empiremud/cnf/
empiremud/doc/
empiremud/lib/boards/
empiremud/lib/etc/
empiremud/lib/misc/
empiremud/lib/plralias/F-J/
empiremud/lib/plralias/K-O/
empiremud/lib/plralias/P-T/
empiremud/lib/plralias/U-Z/
empiremud/lib/plrobjs/
empiremud/lib/plrobjs/F-J/
empiremud/lib/plrobjs/K-O/
empiremud/lib/plrobjs/P-T/
empiremud/lib/plrobjs/U-Z/
empiremud/lib/world/
empiremud/lib/world/mob/
empiremud/lib/world/obj/
empiremud/log/
COMMANDHELPFILEINDEX CMDINDEX

This is a list of all entries in COMMANDS.HLP

! ^
AFFECTS
AFK
ALIAS
ALIGN 
ANSI COLOR
ASSEMBLE
ASSEMBLELIST
AUTOEXECUTE AUTOKILL

BAKE 
BATHE 
BLOW 
BLOWLIST
BOOST
BOARD
BOATLOAD
BOATUNLOAD
BREW
BRIEF
BUILD
BUG TYPO IDEA

CATAPULT
CHECK MAIL RECEIVE SEND
CHIP
CHOP
CLEAR CLS
COMMANDS
COMPACT
CONFIRM
CONSIDER
CRAFT
CRAFTLIST "CRAFT LIST"
CREDITS

DESIGNATE REDESIGNATE
DIAGNOSE
DIG
DIRECTIONS N E S W NE SE SW NW U D
DISEMBARK
DISMANTLE
DISMOUNT
DOUSE
DRAW
DROP

EAT DRINK SIP TASTE
EMOTE :
ENCRUST GEMS SHELLS SEASHELLS
EQUIPMENT
EXCAVATE
EXITS
EXP

EXTRACT
FILL
FIRE MOLD CLAY POTTERY
FISHING
FLASK
FLEE
FOLLOW
FORAGE
FORGE2
FORGELIST "FORGE LIST"

GATHER
GET TAKE
GIVE
GRAB HOLD
HARVEST
HARNESS
HELP
HERD HERDING
HIDE HIDING
HIDEEMAIL
HISTORY

INFILTRATE
INFO POLICY VERSION
INVENTORY

JUNK

KICK
KILL HIT

LAY ROADS
LEAD
LIGHT
LOOK

MANUFACTURE SHIPS
MANUFACTURELIST
MELT
MAPPC
MESSAGES
"MESSAGE BOARDS" MESSAGEBOARDS READ WRITE RESPOND
MILK
MILL2
MOLD
MOLDLIST
MORTLOG
MOTD
MOUNT

NOCLEAR
NOFEED
NOGOSSIP NOOOC NOSHOUT NOTELL
NOREPEAT
NOTEACH

OOCSAY "
OPEN CLOSE
ORDER

PARTY
PICK
PLANT
PLAY
POLITICAL
PSAY PTELL
POUR
PUT

QUEST
QSAY
QUIT
QUAFF

RESCUE
RSAY
RETRIEVE
REMOVE
REPLY
REPORT
RP

SACRIFICE
SAIL
SAP
SAVE
SAY TELL WHISPER '
SCORE
SKILLS
SCRAPE
SCROLLING
SEW
SEWITEMS
SEWITEMS2
SEWLIST
SEWLIST2
SHEATH
SHOOT
SHOUT MUSIC GOSSIP OOC
SKILLS
SKIN
SLEEP
SNEAK SNEAKING
SOCIALS
STEAL
STORE
STRUGGLE
SWAP

TEACH
THROW
TIE
TIME
TITLE
TRACK
TRANSPORT
"TYPO EXAMPLE"

UNHARNESS
UNPARTY
UPGRADE

VC "VIRTUAL CHANNEL"
"VC CLOSE"
    INVITE
    JOIN
    KICK
    MODERATER
    OPEN
    RENAME
    WHO
VCSAY
VISIBLE

WAKE REST SIT STAND
WEAR
WHERE
WHO
WHOIS
WIMPY
WIZLIST GODLIST
#
! ^

Usage: !
       ^<string>^<replacement string>

Use ! to repeat the last command typed at the keyboard.

Use ^ to replace a string from the last command with a new string.  The syntax
is the same as in csh: "^old-string^replacement"

Examples:

  > tell rasmusen Hi there, how are you?
  No-one by that name here.

  > ^rasmusen^rasmussen
  You tell Rasmussen, 'Hi there, how are you?'

  > ^you^you doing^
  You tell Rasmussen, 'Hi there, how are you doing?'

See also: ALIAS
#
AFFECTS

Usage: affects
       
This command will allow you to see what disciplines and other factors are
influencing your character.

Example:    You used the Auspex discipline to heighten your senses.
    Typing affect (or affects) will display the following.
    
  Affects:
   Your perceptions are heightened.

See also: DISCIPLINES
#
AFK

Usage: afk [away message]

The afk command toggles on and off your &1[AFK]&0 flag, which is shown in your
title and your long description (seen when you're in the room with someone). 

You do not need to specify an away message.

See also: HISTORY, MESSAGES, QUIT
#
ALIAS ALIASES

Usage: alias <alias name> <command>[;command2]

An alias is a single command used to represent one or more other commands.
The ALIAS command can be used to manipulate your character's aliases.  Type
ALIAS alone to see a list of your currently defined aliases.

Type ALIAS <alias name> <command> to create a new alias.  The alias name must
be one word.  The command can be any string.  Aliases may not be nested or
used recursively.  Any command may be overridden by an alias (other than the
ALIAS command itself, of course).

  > alias gbb get bread sack
  > alias gac get all corpse

Type ALIAS <alias-name> to delete an alias that has already been defined.

  > alias gbb

A semicolon (";") can be used to define multiple actions to be taken with
a single alias.

  > alias eat get bread sack; eat bread

Note that the 'eat' contained within the eat alias is interpreted as the MUD's
internal eat command; aliases may not be nested or used recursively.  The
variables $1, $2, ... $9 may be used to represent arguments given with
an alias.

Examples:

  > alias killem kill $1; bash $2
  > killem deer cow

Would attack a deer, followed by bashing a cow.  Variables may be used
repeatedly and in any order:

  > alias helpem assist $1; bash $2; bash $2

The special variable $* represents the entire input line after an alias:

  > alias tr tell rasmussen $*
  > tr hi there, how are you today?
  You tell Rasmussen, 'hi there, how are you today?'

See also: ! ^
#
ALIGN

Usage: align <alignment>

Good Alignments: lawful good, true good, chaotic good
Neutral Aligns:  true neutral, lawful neutral, chaotic neutral
Evil Alignments: chaotic evil, true evil, lawful evil

This command is used to declare your alignment and your position on affairs.

At the time of this writing, this command has been disabled.

See also: RP, SCORE
#
ANSI COLOR

Usage: color

If you have a color-capable terminal and wish to see useful color-coding of
information, use the COLOR command to turn color on or off.

Using color will slow down the speed at which you see messages VERY slightly. 
The effect is more noticeable on slower connections.  Even if you have color
turned on, non-colorized messages will not be slowed down at all.

Color codes you can use:
 &1&&1 Red&0        &2&&2 Green&0         &3&&3 Yellow&0
 &4&&4 Blue&0       &5&&5 Magenta&0       &6&&6 Cyan&0
 &R&&R Red&0        &G&&G Green&0         &Y&&Y Yellow&0
 &B&&B Blue&0       &M&&M Magenta&0       &C&&C Cyan&0
 &b&&b Bold&0       &0&&0 Normal&0        &u&&u Underline&0
 
See also: ALIAS
#
ASSEMBLE 

Usage:  assemble <item> 

Assemble is used to build different items with wood and iron material.  This
command can only be used in a carpenter building.  Typing assemble will show
you a list of items you can assemble. In order to initially harness animals 
to assembled items, you must first lead them into the building, you cannot 
ride them in.

