/*************************************************************************** * _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ AckFUSS is modified ACK!MUD 4.3.1 * * _/ _/ _/ _/ _/ copyright Matt Goff (Kline) 2008 * * _/_/ _/ _/ _/_/_/_/ _/_/_/_/ * * _/ _/ _/ _/ _/ Support for this code is provided * * _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ at www.ackmud.net -- check it out!* ***************************************************************************/ #define DEC_OBJ_FUN_H #if __STDC__ || defined(__cplusplus) #define P_(s) s #else #define P_(s) () #endif /* obj_fun.c */ OBJ_FUN *obj_fun_lookup P_((const char *name)); char *rev_obj_fun_lookup P_((OBJ_FUN *func)); void print_obj_fun_lookup P_((char *buf)); DECLARE_OBJ_FUN(objfun_giggle); DECLARE_OBJ_FUN(objfun_soul_moan); DECLARE_OBJ_FUN(objfun_infused_soul); DECLARE_OBJ_FUN(objfun_cast_fight); DECLARE_OBJ_FUN(objfun_sword_aggro); DECLARE_OBJ_FUN(objfun_flaming); DECLARE_OBJ_FUN(objfun_healing); DECLARE_OBJ_FUN(objfun_dispeller); DECLARE_OBJ_FUN(objfun_regen); #undef P_