empiremud/cnf/
empiremud/doc/
empiremud/lib/boards/
empiremud/lib/etc/
empiremud/lib/misc/
empiremud/lib/plralias/F-J/
empiremud/lib/plralias/K-O/
empiremud/lib/plralias/P-T/
empiremud/lib/plralias/U-Z/
empiremud/lib/plrobjs/
empiremud/lib/plrobjs/F-J/
empiremud/lib/plrobjs/K-O/
empiremud/lib/plrobjs/P-T/
empiremud/lib/plrobjs/U-Z/
empiremud/lib/world/
empiremud/lib/world/mob/
empiremud/lib/world/obj/
empiremud/log/
/* ************************************************************************
*   File: olc.h                                          EmpireMUD AD 1.0 *
*  Usage: On-Line Creation header file                                    *
*                                                                         *
*  All rights reserved.  See license.doc for complete information.        *
*                                                                         *
*  Code base by Paul Clarke.  EmpireMUD Project, a tbgMUD Production.     *
*  Based upon CircleMUD 3.0, beta patch level 17, by Jeremy Elson.        *
*                                                                         *
*  Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
*  CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.               *
************************************************************************ */


/*
 * EmpireMUD OLC Code
 */

#define OLC_MODULE(name)	void name(Creature ch, char *argument)

/* The level required to build */
#define LVL_BUILDER			LVL_CIMPL


/* REDIT interface */
#define SCMD_REDIT			0
OLC_MODULE(olc_terrain);
OLC_MODULE(olc_complete_room);
OLC_MODULE(olc_exits);
OLC_MODULE(olc_unclaimable);
OLC_MODULE(olc_room_name);
OLC_MODULE(olc_roomtype);
OLC_MODULE(olc_room_description);
OLC_MODULE(olc_icon);
OLC_MODULE(olc_delete_exit);
OLC_MODULE(olc_pass_walls);
OLC_MODULE(olc_delete_room);

/* MEDIT interface */
#define SCMD_MEDIT			1
/* Mobile editing not yet coded */

/* OEDIT interface */
#define SCMD_OEDIT			2
/* Object editing not yet coded */