/*************************************************************************** * _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ AckFUSS is modified ACK!MUD 4.3.1 * * _/ _/ _/ _/ _/ copyright Matt Goff (Kline) 2008 * * _/_/ _/ _/ _/_/_/_/ _/_/_/_/ * * _/ _/ _/ _/ _/ Support for this code is provided * * _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ at www.ackmud.net -- check it out!* ***************************************************************************/ #define DEC_MACROS_H #if __STDC__ || defined(__cplusplus) #define P_(s) s #else #define P_(s) () #endif /* macros.c */ void reset_gain_stats P_((CHAR_DATA *ch)); bool ok_to_use P_((CHAR_DATA *ch, int value)); bool check_level_use P_((CHAR_DATA *ch, int level)); int exp_to_level_adept P_((CHAR_DATA *ch)); int exp_to_level P_((CHAR_DATA *ch, int p_class, int index)); int exp_to_level_vamp P_((int level)); int exp_to_level_wolf P_((int level)); int exp_mob_base P_((int level)); int exp_for_mobile P_((int level, CHAR_DATA *mob)); int skill_table_lookup P_((CHAR_DATA *ch, int sn, int return_type)); int get_item_value P_((OBJ_DATA *obj)); #undef P_