legend/
legend/area/
legend/player/
../src/act_comm.c:   if (ch->level > 8) return;
../src/act_comm.c:   sprintf(buf,"%s(%s) said: %s, using %s.", ch->name,ch->desc->host,ad, chan);
../src/act_comm.c:   if (IS_IMMORTAL (ch) && IS_SET (ch->flag2, NOCHAN)
../src/act_comm.c:   if (!IS_SET (ch->more, CANCHAN) && !IS_IMMORTAL (ch) && !IS_NPC (ch)
../src/act_comm.c:       && !IS_SET (ch->extra2, NHELPER) && channel == CHANNEL_NEWBIE)
../src/act_comm.c:   if (!IS_SET (ch->more, CANCHAN) && (ch->chat_timer > 0)
../src/act_comm.c:	       ch->chat_timer);
../src/act_comm.c:   if (IS_SET (ch->in_room->added_flags, ROOM2_SILENCE) && !IS_IMMORTAL(ch))
../src/act_comm.c:   if (!IS_NPC (ch) && IS_SET (ch->act, PLR_SILENCE))
../src/act_comm.c:      (ch->deaf, CHANNEL_ALL) REMOVE_BIT (ch->deaf, CHANNEL_ALL);
../src/act_comm.c:   if (!IS_NPC (ch) && ch->lastchat != NULL)
../src/act_comm.c:      if (!str_cmp (argument, ch->lastchat) && !IS_IMMORTAL (ch))
../src/act_comm.c:   free_string (ch->lastchat);
../src/act_comm.c:   ch->lastchat = str_dup (argument);
../src/act_comm.c:   REMOVE_BIT (ch->deaf, channel);
../src/act_comm.c:      if (!IS_NPC (ch) && ch->pcdata->condition[COND_DRUNK] > 10)
../src/act_comm.c:         act (buf, ch, NULL, drunktalk (ch, ((IS_IMMORTAL(ch) && !IS_SET (ch->more, MORE_CCHANNELS)) ? argument : bash_color (argument))), TO_CHAR);
../src/act_comm.c:      else if (!IS_NPC (ch) && ch->pcdata->stats[UNI_RAGE] > 0
../src/act_comm.c:         act (buf, ch, NULL, beastchat (ch, ((IS_IMMORTAL(ch) && !IS_SET (ch->more, MORE_CCHANNELS)) ? argument : bash_color (argument))), TO_CHAR);
../src/act_comm.c:         act (buf, ch, NULL, ((IS_IMMORTAL(ch) && !IS_SET (ch->more, MORE_CCHANNELS)) ? argument : bash_color (argument)), TO_CHAR);
../src/act_comm.c:         sprintf (iname, "#w(%s)#n ", ch->name);
../src/act_comm.c:	 sprintf (buf2, "#w[%s#w]#w %s: #e$t#n", verb, ch->short_descr);
../src/act_comm.c:      if (IS_SET (ch->extra2, WHINER))
../src/act_comm.c:	 for (vch = char_list; vch != NULL; vch = vch->next)
../src/act_comm.c:	       sprintf (buf, "#w%s #wwhines '#y%s#w'#n\n\r", ch->name,
../src/act_comm.c:	       sprintf (buf, "#w%s #wwhines '#y%s#w'#n\n\r", ch->name,
../src/act_comm.c:	 if (!IS_NPC (ch) && ch->pcdata->condition[COND_DRUNK] > 10)
../src/act_comm.c:	 else if (!IS_NPC (ch) && ch->pcdata->stats[UNI_RAGE] > 0
../src/act_comm.c:	 sprintf (iname, "#w(%s)#n ", ch->name);
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      if (!IS_SET (ch->extra2, NHELPER))
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      sprintf (buf, "#w-[#yFTALK#w: %s]- #y$t#n", ch->name);
../src/act_comm.c:      sprintf (buf2, "#w-[#yFTALK#w: %s]- #y$t#n", ch->name);
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      sprintf (buf, "#e>[#.%s#e]< #w'#c$t#w'#n", ch->name);
../src/act_comm.c:      sprintf (buf2, "#e>[#.%s#e]< #w'#c$t#w'#n", ch->name);
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      sprintf (buf3, "%s : %s", ch->name, argument);
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      sprintf (buf, "#r-=[#w%s#r]=- #r$t#n", capitalize (ch->name));
../src/act_comm.c:      sprintf (buf2, "#r-=[#w%s#r]=- #r$t#n", capitalize (ch->name));
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      sprintf (buf, "#w%s [#r%d#w]: #r$t#n", capitalize (ch->name),
../src/act_comm.c:	       ch->pcdata->wizinvis);
../src/act_comm.c:      sprintf (buf2, "#w%s [#r%d#w]: #r$t#n", capitalize (ch->name),
../src/act_comm.c:	       ch->pcdata->wizinvis);
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      sprintf (ibuf, "#w(#nClan Channel %s#w)#n ", ch->clan);
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      sprintf (ibuf, "#w(#nKingdom #r%d#w)#n ", ch->pcdata->kingdom);
../src/act_comm.c:      sprintf (buf, "#y.x[#g%s#y]x. #w'#y$t#w'#n", ch->name);
../src/act_comm.c:      sprintf (buf2, "#y.x[#g%s#y]x. #w'#y$t#w'#n", ch->name);
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:      position = ch->position;
../src/act_comm.c:      ch->position = POS_STANDING;
../src/act_comm.c:      ch->position = position;
../src/act_comm.c:	  && !IS_SET (och->deaf, channel) && !IS_SET (och->deaf, CHANNEL_ALL))
../src/act_comm.c:	    if (och->pcdata->forget[pos] == NULL)
../src/act_comm.c:	    if (!str_cmp (ch->name, och->pcdata->forget[pos]))
../src/act_comm.c:	     && (!IS_NPC (och) && !IS_SET (och->more, MORE_FTALK2)
../src/act_comm.c:		 && ch->pcdata->kingdom != och->pcdata->kingdom))
../src/act_comm.c:		 && str_cmp (ch->clan, och->clan)))
../src/act_comm.c:	     && (!IS_NPC (och) && str_cmp (och->pcdata->marriage, ch->name)))
../src/act_comm.c:	    if ((och->in_room) && (ch->in_room))
../src/act_comm.c:	       if ((och->in_room == ch->in_room))
../src/act_comm.c:	       else if ((och->in_room->area == ch->in_room->area))
../src/act_comm.c:	     && vch->in_room->area != ch->in_room->area)
../src/act_comm.c:	 position = vch->position;
../src/act_comm.c:	    vch->position = POS_STANDING;
../src/act_comm.c:               act4 (buf2, ch, ((IS_IMMORTAL(ch) && !IS_SET (vch->more, MORE_CCHANNELS)) ? argument : bash_color (argument)), vch, TO_VICT);
../src/act_comm.c:	       vch->position = position;
../src/act_comm.c:               act4 (buf2, ch, ((IS_IMMORTAL(ch) && !IS_SET (vch->more, MORE_CCHANNELS)) ? argument : bash_color (argument)), vch, TO_VICT);
../src/act_comm.c:	       vch->position = position;
../src/act_comm.c:         act4 (buf, ch, ((IS_IMMORTAL(ch) && !IS_SET (vch->more, MORE_CCHANNELS)) ? argument : bash_color (argument)), vch, TO_VICT);
../src/act_comm.c:	 vch->position = position;
../src/act_comm.c:      for ( vch = char_list; vch != NULL; vch = vch->next )
../src/act_comm.c:         if (IS_NPC(vch) && vch->pIndexData->vnum == 25) break;
../src/act_comm.c:         if (!str_infix("what",argument) && !str_infix(vch->short_descr,argument))
../src/act_comm.c:            sprintf(buf, "%s So, you want to know what I have, eh %s?", ch->name, ch->name);
../src/act_comm.c:            if (vch->carrying == NULL)
../src/act_comm.c:               sprintf(buf, "%s Unfortunately, I don't appear to have a single item.", ch->name);
../src/act_comm.c:            sprintf(buf, "%s I currently hold the following:", ch->name);
../src/act_comm.c:            for (obj = vch->carrying; obj != NULL; obj = obj->next_content)
../src/act_comm.c:               sprintf(buf, "%s %s", ch->name, obj->short_descr);
../src/act_comm.c:         else if (!str_infix("where",argument) && !str_infix(vch->short_descr,argument))
../src/act_comm.c:            sprintf(buf, "%s So %s, you want to know where I'm resting?", ch->name, ch->name);
../src/act_comm.c:            if (!vch->in_room || !vch->in_room->area)
../src/act_comm.c:               sprintf(buf, "%s Unfortunately, I have NO clue where I'm at.", ch->name);
../src/act_comm.c:            sprintf(buf, "%s It appears I've wandered into %s.", ch->name, vch->in_room->area->name);
../src/act_comm.c:            sprintf(buf, "%s Roughly in the region of %s.", ch->name, vch->in_room->name);
../src/act_comm.c:   //if (ch->chat_timer == 0 && strlen (argument) > 0
../src/act_comm.c:   //    && !IS_SET (ch->extra2, NHELPER))
../src/act_comm.c:   //   ch->chat_timer = 25;
../src/act_comm.c:   if (!IS_SET (ch->more, CANCHAN) && !IS_IMMORTAL (ch)
../src/act_comm.c:       && (IS_SET (ch->act, PLR_WIZINVIS) || IS_SET (ch->act, PLR_INCOG)))
../src/act_comm.c:      fprintf (fp, ">#w[#r%s#w] %15s: #y%s#n\r\n", buf, ch->name,
../src/act_comm.c:               ((IS_IMMORTAL(ch) && !IS_SET (ch->more, MORE_CCHANNELS)) ? argument : bash_color (argument)));
../src/act_comm.c:   fprintf (fp, ">#w[#r%s#w] %13s: #r%s#n\r\n", buf, ch->name, argument);
../src/act_comm.c:   if (IS_NPC (ch) || (!IS_SET (ch->more, MORE_FTALK2) && !IS_CREATOR (ch)))
../src/act_comm.c:   fprintf (fp, ">#w[#r%s#w] %15s: #y%s#n\r\n", buf, ch->name,
../src/act_comm.c:            ((IS_IMMORTAL(ch) && !IS_SET (ch->more, MORE_CCHANNELS)) ? argument : bash_color (argument)));
../src/act_comm.c:   sprintf (old_clan, "%s", ch->clan);
../src/act_comm.c:   free_string (ch->clan);
../src/act_comm.c:   ch->clan = str_dup (arg);
../src/act_comm.c:   free_string (ch->clan);
../src/act_comm.c:   ch->clan = str_dup (old_clan);
../src/act_comm.c:   if (strlen (ch->clan) < 3)
../src/act_comm.c:   if (strlen (ch->pcdata->marriage) < 3)
../src/act_comm.c:   if (ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_ALTAR
../src/act_comm.c:       && ch->class == CLASS_NONE && ch->position != POS_FIGHTING)
../src/act_comm.c:      ch->hit = ch->max_hit;
../src/act_comm.c:      ch->mana = ch->max_mana;
../src/act_comm.c:      ch->move = ch->max_move;
../src/act_comm.c:      ch->loc_hp[0] = 0;
../src/act_comm.c:      ch->loc_hp[1] = 0;
../src/act_comm.c:      ch->loc_hp[2] = 0;
../src/act_comm.c:      ch->loc_hp[3] = 0;
../src/act_comm.c:      ch->loc_hp[4] = 0;
../src/act_comm.c:      ch->loc_hp[5] = 0;
../src/act_comm.c:      ch->loc_hp[6] = 0;
../src/act_comm.c:   if (argument[0] == '\0' && IS_SET (ch->special, SPC_DEMON_LORD))
../src/act_comm.c:      if (strlen (ch->lord) < 3)
../src/act_comm.c:      if (ch->pcdata->stats[DEMON_CURRENT] < 1)
../src/act_comm.c:      if ((victim = get_char_world (ch, ch->lord)) == NULL)
../src/act_comm.c:      if (ch->pcdata->stats[DEMON_CURRENT] == 1)
../src/act_comm.c:		  ch->pcdata->stats[DEMON_CURRENT]);
../src/act_comm.c:	 ch->pcdata->stats[DEMON_CURRENT];
../src/act_comm.c:      victim->pcdata->stats[DEMON_TOTAL] += ch->pcdata->stats[DEMON_CURRENT];
../src/act_comm.c:      ch->pcdata->stats[DEMON_CURRENT] = 0;
../src/act_comm.c:   if (IS_SET (ch->deaf, CHANNEL_PRAY))
../src/act_comm.c:   if (ch->in_room != NULL
../src/act_comm.c:       && IS_SET (ch->in_room->added_flags, ROOM2_SILENCE))
../src/act_comm.c:	    && (IS_SET (ch->special, SPC_WOLFMAN)
../src/act_comm.c:						  && ch->pcdata->
../src/act_comm.c:      if (ch->pcdata->condition[COND_DRUNK] > 10)
../src/act_comm.c:      else if (ch->pcdata->stats[UNI_RAGE] > 0
../src/act_comm.c:   if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
../src/act_comm.c:   to = ch->in_room->people;
../src/act_comm.c:      if (!IS_NPC (ch) && ch->pcdata->chobj != NULL
../src/act_comm.c:	  && ch->pcdata->chobj->in_room != NULL && !IS_NPC (to)
../src/act_comm.c:	  && ch->in_room == to->in_room)
../src/act_comm.c:      if (!IS_NPC (ch) && ch->pcdata->chobj != NULL &&
../src/act_comm.c:	  ch->pcdata->chobj->in_obj != NULL && !IS_NPC (to)
../src/act_comm.c:	  && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
../src/act_comm.c:	 sprintf (name, ch->short_descr);
../src/act_comm.c:	 sprintf (name, ch->morph);
../src/act_comm.c:	 sprintf (name, ch->name);
../src/act_comm.c:   for (rt = ch->in_room->roomtext; rt != NULL; rt = rt->next)
../src/act_comm.c:	    if (!is_in (ch->name, rt->name))
../src/act_comm.c:	       vch_next = vch->next;
../src/act_comm.c:	       if (vch->in_room == NULL)
../src/act_comm.c:	       if (vch->in_room == ch->in_room
../src/act_comm.c:		   && vch->pIndexData->vnum == rt->mob)
../src/act_comm.c:	    REMOVE_BIT (ch->in_room->room_flags, ROOM_DARK);
../src/act_comm.c:	    SET_BIT (ch->in_room->room_flags, ROOM_DARK);
../src/act_comm.c:	    obj = create_object (get_obj_index (rt->power), ch->level);
../src/act_comm.c:	       obj_to_room (obj, ch->in_room);
../src/act_comm.c:	    char_to_room (mob, ch->in_room);
../src/act_comm.c:	    obj_to_room (obj, ch->in_room);
../src/act_comm.c:            if (ch->position == POS_FIGHTING)
../src/act_comm.c:            if (ch->fight_timer > 0)
../src/act_comm.c:   if (IS_SET (ch->newbits, NEW_NOREPLY))
../src/act_comm.c:      REMOVE_BIT (ch->newbits, NEW_NOREPLY);
../src/act_comm.c:      SET_BIT (ch->newbits, NEW_NOREPLY);
../src/act_comm.c:   if (IS_SET (ch->flag2, NOCHAN))
../src/act_comm.c:      REMOVE_BIT (ch->flag2, NOCHAN);
../src/act_comm.c:      SET_BIT (ch->flag2, NOCHAN);
../src/act_comm.c:   if (IS_SET (ch->flag2, NOBEEP))
../src/act_comm.c:      REMOVE_BIT (ch->flag2, NOBEEP);
../src/act_comm.c:      SET_BIT (ch->flag2, NOBEEP);
../src/act_comm.c:   if (IS_NPC (ch) || (ch->pcdata == NULL))
../src/act_comm.c:   i = ch->pcdata->tell_history_pos;
../src/act_comm.c:      send_to_char (ch->pcdata->tell_history[i], ch);
../src/act_comm.c:   while (i != ch->pcdata->tell_history_pos);
../src/act_comm.c:   if (!IS_IMMORTAL (ch) && (ch->mkill < 20) && !IS_NPC (ch))
../src/act_comm.c:   if ((IS_NPC (ch) && ch->pIndexData->vnum != 25) || IS_SET (ch->act, PLR_SILENCE))
../src/act_comm.c:       || ((IS_NPC (victim) && victim->in_room != ch->in_room) && !IS_NPC(ch)))
../src/act_comm.c:	   || str_cmp (ch->name, victim->pcdata->marriage))
../src/act_comm.c:	  && ((ch->trust < (MAX_LEVEL - 3)) && (ch->level < (MAX_LEVEL - 3))))
../src/act_comm.c:            IS_NPC (ch) ? ch->short_descr : ch->name);
../src/act_comm.c:            IS_NPC (ch) ? ch->short_descr : ch->name, argument);
../src/act_comm.c:	    IS_NPC (ch) ? ch->short_descr : ch->name);
../src/act_comm.c:  	    IS_NPC (ch) ? ch->short_descr : ch->name, argument);
../src/act_comm.c:      sprintf (poly, "#w[#r%s#w] #c(From) #w%15s: #c%s#n\r\n", buf, ch->name,
../src/act_comm.c:   if (ch->pcdata)
../src/act_comm.c:      int pos = (ch->pcdata->tell_history_pos);
../src/act_comm.c:      ch->pcdata->tell_history_pos =
../src/act_comm.c:	 (ch->pcdata->tell_history_pos + 1) % TELL_HISTORY_SIZE;
../src/act_comm.c:      free_string (ch->pcdata->tell_history[pos]);
../src/act_comm.c:      ch->pcdata->tell_history[pos] = str_dup (poly);
../src/act_comm.c:       || (victim->in_room != ch->in_room))
../src/act_comm.c:   if (!IS_NPC (ch) && IS_SET (ch->act, PLR_SILENCE))
../src/act_comm.c:   if ((victim = ch->reply) == NULL)
../src/act_comm.c:	    IS_NPC (ch) ? ch->short_descr : ch->name);
../src/act_comm.c:	    IS_NPC (ch) ? ch->short_descr : ch->name, argument);
../src/act_comm.c:	    IS_NPC (ch) ? ch->short_descr : ch->name);
../src/act_comm.c:	    IS_NPC (ch) ? ch->short_descr : ch->name, argument);
../src/act_comm.c:      sprintf (poly, "#w[#r%s#w] #c(From) #w%15s: #c%s#n\r\n", buf, ch->name,
../src/act_comm.c:   if (ch->pcdata)
../src/act_comm.c:      int pos = (ch->pcdata->tell_history_pos);
../src/act_comm.c:      ch->pcdata->tell_history_pos =
../src/act_comm.c:	 (ch->pcdata->tell_history_pos + 1) % TELL_HISTORY_SIZE;
../src/act_comm.c:      free_string (ch->pcdata->tell_history[pos]);
../src/act_comm.c:      ch->pcdata->tell_history[pos] = str_dup (poly);
../src/act_comm.c:   if (!IS_NPC (ch) && IS_SET (ch->act, PLR_NO_EMOTE))
../src/act_comm.c:   if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
../src/act_comm.c:   to = ch->in_room->people;
../src/act_comm.c:      if (!IS_NPC (ch) && ch->pcdata->chobj != NULL
../src/act_comm.c:	  && ch->pcdata->chobj->in_room != NULL && !IS_NPC (to)
../src/act_comm.c:	  && ch->in_room == to->in_room)
../src/act_comm.c:      if (!IS_NPC (ch) && ch->pcdata->chobj != NULL &&
../src/act_comm.c:	  ch->pcdata->chobj->in_obj != NULL && !IS_NPC (to)
../src/act_comm.c:	  && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
../src/act_comm.c:	 sprintf (name, ch->short_descr);
../src/act_comm.c:	 sprintf (name, ch->morph);
../src/act_comm.c:	 sprintf (name, ch->name);
../src/act_comm.c:   if (!IS_NPC (ch) && IS_SET (ch->act, PLR_NO_EMOTE))
../src/act_comm.c:      strcpy (you, ch->short_descr);
../src/act_comm.c:      strcpy (you, ch->name);
../src/act_comm.c:   if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
../src/act_comm.c:   to = ch->in_room->people;
../src/act_comm.c:      if (!IS_NPC (ch) && ch->pcdata->chobj != NULL
../src/act_comm.c:	  && ch->pcdata->chobj->in_room != NULL && !IS_NPC (to)
../src/act_comm.c:	  && ch->in_room == to->in_room)
../src/act_comm.c:      if (!IS_NPC (ch) && ch->pcdata->chobj != NULL &&
../src/act_comm.c:	  ch->pcdata->chobj->in_obj != NULL && !IS_NPC (to)
../src/act_comm.c:	  && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
../src/act_comm.c:	 sprintf (name, ch->short_descr);
../src/act_comm.c:	 sprintf (name, ch->morph);
../src/act_comm.c:	 sprintf (name, ch->name);
../src/act_comm.c:   if (ch->position == POS_FIGHTING)
../src/act_comm.c:   if (IS_SET (ch->flag2, AFF2_CHALLENGED))
../src/act_comm.c:   if (IS_SET (ch->flag2, AFF2_CHALLENGER))
../src/act_comm.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/act_comm.c:   if (IS_SET (ch->war, JOINING))
../src/act_comm.c:   if (IS_SET (ch->war, WARRING))
../src/act_comm.c:   if (ch->position < POS_SLEEPING)
../src/act_comm.c:    was_in = ch->was_in_room ? ch->was_in_room : ch->in_room;
../src/act_comm.c:      if (ch->in_room != NULL)
../src/act_comm.c:	 REMOVE_BIT (ch->extra2, EXTRA2_NEUTRAL);
../src/act_comm.c:   if (!IS_NPC (ch) && IS_SET (ch->newbits, NEW_DARKNESS))
../src/act_comm.c:      if (ch->in_room != NULL)
../src/act_comm.c:	    REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/act_comm.c:	    REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/act_comm.c:	    REMOVE_BIT (ch->in_room->room_flags, ROOM_DARK);
../src/act_comm.c:	 REMOVE_BIT (ch->newbits, NEW_DARKNESS);
../src/act_comm.c:   if (!IS_IMMORTAL (ch) && ch->level > 1 && ch->pcdata->login_timer > 0
../src/act_comm.c:       && ch->desc != NULL)
../src/act_comm.c:	       ch->pcdata->login_timer);
../src/act_comm.c:   if (!IS_IMMORTAL (ch) && (ch->fight_timer > 0) && ch->desc != NULL)
../src/act_comm.c:		 ch->fight_timer);
../src/act_comm.c:   if ((mount = ch->mount) != NULL)
../src/act_comm.c:   if (IS_SET (ch->pcdata->tempflag, TEMP_VT100))
../src/act_comm.c:   if (ch->pcdata->obj_vnum == 0)
../src/act_comm.c:   if (IS_SET(ch->flag2, AFF2_INARENA)) REMOVE_BIT(ch->flag2, AFF2_INARENA);
../src/act_comm.c:   if (ch->pcdata->in_progress)
../src/act_comm.c:      free_note (ch->pcdata->in_progress);
../src/act_comm.c:   d = ch->desc;
../src/act_comm.c:      if ((IS_SET (obj->quest2, QUEST2_OWNERSHIP) && !str_cmp(obj->questowner, ch->name)) && obj->carried_by != NULL && obj->carried_by != ch)
../src/act_comm.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/act_comm.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/act_comm.c:      if (obj->item_type == ITEM_PIECE  || obj->item_type == ITEM_AQUEST || ((IS_SET (obj->quest2, QUEST2_OWNERSHIP) && str_cmp(obj->questowner, ch->name))))
../src/act_comm.c:   adjust_hiscore ("pkill", ch, ch->pkill);
../src/act_comm.c:   adjust_hiscore ("pdeath", ch, ch->pdeath);
../src/act_comm.c:   adjust_hiscore ("mkill", ch, ch->mkill);
../src/act_comm.c:   adjust_hiscore ("mdeath", ch, ch->mdeath);
../src/act_comm.c:   adjust_hiscore ("awins", ch, ch->awins);
../src/act_comm.c:   adjust_hiscore ("alosses", ch, ch->alosses);
../src/act_comm.c:   adjust_hiscore ("exp", ch, ch->pcdata->score[SCORE_TOTAL_XP]);
../src/act_comm.c:   adjust_hiscore ("quest", ch, ch->pcdata->score[SCORE_QUEST]);
../src/act_comm.c:   adjust_hiscore ("tier", ch, ch->tier);
../src/act_comm.c:   if (IS_SET (ch->extra2, EXTRA2_INFECTED))
../src/act_comm.c:      REMOVE_BIT (ch->extra2, EXTRA2_INFECTED);
../src/act_comm.c:      SET_BIT (ch->extra2, EXTRA2_VACCINATED);
../src/act_comm.c:   if (ch->pcdata->obj_vnum != 0)
../src/act_comm.c:   if (ch->in_room != NULL)
../src/act_comm.c:   sprintf (log_buf, "%s has quit.", ch->name);
../src/act_comm.c:        if ( ch->desc != NULL && ch->desc->host != NULL && strlen( ch->desc->host ) > 1 )
../src/act_comm.c:            sprintf( log_buf, "%s@%s has left (%d)", ch->name, ch->desc->host, was_in->vnum );
../src/act_comm.c:            sprintf( log_buf, "%s@%s has left (%d)", ch->name, ch->lasthost, was_in->vnum );
../src/act_comm.c:   if ((obj = ch->pcdata->chobj) != NULL)
../src/act_comm.c:      ch->pcdata->chobj = NULL;
../src/act_comm.c:   if (IS_SET (ch->more, MORE_TAG))
../src/act_comm.c:      REMOVE_BIT (ch->more, MORE_TAG);
../src/act_comm.c:      sprintf (buf, "%s has quit the TAG Game, Tag Over", ch->name);
../src/act_comm.c:   if (IS_SET (ch->act, PLR_AUTOBACKUP))
../src/act_comm.c:   if (ch->pcdata->chobj != NULL)
../src/act_comm.c:      extract_obj (ch->pcdata->chobj);
../src/act_comm.c:   if (ch->position == POS_FIGHTING)
../src/act_comm.c:   if (IS_SET (ch->flag2, AFF2_CHALLENGED))
../src/act_comm.c:   if (IS_SET (ch->flag2, AFF2_CHALLENGER))
../src/act_comm.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/act_comm.c:   if (IS_SET (ch->war, JOINING))
../src/act_comm.c:   if (IS_SET (ch->war, WARRING))
../src/act_comm.c:   if (ch->position < POS_SLEEPING)
../src/act_comm.c:      if (ch->in_room != NULL)
../src/act_comm.c:	 REMOVE_BIT (ch->extra2, EXTRA2_NEUTRAL);
../src/act_comm.c:   if (!IS_NPC (ch) && IS_SET (ch->newbits, NEW_DARKNESS))
../src/act_comm.c:      if (ch->in_room != NULL)
../src/act_comm.c:	    REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/act_comm.c:	    REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/act_comm.c:	    REMOVE_BIT (ch->in_room->room_flags, ROOM_DARK);
../src/act_comm.c:	 REMOVE_BIT (ch->newbits, NEW_DARKNESS);
../src/act_comm.c:   if (!IS_IMMORTAL (ch) && ch->level > 1 && ch->pcdata->login_timer > 0
../src/act_comm.c:       && ch->desc != NULL)
../src/act_comm.c:	       ch->pcdata->login_timer);
../src/act_comm.c:   if (!IS_IMMORTAL (ch) && (ch->fight_timer > 0) && ch->desc != NULL)
../src/act_comm.c:		 ch->fight_timer);
../src/act_comm.c:/*   if  ( ( IS_SET( ch->extra, EXTRA_OSWITCH ) )  || ( ch->pcdata->obj_vnum > 0 ) )
../src/act_comm.c:   if ((mount = ch->mount) != NULL)
../src/act_comm.c:   if (ch->desc && ch->desc->out_compress)
../src/act_comm.c:      compressEnd (ch->desc, TELOPT_COMPRESS2, TRUE);
../src/act_comm.c:      compressEnd (ch->desc, TELOPT_COMPRESS, TRUE);
../src/act_comm.c:   if (IS_SET (ch->pcdata->tempflag, TEMP_VT100))
../src/act_comm.c:   if (ch->pcdata->obj_vnum == 0)
../src/act_comm.c:   d = ch->desc;
../src/act_comm.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/act_comm.c:   if (IS_SET (ch->extra2, EXTRA2_INFECTED))
../src/act_comm.c:      REMOVE_BIT (ch->extra2, EXTRA2_INFECTED);
../src/act_comm.c:      SET_BIT (ch->extra2, EXTRA2_VACCINATED);
../src/act_comm.c:   if (ch->pcdata->obj_vnum != 0)
../src/act_comm.c:   if (ch->in_room != NULL)
../src/act_comm.c:   sprintf (log_buf, "%s has quit.", ch->name);
../src/act_comm.c:   if ((obj = ch->pcdata->chobj) != NULL)
../src/act_comm.c:      ch->pcdata->chobj = NULL;
../src/act_comm.c:   if (IS_SET (ch->more, MORE_TAG))
../src/act_comm.c:      REMOVE_BIT (ch->more, MORE_TAG);
../src/act_comm.c:      sprintf (buf, "%s has quit the TAG Game, Tag Over", ch->name);
../src/act_comm.c:   if (IS_SET (ch->act, PLR_AUTOBACKUP))
../src/act_comm.c:   if (ch->pcdata->chobj != NULL)
../src/act_comm.c:      extract_obj (ch->pcdata->chobj);
../src/act_comm.c:    if (ch->registerred == 0)
../src/act_comm.c:   if (!IS_IMMORTAL (ch) && ch->mkill < 5)
../src/act_comm.c:   adjust_hiscore ("status", ch, ch->race);
../src/act_comm.c:   adjust_hiscore ("pkill", ch, ch->pkill);
../src/act_comm.c:   adjust_hiscore ("pdeath", ch, ch->pdeath);
../src/act_comm.c:   adjust_hiscore ("mkill", ch, ch->mkill);
../src/act_comm.c:   adjust_hiscore ("mdeath", ch, ch->mdeath);
../src/act_comm.c:   adjust_hiscore ("awins", ch, ch->awins);
../src/act_comm.c:   adjust_hiscore ("alosses", ch, ch->alosses);
../src/act_comm.c:   adjust_hiscore ("exp", ch, ch->pcdata->score[SCORE_TOTAL_XP]);
../src/act_comm.c:   adjust_hiscore ("quest", ch, ch->pcdata->score[SCORE_QUEST]);
../src/act_comm.c:   adjust_hiscore ("tier", ch, ch->tier);
../src/act_comm.c:   if (ch->mkill < 5 && !IS_IMMORTAL (ch))
../src/act_comm.c:   if (IS_AFFECTED (ch, AFF_CHARM) && ch->master != NULL)
../src/act_comm.c:      act ("But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR);
../src/act_comm.c:      if (ch->master == NULL)
../src/act_comm.c:   if (ch->master != NULL)
../src/act_comm.c:   if (ch->master != NULL)
../src/act_comm.c:   ch->master = master;
../src/act_comm.c:   ch->leader = NULL;
../src/act_comm.c:   if (ch->master == NULL)
../src/act_comm.c:      REMOVE_BIT (ch->affected_by, AFF_CHARM);
../src/act_comm.c:   if (!IS_NPC (ch->master) && ch->master->pcdata->followers > 0
../src/act_comm.c:      ch->master->pcdata->followers--;
../src/act_comm.c:   if (can_see (ch->master, ch))
../src/act_comm.c:      act ("$n stops following you.", ch, NULL, ch->master, TO_VICT);
../src/act_comm.c:   act ("You stop following $N.", ch, NULL, ch->master, TO_CHAR);
../src/act_comm.c:   ch->master = NULL;
../src/act_comm.c:   ch->leader = NULL;
../src/act_comm.c:   if (ch->master != NULL)
../src/act_comm.c:   ch->leader = NULL;
../src/act_comm.c:   for (fch = char_list; fch != NULL; fch = fch->next)
../src/act_comm.c:      if (fch->master == ch)
../src/act_comm.c:      if (fch->leader == ch)
../src/act_comm.c:	 fch->leader = fch;
../src/act_comm.c:	  && ((ch->pcdata->stats[UNI_GEN] != 2)
../src/act_comm.c:	      || str_cmp (ch->clan, victim->clan)))
../src/act_comm.c:   for (och = ch->in_room->people; och != NULL; och = och_next)
../src/act_comm.c:      och_next = och->next_in_room;
../src/act_comm.c:      if ((IS_AFFECTED (och, AFF_CHARM) && och->master == ch
../src/act_comm.c:         if (!IS_NPC(och)) och->pcdata->evilchat = ch;
../src/act_comm.c:	       && ch->pcdata->stats[UNI_GEN] < och->pcdata->stats[UNI_GEN]
../src/act_comm.c:	       && !str_cmp (ch->clan, och->clan))
../src/act_comm.c:         if (!IS_NPC(och)) och->pcdata->evilchat = ch;
../src/act_comm.c:      leader = (ch->leader != NULL) ? ch->leader : ch;
../src/act_comm.c:      for (gch = char_list; gch != NULL; gch = gch->next)
../src/act_comm.c:	 sprintf (hit_str, "%d", gch->hit);
../src/act_comm.c:	 COL_SCALE (hit_str, ch, gch->hit, gch->max_hit);
../src/act_comm.c:	 sprintf (mana_str, "%1d", gch->mana);
../src/act_comm.c:	 COL_SCALE (mana_str, ch, gch->mana, gch->max_mana);
../src/act_comm.c:	 sprintf (move_str, "%d", gch->move);
../src/act_comm.c:	 COL_SCALE (move_str, ch, gch->move, gch->max_move);
../src/act_comm.c:         sprintf (exp_str, "%lli", gch->exp);
../src/act_comm.c:	 COL_SCALE (exp_str, gch, gch->exp, 1000000);
../src/act_comm.c:	 sprintf (mhit_str, "%d", gch->max_hit);
../src/act_comm.c:	 sprintf (mmana_str, "%d", gch->max_mana);
../src/act_comm.c:	 sprintf (mmove_str, "%d", gch->max_move);
../src/act_comm.c:   if (ch->master != NULL || (ch->leader != NULL && ch->leader != ch))
../src/act_comm.c:      if( ch->leader || ch->master )
../src/act_comm.c:      for( gch = char_list; gch != NULL; gch = gch->next )  
../src/act_comm.c:         if( ( gch->master == ch || is_same_group( ch, gch ) ) && ( ch != gch ) )
../src/act_comm.c:                gch->leader = NULL;
../src/act_comm.c:                gch->master = NULL;
../src/act_comm.c:      for( rch = ch->in_room->people; rch; rch = rch->next_in_room )
../src/act_comm.c:         if( ch != rch && !IS_NPC( rch ) && can_see( ch, rch ) && rch->master == ch
../src/act_comm.c:               && !ch->master && !ch->leader && !is_same_group( rch, ch ) )
../src/act_comm.c:                rch->leader = ch;
../src/act_comm.c:   if (ch->gold < amount)
../src/act_comm.c:   for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room)
../src/act_comm.c:   ch->gold -= amount;
../src/act_comm.c:   ch->gold += share + extra;
../src/act_comm.c:   for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room)
../src/act_comm.c:	 gch->gold += share;
../src/act_comm.c:  if (IS_SET (ch->act, PLR_SILENCE))
../src/act_comm.c:   if (IS_SET (ch->act, PLR_NO_TELL))
../src/act_comm.c:   sprintf (buf, "#r%s #wtells the group '#y%s#w'.#n\n\r", ch->name,
../src/act_comm.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/act_comm.c:   if (ach->leader != NULL)
../src/act_comm.c:      ach = ach->leader;
../src/act_comm.c:   if (bch->leader != NULL)
../src/act_comm.c:      bch = bch->leader;
../src/act_comm.c:   if (IS_SET (ch->in_room->room_flags, ROOM_DARK))
../src/act_comm.c:      REMOVE_BIT (ch->in_room->room_flags, ROOM_DARK);
../src/act_comm.c:   SET_BIT (ch->in_room->room_flags, ROOM_DARK);
../src/act_comm.c:   in_room = ch->in_room->vnum;
../src/act_comm.c:   in_room = ch->in_room->vnum;
../src/act_comm.c:   in_room = ch->in_room->vnum;
../src/act_comm.c:   for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
../src/act_comm.c:   for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
../src/act_comm.c:   for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
../src/act_comm.c:   for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
../src/act_comm.c:   for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
../src/act_comm.c:      ch->pcdata->language[0] = LANG_DARK;
../src/act_comm.c:      if (ch->pcdata->language[0] == LANG_COMMON)
../src/act_comm.c:      ch->pcdata->language[0] = LANG_COMMON;
../src/act_comm.c:      if (ch->pcdata->language[0] == DIA_OLDE)
../src/act_comm.c:      ch->pcdata->language[0] = DIA_OLDE;
../src/act_comm.c:      if (ch->pcdata->language[0] == DIA_BAD)
../src/act_comm.c:      ch->pcdata->language[0] = DIA_BAD;
../src/act_comm.c:   if (ch->desc == NULL)
../src/act_comm.c:      rch = ch->desc->original ? ch->desc->original : ch;
../src/act_comm.c:      if (rch->pcdata->forget[0] == NULL)
../src/act_comm.c:	 if (rch->pcdata->forget[pos] == NULL)
../src/act_comm.c:	 sprintf (buf, "    %s\n\r", rch->pcdata->forget[pos]);
../src/act_comm.c:      if (rch->pcdata->forget[pos] == NULL)
../src/act_comm.c:      if (!str_cmp (arg, rch->pcdata->forget[pos]))
../src/act_comm.c:      if (!str_cmp (arg, wch->name))
../src/act_comm.c:	 if (wch->level >= LEVEL_IMMORTAL && !IS_CREATOR (ch))
../src/act_comm.c:      if (rch->pcdata->forget[pos] == NULL)
../src/act_comm.c:   free_string (rch->pcdata->forget[pos]);
../src/act_comm.c:   rch->pcdata->forget[pos] = str_dup (arg);
../src/act_comm.c:   if (ch->desc == NULL)
../src/act_comm.c:      rch = ch->desc->original ? ch->desc->original : ch;
../src/act_comm.c:      if (rch->pcdata->forget[0] == NULL)
../src/act_comm.c:	 if (rch->pcdata->forget[pos] == NULL)
../src/act_comm.c:	 sprintf (buf, "    %s\n\r", rch->pcdata->forget[pos]);
../src/act_comm.c:      if (rch->pcdata->forget[pos] == NULL)
../src/act_comm.c:	 rch->pcdata->forget[pos - 1] = rch->pcdata->forget[pos];
../src/act_comm.c:	 rch->pcdata->forget[pos] = NULL;
../src/act_comm.c:      if (!strcmp (arg, rch->pcdata->forget[pos]))
../src/act_comm.c:	 free_string (rch->pcdata->forget[pos]);
../src/act_comm.c:	 rch->pcdata->forget[pos] = NULL;
../src/act_info.c:   if (!IS_NPC (ch) && IS_SET (ch->extra2, MINIFLAGS))
../src/act_info.c:   int rage = .25 * ch->max_hit;
../src/act_info.c:      if (WORN_ARTIFACT (ch, ARTI_GREENLEAF_CLOAK) && (IS_SET (ch->flag2, AFF2_INARENA) ||
../src/act_info.c:         (ch->in_room != NULL && (ch->in_room->sector_type == SECT_INSIDE || ch->in_room->sector_type == SECT_CITY))))
../src/act_info.c:      if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[COMBAT] > 0)
../src/act_info.c:         hr += (ch->monkab[COMBAT] * 35);
../src/act_info.c:         if ( ch->arcanoi[WFATL] == 5 )
../src/act_info.c:         else if ( ch->arcanoi[WFATL] == 4 )
../src/act_info.c:         else if ( ch->arcanoi[WFATL] == 3 )
../src/act_info.c:         else if ( ch->arcanoi[WFATL] == 2 )
../src/act_info.c:         else if ( ch->arcanoi[WFATL] == 1 )
../src/act_info.c:        if (IS_SET(ch->wbits, WRAT_BALLAD)) 
../src/act_info.c:      if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0)
../src/act_info.c:	 hr += ch->pcdata->stats[UNI_RAGE];
../src/act_info.c:      if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->stats[UNI_RAGE] > 0)
../src/act_info.c:	 hr += ch->pcdata->stats[UNI_RAGE];
../src/act_info.c:      if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->special, SPC_SEEMING))
../src/act_info.c:      if (IS_CLASS (ch, CLASS_MAGE) && IS_SET (ch->mflags, MAGE_BETTERBODY))
../src/act_info.c:      if ((IS_CLASS(ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_WAR) && rage >= ch->hit))
../src/act_info.c:      if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_CHIKYU] >= 6
../src/act_info.c:	  && ch->pcdata->powers[HARA_KIRI] > 0)
../src/act_info.c:      if (IS_SET (ch->special, SPC_WOLFMAN)
../src/act_info.c:	  && ch->pcdata->stats[UNI_RAGE] > 0)
../src/act_info.c:	 hr += ch->pcdata->stats[UNI_RAGE];
../src/act_info.c:      if (IS_CLASS (ch, CLASS_DEMON) && ch->pcdata->stats[DEMON_POWER] > 0)
../src/act_info.c:	    ((ch->pcdata->stats[DEMON_POWER] *
../src/act_info.c:	      ch->pcdata->stats[DEMON_POWER]) << 1);
../src/act_info.c:	 int wpn = ch->wpn[1];
../src/act_info.c:   if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->extra2, EXTRA2_WYRM))
../src/act_info.c:   if (IS_SET (ch->newbits, NEW_POWER))
../src/act_info.c:   hr += ch->xhitroll;
../src/act_info.c:   if (!IS_SET (ch->newbits, NEW_NOPAIN)
../src/act_info.c:       && ch->hit < ch->max_hit && ch->max_hit > 0 &&
../src/act_info.c:       !(IS_CLASS (ch, CLASS_DRAGON) && IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS)) &&
../src/act_info.c:       !(IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->garou1, WW_GRANITE)) &&
../src/act_info.c:       !(IS_CLASS (ch, CLASS_HIGHLANDER) && ch->quickening[0] > 0) &&
../src/act_info.c:       !(IS_CLASS (ch, CLASS_MONK) && ch->chi[CURRENT] > 0) &&
../src/act_info.c:       !(ch->pcdata->stats[UNI_RAGE] > 0) &&
../src/act_info.c:       !(ch->in_room != NULL &&
../src/act_info.c:       (((IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) && ch->in_room->vnum == 30000) ||
../src/act_info.c:       (IS_CLASS (ch, CLASS_DROW) && ((ch->in_room->vnum == 29701) || (ch->in_room->vnum == 29702)))))
../src/act_info.c:      return hr = ((ch->hit * hr) / (ch->max_hit * 4)) + ((hr*3)/4);
../src/act_info.c:   int rage = .25 * ch->max_hit;
../src/act_info.c:      if (WORN_ARTIFACT (ch, ARTI_GREENLEAF_CLOAK) && (IS_SET (ch->flag2, AFF2_INARENA) ||
../src/act_info.c:         (ch->in_room != NULL && (ch->in_room->sector_type == SECT_INSIDE || ch->in_room->sector_type == SECT_CITY))))
../src/act_info.c:         if ( ch->arcanoi[WFATL] == 5 )
../src/act_info.c:         else if ( ch->arcanoi[WFATL] == 4 )
../src/act_info.c:         else if ( ch->arcanoi[WFATL] == 3 )
../src/act_info.c:         else if ( ch->arcanoi[WFATL] == 2 )
../src/act_info.c:         else if ( ch->arcanoi[WFATL] == 1 )
../src/act_info.c:        if (IS_SET(ch->wbits, WRAT_BALLAD))
../src/act_info.c:      if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[COMBAT] > 0)
../src/act_info.c:         dr += (ch->monkab[COMBAT] * 35);
../src/act_info.c:      if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0)
../src/act_info.c:	 dr += ch->pcdata->stats[UNI_RAGE];
../src/act_info.c:      else if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->stats[UNI_RAGE] > 0)
../src/act_info.c:	 dr += ch->pcdata->stats[UNI_RAGE];
../src/act_info.c:      else if (IS_SET (ch->special, SPC_WOLFMAN)
../src/act_info.c:	       && ch->pcdata->stats[UNI_RAGE] > 0)
../src/act_info.c:	 dr += ch->pcdata->stats[UNI_RAGE];
../src/act_info.c:	       && ch->pcdata->stats[DEMON_POWER] > 0)
../src/act_info.c:	    ((ch->pcdata->stats[DEMON_POWER] *
../src/act_info.c:	      ch->pcdata->stats[DEMON_POWER]) << 1);
../src/act_info.c:      if (IS_CLASS (ch, CLASS_MAGE) && IS_SET (ch->mflags, MAGE_BETTERBODY))
../src/act_info.c:      if ((IS_CLASS(ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_WAR) && rage >= ch->hit))
../src/act_info.c:      if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->special, SPC_SEEMING))
../src/act_info.c:      if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_CHIKYU] >= 6
../src/act_info.c:	  && ch->pcdata->powers[HARA_KIRI] > 0)
../src/act_info.c:      int wpn = ch->wpn[1];
../src/act_info.c:   if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->extra2, EXTRA2_WYRM))
../src/act_info.c:   if (IS_SET (ch->newbits, NEW_POWER))
../src/act_info.c:   dr += ch->xdamroll;
../src/act_info.c:   if (!IS_SET (ch->newbits, NEW_NOPAIN)
../src/act_info.c:       && ch->hit < ch->max_hit && ch->max_hit > 0 &&
../src/act_info.c:       !(IS_CLASS (ch, CLASS_DRAGON) && IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS)) &&
../src/act_info.c:       !(IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->garou1, WW_GRANITE)) &&
../src/act_info.c:       !(IS_CLASS (ch, CLASS_HIGHLANDER) && ch->quickening[0] > 0) &&
../src/act_info.c:       !(IS_CLASS (ch, CLASS_MONK) && ch->chi[CURRENT] > 0) &&
../src/act_info.c:       !(ch->pcdata->stats[UNI_RAGE] > 0) &&
../src/act_info.c:       !(ch->in_room != NULL &&
../src/act_info.c:       (((IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) && ch->in_room->vnum == 30000) ||
../src/act_info.c:       (IS_CLASS (ch, CLASS_DROW) && ((ch->in_room->vnum == 29701) || (ch->in_room->vnum == 29702)))))
../src/act_info.c:      return dr = ((ch->hit * dr) / (ch->max_hit * 4)) + ((dr*3)/4);
../src/act_info.c:   int rage = .25 * ch->max_hit;
../src/act_info.c:      if ((IS_CLASS(ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_WAR) && rage >= ch->hit))
../src/act_info.c:	 int wpn = ch->wpn[1];
../src/act_info.c:      if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->extra2, EXTRA2_WYRM))
../src/act_info.c:   a_c -= ch->xac;
../src/act_info.c:   if (!IS_SET (ch->newbits, NEW_NOPAIN)
../src/act_info.c:       && ch->hit < ch->max_hit && ch->max_hit > 0 &&
../src/act_info.c:       !(IS_CLASS (ch, CLASS_DRAGON) && IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS)) &&
../src/act_info.c:       !(IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->garou1, WW_GRANITE)) &&
../src/act_info.c:       !(IS_CLASS (ch, CLASS_HIGHLANDER) && ch->quickening[0] > 0) &&
../src/act_info.c:       !(IS_CLASS (ch, CLASS_MONK) && ch->chi[CURRENT] > 0) &&
../src/act_info.c:       !(ch->pcdata->stats[UNI_RAGE] > 0) &&
../src/act_info.c:       !(ch->in_room != NULL &&
../src/act_info.c:       (((IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) && ch->in_room->vnum == 30000) ||
../src/act_info.c:       (IS_CLASS (ch, CLASS_DROW) && ((ch->in_room->vnum == 29701) || (ch->in_room->vnum == 29702)))))
../src/act_info.c:      return a_c = ((ch->hit * a_c) / (ch->max_hit * 4)) + ((a_c*3)/4);
../src/act_info.c:if (IS_SET(ch->wbits, WRAT_BALLAD))
../src/act_info.c:   if (ch->desc == NULL)
../src/act_info.c:      if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && obj->chobj != NULL
../src/act_info.c:	 if (IS_NPC (ch) || IS_SET (ch->act, PLR_COMBINE))
../src/act_info.c:      if (IS_NPC (ch) || IS_SET (ch->act, PLR_COMBINE))
../src/act_info.c:      if (IS_NPC (ch) || IS_SET (ch->act, PLR_COMBINE))
../src/act_info.c:      if (!IS_NPC (ch) && IS_SET (ch->extra2, MINIFLAGS))
../src/act_info.c:    if (IS_NPC(victim) &&ch->questmob > 0 && victim->pIndexData->vnum == ch->questmob)
../src/act_info.c:   if (ch->class > 0)
../src/act_info.c:   if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF))
../src/act_info.c:   if (ch->level != 3 || victim->level != 3)
../src/act_info.c:   if (!IS_NPC (ch) && (ch->lstatus > 1) && (number_range (1, 100) <= 80)
../src/act_info.c:		&& (ch->pcdata->wizinvis <= victim->level)))
../src/act_info.c:	 if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_KNIFE))
../src/act_info.c:	 if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_SPOON))
../src/act_info.c:	 if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_FORK))
../src/act_info.c:	 if (IS_NPC (ch) || ch->pcdata->chobj == NULL
../src/act_info.c:	     || ch->pcdata->chobj != obj)
../src/act_info.c:       && number_percent () < ch->pcdata->learned[gsn_peek])
../src/act_info.c:   if (ch->desc == NULL)
../src/act_info.c:   for (rch = list; rch; rch = rch->next_in_room)
../src/act_info.c:   for (rch = list; rch != NULL; rch = rch->next_in_room)
../src/act_info.c:	 if (!IS_NPC (rch) && IS_SET (rch->act, PLR_WIZINVIS)
../src/act_info.c:	     && get_trust (ch) < rch->pcdata->wizinvis && ch->level < 12 && ch->trust < 12)
../src/act_info.c:	     && (IS_SET (rch->act, PLR_WIZINVIS)
../src/act_info.c:	     && !IS_SET (ch->act, PLR_HOLYLIGHT)
../src/act_info.c:	     && !IS_SET (rch->tag_flags, TAG_PLAYING))
../src/act_info.c:      if (IS_SET (rch->mounted, IS_MOUNT))
../src/act_info.c:	 if (IS_NPC (ch) || IS_SET (ch->act, PLR_COMBINE))
../src/act_info.c:	       //  if ((mount = rch->mount) != NULL && IS_SET (rch->mounted, IS_MOUNT))
../src/act_info.c:      if (IS_NPC (ch) || IS_SET (ch->act, PLR_COMBINE))
../src/act_info.c:   for (rch = list; rch != NULL; rch = rch->next_in_room)
../src/act_info.c:      if ((mount = rch->mount) != NULL && IS_SET (rch->mounted, IS_MOUNT))
../src/act_info.c:	     IS_SET (rch->act, PLR_WIZINVIS) &&
../src/act_info.c:	     (IS_SET (rch->act, PLR_WIZINVIS) ||
../src/act_info.c:	     !IS_SET (ch->act, PLR_HOLYLIGHT) &&
../src/act_info.c:	 if (room_is_dark (rch->in_room))
../src/act_info.c:	       if (IS_NPC (ch) || IS_SET (ch->act, PLR_COMBINE))
../src/act_info.c:   if (!IS_NPC (ch) && IS_SET (ch->act, PLR_HOLYLIGHT)
../src/act_info.c:   if (ch->desc == NULL && (wizard = ch->wizard) == NULL)
../src/act_info.c:   if (ch->in_room == NULL)
../src/act_info.c:   if (IS_SET (ch->war, WARRING))
../src/act_info.c:      if (ch->in_room->vnum > WHVNUM || ch->in_room->vnum < WLVNUM)
../src/act_info.c:   if (!IS_SET (ch->war, WARRING) && war->bits != 0)
../src/act_info.c:      if (ch->in_room->vnum > WLVNUM && ch->in_room->vnum < WHVNUM
../src/act_info.c:   ch->last_room = ch->in_room;
../src/act_info.c:   if (ch->position < POS_SLEEPING)
../src/act_info.c:   if (ch->position == POS_SLEEPING)
../src/act_info.c:   if (!IS_NPC (ch) && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)
../src/act_info.c:       && !IS_SET (ch->act, PLR_HOLYLIGHT)
../src/act_info.c:       && !(ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT
../src/act_info.c:	    && !IS_NPC (ch) && ch->pcdata->chobj != NULL
../src/act_info.c:	    && ch->pcdata->chobj->in_obj != NULL)
../src/act_info.c:       && room_is_dark (ch->in_room))
../src/act_info.c:      show_char_to_char (ch->in_room->people, ch);
../src/act_info.c:      if (IS_SET (ch->extra2, MAP) && IS_SET (ch->more, MORE_NODESC))
../src/act_info.c:         REMOVE_BIT (ch->extra2, MAP);
../src/act_info.c:      if (ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT
../src/act_info.c:	  && !IS_NPC (ch) && ch->pcdata->chobj != NULL
../src/act_info.c:	  && ch->pcdata->chobj->in_obj != NULL)
../src/act_info.c:	 act ("$p", ch, ch->pcdata->chobj->in_obj, NULL, TO_CHAR);
../src/act_info.c:      else if (IS_AFFECTED (ch, AFF_SHADOWPLANE) && !IS_SET (ch->extra2, MAP))
../src/act_info.c:	       && !IS_SET (ch->extra2, MAP) && !IS_CLASS (ch, CLASS_WRAITH))
../src/act_info.c:	       && !IS_SET (ch->extra2, MAP) && IS_CLASS (ch, CLASS_WRAITH))
../src/act_info.c:	 stcprintf (ch, "#eThe Death Plane #w(%s)#n\n\r", ch->in_room->name);
../src/act_info.c:      else if (!IS_SET (ch->extra2, MAP)
../src/act_info.c:	 if (IS_IMMORTAL (ch) && IS_SET (ch->more, MORE_ROOMFLAGS))
../src/act_info.c:	    sprintf (buf, "#g[%5d] #w%s #g[%s] [%s]#n\n\r", ch->in_room->vnum,
../src/act_info.c:		     ch->in_room->name,
../src/act_info.c:		     room_bit_name (ch->in_room->room_flags),
../src/act_info.c:		     sector_name (ch->in_room->sector_type));
../src/act_info.c:	    sprintf (buf, "#w%s\n\r", ch->in_room->name);
../src/act_info.c:      if (!IS_NPC (ch) && IS_SET (ch->act, PLR_AUTOEXIT)
../src/act_info.c:	  && !IS_SET (ch->extra2, MAP))
../src/act_info.c:      if (ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT
../src/act_info.c:	  && !IS_NPC (ch) && ch->pcdata->chobj != NULL
../src/act_info.c:	  && ch->pcdata->chobj->in_obj != NULL)
../src/act_info.c:	 act ("You are inside $p.", ch, ch->pcdata->chobj->in_obj, NULL,
../src/act_info.c:	 show_list_to_char (ch->pcdata->chobj->in_obj->contains, ch, FALSE,
../src/act_info.c:	       && !IS_SET (ch->extra2, MAP))
../src/act_info.c:	       && !IS_SET (ch->extra2, MAP) && !IS_CLASS (ch, CLASS_WRAITH))
../src/act_info.c:      else if ((!IS_NPC (ch) && !IS_SET (ch->more, MORE_NODESC))
../src/act_info.c:	 if (IS_SET (ch->extra2, MAP))
../src/act_info.c:	    sprintf (dbuf, "#C%s#n", ch->in_room->description);
../src/act_info.c:	 else if (ch->in_room->vnum == 2700 || ch->in_room->vnum == 3 || ch->in_room->vnum == 31000)
../src/act_info.c:	    sprintf (dbuf, "#C%s", ch->in_room->description);
../src/act_info.c:            sprintf(roombuf, "#C%s#n", ch->in_room->description );
../src/act_info.c:	    if (ch->in_room->sector_type != SECT_INSIDE && IS_OUTSIDE (ch))
../src/act_info.c:	 if (ch->in_room->blood == 1000)
../src/act_info.c:	 else if (ch->in_room->blood > 750)
../src/act_info.c:	 else if (ch->in_room->blood > 500)
../src/act_info.c:	 else if (ch->in_room->blood > 250)
../src/act_info.c:	 else if (ch->in_room->blood > 100)
../src/act_info.c:	 else if (ch->in_room->blood > 50)
../src/act_info.c:	 else if (ch->in_room->blood > 25)
../src/act_info.c:	 else if (ch->in_room->blood > 0)
../src/act_info.c:	 if (ch->in_room->blood > 0)
../src/act_info.c:      show_list_to_char (ch->in_room->contents, ch, FALSE, FALSE);
../src/act_info.c:      show_char_to_char (ch->in_room->people, ch);
../src/act_info.c:	 location = ch->in_room;
../src/act_info.c:	 for (portal = ch->in_room->contents; portal != NULL;
../src/act_info.c:		  REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/act_info.c:		  SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/act_info.c:		  SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/act_info.c:		  REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/act_info.c:	 if (ch->position == POS_FIGHTING)
../src/act_info.c:      vch_next = vch->next;
../src/act_info.c:      if (vch->in_room == NULL)
../src/act_info.c:      if (vch->in_room == ch->in_room)
../src/act_info.c:	 if (!IS_NPC (vch) && !str_cmp (arg1, vch->morph))
../src/act_info.c:   if (!IS_NPC (ch) && ch->pcdata->chobj != NULL
../src/act_info.c:       && ch->pcdata->chobj->in_obj != NULL)
../src/act_info.c:   for (obj = ch->carrying; obj != NULL; obj = obj->next_content)
../src/act_info.c:      if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && obj->chobj != NULL
../src/act_info.c:   for (obj = ch->in_room->contents; obj != NULL; obj = obj->next_content)
../src/act_info.c:      if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && obj->chobj != NULL
../src/act_info.c:   pdesc = get_extra_descr (arg1, ch->in_room->extra_descr);
../src/act_info.c:   if ((pexit = ch->in_room->exit[door]) == NULL)
../src/act_info.c:	 if ((pexit = ch->in_room->exit[door]) == NULL)
../src/act_info.c:	 location = ch->in_room;
../src/act_info.c:	 if ((pexit = ch->in_room->exit[door]) == NULL)
../src/act_info.c:	 location = ch->in_room;
../src/act_info.c:      if ((pexit = ch->in_room->exit[door]) == NULL)
../src/act_info.c:      location = ch->in_room;
../src/act_info.c:      if ((pexit = ch->in_room->exit[door]) != NULL && pexit->to_room != NULL)
../src/act_info.c:    if (ch->tokens[apply] < 1) { send_to_char("You don't have a token to cover that.\n\r",ch); return; }
../src/act_info.c:    ch->tokens[apply] -= 1;
../src/act_info.c:sprintf(buf,"#r[#o Hitroll#C:#G %-3d  #r]#n\n\r",ch->tokens[0]);
../src/act_info.c:sprintf(buf,"#r[#o Damroll#C:#G %-3d  #r]#n\n\r",ch->tokens[1]);
../src/act_info.c:sprintf(buf,"#r[#o      AC#C:#G %-3d  #r]#n\n\r",ch->tokens[2]);
../src/act_info.c:sprintf(buf,"#r[#o     -Hp#C:#G %-3d  #r]#n\n\r",ch->tokens[3]);
../src/act_info.c:sprintf(buf,"#r[#o   -Mana#C:#G %-3d  #r]#n\n\r",ch->tokens[4]);
../src/act_info.c:sprintf(buf,"#r[#o   -Move#C:#G %-3d  #r]#n\n\r",ch->tokens[5]);
../src/act_info.c:sprintf(buf,"#r[#o    Wear#C:#G %-3d  #r]#n\n\r",ch->tokens[6]);
../src/act_info.c:sprintf(buf,"#r[#o  Rename#C:#G %-3d  #r]#n\n\r",ch->tokens[7]);
../src/act_info.c:sprintf(buf,"#r[#G   Owner#C:#R %-3d  #r]#n\n\r",ch->tokens[8]);
../src/act_info.c:sprintf(buf,"#r[#G     Imp#C:#P %-3d  #r]#n\n\r",ch->tokens[9]);
../src/act_info.c:sprintf(buf,"#r[#G      HJ#C:#o %-3d  #r]#n\n\r",ch->tokens[10]);
../src/act_info.c:   online = (int) (current_time - ch->logon);
../src/act_info.c:   total = ch->played + online;
../src/act_info.c:   sprintf (hit_str, "%d", ch->hit);
../src/act_info.c:   COL_SCALE (hit_str, ch, ch->hit, ch->max_hit);
../src/act_info.c:   sprintf (mana_str, "%d", ch->mana);
../src/act_info.c:   COL_SCALE (mana_str, ch, ch->mana, ch->max_mana);
../src/act_info.c:   sprintf (move_str, "%d", ch->move);
../src/act_info.c:   COL_SCALE (move_str, ch, ch->move, ch->max_move);
../src/act_info.c:   sprintf (exp_str, "%lli", ch->exp);
../src/act_info.c:   COL_SCALE (exp_str, ch, ch->exp, 1000);
../src/act_info.c:   sprintf (mhit_str, "%d", ch->max_hit);
../src/act_info.c:   sprintf (mmana_str, "%d", ch->max_mana);
../src/act_info.c:   sprintf (mmove_str, "%d", ch->max_move);
../src/act_info.c:      obj_score (ch, ch->pcdata->chobj);
../src/act_info.c:   sprintf (buf, " #wName:#n %s%-15s#n.\n\r", ch->name,
../src/act_info.c:	    IS_NPC (ch) ? "" : ch->pcdata->title);
../src/act_info.c:      sprintf (buf, " #wCreated:#n %s\n\r", ch->createtime);
../src/act_info.c:   if (get_trust (ch) != ch->level)
../src/act_info.c:	    ch->practice);
../src/act_info.c:	    ch->carry_number, can_carry_n (ch), ch->carry_weight,
../src/act_info.c:   stcprintf (ch, " #wPage Length: #n%d.\n\r", ch->pcdata->pagelen);
../src/act_info.c:	    get_curr_str (ch), ch->pcdata->perm_str, get_curr_int (ch),
../src/act_info.c:	    ch->pcdata->perm_int, get_curr_wis (ch), ch->pcdata->perm_wis,
../src/act_info.c:	    get_curr_dex (ch), ch->pcdata->perm_dex, get_curr_con (ch),
../src/act_info.c:	    ch->pcdata->perm_con);
../src/act_info.c:	    ch->exp, ch->gold, ch->pcdata->quest);
../src/act_info.c:   sprintf (buf, "#w  Tier Points:#n %d.\n\r", ch->tpoints);
../src/act_info.c:	    (!IS_NPC (ch) && IS_SET (ch->act, PLR_AUTOEXIT)) ? "X" : " ",
../src/act_info.c:	    (!IS_NPC (ch) && IS_SET (ch->act, PLR_AUTOLOOT)) ? "X" : " ",
../src/act_info.c:	     && IS_SET (ch->act, PLR_AUTOSAC)) ? "X" : " ", (!IS_NPC (ch)
../src/act_info.c:							     IS_SET (ch->more,
../src/act_info.c:			  && IS_SET (ch->more, MORE_SHIELDS)) ? "X" : " ");
../src/act_info.c:	    !IS_SET (ch->immune, IMM_SUMMON) ? "X" : " ", !IS_SET (ch->immune,
../src/act_info.c:	    ? "X" : " ", IS_SET (ch->more, MORE_NODESC) ? "X" : " ",
../src/act_info.c:	    IS_SET (ch->act, PLR_ANSI) ? "X" : " ");
../src/act_info.c:	    //IS_SET (ch->act, PLR_AUTOBACKUP) ? "X" : " ");
../src/act_info.c:	    ch->desc->out_compress ? "X" : " ", ch->desc->mxp ? "X" : " ",
../src/act_info.c:		&& IS_SET (ch->act, PLR_WIZINVIS)) ? "X" : " ", (!IS_NPC (ch)
../src/act_info.c:								 (ch->act,
../src/act_info.c:	       ? "X" : " ", ch->pcdata->wizinvis);
../src/act_info.c:	       ch->pcdata->stats[DEMON_CURRENT]);
../src/act_info.c:       && (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)))
../src/act_info.c:	       ch->pcdata->stats[DEMON_CURRENT],
../src/act_info.c:	       ch->pcdata->stats[DEMON_TOTAL]);
../src/act_info.c:	       ch->pcdata->stats[DROW_POWER]);
../src/act_info.c:	       ch->pcdata->stats[DROW_MAGIC]);
../src/act_info.c:   if (ch->level > 2)
../src/act_info.c:	       ch->awins, ch->alosses);
../src/act_info.c:      if (ch->challenged != NULL)
../src/act_info.c:	 if (IS_SET (ch->flag2, AFF2_CHALLENGED))
../src/act_info.c:		     ch->challenged->name);
../src/act_info.c:	 if (IS_SET (ch->flag2, AFF2_CHALLENGER))
../src/act_info.c:		     ch->challenged->name);
../src/act_info.c:      if (ch->gladiator != NULL)
../src/act_info.c:		  ch->pcdata->plr_wager, ch->gladiator->name);
../src/act_info.c:   switch (ch->position)
../src/act_info.c:   if ((ch->pcdata->condition[COND_DRUNK] > 10
../src/act_info.c:	|| ch->pcdata->condition[COND_THIRST] == 0
../src/act_info.c:	|| ch->pcdata->condition[COND_FULL] == 0))
../src/act_info.c:   if (!IS_NPC (ch) && ch->pcdata->condition[COND_DRUNK] > 10)
../src/act_info.c:   if (!IS_NPC (ch) && ch->pcdata->condition[COND_THIRST] == 0)
../src/act_info.c:   if (!IS_NPC (ch) && ch->pcdata->condition[COND_FULL] == 0)
../src/act_info.c:   sprintf (buf, "  #wWimpy:#n %d.", ch->wimpy);
../src/act_info.c:   if (!IS_NPC (ch) && ch->pcdata->stage[0] >= 100)
../src/act_info.c:   else if (!IS_NPC (ch) && ch->pcdata->stage[0] >= 50)
../src/act_info.c:   else if (!IS_NPC (ch) && ch->pcdata->stage[0] >= 1)
../src/act_info.c:   if (ch->level >= 0)
../src/act_info.c:	    char_hitroll (ch), char_damroll (ch), ch->damcap[0],
../src/act_info.c:	    ch->saving_throw);
../src/act_info.c:      sprintf (buf, "\n\r #wBlood:#n %d.", ch->pcdata->condition[COND_THIRST]);
../src/act_info.c:      sprintf (buf, "  #wBeast:#n %d.  ", ch->beast);
../src/act_info.c:      if (ch->beast < 0)
../src/act_info.c:      else if (ch->beast == 0)
../src/act_info.c:      else if (ch->beast <= 5)
../src/act_info.c:      else if (ch->beast <= 10)
../src/act_info.c:      else if (ch->beast <= 15)
../src/act_info.c:      else if (ch->beast <= 20)
../src/act_info.c:      else if (ch->beast <= 30)
../src/act_info.c:      else if (ch->beast <= 40)
../src/act_info.c:      else if (ch->beast <= 60)
../src/act_info.c:      else if (ch->beast <= 75)
../src/act_info.c:      else if (ch->beast <= 90)
../src/act_info.c:      else if (ch->beast <= 99)
../src/act_info.c:   if (ch->level >= 0)
../src/act_info.c:      sprintf (buf, " #wAlignment:#n %d ", ch->alignment);
../src/act_info.c:   if (ch->alignment > 900)
../src/act_info.c:   else if (ch->alignment > 700)
../src/act_info.c:   else if (ch->alignment > 350)
../src/act_info.c:   else if (ch->alignment > 100)
../src/act_info.c:   else if (ch->alignment > -100)
../src/act_info.c:   else if (ch->alignment > -350)
../src/act_info.c:   else if (ch->alignment > -700)
../src/act_info.c:   else if (ch->alignment > -900)
../src/act_info.c:   if (!IS_NPC (ch) && ch->level >= 0)
../src/act_info.c:      sprintf (buf, " #wStatus:#n %d.  ", ch->race);
../src/act_info.c:   if (!IS_NPC (ch) && ch->level == 1)
../src/act_info.c:   else if (!IS_NPC (ch) && ch->level == 2)
../src/act_info.c:   else if (!IS_NPC (ch) && ch->level == 7)
../src/act_info.c:   else if (!IS_NPC (ch) && ch->level == 8)
../src/act_info.c:   else if (!IS_NPC (ch) && ch->level == 9)
../src/act_info.c:   else if (!IS_NPC (ch) && ch->level == 10)
../src/act_info.c:   else if (!IS_NPC (ch) && ch->level == 11)
../src/act_info.c:   else if (!IS_NPC (ch) && ch->level == 12)
../src/act_info.c:   else if (!IS_NPC (ch) && ch->level == 12)
../src/act_info.c:   else if (!str_cmp (ch->name, "Tijer"))
../src/act_info.c:   else if (!IS_NPC (ch) && ch->race <= 0)
../src/act_info.c:   else if (ch->race <= 4)
../src/act_info.c:   else if (ch->race <= 9)
../src/act_info.c:   else if (ch->race <= 14)
../src/act_info.c:   else if (ch->race <= 19)
../src/act_info.c:   else if (ch->race <= 24)
../src/act_info.c:   else if (ch->race <= 29)
../src/act_info.c:   else if (ch->race <= 34)
../src/act_info.c:   else if (ch->race <= 39)
../src/act_info.c:   else if (ch->race <= 44)
../src/act_info.c:   else if (ch->race <= 49)
../src/act_info.c:   else if ((ch->race <= 54) && (ch->sex == SEX_FEMALE))
../src/act_info.c:   else if ((ch->race <= 54) && (ch->sex == SEX_MALE))
../src/act_info.c:   else if ((ch->race <= 59) && (ch->sex == SEX_FEMALE))
../src/act_info.c:   else if ((ch->race <= 59) && (ch->sex == SEX_MALE))
../src/act_info.c:   else if ((ch->race <= 64) && (ch->sex == SEX_FEMALE))
../src/act_info.c:   else if ((ch->race <= 64) && (ch->sex == SEX_MALE))
../src/act_info.c:   else if ((ch->race <= 69) && (ch->sex == SEX_FEMALE))
../src/act_info.c:   else if ((ch->race <= 69) && (ch->sex == SEX_MALE))
../src/act_info.c:   else if ((ch->race <= 74) && (ch->sex == SEX_FEMALE))
../src/act_info.c:   else if ((ch->race <= 74) && (ch->sex == SEX_MALE))
../src/act_info.c:   else if ((ch->race <= 79) && (ch->sex == SEX_FEMALE))
../src/act_info.c:   else if ((ch->race <= 79) && (ch->sex == SEX_MALE))
../src/act_info.c:   else if ((ch->race >= 80) && (ch->sex == SEX_FEMALE))
../src/act_info.c:   else if ((ch->race >= 80) && (ch->sex == SEX_MALE))
../src/act_info.c:	    && !IS_SET (ch->extra2, PKREADY))
../src/act_info.c:      if (strlen (ch->pcdata->decapped) > 3)
../src/act_info.c:	 sprintf (buf, " #wLast Decap: #n%s.\n\r", ch->pcdata->decapped);
../src/act_info.c:      if (strlen (ch->pcdata->decappedby) > 3)
../src/act_info.c:		  ch->pcdata->decappedby);
../src/act_info.c:   if (!IS_NPC (ch) && ch->lstatus > 0)
../src/act_info.c:      sprintf (buf, " #wLegend Status:#n %d.", ch->lstatus);
../src/act_info.c:      chtier = ch->tier;
../src/act_info.c:      chtierexp = ch->tierxp;
../src/act_info.c:      nexttier = (ch->tier + 1);
../src/act_info.c:      sprintf (buf, " #wTier Level:#n %d.", ch->tier);
../src/act_info.c:      if (ch->tier < 250)
../src/act_info.c:   if (ch->fight_timer > 0)
../src/act_info.c:	       ch->fight_timer);
../src/act_info.c:   if (ch->class != 0 && ch->pcdata->gpoints > 0)
../src/act_info.c:      sprintf (buf, " #wGeneration Points: #n%d.\n\r", ch->pcdata->gpoints);
../src/act_info.c:   if (ch->paradox[1] > 0)
../src/act_info.c:      sprintf (buf, " #wParadox Points:#n %d.\n\r", ch->paradox[1]);
../src/act_info.c:      sprintf (buf, " #wMob Kills:#n %d.  #wMob Deaths:#n %d.", ch->mkill,
../src/act_info.c:	       ch->mdeath);
../src/act_info.c:	       ch->pkill, ch->pdeath);
../src/act_info.c:               ch->questcomp,
../src/act_info.c:               ch->questfail);
../src/act_info.c:	       ch->pcdata->score[SCORE_NUM_QUEST],
../src/act_info.c:	       ch->pcdata->score[SCORE_QUEST]);
../src/act_info.c:	  && ch->pcdata->powers[WPOWER_SILVER] > 0)
../src/act_info.c:		  ch->pcdata->powers[WPOWER_SILVER]);
../src/act_info.c:	 sprintf (buf, " #wGnosis:#n %d/%d\n\r", ch->gnosis[GCURRENT],
../src/act_info.c:		  ch->gnosis[GMAXIMUM]);
../src/act_info.c:		  ch->monkblock, ch->chi[CURRENT], ch->chi[MAXIMUM]);
../src/act_info.c:	 sprintf (buf, " #wKI:#n %d/150.\n\r", ch->pcdata->powers[NINJAKI]);
../src/act_info.c:      if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0)
../src/act_info.c:		  ch->pcdata->stats[UNI_RAGE]);
../src/act_info.c:      else if (IS_SET (ch->special, SPC_WOLFMAN)
../src/act_info.c:	       && ch->pcdata->stats[UNI_RAGE] > 0)
../src/act_info.c:		  ch->pcdata->stats[UNI_RAGE]);
../src/act_info.c:      else if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->stats[UNI_RAGE] > 0)
../src/act_info.c:		  ch->pcdata->stats[UNI_RAGE]);
../src/act_info.c:	       && ch->pcdata->stats[DEMON_POWER] > 0)
../src/act_info.c:	    (ch->pcdata->stats[DEMON_POWER] *
../src/act_info.c:	     ch->pcdata->stats[DEMON_POWER] << 1);
../src/act_info.c:    total = ch->pcdata->get_exp;
../src/act_info.c:   if (ch->pcdata->login_timer > 0)
../src/act_info.c:	       ch->pcdata->login_timer);
../src/act_info.c:   if (ch->fight_timer > 0)
../src/act_info.c:      sprintf (buf, "  Fight Timer		: %d\n\r", ch->fight_timer);
../src/act_info.c:   if (ch->pcdata->pkill_timer > 0)
../src/act_info.c:      sprintf (buf, "  PK Timer		: %d\n\r", ch->pcdata->pkill_timer);
../src/act_info.c:   if (ch->arena_timer > 0)
../src/act_info.c:      sprintf (buf, "  Arena Timer		: %d\n\r", ch->arena_timer);
../src/act_info.c:   if (ch->pcdata->schallenge > 0)
../src/act_info.c:	       "  Status Challenge Timer: %d\n\r", ch->pcdata->schallenge);
../src/act_info.c:   if (ch->pcdata->jailed > 0)
../src/act_info.c:		 get_time (ch->pcdata->jailed));
../src/act_info.c:   if (ch->pcdata->silenced > 0)
../src/act_info.c:		 get_time ((ch->pcdata->silenced - current_time)));
../src/act_info.c:   if (ch->pcdata->get_exp <= 0)
../src/act_info.c:   sprintf (bar_buf, "#y-#w%s#y", capitalize (ch->name));
../src/act_info.c:         sprintf (log_buf, "%s : could not find HELP on : %s", ch->name, argument);   
../src/act_info.c:      if (pHelp->level > ch->level)
../src/act_info.c:   sprintf (log_buf, "%s : could not find HELP on : %s", ch->name, argone);
../src/act_info.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/act_info.c:      if (IS_NPC (gch) || gch->desc)
../src/act_info.c:      sprintf (buf, "#w%12s#n", gch->name);;
../src/act_info.c:       && (IS_SET (ch->more, MORE_FTALK2) || IS_CREATOR (ch)))
../src/act_info.c:      if (wch->level < iLevelLower || wch->level > iLevelUpper
../src/act_info.c:	  || (fImmortalOnly && wch->level < LEVEL_IMMORTAL) || (fClassRestrict
../src/act_info.c:								&& wch->
../src/act_info.c:	 if (!is_in (wch->name, arg2) && !is_in (wch->pcdata->title, arg2))
../src/act_info.c:      if (wch->level > 7)
../src/act_info.c:      switch (wch->lstatus)
../src/act_info.c:switch (wch->lstatus)
../src/act_info.c:      if (wch->desc != NULL && wch->desc->connected != CON_PLAYING)
../src/act_info.c:	 if (wch->desc->connected == CON_NOTE_TO ||
../src/act_info.c:	     wch->desc->connected == CON_NOTE_SUBJECT
../src/act_info.c:	     || wch->desc->connected == CON_NOTE_EXPIRE
../src/act_info.c:	     || wch->desc->connected == CON_NOTE_TEXT
../src/act_info.c:	     || wch->desc->connected == CON_NOTE_FINISH)
../src/act_info.c:	 else if (wch->desc->connected > CON_PLAYING)
../src/act_info.c:	 else if (wch->desc->connected == CON_AEDITOR
../src/act_info.c:		  || wch->desc->connected == CON_REDITOR
../src/act_info.c:		  || wch->desc->connected == CON_MEDITOR
../src/act_info.c:		  || wch->desc->connected == CON_OEDITOR)
../src/act_info.c:	 else if (wch->desc->connected == CON_HEDITOR)
../src/act_info.c:	       && wch->pcdata->chobj != NULL)
../src/act_info.c:	 if (wch->pcdata->chobj->pIndexData->vnum == 12)
../src/act_info.c:	 else if (wch->pcdata->chobj->pIndexData->vnum == 30005)
../src/act_info.c:      else if (IS_SET (wch->extra2, EXTRA2_INFECTED))
../src/act_info.c:      else if (IS_SET (wch->more, MORE_TEST))
../src/act_info.c:      else if (IS_SET (wch->extra2, WHINER))
../src/act_info.c:      else if (IS_SET (wch->extra2, DEMENTED))
../src/act_info.c:      else if (IS_IMMORTAL (wch) && (wch->level >= LEVEL_IMMORTAL))
../src/act_info.c:            if (wch->prefix && str_cmp(wch->prefix,"") && str_cmp(wch->prefix,"(null)"))
../src/act_info.c:                        class = centerjob(" ",wch->prefix,22);
../src/act_info.c:	    else if (wch->level == (MAX_LEVEL + 2))
../src/act_info.c:	    else if (wch->level == (MAX_LEVEL + 1))
../src/act_info.c:	    else if (wch->level == MAX_LEVEL)
../src/act_info.c:	    else if (wch->level == (MAX_LEVEL - 1))
../src/act_info.c:	    else if (wch->level == (MAX_LEVEL - 2))
../src/act_info.c:	    else if (wch->level == (MAX_LEVEL - 3))
../src/act_info.c:	    else if (wch->level == (MAX_LEVEL - 4))
../src/act_info.c:	    else if (wch->level == (MAX_LEVEL - 5))
../src/act_info.c:else if (wch->level == 2)
../src/act_info.c:      else if (wch->level <= 1)
../src/act_info.c:      else if (wch->race < 1)
../src/act_info.c:      else if (wch->race < 5)
../src/act_info.c:      else if (wch->race < 10)
../src/act_info.c:      else if (wch->race < 15)  
../src/act_info.c:      else if (wch->race < 20)
../src/act_info.c:      else if (wch->race < 25)  
../src/act_info.c:      else if (wch->race < 30)  
../src/act_info.c:      else if (wch->race < 35)
../src/act_info.c:      else if (wch->race < 40)
../src/act_info.c:      else if (wch->race < 45)
../src/act_info.c:      else if (wch->race < 50)
../src/act_info.c:      else if (wch->race < 55) 
../src/act_info.c:         if (wch->sex == SEX_FEMALE) 
../src/act_info.c:      else if (wch->race < 60)
../src/act_info.c:         if (wch->sex == SEX_FEMALE)  
../src/act_info.c:      else if (wch->race < 65)
../src/act_info.c:         if (wch->sex == SEX_FEMALE)
../src/act_info.c:      else if (wch->race < 70)
../src/act_info.c:         if (wch->sex == SEX_FEMALE)  
../src/act_info.c:      else if (wch->race < 75)
../src/act_info.c:         if (wch->sex == SEX_FEMALE)
../src/act_info.c:      else if (wch->race < 80)
../src/act_info.c:         if (wch->sex == SEX_FEMALE)
../src/act_info.c:         if (wch->sex == SEX_FEMALE)
../src/act_info.c:      if (IS_SET (wch->extra2, NHELPER))
../src/act_info.c:      //if (wch->registerred != 1 && wch->email_set != 2)
../src/act_info.c:	       && (wch->pcdata->stats[UNI_GEN] <= 2))
../src/act_info.c:	 if (wch->clannum > 0)
../src/act_info.c:            if ( IS_CLASS(wch, CLASS_DEMON) && !str_cmp(wch->name, nclans_table[wch->clannum].leader)
../src/act_info.c:                 && wch->sex == SEX_FEMALE )
../src/act_info.c:                sprintf( kav, "%sDemon Lady of %s%s", openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:            else if ( IS_CLASS(wch, CLASS_DEMON) && !str_cmp(wch->name, nclans_table[wch->clannum].leader))
../src/act_info.c:                sprintf( kav, "%sDemon Lord of %s%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:                else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince) && wch->sex == SEX_FEMALE)
../src/act_info.c:                    sprintf( kav, "%sDemon Princess of %s%s", openb, nclans_table[wch->clannum].display,closeb );
../src/act_info.c:                else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince))
../src/act_info.c:                    sprintf( kav, "%sDemon Prince of %s%s", openb,nclans_table[wch->clannum].display,closeb );
../src/act_info.c:		else if (IS_SET(wch->special, SPC_SIRE))
../src/act_info.c:                    sprintf( kav, "%sDemon of %s%s", openb,nclans_table[wch->clannum].display,closeb );
../src/act_info.c:                    sprintf( kav, "%sChampion of %s%s", openb,nclans_table[wch->clannum].display,closeb );
../src/act_info.c:               switch(wch->pcdata->stats[UNI_GEN])
../src/act_info.c:         if (wch->clannum > 0)
../src/act_info.c:                if (wch->pcdata->stats[UNI_GEN] == 2)
../src/act_info.c:                        if (wch->sex == SEX_MALE)
../src/act_info.c:                           sprintf(kav, "%s%s #cDalharuk%s", openb, nclans_table[wch->clannum].display, closeb);  
../src/act_info.c:                        else if (wch->sex == SEX_FEMALE)
../src/act_info.c:                           sprintf(kav,"%s%s #cDalharil%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:                           sprintf(kav,"%s%s #cEunuch%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:		else if (IS_SET(wch->special, SPC_DROW_WAR))
../src/act_info.c:                        if (!str_cmp(wch->name, nclans_table[wch->clannum].prince))
../src/act_info.c:                           sprintf(kav, "%s%s #cQu'el'saruk%s", openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:                           sprintf(kav, "%s%s #cSargtlin%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:		else if (IS_SET(wch->special, SPC_DROW_CLE))
../src/act_info.c:                        if(!str_cmp(wch->name, nclans_table[wch->clannum].prince))
../src/act_info.c:                           sprintf(kav, "%s%s #cHigh Yathrin%s",openb, nclans_table[wch->clannum].display, closeb); 
../src/act_info.c:                           sprintf(kav, "%s%s #cYathrin%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:		else if (IS_SET(wch->special, SPC_DROW_MAG))
../src/act_info.c:                        if(!str_cmp(wch->name, nclans_table[wch->clannum].prince))
../src/act_info.c:                           sprintf(kav, "%s%s #cHigh Qu'el'faeruk%s",openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:                           sprintf(kav, "%s%s #cQu'el'faeruk%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:		else if (IS_SET(wch->special, SPC_DROW_ASN))
../src/act_info.c:                        if (!str_cmp(wch->name, nclans_table[wch->clannum].prince))
../src/act_info.c:                           sprintf(kav, "%s%s #cHigh Qu'el'velguk%s",openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:                           sprintf(kav, "%s%s #cQu'el'velguk%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:                else sprintf(kav, "%s%s #cShebali%s", openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:                if (!str_cmp(wch->name, nclans_table[wch->clannum].leader))
../src/act_info.c:                        if (wch->sex == SEX_MALE)
../src/act_info.c:                           sprintf(kav, "%s%s #cIlharn%s", openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:                        else if (wch->sex == SEX_FEMALE)
../src/act_info.c:                           sprintf(kav,"%s%s #cIlharess%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:                           sprintf(kav,"%s%s 'cEunuch%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:         else if (wch->clannum == 0)
../src/act_info.c:	 if (wch->pcdata->stats[UNI_GEN] <= 2)
../src/act_info.c:	    if (wch->sex == SEX_MALE)
../src/act_info.c:	    else if (wch->sex == SEX_FEMALE)
../src/act_info.c:	    if (IS_SET (wch->special, SPC_DROW_WAR))
../src/act_info.c:	    else if (IS_SET (wch->special, SPC_DROW_CLE))
../src/act_info.c:	    else if (IS_SET (wch->special, SPC_DROW_MAG))
../src/act_info.c:            else if (IS_SET (wch->special, SPC_DROW_ASN))
../src/act_info.c:	 if (wch->clannum > 0)
../src/act_info.c:         if (!str_cmp(wch->name, nclans_table[wch->clannum].leader))
../src/act_info.c:                    sprintf( kav, "%sSennin of %s%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:                else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince))
../src/act_info.c:                    sprintf( kav, "%sShogun of %s%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:            else if ((wch->pcdata->stats[UNI_GEN] == 3))
../src/act_info.c:               sprintf (kav, "%sJounin of %s%s", openb, nclans_table[wch->clannum].display,closeb);
../src/act_info.c:            else if (wch->pcdata->stats[UNI_GEN] == 4)
../src/act_info.c:               sprintf (kav, "%sTokubetsu Jounin of %s%s", openb,nclans_table[wch->clannum].display, closeb);
../src/act_info.c:            else if (wch->pcdata->stats[UNI_GEN] == 5)
../src/act_info.c:               sprintf (kav, "%sChuunin of %s%s", openb, nclans_table[wch->clannum].display,closeb);
../src/act_info.c:            else if (wch->pcdata->stats[UNI_GEN] == 6)
../src/act_info.c:               sprintf (kav, "%sGenin of %s%s", openb, nclans_table[wch->clannum].display,closeb);
../src/act_info.c:            sprintf (kav, "%s%s%s", openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:	    if ((wch->pcdata->stats[UNI_GEN] == 1))
../src/act_info.c:	    else if ((wch->pcdata->stats[UNI_GEN] == 2))
../src/act_info.c:	    else if ((wch->pcdata->stats[UNI_GEN] == 3))
../src/act_info.c:	    else if (wch->pcdata->stats[UNI_GEN] == 4)
../src/act_info.c:	    else if (wch->pcdata->stats[UNI_GEN] == 5)
../src/act_info.c:	    else if (wch->pcdata->stats[UNI_GEN] == 6)
../src/act_info.c:	 if (wch->clannum > 0)
../src/act_info.c:            if (!str_cmp(wch->clan, "Black Spiral Dancers"))
../src/act_info.c:            sprintf (kav, "%sMercenary of %s%s", openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:	 else if (wch->pcdata->stats[UNI_GEN] == 2)
../src/act_info.c:	    switch (wch->wpn[1])
../src/act_info.c:            if (wch->clannum > 0)
../src/act_info.c:                if (!str_cmp(wch->name, nclans_table[wch->clannum].leader))
../src/act_info.c:                    sprintf( kav, "%sFounder of %s%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:                else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince))
../src/act_info.c:                    sprintf( kav, "%s%s #rPrince%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:		else if (IS_SET(wch->special, SPC_INCONNU))
../src/act_info.c:	    	else if (IS_SET(wch->special, SPC_ANARCH))
../src/act_info.c:	    	else if (wch->clannum == 0)
../src/act_info.c:		    if (IS_SET(wch->special, SPC_INCONNU))
../src/act_info.c:		    else if (IS_SET(wch->special, SPC_ANARCH))
../src/act_info.c:		    else if (wch->clannum == 0)
../src/act_info.c:                        strcpy( clanname, nclans_table[wch->clannum].display );
../src/act_info.c:		    if (wch->pcdata->stats[UNI_GEN] == 2)
../src/act_info.c:		    else switch ( wch->pcdata->rank )
../src/act_info.c:		if (IS_SET(wch->special, SPC_INCONNU))
../src/act_info.c:	    	else if (IS_SET(wch->special, SPC_ANARCH))
../src/act_info.c:	    	else if (wch->clannum == 0)
../src/act_info.c:		    if (IS_SET(wch->special, SPC_INCONNU))
../src/act_info.c:		    else if (IS_SET(wch->special, SPC_ANARCH))
../src/act_info.c:		    if (wch->pcdata->stats[UNI_GEN] == 2)
../src/act_info.c:		    else switch ( wch->pcdata->rank )
../src/act_info.c:            if (wch->clannum > 0)
../src/act_info.c:                if (!str_cmp(wch->name, nclans_table[wch->clannum].leader))
../src/act_info.c:                    sprintf( kav, "%s%s #oChief%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:                else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince) )
../src/act_info.c:                    sprintf(kav, "%s%s #oShaman%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:                else if (wch->pcdata->stats[UNI_GEN] == 2)
../src/act_info.c:                    sprintf( kav, "%s%s #oElder%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:                else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince))
../src/act_info.c:                    sprintf( kav, "%s%s 'iShaman%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:                    sprintf( kav, "%s%s%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:            else if (IS_CLASS(wch, CLASS_WEREWOLF) && IS_SET(wch->special, SPC_ANARCH))
../src/act_info.c:	    else if ( wch->clannum < 1 )
../src/act_info.c:	 if (wch->clannum > 0)
../src/act_info.c:         if (!str_cmp(wch->name, nclans_table[wch->clannum].leader))
../src/act_info.c:                    sprintf( kav, "%sAbbot of %s%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:         else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince) )
../src/act_info.c:                    sprintf(kav, "%sFriar of %s%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:         else if (wch->pcdata->stats[UNI_GEN] == 2)
../src/act_info.c:            sprintf (kav, "%sSaint of %s%s", openb, nclans_table[wch->clannum].display,closeb);
../src/act_info.c:         else if (wch->pcdata->stats[UNI_GEN] == 3)
../src/act_info.c:            sprintf (kav, "%sCardinal of %s%s", openb, nclans_table[wch->clannum].display,closeb);
../src/act_info.c:         else if (wch->pcdata->stats[UNI_GEN] == 4)
../src/act_info.c:            sprintf (kav, "%sArchBishop of %s%s", openb, nclans_table[wch->clannum].display,closeb);
../src/act_info.c:         else if (wch->pcdata->stats[UNI_GEN] == 5)
../src/act_info.c:            sprintf (kav, "%sBishop of %s%s", openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:         else if (wch->pcdata->stats[UNI_GEN] == 6)
../src/act_info.c:            sprintf (kav, "%sFather of %s%s", openb, nclans_table[wch->clannum].display,closeb);
../src/act_info.c:         else if (wch->pcdata->stats[UNI_GEN] == 7)
../src/act_info.c:            sprintf (kav, "%sPriest of %s%s", openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:            sprintf (kav, "%sBrother of %s%s", openb,nclans_table[wch->clannum].display, closeb);
../src/act_info.c:	 else if (wch->clannum == 0)
../src/act_info.c:         if (wch->pcdata->stats[UNI_GEN] == 2)
../src/act_info.c:         else if (wch->pcdata->stats[UNI_GEN] == 3)
../src/act_info.c:         else if (wch->pcdata->stats[UNI_GEN] == 4)
../src/act_info.c:         else if (wch->pcdata->stats[UNI_GEN] == 5)
../src/act_info.c:         else if (wch->pcdata->stats[UNI_GEN] == 6)
../src/act_info.c:         else if (wch->pcdata->stats[UNI_GEN] == 7)
../src/act_info.c:             if ( wch->pcdata->stats[UNI_GEN] == 1 )
../src/act_info.c:             else if (wch->clannum > 0)
../src/act_info.c:             if (!str_cmp(wch->name, nclans_table[wch->clannum].leader))
../src/act_info.c:                    sprintf( kav, "%sOracle of %s%s", openb, nclans_table[wch->clannum].display, closeb );    
../src/act_info.c:             else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince) && wch->clannum > 0)
../src/act_info.c:                  sprintf( kav, "%sParagon of %s%s", openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:                switch ( wch->level )
../src/act_info.c:                        sprintf( kav, "%sDisciple of %s%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:                        sprintf( kav, "%sAdept of %s%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:                        sprintf( kav, "%sArchmage of %s%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:         else if (wch->clannum == 0)
../src/act_info.c:	   if (wch->level == LEVEL_APPRENTICE)
../src/act_info.c:	   else if (wch->level == LEVEL_MAGE)
../src/act_info.c:	   else if (wch->level == LEVEL_ARCHMAGE)
../src/act_info.c:		switch(wch->kith)
../src/act_info.c:		if (wch->clannum > 0)
../src/act_info.c:                if (!str_cmp(wch->name, nclans_table[wch->clannum].leader))
../src/act_info.c:                    sprintf( kav, "%sKing of %s%s", openb, nclans_table[wch->clannum].display, closeb );
../src/act_info.c:             	else if ((!str_cmp(wch->name, nclans_table[wch->clannum].prince)) && (wch->clannum > 0) && (wch->sex == SEX_FEMALE))
../src/act_info.c:                    sprintf( kav, "%s%s Princess%s", openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:             	else if ((!str_cmp(wch->name, nclans_table[wch->clannum].prince)) && (wch->clannum > 0) && (wch->sex == SEX_MALE))
../src/act_info.c:                    sprintf( kav, "%s%s Prince%s", openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:		else if (( wch->pcdata->stats[UNI_GEN] == 2 ) && (wch->clannum>0))
../src/act_info.c:		    sprintf( kav, "%s%s Knight%s", openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:		else if (( wch->pcdata->stats[UNI_GEN] == 2 ) && (wch->clannum<1))
../src/act_info.c:		else sprintf(kav,"%s%s %s%s",openb,kith,nclans_table[wch->clannum].display,closeb);
../src/act_info.c:	 if (wch->clannum > 0)
../src/act_info.c:            sprintf (kav, "%s%s%s", openb, nclans_table[wch->clannum].display, closeb);
../src/act_info.c:			dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:			dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:			dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:			dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:			dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:			dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:			dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:			dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:			dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:			dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:			dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:			dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:			dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:	 if ((wch->pcdata->stats[UNI_GEN] <= 2))
../src/act_info.c:		     dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb);
../src/act_info.c:      /*if (IS_SET (wch->more, MORE_NOKING))
../src/act_info.c:      if (wch->pcdata->wizinvis >= 7 && IS_SET (wch->act, PLR_WIZINVIS))
../src/act_info.c:	 sprintf (wizi, "#w(#yInvis #r%d#w)", wch->pcdata->wizinvis);
../src/act_info.c:      if (get_hours (wch) < 10 && wch->race == 0
../src/act_info.c:	  && !IS_SET (wch->extra2, PKREADY) && !IS_IMMORTAL(wch))
../src/act_info.c:      else if (IS_SET (wch->flag2, AFF2_INARENA) && !IS_IMMORTAL(wch))
../src/act_info.c:      else if (IS_SET (wch->flag2, EXTRA_AFK))
../src/act_info.c:      else if (IS_SET (wch->flag2, EXTRA_CODING))
../src/act_info.c:      else if (wch->fight_timer > 0 && !IS_IMMORTAL(wch))
../src/act_info.c:      else if (wch->pcdata->login_timer > 0 && !IS_IMMORTAL(wch))
../src/act_info.c:      else if (IS_SET (wch->more, MORE_JAIL) && !IS_IMMORTAL(wch))
../src/act_info.c:      else if (IS_SET (wch->act, PLR_SILENCE) && !IS_IMMORTAL(wch))
../src/act_info.c:      else if (IS_SET (wch->newbits, WANTED)&& !IS_IMMORTAL(wch))
../src/act_info.c:      else if (IS_SET (wch->extra2, NHELPER) && !IS_IMMORTAL(wch))
../src/act_info.c:      else if (IS_SET (wch->act, PLR_FREEZE) && !IS_IMMORTAL(wch))
../src/act_info.c:      if (strlen (wch->prefix) > 1)
../src/act_info.c:	 strcpy (prefix, wch->prefix);
../src/act_info.c:      sprintf (namething, "#w%s#e%s", wch->name, wch->pcdata->title);
../src/act_info.c:	 (wch->act, PLR_INCOG) sprintf (incog, "#w(#CIncog#w)");
../src/act_info.c:	 if (wch->level > 6)
../src/act_info.c:	 else if (wch->level > 2 && wch->level < 7)
../src/act_info.c:      if (!IS_NPC (ch) && (obj = ch->pcdata->chobj) == NULL)
../src/act_info.c:	 location = ch->in_room;
../src/act_info.c:	 for (portal = ch->in_room->contents; portal != NULL;
../src/act_info.c:		  REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/act_info.c:		  SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/act_info.c:		  SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/act_info.c:		  REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/act_info.c:   show_list_to_char (ch->carrying, ch, TRUE, TRUE);
../src/act_info.c:	    (ch->more, PLR_SEE_DAMAGE)
../src/act_info.c:      for (obj2 = ch->carrying; obj2 != NULL; obj2 = obj2->next_content)
../src/act_info.c:   if (ch->in_room == NULL)
../src/act_info.c:   if (ch->in_room->vnum >= 32900 && ch->in_room->vnum <= 32904)
../src/act_info.c:      sprintf (buf2, "Players near you (#r%s#n):\n\r", ch->in_room->area->name);
../src/act_info.c:	     && victim->in_room->area == ch->in_room->area && (ch != victim)
../src/act_info.c:	     && victim->in_room->area == ch->in_room->area
../src/act_info.c:   diff = (ch->hit / ch->max_hit) * 100 / con_hp;
../src/act_info.c:      diff = ch->damcap[0] - con_damcap;
../src/act_info.c:   free_string (ch->pcdata->title);
../src/act_info.c:   ch->pcdata->title = str_dup (buf);
../src/act_info.c:      ch->pcdata->pagelen = 35;
../src/act_info.c:		 ch->pcdata->pagelen);
../src/act_info.c:      ch->pcdata->pagelen = 0;
../src/act_info.c:   ch->pcdata->pagelen = atoi (argument);
../src/act_info.c:   stcprintf (ch, "Page length set to: %d\n\r", ch->pcdata->pagelen);
../src/act_info.c:    free_string( ch->prefix );
../src/act_info.c:    ch->prefix = str_dup( title );
../src/act_info.c:        free_string(ch->prefix);
../src/act_info.c:        ch->prefix = str_dup("");
../src/act_info.c:   if (ch->fight_timer > 0)
../src/act_info.c:   if (IS_SET (ch->flag2, EXTRA_AFK))
../src/act_info.c:      sprintf (buf, "#y%s #ris no longer AFK!#n", ch->name);
../src/act_info.c:      REMOVE_BIT (ch->flag2, EXTRA_AFK);
../src/act_info.c:   else if (!IS_SET (ch->flag2, EXTRA_AFK))
../src/act_info.c:          sprintf (buf, "#y%s #ris now AFK!(#w%s#r)#n", ch->name, argument);
../src/act_info.c:          sprintf (buf, "#y%s #ris now AFK!#n", ch->name);
../src/act_info.c:      SET_BIT (ch->flag2, EXTRA_AFK);
../src/act_info.c:   if (IS_SET (ch->flag2, BUSY))
../src/act_info.c:      REMOVE_BIT (ch->flag2, BUSY);
../src/act_info.c:   else if (!IS_SET (ch->flag2, BUSY))
../src/act_info.c:      SET_BIT (ch->flag2, BUSY);
../src/act_info.c:   if (IS_SET (ch->flag2, EXTRA_CODING))
../src/act_info.c:      sprintf (buf, "#w%s #ris no longer Coding!#n", ch->name);
../src/act_info.c:      REMOVE_BIT (ch->flag2, EXTRA_CODING);
../src/act_info.c:   else if (!IS_SET (ch->flag2, EXTRA_CODING))
../src/act_info.c:      sprintf (buf, "#w%s#r is now Coding!#n", ch->name);
../src/act_info.c:      SET_BIT (ch->flag2, EXTRA_CODING);
../src/act_info.c:        if (strlen(ch->pcdata->email) > 2)
../src/act_info.c:            sprintf(buf + strlen(buf),"Email: %s%s\n\r",ch->pcdata->email,IS_CINVIS(ch,INVIS_EMAIL) ? " (Invis)" : "");
../src/act_info.c:        if (strlen(ch->pcdata->aim) > 2)
../src/act_info.c:            sprintf(buf + strlen(buf),"AIM  : %s%s\n\r",ch->pcdata->aim,IS_CINVIS(ch,INVIS_AIM) ? " (Invis)" : "");
../src/act_info.c:        if (ch->pcdata->icq > 0)
../src/act_info.c:            sprintf(buf + strlen(buf),"ICQ  : %d%s\n\r",ch->pcdata->icq,IS_CINVIS(ch,INVIS_ICQ) ? " (Invis)" : "");
../src/act_info.c:            REMOVE_BIT(ch->pcdata->cinvis,invis);
../src/act_info.c:            SET_BIT(ch->pcdata->cinvis,invis);
../src/act_info.c:        free_string(ch->pcdata->aim);
../src/act_info.c:            ch->pcdata->aim = str_dup("");
../src/act_info.c:        ch->pcdata->aim = str_dup(argument);
../src/act_info.c:            ch->pcdata->icq = 0;
../src/act_info.c:        ch->pcdata->icq = num;
../src/act_info.c:   free_string (ch->pcdata->email);
../src/act_info.c:   ch->pcdata->email = str_dup (argument);
../src/act_info.c:      if (!IS_SET (ch->in_room->room_flags, ROOM_SAFE))
../src/act_info.c:      string_append (ch, &ch->profile);
../src/act_info.c:	 free_string (ch->profile);
../src/act_info.c:	 ch->profile = str_dup ("");
../src/act_info.c:	 if (ch->profile != NULL)
../src/act_info.c:	    strcat (buf, ch->profile);
../src/act_info.c:      free_string (ch->profile);
../src/act_info.c:      ch->profile = str_dup (buf);
../src/act_info.c:   send_to_char (ch->profile ? ch->profile : "(None).\n\r", ch);
../src/act_info.c:      if (!IS_SET (ch->in_room->room_flags, ROOM_SAFE))
../src/act_info.c:      string_append (ch, &ch->description);
../src/act_info.c:	 if (ch->description != NULL)
../src/act_info.c:	    strcat (buf, ch->description);
../src/act_info.c:      free_string (ch->description);
../src/act_info.c:      ch->description = str_dup (buf);
../src/act_info.c:   send_to_char (ch->description ? ch->description : "(None).\n\r", ch);
../src/act_info.c:   sprintf (hit_str, "%d", ch->hit);
../src/act_info.c:   COL_SCALE (hit_str, ch, ch->hit, ch->max_hit);
../src/act_info.c:   sprintf (mana_str, "%d", ch->mana);
../src/act_info.c:   COL_SCALE (mana_str, ch, ch->mana, ch->max_mana);
../src/act_info.c:   sprintf (move_str, "%d", ch->move);
../src/act_info.c:   COL_SCALE (move_str, ch, ch->move, ch->max_move);
../src/act_info.c:   sprintf (exp_str, "%s", set_comma (ch->exp));
../src/act_info.c:   COL_SCALE (exp_str, ch, ch->exp, 1000);
../src/act_info.c:   sprintf (mhit_str, "%d", ch->max_hit);
../src/act_info.c:   sprintf (mmana_str, "%d", ch->max_mana);
../src/act_info.c:   sprintf (mmove_str, "%d", ch->max_move);
../src/act_info.c:      vch_next = vch->next;
../src/act_info.c:      if (vch->in_room == NULL)
../src/act_info.c:      if (vch->in_room != ch->in_room)
../src/act_info.c:      sprintf (hit_str, "%d", ch->hit);
../src/act_info.c:      COL_SCALE (hit_str, vch, ch->hit, ch->max_hit);
../src/act_info.c:      sprintf (mana_str, "%d", ch->mana);
../src/act_info.c:      COL_SCALE (mana_str, vch, ch->mana, ch->max_mana);
../src/act_info.c:      sprintf (move_str, "%d", ch->move);
../src/act_info.c:      COL_SCALE (move_str, vch, ch->move, ch->max_move);
../src/act_info.c:      sprintf (exp_str, "%s", set_comma (ch->exp));
../src/act_info.c:      COL_SCALE (exp_str, vch, ch->exp, 1000);
../src/act_info.c:      sprintf (mhit_str, "%d", ch->max_hit);
../src/act_info.c:      sprintf (mmana_str, "%d", ch->max_mana);
../src/act_info.c:      sprintf (mmove_str, "%d", ch->max_move);
../src/act_info.c:		  ch->morph, hit_str, mhit_str, mana_str, mmana_str, move_str,
../src/act_info.c:		  IS_NPC (ch) ? capitalize (ch->short_descr) : ch->name,
../src/act_info.c:	    if (ch->level < skill_table[sn].skill_level)
../src/act_info.c:	    if (ch->pcdata->learned[sn] == SKILL_ADEPT)
../src/act_info.c:		     skill_table[sn].name, ch->pcdata->learned[sn]);
../src/act_info.c:	    if (ch->pcdata->learned[sn] == SKILL_ADEPT)
../src/act_info.c:	    if (ch->level < skill_table[sn].skill_level)
../src/act_info.c:		     skill_table[sn].name, ch->pcdata->learned[sn]);
../src/act_info.c:	    if (ch->level < skill_table[sn].skill_level)
../src/act_info.c:	    if (ch->pcdata->learned[sn] == SKILL_ADEPT)
../src/act_info.c:		     skill_table[sn].name, ch->pcdata->learned[sn]);
../src/act_info.c:	    if (ch->level < skill_table[sn].skill_level)
../src/act_info.c:	    if (ch->pcdata->learned[sn] == SKILL_ADEPT)
../src/act_info.c:		     skill_table[sn].name, ch->pcdata->learned[sn]);
../src/act_info.c:	    if (ch->level < skill_table[sn].skill_level)
../src/act_info.c:	    if (ch->pcdata->learned[sn] == SKILL_ADEPT)
../src/act_info.c:		     skill_table[sn].name, ch->pcdata->learned[sn]);
../src/act_info.c:	    if (ch->level < skill_table[sn].skill_level)
../src/act_info.c:	    if (ch->pcdata->learned[sn] == SKILL_ADEPT)
../src/act_info.c:		     skill_table[sn].name, ch->pcdata->learned[sn]);
../src/act_info.c:		  ch->exp);
../src/act_info.c:	    if (ch->level < skill_table[sn].skill_level)
../src/act_info.c:	    if (ch->pcdata->learned[sn] != SKILL_ADEPT)
../src/act_info.c:		     skill_table[sn].name, ch->pcdata->learned[sn]);
../src/act_info.c:	    if (ch->pcdata->learned[sn] != SKILL_ADEPT)
../src/act_info.c:	    if (ch->level < skill_table[sn].skill_level)
../src/act_info.c:		     skill_table[sn].name, ch->pcdata->learned[sn]);
../src/act_info.c:	    if (ch->pcdata->learned[sn] != SKILL_ADEPT)
../src/act_info.c:	    if (ch->level < skill_table[sn].skill_level)
../src/act_info.c:	    if (ch->pcdata->learned[sn] != SKILL_ADEPT)
../src/act_info.c:		     skill_table[sn].name, ch->pcdata->learned[sn]);
../src/act_info.c:	    if (ch->level < skill_table[sn].skill_level)
../src/act_info.c:	    if (ch->pcdata->learned[sn] != SKILL_ADEPT)
../src/act_info.c:		     skill_table[sn].name, ch->pcdata->learned[sn]);
../src/act_info.c:	    if (ch->level < skill_table[sn].skill_level)
../src/act_info.c:	    if (ch->pcdata->learned[sn] != SKILL_ADEPT)
../src/act_info.c:		     skill_table[sn].name, ch->pcdata->learned[sn]);
../src/act_info.c:	    if (ch->level < skill_table[sn].skill_level)
../src/act_info.c:	    if (ch->pcdata->learned[sn] != SKILL_ADEPT)
../src/act_info.c:		     skill_table[sn].name, ch->pcdata->learned[sn]);
../src/act_info.c:	 if (ch->exp < 5000)
../src/act_info.c:	     && (ch->level >= skill_table[sn].skill_level)
../src/act_info.c:	     && ch->pcdata->learned[sn] < 100)
../src/act_info.c:	    ch->pcdata->learned[sn] = 100;
../src/act_info.c:	    ch->exp -= 5000;
../src/act_info.c:      if (ch->exp <= 0)
../src/act_info.c:	  || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level))
../src/act_info.c:      if (ch->pcdata->learned[sn] == SKILL_ADEPT)
../src/act_info.c:      if (ch->pcdata->learned[sn] >= SKILL_ADEPT)
../src/act_info.c:      else if (ch->pcdata->learned[sn] > 0 && ch->exp < 5000)
../src/act_info.c:      else if (ch->pcdata->learned[sn] == 0 && ch->exp < 5000)
../src/act_info.c:	 if (ch->pcdata->learned[sn] == 0)
../src/act_info.c:	    ch->exp -= 5000;
../src/act_info.c:	    ch->pcdata->learned[sn] += 100;
../src/act_info.c:	    ch->exp -= (ch->pcdata->learned[sn] / 2);
../src/act_info.c:	    ch->pcdata->learned[sn] += int_app[get_curr_int (ch)].learn;
../src/act_info.c:	 if (ch->pcdata->learned[sn] < SKILL_ADEPT)
../src/act_info.c:	    ch->pcdata->learned[sn] = SKILL_ADEPT;
../src/act_info.c:      wimpy = ch->max_hit / 5;
../src/act_info.c:   if (wimpy > ch->max_hit)
../src/act_info.c:   ch->wimpy = wimpy;
../src/act_info.c:   if ( strcmp( crypt( arg1, ch->pcdata->pwd ), ch->pcdata->pwd ) )
../src/act_info.c:   pwdnew = crypt (arg2, ch->name);
../src/act_info.c:   free_string (ch->pcdata->pwd);
../src/act_info.c:   ch->pcdata->pwd = str_dup (pwdnew);
../src/act_info.c:      SET_BIT (ch->extra, EXTRA_NEWPASS);
../src/act_info.c:   if (ch->desc != NULL && ch->desc->connected == CON_PLAYING)
../src/act_info.c:      if (!IS_NPC (ch) && IS_SET (ch->act, PLR_SILENCE))
../src/act_info.c:      send_to_char (!IS_SET (ch->deaf, CHANNEL_ALL)
../src/act_info.c:      send_to_char (!IS_SET (ch->deaf, CHANNEL_NEWBIE)
../src/act_info.c:      send_to_char (!IS_SET (ch->deaf, CHANNEL_CHAT)
../src/act_info.c:      send_to_char (!IS_SET (ch->deaf, CHANNEL_FLAME)
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_IMMTALK)
../src/act_info.c:      if ((ch->clannum > 0) || IS_IMMORTAL (ch))
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_CLANTALK)
../src/act_info.c:      if (get_kingdom_char (ch->name) || IS_IMMORTAL (ch))
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_KTALK)
../src/act_info.c:      send_to_char (!IS_SET (ch->deaf, CHANNEL_MUSIC)
../src/act_info.c:      send_to_char (!IS_SET (ch->deaf, CHANNEL_QUESTION)
../src/act_info.c:      send_to_char (!IS_SET (ch->deaf, CHANNEL_SHOUT)
../src/act_info.c:      send_to_char (!IS_SET (ch->deaf, CHANNEL_TELL)
../src/act_info.c:      send_to_char (!IS_SET (ch->newbits, NEW_NOREPLY)
../src/act_info.c:      send_to_char (!IS_SET (ch->deaf, CHANNEL_INFO)
../src/act_info.c:      send_to_char (!IS_SET (ch->deaf, CHANNEL_HOWL)
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_LOG)
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_PLOG)
../src/act_info.c:      if (IS_SET (ch->newbits, NEW_FTALK) || IS_IMMORTAL (ch))
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_FTALK)
../src/act_info.c:      if (IS_SET (ch->newbits, NEW_CLANLEADER)
../src/act_info.c:	  || (ch->pcdata->kingrank == 5) || IS_IMMORTAL (ch))
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_FOUNDERTALK)
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_PRAY)
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_MAGETALK)
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_MONK)
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_MIKTALK)
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_WRAITH)
../src/act_info.c:         send_to_char (!IS_SET (ch->deaf, CHANNEL_PTALK)
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_PURR)
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_VAMPTALK)
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_HIGHTALK)
../src/act_info.c:	 send_to_char (!IS_SET (ch->deaf, CHANNEL_SIGN)
../src/act_info.c:	 send_to_char (!IS_SET (ch->extra2, DEAF_ROAR)
../src/act_info.c:	 send_to_char (!IS_SET (ch->extra2, DEAF_DREAMT)
../src/act_info.c:	    REMOVE_BIT (ch->extra2, bit);
../src/act_info.c:	    SET_BIT (ch->extra2, bit);
../src/act_info.c:	    REMOVE_BIT (ch->extra2, bit);
../src/act_info.c:	    SET_BIT (ch->extra2, bit);
../src/act_info.c:	    REMOVE_BIT (ch->newbits, bit);
../src/act_info.c:	    SET_BIT (ch->newbits, bit);
../src/act_info.c:	    REMOVE_BIT (ch->deaf, bit);
../src/act_info.c:	    SET_BIT (ch->deaf, bit);
../src/act_info.c:      send_to_char (IS_SET (ch->act, PLR_ANSI) ?
../src/act_info.c:      send_to_char (IS_SET (ch->act, PLR_AUTOBACKUP) ?
../src/act_info.c:      send_to_char (IS_SET (ch->more, SHORT_COMBAT) ?
../src/act_info.c:      send_to_char (IS_SET (ch->act, PLR_AUTOEXIT) ?
../src/act_info.c:      send_to_char (IS_SET (ch->more, PLR_AUTOGOLD) ?
../src/act_info.c:      send_to_char (IS_SET (ch->act, PLR_AUTOLOOT) ?
../src/act_info.c:         send_to_char (IS_SET (ch->act, PLR_AUTOSAC) ?
../src/act_info.c:         send_to_char (IS_SET (ch->act, PLR_AUTOSAC) ?
../src/act_info.c:      send_to_char (IS_SET (ch->act, PLR_BLANK) ?
../src/act_info.c:      send_to_char (IS_SET (ch->act, PLR_BRIEF) ?
../src/act_info.c:      send_to_char (IS_SET (ch->act, PLR_COMBINE) ?
../src/act_info.c:      send_to_char (IS_SET (ch->act, PLR_PROMPT) ?
../src/act_info.c:      send_to_char (IS_SET (ch->act, PLR_TELNET_GA) ?
../src/act_info.c:      send_to_char (IS_SET (ch->more, MORE_NODESC) ?
../src/act_info.c:      send_to_char (IS_SET (ch->more, MORE_SHIELDS) ?
../src/act_info.c:      send_to_char (IS_SET (ch->act, PLR_SILENCE) ?
../src/act_info.c:      send_to_char (!IS_SET (ch->act, PLR_NO_EMOTE) ? "" :
../src/act_info.c:      send_to_char (!IS_SET (ch->act, PLR_NO_TELL) ? "" :
../src/act_info.c:      send_to_char (IS_SET (ch->more, PLR_COMB_EXP) ?
../src/act_info.c:      send_to_char (IS_SET (ch->more, PLR_SEE_REGEN) ?
../src/act_info.c:      send_to_char (!IS_SET (ch->pcdata->cinvis, INVIS_PROFILE) ?
../src/act_info.c:      send_to_char (IS_SET (ch->more, PLR_SEE_DAMAGE) ?
../src/act_info.c:      send_to_char (!IS_SET (ch->more, MORE_CCHANNELS) ?
