at an all-time low.

An RP-enforced MUD (we do have public channels), experience in the
Burning Post II is earned through role-play, as is all character

We're currently coming to the end of our beta-testing period, and
we'd love new players to join our loyal player-base! Applications
aren't required for most concepts, so you can design your character
and jump right into the game.

For more information on the theme, our website contains a link to
our game's wiki, which contains many of our game's more important
help files.
Dragonlance: Age of Mortals is the premier Dragonlance d20 roleplaying MUSH on the Internet today. We have been around since July 2004 and offer a wide variety of opportunities for characters to explore the world. Our unique system of arc changes has allowed our players to visit Sanction and Kalaman already. Soon (as of August 2006), they will be visiting other cities on Krynn. We average over thirty players online at a time with a evening peak of between fourty and fifty. There's never a lack of things to do.
Adventure, politics and bloody war await you in this life of swords, sorcery, deception, and honor.

Established in 1994, Carrion Fields has evolved immensely over the years. With over 200 areas (all written for CF), 18 races, 16 classes, 11 cabals, and a solid playerbase we continually improve. Roleplaying is enforced and playerkilling makes life a challenge when you battle for some of the rare items in the land. Carrion Fields is completely free to play, and has a deep help system and a large Immortal staff for assisting new players in learning the ropes.
The Reach is a New World of Darkness game. Set in Aleswich the county seat of Dunlins Reach in Maine, our theme has overtones of ancient horrors and seaside communities. This should be reminiscent of many locations in other Mythos. We allow Mortal, Sighted, Thaumaturge, Psychics, Vampire: The Requiem, Geist: The Sin-Eaters, Mage: The Awakening, Changeling: The Lost, Possessed (from World of Darkness: Inferno), Werewolf: The Forsaken, Changing Breeds and a smattering of other minor templated characters. Come check out our wiki at our website, login and start a character today!
Out of the mists, a Crimson Gate stands before you. You
have heard of such gates but have never seen one. Do you
dare enter it, and let the fates decide where you shall
end up, or do you pass this chance by to become wealthy
and powerful beyond your wildest dreams? The choice is
before you.

Once a great wizard, Thalor the Lich Lord now attempts
to rule over all. The forces of Palladia, Aretymis,
Jade and Nimloth keep him at bay. Now Palladia, Jade and
Aretymis are dead. Killed by his evil plots. New gods
have stepped up to challenge him. Others have been employed
in the fight to keep Thalor at his station, and to keep him
from ruling the world.

Crimson Gate features a tiered class system.
Cabal/clans have been replaced by a religious/faction
system. 500 spells/skills are available, along with an
artifacting system with famous artifacts such as the Deck
of Many Things, The Rod of Seven Parts and other, original
artifacts, with powers only found at Crimson Gate. Items that
gain levels like players. Role playing is encouraged but not

Stop on by!
Aarchon MUD was started in 1996 by a large group of players who
had left another MUD to create their own. Aarchon is based on a
ROM 2.4 Codebase and has been heavily customized since, running
now with ARC 1.0 code as well.

There are currently over 50 races to choose from, 19 of which
are available upon creation. We have 15 classes with another
in development. Most of the areas are original, with a few
stock zones left in tact intentionally so that new players
have some familiar zones available.

Aarchon currently has 7 remorts with a total of 10 planned, and
subclassing to occur thereafter. New skills, spells, and
game mechanics are regularly being developed and introduced
to the game. We welcome players of all experience levels and
have something for everyone whether you like magic, adventure,
warfare, or just a place to hang out and chat.

PKill comes in 3 different flavors (non-pk, pk, and hardcore).
Roleplay is optional, with some clans that are heavy-roleplay.
Mini-quests have been implemented that can be completed solo, and
immortal ran quests that require a group effort are ran on a regular

Stop by, say hello, and join in on the fun.
Dark Brothers of the Light is a cult favorite series of books by author Janrae Frank. Now it is also a MUD, being launched by the author herself. It is a recreation of her world, Daverana, without a single stock area (except for the mud school, which we'll replace in time). Thus, there's a lot of work to do, and we need to enlist some help.
Builders of all levels of experience are asked to apply. The main requiredment is the ability to work with in a collaborative environment. Familiarity with CoffeeMud is a plus, but not a requirement. Most scripting can be done using ROM-style mobprogs and building is done via an easy to use interface. You can even, if so inclined, create an area file to be imported, though some adjustment may be needed. NO JAVA REQUIRED!
Builders will be given a free copy of the first book in the series, Blood Rites, in order to familiarize them with the world. We do ask that you be at least 18. We don't wish to be a place for people to have cybersex, but the books - and thus the MUD - do have adult content.
What we aren't looking for are previously created areas that would need to be reworked to fit, unless you are willing to do the work needed yourself.
We also will have a need for other staff, so feel free to apply even if you have no desire to build.
The best way to apply is to go straight to the Staff Application section of our forum. We'll review your application and give you access to Blood Rites. We've streamlined our interview process a bit more, so we should be able to get you started with minimal wait.