Parent Attribute:       Intelligence
Parent Ability:         Science

Example:  

  > assemble stool 
  
See also: ASSEMBLEITEMS, ASSEMBLELIST, BLOW, BUILD, CARPENTER, CRAFT, FORGE, MANUFACTURE
#
ASSEMBLELIST "ASSEMBLE LIST"

Resources:

Sticks:  S       Iron:    I     Trees:   T
Candle:  C       Mirror:  M     Skin:    s

Item         Resources          Science    Inteligence

Beehive      35S    8T          ****       ****
Bench        12S 3I 3T          **         **
Carriage     48S25I40T          ***        ***
Cart         48S15I20T          ***        ***
Catapult     48S45I60T          *****      ****
Chair        12S  I  T          *          *
Lantern          3I   2C2M      ***        ***
Longbow       3S           20s  **         **
Shortbow      2S           20s  ***        **
Stool        12S  I             *          *
Table        12S 3I 3T          **         **
Wagon        48S35I50T    300s  ****       ****

See also: ASSEMBLE, ASSEMBLEITEMS, CRAFTS
#
ASSEMBLEITEMS "ASSEMBLE ITEMS"

Beehive:        Beehives are used in conjunction with apiaries to obtain wax.
                See also: EXTRACT
Bench:          Your average, every day sitting utility.
Carriage:       A larger version of the cart. See also: HARNESS
Cart:           A small utility to help in carrying resources over a large area.
                See also: HARNESS
Catapult:       A large siege weapon. Expensive and clunky to use. See also: CATAPULT
Chair:          Your average, every day sitting utility.
Lantern:        Used to see in the dark, lanterns last much longer than torches.
Longbow:        A more powerful shortbow.
Shortbow:       A small, handheld hunting bow. Requires a supply of arrows in a quiver.
                See also: CRAFT, SEW
Stool:          Your average, every day sitting utility.
Table:          Your average, every day sitting utility.
Wagon:          The largest, most expensive version of the cart. Can carry much more,
                but you pay for it. Requires two animals. See also: HARNESS
                
See also: ASSEMBLE
#
ASSIST

Usage: assist <target>

If Quifael is being beaten senseless by a tiger and you feel brave enough to
help him, type ASSIST QUIFAEL to hit the tiger.  Note that the warg will keep
hitting Quifael; assist only makes you start to fight whomever the person
you're assisting is fighting.

  > assist Doctor

See also: FLEE, KILL
#
ATTACH

Usage: attach <item> to <item>

This command combines two items into one. This is used to create items such as
handaxes and flint sets.

See also: CHIP, DIG, "GRAVEL PIT", LUMBERYARD, SCRAPE
#
AUTOEXECUTE AUTOKILL

Usage: autoexecute
       autokill
       
This command will toggle wether or not you automatically kill other PCs in combat.
When autokill is off, you will stun a PC but not kill them. This only affects PCs.

Not that with autokill disabled, vampires cannot diablorise other vampires.
#
BAKE BAKING

Usage: bake <target>

This command is used to bake flour into bread. It can only be used at a bakery.

Parent attribute:       Intelligence
Parent ability:         Crafts

See also: BAKER, GRANARY, MILL, MILL2
#
BATHE 

Usage:  bathe 

Bathe is used to begin cleaning yourself in either a bath house or a river.
You must bathe regularly to keep clean.  If you bathe in a bath house you will
get cleaner, faster then if you were to bathe in a river.  If you do not bathe
regularly; your friends will know.  Do them all a favor and bathe.  

See also: BATHS, DESIGNATE
#
BLOW 

Usage:  blow <item> 

Blow is used to blow glass into different shapes at a glass blower.  This
takes no material to make, it just takes time.   You may blow only one thing
at a time with this.  Typing just blow will show you a list of items you can
blow. 

At this time this does not require any raw materials. This may change in the 
near future.

Example:  

  > blow flask 

See also: ASSEMBLE, "BLOW LIST", BUILD, CRAFT, MANUFACTURE
#
BLOWLIST "BLOW LIST"

Flask: Used to hold water.
Jar: Used to collect honey from apiaries.
Smallpane: Used to create lanternes and mirrors.

See also: APIARY, ASSEMBLE, GLASSBLOWER, FORGE
#
BOARD

Usage: board <ship>

This command is used to board a ship in the same room.  To board while mounted
requires the use of a dock.

See also: DISEMBARK, SAIL
#
BOATLOAD 

Usage: boatunload
       
Coming soon.

See also: BOATUNLOAD
#
BOATUNLOAD
Usage: boatunload

Coming soon.

See also: boatload
#
BREW

Usage: brew <potion>

Materials: a flask of water, a torch, and the magical reagents

This command allows you to quickly brew up a small potion which can be used
later without addition preparation.  This is useful if you're planning a
journey and would like some additional resources to ensure that you arrive
safely.

Known potions:
  might     - one albobrenas herb and two pieces of rucyn moss
  sensing   - one herb of nanaessi, one leaf of Tollyn's herb, and a pinch of
              yseana dust
  wisdom    - some rucyn moss and a Tollyn's herb
  integrity - an albobrenas herb, some rucyn moss, and an herb of nanaessi
  stamina   - some rucyn moss and a pinch of yseana dust
  
Note: Command does not exist at the time of this writing.

See also: DIG, FLASK, FORAGE, QUAFF
#
BRIEF

Usage: brief

This toggle turns off room descriptions and shrinks the map display from 15 by
15 to 7 by 7.  It reduces disconnects from buffer overflows for people moving
quickly across the world.

See also: COMPACT
#
BUILD BUILDING

Usage: build [building] [direction | god]

This command is used to create buildings using raw materials.  If you build a
shrine or temple, you must specify a god to dedicate it to.  Most other
buildings require a direction that they'll face. Religious buildings, due to
their nature, must have their entrances facing north. Build with no arguments
will return a list of buildings that you are currently able to build.

Until a building is completed, you can walk into and out of it freely, and you
can't build any additional rooms inside.  Once finished, nobody who is not
loyal to your empire will be able to enter unescorted, and everyone must use the
actual entranceway(s).

You do not need to have all the raw materials present at the time of construction,
however, you will not be able to complete the building. If there are multiple people
building, it's advised that you drop the required resources, in case one player 
runs out first.

Example:
  > build shrine Allie
  > build house southeast

See also: BUILDLIST, DISMANTLE, UPGRADE
See also: help on each building type
#
BUG TYPO IDEA

Usage: bug <bug report>
       idea <your new idea>
       typo <that nasty typo>       

For making useful suggestions and reporting problems to the immortals. Please use
these commands rather than simply telling an immortal, as often times immortals
may forget things, but these commands are logged for them.

Please give as much detail as possible. For example, don't say 'More uses for flint.'
Try to provide ideas for more uses for flint. This one's had us stumped for awhile now.

Examples:

  > bug the entire game crashes when I type 'put bag in bag'
  > idea Allow players to chop orchards for trees, or to plant trees in fields.
  > typo In help "TYPO EXAMPLE": 'sence' should be spelled 'sense'
#
CATAPULT 

Usage:  catapult <direction> 

Catapult is used to launch your catapult in the direction that you want.  You
must have 20 rocks and a catapult to use this.  It can only shoot at an
adjacent room.  The command can not be used in deep forests either. 

Example:  

  > catapult north 
  
See also: ASSEMBLE, CARPENTER, DIG, HARNESS
#
CHECK MAIL RECEIVE SEND

Usage: mail check
       mail send <person>
       mail receive [amount]

The commands used by the mail are SEND, CHECK, and RECEIVE.  These commands 
can be used anywhere, not just in a post office, although this may change in 
the beta version.

Examples:

  To check and see if you have any mail waiting:
  > mail check

  To write mail to Niandra:
  > mail send Niandra

  To ask for your mail, if you have any waiting:
  > mail receive 1
  > mail receive
#
CHIP

Usage: chip <item>

This lets you chip a rock down to a sharper, more refined tool. Also allows
you to chip that rock into a more sophisticated handaxe.

Parent attribute:       Strength
Parent ability:         Crafts

See also: ATTACH, "GRAVEL PIT", WIELD
#
CHOP

Usage: chop

This command allows you to chop trees in the forest.  Beware, trees are a
limited resource.  When they're completely gone, they won't grow back.

The chances of trees growing depend greatly on how many there are remaining.
A forest with 3 trees, will regrow it's fourth tree much faster than a forest
with one tree can regrow it's second.

Parent attribute:       Strength, Dexterity
Parent ability:         Melee

See also: BUILD, LUMBERYARD, SCRAPE, TREES
#
CLEAR CLS

Usage: clear
       cls
       
These commands will clear your screen of all text.

See also: NOCLEAR
#
COMMANDS

Usage: commands

The COMMANDS command gives a canonical list of all the known verbs.