../src/act_info.c:	    REMOVE_BIT (ch->more, bit);
../src/act_info.c:	    SET_BIT (ch->more, bit);
../src/act_info.c:	    REMOVE_BIT (ch->pcdata->cinvis, bit);
../src/act_info.c:	    SET_BIT (ch->pcdata->cinvis, bit);
../src/act_info.c:	    SET_BIT (ch->more, bit);
../src/act_info.c:	    REMOVE_BIT (ch->more, bit);
../src/act_info.c:	    SET_BIT (ch->act, bit);
../src/act_info.c:	    REMOVE_BIT (ch->act, bit);
../src/act_info.c:   if (IS_SET (ch->more, MORE_NODESC))
../src/act_info.c:      REMOVE_BIT (ch->more, MORE_NODESC);
../src/act_info.c:      SET_BIT (ch->more, MORE_NODESC);
../src/act_info.c:   if (!IS_SET (ch->act, PLR_AUTOTICK))
../src/act_info.c:      SET_BIT (ch->act, PLR_AUTOTICK);
../src/act_info.c:      REMOVE_BIT (ch->act, PLR_AUTOTICK);
../src/act_info.c:   if (IS_SET (ch->more, MORE_MESSAGE))
../src/act_info.c:      REMOVE_BIT (ch->more, MORE_MESSAGE);
../src/act_info.c:      SET_BIT (ch->more, MORE_MESSAGE);
../src/act_info.c:   if (IS_SET (ch->act, PLR_ANSI))
../src/act_info.c:   if (IS_SET (ch->act, PLR_AUTOEXIT))
../src/act_info.c:   if (IS_SET (ch->act, PLR_AUTOLOOT))
../src/act_info.c:   if (IS_SET (ch->more, PLR_COMB_EXP))
../src/act_info.c:   if (IS_SET (ch->more, PLR_SEE_REGEN))
../src/act_info.c:   if (IS_SET (ch->act, PLR_AUTOBACKUP))
../src/act_info.c:   if (IS_SET (ch->more, PLR_AUTOGOLD))
../src/act_info.c:   if (IS_SET (ch->act, PLR_AUTOSAC))
../src/act_info.c:   if (IS_SET (ch->act, PLR_BLANK))
../src/act_info.c:   if (IS_SET (ch->act, PLR_BRIEF))
../src/act_info.c:	 SET_BIT (ch->extra, EXTRA_PROMPT);
../src/act_info.c:	 REMOVE_BIT (ch->extra, EXTRA_PROMPT);
../src/act_info.c:      free_string (ch->prompt);
../src/act_info.c:      ch->prompt = str_dup ("");
../src/act_info.c:   free_string (ch->prompt);
../src/act_info.c:   ch->prompt = str_dup (buf);
../src/act_info.c:      free_string (ch->cprompt);
../src/act_info.c:      ch->cprompt = str_dup ("");
../src/act_info.c:   free_string (ch->cprompt);
../src/act_info.c:   ch->cprompt = str_dup (buf);
../src/act_move.c:   in_room = ch->in_room;
../src/act_move.c:   if (!IS_NPC (ch) && IS_SET (ch->tag_flags, TAG_FROZEN)
../src/act_move.c:       && IS_SET (ch->tag_flags, TAG_PLAYING))
../src/act_move.c:        (((obj = get_wall_list (ch, "walln", ch->in_room->contents)) != NULL)
../src/act_move.c:              = get_wall_list (ch, "walls", ch->in_room->contents)) != NULL)
../src/act_move.c:              = get_wall_list (ch, "walle", ch->in_room->contents)) != NULL)
../src/act_move.c:              = get_wall_list (ch, "wallw", ch->in_room->contents)) != NULL)
../src/act_move.c:              = get_wall_list (ch, "wallu", ch->in_room->contents)) != NULL )
../src/act_move.c:              = get_wall_list (ch, "walld", ch->in_room->contents)) != NULL)
../src/act_move.c:	if ( IS_CLASS( ch, CLASS_HIGHLANDER ) && ( IS_DEMPOWER (ch, HPOWER_ANCESTRAL) ) && ( ch->move > 1500 ) )
../src/act_move.c:	     ch->move -= 1500;
../src/act_move.c:	       && ch->gifts[BLACKFURIES] > 2)
../src/act_move.c:	if ( IS_CLASS( ch, CLASS_HIGHLANDER ) && ( IS_DEMPOWER (ch, HPOWER_ANCESTRAL) ) && ( ch->move > 500 ) )
../src/act_move.c:	     ch->move -= 500;
../src/act_move.c:   if (IS_AFFECTED (ch, AFF_CHARM) && ch->master != NULL
../src/act_move.c:       && in_room == ch->master->in_room)
../src/act_move.c:   if (IS_NPC (ch) && (mount = ch->mount) != NULL
../src/act_move.c:       && IS_SET (ch->mounted, IS_MOUNT))
../src/act_move.c:      if (IS_NPC (ch) || ch->trust < MAX_LEVEL)
../src/act_move.c:		     || !IS_SET (ch->pcdata->powers[1], DPOWER_LEVITATION)))
../src/act_move.c:		 && !IS_SET (ch->pcdata->dragonaff, DRA_WINGS))
../src/act_move.c:	     && !((mount = ch->mount) != NULL
../src/act_move.c:		  && IS_SET (ch->mounted, IS_RIDING)
../src/act_move.c:      if (ch->position < POS_FIGHTING)
../src/act_move.c:	  && ((ch->class > 0)
../src/act_move.c:	      || IS_SET (ch->pcdata->stats[UNI_AFF], VAM_MORTAL))
../src/act_move.c:	  && ch->fight_timer > 0)
../src/act_move.c:   for (rch = to_room->people; rch != NULL; rch = rch->next_in_room)
../src/act_move.c:       if (IS_SET(rch->extra2, EXTRA2_NEUTRAL) && ch->fight_timer > 0)
../src/act_move.c:	    else if ((mount = ch->mount) != NULL
../src/act_move.c:		     && IS_SET (ch->mounted, IS_RIDING)
../src/act_move.c:		  && IS_SET (ch->pcdata->dragonaff, DRA_WINGS))
../src/act_move.c:		      && IS_SET (ch->pcdata->powers[1], DPOWER_LEVITATION)))
../src/act_move.c:	    for (obj = ch->carrying; obj != NULL; obj = obj->next_content)
../src/act_move.c:      if (ch->move <= 0)
../src/act_move.c:      if (IS_SET (ch->mounted, IS_RIDING)
../src/act_move.c:	  && (ch->move < move || ch->move < 1))
../src/act_move.c:      if (!IS_SET (ch->mounted, IS_RIDING))
../src/act_move.c:	 ch->move -= move;
../src/act_move.c:   if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING)
../src/act_move.c:	    && ch->pcdata->obj_vnum == OBJ_VNUM_SPILT_BLOOD)
../src/act_move.c:   else if (ch->in_room->sector_type == SECT_WATER_SWIM)
../src/act_move.c:   else if (IS_SET (ch->polyaff, POLY_SERPENT))
../src/act_move.c:   else if (IS_SET (ch->polyaff, POLY_WOLF))
../src/act_move.c:   else if (IS_SET (ch->polyaff, POLY_FROG))
../src/act_move.c:   else if (IS_SET (ch->polyaff, POLY_FISH))
../src/act_move.c:   else if (ch->hit < (ch->max_hit / 4))
../src/act_move.c:   else if (ch->hit < (ch->max_hit / 3))
../src/act_move.c:   else if (ch->hit < (ch->max_hit / 2))
../src/act_move.c:      if (ch->pcdata->condition[COND_DRUNK] > 10)
../src/act_move.c:   if (ch->stance[0] != -1)
../src/act_move.c:   if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->extra2, EXTRA2_NEUTRAL))
../src/act_move.c:      if (ch->in_room == NULL || victim->in_room == NULL)
../src/act_move.c:      if (ch == victim || ch->in_room != victim->in_room)
../src/act_move.c:						 || !IS_SET (ch->act,
../src/act_move.c:	 if (((mount = ch->mount) != NULL && ch->mounted == IS_RIDING
../src/act_move.c:	    sprintf (poly, "%s flies $T%s", ch->morph, mount2);
../src/act_move.c:	 else if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING)
../src/act_move.c:	    sprintf (poly, "%s rides $T%s", ch->morph, mount2);
../src/act_move.c:	    sprintf (poly, "%s %s $T%s", ch->morph, leave, mount2);
../src/act_move.c:	       && (IS_NPC (ch) || !IS_SET (ch->act, PLR_WIZINVIS))
../src/act_move.c:	 if (((mount = ch->mount) != NULL && ch->mounted == IS_RIDING
../src/act_move.c:	 else if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING)
../src/act_move.c:      else if (IS_SET (ch->tag_flags, TAG_PLAYING)
../src/act_move.c:	 if (((mount = ch->mount) != NULL && ch->mounted == IS_RIDING
../src/act_move.c:	 else if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING)
../src/act_move.c:      if (ch->in_room == NULL || victim->in_room == NULL)
../src/act_move.c:      if (ch == victim || ch->in_room != victim->in_room)
../src/act_move.c:						 || !IS_SET (ch->act,
../src/act_move.c:	 if (((mount = ch->mount) != NULL && ch->mounted == IS_RIDING
../src/act_move.c:	    sprintf (poly, "%s flies in from %s%s", ch->morph, buf, mount2);
../src/act_move.c:	 else if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING)
../src/act_move.c:	    sprintf (poly, "%s rides in from %s%s", ch->morph, buf, mount2);
../src/act_move.c:	    sprintf (poly, "%s %s in from %s%s", ch->morph, leave, buf,
../src/act_move.c:	       && (IS_NPC (ch) || !IS_SET (ch->act, PLR_WIZINVIS)))
../src/act_move.c:	 if (((mount = ch->mount) != NULL && ch->mounted == IS_RIDING
../src/act_move.c:	 else if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING)
../src/act_move.c:	       && IS_SET (ch->tag_flags, TAG_PLAYING))
../src/act_move.c:	 if (((mount = ch->mount) != NULL && ch->mounted == IS_RIDING
../src/act_move.c:	 else if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING)
../src/act_move.c:      fch_next = fch->next_in_room;
../src/act_move.c:      if ((mount = fch->mount) != NULL && mount == ch
../src/act_move.c:	  && IS_SET (fch->mounted, IS_MOUNT))
../src/act_move.c:	 char_to_room (fch, ch->in_room);
../src/act_move.c:      if (fch->master == ch && fch->position == POS_STANDING
../src/act_move.c:	  && fch->in_room != ch->in_room)
../src/act_move.c:   if (IS_SET (ch->affected_by, AFF_ENTRAILS))
../src/act_move.c:   in_room = ch->in_room;
../src/act_move.c:   if (!IS_NPC (ch) && ch->in_room != in_room)
../src/act_move.c:      old_room = ch->in_room;
../src/act_move.c:    if (!IS_NPC(ch) && ch->in_room != in_room) add_tracks( ch, DIR_SOUTH );
../src/act_move.c:   if (IS_SET (ch->affected_by, AFF_ENTRAILS))
../src/act_move.c:   in_room = ch->in_room;
../src/act_move.c:   if (!IS_NPC (ch) && ch->in_room != in_room)
../src/act_move.c:      old_room = ch->in_room;
../src/act_move.c:    if (!IS_NPC(ch) && ch->in_room != in_room) add_tracks( ch, DIR_WEST );
../src/act_move.c:   if (IS_SET (ch->affected_by, AFF_ENTRAILS))
../src/act_move.c:   in_room = ch->in_room;
../src/act_move.c:   if (!IS_NPC (ch) && ch->in_room != in_room)
../src/act_move.c:      old_room = ch->in_room;
../src/act_move.c:    if (!IS_NPC(ch) && ch->in_room != in_room) add_tracks( ch, DIR_NORTH );
../src/act_move.c:   if (IS_SET (ch->affected_by, AFF_ENTRAILS))
../src/act_move.c:   in_room = ch->in_room;
../src/act_move.c:   if (!IS_NPC (ch) && ch->in_room != in_room)
../src/act_move.c:      old_room = ch->in_room;
../src/act_move.c:    if (!IS_NPC(ch) && ch->in_room != in_room) add_tracks( ch, DIR_EAST );
../src/act_move.c:   for (mob = ch->in_room->people; mob; mob = mob->next_in_room)
../src/act_move.c:      if (IS_NPC (mob) && get_mob_index (32900) && ch->in_room->vnum == 32900)
../src/act_move.c:	 if (!IS_NPC (ch) && ch->pcdata->kingdom != 1)
../src/act_move.c:   for (mob = ch->in_room->people; mob; mob = mob->next_in_room)
../src/act_move.c:      if (IS_NPC (mob) && get_mob_index (32901) && ch->in_room->vnum == 32901)
../src/act_move.c:	 if (!IS_NPC (ch) && ch->pcdata->kingdom != 2)
../src/act_move.c:   for (mob = ch->in_room->people; mob; mob = mob->next_in_room)
../src/act_move.c:      if (IS_NPC (mob) && get_mob_index (32902) && ch->in_room->vnum == 32902)
../src/act_move.c:	 if (!IS_NPC (ch) && ch->pcdata->kingdom != 3)
../src/act_move.c:   for (mob = ch->in_room->people; mob; mob = mob->next_in_room)
../src/act_move.c:      if (IS_NPC (mob) && get_mob_index (32903) && ch->in_room->vnum == 32903)
../src/act_move.c:	 if (!IS_NPC (ch) && ch->pcdata->kingdom != 4)
../src/act_move.c:   for (mob = ch->in_room->people; mob; mob = mob->next_in_room)
../src/act_move.c:      if (IS_NPC (mob) && get_mob_index (32904) && ch->in_room->vnum == 32904)
../src/act_move.c:	 if (!IS_NPC (ch) && ch->pcdata->kingdom != 5)
../src/act_move.c:   if (IS_SET (ch->affected_by, AFF_ENTRAILS))
../src/act_move.c:   in_room = ch->in_room;
../src/act_move.c:   if (!IS_NPC (ch) && ch->in_room != in_room)
../src/act_move.c:      old_room = ch->in_room;
../src/act_move.c:    if (!IS_NPC(ch) && ch->in_room != in_room) add_tracks( ch, DIR_DOWN );
../src/act_move.c:   if (IS_SET (ch->affected_by, AFF_ENTRAILS))
../src/act_move.c:   in_room = ch->in_room;
../src/act_move.c:   if (!IS_NPC (ch) && ch->in_room != in_room)
../src/act_move.c:      old_room = ch->in_room;
../src/act_move.c:    if (!IS_NPC(ch) && ch->in_room != in_room) add_tracks( ch, DIR_UP );
../src/act_move.c:	 if ((pexit = ch->in_room->exit[door]) != NULL
../src/act_move.c:   if ((pexit = ch->in_room->exit[door]) == NULL)
../src/act_move.c:   if ((ch->fight_timer > 0) && (ch->in_room->vnum == 25105))
../src/act_move.c:   obj = get_obj_list (ch, arg, ch->in_room->contents);
../src/act_move.c:   if (ch->in_room != NULL && IS_SET (ch->in_room->room_flags, ROOM_GOD))
../src/act_move.c:   location = ch->in_room;
../src/act_move.c:  if ( ch->fight_timer > 0 )
../src/act_move.c:       && (!IS_CLASS (ch, CLASS_MAGE) || ch->spheres[MCOR] < 3))
../src/act_move.c:      sprintf (poly, "%s steps into $p.", ch->morph);
../src/act_move.c:      sprintf (poly, "%s steps out of $p.", ch->morph);
../src/act_move.c:   for (portal = ch->in_room->contents; portal != NULL; portal = portal_next)
../src/act_move.c:	    REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/act_move.c:	    SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/act_move.c:   if ((mount = ch->mount) == NULL)
../src/act_move.c:   char_to_room (mount, ch->in_room);
../src/act_move.c:      pexit = ch->in_room->exit[door];
../src/act_move.c:	  && pexit_rev->to_room == ch->in_room)
../src/act_move.c:	 for (rch = to_room->people; rch != NULL; rch = rch->next_in_room)
../src/act_move.c:      pexit = ch->in_room->exit[door];
../src/act_move.c:	  && pexit_rev->to_room == ch->in_room)
../src/act_move.c:	 for (rch = to_room->people; rch != NULL; rch = rch->next_in_room)
../src/act_move.c:	    obj->toughness = ch->pcdata->powers[MPOWER_RUNE0];
../src/act_move.c:   for (obj = ch->carrying; obj != NULL; obj = obj->next_content)
../src/act_move.c:      pexit = ch->in_room->exit[door];
../src/act_move.c:	  && pexit_rev->to_room == ch->in_room)
../src/act_move.c:      pexit = ch->in_room->exit[door];
../src/act_move.c:	  && pexit_rev->to_room == ch->in_room)
../src/act_move.c:   for (gch = ch->in_room->people; gch; gch = gch->next_in_room)
../src/act_move.c:      if (IS_NPC (gch) && IS_AWAKE (gch) && ch->level + 5 < gch->level)
../src/act_move.c:   if (!IS_NPC (ch) && number_percent () > ch->pcdata->learned[gsn_pick_lock])
../src/act_move.c:      pexit = ch->in_room->exit[door];
../src/act_move.c:	  && pexit_rev->to_room == ch->in_room)
../src/act_move.c:   switch (ch->position)
../src/act_move.c:      else if (!IS_NPC(ch) && IS_CLASS(ch, CLASS_DRAGON) && ch->pcdata->tick_timer[TIMER_DSLEEP] > 1)
../src/act_move.c:      ch->position = POS_STANDING;
../src/act_move.c:      ch->position = POS_STANDING;
../src/act_move.c:      ch->position = POS_STANDING;
../src/act_move.c:   switch (ch->position)
../src/act_move.c:      ch->position = POS_RESTING;
../src/act_move.c:   switch (ch->position)
../src/act_move.c:      ch->position = POS_SITTING;
../src/act_move.c:   switch (ch->position)
../src/act_move.c:      ch->position = POS_MEDITATING;
../src/act_move.c:      ch->position = POS_MEDITATING;
../src/act_move.c:   switch (ch->position)
../src/act_move.c:      ch->position = POS_SLEEPING;
../src/act_move.c:   if (IS_NPC (ch) || number_percent () < ch->pcdata->learned[gsn_sneak])
../src/act_move.c:      af.duration = ch->level;
../src/act_move.c:   else if (!IS_NPC (ch) && IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->kith, KITH_ESHU))
../src/act_move.c:   if (ch->fight_timer > 0)
../src/act_move.c:      REMOVE_BIT (ch->affected_by, AFF_HIDE);
../src/act_move.c:   if (IS_NPC (ch) || number_percent () < ch->pcdata->learned[gsn_hide])
../src/act_move.c:      SET_BIT (ch->affected_by, AFF_HIDE);
../src/act_move.c:   REMOVE_BIT (ch->affected_by, AFF_HIDE);
../src/act_move.c:   REMOVE_BIT (ch->affected_by, AFF_INVISIBLE);
../src/act_move.c:   REMOVE_BIT (ch->affected_by, AFF_SNEAK);
../src/act_move.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/act_move.c:   if (IS_SET (ch->tag_flags, TAG_PLAYING))
../src/act_move.c:   if (IS_CLASS (ch, CLASS_HIGHLANDER) && ch->fight_timer > 0)
../src/act_move.c:   if (IS_CLASS (ch, CLASS_DEMON) && ch->home == 30000 && ch->fight_timer > 0)
../src/act_move.c:   if (ch->fight_timer > 0 && number_bits (2) == 1)
../src/act_move.c:   if ((location = get_room_index (ch->home)) == NULL)
../src/act_move.c:   if ((!IS_SET (ch->extra2, NHELPER)) && (ch->home == 2700))
../src/act_move.c:   if (ch->in_room == location)
../src/act_move.c:   if (IS_SET (ch->in_room->room_flags, ROOM_GOD) && !IS_IMMORTAL (ch))
../src/act_move.c:   if ((!IS_IMMORTAL (ch) && IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL))
../src/act_move.c:   if (IS_SET (ch->affected_by, AFF_ENTRAILS))
../src/act_move.c:   if (IS_SET (ch->flag2, AFF_TOTALBLIND))
../src/act_move.c:   if ((victim = ch->fighting) != NULL)
../src/act_move.c:   if ((mount = ch->mount) == NULL)
../src/act_move.c:   char_to_room (mount, ch->in_room);
../src/act_move.c:   if (ch->in_room->vnum == ch->home)
../src/act_move.c:   if (IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL)
../src/act_move.c:       || (ch->in_room->vnum == ROOM_VNUM_TEMPEST)
../src/act_move.c:       || IS_SET (ch->in_room->room_flags, ROOM_KINGDOM)
../src/act_move.c:       || IS_SET (ch->in_room->room_flags, ROOM_SAFE)
../src/act_move.c:       || IS_SET (ch->in_room->room_flags, ROOM_CCHAMBER)
../src/act_move.c:       || IS_SET (ch->in_room->area->aflags, AFLAG_HQ)
../src/act_move.c:       || (IS_SET (ch->in_room->room_flags, ROOM_GOD) && !IS_IMMORTAL (ch)))
../src/act_move.c:   ch->home = ch->in_room->vnum;
../src/act_move.c:   if (IS_SET (ch->war, WARRING))
../src/act_move.c:   if (ch->hit > 0)
../src/act_move.c:   if (ch->position >= POS_SLEEPING)
../src/act_move.c:   if (ch->fight_timer > 0 && number_bits (2) == 1)
../src/act_move.c:   if (ch->in_room == location)
../src/act_move.c:   ch->move = 0;
../src/act_move.c:   ch->mana = 0;
../src/act_move.c:   sprintf (buf, "%s has escaped defenceless from a fight.", ch->name);
../src/act_move.c:   if (IS_SET (ch->more, MORE_TEST))
../src/act_move.c:   if (ch->lstatus < 9)
../src/act_move.c:      hpcap = 15000 + (1000 * ch->lstatus) + (200 * ch->race);
../src/act_move.c:   if ((!str_cmp (arg1, "hp") && ch->max_hit >= hpcap))
../src/act_move.c:   if ((!str_cmp (arg1, "mana") && ch->max_mana >= manacap))
../src/act_move.c:   if ((!str_cmp (arg1, "move") && ch->max_move >= movecap))
../src/act_move.c:       && (IS_SET (ch->garou1, GAROU_WHELP2)
../src/act_move.c:	   || IS_SET (ch->garou1, GAROU_WHELP1)))
../src/act_move.c://  if (( IS_SET(ch->garou1, GAROU_WHELP2) || IS_SET(ch->garou1, GAROU_WHELP1) && !str_cmp(arg1, "hp")))
../src/act_move.c:      sprintf (buf, "You have %lld experience points.\n\r", ch->exp);
../src/act_move.c:   primal = (1 + ch->practice) * 500;
../src/act_move.c:   magic = (1 + ch->pcdata->stats[DROW_MAGIC]) * 100;
../src/act_move.c:   silver = (1 + ch->pcdata->powers[WPOWER_SILVER]) * 2500;
../src/act_move.c:   gnosis = (1 + ch->gnosis[GMAXIMUM]) * 25000;
../src/act_move.c:   legendexp = (2000000 + (3000000 * ch->lstatus));
../src/act_move.c:   legendquest = (1000 * ch->lstatus);
../src/act_move.c:      pAbility = &ch->pcdata->perm_str;
../src/act_move.c:      pAbility = &ch->pcdata->perm_int;
../src/act_move.c:      pAbility = &ch->pcdata->perm_wis;
../src/act_move.c:      pAbility = &ch->pcdata->perm_dex;
../src/act_move.c:      pAbility = &ch->pcdata->perm_con;
../src/act_move.c:   else if (!str_cmp (arg1, "mortal") && ch->level > 2 && ch->race < 1
../src/act_move.c:	    && ch->class == CLASS_NONE && !IS_IMMORTAL (ch))
../src/act_move.c:      pAbility = &ch->level;
../src/act_move.c:   else if (!str_cmp (arg1, "avatar") && ch->level == 2)
../src/act_move.c:      pAbility = &ch->level;
../src/act_move.c:    else if ( !str_cmp( arg1, "hp") && ch->max_hit < hpcap)
../src/act_move.c:       if ( ch->max_hit < 1 ) ch->max_hit = 1;
../src/act_move.c:        cost        = (ch->max_hit - ch->pcdata->perm_con ); 
../src/act_move.c:	( int *) pAbility    = &ch->max_hit;
../src/act_move.c:    else if ( !str_cmp( arg1, "mana") && ch->max_mana < manacap)
../src/act_move.c:       if ( ch->max_mana < 1 ) ch->max_mana = 1; 
../src/act_move.c:        cost        = (ch->max_mana - ch->pcdata->perm_wis); 
../src/act_move.c:	(int *) pAbility    = &ch->max_mana;
../src/act_move.c:    else if ( !str_cmp( arg1, "move") && ch->max_move < movecap )
../src/act_move.c:       if ( ch->max_move < 1 ) ch->max_move = 1;
../src/act_move.c:        cost        = (ch->max_move - ch->pcdata->perm_dex); 
../src/act_move.c:	( int *) pAbility    = &ch->max_move;
../src/act_move.c:   else if (!str_cmp (arg1, "hp") && ch->max_hit < hpcap)
../src/act_move.c:      if (ch->max_hit < 1)
../src/act_move.c:	 ch->max_hit = 1;	// Bug fix
../src/act_move.c:      cost = (ch->max_hit - ch->pcdata->perm_con);
../src/act_move.c:      (int *) pAbility = &ch->max_hit;
../src/act_move.c:      if (cost > ch->exp || ch->exp < 1)
../src/act_move.c:      ch->exp -= (cost < 1 ? 1 : cost);
../src/act_move.c:      ch->max_hit++;
../src/act_move.c:   else if (!str_cmp (arg1, "mana") && ch->max_mana < manacap)
../src/act_move.c:      if (ch->max_mana < 1)
../src/act_move.c:	 ch->max_mana = 1;	// Bug fix
../src/act_move.c:      cost = (ch->max_mana - ch->pcdata->perm_wis);
../src/act_move.c:      (int *) pAbility = &ch->max_mana;
../src/act_move.c:      if (cost > ch->exp || ch->exp < 1)
../src/act_move.c:      ch->exp -= (cost < 1 ? 1 : cost);
../src/act_move.c:      ch->max_mana++;
../src/act_move.c:   else if (!str_cmp (arg1, "move") && ch->max_move < movecap)
../src/act_move.c:      if (ch->max_move < 1)
../src/act_move.c:	 ch->max_move = 1;	// Bug fix
../src/act_move.c:      cost = (ch->max_move - ch->pcdata->perm_con);
../src/act_move.c:      (int *) pAbility = &ch->max_move;
../src/act_move.c:      if (cost > ch->exp || ch->exp < 1)
../src/act_move.c:      ch->exp -= (cost < 1 ? 1 : cost);
../src/act_move.c:      ch->max_move++;
../src/act_move.c:   else if (!str_cmp (arg1, "primal") && ch->practice < 1000)
../src/act_move.c:      pAbility = &ch->practice;
../src/act_move.c:	    && ch->pcdata->stats[DROW_MAGIC] < 100)
../src/act_move.c:      sh_int quiet_pointer = ch->pcdata->stats[DROW_MAGIC];
../src/act_move.c:	    && ch->pcdata->powers[WPOWER_SILVER] < 100)
../src/act_move.c:      sh_int quiet_pointer = ch->pcdata->powers[WPOWER_SILVER];			// different type of int
../src/act_move.c:      sh_int quiet_pointer = ch->gnosis[GMAXIMUM];
../src/act_move.c:      sh_int quiet_pointer = ch->lstatus;
../src/act_move.c:      sh_int quiet_pointer = ch->focus[MAXIMUM];
../src/act_move.c:	    && ch->pcdata->rank != AGE_ANCILLA
../src/act_move.c:	    && ch->pcdata->rank != AGE_ELDER
../src/act_move.c:	    && ch->pcdata->rank != AGE_METHUSELAH)
../src/act_move.c:      if (ch->exp < 2000000)
../src/act_move.c:      ch->exp = ch->exp - 2000000;
../src/act_move.c:      ch->pcdata->rank = AGE_ANCILLA;
../src/act_move.c:	    && ch->pcdata->rank != AGE_ELDER
../src/act_move.c:	    && ch->pcdata->rank == AGE_ANCILLA
../src/act_move.c:	    && ch->pcdata->rank != AGE_METHUSELAH)
../src/act_move.c:      if (ch->exp < 6000000)
../src/act_move.c:      ch->exp = ch->exp - 6000000;
../src/act_move.c:      ch->pcdata->rank = AGE_ELDER;
../src/act_move.c:	    && ch->pcdata->rank != AGE_METHUSELAH
../src/act_move.c:	    && ch->pcdata->rank != AGE_ANCILLA
../src/act_move.c:	    && ch->pcdata->rank == AGE_ELDER)
../src/act_move.c:      if (ch->exp < 10000000)
../src/act_move.c:      ch->exp = ch->exp - 10000000;
../src/act_move.c:      ch->pcdata->rank = AGE_METHUSELAH;
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_SLASH);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_STAB);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_SMASH);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_ANIMAL);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_MISC);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_CHARM);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_HEAT);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_COLD);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_LIGHTNING);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_ACID);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_SLEEP);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_DRAIN);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_VOODOO);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_HURL);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_BACKSTAB);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_KICK);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_DISARM);
../src/act_move.c:      if (ch->exp < immcost)
../src/act_move.c:      ch->exp = ch->exp - immcost;
../src/act_move.c:      SET_BIT (ch->immune, IMM_STEAL);
../src/act_move.c:      if (ch->pcdata->perm_str < max_stat)
../src/act_move.c:      if (ch->pcdata->perm_int < max_stat)
../src/act_move.c:      if (ch->pcdata->perm_wis < max_stat)
../src/act_move.c:      if (ch->pcdata->perm_dex < max_stat)
../src/act_move.c:      if (ch->pcdata->perm_con < max_stat)
../src/act_move.c:      if ((ch->pcdata->perm_str >= max_stat)
../src/act_move.c:	  && (ch->pcdata->perm_wis >= max_stat)
../src/act_move.c:	  && (ch->pcdata->perm_int >= max_stat)
../src/act_move.c:	  && (ch->pcdata->perm_dex >= max_stat)
../src/act_move.c:	  && (ch->pcdata->perm_con >= max_stat))
../src/act_move.c:      if (ch->level == 2)
../src/act_move.c:      if (ch->level > 2 && ch->race < 1 && ch->class == CLASS_NONE
../src/act_move.c:      if (ch->max_hit < hpcap)
../src/act_move.c:		  (ch->max_hit - ch->pcdata->perm_con));
../src/act_move.c:      if (ch->max_mana < manacap)
../src/act_move.c:		  (ch->max_mana - ch->pcdata->perm_wis));
../src/act_move.c:      if (ch->max_move < movecap)
../src/act_move.c:		  (ch->max_move - ch->pcdata->perm_con));
../src/act_move.c:      if (ch->practice < 1000)
../src/act_move.c:      if (ch->pcdata->powers[WPOWER_SILVER] < 100
../src/act_move.c:      if (ch->focus[MAXIMUM] < 100 && IS_CLASS (ch, CLASS_MONK))
../src/act_move.c:      if (ch->gnosis[GMAXIMUM] < 20 && IS_CLASS (ch, CLASS_WEREWOLF))
../src/act_move.c:      if (ch->lstatus < 9)
../src/act_move.c:      if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->rank != AGE_ANCILLA
../src/act_move.c:	  && ch->pcdata->rank != AGE_ELDER
../src/act_move.c:	  && ch->pcdata->rank != AGE_METHUSELAH)
../src/act_move.c:      if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->rank != AGE_ELDER
../src/act_move.c:	  && ch->pcdata->rank == AGE_ANCILLA
../src/act_move.c:	  && ch->pcdata->rank != AGE_METHUSELAH)
../src/act_move.c:      if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->rank != AGE_METHUSELAH
../src/act_move.c:	  && ch->pcdata->rank == AGE_ELDER && ch->pcdata->rank != AGE_ANCILLA)
../src/act_move.c:      if (ch->pcdata->stats[DROW_MAGIC] < 100 && IS_CLASS (ch, CLASS_DROW))
../src/act_move.c:   if (cost > ch->pcdata->stats[DROW_POWER] && !str_cmp (arg1, "magic"))
../src/act_move.c:   else if (cost > ch->exp)
../src/act_move.c:   if (cost2 > ch->pcdata->quest)
../src/act_move.c:      ch->pcdata->stats[DROW_POWER] -= cost;
../src/act_move.c:      ch->exp -= cost;
../src/act_move.c:      ch->pcdata->powers[WPOWER_SILVER] += 1;
../src/act_move.c:      ch->pcdata->stats[DROW_MAGIC] += 1;
../src/act_move.c:      ch->focus[CURRENT]++;
../src/act_move.c:      ch->focus[MAXIMUM]++;
../src/act_move.c:      ch->gnosis[GCURRENT]++;
../src/act_move.c:      ch->gnosis[GMAXIMUM]++;
../src/act_move.c:      ch->lstatus++;
../src/act_move.c:      ch->pcdata->quest -= cost2;
../src/act_move.c:      sprintf (buf, "%s has advanced in history!", ch->name);
../src/act_move.c:      ch->level = 2;
../src/act_move.c:      ch->trust = 0;
../src/act_move.c:      sprintf (buf, "%s has become an avatar!", ch->name);
../src/act_move.c:	 ch->alignment = -1000;
../src/act_move.c:      if (ch->level < ch->trust)
../src/act_move.c:	 ch->level = ch->trust;
../src/act_move.c:   if (ch->mounted > 0)
../src/act_move.c:   if (!IS_NPC (ch) && ch->stance[0] != -1)
../src/act_move.c:   ch->mounted = IS_RIDING;
../src/act_move.c:   ch->mount = victim;
../src/act_move.c:   if (ch->mounted == 0)
../src/act_move.c:   if ((victim = ch->mount) == NULL)
../src/act_move.c:   ch->mounted = IS_ON_FOOT;
../src/act_move.c:   ch->mount = NULL;
../src/act_move.c:       && !IS_SET (ch->extra2, PKREADY))
../src/act_move.c:   if (ch->sex == SEX_MALE) sprintf(sex,"his");
../src/act_move.c:   if (ch->sex == SEX_FEMALE) sprintf(sex,"her");
../src/act_move.c:   if (ch->sex == SEX_NEUTRAL) sprintf(sex,"its");
../src/act_move.c:   { sprintf(buf,"%s ties up %s with %s whip.",ch->name,victim->name,sex); }
../src/act_move.c:   sprintf (buf, "%s has been tied up by %s.", victim->name, ch->name);
../src/act_move.c:   if (!IS_NPC (ch) && number_percent () > ch->pcdata->learned[gsn_track])
../src/act_move.c:if ( IS_CLASS(ch, CLASS_DEMON) && !IS_SET(ch->warp, WARP_HUNT) )
../src/act_move.c:	if (strlen(ch->hunting) > 1)
../src/act_move.c:	    free_string(ch->hunting);
../src/act_move.c:	    ch->hunting = str_dup( "" );
../src/act_move.c:    if (!str_cmp(arg,ch->name))
../src/act_move.c:    if ( IS_CLASS(ch, CLASS_WEREWOLF) && ch->pcdata->powers[WPOWER_LYNX] < 1 )
../src/act_move.c:    ch->hunting = str_dup(arg);
../src/act_move.c:    in_room = ch->in_room;
../src/act_move.c:    if (!IS_NPC(ch) && !WORN_ARTIFACT (ch, ARTI_MAIDENS_BREATH) && number_percent() > ch->pcdata->learned[gsn_track])
../src/act_move.c:	free_string(ch->hunting);
../src/act_move.c:	ch->hunting = str_dup( "" );
../src/act_move.c:    if (ch->position < POS_STANDING)
../src/act_move.c:    if (check_track(ch,0)) {found = TRUE;direction = ch->in_room->track_dir[0];}
../src/act_move.c:    else if (check_track(ch,1)) {found = TRUE;direction = ch->in_room->track_dir[1];}
../src/act_move.c:    else if (check_track(ch,2)) {found = TRUE;direction = ch->in_room->track_dir[2];}
../src/act_move.c:    else if (check_track(ch,3)) {found = TRUE;direction = ch->in_room->track_dir[3];}
../src/act_move.c:    else if (check_track(ch,4)) {found = TRUE;direction = ch->in_room->track_dir[4];}
../src/act_move.c:    else if (check_track(ch,5)) {found = TRUE;direction = ch->in_room->track_dir[5];}
../src/act_move.c:    else if ( ( victim = get_char_room( ch, ch->hunting ) ) == NULL )
../src/act_move.c:        if ( ( victim = get_char_world_full( ch, ch->hunting ) ) != NULL &&
../src/act_move.c:            && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (victim->flag2, AFF2_INARENA))
../src/act_move.c:           free_string(ch->hunting);
../src/act_move.c:           ch->hunting = str_dup( "" );
../src/act_move.c:           if (ch->mana < 25000)
../src/act_move.c:           if (ch->move < 25000)
../src/act_move.c:           ch->mana -= 25000;
../src/act_move.c:           ch->move -= 25000;
../src/act_move.c:	free_string(ch->hunting);
../src/act_move.c:	ch->hunting = str_dup( "" );
../src/act_move.c:    if (strlen(ch->hunting) < 2) return;
../src/act_move.c:    if ( ( victim = get_char_room( ch, ch->hunting ) ) != NULL )
../src/act_move.c:       free_string(ch->hunting);
../src/act_move.c:       ch->hunting = str_dup( "" );
../src/act_move.c:       if ( ( victim = get_char_world_full( ch, ch->hunting ) ) != NULL &&
../src/act_move.c:           && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (victim->flag2, AFF2_INARENA))
../src/act_move.c:          if (ch->mana < 25000)
../src/act_move.c:          if (ch->move < 25000)
../src/act_move.c:          ch->mana -= 25000;
../src/act_move.c:          ch->move -= 25000;
../src/act_move.c:    if (in_room == ch->in_room || victim != NULL)
../src/act_move.c:	free_string(ch->hunting);
../src/act_move.c:	ch->hunting = str_dup( "" );
../src/act_move.c:        if ( ( victim = get_char_world_full( ch, ch->hunting ) ) != NULL &&
../src/act_move.c:            && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (victim->flag2, AFF2_INARENA))
../src/act_move.c:           if (ch->mana < 25000)
../src/act_move.c:           if (ch->move < 25000)
../src/act_move.c:           ch->mana -= 25000;
../src/act_move.c:           ch->move -= 25000;
../src/act_move.c:    if ( (IS_CLASS(ch, CLASS_WEREWOLF) && ch->gifts[RAGABASH] > 1)
../src/act_move.c:    || (IS_CLASS(ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_SORA] > 3))
../src/act_move.c:    	if (ch->in_room->track[loop] != NULL && !str_cmp(ch->in_room->track[loop],ch->name))
../src/act_move.c:	    free_string(ch->in_room->track[loop]);
../src/act_move.c:	    ch->in_room->track[loop] = str_dup("");
../src/act_move.c:    if (strlen(ch->in_room->track[0]) < 2)
../src/act_move.c:	free_string(ch->in_room->track[0]);
../src/act_move.c:	ch->in_room->track[0]     = str_dup(ch->name);
../src/act_move.c:	ch->in_room->track_dir[0] = direction;
../src/act_move.c:    else if (strlen(ch->in_room->track[1]) < 2)
../src/act_move.c:	free_string(ch->in_room->track[1]);
../src/act_move.c:	ch->in_room->track[1]     = str_dup(ch->name);
../src/act_move.c:	ch->in_room->track_dir[1] = direction;
../src/act_move.c:    else if (strlen(ch->in_room->track[2]) < 2)
../src/act_move.c:	free_string(ch->in_room->track[2]);
../src/act_move.c:	ch->in_room->track[2]     = str_dup(ch->name);
../src/act_move.c:	ch->in_room->track_dir[2] = direction;
../src/act_move.c:    else if (strlen(ch->in_room->track[3]) < 2)
../src/act_move.c:	free_string(ch->in_room->track[3]);
../src/act_move.c:	ch->in_room->track[3]     = str_dup(ch->name);
../src/act_move.c:	ch->in_room->track_dir[3] = direction;
../src/act_move.c:    else if (strlen(ch->in_room->track[4]) < 2)
../src/act_move.c:	free_string(ch->in_room->track[4]);
../src/act_move.c:	ch->in_room->track[4]     = str_dup(ch->name);
../src/act_move.c:	ch->in_room->track_dir[4] = direction;
../src/act_move.c:    else if (strlen(ch->in_room->track[5]) < 2)
../src/act_move.c:        free_string(ch->in_room->track[5]);
../src/act_move.c:        ch->in_room->track[5]     = str_dup(ch->name);
../src/act_move.c:        ch->in_room->track_dir[5] = direction;
../src/act_move.c:	free_string(ch->in_room->track[0]);
../src/act_move.c:	ch->in_room->track[0]     = str_dup(ch->in_room->track[1]);
../src/act_move.c:	ch->in_room->track_dir[0] = ch->in_room->track_dir[1];
../src/act_move.c:	free_string(ch->in_room->track[1]);
../src/act_move.c:	ch->in_room->track[1]     = str_dup(ch->in_room->track[2]);
../src/act_move.c:	ch->in_room->track_dir[1] = ch->in_room->track_dir[2];
../src/act_move.c:	free_string(ch->in_room->track[2]);
../src/act_move.c:	ch->in_room->track[2]     = str_dup(ch->in_room->track[3]);
../src/act_move.c:	ch->in_room->track_dir[2] = ch->in_room->track_dir[3];
../src/act_move.c:	free_string(ch->in_room->track[3]);
../src/act_move.c:	ch->in_room->track[3]     = str_dup(ch->in_room->track[4]);
../src/act_move.c:	ch->in_room->track_dir[3] = ch->in_room->track_dir[4];
../src/act_move.c:	free_string(ch->in_room->track[4]);
../src/act_move.c:	ch->in_room->track[4]     = str_dup(ch->name);
../src/act_move.c:	ch->in_room->track_dir[4] = direction;
../src/act_move.c:        free_string(ch->in_room->track[5]);
../src/act_move.c:        ch->in_room->track[5]     = str_dup(ch->name);
../src/act_move.c:        ch->in_room->track_dir[5] = direction;
../src/act_move.c:   if (IS_CLASS (ch, CLASS_WEREWOLF) && ch->gifts[RAGABASH] > 1)
../src/act_move.c:   if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_SORA] > 3)
../src/act_move.c:      if (ch->in_room->track[loop] != NULL
../src/act_move.c:	  && !str_cmp (ch->in_room->track[loop], ch->name))
../src/act_move.c:	 FILL_STRING (ch->in_room->track[loop], "");
../src/act_move.c:   if (strlen (ch->in_room->track[0]) < 2)
../src/act_move.c:      FILL_STRING (ch->in_room->track[0], ch->name);
../src/act_move.c:      ch->in_room->track_dir[0] = direction;
../src/act_move.c:   else if (strlen (ch->in_room->track[1]) < 2)
../src/act_move.c:      FILL_STRING (ch->in_room->track[1], ch->name);
../src/act_move.c:      ch->in_room->track_dir[1] = direction;
../src/act_move.c:   else if (strlen (ch->in_room->track[2]) < 2)
../src/act_move.c:      FILL_STRING (ch->in_room->track[2], ch->name);
../src/act_move.c:      ch->in_room->track_dir[2] = direction;
../src/act_move.c:   else if (strlen (ch->in_room->track[3]) < 2)
../src/act_move.c:      FILL_STRING (ch->in_room->track[3], ch->name);
../src/act_move.c:      ch->in_room->track_dir[3] = direction;
../src/act_move.c:   else if (strlen (ch->in_room->track[4]) < 2)
../src/act_move.c:      FILL_STRING (ch->in_room->track[4], ch->name);
../src/act_move.c:      ch->in_room->track_dir[4] = direction;
../src/act_move.c:   else if (strlen (ch->in_room->track[5]) < 2)
../src/act_move.c:      FILL_STRING (ch->in_room->track[5], ch->name);
../src/act_move.c:      ch->in_room->track_dir[5] = direction;
../src/act_move.c:      FILL_STRING (ch->in_room->track[0], ch->in_room->track[1]);
../src/act_move.c:      ch->in_room->track_dir[0] = ch->in_room->track_dir[1];
../src/act_move.c:      FILL_STRING (ch->in_room->track[1], ch->in_room->track[2]);
../src/act_move.c:      ch->in_room->track_dir[1] = ch->in_room->track_dir[2];
../src/act_move.c:      FILL_STRING (ch->in_room->track[2], ch->in_room->track[3]);
../src/act_move.c:      ch->in_room->track_dir[2] = ch->in_room->track_dir[3];
../src/act_move.c:      FILL_STRING (ch->in_room->track[3], ch->in_room->track[4]);
../src/act_move.c:      ch->in_room->track_dir[3] = ch->in_room->track_dir[4];
../src/act_move.c:      FILL_STRING (ch->in_room->track[4], ch->name);
../src/act_move.c:      ch->in_room->track_dir[4] = direction;
../src/act_move.c:      FILL_STRING (ch->in_room->track[5], ch->name);
../src/act_move.c:      ch->in_room->track_dir[5] = direction;
../src/act_move.c:    strcpy(vict,ch->hunting);
../src/act_move.c:    if (str_cmp(ch->hunting,vict))
../src/act_move.c:	    free_string(ch->hunting);
../src/act_move.c:	    ch->hunting = str_dup("");
../src/act_move.c:    if (strlen(ch->in_room->track[direction]) < 2) return FALSE;
../src/act_move.c:    if (!str_cmp(ch->in_room->track[direction],ch->name)) return FALSE;
../src/act_move.c:    if (strlen(ch->hunting) > 1 && str_cmp(ch->in_room->track[direction],ch->hunting)) return FALSE;
../src/act_move.c:    door = ch->in_room->track_dir[direction];
../src/act_move.c:    sprintf(buf,"You sense the trail of %s leading $T from here.",ch->in_room->track[direction]);
../src/act_move.c:   if (strlen (ch->in_room->track[direction]) < 2)
../src/act_move.c:   if (!str_cmp (ch->in_room->track[direction], ch->name))
../src/act_move.c:   door = ch->in_room->track_dir[direction];
../src/act_move.c:	    ch->in_room->track[direction]);
../src/act_move.c:       || ch->pcdata->obj_vnum != OBJ_VNUM_SPILT_BLOOD)
../src/act_move.c:   if ((obj = ch->pcdata->chobj) == NULL)
../src/act_move.c:   obj_to_room (obj, ch->in_room);
../src/act_move.c:   if ((obj = ch->pcdata->chobj) == NULL)
../src/act_move.c:   obj_to_room (obj, ch->in_room);
../src/act_move.c:   if ((obj = ch->pcdata->chobj) == NULL)
../src/act_move.c:      obj_to_room (obj, ch->in_room);
../src/act_move.c:   if (!IS_CLASS (ch, CLASS_DROW) || !IS_SET (ch->newbits, NEW_DROWHATE))
../src/act_move.c:	 vch_next = vch->next;
../src/act_move.c:	 if (vch->in_room == NULL)
../src/act_move.c:	 if (vch->in_room == ch->in_room)
../src/act_move.c:	    do_kill (ch, vch->name);
../src/act_move.c:   if ((obj->item_type == ITEM_PAGE) && (str_cmp (obj->questmaker, ch->name)))
../src/act_move.c:      if (ch->level < LEVEL_ARCHMAGE)
../src/act_move.c:	    obj->toughness = ch->pcdata->powers[MPOWER_RUNE0];
../src/act_move.c:      ch->mana -= point_cost * 10;
../src/act_move.c:      if (ch->mana < 0)
../src/act_move.c:	 ch->mana = 0;
../src/act_move.c:      if (ch->level <= LEVEL_APPRENTICE)
../src/act_move.c:      else if (ch->level == LEVEL_MAGE)
../src/act_move.c:      else if (ch->level >= LEVEL_ARCHMAGE)
../src/act_move.c:   if (ch->fight_timer > 0)
../src/act_move.c:   if ( ch->in_room != NULL && ( ch->in_room->sector_type == SECT_CITY ||
../src/act_move.c:        ch->in_room->sector_type == SECT_INSIDE ) )
../src/act_move.c:   if (victim->in_room == ch->in_room)
../src/act_move.c:	if (strlen(ch->hunting) > 1)
../src/act_move.c:	    free_string(ch->hunting);
../src/act_move.c:	    ch->hunting = str_dup( "" );
../src/act_move.c:    if (!str_cmp(arg,ch->name))
../src/act_move.c:       if (strlen (ch->in_room->track[x]) < 2)
../src/act_move.c:       if (!str_cmp (ch->in_room->track[x], victim->name))
../src/act_move.c:    ch->hunting = str_dup(arg);
../src/act_obj.c:       || str_cmp (obj->questowner, ch->name) || obj->item_type == ITEM_PAGE)
../src/act_obj.c:      if (!IS_NPC (ch) && ch->desc != NULL
../src/act_obj.c:      chroom = ch->in_room;
../src/act_obj.c:	  || str_cmp (ch->name, obj->questowner)
../src/act_obj.c:	 chroom = ch->in_room;
../src/act_obj.c:	  || str_cmp (ch->name, obj->questowner)
../src/act_obj.c:	 chroom = ch->in_room;
../src/act_obj.c:       && ch->gifts[THEURGE] < 2
../src/act_obj.c:       && ch->gifts[THEURGE] < 2
../src/act_obj.c:      for (token = ch->carrying; token; token = token->next_content)
../src/act_obj.c:      for (arti = ch->carrying; arti; arti = arti->next_content)
../src/act_obj.c:   if (ch->carry_number + 1 > can_carry_n (ch))
../src/act_obj.c:   if (ch->carry_weight + get_obj_weight (obj) > can_carry_w (ch))
../src/act_obj.c:      if (IS_AFFECTED (ch, AFF_SHADOWPLANE) && ch->gifts[THEURGE] < 2
../src/act_obj.c:      if (!IS_AFFECTED (ch, AFF_SHADOWPLANE) && ch->gifts[THEURGE] < 2
../src/act_obj.c:         ch->form = 44;
../src/act_obj.c:         while (ch->affected)
../src/act_obj.c:         affect_remove (ch, ch->affected);
../src/act_obj.c:            ch->affected_by = AFF_POLYMORPH + AFF_ETHEREAL;
../src/act_obj.c:            ch->affected_by = AFF_POLYMORPH;
../src/act_obj.c:            ch->affected_by = AFF_ETHEREAL;
../src/act_obj.c:            ch->affected_by = 0;
../src/act_obj.c:         REMOVE_BIT (ch->immune, IMM_STAKE);
../src/act_obj.c:         REMOVE_BIT (ch->extra, TIED_UP);
../src/act_obj.c:         REMOVE_BIT (ch->extra, GAGGED);
../src/act_obj.c:         REMOVE_BIT (ch->extra, BLINDFOLDED);
../src/act_obj.c:         REMOVE_BIT (ch->extra, EXTRA_PREGNANT);
../src/act_obj.c:         REMOVE_BIT (ch->extra, EXTRA_LABOUR);
../src/act_obj.c:         REMOVE_BIT (ch->newbits, NEW_CALM);
../src/act_obj.c:         if (!IS_NPC(ch)) ch->pcdata->stats[DEMON_POWER] = 0;
../src/act_obj.c:         ch->disquiet_counter = 0;
../src/act_obj.c:         ch->itemaffect = 0;
../src/act_obj.c:         ch->loc_hp[0] = 0;
../src/act_obj.c:         ch->loc_hp[1] = 0;
../src/act_obj.c:         ch->loc_hp[2] = 0;
../src/act_obj.c:         ch->loc_hp[3] = 0;
../src/act_obj.c:         ch->loc_hp[4] = 0;
../src/act_obj.c:         ch->loc_hp[5] = 0;
../src/act_obj.c:         ch->loc_hp[6] = 0;
../src/act_obj.c:         ch->armor = 100;
../src/act_obj.c:         ch->position = POS_RESTING;
../src/act_obj.c:         ch->hit = UMAX (1, ch->hit);
../src/act_obj.c:         ch->mana = UMAX (1, ch->mana);
../src/act_obj.c:         ch->move = UMAX (1, ch->move);
../src/act_obj.c:         ch->hitroll = 0;
../src/act_obj.c:         ch->damroll = 0;
../src/act_obj.c:         ch->saving_throw = 0;
../src/act_obj.c:         ch->carry_weight = 0;
../src/act_obj.c:         ch->carry_number = 0;
../src/act_obj.c:         ch->specxtype = 0;
../src/act_obj.c:         ch->form = 44;
../src/act_obj.c:         while (ch->affected)
../src/act_obj.c:         affect_remove (ch, ch->affected);
../src/act_obj.c:            ch->affected_by = AFF_POLYMORPH + AFF_ETHEREAL;
../src/act_obj.c:            ch->affected_by = AFF_POLYMORPH;
../src/act_obj.c:            ch->affected_by = AFF_ETHEREAL;
../src/act_obj.c:            ch->affected_by = 0;
../src/act_obj.c:         REMOVE_BIT (ch->immune, IMM_STAKE);
../src/act_obj.c:         REMOVE_BIT (ch->extra, TIED_UP);
../src/act_obj.c:         REMOVE_BIT (ch->extra, GAGGED);
../src/act_obj.c:         REMOVE_BIT (ch->extra, BLINDFOLDED);
../src/act_obj.c:         REMOVE_BIT (ch->extra, EXTRA_PREGNANT);
../src/act_obj.c:         REMOVE_BIT (ch->extra, EXTRA_LABOUR);
../src/act_obj.c:         REMOVE_BIT (ch->newbits, NEW_CALM);
../src/act_obj.c:         if (!IS_NPC(ch)) ch->pcdata->stats[DEMON_POWER] = 0;
../src/act_obj.c:         ch->disquiet_counter = 0;
../src/act_obj.c:         ch->itemaffect = 0;
../src/act_obj.c:         ch->loc_hp[0] = 0;
../src/act_obj.c:         ch->loc_hp[1] = 0;
../src/act_obj.c:         ch->loc_hp[2] = 0;
../src/act_obj.c:         ch->loc_hp[3] = 0;
../src/act_obj.c:         ch->loc_hp[4] = 0;
../src/act_obj.c:         ch->loc_hp[5] = 0;
../src/act_obj.c:         ch->loc_hp[6] = 0;
../src/act_obj.c:         ch->armor = 100;
../src/act_obj.c:         ch->position = POS_RESTING;
../src/act_obj.c:         ch->hit = UMAX (1, ch->hit);
../src/act_obj.c:         ch->mana = UMAX (1, ch->mana);
../src/act_obj.c:         ch->move = UMAX (1, ch->move);
../src/act_obj.c:         ch->hitroll = 0;
../src/act_obj.c:         ch->damroll = 0;
../src/act_obj.c:         ch->saving_throw = 0;
../src/act_obj.c:         ch->carry_weight = 0;
../src/act_obj.c:         ch->carry_number = 0;
../src/act_obj.c:         ch->specxtype = 0;
../src/act_obj.c:      ch->gold += obj->value[0];
../src/act_obj.c:	 obj = get_obj_list (ch, arg1, ch->in_room->contents);
../src/act_obj.c:	 if ((obj->item_type == ITEM_STOKEN) && ch->level < 3)
../src/act_obj.c:	 if ((obj->item_type == ITEM_PIECE) && ch->level < 3)
../src/act_obj.c:	     && (get_hours (ch) < 10 || ch->level < 3))
../src/act_obj.c:	 if (ch->in_room->vnum == ROOM_VNUM_LFOUND
../src/act_obj.c:	     && str_cmp (obj->questowner, ch->name)
../src/act_obj.c:	 if (ch->in_room == get_room_index (ROOM_VNUM_DONATION))
../src/act_obj.c:	 for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
../src/act_obj.c:            if (IS_SET (obj->quest, QUEST_ARTIFACT) && ch->level < 3)
../src/act_obj.c:	    if ((obj->item_type == ITEM_STOKEN) && ch->level < 3)
../src/act_obj.c:	    if ((obj->item_type == ITEM_PIECE) && ch->level < 3)
../src/act_obj.c:	    if (ch->in_room->vnum == ROOM_VNUM_LFOUND
../src/act_obj.c:		&& str_cmp (obj->questowner, ch->name)
../src/act_obj.c:		if ( str_cmp( name, ch->name ) && !IS_IMMORTAL(ch) )
../src/act_obj.c:      for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/act_obj.c:   if (ch->in_room == NULL)
../src/act_obj.c:   for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
../src/act_obj.c:   sprintf (log_buf, "%s dropped %s", ch->name, arg);
../src/act_obj.c:   if ((ch->in_room == get_room_index (ROOM_VNUM_DONATION))
../src/act_obj.c:       || (ch->in_room == get_room_index (ROOM_VNUM_PLANAR_G))
../src/act_obj.c:       || (ch->in_room == get_room_index (ROOM_VNUM_PLANAR_R))
../src/act_obj.c:       || (ch->in_room == get_room_index (ROOM_VNUM_PLANAR_B))
../src/act_obj.c:       || (ch->in_room == get_room_index (ROOM_VNUM_CRYSTAL_G))
../src/act_obj.c:       || (ch->in_room == get_room_index (ROOM_VNUM_CRYSTAL_R))
../src/act_obj.c:       || (ch->in_room == get_room_index (ROOM_VNUM_CRYSTAL_B)))
../src/act_obj.c:   if (((ch->in_room == get_room_index (ROOM_VNUM_LFOUND))) && ((IS_SET (obj->quest, QUEST_ARTIFACT))))
../src/act_obj.c:   if (ch->in_room->vnum == ROOM_VNUM_LFOUND && !IS_IMMORTAL (ch))
../src/act_obj.c:   if (IS_SET (ch->in_room->room_flags, ROOM_COLOUR_ROOM)
../src/act_obj.c:   for (obj = ch->carrying; obj != NULL; obj = obj->next_content)
../src/act_obj.c:	  && IS_SET (ch->in_room->area->aflags, AFLAG_HQ))
../src/act_obj.c:      if (ch->gold < amount)
../src/act_obj.c:      ch->gold -= amount;
../src/act_obj.c:      for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
../src/act_obj.c:      obj_to_room (create_money (amount), ch->in_room);
../src/act_obj.c:      if (IS_SET (ch->in_room->room_flags, ROOM_COLOUR_ROOM)
../src/act_obj.c:      if (IS_SET (ch->in_room->area->aflags, AFLAG_HQ)
../src/act_obj.c:      obj_to_room (obj, ch->in_room);
../src/act_obj.c:      for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/act_obj.c:	    if (IS_SET (ch->in_room->area->aflags, AFLAG_HQ)
../src/act_obj.c:	    obj_to_room (obj, ch->in_room);
../src/act_obj.c://    sprintf(log_buf, "%s drops %s", ch->name, obj->short_descr);
../src/act_obj.c:      if (ch->gold < amount)
../src/act_obj.c:      ch->gold -= amount;
../src/act_obj.c:   if (!str_cmp(ch->lasthost, victim->lasthost) )
../src/act_obj.c:	sprintf(buf, "%s is trying to give %s to %s, and they are connected from the same site!", ch->name, obj->short_descr, victim->name);
../src/act_obj.c:	       ch->name, obj->short_descr);
../src/act_obj.c:		  ch->name);
../src/act_obj.c:   for (fountain = ch->in_room->contents; fountain != NULL;
../src/act_obj.c:       && ch->gifts[THEURGE] < 2)
../src/act_obj.c:	    && ch->gifts[THEURGE] < 2)
../src/act_obj.c:      for (obj = ch->in_room->contents; obj; obj = obj->next_content)
../src/act_obj.c:   if (!IS_NPC (ch) && ch->pcdata->condition[COND_DRUNK] > 10)
../src/act_obj.c:      chargen = ch->pcdata->stats[UNI_GEN];
../src/act_obj.c:	  && ch->gifts[THEURGE] < 2)
../src/act_obj.c:	       && ch->gifts[THEURGE] < 2)
../src/act_obj.c:	 ch->pcdata->condition[COND_THIRST] += number_range (15, 20);
../src/act_obj.c:	  && ch->pcdata->condition[COND_DRUNK] > 10)
../src/act_obj.c:	  && ch->pcdata->condition[COND_FULL] > 50)
../src/act_obj.c:	  && ch->pcdata->condition[COND_THIRST] > 50)
../src/act_obj.c:	  && ch->pcdata->condition[COND_THIRST] >= maxblood)
../src/act_obj.c:            ch->pcdata->condition[COND_THIRST] = maxblood;
../src/act_obj.c:	 ch->pcdata->condition[COND_THIRST] += number_range (15, 20);
../src/act_obj.c:	  && ch->pcdata->condition[COND_DRUNK] > 10)
../src/act_obj.c:	  && ch->pcdata->condition[COND_FULL] > 50)
../src/act_obj.c:	  && ch->pcdata->condition[COND_THIRST] > 50)
../src/act_obj.c:	  && ch->pcdata->condition[COND_THIRST] >= maxblood)
../src/act_obj.c:        ch->pcdata->condition[COND_THIRST] = maxblood;
../src/act_obj.c:                    ch->tokens[0] += obj->value[1];
../src/act_obj.c:                    ch->tokens[1] += obj->value[1];
../src/act_obj.c:                    ch->tokens[2] += obj->value[1];
../src/act_obj.c:                    ch->tokens[3] += obj->value[1];
../src/act_obj.c:                   ch->tokens[4] += obj->value[1];
../src/act_obj.c:                   ch->tokens[5] += obj->value[1];
../src/act_obj.c:                   ch->tokens[6] += obj->value[1];
../src/act_obj.c:                   ch->tokens[7] += obj->value[1];
../src/act_obj.c:	 if (IS_NPC (ch) || !IS_SET (ch->special, SPC_WOLFMAN)
../src/act_obj.c:      if (!IS_NPC (ch) && ch->pcdata->condition[COND_FULL] > 50 &&
../src/act_obj.c:	  && ch->pcdata->condition[COND_FULL] > 2400)
../src/act_obj.c:	 if (ch->pcdata->condition[COND_FULL] > 2400)
../src/act_obj.c:	 condition = ch->pcdata->condition[COND_FULL];
../src/act_obj.c:	 if (condition == 0 && ch->pcdata->condition[COND_FULL] > 10)
../src/act_obj.c:	 else if (ch->pcdata->condition[COND_FULL] > 50)
../src/act_obj.c:      if (ch->position == POS_FIGHTING)
../src/act_obj.c:      if (ch->fight_timer > 0)
../src/act_obj.c:	 ch->pcdata->stats[DEMON_CURRENT] += obj->value[0];
../src/act_obj.c:	 ch->pcdata->stats[DEMON_TOTAL] += obj->value[0];
../src/act_obj.c:	 ch->pcdata->quest += obj->value[0];
../src/act_obj.c:	    if (mal_rand > 195 && ch->race < 99)
../src/act_obj.c:	       ch->race += 2;
../src/act_obj.c:	    else if (ch->race < 100)
../src/act_obj.c:	       ch->race++;
../src/act_obj.c:            if (ch->race <= 0)
../src/act_obj.c:               if (ch->race <= 1)
../src/act_obj.c:                  ch->race -= 2;
../src/act_obj.c:               ch->race--;
../src/act_obj.c:	 condition = ch->pcdata->condition[COND_FULL];
../src/act_obj.c:	 if (condition == 0 && ch->pcdata->condition[COND_FULL] > 10)
../src/act_obj.c:	 else if (ch->pcdata->condition[COND_FULL] > 50)
../src/act_obj.c:   if (IS_ARTIFACT(obj, ARTI_LIONS_MANE) && IS_SET(ch->more, MORE_LIONSMANE))
../src/act_obj.c:			 && str_cmp (ch->name, obj->questowner)
../src/act_obj.c:			obj_to_room (obj, ch->in_room);
../src/act_obj.c:		     do_skill (ch, ch->name);
../src/act_obj.c:		   && str_cmp (ch->name, obj->questowner)
../src/act_obj.c:		  obj_to_room (obj, ch->in_room);
../src/act_obj.c:	       do_skill (ch, ch->name);
../src/act_obj.c:			 && str_cmp (ch->name, obj->questowner)
../src/act_obj.c:			obj_to_room (obj, ch->in_room);
../src/act_obj.c:		     do_skill (ch, ch->name);
../src/act_obj.c:		   && str_cmp (ch->name, obj->questowner)
../src/act_obj.c:		  obj_to_room (obj, ch->in_room);
../src/act_obj.c:	       do_skill (ch, ch->name);
../src/act_obj.c:	 if (obj->questowner != NULL && str_cmp (ch->name, obj->questowner)
../src/act_obj.c:	    obj_to_room (obj, ch->in_room);
../src/act_obj.c:	 do_skill (ch, ch->name);
../src/act_obj.c:      for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/act_obj.c:      for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/act_obj.c:	     && str_cmp (cont->questowner, ch->name))
../src/act_obj.c:	    obj_to_room (cont, ch->in_room);
../src/act_obj.c:	     && !str_cmp (cont->questowner, ch->name))
../src/act_obj.c:	    obj_to_room (cont, ch->in_room);
../src/act_obj.c:      next_obj = ch->in_room->contents;
../src/act_obj.c:      for (obj = ch->in_room->contents; next_obj != NULL; obj = next_obj)
../src/act_obj.c:		 && str_cmp (ch->name, obj->questowner)))
../src/act_obj.c:	 else if (ch->in_room == get_room_index (ROOM_VNUM_DONATION))
../src/act_obj.c:	    ch->pcdata->stats[DEMON_CURRENT] += 5000;
../src/act_obj.c:	    ch->pcdata->stats[DEMON_TOTAL] += 5000;
../src/act_obj.c:	    ch->pcdata->stats[DEMON_CURRENT] += 10000;
../src/act_obj.c:	    ch->pcdata->stats[DEMON_TOTAL] += 10000;
../src/act_obj.c:	    ch->pcdata->quest += obj->points;
../src/act_obj.c:   obj = get_obj_list (ch, arg, ch->in_room->contents);
../src/act_obj.c:					   && str_cmp (ch->name,
../src/act_obj.c:   else if (ch->in_room == get_room_index (ROOM_VNUM_DONATION))
../src/act_obj.c:      ch->pcdata->stats[DEMON_CURRENT] += 5000;
../src/act_obj.c:      ch->pcdata->stats[DEMON_TOTAL] += 5000;
../src/act_obj.c:      ch->pcdata->stats[DEMON_CURRENT] += 10000;
../src/act_obj.c:      ch->pcdata->stats[DEMON_TOTAL] += 10000;
../src/act_obj.c:      ch->pcdata->quest += obj->points;
../src/act_obj.c:      sprintf (buf, "%s sacrifices %s", ch->name, obj->short_descr);
../src/act_obj.c:   if (ch->position == POS_FIGHTING)
../src/act_obj.c:   if (ch->position == POS_FIGHTING)
../src/act_obj.c:      for (vch = ch->in_room->people; vch; vch = vch_next)
../src/act_obj.c:	 vch_next = vch->next_in_room;
../src/act_obj.c:   if (arg[0] == '\0' && ch->fighting == NULL)
../src/act_obj.c:      if (ch->fighting != NULL)
../src/act_obj.c:	 victim = ch->fighting;
../src/act_obj.c:   if ((ch->level + number_range (1, 20) < victim->level)
../src/act_obj.c:       || (!IS_NPC (ch) && !IS_NPC (victim) && ch->level < 3)
../src/act_obj.c:							 ch->pcdata->
../src/act_obj.c:      sprintf (buf, "%s is a bloody thief!", ch->name);
../src/act_obj.c:      ch->gold += amount;
../src/act_obj.c:   if (ch->carry_number + 1 > can_carry_n (ch))
../src/act_obj.c:   if (ch->carry_weight + get_obj_weight (obj) > can_carry_w (ch))
../src/act_obj.c:   for (keeper = ch->in_room->people; keeper; keeper = keeper->next_in_room)
../src/act_obj.c:   if (IS_SET (ch->in_room->room_flags, ROOM_PET_SHOP))
../src/act_obj.c:      pRoomIndexNext = get_room_index (ch->in_room->vnum + 1);
../src/act_obj.c:	 bug ("Do_buy: bad pet shop at vnum %d.", ch->in_room->vnum);
../src/act_obj.c:      in_room = ch->in_room;
../src/act_obj.c:      ch->in_room = pRoomIndexNext;
../src/act_obj.c:      ch->in_room = in_room;
../src/act_obj.c:      if (ch->pcdata->followers > 0)
../src/act_obj.c:      if (ch->gold < 10 * pet->level * pet->level)
../src/act_obj.c:	if ( ch->level < pet->level )
../src/act_obj.c:      ch->gold -= 10 * pet->level * pet->level;
../src/act_obj.c:	       pet->description, ch->name);
../src/act_obj.c:      char_to_room (pet, ch->in_room);
../src/act_obj.c:      ch->pcdata->followers++;
../src/act_obj.c:	 ch->reply = keeper;
../src/act_obj.c:      if (ch->gold < cost && qp == FALSE)
../src/act_obj.c:	 ch->reply = keeper;
../src/act_obj.c:      else if (ch->pcdata->quest < cost && qp == TRUE)
../src/act_obj.c:	 ch->reply = keeper;
../src/act_obj.c:         if (get_hours (ch) < 10 || ch->level < 3)
../src/act_obj.c:         for (arti = ch->carrying; arti; arti = arti->next_content)
../src/act_obj.c:      if (ch->carry_number + 1 > can_carry_n (ch))
../src/act_obj.c:      if (ch->carry_weight + get_obj_weight (obj) > can_carry_w (ch))
../src/act_obj.c:	 ch->gold -= cost;
../src/act_obj.c:	 ch->pcdata->score[SCORE_QUEST] -= cost;
../src/act_obj.c:	 ch->pcdata->quest -= cost;
../src/act_obj.c:	 ch->pcdata->quest -= cost;
../src/act_obj.c:   if (IS_SET (ch->in_room->room_flags, ROOM_PET_SHOP))
../src/act_obj.c:      pRoomIndexNext = get_room_index (ch->in_room->vnum + 1);
../src/act_obj.c:	 bug ("Do_list: bad pet shop at vnum %d.", ch->in_room->vnum);
../src/act_obj.c:      ch->reply = keeper;
../src/act_obj.c:         if (obj->pIndexData->vnum == arti_table[i].vnum && str_cmp(ch->name,arti_table[i].player) && strcmp (arti_table[i].player, "No One"))
../src/act_obj.c:       && str_cmp (obj->questowner, ch->name))
../src/act_obj.c:      ch->pcdata->score[SCORE_QUEST] += cost;
../src/act_obj.c:      ch->pcdata->quest += cost;
../src/act_obj.c:      ch->pcdata->quest += cost;
../src/act_obj.c:      ch->gold += cost;
../src/act_obj.c:      ch->reply = keeper;
../src/act_obj.c:   ch->reply = keeper;
../src/act_obj.c:   if (ch->fight_timer > 0)
../src/act_obj.c:   if (IS_SET (ch->in_room->room_flags, ROOM_GOD))
../src/act_obj.c:      if (CAN_WEAR (obj, ITEM_TAKE) && (ch->lstatus < 10))
../src/act_obj.c:      obj->specpower = ch->in_room->vnum;
../src/act_obj.c:	   IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT)
../src/act_obj.c:	  || IS_SET (ch->in_room->room_flags, ROOM_GOD)
../src/act_obj.c:	  || IS_SET (ch->in_room->area->aflags, AFLAG_HQ))
../src/act_obj.c:	 ch->position = POS_STUNNED;
../src/act_obj.c:      if ((mount = ch->mount) == NULL)
../src/act_obj.c:      char_to_room (mount, ch->in_room);
../src/act_obj.c:	   IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT)
../src/act_obj.c:	  || IS_SET (ch->in_room->room_flags, ROOM_GOD)
../src/act_obj.c:	  || IS_SET (ch->in_room->area->aflags, AFLAG_HQ))
../src/act_obj.c:	 ch->position = POS_STUNNED;
../src/act_obj.c:      if ((mount = ch->mount) == NULL)
../src/act_obj.c:      char_to_room (mount, ch->in_room);
../src/act_obj.c:      obj2 = create_object (get_obj_index (obj->specpower), ch->level);
../src/act_obj.c:	 obj_to_room (obj2, ch->in_room);
../src/act_obj.c:      char_to_room (mob, ch->in_room);
../src/act_obj.c:	    if (victim->in_room == ch->in_room)
../src/act_obj.c:   if (ch->fight_timer > 0)
../src/act_obj.c:      obj->specpower = ch->in_room->vnum;
../src/act_obj.c:	   IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT)
../src/act_obj.c:	  || IS_SET (ch->in_room->room_flags, ROOM_GOD)
../src/act_obj.c:	  || IS_SET (ch->in_room->area->aflags, AFLAG_HQ))
../src/act_obj.c:	 ch->position = POS_STUNNED;
../src/act_obj.c:      if ((mount = ch->mount) == NULL)
../src/act_obj.c:      char_to_room (mount, ch->in_room);
../src/act_obj.c:	   IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT)
../src/act_obj.c:	  || IS_SET (ch->in_room->room_flags, ROOM_GOD)
../src/act_obj.c:	  || IS_SET (ch->in_room->area->aflags, AFLAG_HQ))
../src/act_obj.c:	 ch->position = POS_STUNNED;
../src/act_obj.c:      if ((mount = ch->mount) == NULL)
../src/act_obj.c:      char_to_room (mount, ch->in_room);
../src/act_obj.c:      obj2 = create_object (get_obj_index (obj->specpower), ch->level);
../src/act_obj.c:	 obj_to_room (obj2, ch->in_room);
../src/act_obj.c:      char_to_room (mob, ch->in_room);
../src/act_obj.c:	    if (victim->in_room == ch->in_room)
../src/act_obj.c:   if (ch->fight_timer > 0)
../src/act_obj.c:   if (IS_SET (ch->in_room->room_flags, ROOM_GOD))
../src/act_obj.c:      obj->specpower = ch->in_room->vnum;
../src/act_obj.c:	   IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT)
../src/act_obj.c:	  || IS_SET (ch->in_room->room_flags, ROOM_GOD)
../src/act_obj.c:	  || IS_SET (ch->in_room->area->aflags, AFLAG_HQ))
../src/act_obj.c:	 ch->position = POS_STUNNED;
../src/act_obj.c:      if ((mount = ch->mount) == NULL)
../src/act_obj.c:      char_to_room (mount, ch->in_room);
../src/act_obj.c:	   IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT)
../src/act_obj.c:	  || IS_SET (ch->in_room->room_flags, ROOM_GOD)
../src/act_obj.c:	  || IS_SET (ch->in_room->area->aflags, AFLAG_HQ))
../src/act_obj.c:	 ch->position = POS_STUNNED;
../src/act_obj.c:      if ((mount = ch->mount) == NULL)
../src/act_obj.c:      char_to_room (mount, ch->in_room);
../src/act_obj.c:      obj2 = create_object (get_obj_index (obj->specpower), ch->level);
../src/act_obj.c:	 obj_to_room (obj2, ch->in_room);
../src/act_obj.c:      char_to_room (mob, ch->in_room);
../src/act_obj.c:	    if (victim->in_room == ch->in_room)
../src/act_obj.c:   if (ch->fight_timer > 0 && !IS_ARTIFACT (obj, ARTI_LIONS_MANE))
../src/act_obj.c:      obj->specpower = ch->in_room->vnum;
../src/act_obj.c:	   IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT)
../src/act_obj.c:	  || IS_SET (ch->in_room->room_flags, ROOM_GOD)
../src/act_obj.c:	  || IS_SET (ch->in_room->area->aflags, AFLAG_HQ))
../src/act_obj.c:	 ch->position = POS_STUNNED;
../src/act_obj.c:      if ((mount = ch->mount) == NULL)
../src/act_obj.c:      char_to_room (mount, ch->in_room);
../src/act_obj.c:	   IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT)
../src/act_obj.c:	  || IS_SET (ch->in_room->room_flags, ROOM_GOD)
../src/act_obj.c:	  || IS_SET (ch->in_room->area->aflags, AFLAG_HQ))
../src/act_obj.c:	 ch->position = POS_STUNNED;
../src/act_obj.c:      if ((mount = ch->mount) == NULL)
../src/act_obj.c:      char_to_room (mount, ch->in_room);
../src/act_obj.c:      obj2 = create_object (get_obj_index (obj->specpower), ch->level);
../src/act_obj.c:	 obj_to_room (obj2, ch->in_room);
../src/act_obj.c:      char_to_room (mob, ch->in_room);
../src/act_obj.c:	    if (victim->in_room == ch->in_room)
../src/act_obj.c:         REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS);
../src/act_obj.c:         REMOVE_BIT(ch->more, MORE_LIONSMANE);
../src/act_obj.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS);
../src/act_obj.c:         SET_BIT(ch->more, MORE_LIONSMANE);
../src/act_obj.c:      if (IS_SET(ch->more, MORE_LIONSMANE))
../src/act_obj.c:      if (!IS_NPC (ch) && IS_SET (ch->special, SPC_WOLFMAN) && !wolf_ok)
../src/act_obj.c:      if (IS_SET(ch->more, MORE_LIONSMANE))
../src/act_obj.c:      if (!IS_SET (ch->newbits, THIRD_HAND))
../src/act_obj.c:      if (!IS_NPC (ch) && IS_SET (ch->special, SPC_WOLFMAN) && !wolf_ok)
../src/act_obj.c:      if (IS_SET(ch->more, MORE_LIONSMANE))
../src/act_obj.c:      if (!IS_SET (ch->newbits, FOURTH_HAND))
../src/act_obj.c:      if (!IS_NPC (ch) && IS_SET (ch->special, SPC_WOLFMAN) && !wolf_ok)
../src/act_obj.c:      if (IS_SET(ch->more, MORE_LIONSMANE))
../src/act_obj.c:      if (!IS_NPC (ch) && IS_SET (ch->special, SPC_WOLFMAN) && !wolf_ok)
../src/act_obj.c:      if (ch->in_room == NULL)
../src/act_obj.c:      if (ch->in_room == NULL)
../src/act_obj.c:      obj_to_room (obj, ch->in_room);
../src/act_obj.c:   if ((ch->level < LEVEL_JUDGE) && (obj->questowner[0] != '\0')
../src/act_obj.c:       && (0 != strcmp (obj->questowner, ch->name)))
../src/act_obj.c:   if (ch->pcdata->quest < value)
../src/act_obj.c:   ch->pcdata->quest -= value;
../src/act_obj.c:   if (IS_SET (ch->extra2, NHELPER))
../src/act_obj.c:   if (!str_cmp (obj->questowner, ch->name))
../src/act_obj.c:   obj->questmaker = str_dup (ch->name);
../src/act_obj.c:      ch->pcdata->score[SCORE_NUM_QUEST]++;
../src/act_obj.c:      ch->pcdata->score[SCORE_QUEST] += value;
../src/act_obj.c:      sprintf (buf, "%s has completed a quest!.", ch->name);
../src/act_obj.c:      adjust_hiscore ("quest", ch, ch->pcdata->score[SCORE_QUEST]);
../src/act_obj.c:      sprintf (buf, "%s has completed a quest!.", ch->short_descr);
../src/act_obj.c:   if (!IS_NPC (ch) && IS_SET (ch->special, SPC_WOLFMAN))
../src/act_obj.c:   obj->questmaker = str_dup (ch->name);
../src/act_obj.c:      next_obj = ch->in_room->contents;
../src/act_obj.c:      for (obj = ch->in_room->contents; next_obj != NULL; obj = next_obj)
../src/act_obj.c:		 && str_cmp (ch->name, obj->questowner)))
../src/act_obj.c:	 else if (ch->in_room == get_room_index (ROOM_VNUM_DONATION))
../src/act_obj.c:	    ch->pcdata->stats[DEMON_CURRENT] += 5000;
../src/act_obj.c:	    ch->pcdata->stats[DEMON_TOTAL] += 5000;
../src/act_obj.c:	    ch->pcdata->stats[DEMON_CURRENT] += 10000;
../src/act_obj.c:	    ch->pcdata->stats[DEMON_TOTAL] += 10000;
../src/act_obj.c:	    ch->pcdata->quest += obj->points;
../src/act_obj.c:   obj = get_obj_list (ch, arg, ch->in_room->contents);
../src/act_obj.c:					   && str_cmp (ch->name,
../src/act_obj.c:   else if (ch->in_room == get_room_index (ROOM_VNUM_DONATION))
../src/act_obj.c:      ch->pcdata->stats[DEMON_CURRENT] += 5000;
../src/act_obj.c:      ch->pcdata->stats[DEMON_TOTAL] += 5000;
../src/act_obj.c:      ch->pcdata->stats[DEMON_CURRENT] += 10000;
../src/act_obj.c:      ch->pcdata->stats[DEMON_TOTAL] += 10000;
../src/act_obj.c:      ch->pcdata->quest += obj->points;
../src/act_obj.c:    if (ch->pcdata->powers_set[disc] > 0) 
../src/act_obj.c:	min_disc = ch->pcdata->powers_set[disc];
../src/act_obj.c:    if (ch->pcdata->powers_set[disc] > min_disc) 
../src/act_obj.c:	min_disc = ch->pcdata->powers_set[disc];
../src/act_obj.c:    if (ch->pcdata->powers_mod[disc] < 1) 
../src/act_obj.c:	if (ch->pcdata->powers[disc] > min_disc)
../src/act_obj.c:	    if (ch->pcdata->powers[disc] > max) return max;
../src/act_obj.c:	    else return ch->pcdata->powers[disc];
../src/act_obj.c:    if (ch->pcdata->powers[disc] < 1)
../src/act_obj.c:	total_disc = ch->pcdata->powers[disc];
../src/act_obj.c:    if (ch->pcdata->powers_mod[disc] > 0)
../src/act_obj.c:	total_disc += ch->pcdata->powers_mod[disc];
../src/act_obj.c:    if (ch->pcdata->powers_set[disc] > 0) 
../src/act_obj.c:	min_disc = ch->pcdata->powers_set[disc];
../src/act_obj.c:    if (ch->pcdata->powers_mod[disc] < 1) 
../src/act_obj.c:	if (ch->pcdata->powers[disc] > min_disc)
../src/act_obj.c:	    return ch->pcdata->powers[disc];
../src/act_obj.c:    if (ch->pcdata->powers[disc] < 1)
../src/act_obj.c:	total_disc = ch->pcdata->powers[disc];
../src/act_obj.c:    if (ch->pcdata->powers_mod[disc] > 0)
../src/act_obj.c:	total_disc += ch->pcdata->powers_mod[disc];
../src/act_obj.c:   if (ch->polyaff > 0)
../src/act_obj.c:   set_wear = ch->pcdata->powers_set_wear;
../src/act_obj.c:   ch->pcdata->powers_set_wear = 0;
../src/act_obj.c:      ch->pcdata->powers_set[disc] = 0;
../src/act_obj.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/act_obj.c:   if (set_wear != ch->pcdata->powers_set_wear)
../src/act_obj.c:	 ch->pcdata->powers_mod[disc] += 20;
../src/act_obj.c:	 ch->pcdata->powers_set[disc] += 20;
../src/act_obj.c:      if (IS_SET (ch->flag2, AFF2_SPIRITGUARD)
../src/act_obj.c:      if (IS_SET (ch->act, PLR_HOLYLIGHT)
../src/act_obj.c:      if (IS_SET (ch->act, PLR_WIZINVIS)
../src/act_obj.c:      if (IS_SET (ch->newbits, NEW_SILENCE) && get_truedisc (ch, VAM_QUIE) < 25)
../src/act_obj.c:      if (IS_SET (ch->newbits, NEW_OBEAH) && get_truedisc (ch, VAM_OBEA) == 20)
../src/act_obj.c:	 ch->pcdata->obeah = 0;
../src/act_obj.c:	 ch->pcdata->powers_mod[disc] -= 20;
../src/act_obj.c:	 ch->pcdata->powers_set[disc] -= 20;
../src/act_wiz.c:		    || is_name (cmd_table[cmd].name, ch->empowered))
../src/act_wiz.c:		&& !is_name (buf2, ch->empowered))
../src/act_wiz.c:	 if (ch->level < LEVEL_IMMORTAL && ch->trust < LEVEL_IMMORTAL
../src/act_wiz.c:	     && ch->level > 3 && cmd_table[cmd].level != ch->level
../src/act_wiz.c:		 || is_name (cmd_table[cmd].name, ch->empowered))
../src/act_wiz.c:	     && !is_name (buf2, ch->empowered))
../src/act_wiz.c:      if (is_name (cmd_table[cmd].name, ch->empowered)
../src/act_wiz.c:	  && !is_name (buf2, ch->empowered))
../src/act_wiz.c:   if (strlen (ch->empowered) > 2)
../src/act_wiz.c:   if (strlen (ch->empowered) < 2)
../src/act_wiz.c:	free_string( ch->pcdata->bamfin );
../src/act_wiz.c:	ch->pcdata->bamfin = str_dup( argument );
../src/act_wiz.c:	free_string( ch->pcdata->bamfout );
../src/act_wiz.c:	ch->pcdata->bamfout = str_dup( argument );
../src/act_wiz.c:	 sprintf (buf, "Your bamfin is: %s\n\r", ch->pcdata->bamfin);
../src/act_wiz.c:      if (strstr (argument, ch->name) == NULL)
../src/act_wiz.c:      free_string (ch->pcdata->bamfin);
../src/act_wiz.c:      ch->pcdata->bamfin = str_dup (argument);
../src/act_wiz.c:      sprintf (buf, "Your bamfin is now: %s\n\r", ch->pcdata->bamfin);
../src/act_wiz.c:	 sprintf (buf, "Your bamfout is: %s\n\r", ch->pcdata->bamfout);
../src/act_wiz.c:      if (strstr (argument, ch->name) == NULL)
../src/act_wiz.c:      free_string (ch->pcdata->bamfout);
../src/act_wiz.c:      ch->pcdata->bamfout = str_dup (argument);
../src/act_wiz.c:      sprintf (buf, "Your bamfout is now: %s\n\r", ch->pcdata->bamfout);
../src/act_wiz.c:   if (((ch->level > 3) || (ch->level < 2) || (ch->trust > 3))
../src/act_wiz.c:       && !IS_SET (ch->act, PLR_GODLESS))
../src/act_wiz.c:   if (IS_SET (ch->act, PLR_GODLESS) && !str_cmp (arg, "off"))
../src/act_wiz.c:      REMOVE_BIT (ch->act, PLR_GODLESS);
../src/act_wiz.c:      sprintf (buf, "%s now follows the whims of the gods.", ch->name);
../src/act_wiz.c:   else if (!IS_SET (ch->act, PLR_GODLESS) && !str_cmp (arg, "off"))
../src/act_wiz.c:   else if (!IS_SET (ch->act, PLR_GODLESS) && !str_cmp (arg, "on"))
../src/act_wiz.c:      SET_BIT (ch->act, PLR_GODLESS);
../src/act_wiz.c:      sprintf (buf, "%s has rejected the gods.", ch->name);
../src/act_wiz.c:   else if (IS_SET (ch->act, PLR_GODLESS) && !str_cmp (arg, "on"))
../src/act_wiz.c:      REMOVE_BIT (ch->immune, IMM_SUMMON);
../src/act_wiz.c:      SET_BIT (ch->immune, IMM_SUMMON);
../src/act_wiz.c:      REMOVE_BIT (ch->immune, IMM_TRANSPORT);
../src/act_wiz.c:      SET_BIT (ch->immune, IMM_TRANSPORT);
../src/act_wiz.c:   if (IS_NPC (ch) || !IS_SET (ch->act, PLR_WATCHER) || (ch->level > 6)
../src/act_wiz.c:       || (ch->level < 2) || (ch->trust > 0))
../src/act_wiz.c:    sprintf(buf,"%s: Deny %s",ch->name,argument);
../src/act_wiz.c:    if (ch->level < NO_WATCH) do_watching(ch,buf);
../src/act_wiz.c:        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
../src/act_wiz.c:   sprintf (buf, "%s: Deny %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:	    ch->name, release_date);
../src/act_wiz.c:   sprintf (buf, "%s: Undeny %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:   sprintf (buf, "%s has removed %s's denial!", ch->name, capitalize (arg));
../src/act_wiz.c:   oldname = str_dup (ch->name);
../src/act_wiz.c:   d = ch->desc;
../src/act_wiz.c:   in_room = ch->in_room;
../src/act_wiz.c:   ch->next = char_list;
../src/act_wiz.c:   if (ch->pcdata->denydate > 0)
../src/act_wiz.c:      ch->pcdata->denydate = 0;
../src/act_wiz.c:   d = ch->desc;
../src/act_wiz.c:   in_room = ch->in_room;
../src/act_wiz.c:   ch->next = char_list;
../src/act_wiz.c:   sprintf (buf, "%s: Disconnect %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:	  && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:   if (ch->class < 1)
../src/act_wiz.c:      if (IS_SET (vch->deaf, CHANNEL_INFO))
../src/act_wiz.c:      if (vch->class < 1)
../src/act_wiz.c:      if (vch->class != ch->class && !IS_IMMORTAL (vch))
../src/act_wiz.c:   if (ch->class < 1)
../src/act_wiz.c:      if (IS_SET (vch->deaf, CHANNEL_INFO))
../src/act_wiz.c:      if (strlen (vch->clan) < 3)
../src/act_wiz.c:      if (!str_cmp (vch->clan, ch->clan) && !IS_IMMORTAL (vch))
../src/act_wiz.c:   sprintf (buf, "%s: PINFO %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:   if ((m1 = get_kingdom_char (ch->name)) == NULL)
../src/act_wiz.c:	 if ((m2 = get_kingdom_char (wch->name)) == NULL)
../src/act_wiz.c:       && (IS_SET (ch->act, PLR_WIZINVIS) || IS_SET (ch->act, PLR_INCOG)))
../src/act_wiz.c:	     && !IS_SET (ch->deaf, CHANNEL_LOG))
../src/act_wiz.c:	     && !IS_SET (ch->deaf, CHANNEL_LOG))
../src/act_wiz.c:	     && !IS_SET (ch->deaf, CHANNEL_PLOG))
../src/act_wiz.c:	 if ((d->connected == CON_PLAYING) && ch->level >= LEVEL_OWNER
../src/act_wiz.c:	     && !IS_SET (ch->deaf, CHANNEL_PLOG))
../src/act_wiz.c:   sprintf (buf, "%s: Echo %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:	 if (!str_cmp (ch->name, "Tijer"))
../src/act_wiz.c:         else if (!str_cmp (ch->name, "Marianne"))
../src/act_wiz.c:	 else if (!str_cmp (ch->name, "Unique"))
../src/act_wiz.c:         else if (!str_cmp (ch->name, "Malstar"))
../src/act_wiz.c:	    sprintf (namebuf, "#w%s#n #wechoes#w '", ch->name);
../src/act_wiz.c:   sprintf (buf, "%s: Echo %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:	 if (d->character->level >= ch->level)
../src/act_wiz.c:   sprintf (buf, "%s: Recho %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:      if (d->connected == CON_PLAYING && d->character->in_room == ch->in_room)
../src/act_wiz.c:	 if (d->character->level >= ch->level)
../src/act_wiz.c:	  && ch->in_room != NULL
../src/act_wiz.c:	  && d->character->in_room->area == ch->in_room->area)
../src/act_wiz.c:	 if (d->character->level >= ch->level)
../src/act_wiz.c:   sprintf (buf, "%s: Transfer %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:		   && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:      location = ch->in_room;
../src/act_wiz.c:   if (ch->trust < victim->trust)
../src/act_wiz.c:       && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:   sprintf (buf, "%s: At %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:   original = ch->in_room;
../src/act_wiz.c:   for (wch = char_list; wch != NULL; wch = wch->next)
../src/act_wiz.c:    if ( ch->fighting != NULL )
../src/act_wiz.c:    if ( !IS_SET(ch->act, PLR_WIZINVIS) )
../src/act_wiz.c:	    (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
../src/act_wiz.c:	    ? ch->pcdata->bamfout : "leaves in a swirling mist",  TO_ROOM );
../src/act_wiz.c:    if ( !IS_SET(ch->act, PLR_WIZINVIS) )
../src/act_wiz.c:	    (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
../src/act_wiz.c:	    ? ch->pcdata->bamfin : "appears in a swirling mist", TO_ROOM );
../src/act_wiz.c:    if ( (mount = ch->mount) == NULL) return;
../src/act_wiz.c:    char_to_room( mount, ch->in_room );
../src/act_wiz.c:      REMOVE_BIT (ch->immune, IMM_GOTO);
../src/act_wiz.c:      SET_BIT (ch->immune, IMM_GOTO);
../src/act_wiz.c:   if (ch->fighting != NULL)
../src/act_wiz.c:   for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
../src/act_wiz.c:      //if (get_trust (rch) >= ch->pcdata->wizinvis)
../src/act_wiz.c:	 if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
../src/act_wiz.c:	    act ("$t", ch, ch->pcdata->bamfout, rch, TO_VICT);
../src/act_wiz.c:   for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
../src/act_wiz.c:	 if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
../src/act_wiz.c:	    act ("$t", ch, ch->pcdata->bamfin, rch, TO_VICT);
../src/act_wiz.c:   if ((mount = ch->mount) == NULL)
../src/act_wiz.c:   char_to_room (mount, ch->in_room);
../src/act_wiz.c:   location = (arg[0] == '\0') ? ch->in_room : find_location (ch, arg);
../src/act_wiz.c:   if (ch->in_room != location && room_is_private (location))
../src/act_wiz.c:   for (rch = location->people; rch; rch = rch->next_in_room)
../src/act_wiz.c:      one_argument (rch->name, buf);
../src/act_wiz.c:   if ((ch->level < LEVEL_JUDGE) && !IS_NPC(victim) )
../src/act_wiz.c:       && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:    sprintf( buf, "\033[1;24r\033[2JReboot by %s.", ch->name );
../src/act_wiz.c:   ch->hit = ch->max_hit;
../src/act_wiz.c:   ch->mana = ch->max_mana;
../src/act_wiz.c:   ch->move = ch->max_move;
../src/act_wiz.c:   ch->loc_hp[0] = 0;
../src/act_wiz.c:   ch->loc_hp[1] = 0;
../src/act_wiz.c:   ch->loc_hp[2] = 0;
../src/act_wiz.c:   ch->loc_hp[3] = 0;
../src/act_wiz.c:   ch->loc_hp[4] = 0;
../src/act_wiz.c:   ch->loc_hp[5] = 0;
../src/act_wiz.c:   ch->loc_hp[6] = 0;
../src/act_wiz.c:   sprintf (buf, "%s: Snoop %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:	 if (d->snoop_by == ch->desc)
../src/act_wiz.c:       && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:   if (ch->desc != NULL)
../src/act_wiz.c:      for (d = ch->desc->snoop_by; d != NULL; d = d->snoop_by)
../src/act_wiz.c:   victim->desc->snoop_by = ch->desc;
../src/act_wiz.c:   sprintf (buf, "%s: Oswitch %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:   if ((mount = ch->mount) != NULL)
../src/act_wiz.c:   ch->pcdata->chobj = obj;
../src/act_wiz.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/act_wiz.c:   SET_BIT (ch->extra, EXTRA_OSWITCH);
../src/act_wiz.c:   free_string (ch->morph);
../src/act_wiz.c:   ch->morph = str_dup (obj->short_descr);
../src/act_wiz.c:   sprintf (buf, "%s: Oreturn", ch->name);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:   if ((obj = ch->pcdata->chobj) != NULL)
../src/act_wiz.c:   ch->pcdata->chobj = NULL;
../src/act_wiz.c:   REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/act_wiz.c:   REMOVE_BIT (ch->extra, EXTRA_OSWITCH);
../src/act_wiz.c:      REMOVE_BIT (ch->loc_hp[0], LOST_HEAD);
../src/act_wiz.c:   free_string (ch->morph);
../src/act_wiz.c:   ch->morph = str_dup ("");
../src/act_wiz.c:   sprintf (buf, "%s: Switch %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:   if (ch->desc == NULL)
../src/act_wiz.c:   if (ch->desc->original != NULL)
../src/act_wiz.c:   SET_BIT (ch->extra, EXTRA_SWITCH);
../src/act_wiz.c:   ch->desc->character = victim;
../src/act_wiz.c:   ch->desc->original = ch;
../src/act_wiz.c:   victim->desc = ch->desc;
../src/act_wiz.c:   ch->desc = NULL;
../src/act_wiz.c:   sprintf (buf, "%s: Return %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:   if (ch->desc == NULL)
../src/act_wiz.c:   if (ch->desc->original == NULL)
../src/act_wiz.c:   REMOVE_BIT (ch->desc->original->extra, EXTRA_SWITCH);
../src/act_wiz.c:   ch->desc->character = ch->desc->original;
../src/act_wiz.c:   ch->desc->original = NULL;
../src/act_wiz.c:   ch->desc->character->desc = ch->desc;
../src/act_wiz.c:   ch->desc = NULL;
../src/act_wiz.c:   sprintf (buf, "%s: Mload %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH && ch->trust > 3)
../src/act_wiz.c:      sprintf (buf, "%s has unleashed %s", ch->name, pMobIndex->short_descr);
../src/act_wiz.c:   char_to_room (victim, ch->in_room);
../src/act_wiz.c:   if (IS_NPC (ch) || ch->desc == NULL || ch->in_room == NULL)
../src/act_wiz.c:   sprintf (buf, "%s: Pload %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH && ch->trust > 3)
../src/act_wiz.c:   strcpy (buf, ch->name);
../src/act_wiz.c:   d = ch->desc;
../src/act_wiz.c:   in_room = ch->in_room;
../src/act_wiz.c:   ch->next = char_list;
../src/act_wiz.c:   free_string (ch->pload);
../src/act_wiz.c:   ch->pload = str_dup (buf);
../src/act_wiz.c:   if (ch->pload == NULL || strlen (ch->pload) < 3)
../src/act_wiz.c:   if (!check_parse_name (ch->pload))
../src/act_wiz.c:   if (!char_exists (TRUE, ch->pload))
../src/act_wiz.c:   sprintf (buf, "%s: Preturn %s", ch->name, ch->pload);
../src/act_wiz.c:   if (ch->level < NO_WATCH && ch->trust > 3)
../src/act_wiz.c:   strcpy (arg, ch->pload);
../src/act_wiz.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/act_wiz.c:   d = ch->desc;
../src/act_wiz.c:   free_string (ch->pload);
../src/act_wiz.c:   ch->pload = str_dup ("");
../src/act_wiz.c:   in_room = ch->in_room;
../src/act_wiz.c:   ch->next = char_list;
../src/act_wiz.c:   sprintf (buf, "%s: Oload %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH && ch->trust > 3)
../src/act_wiz.c:      obj_to_room (obj, ch->in_room);
../src/act_wiz.c:   obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      for (victim = ch->in_room->people; victim != NULL; victim = vnext)
../src/act_wiz.c:      for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/act_wiz.c:      for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
../src/act_wiz.c:      for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/act_wiz.c:   sprintf (buf, "%s: Trust %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:   sprintf (buf, "%s: Restore %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:		     (*skill_table[sn].spell_fun) (sn, ch->level, ch, victim);
../src/act_wiz.c:    sprintf(buf,"%s: Freeze %s",ch->name,argument);
../src/act_wiz.c:    if (ch->level < NO_WATCH) do_watching(ch,buf);
../src/act_wiz.c:        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
../src/act_wiz.c:   sprintf (buf, "%s: Log %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:   sprintf (buf, "%s: Noemote %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:   sprintf (buf, "%s: Notell %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:       && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:    sprintf(buf,"%s: Silence %s",ch->name,argument);
../src/act_wiz.c:    if (ch->level < NO_WATCH) do_watching(ch,buf);
../src/act_wiz.c:        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
../src/act_wiz.c:   sprintf (buf, "%s: Peace %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:      sprintf (buf, "%s has just declared WORLD PEACE", ch->name);
../src/act_wiz.c:      for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
../src/act_wiz.c:	 if (rch->fighting != NULL)
../src/act_wiz.c:   sprintf (buf, "%s: Wizlock %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:   sprintf (buf, "%s: Sset %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:       && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:   reset_area (ch->in_room->area);
../src/act_wiz.c:   sprintf (buf, "%s: Mset %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:       && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:      if (value >= ch->level && !IS_NPC (victim))
../src/act_wiz.c:      if (value >= ch->level)
../src/act_wiz.c:   sprintf (buf, "%s: Oset %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:       && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:       && (obj->questmaker == NULL || str_cmp (ch->name, obj->questmaker)))
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      morph->questmaker = str_dup (ch->name);
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:	 obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:	 obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:	 obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:	 obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:	  && (obj->questmaker == NULL || str_cmp (ch->name, obj->questmaker)))
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:   sprintf (buf, "%s: Rset %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:    		for (vch = char_list; vch; vch = vch->next)
../src/act_wiz.c:        		if (vch->desc != NULL) continue;
../src/act_wiz.c:    strtime = asctime(gmtime(&vch->logon));
../src/act_wiz.c:         if (vch->timer > 0 && !IS_IMMORTAL(vch))
../src/act_wiz.c:            sprintf (idle, "%3d", vch->timer);
../src/act_wiz.c:					vch->name, strlen(vch->lasthost)< 2? "xxx.xxx.xxx.xxx":vch->lasthost);
../src/act_wiz.c:         strftime (s, 100, "%H:%M %h %_d", localtime (&vch->logon));
../src/act_wiz.c:         if (vch->timer > 0 && !IS_IMMORTAL(vch))
../src/act_wiz.c:            sprintf (idle, "%3d", vch->timer);
../src/act_wiz.c:   sprintf (buf, "%s: Force %s", ch->name, argument);
../src/act_wiz.c:   if (ch->level < NO_WATCH)
../src/act_wiz.c:	 vch_next = vch->next;
../src/act_wiz.c:                 vch->pcdata->login_timer = 0;
../src/act_wiz.c:	  && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:      vch_next = vch->next;
../src/act_wiz.c:      if (atoi (arg) > ch->level)
../src/act_wiz.c:   if (IS_SET (ch->act, PLR_WIZINVIS) && arg[0] == '\0')
../src/act_wiz.c:      REMOVE_BIT (ch->act, PLR_WIZINVIS);
../src/act_wiz.c:      ch->pcdata->wizinvis = 0;
../src/act_wiz.c:      SET_BIT (ch->act, PLR_WIZINVIS);
../src/act_wiz.c:	 ch->pcdata->wizinvis = atoi (arg);
../src/act_wiz.c:         if (ch->level > 12)
../src/act_wiz.c:	   ch->pcdata->wizinvis = 12;
../src/act_wiz.c:	   ch->pcdata->wizinvis = ch->level;
../src/act_wiz.c:   if (IS_SET (ch->act, PLR_INCOG))
../src/act_wiz.c:      REMOVE_BIT (ch->act, PLR_INCOG);
../src/act_wiz.c:      SET_BIT (ch->act, PLR_INCOG);
../src/act_wiz.c:   if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/act_wiz.c:      REMOVE_BIT (ch->act, PLR_HOLYLIGHT);
../src/act_wiz.c:      SET_BIT (ch->act, PLR_HOLYLIGHT);
../src/act_wiz.c:   if (IS_SET (ch->in_room->room_flags, ROOM_NODECAP) && !nosafe)
../src/act_wiz.c://   if (IS_SET (ch->in_room->room_flags, ROOM_SAFE) && !nosafe)
../src/act_wiz.c:   if (ch->in_room->sector_type == SECT_INSIDE)
../src/act_wiz.c:   if (room_is_dark (ch->in_room))
../src/act_wiz.c:       && (obj->questmaker == NULL || str_cmp (ch->name, obj->questmaker)
../src/act_wiz.c:      if (ch->poweraction != NULL)
../src/act_wiz.c:	 sprintf (buf, "Current action: %s.\n\r", ch->poweraction);
../src/act_wiz.c:      if (ch->powertype != NULL)
../src/act_wiz.c:	 sprintf (buf, "Current message: %s.\n\r", ch->powertype);
../src/act_wiz.c:      if (IS_SET (ch->spectype, EYE_SPELL))
../src/act_wiz.c:      if (IS_SET (ch->spectype, EYE_SELFACTION))
../src/act_wiz.c:      if (IS_SET (ch->spectype, EYE_ACTION))
../src/act_wiz.c:      if (!IS_SET (ch->spectype, EYE_SPELL)
../src/act_wiz.c:	  && !IS_SET (ch->spectype, EYE_SELFACTION)
../src/act_wiz.c:	  && !IS_SET (ch->spectype, EYE_ACTION))
../src/act_wiz.c:      free_string (ch->poweraction);
../src/act_wiz.c:      ch->poweraction = str_dup (arg2);
../src/act_wiz.c:      free_string (ch->powertype);
../src/act_wiz.c:      ch->powertype = str_dup (arg2);
../src/act_wiz.c:      if (!str_cmp (arg2, "spell") && IS_SET (ch->spectype, EYE_SPELL))
../src/act_wiz.c:	 REMOVE_BIT (ch->spectype, EYE_SPELL);
../src/act_wiz.c:      else if (!str_cmp (arg2, "spell") && !IS_SET (ch->spectype, EYE_SPELL))
../src/act_wiz.c:	 SET_BIT (ch->spectype, EYE_SPELL);
../src/act_wiz.c:	       && IS_SET (ch->spectype, EYE_SELFACTION))
../src/act_wiz.c:	 REMOVE_BIT (ch->spectype, EYE_SELFACTION);
../src/act_wiz.c:	       && !IS_SET (ch->spectype, EYE_SELFACTION))
../src/act_wiz.c:	 SET_BIT (ch->spectype, EYE_SELFACTION);
../src/act_wiz.c:      else if (!str_cmp (arg2, "other") && IS_SET (ch->spectype, EYE_ACTION))
../src/act_wiz.c:	 REMOVE_BIT (ch->spectype, EYE_ACTION);
../src/act_wiz.c:      else if (!str_cmp (arg2, "other") && !IS_SET (ch->spectype, EYE_ACTION))
../src/act_wiz.c:	 SET_BIT (ch->spectype, EYE_ACTION);
../src/act_wiz.c:      if (ch->poweraction != NULL)
../src/act_wiz.c:	 sprintf (buf, "Current action: %s.\n\r", ch->poweraction);
../src/act_wiz.c:      if (ch->powertype != NULL)
../src/act_wiz.c:	 sprintf (buf, "Current message: %s.\n\r", ch->powertype);
../src/act_wiz.c:      if (IS_SET (ch->spectype, EYE_SPELL))
../src/act_wiz.c:      if (IS_SET (ch->spectype, EYE_SELFACTION))
../src/act_wiz.c:      if (IS_SET (ch->spectype, EYE_ACTION))
../src/act_wiz.c:      if (!IS_SET (ch->spectype, EYE_SPELL)
../src/act_wiz.c:	  && !IS_SET (ch->spectype, EYE_SELFACTION)
../src/act_wiz.c:	  && !IS_SET (ch->spectype, EYE_ACTION))
../src/act_wiz.c:   if (ch->trust < 8)
../src/act_wiz.c:       && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:	  || str_cmp (ch->name, obj->questowner))
../src/act_wiz.c:   if (ch->exp < 500)
../src/act_wiz.c:      if (!str_cmp (ch->name, obj->questowner))
../src/act_wiz.c:   ch->exp -= 500;
../src/act_wiz.c:   obj->questowner = str_dup (ch->name);
../src/act_wiz.c:   if (ch->exp < 500)
../src/act_wiz.c:   if (str_cmp (ch->name, obj->questowner))
../src/act_wiz.c:   ch->exp -= 500;
../src/act_wiz.c:   obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:      else if (value > ch->pcdata->stats[DEMON_CURRENT] && !IS_JUDGE (ch))
../src/act_wiz.c:		  ch->pcdata->stats[DEMON_CURRENT]);
../src/act_wiz.c:   ch->pcdata->stats[DEMON_CURRENT] -= value;
../src/act_wiz.c:   ch->pcdata->stats[DEMON_TOTAL] -= value;
../src/act_wiz.c:   if (ch->pcdata->stats[DEMON_CURRENT] < 0)
../src/act_wiz.c:      ch->pcdata->stats[DEMON_CURRENT] = 0;
../src/act_wiz.c:   if (ch->pcdata->stats[DEMON_TOTAL] < 0)
../src/act_wiz.c:      ch->pcdata->stats[DEMON_TOTAL] = 0;
../src/act_wiz.c:   obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:   if (IS_NPC (ch) || (ch->pcdata->quest < 1 && !IS_JUDGE (ch)))
../src/act_wiz.c:      else if (value > ch->pcdata->quest && !IS_JUDGE (ch))
../src/act_wiz.c:		  ch->pcdata->quest);
../src/act_wiz.c:   ch->pcdata->quest -= value;
../src/act_wiz.c:   if (ch->pcdata->quest < 0)
../src/act_wiz.c:      ch->pcdata->quest = 0;
../src/act_wiz.c:   obj->questmaker = str_dup (ch->name);
../src/act_wiz.c:       && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:   if (!IS_SET (ch->in_room->room_flags, ROOM_SAFE))
../src/act_wiz.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/act_wiz.c:   while (ch->affected)
../src/act_wiz.c:      affect_remove (ch, ch->affected);
../src/act_wiz.c:      ch->affected_by = AFF_POLYMORPH + AFF_ETHEREAL;
../src/act_wiz.c:      ch->affected_by = AFF_POLYMORPH;
../src/act_wiz.c:      ch->affected_by = AFF_ETHEREAL;
../src/act_wiz.c:      ch->affected_by = 0;
../src/act_wiz.c:   if (IS_SET (ch->monkstuff, MONK_DEATH))
../src/act_wiz.c:      REMOVE_BIT (ch->monkstuff, MONK_DEATH);
../src/act_wiz.c:   if (IS_SET (ch->garou1, GAROU_WHELP1))
../src/act_wiz.c:      REMOVE_BIT (ch->garou1, GAROU_WHELP1);
../src/act_wiz.c:      ch->max_hit = ch->max_hit + 1500;
../src/act_wiz.c:   if (IS_SET (ch->garou1, GAROU_WHELP2))
../src/act_wiz.c:      REMOVE_BIT (ch->garou1, GAROU_WHELP2);
../src/act_wiz.c:      ch->max_hit = ch->max_hit + 1500;
../src/act_wiz.c:             REMOVE_BIT(ch->wbits, WRAT_DEATHPLANE);
../src/act_wiz.c:   if (IS_SET (ch->flag2, AFF_TOTALBLIND))
../src/act_wiz.c:      REMOVE_BIT (ch->flag2, AFF_TOTALBLIND);
../src/act_wiz.c:   ch->armor = 100;
../src/act_wiz.c:   ch->hit = UMAX (1, ch->hit);
../src/act_wiz.c:   ch->mana = UMAX (1, ch->mana);
../src/act_wiz.c:   ch->move = UMAX (1, ch->move);
../src/act_wiz.c:   ch->hitroll = 0;
../src/act_wiz.c:   ch->damroll = 0;
../src/act_wiz.c:   ch->form = 0;
../src/act_wiz.c:   ch->saving_throw = 0;
../src/act_wiz.c:   ch->pcdata->mod_str = 0;
../src/act_wiz.c:   ch->pcdata->mod_int = 0;
../src/act_wiz.c:   ch->pcdata->mod_wis = 0;
../src/act_wiz.c:   ch->pcdata->mod_dex = 0;
../src/act_wiz.c:   ch->pcdata->mod_con = 0;
../src/act_wiz.c:   ch->specxtype = 0;
../src/act_wiz.c:ch->morph = str_dup (ch->name);
../src/act_wiz.c:       && (obj->questmaker == NULL || str_cmp (ch->name, obj->questmaker)
../src/act_wiz.c:	  && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:      chroom = ch->in_room;
../src/act_wiz.c:   if (IS_NPC (ch) || ch->pcdata->obj_vnum < 1)
../src/act_wiz.c:   if ((pObjIndex = get_obj_index (ch->pcdata->obj_vnum)) == NULL)
../src/act_wiz.c:   if (ch->in_room == NULL || ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/act_wiz.c:      location = ch->in_room;
../src/act_wiz.c:   ch->pcdata->chobj = obj;
../src/act_wiz.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/act_wiz.c:   SET_BIT (ch->extra, EXTRA_OSWITCH);
../src/act_wiz.c:   free_string (ch->morph);
../src/act_wiz.c:   ch->morph = str_dup (obj->short_descr);
../src/act_wiz.c:	    && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/act_wiz.c:      for (gch = char_list; gch != NULL; gch = gch->next)
../src/act_wiz.c:         fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host);
../src/act_wiz.c:   if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)
../src/act_wiz.c:       && !IS_SET (ch->newbits, NEW_DARKNESS))
../src/act_wiz.c:      REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/act_wiz.c:      if (IS_SET (ch->flag2, AFF2_INARENA)
../src/act_wiz.c:	  || IS_SET (ch->flag2, AFF2_CHALLENGED)
../src/act_wiz.c:	  || IS_SET (ch->flag2, AFF2_CHALLENGER))
../src/act_wiz.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGED);
../src/act_wiz.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGER);
../src/act_wiz.c:	 REMOVE_BIT (ch->flag2, AFF2_INARENA);
../src/act_wiz.c:	 fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host);
../src/act_wiz.c:   if (is_on_list (global_assist, ch->name))
../src/act_wiz.c:   global_assist = push_on_list (global_assist, ch->name, argument);
../src/act_wiz.c:   sprintf (buf, "#y[#nHelp Request from %s - %s#y]#n\r\n", ch->name,
../src/act_wiz.c:	       ch->name, release_date);
../src/act_wiz.c:      sprintf (buf, "%s : FREEZE : %s (%dhr%s)", ch->name, victim->name,
../src/act_wiz.c:	       ch->name, release_date);
../src/act_wiz.c:      sprintf (buf, "%s : SILENCE : %s (%dhr%s)", ch->name, victim->name,
../src/act_wiz.c:   if (!IS_SET (ch->act, PLR_FREEZE))
../src/act_wiz.c:   if (current_time < ch->pcdata->frozen)
../src/act_wiz.c:      ch->pcdata->frozen = 0;
../src/act_wiz.c:      REMOVE_BIT (ch->act, PLR_FREEZE);
../src/act_wiz.c:   if (!IS_SET (ch->act, PLR_SILENCE))
../src/act_wiz.c:   if (current_time < ch->pcdata->silenced)
../src/act_wiz.c:      ch->pcdata->silenced = 0;
../src/act_wiz.c:      REMOVE_BIT (ch->act, PLR_SILENCE);
../src/act_wiz.c:   if (ch->level < MAX_LEVEL || ch->trust < MAX_LEVEL)
../src/act_wiz.c:   strcpy (buf, ch->empowered);
../src/act_wiz.c:   free_string (ch->empowered);
../src/act_wiz.c:   ch->empowered = str_dup (buf);
../src/act_wiz.c:   if (ch->level < victim->level)
../src/act_wiz.c:   sprintf (buf, "%s %s@", ch->empowered, argument);
../src/act_wiz.c:   free_string (ch->empowered);
../src/act_wiz.c:   ch->empowered = str_dup (buf);
../src/act_wiz.c:   argtwo = strtok (ch->empowered, " ");
../src/act_wiz.c:      free_string (ch->empowered);
../src/act_wiz.c:      ch->empowered = str_dup ("");
../src/act_wiz.c:   free_string (ch->empowered);
../src/act_wiz.c:   ch->empowered = str_dup (buf);
../src/act_wiz.c:      write_to_descriptor (ch->desc, buf, strlen (buf));
../src/act_wiz.c:      write_to_descriptor (ch->desc, buf, strlen (buf));
../src/act_wiz.c:      write_to_descriptor (ch->desc, buf, strlen (buf));
../src/act_wiz.c:      write_to_descriptor (ch->desc, buf, strlen (buf));
../src/aquest.c:        if (IS_SET(ch->more, MORE_AQUEST))
../src/aquest.c:            if (ch->questmob == -1 && ch->questgiver->short_descr != NULL)
../src/aquest.c:                sprintf(buf, "Your quest is ALMOST complete!\n\rGet back to %s before your time runs out!\n\r",ch->questgiver->short_descr);
../src/aquest.c:            else if (ch->questobj > 0)
../src/aquest.c:                questinfoobj = get_obj_index(ch->questobj);
../src/aquest.c:            else if (ch->questmob > 0)
../src/aquest.c:                questinfo = get_mob_index(ch->questmob);
../src/aquest.c:        sprintf(buf, "You have %d quest points.\n\r",ch->pcdata->quest);
../src/aquest.c:        if (!IS_SET(ch->more, MORE_AQUEST))
../src/aquest.c:            if (ch->nextquest > 1)
../src/aquest.c:                sprintf(buf, "There are %d minutes remaining until you can go on another quest.\n\r",ch->nextquest);
../src/aquest.c:            else if (ch->nextquest == 1)
../src/aquest.c:        else if (ch->countdown > 0)
../src/aquest.c:            sprintf(buf, "Time left for current quest: %d\n\r",ch->countdown);
../src/aquest.c:    for ( questman = ch->in_room->people; questman != NULL; questman = questman->next_in_room )
../src/aquest.c:    ch->questgiver = questman;
../src/aquest.c:            if (ch->pcdata->quest >= 250000)
../src/aquest.c:                ch->pcdata->quest -= 250000;
../src/aquest.c:                ch->tokens[0] += 1;
../src/aquest.c:                sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name);
../src/aquest.c:            if (ch->pcdata->quest >= 250000)
../src/aquest.c:                ch->pcdata->quest -= 250000;
../src/aquest.c:                ch->tokens[1] += 1;
../src/aquest.c:                sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name);
../src/aquest.c:            if (ch->pcdata->quest >= 250000)
../src/aquest.c:                ch->pcdata->quest -= 250000;
../src/aquest.c:                ch->tokens[2] += 1;
../src/aquest.c:                sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name);
../src/aquest.c:            if (ch->pcdata->quest >= 100000)
../src/aquest.c:                ch->pcdata->quest -= 100000;
../src/aquest.c:                ch->tokens[3] += 1;
../src/aquest.c:                sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name);
../src/aquest.c:            if (ch->pcdata->quest >= 100000)
../src/aquest.c:                ch->pcdata->quest -= 100000;
../src/aquest.c:                ch->tokens[4] += 1;
../src/aquest.c:                sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name);
../src/aquest.c:            if (ch->pcdata->quest >= 100000)
../src/aquest.c:                ch->pcdata->quest -= 100000;
../src/aquest.c:                ch->tokens[5] += 1;
../src/aquest.c:                sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name);
../src/aquest.c:            if (ch->pcdata->quest >= 100000)
../src/aquest.c:                ch->pcdata->quest -= 100000;
../src/aquest.c:                ch->tokens[6] += 1;
../src/aquest.c:                sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name);
../src/aquest.c:            if (ch->pcdata->quest >= 100000)
../src/aquest.c:                ch->pcdata->quest -= 100000;
../src/aquest.c:                ch->tokens[7] += 1;
../src/aquest.c:                sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name);
../src/aquest.c:            sprintf(buf, "I don't have that item, %s.",ch->name);
../src/aquest.c:        if (IS_SET(ch->more, MORE_AQUEST))
../src/aquest.c:        if (ch->nextquest > 0)
../src/aquest.c:            sprintf(buf, "You're very brave, %s, but let someone else have a chance.",ch->name);
../src/aquest.c:        sprintf(buf, "Thank you, brave %s!",ch->name);
../src/aquest.c:        ch->questmob = 0;
../src/aquest.c:        ch->questobj = 0;
../src/aquest.c:        if (ch->questmob > 0 || ch->questobj > 0)
../src/aquest.c:            ch->countdown = number_range(10,30);
../src/aquest.c:            SET_BIT(ch->more, MORE_AQUEST);
../src/aquest.c:            sprintf(buf, "You have %d minutes to complete this quest.",ch->countdown);
../src/aquest.c://        if (ch->questgiver != questman)
../src/aquest.c:        if (!IS_SET(ch->more, MORE_AQUEST))
../src/aquest.c:        if (IS_SET(ch->more, MORE_AQUEST))
../src/aquest.c:                REMOVE_BIT(ch->more, MORE_AQUEST);
../src/aquest.c:                ch->questfail++;
../src/aquest.c:                ch->questgiver = NULL;
../src/aquest.c:                ch->countdown = 0;
../src/aquest.c:                ch->questmob = 0;
../src/aquest.c:                ch->questobj = 0;
../src/aquest.c:                ch->nextquest = 10;
../src/aquest.c:        if (ch->questgiver != questman)
../src/aquest.c:        if (IS_SET(ch->more, MORE_AQUEST))
../src/aquest.c:            if (ch->questmob == -1 && ch->countdown > 0)
../src/aquest.c:                    ch->pcdata->score[SCORE_QUEST] += pracreward;
../src/aquest.c:                    ch->pcdata->quest += pracreward;
../src/aquest.c:                    ch->pcdata->score[SCORE_TOTAL_XP] += pracreward;
../src/aquest.c:                    ch->exp += pracreward;
../src/aquest.c:                REMOVE_BIT(ch->more, MORE_AQUEST);
../src/aquest.c:                ch->questgiver = NULL;
../src/aquest.c:                ch->countdown = 0;
../src/aquest.c:                ch->questmob = 0;
../src/aquest.c:                ch->questobj = 0;
../src/aquest.c:                ch->nextquest = 10;
../src/aquest.c:                ch->pcdata->quest += reward;
../src/aquest.c:                ch->pcdata->score[SCORE_QUEST] += pointreward;
../src/aquest.c:                ch->questcomp++;
../src/aquest.c:            else if (ch->questobj > 0 && ch->countdown > 0)
../src/aquest.c:                for (obj = ch->carrying; obj != NULL; obj= obj_next)
../src/aquest.c:                    if (obj != NULL && obj->pIndexData->vnum == ch->questobj)
../src/aquest.c:                        ch->pcdata->score[SCORE_QUEST] += pracreward;
../src/aquest.c:                        ch->pcdata->quest += pracreward;
../src/aquest.c:                    REMOVE_BIT(ch->more, MORE_AQUEST);
../src/aquest.c:                    ch->questgiver = NULL;
../src/aquest.c:                    ch->countdown = 0;
../src/aquest.c:                    ch->questmob = 0;
../src/aquest.c:                    ch->questobj = 0;
../src/aquest.c:                    ch->nextquest = 10;
../src/aquest.c:                    ch->pcdata->quest += reward;
../src/aquest.c:                    ch->pcdata->score[SCORE_QUEST] += pointreward;
../src/aquest.c:                    ch->questcomp++;
../src/aquest.c:            else if ((ch->questmob > 0 || ch->questobj > 0) && ch->countdown > 0)
../src/aquest.c:        if (ch->nextquest > 0)
../src/aquest.c:        else sprintf(buf, "You have to REQUEST a quest first, %s.",ch->name);
../src/aquest.c:        if (quest_level_diff(ch->level, victim->level) == TRUE
../src/aquest.c:        ch->nextquest = 2;
../src/aquest.c:        ch->nextquest = 2;*/
../src/aquest.c:        questitem = create_object( get_obj_index(objvnum), ch->level );
../src/aquest.c:        ch->questobj = questitem->pIndexData->vnum;
../src/aquest.c:    ch->questmob = victim->pIndexData->vnum;
../src/aquest.c:        if (ch->nextquest > 0)
../src/aquest.c:            ch->nextquest--;
../src/aquest.c:            if (ch->nextquest == 0)
../src/aquest.c:        else if (IS_SET(ch->more,MORE_AQUEST))
../src/aquest.c:            if (--ch->countdown <= 0)
../src/aquest.c:                ch->nextquest = 15;
../src/aquest.c:                sprintf(buf, "You have run out of time for your quest!\n\rYou may quest again in %d minutes.\n\r",ch->nextquest);
../src/aquest.c:                REMOVE_BIT(ch->more, MORE_AQUEST);
../src/aquest.c:                ch->questgiver = NULL;
../src/aquest.c:                ch->countdown = 0;
../src/aquest.c:                ch->questmob = 0;
../src/aquest.c:            if (ch->countdown > 0 && ch->countdown < 6)
../src/arena.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/arena.c:   if (ch->challenged == NULL)