Savash - http://darkbrothersofthelight.com/
Flexible Survival is a game of transformation, adventure, and wanton
acts of lust.

The Prometheus virus was unleashed, in part due to the acts of its
major researching company, Zephyr Inc. The virus, more nanite than
any biological portion, tore the planet apart. Communication went
down hours after release, and the populace was reduced, in large, to
gibbering, insane, mutants of all shapes and perversions.

You are a Zephyr Inc agent, piecing together what's left. Your mind
has been spared dissolution or subversion, but your body remains like
stiff clays to the untiring fingers of the promethean virus,
constantly adapting to shape new forms.

An adult erotic MUD like game.

Dynamic body changes while fighting, gain and lose powers on the fly!
Master the powers you want and keep them even if you change(You can master more as you gain levels)
Improve your mastered powers for more awesome!
Supplement your mutant powers with gear and equipment!
Equipment can be improved in level and enhanced for greater performance the way YOU want it.
Group up with friends with clans/groups/guilds that gain levels and buff their members.
Adventure with friends. The wastes are safer with backup!
Breed. Players can become pregnant and give birth. Children have mutant powers and can be summoned to aid in battle!
Legends of the Darkstone has been up and running for over ten years now. It is a large world, with over 8000 completely unique, custom built rooms with areas ranging from vast deserts, to steamy jungles and dank crypts. We have a number of interesting and original classes and races as well as numerous features exclusive to the Legends of the Darkstone. We do promote Roleplaying and there are a host of player written stories on our website that all add to the rich history of our world. Our playerbase if friendly and welcoming and always ready to offer a helping hand to anyone new to the game. Come and give us a try! We hope you will decide to stay.
City Of Silence has been around a long time and in that time COS has been built upon in many ways. Through the combined effort of many builders and coders we have created a large world full of new areas and adventures. We are a very newbie-friendly mud with clans, guilds, councils, and active admins that make being here an enjoyable experience. Playerkilling is an everyday part of life, and rivalry among clans is legendary. To this day there are still mazes that no players on the mud have been able to solve. Beyond those mazes are powerful items that scarce characters possess and none can aquire through any other means than murder. New areas are always being added to this ever changing mud and new players are welcome to come and share this exciting world with us.
    Blood of Dragons is set in the low-magic, medieval-inspired fantasy world of George R.R. Martin's A Song of Ice and Fire (also the basis for the HBO show Game of Thrones). Knowledge of the books is not required for players with some MU*ing experience, though it is definitely helpful.

    The game takes place around 140 years prior to the start of the first book, A Game of Thrones, allowing players to explore a less defined period in the history of Westeros while still experiencing how past events in the books may have played out. The roleplay is focused on the political and social interactions at the courts in King's Landing and Sunspear, with players taking up characters from various noble households. Players have a choice between CGing a character themselves or taking up previously played, fully pre-generated role. Choose the latter option and you can often be ready to roleplay within minutes.

    Blood of Dragons is focused on offering good-quality roleplay in a rich, immersive setting with a strong sense of history and continuity and we strive to be approachable and helpful. If you find yourself interested in the game, the following links may provide some good starting points:

    There is also a log archive, a chronicle of important IC events, the family trees for the various houses and much more to be found on the website, and of course the Admin (Nymeria & Balerion) are also happy to help out with any questions.
Realms of Hell is a heavily enhanced Mordor based MUD based in the fantasy land of Derlith. A chaotic land torn by war and evil, Derlith has plenty to offer adventurers who seek to take their place in battle.

Realms of Hell has evolved a great deal since its start in 1998, and it still has many great changes ahead of it. A complete overhaul of the stock Mordor combat system was completed a few years ago, and several player classes are currently being overhauled and enhanced to provide players a more enjoyable experience. Other enhancements
include a questing system, player crafting (still in the works), clan system, player guilds, restricted pkilling, MSDP, ATCP, and some MXP.

The world of Derlith is massive, consisting of over 15,000 rooms. There is a complete overland map of all the lands in Derlith, including an underground cave system, which makes travel a more enjoyable experience for adventurers. There are many areas currently in the works, and the MUD will continue to grow as time allows.

The player base is small, between 25 and 40 players, but it filled with very dedicated players, many of which have been involved for over ten years. While many situations have tried to kill the mud over the years, the players have loyally stuck by the MUD, chomping at the bit to get back into adventuring and eagerly rejoining after
downtimes. Players are genuinely friendly and very helpful to new players. During peak playing hours, there are generally 5-10 or so players who are excited to get the mud back to the larger player base seen in the past.

Realms of Hell offers one of the widest varieties of races and classes for adventurers to choose from. With 20 races ranging from elves and humans to half giants and orcs, players can fully engage in a roleplaying encouraged environment. ROH also offers 16 base classes, each with a unique style of play, which offers players
various rewarding experiences while battling in Derlith. There are also several unique clerical classes, and when you factor in the various multi classes, you have over 25 different classes to choose from.
A brief summary of the game

The small island of New Yarsith at the mouth of the Bren river serves as a focal point for the new empire in the years following King Dav's assassination. Initially, the mud is housed entirelly within the walls of New Yarsith's keep. As the playerbase grows and guilds expand, they will have the opportunity to move out of the cramped quarters provided for them by the government and into the city proper of New Yarsith.