Each command listed should have help available by typing "HELP <command>".
If it does not, please notify an immortal and we will fix that as soon as 
possible. Note that we are currently overhauling the help system.

See also: ALIAS, SOCIALS
#
COMPACT

Usage: compact

This command toggles the extra blank line output to your screen after each
command.  Useful if you have a small display.

See also: BRIEF
#
CONFIRM

Usage: confirm

When a reboot has been set to a specific time, players are allowed to speed it
up.  If everyone types 'confirm,' it will reboot early.  This should only be
done when you're ready for the reboot, because you can't take it back.

See also: CONSIDER
#
CONSIDER

Usage: consider <animal>

This command will compare your ability with that of the target. You will then
receive a rough estimate, which is by no means exact. Keep in mind that no
combat situation is certain.

Note: At the time of this writing, this command has been removed. Use your own 
judgement when engaging mobiles, snarling tigers will obviously hurt more than a 
mouse.

Example:
  > consider dog

See also: HIT, KILL
#
CRAFT 

Usage:  craft <item> 

This command allows you to craft various items from trees and sticks.  Typing
craft will show you a list of the items you can craft. 

Parent attribute:       Dexterity

Note: You must be an authorised character to craft.

See also: CRAFTLIST, EXTRACT, GATHER, SKIN
#
CRAFTLIST "CRAFT LIST"

Crafting list
Item                          Trees     Sticks    Beeswax

Arrow                                   *
Canoe                         *
Flute                                   *
Handle                                  *
Lyre                          *
WalkingStick                            *
Stake                                   *
Candle                                             *

See also: APIARY, CRAFT, EXTRACT, GATHER, LUMBERYARD
#
CREDITS

Usage: credits

This will display the thanks, credit and copyright information behind EmpireMUD.

See also: INFO, NEWS
#
DESIGNATE REDESIGNATE

Usage: designate <direction> <room>
       redesignate <room>

This designates a new room in a building as a specific room type.  You must
specify which direction this new room will be.  The first room after the
entrance must lie directly across from the entrance.  After that, you may
choose any direction you like.  Each building is limited on how many rooms it
may have.

 Room types:
  armory      bedroom      dining room    forge
  great hall  hall         kitchen        sitting room
  study       throne room  storage        vault
  tunnel      skybridge

See also: BUILD, CONSTRUCT
See also: "ROOM <type>" for each room type
#
DIAGNOSE

Usage: diagnose [character]

The DIAGNOSE command tells you how wounded a character looks.  If you are
fighting someone, you can use DIAGNOSE with no arguments to diagnose the
person you're fighting.  This information is given automatically at the 
end of each round in combat.

Examples: 

  > diagnose
  > diagnose rasmussen

See also: CONSIDER
#
DIG

Usage: dig

This lets you claw at the ground until you find something useful.  Among
things that may be found, rocks, flint, clay, and seashells are the most
common.  In the mountains, you may also find some useful dust.

Parent attribute:       Strength
Parent ability:         Athletics

See also: BUILD, CLAY, FLINT, "GRAVEL PIT", ROCK
#
DIRECTIONS NORTH SOUTH EAST WEST NORTHEAST NORTHWEST SOUTHEAST SOUTHWEST UP DOWN 

Usage: north, south, east, west
       northeast, northwest, southeast, southwest
       up, down

To travel in a given direction.  Indoors, you're given a list of directions
you can travel.  Out in the wilderness, you can go in any normal direction.
You can abreviate these commands to n (north), se (souotheast), u (up), etc.
#
DISEMBARK

Usage: disembark

From the entry room of a vessel (the room you're placed in when you board it),
you may disembark.  This can be done even in the ocean, though you may need a
smaller vessel unless you disembark very close to the shore.

See also: BOARD, SAIL
#
DISMANTLE

Usage: dismantle

This command allows you to tear down a building when you're done with it.  You
get back a portion of the resources you spent to build it, roughly one half.  
To dismantle it, you must have completed the construction and be inside the 
building. You can also dismantle buildings that have been started but have not
had any materials placed in them.

You cannot dismantle any building that you are unable to build.

See also: BUILD
#
DISMOUNT

Usage: dismount

Used to climb down from a mounted animal. The command can be abbreviated, though
caution should be taken that the command isn't misinterpretted as dismantle.

Example:  dismount
          dismo
          
See also: ANIMALS, LEAD, MOUNT, RIDING
#
DOUSE

Usage: douse

In the event of a fire, you may douse it with water from any portable source.  
It may take a lot of water to douse the fire, and you may have to leave and 
come back.  If you don't fully douse it, the flames will slowly rise again, 
and destroy your structure.

See also: FILL, SEW
#
DRAW

Usage: draw

This pulls your sheathed weapon from its holster.

See also: SHEATH, SWAP
#
DROP

Usage: drop <item>
       drop all.<item>
       drop all

If you lose interest in a carried item, you can drop it on the ground.

  > drop bottle
  > drop all.bread
  > drop all

See also: GET, JUNK, SACRIFICE
#
EAT DRINK SIP TASTE

Usage: eat <item>
       taste [from] <item>
       drink [from] <item>
       sip [from] <item>

If you're hungry or thirsty, these commands are for you!

  > eat bread
  > taste bread
  > drink from cup
  > sip fountain
  
See also: FOOD, MILK
#
EMOTE :

Usage: emote <message>
       : <message>

Show people what you're feeling.  The shortform for emote  is ":".
"emote <string>" will display your name, then the string.

Example:
 If your name is "Helt",
   > emote is feeling very happy today.
 will display:
   Helt is feeling very happy today.

See also: SOCIALS
#
ENCRUST SEASHELLS SHELLS GEMS

Usage: encrust <shell> <armor/weapon>

In a jeweler, you can encrust seashells into your equipment.  This may give it
added powers, based on the shell you use.  The item will gain the (encrusted)
flag.  That flag will change colors based on what shell is encrusted in the
armor.

Note: At the time of this writing, this command does not exist.

See also: DIG, JEWELER
#
EQUIPMENT

Usage: equipment

Gives you a list of all the equipment you're wearing, holding, and wielding.
This command can be abreviated.

Example: equipment
         eq

See also: INVENTORY, REMOVE, WEAR
#
EXCAVATE

Usage: excavate

This command will begin to excavate a trench. The process can be sped up slightly
through the use of different werewolf forms and vampiric disciplines. See help on
your forms or disciplines for more information.

NOTE : Trenches take a LONG time to excavate, though it is rumored that a wonderful
       invention had been created to speed the process up (slightly).

See also: FORGE, TRENCH
#
EXITS

Usage: exits

Gives you a list of the obvious exits from your location.  This command is
only useful indoors, because on the world map all directions are exits.
#
EXP

Usage: exp [attribute | ability | discipline | path]

Term: Exp, or experience, is generally used to measure how powerful your character is.
      In AoD4:BotE, exp may only be gained through monitored or logged roleplaying.
      Ask an immortal for more information about monitors or logged roleplay sessions.
      
Command: Without an argument, this will display a summary of the requirements to
         advance each skill to the next level. Use this command in conjunction with
         SCORE to determine how much exp you will require.
         
See also: OOC, RP, SCORE
#
EXTRACT

Usage: extract <target>

This will allow you to draw beeswax from an apiary.

See also: APIARY, BLOW, SAP
#
FILL

Usage: fill <item> <target>
       
If you want to fill a container you're holding with liquid from a fountain or
well in the same room as you.  You can also fill it from a river or oasis in 
the same room.

Example: fill wineskin well
         fill canteen river  

See also: POUR
#
FIRE

Usage: fire <mold>

This is used to harden molded clay.

To learn about buildings on fire, see DOUSE.

See also: DIG, "GRAVEL PIT", MOLD
#
FISHING

Usage: fish

Fish are one of the most plentiful foods in the world, and not too difficult to 
catch. You will, however, need to catch several of them to get a meal's worth, 
and will require spear to fish with.

Parent attribute:       Dexterity
Parent ability:         Athletics

See also: APPLE, CORN, SPEAR, WHEAT
#
FLASK

Usage: flask

This command is used at a glass worker to create a glass flask suitable for
brewing potions, or storing small amounts of water.

(At the time of this writing, this has been replaced by the BLOW command.)