../src/arena.c:   if (!IS_SET (ch->flag2, AFF2_CHALLENGED))
../src/arena.c:   victim = ch->challenged;
../src/arena.c:   ch->arena_timer = 0;
../src/arena.c:   if (ch->challenged == NULL)
../src/arena.c:   if (!IS_SET (ch->flag2, AFF2_CHALLENGED))
../src/arena.c:      (ch->flag2, AFF2_INARENA)
../src/arena.c:   REMOVE_BIT (ch->flag2, AFF2_SAFE);
../src/arena.c:   victim = ch->challenged;
../src/arena.c:   sprintf (buf, "%s has declined %s's challenge.", ch->name, victim->name);
../src/arena.c:   if (IS_SET(ch->flag2, AFF2_RANKFIGHT) && IS_SET(victim->flag2, AFF2_RANKFIGHT) && ch->pcdata->stats[UNI_GEN] == 1)
../src/arena.c:        sprintf(buf,"%s has declined %s's RANK challenge, so %s is the new class leader.",ch->name,victim->name,victim->name);
../src/arena.c:        ch->pcdata->stats[UNI_GEN]++;
../src/arena.c:   ch->arena_timer = 0;
../src/arena.c:   if (ch->challenged == NULL)
../src/arena.c:   if (ch->position == POS_FIGHTING)
../src/arena.c:   if (!IS_SET (ch->flag2, AFF2_INARENA))
../src/arena.c:   if (ch->hit < (ch->max_hit / 2))
../src/arena.c:   if (IS_SET (ch->flag2, AFF2_STATUSFIGHT))
../src/arena.c:   if (IS_SET (ch->flag2, AFF2_RANKFIGHT))
../src/arena.c:   if (IS_SET (ch->flag2, AFF2_LEADERFIGHT))
../src/arena.c:   REMOVE_BIT (ch->flag2, AFF2_SAFE);
../src/arena.c:   victim = ch->challenged;
../src/arena.c:   sprintf (buf, "%s has retired from %s's challenge.", ch->name,
../src/arena.c:   if (!IS_NPC (ch) && IS_IMMORTAL (ch) && IS_SET (ch->act, PLR_WIZINVIS))
../src/arena.c:   if (get_hours (ch) < 10 && !IS_SET (ch->extra2, PKREADY))
../src/arena.c:   if (ch->pcdata->login_timer > 0)
../src/arena.c:   if (ch->fight_timer > 0)
../src/arena.c:      REMOVE_BIT (ch->affected_by, AFF_HIDE);
../src/arena.c:   REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT);
../src/arena.c:   if (IS_SET (ch->war, JOINING) || IS_SET (ch->war, WARRING))
../src/arena.c:   if (ch->fight_timer > 0)
../src/arena.c:   if (ch->hit < ch->max_hit)
../src/arena.c:   if (victim->level < 3 || ch->level < 3)
../src/arena.c:   if (IS_SET (ch->flag2, AFF2_CHALLENGED)
../src/arena.c:       || IS_SET (ch->flag2, AFF2_CHALLENGER))
../src/arena.c:      if (ch->class != victim->class) { send_to_char("They are not of the same class.\n\r",ch); return; }
../src/arena.c:      if (ch->pcdata->stats[UNI_GEN] == 2 && victim->pcdata->stats[UNI_GEN] == 1)
../src/arena.c:      if (ch->class != victim->class) { stc("But they are not of your class!\n\r",ch); return; }
../src/arena.c:      if (ch->clannum != victim->clannum && ch->clannum != 0) { send_to_char("But you must be either in the clan or unclanned!\n\r",ch); return; }
../src/arena.c:      //if (ch->clannum != victim->clannum) { send_to_char("They are not of your clan.\n\r",ch); return; }
../src/arena.c:      if (!str_cmp(ch->name, nclans_table[ch->clannum].leader)) { send_to_char("But you are already the leader!\n\r",ch); return; }
../src/arena.c:      if ((ch->race - victim->race) > WizConfig->paradoxlimit && victim->race < 50)
../src/arena.c:      else if ((victim->race - ch->race) > WizConfig->paradoxlimit && ch->race < 50)
../src/arena.c:      else if (ch->race <= 0)
../src/arena.c:      else if (ch->pcdata->schallenge > 0)
../src/arena.c:         ch->pcdata->schallenge = 900;
../src/arena.c:   if (IS_SET (ch->extra2, NHELPER) && (status))
../src/arena.c:   ch->challenged = victim;
../src/arena.c:	    ch->name);
../src/arena.c:	       ch->name, ch->awins, ch->alosses, aratio);
../src/arena.c:   sprintf (buf, "%s has challenged %s to a death match%s%s%s.", ch->name,
../src/arena.c:   SET_BIT (ch->flag2, AFF2_SAFE);
../src/arena.c:   SET_BIT (ch->flag2, AFF2_CHALLENGER);
../src/arena.c:      SET_BIT (ch->flag2, AFF2_STATUSFIGHT);
../src/arena.c:      SET_BIT (ch->flag2, AFF2_RANKFIGHT);
../src/arena.c:      SET_BIT (ch->flag2, AFF2_LEADERFIGHT);
../src/arena.c:   if (ch->pcdata->login_timer > 0)
../src/arena.c:   if (ch->fight_timer > 0)
../src/arena.c:   if (!IS_SET (ch->flag2, AFF2_CHALLENGED))
../src/arena.c:   if (ch->challenged == NULL)
../src/arena.c:      REMOVE_BIT (ch->flag2, AFF2_CHALLENGED);
../src/arena.c:   victim = ch->challenged;
../src/arena.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/arena.c:      REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/arena.c:   for (obj = ch->carrying; obj != NULL; obj = obj->next_content)
../src/arena.c:   sprintf (buf, "%s has accepted %s's challenge.", ch->name, victim->name);
../src/arena.c:   lvl1 = ch->hit;
../src/arena.c:   sprintf (buf2, "%s (%d wins) (%d losses) Payoff odds %f", ch->name,
../src/arena.c:	    ch->awins, ch->alosses, odd2);
../src/arena.c:   ch->arena_timer = 0;
../src/arena.c:   REMOVE_BIT (ch->flag2, AFF2_SAFE);
../src/arena.c:   SET_BIT (ch->flag2, AFF2_INARENA);
../src/arena.c:   if (ch->challenged != NULL)
../src/arena.c:      victim = ch->challenged;
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGED);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGER);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_INARENA);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_LEADERFIGHT);
../src/arena.c:         REMOVE_BIT (ch->flag2, AFF2_RANKFIGHT);
../src/arena.c:	 ch->challenged = NULL;
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGED);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGER);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_INARENA);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT);
../src/arena.c:	 ch->challenged = NULL;
../src/arena.c:      if (IS_SET (ch->flag2, AFF2_CHALLENGED))
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGED);
../src/arena.c:      if (IS_SET (ch->flag2, AFF2_CHALLENGER))
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGER);
../src/arena.c:      if (IS_SET (ch->flag2, AFF2_INARENA))
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_INARENA);
../src/arena.c:      if (IS_SET (ch->flag2, AFF2_STATUSFIGHT))
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT);
../src/arena.c:      if (IS_SET (ch->flag2, AFF2_LEADERFIGHT))
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_LEADERFIGHT);
../src/arena.c:   if (ch->in_room->vnum >= 12000 && ch->in_room->vnum <= 12010)
../src/arena.c:   if (ch->challenged != NULL)
../src/arena.c:      victim = ch->challenged;
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGED);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGER);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_INARENA);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_LEADERFIGHT);
../src/arena.c:	 ch->challenged = NULL;
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGED);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGER);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_INARENA);
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT);
../src/arena.c:	 ch->challenged = NULL;
../src/arena.c:      if (IS_SET (ch->flag2, AFF2_CHALLENGED))
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGED);
../src/arena.c:      if (IS_SET (ch->flag2, AFF2_CHALLENGER))
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_CHALLENGER);
../src/arena.c:      if (IS_SET (ch->flag2, AFF2_INARENA))
../src/arena.c:	 REMOVE_BIT (ch->flag2, AFF2_INARENA);
../src/arena.c:      REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT);
../src/arena.c:      REMOVE_BIT (ch->flag2, AFF2_LEADERFIGHT);
../src/arena.c:   if (ch->in_room->vnum >= 12000 && ch->in_room->vnum <= 12010)
../src/arena.c:   if (ch->gladiator != NULL)
../src/arena.c:   if (IS_SET (ch->flag2, AFF2_CHALLENGER)
../src/arena.c:       || IS_SET (ch->flag2, AFF2_CHALLENGED))
../src/arena.c:   if (wager > ch->pcdata->quest)
../src/arena.c:   ch->gladiator = fighter;
../src/arena.c:   ch->pcdata->plr_wager = wager;
../src/artifact.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/artifact.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/backup.c:    if ( ch->mkill < 100 )
../src/backup.c:            ch->mkill = 100;
../src/backup.c:        backup_number = (ch->pcdata->curr_backup++ < 10 ? ch->pcdata->curr_backup : 1);
../src/backup.c:        backup_number = (ch->pcdata->curr_backup++ < 10 ? ch->pcdata->curr_backup : 1);
../src/backup.c:    ch->pcdata->curr_backup = backup_number;
../src/backup.c:    if ( ch->mkill < 100 )
../src/backup.c:            ch->mkill = 100;
../src/backup.c:        backup_number = (ch->pcdata->curr_backup++ < 10 ? ch->pcdata->curr_backup : 1);
../src/backup.c:        backup_number = (ch->pcdata->curr_backup++ < 10 ? ch->pcdata->curr_backup : 1);
../src/backup.c:    ch->pcdata->curr_backup = backup_number;
../src/bastet.c:	       ch->bgifts[BHOMID], ch->bgifts[BMETIS], ch->bgifts[BFELINE]);
../src/bastet.c:	       ch->bgifts[BBAGHEERA], ch->bgifts[BBALAM],
../src/bastet.c:	       ch->bgifts[BBUBASTI]);
../src/bastet.c:	       ch->bgifts[BCEILICAN], ch->bgifts[BKHAN],
../src/bastet.c:	       ch->bgifts[BPUMONCA]);
../src/bastet.c:	       ch->bgifts[BQUALMI], ch->bgifts[BSIMBA], ch->bgifts[BSWARA]);
../src/bastet.c:      cost = (ch->bgifts[improve] + 1) * 10;
../src/bastet.c:      if (ch->bgifts[improve] >= max)
../src/bastet.c:      if (cost > ch->practice)
../src/bastet.c:      ch->bgifts[improve] += 1;
../src/bastet.c:      ch->practice -= cost;
../src/bastet.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/bastet.c:	       capitalize (gch->name),
../src/bastet.c:	       gch->hit, (gch->hit * 100 / gch->max_hit),
../src/bastet.c:	       gch->mana, (gch->mana * 100 / gch->max_mana),
../src/bastet.c:	       gch->move, (gch->move * 100 / gch->max_move), gch->exp);
../src/bastet.c:   if (!IS_NPC (ch) && IS_SET (ch->act, PLR_SILENCE))
../src/bastet.c:   for (vch = char_list; vch; vch = vch->next)
../src/bastet.c:      if (IS_NPC (vch) || !vch->desc
../src/bastet.c:   if (ch->bgifts[BHOMID] == 0)
../src/bastet.c:   if (ch->bgifts[BHOMID] >= 1)
../src/bastet.c:   if (ch->bgifts[BHOMID] >= 2)
../src/bastet.c:   if (ch->bgifts[BHOMID] >= 3)
../src/bastet.c:   if (ch->bgifts[BHOMID] >= 4)
../src/bastet.c:   if (ch->bgifts[BHOMID] >= 5)
../src/bastet.c:   if (ch->bgifts[BMETIS] == 0)
../src/bastet.c:   if (ch->bgifts[BMETIS] >= 1)
../src/bastet.c:   if (ch->bgifts[BMETIS] >= 2)
../src/bastet.c:   if (ch->bgifts[BMETIS] >= 3)
../src/bastet.c:   if (ch->bgifts[BMETIS] >= 4)
../src/bastet.c:   if (ch->bgifts[BMETIS] >= 5)
../src/bastet.c:   if (ch->bgifts[BFELINE] == 0)
../src/bastet.c:   if (ch->bgifts[BFELINE] >= 1)
../src/bastet.c:   if (ch->bgifts[BFELINE] >= 2)
../src/bastet.c:   if (ch->bgifts[BFELINE] >= 3)
../src/bastet.c:   if (ch->bgifts[BFELINE] >= 4)
../src/bastet.c:   if (ch->bgifts[BFELINE] >= 5)
../src/bastet.c:   if (ch->bgifts[BBAGHEERA] == 0)
../src/bastet.c:   if (ch->bgifts[BBAGHEERA] >= 1)
../src/bastet.c:   if (ch->bgifts[BBAGHEERA] >= 2)
../src/bastet.c:   if (ch->bgifts[BBAGHEERA] >= 3)
../src/bastet.c:   if (ch->bgifts[BBAGHEERA] >= 4)
../src/bastet.c:   if (ch->bgifts[BBAGHEERA] >= 5)
../src/bastet.c:   if (ch->bgifts[BBALAM] == 0)
../src/bastet.c:   if (ch->bgifts[BBALAM] >= 1)
../src/bastet.c:   if (ch->bgifts[BBALAM] >= 2)
../src/bastet.c:   if (ch->bgifts[BBALAM] >= 3)
../src/bastet.c:   if (ch->bgifts[BBALAM] >= 4)
../src/bastet.c:   if (ch->bgifts[BBALAM] >= 5)
../src/bastet.c:   if (ch->bgifts[BBUBASTI] == 0)
../src/bastet.c:   if (ch->bgifts[BBUBASTI] >= 1)
../src/bastet.c:   if (ch->bgifts[BBUBASTI] >= 2)
../src/bastet.c:   if (ch->bgifts[BBUBASTI] >= 3)
../src/bastet.c:   if (ch->bgifts[BBUBASTI] >= 4)
../src/bastet.c:   if (ch->bgifts[BBUBASTI] >= 5)
../src/bastet.c:   if (ch->bgifts[BCEILICAN] == 0)
../src/bastet.c:   if (ch->bgifts[BCEILICAN] >= 1)
../src/bastet.c:   if (ch->bgifts[BCEILICAN] >= 2)
../src/bastet.c:   if (ch->bgifts[BCEILICAN] >= 3)
../src/bastet.c:   if (ch->bgifts[BCEILICAN] >= 4)
../src/bastet.c:   if (ch->bgifts[BCEILICAN] >= 5)
../src/bastet.c:   if (ch->bgifts[BKHAN] == 0)
../src/bastet.c:   if (ch->bgifts[BKHAN] >= 1)
../src/bastet.c:   if (ch->bgifts[BKHAN] >= 2)
../src/bastet.c:   if (ch->bgifts[BKHAN] >= 3)
../src/bastet.c:   if (ch->bgifts[BKHAN] >= 4)
../src/bastet.c:   if (ch->bgifts[BKHAN] >= 5)
../src/bastet.c:   if (ch->bgifts[BPUMONCA] == 0)
../src/bastet.c:   if (ch->bgifts[BPUMONCA] >= 1)
../src/bastet.c:   if (ch->bgifts[BPUMONCA] >= 2)
../src/bastet.c:   if (ch->bgifts[BPUMONCA] >= 3)
../src/bastet.c:   if (ch->bgifts[BPUMONCA] >= 4)
../src/bastet.c:   if (ch->bgifts[BPUMONCA] >= 5)
../src/bastet.c:   if (ch->bgifts[BQUALMI] == 0)
../src/bastet.c:   if (ch->bgifts[BQUALMI] >= 1)
../src/bastet.c:   if (ch->bgifts[BQUALMI] >= 2)
../src/bastet.c:   if (ch->bgifts[BQUALMI] >= 3)
../src/bastet.c:   if (ch->bgifts[BQUALMI] >= 4)
../src/bastet.c:   if (ch->bgifts[BQUALMI] >= 5)
../src/bastet.c:   if (ch->bgifts[BSIMBA] == 0)
../src/bastet.c:   if (ch->bgifts[BSIMBA] >= 1)
../src/bastet.c:   if (ch->bgifts[BSIMBA] >= 2)
../src/bastet.c:   if (ch->bgifts[BSIMBA] >= 3)
../src/bastet.c:   if (ch->bgifts[BSIMBA] >= 4)
../src/bastet.c:   if (ch->bgifts[BSIMBA] >= 5)
../src/bastet.c:   if (ch->bgifts[BSWARA] == 0)
../src/bastet.c:   if (ch->bgifts[BSWARA] >= 1)
../src/bastet.c:   if (ch->bgifts[BSWARA] >= 2)
../src/bastet.c:   if (ch->bgifts[BSWARA] >= 3)
../src/bastet.c:   if (ch->bgifts[BSWARA] >= 4)
../src/bastet.c:   if (ch->bgifts[BSWARA] >= 5)
../src/board.c:	    note->to_list, ch->pcdata->board->short_name);
../src/board.c:   if (ch->level == 14)
../src/board.c:   if (!str_cmp (ch->name, note->sender))
../src/board.c:   if (is_full_name (ch->name, note->to_list))
../src/board.c:   if (!str_cmp (ch->clan, note->to_list))
../src/board.c:   if (ch->pcdata == NULL)
../src/board.c:   if( ch->clannum != 0 )
../src/board.c:            if(is_full_name(nclans_table[ch->clannum].name, note->to_list) ) return TRUE;
../src/board.c:   m = get_kingdom_char (ch->name);
../src/board.c:   last_read = ch->pcdata->last_note[board_number (board)];
../src/board.c:   if (ch->pcdata->in_progress->text == NULL)
../src/board.c:   if (strlen (ch->pcdata->in_progress->text) < 1)
../src/board.c:   strcpy (buf, ch->pcdata->in_progress->text);
../src/board.c:      free_string (ch->pcdata->in_progress->text);
../src/board.c:      ch->pcdata->in_progress->text = NULL;
../src/board.c:   free_string (ch->pcdata->in_progress->text);
../src/board.c:   ch->pcdata->in_progress->text = str_dup (buf);
../src/board.c:   if (get_trust (ch) < ch->pcdata->board->write_level)
../src/board.c:   if (ch->position == POS_FIGHTING)
../src/board.c:   if (IS_SET (ch->act, PLR_SILENCE))
../src/board.c:   if (ch->fight_timer > 0)
../src/board.c:   if (IS_SET (ch->in_room->area->aflags, AFLAG_ARENA))
../src/board.c:   if (IS_SET(ch->more, MORE_JAIL) )
../src/board.c:   SET_BIT (ch->newbits, NEW_NOTEWRITE);
../src/board.c:   if (ch->pcdata->in_progress && (!ch->pcdata->in_progress->text))
../src/board.c:      free_note (ch->pcdata->in_progress);
../src/board.c:      ch->pcdata->in_progress = NULL;
../src/board.c:   if (!ch->pcdata->in_progress)
../src/board.c:      ch->pcdata->in_progress = new_note ();
../src/board.c:      ch->pcdata->in_progress->sender = str_dup (ch->name);
../src/board.c:      ch->pcdata->in_progress->date = str_dup (strtime);
../src/board.c:	    ch->pcdata->in_progress->text ? "continuing" : "posting",
../src/board.c:	    ch->pcdata->board->short_name);
../src/board.c:   sprintf (buf, "#yFrom#n:    %s\n\r\n\r", ch->name);
../src/board.c:   if (!ch->pcdata->in_progress->text)	/* Are we continuing an old note or not? */
../src/board.c:      switch (ch->pcdata->board->force_type)
../src/board.c:		  ch->pcdata->board->names);
../src/board.c:		  ch->pcdata->board->names);
../src/board.c:		  ch->pcdata->board->names);
../src/board.c:      ch->desc->connected = CON_NOTE_TO;
../src/board.c:	       ch->pcdata->in_progress->to_list,
../src/board.c:	       ctime (&ch->pcdata->in_progress->expire),
../src/board.c:	       ch->pcdata->in_progress->subject);
../src/board.c:      if (ch->pcdata->in_progress != NULL)
../src/board.c:	 send_to_char2 (ch->pcdata->in_progress->text, ch);
../src/board.c:      ch->desc->connected = CON_NOTE_TEXT;
../src/board.c:      &ch->pcdata->last_note[board_number (ch->pcdata->board)];
../src/board.c:      for (p = ch->pcdata->board->note_first; p; p = p->next)
../src/board.c:      for (p = ch->pcdata->board->note_first; p; p = p->next, count++)
../src/board.c:		  ch->pcdata->board->short_name,
../src/board.c:				&boards[board_number (ch->pcdata->board)]));
../src/board.c:	 ch->pcdata->board = &boards[DEFAULT_BOARD];
../src/board.c:		  ch->pcdata->board->short_name,
../src/board.c:				&boards[board_number (ch->pcdata->board)]));
../src/board.c:   p = find_note (ch, ch->pcdata->board, atoi (argument));
../src/board.c:   if (str_cmp (ch->name, p->sender) && (get_trust (ch) < MAX_LEVEL))
../src/board.c:   unlink_note (ch->pcdata->board, p);
../src/board.c:   save_board (ch->pcdata->board);	/* save the board */
../src/board.c:   if (ch->pcdata->board == NULL)
../src/board.c:      for (p = ch->pcdata->board->note_first; p; p = p->next)
../src/board.c:	    ch->pcdata->board->short_name);
../src/board.c:   last_note = ch->pcdata->last_note[board_number (ch->pcdata->board)];
../src/board.c:   for (p = ch->pcdata->board->note_first; p; p = p->next)
../src/board.c:   for (p = ch->pcdata->board->note_first; p && p->next; p = p->next);
../src/board.c:      ch->pcdata->last_note[board_number (ch->pcdata->board)] = p->date_stamp;
../src/board.c:		   (ch->pcdata->board->short_name,
../src/board.c:		   (ch->pcdata->board->short_name,
../src/board.c:   ch->pcdata->board = &boards[i];
../src/board.c:   int i = board_number (ch->pcdata->board) + 1;
../src/board.c:      ch->pcdata->board = &boards[i];
../src/board.c:   if (!ch->pcdata->in_progress)
../src/board.c:   switch (ch->pcdata->board->force_type)
../src/board.c:	 ch->pcdata->in_progress->to_list =
../src/board.c:	    str_dup (ch->pcdata->board->names);
../src/board.c:		  ch->pcdata->board->names);
../src/board.c:	 ch->pcdata->in_progress->to_list = str_dup (buf);
../src/board.c:      if (!is_full_name (ch->pcdata->board->names, buf))
../src/board.c:	 strcat (buf, ch->pcdata->board->names);
../src/board.c:	 ch->pcdata->in_progress->to_list = str_dup (buf);
../src/board.c:		  ch->pcdata->board->names, ch->pcdata->in_progress->to_list);
../src/board.c:	 ch->pcdata->in_progress->to_list = str_dup (buf);
../src/board.c:      if (is_full_name (ch->pcdata->board->names, buf))
../src/board.c:		  "#yTo#n:      ", ch->pcdata->board->names);
../src/board.c:	 ch->pcdata->in_progress->to_list = str_dup (buf);
../src/board.c:   if (!ch->pcdata->in_progress)
../src/board.c:      ch->pcdata->in_progress->subject = str_dup (buf);
../src/board.c:		  " days.\n\r#yExpire#n:  ", ch->pcdata->board->purge_days);
../src/board.c:	 ch->pcdata->in_progress->expire =
../src/board.c:	    current_time + ch->pcdata->board->purge_days * 24L * 3600L;
../src/board.c:		  ctime (&ch->pcdata->in_progress->expire));
../src/board.c:   if (!ch->pcdata->in_progress)
../src/board.c:      days = ch->pcdata->board->purge_days;
../src/board.c:   ch->pcdata->in_progress->expire = expire;
../src/board.c:   if (!ch->pcdata->in_progress)
../src/board.c:      if (ch->pcdata->in_progress->text)
../src/board.c:	 ch->pcdata->in_progress->text =
../src/board.c:	    format_string (ch->pcdata->in_progress->text);
../src/board.c:      if (ch->pcdata->in_progress->text)
../src/board.c:	 ch->pcdata->in_progress->text = '\0';
../src/board.c:      if (ch->pcdata->in_progress->text)
../src/board.c:	 send_to_char2 (ch->pcdata->in_progress->text, ch);
../src/board.c:   if (ch->pcdata->in_progress->text)
../src/board.c:      strcpy (letter, ch->pcdata->in_progress->text);
../src/board.c:      free_string (ch->pcdata->in_progress->text);
../src/board.c:      ch->pcdata->in_progress->text = NULL;	/* be sure we don't free it twice */
../src/board.c:      free_note (ch->pcdata->in_progress);
../src/board.c:      ch->pcdata->in_progress = NULL;	/* important */
../src/board.c:   ch->pcdata->in_progress->text = str_dup (letter);
../src/board.c:   if (!ch->pcdata->in_progress)
../src/board.c:      if (ch->pcdata->in_progress->text)
../src/board.c:	 write_to_buffer (d, ch->pcdata->in_progress->text, 0);
../src/board.c:      finish_note (ch->pcdata->board, ch->pcdata->in_progress);
../src/board.c:      REMOVE_BIT (ch->newbits, NEW_NOTEWRITE);
../src/board.c:		  ch->name, ch->pcdata->board->short_name,
../src/board.c:		  ch->pcdata->in_progress->subject);
../src/board.c:	 for (vch = char_list; vch; vch = vch->next)
../src/board.c:	    if (IS_NPC (ch) || !ch->desc)
../src/board.c:	    if (!is_note_to (vch, ch->pcdata->in_progress))
../src/board.c:      ch->pcdata->in_progress = NULL;
../src/board.c:      fprintf (out, "%s\n", ch->pcdata->in_progress->text);
../src/board.c:      free_note (ch->pcdata->in_progress);
../src/board.c:      ch->pcdata->in_progress = NULL;
../src/board.c:      REMOVE_BIT (ch->newbits, NEW_NOTEWRITE);
../src/changes.c:   changes_table[maxChanges - 1].coder = str_dup (ch->name);
../src/changes.c:	    ch->name);
../src/changes.c:   if (!ch->desc || NULLSTR (arg1))
../src/changes.c:   sprintf (change, "%ld", ch->pcdata->changeplace);
../src/changes.c:   ch->pcdata->changeplace = changes_table[i].mudtime;
../src/changes.c:   ch->pcdata->changeplace = changes_table[i].mudtime;
../src/clan.c:   if (number_percent () > (ch->level * 2))
../src/clan.c:	 SET_BIT (ch->affected_by, AFF_FLAMING);
../src/clan.c:       && ch->in_room != NULL)
../src/clan.c:      for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
../src/clan.c:	 SET_BIT (vch->affected_by, AFF_FLAMING);
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_FLAMING);
../src/clan.c:   if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))
../src/clan.c:   if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0)
../src/clan.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS);
../src/clan.c:   SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS);
../src/clan.c:   if (ch->pcdata->stats[UNI_FORM0] < 1 || ch->pcdata->stats[UNI_FORM0] > 5)
../src/clan.c:      ch->pcdata->stats[UNI_FORM0] = 1;
../src/clan.c:   if (ch->pcdata->stats[UNI_FORM0] == toform)
../src/clan.c:   ch->pcdata->stats[UNI_FORM1] = toform;
../src/clan.c:   if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))
../src/clan.c:      if (ch->pcdata->powers[NPOWER_NINGENNO] < 1)
../src/clan.c:      if (ch->move < 500)
../src/clan.c:   if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0)
../src/clan.c:	       && ch->pcdata->powers[NPOWER_NINGENNO] > 0)
../src/clan.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS);
../src/clan.c:	    && ch->pcdata->powers[NPOWER_NINGENNO] > 0)
../src/clan.c:      ch->move -= 500;
../src/clan.c:   SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS);
../src/clan.c:       && !IS_SET (ch->special, SPC_CHAMPION))
../src/clan.c:   if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))
../src/clan.c:       && !IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT))
../src/clan.c:      if (ch->gifts[METIS] < 3)
../src/clan.c:   else if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[AWARE] < 1)
../src/clan.c:   if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0)
../src/clan.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT);
../src/clan.c:   SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT);
../src/clan.c:   if (strlen (ch->clan) > 1)
../src/clan.c:   if (IS_SET (ch->special, SPC_INCONNU))
../src/clan.c:   if (IS_SET (ch->special, SPC_ANARCH))
../src/clan.c:      sprintf (buf, "%s is no longer an Anarch!", ch->name);
../src/clan.c:      REMOVE_BIT (ch->special, SPC_ANARCH);
../src/clan.c:   sprintf (buf, "%s is now an Anarch!", ch->name);
../src/clan.c:   SET_BIT (ch->special, SPC_ANARCH);
../src/clan.c:   if (strlen (ch->clan) > 1)
../src/clan.c:   if (IS_SET (ch->special, SPC_ANARCH))
../src/clan.c:      REMOVE_BIT (ch->special, SPC_ANARCH);
../src/clan.c:      sprintf (buf, "%s is no longer a Rogue.", ch->name);
../src/clan.c:   SET_BIT (ch->special, SPC_ANARCH);
../src/clan.c:   sprintf (buf, "%s is now a Demon Rogue.", ch->name);
../src/clan.c:   if (strlen (ch->clan) > 1)
../src/clan.c:   if (IS_SET (ch->special, SPC_ANARCH))
../src/clan.c:      REMOVE_BIT (ch->special, SPC_ANARCH);
../src/clan.c:      sprintf (buf, "%s is no longer a Ronin.", ch->name);
../src/clan.c:   SET_BIT (ch->special, SPC_ANARCH);
../src/clan.c:   sprintf (buf, "%s is now a Ronin.", ch->name);
../src/clan.c:   if (strlen (ch->clan) > 1 && ch->pcdata->stats[UNI_GEN] < 3)
../src/clan.c:   if (ch->pcdata->rank < AGE_ELDER && ch->pcdata->stats[UNI_GEN] > 2)
../src/clan.c:   if (IS_SET (ch->special, SPC_INCONNU))
../src/clan.c:   if (ch->exp < 1000000)
../src/clan.c:   if (IS_SET (ch->special, SPC_ANARCH))
../src/clan.c:      REMOVE_BIT (ch->special, SPC_ANARCH);
../src/clan.c:   free_string (ch->clan);
../src/clan.c:   ch->clan = str_dup ("");
../src/clan.c:   ch->exp -= 1000000;
../src/clan.c:   sprintf (buf, "%s is now an Inconnu!", ch->name);
../src/clan.c:   SET_BIT (ch->special, SPC_INCONNU);
../src/clan.c:   if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))
../src/clan.c:      if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[AWARE] < 2)
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_SHADOWSIGHT);
../src/clan.c:       && ch->pcdata->condition[COND_THIRST] < 10)
../src/clan.c:      ch->pcdata->condition[COND_THIRST] -= number_range (5, 10);
../src/clan.c:   SET_BIT (ch->affected_by, AFF_SHADOWSIGHT);
../src/clan.c:   if (!IS_CLASS (ch, CLASS_VAMPIRE) || (ch->pcdata->stats[UNI_GEN] < 1))
../src/clan.c:   if (ch->pcdata->stats[UNI_CURRENT] == -1)
../src/clan.c:      ch->pcdata->stats[UNI_CURRENT] = ch->pcdata->stats[UNI_AFF];
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] <= 6)
../src/clan.c:   if (IS_CLASS (victim, CLASS_VAMPIRE) && ch->beast != 100)
../src/clan.c:   if (!IS_IMMUNE (victim, IMM_VAMPIRE) && ch->beast != 100)
../src/clan.c:   if (!IS_VAMPAFF (ch, VAM_FANGS) && ch->beast != 100)
../src/clan.c:   if (IS_VAMPAFF (ch, VAM_DISGUISED) && ch->beast != 100)
../src/clan.c:   if (ch->exp < 1000 && ch->beast != 100)
../src/clan.c:   if (ch->beast == 100 || ch->pcdata->stats[UNI_RAGE] > 0)
../src/clan.c:   if (ch->beast > 0)
../src/clan.c:      ch->beast += 1;
../src/clan.c:   ch->exp = ch->exp - 1000;
../src/clan.c:   if (IS_SET (ch->special, SPC_SIRE) || ch->pcdata->stats[UNI_GEN] < 3
../src/clan.c:       || IS_SET (ch->special, SPC_PRINCE))
../src/clan.c:      if (IS_SET (ch->special, SPC_SIRE))
../src/clan.c:	 REMOVE_BIT (ch->special, SPC_SIRE);
../src/clan.c:      if (IS_SET (ch->special, SPC_ANARCH) && strlen (ch->clan) < 2)
../src/clan.c:   victim->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] + 1;
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 1)
../src/clan.c:      victim->lord = str_dup (ch->name);
../src/clan.c:      sprintf (buf, "%s %s", ch->lord, ch->name);
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] != 1)
../src/clan.c:   if (!IS_CLASS (ch, CLASS_WEREWOLF) || (ch->pcdata->stats[UNI_GEN] < 1))
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] <= 3)
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 1 && ch->pcdata->stats[UNI_AFF] >= 4)
../src/clan.c:   if (ch->exp < 10000)
../src/clan.c:   ch->exp = ch->exp - 10000;
../src/clan.c:   if (ch->pcdata->stats[UNI_CURRENT] < 1)
../src/clan.c:      ch->pcdata->stats[UNI_CURRENT] = 1;
../src/clan.c:      ch->pcdata->stats[UNI_CURRENT] += 1;
../src/clan.c:   if (IS_SET (ch->special, SPC_SIRE))
../src/clan.c:      REMOVE_BIT (ch->special, SPC_SIRE);
../src/clan.c:   victim->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] + 1;
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 1)
../src/clan.c:      victim->lord = str_dup (ch->name);
../src/clan.c:      sprintf (buf, "%s %s", ch->lord, ch->name);
../src/clan.c:      REMOVE_BIT (ch->polyaff, POLY_ZULO);
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:      free_string (ch->morph);
../src/clan.c:      ch->morph = str_dup ("");
../src/clan.c:   if (ch->stance[0] != -1)
../src/clan.c:   if (ch->mounted == IS_RIDING)
../src/clan.c:   SET_BIT (ch->polyaff, POLY_ZULO);
../src/clan.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:   switch(ch->pcdata->stats[UNI_GEN])
../src/clan.c:      sprintf(buf, "%s the pit lord", ch->name);
../src/clan.c:      sprintf(buf, "%s the pit fiend", ch->name);
../src/clan.c:      sprintf(buf, "%s the gelugon", ch->name);
../src/clan.c:      sprintf(buf, "%s the cornugon", ch->name);
../src/clan.c:      sprintf(buf, "%s the amnizu", ch->name);
../src/clan.c:      sprintf(buf, "%s the erinyes", ch->name);
../src/clan.c:      sprintf(buf, "%s the hamatula", ch->name);
../src/clan.c:      sprintf(buf, "%s the osyluth", ch->name);
../src/clan.c:      sprintf(buf, "%s the abishai", ch->name);
../src/clan.c:      sprintf(buf, "%s the barbazu", ch->name);
../src/clan.c:      sprintf(buf, "%s the spinagon", ch->name);
../src/clan.c:      sprintf(buf, "%s the nupperibo", ch->name);
../src/clan.c:      sprintf(buf, "%s the lemure", ch->name);
../src/clan.c://   sprintf (buf, "%s the great demonic beast", ch->name);
../src/clan.c:   free_string (ch->morph);
../src/clan.c:   ch->morph = str_dup (buf);
../src/clan.c:      REMOVE_BIT (ch->polyaff, POLY_ZULO);
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:      free_string (ch->morph);
../src/clan.c:      ch->morph = str_dup ("");
../src/clan.c:   if (ch->stance[0] != -1)
../src/clan.c:   if (ch->mounted == IS_RIDING)
../src/clan.c:   SET_BIT (ch->polyaff, POLY_ZULO);
../src/clan.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:   sprintf (buf, "%s the big black monster", ch->name);
../src/clan.c:   free_string (ch->morph);
../src/clan.c:   ch->morph = str_dup (buf);
../src/clan.c:   ch->exp = ch->exp + 1000;
../src/clan.c:       && !IS_SET (ch->pcdata->dragonaff, DRA_MASK))
../src/clan.c:   if (ch->pcdata->condition[COND_THIRST] < 40
../src/clan.c:   ch->pcdata->condition[COND_THIRST] -= number_range (30, 40);
../src/clan.c:      sprintf (buf, "Your form shimmers and transforms into %s.", ch->name);
../src/clan.c:      sprintf (buf, "%s's form shimmers and transforms into %s.", ch->morph,
../src/clan.c:	       ch->name);
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED);
../src/clan.c:      free_string (ch->morph);
../src/clan.c:      ch->morph = str_dup ("");
../src/clan.c:	       ch->morph, victim->name);
../src/clan.c:	       ch->morph);
../src/clan.c:      free_string (ch->morph);
../src/clan.c:      ch->morph = str_dup (victim->name);
../src/clan.c:	    ch->name, victim->name);
../src/clan.c:	    ch->name);
../src/clan.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:   SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED);
../src/clan.c:   free_string (ch->morph);
../src/clan.c:   ch->morph = str_dup (victim->name);
../src/clan.c:   if (ch->fight_timer > 0)
../src/clan.c:      if (ch->pcdata->condition[COND_THIRST] < 50)
../src/clan.c:      if (ch->stance[0] != -1)
../src/clan.c:      if (ch->mounted == IS_RIDING)
../src/clan.c:      ch->pcdata->condition[COND_THIRST] -= number_range (40, 50);
../src/clan.c:      SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_FLYING);
../src/clan.c:      SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_SONIC);
../src/clan.c:      SET_BIT (ch->polyaff, POLY_BAT);
../src/clan.c:      SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CHANGED);
../src/clan.c:      SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:      sprintf (buf, "%s the vampire bat", ch->name);
../src/clan.c:      free_string (ch->morph);
../src/clan.c:      ch->morph = str_dup (buf);
../src/clan.c:      if (ch->pcdata->condition[COND_THIRST] < 50)
../src/clan.c:      if (ch->stance[0] != -1)
../src/clan.c:      if (ch->mounted == IS_RIDING)
../src/clan.c:      ch->pcdata->condition[COND_THIRST] -= number_range (40, 50);
../src/clan.c:      if (ch->wpn[0] > 0)
../src/clan.c:	 ch->hitroll += (ch->wpn[0]);
../src/clan.c:	 ch->damroll += (ch->wpn[0]);
../src/clan.c:	 ch->armor -= (ch->wpn[0] * 3);
../src/clan.c:      ch->pcdata->mod_str = 10;
../src/clan.c:      SET_BIT (ch->polyaff, POLY_WOLF);
../src/clan.c:      SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:      SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CHANGED);
../src/clan.c:      ch->max_hit = ch->max_hit + 500;
../src/clan.c:      ch->hit = ch->hit + 500;
../src/clan.c:      sprintf (buf, "%s the dire wolf", ch->name);
../src/clan.c:      free_string (ch->morph);
../src/clan.c:      ch->morph = str_dup (buf);
../src/clan.c:      if (ch->pcdata->condition[COND_THIRST] < 50)
../src/clan.c:      if (ch->stance[0] != -1)
../src/clan.c:      if (ch->mounted == IS_RIDING)
../src/clan.c:      ch->pcdata->condition[COND_THIRST] -= number_range (40, 50);
../src/clan.c:	 REMOVE_BIT (ch->extra, TIED_UP);
../src/clan.c:	 REMOVE_BIT (ch->extra, GAGGED);
../src/clan.c:	 REMOVE_BIT (ch->extra, BLINDFOLDED);
../src/clan.c:      SET_BIT (ch->polyaff, POLY_MIST);
../src/clan.c:      SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CHANGED);
../src/clan.c:      SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:      SET_BIT (ch->affected_by, AFF_ETHEREAL);
../src/clan.c:      sprintf (buf, "%s the white mist", ch->name);
../src/clan.c:      free_string (ch->morph);
../src/clan.c:      ch->morph = str_dup (buf);
../src/clan.c:	 REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_FLYING);
../src/clan.c:	 REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_SONIC);
../src/clan.c:	 REMOVE_BIT (ch->polyaff, POLY_BAT);
../src/clan.c:	 REMOVE_BIT (ch->polyaff, POLY_WOLF);
../src/clan.c:	 ch->max_hit = ch->max_hit - 500;
../src/clan.c:	 ch->hit = ch->hit - 500;
../src/clan.c:	 if (ch->hit < 1)
../src/clan.c:	    ch->hit = 1;
../src/clan.c:	 REMOVE_BIT (ch->polyaff, POLY_MIST);
../src/clan.c:	 REMOVE_BIT (ch->affected_by, AFF_ETHEREAL);
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CHANGED);
../src/clan.c:      free_string (ch->morph);
../src/clan.c:      ch->morph = str_dup ("");
../src/clan.c:	       ch->pcdata->powers[FAE_CHIC], "Legerdemain",
../src/clan.c:	       ch->pcdata->powers[FAE_LEGE], "Primal",
../src/clan.c:	       ch->pcdata->powers[FAE_PRIM]);
../src/clan.c:	       "Soothsay", ch->pcdata->powers[FAE_SOOT],
../src/clan.c:	       "Sovereign", ch->pcdata->powers[FAE_SOVE],
../src/clan.c:	       "Wayfare", ch->pcdata->powers[FAE_WAYF]);
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] <= 0)
../src/clan.c:      ch->pcdata->stats[UNI_GEN] = 13;
../src/clan.c:      int chargen = ch->pcdata->stats[UNI_GEN];
../src/clan.c:   blood = ch->pcdata->condition[COND_THIRST];
../src/clan.c:   if (ch->pcdata->rank == AGE_ANCILLA)
../src/clan.c:   else if (ch->pcdata->rank == AGE_CHILDE)
../src/clan.c:   else if (ch->pcdata->rank == AGE_NEONATE)
../src/clan.c:   else if (ch->pcdata->rank == AGE_ELDER)
../src/clan.c:   else if (ch->pcdata->rank == AGE_METHUSELAH)
../src/clan.c:	    ch->pcdata->stats[UNI_GEN], bloodpool, age, blood);
../src/clan.c:	if (ch->[UNI_GEN] == 13)
../src/clan.c:         else if (ch->[UNI_GEN] == 12)
../src/clan.c:         else if (ch->[UNI_GEN] == 11)
../src/clan.c:          else if (ch->[UNI_GEN] == 10)
../src/clan.c:          else if (ch->[UNI_GEN] == 9)
../src/clan.c:          else if (ch->[UNI_GEN] == 8)
../src/clan.c:          else if (ch->[UNI_GEN] == 7)
../src/clan.c:        else if (ch->[UNI_GEN] == 6)
../src/clan.c:	else if (ch->[UNI_GEN] == 5)
../src/clan.c:	else if (ch->[UNI_GEN]  == 4)
../src/clan.c:      cost = (ch->pcdata->powers[improve] + 1) * 10;
../src/clan.c:      if (ch->pcdata->powers[improve] >= max
../src/clan.c:	  && ch->pcdata->rank == AGE_METHUSELAH)
../src/clan.c:      if (ch->pcdata->powers[improve] >= max)
../src/clan.c:      if (cost > ch->practice)
../src/clan.c:      ch->pcdata->powers[improve] += 1;
../src/clan.c:      ch->practice -= cost;
../src/clan.c:      SET_BIT (ch->immune, IMM_VAMPIRE);
../src/clan.c:   REMOVE_BIT (ch->immune, IMM_VAMPIRE);
../src/clan.c:   if (IS_CLASS (ch, CLASS_WEREWOLF) && ch->gifts[SILENTSTRIDERS] < 5)
../src/clan.c:       && ch->pcdata->condition[COND_THIRST] < 75)
../src/clan.c:      ch->pcdata->condition[COND_THIRST] -= number_range (65, 75);
../src/clan.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/clan.c:   if (IS_SET (ch->war, WARRING))
../src/clan.c:   if (ch->fight_timer > 0)
../src/clan.c:	 SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/clan.c:   if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_GEN] > 0
../src/clan.c:       && ch->pcdata->stats[UNI_GEN] < 13)
../src/clan.c:      do_tradition (ch, ch->lord);
../src/clan.c:	    ch->pcdata->stats[UNI_GEN] > 0 && ch->pcdata->stats[UNI_GEN] < 5)
../src/clan.c:      do_bloodline (ch, ch->lord);
../src/clan.c:   if (!str_cmp (ch->clan, ""))
../src/clan.c:      sprintf (buf, "I am %s, demon of no clan.", ch->name);
../src/clan.c:   else if (IS_SET (ch->special, SPC_DEMON_LORD))
../src/clan.c:      sprintf (buf, "I am %s Demon Lord of the %s Clan.", ch->name, ch->clan);
../src/clan.c:      sprintf (buf, "I am %s Demon of the %s Clan.", ch->name, ch->clan);
../src/clan.c:   if (!str_cmp (ch->clan, ""))
../src/clan.c:      sprintf (buf, "I am %s, Rogue mage", ch->name);
../src/clan.c:   else if (ch->level == LEVEL_ARCHMAGE)
../src/clan.c:      sprintf (buf, "I am %s Oracle %s .", ch->name, ch->clan);
../src/clan.c:   else if (ch->level == LEVEL_MAGE)
../src/clan.c:      sprintf (buf, "I am %s Adept of %s.", ch->name, ch->clan);
../src/clan.c:      sprintf (buf, "I am %s Disciple of %s.", ch->name, ch->clan);
../src/clan.c:   if (!str_cmp (ch->clan, "") && ch->pcdata->stats[UNI_GEN] != 1)
../src/clan.c:      sprintf (buf, "My name is %s, I am a Ronin of no tribe.", ch->name);
../src/clan.c:   if ( !str_cmp(ch->clan, "Black Spiral Dancers"))
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] != 1)
../src/clan.c:      if (ch->pcdata->stats[UNI_GEN] == 4)
../src/clan.c:      else if (ch->pcdata->stats[UNI_GEN] == 3)
../src/clan.c:      else if (ch->pcdata->stats[UNI_GEN] == 2)
../src/clan.c:      if (ch->pcdata->stats[UNI_GEN] == 1)
../src/clan.c:   if ( !str_cmp(ch->clan, "Black Spiral Dancers"))
../src/clan.c:      sprintf(buf,"My name is %s, chosen Champion of the Wyrm.", ch->name);
../src/clan.c:	 sprintf (buf, "My name is %s, chosen Champion of Gaia.", ch->name);
../src/clan.c:      if (ch->pcdata->stats[UNI_GEN] == 2)
../src/clan.c:		  ch->name, ch->clan, buf2);
../src/clan.c:	 sprintf (buf, "My name is %s, of the %s tribe, pup of %s.", ch->name,
../src/clan.c:		  ch->clan, buf2);
../src/clan.c:	       arg3, ch->clan, arg2);
../src/clan.c:		  arg2, ch->clan, arg1);
../src/clan.c:		  ch->clan, arg1);
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 1)
../src/clan.c:        if ( !str_cmp(ch->clan, "Black Spiral Dancers"))
../src/clan.c:            sprintf(buf,"My name is %s, chosen Champion of the Wyrm.", ch->name);
../src/clan.c:            sprintf(buf,"My name is %s, chosen Champion of Gaia.", ch->name);
../src/clan.c:        if ( !str_cmp(ch->clan, "Black Spiral Dancers"))
../src/clan.c:   if (!IS_CLASS (ch, CLASS_VAMPIRE) || (ch->pcdata->stats[UNI_GEN] < 1)
../src/clan.c:       || (ch->pcdata->stats[UNI_GEN] > 13))
../src/clan.c:   if (strlen (ch->clan) < 2)
../src/clan.c:      sprintf (buf, "My name is %s.", ch->name);
../src/clan.c:   switch (ch->pcdata->stats[UNI_GEN])
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 13)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 12)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 11)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 10)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 9)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 8)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 7)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 6)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 5)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 4)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 3)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 2)
../src/clan.c:	       ch->name);
../src/clan.c:	       ch->name);
../src/clan.c:      sprintf (buf, "I am %s, %s of the %s Generation.", ch->name, buf3,
../src/clan.c:      if (ch->pcdata->stats[UNI_GEN] == 2)
../src/clan.c:		  ch->name, buf2);
../src/clan.c:      else if (ch->pcdata->stats[UNI_GEN] == 3
../src/clan.c:		  ch->name, ch->clan, buf2);
../src/clan.c:	 sprintf (buf, "My name is %s.  I am %s.  My sire is %s.", ch->name,
../src/clan.c:		  ch->clan, buf2);
../src/clan.c:	       arg12, ch->clan, arg11);
../src/clan.c:	       arg11, ch->clan, arg10);
../src/clan.c:	       arg10, ch->clan, arg9);
../src/clan.c:	       arg9, ch->clan, arg8);
../src/clan.c:	       arg8, ch->clan, arg7);
../src/clan.c:	       arg7, ch->clan, arg6);
../src/clan.c:	       arg6, ch->clan, arg5);
../src/clan.c:	       arg5, ch->clan, arg4);
../src/clan.c:	       arg3, ch->clan, arg2);
../src/clan.c:	       ch->name);
../src/clan.c:      //sprintf(buf,"My name is %s.  I am he who sired all those of the Blood.",ch->name);
../src/clan.c:   if (!IS_CLASS (ch, CLASS_VAMPIRE) || (ch->pcdata->stats[UNI_GEN] < 1)
../src/clan.c:       || (ch->pcdata->stats[UNI_GEN] > 13))
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 2)
../src/clan.c:   else if (ch->pcdata->rank == AGE_NEONATE)
../src/clan.c:   else if (ch->pcdata->rank == AGE_ANCILLA)
../src/clan.c:   else if (ch->pcdata->rank == AGE_ELDER)
../src/clan.c:   else if (ch->pcdata->rank == AGE_METHUSELAH)
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 7)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 6)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 5)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 4)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 3)
../src/clan.c:   else if (ch->pcdata->stats[UNI_GEN] == 2)
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 1)
../src/clan.c:	       ch->name);
../src/clan.c:	       ch->name, buf3, buf2);
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] != 1)
../src/clan.c:      if (ch->pcdata->stats[UNI_GEN] == 7)
../src/clan.c:      else if (ch->pcdata->stats[UNI_GEN] == 6)
../src/clan.c:      else if (ch->pcdata->stats[UNI_GEN] == 5)
../src/clan.c:      else if (ch->pcdata->stats[UNI_GEN] == 4)
../src/clan.c:      else if (ch->pcdata->stats[UNI_GEN] == 3)
../src/clan.c:      else if (ch->pcdata->stats[UNI_GEN] == 2)
../src/clan.c:      if (IS_SET (ch->special, SPC_ANARCH) || strlen (ch->clan) < 2)
../src/clan.c:		  ch->name, buf2);
../src/clan.c:      else if (ch->pcdata->stats[UNI_GEN] == 2)
../src/clan.c:		  ch->name, ch->clan, buf2);
../src/clan.c:		  ch->name, ch->clan, buf2);
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 1)
../src/clan.c:      sprintf (buf, "My name is %s.  All Kindred are my childer.", ch->name);
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 7)
../src/clan.c:	       ch->name, arg6, arg5, arg4, arg3, arg2, arg1);
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 6)
../src/clan.c:	       ch->name, arg5, arg4, arg3, arg2, arg1);
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 5)
../src/clan.c:	       ch->name, arg4, arg3, arg2, arg1);
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 4)
../src/clan.c:	       ch->name, arg3, arg2, arg1);
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 3)
../src/clan.c:	       ch->name, arg2, arg1);
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 2)
../src/clan.c:	       ch->name, arg1);
../src/clan.c:   if (ch->pcdata->stats[UNI_GEN] == 1)
../src/clan.c:      sprintf (buf, "My name is %s.  Recognize my lineage.", ch->name);
../src/clan.c:   if (ch->pcdata->condition[COND_THIRST] < 100)
../src/clan.c:   ch->pcdata->condition[COND_THIRST] -= 100;
../src/clan.c:   ch->hit = ch->hit - number_range (10, 20);
../src/clan.c:   if (ch->position == POS_DEAD && !IS_HERO (ch))
../src/clan.c:      ch->form = 2;
../src/clan.c:   SET_BIT (ch->immune, IMM_STAKE);
../src/clan.c:    if (IS_CLASS(ch, CLASS_WRAITH) && ( ch->arcanoi[WLIFE] < 4 ))
../src/clan.c:   if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))
../src/clan.c:       && !IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT))
../src/clan.c:   if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[AWARE] < 3)
../src/clan.c:   if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/clan.c:      REMOVE_BIT (ch->act, PLR_HOLYLIGHT);
../src/clan.c:      SET_BIT (ch->act, PLR_HOLYLIGHT);
../src/clan.c:   if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[AWARE] < 4)
../src/clan.c:      if (!IS_SET (ch->pcdata->powers[1], DPOWER_DROWSCRY))
../src/clan.c:       && !IS_SET (ch->pcdata->dragonaff, DRA_SCRY))
../src/clan.c:   if (IS_CLASS (ch, CLASS_FAE) && ch->pcdata->powers[FAE_SOOT] < 3)
../src/clan.c:   else if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))
../src/clan.c:   else if (IS_CLASS (ch, CLASS_WEREWOLF) && ch->gifts[PHILODOX] < 3)
../src/clan.c:   else if (IS_CLASS (ch, CLASS_MAGE) && ch->spheres[MCOR] < 2)
../src/clan.c:   if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_SORA] < 1)
../src/clan.c:   if (IS_CLASS (ch, CLASS_NINJA) && ch->move < 600)
../src/clan.c:   if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION) &&
../src/clan.c:       ch->pcdata->condition[COND_THIRST] < 25
../src/clan.c:      ch->pcdata->condition[COND_THIRST] -= number_range (15, 25);
../src/clan.c:			     && IS_SET (ch->pcdata->powers[1],
../src/clan.c:   chroom = ch->in_room;
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/clan.c:      SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/clan.c:      SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/clan.c:    if (IS_CLASS( ch, CLASS_WRAITH ) && ch->arcanoi[WLIFE] < 2 )
../src/clan.c:   if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_SORA] < 2)
../src/clan.c:   if (IS_CLASS (ch, CLASS_NINJA) && ch->move < 600)
../src/clan.c:   if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[SPIRIT] < 2)
../src/clan.c:      if (ch->pcdata->condition[COND_THIRST] < 50
../src/clan.c:	 ch->pcdata->condition[COND_THIRST] -= number_range (40, 50);
../src/clan.c:      spell_identify (skill_lookup ("identify"), ch->level, ch, obj);
../src/clan.c:   if (ch->pcdata->condition[COND_THIRST] < 50
../src/clan.c:      ch->pcdata->condition[COND_THIRST] -= number_range (40, 50);
../src/clan.c:      ch->move -= 600;
../src/clan.c:      if (ch->pcdata->condition[COND_THIRST] < 100)
../src/clan.c:      blood = ch->pcdata->condition[COND_THIRST];
../src/clan.c:      ch->pcdata->condition[COND_THIRST] = 666;
../src/clan.c:      if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/clan.c:      ch->pcdata->stats[UNI_RAGE] = 0;
../src/clan.c:      ch->pcdata->condition[COND_THIRST] = blood;
../src/clan.c:      REMOVE_BIT (ch->class, CLASS_VAMPIRE);
../src/clan.c:      SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_MORTAL);
../src/clan.c:   ch->class = CLASS_VAMPIRE;
../src/clan.c:   REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_MORTAL);
../src/clan.c:   int pos = ch->position;
../src/clan.c:      ch->position = POS_STANDING;
../src/clan.c:      blood = ch->pcdata->condition[COND_THIRST];
../src/clan.c:      ch->pcdata->condition[COND_THIRST] = 666;
../src/clan.c:      if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/clan.c:      ch->position = pos;
../src/clan.c:      ch->pcdata->stats[UNI_RAGE] = 0;
../src/clan.c:      ch->pcdata->condition[COND_THIRST] = blood;
../src/clan.c:      REMOVE_BIT (ch->class, CLASS_VAMPIRE);
../src/clan.c:      SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_MORTAL);
../src/clan.c:   ch->class = CLASS_VAMPIRE;
../src/clan.c:   REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_MORTAL);
../src/clan.c:    if (IS_CLASS( ch, CLASS_WRAITH) && (ch->arcanoi[WLIFE] < 1 ) )
../src/clan.c:   if (IS_CLASS (ch, CLASS_WEREWOLF) && ch->gifts[SILVERFANGS] < 4)
../src/clan.c:   if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[AWARE] < 5)
../src/clan.c:       && !IS_SET (ch->pcdata->powers[1], DPOWER_DROWSHIELD))
../src/clan.c:   if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))
../src/clan.c:       && ch->pcdata->condition[COND_THIRST] < 60)
../src/clan.c:       && (ch->spheres[MCOR] < 2 && ch->spheres[MMIN] < 1))
../src/clan.c:      ch->pcdata->condition[COND_THIRST] -= number_range (50, 60);
../src/clan.c:      SET_BIT (ch->immune, IMM_SHIELDED);
../src/clan.c:   REMOVE_BIT (ch->immune, IMM_SHIELDED);
../src/clan.c:      REMOVE_BIT (ch->polyaff, POLY_SERPENT);
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:      free_string (ch->morph);
../src/clan.c:      ch->morph = str_dup ("");
../src/clan.c:      ch->max_hit = ch->max_hit - 250;
../src/clan.c:      ch->hit = ch->hit - 250;
../src/clan.c:      if (ch->hit < 1)
../src/clan.c:	 ch->hit = 1;
../src/clan.c:      ch->max_mana = ch->max_mana + 50;
../src/clan.c:   if (ch->pcdata->condition[COND_THIRST] < 50)
../src/clan.c:   ch->pcdata->condition[COND_THIRST] -= number_range (40, 50);
../src/clan.c:   if (ch->wpn[0] > 0)
../src/clan.c:      ch->hitroll += ch->wpn[0] * 0.75;
../src/clan.c:      ch->damroll += ch->wpn[0] * 0.75;
../src/clan.c:      ch->armor -= ch->wpn[0] * 3;
../src/clan.c:   if (ch->stance[0] != -1)
../src/clan.c:   if (ch->mounted == IS_RIDING)
../src/clan.c:   ch->pcdata->mod_str = 10;
../src/clan.c:   SET_BIT (ch->polyaff, POLY_SERPENT);
../src/clan.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:   sprintf (buf, "%s the huge serpent", ch->name);
../src/clan.c:   free_string (ch->morph);
../src/clan.c:   ch->morph = str_dup (buf);
../src/clan.c:   ch->max_hit = ch->max_hit + 250;
../src/clan.c:   ch->hit = ch->hit + 250;
../src/clan.c:   ch->max_mana = ch->max_mana - 50;
../src/clan.c:   if (ch->pcdata->stats[UNI_RAGE] > 0)
../src/clan.c:   if (ch->position == POS_FIGHTING)
../src/clan.c:   if (ch->hit >= ch->max_hit && ch->mana >= ch->max_mana
../src/clan.c:       && ch->move >= ch->max_move)
../src/clan.c:   if (ch->pcdata->condition[COND_THIRST] < 10)
../src/clan.c:   ch->pcdata->condition[COND_THIRST] -= number_range (5, 10);
../src/clan.c:   if (ch->hit >= ch->max_hit && ch->mana >= ch->max_mana
../src/clan.c:       && ch->move >= ch->max_move)
../src/clan.c:   if (ch->hit < 1)
../src/clan.c:      ch->hit += number_range (1, 3);
../src/clan.c:      int a = ch->max_hit / 400;
../src/clan.c:      int b = ch->max_mana / 400;
../src/clan.c:      int c = ch->max_move / 400;
../src/clan.c:      if (ch->fight_timer > 0)
../src/clan.c:      if ((a + ch->hit) > ch->max_hit)
../src/clan.c:         a = (ch->max_hit - ch->hit);
../src/clan.c:      if ((b + ch->mana) > ch->max_mana)
../src/clan.c:         b = (ch->max_mana - ch->mana);
../src/clan.c:      if ((c + ch->move) > ch->max_move)
../src/clan.c:         c = (ch->max_move - ch->move);
../src/clan.c:      ch->hit += a;
../src/clan.c:      ch->mana += b;
../src/clan.c:      ch->move += c;
../src/clan.c:      if (IS_SET (ch->more, PLR_SEE_REGEN))
../src/clan.c:	 REMOVE_BIT (ch->loc_hp[1], BROKEN_RIBS_1);
../src/clan.c:	 REMOVE_BIT (ch->loc_hp[1], BROKEN_RIBS_2);
../src/clan.c:	 REMOVE_BIT (ch->loc_hp[1], BROKEN_RIBS_4);
../src/clan.c:	 REMOVE_BIT (ch->loc_hp[1], BROKEN_RIBS_8);
../src/clan.c:	 REMOVE_BIT (ch->loc_hp[1], BROKEN_RIBS_16);
../src/clan.c:	 SET_BIT (ch->loc_hp[1], BROKEN_RIBS_16);
../src/clan.c:	 SET_BIT (ch->loc_hp[1], BROKEN_RIBS_8);
../src/clan.c:	 SET_BIT (ch->loc_hp[1], BROKEN_RIBS_4);
../src/clan.c:	 SET_BIT (ch->loc_hp[1], BROKEN_RIBS_2);
../src/clan.c:	 SET_BIT (ch->loc_hp[1], BROKEN_RIBS_1);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_EYE_L);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_EYE_R);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_EAR_L);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_EAR_R);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_NOSE);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_HEAD], BROKEN_NOSE);
../src/clan.c:	 REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_1);
../src/clan.c:	 REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_2);
../src/clan.c:	 REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_4);
../src/clan.c:	 REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_8);
../src/clan.c:	 REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_16);
../src/clan.c:	 SET_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_16);
../src/clan.c:	 SET_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_8);
../src/clan.c:	 SET_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_4);
../src/clan.c:	 SET_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_2);
../src/clan.c:	 SET_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_1);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_HEAD], BROKEN_NOSE);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_HEAD], BROKEN_JAW);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_HEAD], BROKEN_SKULL);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_BODY], BROKEN_SPINE);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_BODY], BROKEN_NECK);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_ARM);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_ARM);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_ARM_L], LOST_HAND);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_ARM);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_ARM);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_ARM_R], LOST_HAND);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_LEG_L], LOST_LEG);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_LEG_L], BROKEN_LEG);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_LEG_L], LOST_FOOT);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_LEG_R], LOST_LEG);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_LEG_R], BROKEN_LEG);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_LEG_R], LOST_FOOT);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_ARM);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_ARM);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_LEG_L], BROKEN_LEG);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_LEG_R], BROKEN_LEG);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_HAND);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_ARM_L], LOST_THUMB);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_I);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_M);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_R);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_L);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_HAND);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_ARM_R], LOST_THUMB);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_I);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_M);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_R);
../src/clan.c:      SET_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_L);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_LEG_L], LOST_FOOT);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_LEG_R], LOST_FOOT);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_THUMB);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_THUMB);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_THUMB);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_I);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_I);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_I);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_M);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_M);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_M);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_R);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_R);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_R);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_L);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_L);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_L);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_THUMB);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_THUMB);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_THUMB);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_I);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_I);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_I);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_M);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_M);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_M);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_R);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_R);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_R);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_L);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_L);
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_L);
../src/clan.c:      if (IS_SET (ch->loc_hp[6], BLEEDING_THROAT))
../src/clan.c:      REMOVE_BIT (ch->loc_hp[LOC_BODY], CUT_THROAT);
../src/clan.c:   if (!IS_NPC (ch) && IS_CLASS (ch, CLASS_VAMPIRE) && ch->beast > 0
../src/clan.c:       && ch->beast < 100 && number_range (1, 500) <= ch->beast)
../src/clan.c:      if (ch->beast == 1)
../src/clan.c:	 if (!IS_SET (ch->more, GOT_GOLCONDA))
../src/clan.c:	    ch->exp += 1000000;
../src/clan.c:	 SET_BIT (ch->more, GOT_GOLCONDA);
../src/clan.c:	    SET_BIT (ch->immune, IMM_SUNLIGHT);
../src/clan.c:      ch->beast -= 1;
../src/clan.c:   if (ch->beast > 0)
../src/clan.c:   if (ch->exp < cost)
../src/clan.c:   ch->exp -= cost;
../src/clan.c:   ch->beast += 1;
../src/clan.c:   if (!IS_NPC (ch) && IS_CLASS (ch, CLASS_VAMPIRE) && ch->beast < 100
../src/clan.c:       && ch->beast > 0 && number_range (1, 500) <= ch->beast)
../src/clan.c:      if (ch->beast < 99)
../src/clan.c:      ch->beast += 1;
../src/clan.c:      blood = ch->pcdata->condition[COND_THIRST];
../src/clan.c:      ch->pcdata->condition[COND_THIRST] = 666;
../src/clan.c:      ch->pcdata->condition[COND_THIRST] = blood;
../src/clan.c:   if (ch->pcdata->condition[COND_THIRST] < 20)
../src/clan.c:   ch->pcdata->condition[COND_THIRST] -= (blood * 2);
../src/clan.c:      sprintf (bufch, ch->morph);
../src/clan.c:      sprintf (bufch, ch->name);
../src/clan.c:   if (IS_SET (ch->newbits, NEW_MONKFLAME))
../src/clan.c:   if (IS_SET (ch->flag2, AFF2_SPIRITGUARD))
../src/clan.c:   if (IS_SET (ch->garou1, WW_GRANITE))
../src/clan.c:   if (IS_SET (ch->extra2, EXTRA2_FAESPEED))
../src/clan.c:   if (IS_SET (ch->extra2, EXTRA2_WYRM))
../src/clan.c:   if (IS_SET (ch->special, SPC_SEEMING))
../src/clan.c:   if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))
../src/clan.c:      if (ch->pcdata->powers[DPOWER_FLAGS] < 1)
../src/clan.c:      if (IS_SET (ch->newbits, NEW_NOPAIN))
../src/clan.c:	 if (ch->beast == 0)
../src/clan.c:		     ch->morph);
../src/clan.c:	 else if (ch->beast == 100)
../src/clan.c:		     ch->morph);
../src/clan.c:		     ch->morph);
../src/clan.c:	 if (ch->beast == 0)
../src/clan.c:	 else if (ch->beast == 100)
../src/clan.c:	 if (ch->beast == 0)
../src/clan.c:	 else if (ch->beast == 100)
../src/clan.c:	 if (ch->beast == 0)
../src/clan.c:	 else if (ch->beast == 100)
../src/clan.c:	 if (ch->beast == 0)
../src/clan.c:	 else if (ch->beast == 100)
../src/clan.c:	 if (ch->beast == 0)
../src/clan.c:	 else if (ch->beast == 100)
../src/clan.c:	 if (ch->beast == 0)
../src/clan.c:	 else if (ch->beast == 100)
../src/clan.c:      if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/clan.c:	 if (ch->beast == 0)
../src/clan.c:	 else if (ch->beast == 100)
../src/clan.c:	 if (ch->beast == 0)
../src/clan.c:	 else if (ch->beast == 100)
../src/clan.c:	 if (ch->beast == 0)
../src/clan.c:	 else if (ch->beast == 100)
../src/clan.c:      if (IS_SET (ch->newbits, NEW_MONKFLAME))
../src/clan.c:      if (ch->pcdata->stats[UNI_RAGE] > 0)
../src/clan.c:      if (IS_SET (ch->act, PLR_WIZINVIS))
../src/clan.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/clan.c:      if (gch->clannum > 0)
../src/clan.c:          sprintf(clan, "%s", nclans_table[gch->clannum].name);
../src/clan.c:                else if (gch->pcdata->stats[UNI_GEN] == 1)
../src/clan.c:	       capitalize (gch->name),clan,
../src/clan.c:	       gch->hit, (gch->hit * 100 / gch->max_hit),
../src/clan.c:	       gch->mana, (gch->mana * 100 / gch->max_mana),
../src/clan.c:	       gch->move, (gch->move * 100 / gch->max_move),
../src/clan.c:	       gch->exp, gch->pcdata->condition[COND_THIRST]);
../src/clan.c:   if (!str_cmp(ch->clan, "Black Spiral Dancers"))
../src/clan.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/clan.c:      if ( !str_cmp(gch->clan,"Black Spiral Dancers")) continue;
../src/clan.c:      if (gch->clannum > 0)
../src/clan.c:          sprintf(clan, "%s", nclans_table[gch->clannum].name);
../src/clan.c:                else if (gch->pcdata->stats[UNI_GEN] == 1)
../src/clan.c:	       capitalize (gch->name),clan,
../src/clan.c:	       gch->hit, (gch->hit * 100 / gch->max_hit),
../src/clan.c:	       gch->mana, (gch->mana * 100 / gch->max_mana),
../src/clan.c:	       gch->move, (gch->move * 100 / gch->max_move), gch->exp);
../src/clan.c:   if (IS_SET (ch->special, SPC_WOLFMAN))
../src/clan.c:   SET_BIT (ch->special, SPC_WOLFMAN);
../src/clan.c:   ch->beast_timer = 15;
../src/clan.c:      SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT);
../src/clan.c:      SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS);
../src/clan.c:      SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS);
../src/clan.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:   SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED);
../src/clan.c:   sprintf (buf, "%s the huge werewolf", ch->name);
../src/clan.c:   free_string (ch->morph);
../src/clan.c:   ch->morph = str_dup (buf);
../src/clan.c:   ch->pcdata->stats[UNI_RAGE] += 75;
../src/clan.c:   if (ch->pcdata->powers[WPOWER_WOLF] > 3)
../src/clan.c:      ch->pcdata->stats[UNI_RAGE] += 100;
../src/clan.c:   if (ch->pcdata->stats[UNI_RAGE] > 300)
../src/clan.c:      ch->pcdata->stats[UNI_RAGE] = 300;
../src/clan.c:      vch_next = vch->next;
../src/clan.c:      if (vch->in_room == NULL)
../src/clan.c:      if (!IS_NPC (vch) && vch->pcdata->chobj != NULL)
../src/clan.c:	 if (vch->in_room == ch->in_room)
../src/clan.c:	 else if (vch->in_room->area == ch->in_room->area)
../src/clan.c:      if (vch->in_room == ch->in_room && can_see (ch, vch))
../src/clan.c:	 if (vch == NULL || vch->position <= POS_STUNNED)
../src/clan.c:	 if (vch == NULL || vch->position <= POS_STUNNED)
../src/clan.c:   if (!IS_SET (ch->special, SPC_WOLFMAN))
../src/clan.c:   REMOVE_BIT (ch->special, SPC_WOLFMAN);
../src/clan.c:   REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/clan.c:   REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED);
../src/clan.c:   free_string (ch->morph);
../src/clan.c:   ch->morph = str_dup ("");
../src/clan.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS);
../src/clan.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS);
../src/clan.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT);
../src/clan.c:   ch->pcdata->stats[UNI_RAGE] -= 75;
../src/clan.c:   while (ch->pcdata->stats[UNI_RAGE] > 100) ch->pcdata->stats[UNI_RAGE] -= 75;
../src/clan.c:   if (ch->pcdata->stats[UNI_RAGE] < 0)
../src/clan.c:      ch->pcdata->stats[UNI_RAGE] = 0;
../src/clan.c:      if (ch->pcdata->stats[UNI_GEN] == 2)
../src/clan.c:      else if (IS_SET (ch->special, SPC_PRINCE))
../src/clan.c:   if (ch->class != victim->class)
../src/clan.c:   if (str_cmp (victim->clan, ch->clan) && str_cmp (arg2, "induct"))
../src/clan.c:      if (ch->pcdata->stats[UNI_GEN] != 2
../src/clan.c:	  && !IS_SET (ch->special, SPC_PRINCE))
../src/clan.c:      if (ch->pcdata->stats[UNI_GEN] != 2)
../src/clan.c:      if (ch->pcdata->stats[UNI_GEN] != 2)
../src/clan.c:	    ch->pcdata->stats[UNI_GEN] == 2 && strlen (victim->clan) < 2)
../src/clan.c:      if (ch->pcdata->stats[UNI_GEN] >= victim->pcdata->stats[UNI_GEN])
../src/clan.c:      victim->clan = str_dup (ch->clan);
../src/clan.c:      if (ch->pcdata->stats[UNI_GEN] != 2
../src/clan.c:	  && !IS_SET (ch->special, SPC_PRINCE))
../src/clan.c:	  && ch->pcdata->stats[UNI_GEN] != 2)
../src/clan.c:      if (ch->pcdata->stats[UNI_GEN] >= victim->pcdata->stats[UNI_GEN])
../src/clan.c:   if ((familiar = ch->pcdata->familiar) != NULL)
../src/clan.c:      ch->pcdata->familiar = NULL;
../src/clan.c:   if (victim->level > (ch->spl[RED_MAGIC] * 0.25))
../src/clan.c:   if (ch->pcdata->condition[COND_THIRST] < 50)
../src/clan.c:   ch->pcdata->condition[COND_THIRST] -= 50;
../src/clan.c:   ch->pcdata->familiar = victim;
../src/clan.c:   if ((familiar = ch->pcdata->familiar) != NULL)
../src/clan.c:   ch->pcdata->familiar = victim;
../src/clan.c:   if (!IS_CLASS (ch, CLASS_VAMPIRE) && ch->level < LEVEL_APPRENTICE)
../src/clan.c:   if ((victim = ch->pcdata->familiar) == NULL)
../src/clan.c:      else if (ch->level >= LEVEL_APPRENTICE)
../src/clan.c:      if (ch->level >= LEVEL_APPRENTICE)
../src/clan.c:   if (IS_CLASS (ch, CLASS_WEREWOLF) && ch->gifts[RAGABASH] < 1)
../src/clan.c:   if (IS_SET (ch->act, PLR_WIZINVIS))
../src/clan.c:      REMOVE_BIT (ch->act, PLR_WIZINVIS);
../src/clan.c:      SET_BIT (ch->act, PLR_WIZINVIS);
../src/clan.c:      REMOVE_BIT (ch->extra, TIED_UP);
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_WEBBED);
../src/clan.c:   if (IS_SET (ch->mflags, MAGE_EMBRACED2))
../src/clan.c:      REMOVE_BIT (ch->mflags, MAGE_EMBRACED2);
../src/clan.c:      SET_BIT (ch->mflags, MAGE_EMBRACED1);
../src/clan.c:   else if (IS_SET (ch->mflags, MAGE_EMBRACED1))
../src/clan.c:      REMOVE_BIT (ch->mflags, MAGE_EMBRACED1);
../src/clan.c:   if (IS_SET (ch->affected_by, AFF_ENTRAILS))
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_ENTRAILS);
../src/clan.c:   if ( IS_SET( ch->flag2, AFF2_TENDRILS )  )
../src/clan.c:	REMOVE_BIT ( ch->flag2, AFF2_TENDRILS );
../src/clan.c:   if (ch->beast_timer > 0)
../src/clan.c:      sprintf(buf,"You cannot beast for another %d ticks.\n\r",ch->beast_timer);
../src/clan.c:   if (!IS_SET (ch->special, SPC_WOLFMAN))
../src/clan.c:      ch->pcdata->stats[UNI_RAGE] += number_range (10, 20);
../src/clan.c:      if (ch->pcdata->stats[UNI_RAGE] >= 100)
../src/clan.c:   if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->beast < 1)
../src/clan.c:      if (ch->pcdata->stats[UNI_RAGE] < 1)
../src/clan.c:      ch->pcdata->stats[UNI_RAGE] = 0;
../src/clan.c:   if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->stats[UNI_RAGE] > 0)
../src/clan.c:      ch->pcdata->stats[UNI_RAGE] = 0;
../src/clan.c:   else if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->stats[UNI_RAGE] == 0)
../src/clan.c:   if (IS_SET (ch->special, SPC_WOLFMAN))
../src/clan.c:      if (ch->gifts[CHILDREN] > 0)
../src/clan.c:	 ch->pcdata->stats[UNI_RAGE] = 0;
../src/clan.c:	 ch->pcdata->stats[UNI_RAGE] -= number_range (10, 20);
../src/clan.c:      if (ch->pcdata->stats[UNI_RAGE] < 100)
../src/clan.c:       && !IS_SET (ch->pcdata->powers[1], DPOWER_WEB))
../src/clan.c:   if (IS_CLASS (ch, CLASS_NINJA) && (ch->pcdata->powers[NPOWER_CHIKYU] < 7))
../src/clan.c:   level = ch->spl[spelltype] * 0.25;
../src/clan.c:      if (ch->pcdata->genes[4] == SEX_MALE)
../src/clan.c:      else if (ch->pcdata->genes[4] == SEX_FEMALE)
../src/clan.c:   strcpy (buf2, ch->pcdata->cparents);
../src/clan.c:   ch->pcdata->genes[9] += 1;
../src/clan.c:   REMOVE_BIT (ch->extra, EXTRA_PREGNANT);
../src/clan.c:   REMOVE_BIT (ch->extra, EXTRA_LABOUR);
../src/clan.c:   if (ch->pcdata->genes[4] == SEX_MALE)
../src/clan.c:      sprintf (buf, "%s has given birth to %s's son, named %s!", ch->name,
../src/clan.c:   else if (ch->pcdata->genes[4] == SEX_FEMALE)
../src/clan.c:	       ch->name, dad, child);
../src/clan.c:      fprintf (fp, "Sex          %d\n", ch->pcdata->genes[4]);
../src/clan.c:      fprintf (fp, "Immune       %d\n", ch->pcdata->genes[3]);
../src/clan.c:	       ch->pcdata->genes[0], ch->pcdata->genes[0],
../src/clan.c:	       ch->pcdata->genes[1], ch->pcdata->genes[1],
../src/clan.c:	       ch->pcdata->genes[2], ch->pcdata->genes[2]);
../src/clan.c:      fprintf (fp, "Password     %s~\n", ch->pcdata->pwd);
../src/clan.c:      fprintf (fp, "Parents      %s~\n", ch->pcdata->cparents);
../src/clan.c:	       ch->pcdata->perm_str,
../src/clan.c:	       ch->pcdata->perm_int,
../src/clan.c:	       ch->pcdata->perm_wis,
../src/clan.c:	       ch->pcdata->perm_dex, ch->pcdata->perm_con);
../src/clan.c:   if (ch->level == LEVEL_APPRENTICE)
../src/clan.c:   if (ch->exp < 1000000)
../src/clan.c:   ch->exp -= 1000000;
../src/clan.c:   victim->lord = str_dup (ch->name);
../src/clan.c:   victim->pcdata->powers[MPOWER_RUNE0] = ch->pcdata->powers[MPOWER_RUNE0];
../src/clan.c:   if (ch->pcdata->powers[WPOWER_GAIA] < 1)
../src/clan.c:   if (ch->position == POS_FIGHTING)
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_SAFE);
../src/clan.c:      SET_BIT (ch->affected_by, AFF_SAFE);
../src/clan.c:   if (ch->practice < 60)
../src/clan.c:   else if (ch->pcdata->quest < 100)
../src/clan.c:   ch->practice -= 60;
../src/clan.c:   ch->pcdata->quest -= 100;
../src/clan.c:   obj->questowner = str_dup (ch->name);
../src/clan.c:   if (ch->pcdata->stats[UNI_RAGE] > 0)
../src/clan.c:   if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_SORA] < 1)
../src/clan.c:   chroom = ch->in_room;
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/clan.c:      SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/clan.c:      SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/clan.c:      REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/clan.c:   ch->fight_timer = 10;
../src/clan.c:   if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_SORA] < 2)
../src/clan.c:      spell_identify (skill_lookup ("identify"), ch->level, ch, obj);
../src/clan.c:      if (ch->fighting == NULL)
../src/clan.c:	 victim = ch->fighting;
../src/clan.c:   if (ch->mana < 10000)
../src/clan.c:   ch->mana -= 10000;
../src/comm.c:      vch_next = vch->next;
../src/comm.c:	 sprintf (log_buf, "Closing link to %s (Fight Timer).", ch->name);
../src/comm.c:	 sprintf (log_buf, "Closing link to %s (Fighting).", ch->name);
../src/comm.c:	 sprintf (log_buf, "Closing link to %s.", ch->name);
../src/comm.c:	 if (IS_NPC (ch) || ch->pcdata->obj_vnum == 0)
../src/comm.c:	 if (IS_SET (ch->flag2, AFF2_INARENA)
../src/comm.c:	     || IS_SET (ch->flag2, AFF2_CHALLENGED)
../src/comm.c:	     || IS_SET (ch->flag2, AFF2_CHALLENGER))
../src/comm.c:	    REMOVE_BIT (ch->flag2, AFF2_CHALLENGED);
../src/comm.c:	    REMOVE_BIT (ch->flag2, AFF2_CHALLENGER);
../src/comm.c:	    REMOVE_BIT (ch->flag2, AFF2_INARENA);
../src/comm.c:	 if (IS_SET (ch->newbits, NEW_NOTEWRITE))
../src/comm.c:	    REMOVE_BIT (ch->newbits, NEW_NOTEWRITE);
../src/comm.c:	 if (!IS_NPC (ch) && ch->pcdata->chobj != NULL)
../src/comm.c:	 ch->desc = NULL;
../src/comm.c:	 ch->desc = NULL;
../src/comm.c:	 if (IS_SET (ch->more, SHORT_COMBAT))
../src/comm.c:	    if (ch->amount_attacks_dealt > 0)
../src/comm.c:			ch->amount_attacks_dealt, ch->amount_damage_dealt,
../src/comm.c:			ch->amount_damage_dealt / ch->amount_attacks_dealt);
../src/comm.c:            if (ch->amount_attacks_received > 0)
../src/comm.c:                        ch->amount_attacks_received,
../src/comm.c:                        ch->amount_damage_received,
../src/comm.c:                        ch->amount_damage_received /
../src/comm.c:                        ch->amount_attacks_received);
../src/comm.c:	    ch->amount_damage_dealt = 0;
../src/comm.c:            ch->amount_damage_received = 0;
../src/comm.c:	    ch->amount_attacks_dealt = 0;
../src/comm.c:            ch->amount_attacks_received = 0;
../src/comm.c:	 if (ch->combined_exp > 0)
../src/comm.c:	 if (!IS_NPC (ch) && IS_SET (ch->pcdata->tempflag, TEMP_VT100))
../src/comm.c:		     ch->pcdata->vt100_size);
../src/comm.c:	 if (!IS_NPC (ch) && IS_SET (ch->act, PLR_BLANK)
../src/comm.c:	     && !IS_SET (ch->pcdata->tempflag, TEMP_VT100))
../src/comm.c://      if ( IS_SET(ch->act, PLR_BLANK) )
../src/comm.c:	 if (IS_SET (ch->act, PLR_PROMPT) && IS_EXTRA (ch, EXTRA_PROMPT))
../src/comm.c:	 else if (IS_SET (ch->act, PLR_PROMPT))
../src/comm.c:               if (IS_SET(ch->flag2, EXTRA_AFK))
../src/comm.c:	          sprintf (exp_str, "%s", set_comma (ch->exp));
../src/comm.c:	       COL_SCALE (exp_str, ch, ch->exp, 1000);
../src/comm.c:	    else if (ch->position == POS_FIGHTING)
../src/comm.c:	       victim = ch->fighting;
../src/comm.c:	       sprintf (hit_str, "%d", ch->hit);
../src/comm.c:	       COL_SCALE (hit_str, ch, ch->hit, ch->max_hit);
../src/comm.c:	       sprintf (mana_str, "%d", ch->mana);
../src/comm.c:	       COL_SCALE (mana_str, ch, ch->mana, ch->max_mana);
../src/comm.c:	       sprintf (move_str, "%d", ch->move);
../src/comm.c:	       COL_SCALE (move_str, ch, ch->move, ch->max_move);
../src/comm.c:	       sprintf (hit_str, "%d", ch->hit);
../src/comm.c:	       COL_SCALE (hit_str, ch, ch->hit, ch->max_hit);
../src/comm.c:	       sprintf (mana_str, "%d", ch->mana);
../src/comm.c:	       COL_SCALE (mana_str, ch, ch->mana, ch->max_mana);
../src/comm.c:	       sprintf (move_str, "%d", ch->move);
../src/comm.c:	       COL_SCALE (move_str, ch, ch->move, ch->max_move);
../src/comm.c:	       sprintf (exp_str, "%s", set_comma (ch->exp));
../src/comm.c:	       COL_SCALE (exp_str, ch, ch->exp, 1000);
../src/comm.c:            if (ch->registerred == 0 && ch->email_set != 2)
../src/comm.c:	 if (!IS_NPC (ch) && IS_SET (ch->pcdata->tempflag, TEMP_VT100))
../src/comm.c:	 if (IS_SET (ch->act, PLR_TELNET_GA))
../src/comm.c:   sprintf (log_buf, "%s Reason] %s", ch->name, argument);
../src/comm.c:	 if (!IS_NPC (ch) && ch->pcdata->denydate > 0)
../src/comm.c:			ch->lasthost);
../src/comm.c:		  if (!IS_NPC (dcheck->character) && ch->level < LEVEL_MORTAL
../src/comm.c:		      && !str_cmp (dcheck->character->name, ch->name))
../src/comm.c:	    if (!WizConfig->newplayers && !char_exists (FALSE, ch->name))
../src/comm.c:	    if (ch->level <= numlock && numlock != 0 && !IS_CREATOR (ch))
../src/comm.c:      if (ch->level > 1)
../src/comm.c:         sprintf (kav, ch->name);
../src/comm.c:			 strcmp (argument, ch->pcdata->pwd) &&
../src/comm.c:			 strcmp (crypt (argument, ch->pcdata->pwd),
../src/comm.c:				 ch->pcdata->pwd)))
../src/comm.c:			      strcmp (crypt (argument, ch->pcdata->pwd),
../src/comm.c:				      ch->pcdata->pwd)))
../src/comm.c:         if ((gch = get_char_world (ch, ch->name)) != NULL)   
../src/comm.c:      if (check_reconnect (d, ch->name, TRUE))
../src/comm.c:      if (check_playing (d, ch->name))
../src/comm.c:         if (ch && ch->tier > 1 && ch->xhit == 0 && ch->xmana == 0 && ch->xmove == 0)
../src/comm.c:            if (ch->lstatus < 1)
../src/comm.c:            if (ch->lstatus < 10)
../src/comm.c:                  15000 + (1000 * ((ch->lstatus + 1) * ((ch->lstatus + 1) + 1) / 2)) +
../src/comm.c:                  (200 * ch->race);
../src/comm.c:               statcap = 150000 + (500 * ch->race);
../src/comm.c:            if (ch->max_hit > (statcap + 4225)) ch->xhit = ch->max_hit - (statcap + 4225);
../src/comm.c:            if (ch->max_mana > (statcap + 4625)) ch->xmana = ch->max_mana - (statcap + 4625);
../src/comm.c:            if (ch->max_move > (statcap + 4319)) ch->xmove = ch->max_move - (statcap + 4319);
../src/comm.c:      if (!str_suffix(ch->desc->host, "snet.net") )
../src/comm.c:      if (ch->lasthost != NULL && strlen (ch->lasthost) > 1 &&
../src/comm.c:	  ch->lasttime != NULL && strlen (ch->lasttime) > 1)
../src/comm.c:	 	sprintf (kav, "#wLast connected from: #r%s #won: #r%s#.\n\r", ch->lasthost, ch->lasttime);
../src/comm.c:      else if (ch->lasthost != NULL && strlen (ch->lasthost) > 1)
../src/comm.c:	 sprintf (kav, "#wLast connected from:#r %s#n.\n\r", ch->lasthost);
../src/comm.c:	if (ch->lasthost != NULL)
../src/comm.c:		if ( ch->prevhost != NULL )
../src/comm.c:			free_string( ch->prevhost );
../src/comm.c:		ch->prevhost = str_dup ( ch->lasthost );
../src/comm.c:	 	free_string (ch->lasthost);
../src/comm.c:	if (ch->desc != NULL && ch->desc->host != NULL)
../src/comm.c:		ch->lasthost = str_dup (ch->desc->host);
../src/comm.c:		ch->lasthost = str_dup ("(unknown)");
../src/comm.c:      if (strlen (ch->lasttime) >= 11)
../src/comm.c:	 lasttime = str_dup (ch->lasttime);
../src/comm.c:	    if (ch->pcdata->get_exp < 1)
../src/comm.c:	       ch->pcdata->get_exp = 3600;
../src/comm.c:      free_string (ch->lasttime);
../src/comm.c:      ch->lasttime = str_dup (strtime);
../src/comm.c:	 sprintf (log_buf, "%s@%s has connected.", ch->name, d->host);
../src/comm.c:      sprintf (tij_buf, "%s@%s", ch->name, d->host);
../src/comm.c:      if (IS_SET (ch->act, PLR_FREEZE))
../src/comm.c:      if (IS_SET (ch->act, PLR_SILENCE))
../src/comm.c:         REMOVE_BIT (ch->extra2, EXTRA2_VACCINATED);
../src/comm.c:	    sprintf (log_buf, "%s has same IP as %s (%s)", ch->name,
../src/comm.c:            //sprintf(log_buf, "%s and %s are Multiplaying", ch->name, d_copy->character->name);
../src/comm.c:      if (ch->level > 3 && ch->trust == 0)
../src/comm.c:	 ch->level = 3;
../src/comm.c:      if (ch->pcdata->pagelen < 35 && ch->pcdata->pagelen != 0)
../src/comm.c:	 ch->pcdata->pagelen = 35;
../src/comm.c:      if (ch->tier == 0)
../src/comm.c:	 ch->tier = 1;
../src/comm.c:      if (!IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->extra2, EXTRA2_WYRM))
../src/comm.c:	 REMOVE_BIT (ch->extra2, EXTRA2_WYRM);
../src/comm.c:		  ch->name, echo_off_str);
../src/comm.c:      pwdnew = crypt (argument, ch->name);
../src/comm.c:      free_string (ch->pcdata->pwd);
../src/comm.c:      ch->pcdata->pwd = str_dup (pwdnew);
../src/comm.c:      if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd))
../src/comm.c:	 ch->sex = SEX_MALE;
../src/comm.c:	 ch->sex = SEX_FEMALE;
../src/comm.c:	 SET_BIT (ch->act, PLR_ANSI);
../src/comm.c:      ch->pcdata->perm_str = number_range (10, 16);
../src/comm.c:      ch->pcdata->perm_int = number_range (10, 16);
../src/comm.c:      ch->pcdata->perm_wis = number_range (10, 16);
../src/comm.c:      ch->pcdata->perm_dex = number_range (10, 16);
../src/comm.c:      ch->pcdata->perm_con = number_range (10, 16);
../src/comm.c:      sprintf (log_buf, "%s@%s new player.", ch->name, d->host);
../src/comm.c:      ch->version = PVERSION;
../src/comm.c:    if (ch->race == 0)		return FALSE;	// If we have no status, we aren't in range
../src/comm.c:    if ( ch->level > 6 )	return FALSE;	// Imms aren't counted
../src/comm.c:    range = victim->race - ch->race;
../src/comm.c:    if ( ( ch->race >= 50 ) && ( victim->race >= 50 ) )
../src/comm.c:	      ch->name);
../src/comm.c:   ch->next = char_list;
../src/comm.c:      ch->alignment = -1000;
../src/comm.c:   if (ch->level == 0)
../src/comm.c:      ch->class = 0;
../src/comm.c:   if (ch->level == 0 && !IS_SET (chars_logged_in, LOGIN_NEWBIE))
../src/comm.c:   if (ch->level < 3 && !IS_SET (chars_logged_in, LOGIN_MORTAL))
../src/comm.c:   if (ch->level == 0)
../src/comm.c:      ch->level = 1;
../src/comm.c:      ch->exp = 0;
../src/comm.c:      ch->pcdata->security = 9;	/* OLC */
../src/comm.c:      ch->hit = ch->max_hit;
../src/comm.c:      ch->mana = ch->max_mana;
../src/comm.c:      ch->move = ch->max_move;
../src/comm.c:      ch->pcdata->board = &boards[0];
../src/comm.c:      ch->chat_timer = 0;
../src/comm.c:      ch->class = ch->class;
../src/comm.c:      ch->class = 0;
../src/comm.c:      ch->special = 0;
../src/comm.c:   else if (!IS_NPC (ch) && ch->pcdata->obj_vnum != 0)
../src/comm.c:      if (ch->in_room != NULL)
../src/comm.c:	 char_to_room (ch, ch->in_room);
../src/comm.c:   else if (ch->in_room != NULL)
../src/comm.c:      char_to_room (ch, ch->in_room);
../src/comm.c:   if (!IS_NPC (ch) && IS_SET (ch->in_room->room_flags, ROOM_GOD)
../src/comm.c:	    if ( ch->desc != NULL && ch->desc->host != NULL
../src/comm.c:	    &&	 strlen( ch->desc->host ) > 1 )
../src/comm.c:		sprintf( log_buf, "%s@%s has entered (%d)", ch->name, ch->desc->host,ch->in_room->vnum );
../src/comm.c:		sprintf( log_buf, "%s@%s has entered (%d)", ch->name, ch->lasthost, ch->in_room->vnum );
../src/comm.c:      if ( ch->clannum > 0 && IS_SET(nclans_table[ch->clannum].bits, CLANBIT_DELETION))
../src/comm.c:        if(nclans_table[ch->clannum].members == 1)
../src/comm.c:          sprintf(buf, "#7The %s #7Clan is no more!", nclans_table[ch->clannum].display);
../src/comm.c:          delete_clan(ch->clannum);
../src/comm.c:          ch->clannum=0;
../src/comm.c:          nclans_table[ch->clannum].members--;
../src/comm.c:          ch->clannum = 0;
../src/comm.c:   if (!IS_NPC (ch) && ch->in_room->area->owned > 0
../src/comm.c:       && ch->in_room->area->owned != ch->pcdata->kingdom)
../src/comm.c:	       king_table[ch->in_room->area->owned].name);
../src/comm.c:   if (!IS_NPC (ch) && IS_SET (ch->in_room->room_flags, ROOM_CCHAMBER)
../src/comm.c:       && !IS_IMMORTAL (ch) && (ch->class > 0))
../src/comm.c:      for (obj = ch->carrying; obj; obj = obj->next_content)
../src/comm.c:	    artifact_table[arti_pos].player_name = ch->name;
../src/comm.c:   ch->desc->connected = CON_PLAYING;
../src/comm.c:   ch->desc->login = 0;
../src/comm.c:   ch->desc->total_login = 0;
../src/comm.c:      for (obj = ch->carrying; obj != NULL; obj = obj->next_content)
../src/comm.c:            if (ch->race == 0) break;
../src/comm.c:            if (ch->pcdata->chobj != NULL) break;
../src/comm.c:                  if (ch->level > 6) continue;
../src/comm.c:                    d->character->pcdata->login_timer += (50 + d->character->race + ch->race);
../src/comm.c:                    sprintf(buf, "#7Because #C%s #7is in your range, your login timer is now: #C%d#7.#n\n\r",ch->name,  
../src/comm.c:   if (ch->home == ROOM_VNUM_LOUNGE)
../src/comm.c:      ch->home = 3001;
../src/comm.c:   if (ch->home2 == ROOM_VNUM_LOUNGE)
../src/comm.c:      ch->home2 = 3001;
../src/comm.c:   ch->captimer = 0;
../src/comm.c:   if (ch->in_room->vnum == 3055)
../src/comm.c:   if (ch->race > 0 || ch->lstatus == 9)
../src/comm.c:      ch->captimer = 60;
../src/comm.c:   if (ch->pcdata->stats[UNI_GEN] == 0)
../src/comm.c:      ch->pcdata->stats[UNI_GEN] = 13;
../src/comm.c:   if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[COMBAT] > 4)
../src/comm.c:      ch->monkab[COMBAT] = 4;
../src/comm.c:   if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[SPIRIT] > 4)
../src/comm.c:      ch->monkab[SPIRIT] = 4;
../src/comm.c:   if (ch->level == 1)
../src/comm.c:	       ch->name);
../src/comm.c:      if (!str_suffix( ch->desc->host, "snet.net") )
../src/comm.c:   else if (ch->pcdata->obj_vnum == 0)
../src/comm.c:      if ((ch->pcdata->bounty > 0) && !IS_IMMORTAL (ch))
../src/comm.c:		  ch->name, ch->pcdata->bounty);
../src/comm.c:   if (ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0')
../src/comm.c:   adjust_hiscore ("status", ch, ch->race);
../src/comm.c:   adjust_hiscore ("pkill", ch, ch->pkill);
../src/comm.c:   adjust_hiscore ("pdeath", ch, ch->pdeath);
../src/comm.c:   adjust_hiscore ("mkill", ch, ch->mkill);
../src/comm.c:   adjust_hiscore ("mdeath", ch, ch->mdeath);
../src/comm.c:   adjust_hiscore ("awins", ch, ch->awins);
../src/comm.c:   adjust_hiscore ("alosses", ch, ch->alosses);
../src/comm.c:   adjust_hiscore ("exp", ch, ch->pcdata->score[SCORE_TOTAL_XP]);
../src/comm.c:   adjust_hiscore ("quest", ch, ch->pcdata->score[SCORE_QUEST]);
../src/comm.c:   adjust_hiscore ("tier", ch, ch->tier);
../src/comm.c:   adjust_hiscore ("status", ch, ch->race);
../src/comm.c:   if (ch->level < 2)
../src/comm.c:   ch->pcdata->login_timer += 120;
../src/comm.c:   ch->pcdata->pkill_timer = 40;
../src/comm.c:   if (timer > 0) ch->pcdata->login_timer += timer;
../src/comm.c:   if ((ch->pcdata->partner = get_char_finger (ch, ch->pcdata->marriage)) !=
../src/comm.c:      ch->pcdata->partner->pcdata->partner = ch;
../src/comm.c:   if (ch->level < 2)
../src/comm.c:   if (strlen (ch->pload) > 1)
../src/comm.c:      free_string (ch->pload);
../src/comm.c:      ch->pload = str_dup ("");
../src/comm.c:   if (IS_SET (ch->monkstuff, MONK_DEATH))
../src/comm.c:      REMOVE_BIT (ch->monkstuff, MONK_DEATH);
../src/comm.c:   if (IS_SET (ch->act, PLR_GODLESS))
../src/comm.c:      REMOVE_BIT (ch->act, PLR_GODLESS);
../src/comm.c:   ch->pcdata->tempflag = 0;
../src/comm.c:   ch->fight_timer = 0;
../src/comm.c:   ch->pcdata->plr_wager = 0;
../src/comm.c:   ch->gladiator = NULL;
../src/comm.c:      if (!str_cmp (plogin->name, ch->name))
../src/comm.c:   if (IS_SET (ch->more, MORE_TAG))
../src/comm.c:      REMOVE_BIT (ch->more, MORE_TAG);
../src/comm.c:   if (IS_SET (ch->warp, WARP_INFIRMITY))
../src/comm.c:      SET_BIT (ch->flag2, AFF2_ROT);
../src/comm.c:	 if (ch->pcdata->powers[i] < 0 || ch->pcdata->powers[i] > 10)
../src/comm.c:	    ch->pcdata->powers[i] = 0;
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_PROTEAN);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_PROTEAN);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_VICISSITUDE);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_VICISSITUDE);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CELERITY);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_CELERITY);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_FORTITUDE);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_FORTITUDE);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_POTENCE);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_POTENCE);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_OBTENEBRATION);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_OBTENEBRATION);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_SERPENTIS);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_SERPENTIS);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_AUSPEX);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_AUSPEX);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_DOMINATE);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_DOMINATE);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_PRESENCE);
../src/comm.c:         SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_PRESENCE);
../src/comm.c:   if (ch->version == 23)
../src/comm.c:       ch->exp += ch->pcdata->score[SCORE_TOTAL_XP];
../src/comm.c:       ch->hit = 1000;
../src/comm.c:       ch->max_hit = 1000;
../src/comm.c:       ch->move = 1000;
../src/comm.c:       ch->max_move = 1000;
../src/comm.c:       ch->max_mana = 1000;
../src/comm.c:       ch->mana = 1000;
../src/comm.c:       ch->version = PVERSION;
../src/comm.c:   if (ch->pcdata->security == 0)
../src/comm.c:      ch->pcdata->security = 9;
../src/comm.c:    for ( ch = char_list; ch != NULL; ch = ch->next )
../src/comm.c:        && ( !fConn || ch->desc == NULL )
../src/comm.c:        &&   !str_cmp( d->character->name, ch->name ) )
../src/comm.c:                d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
../src/comm.c:                ch->desc         = d;
../src/comm.c:                ch->timer        = 0;
../src/comm.c:                if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0)
../src/comm.c:                sprintf( log_buf, "%s@%s reconnected.", ch->name, ch->lasthost );
../src/comm.c:                if (ch->pcdata->in_progress)
../src/comm.c:   for (ch = char_list; ch != NULL; ch = ch->next)
../src/comm.c:          && (!fConn || ch->desc == NULL)
../src/comm.c:          && !str_cmp (d->character->name, ch->name))
../src/comm.c:            d->character->pcdata->pwd = str_dup (ch->pcdata->pwd);
../src/comm.c:            ch->desc = d;   
../src/comm.c:            ch->timer = 0;
../src/comm.c:            if (ch->pcdata->login_timer < 120) ch->pcdata->login_timer += 120;
../src/comm.c:            if (IS_NPC (ch) || ch->pcdata->obj_vnum == 0)
../src/comm.c:               sprintf (log_buf, "%s@%s reconnected.", ch->name,
../src/comm.c:                        ch->desc->host);
../src/comm.c:                if (ch->pload != NULL && strlen(ch->pload) > 2)
../src/comm.c:                        FILL_STRING(ch->pload, "");
../src/comm.c:            if (ch->pcdata->in_progress)
../src/comm.c:   for (ch = char_list; ch != NULL; ch = ch->next)
../src/comm.c:	  && (!fConn || ch->desc == NULL)
../src/comm.c:	  && !str_cmp (d->character->name, ch->name))
../src/comm.c:	    d->character->pcdata->pwd = str_dup (ch->pcdata->pwd);
../src/comm.c:	    ch->desc = d;
../src/comm.c:	    ch->timer = 0;
../src/comm.c:	       sprintf (log_buf, "%s@%s reconnected.", ch->name,
../src/comm.c:			ch->desc->host);
../src/comm.c:       || ch->desc == NULL
../src/comm.c:       || ch->desc->connected != CON_PLAYING
../src/comm.c:       || ch->was_in_room == NULL
../src/comm.c:       || ch->in_room != get_room_index (ROOM_VNUM_LIMBO))
../src/comm.c:   ch->timer = 0;
../src/comm.c:   char_to_room (ch, ch->was_in_room);
../src/comm.c:   ch->was_in_room = NULL;
../src/comm.c:   if (ch->desc == NULL && IS_NPC (ch) && (wizard = ch->wizard) != NULL)
../src/comm.c:	  && familiar == ch && ch->in_room != wizard->in_room)
../src/comm.c:   if (txt != NULL && ch->desc != NULL
../src/comm.c:       && (!IS_SET (ch->newbits, NEW_NOTEWRITE)
../src/comm.c:	   || ch->desc->connected < CON_PLAYING))
../src/comm.c:      write_to_buffer (ch->desc, txt, strlen (txt));
../src/comm.c:   if (txt == NULL || ch->desc == NULL)
../src/comm.c:   if (ch->pcdata->pagelen == 0 || ch->desc->connected != CON_PLAYING)
../src/comm.c:   free_string (ch->desc->showstr_head);
../src/comm.c:   ch->desc->showstr_head = str_dup (txt);
../src/comm.c:   ch->desc->showstr_point = ch->desc->showstr_head;
../src/comm.c:   show_string (ch->desc, "");
../src/comm.c:   if (ch->desc == NULL && IS_NPC (ch) && (wizard = ch->wizard) != NULL)
../src/comm.c:	  && familiar == ch && ch->in_room != wizard->in_room)
../src/comm.c:   if (txt != NULL && ch->desc != NULL)
../src/comm.c:      write_to_buffer (ch->desc, txt, strlen (txt));
../src/comm.c: * Instead of showing ch->morph, will show name
../src/comm.c:   if (ch == NULL || ch->in_room == NULL)
../src/comm.c:   to = ch->in_room->people;
../src/comm.c:      if (vch == NULL || vch->in_room == NULL)
../src/comm.c:      if (vch->in_room == NULL)
../src/comm.c:      to = vch->in_room->people;
../src/comm.c:	    if (to->in_room == ch->in_room && wizard->in_room != to->in_room)
../src/comm.c:      if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/comm.c:	 if (!IS_NPC (ch) && ch->pcdata->chobj != NULL &&
../src/comm.c:	     ch->pcdata->chobj->in_room != NULL &&
../src/comm.c:	     to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room)
../src/comm.c:	 if (!IS_NPC (ch) && ch->pcdata->chobj != NULL &&
../src/comm.c:	     ch->pcdata->chobj->in_obj != NULL &&
../src/comm.c:	     ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
../src/comm.c:	       i = he_she[URANGE (0, ch->sex, 2)];
../src/comm.c:	       i = he_she[URANGE (0, vch->sex, 2)];
../src/comm.c:	       i = him_her[URANGE (0, ch->sex, 2)];
../src/comm.c:	       i = him_her[URANGE (0, vch->sex, 2)];
../src/comm.c:	       i = his_her[URANGE (0, ch->sex, 2)];
../src/comm.c:	       i = his_her[URANGE (0, vch->sex, 2)];
../src/comm.c:	 if (to->in_room != ch->in_room &&
../src/comm.c:	     familiar != NULL && familiar->in_room == ch->in_room)
../src/comm.c:   if (ch == NULL || ch->in_room == NULL)
../src/comm.c:   to = ch->in_room->people;
../src/comm.c:      if (vch->in_room == NULL)
../src/comm.c:      to = vch->in_room->people;
../src/comm.c:	       i = he_she[URANGE (0, ch->sex, 2)];
../src/comm.c:	       i = he_she[URANGE (0, vch->sex, 2)];
../src/comm.c:	       i = him_her[URANGE (0, ch->sex, 2)];
../src/comm.c:	       i = him_her[URANGE (0, vch->sex, 2)];
../src/comm.c:	       i = his_her[URANGE (0, ch->sex, 2)];
../src/comm.c:	       i = his_her[URANGE (0, vch->sex, 2)];
../src/comm.c:   if (ch == NULL || ch->in_room == NULL)
../src/comm.c:   to = ch->in_room->people;
../src/comm.c:      if (vch == NULL || vch->in_room == NULL)
../src/comm.c:      if (vch->in_room == NULL)
../src/comm.c:      to = vch->in_room->people;
../src/comm.c:	    if (to->in_room == ch->in_room && wizard->in_room != to->in_room)
../src/comm.c:      if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/comm.c:	 if (!IS_NPC (ch) && ch->pcdata->chobj != NULL &&
../src/comm.c:	     ch->pcdata->chobj->in_room != NULL &&
../src/comm.c:	     to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room)
../src/comm.c:	 if (!IS_NPC (ch) && ch->pcdata->chobj != NULL &&
../src/comm.c:	     ch->pcdata->chobj->in_obj != NULL &&
../src/comm.c:	     ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
../src/comm.c:	       i = he_she[URANGE (0, ch->sex, 2)];
../src/comm.c:	       i = he_she[URANGE (0, vch->sex, 2)];
../src/comm.c:	       i = him_her[URANGE (0, ch->sex, 2)];
../src/comm.c:	       i = him_her[URANGE (0, vch->sex, 2)];
../src/comm.c:	       i = his_her[URANGE (0, ch->sex, 2)];
../src/comm.c:	       i = his_her[URANGE (0, vch->sex, 2)];
../src/comm.c:	 if (to->in_room != ch->in_room &&
../src/comm.c:	     familiar != NULL && familiar->in_room == ch->in_room)
../src/comm.c:   to = ch->in_room->people;
../src/comm.c:      if (vch == NULL || vch->in_room == NULL)
../src/comm.c:      to = vch->in_room->people;
../src/comm.c:		if (to->in_room == ch->in_room && 
../src/comm.c:      if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/comm.c:	 if (!IS_NPC (ch) && ch->pcdata->chobj != NULL &&
../src/comm.c:	     ch->pcdata->chobj->in_room != NULL &&
../src/comm.c:	     to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room)
../src/comm.c:	 if (!IS_NPC (ch) && ch->pcdata->chobj != NULL &&
../src/comm.c:	     ch->pcdata->chobj->in_obj != NULL &&
../src/comm.c:	     ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
../src/comm.c:		  i = he_she[URANGE (0, ch->sex, 2)];
../src/comm.c:		  i = he_she[URANGE (0, vch->sex, 2)];
../src/comm.c:		  i = him_her[URANGE (0, ch->sex, 2)];
../src/comm.c:		  i = him_her[URANGE (0, vch->sex, 2)];
../src/comm.c:		  i = his_her[URANGE (0, ch->sex, 2)];
../src/comm.c:		  i = his_her[URANGE (0, vch->sex, 2)];
../src/comm.c:	    if (to->in_room != ch->in_room && familiar != NULL &&
../src/comm.c:		familiar->in_room == ch->in_room)
../src/comm.c:   to = ch->in_room->people;
../src/comm.c:      to = vch->in_room->people;
../src/comm.c:      if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/comm.c:	 if (!IS_NPC (ch) && ch->pcdata->chobj != NULL &&
../src/comm.c:	     ch->pcdata->chobj->in_room != NULL &&
../src/comm.c:	     to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room)
../src/comm.c:	 if (!IS_NPC (ch) && ch->pcdata->chobj != NULL &&
../src/comm.c:	     ch->pcdata->chobj->in_obj != NULL &&
../src/comm.c:	     ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
../src/comm.c:	       i = he_she[URANGE (0, ch->sex, 2)];
../src/comm.c:	       i = him_her[URANGE (0, ch->sex, 2)];
../src/comm.c:	       i = his_her[URANGE (0, ch->sex, 2)];
../src/comm.c:   if (ch->pcdata == NULL)
../src/comm.c:   if (ch->position == POS_FIGHTING && ch->cprompt[0] == '\0')
../src/comm.c:      if (ch->prompt[0] == '\0')
../src/comm.c:   else if (ch->position != POS_FIGHTING && ch->prompt[0] == '\0')
../src/comm.c:   if (ch->position == POS_FIGHTING && is_fighting)
../src/comm.c:	    if ((pexit = ch->in_room->exit[door]) != NULL
../src/comm.c:         sprintf (buf2, "%lli", ch->exp);
../src/comm.c:         COL_SCALE (buf2, ch, ch->exp, 2000000000);
../src/comm.c:	 sprintf (buf2, "#R%d#n", ch->fight_timer);
../src/comm.c:	 sprintf (buf2, "%d", ch->hit);
../src/comm.c:	 COL_SCALE (buf2, ch, ch->hit, ch->max_hit);
../src/comm.c:	 sprintf (buf2, "%d", ch->max_hit);
../src/comm.c:	 sprintf (buf2, "%s", set_comma (ch->tierxp / 100));
../src/comm.c:	 COL_SCALE (buf2, ch, ch->tierxp, ch->tier * 100);
../src/comm.c:	 sprintf (buf2, "#c%d /#C %d", ch->chi[CURRENT], ch->chi[MAXIMUM]);
../src/comm.c:	 sprintf (buf2, "%d", ch->mana);
../src/comm.c:	 COL_SCALE (buf2, ch, ch->mana, ch->max_mana);
../src/comm.c:	 sprintf (buf2, "%d", ch->max_mana);
../src/comm.c:	 sprintf (buf2, "%d", ch->move);
../src/comm.c:	 COL_SCALE (buf2, ch, ch->move, ch->max_move);
../src/comm.c:	 sprintf (buf2, "%d", ch->max_move);
../src/comm.c:         if (ch->registerred == 0 && ch->email_set !=2)
../src/comm.c:	    sprintf (buf2, "%s", set_comma (ch->exp));
../src/comm.c:            COL_SCALE (buf2, ch, ch->exp, 2000000000);
../src/comm.c:	 sprintf (buf2, "%d", ch->gold);
../src/comm.c:	 sprintf (buf2, "%d", ch->pcdata->quest);
../src/comm.c:	       sprintf (buf2, "#cCur Quick#y:#w%d", ch->quickening[0]);
../src/comm.c:	 if ((victim = ch->fighting) == NULL)
../src/comm.c:	 if ((victim = ch->fighting) == NULL)
../src/comm.c:	 if ((victim = ch->fighting) == NULL)
../src/comm.c:	 if ((victim = ch->fighting) == NULL)
../src/comm.c:	 if ((victim = ch->fighting) == NULL)
../src/comm.c:	 if ((victim = ch->fighting) == NULL)
../src/comm.c:	 sprintf (buf2, "%d", ch->alignment);
../src/comm.c:	       sprintf (buf2, "#c%s#n : #c%d#n", ch->in_room->name,
../src/comm.c:			ch->in_room->vnum);
../src/comm.c:            sprintf( buf2,"#c%s#n",ch->in_room->name);
../src/comm.c:	    sprintf (buf2, "#c%d#n", ch->pcdata->powers[HARA_KIRI]);
../src/comm.c:	    sprintf (buf2, "%d", ch->pcdata->stats[UNI_RAGE]);
../src/comm.c:	 sprintf (buf2, "%d", ch->beast);
../src/comm.c:	 sprintf (buf2, "%d", ch->pcdata->condition[COND_THIRST]);
../src/comm.c:            sprintf( buf2," %d", ch->pcdata->stats[DROW_POWER]);
../src/comm.c:	    sprintf (buf2, "%d", ch->pcdata->stats[DEMON_CURRENT]);
../src/comm.c:	    sprintf (buf2, "%d", ch->pcdata->stats[DEMON_TOTAL]);
../src/comm.c:	 sprintf (buf2, "%d", ch->race);
../src/comm.c:	 if (!IS_NPC (ch) && ch->pcdata->stage[2] + 25 >= ch->pcdata->stage[1]
../src/comm.c:	     && ch->pcdata->stage[1] > 0)
../src/comm.c:	 if ((victim = ch->pcdata->partner) == NULL)
../src/comm.c:	 if ((victim = ch->pcdata->partner) == NULL)
../src/comm.c:	    sprintf (buf2, "#c%d#n", ch->practice);
../src/comm.c:	    if (IS_SET (ch->act, PLR_WIZINVIS) && IS_SET (ch->act, PLR_INCOG))
../src/comm.c:	    else if (IS_SET (ch->act, PLR_INCOG))
../src/comm.c:	    else if (ch->pcdata->wizinvis == 13)
../src/comm.c:	    else if (ch->pcdata->wizinvis == 12)
../src/comm.c:	    else if (ch->pcdata->wizinvis == 11)
../src/comm.c:	    else if (ch->pcdata->wizinvis == 10)
../src/comm.c:	    else if (ch->pcdata->wizinvis == 9)
../src/comm.c:	    else if (ch->pcdata->wizinvis == 8)
../src/comm.c:	    else if (ch->pcdata->wizinvis == 7)
../src/comm.c:	    sprintf (buf2, "%d", ch->monkblock);
../src/comm.c:	    switch (ch->desc->connected)
../src/comm.c:    total = ch->pcdata->get_exp;
../src/comm.c:    if (ch->pcdata->get_exp <= 0)
../src/comm.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/comm.c:        if ( IS_SET(gch->flag2, AFF2_INARENA) || IS_SET(gch->flag2, AFF2_CHALLENGED)
../src/comm.c:        ||  IS_SET(gch->flag2, AFF2_CHALLENGER)|| IS_SET (gch->flag2, AFF2_STATUSFIGHT))
../src/comm.c:            REMOVE_BIT(gch->flag2, AFF2_CHALLENGED);
../src/comm.c:            REMOVE_BIT(gch->flag2, AFF2_CHALLENGER);
../src/comm.c:            REMOVE_BIT(gch->flag2, AFF2_INARENA   );
../src/comm.c:            REMOVE_BIT(gch->flag2, AFF2_STATUSFIGHT);
../src/comm.c:      gch->hit = gch->max_hit;
../src/comm.c:      gch->position = POS_STANDING;
../src/comm.c:	 fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host);
../src/db.c:   if (ch->in_room) char_from_room (ch);
../src/db.c:	 for (pch = char_list; pch != NULL; pch = pch->next)
../src/db.c:	    if (!IS_NPC (pch) && IS_AWAKE (pch) && pch->in_room != NULL
../src/db.c:		&& !IS_SET (pch->more, MORE_MESSAGE)
../src/db.c:		&& pch->in_room->area == pArea)
../src/db.c:   ch->name = &str_empty[0];
../src/db.c:   ch->short_descr = &str_empty[0];
../src/db.c:   ch->long_descr = &str_empty[0];
../src/db.c:   ch->description = &str_empty[0];
../src/db.c:   ch->lord = &str_empty[0];
../src/db.c:   ch->clan = &str_empty[0];
../src/db.c:   ch->morph = &str_empty[0];
../src/db.c:   ch->createtime = &str_empty[0];
../src/db.c:   ch->lasthost = &str_empty[0];
../src/db.c:   ch->lasttime = &str_empty[0];
../src/db.c:   ch->powertype = &str_empty[0];
../src/db.c:   ch->poweraction = &str_empty[0];
../src/db.c:   ch->pload = &str_empty[0];
../src/db.c:   ch->prompt = &str_empty[0];
../src/db.c:   ch->cprompt = &str_empty[0];
../src/db.c:   ch->hunting = &str_empty[0];
../src/db.c:   ch->logon = current_time;
../src/db.c:   ch->armor = 100;
../src/db.c:   ch->position = POS_STANDING;
../src/db.c:   ch->practice = 0;
../src/db.c:   ch->hit = 1000;
../src/db.c:   ch->max_hit = 1000;
../src/db.c:   ch->mana = 1000;
../src/db.c:   ch->max_mana = 1000;
../src/db.c:   ch->move = 1000;
../src/db.c:   ch->max_move = 1000;
../src/db.c:   ch->master = NULL;
../src/db.c:   ch->leader = NULL;
../src/db.c:   ch->fighting = NULL;
../src/db.c:   ch->mount = NULL;
../src/db.c:   ch->wizard = NULL;
../src/db.c:   ch->paradox[0] = 0;
../src/db.c:   ch->paradox[1] = 0;
../src/db.c:   ch->paradox[2] = 0;
../src/db.c:   ch->damcap[0] = 1000;
../src/db.c:   ch->damcap[1] = 0;
../src/db.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/db.c:   for (paf = ch->affected; paf != NULL; paf = paf_next)
../src/db.c:   free_string (ch->name);
../src/db.c:   free_string (ch->short_descr);
../src/db.c:   free_string (ch->long_descr);
../src/db.c:   free_string (ch->description);
../src/db.c:   free_string (ch->lord);
../src/db.c:   free_string (ch->clan);
../src/db.c:   free_string (ch->morph);
../src/db.c:   free_string (ch->createtime);
../src/db.c:   free_string (ch->lasttime);
../src/db.c:   free_string (ch->lasthost);
../src/db.c:   free_string (ch->powertype);
../src/db.c:   free_string (ch->poweraction);
../src/db.c:   free_string (ch->pload);
