SYSDATA OPTION DESCRIPTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Damcap Limits the maximum damage a player or mob will do in a single hit (spell or melee). Exp Multiplier All exp gained is multiplied by this number. Kills Per Lev This adjusts how many same-level mobs a player needs to kill, on average, per level. Decreasing will make the game easier to level, increasing will make it slower. Max Pushback This adjusts how much pushback casters take per spell by multiplying this value * the spell's cast time. For example: 1 would disable pushback entirely, while 2 would allow spells to take a maximum of (2 * cast_time) to cast. Mob AC Every mob's AC is multiplied by this number each load. Mob DR Every mob's DR is multiplied by this number each load. Mob HP Every mob's HP is multiplied by this number each load. Mob HR Every mob's HR is multiplied by this number each load. Mob MP Every mob's MP is multiplied by this number each load. Mob MV Every mob's MV is multiplied by this number each load. Mob SVS Every mob's SVS is multiplied by this number each load. Playtesters These characters are allowed to login while the game is wizlocked. Pulse Per Sec The number of game 'pulses' each second. This will directly affect combat update speed. 100 allows for 1/100th second precision, and so on. Adjust this very carefully. Show Damage Toggles displaying numeric damage in combat. Wizlocked Shows if the game is currently wizlocked. Info only. To change this setting, use the wizlock command.