See also: BLOW, BREW, QUAFF
#
FLEE

Usage: flee

If you are in a fight and things are beginning to get a little uncomfortable
(maybe you are dying), just type 'flee', and you will attempt to get away. 
Note that some mobs may attempt to follow you afterwards.

See also: WIMPY
#
FOLLOW

Usage: follow <leader>

Use FOLLOW to automatically follow someone else.

Examples:

  > follow ras
  > follow self

See also: PARTY, SNEAK
#
FORAGE

Usage: forage

You may search for herbs and potent plants in the forest using this command. 
Some herbs are more common than others.

(At the time of this writing, herbal medicine has been disabled due to bug abuse.
 It may be enabled when the bugs have been fixed.)

See also: BREW
#
FORGE2

Usage: forge <item>

Forging is done in a forge with iron ore.  Almost all metallic armor and weapons are 
created at a forge, with varying levels of skill.  Iron ore, silver, and gold are 
attained in a mine.  The following items can be made at a forge with varying amounts 
of iron ore, wooden handles, and skill required:

Parent attribute:       Dexterity
Parent ability:         Crafts

Note that you can forge superior items if you have 5 stars in crafts.

See also: FORGE, FORGELIST
#
FORGELIST

Resources are:

Iron:      I
Gold:      G
Silver:    S
Handle:    H
Smallpane: P

Example:
    ExampleShovel      H 2I  2G                   Utility Shed
    This item would take a handle, 2 iron ore, no silver and 2 gold 
    dust to forge, and would be stored in the Utility Shed building.
    
This file is incomplete. As more of the requirements are discovered, 
they will be added.

Item               Resources  Crafting    Dexterity   Stored in

TOOLS:

Axe                H 2I       *           *          Utility Shed
Clip                  I       *           *          N\A
Dirk                 2I       *           *          Armory (C)         
Hammer             H 2I       *           *          Utility Shed            
Pan                  2I       ***         ****       N\A
Pick               H 2I       *           *          Utility Shed
Shovel             H 2I       **          **         Utility Shed
Scythe             H 3I       ***         ***        Utility Shed

See also: FORGELISTARMOR
#
FORGELISTARMOR

Item               Resources  Dexterity   Crafting   Stored in
 
ARMOR:

Breastplate          6I       **          *          Armor Room (C)
Chainmail            7I       **          **         Armor Room (C)
Fullplate           16I       *****       ****       Armor Room (C)
Greathelm            3I       *****       **         Armor Room (C)
Helm                 3I       **          **         Armor Room (C)
Kiteshield           6I       ***         ***        Shield Rack (C)
Platedbelt           2I       **          **         N\A
Platemail           12I       ****        ***        Armor Room (C)
Ringmail             8I       ***         **         Armor Room (C)
Shield               4I       **          **         Shield Rack (C)
Towershield          8I       ****        ****       Shield Rack (C)

See also: FORGELISTWEAPONS
#
FORGELISTWEAPONS

WEAPONS:

Broadsword           4I       *****       ****       Armory (C)
Claymore            H3I       *****       *****      Armory (C)
Dagger               2I       **          *          Armory (C)
Flamberge           H4I       *****       *****      Armory (C)
Halberd             H2I       ****        ***        Armory (C)
Mace                H3I       ***         **         Armory (C)
Maul                H2I       ****        ****       Armory (C)
Pike                H2I       ***         ***        Armory (C)
Poleaxe             H2I       ****        ****       Armory (C)
Rapier               2I       **          **         Armory (C)
Scimitar             3I       ***         **         Armory (C)
Shortsword           2I       *           *          Armory (C)
Sword                3I       ***         **         Armory (C)

See also: FORGELISTJEWELRY
#
FORGELISTJEWELRY

Item               Resources  Dexterity   Crafting

JEWELRY:

Crown                    4G   ***         ***                          
Silver Ring             S     ***         **                                         
Silver Earring         2S     ***         **                                         
Gold Ring                 G   ****        ***                                      
Gold Earring             2G   ****        ***                                     
Engagement Ring           G   ****        ***                                 
Wedding Band              G   ****        ***                                 
Mirror               1I    P  ***         **
Silver Mirror          3S  P  ***         ***
Gold Mirror             S2GP  ****        ****

See also: FORGE, FORGE2, MINE
#
GATHER

Usage: gather

This will start to gather sticks from the ground. You must be near a tree to
do this. This is affected by perception and investigation.

Parent attribute:       Perception
Parent ability:         Alertness

See also: BUILD, CHOP, STICKS, TREES
#
GET TAKE

Usage: get [amount] [number.]<object> [container]
       take [amount] [number.]<object> [container]

These commands are used to get items from something. There is no difference 
between get and take.

Examples:
  > get tree
  > take all.rock
  > get all.skin corpse

If you find something interesting on the ground, you may use 'get' to pick
it up.  'get' can also be used to extract items from containers. You must 
provide the full name of the object when using all.object.

Examples:

  > get sword corpse
  > get all corpse
  > get all all.bag
  > get all.bread all.bag

See also: DROP, INVENTORY, PUT
#
GIVE

Usage: give [amount] [number.]<object> <target>

If you feel benevolent, you may give some stuff to someone in need.
If you have two of an object, and wish to give the second, add 2. in front.
You do not have to prive the full name of the object to be given unless you
are using all.object.

  > give all player
  > give bread player
  > give all.bronze player
  > give 2.pick player
  
See also: DROP, GET, INVENTORY, PUT
#
GRAB HOLD

Usage: grab <object>
       hold <object>

Used to hold an unwielded object, such as bows.

Examples:

  > hold torch
  > grab stone

See also: EQUIPMENT, INVENTORY, REMOVE, WEAR, WIELD
#
HARNESS 

Usage:  harness <animal> <target> 

Harness is used to tie one or more beasts of burden to some type of wagon in
order to pull it.  You must have the animals and the wagon in the same room,
and have some rope in your inventory.  After you have harnessed enough animals
to the wagon you will be able to lead the animals and the wagon will follow. 

Example:  

  > harness horse wagon 
  
See also: ASSEMBLE, CARPENTER, HERD, LEAD, STABLE, UNHARNESS
#
HARVEST HARVESTING

Usage: harvest [target]

Allows you to harvest a crop.  Be careful that you also replant some,
otherwise you'll run out of that crop quickly. You do not need to specify
what you are harvesting, though you may if you wish.

Parent attribute:       Dexterity
Parent ability:         Melee

See also: BAKERY, CANNERY, GRANARY, MILL, PLANT
#
HELP

Usage: help [string]

Help searches for a partial match of the entered word, including any
spaces that may follow the word.  Help alone will give a list of some
general commands in the game, common to most muds. All commands follow 
the layout below.

Usage: command <required> [optional]

What this means is, to use a command, you must first enter the command,
and provide the necessary information in the <> brackets. You may, but 
do not have to provide the information in the [] brackets.

Example:
  > Usage: look [in | at] [target]
  > Usage: herd <animal> <direction>

See also: COMMANDS, SOCIALS
#
HERD HERDING

Usage: herd <animal> <direction>

This command is useful in herding animals into stables and fenced-in areas.

See also: LEAD, STABLE
#
HIDE HIDING

Usage: hide

When you type hide there is a chance that you hide in the room.  If hidden you
can only be can't be seen by other people.  Hide is broken by pressing return,
regardless of whether you typed a command or not. Only humans may hide themselves.

Parent attribute:       Dexterity
Parent abilities:       Stealth, Survival

Example:

  > hide
  Ok.
  >  (you wait for ex. 5 mins and remain hidden for 5 mins)

  >  (You pressed enter and no longer hide)

See also: SNEAK
#
HIDEEMAIL "HIDE EMAIL"

Usage: hideemail

This prevents your e-mail address from being displayed.  Useful if you don't 
want it given out but are required to give it for authorization.
#
HISTORY

Usage: history

Lists the last 10 uses of public channels.  This is useful if you have clear
mode on and missed something because you were walking.  The tell version of
this is AFK.

Example:
 > history
 (OOC) Gideon: hi guys
 (gossip) Shandia: hey!
 (OOC) Shandia: oops, hey!

See also: AFK, NOCLEAR, TELL
#
INFILTRATE

Usage: infiltrate <direction>

Infiltrate is used to enter buildings you do not own without the owners permission.