../src/db.c:   free_string (ch->prompt);
../src/db.c:   free_string (ch->cprompt);
../src/db.c:   free_string (ch->hunting);
../src/db.c:   ch->logon = 0;
../src/db.c:   if (ch->pcdata != NULL)
../src/db.c:      free_string (ch->pcdata->pwd);
../src/db.c:      free_string (ch->pcdata->bamfin);
../src/db.c:      free_string (ch->pcdata->bamfout);
../src/db.c:      free_string (ch->pcdata->title);
../src/db.c:      free_string (ch->pcdata->conception);
../src/db.c:      free_string (ch->pcdata->parents);
../src/db.c:      free_string (ch->pcdata->cparents);
../src/db.c:      free_string (ch->pcdata->marriage);
../src/db.c:      free_string (ch->pcdata->email);
../src/db.c:      ch->pcdata->next = pcdata_free;
../src/db.c:      pcdata_free = ch->pcdata;
../src/db.c:   ch->next = char_free;
../src/db.c:      fprintf (fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0,
../src/db.c:	       ch->name, str);
../src/db.c:   if (ch->desc != NULL && ch->desc->original != NULL)
../src/db.c:      ch = ch->desc->original;
../src/db.c:   sprintf (file_name, "%s%s", PLAYER_LOG_DIR, capitalize (ch->name));
../src/demon.c:   if (arg[0] == '\0' && ch->fighting == NULL)
../src/demon.c:   if ((victim = ch->fighting) == NULL)
../src/demon.c:   if (ch->hit >= ch->max_hit)
../src/demon.c:   if (ch->move < damage)
../src/demon.c:   ch->move -= damage;
../src/demon.c:   if (ch->hit + damage > ch->max_hit)
../src/demon.c:      damage -= (ch->max_hit - ch->hit);
../src/demon.c:   ch->hit += damage;
../src/demon.c://    if (IS_NPC(victim)) do_kill(victim,ch->name);
../src/demon.c:   if (ch->position == POS_FIGHTING)
../src/demon.c:   if (IS_SET (ch->flag2, AFF2_CHALLENGED)
../src/demon.c:       || IS_SET (ch->flag2, AFF2_CHALLENGER))
../src/demon.c:   if (ch->pcdata->followers > 4)
../src/demon.c:   ch->pcdata->followers++;
../src/demon.c:   victim->lord = str_dup (ch->name);
../src/demon.c:   char_to_room (victim, ch->in_room);
../src/demon.c:   if (IS_SET (ch->in_room->room_flags, ROOM_SAFE))
../src/demon.c:   if (str_cmp (ch->name, obj->questowner))
../src/demon.c:   obj->timer = ch->spl[RED_MAGIC] / 4;
../src/demon.c:   if (ch->pcdata->powers[DPOWER_OBJ_VNUM] > 0)
../src/demon.c:   if (arg[0] == '\0' && ch->fighting == NULL)
../src/demon.c:   if ((victim = ch->fighting) == NULL)
../src/demon.c:      else if (IS_SET (ch->affected_by, AFF_ENTRAILS))
../src/demon.c:	 REMOVE_BIT (ch->affected_by, AFF_ENTRAILS);
../src/demon.c:   if (ch->hit > 0)
../src/demon.c:   for (vch = ch->in_room->people; vch != NULL; vch = vch_next)
../src/demon.c:      vch_next = vch->next_in_room;
../src/demon.c:	 fire_effect (vch, ch->level, 2000, TARGET_CHAR);
../src/demon.c:   ch->hit = 10;
../src/demon.c:      REMOVE_BIT (ch->immune, IMM_TRAVEL);
../src/demon.c:      SET_BIT (ch->immune, IMM_TRAVEL);
../src/demon.c:   if (IS_SET (ch->warp, WARP_CBODY))
../src/demon.c:   if (IS_SET (ch->warp, WARP_SBODY))
../src/demon.c:   if (IS_SET (ch->warp, WARP_STRONGARMS))
../src/demon.c:   if (IS_SET (ch->warp, WARP_STRONGLEGS))
../src/demon.c:   if (IS_SET (ch->warp, WARP_VENOMTONG))
../src/demon.c:   if (IS_SET (ch->warp, WARP_SPIKETAIL))
../src/demon.c:   if (IS_SET (ch->warp, WARP_BADBREATH))
../src/demon.c:   if (IS_SET (ch->warp, WARP_QUICKNESS))
../src/demon.c:   if (IS_SET (ch->warp, WARP_STAMINA))
../src/demon.c:   if (IS_SET (ch->warp, WARP_HUNT))
../src/demon.c:   if (IS_SET (ch->warp, WARP_DAMCAP))
../src/demon.c:   if (IS_SET (ch->warp, WARP_TERROR))
../src/demon.c:   if (IS_SET (ch->warp, WARP_REGEN))
../src/demon.c:   if (IS_SET (ch->warp, WARP_STEED))
../src/demon.c:   if (IS_SET (ch->warp, WARP_WEAPON))
../src/demon.c:   if (IS_SET (ch->warp, WARP_INFIRMITY))
../src/demon.c:   if (IS_SET (ch->warp, WARP_GBODY))
../src/demon.c:   if (IS_SET (ch->warp, WARP_SCARED))
../src/demon.c:   if (IS_SET (ch->warp, WARP_MAGMA))
../src/demon.c:   if (IS_SET (ch->warp, WARP_WEAK))
../src/demon.c:   if (IS_SET (ch->warp, WARP_SLOW))
../src/demon.c:   if (IS_SET (ch->warp, WARP_VULNER))
../src/demon.c:   if (IS_SET (ch->warp, WARP_SHARDS))
../src/demon.c:   if (IS_SET (ch->warp, WARP_WINGS))
../src/demon.c:   if (IS_SET (ch->warp, WARP_CLUMSY))
../src/demon.c:   if (IS_SET (ch->warp, WARP_STUPID))
../src/demon.c:   if (IS_SET (ch->warp, WARP_SPOON))
../src/demon.c:   if (IS_SET (ch->warp, WARP_FORK))
../src/demon.c:   if (IS_SET (ch->warp, WARP_KNIFE))
../src/demon.c:   if (IS_SET (ch->warp, WARP_SALADBOWL))
../src/demon.c:   if (ch->warp < 1)
../src/demon.c:   if (ch->pcdata->stats[DEMON_TOTAL] < 10000 ||
../src/demon.c:       ch->pcdata->stats[DEMON_CURRENT] < 10000)
../src/demon.c:   if (ch->warp == 12877823)
../src/demon.c:   if (IS_SET (ch->warp, newwarp) && ch->warp != 12877823)
../src/demon.c:      if (IS_SET (ch->warp, WARP_INFIRMITY))
../src/demon.c:	 REMOVE_BIT (ch->warp, WARP_INFIRMITY);
../src/demon.c:	 SET_BIT (ch->warp, newwarp);
../src/demon.c:	 ch->pcdata->stats[DEMON_CURRENT] -= 10000;
../src/demon.c:      else if (IS_SET (ch->warp, WARP_GBODY))
../src/demon.c:	 REMOVE_BIT (ch->warp, WARP_GBODY);
../src/demon.c:	 SET_BIT (ch->warp, newwarp);
../src/demon.c:	 ch->pcdata->stats[DEMON_CURRENT] -= 10000;
../src/demon.c:      else if (IS_SET (ch->warp, WARP_SCARED))
../src/demon.c:	 REMOVE_BIT (ch->warp, WARP_SCARED);
../src/demon.c:	 SET_BIT (ch->warp, newwarp);
../src/demon.c:	 ch->pcdata->stats[DEMON_CURRENT] -= 10000;
../src/demon.c:      else if (IS_SET (ch->warp, WARP_WEAK))
../src/demon.c:	 REMOVE_BIT (ch->warp, WARP_WEAK);
../src/demon.c:	 SET_BIT (ch->warp, newwarp);
../src/demon.c:	 ch->pcdata->stats[DEMON_CURRENT] -= 10000;
../src/demon.c:      else if (IS_SET (ch->warp, WARP_SLOW))
../src/demon.c:	 REMOVE_BIT (ch->warp, WARP_SLOW);
../src/demon.c:	 SET_BIT (ch->warp, newwarp);
../src/demon.c:	 ch->pcdata->stats[DEMON_CURRENT] -= 10000;
../src/demon.c:      else if (IS_SET (ch->warp, WARP_VULNER))
../src/demon.c:	 REMOVE_BIT (ch->warp, WARP_VULNER);
../src/demon.c:	 SET_BIT (ch->warp, newwarp);
../src/demon.c:	 ch->pcdata->stats[DEMON_CURRENT] -= 10000;
../src/demon.c:      else if (IS_SET (ch->warp, WARP_CLUMSY))
../src/demon.c:	 REMOVE_BIT (ch->warp, WARP_CLUMSY);
../src/demon.c:	 SET_BIT (ch->warp, newwarp);
../src/demon.c:	 ch->pcdata->stats[DEMON_CURRENT] -= 10000;
../src/demon.c:      else if (IS_SET (ch->warp, WARP_STUPID))
../src/demon.c:	 REMOVE_BIT (ch->warp, WARP_STUPID);
../src/demon.c:	 SET_BIT (ch->warp, newwarp);
../src/demon.c:	 ch->pcdata->stats[DEMON_CURRENT] -= 10000;
../src/demon.c:      else if (IS_SET (ch->warp, WARP_SPOON))
../src/demon.c:	 REMOVE_BIT (ch->warp, WARP_SPOON);
../src/demon.c:	 SET_BIT (ch->warp, newwarp);
../src/demon.c:	 ch->pcdata->stats[DEMON_CURRENT] -= 10000;
../src/demon.c:      else if (IS_SET (ch->warp, WARP_FORK))
../src/demon.c:	 REMOVE_BIT (ch->warp, WARP_FORK);
../src/demon.c:	 SET_BIT (ch->warp, newwarp);
../src/demon.c:	 ch->pcdata->stats[DEMON_CURRENT] -= 10000;
../src/demon.c:      else if (IS_SET (ch->warp, WARP_KNIFE))
../src/demon.c:	 REMOVE_BIT (ch->warp, WARP_KNIFE);
../src/demon.c:	 SET_BIT (ch->warp, newwarp);
../src/demon.c:	 ch->pcdata->stats[DEMON_CURRENT] -= 10000;
../src/demon.c:   if (ch->pcdata->stats[DEMON_TOTAL] < 15000 ||
../src/demon.c:       ch->pcdata->stats[DEMON_CURRENT] < 15000)
../src/demon.c:   if (ch->warpcount >= 7)
../src/demon.c:   if (IS_SET (ch->warp, newwarp))
../src/demon.c:   SET_BIT (ch->warp, newwarp);
../src/demon.c:   ch->pcdata->stats[DEMON_CURRENT] -= 15000;
../src/demon.c:   ch->warpcount += 1;
../src/demon.c:   if (ch->pcdata->stats[DEMON_TOTAL] < 30000 ||
../src/demon.c:       ch->pcdata->stats[DEMON_CURRENT] < 30000)
../src/demon.c:   if (!str_cmp (arg, "crystal") && IS_SET (ch->warp, WARP_CBODY))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_CBODY);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "steel") && IS_SET (ch->warp, WARP_SBODY))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_SBODY);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "arms") && IS_SET (ch->warp, WARP_STRONGARMS))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_STRONGARMS);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "legs") && IS_SET (ch->warp, WARP_STRONGLEGS))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_STRONGLEGS);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "tongue") && IS_SET (ch->warp, WARP_VENOMTONG))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_VENOMTONG);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "tail") && IS_SET (ch->warp, WARP_SPIKETAIL))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_SPIKETAIL);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "breath") && IS_SET (ch->warp, WARP_BADBREATH))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_BADBREATH);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "speed") && IS_SET (ch->warp, WARP_QUICKNESS))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_QUICKNESS);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "stamina") && IS_SET (ch->warp, WARP_STAMINA))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_STAMINA);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "hunt") && IS_SET (ch->warp, WARP_HUNT))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_HUNT);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "damcap") && IS_SET (ch->warp, WARP_DAMCAP))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_DAMCAP);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "horrid") && IS_SET (ch->warp, WARP_TERROR))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_TERROR);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "shards") && IS_SET (ch->warp, WARP_SHARDS))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_SHARDS);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "regen") && IS_SET (ch->warp, WARP_REGEN))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_REGEN);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "steed") && IS_SET (ch->warp, WARP_STEED))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_STEED);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "axe") && IS_SET (ch->warp, WARP_WEAPON))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_WEAPON);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   if (!str_cmp (arg, "magma") && IS_SET (ch->warp, WARP_MAGMA))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_MAGMA);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   else if (!str_cmp (arg, "wings") && IS_SET (ch->warp, WARP_WINGS))
../src/demon.c:      REMOVE_BIT (ch->warp, WARP_WINGS);
../src/demon.c:      ch->warpcount--;
../src/demon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 30000;
../src/demon.c:   if (victim != ch && str_cmp (victim->lord, ch->name) &&
../src/demon.c:       str_cmp (victim->lord, ch->lord) && strlen (victim->lord) > 1)
../src/demon.c:      if (!IS_SET (ch->special, SPC_DEMON_LORD))
../src/demon.c:   if (ch->pcdata->stats[DEMON_TOTAL] < cost ||
../src/demon.c:       ch->pcdata->stats[DEMON_CURRENT] < cost)
../src/demon.c:   ch->pcdata->stats[DEMON_CURRENT] -= cost;
../src/demon.c:    if ( (ch->pcdata->stats[DEMON_TOTAL] < 5000 || ch->pcdata->stats[DEMON_CURRENT] < 5000)
../src/demon.c:    else if ( (ch->pcdata->stats[DEMON_TOTAL] < 15000 || ch->pcdata->stats[DEMON_CURRENT] < 15000 || 
../src/demon.c:         ch->pcdata->quest < 3000)
../src/demon.c:    ch->pcdata->stats[DEMON_TOTAL]   -= 5000;
../src/demon.c:    ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/demon.c:    ch->pcdata->stats[DEMON_TOTAL]   -= 15000;
../src/demon.c:    ch->pcdata->stats[DEMON_CURRENT] -= 15000;
../src/demon.c:   if (!str_cmp (arg1, "black") && (ch->pcdata->stats[DEMON_TOTAL] < 5000 ||
../src/demon.c:				    ch->pcdata->stats[DEMON_CURRENT] < 5000))
../src/demon.c:   if (!str_cmp (arg1, "grey") && (ch->pcdata->stats[DEMON_TOTAL] < 5000 ||
../src/demon.c:				   ch->pcdata->stats[DEMON_CURRENT] < 5000
../src/demon.c:				   || ch->pcdata->quest < 100))
../src/demon.c:   if (!str_cmp (arg1, "purple") && (ch->pcdata->stats[DEMON_TOTAL] < 5000 ||
../src/demon.c:				     ch->pcdata->stats[DEMON_CURRENT] < 5000
../src/demon.c:				     || ch->pcdata->quest < 250))
../src/demon.c:   if (!str_cmp (arg1, "red") && (ch->pcdata->stats[DEMON_CURRENT] < 5000 ||
../src/demon.c:				  ch->pcdata->stats[DEMON_TOTAL] < 5000
../src/demon.c:				  || ch->pcdata->quest < 750))
../src/demon.c:   if (!str_cmp (arg1, "brass") && (ch->pcdata->stats[DEMON_TOTAL] < 5000 ||
../src/demon.c:				    ch->pcdata->stats[DEMON_CURRENT] < 5000
../src/demon.c:				    || ch->pcdata->quest < 1500))
../src/demon.c:   ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/demon.c:   ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/demon.c:      ch->pcdata->quest -= 100;
../src/demon.c:      ch->pcdata->quest -= 250;
../src/demon.c:      ch->pcdata->quest -= 750;
../src/demon.c:      ch->pcdata->quest -= 1500;
../src/demon.c:   obj->questmaker = str_dup (ch->name);
../src/demon.c:   obj->questowner = str_dup (ch->name);
../src/demon.c:   if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))
../src/demon.c:   if (ch->fight_timer > 0)
../src/demon.c:   if (ch->in_room != NULL && IS_SET (ch->in_room->room_flags, ROOM_GOD))
../src/demon.c:   if (victim->in_room == NULL || victim->in_room == ch->in_room)
../src/demon.c:   if (strlen (ch->clan) > 1)
../src/demon.c:      cdemon = ch->clan;
../src/demon.c:      cdemon = ch->name;
../src/demon.c:       && !IS_CLASS (ch, CLASS_DRAGON) && !IS_SET (ch->special, SPC_CHAMPION))
../src/demon.c:      REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS);
../src/demon.c:   SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS);
../src/demon.c:      REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_TAIL);
../src/demon.c:   SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_TAIL);
../src/demon.c:	if (ch->fight_timer >0) {
../src/demon.c:if (!IS_SET(ch->warp, WARP_WEAPON))
../src/demon.c:      ch->pcdata->obj_vnum = 0;
../src/demon.c:      REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
../src/demon.c:      REMOVE_BIT(ch->extra, EXTRA_OSWITCH);
../src/demon.c:      REMOVE_BIT(ch->extra, EXTRA_AXE);
../src/demon.c:      ch->pcdata->chobj = NULL;
../src/demon.c:      free_string(ch->morph);
../src/demon.c:      ch->morph = str_dup("");
../src/demon.c:    ch->pcdata->obj_vnum = ch->pcdata->powers[VPOWER_OBJ_VNUM];
../src/demon.c:    ch->pcdata->chobj = obj;
../src/demon.c:    SET_BIT(ch->affected_by, AFF_POLYMORPH);
../src/demon.c:    SET_BIT(ch->extra, EXTRA_OSWITCH);
../src/demon.c:    SET_BIT(ch->extra, EXTRA_AXE);
../src/demon.c:    free_string(ch->morph);
../src/demon.c:    ch->morph = str_dup("An axe of khrone");
../src/demon.c:    obj_to_room(obj,ch->in_room);
../src/demon.c:   if (!IS_SET (ch->warp, WARP_STEED))
../src/demon.c:    if !IS_SET(ch->warp, WARP_STEED))
../src/demon.c:   if (ch->pcdata->followers > 5)
../src/demon.c:   ch->pcdata->followers++;
../src/demon.c:   char_to_room (victim, ch->in_room);
../src/demon.c:   if (IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->warp, WARP_BADBREATH))
../src/demon.c:   if ((victim = ch->fighting) == NULL)
../src/demon.c:      dam = ch->spl[RED_MAGIC] * 15;
../src/demon.c:      dam = ch->spl[RED_MAGIC] * 20;
../src/demon.c:      REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_BODYSPIKES);
../src/demon.c:   SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_BODYSPIKES);
../src/demon.c:   if (!IS_SET (ch->pcdata->powers[DPOWER_FLAGS2], DEM_FLAMEHOOVES))
../src/demon.c:      REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_FLAMEHOOVES);
../src/demon.c:   SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_FLAMEHOOVES);
../src/demon.c:      REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES);
../src/demon.c:   SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES);
../src/demon.c:   if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION)
../src/demon.c:       && !IS_SET (ch->pcdata->dragonaff, DRA_WINGS))
../src/demon.c:	 SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_UNFOLDED);
../src/demon.c:	 REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_UNFOLDED);
../src/demon.c:	 REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_UNFOLDED);
../src/demon.c:      REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_WINGS);
../src/demon.c:   SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_WINGS);
../src/demon.c:   if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION))
../src/demon.c:   if ((obj = ch->pcdata->chobj) == NULL)
../src/demon.c:   if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION))
../src/demon.c:   if (IS_SET (ch->special, SPC_DEMON_LORD))
../src/demon.c:   else if (IS_SET (ch->special, SPC_SIRE))
../src/demon.c:   else if (IS_SET (ch->special, SPC_PRINCE))
../src/demon.c:    if ( strlen( ch->clan ) < 3  || IS_SET(ch->special, SPC_ANARCH) )
../src/demon.c:        victim->clan = str_dup(ch->clan);
../src/demon.c:   if (ch->exp < 666)
../src/demon.c:   ch->exp = ch->exp - 666;
../src/demon.c://    victim->clan = str_dup(ch->clan);
../src/demon.c:      SET_BIT (ch->immune, IMM_DEMON);
../src/demon.c:   REMOVE_BIT (ch->immune, IMM_DEMON);
../src/demon.c:   if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION))
../src/demon.c:   if (ch->in_room->area->owned > 0
../src/demon.c:       && ch->in_room->area->owned != ch->pcdata->kingdom)
../src/demon.c:   if (ch->in_room->vnum == ROOM_VNUM_ALTAR)
../src/demon.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/demon.c:   if (ch->fight_timer > 0)
../src/demon.c:   if (IS_SET (ch->war, WARRING))
../src/demon.c:   if (IS_SET (ch->warp, WARP_WEAPON))
../src/demon.c:      ch->pcdata->powers[DPOWER_OBJ_VNUM] = OBJ_VNUM_KHORNE;
../src/demon.c:   if (ch->pcdata->powers[DPOWER_OBJ_VNUM] < 1)
../src/demon.c:	create_object (get_obj_index (ch->pcdata->powers[DPOWER_OBJ_VNUM]),
../src/demon.c:   obj_to_room (obj, ch->in_room);
../src/demon.c:   ch->pcdata->obj_vnum = ch->pcdata->powers[DPOWER_OBJ_VNUM];
../src/demon.c:   ch->pcdata->chobj = obj;
../src/demon.c:   ch->stimer = 60;
../src/demon.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/demon.c:   SET_BIT (ch->extra, EXTRA_OSWITCH);
../src/demon.c:   free_string (ch->morph);
../src/demon.c:   ch->morph = str_dup (obj->short_descr);
../src/demon.c:   if ((obj = ch->pcdata->chobj) == NULL)
../src/demon.c:   ch->pcdata->obj_vnum = 0;
../src/demon.c:   ch->pcdata->chobj = NULL;
../src/demon.c:   REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/demon.c:   REMOVE_BIT (ch->extra, EXTRA_OSWITCH);
../src/demon.c:   free_string (ch->morph);
../src/demon.c:   ch->morph = str_dup ("");
../src/demon.c:   if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/demon.c:   if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION))
../src/demon.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/demon.c:      if (gch->clannum > 0)
../src/demon.c:          sprintf(clan, "%s", nclans_table[gch->clannum].name);
../src/demon.c:	  && !IS_SET (gch->special, SPC_CHAMPION))
../src/demon.c:	       capitalize (gch->name),clan,
../src/demon.c:	       gch->hit, gch->mana, gch->move,
../src/demon.c:	       gch->exp, gch->pcdata->stats[DEMON_CURRENT],
../src/demon.c:	       gch->pcdata->stats[DEMON_TOTAL]);
../src/demon.c:   if ((familiar = ch->pcdata->familiar) != NULL)
../src/demon.c:   char_to_room (victim, ch->in_room);
../src/demon.c:   ch->pcdata->familiar = victim;
../src/demon.c:	cost = (ch->pcdata->powers[improve]+1) * 50;
../src/demon.c:	if ( ch->pcdata->powers[improve] >= max )
../src/demon.c:	if ( cost > ch->practice )
../src/demon.c:       ch->pcdata->powers[improve] += 1;
../src/demon.c:       ch->practice -= cost;
../src/demon.c:      if ((victim = ch->fighting) == NULL)
../src/demon.c:   if (ch->mana < 100)
../src/demon.c:   level = ch->spl[spelltype] * 1.0;
../src/demon.c:   ch->mana = ch->mana - 100;
../src/demon.c:   if (60 > ch->practice)
../src/demon.c:   ch->practice -= 60;
../src/demon.c:	   rch = rch->next_in_room)
../src/demon.c:	 if (rch->fighting == victim)
../src/demon.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/demon.c:   if (ch->fight_timer > 0)
../src/demon.c:   if ((ch->move < 500))
../src/demon.c:       || victim->in_room == ch->in_room)
../src/demon.c:   ch->move -= 500;
../src/demon.c:      ch->hit += dam;
../src/demon.c:      if (ch->hit >= ch->max_hit + 500)
../src/demon.c:	 ch->hit = ch->max_hit + 500;
../src/demon.c:      sprintf (buf, "%s absorbed %d of your hitpoints!\n\r", ch->name, dam);
../src/demon.c:  if (ch->fighting == NULL)
../src/demon.c:   if (IS_SET (ch->newbits, THIRD_HAND) && IS_SET (ch->newbits, FOURTH_HAND))
../src/demon.c:   if (!IS_SET (ch->newbits, THIRD_HAND))
../src/demon.c:      SET_BIT (ch->newbits, THIRD_HAND);
../src/demon.c:   if (!IS_SET (ch->newbits, FOURTH_HAND))
../src/demon.c:      SET_BIT (ch->newbits, FOURTH_HAND);
../src/demon.c:   obj->value[1] += 14 - ch->pcdata->stats[UNI_GEN];
../src/demon.c:   obj->value[2] += 14 - ch->pcdata->stats[UNI_GEN];
../src/demon.c:   if (ch->fighting == NULL && argument[0] == '\0')
../src/demon.c:   if (ch->fighting == NULL)
../src/demon.c:      SET_BIT (ch->flag2, AFF2_BLINK_1ST_RD);
../src/demon.c:      ch->blinkykill = victim;
../src/demon.c:   victim = ch->fighting;
../src/demon.c:   SET_BIT (ch->flag2, AFF2_BLINK_2ND_RD);
../src/demon.c:   ch->blinkykill = victim;
../src/demon.c:   if (ch->class != victim->class)
../src/dragon.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/dragon.c:		  capitalize (gch->name),
../src/dragon.c:		  bash_color (dcolor[gch->pcdata->disc_a[DRAGON_COLOR]]),
../src/dragon.c:		  gch->hit, gch->mana, gch->move, gch->exp);
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_SCRY))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_PEER))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_FANGS))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_LICK))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_TERROR))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_MAGIC))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_TAIL))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_WINGS))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_FLY))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_MASK))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS))
../src/dragon.c:   if (IS_SET (ch->extra2, DEAF_ROAR))
../src/dragon.c:      REMOVE_BIT (ch->extra2, DEAF_ROAR);
../src/dragon.c:   if (!IS_NPC (ch) && IS_SET (ch->act, PLR_SILENCE))
../src/dragon.c:   for (vch = char_list; vch; vch = vch->next)
../src/dragon.c:      if (IS_NPC (vch) || !vch->desc
../src/dragon.c:      if (IS_SET (vch->extra2, DEAF_ROAR))
../src/dragon.c:   if (IS_SET (ch->extra, EXTRA_DRAGON))
../src/dragon.c:      REMOVE_BIT (ch->polyaff, POLY_DRAGON);
../src/dragon.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/dragon.c:      //      ch->damroll -= GET_AGE(ch) * 40;
../src/dragon.c:      //      ch->hitroll -= GET_AGE(ch) * 40;
../src/dragon.c:      free_string (ch->morph);
../src/dragon.c:      ch->morph = str_dup ("");
../src/dragon.c:   if (ch->stance[0] != -1)
../src/dragon.c:   if (ch->mounted == IS_RIDING)
../src/dragon.c:    switch(ch->pcdata->disc_a[DRAGON_COLOR])
../src/dragon.c:		sprintf(buf, "%s the huge #rred#n dragon", ch->name);
../src/dragon.c:		free_string( ch->morph );
../src/dragon.c:		ch->morph = str_dup( buf );
../src/dragon.c:		sprintf(buf, "%s the huge #ggreen#n dragon", ch->name);
../src/dragon.c:		free_string( ch->morph );
../src/dragon.c:		ch->morph = str_dup( buf );
../src/dragon.c:		sprintf(buf, "%s the huge #bblue#n dragon", ch->name);
../src/dragon.c:		free_string( ch->morph );
../src/dragon.c:		ch->morph = str_dup( buf );
../src/dragon.c:		sprintf(buf, "%s the huge #yyellow#n dragon", ch->name);
../src/dragon.c:		free_string( ch->morph );
../src/dragon.c:		ch->morph = str_dup( buf );
../src/dragon.c:		sprintf(buf, "%s the huge #esilver#n dragon", ch->name);
../src/dragon.c:		free_string( ch->morph );
../src/dragon.c:		ch->morph = str_dup( buf );
../src/dragon.c:		sprintf(buf, "%s the huge #wwhite#n dragon", ch->name);
../src/dragon.c:		free_string( ch->morph );
../src/dragon.c:		ch->morph = str_dup( buf );
../src/dragon.c:		sprintf(buf, "%s the huge #eblack#n dragon", ch->name);
../src/dragon.c:		free_string( ch->morph );
../src/dragon.c:		ch->morph = str_dup( buf );
../src/dragon.c: 		sprintf(buf, "%s the huge #Ogold#n dragon", ch->name);
../src/dragon.c:		free_string( ch->morph );
../src/dragon.c:		ch->morph = str_dup( buf );
../src/dragon.c:		sprintf(buf, "%s the huge #es#wh#ea#wd#eo#ww#n dragon", ch->name);
../src/dragon.c:		free_string( ch->morph );
../src/dragon.c:		ch->morph = str_dup( buf );
../src/dragon.c:   sprintf (buf, "%s the huge %s Dragon#n", ch->name,
../src/dragon.c:	    dcolor[ch->pcdata->disc_a[DRAGON_COLOR]]);
../src/dragon.c:   free_string (ch->morph);
../src/dragon.c:   ch->morph = str_dup (buf);
../src/dragon.c:   SET_BIT (ch->polyaff, POLY_DRAGON);
../src/dragon.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/dragon.c:   //ch->damroll += GET_AGE(ch) * 40;
../src/dragon.c:   //ch->hitroll += GET_AGE(ch) * 40;
../src/dragon.c:      if (ch->pcdata->hatch > 2 && ch->pcdata->stats[UNI_GEN] > 2)
../src/dragon.c:   ch->pcdata->hatch += 1;
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_WINGS))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_FANGS))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_LICK))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_TAIL))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_TERROR))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_MASK))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_MAGIC))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_FLY))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_SCRY))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_PEER))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT))
../src/dragon.c:   if (IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS))
../src/dragon.c:      if ((!IS_SET (ch->pcdata->dragonaff, DRA_WINGS))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_SCRY))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_PEER))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_FANGS))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_LICK))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_TAIL)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_TERROR))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_MASK)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_MAGIC))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_LUCK)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_FLY)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS)
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_WINGS))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FLY))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_PEER))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FANGS))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_SCRY))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LICK))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_TAIL))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_TERROR))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_MASK))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_MAGIC))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_WINGS))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_WINGS);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_TRUESIGHT);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FANGS))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_FANGS);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LICK))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_LICK);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_FROST_BREATH);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_FIRE_BREATH);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_ACID_BREATH);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_GAS_BREATH);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_TAIL))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_TAIL);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_TERROR))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_TERROR);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_CONFUSE);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_MASK))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_MASK);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_SCRY))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_SCRY);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_POLYMORPH);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_LUCK);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FLY))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_FLY);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_TOUGHNESS);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_PEER))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_PEER);
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_MAGIC))
../src/dragon.c:      if (ch->exp < count * 50000)
../src/dragon.c:      ch->exp -= count * 50000;
../src/dragon.c:      SET_BIT (ch->pcdata->dragonaff, DRA_MAGIC);
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_WINGS)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_FLY)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_SCRY))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_FANGS))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_LICK))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_PEER))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_TAIL)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_TERROR))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_MASK)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_MAGIC))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_LUCK)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS)
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:	       ch->pcdata->breath[0], ch->pcdata->breath[1],
../src/dragon.c:	       ch->pcdata->breath[2], ch->pcdata->breath[3],
../src/dragon.c:	       ch->pcdata->breath[4]);
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[0]);
../src/dragon.c:      ch->pcdata->breath[0] = str_dup ("gas");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[0]);
../src/dragon.c:      ch->pcdata->breath[0] = str_dup ("lightning");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[0]);
../src/dragon.c:      ch->pcdata->breath[0] = str_dup ("frost");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[0]);
../src/dragon.c:      ch->pcdata->breath[0] = str_dup ("fire");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[0]);
../src/dragon.c:      ch->pcdata->breath[0] = str_dup ("acid");
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[1]);
../src/dragon.c:      free_string (ch->pcdata->breath[2]);
../src/dragon.c:      free_string (ch->pcdata->breath[3]);
../src/dragon.c:      free_string (ch->pcdata->breath[4]);
../src/dragon.c:      ch->pcdata->breath[1] = str_dup ("");
../src/dragon.c:      ch->pcdata->breath[2] = str_dup ("");
../src/dragon.c:      ch->pcdata->breath[3] = str_dup ("");
../src/dragon.c:      ch->pcdata->breath[4] = str_dup ("");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[1]);
../src/dragon.c:      ch->pcdata->breath[1] = str_dup ("gas");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[1]);
../src/dragon.c:      ch->pcdata->breath[1] = str_dup ("lightning");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[1]);
../src/dragon.c:      ch->pcdata->breath[1] = str_dup ("frost");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[1]);
../src/dragon.c:      ch->pcdata->breath[1] = str_dup ("fire");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[1]);
../src/dragon.c:      ch->pcdata->breath[1] = str_dup ("acid");
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[2]);
../src/dragon.c:      free_string (ch->pcdata->breath[3]);
../src/dragon.c:      free_string (ch->pcdata->breath[4]);
../src/dragon.c:      ch->pcdata->breath[2] = str_dup ("");
../src/dragon.c:      ch->pcdata->breath[3] = str_dup ("");
../src/dragon.c:      ch->pcdata->breath[4] = str_dup ("");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[2]);
../src/dragon.c:      ch->pcdata->breath[2] = str_dup ("gas");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[2]);
../src/dragon.c:      ch->pcdata->breath[2] = str_dup ("lightning");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[2]);
../src/dragon.c:      ch->pcdata->breath[2] = str_dup ("frost");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[2]);
../src/dragon.c:      ch->pcdata->breath[2] = str_dup ("fire");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[2]);
../src/dragon.c:      ch->pcdata->breath[2] = str_dup ("acid");
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[3]);
../src/dragon.c:      free_string (ch->pcdata->breath[4]);
../src/dragon.c:      ch->pcdata->breath[3] = str_dup ("");
../src/dragon.c:      ch->pcdata->breath[4] = str_dup ("");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[3]);
../src/dragon.c:      ch->pcdata->breath[3] = str_dup ("gas");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[3]);
../src/dragon.c:      ch->pcdata->breath[3] = str_dup ("lightning");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[3]);
../src/dragon.c:      ch->pcdata->breath[3] = str_dup ("frost");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[3]);
../src/dragon.c:      ch->pcdata->breath[3] = str_dup ("fire");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[3]);
../src/dragon.c:      ch->pcdata->breath[3] = str_dup ("acid");
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[4]);
../src/dragon.c:      ch->pcdata->breath[4] = str_dup ("");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[4]);
../src/dragon.c:      ch->pcdata->breath[4] = str_dup ("gas");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[4]);
../src/dragon.c:      ch->pcdata->breath[4] = str_dup ("lightning");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[4]);
../src/dragon.c:      ch->pcdata->breath[4] = str_dup ("frost");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[4]);
../src/dragon.c:      ch->pcdata->breath[4] = str_dup ("fire");
../src/dragon.c:	    && IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:      free_string (ch->pcdata->breath[4]);
../src/dragon.c:      ch->pcdata->breath[4] = str_dup ("acid");
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH))
../src/dragon.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH))
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_LICK))
../src/dragon.c:   if (ch->fight_timer > 0)
../src/dragon.c:   if (ch->pcdata->condition[COND_FULL] < 30)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE))
../src/dragon.c:   if (ch->pcdata->condition[COND_FULL] < 50)
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH))
../src/dragon.c:      if (IS_SET (ch->extra, EXTRA_OSWITCH))
../src/dragon.c:	 if ((obj = ch->pcdata->chobj) == NULL)
../src/dragon.c:	 ch->pcdata->obj_vnum = 0;
../src/dragon.c:	 ch->pcdata->chobj = NULL;
../src/dragon.c:	 REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/dragon.c:	 REMOVE_BIT (ch->extra, EXTRA_OSWITCH);
../src/dragon.c:	 free_string (ch->morph);
../src/dragon.c:	 ch->morph = str_dup ("");
../src/dragon.c:	 if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/dragon.c:	    char_to_room (ch, get_room_index (ch->home));
../src/dragon.c:	 REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/dragon.c://    REMOVE_BIT(ch->extra,EXTRA_OSWITCH);
../src/dragon.c:	 free_string (ch->morph);
../src/dragon.c:	 ch->morph = str_dup ("");
../src/dragon.c:      if (!IS_NPC (ch) && ch->stance[0] != -1)
../src/dragon.c:      sprintf (buf, "%s the frog", ch->name);
../src/dragon.c:      SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/dragon.c:      free_string (ch->morph);
../src/dragon.c:      ch->morph = str_dup (buf);
../src/dragon.c:      SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/dragon.c:      sprintf (buf, "%s the fish", ch->name);
../src/dragon.c:      free_string (ch->morph);
../src/dragon.c:      ch->morph = str_dup (buf);
../src/dragon.c:      SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/dragon.c:      sprintf (buf, "%s the raven", ch->name);
../src/dragon.c:      free_string (ch->morph);
../src/dragon.c:      ch->morph = str_dup (buf);
../src/dragon.c:      SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/dragon.c:      sprintf (buf, "%s the lizard", ch->name);
../src/dragon.c:      free_string (ch->morph);
../src/dragon.c:      ch->morph = str_dup (buf);
../src/dragon.c:      if (ch->in_room->vnum == ROOM_VNUM_ALTAR)
../src/dragon.c:      if (IS_SET (ch->war, WARRING))
../src/dragon.c:      if (IS_SET (ch->flag2, AFF2_INARENA))
../src/dragon.c:      if (ch->in_room->area->owned > 0
../src/dragon.c:	  && ch->in_room->area->owned != ch->pcdata->kingdom)
../src/dragon.c:      if (IS_SET (ch->polyaff, POLY_DRAGON))
../src/dragon.c:      if (ch->position == POS_FIGHTING)
../src/dragon.c:      if (ch->fight_timer > 0)
../src/dragon.c:      if (IS_SET (ch->extra, EXTRA_OSWITCH))
../src/dragon.c:      obj_to_room (obj, ch->in_room);
../src/dragon.c:      ch->pcdata->obj_vnum = 5234;
../src/dragon.c:      ch->pcdata->chobj = obj;
../src/dragon.c:      SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/dragon.c:      SET_BIT (ch->extra, EXTRA_OSWITCH);
../src/dragon.c:      free_string (ch->morph);
../src/dragon.c:      ch->morph = str_dup (obj->short_descr);
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_FLY))
../src/dragon.c:   if (ch->move < 500)
../src/dragon.c:   if (ch->fight_timer > 0)
../src/dragon.c:   if (ch->position == POS_FIGHTING)
../src/dragon.c:       || IS_SET (ch->in_room->room_flags, ROOM_PRIVATE)
../src/dragon.c:       || IS_SET (ch->in_room->room_flags, ROOM_SOLITARY)
../src/dragon.c:       || IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL)
../src/dragon.c:       || victim->in_room->vnum == ch->in_room->vnum)
../src/dragon.c:   ch->move -= 500;
../src/dragon.c:      if (!IS_SET (ch->pcdata->dragonaff, DRA_PEER))
../src/dragon.c:      spell_identify (skill_lookup ("identify"), ch->level, ch, obj);
../src/dragon.c:   corpse = get_obj_list (ch, arg, ch->in_room->contents);
../src/dragon.c://   for (corpse = ch->in_room->contents; corpse != NULL; corpse = c_next)
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] += points;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] += points;
../src/dragon.c:	 obj_to_room (obj, ch->in_room);
../src/dragon.c:   if (IS_NPC (ch) || (ch->pcdata->stats[DEMON_CURRENT] < 100))
../src/dragon.c:   ch->pcdata->stats[DEMON_CURRENT] -= 100;
../src/dragon.c:   ch->pcdata->stats[DEMON_TOTAL] -= 100;
../src/dragon.c:   if (ch->pcdata->stats[DEMON_CURRENT] < 0)
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] = 0;
../src/dragon.c:   obj->questmaker = str_dup (ch->name);
../src/dragon.c:   if (ch->pcdata->tick_timer[TIMER_DSLEEP] != 0)
../src/dragon.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/dragon.c:   if (ch->pcdata->stats[DEMON_CURRENT] < 5000 || ch->pcdata->quest < 1500)
../src/dragon.c:   FILL_STRING (obj->questmaker, ch->name);
../src/dragon.c:   FILL_STRING (obj->questowner, ch->name);
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:      ch->pcdata->stats[DEMON_TOTAL] -= 5000;
../src/dragon.c:      ch->pcdata->stats[DEMON_CURRENT] -= 5000;
../src/dragon.c:      ch->pcdata->quest -= 1500;
../src/dragon.c:	    ch->name);
../src/dragon.c:   if (ch->pcdata->stats[DEMON_CURRENT] < cost)
../src/dragon.c:   ch->pcdata->stats[DEMON_CURRENT] -= cost;
../src/dragon.c:   ch->pcdata->stats[DEMON_TOTAL] -= cost;
../src/dragon.c:    if ( ch->fighting == NULL )
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_DARKTENDRILS))
../src/drow.c:   if (IS_SET (ch->extra2, DROW_DARKTENDRILS))
../src/drow.c:      REMOVE_BIT (ch->extra2, DROW_DARKTENDRILS);
../src/drow.c:      SET_BIT (ch->extra2, DROW_DARKTENDRILS);
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_FIGHTDANCE))
../src/drow.c:   if (IS_SET (ch->extra2, DROW_FIGHTDANCE))
../src/drow.c:      REMOVE_BIT (ch->extra2, DROW_FIGHTDANCE);
../src/drow.c:      SET_BIT (ch->extra2, DROW_FIGHTDANCE);
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_DRIDERFORM))
../src/drow.c:      REMOVE_BIT (ch->polyaff, POLY_ZULO);
../src/drow.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/drow.c:      free_string (ch->morph);
../src/drow.c:      ch->morph = str_dup ("");
../src/drow.c:      ch->pcdata->mod_str -= 15;
../src/drow.c:      ch->pcdata->mod_dex -= 15;
../src/drow.c:	 SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/drow.c:	 sprintf (buf, "%s the giant myrlochar", ch->name);
../src/drow.c:	 free_string (ch->morph);
../src/drow.c:	 ch->morph = str_dup (buf);
../src/drow.c:   if (ch->stance[0] != -1)
../src/drow.c:   if (ch->mounted == IS_RIDING)
../src/drow.c:   ch->pcdata->mod_str += 15;
../src/drow.c:   ch->pcdata->mod_dex += 15;
../src/drow.c:   SET_BIT (ch->polyaff, POLY_ZULO);
../src/drow.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/drow.c:   sprintf (buf, "%s the large drider", ch->name);
../src/drow.c:   free_string (ch->morph);
../src/drow.c:   ch->morph = str_dup (buf);
../src/drow.c:sprintf(buf," Drowheal     [%3d] Divination [%3d] Earthshatter [%3d]\n\r",ch->powerd[0], ch->powerd[1], ch->powerd[2]);
../src/drow.c:sprintf(buf," Darkness     [%3d] Drowfire   [%3d] Garotte      [%3d]\n\r",ch->powerd[3],ch->powerd[4],ch->powerd[3]);
../src/drow.c:sprintf(buf," Dgarotte     [%3d] Web        [%3d] Confuse      [%3d]\n\r",ch->powerd[6],ch->powerd[7],ch->powerd[8]);
../src/drow.c:sprintf(buf," Glamour      [%3d] Shadowwalk [%3d] Chaosblast   [%3d]\n\r",ch->powerd[9],ch->powerd[10],ch->powerd[11]);
../src/drow.c:      if (str_cmp (ch->clan, victim->clan))
../src/drow.c:      if (ch->pcdata->stats[UNI_GEN] > 2)
../src/drow.c:   if (ch->pcdata->stats[DROW_POWER] < cost)
../src/drow.c:   ch->pcdata->stats[DROW_POWER] -= cost;
../src/drow.c:   sprintf(buf,"You have been granted %s by %s\n\r",cpyname,ch->name);
../src/drow.c:   inroom = ch->in_room;
../src/drow.c:   if (ch->pcdata->condition[COND_THIRST] < 300)
../src/drow.c:   ch->pcdata->condition[COND_THIRST] -= 300;
../src/drow.c:   sprintf (buf, "A look of concentration passes over %s's face.", ch->name);
../src/drow.c:       || (!IS_SET (ch->special, SPC_DROW_MAG)
../src/drow.c:	   && ch->pcdata->stats[UNI_GEN] > 2))
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_CHAOSBLAST))
../src/drow.c:      if ((victim = ch->fighting) == NULL)
../src/drow.c:   if (IS_SET (ch->special, SPC_DROW_MAG)) mcost = number_range(1500,2500);
../src/drow.c:   if (ch->mana < mcost)
../src/drow.c:	    ch->fight_timer = 10;
../src/drow.c:        ch->mana -= mcost;
../src/drow.c:        ch->fight_timer = 10;
../src/drow.c:  if (!IS_SET (ch->special, SPC_DROW_MAG)) 
../src/drow.c:     level = ch->spl[spelltype] * 5;
../src/drow.c:          level = ch->spl[spelltype] * 5;
../src/drow.c:   ch->mana -= mcost;
../src/drow.c:   if (ch->pcdata->stats[DROW_POWER] < 10000)
../src/drow.c:   ch->pcdata->stats[DROW_POWER] -= 10000;
../src/drow.c:   if (IS_SET (ch->special, SPC_PRINCE))
../src/drow.c:   if (ch->pcdata->stats[UNI_GEN] < 3)
../src/drow.c:        victim->clan=str_dup(ch->clan);
../src/drow.c:   if (ch->exp < 10000)
../src/drow.c:   ch->exp = ch->exp - 10000;
../src/drow.c:   victim->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] + 1;
../src/drow.c://            victim->clan=str_dup(ch->clan);
../src/drow.c:   if (ch->pcdata->stats[UNI_GEN] == 1)
../src/drow.c:      victim->lord = str_dup (ch->name);
../src/drow.c:      sprintf (buf, "%s %s", ch->lord, ch->name);
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_DROWFIRE))
../src/drow.c:   if (ch->mana < 100)
../src/drow.c:   level = ch->spl[spelltype] * 0.5;
../src/drow.c:   ch->mana = ch->mana - 100;
../src/drow.c:   if (!IS_CLASS (ch, CLASS_DROW) || !IS_SET (ch->special, SPC_DROW_CLE))
../src/drow.c:   if (ch->cleregen == 0)
../src/drow.c:      sprintf(buf,"You currently have %d points to use.\n\r",ch->cleregen);
../src/drow.c:   if (atoi (arg2) > ch->cleregen) { stc("You don't have that many points to use.\n\r",ch); return; }
../src/drow.c:   ch->cleregen -= atoi (arg2);
../src/drow.c:   sprintf(buf,"%s heals you for %d %s",ch->name,atoi(arg2),arg3);
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_DROWHEAL))
../src/drow.c:   if (ch->mana < 1000)
../src/drow.c:   if (ch->position == POS_FIGHTING)
../src/drow.c:   if (ch->fight_timer > 0)
../src/drow.c:   ch->mana -= 1000;
../src/drow.c:   victim->hit = victim->hit + ch->spl[BLUE_MAGIC] * 3;
../src/drow.c:	 (*skill_table[sn].spell_fun) (sn, ch->level, ch, victim);
../src/drow.c:      if (!IS_SET (ch->special, SPC_DROW_CLE))
../src/drow.c:      if (!IS_CLASS (ch, CLASS_DROW) || !IS_SET (ch->pcdata->powers[1], DPOWER_SHADOWWALK))
../src/drow.c:   if (ch->move < 500)
../src/drow.c:   if (ch->fight_timer > 0)
../src/drow.c:   if (ch->position == POS_FIGHTING)
../src/drow.c:       || IS_SET (ch->in_room->room_flags, ROOM_PRIVATE)
../src/drow.c:       || IS_SET (ch->in_room->room_flags, ROOM_SOLITARY)
../src/drow.c:       || IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL)
../src/drow.c:       || victim->in_room->vnum == ch->in_room->vnum)
../src/drow.c:   ch->move -= 500;
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_SHADOWWALK))
../src/drow.c:   if (ch->fight_timer > 0)
../src/drow.c:   if (ch->move < 250)
../src/drow.c:   ch->move -= 250;
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_DROWHATE))
../src/drow.c:   if (IS_SET (ch->newbits, NEW_DROWHATE))
../src/drow.c:      REMOVE_BIT (ch->newbits, NEW_DROWHATE);
../src/drow.c:      SET_BIT (ch->newbits, NEW_DROWHATE);
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_SPIDERFORM))
../src/drow.c:      REMOVE_BIT (ch->polyaff, POLY_SPIDERFORM);
../src/drow.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/drow.c:      free_string (ch->morph);
../src/drow.c:      ch->morph = str_dup ("");
../src/drow.c:   if (ch->stance[0] != -1)
../src/drow.c:   if (ch->mounted == IS_RIDING)
../src/drow.c:   SET_BIT (ch->polyaff, POLY_SPIDERFORM);
../src/drow.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/drow.c:   sprintf (buf, "%s the giant myrlochar", ch->name);
../src/drow.c:   free_string (ch->morph);
../src/drow.c:   ch->morph = str_dup (buf);
../src/drow.c:	if (!IS_CLASS(ch, CLASS_DROW) || !IS_SET(ch->pcdata->powers[1], DPOWER_SPIDERFORM))
../src/drow.c:      if (ch->cur_form != get_normal_form(ch))
../src/drow.c:	if (ch->move < 500) {
../src/drow.c:      if (ch->cur_form == get_normal_form(ch))
../src/drow.c:	ch->move -= 500;
../src/drow.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/drow.c:      if (gch->clannum > 0)
../src/drow.c:          sprintf(clan, "%s", nclans_table[gch->clannum].name);
../src/drow.c:	       capitalize (gch->name), clan, gch->hit, gch->mana, gch->move,
../src/drow.c:	       gch->exp, gch->pcdata->stats[DROW_POWER]);
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_DROWSIGHT))
../src/drow.c:   if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/drow.c:      REMOVE_BIT (ch->act, PLR_HOLYLIGHT);
../src/drow.c:      SET_BIT (ch->act, PLR_HOLYLIGHT);
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_DROWSHIELD))
../src/drow.c:      SET_BIT (ch->immune, IMM_SHIELDED);
../src/drow.c:   REMOVE_BIT (ch->immune, IMM_SHIELDED);
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_CONFUSE))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_DARKNESS))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_DARKTENDRILS))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_DGAROTTE))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_DRIDERFORM))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_DROWFIRE))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_DROWHATE))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_DROWPOISON))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_DROWSIGHT))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_EARTHSHATTER))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_FIGHTDANCE))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_GAROTTE))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_GLAMOUR))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_LEVITATION))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_REGEN))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_DROWSCRY))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_SHADOWBODY))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_SHADOWWALK))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_DROWSHIELD))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_SPEED))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_ARMS))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_SPIDERFORM))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_TOUGHSKIN))
../src/drow.c:   if (IS_SET (ch->pcdata->powers[1], DPOWER_WEB))
../src/drow.c:   if (ch->pcdata->stats[UNI_GEN] == 1)
../src/drow.c:   if ((ch->pcdata->stats[UNI_GEN] == 2) && (ch->sex == SEX_FEMALE))
../src/drow.c:   if ((ch->pcdata->stats[UNI_GEN] == 2) && (ch->sex == SEX_MALE))
../src/drow.c:   if (IS_SET (ch->special, SPC_DROW_WAR))
../src/drow.c:   if (IS_SET (ch->special, SPC_DROW_MAG))
../src/drow.c:   if (IS_SET (ch->special, SPC_DROW_CLE))
../src/drow.c:	    ch->pcdata->stats[DROW_POWER]);
../src/drow.c:	    ch->pcdata->stats[DROW_MAGIC]);
../src/drow.c:   if (ch->pcdata->stats[UNI_GEN] < 3)
../src/drow.c:   if (ch->fight_timer > 0)
../src/drow.c:       || (!IS_SET (ch->pcdata->powers[1], DPOWER_DARKNESS) && (!WORN_ARTIFACT (ch, ARTI_HEART_OF_DARKNESS)))))
../src/drow.c:   if (IS_SET (ch->newbits, NEW_DARKNESS))
../src/drow.c:      REMOVE_BIT (ch->newbits, NEW_DARKNESS);
../src/drow.c:      if (ch->in_room != NULL)
../src/drow.c:	 if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/drow.c:	    REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/drow.c:      if (ch->mana < 1000 )
../src/drow.c:      if (ch->mana < 500 )
../src/drow.c:   if (WORN_ARTIFACT(ch, ARTI_HEART_OF_DARKNESS)) ch->mana -= 1000;
../src/drow.c:   else ch->mana -= 500;
../src/drow.c:   if (IS_SET (ch->extra, TIED_UP))
../src/drow.c:      REMOVE_BIT (ch->extra, TIED_UP);
../src/drow.c:      REMOVE_BIT (ch->affected_by, AFF_WEBBED);
../src/drow.c:   SET_BIT (ch->newbits, NEW_DARKNESS);
../src/drow.c:   if (!IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/drow.c:      SET_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_GLAMOUR))
../src/drow.c:   obj->questmaker = str_dup (ch->name);
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_CONFUSE))
../src/drow.c:   if ((victim = ch->fighting) == NULL)
../src/drow.c:   if (ch->move < 500)
../src/drow.c:   ch->move -= 500;
../src/drow.c:       && (ch != victim) && !IS_SET (ch->extra2, PKREADY))
../src/drow.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_EARTHSHATTER))
../src/drow.c:   if (ch->mana < ch->damcap[DAM_CAP] / 2)
../src/drow.c:   level = ch->spl[PURPLE_MAGIC];
../src/drow.c:   ch->mana -= ch->damcap[DAM_CAP] / 2;
../src/drow.c:   for (vch = ch->in_room->people; vch != NULL; vch = vch_next)
../src/drow.c:      vch_next = vch->next_in_room;
../src/drow.c://      dam = ch->damcap[DAM_CAP];
../src/drow.c:      dam = dice (ch->damroll, 7) + number_range(ch->damcap[DAM_CAP]/16,ch->damcap[DAM_CAP]/8);
../src/drow.c:         dam = dice (ch->damroll, 7) + number_range(ch->damcap[DAM_CAP]/16,ch->damcap[DAM_CAP]/8);
../src/drow.c:      if (ch->spl[RED_MAGIC] + ch->spl[BLUE_MAGIC] + ch->spl[GREEN_MAGIC] + ch->spl[YELLOW_MAGIC] >= 800 && IS_NPC(vch))
../src/drow.c:         dam = dice (ch->damroll, 7) + number_range(ch->damcap[DAM_CAP]/16,ch->damcap[DAM_CAP]/8);
../src/fae.c:   if (ch->pcdata->powers[FAE_CHIC] == 0)
../src/fae.c:   if (ch->pcdata->powers[FAE_CHIC] >= 1)
../src/fae.c:   if (ch->pcdata->powers[FAE_CHIC] >= 2)
../src/fae.c:   if (ch->pcdata->powers[FAE_CHIC] >= 3)
../src/fae.c:   if (ch->pcdata->powers[FAE_CHIC] >= 4)
../src/fae.c:   if (ch->pcdata->powers[FAE_CHIC] >= 5)
../src/fae.c:   if (ch->pcdata->powers[FAE_LEGE] == 0)
../src/fae.c:   if (ch->pcdata->powers[FAE_LEGE] >= 1)
../src/fae.c:   if (ch->pcdata->powers[FAE_LEGE] >= 2)
../src/fae.c:   if (ch->pcdata->powers[FAE_LEGE] >= 3)
../src/fae.c:   if (ch->pcdata->powers[FAE_LEGE] >= 4)
../src/fae.c:   if (ch->pcdata->powers[FAE_LEGE] >= 5)
../src/fae.c:   if (ch->pcdata->powers[FAE_PRIM] == 0)
../src/fae.c:   if (ch->pcdata->powers[FAE_PRIM] >= 1)
../src/fae.c:   if (ch->pcdata->powers[FAE_PRIM] >= 2)
../src/fae.c:   if (ch->pcdata->powers[FAE_PRIM] >= 3)
../src/fae.c:   if (ch->pcdata->powers[FAE_PRIM] >= 4)
../src/fae.c:   if (ch->pcdata->powers[FAE_PRIM] >= 5)
../src/fae.c:   if (ch->pcdata->powers[FAE_SOOT] == 0)
../src/fae.c:   if (ch->pcdata->powers[FAE_SOOT] >= 1)
../src/fae.c:   if (ch->pcdata->powers[FAE_SOOT] >= 2)
../src/fae.c:   if (ch->pcdata->powers[FAE_SOOT] >= 3)
../src/fae.c:   if (ch->pcdata->powers[FAE_SOOT] >= 4)
../src/fae.c:   if (ch->pcdata->powers[FAE_SOOT] >= 5)
../src/fae.c:   if (ch->pcdata->powers[FAE_SOVE] == 0)
../src/fae.c:   if (ch->pcdata->powers[FAE_SOVE] >= 1)
../src/fae.c:   if (ch->pcdata->powers[FAE_SOVE] >= 2)
../src/fae.c:   if (ch->pcdata->powers[FAE_SOVE] >= 3)
../src/fae.c:   if (ch->pcdata->powers[FAE_SOVE] >= 4)
../src/fae.c:   if (ch->pcdata->powers[FAE_SOVE] >= 5)
../src/fae.c:   if (ch->pcdata->powers[FAE_WAYF] == 0)
../src/fae.c:   if (ch->pcdata->powers[FAE_WAYF] >= 1)
../src/fae.c:   if (ch->pcdata->powers[FAE_WAYF] >= 2)
../src/fae.c:   if (ch->pcdata->powers[FAE_WAYF] >= 3)
../src/fae.c:   if (ch->pcdata->powers[FAE_WAYF] >= 4)
../src/fae.c:   if (ch->pcdata->powers[FAE_WAYF] >= 5)
../src/fae.c:   if (IS_SET (ch->extra2, DEAF_DREAMT))
../src/fae.c:      REMOVE_BIT (ch->extra2, DEAF_DREAMT);
../src/fae.c:   if (!IS_NPC (ch) && IS_SET (ch->act, PLR_SILENCE))
../src/fae.c:   for (vch = char_list; vch; vch = vch->next)
../src/fae.c:      if (IS_NPC (vch) || !vch->desc
../src/fae.c:      if (IS_SET (vch->extra2, DEAF_DREAMT))
../src/fae.c:   if (ch->fight_timer > 0)
../src/fae.c:   if (ch->pcdata->powers[FAE_SOVE] < 3)
../src/fae.c:      REMOVE_BIT (ch->affected_by, AFF_STEELSHIELD);
../src/fae.c:   if (ch->pcdata->majesty > 0)
../src/fae.c:      if (ch->pcdata->majesty > 1)
../src/fae.c:		  ch->pcdata->majesty);
../src/fae.c:   SET_BIT (ch->affected_by, AFF_STEELSHIELD);
../src/fae.c:   ch->pcdata->majesty = 60;
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_SIDHE)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_SIDHE)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:      REMOVE_BIT (ch->extra, EXTRA_AWE);
../src/fae.c:   SET_BIT (ch->extra, EXTRA_AWE);
../src/fae.c:/*    if (!IS_SET(ch->special, SPC_FAE) ) */
../src/fae.c:   if (ch->pcdata->powers[FAE_SOVE] < 2)
../src/fae.c:      if (ch->pcdata->powers[FAE_SOVE] > 3)
../src/fae.c:      else if (ch->pcdata->powers[FAE_SOVE] > 4)
../src/fae.c:      awe = ch->spheres[MMIN] * 20;
../src/fae.c:   if (ch->pcdata->powers[FAE_SOVE] > 2)
../src/fae.c:   else if (victim->spl[BLUE_MAGIC] >= (ch->spl[RED_MAGIC] / 2))
../src/fae.c:   if (ch->pcdata->powers[FAE_SOVE] > 2)
../src/fae.c:   if (ch->pcdata->powers[FAE_CHIC] < 5)
../src/fae.c:   if ((familiar = ch->pcdata->familiar) != NULL)
../src/fae.c:      ch->pcdata->familiar = NULL;
../src/fae.c:   if (IS_SET (ch->special, SPC_FAE))
../src/fae.c:      ch->pcdata->familiar = victim;
../src/fae.c:   if (ch->pcdata->powers[FAE_LEGE] < 1)
../src/fae.c:   if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/fae.c:      REMOVE_BIT (ch->act, PLR_HOLYLIGHT);
../src/fae.c:      SET_BIT (ch->act, PLR_HOLYLIGHT);
../src/fae.c:   if (ch->pcdata->powers[FAE_LEGE] < 2)
../src/fae.c:   level = ch->pcdata->powers[FAE_LEGE];
../src/fae.c:   if (ch->pcdata->powers[FAE_WAYF] < 3)
../src/fae.c:       || IS_SET (ch->in_room->room_flags, ROOM_PRIVATE)
../src/fae.c:       || IS_SET (ch->in_room->room_flags, ROOM_SOLITARY)
../src/fae.c:       || IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL)
../src/fae.c:       || victim->in_room->vnum == ch->in_room->vnum)
../src/fae.c:   obj->value[3] = ch->in_room->vnum;
../src/fae.c:   obj_to_room (obj, ch->in_room);
../src/fae.c:   obj->value[0] = ch->in_room->vnum;
../src/fae.c:   if (ch->pcdata->powers[FAE_WAYF] < 5)
../src/fae.c:   if (ch->fight_timer > 0)
../src/fae.c:   if (victim->in_room == ch->in_room)
../src/fae.c:      if (ch->pcdata->powers[FAE_WAYF] < 2)
../src/fae.c:   if (ch->fight_timer > 0)
../src/fae.c:	(!IS_SET(ch->special, SPC_FAE) ))
../src/fae.c:   if (ch->pcdata->powers[FAE_WAYF] < 4)
../src/fae.c:	 SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_UNFOLDED);
../src/fae.c:	 REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_UNFOLDED);
../src/fae.c:      REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_WINGS);
../src/fae.c:   SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_WINGS);
../src/fae.c:   if (ch->pcdata->powers[FAE_SOOT] < 4)
../src/fae.c:   if (!IS_SET (ch->flag2, AFF2_SPIRITGUARD))
../src/fae.c:      SET_BIT (ch->flag2, AFF2_SPIRITGUARD);
../src/fae.c:      REMOVE_BIT (ch->flag2, AFF2_SPIRITGUARD);
../src/fae.c:   if (ch->pcdata->powers[FAE_SOOT] < 2)
../src/fae.c:	 if (ch->pcdata->powers[FAE_CHIC] < 1)
../src/fae.c:	 if (ch->pcdata->powers[FAE_CHIC] > 0)
../src/fae.c:	if (ch->[UNI_GEN] == 13)
../src/fae.c:         else if (ch->[UNI_GEN] == 12)
../src/fae.c:         else if (ch->[UNI_GEN] == 11)
../src/fae.c:          else if (ch->[UNI_GEN] == 10)
../src/fae.c:          else if (ch->[UNI_GEN] == 9)
../src/fae.c:          else if (ch->[UNI_GEN] == 8)
../src/fae.c:          else if (ch->[UNI_GEN] == 7)
../src/fae.c:        else if (ch->[UNI_GEN] == 6)
../src/fae.c:	else if (ch->[UNI_GEN] == 5)
../src/fae.c:	else if (ch->[UNI_GEN]  == 4)
../src/fae.c:      cost = (ch->pcdata->powers[improve] + 1) * 10;
../src/fae.c:      if (ch->pcdata->powers[improve] >= max
../src/fae.c:	  && ch->pcdata->rank == AGE_METHUSELAH)
../src/fae.c:      if (ch->pcdata->powers[improve] >= max)
../src/fae.c:      if (cost > ch->practice)
../src/fae.c:      ch->pcdata->powers[improve] += 1;
../src/fae.c:      ch->practice -= cost;
../src/fae.c:   victim->lord = str_dup (ch->name);
../src/fae.c:      ch->class = CLASS_FAE;
../src/fae.c:      ch->level = 3;
../src/fae.c:      ch->kith = KITH_SIDHE;
../src/fae.c:      ch->class = CLASS_FAE;
../src/fae.c:      ch->level = 3;
../src/fae.c:      ch->kith = KITH_BOGGAN;
../src/fae.c:      ch->class = CLASS_FAE;
../src/fae.c:      ch->level = 3;
../src/fae.c:      ch->kith = KITH_ESHU;
../src/fae.c:      ch->class = CLASS_FAE;
../src/fae.c:      ch->level = 3;
../src/fae.c:      ch->kith = KITH_NOCKER;
../src/fae.c:      ch->class = CLASS_FAE;
../src/fae.c:      ch->level = 3;
../src/fae.c:      ch->kith = KITH_REDCAP;
../src/fae.c:      ch->lord = str_dup (ch->name);
../src/fae.c:      ch->class = CLASS_FAE;
../src/fae.c:      ch->level = 3;
../src/fae.c:      ch->kith = KITH_SATYR;
../src/fae.c:      ch->class = CLASS_FAE;
../src/fae.c:      ch->level = 3;
../src/fae.c:      ch->kith = KITH_SLUAGH;
../src/fae.c:      ch->class = CLASS_FAE;
../src/fae.c:      ch->level = 3;
../src/fae.c:      ch->kith = KITH_TROLL;
../src/fae.c:      ch->class = CLASS_FAE;
../src/fae.c:      ch->level = 3;
../src/fae.c:      ch->kith = KITH_POOKA;
../src/fae.c:      ch->lord = str_dup (lord);
../src/fae.c:   if (ch->pcdata->powers[FAE_SOVE] < 4)
../src/fae.c:   if (IS_SET (ch->garou1, WW_GRANITE))
../src/fae.c:      REMOVE_BIT (ch->garou1, WW_GRANITE);
../src/fae.c:      SET_BIT (ch->garou1, WW_GRANITE);
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_TROLL)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_TROLL)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:	 SET_BIT (vch->loc_hp[2], LOST_ARM);
../src/fae.c:	 SET_BIT (vch->loc_hp[6], BLEEDING_ARM_L);
../src/fae.c:	 SET_BIT (vch->loc_hp[3], LOST_ARM);
../src/fae.c:	 SET_BIT (vch->loc_hp[6], BLEEDING_ARM_R);
../src/fae.c:   if (ch->pcdata->powers[FAE_SOOT] < 5)
../src/fae.c:   if (IS_SET (ch->newbits, NEW_MONKFLAME))
../src/fae.c:      REMOVE_BIT (ch->newbits, NEW_MONKFLAME);
../src/fae.c:   if (!IS_SET (ch->newbits, NEW_MONKFLAME))
../src/fae.c:      SET_BIT (ch->newbits, NEW_MONKFLAME);
../src/fae.c:   if (ch->pcdata->powers[FAE_PRIM] < 4)
../src/fae.c:   if (IS_SET (ch->affected_by, AFF_SHADOWPLANE) &&
../src/fae.c:   if (!IS_SET (ch->affected_by, AFF_SHADOWPLANE) &&
../src/fae.c:   if (ch->mana < 3000)
../src/fae.c:	    number_range ((ch->pcdata->powers[FAE_PRIM] * 750),
../src/fae.c:			  (ch->pcdata->powers[FAE_PRIM] * 775));
../src/fae.c:      ch->mana -= 3000;		// Added by seren to make this a hella lot fairer.
../src/fae.c:   if (ch->pcdata->powers[FAE_CHIC] < 2)
../src/fae.c:   if (victim->level > ch->level)
../src/fae.c:   if (ch->pcdata->powers[FAE_LEGE] < 3)
../src/fae.c:   obj2->timer = ch->pcdata->powers[FAE_LEGE] * 2;
../src/fae.c:   obj->questmaker = str_dup (ch->name);
../src/fae.c:   if (ch->pcdata->powers[FAE_CHIC] < 1)
../src/fae.c:   if (ch->pcdata->followers > 4)
../src/fae.c:   ch->pcdata->followers++;
../src/fae.c:   victim->short_descr = str_dup (ch->name);
../src/fae.c:   sprintf (buf, "%s is hovering here.\n\r", ch->name);
../src/fae.c:   victim->name = str_dup (ch->name);
../src/fae.c:   victim->max_hit = ch->max_hit;
../src/fae.c:   victim->max_mana = ch->max_mana;
../src/fae.c:   victim->max_move = ch->max_move;
../src/fae.c:   victim->hitroll = ch->hitroll;
../src/fae.c:   victim->damroll = ch->damroll;
../src/fae.c:   char_to_room (victim, ch->in_room);
../src/fae.c:   if (ch->pcdata->powers[FAE_LEGE] < 4)
../src/fae.c:   if ((familiar = ch->pcdata->familiar) != NULL)
../src/fae.c:   ch->pcdata->familiar = victim;
../src/fae.c:   if (!IS_SET (ch->kith, KITH_BOGGAN))
../src/fae.c:   if (IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      REMOVE_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup ("");
../src/fae.c:   if (!IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      if (ch->stance[0] != -1)
../src/fae.c:      SET_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      sprintf (buf, "%s a short stocky boggan", ch->name);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup (buf);
../src/fae.c:   if (!IS_SET (ch->kith, KITH_ESHU))
../src/fae.c:   if (IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      REMOVE_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup ("");
../src/fae.c:   if (!IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      if (ch->stance[0] != -1)
../src/fae.c:      SET_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      sprintf (buf, "%s a dark an alluring eshu", ch->name);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup (buf);
../src/fae.c:   if (!IS_SET (ch->kith, KITH_NOCKER))
../src/fae.c:   if (IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      REMOVE_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup ("");
../src/fae.c:   if (!IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      if (ch->stance[0] != -1)
../src/fae.c:      SET_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      sprintf (buf, "%s a skinny red-faced nocker", ch->name);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup (buf);
../src/fae.c:   if (!IS_SET (ch->kith, KITH_POOKA))
../src/fae.c:   if (IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      REMOVE_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup ("");
../src/fae.c:   if (!IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      if (ch->stance[0] != -1)
../src/fae.c:      SET_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      sprintf (buf, "%s a cute pooka", ch->name);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup (buf);
../src/fae.c:   if (!IS_SET (ch->kith, KITH_REDCAP))
../src/fae.c:   if (IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      REMOVE_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup ("");
../src/fae.c:   if (!IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      if (ch->stance[0] != -1)
../src/fae.c:      SET_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      if (!str_cmp (ch->name, "Nephesch"))
../src/fae.c:      sprintf (buf, "%s a pale menacing redcap", ch->name);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS);
../src/fae.c:      ch->morph = str_dup (buf);
../src/fae.c:   if (!IS_SET (ch->kith, KITH_SATYR))
../src/fae.c:   if (IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      REMOVE_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS);
../src/fae.c:      REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup ("");
../src/fae.c:   if (!IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      if (ch->stance[0] != -1)
../src/fae.c:      SET_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      sprintf (buf, "%s an attractive horned satyr", ch->name);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup (buf);
../src/fae.c:      SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS);
../src/fae.c:      SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES);
../src/fae.c:   if (!IS_SET (ch->kith, KITH_SIDHE))
../src/fae.c:   if (IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      REMOVE_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup ("");
../src/fae.c:   if (!IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      if (ch->stance[0] != -1)
../src/fae.c:      SET_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      sprintf (buf, "%s a tall gorgeous sidhe", ch->name);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup (buf);
../src/fae.c:   if (!IS_SET (ch->kith, KITH_SLUAGH))
../src/fae.c:   if (IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      REMOVE_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup ("");
../src/fae.c:   if (!IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      if (ch->stance[0] != -1)
../src/fae.c:      SET_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      sprintf (buf, "%s a dark and hideous sluagh", ch->name);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup (buf);
../src/fae.c:   if (!IS_SET (ch->kith, KITH_TROLL))
../src/fae.c:   if (IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      REMOVE_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup ("");
../src/fae.c:   if (!IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      if (ch->stance[0] != -1)
../src/fae.c:      SET_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      sprintf (buf, "%s A massive horned troll", ch->name);
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS);
../src/fae.c:      ch->morph = str_dup (buf);
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_REDCAP)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_REDCAP)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS);
../src/fae.c:   SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS);
../src/fae.c:      REMOVE_BIT (ch->affected_by, AFF_SHADOWSIGHT);
../src/fae.c:   SET_BIT (ch->affected_by, AFF_SHADOWSIGHT);
../src/fae.c:   if (((!IS_SET (ch->kith, KITH_SATYR)) || (!IS_SET (ch->kith, KITH_TROLL))) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && ((!IS_SET (ch->kith, KITH_SATYR)) || (!IS_SET (ch->kith, KITH_TROLL))) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:      REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS);
../src/fae.c:   SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS);
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_SATYR)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_SATYR)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:      REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES);
../src/fae.c:   SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES);
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_POOKA)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_POOKA)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:      sprintf (buf, "%s the cute little bunny", ch->name);
../src/fae.c:      sprintf (buf, "%s the brown fox", ch->name);
../src/fae.c:      sprintf (buf, "%s the black raven", ch->name);
../src/fae.c:      sprintf (buf, "%s the tiny kitten", ch->name);
../src/fae.c:      sprintf (buf, "%s the small hairy dog", ch->name);
../src/fae.c:      sprintf (buf, "%s the cute little ferret", ch->name);
../src/fae.c:      sprintf (buf, "%s the tiny white mouse", ch->name);
../src/fae.c:      sprintf (buf, "%s the big fat yak", ch->name);
../src/fae.c:	 REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/fae.c:	 REMOVE_BIT (ch->mflags, MAGE_SHAPED);
../src/fae.c:	 free_string (ch->morph);
../src/fae.c:	 ch->morph = str_dup ("");
../src/fae.c:   if (IS_SET (ch->special, SPC_SEEMING))
../src/fae.c:      REMOVE_BIT (ch->special, SPC_SEEMING);
../src/fae.c:      ch->max_hit = ch->max_hit - 1500;
../src/fae.c:      ch->hit = ch->hit - 1500;
../src/fae.c:      if (ch->hit < 1)
../src/fae.c:	 ch->hit = 1;
../src/fae.c:      ch->damroll = ch->damroll - 100;
../src/fae.c:      ch->hitroll = ch->hitroll - 300;
../src/fae.c:      free_string (ch->morph);
../src/fae.c:      ch->morph = str_dup ("");
../src/fae.c:   if (IS_SET (ch->extra2, EXTRA2_WYRM))
../src/fae.c:      REMOVE_BIT (ch->extra2, EXTRA2_WYRM);
../src/fae.c:      REMOVE_BIT (ch->extra2, EXTRA2_FAEMIGHT);
../src/fae.c:      REMOVE_BIT (ch->extra2, EXTRA2_FAETOUGH);
../src/fae.c:      if (ch->hit < 1)
../src/fae.c:	 ch->hit = 1;
../src/fae.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/fae.c:   SET_BIT (ch->mflags, MAGE_SHAPED);
../src/fae.c:   free_string (ch->morph);
../src/fae.c:   ch->morph = str_dup (buf);
../src/fae.c:    if (!IS_SET(ch->kith, KITH_POOKA))
../src/fae.c:    sprintf(buf, "A cute little bunny",ch->name);
../src/fae.c:    sprintf(buf, "A brown fox",ch->name);
../src/fae.c:    sprintf(buf, "A black raven",ch->name);
../src/fae.c:    sprintf(buf, "A tiny kitten",ch->name);
../src/fae.c:    sprintf(buf, "A small hairy dog",ch->name);
../src/fae.c:    sprintf(buf, "A cute little ferret",ch->name);
../src/fae.c:    sprintf(buf, "A tiny white mouse",ch->name);
../src/fae.c:    sprintf(buf, "A big fat yak",ch->name);
../src/fae.c:      REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
../src/fae.c:      REMOVE_BIT(ch->mflags, MAGE_SHAPED);
../src/fae.c:      free_string(ch->morph);
../src/fae.c:      ch->morph = str_dup("");
../src/fae.c:  SET_BIT(ch->affected_by, AFF_POLYMORPH);
../src/fae.c:  SET_BIT(ch->mflags, MAGE_SHAPED);
../src/fae.c:  free_string(ch->morph);
../src/fae.c:  ch->morph = str_dup(buf);
../src/fae.c:   if (ch->fight_timer > 0)
../src/fae.c:   if (IS_SET (ch->war, WARRING))
../src/fae.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/fae.c:      SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/fae.c:      REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/fae.c:   if (ch->pcdata->powers[FAE_SOOT] < 1)
../src/fae.c:      spell_identify (skill_lookup ("identify"), ch->level, ch, obj);
../src/fae.c:   if (ch->pcdata->powers[FAE_PRIM] < 3)
../src/fae.c:      SET_BIT (ch->immune, IMM_SHIELDED);
../src/fae.c:      REMOVE_BIT (ch->immune, IMM_SHIELDED);
../src/fae.c:   if (ch->pcdata->powers[FAE_CHIC] < 4)
../src/fae.c:   if (IS_SET (ch->act, PLR_WIZINVIS))
../src/fae.c:      REMOVE_BIT (ch->act, PLR_WIZINVIS);
../src/fae.c:      SET_BIT (ch->act, PLR_WIZINVIS);
../src/fae.c:   if (ch->pcdata->powers[FAE_SOOT] < 3)
../src/fae.c:   chroom = ch->in_room;
../src/fae.c:      REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/fae.c:      SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/fae.c:      SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/fae.c:      REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/fae.c:   ch->fight_timer = 10;
../src/fae.c:   if (ch->pcdata->powers[FAE_PRIM] < 5)
../src/fae.c:   if (IS_SET (ch->extra2, EXTRA2_WYRM))
../src/fae.c:      REMOVE_BIT (ch->extra2, EXTRA2_WYRM);
../src/fae.c:      REMOVE_BIT (ch->extra2, EXTRA2_FAEMIGHT);
../src/fae.c:      REMOVE_BIT (ch->extra2, EXTRA2_FAETOUGH);
../src/fae.c:      if (ch->hit < 1)
../src/fae.c:	 ch->hit = 1;
../src/fae.c://    ch->damroll = ch->damroll - 400;
../src/fae.c://    ch->hitroll = ch->hitroll - 200;
../src/fae.c:   SET_BIT (ch->extra2, EXTRA2_FAEMIGHT);
../src/fae.c:   SET_BIT (ch->extra2, EXTRA2_FAETOUGH);
../src/fae.c://    ch->damroll = ch->damroll + 400;
../src/fae.c://    ch->hitroll = ch->hitroll + 200;
../src/fae.c:   SET_BIT (ch->extra2, EXTRA2_WYRM);
../src/fae.c:   if (ch->pcdata->powers[FAE_CHIC] < 3)
../src/fae.c:   if ((victim = ch->fighting) == NULL)
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_SLUAGH)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_SLUAGH)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:      REMOVE_BIT (ch->extra, TIED_UP);
../src/fae.c:      REMOVE_BIT (ch->affected_by, AFF_WEBBED);
../src/fae.c:   if (IS_SET (ch->flag2, AFF2_TENDRILS))
../src/fae.c:      REMOVE_BIT (ch->flag2, AFF2_TENDRILS);
../src/fae.c:   if (ch->pcdata->powers[FAE_PRIM] < 2)
../src/fae.c:       ((ch->pcdata->powers[FAE_PRIM] * 500),
../src/fae.c:	(ch->pcdata->powers[FAE_PRIM] * 700)));
../src/fae.c:   if (ch->pcdata->powers[FAE_SOVE] < 1)
../src/fae.c:   if (ch->fight_timer > 0)
../src/fae.c:      REMOVE_BIT (ch->extra2, EXTRA2_NEUTRAL);
../src/fae.c:      ch->pcdata->obeah = 30;
../src/fae.c:   if (ch->in_room == NULL || ch->pcdata->obeah > 0)
../src/fae.c:   for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
../src/fae.c:       if (rch->fighting != NULL)
../src/fae.c:   if (IS_SET (ch->in_room->room_flags, ROOM_SAFE))
../src/fae.c:   SET_BIT (ch->extra2, EXTRA2_NEUTRAL);
../src/fae.c:   ch->pcdata->obeah = 60;
../src/fae.c:/*   for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
../src/fae.c:      if (rch->fighting != NULL)
../src/fae.c:   if (ch->pcdata->powers[FAE_PRIM] < 1)
../src/fae.c:   if (victim->in_room == NULL || victim->in_room == ch->in_room)
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_POOKA)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_POOKA)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if (ch->pcdata->powers[FAE_SOVE] < 5)
../src/fae.c:   if ((familiar = ch->pcdata->familiar) != NULL)
../src/fae.c:      ch->pcdata->familiar = NULL;
../src/fae.c:   ch->pcdata->familiar = victim;
../src/fae.c:   if (ch->pcdata->powers[FAE_LEGE] < 5)
../src/fae.c:   if (ch->pcdata->followers > 3)
../src/fae.c:      ch->pcdata->followers++;
../src/fae.c:      char_to_room (victim, ch->in_room);
../src/fae.c:      ch->pcdata->followers++;
../src/fae.c:      char_to_room (victim, ch->in_room);
../src/fae.c:      REMOVE_BIT (ch->extra2, EXTRA2_DREAMING);
../src/fae.c:   if (ch->position > POS_SLEEPING)
../src/fae.c:   if (ch->fight_timer > 0)
../src/fae.c:   SET_BIT (ch->extra2, EXTRA2_DREAMING);
../src/fae.c:    if (!IS_CLASS(ch, CLASS_FAE) && IS_SET(ch->special, SPC_FAE_PRINCE) ||
../src/fae.c:ch->pcdata->stats[UNI_GEN] != 2) )     { 	stc("Huh?\n\r",ch);
../src/fae.c:    if ( str_cmp(victim->clan,ch->clan) && str_cmp(arg2,"induct") )
../src/fae.c:    if ( ch->pcdata->stats[UNI_GEN] >= victim->pcdata->stats[UNI_GEN] )
../src/fae.c:    if ( !str_cmp(arg2,"prince") && ch->pcdata->stats[UNI_GEN] == 2)
../src/fae.c:    else if ( !str_cmp(arg2,"enchant") && (ch->pcdata->stats[UNI_GEN] == 2 || IS_SET(ch->special,SPC_FAE_PRINCE)))
../src/fae.c:	ch->pcdata->stats[UNI_GEN] == 2)
../src/fae.c:	!IS_SET(victim->special, SPC_FAE_PRINCE) && IS_SET(ch->special,SPC_FAE_PRINCE))
../src/fae.c:	ch->pcdata->stats[UNI_GEN] == 2 && strlen(victim->clan) < 2)
../src/fae.c:	victim->clan = str_dup( ch->clan );
../src/fae.c:	!IS_SET(victim->special, SPC_FAE_PRINCE) && IS_SET(ch->special,SPC_FAE_PRINCE) &&
../src/fae.c:	victim->clan = str_dup( ch->clan );
../src/fae.c:	(ch->pcdata->stats[UNI_GEN] == 2 || IS_SET(ch->special,SPC_FAE_PRINCE)))
../src/fae.c:   if (ch->pcdata->powers[FAE_WAYF] < 1)
../src/fae.c:   if (!IS_SET (ch->extra2, EXTRA2_FAESPEED))
../src/fae.c:      SET_BIT (ch->extra2, EXTRA2_FAESPEED);
../src/fae.c:      REMOVE_BIT (ch->extra2, EXTRA2_FAESPEED);
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   obj->value[1] += ch->pcdata->stats[UNI_GEN];
../src/fae.c:   obj->value[2] += ch->pcdata->stats[UNI_GEN];
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_ESHU)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_ESHU)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:      REMOVE_BIT (ch->affected_by, AFF_HIDE);
../src/fae.c:      SET_BIT (ch->affected_by, AFF_HIDE);
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_ESHU)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_ESHU)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if (ch->position == POS_FIGHTING)
../src/fae.c:   if (victim->in_room == ch->in_room)
../src/fae.c:      REMOVE_BIT (ch->affected_by, AFF_HIDE);
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_SLUAGH)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_SLUAGH)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if (IS_SET (ch->newbits, NEW_DARKNESS))
../src/fae.c:      REMOVE_BIT (ch->newbits, NEW_DARKNESS);
../src/fae.c:      if (ch->in_room != NULL)
../src/fae.c:	 if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/fae.c:	    REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fae.c:   sprintf (buf, "A look of concentration passes over %s's face.", ch->name);
../src/fae.c:   SET_BIT (ch->newbits, NEW_DARKNESS);
../src/fae.c:   if (!IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/fae.c:      SET_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fae.c:   if (ch->pcdata->stats[UNI_GEN] < 3)
../src/fae.c:      strcpy (lord, ch->name);
../src/fae.c:      strcpy (lord, ch->lord);
../src/fae.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/fae.c:      if (!str_cmp (ch->lord, lord) || !str_cmp (ch->name, lord))
../src/fae.c:		  capitalize (gch->name),
../src/fae.c:		  gch->hit, gch->mana, gch->move, gch->exp);
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_SIDHE)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_SIDHE)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if (ch->pcdata->followers > 3)
../src/fae.c:   ch->pcdata->followers++;
../src/fae.c:   char_to_room (victim, ch->in_room);
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_REDCAP)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_REDCAP)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if (IS_SET (ch->garou1, GAROU_CLENCHED))
../src/fae.c:      REMOVE_BIT (ch->garou1, GAROU_CLENCHED);
../src/fae.c:      SET_BIT (ch->garou1, GAROU_CLENCHED);
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_ESHU)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_ESHU)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:      SET_BIT (ch->affected_by, AFF_SNEAK);
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_SLUAGH)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_SLUAGH)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   level = ch->spl[spelltype] * 0.25;
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_REDCAP)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_REDCAP)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS);
../src/fae.c:   SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS);
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((ch->pcdata->quest < 250) && !str_cmp (arg, "copper"))
../src/fae.c:   else if ((ch->pcdata->quest < 500) && !str_cmp (arg, "silver"))
../src/fae.c:   else if ((ch->pcdata->quest < 1000) && !str_cmp (arg, "gold"))
../src/fae.c:   else if ((ch->pcdata->quest < 2000) && !str_cmp (arg, "platinum"))
../src/fae.c:      ch->pcdata->quest -= 250;
../src/fae.c:      ch->pcdata->quest -= 500;
../src/fae.c:      ch->pcdata->quest -= 1000;
../src/fae.c:      ch->pcdata->quest -= 2000;
../src/fae.c:   if ((!IS_SET (ch->kith, KITH_BOGGAN)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_BOGGAN)) && ((ch->pcdata->stats[UNI_GEN] > 2)))
../src/fae.c:   if (ch->pcdata->quest < cost)
../src/fae.c:   ch->pcdata->quest -= cost;
../src/fae.c:   FILL_STRING (obj->questowner, ch->name);
../src/fae.c:   FILL_STRING (obj->questmaker, ch->name);
../src/fight.c:   for (ch = char_list; ch != NULL; ch = ch->next)
../src/fight.c:     if ( ch->combined_exp > 0 )
../src/fight.c:      if (chance > 60 && ch->position == POS_FIGHTING
../src/fight.c:	  && IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_SCARED))
../src/fight.c:      victim = ch->blinkykill;
../src/fight.c:      if (ch->blinkykill == NULL)
../src/fight.c:      if (IS_SET (ch->flag2, AFF2_BLINK_1ST_RD))
../src/fight.c:	 REMOVE_BIT (ch->flag2, AFF2_BLINK_1ST_RD);
../src/fight.c:	 SET_BIT (ch->flag2, AFF2_BLINK_2ND_RD);
../src/fight.c:      else if (IS_SET (ch->flag2, AFF2_BLINK_2ND_RD))
../src/fight.c:	 REMOVE_BIT (ch->flag2, AFF2_BLINK_2ND_RD);
../src/fight.c:	 REMOVE_BIT (ch->flag2, AFF2_BLINK_1ST_RD);
../src/fight.c:	 if (ch->blinkykill->in_room != ch->in_room)
../src/fight.c:	    ch->blinkykill = NULL;
../src/fight.c:	      ch->blinkykill, TO_NOTVICT);
../src/fight.c:	      ch->blinkykill, TO_CHAR);
../src/fight.c:	      ch->blinkykill, TO_VICT);
../src/fight.c:	 set_fighting (ch, ch->blinkykill);
../src/fight.c:	    if (ch->hit > 0)
../src/fight.c:	       ch->blinkykill = NULL;
../src/fight.c:   for (ch = char_list; ch != NULL; ch = ch->next)
../src/fight.c:      ch_next = ch->next;
../src/fight.c:      if (ch->fight_timer > 0 && ch->fighting == NULL && (IS_NPC(ch) || ch->pcdata->login_timer < 1))
../src/fight.c:	 ch->fight_timer--;
../src/fight.c:	 if (ch->fight_timer < 1)
../src/fight.c:	    ch->fight_timer = 0;
../src/fight.c:      if (IS_SET (ch->flag2, AFF2_FROZEN))
../src/fight.c:	 break_fail -= ch->spl[RED_MAGIC] / 5;
../src/fight.c:            break_fail -= ch->level / 5;
../src/fight.c:	    break_fail -= ch->spl[RED_MAGIC] / 10;
../src/fight.c:	    break_fail -= ch->spl[RED_MAGIC] / 5;
../src/fight.c:	    break_fail -= ch->wpn[1] / 20;
../src/fight.c:	    if ((ch->fighting))
../src/fight.c:	    REMOVE_BIT (ch->flag2, AFF2_FROZEN);
../src/fight.c:      if (IS_SET (ch->monkstuff, MONK_DEATH))
../src/fight.c:	 if (ch->hit > (ch->max_hit / 2))
../src/fight.c:	    ch->hit -= number_range (500, 1000);
../src/fight.c:	       REMOVE_BIT (ch->monkstuff, MONK_DEATH);
../src/fight.c:	       ch->hit -= number_range (500, 2000);
../src/fight.c:      if (IS_SET (ch->newbits, NEW_POWER))
../src/fight.c:	 if (ch->move < 75)
../src/fight.c:	    ch->move -= 25;
../src/fight.c:      if (ch->chi[CURRENT] > 0)
../src/fight.c:	     && ch->move > (500 - ch->chi[CURRENT] * 40))
../src/fight.c:	    ch->move -= ch->chi[CURRENT] * 40;
../src/fight.c:	    if (ch->chi[CURRENT] > 0)
../src/fight.c:	       ch->chi[CURRENT] -= 1;
../src/fight.c:      if ((victim = ch->fighting) == NULL || ch->in_room == NULL)
../src/fight.c:      if ( ( ch->pcdata->obj_vnum != 0 ) || ( victim->pcdata->obj_vnum != 0 ) )
../src/fight.c:	 ch->fight_timer = 30;
../src/fight.c:	  && ch->in_room == victim->in_room)
../src/fight.c:      if ((victim = ch->fighting) == NULL)
../src/fight.c:      if (IS_NPC (ch) || ch->spl[1] < 4)
../src/fight.c:         level = ch->level;
../src/fight.c:         level = (ch->spl[1] * 0.25);
../src/fight.c:      for (rch = ch->in_room->people; rch != NULL; rch = rch_next)
../src/fight.c:	 rch_next = rch->next_in_room;
../src/fight.c:             rch->position == POS_FIGHTING &&
../src/fight.c:             rch->fighting == ch)
../src/fight.c:         if (IS_AWAKE (rch) && rch->fighting == NULL)
../src/fight.c:	    if ((mount = rch->mount) != NULL)
../src/fight.c:	       if (rch->pIndexData == ch->pIndexData || number_bits (3) == 0)
../src/fight.c:		  for (vch = ch->in_room->people; vch; vch = vch->next)
../src/fight.c:   if (ch->position < POS_SLEEPING)
../src/fight.c:   if (ch->stance[0] > 0 && number_percent () == 1)
../src/fight.c:      int stance = ch->stance[0];
../src/fight.c:      if (ch->stance[stance] >= 200)
../src/fight.c:	 if (!IS_NPC (ch) && ch->cmbt[unarmed] != 0)
../src/fight.c:	    fightaction (ch, victim, ch->cmbt[unarmed], dt, wieldtype);
../src/fight.c:   if (IS_CLASS (ch, CLASS_HIGHLANDER) && (ch->hempower > 0))
../src/fight.c:      if ((ch->quickening[1] >= 25) && (number_range (1, 100) > 10))
../src/fight.c:      if ((ch->quickening[1] >= 50) && (number_range (1, 100) > 30))
../src/fight.c:      if ((ch->quickening[1] >= 75) && (number_range (1, 100) > 60))
../src/fight.c:      if ((ch->quickening[1] >= 100) && (number_range (1, 100) > 90))
../src/fight.c:   if (ch->fighting != victim || dt == gsn_backstab || dt == gsn_headbutt
../src/fight.c:	 chance = (ch->wpn[tempnum]) * 0.5;
../src/fight.c:	 chance = (ch->wpn[0]) * 0.5;
../src/fight.c:      if (ch->fighting != victim)
../src/fight.c:      if ( IS_CLASS( ch, CLASS_DROW ) && ( IS_SET( ch->extra2, DROW_DARKTENDRILS ) ) )
../src/fight.c:	  && IS_SET (ch->pcdata->powers[1], DPOWER_ARMS))
../src/fight.c:  if ( IS_CLASS(ch, CLASS_WRAITH) && ( ch->arcanoi[WPAND] == 5 ) &&
../src/fight.c:  if ( IS_CLASS(ch, CLASS_WRAITH) && ( ch->arcanoi[WMATE] >= 3 ) &&
../src/fight.c:      if ((IS_CLASS (ch, CLASS_WEREWOLF) && ch->gifts[BLACKFURIES] > 2)
../src/fight.c:      if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_SPIKETAIL)
../src/fight.c:      if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_SHARDS)
../src/fight.c:      if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_MAGMA)
../src/fight.c:      if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_VENOMTONG)
../src/fight.c:	  && ch->pcdata->powers[NPOWER_NINGENNO] > 3
../src/fight.c:      if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_TENGU] > 1
../src/fight.c:	       && ch->pcdata->powers[NPOWER_TENGU] > 2
../src/fight.c:      if (IS_SET (ch->newbits, NEW_QUILLS))
../src/fight.c:      if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_WINGS)
../src/fight.c:	  && IS_SET (ch->pcdata->dragonaff, DRA_TAIL))
../src/fight.c:	  && IS_SET (ch->pcdata->dragonaff, DRA_WINGS))
../src/fight.c:	  && IS_SET (ch->pcdata->dragonaff, DRA_FANGS)
../src/fight.c:	      || IS_SET (ch->pcdata->dragonaff, DRA_LUCK)))
../src/fight.c:        for( x = 0; x < 5 && ch->pcdata->breath[x] != NULL ; x++)
../src/fight.c:        if (IS_CLASS(ch, CLASS_DRAGON) && !str_cmp(ch->pcdata->breath[x], "frost")
../src/fight.c:         && ( (number_range(1,3) == 1) || IS_SET(ch->pcdata->dragonaff, DRA_LUCK))) 
../src/fight.c:        if (IS_CLASS(ch, CLASS_DRAGON) && !str_cmp(ch->pcdata->breath[x], "fire")
../src/fight.c:         && ( (number_range(1,3) == 1) || IS_SET(ch->pcdata->dragonaff, DRA_LUCK))) 
../src/fight.c:        if (IS_CLASS(ch, CLASS_DRAGON) && !str_cmp(ch->pcdata->breath[x], "lightning")
../src/fight.c:         && ( (number_range(1,3) == 1) || IS_SET(ch->pcdata->dragonaff, DRA_LUCK))) 
../src/fight.c:        if (IS_CLASS(ch, CLASS_DRAGON) && !str_cmp(ch->pcdata->breath[x], "acid") && acid < 3
../src/fight.c:         && ( (number_range(1,3) == 1) || IS_SET(ch->pcdata->dragonaff, DRA_LUCK))) {
../src/fight.c:        if (IS_CLASS(ch, CLASS_DRAGON) && !str_cmp(ch->pcdata->breath[x], "gas")
../src/fight.c:         && ( (number_range(1,3) == 1) || IS_SET(ch->pcdata->dragonaff, DRA_LUCK))) 
../src/fight.c:      if (ch->in_room == NULL)
../src/fight.c:      if (ch->pcdata->breath[0] == NULL)
../src/fight.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[0], "frost") && (breathindex >= 40))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[0], "fire") && (breathindex >= 40))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[0], "lightning")
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[0], "acid") && (breathindex >= 45))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[0], "gas") && (breathindex >= 35))
../src/fight.c:      if (ch->pcdata->breath[1] == NULL)
../src/fight.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[1], "frost") && (breathindex >= 40))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[1], "fire") && (breathindex >= 40))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[1], "lightning")
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[1], "acid") && (breathindex >= 45))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[1], "gas") && (breathindex >= 35))
../src/fight.c:      if (ch->pcdata->breath[2] == NULL)
../src/fight.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[2], "frost") && (breathindex >= 40))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[2], "fire") && (breathindex >= 40))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[2], "lightning")
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[2], "acid") && (breathindex >= 45))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[2], "gas") && (breathindex >= 35))
../src/fight.c:      if (ch->pcdata->breath[3] == NULL)
../src/fight.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[3], "frost") && (breathindex >= 40))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[3], "fire") && (breathindex >= 40))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[3], "lightning")
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[3], "acid") && (breathindex >= 45))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[3], "gas") && (breathindex >= 35))
../src/fight.c:      if (ch->pcdata->breath[4] == NULL)
../src/fight.c:      if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[4], "frost") && (breathindex >= 40))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[4], "fire") && (breathindex >= 40))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[4], "lightning")
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[4], "acid") && (breathindex >= 45))
../src/fight.c:      if (!str_cmp (ch->pcdata->breath[4], "gas") && (breathindex >= 35))
../src/fight.c:      spell_poison (gsn_poison, (ch->level * number_range (5, 10)), ch,
../src/fight.c:	    && ch->pcdata->powers[WPOWER_SPIDER] > 0)
../src/fight.c:      spell_poison (gsn_poison, (ch->level * number_range (5, 10)), ch,
../src/fight.c:	    && ch->pcdata->powers[NPOWER_NINGENNO] > 4)
../src/fight.c:      spell_poison (gsn_poison, (ch->level * number_range (5, 10)), ch,
../src/fight.c:	 SET_BIT (ch->affected_by, AFF_FLAMING);
../src/fight.c:   if (IS_ITEMAFF (victim, ITEMA_SHOCKSHIELD) && ch->position == POS_FIGHTING)
../src/fight.c:   if (IS_ITEMAFF (victim, ITEMA_FIRESHIELD) && ch->position == POS_FIGHTING)
../src/fight.c:   if (IS_ITEMAFF (victim, ITEMA_ICESHIELD) && ch->position == POS_FIGHTING)
../src/fight.c:   if (IS_ITEMAFF (victim, ITEMA_ACIDSHIELD) && ch->position == POS_FIGHTING)
../src/fight.c:   if (IS_ITEMAFF (victim, ITEMA_CHAOSSHIELD) && ch->position == POS_FIGHTING)
../src/fight.c:    if ( ch->level >=   50 ) percentage += 100;
../src/fight.c:    if ( ch->level >=  100 ) percentage += 100;
../src/fight.c:    if ( ch->level >=  500 ) percentage += 100;
../src/fight.c:    if ( ch->level >= 1000 ) percentage += 100;
../src/fight.c:    if ( ch->level >= 1500 ) percentage += 100;
../src/fight.c:    if ( ch->level >= 2000 ) percentage += 200;
../src/fight.c:    percentage += ( ch->lstatus * 75 );
../src/fight.c:    if ( ch->lstatus > victim->lstatus )
../src/fight.c:    else if ( ch->lstatus < victim->lstatus )
../src/fight.c:    percentage += ( ch->lstatus * 125 );
../src/fight.c:  if ( ch->move > 50000 )
../src/fight.c:    percentage += ( ch->move - 50000 ) / 100;
../src/fight.c:    if ( ( ( ch->move / ch->max_move ) * 100 ) > 50 )
../src/fight.c:    if ( IS_SET( ch->special, SPC_DROW_WAR ) )
../src/fight.c:    else if ( IS_SET( ch->special, SPC_DROW_ASN) )
../src/fight.c:    if ( ch->pcdata->stats[UNI_GEN] < 3 )
../src/fight.c:    if ( IS_SET( ch->pcdata->powers[1], DPOWER_SPEED ) )
../src/fight.c:    if ( IS_SET( ch->extra2, EXTRA2_FAESPEED ) )
../src/fight.c:    percentage += ( ch->max_mana / 175 );
../src/fight.c:    if ( ch->pcdata->powers[NPOWER_CHIKYU] >= 3 )
../src/fight.c:    percentage += 40 * ch->gifts[SILENTSTRIDERS];
../src/fight.c:    if ( IS_SET( ch->warp, WARP_QUICKNESS ) )
../src/fight.c:    percentage += 35 * ( ch->monkab[COMBAT] + 1 );
../src/fight.c:   if (victim->position == POS_DEAD || ch->in_room != victim->in_room)
../src/fight.c:      else if (!IS_NPC (ch) && IS_SET (ch->extra2, PLR_RIGHTHAND))
../src/fight.c:      else if (!IS_NPC (ch) && IS_SET (ch->act, PLR_LEFTHAND))
../src/fight.c:   if (ch->wpn[dt - 1000] > 5)
../src/fight.c:      level = (ch->wpn[dt - 1000] / 5);
../src/fight.c:   if (IS_CLASS (ch, CLASS_DRAGON) && IS_SET (ch->pcdata->dragonaff, DRA_TERROR) && IS_NPC (victim))	/*dragons */
../src/fight.c:      dam = number_range (ch->level, ch->level * 3 / 2);
../src/fight.c:      if (IS_SET(ch->more, MORE_LIONSMANE))
../src/fight.c:      else if (IS_SET (ch->newbits, NEW_MONKADAM) && (wield == NULL || wield->item_type != ITEM_WEAPON))
../src/fight.c:      if (ch->fighting == victim && IS_CLASS (ch, CLASS_MONK) && !IS_NPC (ch)
../src/fight.c:	  && ch->monkab[BODY] > 3)
../src/fight.c:	    number_range ((ch->chi[CURRENT] * 6), (ch->chi[CURRENT] * 10));
../src/fight.c:	 if (ch->fighting == victim)
../src/fight.c:	       if (!IS_SET (ch->more, MORE_SHIELDS))
../src/fight.c:	       if (!IS_SET (ch->more, MORE_SHIELDS))
../src/fight.c:	       if (!IS_SET (ch->more, MORE_SHIELDS))
../src/fight.c:	    else if (ch->gifts[AHROUN] >= 4 || ch->gifts[SILVERFANGS] >= 2)
../src/fight.c:	  && ch->pcdata->powers[NPOWER_NINGENNO] >= 2)
../src/fight.c:   if ((victim != NULL) && (ch->fighting == victim) && (dam > 0)
../src/fight.c:      if (dam > ch->damcap[DAM_CAP])
../src/fight.c:	 dam = ch->damcap[DAM_CAP];
../src/fight.c:   ch->mult = 0;
../src/fight.c:      stance = ch->stance[0];
../src/fight.c:	 if (ch->pcdata->stats[UNI_RAGE] > 150)
../src/fight.c:	 if (ch->gifts[PHILODOX] >= 4)
../src/fight.c:	 if (ch->gifts[SHADOWLORDS] >= 1)
../src/fight.c:	 if (ch->gifts[GETOFFENRIS] >= 3)
../src/fight.c:	 if (ch->gifts[STARGAZERS] >= 1)
../src/fight.c:	 if (ch->gifts[AHROUN] >= 1)
../src/fight.c:	 if (ch->gifts[AHROUN] >= 2)
../src/fight.c:	 if (ch->gifts[BLACKFURIES] >= 3)
../src/fight.c:	 if (IS_SET (ch->mflags, MAGE_TELEKINETICS))
../src/fight.c:	 if (IS_SET (ch->mflags, MFLAGS_DIMMAK))
../src/fight.c:	 if (ch->spheres[MENT] >= 1)
../src/fight.c:	    mult += (ch->spheres[MENT] * .3);
../src/fight.c:	 if (ch->chi[CURRENT] > 0)
../src/fight.c:	    mult += (ch->chi[CURRENT] / 2);
../src/fight.c:            (ch->pcdata->powers[1], DPOWER_TOUGHSKIN) mult += 2.5;
../src/fight.c:         if (IS_SET (ch->warp, WARP_WEAK))
../src/fight.c:         if (IS_SET (ch->warp, WARP_GBODY))
../src/fight.c:         if (IS_SET (ch->warp, WARP_STRONGARMS))
../src/fight.c:      if (IS_CLASS (ch, CLASS_DRAGON) && IS_SET (ch->pcdata->dragonaff, DRA_TERROR))
../src/fight.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] > 1)
../src/fight.c:      if (ch->move >= 50000)
../src/fight.c:          mult += ch->move / 50000;
../src/fight.c:      if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_WEAK))
../src/fight.c:      dam = dam + (dam * ((ch->wpn[wpn] + 1) / 100));
../src/fight.c:   if (IS_NPC (ch) && ch->level > 200)
../src/fight.c:      mult += (ch->level / 200);
../src/fight.c:   ch->mult = mult;
../src/fight.c:      max_dam += (ch->level * 100);	// for NPCs
../src/fight.c:	 if (ch->pcdata->stats[UNI_GEN] < 3)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 4)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 5)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 6)
../src/fight.c:	 if (IS_SET (ch->newbits, NEW_DROWHATE))
../src/fight.c:	 if (IS_SET (ch->special, SPC_DROW_WAR))
../src/fight.c:         if (IS_SET (ch->special, SPC_DROW_ASN))
../src/fight.c:	 else if (IS_SET (ch->special, SPC_DROW_MAG))
../src/fight.c:	 else if (IS_SET (ch->special, SPC_DROW_CLE))
../src/fight.c:         if (ch->arcanoi[WRAGE] == 0)
../src/fight.c:         if (ch->arcanoi[WRAGE] == 1)
../src/fight.c:         if (ch->arcanoi[WRAGE] == 2)
../src/fight.c:         if (ch->arcanoi[WRAGE] == 3)
../src/fight.c:         if (ch->arcanoi[WRAGE] == 4)
../src/fight.c:         if (ch->arcanoi[WRAGE] >= 5)
../src/fight.c:	 if (ch->pcdata->stats[UNI_GEN] < 3)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 4)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 5)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 6)
../src/fight.c:	 if (IS_SET (ch->special, SPC_DEMON_LORD))
../src/fight.c:	 else if (IS_SET (ch->special, SPC_PRINCE))
../src/fight.c:	 else if (IS_SET (ch->special, SPC_SIRE))
../src/fight.c:	 if (ch->in_room != NULL && ch->in_room->vnum == 30000)
../src/fight.c:	 max_dam += (ch->pcdata->stats[DEMON_POWER] * 20);
../src/fight.c:      if (!IS_NPC (ch) && IS_SET (ch->warp, WARP_DAMCAP))
../src/fight.c:	 if (ch->pcdata->stats[UNI_GEN] < 3)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 4)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 5)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 6)
../src/fight.c:	 if (ch->pcdata->stats[UNI_GEN] < 3)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 4)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 5)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 6)
../src/fight.c:	 max_dam += (ch->pcdata->stats[UNI_RAGE]);
../src/fight.c:	 if (ch->pcdata->rank == AGE_METHUSELAH)
../src/fight.c:	 else if (ch->pcdata->rank == AGE_ELDER)
../src/fight.c:	 else if (ch->pcdata->rank == AGE_ANCILLA)
../src/fight.c:	    (ch->newbits, NEW_TIDE) max_dam += 500;
../src/fight.c:	 if (ch->pcdata->stats[UNI_GEN] < 3)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 4)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 5)
../src/fight.c:	 if (ch->monkab[COMBAT] > 0)
../src/fight.c:	    max_dam += (ch->monkab[COMBAT] * 100);
../src/fight.c:	 if (ch->chi[CURRENT] > 0)
../src/fight.c:	    max_dam += (ch->chi[CURRENT] * 200);
../src/fight.c:	 if (ch->pcdata->stats[UNI_GEN] < 3)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 4)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 5)
../src/fight.c:	 max_dam += (ch->pcdata->stats[UNI_RAGE] * 5);
../src/fight.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] >= 6
../src/fight.c:	     && ch->pcdata->powers[HARA_KIRI] > 0)
../src/fight.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] >= 2)
../src/fight.c:	 if (ch->pcdata->stats[UNI_GEN] < 3)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 4)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 5)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 6)
../src/fight.c:	 if (ch->spheres[MENT] > 0)
../src/fight.c:	    max_dam += (200 * ch->spheres[MENT]);
../src/fight.c:	 if (ch->pcdata->stats[UNI_GEN] < 3)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 4)
../src/fight.c:	 else if (ch->pcdata->stats[UNI_GEN] < 5)
../src/fight.c:	 if (IS_SET (ch->special, SPC_WOLFMAN))
../src/fight.c:	    max_dam += (ch->pcdata->stats[UNI_RAGE]);
../src/fight.c:	 if (ch->gifts[PHILODOX] >= 3)
../src/fight.c:	 if (ch->gifts[SILVERFANGS] > 0)
../src/fight.c:	 if (ch->gifts[GETOFFENRIS] >= 3)
../src/fight.c:	    max_dam += (ch->wpn[1] * 3.3);
../src/fight.c:	    //      max_dam += (ch->race * 10);
../src/fight.c:	    max_dam += (ch->wpn[0] * 3.0);
../src/fight.c:	    //      max_dam += (ch->race * 10);
../src/fight.c:      int stance = ch->stance[0];
../src/fight.c:      if (ch->stance[0] == STANCE_BULL)
../src/fight.c:	 max_dam += ch->stance[stance];
../src/fight.c:      else if (ch->stance[0] == STANCE_DRAGON)
../src/fight.c:	 max_dam += ch->stance[stance];
../src/fight.c:      else if (ch->stance[0] == STANCE_TIGER)
../src/fight.c:	 max_dam += ch->stance[stance];
../src/fight.c:   if (ch->stance[0] != STANCE_MONKEY)
../src/fight.c:      if (ch->lstatus == 1)
../src/fight.c:      if (ch->lstatus == 2)
../src/fight.c:      if (ch->lstatus == 3)
../src/fight.c:      if (ch->lstatus == 4)
../src/fight.c:      if (ch->lstatus == 5)
../src/fight.c:      if (ch->lstatus == 6)
../src/fight.c:      if (ch->lstatus == 7)
../src/fight.c:      if (ch->lstatus == 8)
../src/fight.c:      if (ch->lstatus == 9)
../src/fight.c:      if (ch->lstatus == 10)
../src/fight.c:      if (ch->lstatus == 11)
../src/fight.c:      max_dam += (ch->race * 100);
../src/fight.c:      max_dam += ch->level * 2;
../src/fight.c:   if (ch->level >= LEVEL_BUILDER)
../src/fight.c:   ch->damcap[DAM_CAP] = max_dam;
../src/fight.c:   ch->damcap[DAM_CHANGE] = 0;
../src/fight.c:   int max_dam = ch->damcap[DAM_CAP];
../src/fight.c:   if (!IS_NPC(ch) && ch->embracing != NULL )
../src/fight.c:      if ( ( emb = ch->embracing ) != NULL )
../src/fight.c:   if (get_hours (ch) < 6 && !IS_NPC (ch) && !IS_SET (ch->extra2, PKREADY))
../src/fight.c:   if (ch->damcap[DAM_CHANGE] == 1)
../src/fight.c:      max_dam = ch->damcap[DAM_CAP];	// after we update the damcap, let's assign it eh? -- serenity
../src/fight.c:	 if (ch->fighting == NULL)
../src/fight.c:	     && victim->master->in_room == ch->in_room
../src/fight.c:	    REMOVE_BIT (ch->affected_by, AFF_HIDE);
../src/fight.c:	 REMOVE_BIT (ch->affected_by, AFF_HIDE);
../src/fight.c:      if (IS_CLASS (ch, CLASS_NINJA) && IS_SET (ch->act, PLR_WIZINVIS))
../src/fight.c:	 REMOVE_BIT (ch->act, PLR_WIZINVIS);
../src/fight.c:      else if (IS_CLASS (ch, CLASS_MONK) && IS_SET (ch->act, PLR_WIZINVIS))
../src/fight.c:	 REMOVE_BIT (ch->act, PLR_WIZINVIS);
../src/fight.c:	     if ( ch->quickening[0] >= 3 && number_percent() < 80 )
../src/fight.c:	       ch->quickening[0] -= number_range( 0, 3 );
../src/fight.c:	 if (IS_NPC (ch) && number_percent () < ch->level * 0.5)
../src/fight.c:	    if ( IS_NPC(ch) && number_percent( ) < ch->level * 0.5 )
../src/fight.c:	    if ((ch->quickening[0] >= 1) && (dam > 0))
../src/fight.c:	       ch->quickening[0] -= 1;	// Auto-Bypass...If they spend 1 quickening.
