#AREA Revision 22 CanRead Kline~ CanWrite Kline~ Flags 5 EOL Keyword ~ LevLabel @@W[@@r ALL@@W ]@@N~ LevRange 1 120 Name @@yC@@balor@@N~ Number 5 Owner Kline~ ResetMsg off~ ResetRate 15 VnumRange 1001 1050 End #ROOM Vnum 1001 Desc @@yT@@bhe dais is the focal point of @@yC@@balor. It floats above the center of the city, directly above the merchant square. It offers an impressive vantage point and there is a constant bustle of activity with adventurers and townsfolk moving through. A single portal here is providing transport for novice adventurers to the training ground@@ys.@@N~ Flags 3 EOL Name @@yD@@bais @@yA@@bbove the @@yS@@bquare@@N~ Sect 8 End #DOOR Dir 5 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1002 End #ROOM Vnum 1002 Desc @@yT@@bhe altar of @@yU@@bn@@y'@@bKresh serves as the focal point of @@yC@@balor; positioned centrally in the market square. Small tents surround the altar in the open air market with various vendors hawking their wares. Above the altar floats the dais, while below lies the ban@@yk.@@N~ Flags 2 EOL Name @@yT@@bhe @@yA@@bltar of @@yU@@bn@@y'@@bKresh@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1004 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1005 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1006 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1003 End #DOOR Dir 4 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1001 End #DOOR Dir 5 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1011 End #ROOM Vnum 1003 Desc @@yT@@bhe market of @@yC@@balor is open air and surrounds the altar in the center of the city. Various vendors hawk their wares from carts and small tents along the street. A gentle breeze blows throughout the market as citizens bustle about. Further west the outer walls of the city can be see@@yn.@@N~ Flags EOL Name @@yM@@barket @@yS@@bquare@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1007 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1002 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1009 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1015 End #ROOM Vnum 1004 Desc @@yT@@bhe market of @@yC@@balor is open air and surrounds the altar in the center of the city. Various vendors hawk their wares from carts and small tents along the street. A gentle breeze blows throughout the market as citizens bustle about. Further north the outer walls of the city can be see@@yn.@@N~ Flags EOL Name @@yM@@barket @@yS@@bquare@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1023 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1008 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1002 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1007 End #ROOM Vnum 1005 Desc @@yT@@bhe market of @@yC@@balor is open air and surrounds the altar in the center of the city. Various vendors hawk their wares from carts and small tents along the street. A gentle breeze blows throughout the market as citizens bustle about. Further east the outer walls of the city can be see@@yn.@@N~ Flags EOL Name @@yM@@barket @@yS@@bquare@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1008 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1030 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1010 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1002 End #ROOM Vnum 1006 Desc @@yT@@bhe market of @@yC@@balor is open air and surrounds the altar in the center of the city. Various vendors hawk their wares from carts and small tents along the street. A gentle breeze blows throughout the market as citizens bustle about. Further south the outer walls of the city can be see@@yn.@@N~ Flags EOL Name @@yM@@barket @@yS@@bquare@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1002 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1010 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1037 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1009 End #ROOM Vnum 1007 Desc @@yT@@bhe market of @@yC@@balor is open air and surrounds the altar in the center of the city. Various vendors hawk their wares from carts and small tents along the street. A gentle breeze blows throughout the market as citizens bustle about. The market continues to the east and south.@@N~ Flags EOL Name @@yM@@barket @@yS@@bquare@@N~ Sect 1 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1004 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1003 End #ROOM Vnum 1008 Desc @@yT@@bhe market of @@yC@@balor is open air and surrounds the altar in the center of the city. Various vendors hawk their wares from carts and small tents along the street. A gentle breeze blows throughout the market as citizens bustle about. The market continues to the west and south.@@N~ Flags EOL Name @@yM@@barket @@yS@@bquare@@N~ Sect 1 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1005 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1004 End #ROOM Vnum 1009 Desc @@yT@@bhe market of @@yC@@balor is open air and surrounds the altar in the center of the city. Various vendors hawk their wares from carts and small tents along the street. A gentle breeze blows throughout the market as citizens bustle about. The market continues to the north and east.