Parent attribute:       Dexterity.
Parent ability:         Larceny

See also: LARCENY, STEAL, TORCH
#
INFO POLICY VERSION

These commands show you important information about EmpireMUD.  It is a good
idea to read them every once in a while.

   info     - quickstart information for new players
   policy   - policies and rules
   credits  - the people who made EmpireMUD possible
   version  - displays the current EmpireMUD version
   
Example: info
         news

Note: These are commands, not help files. 'help policy' will display this page,
while typing 'policy' will show you the mud policies.
#
INVENTORY

Usage: inventory

If you're uncertain about what you're carrying, or simply want to check that
no thieves have got to your backpack.  When in a storage building, this also
checks the stored items there.

Example: inventory
         inv
         i

See also: EQUIPMENT, GRAB, HOLD, REMOVE, RETRIEVE, STORE, WEAR
#
JUNK

Usage: junk <object>

Use junk instead of drop if you want to keep the world a little cleaner.  If
you junk something, it will cease to exist. This command is irreversible.

Examples:

  > junk cup
  > junk all.bronze

See also: DROP, INVENTORY, SACRIFICE
#
KICK

Usage: kick <victim>

The success of a kick depends upon your practice in the skill.  The higher
skill you reach the harder you kick.  There is one small catch -- whenever you
kick (or miss) you will be unable to type any command for three rounds of
combat -- so be sure that you do not need to flee!

(Disabled at the time of this writing.)

See also: BASH, RESCUE
#
KILL HIT

Usage: kill <victim>
       hit <victim>

A good way to start a fight.

See also: AUTOKILL, FLEE, WIMPY
#
LAY ROADS

Usage: lay

You may use this command to lay 20 rocks into the ground to form a cobblestone 
road.  Roads are purely cosmetic, but they can aid in tree and crop control.  
Nothing will grow over the roads. The lay command is also used to pull up a 
road. There are future plans for roads, but at the time of this writing they 
are not yet implemented.

Rock:   20

Skill:
    Inteligence:   2
    Science:       1

See also: DIG, "GRAVEL PIT"
#
LEAD 

Usage:  lead <target> 

Lead is used to lead animals.  Once you begin leading an animal it will follow
you where you walk.  This is useful when needing to get a mount over mountains, 
inside buildings, or pulling wagons. 

You may only lead one animal at a time. Typing lead again will stop leading any
animal you're currently leading. Certain animals cannot be lead.

Example:  

  > lead horse 
  
See also: HERD, MILK, STABLE
#
LIGHT

Usage: light <item>

This will ignite an item on fire. You may light sticks, logs, trees, candles, etc
Anything that you could practically light on fire with a flint set, you can.

See also: CHOP, GATHER, LUMBERYARD, SCRAPE
#
LOOK PEEK

Usage: look [in | at] [target]

Used to see what is around you, what things look like, and what containers 
contain. You can use any item, NPC, PC or direction as a target.

Examples:

  > l
  > look                                      
  > look AT the cow
  > look IN the bag
  > look south (lets you see who is to the south of you)
  > look at Allie (looks at player 'Allie')

Note that if you LOOK AT CORPSE you will not see its inventory.
To see what's inside a container (i.e. a corpse) use LOOK IN <object>.

See also: EXAMINE, GET, INVENTORY, READ, TAKE
#
MANUFACTURE SHIPS

Usage: manufacture <ship type>

Great ships can be created via the manufacture skill, though the Hurag churn
out the best of such vessels in the shortest time.  This can only be done in a
shipyard, and the vessel must be transported to a dock when finished.

See also: BOARD, DISEMBARK, MANUFACTURELIST, SAIL
#
MANUFACTURELIST

Coming soon.

Boat            Wood     Iron     Int      Dex     Craft     Sci 
#
MAPPC

Usage: mappc

This will toggle your ability to see other player characters on the map. Note 
that hidden players and lupus werewolves will not be shown. This is extremely
useful, except when a large crowd of players are all working in the same area.

See also: MAP
#
MELT

Usage: melt <item>

Melt is used to combine silver or gold into larger, more impressive 
denominations of money which contribute more to a kingdom's wealth.  This 
makes it easier for trading.  You cannot, however, break the new currency down 
into its smaller form. Melting requires a forge.

Example:
    melt nugget
    melt flake

See also: DEPOSIT, GOLD, SILVER, WITHDRAW
#
MESSAGES

Usage: messages

If someone tries to tell you something while you're afk, it will be recorded
for you. You may use this command to see any stored messages you may have.

See also: AFK, HISTORY
#
"MESSAGE BOARDS" MESSAGEBOARDS READ WRITE RESPOND

Usage: look board
       write <headline>
       read <number>
       respond <number> <headline>
       remove <number>

Bulletin boards are the forum of inter-player communication on the MUD. There
are different bulletin boards for different purposes -- for example, a
standard mortal board and a board for immortals.  Naturally, not all players
may be allowed to read all types of boards.

Example:

  > look at board
  > write Am I using these boards correctly?
  > look at board
  > read 6
  > remove 6

See also: MAIL
#
MILK

Usage: milk <target> <container>

This will allow you to milk a cow for food and drink.

Example: milk cow wineskin

See also: HERD, SEW, STABLE
#
MILL2

Usage: mill <target>

The mill command will allow you to grind wheat into flour for use at a bakery.

Parent attribute:       Intelligence
Parent ability:         Crafts

See also: MILL, BAKERY, BAKERY2
#
MINE2

Usage: mine

This will mind iron ore, or gold/silver dust from a mine, once completed. Trying
to mine in unfinished mines could result in a cave in.

Parent attribute:       Strength, Potence (cainite, ghoul)
Parent ability:         Athletics

See also: FORGE, FOUNDRY, MINE
#
MOLD

Usage: mold [item]

This is used to mold some clay into a form. Note that molded clay must be hardened
before it becomes useable.

See also: DIG, FIRE, POTTER
#
MOLDLIST

Item            Crafts

Bowl            *
Greatshield     *****
Largeshield     ****
Pot             **
Shield          ***
Vessel          *****

See also: MOLD
#
MORTLOG

Usage: mortlog

This will give you periodic updates, such as when a player logs in, leaves, or
dies.  It's useful in keeping up on current events.  Mortlog is colored cyan.
#
MOTD

Usage: motd

Displays the message of the day.  Contains important information regarding the
status of the MUD.  You should be sure to read it when you login.  If you miss
it at login, just use this command!
#
MOUNT

Usage: mount <animal>

You can mount certain animals to travel with. This will allow you to travel
further and faster, as you will not have to rest nearly as often

Parent attribute:       Charisma
Parent ability:         Animal Ken


See also: RIDE, STABLE
#
NOCLEAR

Usage: noclear

This stops the screen from clearing when you look at a room.  This is useful
if you start losing tells and channel uses.

See also: HISTORY
#
NOFEED

Usage: nofeed

Default: On.

This command is a toggle. While on, no vampire may feed you.

See also: BITE, EMBRACE, FEED
#
NOGOSSIP NOOOC NOSHOUT NOTELL

Usage: noshout              Flag: (deaf)
       nogossip                   (!gos)
       noooc                      (!ooc)
       notell                     (notell)

These commands allow you to mute (or unmute) specific channels. Use the 
command again to unmute a muted channel.

See also: EMOTE, FLAGS, GOSSIP, MUSIC, NOREPEAT, OOC, PTALK, SHOUT, TELL, WHO
#
NOREPEAT

Usage: norepeat

This command toggles whether or not you see your communication echoed back to
you (i.e., from commands such as SAY, SHOUT, HOLLER, GOSSIP, etc).  Useful if
you have a slow connection or if it just annoys you.
#
NOTEACH

Usage: noteach

This toggles wether or not you allow others to teach you disciplines.

See also: TEACH, VAMPIRE
#
OOCSAY "

Usage: oocsay <string>

This command will say something OOC to those present in your room. This is not
the global OOC channel, merely a way to say things in an OOC manner to those
around you (in the same room). 

Example:    Typing this...
    " This is an OOC message.
    ...will display this...
    You say, out of character, 'This is an OOC message.'
    
See also: OOC, SAY
#
OPEN CLOSE

Usage: open <door | container> [direction]
       close <door | container> [direction]

To open and close doors and containers.

Examples:

  > open box
  > close gate
#
ORDER

Usage: order <character> <command>
       order followers <command>

Used for ordering pets and charmed people to do your evil bidding.  You can
order everyone under your command with "order followers".