../src/fight.c:      if (!IS_NPC (ch) && IS_SET (ch->more, SHORT_COMBAT))
../src/fight.c:	 ch->amount_damage_dealt += dam;
../src/fight.c:	 ch->amount_attacks_dealt++;
../src/fight.c:	max_dam = ch->damcap[DAM_CAP];            // after we update the damcap, let's assign it eh? -- serenity
../src/fight.c:   if (ch->damcap[DAM_CHANGE] == 1)
../src/fight.c:          max_dam = ch->damcap[DAM_CAP];            // after we update the damcap, let's assign it eh? -- serenity
../src/fight.c:	 if (ch->fighting == NULL)
../src/fight.c:	     && victim->master->in_room == ch->in_room
../src/fight.c:   if (WORN_ARTIFACT (ch, ARTI_LIONS_MANE) && IS_SET(ch->more, MORE_LIONSMANE))
../src/fight.c:      if (!IS_SET (ch->more, SHORT_COMBAT))
../src/fight.c:         if (!IS_SET (ch->more, SHORT_COMBAT))
../src/fight.c:      if (!IS_NPC (victim) && !IS_NPC (ch) && ch->mort_count == 0
../src/fight.c:	 if (!IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING))
../src/fight.c:		     victim->name, ch->name,
../src/fight.c:	    ch->mort_count = 1;
../src/fight.c:		  (IS_NPC (ch) ? ch->short_descr : ch->name),
../src/fight.c://	 ch->mkill += 1;
../src/fight.c:      if ((IS_CLASS(ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_CLE)))
../src/fight.c:        if (ch->cleregen >= 100000) { stc("You have the maximum amount of points stored.\n\r",ch); }
../src/fight.c:        ch->cleregen += victim->level / 2; }
../src/fight.c:  	 if (ch->level == 1 && ch->mkill > 4)
../src/fight.c:	    ch->level = 2;
../src/fight.c:      if (!IS_NPC (ch) && ch->tier < 250 && IS_NPC(victim) && !IS_SET(victim->act, ACT_NOEXP))
../src/fight.c:	 ch->tierxp += tierxp;
../src/fight.c:	 if (ch->tierxp > (ch->tier * 100000))
../src/fight.c:	    ch->tierxp = 0;
../src/fight.c:	    ch->tier++;
../src/fight.c:      if (victim->in_room == ch->in_room)
../src/fight.c:         if (ch != NULL && ch->in_room != NULL && ch->in_room->contents != NULL)
../src/fight.c:         for ( payday = ch->in_room->contents; payday != NULL; payday = payday->next_content )
../src/fight.c:         if (winner && IS_SET (ch->act, PLR_AUTOLOOT))
../src/fight.c:         if (winner && IS_SET (ch->more, PLR_AUTOGOLD))
../src/fight.c:      if (IS_SET (ch->flag2, LOOKINCORPSE) && same_room)
../src/fight.c:	 if (IS_SET (ch->act, PLR_AUTOSAC) && same_room)
../src/fight.c:         else if (IS_SET (ch->act, PLR_AUTOSAC) && remote_room)
../src/fight.c:	 if (IS_SET (ch->extra2, AUTOCONSUME) && same_room)
../src/fight.c:   if (ch->trust > LEVEL_BUILDER && ch != victim)
../src/fight.c:   if (IS_SET (ch->tag_flags, TAG_PLAYING)
../src/fight.c:   if (ch->in_room->vnum == ROOM_VNUM_ALOSER
../src/fight.c:       || ch->in_room->vnum == ROOM_VNUM_AWINNER)
../src/fight.c:   if (WORN_ARTIFACT (ch, ARTI_HEART_OF_DARKNESS) && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) )
../src/fight.c:      REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:       && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/fight.c:      REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:   else if (IS_CLASS(ch, CLASS_FAE) && IS_KITH (ch, KITH_SLUAGH) && IS_SET(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/fight.c:         REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:   if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->flag2, AFF2_INARENA) && IS_SET(victim->flag2, AFF2_INARENA))
../src/fight.c:   else if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->war, WARRING) && IS_SET (victim->war, WARRING))
../src/fight.c:   else if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->war, JOINING))
../src/fight.c:       && (ch != victim) && !IS_SET (ch->extra2, PKREADY))
../src/fight.c:   if ((IS_SET(ch->flag2, AFF2_INARENA) && !IS_SET(victim->flag2,AFF2_INARENA))
../src/fight.c:         || (IS_SET(victim->flag2, AFF2_INARENA) && !IS_SET(ch->flag2,AFF2_INARENA)))
../src/fight.c:   if (ch->fighting == victim)
../src/fight.c:   if (ch->in_room == NULL || victim->in_room == NULL
../src/fight.c:       || IS_SET (ch->in_room->room_flags, ROOM_SAFE)
../src/fight.c:      for (rch = ch->in_room->people; rch; rch = rch->next_in_room)
../src/fight.c:	     && IS_SET (rch->extra2, EXTRA2_NEUTRAL) && rch->fight_timer <= 0)
../src/fight.c:       && IS_SET (ch->special, SPC_INCONNU)
../src/fight.c:if (ch->fighting == victim) return FALSE;
../src/fight.c:   if (ch->trust > LEVEL_BUILDER && !IS_NPC(victim) && ch != victim)
../src/fight.c:   if (IS_SET (ch->tag_flags, TAG_PLAYING)
../src/fight.c:   if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING))
../src/fight.c:   if ((IS_SET (ch->flag2, AFF2_INARENA)
../src/fight.c:	   && !IS_SET (ch->flag2, AFF2_INARENA)))
../src/fight.c:   if (WORN_ARTIFACT (ch, ARTI_HEART_OF_DARKNESS) && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) )
../src/fight.c:      REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:       && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/fight.c:      REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:   else if (IS_CLASS(ch, CLASS_FAE) && IS_KITH (ch, KITH_SLUAGH) && IS_SET(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/fight.c:         REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:   if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->flag2, AFF2_INARENA) && IS_SET(victim->flag2, AFF2_INARENA))
../src/fight.c:   else if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->war, WARRING) && IS_SET (victim->war, WARRING))
../src/fight.c:   else if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->war, JOINING))
../src/fight.c:   if (!IS_NPC(ch) && (ch->pcdata->login_timer > 0) && ( victim != ch )&& !IS_NPC(victim) )
../src/fight.c:   if (!IS_NPC(ch) && (ch->pcdata->pkill_timer > 0) && ( victim != ch )&& !IS_NPC(victim) )
../src/fight.c:   if (!IS_NPC (victim) && IS_SET (ch->extra2, NHELPER) && (victim != ch))
../src/fight.c:      if (IS_SET (ch->flag2, AFF2_INARENA)
../src/fight.c:      else if (IS_SET (victim->war, WARRING) && IS_SET (ch->war, WARRING))
../src/fight.c:      if (IS_SET (ch->flag2, AFF2_INARENA)
../src/fight.c:      else if (IS_SET (victim->war, WARRING) && IS_SET (ch->war, WARRING))
../src/fight.c:   if (!IS_NPC (ch) && ch->level < 3 && !IS_NPC (victim) && (ch != victim))
../src/fight.c:       && (ch != victim) && !IS_SET (ch->extra2, PKREADY))
../src/fight.c:    if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) )
../src/fight.c:   if (!ch->in_room || !victim->in_room)
../src/fight.c:   if (ch->in_room == NULL || victim->in_room == NULL
../src/fight.c:       || IS_SET (ch->in_room->room_flags, ROOM_SAFE)
../src/fight.c:      for (rch = ch->in_room->people; rch; rch = rch->next_in_room)
../src/fight.c:	     && IS_SET (rch->extra2, EXTRA2_NEUTRAL) && rch->fight_timer <= 0)
../src/fight.c:   if (ch->fighting == victim)
../src/fight.c:       && IS_SET (ch->special, SPC_INCONNU)
../src/fight.c:      if (ch->pcdata->obj_vnum != 0)
../src/fight.c:   if (IS_NPC (victim) && IS_SET (ch->act, ACT_NO_KILL))
../src/fight.c:   if (WORN_ARTIFACT (ch, ARTI_HEART_OF_DARKNESS) && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) )
../src/fight.c:      REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:       && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/fight.c:      REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:   else if (IS_CLASS(ch, CLASS_FAE) && IS_KITH (ch, KITH_SLUAGH) && IS_SET(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/fight.c:         REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:   if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->flag2, AFF2_INARENA) && IS_SET(victim->flag2, AFF2_INARENA))
../src/fight.c:   else if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->war, WARRING) && IS_SET (victim->war, WARRING))
../src/fight.c:   else if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->war, JOINING))
../src/fight.c:   if (!IS_NPC (ch) && ch->level < 3 && !IS_NPC (victim))
../src/fight.c:    if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) )
../src/fight.c:   if (ch->in_room == NULL || victim->in_room == NULL
../src/fight.c:       || IS_SET (ch->in_room->room_flags, ROOM_SAFE)
../src/fight.c:       && IS_SET (ch->special, SPC_INCONNU)
../src/fight.c:   if (IS_SET (ch->affected_by, AFF_CHARM))
../src/fight.c:      if (ch->master == NULL)
../src/fight.c:	 REMOVE_BIT (ch->affected_by, AFF_CHARM);
../src/fight.c:      chance -= (ch->wpn[dt - 1000] * 0.1);
../src/fight.c:      chance -= (ch->level * 0.2);
../src/fight.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] >= 6
../src/fight.c:	     && ch->pcdata->powers[HARA_KIRI] > 0)
../src/fight.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] > 2)
../src/fight.c:	 if (ch->pcdata->powers[NINJAKI] > 4)
../src/fight.c:	    chance -= (ch->pcdata->powers[NINJAKI] / 4);
../src/fight.c:	    if (IS_SET (ch->special, SPC_DEMON_LORD))
../src/fight.c:	    else if (IS_SET (ch->special, SPC_PRINCE))
../src/fight.c:	    else if (IS_SET (ch->special, SPC_SIRE))
../src/fight.c:         if (!IS_SET (ch->warp, WARP_QUICKNESS))
../src/fight.c:	 if (IS_SET (ch->extra2, EXTRA2_FAESPEED))
../src/fight.c:	 if (IS_SET (ch->mflags, MAGE_POLYAPPEAR))
../src/fight.c:	 if (ch->spheres[MTIM] > 0)
../src/fight.c:            chance -= (ch->spheres[MTIM] * 2);
../src/fight.c:	 if (IS_SET (ch->pcdata->powers[1], DPOWER_ARMS))
../src/fight.c:         if (IS_SET (ch->pcdata->powers[1], DPOWER_SPEED))
../src/fight.c:	 if (IS_SET (ch->special, SPC_WOLFMAN))
../src/fight.c:	 if (ch->gifts[SILENTSTRIDERS] > 0)
../src/fight.c:	 if (ch->gifts[SILENTSTRIDERS] > 1)
../src/fight.c:	 if (ch->gifts[SILENTSTRIDERS] > 2)
../src/fight.c:	 if (ch->gifts[STARGAZERS] > 3)
../src/fight.c:	 if (ch->chi[CURRENT] > 0)
../src/fight.c:            chance -= (ch->chi[CURRENT] * 4);
../src/fight.c:	    chance -= ch->race * 2 / 3;
../src/fight.c:   if (IS_SET (ch->mflags, MAGE_EMBRACED2))
../src/fight.c:   if (IS_SET (ch->mflags, MAGE_EMBRACED1))
../src/fight.c:	    chance += ch->race * 2 / 3;
../src/fight.c:      if (ch->pcdata->rank == AGE_METHUSELAH)
../src/fight.c:      else if (ch->pcdata->rank == AGE_ELDER)
../src/fight.c:      else if (ch->pcdata->rank == AGE_ANCILLA)
../src/fight.c:      chance -= ch->level / 50;
../src/fight.c:   if (IS_SET (ch->extra2, DROW_FIGHTDANCE)
../src/fight.c:      if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF))
../src/fight.c:      if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF))
../src/fight.c:      if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF))
../src/fight.c:      if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF))
../src/fight.c:   if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF))
../src/fight.c:      chance -= (ch->wpn[dt - 1000] * 0.1);
../src/fight.c:      chance -= (ch->level * 0.2);
../src/fight.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] >= 6
../src/fight.c:	     && ch->pcdata->powers[HARA_KIRI] > 0)
../src/fight.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] > 2)
../src/fight.c:	 if (ch->pcdata->powers[NINJAKI] > 4)
../src/fight.c:	    chance -= (ch->pcdata->powers[NINJAKI] / 4);
../src/fight.c:         if (!IS_SET (ch->warp, WARP_QUICKNESS))
../src/fight.c:	    if (IS_SET (ch->special, SPC_DEMON_LORD))
../src/fight.c:	    else if (IS_SET (ch->special, SPC_DEMON_LORD))
../src/fight.c:	    else if (IS_SET (ch->special, SPC_SIRE))
../src/fight.c:	 if (IS_SET (ch->extra2, EXTRA2_FAESPEED))
../src/fight.c:	 if (IS_SET (ch->mflags, MAGE_POLYAPPEAR))
../src/fight.c:	 if (ch->spheres[MTIM] > 0)
../src/fight.c:	    chance -= (ch->spheres[MTIM] * 2);
../src/fight.c:	 if (IS_SET (ch->pcdata->powers[1], DPOWER_ARMS))
../src/fight.c:	 if (IS_SET (ch->special, SPC_WOLFMAN))
../src/fight.c:	 if (ch->gifts[SILENTSTRIDERS] > 0)
../src/fight.c:	 if (ch->gifts[SILENTSTRIDERS] > 1)
../src/fight.c:	 if (ch->gifts[SILENTSTRIDERS] > 2)
../src/fight.c:	 if (ch->gifts[STARGAZERS] > 3)
../src/fight.c:	 if (ch->chi[CURRENT] > 0)
../src/fight.c:	    chance -= (ch->chi[CURRENT] * 7);
../src/fight.c:	    chance -= ch->race * 2 / 3;
../src/fight.c:   if (IS_SET (ch->mflags, MAGE_EMBRACED2))
../src/fight.c:   if (IS_SET (ch->mflags, MAGE_EMBRACED1))
../src/fight.c:      chance -= ch->level / 100;
../src/fight.c:      chance += ch->level / 100;
../src/fight.c:	    chance += ch->race * 2 / 3;
../src/fight.c:      chance -= ch->level / 100;
../src/fight.c:      chance += ch->level / 100;
../src/fight.c:      if (ch->pcdata->rank == AGE_METHUSELAH)
../src/fight.c:      else if (ch->pcdata->rank == AGE_ELDER)
../src/fight.c:      else if (ch->pcdata->rank == AGE_ANCILLA)
../src/fight.c:   if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF))
../src/fight.c:   if (ch->fighting != NULL)
../src/fight.c:	REMOVE_BIT(ch->affected_by, AFF_ETHEREAL);
../src/fight.c:      REMOVE_BIT (ch->affected_by, AFF_STEELSHIELD);
../src/fight.c:      REMOVE_BIT(ch->itemaffect, ITEMA_PEACE);
../src/fight.c:   if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) )
../src/fight.c:                REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:       && IS_SET (ch->newbits, NEW_DARKNESS))
../src/fight.c:      REMOVE_BIT (ch->newbits, NEW_DARKNESS);
../src/fight.c:      if ((ch->in_room != NULL)
../src/fight.c:	  && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/fight.c:	 REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:      ch->fight_timer = 30;
../src/fight.c:   ch->damcap[DAM_CHANGE] = 1;
../src/fight.c:   if (ch->in_room != victim->in_room)
../src/fight.c:   ch->fighting = victim;
../src/fight.c:   ch->position = POS_FIGHTING;
../src/fight.c:      ch->embracing = NULL;
../src/fight.c:   ch->embracing = NULL;
../src/fight.c:   for (fch = char_list; fch != NULL; fch = fch->next)
../src/fight.c:     if (fch->fighting == NULL && fch->position != POS_FIGHTING)
../src/fight.c:      if (fch == ch || (fBoth && fch->fighting && fch->fighting == ch))
../src/fight.c:	 fch->fighting = NULL;
../src/fight.c:	 fch->position = POS_STANDING;
../src/fight.c:      if (ch->pIndexData->vnum == 25)
../src/fight.c:         for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/fight.c:      name = ch->short_descr;
../src/fight.c:      corpse->value[2] = ch->pIndexData->vnum;
../src/fight.c:      if (ch->gold > 0)
../src/fight.c:	 obj_to_obj (create_money (ch->gold), corpse);
../src/fight.c:	 ch->gold = 0;
../src/fight.c:      name = ch->name;
../src/fight.c:      if (ch->gold > 0)
../src/fight.c:	 obj = create_money (ch->gold);
../src/fight.c:	 ch->gold = 0;
../src/fight.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/fight.c:         if (IS_ARTIFACT(obj, ARTI_LIONS_MANE) && IS_SET(ch->more, MORE_LIONSMANE))
../src/fight.c:	 obj_to_room (obj, ch->in_room);
../src/fight.c:	 obj_to_room (obj, ch->in_room);
../src/fight.c:         obj_to_room (obj, ch->in_room);
../src/fight.c:	 obj_to_room (obj, ch->in_room);
../src/fight.c:   obj_to_room (corpse, ch->in_room);
../src/fight.c:   if (IS_SET (ch->more, MORE_MESSAGE))
../src/fight.c:      was_in_room = ch->in_room;
../src/fight.c:	    ch->in_room = pexit->to_room;
../src/fight.c:      ch->in_room = was_in_room;
../src/fight.c:   if (ch->in_room == NULL)
../src/fight.c:      name = IS_NPC (ch) ? ch->short_descr : ch->name;
../src/fight.c:	 obj->value[1] = ch->pIndexData->vnum;
../src/fight.c:	 ch->pcdata->chobj = obj;
../src/fight.c:	 if (ch->pcdata->chobj != NULL)
../src/fight.c:	    ch->pcdata->chobj->chobj = NULL;
../src/fight.c:	 ch->pcdata->chobj = obj;
../src/fight.c:      obj_to_room (obj, ch->in_room);
../src/fight.c:if (IS_NPC(victim) && !IS_NPC(ch)) ch->mkill++;
../src/fight.c:   if ((IS_NPC (ch) && (mount = ch->mount) == NULL) || victim == ch)
../src/fight.c:   if (IS_SET (ch->extra2, NHELPER))
../src/fight.c:   for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room)
../src/fight.c:   lch = (ch->leader != NULL) ? ch->leader : ch;
../src/fight.c:   for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room)
../src/fight.c:      if (!IS_SET (gch->extra2, AGREED) && gch->mkill > 20)
../src/fight.c:      if (xp > 0 && gch->in_room == victim->in_room) // tidied this up so it looks much better - Serenity
../src/fight.c:            if (gch->pcdata->score[SCORE_QUEST] < 45000) gch->pcdata->score[SCORE_QUEST] += gainqp;
../src/fight.c:            gch->pcdata->quest += gainqp;
../src/fight.c:	 if (gch->master == NULL || gch->leader == NULL)
../src/fight.c:	    if (IS_SET (gch->more, PLR_COMB_EXP))
../src/fight.c:	       gch->combined_exp += xp;
../src/fight.c:		  gch->combined_cp += victim->level;
../src/fight.c:		  gch->combined_cp += ((victim->level * 4) / 3);
../src/fight.c:	    if (IS_SET (gch->more, PLR_COMB_EXP))
../src/fight.c:	       gch->combined_exp += xp;
../src/fight.c:		  gch->combined_cp += victim->level;
../src/fight.c:		  gch->combined_cp += ((victim->level * 4) / 3);
../src/fight.c:	 if (IS_SET (gch->more, PLR_COMB_EXP))
../src/fight.c:	    gch->combined_exp += xp;
../src/fight.c:	       gch->combined_cp += victim->level;
../src/fight.c:	       gch->combined_cp += ((victim->level * 4) / 3);
../src/fight.c:        if (IS_SET(gch->more, MORE_AQUEST)&&IS_NPC(victim))
../src/fight.c:            if (gch->questmob == victim->pIndexData->vnum)
../src/fight.c:                gch->questmob = -1;
../src/fight.c:          && (!IS_SET (gch->more, PLR_COMB_EXP)))
../src/fight.c:          && (!IS_SET (gch->more, PLR_COMB_EXP)))
../src/fight.c:      if (IS_SET (gch->more, MORE_QUESTOR) && IS_NPC (victim))
../src/fight.c:         if (gch->questmob == victim->pIndexData->vnum)
../src/fight.c:            gch->questmob = -1;
../src/fight.c:      if ((mount = gch->mount) != NULL)
../src/fight.c:      if ((xp > 0) && (!IS_SET (gch->more, PLR_COMB_EXP)))
../src/fight.c:      for (obj = gch->carrying; obj != NULL; obj = obj_next)
../src/fight.c:            obj_to_room (obj, gch->in_room);
../src/fight.c:   align = gch->alignment - victim->alignment;
../src/fight.c:      if (IS_CLASS (gch, CLASS_DEMON)) gch->alignment = -1000;
../src/fight.c:      else gch->alignment = gch->alignment;
../src/fight.c:      gch->alignment = UMIN (gch->alignment + (align - 500) / 4, 1000);
../src/fight.c:      gch->alignment = UMAX (gch->alignment + (align + 500) / 4, -1000);
../src/fight.c:      gch->alignment -= gch->alignment / 4;
../src/fight.c:     for (xch = gch->in_room->people; xch != NULL; xch = xch->next_in_room)
../src/fight.c:   if (IS_SET (gch->extra2, EXTRA2_INFECTED) && IS_PARA (2)
../src/fight.c:    if (!str_cmp(gch->name,leader_board.bestpk_name)) ldr += 10;
../src/fight.c:    if (!str_cmp(gch->name,leader_board.pk_name)) ldr += 10;
../src/fight.c:    if (!str_cmp(gch->name,leader_board.aw_name)) ldr += 10;
../src/fight.c:    if (!str_cmp(gch->name,leader_board.mk_name)) ldr += 10;
../src/fight.c:    if (!str_cmp(gch->name,leader_board.tt_name)) ldr += 10;
../src/fight.c:    if (!str_cmp(gch->name,leader_board.xp_name)) ldr += 10;
../src/fight.c:    if (!str_cmp(gch->name,leader_board.qp_name)) ldr += 10;
../src/fight.c:    if (!str_cmp(gch->name,leader_board.qc_name)) ldr += 10;
../src/fight.c:    if (!str_cmp(gch->name,leader_board.tl_name)) ldr += 10;
../src/fight.c:      if (victim->level > gch->pcdata->score[SCORE_HIGH_LEVEL])
../src/fight.c:	 gch->pcdata->score[SCORE_HIGH_LEVEL] = victim->level;
../src/fight.c:      if (xp > gch->pcdata->score[SCORE_HIGH_XP])
../src/fight.c:	 gch->pcdata->score[SCORE_HIGH_XP] = xp;
../src/fight.c:      if (!IS_NPC (ch) && IS_SET (ch->more, SHORT_COMBAT))
../src/fight.c:         ch->amount_damage_dealt -= recover;
../src/fight.c:         if (dam < 1) ch->amount_attacks_dealt--;
../src/fight.c:   if (WORN_ARTIFACT (ch, ARTI_SHATTERED_BLADE) || WORN_ARTIFACT (ch, ARTI_DEMONS_HEART) || (WORN_ARTIFACT (ch, ARTI_LIONS_MANE) && IS_SET(ch->more, MORE_LIONSMANE)))
../src/fight.c:   if (!IS_NPC (ch) && IS_SET (ch->extra2, NEW_REND) && dam > 0
../src/fight.c:            sprintf (buf2, "You hit $N%s%c#w[#r%d#w][#g%.1f#w:#g%.1f#w]", vs, punct, dam, ch->mult, victim->reduct);
../src/fight.c:            sprintf (buf3, "$n hits you%s%c#w[#r%d#w][#g%.1f#w:#g%.1f#w]", vp, punct, dam, ch->mult, victim->reduct);
../src/fight.c:	 else if (IS_SET (ch->newbits, NEW_MONKFLAME) && (dam == 0))
../src/fight.c:                        punct, dam, ch->mult, victim->reduct);
../src/fight.c:                        vp, punct, dam, ch->mult, victim->reduct);
../src/fight.c:	    else if (IS_SET (ch->newbits, NEW_MONKFLAME))
../src/fight.c:                        vp, punct, dam, ch->mult, victim->reduct);
../src/fight.c:                        attack2, vp, punct, dam, ch->mult, victim->reduct);
../src/fight.c:                        dam, ch->mult, victim->reduct);
../src/fight.c:                        dam, ch->mult, victim->reduct);
../src/fight.c:      if (!(IS_SET (ch->more, MORE_SHIELDS)
../src/fight.c:      if (!IS_SET (ch->more, SHORT_COMBAT))
../src/fight.c:	 if (!(IS_SET (ch->more, MORE_SHIELDS)
../src/fight.c:	 if (!(IS_SET (ch->more, MORE_SHIELDS)
../src/fight.c:       && !IS_SET (ch->warp, WARP_CLUMSY))
../src/fight.c:   if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/fight.c:   if (IS_AFFECTED (ch, AFF_CHARM) && ch->master == victim)
../src/fight.c:   if (ch->position == POS_FIGHTING)
../src/fight.c:   if (!IS_NPC (ch) && IS_SET (ch->extra, EXTRA_STANCE))
../src/fight.c:      if (ch->stance[11] == STANCE_VIPER)
../src/fight.c:      else if (ch->stance[11] == STANCE_CRANE)
../src/fight.c:      else if (ch->stance[11] == STANCE_CRAB)
../src/fight.c:      else if (ch->stance[11] == STANCE_MONGOOSE)
../src/fight.c:      else if (ch->stance[11] == STANCE_BULL)
../src/fight.c:      else if (ch->stance[11] == STANCE_MANTIS)
../src/fight.c:      else if (ch->stance[11] == STANCE_DRAGON)
../src/fight.c:      else if (ch->stance[11] == STANCE_TIGER)
../src/fight.c:      else if (ch->stance[11] == STANCE_MONKEY)
../src/fight.c:      else if (ch->stance[11] == STANCE_SWALLOW)
../src/fight.c:      ch->fight_timer += 3;
../src/fight.c:       && number_range (1, 3) == 1 && ch->pcdata->powers[WPOWER_BOAR] > 1
../src/fight.c:	    && ch->pcdata->powers[NPOWER_NINGENNO] > 1
../src/fight.c:	    && IS_SET (ch->act, PLR_WIZINVIS)
../src/fight.c:   if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_NINGENNO] < 6)
../src/fight.c:    if ( ( victim = ch->fighting ) == NULL )
../src/fight.c:   dam = ch->wpn[11] * 5;
../src/fight.c:   dam += ch->race * 10;
../src/fight.c:   dam += ch->damcap[0]/2;
../src/fight.c:	   && ch->pcdata->powers[NPOWER_NINGENNO] < 2)
../src/fight.c:	    || number_percent () < ch->pcdata->learned[gsn_backstab])
../src/fight.c:   if ((victim = ch->fighting) == NULL)
../src/fight.c:      if (ch->position == POS_FIGHTING)
../src/fight.c:	 ch->position = POS_STANDING;
../src/fight.c:   if (ch->move <= 0)
../src/fight.c:   if (IS_CLASS (ch, CLASS_HIGHLANDER) && (ch->fight_timer > 0)
../src/fight.c:       && (ch->quickening[0] > 0))
../src/fight.c:   if (IS_SET (ch->affected_by, AFF_ENTRAILS))
../src/fight.c:   if (IS_SET (ch->flag2, AFF2_TENDRILS))
../src/fight.c:   if (IS_SET (ch->flag2, AFF_TOTALBLIND))
../src/fight.c:   if (!IS_NPC (ch) && ch->pcdata->stats[UNI_RAGE] >= 0)
../src/fight.c:	  && number_percent () <= ch->pcdata->stats[UNI_RAGE])
../src/fight.c:	       && number_percent () <= ch->pcdata->stats[UNI_RAGE] * 0.3)
../src/fight.c:   was_in = ch->in_room;
../src/fight.c:      if (ch->in_room->vnum >= 32900 && ch->in_room->vnum <= 32904
../src/fight.c:      if (ch->fight_timer > 0 && ch->in_room->vnum == 3001 && door == 0)
../src/fight.c:      if ((now_in = ch->in_room) == was_in)
../src/fight.c:      ch->in_room = was_in;
../src/fight.c:      ch->in_room = now_in;
../src/fight.c:   if (ch->fighting == victim)
../src/fight.c:   if (!IS_NPC (ch) && number_percent () > ch->pcdata->learned[gsn_rescue])
../src/fight.c:   if (!IS_NPC (ch) && ch->level < skill_table[gsn_kick].skill_level)
../src/fight.c:       && IS_SET (ch->warp, WARP_CLUMSY))
../src/fight.c:      ch->move -= 500;
../src/fight.c:   if (!IS_NPC (ch) && IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/fight.c:   if (arg[0] == '\0' && ch->fighting == NULL)
../src/fight.c:   if ((victim = ch->fighting) == NULL)
../src/fight.c:   if (IS_NPC (ch) || number_percent () < ch->pcdata->learned[gsn_kick])
../src/fight.c:if (ch->damcap[DAM_CHANGE] == 1)
../src/fight.c:       dam += ch->damcap[0];
../src/fight.c:       && IS_SET (ch->warp, WARP_STRONGLEGS))
../src/fight.c:       && ch->chi[CURRENT] > 0)
../src/fight.c:      dam *= 1 + (ch->chi[CURRENT] * .1);
../src/fight.c:	    && ch->pcdata->powers[NPOWER_CHIKYU] > 2)
../src/fight.c:      if (IS_SET (ch->pcdata->powers[1], DPOWER_TOUGHSKIN))
../src/fight.c:	    && (IS_SET (ch->special, SPC_CHAMPION)
../src/fight.c:      dam = dam + (dam * ((ch->wpn[0] + 1) / 100));
../src/fight.c:      stance = ch->stance[0];
../src/fight.c:	 dam *= (ch->stance[STANCE_MONKEY] + 1) / 200;
../src/fight.c:		else if (IS_STANCE(ch, STANCE_BULL) && ch->stance[STANCE_BULL] > 100)
../src/fight.c:			dam += dam * (ch->stance[STANCE_BULL] / 100);
../src/fight.c:		else if (IS_STANCE(ch, STANCE_DRAGON) && ch->stance[STANCE_DRAGON] > 100)
../src/fight.c:			dam += dam * (ch->stance[STANCE_DRAGON] / 100);
../src/fight.c:		else if (IS_STANCE(ch, STANCE_TIGER) && ch->stance[STANCE_TIGER] > 100)
../src/fight.c:			dam += dam * (ch->stance[STANCE_TIGER] / 100);
../src/fight.c:		else if (ch->stance[0] > 0 && ch->stance[stance] < 100)
../src/fight.c:      else if (IS_STANCE (ch, STANCE_BULL) && ch->stance[STANCE_BULL] > 100)
../src/fight.c:	 dam += dam * (ch->stance[STANCE_BULL] * 0.01);
../src/fight.c:	       && ch->stance[STANCE_DRAGON] > 100)
../src/fight.c:	 dam += dam * (ch->stance[STANCE_DRAGON] * 0.01);
../src/fight.c:      else if (IS_STANCE (ch, STANCE_TIGER) && ch->stance[STANCE_TIGER] > 100)
../src/fight.c:	 dam += dam * (ch->stance[STANCE_TIGER] * 0.01);
../src/fight.c:      else if (ch->stance[0] > 0 && ch->stance[stance] < 100)
../src/fight.c:   if (ch->level < skill_table[gsn_punch].skill_level)
../src/fight.c:   if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/fight.c:   if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/fight.c:   if (IS_NPC (ch) || number_percent () < ch->pcdata->learned[gsn_punch])
../src/fight.c:      dam = dam + (dam * (ch->wpn[0] / 100));
../src/fight.c:	    SET_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_I);
../src/fight.c:	    SET_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_M);
../src/fight.c:	    SET_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_R);
../src/fight.c:	    SET_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_L);
../src/fight.c:	    SET_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_I);
../src/fight.c:	    SET_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_M);
../src/fight.c:	    SET_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_R);
../src/fight.c:	    SET_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_L);
../src/fight.c:   if (ch->level < skill_table[gsn_berserk].skill_level)
../src/fight.c:   if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/fight.c:   if (number_percent () > ch->pcdata->learned[gsn_berserk])
../src/fight.c:   if (ch->fighting == NULL)
../src/fight.c:      vch_next = vch->next;
../src/fight.c:      if (vch->in_room == NULL)
../src/fight.c:      if (!IS_NPC (vch) && vch->pcdata->chobj != NULL)
../src/fight.c:      if (ch->in_room != vch->in_room)
../src/fight.c:      if (vch->in_room != ch->in_room)
../src/fight.c:      if (vch->in_room == ch->in_room)
../src/fight.c:	 if ((mount = ch->mount) != NULL)
../src/fight.c:	    if (!IS_NPC (vch) && IS_SET (vch->extra, EXTRA_STANCE))
../src/fight.c:	       if (vch->stance[11] == STANCE_VIPER)
../src/fight.c:	       else if (vch->stance[11] == STANCE_CRANE)
../src/fight.c:	       else if (vch->stance[11] == STANCE_CRAB)
../src/fight.c:	       else if (vch->stance[11] == STANCE_MONGOOSE)
../src/fight.c:	       else if (vch->stance[11] == STANCE_BULL)
../src/fight.c:	       else if (vch->stance[11] == STANCE_MANTIS)
../src/fight.c:	       else if (vch->stance[11] == STANCE_DRAGON)
../src/fight.c:	       else if (vch->stance[11] == STANCE_TIGER)
../src/fight.c:	       else if (vch->stance[11] == STANCE_MONKEY)
../src/fight.c:	       else if (vch->stance[11] == STANCE_SWALLOW)
../src/fight.c:	    if (vch->fighting == NULL)
../src/fight.c:   if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/fight.c:   if (!IS_NPC (ch) && ch->pcdata->learned[gsn_hurl] < 1)
../src/fight.c:   if (!is_garou (ch) || (is_garou (ch) && ch->gifts[UKTENA] < 5))
../src/fight.c:   if (!is_garou (ch) || (is_garou (ch) && ch->gifts[UKTENA] < 5))
../src/fight.c:   if (!IS_NPC (ch) && number_percent () > ch->pcdata->learned[gsn_hurl])
../src/fight.c:   if ((pexit = ch->in_room->exit[door]) == NULL
../src/fight.c:      dam = number_range (ch->level, (ch->level * 4));
../src/fight.c:	  && pexit_rev->to_room == ch->in_room && pexit_rev->keyword != NULL)
../src/fight.c:	 dam = number_range (ch->level, (ch->level * 6));
../src/fight.c:      dam = number_range (ch->level, (ch->level * 2));
../src/fight.c:   if (!IS_NPC (ch) && ch->level < skill_table[gsn_disarm].skill_level)
../src/fight.c:   if ((victim = ch->fighting) == NULL)
../src/fight.c:   percent = number_percent () + victim->level - ch->level;
../src/fight.c:   else if (IS_NPC (ch) || percent < ch->pcdata->learned[gsn_disarm] * 2 / 3)
../src/fight.c:   if (!IS_NPC (victim) && victim->level >= ch->level && ch != victim)
../src/fight.c:   ch->pcdata->condition[COND_THIRST] = COND_FULL;
../src/fight.c:   souls = (ch->pcdata->stats[UNI_GEN] + 1) * 5;
../src/fight.c:   if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING))
../src/fight.c:   if (IS_SET (ch->war, WARRING))
../src/fight.c:   if ((get_hours (ch) < 10) && ch->race == 0
../src/fight.c:       && !IS_SET (ch->extra2, PKREADY))
../src/fight.c:	       ch->name);
../src/fight.c:      SET_BIT (ch->newbits, WANTED);
../src/fight.c:   if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/fight.c:      REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:         && IS_SET (ch->newbits, NEW_DARKNESS))
../src/fight.c:      REMOVE_BIT (ch->newbits, NEW_DARKNESS);
../src/fight.c:   ch->fight_timer = 10;
../src/fight.c:   ch->pcdata->souls++;
../src/fight.c:   if (ch->pcdata->souls >= souls_needed (ch))
../src/fight.c:	victim->pcdata->decapped = str_dup(ch->name);
../src/fight.c:	victim->pcdata->decappedby = str_dup(ch->name);
../src/fight.c:	    victim->name, ch->name);
../src/fight.c:   sprintf (log_buf, "%s soulstolen by %s at %d.", victim->name, ch->name,
../src/fight.c:   if (!IS_SET (ch->newbits, WANTED))
../src/fight.c:      SET_BIT (ch->newbits, WANTED);
../src/fight.c:   if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING))
../src/fight.c:   if (IS_SET (ch->war, WARRING))
../src/fight.c:   if ((get_hours (ch) < 10) && ch->race == 0
../src/fight.c:       && !IS_SET (ch->extra2, PKREADY))
../src/fight.c:	       ch->name);
../src/fight.c:      SET_BIT (ch->newbits, WANTED);
../src/fight.c:   if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/fight.c:      REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:         && IS_SET (ch->newbits, NEW_DARKNESS))
../src/fight.c:      REMOVE_BIT (ch->newbits, NEW_DARKNESS);
../src/fight.c:   ch->fight_timer = 10;
../src/fight.c:   ch->pcdata->condition[COND_FULL] = 24000;
../src/fight.c:   //ch->pkill = ch->pkill + 1;
../src/fight.c:	    ch->name, victim->name);
../src/fight.c:   sprintf (log_buf, "%s gourged by %s at %d.", victim->name, ch->name,
../src/fight.c:   if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING))
../src/fight.c:   if (IS_SET (ch->war, WARRING))
../src/fight.c:   if ((get_hours (ch) < 10) && ch->race == 0
../src/fight.c:       && !IS_SET (ch->extra2, PKREADY))
../src/fight.c:               ch->name);
../src/fight.c:      SET_BIT (ch->newbits, WANTED);
../src/fight.c:   if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))  
../src/fight.c:      REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:         && IS_SET (ch->newbits, NEW_DARKNESS))
../src/fight.c:      REMOVE_BIT (ch->newbits, NEW_DARKNESS);
../src/fight.c:   ch->fight_timer = 10;
../src/fight.c:            ch->name, victim->name);
../src/fight.c:   sprintf (log_buf, "%s sacrificed by %s at %d.", victim->name, ch->name,
../src/fight.c:   if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/fight.c:   if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING))
../src/fight.c:   if (IS_SET (ch->war, WARRING))
../src/fight.c:   if (ch->pcdata->pkill_timer > 0)
../src/fight.c:   if (ch->pcdata->stats[UNI_GEN] == 2)
../src/fight.c:   if (ch->pcdata->stats[UNI_GEN] < victim->pcdata->stats[UNI_GEN])
../src/fight.c:   if (ch->class != victim->class)
../src/fight.c:	       ch->name);
../src/fight.c:      SET_BIT (ch->newbits, WANTED);
../src/fight.c:   sprintf (buf, "%s has beaten %s and stolen their generation!", ch->name,
../src/fight.c:   sprintf (log_buf, "%s genstolen by %s at %d.", victim->name, ch->name,
../src/fight.c:   ch->pcdata->stats[UNI_GEN]--;
../src/fight.c:   if (!IS_SET (ch->newbits, WANTED))
../src/fight.c:      SET_BIT (ch->newbits, WANTED);
../src/fight.c:   if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/fight.c:   if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING))
../src/fight.c:   if (IS_SET (ch->war, WARRING))
../src/fight.c:  if (ch->pcdata->pkill_timer > 0)
../src/fight.c:    buf2 = ch->race * (ch->race - victim->race) * 50;
../src/fight.c:    if (((ch->race - victim->race) > WizConfig->paradoxlimit && victim->race < 50) && ch->max_hit < ch->race * (ch->race - victim->race) * 50 + buf2)
../src/fight.c:   if ((get_hours (ch) < 10) && ch->race == 0
../src/fight.c:       && !IS_SET (ch->extra2, PKREADY))
../src/fight.c:	       ch->name);
../src/fight.c:      SET_BIT (ch->newbits, WANTED);
../src/fight.c:       && IS_SET (ch->special, SPC_INCONNU)
../src/fight.c:      SET_BIT (ch->newbits, WANTED);
../src/fight.c:      sprintf (wanted, "%s is now wanted!!", ch->name);
../src/fight.c:   if ((IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))
../src/fight.c:      if (ch->race == 0 && victim->race == 0)
../src/fight.c:	 ch->pcdata->stats[DEMON_CURRENT] += 1000;
../src/fight.c:	 ch->pcdata->stats[DEMON_TOTAL] += 1000;
../src/fight.c:	 ch->pcdata->stats[DEMON_CURRENT] += victim->race * 1000;
../src/fight.c:	 ch->pcdata->stats[DEMON_TOTAL] += victim->race * 1000;
../src/fight.c:      if (victim->race == 0 && ch->race == 0)
../src/fight.c:	 ch->pcdata->stats[DROW_POWER] += 1000;
../src/fight.c:	 ch->pcdata->stats[DROW_POWER] += 1000 * victim->race;
../src/fight.c:   if ( victim->clannum > 0 && victim->clannum != ch->clannum)
../src/fight.c:     if( ch->clannum == 0 )
../src/fight.c:       sprintf(buf, "#r%s#7 has been decapitated by #r%s#7! Avenge your fellow clanmember's death!", victim->name, ch->name);
../src/fight.c:       nclans_table[victim->clannum].retalclan = str_dup( ch->name );
../src/fight.c:       sprintf(buf, "#r%s#7 has been decapitated by #r%s#7, from the #r%s#7 clan! Avenge your fellow clanmember's death!", victim->name, ch->name, nclans_table[ch->clannum].name);
../src/fight.c:       nclans_table[victim->clannum].retalclan = str_dup( nclans_table[ch->clannum].name );
../src/fight.c:   if( ch->clannum != victim->clannum )
../src/fight.c:     { nclans_table[ch->clannum].pks++; save_clans(); }
../src/fight.c:   if( victim->clannum != ch->clannum )
../src/fight.c:      ch->pcdata->quest += victim->pcdata->bounty;
../src/fight.c:      sprintf (buf, "%s has taken the %dQp bounty of %s's head", ch->name,
../src/fight.c:   if ((((ch->race - victim->race) > WizConfig->paradoxlimit) && victim->race < 50
../src/fight.c:	&& (ch->race > 0)) || ((victim->race < 1) && (ch->race > 0)))
../src/fight.c:	 ch->paradox[0] += ch->race;
../src/fight.c:	 ch->paradox[1] += ch->race;
../src/fight.c:	 ch->paradox[2] += PARADOX_TICK;
../src/fight.c:	 sprintf (paradoxlog, "%s now has %d paradox.", ch->name,
../src/fight.c:		  ch->paradox[1]);
../src/fight.c:      sprintf (buf, "%s received no status.", ch->name);
../src/fight.c:if (ch->hit == ch->max_hit)
../src/fight.c:	       victim->name, ch->name, ch->in_room->vnum);
../src/fight.c:        sprintf( buf, "%s is flicked for %d hps!", ch->name, 
../src/fight.c:			ch->race * (ch->race - victim->race) * 50 + buf2);
../src/fight.c:        ch->max_hit -= ch->race * (ch->race - victim->race) * 50 + buf2;
../src/fight.c:        if (ch->max_hit < 1)
../src/fight.c:            ch->max_hit = 500;
../src/fight.c:      ch->quickening[1] += 2;
../src/fight.c:      ch->quickening[1] += quick_gain;
../src/fight.c:        ((((ch->race - victim->race) > WizConfig->paradoxlimit) && victim->race < 50 &&
../src/fight.c:        (ch->race > 0)) || ((victim->race < 1) && (ch->race > 0))) &&
../src/fight.c:        ch->lstatus > victim->lstatus)
../src/fight.c:         ch->paradox[0] += ch->lstatus - victim->lstatus;
../src/fight.c:         ch->paradox[1] += ch->lstatus - victim->lstatus;
../src/fight.c:	 ch->paradox[2] += PARADOX_TICK;
../src/fight.c:	 sprintf (paradoxlog, "%s now has %d paradox.", ch->name,
../src/fight.c:		  ch->paradox[1]);
../src/fight.c:      ch->fight_timer += 10;
../src/fight.c:      ch->pkill = ch->pkill + 1;
../src/fight.c:      ch->quickening[1] += 2;
../src/fight.c:      ch->quickening[1] += quick_gain;
../src/fight.c:        ((((ch->race - victim->race) > WizConfig->paradoxlimit) && victim->race < 50 &&
../src/fight.c:        (ch->race > 0)) || ((victim->race < 1) && (ch->race > 0))) &&
../src/fight.c:        ch->lstatus > victim->lstatus)
../src/fight.c:         ch->paradox[0] += ch->lstatus - victim->lstatus;
../src/fight.c:         ch->paradox[1] += ch->lstatus - victim->lstatus;
../src/fight.c:	 ch->paradox[2] += PARADOX_TICK;
../src/fight.c:	 sprintf (paradoxlog, "%s now has %d paradox.", ch->name,
../src/fight.c:		  ch->paradox[1]);
../src/fight.c:   ch->exp = ch->exp + 1000;
../src/fight.c:   if (ch->race < 100)
../src/fight.c:      ch->race = ch->race + 1;
../src/fight.c:      ch->quickening[1] += 3;
../src/fight.c:        ((((ch->race - victim->race) > WizConfig->paradoxlimit) && victim->race < 50 &&
../src/fight.c:        (ch->race > 0)) || ((victim->race < 1) && (ch->race > 0))) &&
../src/fight.c:        ch->lstatus > victim->lstatus)
../src/fight.c:         ch->paradox[0] += ch->lstatus - victim->lstatus;
../src/fight.c:         ch->paradox[1] += ch->lstatus - victim->lstatus;
../src/fight.c:	 ch->paradox[2] += PARADOX_TICK;
../src/fight.c:	 sprintf (paradoxlog, "%s now has %d paradox.", ch->name,
../src/fight.c:		  ch->paradox[1]);
../src/fight.c:   ch->fight_timer += 10;
../src/fight.c:   ch->pkill = ch->pkill + 1;
../src/fight.c:      ch->exp += recexp;         
../src/fight.c:if (ch->hit == ch->max_hit)
../src/fight.c:   if (IS_SET (ch->act, PLR_AUTOSAC))
../src/fight.c:   free_string (ch->pcdata->decapped);
../src/fight.c:   ch->pcdata->decapped = str_dup (victim->name);
../src/fight.c:   victim->pcdata->decappedby = str_dup (ch->name);
../src/fight.c:   sprintf (log_buf, "%s decapitated by %s at %d.", victim->name, ch->name,
../src/fight.c:	    ch->in_room->vnum);
../src/fight.c:   if (ch->pkill + ch->pdeath != 0)
../src/fight.c:      adjust_hiscore ("pkill", ch, ch->pkill);
../src/fight.c:       && !IS_CLASS (ch, CLASS_DRAGON) && ((!IS_SET(ch->more, MORE_LIONSMANE))))
../src/fight.c:   if (IS_SET (ch->in_room->room_flags, ROOM_NODECAP) && !nosafe )
../src/fight.c:   if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/fight.c:   if (!IS_SET (ch->special, SPC_WOLFMAN) && IS_CLASS (ch, CLASS_WEREWOLF))
../src/fight.c:   if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING))
../src/fight.c:   if (IS_SET (ch->war, WARRING))
../src/fight.c:  if (ch->pcdata->pkill_timer > 0)
../src/fight.c:    buf2 = ch->race * (ch->race - victim->race) * 50;
../src/fight.c:    if (((ch->race - victim->race) > WizConfig->paradoxlimit && victim->race < 50) && ch->max_hit < ch->race * (ch->race - victim->race) * 50 + 
../src/fight.c:   if (get_hours (ch) < 10 && ch->race == 0 && !IS_SET (ch->extra2, PKREADY))
../src/fight.c:	       ch->name);
../src/fight.c:      SET_BIT (ch->newbits, WANTED);
../src/fight.c:      SET_BIT (ch->newbits, WANTED);
../src/fight.c:      sprintf (wanted, "%s is now wanted!!", ch->name);
../src/fight.c:   if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))
../src/fight.c:      if (ch->race == 0 && victim->race == 0)
../src/fight.c:	 ch->pcdata->stats[DEMON_CURRENT] += 1000;
../src/fight.c:	 ch->pcdata->stats[DEMON_TOTAL] += 1000;
../src/fight.c:	 ch->pcdata->stats[DEMON_CURRENT] += victim->race * 1000;
../src/fight.c:	 ch->pcdata->stats[DEMON_TOTAL] += victim->race * 1000;
../src/fight.c:   if ( victim->clannum > 0 && victim->clannum != ch->clannum )
../src/fight.c:     if( ch->clannum == 0 )
../src/fight.c:       sprintf(buf, "#r%s#7 has been decapitated by #r%s#7! Avenge your fellow clanmember's death!", victim->name, ch->name);
../src/fight.c:       nclans_table[victim->clannum].retalclan = str_dup( ch->name );
../src/fight.c:       sprintf(buf, "#r%s#7 has been decapitated by #r%s#7, from the #r%s#7 clan! Avenge your fellow clanmember's death!", victim->name, ch->name, nclans_table[ch->clannum].name);
../src/fight.c:       nclans_table[victim->clannum].retalclan = str_dup( nclans_table[ch->clannum].name );
../src/fight.c:   if( ch->clannum != victim->clannum )
../src/fight.c:     { nclans_table[ch->clannum].pks++; save_clans(); }
../src/fight.c:   if( victim->clannum != ch->clannum )
../src/fight.c:      ch->pcdata->quest += victim->pcdata->bounty;
../src/fight.c:      sprintf (buf, "%s has taken the %dQp bounty of %s's head", ch->name,
../src/fight.c:   if ((((ch->race - victim->race) > WizConfig->paradoxlimit && victim->race < 50)
../src/fight.c:	&& (ch->race > 0)) || ((victim->race < 1) && (ch->race > 0)))
../src/fight.c:// if ( (ch->race - victim->race >= WizConfig->paradoxlimit && victim->race < 50 && ch->race > 0) || (victim->race < 1 && ch->race > 0 ) )
../src/fight.c:	 ch->paradox[0] += ch->race;
../src/fight.c:	 ch->paradox[1] += ch->race;
../src/fight.c:	 ch->paradox[2] += PARADOX_TICK;
../src/fight.c:	 sprintf (paradoxlog, "%s has %d paradox.", ch->name, ch->paradox[1]);
../src/fight.c:      sprintf (buf, "%s received no status.", ch->name);
../src/fight.c:if (ch->hit == ch->max_hit)
../src/fight.c:	       victim->name, ch->name, ch->in_room->vnum);
../src/fight.c:        sprintf( buf, "%s is flicked for %d hps!", ch->name,
../src/fight.c:                        ch->race * (ch->race - victim->race) * 50 + buf2);
../src/fight.c:        ch->max_hit -= ch->race * (ch->race - victim->race) * 50 + buf2;
../src/fight.c:        if (ch->max_hit < 1)
../src/fight.c:            ch->max_hit = 500;
../src/fight.c:      ch->fight_timer += 10;
../src/fight.c:      ch->pkill = ch->pkill + 1;
../src/fight.c:   ch->exp = ch->exp + 1000;
../src/fight.c:   if (ch->race < 100)
../src/fight.c:      ch->race++;
../src/fight.c:   ch->fight_timer += 10;
../src/fight.c:   ch->pkill = ch->pkill + 1;
../src/fight.c:      ch->exp += recexp;
../src/fight.c:if (ch->hit == ch->max_hit)
../src/fight.c:   if (IS_SET (ch->act, PLR_AUTOSAC))
../src/fight.c:   free_string (ch->pcdata->decapped);
../src/fight.c:   ch->pcdata->decapped = str_dup (victim->name);
../src/fight.c:   victim->pcdata->decappedby = str_dup (ch->name);
../src/fight.c:   sprintf (log_buf, "%s decapitated by %s at %d.", victim->name, ch->name,
../src/fight.c:	    ch->in_room->vnum);
../src/fight.c:   if (ch->pkill + ch->pdeath != 0)
../src/fight.c:      adjust_hiscore ("pkill", ch, ch->pkill);
../src/fight.c:      adjust_hiscore ("status", ch, ch->race);
../src/fight.c:      adjust_hiscore ("status", ch, ch->race);
../src/fight.c:      char_to_room (victim, ch->in_room);
../src/fight.c:      char_to_room (victim, ch->in_room);
../src/fight.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_GAROTTE))
../src/fight.c:       && !IS_SET (ch->pcdata->powers[1], DPOWER_SHADOWBODY))
../src/fight.c:	 ch->fight_timer += 5;
../src/fight.c:	 if (!is_inarena (ch) && !IS_SET (ch->war, WARRING))
../src/fight.c:	    ch->fight_timer += 5;
../src/fight.c:			ch->name);
../src/fight.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_GAROTTE)
../src/fight.c:       || !IS_SET (ch->pcdata->powers[1], DPOWER_DGAROTTE))
../src/fight.c:   if (!IS_SET (ch->newbits, NEW_DARKNESS))
../src/fight.c:      if ((IS_SET (ch->war, WARRING) || (IS_SET (victim->war, WARRING))))
../src/fight.c:       && !IS_SET (ch->pcdata->powers[1], DPOWER_SHADOWBODY))
../src/fight.c:   REMOVE_BIT (ch->newbits, NEW_DARKNESS);
../src/fight.c:   REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/fight.c:	 ch->fight_timer += 5;
../src/fight.c:               ch->pkill += 1;
../src/fight.c:			ch->name);
../src/fight.c:      ch->fight_timer += 5;
../src/fight.c:   if (ch->fight_timer > 0 && !IS_NPC (ch) && !IS_IMMORTAL (ch))
../src/fight.c:		 ch->fight_timer);
../src/fight.c:      obj_to_room (obj, ch->in_room);
../src/fight.c:      victim->hit = victim->hit - number_range (ch->level, (5 * ch->level));
../src/fight.c:      ch->stance[MONK_AUTODROP] = STANCE_NONE;
../src/fight.c:      ch->stance[MONK_AUTODROP] = STANCE_CRANE;
../src/fight.c:      ch->stance[MONK_AUTODROP] = STANCE_CRAB;
../src/fight.c:      ch->stance[MONK_AUTODROP] = STANCE_BULL;
../src/fight.c:      ch->stance[MONK_AUTODROP] = STANCE_VIPER;
../src/fight.c:      ch->stance[MONK_AUTODROP] = STANCE_MONGOOSE;
../src/fight.c:   else if (!str_cmp (arg, "mantis") && ch->stance[STANCE_CRANE] >= 200
../src/fight.c:	    && ch->stance[STANCE_VIPER] >= 200)
../src/fight.c:      ch->stance[MONK_AUTODROP] = STANCE_MANTIS;
../src/fight.c:   else if (!str_cmp (arg, "monkey") && ch->stance[STANCE_CRANE] >= 200
../src/fight.c:	    && ch->stance[STANCE_MONGOOSE] >= 200)
../src/fight.c:      ch->stance[MONK_AUTODROP] = STANCE_MONKEY;
../src/fight.c:   else if (!str_cmp (arg, "swallow") && ch->stance[STANCE_CRAB] >= 200
../src/fight.c:	    && ch->stance[STANCE_MONGOOSE] >= 200)
../src/fight.c:      ch->stance[MONK_AUTODROP] = STANCE_SWALLOW;
../src/fight.c:   else if (!str_cmp (arg, "tiger") && ch->stance[STANCE_BULL] >= 200
../src/fight.c:	    && ch->stance[STANCE_VIPER] >= 200)
../src/fight.c:      ch->stance[MONK_AUTODROP] = STANCE_TIGER;
../src/fight.c:   else if (!str_cmp (arg, "dragon") && ch->stance[STANCE_CRAB] >= 200
../src/fight.c:	    && ch->stance[STANCE_BULL] >= 200)
../src/fight.c:      ch->stance[MONK_AUTODROP] = STANCE_DRAGON;
../src/fight.c:   st = ch->stance[11];
../src/fight.c:   if (ch->stance[0] < 1)
../src/fight.c:      ch->stance[0] = st;
../src/fight.c:   if (ch->in_room == NULL || victim->in_room == NULL)
../src/fight.c:   chname = !IS_NPC (ch) ? ch->name : ch->short_descr;
../src/fight.c:   chsex = ch->sex == SEX_FEMALE ? "her" : "his";
../src/fight.c:   if (ch->hit == ch->max_hit)
../src/fight.c:   if (ch == NULL || obj == NULL || ch->form < 1)
../src/fight.c:   if (ch->in_room == NULL)
../src/fight.c:   chname = !IS_NPC (ch) ? ch->name : ch->short_descr;
../src/fight.c:   chsex = ch->sex == SEX_FEMALE ? "her" : "his";
../src/fight.c:   switch (ch->form)
../src/fight.c:		  ch->pcdata->stats[DEMON_CURRENT] += victim->level;
../src/fight.c:		  ch->pcdata->stats[DEMON_TOTAL] += victim->level;
../src/fight.c:		  ch->pcdata->stats[DEMON_CURRENT] += victim->level * 3;
../src/fight.c:		  ch->pcdata->stats[DROW_POWER] += victim->level * 4 / 3;
../src/fight.c:		  && (!IS_SET (ch->more, PLR_COMB_EXP)))
../src/fight.c:	       ch->pcdata->stats[DEMON_CURRENT] += victim->level;
../src/fight.c:	       ch->pcdata->stats[DEMON_TOTAL] += victim->level;
../src/fight.c:	       ch->pcdata->stats[DEMON_CURRENT] += victim->level * 3;
../src/fight.c:	       ch->pcdata->stats[DROW_POWER] += victim->level * 4 / 3;
../src/fight.c:      if (ch->level == 1 && ch->mkill >= 4)
../src/fight.c:	 ch->level = 2;
../src/fight.c:if (ch->fighting == victim) return FALSE;
../src/fight.c:   if (IS_NPC (victim) && IS_SET (ch->act, ACT_NO_KILL))
../src/fight.c:   if (IS_SET (ch->tag_flags, TAG_PLAYING)
../src/fight.c:   if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING))
../src/fight.c:   if ((IS_SET (ch->flag2, AFF2_INARENA)
../src/fight.c:	   && !IS_SET (ch->flag2, AFF2_INARENA)))
../src/fight.c:if (!IS_NPC(victim) && ch->registerred != 1 && ch->email_set != 2)
../src/fight.c:   if (!IS_NPC (victim) && IS_SET (ch->extra2, NHELPER)  && (victim != ch))
../src/fight.c:      if (IS_SET (ch->flag2, AFF2_INARENA)
../src/fight.c:      else if (IS_SET (victim->war, WARRING) && IS_SET (ch->war, WARRING))
../src/fight.c:      if (IS_SET (ch->flag2, AFF2_INARENA)
../src/fight.c:      else if (IS_SET (victim->war, WARRING) && IS_SET (ch->war, WARRING))
../src/fight.c:   if (!IS_NPC (ch) && ch->level < 3 && !IS_NPC (victim) && (ch != victim))
../src/fight.c:       && (ch != victim) && !IS_SET (ch->extra2, PKREADY))
../src/fight.c:    if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) )
../src/fight.c:   if (!ch->in_room || !victim->in_room)
../src/fight.c:   if (ch->in_room == NULL || victim->in_room == NULL
../src/fight.c:       || IS_SET (ch->in_room->room_flags, ROOM_SAFE)
../src/fight.c:      for (rch = ch->in_room->people; rch; rch = rch->next_in_room)
../src/fight.c:	     && IS_SET (rch->extra2, EXTRA2_NEUTRAL))
../src/fight.c:   if (ch->fighting == victim)
../src/fight.c:   if (ch->trust > LEVEL_BUILDER)
../src/fight.c:       && IS_SET (ch->special, SPC_INCONNU)
../src/fight.c:   if (victim->position == POS_DEAD || ch->in_room != victim->in_room)
../src/fight.c:      else if (!IS_NPC (ch) && IS_SET (ch->extra2, PLR_RIGHTHAND))
../src/fight.c:      else if (!IS_NPC (ch) && IS_SET (ch->act, PLR_LEFTHAND))
../src/fight.c:   if (ch->wpn[dt - 1000] > 5)
../src/fight.c:      level = (ch->wpn[dt - 1000] / 5);
../src/fight.c:       && IS_SET (ch->pcdata->dragonaff, DRA_TERROR) && IS_NPC (victim))
../src/fight.c:      dam = number_range (ch->level, ch->level * 3 / 2);
../src/fight.c:      else if (IS_SET (ch->newbits, NEW_MONKADAM))
../src/fight.c:	    else if (ch->gifts[AHROUN] >= 4 || ch->gifts[SILVERFANGS] >= 2)
../src/fight.c:	  && ch->pcdata->powers[NPOWER_NINGENNO] >= 2)
../src/fight.c:   if (get_hours (ch) < 6 && !IS_NPC (ch) && !IS_SET (ch->extra2, PKREADY))
../src/fight.c:      if (IS_CLASS (ch, CLASS_NINJA) && IS_SET (ch->act, PLR_WIZINVIS))
../src/fight.c:      else if (IS_CLASS (ch, CLASS_MONK) && IS_SET (ch->act, PLR_WIZINVIS))
../src/fight.c:    if (IS_NPC(victim) && !IS_NPC(ch)) ch->mkill++;
../src/gamble.c:   for (croupier = ch->in_room->people;
../src/gamble.c:   if (amount > ch->pcdata->quest)
../src/gamble.c:      ch->reply = croupier;
../src/gamble.c:   ch->pcdata->quest -= amount;
../src/gamble.c:	 ch->pcdata->quest += amount;
../src/gamble.c:      ch->pcdata->quest += amount;
../src/gamble.c:   if (amount > ch->pcdata->quest)
../src/gamble.c:      ch->reply = croupier;
../src/gamble.c:   ch->pcdata->quest -= amount;
../src/gamble.c:      ch->pcdata->quest += amount;
../src/gamble.c:   if (amount > ch->pcdata->quest)
../src/gamble.c:      ch->reply = croupier;
../src/gamble.c:   ch->pcdata->quest -= amount;
../src/gamble.c:	 ch->pcdata->quest += amount;
../src/gamble.c:      ch->pcdata->quest += amount;
../src/gamble.c:   if (ch->in_room == NULL || ch->in_room->vnum != 3165)
../src/gamble.c:   if (ch->pcdata->quest < 50)
../src/gamble.c:   ch->pcdata->quest -= 50;
../src/gamble.c:      ch->pcdata->quest += 175;
../src/gamble.c:	 if (ch->pcdata->quest > 5000)
../src/gamble.c:	    slotwin = -ch->pcdata->quest;
../src/gamble.c:      ch->pcdata->quest += slotwin;
../src/gargoyle.c:	       ch->pcdata->powers[GAR_SOL], ch->pcdata->powers[GAR_FIDEL],
../src/gargoyle.c:	       ch->pcdata->powers[GAR_FOR]);
../src/gargoyle.c:	       ch->pcdata->powers[GAR_POT], ch->pcdata->powers[GAR_VIS]);
../src/gargoyle.c:      cost = (ch->pcdata->powers[improve] + 1) * 10;
../src/gargoyle.c:      if (ch->pcdata->powers[improve] >= max)
../src/gargoyle.c:      if (cost > ch->practice)
../src/gargoyle.c:      ch->pcdata->powers[improve] += 1;
../src/gargoyle.c:      ch->practice -= cost;
../src/gargoyle.c:   if (ch->in_room == NULL)
../src/gargoyle.c:   if (ch->pcdata->powers[GAR_SOL] < 1)
../src/gargoyle.c:      do_kill (victim, ch->name);
../src/gargoyle.c:   if (ch->pcdata->powers[GAR_SOL] < 2)
../src/gargoyle.c:   if (ch->in_room == NULL)
../src/gargoyle.c:   if (IS_SET (ch->more, MORE_DARKNESS))
../src/gargoyle.c:      REMOVE_BIT (ch->more, MORE_DARKNESS);
../src/gargoyle.c:      REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/gargoyle.c://        ch->pcdata->darkness = 60;
../src/gargoyle.c:   if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/gargoyle.c:    if (ch->pcdata->darkness > 0)
../src/gargoyle.c:        if (ch->pcdata->darkness > 1)
../src/gargoyle.c:            sprintf(buf,"You cannot call upon the Shroud of Night for another %d seconds.\n\r",ch->pcdata->darkness);
../src/gargoyle.c:   SET_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/gargoyle.c:   SET_BIT (ch->more, MORE_DARKNESS);
../src/gargoyle.c:   //  ch->pcdata->darkness = 60;
../src/gargoyle.c:   if (ch->pcdata->powers[GAR_SOL] < 3)
../src/gargoyle.c:   if (IS_SET (ch->act, PLR_WIZINVIS))
../src/gargoyle.c:      REMOVE_BIT (ch->act, PLR_WIZINVIS);
../src/gargoyle.c:      SET_BIT (ch->act, PLR_WIZINVIS);
../src/gargoyle.c:   if (ch->pcdata->powers[GAR_SOL] < 4)
../src/gargoyle.c:   if (IS_SET (ch->more, MORE_FLESH))
../src/gargoyle.c:      REMOVE_BIT (ch->more, MORE_FLESH);
../src/gargoyle.c:      SET_BIT (ch->more, MORE_FLESH);
../src/gargoyle.c:   if (IS_SET (ch->flag2, AFF2_CHALLENGED)
../src/gargoyle.c:       || IS_SET (ch->flag2, AFF2_CHALLENGER))
../src/gargoyle.c:   if (ch->pcdata->powers[GAR_SOL] < 5)
../src/gargoyle.c:   if (ch->pcdata->followers > 4)
../src/gargoyle.c:   ch->pcdata->followers++;
../src/gargoyle.c:   victim->lord = str_dup (ch->name);
../src/gargoyle.c:   if (ch->fight_timer > 0)
../src/gargoyle.c:   if (ch->pcdata->powers[GAR_SOL] < 6)
../src/gargoyle.c:       || ch->in_room == NULL || (!IS_NPC (victim)) || victim->level > (250))
../src/gargoyle.c:   if (victim->in_room == ch->in_room)
../src/gargoyle.c:   if (ch->pcdata->powers[GAR_FIDEL] < 1)
../src/gargoyle.c:   if (arg[0] == '\0' && ch->fighting == NULL)
../src/gargoyle.c:   if ((victim = ch->fighting) == NULL)
../src/garou.c:	       ch->gifts[HOMID], ch->gifts[METIS], ch->gifts[LUPUS]);
../src/garou.c:	       ch->gifts[RAGABASH], ch->gifts[THEURGE], ch->gifts[PHILODOX]);
../src/garou.c:	       ch->gifts[GALLIARD], ch->gifts[AHROUN]);
../src/garou.c:	       ch->gifts[BLACKFURIES], ch->gifts[WENDIGO],
../src/garou.c:	       ch->gifts[CHILDREN]);
../src/garou.c:	       ch->gifts[SILVERFANGS], ch->gifts[UKTENA],
../src/garou.c:	       ch->gifts[GETOFFENRIS]);
../src/garou.c:	       ch->gifts[REDTALONS], ch->gifts[SHADOWLORDS],
../src/garou.c:	       ch->gifts[SILENTSTRIDERS]);
../src/garou.c:	       ch->gifts[STARGAZERS], ch->gifts[BONEGNAWERS],
../src/garou.c:	       ch->gifts[GLASSWALKERS]);
../src/garou.c:      sprintf (buf, "      Fianna       [ %d ]\n\r", ch->gifts[FIANNA]);
../src/garou.c:	 if (ch->gifts[RAGABASH] == 0)
../src/garou.c:	 if (ch->gifts[RAGABASH] >= 1)
../src/garou.c:	 if (ch->gifts[RAGABASH] >= 2)
../src/garou.c:	 if (ch->gifts[RAGABASH] >= 3)
../src/garou.c:	 if (ch->gifts[RAGABASH] >= 4)
../src/garou.c:	 if (ch->gifts[RAGABASH] >= 5)
../src/garou.c:	 if (ch->gifts[LUPUS] == 0)
../src/garou.c:	 if (ch->gifts[LUPUS] >= 1)
../src/garou.c:	 if (ch->gifts[LUPUS] >= 2)
../src/garou.c:	 if (ch->gifts[LUPUS] >= 3)
../src/garou.c:	 if (ch->gifts[LUPUS] >= 4)
../src/garou.c:	 if (ch->gifts[LUPUS] >= 5)
../src/garou.c:	 if (ch->gifts[METIS] == 0)
../src/garou.c:	 if (ch->gifts[METIS] >= 1)
../src/garou.c:	 if (ch->gifts[METIS] >= 2)
../src/garou.c:	 if (ch->gifts[METIS] >= 3)
../src/garou.c:	 if (ch->gifts[METIS] >= 4)
../src/garou.c:	 if (ch->gifts[METIS] >= 5)
../src/garou.c:	 if (ch->gifts[THEURGE] == 0)
../src/garou.c:	 if (ch->gifts[HOMID] == 0)
../src/garou.c:	 if (ch->gifts[HOMID] >= 1)
../src/garou.c:	 if (ch->gifts[HOMID] >= 2)
../src/garou.c:	 if (ch->gifts[HOMID] >= 3)
../src/garou.c:	 if (ch->gifts[HOMID] >= 4)
../src/garou.c:	 if (ch->gifts[HOMID] >= 5)
../src/garou.c:      cost = (ch->gifts[improve] + 1) * 10;
../src/garou.c:      if (ch->gifts[improve] >= max)
../src/garou.c:      if (cost > ch->practice)
../src/garou.c:      ch->gifts[improve] += 1;
../src/garou.c:      ch->practice -= cost;
../src/garou.c:   if (ch->gifts[HOMID] <= 1)
../src/garou.c:   if (ch->gifts[HOMID] >= 2)
../src/garou.c:   if (ch->gifts[HOMID] >= 3)
../src/garou.c:   if (ch->gifts[HOMID] >= 4)
../src/garou.c:   if (ch->gifts[HOMID] >= 5)
../src/garou.c:   if (ch->gifts[METIS] == 0)
../src/garou.c:   if (ch->gifts[METIS] >= 1)
../src/garou.c:   if (ch->gifts[METIS] >= 2)
../src/garou.c:   if (ch->gifts[METIS] >= 3)
../src/garou.c:   if (ch->gifts[METIS] >= 4)
../src/garou.c:   if (ch->gifts[LUPUS] == 0)
../src/garou.c:   if (ch->gifts[LUPUS] >= 1)
../src/garou.c:   if (ch->gifts[LUPUS] >= 3)
../src/garou.c:   if (ch->gifts[LUPUS] >= 4)
../src/garou.c:   if (ch->gifts[LUPUS] >= 5)
../src/garou.c:   if (ch->gifts[RAGABASH] == 0)
../src/garou.c:   if (ch->gifts[RAGABASH] >= 1)
../src/garou.c:   if (ch->gifts[RAGABASH] >= 3)
../src/garou.c:   if (ch->gifts[RAGABASH] >= 4)
../src/garou.c:   if (ch->gifts[RAGABASH] >= 5)
../src/garou.c:   if (ch->gifts[THEURGE] == 0)
../src/garou.c:   if (ch->gifts[THEURGE] >= 1)
../src/garou.c:   if (ch->gifts[THEURGE] >= 3)
../src/garou.c:   if (ch->gifts[THEURGE] >= 4)
../src/garou.c:   if (ch->gifts[THEURGE] >= 5)
../src/garou.c:   if (ch->gifts[PHILODOX] <= 4)
../src/garou.c:   if (ch->gifts[PHILODOX] >= 5)
../src/garou.c:   if (ch->gifts[GALLIARD] <= 2)
../src/garou.c:   if (ch->gifts[GALLIARD] >= 3)
../src/garou.c:   if (ch->gifts[GALLIARD] >= 4)
../src/garou.c:   if (ch->gifts[GALLIARD] >= 5)
../src/garou.c:   if (ch->gifts[AHROUN] <= 3)
../src/garou.c:   if (ch->gifts[AHROUN] >= 4)
../src/garou.c:   if (ch->gifts[BLACKFURIES] <= 3)
../src/garou.c:   if (ch->gifts[BLACKFURIES] >= 4)
../src/garou.c:   if (ch->gifts[WENDIGO] == 0)
../src/garou.c:   if (ch->gifts[WENDIGO] >= 1)
../src/garou.c:   if (ch->gifts[WENDIGO] >= 2)
../src/garou.c:   if (ch->gifts[WENDIGO] >= 3)
../src/garou.c:   if (ch->gifts[WENDIGO] >= 4)
../src/garou.c:   if (ch->gifts[WENDIGO] >= 5)
../src/garou.c:   if (ch->gifts[CHILDRENOFGAIA] <= 1)
../src/garou.c:   if (ch->gifts[CHILDRENOFGAIA] >= 2)
../src/garou.c:   if (ch->gifts[CHILDRENOFGAIA] >= 3)
../src/garou.c:   if (ch->gifts[CHILDRENOFGAIA] >= 4)
../src/garou.c:   if (ch->gifts[CHILDRENOFGAIA] >= 5)
../src/garou.c:   if (ch->gifts[SILVERFANGS] <= 2)
../src/garou.c:   if (ch->gifts[SILVERFANGS] >= 3)
../src/garou.c:   if (ch->gifts[SILVERFANGS] >= 4)
../src/garou.c:   if (ch->gifts[SILVERFANGS] >= 5)
../src/garou.c:   if (ch->gifts[UKTENA] == 0)
../src/garou.c:   if (ch->gifts[UKTENA] >= 1)
../src/garou.c:   if (ch->gifts[UKTENA] >= 3)
../src/garou.c:   if (ch->gifts[UKTENA] >= 4)
../src/garou.c:   if (ch->gifts[GETOFFENRIS] <= 1)
../src/garou.c:   if (ch->gifts[GETOFFENRIS] >= 2)
../src/garou.c:   if (ch->gifts[REDTALONS] == 0)
../src/garou.c:   if (ch->gifts[REDTALONS] >= 1)
../src/garou.c:   if (ch->gifts[REDTALONS] >= 2)
../src/garou.c:   if (ch->gifts[REDTALONS] >= 3)
../src/garou.c:   if (ch->gifts[SHADOWLORDS] <= 2)
../src/garou.c:   if (ch->gifts[SHADOWLORDS] >= 3)
../src/garou.c:   if (ch->gifts[SILENTSTRIDERS] <= 3)
../src/garou.c:   if (ch->gifts[SILENTSTRIDERS] >= 4)
../src/garou.c:   if (ch->gifts[SILENTSTRIDERS] >= 5)
../src/garou.c:   if (ch->gifts[STARGAZERS] <= 1)
../src/garou.c:   if (ch->gifts[STARGAZERS] >= 2)
../src/garou.c:   if (ch->gifts[GLASSWALKERS] <= 1)
../src/garou.c:   if (ch->gifts[GLASSWALKERS] >= 2)
../src/garou.c:   if (ch->gifts[FIANNA] == 0)
../src/garou.c:   if (ch->gifts[FIANNA] >= 1)
../src/garou.c:   if (ch->gifts[FIANNA] >= 3)
../src/garou.c:   if (ch->gifts[FIANNA] >= 4)
../src/garou.c:   if (ch->gifts[FIANNA] >= 5)
../src/garou.c:   if (ch->gifts[GALLIARD] < 3)
../src/garou.c:   if (IS_SET (ch->special, SPC_WOLFMAN))
../src/garou.c:   if (ch->beast_timer > 0)
../src/garou.c:      sprintf(buf,"You cannot beast for another %d ticks.\n\r",ch->beast_timer);
../src/garou.c:   ch->pcdata->stats[UNI_RAGE] = number_range (250, 300);
../src/garou.c:   //ch->beast_timer = 25;
../src/garou.c:   if (ch->gifts[HOMID] < 1)
../src/garou.c:      REMOVE_BIT (ch->extra, EXTRA_AWE);
../src/garou.c:   SET_BIT (ch->extra, EXTRA_AWE);
../src/garou.c:   if (ch->gifts[HOMID] < 2)
../src/garou.c:   if (ch->fighting == NULL)
../src/garou.c:      if (ch->gifts[HOMID] < 4)
../src/garou.c:      if (ch->gifts[HOMID] < 5)
../src/garou.c:    if ( ch->gifts[HOMID] < 3 )
../src/garou.c:    if ( ch->gnosis[GCURRENT] < 1 )
../src/garou.c:    af.duration  = ch->gifts[HOMID];
../src/garou.c:    af.modifier  = -( ch->gifts[HOMID] * 5 );
../src/garou.c:    af.duration  = ch->gifts[HOMID];
../src/garou.c:    af.modifier  = -( ch->gifts[HOMID] * 5 );
../src/garou.c:    ch->gnosis[CURRENT]--;
../src/garou.c:   if (ch->gifts[HOMID] < 3)
../src/garou.c:   if (ch->gifts[HOMID] < 4)
../src/garou.c:   obj->questmaker = str_dup (ch->name);
../src/garou.c:   if (ch->gifts[HOMID] < 5)
../src/garou.c:      REMOVE_BIT (ch->garou1, WOLF_COCOON);
../src/garou.c:   if (ch->gnosis[GCURRENT] < 2)
../src/garou.c:      SET_BIT (ch->garou1, WOLF_COCOON);
../src/garou.c:      ch->gnosis[GCURRENT]--;
../src/garou.c:   if (ch->gifts[METIS] < 1)
../src/garou.c:   if (IS_SET (ch->newbits, NEW_QUILLS))
../src/garou.c:      REMOVE_BIT (ch->newbits, NEW_QUILLS);
../src/garou.c:   if (!IS_SET (ch->newbits, NEW_QUILLS))
../src/garou.c:      SET_BIT (ch->newbits, NEW_QUILLS);
../src/garou.c:   if (ch->gifts[METIS] < 2)
../src/garou.c:   if (ch->gifts[METIS] < 4)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 3)
../src/garou.c:   ch->gnosis[CURRENT] -= 3;
../src/garou.c:   if (ch->gifts[LUPUS] < 1)
../src/garou.c:   if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/garou.c:      REMOVE_BIT (ch->act, PLR_HOLYLIGHT);
../src/garou.c:      SET_BIT (ch->act, PLR_HOLYLIGHT);
../src/garou.c:   if (ch->gifts[LUPUS] < 3)
../src/garou.c:      REMOVE_BIT (ch->extra, TIED_UP);
../src/garou.c:      REMOVE_BIT (ch->affected_by, AFF_WEBBED);
../src/garou.c:   if (IS_SET (ch->flag2, AFF2_TENDRILS))
../src/garou.c:      REMOVE_BIT (ch->flag2, AFF2_TENDRILS);
../src/garou.c:   if (ch->gifts[LUPUS] < 4)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 1)
../src/garou.c:   dam = ch->gifts[LUPUS] * 100;
../src/garou.c:   ch->gnosis[GCURRENT] -= 1;
../src/garou.c:   if (ch->gifts[LUPUS] < 5)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 3)
../src/garou.c:   if (ch->pcdata->followers > 3)
../src/garou.c:   ch->pcdata->followers++;
../src/garou.c:   char_to_room (victim, ch->in_room);
../src/garou.c:   ch->gnosis[GCURRENT] -= 3;
../src/garou.c:      if (ch->gifts[AHROUN] <= 1)
../src/garou.c:      REMOVE_BIT (ch->garou1, WOLF_RAZORCLAWS);
../src/garou.c:      SET_BIT (ch->garou1, WOLF_RAZORCLAWS);
../src/garou.c:   if (ch->gifts[RAGABASH] < 5)
../src/garou.c:   if (arg[0] == '\0' && ch->fighting == NULL)
../src/garou.c:   if ((victim = ch->fighting) == NULL)
../src/garou.c:   dam += ch->damcap[0]/2;
../src/garou.c:   dam = dam + (dam * ((ch->wpn[0]) * 0.01));
../src/garou.c:      stance = ch->stance[0];
../src/garou.c:   if (ch->gifts[RAGABASH] < 3)
../src/garou.c:      REMOVE_BIT (ch->garou1, GAROU_BLISSFUL);
../src/garou.c:      SET_BIT (ch->garou1, GAROU_BLISSFUL);
../src/garou.c:   if (ch->gifts[RAGABASH] < 4)
../src/garou.c:   level = (ch->gifts[RAGABASH] * 5);
../src/garou.c:   if (ch->gifts[RAGABASH] < 5)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 6)
../src/garou.c:   //dam = number_range((ch->gifts[BLACKFURIES] * 150),(ch->gifts[BLACKFURIES]*175));
../src/garou.c:   ch->gnosis[GCURRENT] -= 6;
../src/garou.c:   if (ch->gifts[RAGABASH] < 5)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 6)
../src/garou.c:   ch->gnosis[GCURRENT] -= 6;
../src/garou.c:   if (ch->gifts[THEURGE] < 1)
../src/garou.c:      (number_range ((ch->gifts[THEURGE] * 100), (ch->gifts[THEURGE] * 140)));
../src/garou.c:   obj = get_obj_list (ch, arg, ch->in_room->contents);
../src/garou.c:   ch->hit += hpgain;
../src/garou.c:   if (ch->hit > ch->max_hit)
../src/garou.c:      ch->hit = ch->max_hit;
../src/garou.c:   if (ch->gifts[THEURGE] < 4)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 3)
../src/garou.c:   dam = ch->gifts[THEURGE] * 100;
../src/garou.c:   ch->gnosis[GCURRENT] -= 3;
../src/garou.c:   if (ch->gifts[THEURGE] < 5)
../src/garou.c:   obj->value[1] += (ch->gifts[THEURGE] * 2);
../src/garou.c:   obj->value[2] += (ch->gifts[THEURGE] * 2);
../src/garou.c:   if (ch->gifts[PHILODOX] < 5)
../src/garou.c:   if (IS_SET (ch->garou1, WW_GRANITE))
../src/garou.c:      REMOVE_BIT (ch->garou1, WW_GRANITE);
../src/garou.c:   if (!IS_SET (ch->garou1, WW_GRANITE))
../src/garou.c:      SET_BIT (ch->garou1, WW_GRANITE);
../src/garou.c:   if (ch->gifts[AHROUN] < 4)
../src/garou.c:   if (IS_SET (ch->garou1, GAROU_CLENCHED))
../src/garou.c:      REMOVE_BIT (ch->garou1, GAROU_CLENCHED);
../src/garou.c:      SET_BIT (ch->garou1, GAROU_CLENCHED);
../src/garou.c:   if (ch->gifts[BLACKFURIES] < 4)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 5)
../src/garou.c:   //dam = number_range((ch->gifts[BLACKFURIES] * 150),(ch->gifts[BLACKFURIES]*175));
../src/garou.c:   ch->gnosis[GCURRENT] -= 5;
../src/garou.c:   if (ch->gifts[CHILDRENOFGAIA] < 2)
../src/garou.c:   if (ch->gifts[CHILDRENOFGAIA] < 3)
../src/garou.c:   if (ch->gifts[CHILDRENOFGAIA] < 5)
../src/garou.c:   if (ch->in_room->sector_type != SECT_FOREST)
../src/garou.c:   if (ch->gifts[GETOFFENRIS] < 2)
../src/garou.c:   if (ch->fighting == NULL)
../src/garou.c:   victim = ch->fighting;
../src/garou.c:   if (ch->gifts[REDTALONS] < 1)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 5)
../src/garou.c:      vch_next = vch->next;
../src/garou.c:      if (vch->in_room == NULL)
../src/garou.c:      if (vch->in_room != ch->in_room)
../src/garou.c:      if (vch->level < 3)
../src/garou.c:      if (!IS_NPC (vch) && vch->pcdata->chobj != NULL)
../src/garou.c:      if ((mount = ch->mount) != NULL)
../src/garou.c:   ch->gnosis[GCURRENT] -= 5;
../src/garou.c:   if (ch->gifts[REDTALONS] < 2)
../src/garou.c:   if (ch->gnosis[GCURRENT] <= 5)
../src/garou.c:      vch_next = vch->next;
../src/garou.c:      if (vch->in_room == NULL)
../src/garou.c:      if (vch->in_room != ch->in_room)
../src/garou.c:      if (vch->level < 3)
../src/garou.c:      if ((mount = ch->mount) != NULL)
../src/garou.c:   ch->gnosis[GCURRENT] -= 5;
../src/garou.c:   if (ch->gifts[REDTALONS] < 3)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 10)
../src/garou.c:      vch_next = vch->next;
../src/garou.c:      if (vch->in_room == NULL)
../src/garou.c:      if (vch->in_room != ch->in_room)
../src/garou.c:      if (vch->level < 3)
../src/garou.c:      if (!IS_NPC (vch) && ch->pcdata->chobj != NULL)
../src/garou.c:      if ((mount = ch->mount) != NULL)
../src/garou.c:   ch->gnosis[GCURRENT] -= 10;
../src/garou.c:   if (ch->gifts[SHADOWLORDS] < 3)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 5)
../src/garou.c:      vch_next = vch->next;
../src/garou.c:      if (vch->in_room == NULL)
../src/garou.c:      if (vch->in_room != ch->in_room)
../src/garou.c:      if (vch->level < 3)
../src/garou.c:      if ((mount = ch->mount) != NULL)
../src/garou.c:      vch->position = POS_STUNNED;
../src/garou.c:   ch->gnosis[GCURRENT] -= 5;
../src/garou.c:   if (ch->gifts[SILENTSTRIDERS] < 4)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 2)
../src/garou.c:   obj->value[3] = ch->in_room->vnum;
../src/garou.c:   obj_to_room (obj, ch->in_room);
../src/garou.c:   obj->value[0] = ch->in_room->vnum;
../src/garou.c:   ch->gnosis[GCURRENT] -= 2;
../src/garou.c:   if (ch->gifts[SILVERFANGS] < 4)
../src/garou.c:   if (IS_SET (ch->garou1, GAROU_AVENGER))
../src/garou.c:      REMOVE_BIT (ch->garou1, GAROU_AVENGER);
../src/garou.c:      SET_BIT (ch->garou1, GAROU_AVENGER);
../src/garou.c:   if (ch->gifts[SILVERFANGS] < 5)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 15)
../src/garou.c:   ch->gnosis[GCURRENT] -= 15;
../src/garou.c:   if (ch->gifts[STARGAZERS] < 2)
../src/garou.c:   if (ch->fighting == NULL)
../src/garou.c:   victim = ch->fighting;
../src/garou.c:   if (ch->gifts[UKTENA] < 1)
../src/garou.c:   if (IS_SET (ch->newbits, NEW_DARKNESS))
../src/garou.c:      REMOVE_BIT (ch->newbits, NEW_DARKNESS);
../src/garou.c:      REMOVE_BIT (ch->in_room->room_flags, ROOM_DARK);
../src/garou.c:   if (IS_SET (ch->in_room->room_flags, ROOM_DARK))
../src/garou.c:   SET_BIT (ch->in_room->room_flags, ROOM_DARK);
../src/garou.c:   SET_BIT (ch->newbits, NEW_DARKNESS);
../src/garou.c:   if (ch->gifts[UKTENA] < 3)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 2)
../src/garou.c:   dam = number_range ((ch->gifts[UKTENA] * 100), (ch->gifts[UKTENA] * 120));
../src/garou.c:   ch->gnosis[GCURRENT] -= 2;
../src/garou.c:   if (ch->gifts[UKTENA] < 4)
../src/garou.c:      REMOVE_BIT (ch->garou1, GAROU_BLISSFUL);
../src/garou.c:      SET_BIT (ch->garou1, GAROU_BLISSFUL);
../src/garou.c:   if (ch->gifts[WENDIGO] < 2)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 2)
../src/garou.c:   ch->gnosis[GCURRENT] -= 2;
../src/garou.c:   if (ch->gifts[WENDIGO] < 3)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 15)
../src/garou.c:   char_to_room (mob, ch->in_room);
../src/garou.c:   ch->gnosis[GCURRENT] -= 15;
../src/garou.c:   if (ch->gifts[WENDIGO] < 4)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 10)
../src/garou.c:   ch->gnosis[GCURRENT] -= 10;
../src/garou.c:   if (ch->gifts[WENDIGO] < 5)
../src/garou.c:   if (ch->gnosis[GCURRENT] < 20)
../src/garou.c:      vch_next = vch->next;
../src/garou.c:      if (vch->in_room == NULL)
../src/garou.c:      if (vch->in_room->area != ch->in_room->area)
../src/garou.c:      if (vch->level < 3)
../src/garou.c:      if (!IS_NPC (vch) && vch->pcdata->chobj != NULL)
../src/garou.c:      if ((mount = ch->mount) != NULL)
../src/garou.c:   ch->gnosis[GCURRENT] -= 20;
../src/garou.c:   if (ch->gifts[GLASSWALKERS] < 2)
../src/garou.c:      spell_identify (skill_lookup ("identify"), ch->level, ch, obj);
../src/garou.c:   if (!IS_CLASS (ch, CLASS_WEREWOLF) && ch->in_room == NULL)
../src/garou.c:   if (ch->gifts[GALLIARD] < 1)
../src/garou.c:   if ((victim = ch->fighting) == NULL && ch->hit > 0)
../src/garou.c:   if (ch->pcdata->wyld > 0)
../src/garou.c:   ch->pcdata->wyld = 5;
../src/garou.c:      if (vch->in_room == NULL)
../src/garou.c:      if (ch->pcdata->stats[UNI_RAGE] >= 40
../src/garou.c:	  && vch->pcdata->stats[UNI_RAGE] < 40)
../src/garou.c:      if (ch->pcdata->stats[UNI_RAGE] < 40
../src/garou.c:	  && vch->pcdata->stats[UNI_RAGE] >= 40)
../src/garou.c:		     ch->in_room->name);
../src/garou.c:	 else if (ch->hit < 1)
../src/garou.c:		     ch->in_room->name);
../src/garou.c:		     ch->in_room->name);
../src/garou.c:   if (ch->gifts[GALLIARD] < 4)
../src/garou.c:   if (ch->gifts[GALLIARD] > 1)
../src/garou.c:   if (ch->gifts[GALLIARD] > 3)
../src/garou.c:   if (ch->gifts[GALLIARD] > 4)
../src/garou.c:   if (ch->gifts[GALLIARD] < 5)
../src/garou.c:   obj = get_obj_list (ch, arg, ch->in_room->contents);
../src/garou.c:   ch->hit += hpgain;
../src/garou.c:   if (ch->hit > ch->max_hit)
../src/garou.c:      ch->hit = ch->max_hit;
../src/garou.c:   if (ch->gifts[FIANNA] < 1)
../src/garou.c:       && !str_cmp (obj->questmaker, ch->name))
../src/garou.c:   if (ch->gifts[FIANNA] < 3)
../src/garou.c:   if (IS_SET (ch->in_room->room_flags, ROOM_SAFE))
../src/garou.c:   if (ch->gnosis[GCURRENT] < 6)
../src/garou.c:      vch_next = vch->next;
../src/garou.c:      if (vch->in_room == NULL)
../src/garou.c:      if (!IS_NPC (vch) && vch->pcdata->chobj != NULL)
../src/garou.c:      if (vch->in_room == ch->in_room)
../src/garou.c:	 if ((mount = ch->mount) != NULL)
../src/garou.c:	    if (number_range (1, (7 - ch->gifts[FIANNA])) == 2)
../src/garou.c:	       // vch->position = POS_STUNNED;
../src/garou.c:	       vch->hit -= 1000;
../src/garou.c:	       vch->position = POS_STUNNED;
../src/garou.c:	       ch->gnosis[GCURRENT] = ch->gnosis[GCURRENT] - 6;
../src/garou.c:   if (ch->gifts[FIANNA] < 4)
../src/garou.c:   if (ch->gifts[FIANNA] < 5)
../src/garou.c:   if ((victim = ch->fighting) == NULL)
../src/garou.c:   if (ch->gifts[CHILDREN] < 5)
../src/garou.c:      REMOVE_BIT (ch->itemaffect, ITEMA_SUNSHIELD);
../src/garou.c:   SET_BIT (ch->itemaffect, ITEMA_SUNSHIELD);
../src/handler.c:    if ( ch->desc != NULL && ch->desc->original != NULL )
../src/handler.c:	ch = ch->desc->original;
../src/handler.c:    if ( ch->trust != 0 )
../src/handler.c:	return ch->trust;
../src/handler.c:   if ( !str_cmp(ch->name, "Tijer") )
../src/handler.c:   if ( !str_cmp(ch->name, "Marianne") )
../src/handler.c:   if ( !str_cmp(ch->name, "Unique") )
../src/handler.c:    if ( IS_NPC(ch) && ch->level >= LEVEL_HERO )
../src/handler.c:	return ch->level;
../src/handler.c:    return 17 + ( ch->played + (int) (current_time - ch->logon) ) / 7200;
../src/handler.c:    return ( ch->played + (int) (current_time - ch->logon) ) / 3600;
../src/handler.c:    return ((int) (current_time - ch->logon) ) / 3600;
../src/handler.c:    if (IS_CLASS(ch,CLASS_VAMPIRE) && IS_POLYAFF(ch, POLY_ZULO) && (ch->pcdata->perm_str + ch->pcdata->mod_str) < 40)
../src/handler.c:    max += ch->pcdata->mod_str;
../src/handler.c:    return URANGE( 3, ch->pcdata->perm_str + ch->pcdata->mod_str, max );
../src/handler.c:    if (IS_CLASS(ch,CLASS_VAMPIRE) && IS_POLYAFF(ch, POLY_ZULO) && (ch->pcdata->perm_int + ch->pcdata->mod_int) < 40)
../src/handler.c:    max += ch->pcdata->mod_int;
../src/handler.c:    return URANGE( 3, ch->pcdata->perm_int + ch->pcdata->mod_int, max );
../src/handler.c:    if (IS_CLASS(ch,CLASS_VAMPIRE) && IS_POLYAFF(ch, POLY_ZULO) && (ch->pcdata->perm_wis + ch->pcdata->mod_wis) < 40)
../src/handler.c:    max += ch->pcdata->mod_wis;
../src/handler.c:    return URANGE( 3, ch->pcdata->perm_wis + ch->pcdata->mod_wis, max );
../src/handler.c:    if (IS_CLASS(ch,CLASS_VAMPIRE) && IS_POLYAFF(ch, POLY_ZULO) && (ch->pcdata->perm_dex + ch->pcdata->mod_dex) < 40)
../src/handler.c:    max += ch->pcdata->mod_dex;
../src/handler.c:    return URANGE( 3, ch->pcdata->perm_dex + ch->pcdata->mod_dex, max );
../src/handler.c:    if (IS_CLASS(ch,CLASS_VAMPIRE) && IS_POLYAFF(ch, POLY_ZULO) && (ch->pcdata->perm_con + ch->pcdata->mod_con) < 40)
../src/handler.c:    max += ch->pcdata->mod_con;
../src/handler.c:    return URANGE( 3, ch->pcdata->perm_con + ch->pcdata->mod_con, max );
../src/handler.c:    if ( !IS_NPC(ch) && ch->level >= LEVEL_IMMORTAL )
../src/handler.c:    if ( IS_NPC(ch) && IS_SET(ch->act, ACT_PET) )
../src/handler.c:    if ( !IS_NPC(ch) && ch->level >= LEVEL_IMMORTAL )
../src/handler.c:    if (ch->lstatus > 10)
../src/handler.c:    if ( IS_NPC(ch) && IS_SET(ch->act, ACT_PET) )
../src/handler.c:	SET_BIT( ch->affected_by, paf->bitvector );
../src/handler.c:                REMOVE_BIT( ch->affected_by, paf->bitvector );
../src/handler.c:            REMOVE_BIT( ch->affected_by, paf->bitvector );
../src/handler.c:	    case APPLY_MANA:          ch->max_mana		+= mod;	break;
../src/handler.c:	    case APPLY_HIT:           ch->max_hit		+= mod;	break;
../src/handler.c:	    case APPLY_MOVE:          ch->max_move		+= mod;	break;
../src/handler.c:	    case APPLY_AC:            ch->armor			+= mod;	break;
../src/handler.c:	    case APPLY_HITROLL:       ch->hitroll		+= mod;	break;
../src/handler.c:	    case APPLY_DAMROLL:       ch->damroll		+= mod;	break;
../src/handler.c:	    case APPLY_SAVING_PARA:   ch->saving_throw		+= mod;	break;
../src/handler.c:	    case APPLY_SAVING_ROD:    ch->saving_throw		+= mod;	break;
../src/handler.c:	    case APPLY_SAVING_PETRI:  ch->saving_throw		+= mod;	break;
../src/handler.c:	    case APPLY_SAVING_BREATH: ch->saving_throw		+= mod;	break;
../src/handler.c:	    case APPLY_SAVING_SPELL:  ch->saving_throw		+= mod;	break;
../src/handler.c:	    case APPLY_POLY:	      ch->polyaff		+= mod;	break;
../src/handler.c:    if (ch->class == CLASS_HIGHLANDER)
../src/handler.c:    case APPLY_STR:           ch->pcdata->mod_str	+= mod;	break;
../src/handler.c:    case APPLY_DEX:           ch->pcdata->mod_dex	+= mod;	break;
../src/handler.c:    case APPLY_INT:           ch->pcdata->mod_int	+= mod;	break;
../src/handler.c:    case APPLY_WIS:           ch->pcdata->mod_wis	+= mod;	break;
../src/handler.c:    case APPLY_CON:           ch->pcdata->mod_con	+= mod;	break;
../src/handler.c:    case APPLY_SEX:           ch->sex			+= mod;	break;
../src/handler.c:    case APPLY_MANA:          ch->max_mana		+= mod;	break;
../src/handler.c:    case APPLY_HIT:           ch->max_hit		+= mod;	break;
../src/handler.c:    case APPLY_MOVE:          ch->max_move		+= mod;	break;
../src/handler.c:    case APPLY_AC:            ch->armor			+= mod;	break;
../src/handler.c:    case APPLY_HITROLL:       ch->hitroll		+= mod;	break;
../src/handler.c:    case APPLY_DAMROLL:       ch->damroll		+= mod;	break;
../src/handler.c:    case APPLY_SAVING_PARA:   ch->saving_throw		+= mod;	break;
../src/handler.c:    case APPLY_SAVING_ROD:    ch->saving_throw		+= mod;	break;
../src/handler.c:    case APPLY_SAVING_PETRI:  ch->saving_throw		+= mod;	break;
../src/handler.c:    case APPLY_SAVING_BREATH: ch->saving_throw		+= mod;	break;
../src/handler.c:    case APPLY_SAVING_SPELL:  ch->saving_throw		+= mod;	break;
../src/handler.c:    case APPLY_POLY:	      ch->polyaff		+= mod;	break;
../src/handler.c:    case APPLY_ANIMALISM:     ch->pcdata->powers_mod[VAM_ANIM] += mod;
../src/handler.c:    case APPLY_AUSPEX:        ch->pcdata->powers_mod[VAM_AUSP] += mod;
../src/handler.c:    case APPLY_CELERITY:      ch->pcdata->powers_mod[VAM_CELE] += mod;
../src/handler.c:    case APPLY_CHIMERSTRY:    ch->pcdata->powers_mod[VAM_CHIM] += mod;
../src/handler.c:    case APPLY_DAIMOINON:     ch->pcdata->powers_mod[VAM_DAIM] += mod;
../src/handler.c:    case APPLY_DOMINATE:      ch->pcdata->powers_mod[VAM_DOMI] += mod;
../src/handler.c:    case APPLY_FORTITUDE:     ch->pcdata->powers_mod[VAM_FORT] += mod;
../src/handler.c:    case APPLY_MELPOMINEE:    ch->pcdata->powers_mod[VAM_MELP] += mod;
../src/handler.c:    case APPLY_NECROMANCY:    ch->pcdata->powers_mod[VAM_NECR] += mod;
../src/handler.c:    case APPLY_OBEAH:         ch->pcdata->powers_mod[VAM_OBEA] += mod;
../src/handler.c:    case APPLY_OBFUSCATE:     ch->pcdata->powers_mod[VAM_OBFU] += mod;
../src/handler.c:    case APPLY_OBTENEBRATION: ch->pcdata->powers_mod[VAM_OBTE] += mod;
../src/handler.c:    case APPLY_POTENCE:       ch->pcdata->powers_mod[VAM_POTE] += mod;
../src/handler.c:    case APPLY_PRESENCE:      ch->pcdata->powers_mod[VAM_PRES] += mod;
../src/handler.c:    case APPLY_PROTEAN:       ch->pcdata->powers_mod[VAM_PROT] += mod;
../src/handler.c:    case APPLY_QUIETUS:       ch->pcdata->powers_mod[VAM_QUIE] += mod;
../src/handler.c:    case APPLY_SERPENTIS:     ch->pcdata->powers_mod[VAM_SERP] += mod;
../src/handler.c:    case APPLY_THANATOSIS:    ch->pcdata->powers_mod[VAM_THAN] += mod;
../src/handler.c:    case APPLY_THAUMATURGY:   ch->pcdata->powers_mod[VAM_THAU] += mod;
../src/handler.c:    case APPLY_VICISSITUDE:   ch->pcdata->powers_mod[VAM_VICI] += mod;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_ANIM] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_ANIM] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_AUSP] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_AUSP] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_CELE] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_CELE] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_CHIM] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_CHIM] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_DAIM] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_DAIM] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_DOMI] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_DOMI] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_FORT] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_FORT] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_MELP] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_MELP] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_NECR] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_NECR] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_OBEA] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_OBEA] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_OBFU] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_OBFU] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_OBTE] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_OBTE] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_POTE] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_POTE] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_PRES] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_PRES] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_PROT] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_PROT] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_QUIE] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_QUIE] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_SERP] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_SERP] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_THAN] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_THAN] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_THAU] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_THAU] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:      if (ch->pcdata->powers_set[VAM_VICI] < mod)
../src/handler.c:         ch->pcdata->powers_set[VAM_VICI] = mod;
../src/handler.c:      ch->pcdata->powers_set_wear++;
../src/handler.c:	        obj_to_room( wield, ch->in_room );
../src/handler.c:	        obj_to_room( wield, ch->in_room );
../src/handler.c:	        obj_to_room( wield, ch->in_room );
../src/handler.c:    if (ch->class ==  CLASS_HIGHLANDER ) return;
../src/handler.c:    paf_new->next	= ch->affected;
../src/handler.c:    ch->affected	= paf_new;
../src/handler.c:    if ( ch->affected == NULL )
../src/handler.c:    for ( objtemp = ch->carrying; objtemp != NULL; objtemp = objtemp->next_content )
../src/handler.c:    if ( paf == ch->affected )
../src/handler.c:	ch->affected	= paf->next;
../src/handler.c:	for ( prev = ch->affected; prev != NULL; prev = prev->next )
../src/handler.c:    for ( paf = ch->affected; paf != NULL; paf = paf_next )
../src/handler.c:    if (ch->class == CLASS_HIGHLANDER) 
../src/handler.c:    for ( paf = ch->affected; paf != NULL; paf = paf->next )
../src/handler.c:    for ( paf_old = ch->affected; paf_old != NULL; paf_old = paf_old->next )
../src/handler.c:    if ( ch->in_room == NULL )
../src/handler.c:	--ch->in_room->area->nplayer;
../src/handler.c:        --ch->in_room->area->nimmortal;
../src/handler.c:    &&   ch->in_room->light > 0 )
../src/handler.c:	--ch->in_room->light;
../src/handler.c:    &&   ch->in_room->light > 0 )
../src/handler.c:	--ch->in_room->light;
../src/handler.c:  if ( !IS_NPC(ch)  &&  IS_SET(ch->newbits, NEW_DARKNESS))
../src/handler.c:	if (ch->in_room != NULL)
../src/handler.c:    	        REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/handler.c:                REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/handler.c:   	        REMOVE_BIT(ch->in_room->room_flags, ROOM_DARK); 
../src/handler.c:                REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/handler.c:   if ( !IS_NPC(ch) && IS_SET(ch->newbits, NEW_SILENCE))
../src/handler.c:        if (ch->in_room != NULL) 
../src/handler.c:            REMOVE_BIT(ch->in_room->added_flags, ROOM2_SILENCE);
../src/handler.c:            REMOVE_BIT(ch->newbits, NEW_SILENCE);
../src/handler.c:	if (ch->in_room != NULL)
../src/handler.c:	    REMOVE_BIT( ch->affected_by, AFF_STEELSHIELD );
../src/handler.c:	if (ch->in_room != NULL)
../src/handler.c:	    REMOVE_BIT( ch->affected_by, AFF_SAFE );
../src/handler.c:    if ( ch == ch->in_room->people )
../src/handler.c:	ch->in_room->people = ch->next_in_room;
../src/handler.c:	for ( prev = ch->in_room->people; prev; prev = prev->next_in_room )
../src/handler.c:		prev->next_in_room = ch->next_in_room;
../src/handler.c:    ch->in_room      = NULL;
../src/handler.c:    ch->next_in_room = NULL;
../src/handler.c:    ch->safe_timer = 0;
../src/handler.c:	sprintf( buf, "Char_to_room: %s -> NULL room!  Putting char in limbo (%d)", ch->name, ROOM_VNUM_LIMBO );
../src/handler.c:    ch->in_room		= pRoomIndex;
../src/handler.c:    ch->next_in_room	= pRoomIndex->people;
../src/handler.c:	++ch->in_room->area->nplayer;
../src/handler.c:        ++ch->in_room->area->nimmortal;
../src/handler.c:	++ch->in_room->light;
../src/handler.c:	++ch->in_room->light;
../src/handler.c:    if (ch->loc_hp[6] > 0 && ch->in_room->blood < 1000) ch->in_room->blood += 1;
../src/handler.c:    if ( !IS_NPC(ch)  &&  IS_SET(ch->newbits, NEW_DARKNESS))
../src/handler.c:	    SET_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);  
../src/handler.c:            SET_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/handler.c:            SET_BIT(ch->in_room->room_flags, ROOM_DARK);   
../src/handler.c:            SET_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/handler.c:    if (ch->in_room->vnum == 3054 || IS_SET(ch->in_room->area->aflags, AFLAG_HQ) || 
../src/handler.c:    ch->in_room->vnum == ROOM_VNUM_PLANAR_G || ch->in_room->vnum == ROOM_VNUM_PLANAR_R ||
../src/handler.c:    ch->in_room->vnum == ROOM_VNUM_PLANAR_B || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_G ||
../src/handler.c:    ch->in_room->vnum == ROOM_VNUM_CRYSTAL_R || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_B ||
../src/handler.c:    ch->in_room->vnum == ROOM_VNUM_ALOSER || ch->in_room->vnum == ROOM_VNUM_AWINNER)
../src/handler.c:        ch->safe_timer += 90;
../src/handler.c:    if ((ch->in_room->vnum >= ROOM_VNUM_PLANAR_G && ch->in_room->vnum <= ROOM_VNUM_PLANAR_R) ||
../src/handler.c:        ch->in_room->vnum == ROOM_VNUM_CRYSTAL_G || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_B ||
../src/handler.c:        ch->in_room->vnum == ROOM_VNUM_CRYSTAL_R)
../src/handler.c:	for (obj = ch->carrying; obj != NULL; obj = obj->next)
../src/handler.c:		if (obj->pIndexData->vnum == ch->in_room->vnum)
../src/handler.c:	    ch->position = POS_STUNNED;
../src/handler.c:    if (ch->desc != NULL && IS_SET (obj->extra_flags, ITEM_IMMONLY) && !IS_IMMORTAL (ch))
../src/handler.c:       ch->form = 44;
../src/handler.c:       while (ch->affected)
../src/handler.c:       affect_remove (ch, ch->affected);
../src/handler.c:          ch->affected_by = AFF_POLYMORPH + AFF_ETHEREAL;
../src/handler.c:          ch->affected_by = AFF_POLYMORPH;
../src/handler.c:          ch->affected_by = AFF_ETHEREAL;
../src/handler.c:          ch->affected_by = 0;
../src/handler.c:       REMOVE_BIT (ch->immune, IMM_STAKE);
../src/handler.c:       REMOVE_BIT (ch->extra, TIED_UP);
../src/handler.c:       REMOVE_BIT (ch->extra, GAGGED);
../src/handler.c:       REMOVE_BIT (ch->extra, BLINDFOLDED);
../src/handler.c:       REMOVE_BIT (ch->extra, EXTRA_PREGNANT);
../src/handler.c:       REMOVE_BIT (ch->extra, EXTRA_LABOUR);
../src/handler.c:       REMOVE_BIT (ch->newbits, NEW_CALM);
../src/handler.c:       if (!IS_NPC(ch)) ch->pcdata->stats[DEMON_POWER] = 0;
../src/handler.c:       ch->disquiet_counter = 0;
../src/handler.c:       ch->itemaffect = 0;
../src/handler.c:       ch->loc_hp[0] = 0;
../src/handler.c:       ch->loc_hp[1] = 0;
../src/handler.c:       ch->loc_hp[2] = 0;
../src/handler.c:       ch->loc_hp[3] = 0;
../src/handler.c:       ch->loc_hp[4] = 0;
../src/handler.c:       ch->loc_hp[5] = 0;
../src/handler.c:       ch->loc_hp[6] = 0;
../src/handler.c:       ch->armor = 100;
../src/handler.c:       ch->position = POS_RESTING;
../src/handler.c:       ch->hit = UMAX (1, ch->hit);
../src/handler.c:       ch->mana = UMAX (1, ch->mana);
../src/handler.c:       ch->move = UMAX (1, ch->move);
../src/handler.c:       ch->hitroll = 0;
../src/handler.c:       ch->damroll = 0;
../src/handler.c:       ch->saving_throw = 0;
../src/handler.c:       ch->carry_weight = 0;
../src/handler.c:       ch->carry_number = 0;
../src/handler.c:       ch->specxtype = 0;
../src/handler.c:    obj->next_content	 = ch->carrying;
../src/handler.c:    ch->carrying	 = obj;
../src/handler.c:    ch->carry_number	+= 1;
../src/handler.c:    ch->carry_weight	+= get_obj_weight( obj );
../src/handler.c:            REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS);
../src/handler.c:            REMOVE_BIT(ch->more, MORE_LIONSMANE);
../src/handler.c:    if ( ch->carrying == obj )
../src/handler.c:	ch->carrying = obj->next_content;
../src/handler.c:	for ( prev = ch->carrying; prev != NULL; prev = prev->next_content )
../src/handler.c:    ch->carry_number	-= 1;
../src/handler.c:    ch->carry_weight	-= get_obj_weight( obj );
../src/handler.c:    if ( ch->carrying == obj )
../src/handler.c:	ch->carrying = obj->next_content;
../src/handler.c:	for ( prev = ch->carrying; prev != NULL; prev = prev->next_content )
../src/handler.c:    ch->carry_number	-= 1;
../src/handler.c:    ch->carry_weight	-= get_obj_weight( obj );
../src/handler.c:    for ( obj = ch->carrying; obj != NULL; obj = obj->next_content )
../src/handler.c:	obj_to_room( obj, ch->in_room );
../src/handler.c:        obj_to_room(obj, ch->in_room);
../src/handler.c:	obj_to_room( obj, ch->in_room );
../src/handler.c:	obj_to_room(obj, ch->in_room);
../src/handler.c:        obj_to_room(obj, ch->in_room);
../src/handler.c:        obj_to_room(obj, ch->in_room);
../src/handler.c:        obj_to_room(obj, ch->in_room);
../src/handler.c:	obj_to_room( obj, ch->in_room );
../src/handler.c:	obj_to_room( obj, ch->in_room );
../src/handler.c:	obj_to_room( obj, ch->in_room );
../src/handler.c:        obj_to_room( obj, ch->in_room );
../src/handler.c:	obj_to_room( obj, ch->in_room );
../src/handler.c:	obj_to_room( obj, ch->in_room );
../src/handler.c:	obj_to_room( obj, ch->in_room );
../src/handler.c:    if (ch->specxtype > 0 && obj->specxtype > 0)
../src/handler.c:    if ( IS_NPC(ch) || ch->class != CLASS_HIGHLANDER || OBJ_ARTIFACT(obj) )
../src/handler.c:	ch->armor -= apply_ac( obj, iWear );
../src/handler.c:    if (ch->class != CLASS_HIGHLANDER || OBJ_ARTIFACT(obj))
../src/handler.c:    &&   ch->in_room != NULL )
../src/handler.c:	++ch->in_room->light;
../src/handler.c:   if (!IS_NPC (ch) && ch->pcdata->powers_set_wear > 0)
../src/handler.c:    	//if ( (chch = get_char_world(ch,ch->name)) == NULL ) return;
../src/handler.c:    	//if ( chch->desc != ch->desc) return;
../src/handler.c:        if (ch->in_room == NULL) return;
../src/handler.c:	    SET_BIT( ch->extra2, EXTRA2_COLOUR_ROOM );
../src/handler.c:	    SET_BIT(ch->affected_by, AFF_BLIND);
../src/handler.c:	    SET_BIT(ch->affected_by, AFF_TOTALBLIND);
../src/handler.c:	    SET_BIT(ch->affected_by, AFF_DETECT_INVIS);
../src/handler.c:	    SET_BIT(ch->affected_by, AFF_FLYING);
../src/handler.c:	    SET_BIT(ch->affected_by, AFF_INFRARED);
../src/handler.c:	    SET_BIT(ch->affected_by, AFF_INVISIBLE);
../src/handler.c:	    SET_BIT(ch->affected_by, AFF_PASS_DOOR);
../src/handler.c:	    SET_BIT(ch->affected_by, AFF_DETECT_HIDDEN);
../src/handler.c:	    SET_BIT(ch->affected_by, AFF_PROTECT);
../src/handler.c:	    SET_BIT(ch->affected_by, AFF_SANCTUARY);
../src/handler.c:	    SET_BIT(ch->affected_by, AFF_SNEAK);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_SHOCKSHIELD);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_FIRESHIELD);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_ICESHIELD);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_ACIDSHIELD);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_DBPASS);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_CHAOSSHIELD);
../src/handler.c:               SET_BIT(ch->itemaffect, ITEMA_RAREREGEN);
../src/handler.c:               SET_BIT(ch->itemaffect, ITEMA_REGENERATE);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_SPEED);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_VORPAL);
../src/handler.c:                if(ch->fight_timer > 0){stc("You cannot rewear that item with a fight timer.\n\r", ch);return;}
../src/handler.c:		if(ch->fighting!=NULL){stc("You cannot wear that item while fighting.\n\r",ch);return;}
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_PEACE);}
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_REFLECT);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_RESISTANCE);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_VISION);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_STALKER);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_VANISH);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_RAGER);
../src/handler.c:            if (IS_CLASS(ch, CLASS_WEREWOLF) && ch->pcdata->stats[UNI_RAGE] < 100 && ch->beast_timer < 1)
../src/handler.c:		ch->pcdata->stats[UNI_RAGE] = 300;
../src/handler.c:		ch->pcdata->stats[UNI_RAGE] = 300;
../src/handler.c:                ch->pcdata->stats[UNI_RAGE] = 125;
../src/handler.c:		ch->pcdata->stats[UNI_RAGE] = 200;
../src/handler.c:            SET_BIT(ch->itemaffect, ITEMA_SOLARSHIELD);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_RAGER);
../src/handler.c:	    if (IS_CLASS(ch, CLASS_WEREWOLF) && ch->pcdata->stats[UNI_RAGE] < 100)
../src/handler.c:		ch->pcdata->stats[UNI_RAGE] = 300;
../src/handler.c:		ch->pcdata->stats[UNI_RAGE] = 300;
../src/handler.c:		ch->pcdata->stats[UNI_RAGE] = 25;
../src/handler.c:		ch->pcdata->stats[UNI_RAGE] = 200;
../src/handler.c:               SET_BIT(ch->itemaffect, ITEMA_SPEED);
../src/handler.c:               SET_BIT(ch->itemaffect, ITEMA_SHOCKSHIELD);
../src/handler.c:	    if (ch->pcdata->stats[DEMON_POWER] < 15) ch->pcdata->stats[DEMON_POWER] += 1;
../src/handler.c:        if (obj->specxtype > 0 && ch->specxtype == 0)
../src/handler.c:            ch->specxtype = obj->specxtype;
../src/handler.c:	    if (obj->value[3] == ch->pcdata->powers[HPOWER_WPNSKILL])
../src/handler.c:		SET_BIT(ch->itemaffect, ITEMA_HIGHLANDER);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_ARTIFACT);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_RIGHT_SILVER);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_LEFT_SILVER);
../src/handler.c:	    SET_BIT(ch->itemaffect, ITEMA_LEFT_SILVER);
../src/handler.c:                ch->pcdata->shadow_powers[VAM_PRES] = ch->pcdata->powers[VAM_PRES];             // Assign shadow_power level based on artifact.
../src/handler.c:		ch->pcdata->powers[VAM_PRES] = URANGE( 5, ch->pcdata->powers[VAM_PRES] + 5, 10 );
../src/handler.c:	ch->armor += apply_ac(obj, obj->wear_loc);
../src/handler.c:    &&   ch->in_room != NULL
../src/handler.c:    &&   ch->in_room->light > 0 )
../src/handler.c:	--ch->in_room->light;
../src/handler.c:   if (!IS_NPC (ch) && ch->pcdata->powers_set_wear > 0)
../src/handler.c:    //if ( (chch = get_char_world(ch,ch->name)) == NULL ) return;
../src/handler.c:    //if ( chch->desc != ch->desc) return;
../src/handler.c:     if (ch->in_room == NULL) return;
../src/handler.c:    if (!IS_NPC(ch) && (ch->desc != NULL && ch->desc->connected != CON_PLAYING)) return;
../src/handler.c:        if (ch->specxtype > 0 && obj->specxtype > 0)
../src/handler.c:            ch->specxtype = 0;
../src/handler.c:                for ( objtemp = ch->carrying; objtemp != NULL; objtemp = objtemp->next_content )
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_BLIND);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_TOTALBLIND);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_DETECT_INVIS);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_FLYING);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_INFRARED);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_INVISIBLE);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_PASS_DOOR);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_PROTECT);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_SANCTUARY);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_SNEAK);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_DETECT_HIDDEN);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_SHOCKSHIELD);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_FIRESHIELD);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_ICESHIELD);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_ACIDSHIELD);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_DBPASS);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_CHAOSSHIELD);
../src/handler.c:                        REMOVE_BIT(ch->itemaffect, ITEMA_RAREREGEN);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_REGENERATE);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_SPEED);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_VORPAL);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_PEACE);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_REFLECT);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_RESISTANCE);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_VISION);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_STALKER);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_VANISH);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_RAGER);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_RAGER);
../src/handler.c:                        REMOVE_BIT(ch->itemaffect, ITEMA_SOLARSHIELD);
../src/handler.c:                           REMOVE_BIT(ch->itemaffect, ITEMA_SPEED);
../src/handler.c:                           REMOVE_BIT(ch->itemaffect, ITEMA_SHOCKSHIELD);
../src/handler.c:			&& ch->pcdata->stats[DEMON_POWER] > 0)
../src/handler.c:			ch->pcdata->stats[DEMON_POWER] -= 1;
../src/handler.c:			if (obj->value[3] == ch->pcdata->powers[HPOWER_WPNSKILL])
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_HIGHLANDER);
../src/handler.c:		if ( !IS_NPC( ch ) && IS_SET( ch->extra2,EXTRA2_COLOUR_ROOM )
../src/handler.c:			REMOVE_BIT( ch->extra2, EXTRA2_COLOUR_ROOM );
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_ARTIFACT);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_RIGHT_SILVER);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_LEFT_SILVER);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_LEFT_SILVER);
../src/handler.c:			ch->pcdata->powers[VAM_PRES] = ch->pcdata->shadow_powers[VAM_PRES];		// Re-assign discipline level based on artifact.
