empiremud/cnf/
empiremud/doc/
empiremud/lib/boards/
empiremud/lib/etc/
empiremud/lib/misc/
empiremud/lib/plralias/F-J/
empiremud/lib/plralias/K-O/
empiremud/lib/plralias/P-T/
empiremud/lib/plralias/U-Z/
empiremud/lib/plrobjs/
empiremud/lib/plrobjs/F-J/
empiremud/lib/plrobjs/K-O/
empiremud/lib/plrobjs/P-T/
empiremud/lib/plrobjs/U-Z/
empiremud/lib/world/
empiremud/lib/world/mob/
empiremud/lib/world/obj/
empiremud/log/
/* ************************************************************************
*   File: vnums.h                                        EmpireMUD AD 1.0 *
*  Usage: stores commonly-used virtual numbers                            *
*                                                                         *
*  All rights reserved.  See license.doc for complete information.        *
*                                                                         *
*  Code base by Paul Clarke.  EmpireMUD Project, a tbgMUD Production.     *
*  Based upon CircleMUD 3.0, beta patch level 17, by Jeremy Elson.        *
*                                                                         *
*  Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
*  CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.               *
************************************************************************ */

/* Error object */
#define o_ERROR				0

/* Boards */
#define BOARD_MORT			1
#define BOARD_IMM			2

/* Standard corpse */
#define o_CORPSE			50

/* Digging */
#define o_ROCK				100
#define o_CLAY				101
#define o_FLINT				102

/* Forestry */
#define o_TREE				120
#define o_STICK				121
#define o_HANDLE			122
#define o_FLOWER			123
#define o_LOG				124

/* Crops */
#define o_APPLES			140
#define o_WHEAT				141
#define o_CORN				142

/* Other Foods */
#define o_FLOUR				150
#define o_BREAD				151

/* Resources */
#define o_IRON				160
#define o_SILVER			161
#define o_GOLD				162

/* Money */
#define o_SILVER_DISC		170
#define o_GOLD_DISC			171
#define o_SILVER_BAR		172
#define o_GOLD_BAR			173
#define o_GOLD_SMALL		174

/* Composite items */
#define o_CHIPPED			180
#define o_HANDAXE			181
#define o_AXE				182
#define o_FLINT_SET			183
#define o_TORCH				184
#define o_CANOE				185
#define o_SPEARHEAD			186
#define o_SPEAR				187
#define o_FIRE				188
#define o_BONFIRE			189

/* Molded but not-fired Clay */
#define uc_BOWL				200
#define uc_POT				201
#define uc_SHIELD			202
#define uc_LARGESHIELD		203
#define uc_VESSEL			204
#define uc_GREATSHIELD		205

/* Fired Clay */
#define c_BOWL				250
#define c_POT				251
#define c_SHIELD			252
#define c_LARGESHIELD		253
#define c_VESSEL			254
#define c_GREATSHIELD		255

/* Sewn items */
#define o_SKIN				350
#define o_SHAWL				351
#define o_HOOD				352
#define o_CLOAK				353
#define o_GLOVES			354
#define o_SHOES				355
#define o_CAPE				356
#define o_PANTS				357
#define o_TUNIC				358
#define o_GAUNTLETS			359
#define o_BOOTS				360
#define o_CANTEEN			361
#define o_WINESKIN			362
#define o_SACK				363
#define o_PACK				364
#define o_JACKET			365
#define o_DRESS				366
#define o_HAT				367
#define o_BRACERS			368
#define o_SHIELD			369
#define o_ROPE				370
#define o_WHIP				371
#define o_RIDINGBOOTS		372
#define o_SCABBARD			373
#define o_SHEATH			374
#define o_QUIVER			375
#define o_BELTLOOP			376
#define o_BELT				377
#define o_SHIRT				378
#define o_BLOUSE			379
#define o_TOGA				380
#define o_SASH				381