Examples:

  > order puppy eat bread
  > order cityguard sleep

See also: CHARM
#
PARTY

Usage: party [player]
       party all

PARTY with no arguments shows the status of your party.  PARTY <player> adds
or removes <player> from your party.  PARTY ALL adds everyone who is following
you to your hunting party.

If you are a party member, you will automatically assist in fights and gain
the skill of HUNTING.

Party with no argument shows a list of people with whom you are partied. 
"party all" enrolls all people who are following you.

To make a hunting party, a "leader" must be selected.  All members of the
party must then "follow" the leader using the follow command.  The leader
should NOT follow anyone at all!  The leader can now toggle party membership
for each player in the party, by using "party <player_name>".  The leader
should remember to include himself in the group.

Example:

  Quifael and Redferne wish to party with Dragon.

  Quifael : "follow dragon"
  Redferne: "follow dragon"
  (Dragon should be following no one but himself)
  Dragon  : "party dragon"
  Dragon  : "party redferne"
  Dragon  : "party quifael"

Later when Dragon get upset at Quifael (because he is sleeping all the time)
he types : "Party Quifael" to kick Quifael out of the hunting party.

See also: UNPARTY
#
PICK 

Usage:  pick 

Pick is used to pick flowers in a field or apples from an orchard.  All you
need is to be standing in one of these places and pick.

Parent attribute:       Perception
Parent ability:         Alertness

See also: CANNERY, PLANT
#
PLANT

Usage: plant <seed | food>

You can replant crops in open fields so that they may regrow and be harvested
again.  This is essential in keeping your crops from dying out.

See also: HARVEST, PICK
#
PLAY

Usage: play

This will start playing an instrument. You can craft flute and lyres if you
do not have one. Requires the music skill.

See also: CRAFT, MUSIC
#
POLITICAL

Usage: political

This toggle changes your map colors from environmental to political.  You will
see each acre colored with the banner of the empire who owns it.

See also: BANNER
#
PSAY PTELL

Usage: psay <message>
       ptell <message>

Tell something to all the members of your party, even if they're not in the
room.

See also: PARTY, TELL, SAY

#
POUR

Usage: pour <from container> <to container>
       pour <from container> out

If you want to pour some liquid from one container to another.  Pouring
out simply empties the contents of the container onto the ground.

Examples:

  > pour canteen cup
  > pour cup out

See also: FILL
#
PUT

Usage: put <item> <container>
       put all.<item> <container>
       put all <container>

For putting items into containers. 

Examples:

  > put bread bag
  > put all.bread bag
  > put all chest
  
Note that, in most cases you do not need to
give the item's full name, but you MUST give the FULL name of the item when using
the all. prefix. 

  > put all.arr quiv      will &1&bNOT&0 work.
  > put all.arrow quiv    will work.

See also: GET
#
QUEST

Usage: quest

This toggles on or off your (quest) flag.  If an immortal or god is running a
quest, you should have this on to hear the quest channel.

See also: QSAY
#
QSAY

Usage: qsay <text>

This is how you use the quest channel.  To use it, turn on your (quest) flag. 
You can communicate with others on the quest without bothering other players.

See also: QUEST, RP
#
QUIT

Usage: quit

This command will take you back the the main menu, where you can then choose
to edit certain things, or leave the mud.

See also: AFK
#
QUAFF

Usage: quaff <potion>

This is the command to take a potion and absorb its magical effects by
drinking it.  The potions effects are temporary, but it can be useful to carry
them as they can be used at a moment's notice, even in battle.

Note: At the time of this writing, this command does not exist.

See also: FLASK, BREW
#
RESCUE

Usage: rescue <victim>

This command is useful if you want to try and make an attacker hit you instead
of your poor friend who is being pummeled.  You can only 'turn' one animal for
each rescue attempt.  This is very useful when working in hunting parties, of
course.

Example:

  > rescue Yankee
#
RSAY "RACE SAY"

Usage: rsay [#race] <string>

If you are a half-breed (a member of two races), you will need to specify 
which race you're speaking to with the # symbol (e.g. #human, #dwarf).  This 
sends a message to all members of your race.

At the time of this writing, this command has been disabled.

See also: QSAY, SAY, TELL
#
RETRIEVE

Usage: retrieve [number.]<item>

This command is used to get items from a storage building, all.item will retrieve
all of the specified items in storage, or as many as you can carry.

See also: INVENTORY, STORE
#
REMOVE

Usage: remove <item>
       remove all
       remove all.<keyword>

If you tire of wearing some armor or wielding a weapon.

Examples:

  > remove boots
  > remove sword
  > remove all
  > remove all.bronze

See also: GRAB, HOLD, WEAR, WIELD
#
REPLY

Usage: reply <message>

This command will send a reply to the last person to send you a message using
TELL.  It works just as if you had typed 'tell <player> <message>' but makes
it a bit easier.  It can also be very useful in case someone invisible sends
you a message.

Example:

Ras tells you, 'Hi!'
> reply hey
You tell Ras, 'hey'
>
Someone tells you, 'I am your secret admirer.'
> reply Who are you?
You tell someone, 'Who are you?'

See also: TELL, NOTELL, AFK
#
REPORT

Usage: report

This command sends a report of your current health to the other people in
your party.

See also: PARTY
#
RP

Usage: rp

Coming soon.
#
SACRIFICE 

Usage:  sacrifice <item> <deity> 

Sacrifice is used to destroy an item in the favor of a specific deity you
choose.  This helps you by clearing up many unwanted items and resources.
This also may help you get favor with the deity, and in turn, that deity 
may grant you a little help.  The sacrifice points are increased if the
sacrifice is performed in a shrine, temple, or high temple to that god. 

Some gods may have other requirements for sacrifices, rituals, invokations,
RP, etc etc. It would be best to check with said god before performing the
sacrifice to see if they require anything from you before hand.

Example:  

  > sacrifice stick Exar 
  > tell Allie Do I need to do anything special to sacrifice to you?

See also: SHRINE, TEMPLE, "HIGH TEMPLE"
#
SAIL

Usage: sail <direction>

Used from the helm of a ship, you may sail a vessel which you own (or have
persmission to use) around the world.  Though this is fairly slow, it is one
of the most efficient means of transoceanic travel.

See also: BOARD, DISEMBARK, DOCK, MANUFACTURE, SHIPYARD
#
SAP

Usage: sap <target>

Coming soon.

See also: APIARY, EXTRACT
#
SAVE

Usage: save

Save your persona.  This includes experience points, strength, gold, etc.
Your equipment is also saved in the (unlikely?) event of a crash.  The
game periodically auto-saves you and your equipment, so it is not necessary
to have your client auto-save you as well.

You CANNOT load a saved version if you die -- your persona still exists,
but you will lose experience, and all your objects stay in the game, with
your corpse.
#
SAY TELL ASK WHISPER '

Usage: say <string>
       <tell | whisper | ask> <player> <string>

If you consider communicating with other beings, you might be understood
better if you start your sentences with either say, tell, whisper or shout.

Examples:

  > say Hey, does anyone know how to get to Oz?
  > tell catje hi, how are you?

You can use ' as a shorthand for say, as in:

  > 'hello there.

See also:  AFK, GOSSIP, GSAY, NOREPEAT, REPLY
#
SCORE SKILLS

Usage: score

Provides useful information on your status such as age, hit points, movement
points, armor class, alignment, how long you've been playing, and your status.

See also: AC, DISCIPLINES, EXP, SKILLS
#
SCRAPE

Usage: scrape <target>

In order to build things you require logs. These can only be obtained by chopping
down trees from a forest or orchard. However, you must first process them from 
tree trunks into logs. This is called scraping.

See also: BUILD, CHOP, LUMBERYARD
#
SCROLLING

Usage: scrolling

This toggle turns off the page breaks sent when a character receives a long
amoung of information.  The information is sent all at once, as preferred by
some people for features like the WHO list.
#
SEW SEWING

Usage: sew <item>

You can sew together animal skins you've collected to make many different
usable items.  This is essential for creating clothing. It requires a 
certain degree of crafting skill.

See also: CRAFT, SEWLIST, SKIN
#
SEWLIST "SEW LIST"

These are the crafting levels for sewing.

