empiremud/cnf/
empiremud/doc/
empiremud/lib/boards/
empiremud/lib/etc/
empiremud/lib/misc/
empiremud/lib/plralias/F-J/
empiremud/lib/plralias/K-O/
empiremud/lib/plralias/P-T/
empiremud/lib/plralias/U-Z/
empiremud/lib/plrobjs/
empiremud/lib/plrobjs/F-J/
empiremud/lib/plrobjs/K-O/
empiremud/lib/plrobjs/P-T/
empiremud/lib/plrobjs/U-Z/
empiremud/lib/world/
empiremud/lib/world/mob/
empiremud/lib/world/obj/
empiremud/log/
/* ************************************************************************
*   File: olc.c                                          EmpireMUD AD 1.0 *
*  Usage: On-Line Creation at player level                                *
*                                                                         *
*  All rights reserved.  See license.doc for complete information.        *
*                                                                         *
*  Code base by Paul Clarke.  EmpireMUD Project, a tbgMUD Production.     *
*  Based upon CircleMUD 3.0, beta patch level 17, by Jeremy Elson.        *
*                                                                         *
*  Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
*  CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.               *
************************************************************************ */

#include "conf.h"
#include "sysdep.h"

#include "structs.h"
#include "utils.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "comm.h"
#include "olc.h"

/*
 * EmpireMUD OLC Code
 *  Written by Paul S. Clarke
 *
 *  The focus of this OLC is a non-menu base.  Most commands can be done in
 * one line, and description editing works the same as TEDIT.  The code is
 * modular so that commands are easily added, and they follow an ACMDesque
 * style.
 *
 * OLC_MODULE() passes "ch"