/* Forged Weapons */
#define f_DIRK				500
#define f_AXE				501
#define f_HAMMER			502
#define f_PICK				503
#define f_SHORTSWORD		504
#define f_DAGGER			505
#define f_SHOVEL			506
#define f_RAPIER			507
#define f_MACE				508
#define f_SWORD				509
#define f_SCIMITAR			510
#define f_PIKE				511
#define f_SCYTHE			512
#define f_HALBERT			513
#define f_MAUL				514
#define f_POLEAXE			515
#define f_BROADSWORD		516
#define f_CLAYMORE			517
#define f_FLAMBERGE			518

/* Forged Shields */
#define f_SHIELD			550
#define f_KITE				551
#define f_TOWER				552
#define f_BELT				553
#define f_BELTCLIP			554

/* Forged Armor */
#define f_BREASTPLATE		600
#define f_RING				601
#define f_CHAIN				603
#define f_PLATE				605
#define f_FULL_PLATE		607

/* Forged Headgear */
#define f_HELM				650
#define f_GREAT_HELM		651
#define f_CROWN				652

/* Forged Jewelry */
#define f_RING_SILVER		700
#define f_EARRING_SILVER	701
#define f_RING_GOLD			702
#define f_EARRING_GOLD		703
#define f_RING_ENGAGEMENT	704
#define f_RING_WEDDING		705

/* Forged Misc */
#define f_PAN				750

/* Flask/Glassworks */
#define o_FLASK				800
#define o_JAR				801
#define o_PANE_SMALL			802
#define o_MIRROR			803
#define o_LANTERN			804
#define o_LANTERN_LIT			805
#define o_MIRROR_SILVER		806
#define o_MIRROR_GOLD		807

/* Wax */
#define o_WAX				850
#define o_CANDLE			851
#define o_CANDLE_LIT			852

/* Assembles */
#define o_CART				900
#define o_CARRIAGE			901
#define o_WAGON				902
#define o_CATAPULT			903
#define o_CHAIR				904
#define o_BENCH				905
#define o_TABLE				906
#define o_STOOL				907
#define o_ARROW				908
#define o_SHORTBOW			909
#define o_LONGBOW			910
#define o_FIRE_ARROW		911
#define o_LYRE				912
#define o_FLUTE				913
#define o_WALKING_STICK		914
#define o_STAKE				915
#define o_BEEHIVE			916

/* Ships */
#define os_HELM				950
#define os_WINDOW			951
#define os_PINNACE			952
#define os_BRIGANTINE		953
#define os_GALLEY			954
#define os_ARGOSY			955
#define os_GALLEON			956


/* Private items used by code */
#define WOOD_BLOCK			1001
#define ROCK_BLOCK			1002
#define IRON_BLOCK			1003
#define SILVER_BLOCK		1004
#define GOLD_BLOCK			1005
#define FLINT_BLOCK			1006
#define CLAY_BLOCK			1007
#define FLESH_BLOCK			1008
#define GLASS_BLOCK			1009
#define TOTAL_BLOCK			1010


/*
 * Standard Animals (Stanimals?)
 *  These definitions are used mainly in animal spawning.  They can
 *  also be used elsewhere, and are done as definitions to make adding
 *  and removing animals easier.  -pc 11/26/2k
 */
#define SNARLING_WOLF	1
#define BROWN_WOLF		2
#define SMALL_WOLF		3
#define SHEEP			4
#define GOAT			5
#define DEER			6
#define BUCK			7
#define SQUIRREL		8
#define COW				9
#define CHICKEN			10
#define ROOSTER			11
#define DOG				12
#define PRARIE_DOG		13
#define HORSE			14
#define WARHORSE		15
#define TIGER			16
#define BEAR			17
#define VULTURE			18
#define SHARK			19
#define QUAIL			20
#define MULE			21
#define CAT				22
#define RABBIT			23
#define PIGEON			24
#define EAGLE			25
#define CAMEL			26
#define RIVER_FISH		27
#define OCEAN_FISH		28
#define HUMAN_MALE_1	29
#define HUMAN_MALE_2	30
#define HUMAN_FEMALE_1	31
#define HUMAN_FEMALE_2	32

#define ARM_OF_AHRIMAN	50