Item                    Crafting Skill   Skin  Wear Location

Belt:                   **                 25  Waist
Blouse:                 **                130  Body
Boots:                  ****               80  Feet
Bracers:                *****              60  Wrists
Canteen:                **                100  Held
Cape:                   ***               170  Cloak
Cloak:                  *                 220  Cloak
Dress:                  *****             220  Body 
Gauntlets:              ****               75  Wrists
Gloves:                 *                  25  Hands 
Hat:                    ****               30  Head
Hood:                   *                  25  Head
Jacket:                 *****             150  Armor
Loop:                   *                  10  Belt

See also: SEW, SEWLIST2
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SEWLIST2

Item                    Crafting Skill   Skin  Wear Location

Pack:                   *****             120  Back
Pants:                  ***               180  Legs
Quiver:                 **                100  Quiver
Ridingboots:            *****              80  Feet 
Rope:                   ***                10  N\A
Sack:                   ***                80  Back
Sash:                   **                 25  Belt
Scabbard:               **                 40  Belt
Shawl:                  *                 200  Head
Sheath:                 ***                40  Belt
Shield:                 **                 90  Shield
Shirt:                  **                130  Body
Shoes:                  **                 50  Feet
Toga:                   **                150  Body
Tunic:                  ***               150  Head
Whip:                   ****              120  Hand
Wineskin:               ****              120  N\A

See also: SEWITEMS1, SEWITEMS2, SEWLIST1
#
SEWITEMS1

Belt: A band of leather around your waist, used to hold loops, sheaths and scabbards.
Blouse: A fancier shirt for women that buttons up in the front.
Boots: Offers more protection than shoes.
Bracers: Protection for your wrists.
Canteen: Used to store water. See help FILL for info on water.
Cape: A length of cloth attached around the neck that trails over one's back.
Cloak: A type of overcoat.
Dress: Your typical feminine clothing.
Gauntlets: Protection for your hands. Offers more protection than gloves.
Gloves: Simple protection for your hands.
Hat: A common type of clothing for your head.
Hood: A typical covering for one's head.
Jacket: An overcoat, similar to a cloak, but shorter and thicker.
Loop: Used to sheath handled weapons (IE Axe, hammer, etc). Requires a belt.

See also: SEW, SEWITEMS2, SKIN
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SEWITEMS2

Pack: A larger sack.
Pants: Your basic leather pants.
Quiver: Used to store arrows. See help CRAFT for info on arrows.
Ridingboots: Bigger and bulkier than your normal boots, these are designed
             for use while mounted on animals.
Rope: Used to tie animals to prevent their escape, or to harness them to 
      carts or wagons. See help HARNESS for info on harnessing animals.
      Animals in stables do not need to be tied.
Sack: A small bag used to hold certain items for transport.
Sash: 
Scabbard: A sheath for bladed weapons and tools. Requires a belt.
Shawl: A typical headdress for a woman.
Sheath: Used to store certain weapons. Other types of sheaths include loops, 
        metalic clips and scabbards.
Shield: A simple leather shield.
Shirt: A plain shirt, used more to cover your body than for protection.
Shoes: Basic leather shoes.
Toga: A shirt traditionally of Greece. Only has one shoulder strap.
Tunic: A type of headdress typically found in desert regions.
Wineskin: A bigger canteen. At the time of this writing, there is no wine.
Whip: A simple, leather whip.

See also: SEW, SEWITEMS1, SKIN
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SHEATH

Usage: sheath

This ability requires a sheath, scabbard, or other "weapon holder" to use.  It
removes your weapon from your hand, thus freeing the hand for some other use.
This is mainly ornamental, as the system allows you to do most things without
having a free hand.  It is best used in roleplaying, but may also be helpful
in freeing inventory space (by sheathing one weapon and wielding another).

Typically :
	Tools require a Loop
	Whips require a Clip
	Weapons require a Sheath or Scabbard

See also: DRAW, SWAP
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SHOOT 

Usage:  shoot <target> 

This is a very usefull skill.  To use it you must be holding some type of 
ranged weapon, and be wearing a quiver with arrows in it.  You will attack 
with your arrows one at a time, while the target runs at you.   Once the 
target reaches you, you will need to draw a melee weapon and begin close combat. 

Example:  

  > shoot deer 
  
See also: ASSEMBLE, CRAFT, GATHER, LIGHT, LUMBERYARD
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SHOUT MUSIC GOSSIP OOC

Usage: shout <message>
       gossip <message>
       ooc <message>

These are channels reserved for specific purposes.  Messages on these channels
reach everyone who is monitoring them.

Examples:

  > gossip Hey, is that a short sword on your belt or are you happy to see me?
  > music Happy birthday to you, happy birthday to you...
  > ooc How's everyone doing today?

See also: EMOTE, PTALK, NOREPEAT, SAY, NOGOSSIP, NOMUSIC, NOOOC, NOSHOUT
#
SKILLS

Usage: skills

Lists all skills you've learned, and how well you've learned them.

Help will be available on most individual skills shortly.
#
SKIN

Usage: skin <corpse>

You can skin a fresh corpse to get usable material, which can later be turned
into good equipment.  Some corpses cannot be skinned, especially severely
damaged and putrid ones.

At the time of this writing, skins were completely consumed, regardless of how many
points it had. This means that if you use a warhorse to make a rope, you'll lose all
175 skin, not just one. There are plans to change this in the future.

Corpse values:
    Squirrel:            5 skin    Sheep:              75 skin
    Quail:              15 skin    Mule:              100 skin
    Majestic Eagle:     25 skin    Brown Horse:       130 skin
    Man:                25 skin    Buck:              130 skin
    Rabbit:             25 skin    Cow:               150 skin
    Vulture:            25 skin    Large Bear:        160 skin
    Deer:               75 skin    Warhorse:          175 skin

See also: SEW
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SLEEP

The SLEEP command puts you to sleep, allowing you to regain your health more
quickly.  You will be largely unaware of your surroundings while asleep.  You
can awaken yourself with the WAKE command, if you're not too tired. 

At the time of this writing, immortals were removing the forced sleep from players.
Send one of them a tell for more information.

See also: WAKE
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SNEAK SNEAKING

Usage: sneak

Used for sneaking (moving in and out of rooms without anyone taking notice). 
When you type sneak, there is no way to know if you're actually sneaking.  If
you successfully sneak, then you'll continue to sneak for a little while.

Parent attribute:       Dexterity
Parent ability:         Stealth

See also: HIDE, LARCENY
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SOCIALS

Usage: socials
       <social> [target]

Socials are commands used to show your affective state to others.  The actor,
target and bystanders may receive different messages.  Generally, social
commands are used only to express emotion and not to take action, but it is
possible that some mobs (or players) will take action based on the social. 
(Slap a dragon lately?)

Example:

  > shake homer
  > applaud marge
  > stare

The socials command generates a canonical listing of all available socials.

  > socials

See also: EMOTE
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STEAL STEALING

Usage: steal <item> <target>

Use steal to steal items from people.  The chance of not getting caught 
depends on how well you have learned to steal, and if the person is asleep.

Parent attribute(s):    Dexterity
Parent abilit(y/ies):   Larceny

Example:

  > steal sword mercenary
    (If it's wielded, only possible if he is sleeping)

See also: FLAGS, LARCENY
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STORE

Usage: store [amount] [number.]<item>

This command allows you to store certain items in buildings, thus freeing up
large amounts of memory and pacifying the administration.  It is recommended
that you keep most of your extra items stored. Not only will this make 
organising your empire much much easier, stored items will not decay nearly
as fast, and are much more difficult for would-be thieves to steal. You may 
use all.item here, but you must provide the full item name.

Example:

  > store all.stick
  > store 5 rock

See also: INVENTORY, RETRIEVE
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STRUGGLE

Usage: struggle

Use this if you have been tied. You will attempt to break yourself free. Be warned, 
this will likely cause the wrath of your captor to fall upon you.

Parent attribute:       Strength
Parent discipline:      Potence

See also: GHOUL, SEW, TIE, VAMPIRE
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SWAP

Usage: swap

EmpireMUD uses many different weapon types for activities, and most require
that they be in the wielding position (rather than just held).  The swap
command switches the weapons in your hands so that you may quickly change
activities, even with a full inventory.

For an example, consider this: you are alternating between mining and chopping
trees to build more mines.  You wield a pick and hold an axe, and "swap" them
as you change back and forth between activities.

See also: DRAW, SHEATH
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TEACH

Usage: teach <discipline> <target>

This will teach a vampire a new discipline you possess, up to 1 star less than 
you have. A discipline learned through teaching cannot be enhanced through the 
exp command, only by being taught from another player. This still requires the 
same quantity of exp as the exp command.