../src/handler.c:			ch->pcdata->shadow_powers[VAM_PRES] = 0;
../src/handler.c:			if ( IS_SET( ch->extra, EXTRA_AWE) )						REMOVE_BIT( ch->extra, EXTRA_AWE );
../src/handler.c:			if ( IS_AFFECTED (ch, AFF_STEELSHIELD) )					REMOVE_BIT( ch->affected_by, AFF_STEELSHIELD );
../src/handler.c:	ch->armor += apply_ac(obj, obj->wear_loc);
../src/handler.c:    &&   ch->in_room != NULL
../src/handler.c:    &&   ch->in_room->light > 0 )
../src/handler.c:	--ch->in_room->light;
../src/handler.c:   if (!IS_NPC (ch) && ch->pcdata->powers_set_wear > 0)
../src/handler.c:    if ( (chch = get_char_world(ch,ch->name)) == NULL ) return;
../src/handler.c:    if ( chch->desc != ch->desc) return;
../src/handler.c:    if (!IS_NPC(ch) && (ch->desc != NULL && ch->desc->connected != CON_PLAYING)) return;
../src/handler.c:                for ( objtemp = ch->carrying; objtemp != NULL; objtemp = objtemp->next_content )
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_BLIND);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_TOTALBLIND);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_DETECT_INVIS);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_FLYING);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_INFRARED);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_INVISIBLE);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_PASS_DOOR);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_PROTECT);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_SANCTUARY);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_SNEAK);
../src/handler.c:			REMOVE_BIT(ch->affected_by, AFF_DETECT_HIDDEN);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_SHOCKSHIELD);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_FIRESHIELD);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_ICESHIELD);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_ACIDSHIELD);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_DBPASS);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_CHAOSSHIELD);
../src/handler.c:                        REMOVE_BIT(ch->itemaffect, ITEMA_RAREREGEN);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_REGENERATE);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_SPEED);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_VORPAL);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_PEACE);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_REFLECT);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_RESISTANCE);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_VISION);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_STALKER);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_VANISH);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_RAGER);
../src/handler.c:			ch->pcdata->stats[UNI_RAGE] = 0;
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_RAGER);
../src/handler.c:                        REMOVE_BIT(ch->itemaffect, ITEMA_SOLARSHIELD);
../src/handler.c:			ch->pcdata->stats[UNI_RAGE] = 0;
../src/handler.c:                           REMOVE_BIT(ch->itemaffect, ITEMA_SPEED);
../src/handler.c:                           REMOVE_BIT(ch->itemaffect, ITEMA_SHOCKSHIELD);
../src/handler.c:			&& ch->pcdata->stats[DEMON_POWER] > 0)
../src/handler.c:			ch->pcdata->stats[DEMON_POWER] -= 1;
../src/handler.c:			if (obj->value[3] == ch->pcdata->powers[HPOWER_WPNSKILL])
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_HIGHLANDER);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_ARTIFACT);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_RIGHT_SILVER);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_LEFT_SILVER);
../src/handler.c:			REMOVE_BIT(ch->itemaffect, ITEMA_LEFT_SILVER);
../src/handler.c:			ch->pcdata->powers[VAM_PRES] = ch->pcdata->shadow_powers[VAM_PRES];		// Re-assign discipline level based on artifact.
../src/handler.c:			ch->pcdata->shadow_powers[VAM_PRES] = 0;
../src/handler.c:			if ( IS_SET( ch->extra, EXTRA_AWE) )						REMOVE_BIT( ch->extra, EXTRA_AWE );
../src/handler.c:			if ( IS_AFFECTED (ch, AFF_STEELSHIELD) )					REMOVE_BIT( ch->affected_by, AFF_STEELSHIELD );
../src/handler.c:    &&   ch->pcdata->chobj == obj
../src/handler.c:	REMOVE_BIT(ch->loc_hp[0],LOST_HEAD);
../src/handler.c:	REMOVE_BIT(ch->affected_by,AFF_POLYMORPH);
../src/handler.c:	free_string(ch->morph);
../src/handler.c:	ch->morph = str_dup("");
../src/handler.c:	ch->hit = 1;
../src/handler.c:	ch->pcdata->chobj = NULL;
../src/handler.c:	ch->position = POS_RESTING;
../src/handler.c:    &&   ch->pcdata->chobj == obj
../src/handler.c:    &&   (IS_EXTRA(ch,EXTRA_OSWITCH) || ch->pcdata->obj_vnum != 0))
../src/handler.c:	if (ch->pcdata->obj_vnum != 0)
../src/handler.c:	    ch->pcdata->chobj = NULL;
../src/handler.c:	    REMOVE_BIT(ch->extra,EXTRA_OSWITCH);
../src/handler.c:	    REMOVE_BIT(ch->affected_by,AFF_POLYMORPH);
../src/handler.c:	    free_string(ch->morph);
../src/handler.c:	    ch->morph = str_dup("");
../src/handler.c:	    ch->pcdata->chobj = NULL;
../src/handler.c:    &&   ch->pcdata->chobj == obj
../src/handler.c:	REMOVE_BIT(ch->loc_hp[0],LOST_HEAD);
../src/handler.c:	REMOVE_BIT(ch->affected_by,AFF_POLYMORPH);
../src/handler.c:	free_string(ch->morph);
../src/handler.c:	ch->morph = str_dup("");
../src/handler.c:	ch->hit = 1;
../src/handler.c:	ch->pcdata->chobj = NULL;
../src/handler.c:	ch->position = POS_RESTING;
../src/handler.c:    &&   ch->pcdata->chobj == obj
../src/handler.c:    &&   (IS_EXTRA(ch,EXTRA_OSWITCH) || ch->pcdata->obj_vnum != 0))
../src/handler.c:	if (ch->pcdata->obj_vnum != 0)
../src/handler.c:	    ch->pcdata->chobj = NULL;
../src/handler.c:	    REMOVE_BIT(ch->extra,EXTRA_OSWITCH);
../src/handler.c:	    REMOVE_BIT(ch->affected_by,AFF_POLYMORPH);
../src/handler.c:	    free_string(ch->morph);
../src/handler.c:	    ch->morph = str_dup("");
../src/handler.c:	    ch->pcdata->chobj = NULL;
../src/handler.c:    if ( ch->in_room == NULL )
../src/handler.c:    for ( obj = ch->carrying; obj != NULL; obj = obj_next )
../src/handler.c:	--ch->pIndexData->count;
../src/handler.c:    else if ( ch->pcdata->chobj != NULL )
../src/handler.c:	ch->pcdata->chobj->chobj = NULL;
../src/handler.c:	ch->pcdata->chobj = NULL;
../src/handler.c:    if ( ch->desc != NULL && ch->desc->original != NULL )
../src/handler.c:    for ( wch = char_list; wch != NULL; wch = wch->next )
../src/handler.c:	if ( wch->reply == ch )
../src/handler.c:	    wch->reply = NULL;
../src/handler.c:       char_list = ch->next;
../src/handler.c:		prev->next = ch->next;
../src/handler.c:    if ( ch->desc )
../src/handler.c:	ch->desc->character = NULL;
../src/handler.c:    if ( (wizard = ch->wizard) != NULL)
../src/handler.c:	ch->wizard = NULL;
../src/handler.c:	if ((familiar = ch->pcdata->familiar) != NULL)
../src/handler.c:	    ch->pcdata->familiar = NULL;
../src/handler.c:        if ((familiar = ch->pcdata->evilchat) != NULL)
../src/handler.c:            ch->pcdata->evilchat = NULL;
../src/handler.c:	if ((familiar = ch->pcdata->partner) != NULL)
../src/handler.c:	    ch->pcdata->partner = NULL;
../src/handler.c:	if ((familiar = ch->pcdata->propose) != NULL)
../src/handler.c:	    ch->pcdata->propose = NULL;
../src/handler.c:    else if (IS_NPC(ch) && strlen(ch->lord) > 1)
../src/handler.c:	for ( wch = char_list; wch != NULL ; wch = wch->next )
../src/handler.c:	    if (str_cmp(wch->name, ch->lord)) continue;
../src/handler.c:	    if (wch->pcdata->followers > 0) wch->pcdata->followers--;
../src/handler.c:                REMOVE_BIT(wch->extra, EXTRA_NO_ACTION);
../src/handler.c:    if ( is_name( arg, "self me myself" ) && (IS_NPC(ch) || ch->pcdata->chobj == NULL))
../src/handler.c:    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
../src/handler.c:        if ( !IS_NPC(rch) || !IS_SET (rch->flag2, VAMP_CLONE)) continue;
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, rch ) || !is_abbr( arg, rch->name ) )
../src/handler.c:    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, rch ) || ( !is_abbr( arg, rch->name ) &&
../src/handler.c:            !is_abbr( arg, rch->morph )))
../src/handler.c:    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
../src/handler.c:        if ( !IS_NPC(rch) || IS_SET (rch->flag2, VAMP_CLONE)) continue;
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, rch ) || !is_abbr( arg, rch->name ) )
../src/handler.c:    if ( is_name( arg, "self me myself" ) && (IS_NPC(ch) || ch->pcdata->chobj == NULL))
../src/handler.c:    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
../src/handler.c:        if ( !IS_NPC(rch) || !IS_SET (rch->flag2, VAMP_CLONE)) continue;
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, rch ) || !is_abbr( arg, rch->name ) )
../src/handler.c:    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, rch ) || ( !is_name( arg, rch->name ) ))
../src/handler.c:    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
../src/handler.c:        if ( !IS_NPC(rch) || IS_SET (rch->flag2, VAMP_CLONE)) continue;
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, rch ) || ( !is_name( arg, rch->name ) ))
../src/handler.c:    if ( !ch->pcdata )
../src/handler.c:        return ch->desc->original;
../src/handler.c:    for ( wch = char_list; wch != NULL ; wch = wch->next )
../src/handler.c:        if ( !IS_NPC( wch ) && !str_cmp( argument, wch->name ) )
../src/handler.c:    for ( wch = char_list; wch != NULL ; wch = wch->next )
../src/handler.c:        if ( !IS_NPC(wch) || !IS_SET (wch->flag2, VAMP_CLONE)) continue;
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, wch ) || !is_name( arg, wch->name ) )
../src/handler.c:        else if ( wch->in_room == NULL ) continue;
../src/handler.c:        else if ( wch->in_room->area == NULL ) continue;
../src/handler.c:        else if ( wch->in_room->area != ch->in_room->area ) continue;
../src/handler.c:    for ( wch = char_list; wch != NULL ; wch = wch->next ) 
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, wch ) || ( !is_name( arg, wch->name ) &&
../src/handler.c:            !is_name( arg, wch->morph )))
../src/handler.c:        else if ( wch->in_room == NULL ) continue;
../src/handler.c:        else if ( wch->in_room->area == NULL ) continue;
../src/handler.c:        else if ( wch->in_room->area != ch->in_room->area ) continue;
../src/handler.c:    for ( wch = char_list; wch != NULL ; wch = wch->next )
../src/handler.c:        if ( !IS_NPC(wch) || IS_SET (wch->flag2, VAMP_CLONE)) continue;
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, wch ) || !is_name( arg, wch->name ) )
../src/handler.c:        else if ( wch->in_room == NULL ) continue;
../src/handler.c:        else if ( wch->in_room->area == NULL ) continue;
../src/handler.c:        else if ( wch->in_room->area != ch->in_room->area ) continue;
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && IS_NPC(wch) && wch->pIndexData->vnum == 25 ) continue;
../src/handler.c:    for ( wch = char_list; wch != NULL ; wch = wch->next )
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, wch ) || !is_name( arg, wch->name ))
../src/handler.c:    for ( wch = char_list; wch != NULL ; wch = wch->next )
../src/handler.c:        if ( !IS_NPC(wch) || !IS_SET (wch->flag2, VAMP_CLONE)) continue;
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, wch ) || ( !is_name( arg, wch->name )))
../src/handler.c:    for ( wch = char_list; wch != NULL ; wch = wch->next )
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, wch ) || ( !is_name( arg, wch->name )))
../src/handler.c:    for ( wch = char_list; wch != NULL ; wch = wch->next )
../src/handler.c:        if ( !IS_NPC(wch) || IS_SET (wch->flag2, VAMP_CLONE)) continue;
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, wch ) || ( !is_name( arg, wch->name )))
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && IS_NPC(wch) && wch->pIndexData->vnum == 25 ) continue;
../src/handler.c:    for ( wch = char_list; wch != NULL ; wch = wch->next )
../src/handler.c:        if ( !IS_NPC(wch) || !IS_SET (wch->flag2, VAMP_CLONE)) continue;
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, wch ) || !is_abbr( arg, wch->name ) )
../src/handler.c:    for ( wch = char_list; wch != NULL ; wch = wch->next )
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, wch ) || ( !is_abbr( arg, wch->name ) &&
../src/handler.c:            !is_abbr( arg, wch->morph )))
../src/handler.c:    for ( wch = char_list; wch != NULL ; wch = wch->next )
../src/handler.c:        if ( !IS_NPC(wch) || IS_SET (wch->flag2, VAMP_CLONE)) continue;
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:        else if ( !can_see( ch, wch ) || !is_abbr( arg, wch->name ) )
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && IS_NPC(wch) && wch->pIndexData->vnum == 25 ) continue;
../src/handler.c:    if ( is_name( arg, "self me myself" ) && (IS_NPC(ch) || ch->pcdata->chobj == NULL))
../src/handler.c:    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:	else if ( !can_see( ch, rch ) || ( !is_name( arg, rch->name ) &&
../src/handler.c:	    ( IS_NPC(rch) || !is_name( arg, rch->morph ))))
../src/handler.c:    for ( wch = char_list; wch != NULL ; wch = wch->next )
../src/handler.c:        else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue;
../src/handler.c:	else if ( !can_see( ch, wch ) || ( !is_name( arg, wch->name ) &&
../src/handler.c:	    ( IS_NPC(wch) || !is_name( arg, wch->morph ))))
../src/handler.c:    if (IS_NPC(ch) || ch->pcdata->chobj == NULL || ch->pcdata->chobj->in_obj == NULL)
../src/handler.c:    obj = ch->pcdata->chobj;
../src/handler.c:    for ( obj = ch->carrying; obj != NULL; obj = obj->next_content )
../src/handler.c:    for ( obj = ch->carrying; obj != NULL; obj = obj->next_content )
../src/handler.c:        ch->pcdata->chobj != NULL)
../src/handler.c:        return ch->pcdata->chobj;   
../src/handler.c:    obj = get_obj_list( ch, argument, ch->in_room->contents );
../src/handler.c:    obj = get_obj_list( ch, argument, ch->in_room->contents );
../src/handler.c:        ch->pcdata->chobj != NULL)
../src/handler.c:        return ch->pcdata->chobj;
../src/handler.c:    obj = get_obj_list( ch, argument, ch->in_room->contents );
../src/handler.c:        ch->pcdata->chobj != NULL)
../src/handler.c:        return ch->pcdata->chobj;
../src/handler.c:    for ( rch = pRoomIndex->people; rch != NULL; rch = rch->next_in_room )
../src/handler.c:    for ( rch = pRoomIndex->people; rch != NULL; rch = rch->next_in_room )  
../src/handler.c:    if(IS_SET(victim->tag_flags,TAG_PLAYING)&&IS_SET(ch->tag_flags,TAG_PLAYING))return TRUE;
../src/handler.c:        if (ch->pcdata->familiar == NULL)
../src/handler.c:            REMOVE_BIT(ch->act, EXTRA_CAN_SEE);
../src/handler.c:        else if (victim->in_room != NULL && ch->in_room != NULL &&
../src/handler.c:            ch->pcdata->familiar->in_room != NULL)
../src/handler.c:            if (ch->in_room != ch->pcdata->familiar->in_room &&
../src/handler.c:                ch->pcdata->familiar->in_room == victim->in_room)
../src/handler.c:                if (can_see(ch->pcdata->familiar, victim)) return TRUE;
../src/handler.c:    if (IS_IMMORTAL(ch) && get_trust(ch) >= 12 && ch->level >= 12) return TRUE;
../src/handler.c:    &&   get_trust( ch ) < get_trust( victim ) && ch->level <
../src/handler.c:    &&   ch->in_room != victim->in_room )
../src/handler.c:    if ( !IS_SET ( ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) && WORN_ARTIFACT(ch, ARTI_MAIDENS_BREATH))
../src/handler.c:    if ( IS_SET(ch->garou1, GAROU_BLISSFUL) && IS_CLASS(ch, CLASS_WEREWOLF) )  return FALSE;
../src/handler.c:    if ( IS_SET ( ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) && WORN_ARTIFACT(ch, ARTI_HEART_OF_DARKNESS))
../src/handler.c:    if ( IS_SET ( ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) && WORN_ARTIFACT(ch, ARTI_MASK_OF_THE_SUN))
../src/handler.c:    if ( IS_SET ( ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/handler.c:       if (!IS_IMMORTAL(ch) && !(IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->kith, KITH_ESHU)) && !IS_ITEMAFF(ch, ITEMA_VISION))
../src/handler.c:    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_HOLYLIGHT) )
../src/handler.c:    if ( room_is_dark( ch->in_room ) && !IS_AFFECTED(ch, AFF_INFRARED) 
../src/handler.c:	ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/handler.c:	ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/handler.c:    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_HOLYLIGHT) )
../src/handler.c:    if ( room_is_dark( ch->in_room ) && !IS_AFFECTED(ch, AFF_INFRARED) 
../src/handler.c:	ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/handler.c:	ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/handler.c:    if ( !IS_NPC(ch) && ch->level >= LEVEL_IMMORTAL )
../src/handler.c:    for ( wch = char_list; wch != NULL ; wch = wch->next )
../src/handler.c:	if ( IS_NPC(wch) && !str_cmp( argument, wch->short_descr ) ) return wch;
../src/highlander.c:   if (IS_SET (ch->pcdata->powers[HPOWER_FLAGS], inpart))
../src/highlander.c:   if (ch->practice < cost)
../src/highlander.c:   SET_BIT (ch->pcdata->powers[HPOWER_FLAGS], inpart);
../src/highlander.c:   ch->practice -= cost;
../src/highlander.c:      stcf (victim, "%s has stripped you of your %s power.\n\r", ch->name,
../src/highlander.c:	       ch->name, reimburse);
../src/highlander.c:   if (ch->mana < 1000)
../src/highlander.c:   if (ch->position < POS_SLEEPING)
../src/highlander.c:   if (ch->position == POS_FIGHTING)
../src/highlander.c:   if (ch->hit >= ch->max_hit)
../src/highlander.c:   ch->mana = ch->mana - 1000;
../src/highlander.c:		total_max_gain+=ch->wpn[loopvar];
../src/highlander.c:   if (ch->fight_timer < 1)
../src/highlander.c://   ch->hit = ch->hit + dice (ch->wpn[1], 4);
../src/highlander.c:   ch->hit = ch->hit + number_range(total_max_gain * 0.75, total_max_gain * 1.25);
../src/highlander.c:   if (ch->hit > ch->max_hit)
../src/highlander.c:      ch->hit = ch->max_hit;
../src/highlander.c:   if (arg[0] == '\0' && ch->fighting == NULL)
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:	 dice ((100 + (ch->quickening[1] > 100 ? 100 : ch->quickening[1])),
../src/highlander.c:	 dice ((100 + (ch->quickening[1] > 100 ? 100 : ch->quickening[1])),
../src/highlander.c:   if (ch->fight_timer < 1) ch->fight_timer += 10;
../src/highlander.c:	    ch->quickening[0], ch->quickening[1]);
../src/highlander.c:   if (ch->wpn[1] < 1000)
../src/highlander.c:   if (ch->practice < 5)
../src/highlander.c:	    ch->name);
../src/highlander.c:   ch->practice -= 5;
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:   if (ch->mana < 1250)
../src/highlander.c:   ch->mana -= 1250;
../src/highlander.c:   dmg = number_range ((ch->wpn[1]), (ch->wpn[1] * 3));
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:   if (ch->mana < 1750)
../src/highlander.c:   ch->mana -= 1750;
../src/highlander.c:   dmg = number_range ((ch->wpn[1]), (ch->wpn[1] * 2));
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:   if (ch->mana < 2500)
../src/highlander.c:   ch->mana -= 2500;
../src/highlander.c:   dmg = number_range ((ch->wpn[1]), (ch->wpn[1] * 4));
../src/highlander.c:	if ( ch->fighting == victim )
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:   if (ch->mana < 1500)
../src/highlander.c:   ch->mana -= 1500;
../src/highlander.c:   dmg = number_range ((ch->wpn[1] * 1.5), (ch->wpn[1] * 2.5));
../src/highlander.c:   ch->hit += heal;
../src/highlander.c:   if (ch->hit > ch->max_hit)
../src/highlander.c:      ch->hit = ch->max_hit;
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:   if (ch->mana < 7500)
../src/highlander.c:   ch->mana -= 7500;
../src/highlander.c:   for (hch = char_list; hch; hch = hch->next)
../src/highlander.c:      sprintf (buf, "[ %-12s ] [ %4d  %-4d ]", hch->name, hch->quickening[0],
../src/highlander.c:	       hch->quickening[1]);
../src/highlander.c:      if (ch->quickening[1] > hch->quickening[1] && hch->in_room != NULL)
../src/highlander.c:	 sprintf (buf + strlen (buf), " [ %-22s ]\n\r", hch->in_room->name);
../src/highlander.c:		int dis_dmg = ch->quickening[0] * ( number_range(10, 20 ) * 1000 );
../src/highlander.c:		if ( ch->quickening[0] < 1 )
../src/highlander.c:		if ( IS_DEMPOWER( ch, HPOWER_USE_BYPASS ) )				REMOVE_BIT( ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_BYPASS );
../src/highlander.c:		if ( IS_DEMPOWER( ch, HPOWER_USE_SHIELDLESS ) )			REMOVE_BIT( ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_SHIELDLESS );
../src/highlander.c:		if ( IS_DEMPOWER( ch, HPOWER_USE_PRESERVATION ) )		REMOVE_BIT( ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_PRESERVATION );
../src/highlander.c:		ch->quickening[0] = 0;
../src/highlander.c:   if (str_prefix (argument, "recharge") && (ch->fight_timer > 0))
../src/highlander.c:	    if (ch->quickening[0] > 0)
../src/highlander.c:	 REMOVE_BIT (ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_BYPASS);
../src/highlander.c:	 if (ch->quickening[0] < 0)
../src/highlander.c:	    ch->quickening[0] -= 0;
../src/highlander.c:	 SET_BIT (ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_BYPASS);
../src/highlander.c:	    if (ch->quickening[0] > 0)
../src/highlander.c:	 REMOVE_BIT (ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_SHIELDLESS);
../src/highlander.c:	 if (ch->quickening[0] < 5)
../src/highlander.c:	    ch->quickening[0] -= 5;
../src/highlander.c:	 SET_BIT (ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_SHIELDLESS);
../src/highlander.c:	    if (ch->quickening[0] > 0)
../src/highlander.c:	 REMOVE_BIT (ch->pcdata->powers[DPOWER_FLAGS],
../src/highlander.c:	 if (ch->quickening[0] < 10)
../src/highlander.c:	    ch->quickening[0] -= 10;
../src/highlander.c:	 SET_BIT (ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_PRESERVATION);
../src/highlander.c:   if (ch->quickening[1] >= 100)
../src/highlander.c:      cost = ch->quickening[1] * 200;
../src/highlander.c:   else if (ch->quickening[1] >= 50)
../src/highlander.c:      cost = ch->quickening[1] * 100;
../src/highlander.c:      cost = ch->quickening[1] * 50;
../src/highlander.c:   if (ch->hempower > -1)
../src/highlander.c:   if ((cost / 2) > ch->move)
../src/highlander.c:	       (cost / 2) - ch->move);
../src/highlander.c:   if ((cost / 2) > ch->mana)
../src/highlander.c:	       (cost / 2) - ch->mana);
../src/highlander.c:   ch->move -= (cost / 2);
../src/highlander.c:   ch->mana -= (cost / 2);
../src/highlander.c:   ch->hempower = 1;		// Mark them as empowered.
../src/highlander.c:   if (ch->quickening[1] >= 100)
../src/highlander.c:      ch->quickening[0] = 75 + (ch->quickening[1] * 1.60);
../src/highlander.c:   else if (ch->quickening[1] >= 50)
../src/highlander.c:      ch->quickening[0] = 50 + (ch->quickening[1] * 1.40);
../src/highlander.c:      ch->quickening[0] = 25 + (ch->quickening[1] * 1.20);
../src/highlander.c:   ch->quickening[0] += ch->quickening[1];
../src/highlander.c:   stcf (ch, "#cCurrent Quickening #y+#w%d\n\r", ch->quickening[0]);
../src/highlander.c:	    ch->quickening[0] >= 120 ? "furiously" : ch->quickening[0] >=
../src/highlander.c:	    ch->quickening[0] >= 180 ? "violet" : ch->quickening[0] >=
../src/highlander.c:	    ch->quickening[0] >= 120 ? "furiously" : ch->quickening[0] >=
../src/highlander.c:	    ch->quickening[0] >= 180 ? "violet" : ch->quickening[0] >=
../src/highlander.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/highlander.c:  if ( ch->fight_timer > 0 )
../src/highlander.c:   if (ch->move < 1000)
../src/highlander.c:   if (victim->in_room == ch->in_room)
../src/highlander.c:   ch->move -= 1000;
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:   if (ch->mana < 1250)
../src/highlander.c:      ch->mana -= 1250;
../src/highlander.c:   dmg = number_range ((ch->spl[YELLOW_MAGIC]), (ch->spl[YELLOW_MAGIC] * 3));
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:   if (ch->mana < 1750)
../src/highlander.c:      ch->mana -= 1750;
../src/highlander.c:   dmg = number_range ((ch->spl[RED_MAGIC]), (ch->spl[RED_MAGIC] * 2));
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:	if (ch->mana < 2500)						return;
../src/highlander.c:            ch->mana -= 2500;
../src/highlander.c:   dmg = number_range ((ch->spl[BLUE_MAGIC]) * 2, (ch->spl[BLUE_MAGIC] * 6));
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:   if (ch->mana < 1500)
../src/highlander.c:      ch->mana -= 1500;
../src/highlander.c:   dmg = number_range ((ch->spl[PURPLE_MAGIC]), (ch->spl[PURPLE_MAGIC] * 2));
../src/highlander.c:   ch->hit += heal;
../src/highlander.c:   if (ch->hit > ch->max_hit)
../src/highlander.c:      ch->hit = ch->max_hit;
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:   if (ch->mana < 5000)
../src/highlander.c:      ch->mana -= 5000;
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:      thebonus = 45 + (ch->wpn[0] / 100);
../src/highlander.c:      thebonus = 5 + (ch->wpn[0] / 200);
../src/highlander.c:   if (ch->move < 9500)
../src/highlander.c:   ch->move -= 3500;
../src/highlander.c:   ch->quickening[0] = UMAX( ch->quickening[0]-5, 0 );
../src/highlander.c:   else if ((IS_SET (ch->flag2, AFF2_INARENA)) && (IS_SET (victim->flag2, AFF2_INARENA)))
../src/highlander.c:      if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/highlander.c:	      REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/highlander.c:      if (IS_CLASS (ch, CLASS_DROW) && IS_SET (ch->newbits, NEW_DARKNESS))
../src/highlander.c:          REMOVE_BIT (ch->newbits, NEW_DARKNESS);
../src/highlander.c:      ch->fight_timer = 30;
../src/highlander.c:      ch->quickening[1] += 3;
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:   if (ch->move < 1000)
../src/highlander.c:   dmg = number_range ((ch->wpn[2] * 2), (ch->wpn[2] * 4));
../src/highlander.c:   chance = number_range ((ch->wpn[2] / 40), (ch->wpn[2] / 20));
../src/highlander.c:   ch->move -= 1000;
../src/highlander.c:   ch->quickening[0] = UMAX( ch->quickening[0]-10, 0 );
../src/highlander.c:	  calc_chance = ch->quickening[0] /2;
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:   if (ch->move < 1500)
../src/highlander.c:   dmg = number_range ((ch->wpn[3] * 1.5), (ch->wpn[3] * 2.75));
../src/highlander.c:   dmg2 = number_range ((ch->wpn[3] * 1.5), (ch->wpn[3] * 2.75));
../src/highlander.c:   ch->move -= 1500;
../src/highlander.c:   ch->quickening[0] = UMAX( ch->quickening[0]-15, 0 );
../src/highlander.c:	calc_chance = ch->quickening[0] /3;
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:   if (ch->move < 1000)
../src/highlander.c:   dmg = number_range ((ch->wpn[4] * 1.5), (ch->wpn[4] * 2));
../src/highlander.c:   chance = number_range ((ch->wpn[4] / 20), (ch->wpn[4] / 10));
../src/highlander.c:   ch->move -= 1000;
../src/highlander.c:   ch->quickening[0] = UMAX( ch->quickening[0]-20, 0 );
../src/highlander.c:	  calc_chance = ch->quickening[0] /4;
../src/highlander.c:   if ((victim = ch->fighting) == NULL)
../src/highlander.c:   if (ch->move < 1500)
../src/highlander.c:   dmg = number_range ((ch->wpn[11] * 0.35), (ch->wpn[11] * 0.75));
../src/highlander.c:   chance = number_range ((ch->wpn[11] / 200), (ch->wpn[11] / 100));
../src/highlander.c:   if (ch->max_move >= 10000)
../src/highlander.c:   if (ch->max_move >= 25000)
../src/highlander.c:   if (ch->max_move >= 50000)
../src/highlander.c:   if (ch->max_move >= 75000)
../src/highlander.c:   ch->move -= 1500;
../src/highlander.c:   ch->quickening[0] = UMAX( ch->quickening[0]-25, 0 );
../src/highlander.c:   sprintf (buf, "%s's arrows pierce you repeatedly. ", ch->name);
../src/highlander.c:      dmg = number_range ((ch->wpn[11] * 0.35), (ch->wpn[11] * 0.75));
../src/highlander.c:	  calc_chance = ch->quickening[0] /5;
../src/highlander.c:   if (ch->practice < 60)
../src/highlander.c:   ch->practice -= 60;
../src/highlander.c:   obj->questowner = str_dup(ch->name);
../src/highlander.c:   if (ch->pcdata->powers[HPOWER_FLAGS] < 1)
../src/highlander.c:      if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/highlander.c:      if (ch->hempower < 0)
../src/highlander.c:      if (IS_SET (ch->act, PLR_WIZINVIS))
../src/hunt.c:   if (IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->warp, WARP_HUNT))
../src/hunt.c:   if (ch->in_room == victim->in_room)
../src/hunt.c:  if( ch->move > 2 )
../src/hunt.c:    ch->move -= 3;
../src/hunt.c:   direction = find_path (ch->in_room->vnum, victim->in_room->vnum,
../src/hunt.c:      while( ( ch->in_room->exit[direction] == NULL )
../src/hunt.c:	    || ( ch->in_room->exit[direction]->to_room == NULL) );
../src/interp.c:    if ( ch->position < cmd_table[cmd].position )
../src/interp.c:if (ch->fight_timer > 0)
../src/interp.c:    if (!ch || !ch->in_room) return;
../src/interp.c:    WRITE_STR(debug_last_character, ch->name);
../src/interp.c:    debug_last_room = ch->in_room->vnum;
../src/interp.c:    if ( IS_CLASS(ch, CLASS_DEMON) && IS_SET(ch->warp, WARP_SLOW) )  
../src/interp.c:      REMOVE_BIT(ch->garou1, GAROU_BLISSFUL);
../src/interp.c:      !(IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->kith, KITH_ESHU)))))
../src/interp.c:        REMOVE_BIT( ch->affected_by, AFF_HIDE );
../src/interp.c:    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) )
../src/interp.c:    else if (number_percent() <= 25 && IS_SET(ch->newbits, NEW_CALM))
../src/interp.c:    else if (number_percent() <= 25 && ch->dconfuse_counter > 0)
../src/interp.c:    else if ( (number_percent() <= 25 ) && ( IS_SET (ch->flag2, AFF2_FROZEN ) ) )
../src/interp.c:if ( !IS_NPC(ch) && ch->desc && argument == ch->desc->incomm )
../src/interp.c://               if (argument[0] == ch->pcdata->speedchar)
../src/interp.c:	if ( !IS_IMMORTAL(ch) && !IS_NPC(ch) && IS_SET(ch->flag2, EXTRA_AFK) && str_cmp(argument, "afk"))
../src/interp.c:	if ( !IS_NPC(ch) && IS_SET(ch->flag2, EXTRA_CODING)&& str_cmp(argument, "coding") )
../src/interp.c:    if (!IS_NPC(ch) && ch->pcdata->evilchat != NULL)
../src/interp.c:            ch->empowered)) && !is_name(buf2, ch->empowered) )
../src/interp.c:        if (found) ch = ch->pcdata->evilchat;
../src/interp.c:        ch->empowered)) && !is_name(buf2, ch->empowered) )
../src/interp.c:			!IS_NPC(ch) && ch->pcdata->obj_vnum != 0) found = TRUE;
../src/interp.c:			!IS_NPC(ch) && ch->pcdata->obj_vnum != 0) found = TRUE;
../src/interp.c:         else if (IS_SET(ch->more, MORE_JAIL) )
../src/interp.c:            else if (ch->embracing!=NULL  || ch->embraced!=NULL)
../src/interp.c: 		else if (!str_cmp(cmd_table[cmd].name,"diablerise") && ch->embracing !=NULL) found=TRUE;
../src/interp.c:                    if (ch->pcdata->familiar == NULL)
../src/interp.c:                        REMOVE_BIT(ch->extra, EXTRA_NO_ACTION);
../src/interp.c:		    if (ch->position > POS_STUNNED)
../src/interp.c:	    sprintf( log_buf, "Log %s: %s", ch->name, logline );
../src/interp.c:	    if ( IS_SET( ch->act, PLR_LOG ) )
../src/interp.c:	else if ( IS_SET( ch->act, PLR_LOG ) && cmd_table[cmd].log != LOG_NOSHOW )
../src/interp.c:	    sprintf( log_buf, "Log %s: %s", ch->name, logline );
../src/interp.c:	    sprintf( log_buf, "Log %s: %s", ch->name, logline );
../src/interp.c:    if ( ch->desc != NULL && ch->desc->snoop_by != NULL )
../src/interp.c:	if ( (vch = ch->desc->snoop_by->character) == NULL)
../src/interp.c:	    ch->desc->snoop_by = NULL;
../src/interp.c:	    write_to_buffer( ch->desc->snoop_by, "% ",    2 );
../src/interp.c:	    write_to_buffer( ch->desc->snoop_by, logline, 0 );
../src/interp.c:	    write_to_buffer( ch->desc->snoop_by, "\n\r",  2 );
../src/interp.c:	else if (ch->in_room == NULL || vch->in_room == NULL)
../src/interp.c:	    sprintf(buf, "You loose your mental link with %s.\n\r",ch->name);
../src/interp.c:	    if (IS_SET(ch->newbits, WRA_SKINRIDE) )
../src/interp.c:		REMOVE_BIT(ch->newbits, WRA_SKINRIDE);
../src/interp.c:	    ch->desc->snoop_by = NULL;
../src/interp.c:	else if (ch->in_room != vch->in_room)
../src/interp.c:	    sprintf(buf, "You loose your mental link with %s.\n\r",ch->name);
../src/interp.c:	    if (IS_SET(ch->newbits, WRA_SKINRIDE) )
../src/interp.c:                REMOVE_BIT(ch->newbits, WRA_SKINRIDE);
../src/interp.c:	    ch->desc->snoop_by = NULL;
../src/interp.c:	    sprintf(buf, "%s thinks: %s.\n\r",ch->name,logline);
../src/interp.c:  if ( ch != NULL && ch->unveil != NULL )
../src/interp.c:      unveil = ch->unveil;
../src/interp.c:      if ( unveil->in_room->vnum != ch->in_room->vnum )
../src/interp.c:	  sprintf(buf,"You lose your mental link with %s.\n\r",ch->name);
../src/interp.c:	  ch->unveil = NULL;
../src/interp.c:	  sprintf(buf, "%s thinks : %s.\n\r",ch->name, logline);
../src/interp.c:  if (ch->desc != NULL)
../src/interp.c:    write_to_buffer(ch->desc,"\n\r",2);
../src/interp.c:                    if (!is_name(command, ch->empowered))
../src/interp.c:    if ( ch->position < cmd_table[cmd].position )
../src/interp.c:	switch( ch->position )
../src/interp.c:	if ( ch->in_room->vnum == ROOM_VNUM_LOUNGE )
../src/interp.c:		    sprintf( da_buf, "#y%s is soooo stupid.  They are trying to chant %s in the lounge!", ch->name, argument );
../src/interp.c:  if (!ch->in_room) sprintf(log_buf, "%s %s BY %s", cmd_table[cmd].name,argument,ch->name);
../src/interp.c:  else sprintf(log_buf, "%s %s BY %s in %d", cmd_table[cmd].name,argument,ch->name,ch->in_room->vnum);
../src/interp.c:       sprintf(memcheck, "Memcheck : Increase in strings :: %s : %s", ch->name, buf) ;
../src/interp.c:	sprintf(memcheck,"Memcheck : Increase in perms :: %s : %s", ch->name, buf) ;
../src/interp.c:                p->disabled_by = str_dup (ch->name); /* save name of disabler */
../src/kav_fight.c:   if (IS_CLASS (ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_WAR))
../src/kav_fight.c:   if (IS_CLASS (ch, CLASS_DROW) && (ch->pcdata->stats[UNI_GEN] < 3))
../src/kav_fight.c:    if (ch->wpn[dtype] >= max_skl) return;
../src/kav_fight.c:    trapper = ch->wpn[dtype];
../src/kav_fight.c:    if ( ( dice1 > ch->wpn[dtype] && dice2 > ch->wpn[dtype] ) ||
../src/kav_fight.c:            ch->wpn[dtype] += 1;
../src/kav_fight.c:    if (trapper == ch->wpn[dtype]) return;
../src/kav_fight.c:   if (ch->wpn[dtype] == 1)
../src/kav_fight.c:   else if (ch->wpn[dtype] == 26)
../src/kav_fight.c:   else if (ch->wpn[dtype] == 51)
../src/kav_fight.c:   else if (ch->wpn[dtype] == 76)
../src/kav_fight.c:   else if (ch->wpn[dtype] == 101)
../src/kav_fight.c:   else if (ch->wpn[dtype] == 126)
../src/kav_fight.c:   else if (ch->wpn[dtype] == 151)
../src/kav_fight.c:   else if (ch->wpn[dtype] == 176)
../src/kav_fight.c:   else if (ch->wpn[dtype] == 200)
../src/kav_fight.c:   else if (ch->wpn[dtype] == 201)
../src/kav_fight.c:   else if (ch->wpn[dtype] == 1000)
../src/kav_fight.c:   if (ch->wpn[dtype] == 200)
../src/kav_fight.c:      ch->exp += 10000;
../src/kav_fight.c:   switch (stance = ch->stance[0])
../src/kav_fight.c:   if (ch->stance[stance] >= 200)
../src/kav_fight.c:      ch->stance[stance] = 200;
../src/kav_fight.c:   if ((dice1 > ch->stance[stance] && dice2 > ch->stance[stance]) ||
../src/kav_fight.c:      ch->stance[stance] += 1;
../src/kav_fight.c:   if (stance == ch->stance[stance])
../src/kav_fight.c:    stance = ch->stance[0];
../src/kav_fight.c:    if (ch->stance[stance] >= 200) {ch->stance[stance] = 200; return;}
../src/kav_fight.c:    if ((dice1 > ch->stance[stance] && dice2 > ch->stance[stance]) || (dice1==100 || dice2==100)) ch->stance[stance] += 1;
../src/kav_fight.c:    if (stance == ch->stance[stance]) return;
../src/kav_fight.c:   if (ch->stance[stance] == 1)
../src/kav_fight.c:   else if (ch->stance[stance] == 26)
../src/kav_fight.c:   else if (ch->stance[stance] == 51)
../src/kav_fight.c:   else if (ch->stance[stance] == 76)
../src/kav_fight.c:   else if (ch->stance[stance] == 101)
../src/kav_fight.c:   else if (ch->stance[stance] == 126)
../src/kav_fight.c:   else if (ch->stance[stance] == 151)
../src/kav_fight.c:   else if (ch->stance[stance] == 176)
../src/kav_fight.c:   else if (ch->stance[stance] == 200)
../src/kav_fight.c:   if (ch->stance[stance] == 200)
../src/kav_fight.c:	 ch->exp += 20000;
../src/kav_fight.c:	 ch->exp += 10000;
../src/kav_fight.c:    if (ch->level > 2)
../src/kav_fight.c:      ch->alignment = 1000;
../src/kav_fight.c:      ch->alignment = 0;
../src/kav_fight.c:      ch->alignment = -1000;
../src/kav_fight.c:	( ch->class == 1 || ch->class == 2 ))
../src/kav_fight.c:	ch->class = 3;
../src/kav_fight.c:	sprintf(buf,"%s has turned renegade!",ch->name);
../src/kav_fight.c:    if (ch->class == 1)
../src/kav_fight.c:    else if (ch->class == 2)
../src/kav_fight.c:    else if (ch->class == 3)
../src/kav_fight.c:	ch->class = 1;
../src/kav_fight.c:	sprintf(buf,"%s has sided with the scavengers!",ch->name);
../src/kav_fight.c:	ch->class = 2;
../src/kav_fight.c:	sprintf(buf,"%s has sided with the mutants!",ch->name);
../src/kav_fight.c:      sprintf (arg, ch->name);
../src/kav_fight.c:   location = ch->in_room;
../src/kav_fight.c:   if ((pexit = ch->in_room->exit[door]) == NULL
../src/kav_fight.c:      obj_to_room (obj, ch->in_room);
../src/kav_fight.c:   pexit = ch->in_room->exit[door];
../src/kav_fight.c:      obj_to_room (obj, ch->in_room);
../src/kav_fight.c:   if ((pexit = ch->in_room->exit[door]) == NULL
../src/kav_fight.c:      obj_to_room (obj, ch->in_room);
../src/kav_fight.c:   pexit = ch->in_room->exit[door];
../src/kav_fight.c:      obj_to_room (obj, ch->in_room);
../src/kav_fight.c:   if ((pexit = ch->in_room->exit[door]) == NULL
../src/kav_fight.c:      obj_to_room (obj, ch->in_room);
../src/kav_fight.c:   pexit = ch->in_room->exit[door];
../src/kav_fight.c:      obj_to_room (obj, ch->in_room);
../src/kav_fight.c:   obj_to_room (obj, ch->in_room);
../src/kav_fight.c:   location = ch->in_room;
../src/kav_fight.c:   if ((pexit = ch->in_room->exit[door]) == NULL
../src/kav_fight.c:      obj_to_room (ammo, ch->in_room);
../src/kav_fight.c:   pexit = ch->in_room->exit[door];
../src/kav_fight.c:      obj_to_room (ammo, ch->in_room);
../src/kav_fight.c:   if ((pexit = ch->in_room->exit[door]) == NULL
../src/kav_fight.c:      obj_to_room (ammo, ch->in_room);
../src/kav_fight.c:   pexit = ch->in_room->exit[door];
../src/kav_fight.c:      obj_to_room (ammo, ch->in_room);
../src/kav_fight.c:   if ((pexit = ch->in_room->exit[door]) == NULL
../src/kav_fight.c:      obj_to_room (ammo, ch->in_room);
../src/kav_fight.c:   pexit = ch->in_room->exit[door];
../src/kav_fight.c:      obj_to_room (ammo, ch->in_room);
../src/kav_fight.c:   obj_to_room (ammo, ch->in_room);
../src/kav_fight.c:   if (IS_SET (ch->mounted, IS_RIDING))
../src/kav_fight.c:       && !IS_POLYAFF (ch, POLY_DRAGON) && !IS_SET (ch->flag2, VAMP_OBJMASK) && !IS_POLYAFF(ch, POLY_PFORM))
../src/kav_fight.c:      if (ch->stance[0] == -1)
../src/kav_fight.c:	 ch->stance[0] = 0;
../src/kav_fight.c:	 ch->stance[0] = -1;
../src/kav_fight.c:   if (ch->stance[0] > 0)
../src/kav_fight.c:      if (ch->stance[STANCE_CRANE] >= 200 && ch->stance[STANCE_VIPER] >= 200)
../src/kav_fight.c:      if (ch->stance[STANCE_BULL] >= 200 && ch->stance[STANCE_CRAB] >= 200)
../src/kav_fight.c:      if (ch->stance[STANCE_BULL] >= 200 && ch->stance[STANCE_VIPER] >= 200)
../src/kav_fight.c:      if (ch->stance[STANCE_CRANE] >= 200
../src/kav_fight.c:	  && ch->stance[STANCE_MONGOOSE] >= 200)
../src/kav_fight.c:      if (ch->stance[STANCE_CRAB] >= 200
../src/kav_fight.c:	  && ch->stance[STANCE_MONGOOSE] >= 200)
../src/kav_fight.c:      if (!str_cmp (arg, "mantis") && ch->stance[STANCE_CRANE] >= 200 &&
../src/kav_fight.c:	  ch->stance[STANCE_VIPER] >= 200)
../src/kav_fight.c:      else if (!str_cmp (arg, "dragon") && ch->stance[STANCE_BULL] >= 200 &&
../src/kav_fight.c:	       ch->stance[STANCE_CRAB] >= 200)
../src/kav_fight.c:      else if (!str_cmp (arg, "tiger") && ch->stance[STANCE_BULL] >= 200 &&
../src/kav_fight.c:	       ch->stance[STANCE_VIPER] >= 200)
../src/kav_fight.c:      else if (!str_cmp (arg, "monkey") && ch->stance[STANCE_CRANE] >= 200 &&
../src/kav_fight.c:	       ch->stance[STANCE_MONGOOSE] >= 200)
../src/kav_fight.c:      else if (!str_cmp (arg, "swallow") && ch->stance[STANCE_CRAB] >= 200 &&
../src/kav_fight.c:	       ch->stance[STANCE_MONGOOSE] >= 200)
../src/kav_fight.c:   ch->stance[0] = selection;
../src/kav_fight.c:	       ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3],
../src/kav_fight.c:	       ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7]);
../src/kav_fight.c:      if (ch->cmbt[i] == selection && selection !=0 && !(value-1 == i) )
../src/kav_fight.c:   ch->cmbt[(value - 1)] = selection;
../src/kav_fight.c:            ch->cmbt[(value - 1)]);
../src/kav_fight.c:   if (ch->position == POS_FIGHTING)
../src/kav_fight.c:      if (number_percent () <= ch->wpn[0])
../src/kav_fight.c:      if (ch->position == POS_FIGHTING)
../src/kav_fight.c:        victim->hit -= ch->damcap[DAM_CAP];
../src/kav_fight.c:      critical += (ch->level * 0.2);
../src/kav_fight.c:      critical += (ch->wpn[dtype] * 0.1);
../src/kav_fight.c:    if (IS_NPC(ch)) critical += ((ch->level+1) / 5);
../src/kav_fight.c:    if (!IS_NPC(ch)) critical += ((ch->wpn[dtype]+1)/10);
../src/kav_fight.c:   if (!IS_NPC (ch) && IS_SET (ch->extra2, NEW_REND)
../src/kav_fight.c:   if ((pexit = ch->in_room->exit[door]) == NULL
../src/kav_fight.c:      dam = number_range (ch->level, (ch->level * 4));
../src/kav_fight.c:	  && pexit_rev->to_room == ch->in_room && pexit_rev->keyword != NULL)
../src/kav_fight.c:	 dam = number_range (ch->level, (ch->level * 6));
../src/kav_fight.c:      dam = number_range (ch->level, (ch->level * 2));
../src/kav_info.c:   if (ch->spl[dtype] == 00)
../src/kav_info.c:   else if (ch->spl[dtype] <= 25)
../src/kav_info.c:   else if (ch->spl[dtype] <= 50)
../src/kav_info.c:   else if (ch->spl[dtype] <= 75)
../src/kav_info.c:   else if (ch->spl[dtype] <= 100)
../src/kav_info.c:   else if (ch->spl[dtype] <= 125)
../src/kav_info.c:   else if (ch->spl[dtype] <= 150)
../src/kav_info.c:   else if (ch->spl[dtype] <= 175)
../src/kav_info.c:   else if (ch->spl[dtype] <= 199)
../src/kav_info.c:   else if (ch->spl[dtype] >= 240)
../src/kav_info.c:   else if (ch->spl[dtype] >= 200)
../src/kav_info.c:  show_char_to_char( ch->in_room->people, ch );
../src/kav_info.c:  { if ( (pexit = ch->in_room->exit[dir]) == NULL || (scan_room = pexit->to_room) == NULL )
../src/kav_info.c:   location = ch->in_room;
../src/kav_info.c:   location = ch->in_room;
../src/kav_info.c:   if ((pexit = ch->in_room->exit[door]) == NULL
../src/kav_info.c:   pexit = ch->in_room->exit[door];
../src/kav_info.c://    if (IS_SET(ch->war, WARRING)) return;
../src/kav_info.c:   else if (is_inarena (ch) || IS_SET (ch->war, WARRING))
../src/kav_info.c:      obj_to_room (obj, ch->in_room);
../src/kav_info.c:      strcpy (buf, ch->createtime);
../src/kav_info.c:      strcpy (buf, (ch->pcdata->conception));
../src/kav_info.c:	    SET_BIT (ch->extra, EXTRA_LABOUR);
../src/kav_info.c:   strcpy (buf, ch->createtime);
../src/kav_info.c:   ch->pcdata->partner = victim;
../src/kav_soundex.c:      if (pHelp->level > ch->level)
../src/kav_soundex.c:    if (pHelp->level > ch->level) continue;
../src/kav_wiz.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/kav_wiz.c:   while (ch->affected)
../src/kav_wiz.c:      affect_remove (ch, ch->affected);
../src/kav_wiz.c:   ch->armor = 100;
../src/kav_wiz.c:   ch->hitroll = 0;
../src/kav_wiz.c:   ch->damroll = 0;
../src/kav_wiz.c:   ch->saving_throw = 0;
../src/kav_wiz.c:   ch->pcdata->mod_str = 0;
../src/kav_wiz.c:   ch->pcdata->mod_int = 0;
../src/kav_wiz.c:   ch->pcdata->mod_wis = 0;
../src/kav_wiz.c:   ch->pcdata->mod_dex = 0;
../src/kav_wiz.c:   ch->pcdata->mod_con = 0;
../src/kav_wiz.c:   ch->damcap[DAM_CAP] = 1000;
../src/kav_wiz.c:   ch->itemaffect = 0;
../src/kav_wiz.c:   ch->specxtype = 0;
../src/kav_wiz.c:   if (strlen (ch->pcdata->marriage) > 3)
../src/kav_wiz.c:   if ((ch->sex == SEX_MALE && victim->sex == SEX_FEMALE) ||
../src/kav_wiz.c:       (ch->sex == SEX_FEMALE && victim->sex == SEX_MALE))
../src/kav_wiz.c:      ch->pcdata->propose = victim;
../src/kav_wiz.c:   if (strlen (ch->pcdata->marriage) > 3)
../src/kav_wiz.c:   if ((ch->sex == SEX_MALE && victim->sex == SEX_FEMALE) ||
../src/kav_wiz.c:       (ch->sex == SEX_FEMALE && victim->sex == SEX_MALE))
../src/kav_wiz.c:      ch->pcdata->propose = NULL;
../src/kav_wiz.c:      victim->pcdata->marriage = str_dup (ch->name);
../src/kav_wiz.c:      free_string (ch->pcdata->marriage);
../src/kav_wiz.c:      ch->pcdata->marriage = str_dup (victim->name);
../src/kav_wiz.c:      sprintf (buf, "%s and %s are now engaged!", ch->name, victim->name);
../src/kav_wiz.c:   if (strlen (ch->pcdata->marriage) > 3)
../src/kav_wiz.c:   if (!str_cmp (ch->name, victim->pcdata->marriage) &&
../src/kav_wiz.c:       !str_cmp (victim->name, ch->pcdata->marriage))
../src/kav_wiz.c:      free_string (ch->pcdata->marriage);
../src/kav_wiz.c:      ch->pcdata->marriage = str_dup ("");
../src/kav_wiz.c:      sprintf (buf, "%s and %s have broken up!", ch->name, victim->name);
../src/kav_wiz.c:   if (IS_SET (victim1->act, PLR_GODLESS) && ch->level < NO_GODLESS)
../src/kav_wiz.c:   if (IS_SET (victim2->act, PLR_GODLESS) && ch->level < NO_GODLESS)
../src/kav_wiz.c:   if (IS_SET (victim1->act, PLR_GODLESS) && ch->level < NO_GODLESS)
../src/kav_wiz.c:   if (IS_SET (victim2->act, PLR_GODLESS) && ch->level < NO_GODLESS)
../src/kav_wiz.c:      if (ch->max_hit < 2000)
../src/kav_wiz.c:		  ch->max_hit);
../src/kav_wiz.c:      if (ch->max_mana < 1500)
../src/kav_wiz.c:		  ch->max_mana);
../src/kav_wiz.c:	 if (str_cmp (ch->name, obj->questowner))
../src/kav_wiz.c:      if (ch->pcdata->score[SCORE_QUEST] < 500)
../src/kav_wiz.c:		  ch->pcdata->score[SCORE_QUEST]);
../src/kav_wiz.c:      SET_BIT (ch->extra, EXTRA_TRUSTED);
../src/kav_wiz.c:      logsf (ch, "%s Q_Trusted", ch->name);
../src/kav_wiz.c:      if (ch->pcdata->quest == 0)
../src/kav_wiz.c:      if (ch->pcdata->quest < value)
../src/kav_wiz.c:      ch->pcdata->quest -= value;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      obj->questowner = str_dup (ch->name);
../src/kav_wiz.c:       && (obj->questowner == NULL || str_cmp (ch->name, obj->questowner)))
../src/kav_wiz.c:      else if (value > ch->pcdata->quest)
../src/kav_wiz.c:      ch->pcdata->quest -= value;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      else if (value > ch->pcdata->quest)
../src/kav_wiz.c:      ch->pcdata->quest -= value;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      else if (value > ch->pcdata->quest)
../src/kav_wiz.c:      ch->pcdata->quest -= value;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:	 if (ch->pcdata->quest < 10)
../src/kav_wiz.c:	 ch->pcdata->quest -= 10;
../src/kav_wiz.c:	 obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:	 else if (ch->pcdata->quest < add)
../src/kav_wiz.c:	 ch->pcdata->quest -= add;
../src/kav_wiz.c:	 if (ch->pcdata->quest < remove)
../src/kav_wiz.c:	 ch->pcdata->quest -= remove;
../src/kav_wiz.c:	 if (ch->pcdata->quest < add)
../src/kav_wiz.c:	 ch->pcdata->quest -= add;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      else if (ch->pcdata->quest < 20
../src/kav_wiz.c:	 ch->pcdata->quest -= 20;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      else if (ch->pcdata->quest < 50)
../src/kav_wiz.c:      ch->pcdata->quest -= 50;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      else if (ch->pcdata->quest < 50)
../src/kav_wiz.c:      ch->pcdata->quest -= 50;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      else if (value > ch->pcdata->quest)
../src/kav_wiz.c:      ch->pcdata->quest -= value;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      else if (ch->pcdata->quest < 10)
../src/kav_wiz.c:      ch->carry_weight -= (oldweight -1);
../src/kav_wiz.c:      ch->pcdata->quest -= 10;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      else if (ch->pcdata->quest < 50)
../src/kav_wiz.c:      obj->specpower = ch->in_room->vnum;
../src/kav_wiz.c:      ch->pcdata->quest -= 50;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      else if (ch->pcdata->quest < 50)
../src/kav_wiz.c:      obj->specpower = ch->in_room->vnum;
../src/kav_wiz.c:      ch->pcdata->quest -= 50;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      if (ch->level < LEVEL_OWNER && (ch->lstatus < 9))
../src/kav_wiz.c:      if (ch->pcdata->quest < value)
../src/kav_wiz.c:      ch->pcdata->quest -= value;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      if (ch->level < LEVEL_OWNER && (ch->lstatus < 4))
../src/kav_wiz.c:      if (ch->pcdata->quest < value)
../src/kav_wiz.c:      ch->pcdata->quest -= value;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:	else if (obj->questowner == NULL || str_cmp(obj->questowner,ch->name))
../src/kav_wiz.c:	else if (ch->pcdata->quest < value)
../src/kav_wiz.c:	ch->pcdata->quest -= value;
../src/kav_wiz.c:      if (ch->pcdata->quest < value)
../src/kav_wiz.c:      ch->pcdata->quest -= value;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      if (ch->pcdata->quest < value)
../src/kav_wiz.c:      ch->pcdata->quest -= value;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      if (ch->pcdata->quest < value)
../src/kav_wiz.c:      ch->pcdata->quest -= value;
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:      obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:   obj2->questmaker = str_dup (ch->name);
../src/kav_wiz.c:			  str_cmp (ch->name, obj->questmaker)) && !is_quest)
../src/kav_wiz.c:      max = 1250 + (ch->race * 20);
../src/kav_wiz.c:      max = 750 + (ch->race * 10);
../src/kav_wiz.c:      max = 400 + (ch->race * 10);
../src/kav_wiz.c:   if (is_quest && ch->pcdata->quest < cost)
../src/kav_wiz.c:	       cost, ch->pcdata->quest);
../src/kav_wiz.c:      ch->pcdata->quest -= cost;
../src/kav_wiz.c:   obj->questmaker = str_dup (ch->name);
../src/kav_wiz.c:   if ((ch->trust < MAX_LEVEL) && (ch->level < MAX_LEVEL))
../src/kav_wiz.c:	       ch->name);
../src/kav_wiz.c:	       victim->name, ch->name);
../src/kav_wiz.c:	       ch->name);
../src/kav_wiz.c:	sprintf( log_buf, "%s has been made a Highlander by  %s",victim->name, ch->name);
../src/kav_wiz.c:		  victim->name, arg3, ch->name);
../src/kav_wiz.c:   if ((ch->trust < (MAX_LEVEL - 2)) && (ch->level < (MAX_LEVEL - 2)))
../src/kav_wiz.c:       && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/kingdom.c:   m = get_kingdom_char (ch->name);
../src/kingdom.c:      if (ch->sex == SEX_MALE)
../src/kingdom.c:   m = get_kingdom_char (ch->name);
../src/kingdom.c:      ch->desc->pEdit = (void *) kingdom;
../src/kingdom.c:      ch->desc->connected = CON_KEDITOR;
../src/kingdom.c:      ch->desc->pEdit = (void *) kingdom;
../src/kingdom.c:      ch->desc->connected = CON_KEDITOR;
../src/kingdom.c:   k = (KINGDOM_DATA *) ch->desc->pEdit;
../src/kingdom.c:      ch->desc->pEdit = NULL;
../src/kingdom.c:      ch->desc->connected = CON_PLAYING;
../src/kingdom.c:   if ((m = get_kingdom_char (ch->name)) != NULL)
../src/kingdom.c:   if (ch->max_hit < 25000)
../src/kingdom.c:   if (ch->race < 15)
../src/kingdom.c:   if (ch->exp < 1500000)
../src/kingdom.c:   name = ch->name;
../src/kingdom.c:      if (IS_SET (ch->extra2, NHELPER)) kingdom->helper = 1;
../src/kingdom.c:      m->name = str_dup (ch->name);
../src/kingdom.c:      m->sex = ch->sex;
../src/kingdom.c:sprintf (buf, "#y%s #7has founded #y%s#7.", ch->name, m->kingdom->descr);
../src/kingdom.c:  //    ch->exp -= 1500000;
../src/kingdom.c:   if ((m = get_kingdom_char (ch->name)) == NULL || m->rank > m->kingdom->cmd[KCMD_INDUCT] )
../src/kingdom.c:   if ((m = get_kingdom_char (wch->name)) != NULL)
../src/kingdom.c:   if (!IS_SET (wch->newbits, NEW_CLANNABLE))
../src/kingdom.c:   m->name = str_dup (wch->name);
../src/kingdom.c:   m->sex = ch->sex;
../src/kingdom.c:   sprintf (buf, "#y%s #whas joined #c%s.", wch->name, k->descr);
../src/kingdom.c:   REMOVE_BIT (wch->newbits, NEW_CLANNABLE);
../src/kingdom.c:	    ch->name, wch->name, k->descr);
../src/kingdom.c:   m1 = get_kingdom_char (ch->name);
../src/kingdom.c:   m1 = get_kingdom_char (ch->name);
../src/kingdom.c:   m1 = get_kingdom_char (ch->name);
../src/kingdom.c:   m = get_kingdom_char (ch->name);
../src/kingdom.c:   if (strcmp (arg1, ch->pcdata->pwd)
../src/kingdom.c:       && strcmp (crypt (arg1, ch->pcdata->pwd), ch->pcdata->pwd))
../src/kingdom.c:   sprintf (buf, "#y%s #7has left #y%s#7.", ch->name, m->kingdom->descr);
../src/kingdom.c:   m = get_kingdom_char (ch->name);
../src/kingdom.c:   if (strcmp (arg1, ch->pcdata->pwd)
../src/kingdom.c:       && strcmp (crypt (arg1, ch->pcdata->pwd), ch->pcdata->pwd))
../src/kingdom.c:   sprintf (buf, "%s disbanded %s.", ch->name, m->kingdom->name);
../src/kingdom.c:   sprintf (buf, "#y%s #7has disbanded #y%s#7.", ch->name, m->kingdom->descr);
../src/kingdom.c:      ch->pcdata->quest += refund;
../src/kingdom.c:   m = get_kingdom_char (ch->name);
../src/kingdom.c:   if (strcmp (arg1, ch->pcdata->pwd)
../src/kingdom.c:       && strcmp (crypt (arg1, ch->pcdata->pwd), ch->pcdata->pwd))
../src/kingdom.c:   sprintf (buf, "%s renounced %s to %s.", ch->name, m->kingdom->name,
../src/kingdom.c:   sprintf (buf, "#y%s #7has renounced #y%s #7to #y%s#7.", ch->name,
../src/kingdom.c:   if (IS_NPC (ch) || (m = get_kingdom_char (ch->name)) == NULL)
../src/kingdom.c:   if (IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL)
../src/kingdom.c:   if (ch->fight_timer)
../src/kingdom.c:   if (IS_SET (ch->affected_by, AFF_ENTRAILS))
../src/kingdom.c:   if (IS_SET (ch->flag2, AFF_TOTALBLIND))
../src/kingdom.c:   if (ch->in_room == location)
../src/kingdom.c:   if ((victim = ch->fighting) != NULL)
../src/kingdom.c:   if ((mount = ch->mount) == NULL)
../src/kingdom.c:   char_to_room (mount, ch->in_room);
../src/kingdom.c:   if ((m = get_kingdom_char (ch->name)) == NULL)
../src/kingdom.c:   if (amt > ch->pcdata->quest)
../src/kingdom.c:	    ch->name, amt);
../src/kingdom.c:   ch->pcdata->quest -= amt;
../src/kingdom.c:   if ((m = get_kingdom_char (ch->name)) == NULL)
../src/kingdom.c:	    ch->name, amt);
../src/kingdom.c:   ch->pcdata->quest += amt;
../src/kingdom.c:   if ((m1 = get_kingdom_char (ch->name)) == NULL)
../src/kingdom.c:      m2 = get_kingdom_char (wch->name);
../src/kingdom.c:      if (wch->sex == SEX_MALE)
../src/kingdom.c:	       wch->name, wch->hit, wch->max_hit, wch->mana, wch->move,
../src/kingdom.c:	       wch->race, put_spc (buf2, 8, TRUE));
../src/kingdom.c:   if ((m = get_kingdom_char (ch->name)) == NULL)
../src/kingdom.c:   if ((m1 = get_kingdom_char (ch->name)) == NULL)
../src/kingdom.c:   if (IS_SET (ch->act, PLR_SILENCE))
../src/kingdom.c:      if (IS_SET (wch->deaf, CHANNEL_KTALK))
../src/kingdom.c:	 if ((m2 = get_kingdom_char (wch->name)) == NULL)
../src/kingdom.c:		  king, ch->name, argument);
../src/kingdom.c:	 sprintf (buf, "#y.x[#w%s#y]x. '#w%s#y'\n\r", ch->name, argument);
../src/kingdom.c:	       bash_color (t_king), ch->name, argument);
../src/kingdom.c:   if ((m1 = get_kingdom_char (ch->name)) == NULL)
../src/kingdom.c:   if (IS_SET (ch->act, PLR_SILENCE))
../src/kingdom.c:      if (!IS_IMMORTAL (wch) && (m2 = get_kingdom_char (wch->name)) == NULL)
../src/kingdom.c:      sprintf (buf, "#r.x[#w%s#r]x. '#w%s#r'\n\r", ch->name, argument);
../src/kingdom.c:   if (!IS_SET (ch->newbits, NEW_CLANNABLE))
../src/kingdom.c:      SET_BIT (ch->newbits, NEW_CLANNABLE);
../src/kingdom.c:   REMOVE_BIT (ch->newbits, NEW_CLANNABLE);
../src/kingdom.c:   m = get_kingdom_char (ch->name);
../src/kingdom.c:   if (argument[0] == '\0' && (m = get_kingdom_char (ch->name)) == NULL)
../src/kingdom.c:   if ((m = get_kingdom_char (ch->name)) == NULL || m->rank > 1 )
../src/legend_clan.c:   if (!ch->desc || NULLSTR (arg1))
../src/legend_clan.c:      if(ch->class == nclans_table[i].class || IS_CLASS(ch, CLASS_HIGHLANDER) || IS_IMMORTAL(ch))
../src/legend_clan.c:  if(str_cmp(ch->name, nclans_table[ch->clannum].leader))
../src/legend_clan.c:    nclans_table[ch->clannum].display = str_dup(arg2);
../src/legend_clan.c:    sprintf(buf, "Your public display of the clan is set to '%s#n'.\n\r", nclans_table[ch->clannum].display);
../src/legend_clan.c:        nclans_table[ch->clannum].magic = 7;
../src/legend_clan.c:        nclans_table[ch->clannum].magic = RED_MAGIC;
../src/legend_clan.c:        nclans_table[ch->clannum].magic = YELLOW_MAGIC;
../src/legend_clan.c:        nclans_table[ch->clannum].magic = GREEN_MAGIC;
../src/legend_clan.c:        nclans_table[ch->clannum].magic = BLUE_MAGIC;
../src/legend_clan.c:        nclans_table[ch->clannum].magic = PURPLE_MAGIC;
../src/legend_clan.c:        if ( nclans_table[ch->clannum].magic == RED_MAGIC )
../src/legend_clan.c:        else if ( nclans_table[ch->clannum].magic == BLUE_MAGIC ) 
../src/legend_clan.c:        else if ( nclans_table[ch->clannum].magic == PURPLE_MAGIC ) 
../src/legend_clan.c:        else if ( nclans_table[ch->clannum].magic == GREEN_MAGIC ) 
../src/legend_clan.c:        else if ( nclans_table[ch->clannum].magic == YELLOW_MAGIC ) 
../src/legend_clan.c:       nclans_table[ch->clannum].prince = str_dup("???");
../src/legend_clan.c:    if ( victim->clannum != ch->clannum )
../src/legend_clan.c:    if ( victim->class != nclans_table[ch->clannum].class )
../src/legend_clan.c:    if ( str_cmp(nclans_table[ch->clannum].prince, "???") )
../src/legend_clan.c:    nclans_table[ch->clannum].prince = str_dup( victim->name );
../src/legend_clan.c:    sprintf(buf, "#7%s is now the deputy of your clan!\n\r", nclans_table[ch->clannum].prince);
../src/legend_clan.c:    nclans_table[ch->clannum].hpreq = num;
../src/legend_clan.c:    nclans_table[ch->clannum].manareq = num;
../src/legend_clan.c:    nclans_table[ch->clannum].movereq = num;
../src/legend_clan.c:  if( ch->clannum == 0 )
../src/legend_clan.c:  if (str_cmp(ch->name, nclans_table[ch->clannum].leader) && str_cmp(ch->name, nclans_table[ch->clannum].prince))
../src/legend_clan.c:  if ( victim->class != nclans_table[ch->clannum].class && !IS_CLASS(victim, CLASS_HIGHLANDER))
../src/legend_clan.c:  if ( IS_CLASS(ch, CLASS_MAGE) && IS_CLASS(victim, CLASS_MAGE) && nclans_table[ch->clannum].magic < 7)
../src/legend_clan.c:        if ( nclans_table[ch->clannum].magic == RED_MAGIC )
../src/legend_clan.c:        else if ( nclans_table[ch->clannum].magic == BLUE_MAGIC ) 
../src/legend_clan.c:        else if ( nclans_table[ch->clannum].magic == PURPLE_MAGIC ) 
../src/legend_clan.c:        else if ( nclans_table[ch->clannum].magic == GREEN_MAGIC ) 
../src/legend_clan.c:        else if ( nclans_table[ch->clannum].magic == YELLOW_MAGIC ) 
../src/legend_clan.c:      if ( victim->pcdata->runes[0] != nclans_table[ch->clannum].magic )
../src/legend_clan.c:          sprintf(buf, "#7The leader of %s#7 Tradition has decided that only %s#7 can join the clan!\n\r", nclans_table[ch->clannum].name, col);
../src/legend_clan.c:  if ( victim->max_hit < nclans_table[ch->clannum].hpreq )
../src/legend_clan.c:  if ( victim->max_mana < nclans_table[ch->clannum].manareq )
../src/legend_clan.c:  if ( victim->max_move < nclans_table[ch->clannum].movereq )
../src/legend_clan.c:  victim->clannum = ch->clannum;
../src/legend_clan.c:  sprintf(buf, "#r%s#7 has inducted #r%s#7 to the clan!", ch->name, victim->name);
../src/legend_clan.c:  if( ch->clannum == 0 )
../src/legend_clan.c:  if ( str_cmp(ch->name, nclans_table[ch->clannum].leader) && str_cmp(ch->name, nclans_table[ch->clannum].prince))
../src/legend_clan.c:  if (!str_cmp(victim->name, nclans_table[ch->clannum].leader))
../src/legend_clan.c:  sprintf(buf, "#r%s#7 has outcast #r%s#7 from the clan!", ch->name, victim->name);
../src/legend_clan.c:    if (!IS_NPC(ch) && IS_IMMORTAL(ch) && IS_SET(ch->act,PLR_WIZINVIS))
../src/legend_clan.c:            if (ch->clannum != d->character->clannum && !IS_IMMORTAL(d->character))
../src/legend_clan.c:            sprintf(buf, "#C[#n%s#C]->#7 %s\n\r", nclans_table[ch->clannum].display, argument);
../src/legend_clan.c:    if ( ch->clannum == 0 )
../src/legend_clan.c:   if (IS_SET (ch->act, PLR_SILENCE))
../src/legend_clan.c:    if (!IS_NPC(ch) && IS_IMMORTAL(ch) && IS_SET(ch->act,PLR_WIZINVIS))
../src/legend_clan.c:            if (ch->clannum != d->character->clannum && !IS_IMMORTAL(d->character))
../src/legend_clan.c:            sprintf(buf, "#C-[#n%s #C|#7 %s#C]-#r %s\n\r", nclans_table[ch->clannum].display, ch->name, argument);
../src/legend_clan.c:            sprintf(buf, "#C-[#n%s #C|#7 %s#C]-#r %s\n\r", nclans_table[num].display, ch->name, argument);
../src/legend_clan.c:  if( ch->clannum == 0 )
../src/legend_clan.c:  if ( num > nclans_table[ch->clannum].qps )
../src/legend_clan.c:    sprintf(buf, "Current vault balance is #r%d#n quest points.\n\r", nclans_table[ch->clannum].qps);
../src/legend_clan.c:  if ( (str_cmp(ch->name, nclans_table[ch->clannum].leader) && str_cmp(ch->name, nclans_table[ch->clannum].prince)) && num > 5000)
../src/legend_clan.c:  nclans_table[ch->clannum].qps -= num;
../src/legend_clan.c:  ch->pcdata->quest += num;
../src/legend_clan.c:  sprintf(buf, "#7%s has withdrawn #r%d#7 quest points from the clan bank!", ch->name, num);
../src/legend_clan.c:  if( ch->clannum == 0 )
../src/legend_clan.c:  if ( num > ch->pcdata->quest )
../src/legend_clan.c:    sprintf(buf, "That's too generous, you only have #r%d#n quest points.\n\r", ch->pcdata->quest);
../src/legend_clan.c:  nclans_table[ch->clannum].qps += num;
../src/legend_clan.c:  ch->pcdata->quest -= num;
../src/legend_clan.c:  sprintf(buf, "#7%s has deposited #r%d#7 quest points to the clan bank!", ch->name, num);
../src/legend_clan.c:  if ( ch->clannum == 0 )
../src/legend_clan.c:    for (gch = char_list; gch != NULL; gch = gch->next)
../src/legend_clan.c:	if ( gch->clannum != ch->clannum ) continue;
../src/legend_clan.c:	if ( IS_IMMORTAL(gch) && !IS_IMMORTAL(ch) && IS_SET(gch->act, PLR_WIZINVIS) ) continue;
../src/legend_clan.c:		capitalize( gch->name ),
../src/legend_clan.c:		gch->hit,  (gch->hit  * 100 / gch->max_hit ),
../src/legend_clan.c:		gch->mana, (gch->mana * 100 / gch->max_mana),
../src/legend_clan.c:		gch->move, (gch->move * 100 / gch->max_move),
../src/legend_clan.c:		gch->exp);
../src/legend_clan.c:      sprintf(buf, "#7Leader:#r %-12s#7          Deputy: #r%-12s\n\r", nclans_table[ch->clannum].leader, nclans_table[ch->clannum].prince);
../src/legend_clan.c:      sprintf(buf, "#7PKills:#r %-12d#7          PDeath: #r%-12d\n\r", nclans_table[ch->clannum].pks, nclans_table[ch->clannum].pds);
../src/legend_clan.c:      sprintf(buf, "#7Last clan/player to attack member of clan:#r %-12s#7\n\r", nclans_table[ch->clannum].retalclan);
../src/legend_clan.c:      sprintf(buf, "#7Clan Quest Points Bank Balance:#r %d#7.\n\r", nclans_table[ch->clannum].qps);
../src/legend_clan.c:    for (gch = char_list; gch != NULL; gch = gch->next)
../src/legend_clan.c:	if ( gch->clannum != ch->clannum ) continue;
../src/legend_clan.c:	if ( IS_IMMORTAL(gch) && !IS_IMMORTAL(ch) && IS_SET(gch->act, PLR_WIZINVIS) ) continue;
../src/legend_clan.c:	if ( gch->pcdata->runes[0] == RED_MAGIC )
../src/legend_clan.c:	else if ( gch->pcdata->runes[0] == BLUE_MAGIC ) 
../src/legend_clan.c:	else if ( gch->pcdata->runes[0] == PURPLE_MAGIC ) 
../src/legend_clan.c:	else if ( gch->pcdata->runes[0] == GREEN_MAGIC ) 
../src/legend_clan.c:	else if ( gch->pcdata->runes[0] == YELLOW_MAGIC ) 
../src/legend_clan.c:		capitalize( gch->name ),
../src/legend_clan.c:		gch->hit,  (gch->hit  * 100 / gch->max_hit ),
../src/legend_clan.c:		gch->mana, (gch->mana * 100 / gch->max_mana),
../src/legend_clan.c:		gch->move, (gch->move * 100 / gch->max_move),
../src/legend_clan.c:		gch->exp);
../src/legend_clan.c:      sprintf(buf, "#7Leader:#r %-12s#7          Deputy: #r%-12s\n\r", nclans_table[ch->clannum].leader, nclans_table[ch->clannum].prince);
../src/legend_clan.c:      sprintf(buf, "#7PKills:#r %-12d#7          PDeath: #r%-12d\n\r", nclans_table[ch->clannum].pks, nclans_table[ch->clannum].pds);
../src/legend_clan.c:      sprintf(buf, "#7Last clan/player to attack member of clan:#r %-12s#7\n\r", nclans_table[ch->clannum].retalclan);
../src/legend_clan.c:      sprintf(buf, "#7Clan Quest Points Bank Balance:#r %d#7.\n\r", nclans_table[ch->clannum].qps);
../src/legend_clan.c:  if(ch->clannum < 0 || ch->clannum > MaxClans )
../src/legend_clan.c:   ch->clannum = 0;
../src/legend_clan.c:  if (IS_SET (ch->special, SPC_INCONNU))
../src/legend_clan.c:   ch->clannum = 0;
../src/legend_clan.c:  else if ( ch->clannum == 0 ) return FALSE;
../src/legend_clan.c:  else if ( !str_cmp(ch->name, nclans_table[ch->clannum].leader)) return TRUE;
../src/mage.c:   if (ch->spheres[MCOR] < 1)
../src/mage.c:   if (ch->spheres[MCOR] >= 1)
../src/mage.c:   if (ch->spheres[MCOR] >= 2)
../src/mage.c:   if (ch->spheres[MCOR] >= 3)
../src/mage.c:   if (ch->spheres[MCOR] >= 4)
../src/mage.c:   if (ch->spheres[MCOR] >= 5)
../src/mage.c:   if (ch->spheres[MFOR] < 1)
../src/mage.c:   if (ch->spheres[MFOR] >= 1)
../src/mage.c:   if (ch->spheres[MFOR] >= 2)
../src/mage.c:   if (ch->spheres[MFOR] >= 3)
../src/mage.c:   if (ch->spheres[MFOR] >= 4)
../src/mage.c:   if (ch->spheres[MFOR] >= 5)
../src/mage.c:   if (ch->spheres[MLIF] < 1)
../src/mage.c:   if (ch->spheres[MLIF] >= 1)
../src/mage.c:   if (ch->spheres[MLIF] >= 2)
../src/mage.c:   if (ch->spheres[MLIF] >= 3)
../src/mage.c:   if (ch->spheres[MLIF] >= 4)
../src/mage.c:   if (ch->spheres[MLIF] >= 5)
../src/mage.c:   if (ch->spheres[MMAT] < 1)
../src/mage.c:   if (ch->spheres[MMAT] >= 1)
../src/mage.c:   if (ch->spheres[MMAT] >= 2)
../src/mage.c:   if (ch->spheres[MMAT] >= 3)
../src/mage.c:   if (ch->spheres[MMAT] >= 4)
../src/mage.c:   if (ch->spheres[MMAT] >= 5)
../src/mage.c:   if (ch->spheres[MMIN] < 1)
../src/mage.c:   if (ch->spheres[MMIN] >= 1)
../src/mage.c:   if (ch->spheres[MMIN] >= 2)
../src/mage.c:   if (ch->spheres[MMIN] >= 3)
../src/mage.c:   if (ch->spheres[MMIN] >= 4)
../src/mage.c:   if (ch->spheres[MMIN] >= 5)
../src/mage.c:   if (ch->spheres[MPRI] < 1)
../src/mage.c:   if (ch->spheres[MPRI] >= 1)
../src/mage.c:   if (ch->spheres[MPRI] >= 2)
../src/mage.c:   if (ch->spheres[MPRI] >= 3)
../src/mage.c:   if (ch->spheres[MPRI] >= 4)
../src/mage.c:   if (ch->spheres[MPRI] >= 5)
../src/mage.c:   if (ch->spheres[MSPI] < 1)
../src/mage.c:   if (ch->spheres[MSPI] >= 1)
../src/mage.c:   if (ch->spheres[MSPI] >= 2)
../src/mage.c:   if (ch->spheres[MSPI] >= 3)
../src/mage.c:   if (ch->spheres[MSPI] >= 4)
../src/mage.c:   if (ch->spheres[MSPI] >= 5)
../src/mage.c:   if (!IS_CLASS (ch, CLASS_MAGE) || ch->level < LEVEL_APPRENTICE
../src/mage.c:       || ch->trust < LEVEL_APPRENTICE)
../src/mage.c:   if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/mage.c:        REMOVE_BIT(ch->affected_by, AFF_ETHEREAL);
../src/mage.c:    if (ch->in_room != NULL && IS_SET(ch->in_room->added_flags, ROOM2_SILENCE))
../src/mage.c:   ch->pcdata->powers[MAGE_CHAIN] = 0;
../src/mage.c:      ch->spectype = 0;
../src/mage.c:      if (str_cmp (page->questmaker, ch->name))
../src/mage.c:	 if (ch->level < LEVEL_ARCHMAGE)
../src/mage.c:	 if (ch->mana < 35000)
../src/mage.c:	 ch->mana -= 35000;
../src/mage.c:	 if (is_name (ch->name, restricted))
../src/mage.c:	 t_room = ch->in_room;
../src/mage.c:      level = ch->spl[spelltype] * 0.25;
../src/mage.c:      level = ch->spl[spelltype] * 0.25;
../src/mage.c:      level = ch->spl[spelltype] * 0.25;
../src/mage.c:   if (!IS_CLASS (ch, CLASS_MAGE) || ch->level < LEVEL_APPRENTICE
../src/mage.c:       || ch->trust < LEVEL_APPRENTICE || !WORN_ARTIFACT(ch, ARTI_CLOAK_OF_THE_ARCHMAGI))
../src/mage.c:   if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/mage.c:    if (ch->in_room != NULL && IS_SET(ch->in_room->added_flags, ROOM2_SILENCE))
../src/mage.c:   ch->pcdata->powers[MAGE_CHAIN] = 0;
../src/mage.c:      ch->spectype = 0;
../src/mage.c:      if (str_cmp (page->questmaker, ch->name))
../src/mage.c:	 if (ch->level < LEVEL_ARCHMAGE)
../src/mage.c:	 if (ch->mana < 35000)
../src/mage.c:	 ch->mana -= 35000;
../src/mage.c:	 if (is_name (ch->name, restricted))
../src/mage.c:	 t_room = ch->in_room;
../src/mage.c:      level = ch->spl[spelltype] * 0.25;
../src/mage.c:      level = ch->spl[spelltype] * 0.25;
../src/mage.c:      level = ch->spl[spelltype] * 0.25;
../src/mage.c:   ROOM_INDEX_DATA *old_room = ch->in_room;
../src/mage.c:   if (ch->mana < mana_cost)
../src/mage.c:   if (!reversed && (IS_SET (ch->in_room->room_flags, ROOM_SAFE)))
../src/mage.c:      if (IS_NPC (victim) && IS_SET (ch->in_room->room_flags, ROOM_GOD))
../src/mage.c:	 level = ch->spl[BLUE_MAGIC];
../src/mage.c:	 level = ch->spl[RED_MAGIC];
../src/mage.c:      if (ch->in_room == victim->in_room)
../src/mage.c:      if (ch->spectype < 1000)
../src/mage.c:	 ch->spectype += dam;
../src/mage.c:      if (victim->in_room != NULL && victim->in_room != ch->in_room)
../src/mage.c:         if (ch->in_room != victim->in_room) victim->fight_timer = otimer;
../src/mage.c:	 if (ch->level >= LEVEL_ARCHMAGE)
../src/mage.c:	    ch->mana -= (mana_cost / 3);
../src/mage.c:	 else if (ch->level == LEVEL_MAGE)
../src/mage.c:	    ch->mana -= (mana_cost / 2);
../src/mage.c:	    ch->mana -= mana_cost;
../src/mage.c:      if (ch->pcdata->powers[MAGE_CHAIN] > 2)
../src/mage.c:	 level = ch->spl[BLUE_MAGIC];
../src/mage.c:	 level = ch->spl[RED_MAGIC];
../src/mage.c:      if (ch->spectype < 1000)
../src/mage.c:	 ch->spectype += dam;
../src/mage.c:      if (IS_SET (ch->in_room->room_flags, ROOM_SAFE) && !reversed)
../src/mage.c:	 vch_next = vch->next;	// pointless line
../src/mage.c:	 if (vch->in_room == NULL)
../src/mage.c:	 if (vch->in_room == ch->in_room)
../src/mage.c:	       vch->hit += dam;
../src/mage.c:	       if (vch->hit > vch->max_hit)
../src/mage.c:		  vch->hit = vch->max_hit;
../src/mage.c:               int otimer = vch->fight_timer;
../src/mage.c:               if (ch->in_room != vch->in_room && !IS_NPC(vch)) vch->fight_timer = otimer;
../src/mage.c:	 ch->mana -= mana_cost;
../src/mage.c:   ROOM_INDEX_DATA *old_room = ch->in_room;
../src/mage.c:  if ( ch->mana < mana_cost )
../src/mage.c:  if ( ch->pcdata->powers[MAGE_CHAIN] >= 5 )
../src/mage.c:  if ( !reversed && ( IS_SET( ch->in_room->room_flags, ROOM_SAFE ) ) )
../src/mage.c:    ch->pcdata->powers[MAGE_CHAIN] += 1;
../src/mage.c:    if ( global_target && !reversed && ch->in_room->area != victim->in_room->area && !IS_NPC( victim ) && ( IS_SET( ch->in_room->area->aflags, AFLAG_HQ ) || IS_SET( victim->in_room->area->aflags, AFLAG_HQ ) ) )
../src/mage.c:    if ( IS_NPC( victim ) && IS_SET( ch->in_room->room_flags, ROOM_GOD ) )
../src/mage.c:    if ( reversed ) level = ch->spl[BLUE_MAGIC];
../src/mage.c:    else            level = ch->spl[RED_MAGIC];
../src/mage.c:    min += ch->race * 15;                     max += ch->race * 15;
../src/mage.c:    min += min * ( ch->spheres[MENT] * 0.3 ); max += max * ( ch->spheres[MENT] * 0.3 );
../src/mage.c:    if ( ( ch->in_room->vnum == victim->in_room->vnum ) && !AreaMod )
../src/mage.c:    else if ( ( ch->in_room->area == victim->in_room->area ) && !AreaMod )
../src/mage.c:    if ( ch->spectype < 1500 )
../src/mage.c:      ch->spectype += dam;
../src/mage.c:        if ( !IS_SET( ch->more, SHORT_COMBAT ) )
../src/mage.c:        if ( !IS_SET( ch->more, SHORT_COMBAT ) )
../src/mage.c:    if (victim->in_room != NULL && victim->in_room != ch->in_room)
../src/mage.c:      if (ch->in_room != victim->in_room) victim->fight_timer = otimer;
../src/mage.c:      if (ch->level >= LEVEL_ARCHMAGE)
../src/mage.c:        ch->mana -= (mana_cost / 3);
../src/mage.c:      else if (ch->level == LEVEL_MAGE)
../src/mage.c:        ch->mana -= (mana_cost / 2);
../src/mage.c:        ch->mana -= mana_cost;
../src/mage.c:      if (ch->pcdata->powers[MAGE_CHAIN] > 4)
../src/mage.c:      if (!IS_SET (ch->more, PLR_COMB_EXP))
../src/mage.c:	 SET_BIT (ch->more, PLR_COMB_EXP);
../src/mage.c:	 level = ch->spl[BLUE_MAGIC];
../src/mage.c:	 level = ch->spl[RED_MAGIC];
../src/mage.c:      if (IS_SET (ch->in_room->room_flags, ROOM_SAFE) && !reversed)
../src/mage.c:	 vch_next = vch->next;
../src/mage.c:         if (ch->in_room == NULL)
../src/mage.c:	 if (vch->in_room == NULL)
../src/mage.c://      if ( ch->in_room- != vch->in_room )     continue;
../src/mage.c:        if (ch->in_room->area != vch->in_room->area) continue;
../src/mage.c:         if (((dead_targets + 1) / 2) - ((ch->race + 1) / 2) > number_range(0,99)) break;
../src/mage.c:	 if (IS_SET (ch->in_room->area->aflags, AFLAG_NOAREA))
../src/mage.c:         if (IS_SET (ch->in_room->area->aflags, AFLAG_NOBOMB))
../src/mage.c:	 if (IS_SET (ch->in_room->room_flags, ROOM_NO_AREA))
../src/mage.c:	 if (vch->in_room->area == ch->in_room->area)
../src/mage.c:            int otimer = vch->fight_timer;
../src/mage.c:	    if ((vch->hit - dam) < 1)
../src/mage.c:	    if (vch->fighting == ch)
../src/mage.c:            if (ch->in_room != vch->in_room && !IS_NPC(vch)) vch->fight_timer = otimer;
../src/mage.c:		  page->chpoweroff, ch->in_room->area->name, hit_targets,
../src/mage.c:		  page->chpoweroff, ch->in_room->area->name);
../src/mage.c:	 if (ch->level >= LEVEL_ARCHMAGE)
../src/mage.c:	    ch->mana -= (mana_cost / 3);
../src/mage.c:	 else if (ch->level == LEVEL_MAGE)
../src/mage.c:	    ch->mana -= (mana_cost / 2);
../src/mage.c:	    ch->mana -= mana_cost;
../src/mage.c:      if (!IS_SET (ch->more, PLR_COMB_EXP))
../src/mage.c:	 SET_BIT (ch->more, PLR_COMB_EXP);
../src/mage.c:	 level = ch->spl[BLUE_MAGIC];
../src/mage.c:	 level = ch->spl[RED_MAGIC];
../src/mage.c:      if (IS_SET (ch->in_room->room_flags, ROOM_SAFE) && !reversed)
../src/mage.c:      vch = ch->in_room->people;
../src/mage.c:      for (; vch != NULL; vch = vch->next_in_room)
../src/mage.c:	 if (vch->in_room == NULL)
../src/mage.c:	 if (ch->in_room != vch->in_room)
../src/mage.c:	 if (IS_SET (ch->in_room->area->aflags, AFLAG_NOAREA))
../src/mage.c:         if (IS_SET (ch->in_room->area->aflags, AFLAG_NOBOMB))
../src/mage.c:	 if (IS_SET (ch->in_room->room_flags, ROOM_NO_AREA))
../src/mage.c:	 if (vch->in_room == ch->in_room)
../src/mage.c:               int otimer = vch->fight_timer;
../src/mage.c:               if (ch->in_room != vch->in_room && !IS_NPC(vch)) vch->fight_timer = otimer;
../src/mage.c:	       vch->hit = UMIN (vch->hit + dam, vch->max_hit);
../src/mage.c:		  page->chpoweroff, ch->in_room->name,
../src/mage.c:		  page->chpoweroff, ch->in_room->name);
../src/mage.c:	 if (ch->level >= LEVEL_ARCHMAGE)
../src/mage.c:	    ch->mana -= (mana_cost / 3);
../src/mage.c:	 else if (ch->level == LEVEL_MAGE)
../src/mage.c:	    ch->mana -= (mana_cost / 2);
../src/mage.c:	    ch->mana -= mana_cost;
../src/mage.c:   if (ch->mana < mana_cost)
../src/mage.c:        if (ch->pcdata->powers[MAGE_CHAIN] >= 5)
../src/mage.c:      if ((IS_SET (ch->flag2, AFF2_INARENA)
../src/mage.c:	      && !IS_SET (ch->flag2, AFF2_INARENA)))
../src/mage.c:      ch->pcdata->powers[MAGE_CHAIN] += 1;
../src/mage.c:	  || victim->in_room->area != ch->in_room->area)
../src/mage.c:      if (ch->pcdata->powers[MAGE_CHAIN] > 4)
../src/mage.c:	 level = ch->spl[BLUE_MAGIC];
../src/mage.c:	 level = ch->spl[RED_MAGIC];
../src/mage.c:	 vch_next = vch->next;
../src/mage.c:	 if (vch->in_room == NULL)
../src/mage.c:	 if (vch->in_room->area == ch->in_room->area)
../src/mage.c:	    if (IS_SET (vch->extra2, AURA_NO_MAGIC) && vch != ch)
../src/mage.c:               if (vch->max_mana > 1 && vch->max_mana <= (bonuses * -2.5))
../src/mage.c:                  enhance_stat (sn, level, ch, vch, APPLY_MANA, (1 - vch->max_mana),
../src/mage.c:               else if (vch->max_mana > 1)
../src/mage.c:               if (vch->max_hit > 1 && vch->max_hit <= (bonuses * -2.5))
../src/mage.c:                  enhance_stat (sn, level, ch, vch, APPLY_HIT, (1 - vch->max_hit),
../src/mage.c:               else if (vch->max_hit > 1)
../src/mage.c:               if (vch->max_move > 1 && vch->max_move <= (bonuses * -2.5))
../src/mage.c:                  enhance_stat (sn, level, ch, vch, APPLY_MOVE, (1 - vch->max_move),
../src/mage.c:               else if (vch->max_move > 1)
../src/mage.c:	 if (ch->level >= LEVEL_ARCHMAGE)
../src/mage.c:	    ch->mana -= (mana_cost / 3);
../src/mage.c:	 else if (ch->level == LEVEL_MAGE)
../src/mage.c:	    ch->mana -= (mana_cost / 2);
../src/mage.c:	    ch->mana -= mana_cost;
../src/mage.c:      if (ch->level >= LEVEL_ARCHMAGE)
../src/mage.c:	 ch->mana -= (mana_cost / 3);
../src/mage.c:      else if (ch->level == LEVEL_MAGE)
../src/mage.c:	 ch->mana -= (mana_cost / 2);
../src/mage.c:	 ch->mana -= mana_cost;
../src/mage.c:   ROOM_INDEX_DATA *old_room = ch->in_room;
../src/mage.c:   if (ch->mana < mana_cost)
../src/mage.c:   if (ch->pcdata->powers[MAGE_CHAIN] >= 75)
../src/mage.c:      ch->pcdata->powers[MAGE_CHAIN] += 1;
../src/mage.c:	  || victim->in_room->area != ch->in_room->area)
../src/mage.c:	  || victim2->in_room->area != ch->in_room->area)
../src/mage.c:      if (victim->level > ch->spl[PURPLE_MAGIC])
../src/mage.c:      if (victim2->level > ch->spl[PURPLE_MAGIC])
../src/mage.c:      if (IS_SET (ch->flag2, AFF2_INARENA))
../src/mage.c:      if (IS_SET (ch->in_room->room_flags, ROOM_GOD))
../src/mage.c:      if (ch->position == POS_FIGHTING)
../src/mage.c:	     || victim->in_room == ch->in_room)
../src/mage.c:	    char_to_room (victim, ch->in_room);
../src/mage.c:	    if (ch->position == POS_FIGHTING)
../src/mage.c:	     || obj->in_room == ch->in_room)
../src/mage.c:	    obj_to_room (obj, ch->in_room);
../src/mage.c://      if (IS_NPC (ch) || ch->pcdata->followers > 4)
../src/mage.c:		ch->hit = ch->hit - ( ch->max_hit / 10 );
../src/mage.c:		if ( ch->hit < -10 )
../src/mage.c:			ch->hit = -10;
../src/mage.c:		if ( ch->hit < 0 )
../src/mage.c:			ch->position= POS_MORTAL;
../src/mage.c:      char_to_room (victim, ch->in_room);
../src/mage.c:	 number_range (ch->spl[PURPLE_MAGIC] / 2, ch->spl[PURPLE_MAGIC]);
../src/mage.c://      if (victim->level > ch->spl[PURPLE_MAGIC])
../src/mage.c:      obj->questmaker = str_dup (ch->name);
../src/mage.c:      obj_to_room (obj, ch->in_room);
../src/mage.c:	 ch->position = POS_STUNNED;
../src/mage.c:      if (ch->level >= LEVEL_ARCHMAGE)
../src/mage.c:	 ch->mana -= (mana_cost / 3);
../src/mage.c:      else if (ch->level == LEVEL_MAGE)
../src/mage.c:	 ch->mana -= (mana_cost / 2);
../src/mage.c:	 ch->mana -= mana_cost;
../src/mage.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/mage.c:            if (gch->clannum > 0)
../src/mage.c:             if (!str_cmp(gch->name, nclans_table[gch->clannum].leader))
../src/mage.c:             else if (!str_cmp(gch->name, nclans_table[gch->clannum].prince))
../src/mage.c:      if (gch->clannum > 0)
../src/mage.c:          sprintf(clan, "%s", nclans_table[gch->clannum].name);
../src/mage.c:      if (gch->pcdata->powers[MPOWER_RUNE0] == PURPLE_MAGIC)
../src/mage.c:      else if (gch->pcdata->powers[MPOWER_RUNE0] == RED_MAGIC)
../src/mage.c:      else if (gch->pcdata->powers[MPOWER_RUNE0] == BLUE_MAGIC)
../src/mage.c:      else if (gch->pcdata->powers[MPOWER_RUNE0] == GREEN_MAGIC)
../src/mage.c:      else if (gch->pcdata->powers[MPOWER_RUNE0] == YELLOW_MAGIC)
../src/mage.c:	       color, capitalize (gch->name), type,clan, gch->hit, gch->mana,
../src/mage.c:	       gch->move, gch->exp);
../src/mage.c:   if (ch->level < (LEVEL_ARCHMAGE))
../src/mage.c:   if (ch->exp < 100000)
../src/mage.c:   ch->exp -= 100000;
../src/magic.c:   if (ch->in_room == NULL || IS_SET (ch->in_room->room_flags, ROOM_NO_TRAIN))
../src/magic.c:   if (ch->spl[dtype] >= 200 && !IS_CLASS (ch, CLASS_MAGE) && !(IS_CLASS (ch, CLASS_DROW)
../src/magic.c:                                         && IS_SET (ch->special, SPC_DROW_MAG)
../src/magic.c:       && !(IS_CLASS (ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_CLE)
../src/magic.c:   if (ch->spl[dtype] >= 240)
../src/magic.c:    if ((dice1 > (ch->spl[dtype]) || dice2 > (ch->spl[dtype])) || (dice1 >= 97 || dice2 >= 97)) ch->spl[dtype] += 1;
../src/magic.c:   if ((dice1 > ch->spl[dtype] || dice2 > ch->spl[dtype])
../src/magic.c:      ch->spl[dtype] += 1;
../src/magic.c:   if (ch->spl[dtype] == 1)
../src/magic.c:   else if (ch->spl[dtype] == 26)
../src/magic.c:   else if (ch->spl[dtype] == 51)
../src/magic.c:   else if (ch->spl[dtype] == 76)
../src/magic.c:   else if (ch->spl[dtype] == 101)
../src/magic.c:   else if (ch->spl[dtype] == 126)
../src/magic.c:   else if (ch->spl[dtype] == 151)
../src/magic.c:   else if (ch->spl[dtype] == 176)
../src/magic.c:   else if (ch->spl[dtype] == 200)
../src/magic.c:   else if (ch->spl[dtype] == 240)
../src/magic.c:   if (ch->spl[dtype] == 200)
../src/magic.c:      ch->exp += 10000;
../src/magic.c:   if ((obj = ch->pcdata->chobj) == NULL)
../src/magic.c:   if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION))
../src/magic.c:       && IS_SET (ch->warp, WARP_STUPID))
../src/magic.c:   if (IS_NPC (ch) && ch->desc == NULL)
../src/magic.c:       && !IS_SET (ch->flag2, VAMP_OBJMASK) && !IS_POLYAFF (ch, POLY_PFORM))
../src/magic.c:    if (ch->in_room != NULL && IS_SET(ch->in_room->added_flags, ROOM2_SILENCE))
../src/magic.c:       || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level))
../src/magic.c:   if (ch->position < skill_table[sn].minimum_position)
../src/magic.c:	 if (ch->move < 25)
../src/magic.c:	 ch->move = ch->move - 25;
../src/magic.c:	 if (ch->move < 50)
../src/magic.c:	 ch->move = ch->move - 50;
../src/magic.c:			      100 / (2 + (ch->level * 12) -
../src/magic.c:       && IS_SET (ch->pcdata->dragonaff, DRA_MAGIC))
../src/magic.c:	 if ((victim = ch->fighting) == NULL)
../src/magic.c:	 if (IS_AFFECTED (ch, AFF_CHARM) && ch->master == victim)
../src/magic.c:      if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/magic.c:      if (arg2[0] != '\0' && !is_name (arg2, ch->name))
../src/magic.c:   if (!IS_NPC (ch) && ch->mana < mana)
../src/magic.c:   if (IS_CLASS (ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_MAG))
../src/magic.c:   else if (IS_CLASS (ch, CLASS_MAGE) && ch->spheres[MTIM] == 0)
../src/magic.c:      if (ch->spheres[MTIM] > 0)
../src/magic.c:         WAIT_STATE (ch, (skill_table[sn].beats / (ch->spheres[MTIM] + 1)));
../src/magic.c://testing && !IS_CLASS (ch, CLASS_MAGE) && (!IS_SET(ch->special, SPC_DROW_MAG)))
../src/magic.c:   if (!IS_NPC (ch) && number_percent () > ch->pcdata->learned[sn])
../src/magic.c:      ch->mana -= mana / 2;
../src/magic.c:      ch->mana -= mana;
../src/magic.c:	 (*skill_table[sn].spell_fun) (sn, ch->level, ch, vo);
../src/magic.c:				       (ch->spl[skill_table[sn].target] *
../src/magic.c:	 if (ch->spheres[MENT] >= 1)
../src/magic.c:					  (ch->
../src/magic.c:					    (ch->spheres[MENT] * .1))), ch,
../src/magic.c:					  (ch->
../src/magic.c:      for (vch = ch->in_room->people; vch; vch = vch_next)
../src/magic.c:	 vch_next = vch->next_in_room;
../src/magic.c:	 victim = ch->fighting;
../src/magic.c:      if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/magic.c:      for (vch = ch->in_room->people; vch; vch = vch_next)
../src/magic.c:	 vch_next = vch->next_in_room;
../src/magic.c:      vch_next = vch->next;
../src/magic.c:      if (vch->in_room == NULL)
../src/magic.c:      if (vch->in_room == ch->in_room)
../src/magic.c:      if (vch->in_room->area == ch->in_room->area && IS_OUTSIDE (vch)
../src/magic.c:   obj_to_room (light, ch->in_room);
../src/magic.c:   obj_to_room (mushroom, ch->in_room);
../src/magic.c:   obj_to_room (spring, ch->in_room);
../src/magic.c:   chspell = (ch->spl[0] + ch->spl[1] + ch->spl[2] + ch->spl[3] + ch->spl[4]);
../src/magic.c:      REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/magic.c:      vch_next = vch->next;
../src/magic.c:      if (vch->in_room == NULL)
../src/magic.c:      if (vch->in_room == ch->in_room)
../src/magic.c:      if (vch->in_room->area == ch->in_room->area)
../src/magic.c:      ch->alignment = UMAX (-1000, ch->alignment - 200);
../src/magic.c:      dam = ch->hit + 1;
../src/magic.c:	 ch->hit += dam;
../src/magic.c:	 if (ch->hit > (2 * ch->max_hit))
../src/magic.c:	    ch->hit = (2 * ch->max_hit);
../src/magic.c:   for (ich = ch->in_room->people; ich != NULL; ich = ich->next_in_room)
../src/magic.c:      if (!IS_NPC (ich) && IS_SET (ich->act, PLR_WIZINVIS) && ch->level < 2)
../src/magic.c:      REMOVE_BIT (ich->affected_by, AFF_HIDE);
../src/magic.c:      REMOVE_BIT (ich->affected_by, AFF_INVISIBLE);
../src/magic.c:      REMOVE_BIT (ich->affected_by, AFF_SNEAK);
../src/magic.c:      if (ch->level >= 2 && ich->level != LEVEL_IMMORTAL)
../src/magic.c:	 REMOVE_BIT (ich->act, PLR_WIZINVIS);
../src/magic.c:	 if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS))
../src/magic.c:	    if (ch->fighting == NULL)
../src/magic.c:	       if (IS_SET (ich->newbits, NEW_DARKNESS))
../src/magic.c:		  REMOVE_BIT (ich->newbits, NEW_DARKNESS);
../src/magic.c:		  REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/magic.c:   if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)
../src/magic.c:      REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/magic.c:   char_to_room (victim, ch->in_room);
../src/magic.c:/*   if (victim->fight_timer > 0 && ch->fight_timer < 1)
../src/magic.c:   if (!IS_NPC (ch) && ch->level < 3 && !IS_NPC (victim) && victim->level >= 3) 
../src/magic.c:   if (ch->pcdata->pkill_timer > 0 && ch != victim)
../src/magic.c:   if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/magic.c:      if ((IS_CLASS (ch, CLASS_DROW)) && (IS_SET (ch->special, SPC_DROW_CLE)))
../src/magic.c:      if (count > 75)		// && (ch->spl[PURPLE_MAGIC] < 240))
../src/magic.c:   for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room)
../src/magic.c:       || victim->in_room->area != ch->in_room->area
../src/magic.c:   char_to_room (victim, ch->in_room);
../src/magic.c:   if ((mount = ch->mount) == NULL)
../src/magic.c:   char_to_room (mount, ch->in_room);
../src/magic.c:   for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
../src/magic.c:      if (!is_name (speaker, vch->name))
../src/magic.c:      for (obj_lose = ch->carrying; obj_lose != NULL; obj_lose = obj_next)
../src/magic.c:   hpch = UMAX (10, ch->hit);
../src/magic.c:   hpch = UMAX (10, ch->hit);
../src/magic.c:   hpch = UMAX (10, ch->hit);
../src/magic.c:   for (vch = ch->in_room->people; vch != NULL; vch = vch_next)
../src/magic.c:      vch_next = vch->next_in_room;
../src/magic.c:	 hpch = UMAX (10, ch->hit);
../src/magic.c:	 chhp = vch->hit;
../src/magic.c:	    vch->hit = chhp;
../src/magic.c:   hpch = UMAX (10, ch->hit);
../src/magic.c:   if (ch->pcdata->followers > 4)
../src/magic.c:   ch->pcdata->followers++;
../src/magic.c:   char_to_room (victim, ch->in_room);
../src/magic.c:   sprintf (buf, "%s soul %s", ch->name, wpnname);
../src/magic.c:      sprintf (buf, "%s's soul %s", ch->short_descr, wpnname);
../src/magic.c:      sprintf (buf, "%s's soul %s", ch->name, wpnname);
../src/magic.c:      sprintf (buf, "%s's soul %s is lying here.", ch->short_descr, wpnname);
../src/magic.c:      sprintf (buf, "%s's soul %s is lying here.", ch->name, wpnname);
../src/magic.c:      obj->level = ch->level;
../src/magic.c:   else if (ch->spl[2] > 4)
../src/magic.c:      obj->level = ch->spl[2] / 4;
../src/magic.c:   obj->questmaker = str_dup (ch->name);
../src/magic.c:      obj->questowner = str_dup (ch->name);
../src/magic.c:      if (ch->move < 25)
../src/magic.c:      ch->move = ch->move - 25;
../src/magic.c:      if (ch->move < 50)
../src/magic.c:      ch->move = ch->move - 50;
../src/magic.c:       || (IS_SET (ch->in_room->room_flags, ROOM_PRIVATE) && ch->fight_timer == 0)
../src/magic.c:       || (IS_SET (ch->in_room->room_flags, ROOM_SOLITARY) && ch->fight_timer == 0)
../src/magic.c:       || (IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL) && ch->fight_timer == 0)
../src/magic.c:       || IS_SET (ch->in_room->room_flags, ROOM_CCHAMBER)
../src/magic.c:       || victim->in_room->vnum == ch->in_room->vnum )
../src/magic.c:  if ( ch->fight_timer > 0 )
../src/magic.c:      ch->mana = 0;
../src/magic.c:    if ( ch->in_room->vnum == ROOM_VNUM_ALTAR )
../src/magic.c:      ch->mana = 0;
../src/magic.c:		    ch->name);
../src/magic.c:   obj->value[3] = ch->in_room->vnum;
../src/magic.c:   obj_to_room (obj, ch->in_room);
../src/magic.c:   obj->value[0] = ch->in_room->vnum;
../src/magic.c:   if (ch->practice < 5)
../src/magic.c:   ch->practice -= 5;
../src/magic.c:   if (ch->fight_timer > 0)
../src/magic.c:   if (!IS_NPC (victim) && obj->item_type == ITEM_PIECE && ch->level < 3)
../src/magic.c:   sprintf (log_buf, "%s transported %s to %s.", ch->name, obj->short_descr,
../src/magic.c:      if (!ch->fight_timer && !victim->fight_timer)
../src/magic.c:   if (ch->practice < 1)
../src/magic.c:   if (ch->in_room == NULL)
../src/magic.c:   if (ch->practice >= 100)
../src/magic.c:      ch->practice -= 100;
../src/magic.c:      obj->level = ch->practice;
../src/magic.c:      ch->practice = 0;
../src/magic.c:   obj->questmaker = str_dup (ch->name);
../src/magic.c:   obj->questowner = str_dup (ch->name);
../src/magic.c:   sprintf (buf, "%s %s", ch->name, itemkind);
../src/magic.c:   sprintf (buf, "%s's %s", ch->name, itemkind);
../src/magic.c:   sprintf (buf, "%s's %s lies here.", ch->name, itemkind);
../src/magic.c:   obj->questmaker = str_dup (ch->name);
../src/magic.c:       || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level))
../src/magic.c:   if (ch->pcdata->learned[sn] < 100)
../src/magic.c:      obj->value[0] = ch->spl[0] / 4;
../src/magic.c:      obj->value[0] = ch->spl[1] / 4;
../src/magic.c:      obj->value[0] = ch->spl[2] / 4;
../src/magic.c:      obj->value[0] = ch->spl[3] / 4;
../src/magic.c:      obj->value[0] = ch->spl[4] / 4;
../src/magic.c:   sprintf (buf, "%s potion %s %s", ch->name, col, skill_table[sn].name);
../src/magic.c:   sprintf (buf, "%s's %s potion of %s", ch->name, col, skill_table[sn].name);
../src/magic.c:       || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level))
../src/magic.c:   if (ch->pcdata->learned[sn] < 100)
../src/magic.c:      obj->value[0] = ch->spl[0] / 4;
../src/magic.c:      obj->value[0] = ch->spl[1] / 4;
../src/magic.c:      obj->value[0] = ch->spl[2] / 4;
../src/magic.c:      obj->value[0] = ch->spl[3] / 4;
../src/magic.c:      obj->value[0] = ch->spl[4] / 4;
../src/magic.c:   sprintf (buf, "%s scroll %s %s", ch->name, col, skill_table[sn].name);
../src/magic.c:   sprintf (buf, "%s's %s scroll of %s", ch->name, col, skill_table[sn].name);
../src/magic.c:       || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level))
../src/magic.c:   if (ch->pcdata->learned[sn] < 100)
../src/magic.c:      obj->value[0] = ch->spl[0] / 4;
../src/magic.c:      obj->value[0] = ch->spl[1] / 4;
../src/magic.c:      obj->value[0] = ch->spl[2] / 4;
../src/magic.c:      obj->value[0] = ch->spl[3] / 4;
../src/magic.c:      obj->value[0] = ch->spl[4] / 4;
../src/magic.c:   sprintf (buf, "%s wand %s %s", ch->name, col, skill_table[sn].name);
../src/magic.c:   sprintf (buf, "%s's %s wand of %s", ch->name, col, skill_table[sn].name);
../src/magic.c:       || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level))
../src/magic.c:   if (ch->pcdata->learned[sn] < 100)
../src/magic.c:      obj->value[0] = (ch->spl[0] + 1) / 4;
../src/magic.c:      obj->value[0] = (ch->spl[1] + 1) / 4;
../src/magic.c:      obj->value[0] = (ch->spl[2] + 1) / 4;
../src/magic.c:      obj->value[0] = (ch->spl[3] + 1) / 4;
../src/magic.c:      obj->value[0] = (ch->spl[4] + 1) / 4;
../src/magic.c:   sprintf (buf, "%s staff %s %s", ch->name, col, skill_table[sn].name);
../src/magic.c:   sprintf (buf, "%s's %s staff of %s", ch->name, col, skill_table[sn].name);
../src/magic.c:       || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level))
../src/magic.c:   if (ch->pcdata->learned[sn] < 100)
../src/magic.c:      obj->value[0] = ch->spl[0] / 4;
../src/magic.c:      obj->value[0] = ch->spl[1] / 4;
../src/magic.c:      obj->value[0] = ch->spl[2] / 4;
../src/magic.c:      obj->value[0] = ch->spl[3] / 4;
../src/magic.c:      obj->value[0] = ch->spl[4] / 4;
../src/magic.c:   sprintf (buf, "%s pill %s %s", ch->name, col, skill_table[sn].name);
../src/magic.c:   sprintf (buf, "%s's %s pill of %s", ch->name, col, skill_table[sn].name);
../src/magic.c:   if (ch->pcdata->followers > 4)
../src/magic.c:   ch->pcdata->followers++;
../src/magic.c:      victim->lord = str_dup (ch->name);
../src/magic.c:      char_to_room (victim, ch->in_room);
../src/magic.c:      victim->lord = str_dup (ch->name);
../src/magic.c:      char_to_room (victim, ch->in_room);
../src/magic.c:   victim->lord = str_dup (ch->name);
../src/magic.c:      sprintf (buf, "%s's white pegasus", ch->name);
../src/magic.c:      sprintf (buf, "%s's griffin", ch->name);
../src/magic.c:      sprintf (buf, "%s's black nightmare", ch->name);
../src/magic.c:   char_to_room (victim, ch->in_room);
../src/magic.c:	sprintf(buf,"%s's white pegasus",ch->name);
../src/magic.c:	sprintf(buf,"%s's griffin",ch->name);
../src/magic.c:	sprintf(buf,"%s's black nightmare",ch->name);
../src/magic.c:    char_to_room( victim, ch->in_room );
../src/magic.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/magic.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/magic.c:      if (!IS_SET (ch->pcdata->powers[vn], itempower))
../src/magic.c:      if (!IS_SET (ch->pcdata->powers[vn], itempower))
../src/magic.c:      if (!IS_SET (ch->pcdata->powers[vn], itempower))
../src/magic.c:   obj->questmaker = str_dup (ch->name);
../src/magic.c:       && !IS_SET (ch->pcdata->powers[MPOWER_RUNE1], page->value[1]))
../src/magic.c:       && !IS_SET (ch->pcdata->powers[MPOWER_RUNE2], page->value[2]))
../src/magic.c:       && !IS_SET (ch->pcdata->powers[MPOWER_RUNE3], page->value[3]))
../src/magic.c:   SET_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
../src/magic.c:	SET_BIT( ch->affected_by, AFF_GODBLESS );
../src/magic.c://  SET_BIT( ch->affected_by, AFF_LLOTHBLESS );
../src/magic.c:   if (ch->position == POS_FIGHTING || is_affected (ch, sn))
../src/magic.c:      if (!IS_NPC (ch) && ch->stance[0] != -1)
../src/magic.c:      if (ch->mounted == IS_RIDING)
../src/magic.c:      sprintf (buf, "%s the frog", ch->name);
../src/magic.c:      free_string (ch->morph);
../src/magic.c:      ch->morph = str_dup (buf);
../src/magic.c:      if (!IS_NPC (ch) && ch->stance[0] != -1)
../src/magic.c:      if (ch->mounted == IS_RIDING)
../src/magic.c:      sprintf (buf, "%s the fish", ch->name);
../src/magic.c:      free_string (ch->morph);
../src/magic.c:      ch->morph = str_dup (buf);
../src/magic.c:      if (!IS_NPC (ch) && ch->stance[0] != -1)
../src/magic.c:      if (ch->mounted == IS_RIDING)
../src/magic.c:      sprintf (buf, "%s the raven", ch->name);
../src/magic.c:      free_string (ch->morph);
../src/magic.c:      ch->morph = str_dup (buf);
../src/magic.c:   if ((familiar = ch->pcdata->familiar) != NULL)
../src/magic.c:   char_to_room (victim, ch->in_room);
../src/magic.c:   ch->pcdata->familiar = victim;
../src/magic.c:   if (ch->hit < ch->max_hit)
../src/magic.c:      ch->hit = ch->max_hit;
../src/magic.c:   if (ch->mana < ch->max_mana)
../src/magic.c:      ch->mana = ch->max_mana;
../src/magic.c:   if (ch->move < ch->max_move)
../src/magic.c:      ch->move = ch->max_move;
../src/magic.c:      case CLASS_VAMPIRE: dam = (ch->beast == 0 ? number_range(1000,2000) : number_range(4000,5000)); break;
../src/magic.c:   if (!IS_SET (ch->more, MORE_SHIELDS))
../src/magic.c:   sprintf (buf, "You are scorched by a flare from %s's solar shield![#r%d#n]\n\r", IS_NPC(ch) ? ch->short_descr : ch->name, dam);
../src/malstar.c:  if(ch->played < 360000)
../src/malstar.c:  if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd))
../src/malstar.c:  retired_table[MaxRetired  - 1].name = str_dup(ch->name);
../src/malstar.c:  retired_table[MaxRetired  - 1].title = str_dup(ch->pcdata->title);
../src/malstar.c:  retired_table[MaxRetired  - 1].class = ch->class;
../src/malstar.c:  retired_table[MaxRetired  - 1].pks = ch->pkill;
../src/malstar.c:  retired_table[MaxRetired  - 1].pds = ch->pdeath;
../src/malstar.c:  retired_table[MaxRetired  - 1].mks = ch->mkill;
../src/malstar.c:  retired_table[MaxRetired  - 1].mds = ch->mdeath;
../src/malstar.c:  retired_table[MaxRetired  - 1].aws = ch->awins;
../src/malstar.c:  retired_table[MaxRetired  - 1].als = ch->alosses;
../src/malstar.c:  retired_table[MaxRetired  - 1].played = ch->played;
../src/malstar.c:  retired_table[MaxRetired  - 1].creation = str_dup(ch->createtime);
../src/malstar.c:  retired_table[MaxRetired  - 1].clan = str_dup(nclans_table[ch->clannum].display);
../src/malstar.c:  retired_table[MaxRetired  - 1].generation =  ch->pcdata->stats[UNI_GEN];
../src/malstar.c:  retired_table[MaxRetired  - 1].status = ch->level;
