/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * ***************************************************************************/ /* This is a code snippet from Jobo of Dystopia code base and edited some * by Caine from Vampire Wars: The Final sunset. */ #include <sys/types.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" /* Point to the location on the net where the sound files * are located. If no location are given, the players will * have to download the sound files before they use the * sound protocol. */ #define SOUND_URL "http://legend.wolfpaw.net/sounds/" //#define SOUND_URL "http://www.soton.ac.uk/~gc5/loc/sounds/" void do_sound (CHAR_DATA * ch, char *argument) { if (IS_NPC (ch)) return; if (IS_SET (ch->extra2, SOUND)) { REMOVE_BIT (ch->extra2, SOUND); send_to_char ("Sound disabled.\n\r", ch); } else { SET_BIT (ch->extra2, SOUND); send_to_char ("Sound enabled.\n\r", ch); } return; } void send_portal (CHAR_DATA * ch) { char buf[200]; if (IS_NPC (ch)) return; if (!IS_SET (ch->extra2, SOUND)) return; sprintf (buf, "!!SOUND(portal.wav U=%s)", SOUND_URL); send_to_char (buf, ch); return; } void send_redspell (CHAR_DATA * ch) { char buf[200]; if (!IS_SET (ch->extra2, SOUND)) return; sprintf (buf, "!!SOUND(red.wav U=%s)", SOUND_URL); send_to_char (buf, ch); return; } void send_purplespell (CHAR_DATA * ch) { char buf[200]; if (IS_NPC (ch)) return; if (!IS_SET (ch->extra2, SOUND)) return; sprintf (buf, "!!SOUND(purple.wav U=%s)", SOUND_URL); send_to_char (buf, ch); return; } void send_greenspell (CHAR_DATA * ch) { char buf[200]; if (IS_NPC (ch)) return; if (!IS_SET (ch->extra2, SOUND)) return; sprintf (buf, "!!SOUND(green.wav U=%s)", SOUND_URL); send_to_char (buf, ch); return; } void send_yellowspell (CHAR_DATA * ch) { char buf[200]; if (!IS_SET (ch->extra2, SOUND)) return; sprintf (buf, "!!SOUND(yellow.wav U=%s)", SOUND_URL); send_to_char (buf, ch); return; } void send_bluespell (CHAR_DATA * ch) { char buf[200]; if (IS_NPC (ch)) return; if (!IS_SET (ch->extra2, SOUND)) return; sprintf (buf, "!!SOUND(blue.wav U=%s)", SOUND_URL); stc (buf, ch); return; } void send_night (CHAR_DATA * ch) { char buf[200]; if (IS_NPC (ch)) return; if (!IS_SET (ch->extra2, SOUND)) return; sprintf (buf, "!!SOUND(night.wav U=%s)", SOUND_URL); send_to_char (buf, ch); return; } void send_thunder (CHAR_DATA * ch) { char buf[200]; if (!IS_SET (ch->extra2, SOUND)) return; sprintf (buf, "!!SOUND(thunder.wav U=%s)", SOUND_URL); send_to_char (buf, ch); return; } void send_howl (CHAR_DATA * ch) { char buf[200]; if (IS_NPC (ch)) return; if (!IS_SET (ch->extra2, SOUND)) return; sprintf (buf, "!!SOUND(howl.wav U=%s)", SOUND_URL); send_to_char (buf, ch); return; } void send_teleport (CHAR_DATA * ch) { char buf[200]; if (IS_NPC (ch)) return; if (!IS_SET (ch->extra2, SOUND)) return; sprintf (buf, "!!SOUND(teleport.wav U=%s)", SOUND_URL); send_to_char (buf, ch); return; } void send_decap (CHAR_DATA * ch) { char buf[200]; if (IS_NPC (ch)) return; if (!IS_SET (ch->pcdata->tempflag, SOUND)) return; sprintf (buf, "!!SOUND(decap.wav U=%s)", SOUND_URL); send_to_char (buf, ch); return; } void send_losthead (CHAR_DATA * ch) { char buf[200]; if (IS_NPC (ch)) return; if (!IS_SET (ch->extra2, SOUND)) return; sprintf (buf, "!!SOUND(losthead.wav U=%s)", SOUND_URL); send_to_char (buf, ch); return; } void send_silence (CHAR_DATA * ch) { char buf[200]; if (IS_NPC (ch)) return; if (!IS_SET (ch->extra2, SOUND)) return; sprintf (buf, "!!SOUND(silence.wav U=%s)", SOUND_URL); send_to_char (buf, ch); return; }