See also: DISCIPLINE, EXP, NOTEACH, RP
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THROW

Usage: throw <object> <direction>

This is used to throw an object into a near-by room.  This is used primarily
for burning down buildings, and WILL get you a (PIRATE) flag if you use it to
destroy other peoples' houses!

You MUST have an IC reason to attack buildings. "Because it was there." isn't
good enough.

See also: FLAGS, TORCHES, WHO
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TIE

Usage: tie <target>

Coming soon.

See also: SEW, STRUGGLE, UNTIE
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TIME

Usage: time

Gives you the current game time.  Your initial reaction to the output of this
command may be one of surprise, but you'll get used to it.  You'll have to, at
any rate, since certain things in the game depend on this particular notion of
time.

See also: CLANS, WEATHER
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TITLE

Usage: title [new title]

Sets the title people see on the WHO list.  You can't use parentheses (the "(" 
and ")" characters) because those are reserved for flags. No argument will 
clear your current title.

Do not abuse this command, if you do, it will be taken away from you. Titles
should remain as IC as much as possible, obviously absurd titles will be removed.

See also: FLAGS, RULES, WHO
#
TRACK

Usage: track <target>

Used for finding the first step on what your character believes to be the shortest 
route to an animal or player. As with all good things in mud life, it has a chance
to fail, and a chance to mislead your character.

Parent attribute:       Perception
Parent ability:         Investigation

Example:
  > track dog
  You sense a trail south from here!
  
See also: INVESTIGATION, PERCEPTION
#
TRANSPORT
  
Usage: transport
  
This is used to transport yourself from one Tower of Souls (ToS) to another. You
can not specify which ToS you would like to be taken to, as it is completely random.

Softcore characters who die are taken to a random ToS.

See also: TOWEROFSOULS
#
"TYPO EXAMPLE"

This doesn't make any sence!
#
UNPARTY

Usage: unparty [group member]

Unparty can be used by party leaders to disband the entire party, or to kick a
specific party member out of the party (and stop him/her from following the
leader).

Examples:

  > unparty
  > unparty homer

See also: PARTY
#
UNHARNESS

Usage: unharness <target>

This will remove a harnessed animal from whatever it's been harnessed to.

See also: ANIMALS, HARNESS, TIE, UNTIE
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UNTIE

Usage: untie <target>

This is used to untie someone.

See also: SEW, STRUGGLE, TIE
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UPGRADE

Usage: upgrade

This is used to upgrade your guard towers into more powerful towers.  They can
still shoot while you upgrade them, but people will also be able to walk
inside and sabotage them.  You can also upgrade shipyards and forges, to 
increase the items you can manufacture or forge.

See also: BUILD, FORGE, SHIPYARD, TUNNEL
#
VC "VIRTUAL CHANNEL"

Usage: vc <command>

This will allow you to perform virtual channel (VC from here on) commands. VCs
are useful to players as they allow you to create what is essentially a private
channel for your own reasons. Players on the channel do not need to be in your 
empire. Typing VC without an argument (command) will display a list of available 
commands.

See also: "VC OPEN" VCSAY
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"VC CLOSE"

Usage: vc close

This will close the current VC if you are the moderater, or leave the VC if you are not.

Example:
  > vc close
    [help SYSTEM]: Virtual channel closed.
    
See also: VC
#
"VC INVITE"

Usage: vs invite <target>

Invites the targetted player to join your channel. Requires moderater privledges.

Example:
  > vc invite Allie
    Okay.

See also: VC
#
"VC JOIN"

Usage: vc join

This will join the last VC you were invited to.

Example:
  > vc join
    [help SYSTEM]: Allie has joined this virtual channel.

See also: VC
#
"VC KICK"

Usage: vc kick <target>

Forcibly removes the target from the channel. Requires moderater privledges.

Example:
  > vc kick Allie
    [help SYSTEM]: Allie has been kicked off the channel.

See also: VC
#
"VC MODERATER"

Usage: vc moderater <target>

This will give another person the moderater privledges. Only one person may moderate
any given channel at one time. You do not need to enter the target's full name, only
enough to ensure that the right person is targetted.

Example:
  > vc mod Allie
    [help SYSTEM]: Allie is now the moderator of this channel.

See also: VC
#
"VC OPEN"

Usage: vc open <string>

This will open a new VC and make you the moderater.

Example:
  > vc open Help
    [help SYSTEM]: Virtual channel open.

See also: VC, "VC CLOSE", "VC INVITE"
#
"VC RENAME"

Usage: vc rename <string>

Renames the channel. Requires moderater privledges.

Example:
  > vc rename help
    [help SYSTEM]: The virtual channel has been renamed.

See also: VC
#
"VC WHO"

Usage: vc who

This will display a list of who is on the VC, and who has been invited.

Example:
  > vc who
    People on virtual channel help:
     Allie
     Ayla
     Fido (invited)
     Andrea

See also: VC
#
VCSAY

Usage: vcsay <string>
       . <string>
       
This is used similar to any other channel. It will send a line of text to the
VC you are currently on.

Example:
  > vcsay I'm on a VC!
    [help Allie]: I'm on a VC!

See also: VC
#
VISIBLE

Usage: visible

If hidden, this command will make you visible again.

At the time of this writing, a bug is preventing authorised characters from
using the hide command. We're aware of this and are working on it.

See also: HIDE, LARCENY, STEALTH
#
WAKE REST SIT STAND

For changing your position.  If you feel weary, it's probably a good idea to
sit and rest for a while, or maybe even take a nap. Be warned, you will not
be aware of the comings and going of other beings while asleep. It would not
be healthy to get mauled by a bear while dreaming of the cute girl/guy next door.

See also: PROMPT
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WEAR

Usage: wear <item> [all | all.<string>] [location] 

This will allow you to slip into something a little warmer than your birthday 
suit.

Optionally, you can specify what part of your body to wear the equipment on, though
most items may only be worn in one location.

Examples:

  > wear boots
  > wear all.bronze
  > wear all
  > wear ring finger

See also: EQUIPMENT, REMOVE
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WHERE

Usage: where [animal | player]

Tells you the location of a near-by animal or player. No argument will return
all nearby players. This is NOT IC information, and is here merely as a convience
to people when working with each other in seperate rooms. 

Example:

  > where
  > where quail
    a quail                   - ( 59, 174) A Dark Forest

See also: IC, WHOIS
#
WHO

Usage: who [minimum level [maximum level]] [-n <name>] [-s] [-o] [-e] [-r]

Lists the people currently in the game.  Some people may be invisible.  You 
can only see immortals and members of your own race or empire.  This creates 
an anonymity which makes empires consisting soley of rival races an advantage. 
Command-line options can be used to limit the listing.  The parameters can be 
specified on the command-line in any order.

-n <name> : list only people whose names or titles contain <name>
-s        : list names in the short form (without titles or flags) (disabled)
-o        : list only outlaws (i.e. people with a killer or pirate flag)
-e        : list only members of your empire

Example:
  > who
   List all players you can see
  > who -n grandma -e
   List all people named "Grandma" who are in your empire.
   Note that "Grandma Pat" would also show up.
   
See also: WHOIS
#
WHOIS

Usage: whois <player>

Used to find vital information on a person.  You cannot abbreviate the name,
though you only need the character's first name. The player does not need to
be online to do this.

See also: WHO
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WIELD

Usage: wield <weapon>

When you get tired of bashing monsters with your fists, you might consider
wielding a weapon. You do not need to enter the full name of the weapon that
is to be wielded.

Example:

  > wield sword
  > wield sw
  > wield 3.axe    (Wield the third axe in your inventory)
  

See also: EQUIPMENT, REMOVE, WEAR
#
WIMPY

Usage: wimpy [hp]

Use the WIMPY command to automatically flee once your health drops below a
certain level. 0 will turn this option off, no argument will display your
current wimpy level.

At the time of this writing, this command has been disabled.

Examples:

  > wimpy 35    will make your character automatically flee a fight
                if you have less than 35 hit points.

See also: FLEE
#
WIZLIST GODLIST

Usage: wizlist
       godlist

This will list all the immortal beings in the world. Should you require assistance,
encounter a bug, or have any other problem, please feel free to contact an immortal
and politely ask for assistance. They may not be available immediately, but they
will do their best to assist you.

See also: IMPLEMENTOR
#
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