@@N~ Flags EOL Name @@yM@@barket @@yS@@bquare@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1003 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1006 End #ROOM Vnum 1010 Desc @@yT@@bhe market of @@yC@@balor is open air and surrounds the altar in the center of the city. Various vendors hawk their wares from carts and small tents along the street. A gentle breeze blows throughout the market as citizens bustle about. The market continues to the north and west.@@N~ Flags EOL Name @@yM@@barket @@yS@@bquare@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1005 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1006 End #ROOM Vnum 1011 Desc @@yT@@bhe bank of @@yC@@balor resides below the altar of @@yU@@bn@@y'@@bKresh. Here is where the citizens of @@yC@@balor come to store their valuables and carry out banking transactions. The bank offers other services, too, though. Small letters may also be sent from this branch, and the city's donation areas for the needy are also located her@@ye.@@N~ Flags 4 EOL Name @@yB@@bank of @@yC@@balor@@N~ Sect 11 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1013 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1014 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1012 End #DOOR Dir 4 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1002 End #ROOM Vnum 1012 Desc @@yT@@bhe armor donation room of @@yC@@balor is lined with racks of armor along the walls and more pieces scattered haphazardly throughout the room. Here is where items from the wealthier citizens are held for re-distribution to those in nee@@yd.@@N~ Flags 4 EOL Name @@yA@@brmor @@yD@@bonation@@N~ Sect 11 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1011 End #ROOM Vnum 1013 Desc @@yT@@bhe weapon donation room of @@yC@@balor is lined with racks of weapons along the walls and more pieces scattered haphazardly throughout the room. Here is where items from the wealthier citizens are held for re-distribution to those in nee@@yd.@@N~ Flags 4 EOL Name @@yW@@beapon @@yD@@bonation@@N~ Sect 11 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1011 End #ROOM Vnum 1014 Desc @@yT@@bhe miscellaneous donation room of @@yC@@balor is lined with racks of odds and ends along the walls and more pieces scattered haphazardly throughout the room. Here is where items from the wealthier citizens are held for re-distribution to those in nee@@yd.@@N~ Flags 4 EOL Name @@yM@@biscellaneous @@yD@@bonation@@N~ Sect 11 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1011 End #ROOM Vnum 1015 Desc @@yT@@bhe western wall of @@yC@@balor can be seen to the west; towering over the city and casting a dark shadow. This room serves as a critical choke point in the city's defense. The sound of the market square can still be heard to the eas@@yt.@@N~ Flags EOL Name @@yB@@before the @@yW@@bestern @@yW@@ball@@N~ Sect 1 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1003 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1016 End #ROOM Vnum 1016 Desc @@yY@@bou stand at the base of the western watch tower of @@yC@@balor. A small ladder leads up to the tower. The perimeter wall of @@yC@@balor continues to the north and south, while the market square lies to the eas@@yt.@@N~ Flags EOL Name @@yB@@beneath the @@yW@@best @@yT@@bower@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1017 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1015 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1042 End #DOOR Dir 4 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1047 End #ROOM Vnum 1017 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the north and south her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yW@@best @@yW@@ball@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1018 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1016 End #ROOM Vnum 1018 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the north and south her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yW@@best @@yW@@ball@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1019 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1017 End #ROOM Vnum 1019 Desc @@yY@@bou stand at the base of the northwestern watch tower of @@yC@@balor. A small ladder leads up to the tower. The perimeter wall of @@yC@@balor continues to the east and sout@@yh.@@N~ Flags EOL Name @@yB@@beneath the @@yN@@borthwest @@yT@@bower@@N~ Sect 1 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1020 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1018 End #DOOR Dir 4 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1043 End #ROOM Vnum 1020 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the east and west her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yN@@borth @@yW@@ball@@N~ Sect 1 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1021 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1019 End #ROOM Vnum 1021 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the east and west her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yN@@borth @@yW@@ball@@N~ Sect 1 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1022 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1020 End #ROOM Vnum 1022 Desc @@yY@@bou stand at the base of the northern watch tower of @@yC@@balor. A small ladder leads up to the tower. The perimeter wall of @@yC@@balor continues to the east and west, while the market square lies to the sout@@yh.