../src/malstar.c:  retired_table[MaxRetired  - 1].status = ch->race;
../src/malstar.c:  sprintf (buf, "%s has retired.", ch->name);
../src/malstar.c:  sprintf (buf, "%s%s", PLAYER_DIR, capitalize (ch->name));
../src/malstar.c:  ch->fight_timer = 0;
../src/malstar.c:  ch->pcdata->login_timer = 0;
../src/malstar.c:  sprintf(ibuf, "%s has retired theirself from gameplay!", ch->name);
../src/mccp.c:      if (gch->desc->out_compress)
../src/mccp.c:	 sprintf (buf, "%-15s uses mccp\n\r", gch->name);
../src/mccp.c:	 sprintf (buf, "%-15s Does not use mccp.\n\r", gch->name);
../src/monk.c:   if (ch->chi[MAXIMUM] < 6)
../src/monk.c:   if (ch->move < 10000)
../src/monk.c:   if (ch->chi[CURRENT] > 0)
../src/monk.c:      ch->chi[CURRENT] += 6;
../src/monk.c:      ch->move -= 10000;
../src/monk.c:	 vch_next = vch->next;
../src/monk.c:	 if (vch->in_room == NULL)
../src/monk.c:	 if (!IS_NPC (vch) && vch->pcdata->chobj != NULL)
../src/monk.c:	    if (vch->in_room == ch->in_room)
../src/monk.c:	 if (vch->in_room == ch->in_room && can_see (ch, vch))
../src/monk.c:	    if (vch == NULL || vch->position <= POS_STUNNED)
../src/monk.c:	    if (vch == NULL || vch->position <= POS_STUNNED)
../src/monk.c:   if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[BODY] < 5)
../src/monk.c:   if (IS_SET (ch->act, PLR_WIZINVIS))
../src/monk.c:      REMOVE_BIT (ch->act, PLR_WIZINVIS);
../src/monk.c:      SET_BIT (ch->act, PLR_WIZINVIS);
../src/monk.c:      ch->move -= 500;
../src/monk.c:   if (ch->monkab[AWARE] < 1)
../src/monk.c:   if (ch->monkab[AWARE] >= 1)
../src/monk.c:   if (ch->monkab[AWARE] >= 2)
../src/monk.c:   if (ch->monkab[AWARE] >= 3)
../src/monk.c:   if (ch->monkab[AWARE] >= 4)
../src/monk.c:   if (ch->monkab[AWARE] >= 5)
../src/monk.c:   if (ch->monkab[BODY] < 1)
../src/monk.c:   if (ch->monkab[BODY] >= 1)
../src/monk.c:   if (ch->monkab[BODY] >= 2)
../src/monk.c:   if (ch->monkab[BODY] >= 3)
../src/monk.c:   if (ch->monkab[BODY] >= 4)
../src/monk.c:   if (ch->monkab[BODY] >= 5)
../src/monk.c:   if (ch->monkab[SPIRIT] < 1)
../src/monk.c:   if (ch->monkab[SPIRIT] >= 1)
../src/monk.c:   if (ch->monkab[SPIRIT] >= 2)
../src/monk.c:   if (ch->monkab[SPIRIT] >= 3)
../src/monk.c:   if (ch->monkab[SPIRIT] >= 4)
../src/monk.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/monk.c:      if (gch->clannum > 0)
../src/monk.c:         sprintf(clan, "%s", nclans_table[gch->clannum].name);
../src/monk.c:	       capitalize (gch->name),clan,
../src/monk.c:	       gch->hit, (gch->hit * 100 / gch->max_hit),
../src/monk.c:	       gch->mana, (gch->mana * 100 / gch->max_mana),
../src/monk.c:	       gch->move, (gch->move * 100 / gch->max_move), gch->exp);
../src/monk.c:   if (ch->practice < 60)
../src/monk.c:   ch->practice -= 60;
../src/monk.c:   if (IS_SET (ch->special, SPC_PRINCE))
../src/monk.c:   if (ch->pcdata->stats[UNI_GEN] < 3)
../src/monk.c:   if (ch->exp < 50000)
../src/monk.c:   ch->exp -= 50000;
../src/monk.c:   victim->lord = str_dup (ch->name);
../src/monk.c:   //    victim->clan=str_dup(ch->clan);
../src/monk.c:   victim->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] + 1;
../src/monk.c:   if (IS_SET (ch->newbits, NEW_MONKFLAME))
../src/monk.c:      REMOVE_BIT (ch->newbits, NEW_MONKFLAME);
../src/monk.c:   if (!IS_SET (ch->newbits, NEW_MONKFLAME))
../src/monk.c:      SET_BIT (ch->newbits, NEW_MONKFLAME);
../src/monk.c:   if (ch->monkab[BODY] < 1)
../src/monk.c:   if (IS_SET (ch->newbits, NEW_MONKADAM))
../src/monk.c:      REMOVE_BIT (ch->newbits, NEW_MONKADAM);
../src/monk.c:   if (!IS_SET (ch->newbits, NEW_MONKADAM))
../src/monk.c:      SET_BIT (ch->newbits, NEW_MONKADAM);
../src/monk.c:   if (ch->monkab[SPIRIT] < 4)
../src/monk.c:   if (ch->move < 250)
../src/monk.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/monk.c:   if (ch->fight_timer > 0)
../src/monk.c:   if (victim->in_room->vnum == ch->in_room->vnum)
../src/monk.c:   ch->move = ch->move - 250;
../src/monk.c:   if (IS_CLASS (ch, CLASS_MONK) && ch->pcdata->powers[PMONK] < 12)
../src/monk.c:   if (ch->mana < 300)
../src/monk.c:   if (ch->fighting != NULL)
../src/monk.c:      ch->hit += 150;
../src/monk.c:      ch->mana -= 400;
../src/monk.c:   if (ch->fighting == NULL)
../src/monk.c:      ch->hit += 500;
../src/monk.c:      ch->mana -= 400;
../src/monk.c:      if (ch->chi[CURRENT] > 0 && ch->chi[CURRENT] < 3)
../src/monk.c:      if (ch->chi[CURRENT] > 2)
../src/monk.c:	 dam *= (ch->chi[CURRENT] / 2);
../src/monk.c:      dam = dam + (dam * ((ch->wpn[0] + 1) / 100));
../src/monk.c:      stance = ch->stance[0];
../src/monk.c:   if (ch->monkab[SPIRIT] < 4)
../src/monk.c:   if (ch->fight_timer > 0)
../src/monk.c:    if ( ch->monkab[SPIRIT] < 3 )
../src/monk.c:	SET_BIT(ch->monkstuff, MONK_HEAL);
../src/monk.c:   if (ch->monkab[SPIRIT] < 3)
../src/monk.c:   if (ch->fight_timer > 0)
../src/monk.c:   if (ch->pcdata->obeah > 0)
../src/monk.c:      if (ch->pcdata->obeah > 1)
../src/monk.c:		  ch->pcdata->obeah);
../src/monk.c:   if (ch->mana < 300)
../src/monk.c:   ch->pcdata->obeah = 60;
../src/monk.c:	 (*skill_table[sn].spell_fun) (sn, ch->level, ch, victim);
../src/monk.c:   if (!IS_CLASS (ch, CLASS_MONK) || ch->monkab[BODY] < 3)
../src/monk.c:   if (IS_SET (ch->newbits, NEW_POWER))
../src/monk.c:      REMOVE_BIT (ch->newbits, NEW_POWER);
../src/monk.c:   if (ch->move < 100)
../src/monk.c:   SET_BIT (ch->newbits, NEW_POWER);
../src/monk.c:   ch->move -= 25;
../src/monk.c:   if (ch->chi[CURRENT] < 1)
../src/monk.c:   if (ch->position == POS_FIGHTING)
../src/monk.c:   if (ch->beast_timer > 0)
../src/monk.c:      sprintf(buf,"You must wait another %d ticks before you can relax again.\n\r",ch->beast_timer);
../src/monk.c:   ch->chi[CURRENT]--;
../src/monk.c:   ch->beast_timer = 20;
../src/monk.c:   if (ch->fighting == NULL)
../src/monk.c:   if (ch->chi[CURRENT] >= ch->chi[MAXIMUM])
../src/monk.c:      if (ch->chi[MAXIMUM] == 0)
../src/monk.c:		  ch->chi[MAXIMUM]);
../src/monk.c:   if (ch->move < 500 + ((ch->chi[CURRENT] + 1) * 20))
../src/monk.c:   if (ch->chi[CURRENT] == 0)
../src/monk.c:   if (ch->chi[CURRENT] == 1)
../src/monk.c:   if (ch->chi[CURRENT] == 2)
../src/monk.c:   if (ch->chi[CURRENT] == 3)
../src/monk.c:   if (ch->chi[CURRENT] == 4)
../src/monk.c:   if (ch->chi[CURRENT] == 5)
../src/monk.c:   if (ch->chi[CURRENT] < ch->chi[MAXIMUM])
../src/monk.c:      ch->chi[CURRENT]++;
../src/monk.c:   ch->move -= ((ch->chi[CURRENT] * 20));
../src/monk.c:   if ((victim = ch->fighting) == NULL)
../src/monk.c:   if (ch->monkcrap == 0)
../src/monk.c:      SET_BIT (ch->monkcrap, COMB_SHIN);
../src/monk.c:   else if (ch->monkcrap > 0)
../src/monk.c:      ch->monkcrap = 0;
../src/monk.c:   if (number_range (1, (7 - ch->chi[CURRENT])) == 1)
../src/monk.c:   if ((victim = ch->fighting) == NULL)
../src/monk.c:   if ((IS_SET (ch->monkcrap, COMB_SHIN) || IS_SET (ch->monkcrap, COMB_REV1)) && !IS_SET (ch->monkcrap, COMB_KNEE))
../src/monk.c:      SET_BIT (ch->monkcrap, COMB_KNEE);
../src/monk.c:   else if (ch->monkcrap > 0)
../src/monk.c:      ch->monkcrap = 0;
../src/monk.c:   if ((victim = ch->fighting) == NULL)
../src/monk.c:   if (ch->monkcrap == 0)
../src/monk.c:      SET_BIT (ch->monkcrap, COMB_REV1);
../src/monk.c:   else if (IS_SET (ch->monkcrap, COMB_REV1)
../src/monk.c:	    && IS_SET (ch->monkcrap, COMB_SWEEP))
../src/monk.c:      ch->move += UMIN (10000, move);
../src/monk.c:      ch->hit += UMIN (10000, move);
../src/monk.c:      ch->mana += UMIN (10000, move);
../src/monk.c:      ch->monkcrap = 0;
../src/monk.c:   if ((victim = ch->fighting) == NULL)
../src/monk.c:   if (IS_SET (ch->monkcrap, COMB_REV1))
../src/monk.c:      SET_BIT (ch->monkcrap, COMB_SWEEP);
../src/monk.c:      ch->move += UMIN (10000, mana);
../src/monk.c:      ch->hit += UMIN (10000, mana);
../src/monk.c:      ch->mana += UMIN (10000, mana);
../src/monk.c:      ch->monkcrap = 0;
../src/monk.c:      ch->monkcrap = 0;
../src/monk.c:   if ((victim = ch->fighting) == NULL)
../src/monk.c:   if ((victim = ch->fighting) == NULL)
../src/monk.c:   if (ch->monkcrap == 0 && !IS_SET (ch->monkcrap, COMB_THRUST1))
../src/monk.c:      SET_BIT (ch->monkcrap, COMB_THRUST1);
../src/monk.c:   else if (IS_SET (ch->monkcrap, COMB_THRUST1)
../src/monk.c:	    && !IS_SET (ch->monkcrap, COMB_THRUST2))
../src/monk.c:      SET_BIT (ch->monkcrap, COMB_THRUST2);
../src/monk.c:   else if (ch->monkcrap != 0)
../src/monk.c:      ch->monkcrap = 0;
../src/monk.c:   if ((victim = ch->fighting) == NULL)
../src/monk.c:      ch->monkcrap = 0;
../src/monk.c:      if (ch->chi[CURRENT] > 1)
../src/monk.c:      if (ch->chi[CURRENT] > 2)
../src/monk.c:      if (ch->chi[CURRENT] > 3)
../src/monk.c:      if (ch->chi[CURRENT] > 4)
../src/monk.c:      if (ch->chi[CURRENT] > 5)
../src/monk.c:   else if (IS_SET (ch->monkcrap, COMB_SHIN)
../src/monk.c:	    && IS_SET (ch->monkcrap, COMB_KNEE))
../src/monk.c:      ch->monkcrap = 0;
../src/monk.c:	 vch_next = vch->next;
../src/monk.c:	 if (number_hit > (ch->chi[CURRENT] + 1))
../src/monk.c:	 if (vch->in_room == NULL)
../src/monk.c:	 if (!IS_NPC (vch) && vch->pcdata->chobj != NULL)
../src/monk.c:	 if (vch->in_room == ch->in_room)
../src/monk.c:	    if ((mount = ch->mount) != NULL)
../src/monk.c:   if ((victim = ch->fighting) == NULL)
../src/monk.c:	       ch->monkab[AWARE] > 0 ? "*" : " ",
../src/monk.c:	       ch->monkab[AWARE] > 1 ? "*" : " ",
../src/monk.c:	       ch->monkab[AWARE] > 2 ? "*" : " ",
../src/monk.c:	       ch->monkab[AWARE] > 3 ? "*" : " ",
../src/monk.c:	       ch->monkab[AWARE] > 4 ? "*" : " ",
../src/monk.c:	       ch->monkab[BODY] > 0 ? "*" : " ",
../src/monk.c:	       ch->monkab[BODY] > 1 ? "*" : " ",
../src/monk.c:	       ch->monkab[BODY] > 2 ? "*" : " ",
../src/monk.c:	       ch->monkab[BODY] > 3 ? "*" : " ",
../src/monk.c:	       ch->monkab[BODY] > 4 ? "*" : " ");
../src/monk.c:	       ch->monkab[COMBAT] > 0 ? "*" : " ",
../src/monk.c:	       ch->monkab[COMBAT] > 1 ? "*" : " ",
../src/monk.c:	       ch->monkab[COMBAT] > 2 ? "*" : " ",
../src/monk.c:	       ch->monkab[COMBAT] > 3 ? "*" : " ",
../src/monk.c:	       ch->monkab[SPIRIT] > 0 ? "*" : " ",
../src/monk.c:	       ch->monkab[SPIRIT] > 1 ? "*" : " ",
../src/monk.c:	       ch->monkab[SPIRIT] > 2 ? "*" : " ",
../src/monk.c:	       ch->monkab[SPIRIT] > 3 ? "*" : " ");
../src/monk.c:	       ch->chi[MAXIMUM]);
../src/monk.c:      if (ch->chi[CURRENT] > 0)
../src/monk.c:		  ch->chi[CURRENT]);
../src/monk.c:      cost = (ch->chi[inpart] + 1) * 1000000;
../src/monk.c:      if (!str_cmp (arg, "body") && (ch->monkab[BODY] >= 5))
../src/monk.c:      if (!str_cmp (arg, "combat") && (ch->monkab[COMBAT] >= 4))
../src/monk.c:      if (!str_cmp (arg, "spirit") && (ch->monkab[SPIRIT] >= 4))
../src/monk.c:      if (!str_cmp (arg, "awareness") && (ch->monkab[AWARE] >= 5))
../src/monk.c:        if (ch->monkab[inpart] >= 5)
../src/monk.c:      if (ch->exp < cost)
../src/monk.c:      ch->monkab[inpart]++;
../src/monk.c:      ch->exp -= cost;
../src/monk.c:      if (ch->chi[MAXIMUM] >= 6)
../src/monk.c:      if (ch->exp < cost)
../src/monk.c:      ch->exp -= cost;
../src/monk.c:      ch->chi[MAXIMUM]++;
../src/monk.c:      if (ch->exp < cost)
../src/monk.c:      SET_BIT (ch->monkstuff, inpart);
../src/monk.c:      ch->exp -= cost;
../src/monk.c:   if (ch->monkab[SPIRIT] < 1)
../src/monk.c:   if (ch->move < 200)
../src/monk.c:      ch->move -= 100;
../src/monk.c:      ch->move -= 200;
../src/monk.c:   if (ch->pcdata->stats[UNI_GEN] > 2)
../src/monk.c:   if (strlen (ch->clan) < 3)
../src/monk.c:   if (str_cmp (victim->clan, ch->clan))
../src/msp.c:   if (IS_SET (ch->extra2, SOUND))
../src/msp.c:      REMOVE_BIT (ch->extra2, SOUND);
../src/msp.c:      SET_BIT (ch->extra2, SOUND);
../src/msp.c:   if (!IS_SET (ch->extra2, SOUND))
../src/msp.c:   if (!IS_SET (ch->extra2, SOUND))
../src/msp.c:   if (!IS_SET (ch->extra2, SOUND))
../src/msp.c:   if (!IS_SET (ch->extra2, SOUND))
../src/msp.c:   if (!IS_SET (ch->extra2, SOUND))
../src/msp.c:   if (!IS_SET (ch->extra2, SOUND))
../src/msp.c:   if (!IS_SET (ch->extra2, SOUND))
../src/msp.c:   if (!IS_SET (ch->extra2, SOUND))
../src/msp.c:   if (!IS_SET (ch->extra2, SOUND))
../src/msp.c:   if (!IS_SET (ch->extra2, SOUND))
../src/msp.c:   if (!IS_SET (ch->pcdata->tempflag, SOUND))
../src/msp.c:   if (!IS_SET (ch->extra2, SOUND))
../src/msp.c:   if (!IS_SET (ch->extra2, SOUND))
../src/mxp.c:  if (!ch->desc)
../src/mxp.c:  if (!ch->desc)
../src/mxp.c:  if (!ch->desc)
../src/mxp.c:  if (!ch->desc->mxp)
../src/mxp.c:  if (IS_SET(ch->extra2, PLR_MXP))
../src/mxp.c:    REMOVE_BIT(ch->extra2, PLR_MXP);
../src/mxp.c:    SET_BIT(ch->extra2, PLR_MXP);
../src/mxp.c:      sprintf(buf, "%-15s uses MXP\n\r", gch->name);
../src/mxp.c:      sprintf(buf,"%-15s Does not use MXP.\n\r", gch->name);
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_SORA] == 0)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_SORA] >= 1)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_SORA] >= 2)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_SORA] >= 3)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_SORA] >= 5)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_SORA] >= 6)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_SORA] >= 7)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_CHIKYU] <= 5)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_CHIKYU] >= 6)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_CHIKYU] >= 7)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_CHIKYU] >= 8)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_NINGENNO] == 0)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_NINGENNO] >= 1)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_NINGENNO] >= 3)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_NINGENNO] >= 6)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_NINGENNO] >= 7)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_TENGU] == 0)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_TENGU] >= 1)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_TENGU] >= 4)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_TENGU] >= 5)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_ASHIKO] == 0)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_ASHIKO] >= 1)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_ASHIKO] >= 2)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_ASHIKO] >= 3)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_ASHIKO] >= 4)
../src/ninja.c:   if (ch->practice < 60)
../src/ninja.c:   ch->practice -= 60;
../src/ninja.c:   FILL_STRING (obj->questowner, ch->name);
../src/ninja.c:	       ch->pcdata->powers[NPOWER_SORA],
../src/ninja.c:	       ch->pcdata->powers[NPOWER_CHIKYU],
../src/ninja.c:	       ch->pcdata->powers[NPOWER_NINGENNO],
../src/ninja.c:	       ch->pcdata->powers[NPOWER_TENGU],
../src/ninja.c:	       ch->pcdata->powers[NPOWER_ASHIKO]);
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_TENGU] < 1)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_TENGU] > 0)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_TENGU] > 1)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_TENGU] > 2)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_TENGU] > 3)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_TENGU] > 4)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_ASHIKO] < 1)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_ASHIKO] > 0)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_ASHIKO] > 1)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_ASHIKO] > 2)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_ASHIKO] > 3)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_SORA] < 1)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_SORA] > 0)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_SORA] > 1)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_SORA] > 2)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_SORA] > 3)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_SORA] > 4)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_SORA] > 5)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_SORA] > 6)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] < 1)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] > 0)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] > 1)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] > 2)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] > 3)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] > 4)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] > 5)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] > 6)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_CHIKYU] > 7)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_NINGENNO] < 1)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_NINGENNO] > 0)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_NINGENNO] > 1)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_NINGENNO] > 2)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_NINGENNO] > 3)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_NINGENNO] > 4)
../src/ninja.c:	 if (ch->pcdata->powers[NPOWER_NINGENNO] > 5)
../src/ninja.c:	       ch->pcdata->powers[NPOWER_SORA],
../src/ninja.c:	       ch->pcdata->powers[NPOWER_CHIKYU],
../src/ninja.c:	       ch->pcdata->powers[NPOWER_NINGENNO],
../src/ninja.c:	       ch->pcdata->powers[NPOWER_TENGU],
../src/ninja.c:	       ch->pcdata->powers[NPOWER_ASHIKO]);
../src/ninja.c:      cost = (ch->pcdata->powers[improve] + 1) * 10;
../src/ninja.c:      if (ch->pcdata->powers[improve] >= max)
../src/ninja.c:      if (cost > ch->practice)
../src/ninja.c:      ch->pcdata->powers[improve] += 1;
../src/ninja.c:      ch->practice -= cost;
../src/ninja.c:      if (ch->pcdata->stats[UNI_RAGE] >= 50)
../src/ninja.c:	if ( ch->pcdata->powers[NINJAKI] < 100 ) 
../src/ninja.c:      ch->pcdata->stats[UNI_RAGE] += 500;
../src/ninja.c://    ch->pcdata->powers[NINJAKI] -= 100;
../src/ninja.c:   if (ch->pcdata->stats[UNI_GEN] > 2)
../src/ninja.c:   if (ch->exp < 100000)
../src/ninja.c:   ch->exp -= 100000;
../src/ninja.c:   victim->lord = str_dup (ch->name);
../src/ninja.c:   //victim->clan = str_dup(ch->clan);
../src/ninja.c:   victim->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] + 1;
../src/ninja.c:   if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_SORA] < 3)
../src/ninja.c:   if (ch->fight_timer > 0)
../src/ninja.c:   if (ch->pcdata->powers[NINJAKI] < 30)
../src/ninja.c:      REMOVE_BIT (ch->affected_by, AFF_HIDE);
../src/ninja.c:      SET_BIT (ch->affected_by, AFF_HIDE);
../src/ninja.c:      ch->pcdata->powers[NINJAKI] -= 30;
../src/ninja.c:   if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_CHIKYU] < 7)
../src/ninja.c:/*      else if( ch->pcdata->powers[NINJAKI] < 15 )
../src/ninja.c:   else if (ch->position == POS_FIGHTING)
../src/ninja.c:   if (ch->fight_timer > 0)
../src/ninja.c:      ch->hit +=
../src/ninja.c:	 (int) (ch->max_hit *
../src/ninja.c:      ch->mana +=
../src/ninja.c:	 (int) (ch->max_mana *
../src/ninja.c:      if (!IS_SET(ch->affected_by, AFF_HIDE)) {
../src/ninja.c:      ch->move +=
../src/ninja.c:	 (int) (ch->max_move *
../src/ninja.c:      if (ch->hit > ch->max_hit)
../src/ninja.c:	 ch->hit = ch->max_hit;
../src/ninja.c:      if (ch->mana > ch->max_mana)
../src/ninja.c:	 ch->mana = ch->max_mana;
../src/ninja.c:      if (ch->move > ch->max_move)
../src/ninja.c:	 ch->move = ch->max_move;
../src/ninja.c:/*              ch->pcdata->powers[NINJAKI] -= 15;*/
../src/ninja.c:/*              ch->pcdata->powers[NINJAKI] -= 5;*/
../src/ninja.c:   if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_SORA] < 5)
../src/ninja.c:   else if (ch->pcdata->powers[NINJAKI] < 30)
../src/ninja.c:   if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/ninja.c:      REMOVE_BIT (ch->act, PLR_HOLYLIGHT);
../src/ninja.c:      SET_BIT (ch->act, PLR_HOLYLIGHT);
../src/ninja.c:      ch->pcdata->powers[NINJAKI] -= 30;
../src/ninja.c:   if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_NINGENNO] < 3)
../src/ninja.c:   if ((victim = ch->fighting) == NULL)
../src/ninja.c:      if (ch->position == POS_FIGHTING)
../src/ninja.c:	 ch->position = POS_STANDING;
../src/ninja.c:   if (ch->pcdata->powers[NINJAKI] < 20)
../src/ninja.c:   was_in = ch->in_room;
../src/ninja.c:   if (IS_SET (ch->affected_by, AFF_ENTRAILS))
../src/ninja.c:	 if ((now_in = ch->in_room) == was_in)
../src/ninja.c:	 ch->in_room = was_in;
../src/ninja.c:	 ch->in_room = now_in;
../src/ninja.c:/*	if (victim->in_room == ch->in_room)
../src/ninja.c:	 ch->pcdata->powers[NINJAKI] -= 20;
../src/ninja.c:   else if (ch->pcdata->powers[NPOWER_SORA] < 6)
../src/ninja.c:   if (ch->position == POS_FIGHTING)
../src/ninja.c:   if (ch->pcdata->powers[NINJAKI] < 20)
../src/ninja.c:   if (victim->in_room == ch->in_room)
../src/ninja.c:      ch->pcdata->powers[NINJAKI] -= 20;
../src/ninja.c:   if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_NINGENNO] < 1)
../src/ninja.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS);
../src/ninja.c:   SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS);
../src/ninja.c:   if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_CHIKYU] < 6)
../src/ninja.c:   if (ch->pcdata->powers[HARA_KIRI] > 0)
../src/ninja.c:   if (ch->hit < ch->max_hit / 10)
../src/ninja.c:   ch->pcdata->powers[HARA_KIRI] = ch->hit / 500;
../src/ninja.c:   if (ch->pcdata->powers[HARA_KIRI] < 5)
../src/ninja.c:      ch->pcdata->powers[HARA_KIRI] = 5;
../src/ninja.c:   ch->hit = 1;
../src/ninja.c:   ch->mana = 1;
../src/ninja.c:   ch->move = 1;
../src/ninja.c:   if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_NINGENNO] < 7)
../src/ninja.c:   if ((victim = ch->fighting) == NULL)
../src/ninja.c:	       ch->name);
../src/ninja.c:	       ch->name);
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_TENGU] < 4)
../src/ninja.c:   if (ch->pcdata->powers[NINJAKI] < 30)
../src/ninja.c:   ch->pcdata->powers[NINJAKI] -= 30;
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_TENGU] < 5)
../src/ninja.c:   if (ch->mana < 500)   
../src/ninja.c:   if (ch->position == POS_FIGHTING)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_TENGU] < 5)
../src/ninja.c:   if (ch->mana < 500)
../src/ninja.c:   if (ch->position == POS_FIGHTING)
../src/ninja.c:   if (ch->hit >= ch->max_hit)
../src/ninja.c:   ch->mana = ch->mana - 500;
../src/ninja.c:   ch->hit = ch->hit + 500;
../src/ninja.c:   if (ch->hit > ch->max_hit)
../src/ninja.c:      ch->hit = ch->max_hit;
../src/ninja.c:   if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_SORA] < 7)
../src/ninja.c:   if (ch->fight_timer > 0)
../src/ninja.c:       || victim->in_room == NULL || ch->in_room == NULL || (IS_NPC (victim)
../src/ninja.c:   if (victim->in_room == ch->in_room)
../src/ninja.c:   if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_TENGU] < 1)
../src/ninja.c:   if ((victim = ch->fighting) == NULL)
../src/ninja.c:	       ch->name);
../src/ninja.c:      sprintf (buf, "%s attempts to stun bomb you fail!\n\r", ch->name);
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_ASHIKO] < 1)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_ASHIKO] < 2)
../src/ninja.c:   if (IS_SET (ch->more, MORE_STEELFISTS))
../src/ninja.c:      REMOVE_BIT (ch->more, MORE_STEELFISTS);
../src/ninja.c:   if (!IS_SET (ch->more, MORE_STEELFISTS))
../src/ninja.c:      SET_BIT (ch->more, MORE_STEELFISTS);
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_ASHIKO] < 3)
../src/ninja.c:   if (arg[0] == '\0' && ch->fighting == NULL)
../src/ninja.c:   if ((victim = ch->fighting) == NULL)
../src/ninja.c:   if (ch->pcdata->powers[NPOWER_ASHIKO] < 4)
../src/olc.c:                             || strstr(Area->builders, ch->name) != NULL  \
../src/olc.c:                             || (IS_NPC(ch) && ch->pIndexData->area == Area))
../src/olc.c:    pArea = (AREA_DATA *)ch->desc->pEdit;
../src/olc.c:        ch->desc->pEdit = NULL;
../src/olc.c:        ch->desc->connected = CON_PLAYING;
../src/olc.c:        ch->desc->pEdit     =   (void *)pArea;
../src/olc.c:    pRoom = ch->in_room;
../src/olc.c:        ch->desc->pEdit = NULL;
../src/olc.c:        ch->desc->connected = CON_PLAYING;
../src/olc.c:            pExit->to_room          = ch->in_room;
../src/olc.c:            pExit->vnum             = ch->in_room->vnum;
../src/olc.c:        ch->desc->pEdit         = (void *)pRoom;
../src/olc.c:    pObj = (OBJ_INDEX_DATA *)ch->desc->pEdit;
../src/olc.c:        ch->desc->pEdit = NULL;
../src/olc.c:        ch->desc->connected = CON_PLAYING;
../src/olc.c:        ch->desc->pEdit = (void *)pObj;
../src/olc.c:    pMob = (MOB_INDEX_DATA *)ch->desc->pEdit;
../src/olc.c:        ch->desc->pEdit = NULL;
../src/olc.c:        ch->desc->connected = CON_PLAYING;
../src/olc.c:        ch->desc->pEdit = (void *)pMob;
../src/olc.c:    pArea = ch->in_room->area;
../src/olc.c:    ch->desc->pEdit = (void *)pArea;
../src/olc.c:    ch->desc->connected = CON_AEDITOR;
../src/olc.c:        ch->desc->pEdit = (void *)pObj;
../src/olc.c:        ch->desc->connected = CON_OEDITOR;
../src/olc.c:            ch->desc->pEdit = (void *)pObj;
../src/olc.c:            ch->desc->connected = CON_OEDITOR;
../src/olc.c:    pRoom = ch->in_room;
../src/olc.c:    ch->desc->connected = CON_REDITOR;
../src/olc.c:        ch->desc->pEdit = (void *)pMob;
../src/olc.c:        ch->desc->connected = CON_MEDITOR;
../src/olc.c:            ch->desc->pEdit = (void *)pMob;
../src/olc.c:            ch->desc->connected = CON_MEDITOR;
../src/olc.c:        pArea = ch->in_room->area;
../src/olc.c:      pArea = ch->in_room->area;
../src/olc.c:    location = (arg[0] == '\0') ? ch->in_room : find_location(ch, arg);
../src/olc.c:    if (ch->in_room != location && room_is_private(location))
../src/olc.c:    for (rch = location->people; rch; rch = rch->next_in_room)
../src/olc.c:	one_argument(rch->name, buf);
../src/olc.c:    AREA_DATA  *pArea = ch->in_room->area;
../src/olc.c:        if(pReset->command == 'M' && ( ( pReset->arg3 != ch->in_room->vnum ) && !str_cmp(type,"room")))
../src/olc.c:		    if ( ( roomOnly ) && ( pReset->arg3 == ch->in_room->vnum ) )		
../src/olc.c:        if (ch->in_room->area->reset_first != NULL) {
../src/olc.c:        if(ch->in_room->area->reset_first != NULL)
../src/olc.c:    if (!IS_BUILDER(ch, ch->in_room->area)) {
../src/olc.c:        AREA_DATA *pArea = ch->in_room->area;
../src/olc.c:			if (ch->in_room->area->reset_first == NULL) {
../src/olc.c:				pReset->arg3    = ch->in_room->vnum;
../src/olc.c:					pReset->arg3     = ch->in_room->vnum;
../src/olc.c:            add_reset(ch->in_room->area, pReset, atoi(arg1));
../src/olc.c:      save_area(ch->in_room->area);
../src/olc.c:      REMOVE_BIT(ch->in_room->area->area_flags, AREA_CHANGED);
../src/olc.c:    if (!IS_BUILDER(ch, area) && ch->level <= LEVEL_BUILDER) {
../src/psycho.c:  if( (victim == ch) && (ch->level != MAX_LEVEL) )
../src/psycho.c:      if(!IS_SET(wch->extra2,PSYCHO))
../src/quest.c:      ch->pcdata->score[SCORE_NUM_QUEST]++;
../src/quest.c:      ch->pcdata->score[SCORE_QUEST] += value;
../src/quest.c:   ch->pcdata->questsrun++;
../src/quest.c:   ch->pcdata->questtotal += value;
../src/quotes.c:   quotes_table[maxQuotes - 1].coder = str_dup (ch->name);
../src/quotes.c:	    ch->name);
../src/quotes.c:   if (!ch->desc || NULLSTR (arg1))
../src/quotes.c:   sprintf (quote, "%ld", ch->pcdata->quoteplace);
../src/quotes.c:   ch->pcdata->quoteplace = quotes_table[i].mudtime;
../src/registration.c:    if (ch == NULL || ch->email_set != 1 || IS_NPC(ch)) return;
../src/registration.c:    fprintf(fp, "Name: %s    Registration Key: %d\n\n", ch->name, ch->registration_key);
../src/registration.c:    fprintf(fp,  "This email was generated by : %s\n\n", ch->desc->host);
../src/registration.c:    sprintf(buf, "mail -s 'The Oracle - Automailer' %s < email.tmp&",ch->pcdata->email);
../src/registration.c:    if (ch->registerred == 1 && !IS_IMMORTAL(ch)) 
../src/registration.c:    if (ch->registration_key < 100000 && !IS_IMMORTAL(ch)) ch->registerred = 0;
../src/registration.c:    if (ch->pcdata->email == NULL)
../src/registration.c:	    wch->registerred = 1;
../src/registration.c:	    wch->email_set = 2;
../src/registration.c:	if (ch->email_set != 0)
../src/registration.c:	if (!str_cmp(argument, ch->pcdata->email))
../src/registration.c:	    while (ch->registration_key < 100000)
../src/registration.c:	   	ch->registration_key = dice(1,899999) + 100000;
../src/registration.c:	    ch->email_set = 1;
../src/registration.c:	    ch->registerred = 3;
../src/registration.c:	    stc(ch->pcdata->email,ch);
../src/registration.c:	if (ch->registration_key < 100000)
../src/registration.c:	    ch->email_set = 0;
../src/registration.c:	sprintf(buf, "%d", ch->registration_key);
../src/registration.c:	    ch->registerred = 1;
../src/registration.c:	    ch->email_set = 2;
../src/registration.c:	    add_email_to_list( ch->pcdata->email );
../src/registration.c:    vch->registerred = 0;
../src/registration.c:    vch->email_set = 0;
../src/rot_wiz.c:   sprintf (buf, "%s: Pset %s", ch->name, argument);
../src/rot_wiz.c:   if (ch->level < NO_WATCH)
../src/rot_wiz.c:   if (IS_SET (victim->act, PLR_GODLESS) && ch->level < NO_GODLESS)
../src/rot_wiz.c:	 if (str_cmp(ch->name, "Tadaken") && (ch->trust < 13))
../src/rot_wiz.c:   if ((obj = ch->pcdata->chobj) == NULL)
../src/rot_wiz.c:   ch->pcdata->obj_vnum = 0;
../src/rot_wiz.c:   ch->pcdata->chobj = NULL;
../src/rot_wiz.c:   REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/rot_wiz.c:   REMOVE_BIT (ch->extra, EXTRA_OSWITCH);
../src/rot_wiz.c:   REMOVE_BIT (ch->extra, EXTRA_ASH);
../src/rot_wiz.c:   REMOVE_BIT (ch->extra, EXTRA_PLASMA);
../src/rot_wiz.c:   FILL_STRING (ch->morph, "");
../src/rot_wiz.c:   if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/rot_wiz.c:   sprintf (paradoxlog, "Name: %s    Paradox Points: %d", ch->name,
../src/rot_wiz.c:	    ch->paradox[1]);
../src/rot_wiz.c:   if (ch->level < 3)
../src/rot_wiz.c:      REMOVE_BIT (ch->affected_by, AFF_HIDE);
../src/rot_wiz.c:   sprintf (buf, "%s is struck by a paradox.", ch->name);
../src/rot_wiz.c:   //SET_BIT(ch->newbits, WANTED);
../src/rot_wiz.c:   ch->paradox[1] = 0;
../src/rot_wiz.c:   ch->paradox[2] = 0;
../src/rot_wiz.c://   if (ch->race > 1)
../src/rot_wiz.c://      ch->race--;
../src/rot_wiz.c:   ch->hit = -10;
../src/rot_wiz.c:   SET_BIT (ch->extra, TIED_UP);
../src/rot_wiz.c:   SET_BIT (ch->extra, GAGGED);
../src/rot_wiz.c:   SET_BIT (ch->extra, BLINDFOLDED);
../src/save.c:   if (IS_NPC (ch) || ch->level < 2)
../src/save.c:      if (ch->mkill > 4)
../src/save.c:	 ch->level = 2;
../src/save.c:   if (ch->pcdata->playerid == 0)
../src/save.c:      ch->pcdata->playerid = get_next_playerid ();
../src/save.c:   if (ch->desc != NULL && ch->desc->connected != CON_PLAYING)
../src/save.c:   if (ch->desc != NULL && ch->desc->original != NULL)
../src/save.c:      ch = ch->desc->original;
../src/save.c:   ch->save_time = current_time;
../src/save.c:/*    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
../src/save.c:   sprintf (strsavetmp, "%s/backup/%s", PLAYER_DIR, capitalize (ch->name));
../src/save.c:      if (ch->class == -1)
../src/save.c:      if (ch->carrying != NULL)
../src/save.c:	 fwrite_obj (ch, ch->carrying, fp, 0);
../src/save.c:   sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name));
../src/save.c:    if ( IS_NPC(ch) || ch->level < 2 )
../src/save.c:    if ( ch->desc != NULL && ch->desc->original != NULL )
../src/save.c:	ch = ch->desc->original;
../src/save.c:    sprintf( strsave, "%s%s.%d", BACKUP_DIR, capitalize( ch->name ), backup_num);
../src/save.c:        ch->pcdata->curr_backup = backup_num;
../src/save.c:        ch->save_time = current_time;
../src/save.c:	if ( ch->carrying != NULL )
../src/save.c:	    fwrite_obj( ch, ch->carrying, fp, 0 );
../src/save.c:	if      (ch->level >= 11) sprintf(chlevel,"<Implementor>");
../src/save.c:	else if (ch->level == 10) sprintf(chlevel,"<High Judge>");
../src/save.c:	else if (ch->level == 9 ) sprintf(chlevel,"<Judge>");
../src/save.c:	else if (ch->level == 8 ) sprintf(chlevel,"<Enforcer>");
../src/save.c:	else if (ch->level == 7 ) sprintf(chlevel,"<Quest Maker>");
../src/save.c:	else if (ch->level == 6 ) sprintf(chlevel,"<Builder>");
../src/save.c:	else if (ch->level == 5 ) sprintf(chlevel,"<Avatar>");
../src/save.c:	else if (ch->level == 4 ) sprintf(chlevel,"<Avatar>");
../src/save.c:	else if (ch->level == 3 ) sprintf(chlevel,"<Avatar>");
../src/save.c:        if (strlen(ch->lasttime) > 1)
../src/save.c:	    sprintf(buf,"%s Last logged in on %s.\n\r", chlevel, ch->lasttime);
../src/save.c:	    sprintf(buf,"%s New player logged in on %s.\n\r", chlevel, ch->createtime);
../src/save.c:    sprintf( strsave, "%s%s.%d", BACKUP_DIR, capitalize( ch->name ),backup_num);
../src/save.c:   if (IS_NPC (ch) || ch->level < 2)
../src/save.c:   if (ch->desc != NULL && ch->desc->original != NULL)
../src/save.c:      ch = ch->desc->original;
../src/save.c:   ch->save_time = current_time;
../src/save.c:   sprintf (strsave, "%sbackup/%s", PLAYER_DIR, capitalize (ch->name));
../src/save.c:      fprintf (fp, "%s~\n", ch->name);
../src/save.c:      fprintf (fp, "%s~\n", ch->pcdata->title);
../src/save.c:      fprintf (fp, "%s~\n", ch->lasthost);
../src/save.c:      fprintf (fp, "%s~\n", ch->resolved);
../src/save.c:      fprintf (fp, "%s~\n", ch->lasttime);
../src/save.c:      fprintf (fp, "%d\n", ch->extra);
../src/save.c:      fprintf (fp, "%d\n", ch->sex);
../src/save.c:      fprintf (fp, "%s~\n", ch->pcdata->conception);
../src/save.c:      fprintf (fp, "%s~\n", ch->createtime);
../src/save.c:      fprintf (fp, "%d\n", ch->level);
../src/save.c:      fprintf (fp, "%d\n", ch->race);
../src/save.c:      fprintf (fp, "%d\n", ch->played + (int) (current_time - ch->logon));
../src/save.c:      fprintf (fp, "%s~\n", ch->pcdata->marriage);
../src/save.c:      fprintf (fp, "%d\n", ch->awins);
../src/save.c:      fprintf (fp, "%d\n", ch->alosses);
../src/save.c:      fprintf (fp, "%d\n", ch->pkill);
../src/save.c:      fprintf (fp, "%d\n", ch->pdeath);
../src/save.c:      fprintf (fp, "%d\n", ch->mkill);
../src/save.c:      fprintf (fp, "%d\n", ch->mdeath);
../src/save.c:      fprintf (fp, "%s~\n", ch->pcdata->email);
../src/save.c:   fprintf (fp, "Name         %s~\n", ch->name);
../src/save.c:   fprintf (fp, "PlayerID     %d\n", ch->pcdata->playerid);
../src/save.c:    fprintf( fp, "Speedchar    %c\n",   ch->pcdata->speedchar   );
../src/save.c:   fprintf (fp, "ShortDescr   %s~\n", ch->short_descr);
../src/save.c:   fprintf (fp, "LongDescr    %s~\n", ch->long_descr);
../src/save.c:   fprintf (fp, "ObjDesc      %s~\n", ch->objdesc);
../src/save.c:   fprintf (fp, "Description  %s~\n", ch->description);
../src/save.c:   fprintf (fp, "Profile      %s~\n", ch->profile);
../src/save.c:   fprintf (fp, "Lord         %s~\n", ch->lord);
../src/save.c:   fprintf (fp, "Clan         %s~\n", ch->clan);
../src/save.c:   fprintf (fp, "Kingdom      %s~\n", ch->kingdom);
../src/save.c:   fprintf (fp, "Faction      %d\n", ch->pcdata->kingdom);
../src/save.c:   fprintf (fp, "KingRank     %d\n", ch->pcdata->kingrank);
../src/save.c:   fprintf (fp, "Inducted     %d\n", ch->pcdata->inducted);
../src/save.c:   fprintf (fp, "Morph        %s~\n", ch->morph);
../src/save.c:   fprintf (fp, "Kith         %d\n", ch->kith);
../src/save.c:   fprintf (fp, "Extra2       %d\n", ch->extra2);
../src/save.c:   fprintf (fp, "Createtime   %s~\n", ch->createtime);
../src/save.c:   fprintf (fp, "Lasttime     %s~\n", ch->lasttime);
../src/save.c:   fprintf (fp, "Resolved     %s~\n", ch->resolved);
../src/save.c:   fprintf (fp, "Lasthost     %s~\n", ch->lasthost);
../src/save.c:   fprintf (fp, "Poweraction  %s~\n", ch->poweraction);
../src/save.c:   fprintf (fp, "Powertype    %s~\n", ch->powertype);
../src/save.c:   fprintf (fp, "Prompt       %s~\n", ch->prompt);
../src/save.c:   fprintf (fp, "Cprompt      %s~\n", ch->cprompt);
../src/save.c:   fprintf (fp, "Sex          %d\n", ch->sex);
../src/save.c:   fprintf (fp, "Race         %d\n", ch->race);
../src/save.c:   fprintf (fp, "Immune       %d\n", ch->immune);
../src/save.c:   fprintf (fp, "Polyaff      %d\n", ch->polyaff);
../src/save.c:   fprintf (fp, "Itemaffect   %d\n", ch->itemaffect);
../src/save.c:   fprintf (fp, "Spectype     %d\n", ch->spectype);
../src/save.c:   fprintf (fp, "Specxtype    %d\n", ch->specxtype);
../src/save.c:   fprintf (fp, "Specpower    %d\n", ch->specpower);
../src/save.c:   fprintf (fp, "Home         %d\n", ch->home);
../src/save.c:   fprintf (fp, "Home2        %d\n", ch->home2);
../src/save.c:   fprintf (fp, "Level        %d\n", ch->level);
../src/save.c:   fprintf (fp, "Trust        %d\n", ch->trust);
../src/save.c:   fprintf (fp, "PVersion     %d\n", ch->version);
../src/save.c:   fprintf (fp, "Security     %d\n", ch->pcdata->security);
../src/save.c:      fprintf (fp, "Paradox      %d %d %d\n", ch->paradox[0], ch->paradox[1],
../src/save.c:	       ch->paradox[2]);
../src/save.c:	    ch->played + (int) (current_time - ch->logon));
../src/save.c:	    (ch->in_room == get_room_index (ROOM_VNUM_LIMBO)
../src/save.c:	     && ch->was_in_room != NULL)
../src/save.c:	    ? ch->was_in_room->vnum : ch->in_room->vnum);
../src/save.c:	    ch->pkill, ch->pdeath, ch->mkill, ch->mdeath);
../src/save.c:	    ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4],
../src/save.c:	    ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9],
../src/save.c:	    ch->wpn[10], ch->wpn[11], ch->wpn[12]);
../src/save.c:	    ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4]);
../src/save.c:	    ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3],
../src/save.c:	    ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7]);
../src/save.c:	    ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
../src/save.c:	    ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
../src/save.c:	    ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11]);
../src/save.c:	    ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3],
../src/save.c:	    ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6]);
../src/save.c:	    ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move,
../src/save.c:	    ch->max_move);
../src/save.c:   fprintf (fp, "Gold         %d\n", ch->gold);
../src/save.c:   fprintf (fp, "Gpoints      %d\n", ch->pcdata->gpoints);
../src/save.c:   fprintf (fp, "Outcast      %d\n", ch->pcdata->outcast);
../src/save.c:   fprintf (fp, "Voted        %d\n", ch->pcdata->voted);
../src/save.c:   fprintf (fp, "Whotype      %d\n", ch->pcdata->whotype);
../src/save.c:   fprintf (fp, "Getexp       %d\n", ch->pcdata->get_exp);
../src/save.c:   fprintf (fp, "Warps        %d\n", ch->warp);
../src/save.c:   fprintf (fp, "WarpCount    %d\n", ch->warpcount);
../src/save.c:	ch->bgifts[0],ch->bgifts[1],ch->bgifts[2],ch->bgifts[3],
../src/save.c:	ch->bgifts[4],ch->bgifts[5],ch->bgifts[6],ch->bgifts[7],
../src/save.c:	ch->bgifts[8],ch->bgifts[9],ch->bgifts[10],ch->bgifts[11]);
../src/save.c:        ch->tokens[0],ch->tokens[1],ch->tokens[2],ch->tokens[3],
../src/save.c:        ch->tokens[4],ch->tokens[5],ch->tokens[6],ch->tokens[7],
../src/save.c:        ch->tokens[8],ch->tokens[9],ch->tokens[10],ch->tokens[11]);
../src/save.c:   fprintf (fp, "Cleregen     %d\n", ch->cleregen);
../src/save.c:   fprintf (fp, "Monkstuff    %d\n", ch->monkstuff);
../src/save.c:   fprintf (fp, "Monkcrap     %d\n", ch->monkcrap);
../src/save.c:   fprintf (fp, "Chi	      %d %d\n", ch->chi[0], ch->chi[1]);
../src/save.c:   fprintf (fp, "Focus        %d %d\n", ch->focus[0], ch->focus[1]);
../src/save.c:   fprintf (fp, "Monkab       %d %d %d %d\n", ch->monkab[0], ch->monkab[1],
../src/save.c:	    ch->monkab[2], ch->monkab[3]);
../src/save.c:	    ch->gifts[0], ch->gifts[1], ch->gifts[2], ch->gifts[3],
../src/save.c:	    ch->gifts[4], ch->gifts[5], ch->gifts[6], ch->gifts[7],
../src/save.c:	    ch->gifts[8], ch->gifts[9], ch->gifts[10], ch->gifts[11],
../src/save.c:	    ch->gifts[12], ch->gifts[13], ch->gifts[14], ch->gifts[15],
../src/save.c:	    ch->gifts[16], ch->gifts[17], ch->gifts[18], ch->gifts[19],
../src/save.c:	    ch->gifts[20]);
../src/save.c:   fprintf (fp, "Tier         %d\n", ch->tier);
../src/save.c:   fprintf (fp, "Tpoints      %d\n", ch->tpoints);
../src/save.c:   fprintf (fp, "Tierxp       %lli\n", ch->tierxp);
../src/save.c:   fprintf (fp, "Xhitroll     %d\n", ch->xhitroll);
../src/save.c:   fprintf (fp, "Xdamroll     %d\n", ch->xdamroll);
../src/save.c:   fprintf (fp, "Xac          %d\n", ch->xac);
../src/save.c:   fprintf (fp, "Xdamcap      %d\n", ch->xdamcap);
../src/save.c:   fprintf (fp, "Xhit         %d\n", ch->xhit);
../src/save.c:   fprintf (fp, "Xmana        %d\n", ch->xmana);
../src/save.c:   fprintf (fp, "Xmove        %d\n", ch->xmove);
../src/save.c:   fprintf (fp, "Lstatus      %d\n", ch->lstatus);
../src/save.c:   fprintf (fp, "Souls        %d\n", ch->pcdata->souls);
../src/save.c:   fprintf (fp, "Quickening   %d %d\n", ch->quickening[0], ch->quickening[1]);
../src/save.c:   fprintf (fp, "HEmpower     %d\n", ch->hempower);
../src/save.c:   fprintf (fp, "Gnosis       %d %d\n", ch->gnosis[0], ch->gnosis[1]);
../src/save.c:   fprintf (fp, "Garou1       %d\n", ch->garou1);
../src/save.c:   fprintf (fp, "Garou2       %d\n", ch->garou2);
../src/save.c:   fprintf (fp, "Exp          %lli\n", ch->exp);
../src/save.c:   fprintf (fp, "Act          %d\n", ch->act);
../src/save.c:   fprintf (fp, "Extra        %d\n", ch->extra);
../src/save.c:   fprintf (fp, "AffectedBy   %d\n", ch->affected_by);
../src/save.c:   fprintf (fp, "Aff2	      %d\n", ch->flag2);
../src/save.c:	    ch->spheres[0], ch->spheres[1], ch->spheres[2], ch->spheres[3],
../src/save.c:	    ch->spheres[4], ch->spheres[5], ch->spheres[6], ch->spheres[7],
../src/save.c:	    ch->spheres[8]);
../src/save.c:        ch->arcanoi[1], ch->arcanoi[2], ch->arcanoi[3],
../src/save.c:        ch->arcanoi[4], ch->arcanoi[5], ch->arcanoi[6], ch->arcanoi[7],
../src/save.c:        ch->arcanoi[8], ch->arcanoi[9], ch->arcanoi[10], ch->arcanoi[11] );
../src/save.c:   fprintf (fp, "Mflags	%d\n", ch->mflags);
../src/save.c:   fprintf (fp, "Quint	      %d %d %d\n", ch->quint[0], ch->quint[1],
../src/save.c:	    ch->quint[2]);
../src/save.c:   fprintf (fp, "Awins        %d\n", ch->awins);
../src/save.c:   fprintf (fp, "Alosses      %d\n", ch->alosses);
../src/save.c:   fprintf (fp, "Imms	      %d %d %d\n", ch->imms[0], ch->imms[1],
../src/save.c:	    ch->imms[2]);
../src/save.c:	    ch->position == POS_FIGHTING ? POS_STANDING : ch->position);
../src/save.c:   fprintf (fp, "Practice     %d\n", ch->practice);
../src/save.c:   fprintf (fp, "SavingThrow  %d\n", ch->saving_throw);
../src/save.c:   fprintf (fp, "Alignment    %d\n", ch->alignment);
../src/save.c:   fprintf (fp, "Hitroll      %d\n", ch->hitroll);
../src/save.c:   fprintf (fp, "Damroll      %d\n", ch->damroll);
../src/save.c:   fprintf (fp, "Armor        %d\n", ch->armor);
../src/save.c:   fprintf (fp, "Wimpy        %d\n", ch->wimpy);
../src/save.c:   fprintf (fp, "Deaf         %d\n", ch->deaf);
../src/save.c:   fprintf (fp, "LastChange   %ld\n", ch->pcdata->changeplace);
../src/save.c:   fprintf (fp, "ICEListen %s~\n", ch->pcdata->ice_listen);
../src/save.c:   fprintf (fp, "QuestPnts    %d\n", ch->questpoints);
../src/save.c:   fprintf (fp, "QuestNext    %d\n", ch->nextquest);
../src/save.c:   fprintf (fp, "QuestNext    %d\n", ch->nextquest);
../src/save.c:   fprintf (fp, "QuestFail    %d\n", ch->questfail);
../src/save.c:   fprintf (fp, "QuestComp    %d\n", ch->questcomp);
../src/save.c:   fprintf (fp, "Disquiet     %d\n", ch->disquiet_counter);
../src/save.c:      fprintf (fp, "Vnum         %d\n", ch->pIndexData->vnum);
../src/save.c:      fprintf( fp, "Backup       %d\n",  ch->pcdata->curr_backup );
../src/save.c:      fprintf (fp, "Password     %s~\n", ch->pcdata->pwd);
../src/save.c:      fprintf (fp, "Bamfin       %s~\n", ch->pcdata->bamfin);
../src/save.c:      fprintf (fp, "Bamfout      %s~\n", ch->pcdata->bamfout);
../src/save.c:      fprintf (fp, "Prefix	 %s~\n", ch->prefix);
../src/save.c:      fprintf (fp, "Smite        %s~\n", ch->pcdata->smite);
../src/save.c:      fprintf (fp, "Title        %s~\n", ch->pcdata->title);
../src/save.c:if(ch->pcdata->timezone != -1)
../src/save.c:      fprintf(fp,  "Timezone     %d\n", ch->pcdata->timezone);
../src/save.c:      fprintf( fp, "Questsrun    %d\n",       ch->pcdata->questsrun   );
../src/save.c:      fprintf( fp, "Queststotal  %d\n",       ch->pcdata->questtotal  );
../src/save.c:      fprintf (fp, "Mdecap       %s~\n", ch->pcdata->mdecap);
../src/save.c:      fprintf (fp, "Pagelen      %d\n", ch->pcdata->pagelen);
../src/save.c:      fprintf (fp, "Decapped     %s~\n", ch->pcdata->decapped);
../src/save.c:      fprintf (fp, "Decappedby   %s~\n", ch->pcdata->decappedby);
../src/save.c:      fprintf (fp, "Ienter       %s~\n", ch->pcdata->ienter);
../src/save.c:      fprintf (fp, "Iexit        %s~\n", ch->pcdata->iexit);
../src/save.c:      fprintf (fp, "Wiznet       %d\n", ch->pcdata->wiznet);
../src/save.c:      fprintf (fp, "Bounty	 %d\n", ch->pcdata->bounty);
../src/save.c:      fprintf (fp, "Conception   %s~\n", ch->pcdata->conception);
../src/save.c:      fprintf (fp, "Parents      %s~\n", ch->pcdata->parents);
../src/save.c:      fprintf (fp, "Cparents     %s~\n", ch->pcdata->cparents);
../src/save.c:      fprintf (fp, "Marriage     %s~\n", ch->pcdata->marriage);
../src/save.c:      fprintf (fp, "Cinvis       %d\n", ch->pcdata->cinvis);
../src/save.c:      fprintf (fp, "Email        %s~\n", ch->pcdata->email);
../src/save.c:      fprintf (fp, "Aim          %s~\n", ch->pcdata->aim);
../src/save.c:      fprintf (fp, "Icq          %d\n", ch->pcdata->icq);
../src/save.c:      fprintf (fp, "Msn          %s~\n", ch->pcdata->msn);
../src/save.c:      fprintf (fp, "DenyDate     %d\n", ch->pcdata->denydate);
../src/save.c:	       ch->pcdata->perm_str,
../src/save.c:	       ch->pcdata->perm_int,
../src/save.c:	       ch->pcdata->perm_wis,
../src/save.c:	       ch->pcdata->perm_dex, ch->pcdata->perm_con);
../src/save.c:	       ch->pcdata->mod_str,
../src/save.c:	       ch->pcdata->mod_int,
../src/save.c:	       ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con);
../src/save.c:      fprintf (fp, "Quest        %d\n", ch->pcdata->quest);
../src/save.c:      fprintf (fp, "Wolf         %d\n", ch->pcdata->wolf);
../src/save.c:      fprintf (fp, "Rank         %d\n", ch->pcdata->rank);
../src/save.c:      fprintf (fp, "Dragonaff    %d\n", ch->pcdata->dragonaff);	/*dragons */
../src/save.c:      fprintf (fp, "Dragonage    %d\n", ch->pcdata->dragonage);	/*dragons */
../src/save.c:      fprintf (fp, "Hatch        %d\n", ch->pcdata->hatch);	/*dragons */
../src/save.c:      fprintf (fp, "Breath1      %s~\n", ch->pcdata->breath[0]);
../src/save.c:      fprintf (fp, "Breath2      %s~\n", ch->pcdata->breath[1]);
../src/save.c:      fprintf (fp, "Breath3      %s~\n", ch->pcdata->breath[2]);
../src/save.c:      fprintf (fp, "Breath4      %s~\n", ch->pcdata->breath[3]);
../src/save.c:      fprintf (fp, "Breath5      %s~\n", ch->pcdata->breath[4]);
../src/save.c:	       ch->pcdata->absorb[0],
../src/save.c:	       ch->pcdata->absorb[1],
../src/save.c:	       ch->pcdata->absorb[2],
../src/save.c:	       ch->pcdata->absorb[3],
../src/save.c:	       ch->pcdata->absorb[4], ch->pcdata->absorb[5]);
../src/save.c:	       ch->pcdata->language[0], ch->pcdata->language[1]);
../src/save.c:	       ch->pcdata->stage[0],
../src/save.c:	       ch->pcdata->stage[1], ch->pcdata->stage[2]);
../src/save.c:	       ch->pcdata->wolfform[0], ch->pcdata->wolfform[1]);
../src/save.c:	       ch->pcdata->score[0],
../src/save.c:	       ch->pcdata->score[1],
../src/save.c:	       ch->pcdata->score[2],
../src/save.c:	       ch->pcdata->score[3],
../src/save.c:	       ch->pcdata->score[4],
../src/save.c:	       ch->pcdata->score[5]);
../src/save.c:	       ch->pcdata->runes[0],
../src/save.c:	       ch->pcdata->runes[1],
../src/save.c:	       ch->pcdata->runes[2], ch->pcdata->runes[3]);
../src/save.c:	       ch->pcdata->disc_a[0],
../src/save.c:	       ch->pcdata->disc_a[1],
../src/save.c:	       ch->pcdata->disc_a[2],
../src/save.c:	       ch->pcdata->disc_a[3],
../src/save.c:	       ch->pcdata->disc_a[4],
../src/save.c:	       ch->pcdata->disc_a[5],
../src/save.c:	       ch->pcdata->disc_a[6],
../src/save.c:	       ch->pcdata->disc_a[7],
../src/save.c:	       ch->pcdata->disc_a[8],
../src/save.c:	       ch->pcdata->disc_a[9], ch->pcdata->disc_a[10]);
../src/save.c:	       ch->pcdata->genes[0],
../src/save.c:	       ch->pcdata->genes[1],
../src/save.c:	       ch->pcdata->genes[2],
../src/save.c:	       ch->pcdata->genes[3],
../src/save.c:	       ch->pcdata->genes[4],
../src/save.c:	       ch->pcdata->genes[5],
../src/save.c:	       ch->pcdata->genes[6],
../src/save.c:	       ch->pcdata->genes[7],
../src/save.c:	       ch->pcdata->genes[8], ch->pcdata->genes[9]);
../src/save.c:	       ch->pcdata->powers[0], ch->pcdata->powers[1]);
../src/save.c:            ch->powerd[0], ch->powerd[1], ch->powerd[2], ch->powerd[3],
../src/save.c:            ch->powerd[4], ch->powerd[5], ch->powerd[6], ch->powerd[7],
../src/save.c:            ch->powerd[8], ch->powerd[9], ch->powerd[10], ch->powerd[11],
../src/save.c:            ch->powerd[12], ch->powerd[13], ch->powerd[14], ch->powerd[15],
../src/save.c:            ch->powerd[16], ch->powerd[17], ch->powerd[18], ch->powerd[19],
../src/save.c:            ch->powerd[20]);
../src/save.c:	       ch->pcdata->fake_skill,
../src/save.c:	       ch->pcdata->fake_stance,
../src/save.c:	       ch->pcdata->fake_hit,
../src/save.c:	       ch->pcdata->fake_dam,
../src/save.c:	       ch->pcdata->fake_ac,
../src/save.c:	       ch->pcdata->fake_hp,
../src/save.c:	       ch->pcdata->fake_mana, ch->pcdata->fake_move);
../src/save.c:      if (ch->pcdata->obj_vnum != 0)
../src/save.c:	 fprintf (fp, "Objvnum      %d\n", ch->pcdata->obj_vnum);
../src/save.c:	       ch->pcdata->condition[0],
../src/save.c:	       ch->pcdata->condition[1], ch->pcdata->condition[2]);
../src/save.c:	       ch->pcdata->stat_ability[0],
../src/save.c:	       ch->pcdata->stat_ability[1],
../src/save.c:	       ch->pcdata->stat_ability[2], ch->pcdata->stat_ability[3]);
../src/save.c:	       ch->pcdata->stat_amount[0],
../src/save.c:	       ch->pcdata->stat_amount[1],
../src/save.c:	       ch->pcdata->stat_amount[2], ch->pcdata->stat_amount[3]);
../src/save.c:	       ch->pcdata->stat_duration[0],
../src/save.c:	       ch->pcdata->stat_duration[1],
../src/save.c:	       ch->pcdata->stat_duration[2], ch->pcdata->stat_duration[3]);
../src/save.c:      fprintf (fp, "Exhaustion   %d\n", ch->pcdata->exhaustion);
../src/save.c:      fprintf (fp, "Silenced     %d\n", ch->pcdata->silenced);
../src/save.c:      fprintf (fp, "Frozen       %d\n", ch->pcdata->frozen);
../src/save.c:      fprintf (fp, "Jailed       %d\n", ch->pcdata->jailed);
../src/save.c:      fprintf (fp, "Schallenge   %d\n", ch->pcdata->schallenge);
../src/save.c:		  (long)ch->pcdata->last_note[i]);
../src/save.c:      fprintf (fp, "Wizinvis	 %d\n", ch->pcdata->wizinvis);
../src/save.c:	 if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0)
../src/save.c:		     ch->pcdata->learned[sn], skill_table[sn].name);
../src/save.c:   for (paf = ch->affected; paf != NULL; paf = paf->next)
../src/save.c:   fprintf (fp, "Name         %s~\n", ch->name);
../src/save.c:   fprintf (fp, "PlayerID     %d\n", ch->pcdata->playerid);
../src/save.c:   fprintf (fp, "ShortDescr   %s~\n", ch->short_descr);
../src/save.c:   fprintf (fp, "LongDescr    %s~\n", ch->long_descr);
../src/save.c:   fprintf (fp, "ObjDesc      %s~\n", ch->objdesc);
../src/save.c:   fprintf (fp, "Description  %s~\n", ch->description);
../src/save.c:   fprintf (fp, "Profile      %s~\n", ch->profile);
../src/save.c:   fprintf (fp, "Lord         %s~\n", ch->lord);
../src/save.c:   fprintf (fp, "Clan         %s~\n", ch->clan);
../src/save.c:   fprintf (fp, "Kingdom      %s~\n", ch->kingdom);
../src/save.c:   fprintf (fp, "Faction      %d\n", ch->pcdata->kingdom);
../src/save.c:   fprintf (fp, "KingRank     %d\n", ch->pcdata->kingrank);
../src/save.c:   fprintf (fp, "Inducted     %d\n", ch->pcdata->inducted);
../src/save.c:   fprintf (fp, "Class        %d\n", ch->class);
../src/save.c:   fprintf (fp, "Clannum      %d\n", ch->clannum);
../src/save.c:   fprintf (fp, "Morph        %s~\n", ch->morph);
../src/save.c:   fprintf (fp, "Kith         %d\n", ch->kith);
../src/save.c:   fprintf (fp, "Extra2       %d\n", ch->extra2);
../src/save.c:   fprintf (fp, "Createtime   %s~\n", ch->createtime);
../src/save.c:   fprintf (fp, "Lasttime     %s~\n", ch->lasttime);
../src/save.c:   fprintf (fp, "Resolved     %s~\n", ch->resolved);
../src/save.c:   fprintf (fp, "Lasthost     %s~\n", ch->lasthost);
../src/save.c:   fprintf (fp, "Poweraction  %s~\n", ch->poweraction);
../src/save.c:   fprintf (fp, "Powertype    %s~\n", ch->powertype);
../src/save.c:   fprintf (fp, "Prompt       %s~\n", ch->prompt);
../src/save.c:   fprintf (fp, "Cprompt      %s~\n", ch->cprompt);
../src/save.c:   fprintf (fp, "Sex          %d\n", ch->sex);
../src/save.c:   fprintf (fp, "Race         %d\n", ch->race);
../src/save.c:   fprintf (fp, "Immune       %d\n", ch->immune);
../src/save.c:   fprintf (fp, "Polyaff      %d\n", ch->polyaff);
../src/save.c:   fprintf (fp, "Itemaffect   %d\n", ch->itemaffect);
../src/save.c:   fprintf (fp, "Form         %d\n", ch->form);
../src/save.c:   fprintf (fp, "Body         %d\n", ch->body);
../src/save.c:   fprintf (fp, "Beast        %d\n", ch->beast);
../src/save.c:   fprintf (fp, "Spectype     %d\n", ch->spectype);
../src/save.c:   fprintf (fp, "Specxtype    %d\n", ch->specxtype);
../src/save.c:   fprintf (fp, "Specpower    %d\n", ch->specpower);
../src/save.c:   fprintf (fp, "Home         %d\n", ch->home);
../src/save.c:   fprintf (fp, "Home2        %d\n", ch->home2);
../src/save.c:   fprintf (fp, "Level        %d\n", ch->level);
../src/save.c:   fprintf (fp, "Trust        %d\n", ch->trust);
../src/save.c:   fprintf (fp, "PVersion %d\n", ch->version);
../src/save.c:   fprintf (fp, "Security     %d\n", ch->pcdata->security);
../src/save.c:   fprintf (fp, "Paradox      %d %d %d\n", ch->paradox[0], ch->paradox[1],
../src/save.c:	       ch->paradox[2]);
../src/save.c:	    ch->played + (int) (current_time - ch->logon));
../src/save.c:	    (ch->in_room == get_room_index (ROOM_VNUM_LIMBO)
../src/save.c:	     && ch->was_in_room != NULL)
../src/save.c:	    ? ch->was_in_room->vnum : ch->in_room->vnum);
../src/save.c:	    ch->pkill, ch->pdeath, ch->mkill, ch->mdeath);
../src/save.c:	    ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4],
../src/save.c:	    ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9],
../src/save.c:	    ch->wpn[10], ch->wpn[11], ch->wpn[12]);
../src/save.c:	    ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4]);
../src/save.c:	    ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3],
../src/save.c:	    ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7]);
../src/save.c:	    ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
../src/save.c:	    ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
../src/save.c:	    ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11]);
../src/save.c:	    ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3],
../src/save.c:	    ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6]);
../src/save.c:	    ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move,
../src/save.c:	    ch->max_move);
../src/save.c:   fprintf (fp, "Gold         %d\n", ch->gold);
../src/save.c:   fprintf (fp, "Gpoints      %d\n", ch->pcdata->gpoints);
../src/save.c:   fprintf (fp, "Outcast      %d\n", ch->pcdata->outcast);
../src/save.c:   fprintf (fp, "Voted        %d\n", ch->pcdata->voted);
../src/save.c:   fprintf (fp, "Whotype      %d\n", ch->pcdata->whotype);
../src/save.c:   fprintf (fp, "Getexp       %d\n", ch->pcdata->get_exp);
../src/save.c:   fprintf (fp, "Warps        %d\n", ch->warp);
../src/save.c:   fprintf (fp, "WarpCount    %d\n", ch->warpcount);
../src/save.c:        ch->bgifts[0],ch->bgifts[1],ch->bgifts[2],ch->bgifts[3],
../src/save.c:        ch->bgifts[4],ch->bgifts[5],ch->bgifts[6],ch->bgifts[7],
../src/save.c:        ch->bgifts[8],ch->bgifts[9],ch->bgifts[10],ch->bgifts[11]);
../src/save.c:        ch->tokens[0],ch->tokens[1],ch->tokens[2],ch->tokens[3],  
../src/save.c:        ch->tokens[4],ch->tokens[5],ch->tokens[6],ch->tokens[7],
../src/save.c:        ch->tokens[8],ch->tokens[9],ch->tokens[10],ch->tokens[11]);
../src/save.c:   fprintf (fp, "Cleregen     %d\n", ch->cleregen);
../src/save.c:   fprintf (fp, "Monkstuff    %d\n", ch->monkstuff);
../src/save.c:   fprintf (fp, "Monkcrap     %d\n", ch->monkcrap);
../src/save.c:   fprintf (fp, "Chi          %d %d\n", ch->chi[0], ch->chi[1]);
../src/save.c:   fprintf (fp, "Focus        %d %d\n", ch->focus[0], ch->focus[1]);
../src/save.c:   fprintf (fp, "Monkab       %d %d %d %d\n", ch->monkab[0], ch->monkab[1],
../src/save.c:	    ch->monkab[2], ch->monkab[3]);
../src/save.c:	    ch->gifts[0], ch->gifts[1], ch->gifts[2], ch->gifts[3],
../src/save.c:	    ch->gifts[4], ch->gifts[5], ch->gifts[6], ch->gifts[7],
../src/save.c:	    ch->gifts[8], ch->gifts[9], ch->gifts[10], ch->gifts[11],
../src/save.c:	    ch->gifts[12], ch->gifts[13], ch->gifts[14], ch->gifts[15],
../src/save.c:	    ch->gifts[16], ch->gifts[17], ch->gifts[18], ch->gifts[19],
../src/save.c:	    ch->gifts[20]);
../src/save.c:   fprintf (fp, "Tier         %d\n", ch->tier);
../src/save.c:   fprintf (fp, "Tpoints      %d\n", ch->tpoints);
../src/save.c:   fprintf (fp, "Tierxp       %lli\n", ch->tierxp);
../src/save.c:   fprintf (fp, "Xhitroll     %d\n", ch->xhitroll);
../src/save.c:   fprintf (fp, "Xdamroll     %d\n", ch->xdamroll);
../src/save.c:   fprintf (fp, "Xac          %d\n", ch->xac);
../src/save.c:   fprintf (fp, "Xdamcap      %d\n", ch->xdamcap);
../src/save.c:   fprintf (fp, "Xhit         %d\n", ch->xhit);
../src/save.c:   fprintf (fp, "Xmana        %d\n", ch->xmana);
../src/save.c:   fprintf (fp, "Xmove        %d\n", ch->xmove);
../src/save.c:   fprintf (fp, "Lstatus      %d\n", ch->lstatus);
../src/save.c:   fprintf (fp, "Souls        %d\n", ch->pcdata->souls);
../src/save.c:   fprintf (fp, "Quickening   %d %d\n", ch->quickening[0], ch->quickening[1]);
../src/save.c:   fprintf (fp, "Hempower     %d\n", ch->hempower);
../src/save.c:   fprintf (fp, "Gnosis       %d %d\n", ch->gnosis[0], ch->gnosis[1]);
../src/save.c:   fprintf (fp, "Garou1       %d\n", ch->garou1);
../src/save.c:   fprintf (fp, "Garou2       %d\n", ch->garou2);
../src/save.c:   fprintf (fp, "Exp          %lli\n", ch->exp);
../src/save.c:   fprintf (fp, "Act          %d\n", ch->act);
../src/save.c:    fprintf( fp, "Wbits        %d\n",   ch->wbits               );   
../src/save.c:   fprintf (fp, "Special      %d\n", ch->special);
../src/save.c:   fprintf (fp, "Empower      %s~\n", ch->empowered);
../src/save.c:   fprintf (fp, "More	      %d\n", ch->more);
../src/save.c:   fprintf (fp, "Tempflag     %d\n", ch->pcdata->tempflag);
../src/save.c:   fprintf (fp, "Screensize   %d\n", ch->pcdata->vt100_size);
../src/save.c:   fprintf (fp, "Newbits      %d\n", ch->newbits);
../src/save.c:   fprintf (fp, "Extra        %d\n", ch->extra);
../src/save.c:   fprintf (fp, "AffectedBy   %d\n", ch->affected_by);
../src/save.c:   fprintf (fp, "Aff2         %d\n", ch->flag2);
../src/save.c:	    ch->spheres[0], ch->spheres[1], ch->spheres[2], ch->spheres[3],
../src/save.c:	    ch->spheres[4], ch->spheres[5], ch->spheres[6], ch->spheres[7],
../src/save.c:	    ch->spheres[8]);
../src/save.c:        ch->arcanoi[1], ch->arcanoi[2], ch->arcanoi[3],
../src/save.c:        ch->arcanoi[4], ch->arcanoi[5], ch->arcanoi[6], ch->arcanoi[7],
../src/save.c:        ch->arcanoi[8], ch->arcanoi[9], ch->arcanoi[10], ch->arcanoi[11] );
../src/save.c:   fprintf (fp, "Mflags	      %d\n", ch->mflags);
../src/save.c:   fprintf (fp, "Quint	      %d %d %d\n", ch->quint[0], ch->quint[1],
../src/save.c:	    ch->quint[2]);
../src/save.c:   fprintf (fp, "Awins	      %d\n", ch->awins);
../src/save.c:   fprintf (fp, "Alosses      %d\n", ch->alosses);
../src/save.c:   fprintf (fp, "Imms	      %d %d %d\n", ch->imms[0], ch->imms[1], ch->imms[2]);	/* Bug fix from Alander */
../src/save.c:	    ch->position == POS_FIGHTING ? POS_STANDING : ch->position);
../src/save.c:   fprintf (fp, "Practice     %d\n", ch->practice);
../src/save.c:   fprintf (fp, "SavingThrow  %d\n", ch->saving_throw);
../src/save.c:   fprintf (fp, "Alignment    %d\n", ch->alignment);
../src/save.c:   fprintf (fp, "Hitroll      %d\n", ch->hitroll);
../src/save.c:   fprintf (fp, "Damroll      %d\n", ch->damroll);
../src/save.c:   fprintf (fp, "Armor        %d\n", ch->armor);
../src/save.c:   fprintf (fp, "Wimpy        %d\n", ch->wimpy);
../src/save.c:   fprintf (fp, "Deaf         %d\n", ch->deaf);
../src/save.c:   fprintf (fp, "LastChange   %ld\n", ch->pcdata->changeplace);
../src/save.c:   fprintf (fp, "ICEListen %s~\n", ch->pcdata->ice_listen);
../src/save.c:   fprintf (fp, "QuestPnts    %d\n", ch->questpoints);
../src/save.c:   fprintf (fp, "QuestNext    %d\n", ch->nextquest);
../src/save.c:   fprintf (fp, "QuestNext    %d\n", ch->nextquest);
../src/save.c:   fprintf (fp, "QuestFail    %d\n", ch->questfail);
../src/save.c:   fprintf (fp, "QuestComp    %d\n", ch->questcomp);
../src/save.c:   fprintf (fp, "Disquiet     %d\n", ch->disquiet_counter);
../src/save.c:      fprintf (fp, "Vnum         %d\n", ch->pIndexData->vnum);
../src/save.c:      fprintf( fp, "Backup       %d\n",  ch->pcdata->curr_backup );
../src/save.c:      fprintf (fp, "Password     %s~\n", ch->pcdata->pwd);
../src/save.c:      fprintf (fp, "Bamfin       %s~\n", ch->pcdata->bamfin);
../src/save.c:      fprintf (fp, "Bamfout      %s~\n", ch->pcdata->bamfout);
../src/save.c:      fprintf (fp, "Prefix	 %s~\n", ch->prefix);
../src/save.c:      fprintf (fp, "Smite        %s~\n", ch->pcdata->smite);
../src/save.c:      fprintf (fp, "Title        %s~\n", ch->pcdata->title);
../src/save.c:if(ch->pcdata->timezone != -1)
../src/save.c:      fprintf(fp,  "Timezone     %d\n", ch->pcdata->timezone);
../src/save.c:fprintf( fp, "Questsrun    %d\n",       ch->pcdata->questsrun   );
../src/save.c:      fprintf( fp, "Queststotal  %d\n",       ch->pcdata->questtotal  );
../src/save.c:      fprintf (fp, "Pagelen	 %d\n", ch->pcdata->pagelen);
../src/save.c:      fprintf (fp, "Mdecap       %s~\n", ch->pcdata->mdecap);
../src/save.c:      fprintf (fp, "Decapped     %s~\n", ch->pcdata->decapped);
../src/save.c:      fprintf (fp, "Decappedby   %s~\n", ch->pcdata->decappedby);
../src/save.c:      fprintf (fp, "Ienter       %s~\n", ch->pcdata->ienter);
../src/save.c:      fprintf (fp, "Iexit        %s~\n", ch->pcdata->iexit);
../src/save.c:      fprintf (fp, "Wiznet       %d\n", ch->pcdata->wiznet);
../src/save.c:      fprintf (fp, "Bounty	 %d\n", ch->pcdata->bounty);
../src/save.c:      fprintf (fp, "Conception   %s~\n", ch->pcdata->conception);
../src/save.c:      fprintf (fp, "Parents      %s~\n", ch->pcdata->parents);
../src/save.c:      fprintf (fp, "Cparents     %s~\n", ch->pcdata->cparents);
../src/save.c:      fprintf (fp, "Marriage     %s~\n", ch->pcdata->marriage);
../src/save.c:      fprintf (fp, "Cinvis       %d\n", ch->pcdata->cinvis);
../src/save.c:      fprintf( fp, "RegKey       %d\n",ch->registration_key);
../src/save.c:      fprintf( fp, "RegLogins    %d\n",ch->registration_logins);
../src/save.c:      fprintf( fp, "EmailSet     %d\n",ch->email_set       );
../src/save.c:      fprintf( fp, "Registerred  %d\n",ch->registerred     );
../src/save.c:      fprintf (fp, "Email        %s~\n", ch->pcdata->email);
../src/save.c:      fprintf (fp, "Aim          %s~\n", ch->pcdata->aim);
../src/save.c:      fprintf (fp, "Icq          %d\n", ch->pcdata->icq);
../src/save.c:      fprintf (fp, "Msn          %s~\n", ch->pcdata->msn);
../src/save.c:      fprintf (fp, "DenyDate     %d\n", ch->pcdata->denydate);
../src/save.c:	       ch->pcdata->perm_str,
../src/save.c:	       ch->pcdata->perm_int,
../src/save.c:	       ch->pcdata->perm_wis,
../src/save.c:	       ch->pcdata->perm_dex, ch->pcdata->perm_con);
../src/save.c:	       ch->pcdata->mod_str,
../src/save.c:	       ch->pcdata->mod_int,
../src/save.c:	       ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con);
../src/save.c:      fprintf (fp, "Quest        %d\n", ch->pcdata->quest);
../src/save.c:      fprintf (fp, "Wolf         %d\n", ch->pcdata->stats[UNI_RAGE]);
../src/save.c:      fprintf (fp, "Rank         %d\n", ch->pcdata->rank);
../src/save.c:      fprintf (fp, "Dragonaff    %d\n", ch->pcdata->dragonaff);	/*dragons */
../src/save.c:      fprintf (fp, "Dragonage    %d\n", ch->pcdata->dragonage);	/*dragons */
../src/save.c:      fprintf (fp, "Hatch        %d\n", ch->pcdata->hatch);	/*dragons */
../src/save.c:      fprintf (fp, "Breath1      %s~\n", ch->pcdata->breath[0]);
../src/save.c:      fprintf (fp, "Breath2      %s~\n", ch->pcdata->breath[1]);
../src/save.c:      fprintf (fp, "Breath3      %s~\n", ch->pcdata->breath[2]);
../src/save.c:      fprintf (fp, "Breath4      %s~\n", ch->pcdata->breath[3]);
../src/save.c:      fprintf (fp, "Breath5      %s~\n", ch->pcdata->breath[4]);
../src/save.c:	       ch->pcdata->absorb[0],
../src/save.c:	       ch->pcdata->absorb[1],
../src/save.c:	       ch->pcdata->absorb[2],
../src/save.c:	       ch->pcdata->absorb[3],
../src/save.c:	       ch->pcdata->absorb[4], ch->pcdata->absorb[5]);
../src/save.c:	       ch->pcdata->language[0], ch->pcdata->language[1]);
../src/save.c:	       ch->pcdata->stage[0],
../src/save.c:	       ch->pcdata->stage[1], ch->pcdata->stage[2]);
../src/save.c:	       ch->pcdata->disc_a[0],
../src/save.c:	       ch->pcdata->disc_a[1],
../src/save.c:	       ch->pcdata->disc_a[2],
../src/save.c:	       ch->pcdata->disc_a[3],
../src/save.c:	       ch->pcdata->disc_a[4],
../src/save.c:	       ch->pcdata->disc_a[5],
../src/save.c:	       ch->pcdata->disc_a[6],
../src/save.c:	       ch->pcdata->disc_a[7],
../src/save.c:	       ch->pcdata->disc_a[8],
../src/save.c:	       ch->pcdata->disc_a[9], ch->pcdata->disc_a[10]);
../src/save.c:	       ch->pcdata->score[0],
../src/save.c:	       ch->pcdata->score[1],
../src/save.c:	       ch->pcdata->score[2],
../src/save.c:	       ch->pcdata->score[3],
../src/save.c:	       ch->pcdata->score[4],
../src/save.c:	       ch->pcdata->score[5]);
../src/save.c:	       ch->pcdata->genes[0],
../src/save.c:	       ch->pcdata->genes[1],
../src/save.c:	       ch->pcdata->genes[2],
../src/save.c:	       ch->pcdata->genes[3],
../src/save.c:	       ch->pcdata->genes[4],
../src/save.c:	       ch->pcdata->genes[5],
../src/save.c:	       ch->pcdata->genes[6],
../src/save.c:	       ch->pcdata->genes[7],
../src/save.c:	       ch->pcdata->genes[8], ch->pcdata->genes[9]);
../src/save.c:		 fprintf (fp, "%d ", ch->pcdata->powers[sn]);
../src/save.c:                 fprintf (fp, "%d ", ch->pcdata->powers_mod[sn]);
../src/save.c:                 fprintf (fp, "%d ", ch->pcdata->powers_set[sn]);
../src/save.c:      fprintf( fp, "PowersWear   %d\n", ch->pcdata->powers_set_wear );
../src/save.c:		 fprintf (fp, "%d ", ch->pcdata->shadow_powers[sn]);
../src/save.c:	 fprintf (fp, "%d ", ch->pcdata->stats[sn]);
../src/save.c:	       ch->pcdata->fake_skill,
../src/save.c:	       ch->pcdata->fake_stance,
../src/save.c:	       ch->pcdata->fake_hit,
../src/save.c:	       ch->pcdata->fake_dam,
../src/save.c:	       ch->pcdata->fake_ac,
../src/save.c:	       ch->pcdata->fake_hp,
../src/save.c:	       ch->pcdata->fake_mana, ch->pcdata->fake_move);
../src/save.c:      if (ch->pcdata->obj_vnum != 0)
../src/save.c:	 fprintf (fp, "Objvnum      %d\n", ch->pcdata->obj_vnum);
../src/save.c:	       ch->pcdata->condition[0],
../src/save.c:	       ch->pcdata->condition[1], ch->pcdata->condition[2]);
../src/save.c:	       ch->pcdata->stat_ability[0],
../src/save.c:	       ch->pcdata->stat_ability[1],
../src/save.c:	       ch->pcdata->stat_ability[2], ch->pcdata->stat_ability[3]);
../src/save.c:	       ch->pcdata->stat_amount[0],
../src/save.c:	       ch->pcdata->stat_amount[1],
../src/save.c:	       ch->pcdata->stat_amount[2], ch->pcdata->stat_amount[3]);
../src/save.c:	       ch->pcdata->stat_duration[0],
../src/save.c:	       ch->pcdata->stat_duration[1],
../src/save.c:	       ch->pcdata->stat_duration[2], ch->pcdata->stat_duration[3]);
../src/save.c:      fprintf (fp, "Exhaustion   %d\n", ch->pcdata->exhaustion);
../src/save.c:      fprintf (fp, "Silenced     %d\n", ch->pcdata->silenced);
../src/save.c:      fprintf (fp, "Frozen       %d\n", ch->pcdata->frozen);
../src/save.c:      fprintf (fp, "Jailed       %d\n", ch->pcdata->jailed);
../src/save.c:      fprintf (fp, "Schallenge   %d\n", ch->pcdata->schallenge);
../src/save.c:		  (long)ch->pcdata->last_note[i]);
../src/save.c:      fprintf (fp, "Wizinvis     %d\n", ch->pcdata->wizinvis);
../src/save.c:	 if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0)
../src/save.c:		     ch->pcdata->learned[sn], skill_table[sn].name);
../src/save.c:   for (paf = ch->affected; paf != NULL; paf = paf->next)
../src/save.c:      ch->pcdata = alloc_perm (sizeof (*ch->pcdata));
../src/save.c:      ch->pcdata = pcdata_free;
../src/save.c:   *ch->pcdata = pcdata_zero;
../src/save.c:   ch->desc = d;
../src/save.c:   ch->name = str_dup (name);
../src/save.c:   ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT;
../src/save.c:   ch->pcdata->playerid = 0;
../src/save.c:   ch->tier = 1;
../src/save.c:   ch->extra = 0;
../src/save.c:   ch->pcdata->gpoints = 0;
../src/save.c:   ch->pcdata->outcast = 0;
../src/save.c:   ch->pcdata->get_exp = 0;
../src/save.c:   ch->version = 0;
../src/save.c:   ch->pcdata->whotype = 1;
../src/save.c:   ch->empowered = str_dup ("");
../src/save.c:   ch->war = 0;
../src/save.c:   ch->last_room = NULL;
../src/save.c:   ch->special = 0;
../src/save.c:   ch->more = 0;
../src/save.c:   ch->pcdata->tempflag = 0;
../src/save.c:   ch->pcdata->vt100_size = 0;
../src/save.c:   ch->pcdata->cinvis = 0;
../src/save.c:   ch->newbits = 0;
../src/save.c:   ch->clannum = 0;
../src/save.c:   ch->class = -1;
../src/save.c:   ch->pcdata->familiar = NULL;
../src/save.c:   ch->pcdata->evilchat = NULL;
../src/save.c:   ch->pcdata->partner = NULL;
../src/save.c:   ch->pcdata->propose = NULL;
../src/save.c:   ch->pcdata->chobj = NULL;
../src/save.c:   ch->pcdata->memorised = NULL;
../src/save.c:   ch->pcdata->board = &boards[DEFAULT_BOARD];
../src/save.c:   ch->pcdata->pwd = str_dup ("");
../src/save.c:   ch->pcdata->bamfin = str_dup ("");
../src/save.c:   ch->pcdata->bamfout = str_dup ("");
../src/save.c:   ch->pcdata->title = str_dup ("");
../src/save.c:   ch->pcdata->timezone                = -1;
../src/save.c: ch->pcdata->speedchar               = '|';
../src/save.c:   ch->profile = str_dup ("");
../src/save.c:   ch->pcdata->mdecap = str_dup ("%v has been decapitated by %n");
../src/save.c:   ch->pcdata->ienter = str_dup ("#r%n #yhas joined #rChrystancia");
../src/save.c:   ch->pcdata->iexit = str_dup ("#r%n #yhas retired from #rChrystancia");
../src/save.c:   ch->prefix = str_dup ("");
../src/save.c:   ch->pcdata->decapped = str_dup ("");
../src/save.c:   ch->pcdata->decappedby = str_dup ("");
../src/save.c:   ch->pcdata->bounty = 0;
../src/save.c:   ch->pcdata->wizinvis = 0;
../src/save.c:   ch->pcdata->pagelen = 30;
../src/save.c:   ch->pcdata->onlinetime = 0;
../src/save.c:   ch->pcdata->dragonaff = 0;	/*dragons */
../src/save.c:   ch->pcdata->dragonage = 0;	/*dragons */
../src/save.c:   ch->pcdata->hatch = 0;	/*dragons */
../src/save.c:   ch->pcdata->online = number_range (0, 2);
../src/save.c:   ch->pcdata->breath[0] = str_dup ("");
../src/save.c:   ch->pcdata->breath[1] = str_dup ("");
../src/save.c:   ch->pcdata->breath[2] = str_dup ("");
../src/save.c:   ch->pcdata->breath[3] = str_dup ("");
../src/save.c:   ch->pcdata->breath[4] = str_dup ("");
../src/save.c:   ch->pcdata->conception = str_dup ("");
../src/save.c:   ch->pcdata->parents = str_dup ("");
../src/save.c:   ch->pcdata->cparents = str_dup ("");
../src/save.c:   ch->pcdata->marriage = str_dup ("");
../src/save.c:   ch->pcdata->email = str_dup ("");
../src/save.c:      ch->registration_logins             = 0;
../src/save.c:    ch->email_set                       = FALSE;
../src/save.c:    ch->registerred                     = FALSE;
../src/save.c:   ch->pcdata->aim = str_dup ("");
../src/save.c:   ch->pcdata->msn = str_dup ("");
../src/save.c:   ch->pcdata->icq = 0;
../src/save.c:   ch->lord = str_dup ("");
../src/save.c:   ch->clan = str_dup ("");
../src/save.c:   ch->kingdom = str_dup ("");
../src/save.c:   ch->pcdata->kingdom = 0;
../src/save.c:   ch->pcdata->kingrank = 0;
../src/save.c:   ch->pcdata->inducted = 0;
../src/save.c:   ch->morph = str_dup ("");
../src/save.c:   ch->pload = str_dup ("");
../src/save.c:   ch->prompt = str_dup ("");
../src/save.c:   ch->cprompt = str_dup ("");
../src/save.c:   free_string (ch->lasttime);
../src/save.c:   ch->createtime = str_dup (strtime);
../src/save.c:   ch->lasttime = str_dup ("");
../src/save.c:   ch->resolved = str_dup ("");
../src/save.c:   ch->lasthost = str_dup ("");
../src/save.c:   ch->poweraction = str_dup ("");
../src/save.c:   ch->powertype = str_dup ("");
../src/save.c:   ch->hunting = str_dup ("");
../src/save.c:   ch->pcdata->followers = 0;
../src/save.c:   ch->pcdata->absorb[0] = 0;
../src/save.c:   ch->pcdata->absorb[1] = 0;
../src/save.c:   ch->pcdata->absorb[2] = 0;
../src/save.c:   ch->pcdata->absorb[3] = 0;
../src/save.c:   ch->pcdata->absorb[4] = 0;
../src/save.c:   ch->pcdata->absorb[5] = 0;
../src/save.c:   ch->spectype = 0;
../src/save.c:   ch->specxtype = 0;
../src/save.c:   ch->specpower = 0;
../src/save.c:   ch->mounted = 0;
../src/save.c:   ch->pcdata->denydate = 0;
../src/save.c:   ch->quickening[0] = 0;
../src/save.c:   ch->quickening[1] = 0;
../src/save.c:   ch->hempower = 0;
../src/save.c:   ch->home = 3001;
../src/save.c:   ch->home2 = 3001;
../src/save.c:   ch->paradox[0] = 0;		/* Total paradox */
../src/save.c:   ch->paradox[1] = 0;		/* Current Paradox */
../src/save.c:   ch->paradox[2] = 0;		/* Paradox Ticker */
../src/save.c:   ch->combined_exp = 0;
../src/save.c:   ch->combined_cp = 0;
../src/save.c:   ch->damcap[0] = 1000;
../src/save.c:   ch->damcap[1] = 0;
../src/save.c:   ch->itemaffect = 0;
../src/save.c:   ch->polyaff = 0;
../src/save.c:   ch->immune = 0;
../src/save.c:   ch->form = 0;
../src/save.c:   ch->body = 32767;
../src/save.c:   ch->beast = 15;
../src/save.c:      ch->loc_hp[sn] = 0;
../src/save.c:      ch->wpn[sn] = 0;
../src/save.c:      ch->spl[sn] = 0;
../src/save.c:      ch->cmbt[sn] = 0;
../src/save.c:      ch->cmbt[sn] = 0;
../src/save.c:   ch->pkill = 0;
../src/save.c:   ch->cleregen = 0;
../src/save.c:   ch->pdeath = 0;
../src/save.c:   ch->mkill = 0;
../src/save.c:   ch->mdeath = 0;
../src/save.c: //  ch->clannum = 0;
../src/save.c:   ch->class = -1;
../src/save.c:   ch->pcdata->followers = 0;
../src/save.c:   ch->pcdata->absorb[0] = 0;
../src/save.c:   ch->pcdata->absorb[1] = 0;
../src/save.c:   ch->pcdata->absorb[2] = 0;
../src/save.c:   ch->pcdata->absorb[3] = 0;
../src/save.c:   ch->pcdata->absorb[4] = 0;
../src/save.c:   ch->pcdata->absorb[5] = 0;
../src/save.c:   ch->pcdata->perm_str = 13;
../src/save.c:   ch->pcdata->perm_int = 13;
../src/save.c:   ch->pcdata->perm_wis = 13;
../src/save.c:   ch->pcdata->perm_dex = 13;
../src/save.c:   ch->pcdata->perm_con = 13;
../src/save.c:   ch->pcdata->quest = 0;
../src/save.c:   ch->pcdata->wolf = 0;
../src/save.c:   ch->pcdata->rank = 0;
../src/save.c:   ch->pcdata->language[0] = 0;
../src/save.c:   ch->pcdata->language[1] = 0;
../src/save.c:   ch->pcdata->stage[0] = 0;
../src/save.c:   ch->pcdata->stage[1] = 0;
../src/save.c:   ch->pcdata->stage[2] = 0;
../src/save.c:   ch->pcdata->stage[3] = 0;
../src/save.c:   ch->pcdata->wolfform[0] = 1;
../src/save.c:   ch->pcdata->wolfform[1] = 1;
../src/save.c:   ch->pcdata->score[0] = 0;
../src/save.c:   ch->pcdata->score[1] = 0;
../src/save.c:   ch->pcdata->score[2] = 0;
../src/save.c:   ch->pcdata->score[3] = 0;
../src/save.c:   ch->pcdata->score[4] = 0;
../src/save.c:   ch->pcdata->score[5] = 0;
../src/save.c:      ch->pcdata->genes[sn] = 0;
../src/save.c:      ch->pcdata->powers[sn] = 0;
../src/save.c:      ch->pcdata->powers_mod[sn] = 0;
../src/save.c:      ch->pcdata->powers_set[sn] = 0;
../src/save.c:      ch->pcdata->shadow_powers[sn] = 0;
../src/save.c:      ch->pcdata->stats[sn] = 0;
../src/save.c:   ch->pcdata->powers_set_wear         = 0;
../src/save.c:   ch->pcdata->security = 9;	/* OLC */
../src/save.c:   ch->pcdata->fake_skill = 0;
../src/save.c:   ch->pcdata->fake_stance = 0;
../src/save.c:   ch->pcdata->fake_hit = 0;
../src/save.c:   ch->pcdata->fake_dam = 0;
../src/save.c:   ch->pcdata->fake_ac = 0;
../src/save.c:   ch->pcdata->fake_hp = 0;
../src/save.c:   ch->pcdata->fake_mana = 0;
../src/save.c:   ch->pcdata->fake_move = 0;
../src/save.c:   ch->pcdata->obj_vnum = 0;
../src/save.c:   ch->pcdata->condition[COND_THIRST] = 48;
../src/save.c:   ch->pcdata->condition[COND_FULL] = 48;
../src/save.c:   ch->pcdata->stat_ability[STAT_STR] = 0;
../src/save.c:   ch->pcdata->stat_ability[STAT_END] = 0;
../src/save.c:   ch->pcdata->stat_ability[STAT_REF] = 0;
../src/save.c:   ch->pcdata->stat_ability[STAT_FLE] = 0;
../src/save.c:   ch->pcdata->stat_amount[STAT_STR] = 0;
../src/save.c:   ch->pcdata->stat_amount[STAT_END] = 0;
../src/save.c:   ch->pcdata->stat_amount[STAT_REF] = 0;
../src/save.c:   ch->pcdata->stat_amount[STAT_FLE] = 0;
../src/save.c:   ch->pcdata->stat_duration[STAT_STR] = 0;
../src/save.c:   ch->pcdata->stat_duration[STAT_END] = 0;
../src/save.c:   ch->pcdata->stat_duration[STAT_REF] = 0;
../src/save.c:   ch->pcdata->stat_duration[STAT_FLE] = 0;
../src/save.c:   ch->pcdata->exhaustion = 0;
../src/save.c:   ch->pcdata->ice_listen = str_dup (" ");
../src/save.c:      ch->pcdata = alloc_perm (sizeof (*ch->pcdata));
../src/save.c:      ch->pcdata = pcdata_free;
../src/save.c:   *ch->pcdata = pcdata_zero;
../src/save.c:   ch->desc = d;
../src/save.c:   ch->name = str_dup (name);
../src/save.c:   ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT;
../src/save.c:   ch->pcdata->smite = str_dup ("");
../src/save.c:   ch->extra = 0;
../src/save.c:   ch->tier = 1;
../src/save.c:   ch->empowered = str_dup ("");
../src/save.c:   ch->pcdata->smite = str_dup ("");
../src/save.c:   ch->pcdata->familiar = NULL;
../src/save.c:   ch->pcdata->evilchat = NULL;
../src/save.c:   ch->pcdata->partner = NULL;
../src/save.c:   ch->pcdata->propose = NULL;
../src/save.c:   ch->pcdata->chobj = NULL;
../src/save.c:   ch->pcdata->memorised = NULL;
../src/save.c:   ch->pcdata->pwd = str_dup ("");
../src/save.c:   ch->pcdata->bamfin = str_dup ("");
../src/save.c:   ch->pcdata->bamfout = str_dup ("");
../src/save.c:   ch->pcdata->title = str_dup ("");
../src/save.c:ch->pcdata->timezone                = -1;
../src/save.c:   ch->profile = str_dup ("");
../src/save.c:   ch->pcdata->mdecap = str_dup ("%v has been decapitated by %n");
../src/save.c:   ch->pcdata->ienter = str_dup ("#r%n #yhas joined #rChrystancia");
../src/save.c:   ch->pcdata->iexit = str_dup ("#r%n #yhas retired from #rChrystancia");
../src/save.c:   ch->prefix = str_dup ("");
../src/save.c:   ch->prefix = str_dup ("");
../src/save.c:   ch->pcdata->decapped = str_dup ("");
../src/save.c:   ch->pcdata->decappedby = str_dup ("");
../src/save.c:   ch->pcdata->wizinvis = 0;
../src/save.c:   ch->pcdata->pagelen = 30;
../src/save.c:   ch->pcdata->onlinetime = 0;
../src/save.c:   ch->pcdata->dragonaff = 0;	/*dragons */
../src/save.c:   ch->pcdata->dragonage = 0;	/*dragons */
../src/save.c:   ch->pcdata->hatch = 0;	/*dragons */
../src/save.c:   ch->pcdata->breath[0] = str_dup ("");
../src/save.c:   ch->pcdata->breath[1] = str_dup ("");
../src/save.c:   ch->pcdata->breath[2] = str_dup ("");
../src/save.c:   ch->pcdata->breath[3] = str_dup ("");
../src/save.c:   ch->pcdata->breath[4] = str_dup ("");
../src/save.c:   ch->pcdata->conception = str_dup ("");
../src/save.c:   ch->pcdata->parents = str_dup ("");
../src/save.c:   ch->pcdata->cparents = str_dup ("");
../src/save.c:   ch->pcdata->marriage = str_dup ("");
../src/save.c:   ch->pcdata->email = str_dup ("");
../src/save.c:      ch->registration_logins             = 0;
../src/save.c:    ch->email_set                       = FALSE;
../src/save.c:    ch->registerred                     = FALSE;
../src/save.c:   ch->pcdata->aim = str_dup ("");
../src/save.c:   ch->pcdata->msn = str_dup ("");
../src/save.c:   ch->pcdata->icq = 0;
../src/save.c:   ch->lord = str_dup ("");
../src/save.c:   ch->clan = str_dup ("");
../src/save.c:   ch->kingdom = str_dup ("");
../src/save.c:   ch->pcdata->kingdom = 0;
../src/save.c:   ch->pcdata->kingrank = 0;
../src/save.c:   ch->pcdata->inducted = 0;
../src/save.c:   ch->morph = str_dup ("");
../src/save.c:   ch->pload = str_dup ("");
../src/save.c:   ch->prompt = str_dup ("");
../src/save.c:   ch->cprompt = str_dup ("");
../src/save.c:   free_string (ch->lasttime);
../src/save.c:   ch->createtime = str_dup (strtime);
../src/save.c:   ch->lasttime = str_dup ("");
../src/save.c:   ch->resolved = str_dup ("");
../src/save.c:   ch->lasthost = str_dup ("");
../src/save.c:   ch->poweraction = str_dup ("");
../src/save.c:   ch->powertype = str_dup ("");
../src/save.c:   ch->hunting = str_dup ("");
../src/save.c:   ch->spectype = 0;
../src/save.c:   ch->specxtype = 0;
../src/save.c:   ch->specpower = 0;
../src/save.c:   ch->mounted = 0;
../src/save.c:   ch->pcdata->denydate = 0;
../src/save.c:   ch->quickening[0] = 0;
../src/save.c:   ch->quickening[1] = 0;
../src/save.c:   ch->hempower = 0;
../src/save.c:   ch->home = 3001;
../src/save.c:   ch->home2 = 3001;
../src/save.c:   ch->paradox[0] = 0;		/* Total paradox */
../src/save.c:   ch->paradox[1] = 0;		/* Current Paradox */
../src/save.c:   ch->paradox[2] = 0;		/* Paradox Ticker */
../src/save.c:   ch->damcap[0] = 1000;
../src/save.c:   ch->damcap[1] = 0;
../src/save.c:   ch->itemaffect = 0;
../src/save.c:   ch->polyaff = 0;
../src/save.c:   ch->immune = 0;
../src/save.c:   ch->form = 0;
../src/save.c:   ch->body = 32767;
../src/save.c:   ch->beast = 15;
../src/save.c:   ch->loc_hp[0] = 0;
../src/save.c:   ch->loc_hp[1] = 0;
../src/save.c:   ch->loc_hp[2] = 0;
../src/save.c:   ch->loc_hp[3] = 0;
../src/save.c:   ch->loc_hp[4] = 0;
../src/save.c:   ch->loc_hp[5] = 0;
../src/save.c:   ch->loc_hp[6] = 0;
../src/save.c:   ch->wpn[0] = 0;
../src/save.c:   ch->wpn[1] = 0;
../src/save.c:   ch->wpn[2] = 0;
../src/save.c:   ch->wpn[3] = 0;
../src/save.c:   ch->wpn[4] = 0;
../src/save.c:   ch->wpn[5] = 0;
../src/save.c:   ch->wpn[6] = 0;
../src/save.c:   ch->wpn[7] = 0;
../src/save.c:   ch->wpn[8] = 0;
../src/save.c:   ch->wpn[9] = 0;
../src/save.c:   ch->wpn[10] = 0;
../src/save.c:   ch->wpn[11] = 0;
../src/save.c:   ch->wpn[12] = 0;
../src/save.c:   ch->spl[0] = 4;
../src/save.c:   ch->spl[1] = 4;
../src/save.c:   ch->spl[2] = 4;
../src/save.c:   ch->spl[3] = 4;
../src/save.c:   ch->spl[4] = 4;
../src/save.c:   ch->cmbt[0] = 0;
../src/save.c:   ch->cmbt[1] = 0;
../src/save.c:   ch->cmbt[2] = 0;
../src/save.c:   ch->cmbt[3] = 0;
../src/save.c:   ch->cmbt[4] = 0;
../src/save.c:   ch->cmbt[5] = 0;
../src/save.c:   ch->cmbt[6] = 0;
../src/save.c:   ch->cmbt[7] = 0;
../src/save.c:   ch->stance[0] = 0;
../src/save.c:   ch->stance[1] = 0;
../src/save.c:   ch->stance[2] = 0;
../src/save.c:   ch->stance[3] = 0;
../src/save.c:   ch->stance[4] = 0;
../src/save.c:   ch->stance[5] = 0;
../src/save.c:   ch->stance[6] = 0;
../src/save.c:   ch->stance[7] = 0;
../src/save.c:   ch->stance[8] = 0;
../src/save.c:   ch->stance[9] = 0;
../src/save.c:   ch->stance[10] = 0;
../src/save.c:   ch->stance[11] = 0;
../src/save.c:   ch->pkill = 0;
../src/save.c:   ch->cleregen = 0;
../src/save.c:   ch->pdeath = 0;
../src/save.c:   ch->mkill = 0;
../src/save.c:   ch->clannum = 0;
../src/save.c:   ch->mdeath = 0;
../src/save.c:   ch->class = -1;
../src/save.c:   ch->pcdata->followers = 0;
../src/save.c:   ch->pcdata->perm_str = 13;
../src/save.c:   ch->pcdata->perm_int = 13;
../src/save.c:   ch->pcdata->perm_wis = 13;
../src/save.c:   ch->pcdata->perm_dex = 13;
../src/save.c:   ch->pcdata->perm_con = 13;
../src/save.c:   ch->pcdata->quest = 0;
../src/save.c:   ch->pcdata->wolf = 0;
../src/save.c:   ch->pcdata->rank = 0;
../src/save.c:   ch->pcdata->language[0] = 0;
../src/save.c:   ch->pcdata->language[1] = 0;
../src/save.c:   ch->pcdata->stage[0] = 0;
../src/save.c:   ch->pcdata->stage[1] = 0;
../src/save.c:   ch->pcdata->stage[2] = 0;
../src/save.c:   ch->pcdata->stage[3] = 0;
../src/save.c:   ch->pcdata->wolfform[0] = 1;
../src/save.c:   ch->pcdata->wolfform[1] = 1;
../src/save.c:   ch->pcdata->score[0] = 0;
../src/save.c:   ch->pcdata->score[1] = 0;
../src/save.c:   ch->pcdata->score[2] = 0;
../src/save.c:   ch->pcdata->score[3] = 0;
../src/save.c:   ch->pcdata->score[4] = 0;
../src/save.c:   ch->pcdata->score[5] = 0;
../src/save.c:   ch->pcdata->runes[0] = 0;
../src/save.c:   ch->pcdata->runes[1] = 0;
../src/save.c:   ch->pcdata->runes[2] = 0;
../src/save.c:   ch->pcdata->runes[3] = 0;
../src/save.c:   ch->pcdata->disc_a[0] = 0;
../src/save.c:   ch->pcdata->disc_a[1] = 0;
../src/save.c:   ch->pcdata->disc_a[2] = 0;
../src/save.c:   ch->pcdata->disc_a[3] = 0;
../src/save.c:   ch->pcdata->disc_a[4] = 0;
../src/save.c:   ch->pcdata->disc_a[5] = 0;
../src/save.c:   ch->pcdata->disc_a[6] = 0;
../src/save.c:   ch->pcdata->disc_a[7] = 0;
../src/save.c:   ch->pcdata->disc_a[8] = 0;
../src/save.c:   ch->pcdata->disc_a[9] = 0;
../src/save.c:   ch->pcdata->disc_a[10] = 0;
../src/save.c:   ch->pcdata->genes[0] = 0;
../src/save.c:   ch->pcdata->genes[1] = 0;
../src/save.c:   ch->pcdata->genes[2] = 0;
../src/save.c:   ch->pcdata->genes[3] = 0;
../src/save.c:   ch->pcdata->genes[4] = 0;
../src/save.c:   ch->pcdata->genes[5] = 0;
../src/save.c:   ch->pcdata->genes[6] = 0;
../src/save.c:   ch->pcdata->genes[7] = 0;
../src/save.c:   ch->pcdata->genes[8] = 0;
../src/save.c:   ch->pcdata->genes[9] = 0;
../src/save.c:   ch->pcdata->powers[0] = 0;
../src/save.c:   ch->pcdata->powers[1] = 0;
../src/save.c:   ch->pcdata->fake_skill = 0;
../src/save.c:   ch->pcdata->fake_stance = 0;
../src/save.c:   ch->pcdata->fake_hit = 0;
../src/save.c:   ch->pcdata->fake_dam = 0;
../src/save.c:   ch->pcdata->fake_ac = 0;
../src/save.c:   ch->pcdata->fake_hp = 0;
../src/save.c:   ch->pcdata->fake_mana = 0;
../src/save.c:   ch->pcdata->fake_move = 0;
../src/save.c:   ch->pcdata->obj_vnum = 0;
../src/save.c:   ch->pcdata->condition[COND_THIRST] = 48;
../src/save.c:   ch->pcdata->condition[COND_FULL] = 48;
../src/save.c:   ch->pcdata->stat_ability[STAT_STR] = 0;
../src/save.c:   ch->pcdata->stat_ability[STAT_END] = 0;
../src/save.c:   ch->pcdata->stat_ability[STAT_REF] = 0;
../src/save.c:   ch->pcdata->stat_ability[STAT_FLE] = 0;
../src/save.c:   ch->pcdata->stat_amount[STAT_STR] = 0;
../src/save.c:   ch->pcdata->stat_amount[STAT_END] = 0;
../src/save.c:   ch->pcdata->stat_amount[STAT_REF] = 0;
../src/save.c:   ch->pcdata->stat_amount[STAT_FLE] = 0;
../src/save.c:   ch->pcdata->stat_duration[STAT_STR] = 0;
../src/save.c:   ch->pcdata->stat_duration[STAT_END] = 0;
../src/save.c:   ch->pcdata->stat_duration[STAT_REF] = 0;
../src/save.c:   ch->pcdata->stat_duration[STAT_FLE] = 0;
../src/save.c:   ch->pcdata->exhaustion = 0;
../src/save.c:   ch->pcdata->ice_listen = str_dup (" ");
../src/save.c:	 KEY ("Aim", ch->pcdata->aim, fread_string (fp));
../src/save.c:	    ch->pcdata->absorb[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->absorb[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->absorb[2] = fread_number (fp);
../src/save.c:	    ch->pcdata->absorb[3] = fread_number (fp);
../src/save.c:	    ch->pcdata->absorb[4] = fread_number (fp);
../src/save.c:	    ch->pcdata->absorb[5] = fread_number (fp);
../src/save.c:                ch->arcanoi[1] = fread_number( fp );
../src/save.c:                ch->arcanoi[2] = fread_number( fp );
../src/save.c:                ch->arcanoi[3] = fread_number( fp );
../src/save.c:                ch->arcanoi[4] = fread_number( fp );
../src/save.c:                ch->arcanoi[5] = fread_number( fp );
../src/save.c:                ch->arcanoi[6] = fread_number( fp );
../src/save.c:                ch->arcanoi[7] = fread_number( fp );
../src/save.c:                ch->arcanoi[8] = fread_number( fp );
../src/save.c:                ch->arcanoi[9] = fread_number( fp );
../src/save.c:                ch->arcanoi[10] = fread_number( fp );
../src/save.c:                ch->arcanoi[11] = fread_number( fp );
../src/save.c:	 KEY ("Awins", ch->awins, fread_number (fp));
../src/save.c:	 KEY ("Alosses", ch->alosses, fread_number (fp));
../src/save.c:	 KEY ("Act", ch->act, fread_number (fp));
../src/save.c:	 KEY ("AffectedBy", ch->affected_by, fread_number (fp));
../src/save.c:	 KEY ("Alignment", ch->alignment, fread_number (fp));
../src/save.c:	 KEY ("Armor", ch->armor, fread_number (fp));
../src/save.c:	 KEY ("Aff2", ch->flag2, fread_number (fp));
../src/save.c:	    paf->next = ch->affected;
../src/save.c:	    ch->affected = paf;
../src/save.c:	    ch->pcdata->mod_str = fread_number (fp);
../src/save.c:	    ch->pcdata->mod_int = fread_number (fp);
../src/save.c:	    ch->pcdata->mod_wis = fread_number (fp);
../src/save.c:	    ch->pcdata->mod_dex = fread_number (fp);
../src/save.c:	    ch->pcdata->mod_con = fread_number (fp);
../src/save.c:	    ch->pcdata->perm_str = fread_number (fp);
../src/save.c:	    ch->pcdata->perm_int = fread_number (fp);
../src/save.c:	    ch->pcdata->perm_wis = fread_number (fp);
../src/save.c:	    ch->pcdata->perm_dex = fread_number (fp);
../src/save.c:	    ch->pcdata->perm_con = fread_number (fp);
../src/save.c:            ch->bgifts[0] = fread_number (fp);
../src/save.c:            ch->bgifts[1] = fread_number (fp);
../src/save.c:            ch->bgifts[2] = fread_number (fp);
../src/save.c:            ch->bgifts[3] = fread_number (fp);
../src/save.c:            ch->bgifts[4] = fread_number (fp);
../src/save.c:            ch->bgifts[5] = fread_number (fp);
../src/save.c:            ch->bgifts[6] = fread_number (fp);
../src/save.c:            ch->bgifts[7] = fread_number (fp);
../src/save.c:            ch->bgifts[8] = fread_number (fp);
../src/save.c:            ch->bgifts[9] = fread_number (fp);
../src/save.c:            ch->bgifts[10] = fread_number (fp);
../src/save.c:            ch->bgifts[11] = fread_number (fp);
../src/save.c:	 KEY ("Body", ch->body, fread_number (fp));
../src/save.c:	 KEY ("Bounty", ch->pcdata->bounty, fread_number (fp));
../src/save.c:         KEY ("Backup", ch->pcdata->curr_backup,fread_number(fp));
../src/save.c:	 KEY ("Bamfin", ch->pcdata->bamfin, fread_string (fp));
../src/save.c:	 KEY ("Bamfout", ch->pcdata->bamfout, fread_string (fp));
../src/save.c:	 KEY ("Beast", ch->beast, fread_number (fp));
../src/save.c:	 KEY ("Breath1", ch->pcdata->breath[0], fread_string (fp));
../src/save.c:	 KEY ("Breath2", ch->pcdata->breath[1], fread_string (fp));
../src/save.c:	 KEY ("Breath3", ch->pcdata->breath[2], fread_string (fp));
../src/save.c:	 KEY ("Breath4", ch->pcdata->breath[3], fread_string (fp));
../src/save.c:	 KEY ("Breath5", ch->pcdata->breath[4], fread_string (fp));
../src/save.c:	 KEY ("Cinvis", ch->pcdata->cinvis, fread_number (fp));
../src/save.c:	 KEY ("Clan", ch->clan, fread_string (fp));
../src/save.c:         KEY ("Cleregen", ch->cleregen, fread_number (fp));
../src/save.c:	    ch->chi[0] = fread_number (fp);
../src/save.c:	    ch->chi[1] = fread_number (fp);
../src/save.c:	    ch->cmbt[0] = fread_number (fp);
../src/save.c:	    ch->cmbt[1] = fread_number (fp);
../src/save.c:	    ch->cmbt[2] = fread_number (fp);
../src/save.c:	    ch->cmbt[3] = fread_number (fp);
../src/save.c:	    ch->cmbt[4] = fread_number (fp);
../src/save.c:	    ch->cmbt[5] = fread_number (fp);
../src/save.c:	    ch->cmbt[6] = fread_number (fp);
../src/save.c:	    ch->cmbt[7] = fread_number (fp);
../src/save.c:	 KEY ("Conception", ch->pcdata->conception, fread_string (fp));
../src/save.c:	    ch->pcdata->condition[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->condition[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->condition[2] = fread_number (fp);
../src/save.c:	 KEY ("Cparents", ch->pcdata->cparents, fread_string (fp));
../src/save.c:	 KEY ("Cprompt", ch->cprompt, fread_string (fp));
../src/save.c:	 KEY ("Createtime", ch->createtime, fread_string (fp));
../src/save.c:	 KEY ("Damroll", ch->damroll, fread_number (fp));
../src/save.c:	 KEY ("Deaf", ch->deaf, fread_number (fp));
../src/save.c:	 KEY ("Demonic", ch->pcdata->demonic_a, fread_number (fp));
../src/save.c:	 KEY ("Decapped", ch->pcdata->decapped, fread_string (fp));
../src/save.c:	 KEY ("Decappedby", ch->pcdata->decappedby, fread_string (fp));
../src/save.c:	 KEY ("Description", ch->description, fread_string (fp));
../src/save.c:	 KEY ("DenyDate", ch->pcdata->denydate, fread_number (fp));
../src/save.c:	 KEY ("Disquiet", ch->disquiet_counter, fread_number (fp));
../src/save.c:	 KEY ("Dragonaff", ch->pcdata->dragonaff, fread_number (fp));	/*dragons */
../src/save.c:	 KEY ("Dragonage", ch->pcdata->dragonage, fread_number (fp));	/*dragons */
../src/save.c:	    ch->pcdata->disc_a[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[2] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[3] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[4] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[5] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[6] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[7] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[8] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[9] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[10] = fread_number (fp);
../src/save.c:	 KEY( "EmailSet",    ch->email_set,          fread_number( fp ) );
../src/save.c:	 KEY ("Email", ch->pcdata->email, fread_string (fp));
../src/save.c:	 KEY ("Exhaustion", ch->pcdata->exhaustion, fread_number (fp));
../src/save.c:	 KEY ("Exp", ch->exp, fread_long (fp));
../src/save.c:	 KEY ("Extra", ch->extra, fread_number (fp));
../src/save.c:	 KEY ("Extra2", ch->extra2, fread_number (fp));
../src/save.c:	 KEY ("Empower", ch->empowered, fread_string (fp));
../src/save.c:	 KEY ("Faction", ch->pcdata->kingdom, fread_number (fp));
../src/save.c:	    ch->focus[0] = fread_number (fp);
../src/save.c:	    ch->focus[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_skill = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_stance = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_hit = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_dam = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_ac = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_hp = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_mana = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_move = fread_number (fp);
../src/save.c:	 KEY ("Form", ch->form, fread_number (fp));
../src/save.c:	 KEY ("Frozen", ch->pcdata->frozen, fread_number (fp));
../src/save.c:	    ch->gifts[0] = fread_number (fp);
../src/save.c:	    ch->gifts[1] = fread_number (fp);
../src/save.c:	    ch->gifts[2] = fread_number (fp);
../src/save.c:	    ch->gifts[3] = fread_number (fp);
../src/save.c:	    ch->gifts[4] = fread_number (fp);
../src/save.c:	    ch->gifts[5] = fread_number (fp);
../src/save.c:	    ch->gifts[6] = fread_number (fp);
../src/save.c:	    ch->gifts[7] = fread_number (fp);
../src/save.c:	    ch->gifts[8] = fread_number (fp);
../src/save.c:	    ch->gifts[9] = fread_number (fp);
../src/save.c:	    ch->gifts[10] = fread_number (fp);
../src/save.c:	    ch->gifts[11] = fread_number (fp);
../src/save.c:	    ch->gifts[12] = fread_number (fp);
../src/save.c:	    ch->gifts[13] = fread_number (fp);
../src/save.c:	    ch->gifts[14] = fread_number (fp);
../src/save.c:	    ch->gifts[15] = fread_number (fp);
../src/save.c:	    ch->gifts[16] = fread_number (fp);
../src/save.c:	    ch->gifts[17] = fread_number (fp);
../src/save.c:	    ch->gifts[18] = fread_number (fp);
../src/save.c:	    ch->gifts[19] = fread_number (fp);
../src/save.c:	    ch->gifts[20] = fread_number (fp);
../src/save.c:	    ch->gnosis[0] = fread_number (fp);
../src/save.c:	    ch->gnosis[1] = fread_number (fp);
../src/save.c:	 KEY ("Garou1", ch->garou1, fread_number (fp));