BETA TEST NOTE: During the testing period, King Dav still lives, and war between the kingdoms is still in progress.

The game is set around the presence of 'embassies', local representative bodies for the great noble houses, guilds, and wild tribes. At New Yarsith they will fight for the right to shape the future of the consolodated Kingdom of Lithmore in their own image.

Perhaps you will rise through the ranks from a lowly steward of your cause to a someone embrollied in the politics and bureauracy that drive it. Maybe someday you shall be the ambassador for your people. Or strike out on our own as a free agent, or stake your own claim to Urth as an autocrat. Perhaps someday you shall be counted among one of Lithmore's sovereign powers?
d20MUD Presents…


It is a time of Jedi Civil War. Across the galaxy, invading forces of the Sith Empire attack the unprepared planets of the Old Republic. Led by the fallen Jedi turned Sith Lords Darth Revan and Darth Malak, Sith fleets claim planet after planet. Betrayal is everywhere as Jedi battle their former brethren, corrupted by Sith teaching and the dark side.

It is a time of heroes on both sides of the conflict. The Sith grow their empire from the ranks of the Jedi and those under their training every day. The Jedi strain to recoup losses from those who have turned to the dark side, and prepare to train a new generation of jedi. The Mandalorians continue to recruit able warriors into their clans, and the Hutts as always are looking for a way to profit from the endless wars.

Which side to you choose to support? Are you a terrifying Sith, or a noble Jedi? A fearsome Mandalorian warrior, or a smuggler just rying to make his way in the galaxy? A republic diplomat or a wayward explorer? The galaxy is a massive place, and here you will make your mark. Here you will rise to fame and untold power.


d20MUD: Star Wars is a text based multiplayer role playing game or
'MUD', using the SAGA Edition of the d20 rules published in 2007
by Wizards of the Coast.

The MUD is currently in the process of being built, and we have enough done to be considered fully playable to most people. We are
looking for play testers, and prospective staff. If you are interested in participating in some way, feel free to log in and look around,
or email the owner at gicker:AT:d20mud:DOT:com.

See you on the MUD!
The year is 2659. War between the Terran Confederation and the felinoid aliens known as the Kilrathi has raged for twenty years, with no end in sight. Seeking to break the stalemate, the Kilrathi have launched a surprise offensive through the edge of Terran-controlled space in Gemini Sector. A tenacious counteroffensive has pushed back the first wave of the Kilrathi assault, but with a massive Kilrathi force in front and a morass of corruption behind, it may only be a matter of time until the Terran lines break

Based on the 'Wing Commander' series of games, Wing Commander: Gemini Sector offers space opera fun in a bureaucracy-light atmosphere. The game is set aboard a single Terran Confederation carrier, the TCS Majestic, so roleplay is never far away. At times, events will open up that allow the player to roleplay elsewhere in the universe such as planets, resorts, installations, and other ships. Knowledge of the series is not required.

Chargen is quick and alts are allowed. You can create a character who is a pilot, a technician, a marine, or a naval officer/enlisted man. Combat is coded and easy to use. Player death does not occur without consent. Main plot is staff driven, but there are plenty of opportunities for player-based events. Most social events are player-driven. Staff and other players are always willing to help new players get in. The rules are light, just be respectful to other players out of character and you are good. The player-base is very friendly and mature.

Overall, the guiding principle is 'We are all here to have fun'.
One of the oldest SMAUGs, over a decade old now. Original name was "Bedlam". Centered around hack 'n' slash, with tons of very hard mobs, and practically everyday organizational runs on those mobs. UPDATE: Aethar is now retired, but the world remains explorable over HTML.
Welcome to Narnia, the charming mythological realm as
created by C.S. Lewis in the 7-book series,
_The Chronicles of Narnia_.
It is now Narnian Year 1012, and the four Pevensies,
secure on their thrones at Cair Paravel, have commemorated
the 12th anniversary of the fall of the White Witch. Narnia
has entered a golden age of prosperity stretching from
Beaversdam and the Lamppost in the west to Beruna in the
south and beyond.

Not all is sunshine in these halcyon days, however. There
have been disturbing reports from the north, where those
who escaped the Witch's fall have been biding their time
and waiting for the opportune moment. Several patrols have
returned with disturbing rumors of traces of giant
incursions. Peace has its pitfalls too, and many Narnians
have forgotten that even in the heat of summer, winter is
never far behind.

Peter, Susan, Edmund, and Lucy, charged with keeping their
people safe and happy, have a great deal to do, between
mediating between various talking beasts and receiving the
ambassadors from Calormene. They have come seeking new
alliances with their Narnian neighbors, but is that the sum
total of their ambition?