@@N~ Flags EOL Name @@yB@@beneath the @@yN@@borth @@yT@@bower@@N~ Sect 1 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1024 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1023 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1021 End #DOOR Dir 4 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1048 End #ROOM Vnum 1023 Desc @@yT@@bhe northern wall of @@yC@@balor can be seen to the north; towering over the city and casting a dark shadow. This room serves as a critical choke point in the city's defense. The sound of the market square can still be heard to the south, while a manhole provides access to the sewers belo@@yw.@@N~ Flags EOL Name @@yB@@before the @@yN@@borthern @@yW@@ball@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1022 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1004 End #DOOR Dir 5 Desc ~ Flags 1 EOL Key 0 Keyword manhole~ Vnum 1086 End #ROOM Vnum 1024 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the east and west her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yN@@borth @@yW@@ball@@N~ Sect 1 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1025 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1022 End #ROOM Vnum 1025 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the east and west her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yN@@borth @@yW@@ball@@N~ Sect 1 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1026 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1024 End #ROOM Vnum 1026 Desc @@yY@@bou stand at the base of the northeastern watch tower of @@yC@@balor. A small ladder leads up to the tower. The perimeter wall of @@yC@@balor continues to the south and wes@@yt.@@N~ Flags EOL Name @@yB@@beneath the @@yN@@bortheast @@yT@@bower@@N~ Sect 1 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1027 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1025 End #DOOR Dir 4 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1044 End #ROOM Vnum 1027 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the north and south her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yE@@bast @@yW@@ball@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1026 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1028 End #ROOM Vnum 1028 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the north and south her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yE@@bast @@yW@@ball@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1027 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1029 End #ROOM Vnum 1029 Desc @@yY@@bou stand at the base of the eastern watch tower of @@yC@@balor. A small ladder leads up to the tower. The perimeter wall of @@yC@@balor continues to the north and south, while the market square lies to the wes@@yt.@@N~ Flags EOL Name @@yB@@beneath the @@yE@@bast @@yT@@bower@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1028 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1031 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1030 End #DOOR Dir 4 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1049 End #ROOM Vnum 1030 Desc @@yT@@bhe eastern wall of @@yC@@balor can be seen to the east; towering over the city and casting a dark shadow. This room serves as a critical choke point in the city's defense. The sound of the market square can still be heard to the wes@@yt.@@N~ Flags EOL Name @@yB@@before the @@yE@@bastern @@yW@@ball@@N~ Sect 1 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1029 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1005 End #ROOM Vnum 1031 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the north and south her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yE@@bast @@yW@@ball@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1029 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1032 End #ROOM Vnum 1032 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the north and south her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yE@@bast @@yW@@ball@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1031 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1033 End #ROOM Vnum 1033 Desc @@yY@@bou stand at the base of the southeastern watch tower of @@yC@@balor. A small ladder leads up to the tower. The perimeter wall of @@yC@@balor continues to the north and wes@@yt.@@N~ Flags EOL Name @@yB@@beneath the @@yS@@boutheast @@yT@@bower@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1032 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1034 End #DOOR Dir 4 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1045 End #ROOM Vnum 1034 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the east and west her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yS@@bouth @@yW@@ball@@N~ Sect 1 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1033 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1035 End #ROOM Vnum 1035 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the east and west her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yS@@bouth @@yW@@ball@@N~ Sect 1 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1034 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1036 End #ROOM Vnum 1036 Desc @@yY@@bou stand at the base of the southern watch tower of @@yC@@balor. A small ladder leads up to the tower. The perimeter wall of @@yC@@balor continues to the east and west, while the market square lies to the nort@@yh.