MOBILE (ACT) FLAGS: +===============+=======================================================+ | Act Flag | Description | +---------------+-------------------------------------------------------+ | IS_NPC | Auto-set for Mobiles. | | SENTINEL | The Mobile will stay in the room it is loaded into. | | SCAVENGER | Will pick up any objects lying on the floor. | | REMEMBER | Will attack the last player to try and kill it. | | NO_FLEE | Players are unable to flee from this Mobile. | | AGGRESSIVE | Attacks any players that it encounters. | | STAY_AREA | Will not leave the area it was loaded into. | | WIMPY | Wimps out of fights. | | PET | Is a Pet. (Don't use!) | | TRAIN | Can train players. | | PRACTICE | Players can practice skills/spells at this Mobile | | MERCENARY | Will assassinate players for a price. | | HEAL | Mobile sells heals and other spells. | | ADAPT | Will adapt weapon levels for players. | | UNDEAD | Mob is undead; may be summoned by spec_undead. | | BANK | Offers banking services to players. | | NO_BODY | Has no solid body; can't bs. | | HUNTER | Hunts anyone who attacks it, or it attacks. | +===============+=======================================================+