/*************************************************************************** * _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ AckFUSS is modified ACK!MUD 4.3.1 * * _/ _/ _/ _/ _/ copyright Matt Goff (Kline) 2008 * * _/_/ _/ _/ _/_/_/_/ _/_/_/_/ * * _/ _/ _/ _/ _/ Support for this code is provided * * _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ at www.ackmud.net -- check it out!* ***************************************************************************/ #define DEC_UPDATE_H #if __STDC__ || defined(__cplusplus) #define P_(s) s #else #define P_(s) () #endif /* update.c */ int get_user_seconds P_((void)); void alarm_update P_((void)); void reset_itimer P_((void)); void alarm_handler P_((int signo)); void init_alarm_handler P_((void)); void advance_level P_((CHAR_DATA *ch, int p_class, bool show, bool remort)); int hit_gain P_((CHAR_DATA *ch)); int mana_gain P_((CHAR_DATA *ch)); int move_gain P_((CHAR_DATA *ch)); void rage_gain P_((CHAR_DATA *ch)); void bloodlust_gain P_((CHAR_DATA *ch, int value)); void condition_gain P_((CHAR_DATA *ch, int iCond, int value)); void mobile_update P_((void)); void clean_donate_rooms P_((void)); void weather_update P_((void)); void gain_update P_((void)); void char_update P_((void)); void check_vamp P_((CHAR_DATA *ch)); void objfun_update P_((void)); void obj_update P_((void)); void aggr_update P_((void)); void rooms_update P_((void)); void update_handler P_((void)); bool check_rewield P_((CHAR_DATA *ch)); bool check_reequip P_((CHAR_DATA *ch)); void auction_update P_((void)); void quest_update P_((void)); void lua_update P_((void)); #undef P_