@@N~ Flags EOL Name @@yB@@beneath the @@yS@@bouth @@yT@@bower@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1037 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1035 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1038 End #DOOR Dir 4 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1050 End #ROOM Vnum 1037 Desc @@yT@@bhe southern wall of @@yC@@balor can be seen to the south; towering over the city and casting a dark shadow. This room serves as a critical choke point in the city's defense. The sound of the market square can still be heard to the north, while a manhole provides access to the sewers belo@@yw.@@N~ Flags EOL Name @@yB@@before the @@yS@@bouthern @@yW@@ball@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1006 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1036 End #DOOR Dir 5 Desc ~ Flags 1 EOL Key 0 Keyword manhole~ Vnum 1090 End #ROOM Vnum 1038 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the east and west her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yS@@bouth @@yW@@ball@@N~ Sect 1 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1036 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1039 End #ROOM Vnum 1039 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the east and west her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yS@@bouth @@yW@@ball@@N~ Sect 1 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1038 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1040 End #ROOM Vnum 1040 Desc @@yY@@bou stand at the base of the southwestern watch tower of @@yC@@balor. A small ladder leads up to the tower. The perimeter wall of @@yC@@balor continues to the north and eas@@yt.@@N~ Flags EOL Name @@yB@@beneath the @@yS@@bouthwest @@yT@@bower@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1041 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1039 End #DOOR Dir 4 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1046 End #ROOM Vnum 1041 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the north and south her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yW@@best @@yW@@ball@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1042 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1040 End #ROOM Vnum 1042 Desc @@yT@@bhe perimeter wall of @@yC@@balor continues to the north and south her@@ye.@@N~ Flags EOL Name @@yA@@blong the @@yW@@best @@yW@@ball@@N~ Sect 1 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1016 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1041 End #ROOM Vnum 1043 Desc @@yT@@bhe northwest tower looks just like any other. A ladder leads up from perimeter wall below and there are few other items here besides a chair and table for the guard on watch. The tower offers an impressive view over the city of @@yC@@balor, as well as the surrounding land@@ys.@@N~ Flags EOL Name @@yT@@bhe @@yN@@borthwest @@yT@@bower@@N~ Sect 1 End #DOOR Dir 5 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1019 End #ROOM Vnum 1044 Desc @@yT@@bhe northeast tower looks just like any other. A ladder leads up from perimeter wall below and there are few other items here besides a chair and table for the guard on watch. The tower offers an impressive view over the city of @@yC@@balor, as well as the surrounding land@@ys.@@N~ Flags EOL Name @@yT@@bhe @@yN@@bortheast @@yT@@bower@@N~ Sect 1 End #DOOR Dir 5 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1026 End #ROOM Vnum 1045 Desc @@yT@@bhe southeast tower looks just like any other. A ladder leads up from perimeter wall below and there are few other items here besides a chair and table for the guard on watch. The tower offers an impressive view over the city of @@yC@@balor, as well as the surrounding land@@ys.@@N~ Flags EOL Name @@yT@@bhe @@yS@@boutheast @@yT@@bower@@N~ Sect 1 End #DOOR Dir 5 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1033 End #ROOM Vnum 1046 Desc @@yT@@bhe southwest tower looks just like any other. A ladder leads up from perimeter wall below and there are few other items here besides a chair and table for the guard on watch. The tower offers an impressive view over the city of @@yC@@balor, as well as the surrounding land@@ys.@@N~ Flags EOL Name @@yT@@bhe @@yS@@bouthwest @@yT@@bower@@N~ Sect 1 End #DOOR Dir 5 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1040 End #ROOM Vnum 1047 Desc @@yT@@bhe west tower looks just like any other. A ladder leads up from perimeter wall below and there are few other items here besides a chair and table for the guard on watch. The tower offers an impressive view over the city of @@yC@@balor, as well as the surrounding land@@ys.@@N~ Flags EOL Name @@yT@@bhe @@yW@@best @@yT@@bower@@N~ Sect 1 End #DOOR Dir 5 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1016 End #ROOM Vnum 1048 Desc @@yT@@bhe north tower looks just like any other. A ladder leads up from perimeter wall below and there are few other items here besides a chair and table for the guard on watch. The tower offers an impressive view over the city of @@yC@@balor, as well as the surrounding land@@ys.@@N~ Flags EOL Name @@yT@@bhe @@yN@@borth @@yT@@bower@@N~ Sect 1 End #DOOR Dir 5 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1022 End #ROOM Vnum 1049 Desc @@yT@@bhe east tower looks just like any other. A ladder leads up from perimeter wall below and there are few other items here besides a chair and table for the guard on watch. The tower offers an impressive view over the city of @@yC@@balor, as well as the surrounding land@@ys.@@N~ Flags EOL Name @@yT@@bhe @@yE@@bast @@yT@@bower@@N~ Sect 1 End #DOOR Dir 5 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1029 End #ROOM Vnum 1050 Desc @@yT@@bhe south tower looks just like any other. A ladder leads up from perimeter wall below and there are few other items here besides a chair and table for the guard on watch. The tower offers an impressive view over the city of @@yC@@balor, as well as the surrounding land@@ys.@@N~ Flags EOL Name @@yT@@bhe @@yS@@bouth @@yT@@bower@@N~ Sect 1 End #DOOR Dir 5 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1036 End #MOBILE Vnum 1001 AcMod -2500 Act 2 4 5 17 19 22 26 29 30 EOL Affected 1600252 Alignment 0 Cast 0 Clan 0 Class 3 Def 64 Desc Loki is a Frost Wyrm, a rare creature of old. His enormous body casts a shadow across the entire altar. He sits perched high upon the monument, nearly on the dais above, keeping vigilant watch over Calor.~ DrMod 1000 HrMod 1000 Level 140 LongDesc @@cL@@aoki @@Nthe @@cF@@arost @@cW@@ayrm@@N is here perched atop the monument.~ PlrName guardian altar loki frost wyrm~ Position 0 Race 8 RaceMods 74469 Resist 32 Sex 1 ShortDesc @@cL@@aoki@@N~ Skills 982670 SMagic 32 SpecFun spec_executioner Suscept 1 WMagic 1 End #MOBILE Vnum 1002 AcMod 0 Act 2 16 20 29 30 EOL Affected 40 Alignment 0 Cast 0 Clan 0 Class 2 Def 0 Desc ~ DrMod 0 HrMod 0 Level 140 LongDesc @@bThe @@yB@@bank @@yt@@beller stands ready to assist you with your transactions.@@N~ PlrName banker bank clerk teller~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 2 ShortDesc the bank teller~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1003 AcMod -2500 Act 2 10 11 13 EOL Affected 533160 Alignment 1000 Cast 16811008 Clan 0 Class 1 Def 80 Desc ~ DrMod 0 HrMod 0 Level 140 LongDesc The @@RAvatar @@Wof @@yU@@bn@@y'@@bKresh@@N tends to the wounded citizens of @@yC@@balor@@N.~ PlrName avatar un'kresh~ Position 0 Race 10 RaceMods 66149 Resist 4095 Sex 0 ShortDesc @@RAvatar @@Wof @@yU@@bn@@y'@@bKresh@@N~ Skills 0 SMagic 2052 SpecFun spec_cast_adept Suscept 0 WMagic 0 End #MOBILE Vnum 1004 AcMod 0 Act 4 7 18 22 26 EOL Affected 8872 Alignment 0 Cast 0 Clan 0 Class 3 Def 0 Desc ~ DrMod 0 HrMod 0 Level 20 LongDesc @@bA guard patrols the streets of @@yC@@balor.@@N~ PlrName city guard cityguard calor~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 1 ShortDesc @@yC@@balor City Guard@@N~ Skills 67584 SMagic 0 SpecFun spec_policeman Suscept 0 WMagic 0 End #MOBILE Vnum 1005 AcMod 0 Act 4 7 18 22 EOL Affected 106666 Alignment 0 Cast 0 Clan 0 Class 0 Def 0 Desc ~ DrMod 0 HrMod 0 Level 140 LongDesc @@bA thief catcher blends into the shadows...@@N~ PlrName calor thief catcher~ Position 0 Race 17 RaceMods 0 Resist 0 Sex 1 ShortDesc @@yC@@balor Thief Catcher@@N~ Skills 786560 SMagic 0 SpecFun spec_policeman Suscept 0 WMagic 0 End #MOBILE Vnum 1006 AcMod 0 Act 2 30 EOL Affected 184 Alignment 0 Cast 0 Clan 0 Class 3 Def 0 Desc ~ DrMod 0 HrMod 0 Level 140 LongDesc @@eS@@Rerei @@bthe blacksmith is here crafting new armor and weapons.@@N~ PlrName serei blacksmith~ Position 0 Race 2 RaceMods 0 Resist 0 Sex 1 ShortDesc @@eS@@Rerei@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1007 AcMod 0 Act 2 30 EOL Affected 184 Alignment 0 Cast 0 Clan 0 Class 1 Def 0 Desc ~ DrMod 0 HrMod 0 Level 140 LongDesc @@lA@@Bnnibelle @@bthe baker is here selling delicious smelling treats!@@N~ PlrName annibelle baker~ Position 0 Race 4 RaceMods 0 Resist 0 Sex 1 ShortDesc @@lA@@Bnnibelle@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1008 AcMod 0 Act 2 30 EOL Affected 184 Alignment 0 Cast 0 Clan 0 Class 0 Def 0 Desc ~ DrMod 0 HrMod 0 Level 140 LongDesc @@rE@@Gvindrix @@bthe alchemist is brewing up magical potions!@@N~ PlrName evindrix alchemist~ Position 0 Race 4 RaceMods 0 Resist 0 Sex 1 ShortDesc @@rE@@Gvindrix@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1009 AcMod 0 Act 2 30 EOL Affected 184 Alignment 0 Cast 0 Clan 0 Class 2 Def 0 Desc ~ DrMod 0 HrMod 0 Level 140 LongDesc @@pG@@mriftah @@bis slyly trying to sell his shiny baubles...@@N~ PlrName griftah trinket~ Position 0 Race 13 RaceMods 0 Resist 0 Sex 1 ShortDesc @@pG@@mriftah@@N~ Skills 0 SMagic 0 SpecFun spec_thief Suscept 0 WMagic 0 End #OBJECT Vnum 1001 Durability 15 ExtraFlags EOL ItemApply 1 Level 1 LongDesc @@p(@@mPortal@@p) @@bThe @@Gtr@@rai@@Gn@@ri@@Gng gr@@rou@@Gnds@@b can be seen through this portal.@@N~ Name newbie school portal~ ObjFun (null) ShortDesc the newbie school portal~ Speed 2.20 Type 7 Values 1051 1 1 0 0 0 0 0 0 0 WearFlags EOL Weight 1 End #OBJECT Vnum 1002 Durability 44 ExtraFlags EOL ItemApply 1 Level 1 LongDesc @@bThe monument of @@yU@@bn@@y'@@bKresh keeps eternal watch over the altar.@@N~ Name monument un'kresh statue giant~ ObjFun (null) ShortDesc @@bthe monument of @@yU@@bn@@y'@@bKresh@@N~ Speed 3.10 Type 12 Values 0 0 0 0 0 0 0 0 0 0 WearFlags EOL Weight 1 End #OEXTRA Desc @@yT@@bhe monument is molded in the likeness of @@yU@@bn@@y'@@bKresh -- a large Titan. It was @@yU@@bn@@y'@@bKresh who laid the first bricks in the city of @@yC@@balor, and thus a monument was erected in his hono@@yr.@@N~ Keyword monument~ End #OEXTRA Desc @@yT@@bhe monument is molded in the likeness of @@yU@@bn@@y'@@bKresh -- a large Titan. It was @@yU@@bn@@y'@@bKresh who laid the first bricks in the city of @@yC@@balor, and thus a monument was erected in his hono@@yr.@@N~ Keyword statue~ End #OEXTRA Desc @@yT@@bhe monument is molded in the likeness of @@yU@@bn@@y'@@bKresh -- a large Titan. It was @@yU@@bn@@y'@@bKresh who laid the first bricks in the city of @@yC@@balor, and thus a monument was erected in his hono@@yr.@@N~ Keyword giant~ End #OEXTRA Desc @@yT@@bhe monument is molded in the likeness of @@yU@@bn@@y'@@bKresh -- a large Titan. It was @@yU@@bn@@y'@@bKresh who laid the first bricks in the city of @@yC@@balor, and thus a monument was erected in his hono@@yr.@@N~ Keyword un'kresh~ End #OBJECT Vnum 1003 Durability 32 ExtraFlags 1 21 28 EOL ItemApply 1 Level 10 LongDesc @@dA weapon chain has been discarded here.@@N~ Name iron weapon chain~ ObjFun (null) ShortDesc @@dIron Weapon Chain@@N~ Speed 1.31 Type 29 Values 1006 0 1007 0 0 0 0 0 0 0 WearFlags 13 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -18 End #OAFFECT Location 19 Modifier 6 End #OAFFECT Location 18 Modifier 5 End #OBJECT Vnum 1004 Durability 100 ExtraFlags 1 2 3 7 21 EOL ItemApply 257 Level 20 LongDesc A razor sharp @@Wsteel @@dchained @@eh@@Ralberd@@N hums softly.~ Name steel chained halberd~ ObjFun (null) ShortDesc @@WSteel @@dChained @@eH@@Ralberd@@N~ Speed 3.50 Type 5 Values 0 18 25 1 0 0 0 0 0 0 WearFlags 16 24 EOL Weight 1 End #OAFFECT Location 19 Modifier 27 End #OAFFECT Location 18 Modifier 20 End #OBJECT Vnum 1005 Durability 50 ExtraFlags 2 21 EOL ItemApply 1 Level 10 LongDesc A @@Wsteel @@drod@@N looks like it could be a makeshift shield...~ Name steel rod~ ObjFun (null) ShortDesc @@WSteel @@dRod@@N~ Speed 2.40 Type 29 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 16 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -41 End #OAFFECT Location 13 Modifier 20 End #OAFFECT Location 24 Modifier -2 End #OBJECT Vnum 1006 Durability 50 ExtraFlags 7 21 EOL ItemApply 1 Level 10 LongDesc A lone @@dwrist @@eb@@Rlade@@N has been carelessly discarded...It looks quite sharp!~ Name wrist blade~ ObjFun (null) ShortDesc @@dWrist @@eB@@Rlade@@N~ Speed 4.00 Type 29 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 12 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -14 End #OAFFECT Location 19 Modifier 4 End #OAFFECT Location 13 Modifier 9 End #OAFFECT Location 18 Modifier 4 End #OBJECT Vnum 1007 Durability 75 ExtraFlags 1 7 21 EOL ItemApply 1 Level 15 LongDesc A @@dwrist @@eb@@Rlade@@N with a chain attached...how curious!~ Name chained wrist blade~ ObjFun (null) ShortDesc @@dChained Wrist @@eB@@Rlade@@N~ Speed 1.44 Type 29 Values 1005 0 1004 0 0 0 0 0 0 0 WearFlags 12 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -16 End #OAFFECT Location 19 Modifier 4 End #OAFFECT Location 13 Modifier 10 End #OAFFECT Location 18 Modifier 5 End #OBJECT Vnum 1008 Durability 600 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc The @@yp@@boint@@N of a star lies here; broken.~ Name north point~ ObjFun (null) ShortDesc @@yN@@borth @@yP@@boint@@N~ Speed 1.23 Type 29 Values 1009 0 1016 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1009 Durability 600 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc The @@yp@@boint@@N of a star lies here; broken.~ Name south point~ ObjFun (null) ShortDesc @@yS@@bouth @@yP@@boint@@N~ Speed 3.14 Type 29 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1010 Durability 4 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc The @@yp@@boint@@N of a star lies here; broken.~ Name east point~ ObjFun (null) ShortDesc @@yE@@bast @@yP@@boint@@N~ Speed 4.00 Type 29 Values 1011 0 1017 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1011 Durability 100 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc The @@yp@@boint@@N of a star lies here; broken.~ Name west point~ ObjFun (null) ShortDesc @@yW@@best @@yP@@boint@@N~ Speed 4.00 Type 29 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1012 Durability 91 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc The @@yp@@boint@@N of a star lies here; broken.~ Name northwest point~ ObjFun (null) ShortDesc @@yN@@borthwest @@yP@@boint@@N~ Speed 2.10 Type 29 Values 1015 0 1019 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1013 Durability 91 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc The @@yp@@boint@@N of a star lies here; broken.~ Name northeast point~ ObjFun (null) ShortDesc @@yN@@bortheast @@yP@@boint@@N~ Speed 3.42 Type 29 Values 1014 0 1020 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1014 Durability 600 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc The @@yp@@boint @@Nof a star lies here; broken.~ Name southwest point~ ObjFun (null) ShortDesc @@yS@@bouthwest @@yP@@boint@@N~ Speed 1.32 Type 29 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1015 Durability 600 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc The @@yp@@boint @@Nof a star lies here; broken.~ Name southeast point~ ObjFun (null) ShortDesc @@yS@@boutheast @@yP@@boint@@N~ Speed 3.43 Type 29 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1016 Durability 600 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc Two @@yp@@boints @@Nof a star lie here; broken.~ Name north south points~ ObjFun (null) ShortDesc @@yN@@borth @@W/ @@yS@@bouth@@N~ Speed 1.23 Type 29 Values 1017 0 1018 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1017 Durability 98 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc Two @@yp@@boints @@Nof a star lie here; broken.~ Name east west points~ ObjFun (null) ShortDesc @@yE@@bast @@W/ @@yW@@best@@N~ Speed 4.00 Type 29 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1018 Durability 93 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc The @@yc@@bardinal @@ys@@btar @@Nlooks incomplete, somehow...~ Name cardinal star~ ObjFun (null) ShortDesc @@yT@@bhe @@yC@@bardinal @@yS@@btar@@N~ Speed 2.00 Type 29 Values 1021 0 1022 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1019 Durability 71 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc Two @@yp@@boints @@Nof a star lie here; broken.~ Name northwest southeast points~ ObjFun (null) ShortDesc @@yN@@borthwest @@W/ @@yS@@boutheast@@N~ Speed 1.11 Type 29 Values 1020 0 1021 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1020 Durability 22 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc Two @@yp@@boints @@Nof a star lie here; broken.~ Name northeast southwest points~ ObjFun (null) ShortDesc @@yN@@bortheast @@W/ @@yS@@bouthwest@@N~ Speed 4.00 Type 29 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1021 Durability 30 ExtraFlags 1 21 EOL ItemApply 1 Level 120 LongDesc The @@yd@@biagonal @@ys@@btar @@Nlooks incomplete, somehow...~ Name diagonal star~ ObjFun (null) ShortDesc @@yT@@bhe @@yD@@biagonal @@yS@@btar@@N~ Speed 4.00 Type 29 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1022 Durability 600 ExtraFlags 1 2 7 21 EOL ItemApply 16529 Level 120 LongDesc A @@yp@@berfect @@ys@@btar @@Nis here, shining brightly!~ Name perfect star un'kresh~ ObjFun (null) ShortDesc @@yT@@bhe @@yP@@berfect @@yS@@btar of @@yU@@bn@@y'@@bKresh@@N~ Speed 2.44 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 2 24 EOL Weight 1 End #OAFFECT Location 24 Modifier -29 End #OAFFECT Location 12 Modifier 288 End #OAFFECT Location 14 Modifier 288 End #OAFFECT Location 17 Modifier -575 End #OAFFECT Location 19 Modifier 144 End #OAFFECT Location 13 Modifier 288 End #OAFFECT Location 18 Modifier 144 End #OBJECT Vnum 1023 Durability 100 ExtraFlags EOL ItemApply 1 Level 20 LongDesc A @@bstandard issue sword @@Nlies discarded.~ Name standard issue sword~ ObjFun (null) ShortDesc @@bstandard issue sword@@N~ Speed 4.00 Type 5 Values 0 20 16 1 0 0 0 0 0 0 WearFlags 16 24 EOL Weight 1 End #OAFFECT Location 19 Modifier 14 End #OAFFECT Location 18 Modifier 10 End #OBJECT Vnum 1024 Durability 600 ExtraFlags 1 13 EOL ItemApply 257 Level 120 LongDesc A @@Wspe@@actr@@Wal c@@alaw@@N flickers in and out of existence.~ Name spectral claw~ ObjFun (null) ShortDesc @@WSpe@@actr@@Wal C@@alaw@@N~ Speed 1.00 Type 5 Values 0 117 122 5 0 0 0 0 0 0 WearFlags 16 24 EOL Weight 1 End #OAFFECT Location 19 Modifier 84 End #OAFFECT Location 18 Modifier 62 End #OBJECT Vnum 1025 Durability 50 ExtraFlags EOL ItemApply 1 Level 10 LongDesc An old @@diron sword @@Nis discarded here.~ Name iron sword~ ObjFun (null) ShortDesc @@dIron Sword@@N~ Speed 3.30 Type 5 Values 0 4 10 3 0 0 0 0 0 0 WearFlags 16 24 EOL Weight 10 End #OAFFECT Location 19 Modifier 7 End #OAFFECT Location 18 Modifier 5 End #OBJECT Vnum 1026 Durability 50 ExtraFlags EOL ItemApply 1 Level 10 LongDesc An old @@diron helm@@N is discarded here.~ Name iron helm~ ObjFun (null) ShortDesc @@dIron Helm@@N~ Speed 3.23 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 4 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -6 End #OAFFECT Location 13 Modifier 3 End #OBJECT Vnum 1027 Durability 50 ExtraFlags EOL ItemApply 1 Level 10 LongDesc An old suit of @@diron platemail @@Nis discarded here.~ Name iron platemail~ ObjFun (null) ShortDesc @@dIron Platemail@@N~ Speed 2.21 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 19 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -18 End #OAFFECT Location 13 Modifier 10 End #OAFFECT Location 18 Modifier 2 End #OAFFECT Location 12 Modifier 3 End #OBJECT Vnum 1028 Durability 50 ExtraFlags EOL ItemApply 1 Level 10 LongDesc An old @@diron shield@@N is discarded here.~ Name iron shield~ ObjFun (null) ShortDesc @@dIron Shield@@N~ Speed 2.21 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 16 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -15 End #OAFFECT Location 13 Modifier 7 End #OAFFECT Location 24 Modifier -1 End #OBJECT Vnum 1029 Durability 35 ExtraFlags EOL ItemApply 1 Level 1 LongDesc @@bA @@dcho@@bcol@@date @@Wcupcake@@N sits here waiting to be eaten!~ Name chocolate cupcake~ ObjFun (null) ShortDesc @@ba @@dCho@@bcol@@date @@WCupcake@@N~ Speed 2.11 Type 19 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1030 Durability 30 ExtraFlags EOL ItemApply 1 Level 1 LongDesc A bottle of @@Rcherry @@dflavored @@awater@@N sits here waiting to be drank!~ Name cherry flavored water~ ObjFun (null) ShortDesc @@RCherry @@dFlavored @@aWater@@N~ Speed 4.00 Type 17 Values 20 20 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1031 Durability 15 ExtraFlags EOL ItemApply 1 Level 3 LongDesc A @@Rlight healing potion@@N has been carelessly discarded.~ Name light healing potion~ ObjFun (null) ShortDesc @@RLight Healing Potion@@N~ Speed 2.40 Type 10 Values 3 26 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1032 Durability 190 ExtraFlags EOL ItemApply 1 Level 38 LongDesc A @@ese@@Rrio@@eus @@Rhealing potion@@N has been carelessly discarded.~ Name serious healing potion~ ObjFun (null) ShortDesc @@eSe@@Rrio@@eus @@RHealing Potion@@N~ Speed 4.00 Type 10 Values 38 28 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1033 Durability 285 ExtraFlags EOL ItemApply 1 Level 57 LongDesc A @@ecri@@Rti@@ecal @@Rhealing potion@@N has been carelessly discarded.~ Name critical healing potion~ ObjFun (null) ShortDesc @@eCri@@Rti@@ecal @@RHealing Potion@@N~ Speed 3.01 Type 10 Values 57 25 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1034 Durability 365 ExtraFlags EOL ItemApply 1 Level 73 LongDesc A @@ehealing @@Rpotion@@N has been carelessly discarded.~ Name healing potion~ ObjFun (null) ShortDesc @@eHealing @@RPotion@@N~ Speed 1.32 Type 10 Values 73 56 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1035 Durability 50 ExtraFlags EOL ItemApply 1 Level 10 LongDesc A @@Gt@@roa@@Gd @@Nshaped @@Gch@@ra@@Grm @@Nsparkles brightly.~ Name small toad charm~ ObjFun (null) ShortDesc @@ra @@Gsm@@ra@@Gll t@@roa@@Gd ch@@ra@@Grm@@N~ Speed 2.01 Type 33 Values 1 2 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1037 Durability 50 ExtraFlags EOL ItemApply 1 Level 10 LongDesc A @@pu@@mn@@pi@@mc@@po@@mrn @@Nshaped ch@@pa@@mrm@@N sparkles brightly.~ Name small unicorn charm~ ObjFun (null) ShortDesc @@pa @@msm@@pa@@mll @@pu@@mn@@pi@@mc@@po@@mrn ch@@pa@@mrm@@N~ Speed 2.41 Type 33 Values 0 2 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1036 Durability 50 ExtraFlags EOL ItemApply 1 Level 10 LongDesc A @@Rrh@@ei@@Rn@@eo @@Nshaped @@Rch@@ea@@Rrm@@N sparkles brightly.~ Name small rhino charm~ ObjFun (null) ShortDesc @@ea @@Rsm@@ea@@Rll rh@@ei@@Rn@@eo @@Rch@@ea@@Rrm@@N~ Speed 1.11 Type 33 Values 2 2 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1038 Durability 50 ExtraFlags EOL ItemApply 1 Level 10 LongDesc A c@@Wo@@dw @@Nshaped @@dch@@Wa@@drm@@N sparkles brightly.~ Name small cow charm~ ObjFun (null) ShortDesc @@Wa @@dsm@@Wa@@dll c@@Wo@@dw ch@@Wa@@drm@@N~ Speed 2.11 Type 33 Values 3 2 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1039 Durability 50 ExtraFlags EOL ItemApply 1 Level 10 LongDesc A l@@yi@@bz@@ya@@brd @@Nshaped @@bch@@ya@@brm@@N sparkles brightly.~ Name small lizard charm~ ObjFun (null) ShortDesc @@ya @@bsm@@ya@@bll l@@yi@@bz@@ya@@brd ch@@ya@@brm@@N~ Speed 3.03 Type 33 Values 4 2 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1040 Durability 600 ExtraFlags EOL ItemApply 1 Level 120 LongDesc A @@zm@@zu@@zs@@zh@@zr@@zo@@zo@@zm @@Nshaped @@zc@@zh@@za@@zr@@zm@@N sparkles brightly.~ Name mushroom charm~ ObjFun (null) ShortDesc @@za @@zm@@zu@@zs@@zh@@zr@@zo@@zo@@zm @@zc@@zh@@za@@zr@@zm@@N~ Speed 4.00 Type 33 Values 5 0 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #SHOP Keeper 1006 BuyType 1 9 5 0 0 HourClose 22 HourOpen 6 ProfBuy 110 ProfSell 85 End #SHOP Keeper 1007 BuyType 17 19 0 0 0 HourClose 22 HourOpen 6 ProfBuy 110 ProfSell 85 End #SHOP Keeper 1008 BuyType 10 26 0 0 0 HourClose 22 HourOpen 6 ProfBuy 110 ProfSell 85 End #SHOP Keeper 1009 BuyType 8 0 0 0 0 HourClose 22 HourOpen 6 ProfBuy 1000 ProfSell 85 End #RESETS O 1001 1 1001 O 1002 1 1002 M 1001 1 1002 M 1002 1 1011 O 1003 1 1012 O 1004 1 1013 O 1005 1 1013 O 1006 1 1014 M 1003 1 1002 O 1014 1 1046 O 1011 1 1047 O 1012 1 1043 O 1008 1 1048 O 1013 1 1044 O 1010 1 1049 O 1015 1 1045 O 1009 1 1050 M 1004 1 1023 E 1023 0 0 M 1004 1 1015 E 1023 0 0 M 1004 1 1030 E 1023 0 0 M 1004 1 1037 E 1023 0 0 M 1005 1 1043 E 1024 0 0 E 1024 0 0 M 1005 1 1046 E 1024 0 0 M 1005 1 1045 E 1024 0 0 E 1024 0 0 M 1005 1 1044 E 1024 0 0 E 1024 0 0 M 1006 1 1007 G 1028 0 G 1027 0 G 1026 0 G 1025 0 M 1007 1 1009 G 1030 0 G 1029 0 M 1008 1 1010 G 1034 0 G 1033 0 G 1032 0 G 1031 0 M 1009 1 1008 G 1040 0 G 1038 0 G 1039 0 G 1036 0 G 1037 0 G 1035 0 D 1037 5 1 D 1023 5 1 S #$