../src/save.c:	 KEY ("Garou2", ch->garou2, fread_number (fp));
../src/save.c:	 KEY ("Gpoints", ch->pcdata->gpoints, fread_number (fp));
../src/save.c:	 KEY ("Getexp", ch->pcdata->get_exp, fread_number (fp));
../src/save.c:	    ch->pcdata->genes[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[2] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[3] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[4] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[5] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[6] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[7] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[8] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[9] = fread_number (fp);
../src/save.c:	 KEY ("Gold", ch->gold, fread_number (fp));
../src/save.c:	 KEY ("HEmpower", ch->hempower, fread_number (fp));
../src/save.c:	 KEY ("Hitroll", ch->hitroll, fread_number (fp));
../src/save.c:	 KEY ("Home", ch->home, fread_number (fp));
../src/save.c:	 KEY ("Home2", ch->home2, fread_number (fp));
../src/save.c:	 KEY ("Hatch", ch->pcdata->hatch, fread_number (fp));
../src/save.c:	    ch->hit = fread_number (fp);
../src/save.c:	    ch->max_hit = fread_number (fp);
../src/save.c:	    ch->mana = fread_number (fp);
../src/save.c:	    ch->max_mana = fread_number (fp);
../src/save.c:	    ch->move = fread_number (fp);
../src/save.c:	    ch->max_move = fread_number (fp);
../src/save.c:         KEY ("Icq", ch->pcdata->icq, fread_number (fp));
../src/save.c:	    ch->imms[0] = fread_number (fp);
../src/save.c:	    ch->imms[1] = fread_number (fp);
../src/save.c:	    ch->imms[2] = fread_number (fp);
../src/save.c:	 KEY ("Inducted", ch->pcdata->inducted, fread_number (fp));
../src/save.c:	 KEY ("Ienter", ch->pcdata->ienter, fread_string (fp));
../src/save.c:	 KEY ("Iexit", ch->pcdata->iexit, fread_string (fp));
../src/save.c:	 KEY ("Immune", ch->immune, fread_number (fp));
../src/save.c:	 KEY ("Itemaffect", ch->itemaffect, fread_number (fp));
../src/save.c:	 KEY ("ICEListen", ch->pcdata->ice_listen, fread_string (fp));
../src/save.c:	 KEY ("Jailed", ch->pcdata->jailed, fread_number (fp));
../src/save.c:	 KEY ("Kingdom", ch->kingdom, fread_string (fp));
../src/save.c:	 KEY ("KingRank", ch->pcdata->kingrank, fread_number (fp));
../src/save.c:	 KEY ("Kith", ch->kith, fread_number (fp));
../src/save.c:	    ch->pcdata->language[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->language[1] = fread_number (fp);
../src/save.c:	 KEY ("LastChange", ch->pcdata->changeplace, fread_number (fp));
../src/save.c:	 KEY ("Lstatus", ch->lstatus, fread_number (fp));
../src/save.c:	 KEY ("Lasthost", ch->lasthost, fread_string (fp));
../src/save.c:	 KEY ("Lasttime", ch->lasttime, fread_string (fp));
../src/save.c:	 KEY ("Level", ch->level, fread_number (fp));
../src/save.c:	    ch->loc_hp[0] = fread_number (fp);
../src/save.c:	    ch->loc_hp[1] = fread_number (fp);
../src/save.c:	    ch->loc_hp[2] = fread_number (fp);
../src/save.c:	    ch->loc_hp[3] = fread_number (fp);
../src/save.c:	    ch->loc_hp[4] = fread_number (fp);
../src/save.c:	    ch->loc_hp[5] = fread_number (fp);
../src/save.c:	    ch->loc_hp[6] = fread_number (fp);
../src/save.c:	 KEY ("LongDescr", ch->long_descr, fread_string (fp));
../src/save.c:	 KEY ("Lord", ch->lord, fread_string (fp));
../src/save.c:         KEY ("Msn", ch->pcdata->msn, fread_string (fp));
../src/save.c:	 KEY ("More", ch->more, fread_number (fp));
../src/save.c:	    ch->monkab[0] = fread_number (fp);
../src/save.c:	    ch->monkab[1] = fread_number (fp);
../src/save.c:	    ch->monkab[2] = fread_number (fp);
../src/save.c:	    ch->monkab[3] = fread_number (fp);
../src/save.c:	 KEY ("Monkstuff", ch->monkstuff, fread_number (fp));
../src/save.c:	 KEY ("Monkcrap", ch->monkcrap, fread_number (fp));
../src/save.c:	 KEY ("Marriage", ch->pcdata->marriage, fread_string (fp));
../src/save.c:	 KEY ("Mflags", ch->mflags, fread_number (fp));
../src/save.c:	 KEY ("Morph", ch->morph, fread_string (fp));
../src/save.c:	 KEY ("Mdecap", ch->pcdata->mdecap, fread_string (fp));
../src/save.c:	 KEY ("Newbits", ch->newbits, fread_number (fp));
../src/save.c:	 KEY ("Outcast", ch->pcdata->outcast, fread_number (fp));
../src/save.c:	 KEY ("Objvnum", ch->pcdata->obj_vnum, fread_number (fp));
../src/save.c:	 KEY ("ObjDesc", ch->objdesc, fread_string (fp));
../src/save.c:            ch->powerd[0] = fread_number (fp);
../src/save.c:            ch->powerd[1] = fread_number (fp);
../src/save.c:            ch->powerd[2] = fread_number (fp);
../src/save.c:            ch->powerd[3] = fread_number (fp);
../src/save.c:            ch->powerd[4] = fread_number (fp);
../src/save.c:            ch->powerd[5] = fread_number (fp); 
../src/save.c:            ch->powerd[6] = fread_number (fp); 
../src/save.c:            ch->powerd[7] = fread_number (fp);
../src/save.c:            ch->powerd[8] = fread_number (fp);
../src/save.c:            ch->powerd[9] = fread_number (fp);
../src/save.c:            ch->powerd[10] = fread_number (fp);
../src/save.c:            ch->powerd[11] = fread_number (fp);
../src/save.c:            ch->powerd[12] = fread_number (fp);
../src/save.c:            ch->powerd[13] = fread_number (fp);
../src/save.c:            ch->powerd[14] = fread_number (fp);
../src/save.c:            ch->powerd[15] = fread_number (fp);
../src/save.c:            ch->powerd[16] = fread_number (fp);
../src/save.c:            ch->powerd[17] = fread_number (fp);
../src/save.c:            ch->powerd[18] = fread_number (fp);
../src/save.c:            ch->powerd[19] = fread_number (fp);
../src/save.c:            ch->powerd[20] = fread_number (fp);
../src/save.c:	 KEY ("PVersion", ch->version, fread_number (fp));
../src/save.c:	 KEY ("Prefix", ch->prefix, fread_string (fp));
../src/save.c:	    ch->paradox[0] = fread_number (fp);
../src/save.c:	    ch->paradox[1] = fread_number (fp);
../src/save.c:	    ch->paradox[2] = fread_number (fp);
../src/save.c:	 KEY ("Profile", ch->profile, fread_string (fp));
../src/save.c:	 KEY ("Pagelen", ch->pcdata->pagelen, fread_number (fp));
../src/save.c:	 KEY ("Parents", ch->pcdata->parents, fread_string (fp));
../src/save.c:	 KEY ("Password", ch->pcdata->pwd, fread_string (fp));
../src/save.c:	 KEY ("PlayerID", ch->pcdata->playerid, fread_number (fp));
../src/save.c:	 KEY ("Played", ch->played, fread_number (fp));
../src/save.c:	 KEY ("Polyaff", ch->polyaff, fread_number (fp));
../src/save.c:	    ch->pcdata->powers[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->powers[1] = fread_number (fp);
../src/save.c:	 KEY ("Poweraction", ch->poweraction, fread_string (fp));
../src/save.c:	 KEY ("Powertype", ch->powertype, fread_string (fp));
../src/save.c:	 KEY ("Position", ch->position, fread_number (fp));
../src/save.c:	 KEY ("Practice", ch->practice, fread_number (fp));
../src/save.c:	    ch->pkill = fread_number (fp);
../src/save.c:	    ch->pdeath = fread_number (fp);
../src/save.c:	    ch->mkill = fread_number (fp);
../src/save.c:	    ch->mdeath = fread_number (fp);
../src/save.c:	 KEY ("Prompt", ch->prompt, fread_string (fp));
../src/save.c:	    ch->quint[0] = fread_number (fp);
../src/save.c:	    ch->quint[1] = fread_number (fp);
../src/save.c:	    ch->quint[2] = fread_number (fp);
../src/save.c:	    ch->quickening[0] = fread_number (fp);
../src/save.c:	    ch->quickening[1] = fread_number (fp);
../src/save.c:KEY( "Questsrun",    ch->pcdata->questsrun, fread_number( fp ) );
../src/save.c:            KEY( "Queststotal",  ch->pcdata->questtotal, fread_number( fp ) );
../src/save.c:	 KEY ("Quest", ch->pcdata->quest, fread_number (fp));
../src/save.c:	 KEY ("QuestPnts", ch->questpoints, fread_number (fp));
../src/save.c:	 KEY ("QuestNext", ch->nextquest, fread_number (fp));
../src/save.c:         KEY ("QuestFail", ch->questfail, fread_number (fp));
../src/save.c:         KEY ("QuestComp", ch->questcomp, fread_number (fp));
../src/save.c:            KEY( "RegKey",      ch->registration_key,   fread_number( fp ) );
../src/save.c:            KEY( "RegLogins",   ch->registration_logins,fread_number( fp ) );
../src/save.c:            KEY( "Registerred", ch->registerred,        fread_number( fp ) );
../src/save.c:	 KEY ("Race", ch->race, fread_number (fp));
../src/save.c:	 KEY ("Rank", ch->pcdata->rank, fread_number (fp));
../src/save.c:	 KEY ("Resolved", ch->resolved, fread_string (fp));
../src/save.c:               ch->in_room = get_room_index( ROOM_VNUM_ALTAR );
../src/save.c:            else ch->in_room = get_room_index( temp );
../src/save.c:            if ( ch->in_room == NULL )
../src/save.c:               ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
../src/save.c:	    ch->pcdata->runes[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->runes[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->runes[2] = fread_number (fp);
../src/save.c:	    ch->pcdata->runes[3] = fread_number (fp);
../src/save.c:	 KEY ("Schallenge", ch->pcdata->schallenge, fread_number (fp));
../src/save.c:	 KEY ("Screensize", ch->pcdata->vt100_size, fread_number (fp));
../src/save.c:	 KEY ("SavingThrow", ch->saving_throw, fread_number (fp));
../src/save.c:           ch->pcdata->speedchar = fread_letter( fp );  
../src/save.c:	 KEY ("Smite", ch->pcdata->smite, fread_string (fp));
../src/save.c:	 KEY ("Security", ch->pcdata->security, fread_number (fp));
../src/save.c:	    ch->pcdata->score[0] = fread_long (fp);
../src/save.c:	    ch->pcdata->score[1] = fread_long (fp);
../src/save.c:	    ch->pcdata->score[2] = fread_long (fp);
../src/save.c:	    ch->pcdata->score[3] = fread_long (fp);
../src/save.c:	    ch->pcdata->score[4] = fread_long (fp);
../src/save.c:	    ch->pcdata->score[5] = fread_long (fp);
../src/save.c:	    ch->spheres[0] = fread_number (fp);
../src/save.c:	    ch->spheres[1] = fread_number (fp);
../src/save.c:	    ch->spheres[2] = fread_number (fp);
../src/save.c:	    ch->spheres[3] = fread_number (fp);
../src/save.c:	    ch->spheres[4] = fread_number (fp);
../src/save.c:	    ch->spheres[5] = fread_number (fp);
../src/save.c:	    ch->spheres[6] = fread_number (fp);
../src/save.c:	    ch->spheres[7] = fread_number (fp);
../src/save.c:	    ch->spheres[8] = fread_number (fp);
../src/save.c:	 KEY ("Souls", ch->pcdata->souls, fread_number (fp));
../src/save.c:	 KEY ("Sex", ch->sex, fread_number (fp));
../src/save.c:	 KEY ("ShortDescr", ch->short_descr, fread_string (fp));
../src/save.c:	 KEY ("Security", ch->pcdata->security, fread_number (fp));
../src/save.c:	 KEY ("Silenced", ch->pcdata->silenced, fread_number (fp));
../src/save.c:		    ch->pcdata->learned[sn] = value;
../src/save.c:	       ch->pcdata->learned[sn] = value;
../src/save.c:	 KEY ("Specpower", ch->specpower, fread_number (fp));
../src/save.c:	 KEY ("Spectype", ch->spectype, fread_number (fp));
../src/save.c:         KEY ("Specxtype", ch->specxtype, fread_number (fp));
../src/save.c:	    ch->spl[0] = fread_number (fp);
../src/save.c:	    ch->spl[1] = fread_number (fp);
../src/save.c:	    ch->spl[2] = fread_number (fp);
../src/save.c:	    ch->spl[3] = fread_number (fp);
../src/save.c:	    ch->spl[4] = fread_number (fp);
../src/save.c:	    ch->pcdata->stage[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->stage[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->stage[2] = fread_number (fp);
../src/save.c:	    ch->stance[0] = fread_number (fp);
../src/save.c:	    ch->stance[1] = fread_number (fp);
../src/save.c:	    ch->stance[2] = fread_number (fp);
../src/save.c:	    ch->stance[3] = fread_number (fp);
../src/save.c:	    ch->stance[4] = fread_number (fp);
../src/save.c:	    ch->stance[5] = fread_number (fp);
../src/save.c:	    ch->stance[6] = fread_number (fp);
../src/save.c:	    ch->stance[7] = fread_number (fp);
../src/save.c:	    ch->stance[8] = fread_number (fp);
../src/save.c:	    ch->stance[9] = fread_number (fp);
../src/save.c:	    ch->stance[10] = fread_number (fp);
../src/save.c:	    ch->stance[11] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_ability[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_ability[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_ability[2] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_ability[3] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_amount[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_amount[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_amount[2] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_amount[3] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_duration[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_duration[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_duration[2] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_duration[3] = fread_number (fp);
../src/save.c:	 KEY ("Tier", ch->tier, fread_number (fp));
../src/save.c:	 KEY ("Tpoints", ch->tpoints, fread_number (fp));
../src/save.c:         KEY ("Tierxp", ch->tierxp, fread_long (fp));
../src/save.c:	 KEY ("Tempflag", ch->pcdata->tempflag, fread_number (fp));
../src/save.c:	 KEY ("Trust", ch->trust, fread_number (fp));
../src/save.c:KEY("Timezone", ch->pcdata->timezone, fread_number(fp));
../src/save.c:	    ch->pcdata->title = fread_string (fp);
../src/save.c:	    if (isalpha (ch->pcdata->title[0])
../src/save.c:		|| isdigit (ch->pcdata->title[0])
../src/save.c:		|| (ch->pcdata->title[0] == '#'))
../src/save.c:	       sprintf (buf, " %s", ch->pcdata->title);
../src/save.c:	       free_string (ch->pcdata->title);
../src/save.c:	       ch->pcdata->title = str_dup (buf);
../src/save.c:            ch->tokens[0] = fread_number (fp);
../src/save.c:            ch->tokens[1] = fread_number (fp);
../src/save.c:            ch->tokens[2] = fread_number (fp);
../src/save.c:            ch->tokens[3] = fread_number (fp);
../src/save.c:            ch->tokens[4] = fread_number (fp);
../src/save.c:            ch->tokens[5] = fread_number (fp);
../src/save.c:            ch->tokens[6] = fread_number (fp);
../src/save.c:            ch->tokens[7] = fread_number (fp);
../src/save.c:            ch->tokens[8] = fread_number (fp);
../src/save.c:            ch->tokens[9] = fread_number (fp);
../src/save.c:            ch->tokens[10] = fread_number (fp);
../src/save.c:            ch->tokens[11] = fread_number (fp);
../src/save.c:	 KEY ("Voted", ch->pcdata->voted, fread_number (fp));
../src/save.c:	    ch->pIndexData = get_mob_index (fread_number (fp));
../src/save.c:	 KEY ("Whotype", ch->pcdata->whotype, fread_number (fp));
../src/save.c:	 KEY ("Warps", ch->warp, fread_number (fp));
../src/save.c:	 KEY ("WarpCount", ch->warpcount, fread_number (fp));
../src/save.c:            KEY( "Wbits",       ch->wbits,      fread_number( fp ) );
../src/save.c:	    ch->wpn[0] = fread_number (fp);
../src/save.c:	    ch->wpn[1] = fread_number (fp);
../src/save.c:	    ch->wpn[2] = fread_number (fp);
../src/save.c:	    ch->wpn[3] = fread_number (fp);
../src/save.c:	    ch->wpn[4] = fread_number (fp);
../src/save.c:	    ch->wpn[5] = fread_number (fp);
../src/save.c:	    ch->wpn[6] = fread_number (fp);
../src/save.c:	    ch->wpn[7] = fread_number (fp);
../src/save.c:	    ch->wpn[8] = fread_number (fp);
../src/save.c:	    ch->wpn[9] = fread_number (fp);
../src/save.c:	    ch->wpn[10] = fread_number (fp);
../src/save.c:	    ch->wpn[11] = fread_number (fp);
../src/save.c:	    ch->wpn[12] = fread_number (fp);
../src/save.c:	 KEY ("Wimpy", ch->wimpy, fread_number (fp));
../src/save.c:	 KEY ("Wiznet", ch->pcdata->wiznet, fread_number (fp));
../src/save.c:	 KEY ("Wizinvis", ch->pcdata->wizinvis, fread_number (fp));
../src/save.c:	 KEY ("Wolf", ch->pcdata->wolf, fread_number (fp));
../src/save.c:	    ch->pcdata->wolfform[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->wolfform[1] = fread_number (fp);
../src/save.c:	 KEY ("Xhitroll", ch->xhitroll, fread_number (fp));
../src/save.c:	 KEY ("Xdamroll", ch->xdamroll, fread_number (fp));
../src/save.c:	 KEY ("Xac", ch->xac, fread_number (fp));
../src/save.c:	 KEY ("Xdamcap", ch->xdamcap, fread_number (fp));
../src/save.c:         KEY ("Xhit", ch->xhit, fread_number (fp));
../src/save.c:         KEY ("Xmana", ch->xmana, fread_number (fp));
../src/save.c:         KEY ("Xmove", ch->xmove, fread_number (fp));
../src/save.c:	 write_to_descriptor (ch->desc,
../src/save.c:	 close_socket (ch->desc);
../src/save.c:                     sprintf(pafbuf, "%d modifier removed from %d on %s's %s", paf->modifier, paf->location, ch->name, obj->name);
../src/save.c:/*                     if (ch && !IS_NPC(ch)) ch->pcdata->quest += 250000;*/
../src/save.c:                  REMOVE_BIT (ch->itemaffect, ITEMA_ARTIFACT);
../src/save.c:		  ch->name ? ch->name : "UNKNOWN");
../src/save.c:	 write_to_descriptor (ch->desc,
../src/save.c:	 close_socket (ch->desc);
../src/save.c:	 KEY ("Aim", ch->pcdata->aim, fread_string (fp));
../src/save.c:	    ch->pcdata->absorb[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->absorb[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->absorb[2] = fread_number (fp);
../src/save.c:	    ch->pcdata->absorb[3] = fread_number (fp);
../src/save.c:	    ch->pcdata->absorb[4] = fread_number (fp);
../src/save.c:	    ch->pcdata->absorb[5] = fread_number (fp);
../src/save.c:                ch->arcanoi[1] = fread_number( fp );
../src/save.c:                ch->arcanoi[2] = fread_number( fp );
../src/save.c:                ch->arcanoi[3] = fread_number( fp );
../src/save.c:                ch->arcanoi[4] = fread_number( fp );
../src/save.c:                ch->arcanoi[5] = fread_number( fp );
../src/save.c:                ch->arcanoi[6] = fread_number( fp );
../src/save.c:                ch->arcanoi[7] = fread_number( fp );
../src/save.c:                ch->arcanoi[8] = fread_number( fp );
../src/save.c:                ch->arcanoi[9] = fread_number( fp );
../src/save.c:                ch->arcanoi[10] = fread_number( fp );
../src/save.c:                ch->arcanoi[11] = fread_number( fp );
../src/save.c:	 KEY ("Awins", ch->awins, fread_number (fp));
../src/save.c:	 KEY ("Alosses", ch->alosses, fread_number (fp));
../src/save.c:	 KEY ("Act", ch->act, fread_number (fp));
../src/save.c:	 KEY ("AffectedBy", ch->affected_by, fread_number (fp));
../src/save.c:	 KEY ("Alignment", ch->alignment, fread_number (fp));
../src/save.c:	 KEY ("Armor", ch->armor, fread_number (fp));
../src/save.c:	 KEY ("Aff2", ch->flag2, fread_number (fp));
../src/save.c:	    paf->next = ch->affected;
../src/save.c:	    ch->affected = paf;
../src/save.c:	    ch->pcdata->mod_str = fread_number (fp);
../src/save.c:	    ch->pcdata->mod_int = fread_number (fp);
../src/save.c:	    ch->pcdata->mod_wis = fread_number (fp);
../src/save.c:	    ch->pcdata->mod_dex = fread_number (fp);
../src/save.c:	    ch->pcdata->mod_con = fread_number (fp);
../src/save.c:	    ch->pcdata->perm_str = fread_number (fp);
../src/save.c:	    ch->pcdata->perm_int = fread_number (fp);
../src/save.c:	    ch->pcdata->perm_wis = fread_number (fp);
../src/save.c:	    ch->pcdata->perm_dex = fread_number (fp);
../src/save.c:	    ch->pcdata->perm_con = fread_number (fp);
../src/save.c:            ch->bgifts[0] = fread_number (fp);
../src/save.c:            ch->bgifts[1] = fread_number (fp);
../src/save.c:            ch->bgifts[2] = fread_number (fp);
../src/save.c:            ch->bgifts[3] = fread_number (fp);
../src/save.c:            ch->bgifts[4] = fread_number (fp);
../src/save.c:            ch->bgifts[5] = fread_number (fp);
../src/save.c:            ch->bgifts[6] = fread_number (fp);
../src/save.c:            ch->bgifts[7] = fread_number (fp);
../src/save.c:            ch->bgifts[8] = fread_number (fp);
../src/save.c:            ch->bgifts[9] = fread_number (fp);
../src/save.c:            ch->bgifts[10] = fread_number (fp);
../src/save.c:            ch->bgifts[11] = fread_number (fp);
../src/save.c:	 KEY ("Body", ch->body, fread_number (fp));
../src/save.c:	 KEY ("Bounty", ch->pcdata->bounty, fread_number (fp));
../src/save.c:         KEY ("Backup", ch->pcdata->curr_backup,fread_number(fp));
../src/save.c:	 KEY ("Bamfin", ch->pcdata->bamfin, fread_string (fp));
../src/save.c:	 KEY ("Bamfout", ch->pcdata->bamfout, fread_string (fp));
../src/save.c:	 KEY ("Beast", ch->beast, fread_number (fp));
../src/save.c:	 KEY ("Breath1", ch->pcdata->breath[0], fread_string (fp));
../src/save.c:	 KEY ("Breath2", ch->pcdata->breath[1], fread_string (fp));
../src/save.c:	 KEY ("Breath3", ch->pcdata->breath[2], fread_string (fp));
../src/save.c:	 KEY ("Breath4", ch->pcdata->breath[3], fread_string (fp));
../src/save.c:	 KEY ("Breath5", ch->pcdata->breath[4], fread_string (fp));
../src/save.c:			   ch->name, boardname);
../src/save.c:		  ch->pcdata->last_note[i] = fread_number (fp);
../src/save.c:	 KEY ("Cinvis", ch->pcdata->cinvis, fread_number (fp));
../src/save.c:	 KEY ("Clan", ch->clan, fread_string (fp));
../src/save.c:         KEY ("Cleregen", ch->cleregen, fread_number (fp));
../src/save.c:	 KEY ("Class", ch->class, fread_number (fp));
../src/save.c:	 KEY ("Clannum", ch->clannum, fread_number (fp));
../src/save.c:	    ch->cmbt[0] = fread_number (fp);
../src/save.c:	    ch->cmbt[1] = fread_number (fp);
../src/save.c:	    ch->cmbt[2] = fread_number (fp);
../src/save.c:	    ch->cmbt[3] = fread_number (fp);
../src/save.c:	    ch->cmbt[4] = fread_number (fp);
../src/save.c:	    ch->cmbt[5] = fread_number (fp);
../src/save.c:	    ch->cmbt[6] = fread_number (fp);
../src/save.c:	    ch->cmbt[7] = fread_number (fp);
../src/save.c:	    ch->chi[0] = fread_number (fp);
../src/save.c:	    ch->chi[1] = fread_number (fp);
../src/save.c:	 KEY ("Conception", ch->pcdata->conception, fread_string (fp));
../src/save.c:	    ch->pcdata->condition[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->condition[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->condition[2] = fread_number (fp);
../src/save.c:	 KEY ("Cparents", ch->pcdata->cparents, fread_string (fp));
../src/save.c:	 KEY ("Cprompt", ch->cprompt, fread_string (fp));
../src/save.c:	 KEY ("Createtime", ch->createtime, fread_string (fp));
../src/save.c:	 KEY ("Damroll", ch->damroll, fread_number (fp));
../src/save.c:	 KEY ("Deaf", ch->deaf, fread_number (fp));
../src/save.c:	 KEY ("Decapped", ch->pcdata->decapped, fread_string (fp));
../src/save.c:	 KEY ("Decappedby", ch->pcdata->decappedby, fread_string (fp));
../src/save.c:	 KEY ("Description", ch->description, fread_string (fp));
../src/save.c:	 KEY ("DenyDate", ch->pcdata->denydate, fread_number (fp));
../src/save.c:	 KEY ("Disquiet", ch->disquiet_counter, fread_number (fp));
../src/save.c:	 KEY ("Dragonaff", ch->pcdata->dragonaff, fread_number (fp));	/*dragons */
../src/save.c:	 KEY ("Dragonage", ch->pcdata->dragonage, fread_number (fp));	/*dragons */
../src/save.c:	    ch->pcdata->disc_a[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[2] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[3] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[4] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[5] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[6] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[7] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[8] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[9] = fread_number (fp);
../src/save.c:	    ch->pcdata->disc_a[10] = fread_number (fp);
../src/save.c:         KEY( "EmailSet",    ch->email_set,          fread_number( fp ) );
../src/save.c:	 KEY ("Email", ch->pcdata->email, fread_string (fp));
../src/save.c:	 KEY ("Exhaustion", ch->pcdata->exhaustion, fread_number (fp));
../src/save.c:	 KEY ("Exp", ch->exp, fread_long (fp));
../src/save.c:	 KEY ("Extra", ch->extra, fread_number (fp));
../src/save.c:	 KEY ("Extra2", ch->extra2, fread_number (fp));
../src/save.c:	 KEY ("Empower", ch->empowered, fread_string (fp));
../src/save.c:	 KEY ("Faction", ch->pcdata->kingdom, fread_number (fp));
../src/save.c:	    ch->focus[0] = fread_number (fp);
../src/save.c:	    ch->focus[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_skill = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_stance = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_hit = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_dam = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_ac = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_hp = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_mana = fread_number (fp);
../src/save.c:	    ch->pcdata->fake_move = fread_number (fp);
../src/save.c:	 KEY ("Form", ch->form, fread_number (fp));
../src/save.c:	 KEY ("Frozen", ch->pcdata->frozen, fread_number (fp));
../src/save.c:	    ch->pcdata->genes[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[2] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[3] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[4] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[5] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[6] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[7] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[8] = fread_number (fp);
../src/save.c:	    ch->pcdata->genes[9] = fread_number (fp);
../src/save.c:	    ch->gifts[0] = fread_number (fp);
../src/save.c:	    ch->gifts[1] = fread_number (fp);
../src/save.c:	    ch->gifts[2] = fread_number (fp);
../src/save.c:	    ch->gifts[3] = fread_number (fp);
../src/save.c:	    ch->gifts[4] = fread_number (fp);
../src/save.c:	    ch->gifts[5] = fread_number (fp);
../src/save.c:	    ch->gifts[6] = fread_number (fp);
../src/save.c:	    ch->gifts[7] = fread_number (fp);
../src/save.c:	    ch->gifts[8] = fread_number (fp);
../src/save.c:	    ch->gifts[9] = fread_number (fp);
../src/save.c:	    ch->gifts[10] = fread_number (fp);
../src/save.c:	    ch->gifts[11] = fread_number (fp);
../src/save.c:	    ch->gifts[12] = fread_number (fp);
../src/save.c:	    ch->gifts[13] = fread_number (fp);
../src/save.c:	    ch->gifts[14] = fread_number (fp);
../src/save.c:	    ch->gifts[15] = fread_number (fp);
../src/save.c:	    ch->gifts[16] = fread_number (fp);
../src/save.c:	    ch->gifts[17] = fread_number (fp);
../src/save.c:	    ch->gifts[18] = fread_number (fp);
../src/save.c:	    ch->gifts[19] = fread_number (fp);
../src/save.c:	    ch->gifts[20] = fread_number (fp);
../src/save.c:	    ch->gnosis[0] = fread_number (fp);
../src/save.c:	    ch->gnosis[1] = fread_number (fp);
../src/save.c:	 KEY ("Garou1", ch->garou1, fread_number (fp));
../src/save.c:	 KEY ("Garou2", ch->garou2, fread_number (fp));
../src/save.c:	 KEY ("Gpoints", ch->pcdata->gpoints, fread_number (fp));
../src/save.c:	 KEY ("Getexp", ch->pcdata->get_exp, fread_number (fp));
../src/save.c:	 KEY ("Gold", ch->gold, fread_number (fp));
../src/save.c:	 KEY ("HEmpower", ch->hempower, fread_number (fp));
../src/save.c:	 KEY ("Hitroll", ch->hitroll, fread_number (fp));
../src/save.c:	 KEY ("Home", ch->home, fread_number (fp));
../src/save.c:	 KEY ("Home2", ch->home2, fread_number (fp));
../src/save.c:	 KEY ("Hatch", ch->pcdata->hatch, fread_number (fp));
../src/save.c:	    ch->hit = fread_number (fp);
../src/save.c:	    ch->max_hit = fread_number (fp);
../src/save.c:	    ch->mana = fread_number (fp);
../src/save.c:	    ch->max_mana = fread_number (fp);
../src/save.c:	    ch->move = fread_number (fp);
../src/save.c:	    ch->max_move = fread_number (fp);
../src/save.c:         KEY ("Icq", ch->pcdata->icq, fread_number (fp));
../src/save.c:	    ch->imms[0] = fread_number (fp);
../src/save.c:	    ch->imms[1] = fread_number (fp);
../src/save.c:	    ch->imms[2] = fread_number (fp);
../src/save.c:	 KEY ("Inducted", ch->pcdata->inducted, fread_number (fp));
../src/save.c:	 KEY ("Ienter", ch->pcdata->ienter, fread_string (fp));
../src/save.c:	 KEY ("Iexit", ch->pcdata->iexit, fread_string (fp));
../src/save.c:	 KEY ("Immune", ch->immune, fread_number (fp));
../src/save.c:	 KEY ("Itemaffect", ch->itemaffect, fread_number (fp));
../src/save.c:	 KEY ("ICEListen", ch->pcdata->ice_listen, fread_string (fp));
../src/save.c:	 KEY ("Jailed", ch->pcdata->jailed, fread_number (fp));
../src/save.c:	 KEY ("Kingdom", ch->kingdom, fread_string (fp));
../src/save.c:	 KEY ("KingRank", ch->pcdata->kingrank, fread_number (fp));
../src/save.c:	 KEY ("Kith", ch->kith, fread_number (fp));
../src/save.c:	    ch->pcdata->language[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->language[1] = fread_number (fp);
../src/save.c:	 KEY ("LastChange", ch->pcdata->changeplace, fread_number (fp));
../src/save.c:	 KEY ("Lstatus", ch->lstatus, fread_number (fp));
../src/save.c:	 KEY ("Lasthost", ch->lasthost, fread_string (fp));
../src/save.c:	 KEY ("Lasttime", ch->lasttime, fread_string (fp));
../src/save.c:	 KEY ("Level", ch->level, fread_number (fp));
../src/save.c:	    ch->loc_hp[0] = fread_number (fp);
../src/save.c:	    ch->loc_hp[1] = fread_number (fp);
../src/save.c:	    ch->loc_hp[2] = fread_number (fp);
../src/save.c:	    ch->loc_hp[3] = fread_number (fp);
../src/save.c:	    ch->loc_hp[4] = fread_number (fp);
../src/save.c:	    ch->loc_hp[5] = fread_number (fp);
../src/save.c:	    ch->loc_hp[6] = fread_number (fp);
../src/save.c:	 KEY ("LongDescr", ch->long_descr, fread_string (fp));
../src/save.c:	 KEY ("Lord", ch->lord, fread_string (fp));
../src/save.c:	 KEY ("Msn", ch->pcdata->msn, fread_string (fp));
../src/save.c:	 KEY ("More", ch->more, fread_number (fp));
../src/save.c:	    ch->monkab[0] = fread_number (fp);
../src/save.c:	    ch->monkab[1] = fread_number (fp);
../src/save.c:	    ch->monkab[2] = fread_number (fp);
../src/save.c:	    ch->monkab[3] = fread_number (fp);
../src/save.c:	 KEY ("Monkstuff", ch->monkstuff, fread_number (fp));
../src/save.c:	 KEY ("Monkcrap", ch->monkcrap, fread_number (fp));
../src/save.c:	 KEY ("Marriage", ch->pcdata->marriage, fread_string (fp));
../src/save.c:	 KEY ("Mflags", ch->mflags, fread_number (fp));
../src/save.c:	 KEY ("Morph", ch->morph, fread_string (fp));
../src/save.c:	 KEY ("Mdecap", ch->pcdata->mdecap, fread_string (fp));
../src/save.c:	 KEY ("Newbits", ch->newbits, fread_number (fp));
../src/save.c:	 KEY ("Outcast", ch->pcdata->outcast, fread_number (fp));
../src/save.c:	 KEY ("Objvnum", ch->pcdata->obj_vnum, fread_number (fp));
../src/save.c:	 KEY ("ObjDesc", ch->objdesc, fread_string (fp));
../src/save.c:            ch->powerd[0] = fread_number (fp);
../src/save.c:            ch->powerd[1] = fread_number (fp);
../src/save.c:            ch->powerd[2] = fread_number (fp);
../src/save.c:            ch->powerd[3] = fread_number (fp);
../src/save.c:            ch->powerd[4] = fread_number (fp);
../src/save.c:            ch->powerd[5] = fread_number (fp); 
../src/save.c:            ch->powerd[6] = fread_number (fp); 
../src/save.c:            ch->powerd[7] = fread_number (fp);
../src/save.c:            ch->powerd[8] = fread_number (fp);
../src/save.c:            ch->powerd[9] = fread_number (fp);
../src/save.c:            ch->powerd[10] = fread_number (fp);
../src/save.c:            ch->powerd[11] = fread_number (fp);
../src/save.c:            ch->powerd[12] = fread_number (fp);
../src/save.c:            ch->powerd[13] = fread_number (fp);
../src/save.c:            ch->powerd[14] = fread_number (fp);
../src/save.c:            ch->powerd[15] = fread_number (fp);
../src/save.c:            ch->powerd[16] = fread_number (fp);
../src/save.c:            ch->powerd[17] = fread_number (fp);
../src/save.c:            ch->powerd[18] = fread_number (fp);
../src/save.c:            ch->powerd[19] = fread_number (fp);
../src/save.c:            ch->powerd[20] = fread_number (fp);
../src/save.c:	 KEY ("PVersion", ch->version, fread_number (fp));
../src/save.c:	 KEY ("Prefix", ch->prefix, fread_string (fp));
../src/save.c:	    ch->paradox[0] = fread_number (fp);
../src/save.c:	    ch->paradox[1] = fread_number (fp);
../src/save.c:	    ch->paradox[2] = fread_number (fp);
../src/save.c:	 KEY ("Profile", ch->profile, fread_string (fp));
../src/save.c:	 KEY ("Pagelen", ch->pcdata->pagelen, fread_number (fp));
../src/save.c:	 KEY ("Parents", ch->pcdata->parents, fread_string (fp));
../src/save.c:	 KEY ("Password", ch->pcdata->pwd, fread_string (fp));
../src/save.c:	 KEY ("Played", ch->played, fread_number (fp));
../src/save.c:	 KEY ("PlayerID", ch->pcdata->playerid, fread_number (fp));
../src/save.c:	 KEY ("Polyaff", ch->polyaff, fread_number (fp));
../src/save.c:	       ch->pcdata->powers[sn] = fread_number (fp);
../src/save.c:               ch->pcdata->powers_mod[sn] = fread_number (fp);
../src/save.c:               ch->pcdata->powers_set[sn] = fread_number (fp);
../src/save.c:         KEY( "PowersWear",  ch->pcdata->powers_set_wear,fread_number( fp ) );
../src/save.c:         KEY ("Poweraction", ch->poweraction, fread_string (fp));
../src/save.c:	 KEY ("Powertype", ch->powertype, fread_string (fp));
../src/save.c:	 KEY ("Position", ch->position, fread_number (fp));
../src/save.c:	 KEY ("Practice", ch->practice, fread_number (fp));
../src/save.c:	    ch->pkill = fread_number (fp);
../src/save.c:	    ch->pdeath = fread_number (fp);
../src/save.c:	    ch->mkill = fread_number (fp);
../src/save.c:	    ch->mdeath = fread_number (fp);
../src/save.c:	 KEY ("Prompt", ch->prompt, fread_string (fp));
../src/save.c:	    ch->quint[0] = fread_number (fp);
../src/save.c:	    ch->quint[1] = fread_number (fp);
../src/save.c:	    ch->quint[2] = fread_number (fp);
../src/save.c:	    ch->quickening[0] = fread_number (fp);
../src/save.c:	    ch->quickening[1] = fread_number (fp);
../src/save.c:	 KEY ("Quest", ch->pcdata->quest, fread_number (fp));
../src/save.c:KEY( "Questsrun",    ch->pcdata->questsrun, fread_number( fp ) );
../src/save.c:            KEY( "Queststotal",  ch->pcdata->questtotal, fread_number( fp ) );
../src/save.c:	 KEY ("QuestPnts", ch->questpoints, fread_number (fp));
../src/save.c:	 KEY ("QuestNext", ch->nextquest, fread_number (fp));
../src/save.c:         KEY ("QuestFail", ch->questfail, fread_number (fp));
../src/save.c:         KEY ("QuestComp", ch->questcomp, fread_number (fp));
../src/save.c:            KEY( "RegKey",      ch->registration_key,   fread_number( fp ) );
../src/save.c:            KEY( "RegLogins",   ch->registration_logins,fread_number( fp ) );
../src/save.c:            KEY( "Registerred", ch->registerred,        fread_number( fp ) );
../src/save.c:	 KEY ("Resolved", ch->resolved, fread_string (fp));
../src/save.c:	 KEY ("Race", ch->race, fread_number (fp));
../src/save.c:	 KEY ("Rank", ch->pcdata->rank, fread_number (fp));
../src/save.c:	    ch->in_room = get_room_index (fread_number (fp));
../src/save.c:	    if (ch->in_room == NULL)
../src/save.c:	       ch->in_room = get_room_index (ROOM_VNUM_LIMBO);
../src/save.c:	 KEY ("Schallenge", ch->pcdata->schallenge, fread_number (fp));
../src/save.c:	 KEY ("Screensize", ch->pcdata->vt100_size, fread_number (fp));
../src/save.c:	 KEY ("SavingThrow", ch->saving_throw, fread_number (fp));
../src/save.c:	 KEY ("Smite", ch->pcdata->smite, fread_string (fp));
../src/save.c:           ch->pcdata->speedchar = fread_letter( fp );  
../src/save.c:	 KEY ("Security", ch->pcdata->security, fread_number (fp));
../src/save.c:	 KEY ("Silenced", ch->pcdata->silenced, fread_number (fp));
../src/save.c:	    ch->pcdata->score[0] = fread_long (fp);
../src/save.c:	    ch->pcdata->score[1] = fread_long (fp);
../src/save.c:	    ch->pcdata->score[2] = fread_long (fp);
../src/save.c:	    ch->pcdata->score[3] = fread_long (fp);
../src/save.c:	    ch->pcdata->score[4] = fread_long (fp);
../src/save.c:	    ch->pcdata->score[5] = fread_long (fp);
../src/save.c:	       ch->pcdata->shadow_powers[sn] = fread_number (fp);
../src/save.c:	    ch->spheres[0] = fread_number (fp);
../src/save.c:	    ch->spheres[1] = fread_number (fp);
../src/save.c:	    ch->spheres[2] = fread_number (fp);
../src/save.c:	    ch->spheres[3] = fread_number (fp);
../src/save.c:	    ch->spheres[4] = fread_number (fp);
../src/save.c:            ch->spheres[5] = fread_number (fp);
../src/save.c:	    ch->spheres[6] = fread_number (fp);
../src/save.c:	    ch->spheres[7] = fread_number (fp);
../src/save.c:	    ch->spheres[8] = fread_number (fp);
../src/save.c:	 KEY ("Souls", ch->pcdata->souls, fread_number (fp));
../src/save.c:	 KEY ("Sex", ch->sex, fread_number (fp));
../src/save.c:	 KEY ("ShortDescr", ch->short_descr, fread_string (fp));
../src/save.c:	 KEY ("Security", ch->pcdata->security, fread_number (fp));
../src/save.c:		    ch->pcdata->learned[sn] = value;
../src/save.c:	       ch->pcdata->learned[sn] = value;
../src/save.c:	 KEY ("Specpower", ch->specpower, fread_number (fp));
../src/save.c:	 KEY ("Spectype", ch->spectype, fread_number (fp));
../src/save.c:         KEY ("Specxtype", ch->specxtype, fread_number (fp));
../src/save.c:	 KEY ("Special", ch->special, fread_number (fp));
../src/save.c:	    ch->spl[0] = fread_number (fp);
../src/save.c:	    ch->spl[1] = fread_number (fp);
../src/save.c:	    ch->spl[2] = fread_number (fp);
../src/save.c:	    ch->spl[3] = fread_number (fp);
../src/save.c:	    ch->spl[4] = fread_number (fp);
../src/save.c:	    ch->pcdata->stage[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->stage[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->stage[2] = fread_number (fp);
../src/save.c:	    ch->stance[0] = fread_number (fp);
../src/save.c:	    ch->stance[1] = fread_number (fp);
../src/save.c:	    ch->stance[2] = fread_number (fp);
../src/save.c:	    ch->stance[3] = fread_number (fp);
../src/save.c:	    ch->stance[4] = fread_number (fp);
../src/save.c:	    ch->stance[5] = fread_number (fp);
../src/save.c:	    ch->stance[6] = fread_number (fp);
../src/save.c:	    ch->stance[7] = fread_number (fp);
../src/save.c:	    ch->stance[8] = fread_number (fp);
../src/save.c:	    ch->stance[9] = fread_number (fp);
../src/save.c:	    ch->stance[10] = fread_number (fp);
../src/save.c:	    ch->stance[11] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_ability[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_ability[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_ability[2] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_ability[3] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_amount[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_amount[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_amount[2] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_amount[3] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_duration[0] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_duration[1] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_duration[2] = fread_number (fp);
../src/save.c:	    ch->pcdata->stat_duration[3] = fread_number (fp);
../src/save.c:	       ch->pcdata->stats[sn] = fread_number (fp);
../src/save.c:	 KEY ("Tier", ch->tier, fread_number (fp));
../src/save.c:	 KEY ("Tpoints", ch->tpoints, fread_number (fp));
../src/save.c:         KEY ("Tierxp", ch->tierxp, fread_long (fp));
../src/save.c:	    KEY ("Tempflag", ch->pcdata->tempflag, fread_number (fp));
../src/save.c:	 KEY ("Trust", ch->trust, fread_number (fp));
../src/save.c:KEY("Timezone", ch->pcdata->timezone, fread_number(fp));
../src/save.c:	    ch->pcdata->title = fread_string (fp);
../src/save.c:	    if (isalpha (ch->pcdata->title[0])
../src/save.c:		|| isdigit (ch->pcdata->title[0])
../src/save.c:		|| (ch->pcdata->title[0] == '#'))
../src/save.c:	       sprintf (buf, " %s", ch->pcdata->title);
../src/save.c:	       free_string (ch->pcdata->title);
../src/save.c:	       ch->pcdata->title = str_dup (buf);
../src/save.c:            ch->tokens[0] = fread_number (fp);
../src/save.c:            ch->tokens[1] = fread_number (fp);
../src/save.c:            ch->tokens[2] = fread_number (fp);
../src/save.c:            ch->tokens[3] = fread_number (fp);
../src/save.c:            ch->tokens[4] = fread_number (fp);
../src/save.c:            ch->tokens[5] = fread_number (fp);
../src/save.c:            ch->tokens[6] = fread_number (fp);
../src/save.c:            ch->tokens[7] = fread_number (fp);
../src/save.c:            ch->tokens[8] = fread_number (fp);
../src/save.c:            ch->tokens[9] = fread_number (fp);   
../src/save.c:            ch->tokens[10] = fread_number (fp);  
../src/save.c:            ch->tokens[11] = fread_number (fp);
../src/save.c:	 KEY ("Voted", ch->pcdata->voted, fread_number (fp));
../src/save.c:	    ch->pIndexData = get_mob_index (fread_number (fp));
../src/save.c:	 KEY ("Whotype", ch->pcdata->whotype, fread_number (fp));
../src/save.c:	 KEY ("Warps", ch->warp, fread_number (fp));
../src/save.c:	 KEY ("WarpCount", ch->warpcount, fread_number (fp));
../src/save.c:            KEY( "Wbits",       ch->wbits,      fread_number( fp ) );
../src/save.c:	    ch->wpn[0] = fread_number (fp);
../src/save.c:	    ch->wpn[1] = fread_number (fp);
../src/save.c:	    ch->wpn[2] = fread_number (fp);
../src/save.c:	    ch->wpn[3] = fread_number (fp);
../src/save.c:	    ch->wpn[4] = fread_number (fp);
../src/save.c:	    ch->wpn[5] = fread_number (fp);
../src/save.c:	    ch->wpn[6] = fread_number (fp);
../src/save.c:	    ch->wpn[7] = fread_number (fp);
../src/save.c:	    ch->wpn[8] = fread_number (fp);
../src/save.c:	    ch->wpn[9] = fread_number (fp);
../src/save.c:	    ch->wpn[10] = fread_number (fp);
../src/save.c:	    ch->wpn[11] = fread_number (fp);
../src/save.c:	    ch->wpn[12] = fread_number (fp);
../src/save.c:	 KEY ("Wimpy", ch->wimpy, fread_number (fp));
../src/save.c:	 KEY ("Wizinvis", ch->pcdata->wizinvis, fread_number (fp));
../src/save.c:	 KEY ("Wiznet", ch->pcdata->wiznet, fread_number (fp));
../src/save.c:	 KEY ("Xhitroll", ch->xhitroll, fread_number (fp));
../src/save.c:	 KEY ("Xdamroll", ch->xdamroll, fread_number (fp));
../src/save.c:	 KEY ("Xac", ch->xac, fread_number (fp));
../src/save.c:	 KEY ("Xdamcap", ch->xdamcap, fread_number (fp));
../src/save.c:         KEY ("Xhit", ch->xhit, fread_number (fp));
../src/save.c:         KEY ("Xmana", ch->xmana, fread_number (fp));
../src/save.c:         KEY ("Xmove", ch->xmove, fread_number (fp));
../src/save.c:		  ch->name ? ch->name : "UNKNOWN");
../src/save.c:	 write_to_descriptor (ch->desc,
../src/save.c:	 close_socket (ch->desc);
../src/save.c:   if (IS_SET (ch->act, OLD_PLR_DEMON) || IS_SET (ch->act, OLD_PLR_CHAMPION))
../src/save.c:      ch->pcdata->stats[DEMON_CURRENT] = ch->pcdata->powers[0];
../src/save.c:      ch->pcdata->stats[DEMON_TOTAL] = ch->pcdata->powers[1];
../src/save.c:      ch->pcdata->stats[DEMON_POWER] = ch->pcdata->demonic_a;
../src/save.c:      ch->pcdata->powers[0] = ch->pcdata->disc_a[OLD_C_POWERS];
../src/save.c:      ch->pcdata->powers[1] = ch->pcdata->disc_a[OLD_C_CURRENT];
../src/save.c:      ch->pcdata->powers[2] = ch->pcdata->disc_a[OLD_C_HEAD];
../src/save.c:      ch->pcdata->powers[3] = ch->pcdata->disc_a[OLD_C_TAIL];
../src/save.c:      ch->pcdata->powers[4] = ch->pcdata->disc_a[10];
../src/save.c:      if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_MOVE))
../src/save.c:	 SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_MOVE);
../src/save.c:      if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_LEAP))
../src/save.c:	 SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_LEAP);
../src/save.c:      if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_MAGIC))
../src/save.c:	 SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_MAGIC);
../src/save.c:      if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_LIFESPAN))
../src/save.c:	 SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_LIFESPAN);
../src/save.c:      ch->class = CLASS_DEMON;
../src/save.c:      if (IS_SET (ch->act, OLD_PLR_DEMON))
../src/save.c:	 REMOVE_BIT (ch->act, OLD_PLR_DEMON);
../src/save.c:		if (!str_cmp(ch->name,"Antilles"))
../src/save.c:			SET_BIT(ch->special, SPC_DEMON_LORD);
../src/save.c:      if (IS_SET (ch->act, OLD_PLR_CHAMPION))
../src/save.c:	 REMOVE_BIT (ch->act, OLD_PLR_CHAMPION);
../src/save.c:	 SET_BIT (ch->special, SPC_CHAMPION);
../src/save.c:      if (IS_SET (ch->extra, OLD_EXTRA_SIRE))
../src/save.c:	 REMOVE_BIT (ch->extra, OLD_EXTRA_SIRE);
../src/save.c:	 SET_BIT (ch->special, SPC_SIRE);
../src/save.c:      if (IS_SET (ch->extra, OLD_EXTRA_PRINCE))
../src/save.c:	 REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE);
../src/save.c:	 SET_BIT (ch->special, SPC_PRINCE);
../src/save.c:      sprintf (buf, "%s has been demon upgraded!", ch->name);
../src/save.c:   if (IS_SET (ch->act, OLD_PLR_WEREWOLF)
../src/save.c:       || IS_SET (ch->act, OLD_PLR_WOLFMAN))
../src/save.c:      ch->class = CLASS_WEREWOLF;
../src/save.c:      ch->pcdata->powers[WPOWER_MANTIS] =
../src/save.c:	 ch->pcdata->disc_a[OLD_TOTEM_MANTIS];
../src/save.c:      ch->pcdata->powers[WPOWER_BEAR] = ch->pcdata->disc_a[OLD_TOTEM_BEAR];
../src/save.c:      ch->pcdata->powers[WPOWER_LYNX] = ch->pcdata->disc_a[OLD_TOTEM_LYNX];
../src/save.c:      ch->pcdata->powers[WPOWER_BOAR] = ch->pcdata->disc_a[OLD_TOTEM_BOAR];
../src/save.c:      ch->pcdata->powers[WPOWER_OWL] = ch->pcdata->disc_a[OLD_TOTEM_OWL];
../src/save.c:      ch->pcdata->powers[WPOWER_SPIDER] =
../src/save.c:	 ch->pcdata->disc_a[OLD_TOTEM_SPIDER];
../src/save.c:      ch->pcdata->powers[WPOWER_WOLF] = ch->pcdata->disc_a[OLD_TOTEM_WOLF];
../src/save.c:      ch->pcdata->powers[WPOWER_HAWK] = ch->pcdata->disc_a[OLD_TOTEM_HAWK];
../src/save.c:      ch->pcdata->powers[WPOWER_SILVER] =
../src/save.c:	 ch->pcdata->disc_a[OLD_TOTEM_SILVER];
../src/save.c:      ch->pcdata->stats[UNI_FORM0] = ch->pcdata->wolfform[0];
../src/save.c:      ch->pcdata->stats[UNI_FORM1] = ch->pcdata->wolfform[1];
../src/save.c:      ch->pcdata->stats[UNI_RAGE] = ch->pcdata->wolf;
../src/save.c:      if (IS_SET (ch->extra, OLD_EXTRA_PRINCE))
../src/save.c:	 REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE);
../src/save.c:	 SET_BIT (ch->special, SPC_PRINCE);
../src/save.c:      if (IS_SET (ch->act, OLD_PLR_WEREWOLF))
../src/save.c:	 REMOVE_BIT (ch->act, OLD_PLR_WEREWOLF);
../src/save.c:      if (IS_SET (ch->act, OLD_PLR_WOLFMAN))
../src/save.c:	 REMOVE_BIT (ch->act, OLD_PLR_WOLFMAN);
../src/save.c:	 SET_BIT (ch->special, SPC_WOLFMAN);
../src/save.c:      sprintf (buf, "%s has been werewolf upgraded!", ch->name);
../src/save.c:   if (ch->trust >= 4 && ch->trust <= 6)
../src/save.c:      ch->class = CLASS_MAGE;
../src/save.c:      ch->special = 0;
../src/save.c:      ch->pcdata->powers[MPOWER_RUNE0] = ch->pcdata->runes[0];
../src/save.c:      ch->pcdata->powers[MPOWER_RUNE1] = ch->pcdata->runes[1];
../src/save.c:      ch->pcdata->powers[MPOWER_RUNE2] = ch->pcdata->runes[2];
../src/save.c:      ch->pcdata->powers[MPOWER_RUNE3] = ch->pcdata->runes[3];
../src/save.c:      sprintf (buf, "%s has been mage upgraded!", ch->name);
../src/save.c:   if (IS_SET (ch->act, OLD_PLR_VAMPIRE))
../src/save.c:      ch->class = CLASS_VAMPIRE;
../src/save.c:      ch->pcdata->stats[UNI_FORM0] = ch->pcdata->wolfform[0];
../src/save.c:      ch->pcdata->stats[UNI_FORM1] = ch->pcdata->wolfform[1];
../src/save.c:      ch->pcdata->stats[UNI_RAGE] = ch->pcdata->wolf;
../src/save.c:      if (IS_SET (ch->extra, OLD_EXTRA_SIRE))
../src/save.c:	 REMOVE_BIT (ch->extra, OLD_EXTRA_SIRE);
../src/save.c:	 SET_BIT (ch->special, SPC_SIRE);
../src/save.c:      if (IS_SET (ch->extra, OLD_EXTRA_PRINCE))
../src/save.c:	 REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE);
../src/save.c:	 SET_BIT (ch->special, SPC_PRINCE);
../src/save.c:      if (IS_SET (ch->extra, OLD_EXTRA_ANARCH))
../src/save.c:	 REMOVE_BIT (ch->extra, OLD_EXTRA_ANARCH);
../src/save.c:	 SET_BIT (ch->special, SPC_ANARCH);
../src/save.c:      if (IS_SET (ch->extra, OLD_EXTRA_INCONNU))
../src/save.c:	 REMOVE_BIT (ch->extra, OLD_EXTRA_INCONNU);
../src/save.c:	 SET_BIT (ch->special, SPC_INCONNU);
../src/save.c:      if (IS_SET (ch->act, OLD_PLR_VAMPIRE))
../src/save.c:	 REMOVE_BIT (ch->act, OLD_PLR_VAMPIRE);
../src/save.c:      sprintf (buf, "%s has been vampire upgraded!", ch->name);
../src/save.c:   if (IS_SET (ch->extra, OLD_EXTRA_HIGHLANDER))
../src/save.c:      ch->class = CLASS_HIGHLANDER;
../src/save.c:      ch->pcdata->powers[HPOWER_WPNSKILL] = ch->pcdata->disc_a[0];
../src/save.c:      ch->pcdata->stats[UNI_FORM0] = ch->pcdata->wolfform[0];
../src/save.c:      ch->pcdata->stats[UNI_FORM1] = ch->pcdata->wolfform[1];
../src/save.c:      ch->pcdata->stats[UNI_RAGE] = ch->pcdata->wolf;
../src/save.c:      if (IS_SET (ch->extra, OLD_EXTRA_HIGHLANDER))
../src/save.c:	 REMOVE_BIT (ch->extra, OLD_EXTRA_HIGHLANDER);
../src/save.c:      if (IS_SET (ch->extra, OLD_EXTRA_PRINCE))
../src/save.c:	 REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE);
../src/save.c:	 SET_BIT (ch->special, SPC_PRINCE);
../src/save.c:      if (IS_SET (ch->extra, OLD_EXTRA_ANARCH))
../src/save.c:	 REMOVE_BIT (ch->extra, OLD_EXTRA_ANARCH);
../src/save.c:	 SET_BIT (ch->special, SPC_ANARCH);
../src/save.c:      if (IS_SET (ch->extra, OLD_EXTRA_INCONNU))
../src/save.c:	 REMOVE_BIT (ch->extra, OLD_EXTRA_INCONNU);
../src/save.c:	 SET_BIT (ch->special, SPC_INCONNU);
../src/save.c:      if (IS_SET (ch->act, OLD_PLR_VAMPIRE))
../src/save.c:	 REMOVE_BIT (ch->act, OLD_PLR_VAMPIRE);
../src/save.c:      sprintf (buf, "%s has been highlander upgraded!", ch->name);
../src/save.c:   ch->class = 0;
../src/save.c:   ch->room = 3054;
../src/save.c:   sprintf (buf, "%s has been avatar upgraded!", ch->name);
../src/save.c:		  if (isalpha (ch->pcdata->title[0])
../src/save.c:		      || isdigit (ch->pcdata->title[0]))
../src/save.c:if (IS_JUDGE (ch) && ch->level >= f_level)
../src/save.c:   if (strlen (f_profile) > 2 && !IS_SET(ch->pcdata->cinvis, INVIS_PROFILE) )
../src/serenity_act.c:   if ((IS_SET (ch->garou1, GAROU_WHELP2))
../src/serenity_act.c:       || (IS_SET (ch->garou1, GAROU_WHELP1)))
../src/serenity_act.c:   if (ch->lstatus < 1)
../src/serenity_act.c:   if (ch->lstatus < 10)
../src/serenity_act.c:	 15000 + (1000 * ((ch->lstatus + 1) * ((ch->lstatus + 1) + 1) / 2)) +
../src/serenity_act.c:	 (200 * ch->race);
../src/serenity_act.c:      statcap = 150000 + (500 * ch->race);
../src/serenity_act.c:   if (ch->level >= 3)
../src/serenity_act.c:	 int xp_str_cost = ((ch->pcdata->perm_str + 1) * 500);
../src/serenity_act.c:	 int xp_int_cost = ((ch->pcdata->perm_int + 1) * 500);
../src/serenity_act.c:	 int xp_wis_cost = ((ch->pcdata->perm_wis + 1) * 500);
../src/serenity_act.c:	 int xp_dex_cost = ((ch->pcdata->perm_dex + 1) * 500);
../src/serenity_act.c:	 int xp_con_cost = ((ch->pcdata->perm_con + 1) * 500);
../src/serenity_act.c:			int qp_str_cost = ( ( ch->pcdata->perm_str + 1 ) * 25);
../src/serenity_act.c:			int qp_int_cost = ( ( ch->pcdata->perm_int + 1 ) * 25);
../src/serenity_act.c:			int qp_wis_cost = ( ( ch->pcdata->perm_wis + 1 ) * 25);
../src/serenity_act.c:			int qp_dex_cost = ( ( ch->pcdata->perm_dex + 1 ) * 25);
../src/serenity_act.c:			int qp_con_cost = ( ( ch->pcdata->perm_con + 1 ) * 25);
../src/serenity_act.c:			int eqp_str_req = ( ( ( ch->pcdata->perm_str + 1 ) * ( ( ch->pcdata->perm_str + 1 ) + 1) / 2) * 25);
../src/serenity_act.c:			int eqp_int_req = ( ( ( ch->pcdata->perm_int + 1 ) * ( ( ch->pcdata->perm_int + 1 ) + 1) / 2) * 25);
../src/serenity_act.c:			int eqp_wis_req = ( ( ( ch->pcdata->perm_wis + 1 ) * ( ( ch->pcdata->perm_wis + 1 ) + 1) / 2) * 25);
../src/serenity_act.c:			int eqp_dex_req = ( ( ( ch->pcdata->perm_dex + 1 ) * ( ( ch->pcdata->perm_dex + 1 ) + 1) / 2) * 25);
../src/serenity_act.c:			int eqp_con_req = ( ( ( ch->pcdata->perm_con + 1 ) * ( ( ch->pcdata->perm_con + 1 ) + 1) / 2) * 25);
../src/serenity_act.c:	 hp_cost = (ch->max_hit - (ch->pcdata->perm_con * 4));
../src/serenity_act.c:	 mp_cost = (ch->max_mana - (ch->pcdata->perm_wis * 4));
../src/serenity_act.c:	 mv_cost = (ch->max_move - (ch->pcdata->perm_dex * 4));
../src/serenity_act.c:	 if (ch->pcdata->perm_str < max_stat)
../src/serenity_act.c:		  "Strength", (max_stat - ch->pcdata->perm_str), xp_str_cost);
../src/serenity_act.c:	 if (ch->pcdata->perm_int < max_stat)
../src/serenity_act.c:		  "Intelligence", (max_stat - ch->pcdata->perm_int),
../src/serenity_act.c:	 if (ch->pcdata->perm_wis < max_stat)
../src/serenity_act.c:		  "Wisdom", (max_stat - ch->pcdata->perm_wis), xp_wis_cost);
../src/serenity_act.c:	 if (ch->pcdata->perm_dex < max_stat)
../src/serenity_act.c:		  "Dexterity", (max_stat - ch->pcdata->perm_dex),
../src/serenity_act.c:	 if (ch->pcdata->perm_con < max_stat)
../src/serenity_act.c:		  "Constitution", (max_stat - ch->pcdata->perm_con),
../src/serenity_act.c:         if (ch->max_hit < (statcap + ch->xhit))
../src/serenity_act.c:                  "Stamina  (HP)", hp_cost, ((statcap + ch->xhit) - ch->max_hit));
../src/serenity_act.c:         if (ch->max_mana < (statcap + ch->xmana))
../src/serenity_act.c:                  "Spirit   (MP)", mp_cost, ((statcap + ch->xmana) - ch->max_mana));
../src/serenity_act.c:         if (ch->max_move < (statcap + ch->xmove))
../src/serenity_act.c:                  "Vitality (MV)", mv_cost, ((statcap + ch->xmove) - ch->max_move));
../src/serenity_act.c:      if (ch->level <= 2)
../src/serenity_act.c:	 if (ch->level == 1)
../src/serenity_act.c:	 if (ch->level == 2)
../src/serenity_act.c:	    if (ch->lstatus < 4)
../src/serenity_act.c:	    else if (ch->lstatus < 6)
../src/serenity_act.c:	    else if (ch->lstatus < 8)
../src/serenity_act.c:	    else if (ch->lstatus < 10)
../src/serenity_act.c:	 if ((ch->level >= 3)
../src/serenity_act.c:	     && ((ch->race < 1) && (ch->class == CLASS_NONE)
../src/serenity_act.c:	 the_cost = (ch->practice + 1) * 500;
../src/serenity_act.c:	 if (ch->practice < 9999)
../src/serenity_act.c:		  "Primal Energy", the_cost, (9999 - ch->practice));
../src/serenity_act.c:	    the_cost = (ch->pcdata->powers[WPOWER_SILVER] + 1) * 2500;
../src/serenity_act.c:	    if (ch->pcdata->powers[WPOWER_SILVER] < 100)
../src/serenity_act.c:		     (100 - ch->pcdata->powers[WPOWER_SILVER]));
../src/serenity_act.c:	    the_cost = (ch->gnosis[GMAXIMUM] + 1) * 25000;
../src/serenity_act.c:	    if (ch->gnosis[GMAXIMUM] < 20)
../src/serenity_act.c:		     "Gnosis Points", the_cost, (20 - ch->gnosis[GMAXIMUM]));
../src/serenity_act.c:	    the_cost = (ch->focus[MAXIMUM] + 1) * 50000;
../src/serenity_act.c:	    if (ch->focus[MAXIMUM] < 100)
../src/serenity_act.c:		     "Mental Focus", the_cost, (100 - ch->focus[MAXIMUM]));
../src/serenity_act.c:	       (((ch->quickening[1] + 1) * ((ch->quickening[1] + 1) +
../src/serenity_act.c:	    if (ch->quickening[1] < 50)
../src/serenity_act.c:		     (50 - ch->quickening[1]));
../src/serenity_act.c:	    the_cost = (ch->pcdata->dragonage + 1) * 3000000;
../src/serenity_act.c:            if (ch->pcdata->dragonage < SUPREME && ch->pcdata->dragonage == GET_AGE(ch))
../src/serenity_act.c:		     (SUPREME - ch->pcdata->dragonage));
../src/serenity_act.c:	    the_cost = (ch->pcdata->rank + 1) * 2500000;
../src/serenity_act.c:	    if (ch->pcdata->rank < AGE_METHUSELAH)
../src/serenity_act.c:		     (AGE_METHUSELAH - ch->pcdata->rank));
../src/serenity_act.c:	    the_cost = (ch->pcdata->stats[DROW_MAGIC] + 1) * 100;
../src/serenity_act.c:	    if (ch->pcdata->stats[DROW_MAGIC] < 100)
../src/serenity_act.c:		     (100 - ch->pcdata->stats[DROW_MAGIC]));
../src/serenity_act.c:	 int the_lexp = (2000000 + (3000000 * ch->lstatus));
../src/serenity_act.c:	 int the_lquest = (1000 * ch->lstatus);
../src/serenity_act.c:	 switch (ch->lstatus + 1)
../src/serenity_act.c:	 if (ch->lstatus < 10)
../src/serenity_act.c:		  "Legendary Status", (10 - ch->lstatus), the_lexp,
../src/serenity_act.c:      if ((!str_cmp (arg1, "dragonage")) && ch->pcdata->dragonage < SUPREME && ch->pcdata->dragonage == GET_AGE(ch))
../src/serenity_act.c:      pAbility = &ch->pcdata->perm_str;
../src/serenity_act.c:      pAbility = &ch->pcdata->perm_int;
../src/serenity_act.c:      pAbility = &ch->pcdata->perm_wis;
../src/serenity_act.c:      pAbility = &ch->pcdata->perm_dex;
../src/serenity_act.c:      pAbility = &ch->pcdata->perm_con;
../src/serenity_act.c:	 if (ch->exp < xp_cost)
../src/serenity_act.c:	    combo_var = xp_cost - ch->exp;
../src/serenity_act.c:			if ( ch->pcdata->quest < qp_cost )
../src/serenity_act.c:				combo_var = qp_cost - ch->pcdata->quest;
../src/serenity_act.c:			if ( ch->pcdata->score[SCORE_QUEST] < earnt_qp )
../src/serenity_act.c:				combo_var = earnt_qp - ch->pcdata->score[SCORE_QUEST];
../src/serenity_act.c:	    ch->exp -= xp_cost;
../src/serenity_act.c://                              ch->pcdata->quest -= qp_cost;
../src/serenity_act.c:      pAbility = &ch->max_hit;
../src/serenity_act.c:      pAbility = &ch->max_mana;
../src/serenity_act.c:      pAbility = &ch->max_move;
../src/serenity_act.c:         newstatcap += ch->xhit;
../src/serenity_act.c:         newstatcap += ch->xmana;
../src/serenity_act.c:         newstatcap += ch->xmove;
../src/serenity_act.c:            xp_cost = ((ch->max_hit - ch->xhit) - (ch->pcdata->perm_con * 4));
../src/serenity_act.c:            xp_cost = ((ch->max_hit - ch->xhit) - (ch->pcdata->perm_con * 4));
../src/serenity_act.c:            xp_cost = ((ch->max_mana - ch->xmana) - (ch->pcdata->perm_wis * 4));
../src/serenity_act.c:            xp_cost = ((ch->max_mana - ch->xmana) - (ch->pcdata->perm_wis * 4));
../src/serenity_act.c:            xp_cost = ((ch->max_move - ch->xmove) - (ch->pcdata->perm_dex * 4));
../src/serenity_act.c:            xp_cost = ((ch->max_move - ch->xmove) - (ch->pcdata->perm_dex * 4));
../src/serenity_act.c:	 if (ch->exp < xp_cost)
../src/serenity_act.c:	    combo_var = xp_cost - ch->exp;
../src/serenity_act.c:	    ch->exp -= xp_cost;
../src/serenity_act.c:      pAbility = &ch->practice;
../src/serenity_act.c:	 if (ch->exp < xp_cost)
../src/serenity_act.c:	    combo_var = xp_cost - ch->exp;
../src/serenity_act.c:	    ch->exp -= xp_cost;
../src/serenity_act.c:      pAbility = &ch->lstatus;
../src/serenity_act.c:	 xp_cost = (2000000 + (3000000 * ch->lstatus));
../src/serenity_act.c:	 qp_cost = (1000 * ch->lstatus);
../src/serenity_act.c:	 if (ch->lstatus == 0)
../src/serenity_act.c:	 if (ch->lstatus == 1)
../src/serenity_act.c:	 if (ch->lstatus == 2)
../src/serenity_act.c:	 if (ch->lstatus == 3)
../src/serenity_act.c:	 if (ch->lstatus == 4)
../src/serenity_act.c:	 if (ch->lstatus == 5)
../src/serenity_act.c:	 if (ch->lstatus == 6)
../src/serenity_act.c:	 if (ch->lstatus == 7)
../src/serenity_act.c:	 if (ch->lstatus == 8)
../src/serenity_act.c:	 if (ch->lstatus == 9)
../src/serenity_act.c:	 if (ch->lstatus == 10)
../src/serenity_act.c:	 if (ch->exp < xp_cost)
../src/serenity_act.c:	    combo_var = xp_cost - ch->exp;
../src/serenity_act.c:	 if (ch->pcdata->quest < qp_cost)
../src/serenity_act.c:	    combo_var = qp_cost - ch->pcdata->quest;
../src/serenity_act.c:	 if (ch->pcdata->score[SCORE_QUEST] < earnt_qp)
../src/serenity_act.c:	    combo_var = earnt_qp - ch->pcdata->score[SCORE_QUEST];
../src/serenity_act.c:	 if (ch->lstatus == 10)
../src/serenity_act.c:	    if (ch->max_hit < 150000)
../src/serenity_act.c:	       combo_var = 150000 - ch->max_hit;
../src/serenity_act.c:	    if (ch->max_mana < 150000)
../src/serenity_act.c:	       combo_var = 150000 - ch->max_mana;
../src/serenity_act.c:	    if (ch->max_move < 150000)
../src/serenity_act.c:	       combo_var = 150000 - ch->max_move;
../src/serenity_act.c:	    switch (ch->lstatus + 1)
../src/serenity_act.c:	    ch->exp -= xp_cost;
../src/serenity_act.c:	    ch->pcdata->quest -= qp_cost;
../src/serenity_act.c:	    sprintf (announce_buf, "#r%s #wis %s", ch->name, legbuf);
../src/serenity_act.c:      pAbility = &ch->level;
../src/serenity_act.c:	 if (ch->lstatus < 4)
../src/serenity_act.c:	 else if (ch->lstatus < 6)
../src/serenity_act.c:	 else if (ch->lstatus < 8)
../src/serenity_act.c:	 else if (ch->lstatus < 10)
../src/serenity_act.c:	 if (ch->exp < xp_cost)
../src/serenity_act.c:	    combo_var = xp_cost - ch->exp;
../src/serenity_act.c:	    ch->exp -= xp_cost;
../src/serenity_act.c:	       ch->alignment = -1000;
../src/serenity_act.c:	    ch->captimer = 0;
../src/serenity_act.c:	    if (ch->level < ch->trust)
../src/serenity_act.c:	       ch->level = ch->trust;
../src/serenity_act.c:			ch->name);
../src/serenity_act.c:			ch->name);
../src/serenity_act.c:			ch->name);
../src/serenity_act.c:			ch->name);
../src/serenity_act.c:			ch->name);
../src/serenity_act.c:			ch->name);
../src/serenity_act.c:			ch->name);
../src/serenity_act.c:			ch->name);
../src/serenity_act.c:			ch->name);
../src/serenity_act.c:			ch->name);
../src/serenity_act.c:			ch->name);
../src/serenity_act.c:	       sprintf (avatar_buf, "#r%s #whas died... Again.", ch->name);
../src/serenity_act.c:			ch->name);
../src/serenity_act.c:      pAbility = &ch->level;
../src/serenity_act.c:      if ((ch->race > 0) && (!IS_IMMORTAL (ch)))
../src/serenity_act.c:      if (ch->fight_timer > 0)
../src/serenity_act.c:      if (IS_SET (ch->war, WARRING))
../src/serenity_act.c:      if (IS_SET (ch->flag2, AFF2_INARENA))
../src/serenity_act.c:      if ((ch->class != CLASS_NONE) && (!IS_IMMORTAL (ch)))
../src/serenity_act.c:	 if (ch->lstatus < 4)
../src/serenity_act.c:	 else if (ch->lstatus < 6)
../src/serenity_act.c:	 else if (ch->lstatus < 8)
../src/serenity_act.c:	 else if (ch->lstatus < 10)
../src/serenity_act.c:	 if (ch->exp < xp_cost)
../src/serenity_act.c:	    combo_var = xp_cost - ch->exp;
../src/serenity_act.c:	    ch->exp -= xp_cost;
../src/serenity_act.c:	    ch->level = 2;
../src/serenity_act.c:	    ch->trust = 0;
../src/serenity_act.c:      pAbility = &ch->pcdata->stats[DROW_MAGIC];
../src/serenity_act.c:	 if (ch->pcdata->stats[DROW_POWER] < xp_cost)
../src/serenity_act.c://	    combo_var = ch->pcdata->stats[DROW_POWER] - ch->exp;
../src/serenity_act.c:            combo_var = ch->pcdata->stats[DROW_MAGIC] + 1 * 100;
../src/serenity_act.c:	    ch->pcdata->stats[DROW_POWER] -= combo_var;
../src/serenity_act.c:      pAbility = &ch->pcdata->powers[WPOWER_SILVER];
../src/serenity_act.c:	 if (ch->exp < xp_cost)
../src/serenity_act.c:	    combo_var = xp_cost - ch->exp;
../src/serenity_act.c:	    ch->exp -= xp_cost;
../src/serenity_act.c:      pAbility = &ch->gnosis[GMAXIMUM];
../src/serenity_act.c:	 if (ch->exp < xp_cost)
../src/serenity_act.c:	    combo_var = xp_cost - ch->exp;
../src/serenity_act.c:	    ch->exp -= xp_cost;
../src/serenity_act.c:	    ch->gnosis[GCURRENT]++;	// Associated ability
../src/serenity_act.c:      pAbility = &ch->pcdata->rank;
../src/serenity_act.c:	 switch (ch->pcdata->rank + 1)
../src/serenity_act.c:	 if (ch->exp < xp_cost)
../src/serenity_act.c:	    combo_var = xp_cost - ch->exp;
../src/serenity_act.c:	    ch->exp -= xp_cost;
../src/serenity_act.c:      if ((temp + amount) > ((14-ch->pcdata->stats[UNI_GEN])*2)-1)
../src/serenity_act.c:         amount = (((14-ch->pcdata->stats[UNI_GEN])*2)-1) - temp;
../src/serenity_act.c:	 if (ch->exp < xp_cost)
../src/serenity_act.c:	    combo_var = xp_cost - ch->exp;
../src/serenity_act.c:	    ch->exp -= xp_cost;
../src/serenity_act.c:            ch->pcdata->dragonage += 1;
../src/serenity_act.c:      if (ch->pcdata->dragonage > 12) ch->pcdata->dragonage = 12;
../src/serenity_act.c:      stcprintf (ch, "You are now a %s.#n\n\r", age_buf[ch->pcdata->dragonage]);
../src/serenity_act.c:      pAbility = &ch->focus[MAXIMUM];
../src/serenity_act.c:	 if (ch->exp < xp_cost)
../src/serenity_act.c:	    combo_var = xp_cost - ch->exp;
../src/serenity_act.c:	    ch->exp -= xp_cost;
../src/serenity_act.c:	    ch->focus[CURRENT]++;	// Associated Ability
../src/serenity_act.c:      pAbility = &ch->quickening[1];
../src/serenity_act.c:      if (ch->quickening[1] > 49)
../src/serenity_act.c:	 if (ch->exp < xp_cost)
../src/serenity_act.c:	    combo_var = xp_cost - ch->exp;
../src/serenity_act.c:	 if (ch->pcdata->quest < qp_cost)
../src/serenity_act.c:	    combo_var = qp_cost - ch->pcdata->quest;
../src/serenity_act.c:	    ch->exp -= xp_cost;
../src/serenity_act.c:	    ch->pcdata->quest -= qp_cost;
../src/serenity_act.c:      pAbility = &ch->immune;
../src/serenity_act.c:	 loc_req_1 = &ch->wpn[1];
../src/serenity_act.c:	 loc_req_2 = &ch->wpn[3];
../src/serenity_act.c:	 loc_req_1 = &ch->wpn[2];
../src/serenity_act.c:	 loc_req_2 = &ch->wpn[11];
../src/serenity_act.c:	 loc_req_1 = &ch->wpn[6];
../src/serenity_act.c:	 loc_req_2 = &ch->wpn[7];
../src/serenity_act.c:	 loc_req_3 = &ch->wpn[8];
../src/serenity_act.c:	 loc_req_1 = &ch->wpn[5];
../src/serenity_act.c:	 loc_req_2 = &ch->wpn[10];
../src/serenity_act.c:	 loc_req_1 = &ch->wpn[4];
../src/serenity_act.c:	 loc_req_2 = &ch->wpn[9];
../src/serenity_act.c:	 loc_req_3 = &ch->wpn[12];
../src/serenity_act.c:	 loc_req_1 = &ch->spl[1];
../src/serenity_act.c:	 loc_req_1 = &ch->spl[2];
../src/serenity_act.c:	 loc_req_1 = &ch->spl[4];
../src/serenity_act.c:	 loc_req_1 = &ch->spl[3];
../src/serenity_act.c:	 loc_req_1 = &ch->spl[0];
../src/serenity_act.c:	 loc_req_1 = &ch->spl[2];
../src/serenity_act.c:	 loc_req_2 = &ch->pcdata->perm_wis;
../src/serenity_act.c:	 loc_req_1 = &ch->spl[3];
../src/serenity_act.c:	 loc_req_2 = &ch->spl[4];
../src/serenity_act.c:	 loc_req_1 = &ch->spl[0];
../src/serenity_act.c:	 loc_req_2 = &ch->spl[1];
../src/serenity_act.c:	 loc_req_1 = &ch->max_hit;
../src/serenity_act.c:	 loc_req_2 = &ch->pcdata->perm_str;
../src/serenity_act.c:	 loc_req_1 = &ch->max_move;
../src/serenity_act.c:	 loc_req_2 = &ch->pcdata->perm_dex;
../src/serenity_act.c:	 loc_req_1 = &ch->max_hit;
../src/serenity_act.c:	 loc_req_2 = &ch->pcdata->perm_con;
../src/serenity_act.c:	 loc_req_3 = &ch->pcdata->perm_str;
../src/serenity_act.c:	 loc_req_1 = &ch->max_move;
../src/serenity_act.c:	 loc_req_2 = &ch->pcdata->perm_dex;
../src/serenity_act.c:	 loc_req_3 = &ch->pcdata->perm_str;
../src/serenity_act.c:	 loc_req_1 = &ch->pcdata->perm_wis;
../src/serenity_act.c:	 loc_req_2 = &ch->pcdata->perm_int;
../src/serenity_act.c:	 loc_req_3 = &ch->pcdata->perm_dex;
../src/serenity_act.c:	 if (ch->exp < xp_cost)
../src/serenity_act.c:	    combo_var = xp_cost - ch->exp;
../src/serenity_act.c:			if ( ch->pcdata->quest < qp_cost )
../src/serenity_act.c:				combo_var = qp_cost - ch->pcdata->quest;
../src/serenity_act.c:	    ch->exp -= xp_cost;
../src/serenity_act.c://                              ch->pcdata->quest -= qp_cost;
../src/serenity_act.c:	    SET_BIT (ch->immune, train_which);
../src/special.c:    if (ch->fighting != NULL) return spec_cast_mage( ch );
../src/special.c:    if (ch->fighting != NULL) return spec_cast_mage( ch );
../src/special.c:    if (ch->fighting != NULL) return spec_cast_mage( ch );
../src/special.c:    if (ch->fighting != NULL) return spec_cast_mage( ch );
../src/special.c:    if (ch->fighting != NULL) return spec_cast_mage( ch );
../src/special.c:    if (ch->fighting != NULL) return spec_cast_mage( ch );
../src/special.c:    if ( ch->position != POS_FIGHTING )
../src/special.c:    for ( victim = ch->in_room->people; victim != NULL; victim = v_next )
../src/special.c:    (*skill_table[sn].spell_fun) ( sn, ch->level, ch, victim );
../src/special.c:    if ( ch->position != POS_FIGHTING )
../src/special.c:    if ( ch->position != POS_FIGHTING )
../src/special.c:    (*skill_table[sn].spell_fun) ( sn, ch->level, ch, NULL );
../src/special.c:    for ( victim = ch->in_room->people; victim != NULL; victim = v_next )
../src/special.c:	spell_armor( skill_lookup( "armor" ), ch->level, ch, victim );
../src/special.c:	spell_bless( skill_lookup( "bless" ), ch->level, ch, victim );
../src/special.c:	    ch->level, ch, victim );
../src/special.c:	    ch->level, ch, victim );
../src/special.c:	    ch->level*2, ch, victim );
../src/special.c:	spell_mana( skill_lookup( "mana" ), ch->level, ch, victim );
../src/special.c:        spell_clot(skill_lookup("clot"), ch->level, ch, victim );
../src/special.c:        spell_mend(skill_lookup("mend"), ch->level, ch, victim );
../src/special.c:    for ( victim = ch->in_room->people; victim != NULL; victim = v_next )
../src/special.c:	spell_armor( skill_lookup( "armor" ), ch->level, ch, victim );
../src/special.c:	spell_bless( skill_lookup( "bless" ), ch->level, ch, victim );
../src/special.c:	    ch->level, ch, victim );
../src/special.c:	    ch->level, ch, victim );
../src/special.c:	    ch->level, ch, victim );
../src/special.c:	spell_refresh( skill_lookup( "refresh" ), ch->level, ch, victim );
../src/special.c:        spell_mana(skill_lookup("mana"), ch->level, ch, victim );
../src/special.c:        spell_clot(skill_lookup("clot"), ch->level, ch, victim );
../src/special.c:        spell_mend(skill_lookup("mend"), ch->level, ch, victim );
../src/special.c:    for ( victim = ch->in_room->people; victim != NULL; victim = v_next )
../src/special.c:    spell_dispel_magic( skill_lookup( "dispel magic"), ch->level, ch, ch);
../src/special.c:    if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:        REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:	spell_armor( skill_lookup( "armor" ), ch->level, ch, victim );
../src/special.c:	spell_bless( skill_lookup( "bless" ), ch->level, ch, victim );
../src/special.c:	    ch->level, ch, victim );
../src/special.c:	    ch->level, ch, victim );
../src/special.c:	    ch->level, ch, victim );
../src/special.c:        spell_shield(skill_lookup("shield"), ch->level, ch, victim );
../src/special.c:        spell_cure_poison(skill_lookup("cure poison"), ch->level, ch, victim );
../src/special.c:        spell_heal(skill_lookup("heal"), ch->level, ch, victim );
../src/special.c:        spell_energyflux(skill_lookup("energyflux"), ch->level, ch, victim );
../src/special.c:        spell_clot(skill_lookup("clot"), ch->level, ch, victim );
../src/special.c:        spell_mend(skill_lookup("mend"), ch->level, ch, victim );
../src/special.c:    if ( ch->position != POS_FIGHTING )
../src/special.c:    for ( victim = ch->in_room->people; victim != NULL; victim = v_next )
../src/special.c:	if ( ch->level >= min_level )
../src/special.c:    (*skill_table[sn].spell_fun) ( sn, ch->level, ch, victim );
../src/special.c:    if ( ch->position != POS_FIGHTING )
../src/special.c:    for ( victim = ch->in_room->people; victim != NULL; victim = v_next )
../src/special.c:    (*skill_table[sn].spell_fun) ( sn, ch->level, ch, victim );
../src/special.c:    if ( ch->position != POS_FIGHTING )
../src/special.c:    for ( victim = ch->in_room->people; victim != NULL; victim = v_next )
../src/special.c:	if ( ch->level >= min_level )
../src/special.c:    (*skill_table[sn].spell_fun) ( sn, ch->level, ch, victim );
../src/special.c:    if ( ch->position != POS_FIGHTING )
../src/special.c:    for ( victim = ch->in_room->people; victim != NULL; victim = v_next )
../src/special.c:	if ( ch->level >= min_level )
../src/special.c:    (*skill_table[sn].spell_fun) ( sn, ch->level, ch, victim );
../src/special.c:    for ( corpse = ch->in_room->contents; corpse != NULL; corpse = c_next )
../src/special.c:	    obj_to_room( obj, ch->in_room );
../src/special.c:    if ( !IS_AWAKE(ch) || ch->fighting != NULL )
../src/special.c:    for ( victim = ch->in_room->people; victim != NULL; victim = v_next )
../src/special.c:	if (!IS_NPC(ech) && ech->race >= 25)
../src/special.c:	        ech->name);
../src/special.c:	    do_rescue( ch, ech->name );
../src/special.c:    for ( trash = ch->in_room->contents; trash != NULL; trash = trash_next )
../src/special.c:    if ( ch->fighting != NULL )
../src/special.c:    if ( !move || ch->position < POS_SLEEPING )
../src/special.c:	ch->position = POS_STANDING;
../src/special.c:	ch->position = POS_SLEEPING;
../src/special.c:    if ( ch->position != POS_FIGHTING
../src/special.c:    || ( victim = ch->fighting ) == NULL
../src/special.c:    ||   number_percent( ) > 2 * ch->level )
../src/special.c:    spell_poison( gsn_poison, ch->level, ch, victim );
../src/special.c:    if ( ch->position != POS_STANDING )
../src/special.c:    for ( victim = ch->in_room->people; victim != NULL; victim = v_next )
../src/special.c:	if ( IS_AWAKE(victim) && number_range( 0, ch->level ) == 0 )
../src/special.c:	    ch->gold     += 7 * gold / 8;
../src/special.c:   if ( ch->position != POS_FIGHTING )
../src/special.c:   victim=ch->fighting;
../src/special.c:   pRoomIndex = get_room_index(ch->pIndexData->vnum);
../src/special.c:	for ( victim = ch->in_room->people; victim != NULL; victim = v_next )
../src/special.c:   for ( object = ch->in_room->contents; object; object = object_next )
../src/special.c:         obj_to_room(obj,ch->in_room);
../src/special.c:   if ( ch->max_move == 100 )
../src/special.c:   ch->max_move = ch->max_move -1;
../src/special.c:   if ( ch->max_mana > 249 )
../src/special.c:   if ( ch->max_move < 5 )
../src/special.c:   else if (( ch->max_move < 35) && number_percent() > 95 )
../src/special.c:   for ( object = ch->in_room->contents; object; object = object_next )
../src/special.c:	 if (ch->max_move < 80) ch->max_move = ch->max_move + 20;
../src/special.c:	 if (ch->max_move > 75 && number_percent() > 25)
../src/special.c:	     if (ch->pIndexData->vnum == 30004)
../src/special.c:             	 if (ch->pIndexData->vnum == 30003)
../src/special.c:             obj_to_room(obj,ch->in_room);
../src/special.c:	     	 ch->max_mana = ch->max_mana +50;
../src/special.c:   if ( ch->fighting != NULL )
../src/special.c:   if (((pexit = ch->in_room->exit[door]) == NULL) || (to_room = pexit->to_room) == NULL)
../src/special.c:   if (((pexit = ch->in_room->exit[door]) == NULL) || (to_room = pexit->to_room) == NULL)
../src/special.c:   if (!(((pexit = ch->in_room->exit[door]) == NULL) || (to_room = pexit->to_room) == NULL))
../src/special.c:      if ( victim->in_room != ch->in_room
../src/special.c:         || ((victim->name == ch->name) && (ch->max_move > 30))
../src/special.c:         || ((victim->level > ch->level) && (ch->level < 12 ))
../src/special.c:      if (victim->in_room == ch->in_room)
../src/special.c:         if (victim->name == ch->name)
../src/special.c:    for ( object = ch->in_room->contents; object; object = object_next )
../src/special.c:		for ( obj2 = ch->carrying; obj2; obj2 = obj2->next_content )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:           || victim->in_room == ch->in_room
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:	  ch->position == POS_STANDING)
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:          // || victim->in_room == ch->in_room
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:       if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:           || victim->in_room == ch->in_room
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );  
../src/special.c:        if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) )
../src/special.c:           REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
../src/special.c:           spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:        if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:           || victim->in_room == ch->in_room
../src/special.c:        if (ch->in_room!=victim->in_room)
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:	  ch->position == POS_STANDING)
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:           || victim->in_room == ch->in_room
../src/special.c:        if (ch->in_room!=victim->in_room)
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:	  ch->position == POS_STANDING)
../src/special.c:    if ( ch->fighting != NULL )
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room
../src/special.c:	  ch->position == POS_STANDING)
../src/special.c:    if ( ch->fighting != NULL )
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room
../src/special.c:	  ch->position == POS_STANDING)
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:           || victim->in_room == ch->in_room
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:	  ch->position == POS_STANDING)
../src/special.c:    if ( ch->fighting != NULL )
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room
../src/special.c:	  ch->position == POS_STANDING)
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:       if (victim->in_room != ch->in_room )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:   /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:           || victim->in_room == ch->in_room
../src/special.c:        if (ch->in_room != victim->in_room)
../src/special.c:           char_to_room(victim, ch->in_room);
../src/special.c:        act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT);
../src/special.c:	  ch->position == POS_STANDING)
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:           || victim->in_room == ch->in_room
../src/special.c:      if (ch->in_room!=victim->in_room)
../src/special.c:         char_to_room(victim, ch->in_room);
../src/special.c:	ch->position == POS_STANDING)
../src/special.c:    if ( ch->position <= POS_SITTING )
../src/special.c:    if ( (victim = ch->fighting) != NULL )
../src/special.c:	    spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:	    spell_cure_poison( skill_lookup( "cure poison" ), ch->level, ch, ch );
../src/special.c:	    spell_cure_blindness( skill_lookup( "cure blindness" ), ch->level, ch, ch );
../src/special.c:	    spell_remove_curse( skill_lookup( "remove curse" ), ch->level, ch, ch );
../src/special.c:	    spell_sanctuary( skill_lookup( "sanctuary" ), ch->level, ch, ch );
../src/special.c:	    spell_frenzy( skill_lookup( "frenzy" ), ch->level, ch, ch );
../src/special.c:	    spell_darkblessing( skill_lookup( "darkblessing" ), ch->level, ch, ch );
../src/special.c:	    spell_bless( skill_lookup( "bless" ), ch->level, ch, ch );
../src/special.c:	    spell_stone_skin( skill_lookup( "stone skin" ), ch->level, ch, ch );
../src/special.c:	    spell_armor( skill_lookup( "armor" ), ch->level, ch, ch );
../src/special.c:	    spell_shield( skill_lookup( "shield" ), ch->level, ch, ch );
../src/special.c:	    spell_faerie_fire( skill_lookup( "faerie fire" ), ch->level, ch, victim );
../src/special.c:	    spell_blindness( skill_lookup( "blindness" ), ch->level, ch, victim );
../src/special.c:	    spell_curse( skill_lookup( "curse" ), ch->level, ch, victim );
../src/special.c:	else if (ch->loc_hp[6] > 0)
../src/special.c:	    spell_clot( skill_lookup( "clot" ), ch->level, ch, ch );
../src/special.c:	else if (ch->hit < (ch->max_hit * 0.5) && number_percent() < 75)
../src/special.c:	    spell_heal( skill_lookup( "heal" ), ch->level, ch, ch );
../src/special.c:	else if (ch->hit < (ch->max_hit * 0.25) && number_percent() < 50)
../src/special.c:	    ch->spectype = ZOMBIE_REST;
../src/special.c:	else if (ch->hit < (ch->max_hit * 0.1) && number_percent() < 25)
../src/special.c:	    spell_teleport( skill_lookup( "teleport" ), ch->level, ch, ch );
../src/special.c:	    ch->spectype = ZOMBIE_REST;
../src/special.c:		    spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, victim );
../src/special.c:		    spell_harm( skill_lookup( "harm" ), ch->level, ch, victim );
../src/special.c:	if ( (victim = ch->fighting) == NULL ) return TRUE;
../src/special.c:    if (ch->spectype != ZOMBIE_TRACKING && ch->spectype != ZOMBIE_REST)
../src/special.c:	    char_to_room(victim,ch->in_room);
../src/special.c:	    victim->spec_fun = ch->spec_fun;
../src/special.c:	    if (((pexit = ch->in_room->exit[door]) == NULL) || 
../src/special.c:	    if (((pexit = ch->in_room->exit[option]) == NULL) || 
../src/special.c:	    if (countup > 1 && option == ch->specpower) continue;
../src/special.c:		case DIR_NORTH: ch->specpower = DIR_SOUTH; break;
../src/special.c:		case DIR_SOUTH: ch->specpower = DIR_NORTH; break;
../src/special.c:		case DIR_EAST:  ch->specpower = DIR_WEST;  break;
../src/special.c:		case DIR_WEST:  ch->specpower = DIR_EAST;  break;
../src/special.c:		case DIR_UP:    ch->specpower = DIR_DOWN;  break;
../src/special.c:		case DIR_DOWN:  ch->specpower = DIR_UP;    break;
../src/special.c:    	    if ( victim->in_room != ch->in_room
../src/special.c:	    if (victim->in_room == ch->in_room)
../src/special.c:	    	if      (victim->hit > (ch->hit*1.5)) consider -= 1;
../src/special.c:	    	else if ((victim->hit*1.5) < ch->hit) consider += 1;
../src/special.c:    switch ( ch->spectype )
../src/special.c:	ch->spectype = number_range(1, 3);
../src/special.c:	if (strlen(ch->hunting) > 1)
../src/special.c:	    ch->spectype = number_range(1, 3);
../src/special.c:	if      (strlen(ch->in_room->track[0]) > 1)
../src/special.c:	    strcpy(buf,ch->in_room->track[0]);
../src/special.c:	else if (strlen(ch->in_room->track[1]) > 1)
../src/special.c:	    strcpy(buf,ch->in_room->track[1]);
../src/special.c:	else if (strlen(ch->in_room->track[2]) > 1)
../src/special.c:	    strcpy(buf,ch->in_room->track[2]);
../src/special.c:	else if (strlen(ch->in_room->track[3]) > 1)
../src/special.c:	    strcpy(buf,ch->in_room->track[3]);
../src/special.c:	else if (strlen(ch->in_room->track[4]) > 1)
../src/special.c:	    strcpy(buf,ch->in_room->track[4]);
../src/special.c:        else if (strlen(ch->in_room->track[5]) > 1)
../src/special.c:            strcpy(buf,ch->in_room->track[5]);
../src/special.c:	else {ch->spectype = number_range(1, 3);return spec_rogue(ch);}
../src/special.c:	ch->spectype = number_range(1, 3);
../src/special.c:	    spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch );
../src/special.c:	    spell_cure_poison( skill_lookup( "cure poison" ), ch->level, ch, ch );
../src/special.c:	    spell_cure_blindness( skill_lookup( "cure blindness" ), ch->level, ch, ch );
../src/special.c:	    spell_remove_curse( skill_lookup( "remove curse" ), ch->level, ch, ch );
../src/special.c:	    spell_sanctuary( skill_lookup( "sanctuary" ), ch->level, ch, ch );
../src/special.c:	    spell_frenzy( skill_lookup( "frenzy" ), ch->level, ch, ch );
../src/special.c:	    spell_darkblessing( skill_lookup( "darkblessing" ), ch->level, ch, ch );
../src/special.c:	    spell_bless( skill_lookup( "bless" ), ch->level, ch, ch );
../src/special.c:	    spell_stone_skin( skill_lookup( "stone skin" ), ch->level, ch, ch );
../src/special.c:	    spell_armor( skill_lookup( "armor" ), ch->level, ch, ch );
../src/special.c:	    spell_shield( skill_lookup( "shield" ), ch->level, ch, ch );
../src/special.c:	else if (ch->loc_hp[6] > 0)
../src/special.c:	    spell_clot( skill_lookup( "clot" ), ch->level, ch, ch );
../src/special.c:	else if (ch->hit < ch->max_hit)
../src/special.c:	    spell_heal( skill_lookup( "heal" ), ch->level, ch, ch );
../src/special.c:	    spell_frenzy( skill_lookup( "frenzy" ), ch->level, ch, ch );
../src/special.c:	    spell_darkblessing( skill_lookup( "darkblessing" ), ch->level, ch, ch );
../src/special.c:	    spell_bless( skill_lookup( "bless" ), ch->level, ch, ch );
../src/special.c:	    spell_stone_skin( skill_lookup( "stone skin" ), ch->level, ch, ch );
../src/special.c:	    spell_armor( skill_lookup( "armor" ), ch->level, ch, ch );
../src/special.c:	    spell_shield( skill_lookup( "shield" ), ch->level, ch, ch );
../src/special.c:	else ch->spectype = 0;
../src/special.c:	if (ch->hit < (ch->max_hit*0.25)) ch->spectype = ZOMBIE_REST;
../src/special.c:	if (ch->hit >= ch->max_hit)
../src/special.c:	{do_stand(ch,"");ch->spectype = 0;return TRUE;}
../src/special.c:	    spell_remove_curse( skill_lookup( "remove curse" ), ch->level, ch, ch );
../src/special.c:	if (ch->in_room->vnum != ROOM_VNUM_ALTAR) do_recall(ch,"");
../src/special.c:	if (ch->in_room->vnum == ROOM_VNUM_TEMPLE) do_north(ch,"");
../src/special.c:	if (ch->position == POS_STANDING) do_rest(ch,"");
../src/special.c:	if (ch->hit < ch->max_hit)
../src/special.c:	    spell_heal( skill_lookup( "heal" ), ch->level, ch, ch );
../src/special.c:    else if (ch->position < POS_STANDING)
../src/special.c:	    if (ch->in_room->vnum == 29107 && number_range(1,4) <= 2)
../src/special.c:	    else if (ch->in_room->vnum == 29107)
../src/special.c:    if (ch->in_room == NULL) return TRUE;
../src/special.c:    if (ch->in_room->vnum == 29104 && random <= 2)
../src/special.c:    else if (ch->in_room->vnum == 29104 && random <= 2)
../src/special.c:    else if (ch->in_room->vnum == 29113 && random <= 2)
../src/special.c:    else if (ch->in_room->vnum == 29107 && random <= 2)
../src/special.c:    else if ((ch->in_room->vnum == 29100 || ch->in_room->vnum == 29101 || 
../src/special.c:	ch->in_room->vnum == 29117) && random <= 2)
../src/special.c:	    if (((pexit = ch->in_room->exit[door]) == NULL) || 
../src/special.c:	    if (((pexit = ch->in_room->exit[option]) == NULL) || 
../src/special.c:	    if (countup > 1 && option == ch->specpower) continue;
../src/special.c:		    vch_next	= vch->next;
../src/special.c:		    if ( vch->in_room == NULL || IS_NPC(vch) )
../src/special.c:		    if ( vch->in_room == ch->in_room )
../src/special.c:		    if ( vch->in_room->area == ch->in_room->area )
../src/special.c:		case DIR_NORTH: ch->specpower = DIR_SOUTH; break;
../src/special.c:		case DIR_SOUTH: ch->specpower = DIR_NORTH; break;
../src/special.c:		case DIR_EAST:  ch->specpower = DIR_WEST;  break;
../src/special.c:		case DIR_WEST:  ch->specpower = DIR_EAST;  break;
../src/special.c:		case DIR_UP:    ch->specpower = DIR_DOWN;  break;
../src/special.c:		case DIR_DOWN:  ch->specpower = DIR_UP;    break;
../src/special.c:    for ( obj = ch->in_room->contents; obj != NULL; obj = o_next )
../src/special.c:   if (ch->fighting) return FALSE;
../src/special.c:   if (ch->in_room->vnum > 3372 || ch->in_room->vnum < 3000)
../src/special.c:   if (ch->in_room == NULL) return FALSE;
../src/special.c:           || victim->in_room->area != ch->in_room->area
../src/special.c:           || victim->in_room != ch->in_room)
../src/special.c:           if (ch->hit < 1000)
../src/special.c:              spell_heal( skill_lookup( "heal" ), ch->level, ch, ch );
../src/special.c:           if(ch->hit < 10000)
../src/special.c:           ch->position == POS_STANDING)
../src/special.c:                  sprintf(buf,"%s has been tied up by %s.",victim->name,ch->short_descr);
../src/special.c:              spell_heal( skill_lookup( "heal" ), ch->level, ch, victim );
../src/special.c:           if (ch->hit < 1000)
../src/special.c:              spell_heal( skill_lookup( "heal" ), ch->level, ch, ch );
../src/special.c:  if(IS_SET(ch->tag_flags,TAG_FROZEN))return TRUE;
../src/special.c:  if(IS_SET(ch->tag_flags,TAG_BLUE)){MY_TEAM=TAG_BLUE;OPP_TEAM=TAG_RED;}else{MY_TEAM=TAG_RED;OPP_TEAM=TAG_BLUE;}
../src/special.c:    for(vch=ch->in_room->people;vch;vch=vch->next_in_room)
../src/special.c:      if(!IS_SET(vch->tag_flags,TAG_PLAYING))continue;
../src/special.c:      if(IS_SET(vch->tag_flags,MY_TEAM)&&!IS_SET(vch->tag_flags,TAG_FROZEN))break;
../src/special.c:      if(IS_SET(vch->tag_flags,OPP_TEAM)&&IS_SET(vch->tag_flags,TAG_FROZEN))continue;
../src/special.c:      do_ztag(ch,vch->name);
../src/special.c:    while(ch->in_room->exit[x]==NULL&&y<15&&x!=ch->specpower);
../src/special.c:    ch->specpower=x;
../src/special.c:    if ( ch->fighting != NULL )
../src/special.c:    if (!ch->pcdata)
../src/special.c:    if (ch->pcdata->stage[0] == XS_RECOVERING)
../src/special.c:       if (ch->pcdata->partner)
../src/special.c:           if (ch->pcdata->partner->next_in_room)
../src/special.c:               vch = ch->in_room->people;
../src/special.c:               if (vch == ch->pcdata->partner)
../src/special.c:                   if (vch->next_in_room)
../src/special.c:                       vch->in_room->people = vch->next_in_room;
../src/special.c:                       vch->next_in_room = vch->in_room->people->next_in_room;
../src/special.c:                       vch->in_room->people->next_in_room = vch;
../src/special.c:               while (vch->next_in_room)
../src/special.c:                   if (vch->next_in_room == ch->pcdata->partner)
../src/special.c:                       if (!ch->pcdata->partner->next_in_room)
../src/special.c:                       tch = ch->pcdata->partner->next_in_room;
../src/special.c:                       vch->next_in_room = tch;
../src/special.c:                       ch->pcdata->partner->next_in_room = tch->next_in_room;
../src/special.c:                       tch->next_in_room = ch->pcdata->partner;
../src/special.c:                   vch = vch->next_in_room;
../src/special.c:           ch->pcdata->partner = NULL;
../src/special.c:    if (ch->pcdata->partner == NULL || ch->in_room != ch->pcdata->partner->in_room)
../src/special.c:       for (vch = ch->in_room->people; vch; vch = vch->next_in_room)
../src/special.c:          if (vch->pcdata->stage[0] == XS_RECOVERING) continue;
../src/special.c:       ch->pcdata->partner = vch;
../src/special.c:       vch->pcdata->partner = ch;
../src/special.c:    else vch = ch->pcdata->partner;
../src/special.c:    gender = vch->sex;
../src/special.c:    vch->sex = SEX_FEMALE;
../src/special.c:    else if (ch->pcdata->stage[0] == XS_NONE || vch->pcdata->stage[0] == XS_NONE)
../src/special.c:    else if (ch->pcdata->stage[0] == XS_ASS)
../src/special.c:    else if (vch->pcdata->stage[0] == XS_BJDEEP)
../src/special.c:    else if (ch->pcdata->stage[0] == XS_BJDEEP)
../src/special.c:    else if (vch->pcdata->stage[0] == XS_PUSSY)
../src/special.c:    else if (ch->pcdata->stage[0] == XS_PUSSY)
../src/special.c:    else if (ch->pcdata->stage[0] == XS_READY || vch->pcdata->stage[0] == XS_READY)
../src/special.c:       if (switched) check_xsocial(vch, command, ch->name);
../src/special.c:       else check_xsocial(ch, command, vch->name);
../src/special.c:    vch->sex = gender;
../src/string.c:   ch->desc->pString = pString;
../src/string.c:   ch->desc->pString = pString;
../src/string.c:	 **ch->desc->pString = '\0';
../src/string.c:	 for (rdesc = *ch->desc->pString; *rdesc; rdesc++)
../src/string.c:/*            send_to_char( *ch->desc->pString, ch ); */
../src/string.c:	 spell_check (ch, *ch->desc->pString);
../src/string.c:	 *ch->desc->pString = string_replace (*ch->desc->pString, arg2, arg3);
../src/string.c:	 *ch->desc->pString =
../src/string.c:	    string_replace2 (ch, *ch->desc->pString, atoi (arg2), arg3);
../src/string.c:	 *ch->desc->pString =
../src/string.c:	    string_insertline (ch, *ch->desc->pString, atoi (arg2), arg3);
../src/string.c:	 *ch->desc->pString =
../src/string.c:	    string_deleteline (*ch->desc->pString, atoi (arg2));
../src/string.c:	 *ch->desc->pString = format_string (*ch->desc->pString);
../src/string.c:/*		if (ch->desc->string_editor == SE_NOTE_ADJUST)
../src/string.c:      ch->desc->pString = NULL;
../src/string.c:   strcpy (buf, *ch->desc->pString);
../src/string.c:      ch->desc->pString = NULL;
../src/string.c:   free_string (*ch->desc->pString);
../src/string.c:   *ch->desc->pString = str_dup (buf);
../src/tag.c:	if (IS_SET(ch->more, MORE_TAG ))
../src/tag.c:	   REMOVE_BIT(ch->more, MORE_TAG);
../src/tag.c:	   sprintf(buf, "%s has quit the TAG Game, Tag Over", ch->name);
../src/tag.c:        if ( ch->name == victim->name ) /* Player tags self... */
../src/tag.c:	   sprintf(buf,"%s has started a game of TAG, and is IT", ch->name);
../src/tag.c:	   if ((ch->in_room->vnum == victim->in_room->vnum) && can_see(ch, victim)) /* Players can see eachother... */
../src/tag.c:	      sprintf(buf, "%s Pounces on you shouting 'TAG! You're IT!'\n\r", ch->name);
../src/tag.c:	      sprintf(buf, "%s has started a game of TAG, and %s is IT!\n\r", ch->name, victim->name);
../src/tag.c:	  if (!IS_SET(ch->more, MORE_TAG) ) /* The player calling tag isn't IT */
../src/tag.c:	      if (ch->name == victim->name ) /* Player tags self... */
../src/tag.c:	         if ((ch->in_room->vnum == victim->in_room->vnum) && can_see(ch, victim)) /* Players can see eachother... */
../src/tag.c:		    REMOVE_BIT(ch->more, MORE_TAG );
../src/tag.c:		    sprintf(buf, "%s Pounces on you shouting 'TAG! You're IT!'\n\r", ch->name);
../src/tag.c:		    sprintf(buf, "%s has just tagged %s, %s is now IT!", ch->name, victim->name, victim->name);
../src/tag.c:        if (IS_SET (ch->more, MORE_NOTAG ) )
../src/tag.c:           REMOVE_BIT( ch->more, MORE_NOTAG );
../src/tag.c:           SET_BIT( ch->more, MORE_NOTAG );
../src/tij_act.c:   int vampgen = ch->pcdata->stats[UNI_GEN];
../src/tij_act.c:   free_string (ch->lord);
../src/tij_act.c:   ch->lord = str_dup (new_lord);
../src/tij_act.c:   switch (ch->lstatus)
../src/tij_act.c:   if (ch->lstatus < 10)
../src/tij_act.c:      hpcap = 15000 + (1000 * ch->lstatus) + (200 * ch->race);
../src/tij_act.c:      hpcap = 150000 + (500 * ch->race);
../src/tij_act.c:   if ((!str_cmp (arg1, "hp") && ch->max_hit >= hpcap))
../src/tij_act.c:   if ((!str_cmp (arg1, "mana") && ch->max_mana >= manacap))
../src/tij_act.c:   if ((!str_cmp (arg1, "move") && ch->max_move >= movecap))
../src/tij_act.c:   if (!str_cmp (arg1, "magic") && ch->pcdata->stats[DROW_MAGIC] == 100)
../src/tij_act.c:       && (IS_SET (ch->garou1, GAROU_WHELP2)
../src/tij_act.c:	   || IS_SET (ch->garou1, GAROU_WHELP1)))
../src/tij_act.c:   else if (!str_cmp (arg1, "hp") && ch->max_hit < hpcap)
../src/tij_act.c:   else if (!str_cmp (arg1, "mana") && ch->max_mana < manacap)
../src/tij_act.c:   else if (!str_cmp (arg1, "move") && ch->max_move < movecap)
../src/tij_act.c:	    && (ch->pcdata->dragonage < SUPREME)
../src/tij_act.c:            && ch->pcdata->dragonage == GET_AGE(ch))
../src/tij_act.c:   primal = (1 + ch->practice) * 500;
../src/tij_act.c:   magic = (1 + ch->pcdata->stats[DROW_MAGIC]) * 100;
../src/tij_act.c:   silver = (1 + ch->pcdata->powers[WPOWER_SILVER]) * 2500;
../src/tij_act.c:   gnosis = (1 + ch->gnosis[GMAXIMUM]) * 25000;
../src/tij_act.c:   legendexp = (2000000 + (3000000 * ch->lstatus));
../src/tij_act.c:   legendquest = (1000 * ch->lstatus);
../src/tij_act.c:   if (ch->lstatus == 0)
../src/tij_act.c:   if (ch->lstatus == 1)
../src/tij_act.c:   if (ch->lstatus == 2)
../src/tij_act.c:   if (ch->lstatus == 3)
../src/tij_act.c:   if (ch->lstatus == 4)
../src/tij_act.c:   if (ch->lstatus == 5)
../src/tij_act.c:   if (ch->lstatus == 6)
../src/tij_act.c:   if (ch->lstatus == 7)
../src/tij_act.c:   if (ch->lstatus == 8)
../src/tij_act.c:   if (ch->lstatus == 9)
../src/tij_act.c:      pAbility = &ch->pcdata->perm_str;
../src/tij_act.c:      pAbility = &ch->pcdata->perm_int;
../src/tij_act.c:      pAbility = &ch->pcdata->perm_wis;
../src/tij_act.c:      pAbility = &ch->pcdata->perm_dex;
../src/tij_act.c:      pAbility = &ch->pcdata->perm_con;
../src/tij_act.c:   else if (!str_cmp (arg1, "avatar") && ch->level == 2)
../src/tij_act.c:      if (ch->lstatus < 10)
../src/tij_act.c:      pAbility = &ch->level;
../src/tij_act.c:   else if (!str_cmp (arg1, "mortal") && ch->level > 2 && ch->race < 1
../src/tij_act.c:	    && ch->class == CLASS_NONE && !IS_IMMORTAL (ch))
../src/tij_act.c:      pAbility = &ch->level;
../src/tij_act.c:		if ( ch->quickening[1] > 25 )
../src/tij_act.c:		cost = ch->quickening[1] + 1;
../src/tij_act.c:		if ( ch->exp < temp_cost_xp )
../src/tij_act.c:			stcf( ch, "You need another %d experience (%d needed) to improve your quickening.\n\r", ( temp_cost_xp - ch->exp ), temp_cost_xp );
../src/tij_act.c:		if ( ch->pcdata->quest < temp_cost_qp )
../src/tij_act.c:			stcf( ch, "You need another %d quest points (%d needed) to improve your quickening.\n\r", ( temp_cost_qp - ch->pcdata->quest ), temp_cost_qp );
../src/tij_act.c:		if ( ( ch->exp >= temp_cost_xp ) &&( ch->pcdata->quest >= temp_cost_qp ) )
../src/tij_act.c:			ch->exp -= temp_cost_xp;
../src/tij_act.c:			ch->pcdata->quest -= temp_cost_qp;
../src/tij_act.c:			ch->quickening[1] += 1;
../src/tij_act.c:   else if (!str_cmp (arg1, "hp") && ch->max_hit < hpcap)
../src/tij_act.c:      if (ch->max_hit < 1)
../src/tij_act.c:	 ch->max_hit = 1;	
../src/tij_act.c:      cost = (ch->max_hit - ch->pcdata->perm_con);
../src/tij_act.c:      (int *) pAbility = &ch->max_hit;
../src/tij_act.c:      if (cost > ch->exp || ch->exp < 1)
../src/tij_act.c:      ch->exp -= (cost < 1 ? 1 : cost);
../src/tij_act.c:      ch->max_hit++;
../src/tij_act.c:   else if (!str_cmp (arg1, "mana") && ch->max_mana < manacap)
../src/tij_act.c:      if (ch->max_mana < 1)
../src/tij_act.c:	 ch->max_mana = 1;	// Bug fix 
../src/tij_act.c:      cost = (ch->max_mana - ch->pcdata->perm_wis);
../src/tij_act.c:      (int *) pAbility = &ch->max_mana;
../src/tij_act.c:      if (cost > ch->exp || ch->exp < 1)
../src/tij_act.c:      ch->exp -= (cost < 1 ? 1 : cost);
../src/tij_act.c:      ch->max_mana++;
../src/tij_act.c:   else if (!str_cmp (arg1, "move") && ch->max_move < movecap)
../src/tij_act.c:      if (ch->max_move < 1)
../src/tij_act.c:	 ch->max_move = 1;	// Bug fix
../src/tij_act.c:      cost = (ch->max_move - ch->pcdata->perm_dex);
../src/tij_act.c:      (int *) pAbility = &ch->max_move;
../src/tij_act.c:      if (cost > ch->exp || ch->exp < 1)
../src/tij_act.c:      ch->exp -= (cost < 1 ? 1 : cost);
../src/tij_act.c:      ch->max_move++;
../src/tij_act.c:   else if (!str_cmp (arg1, "primal") && ch->practice < 9999)
../src/tij_act.c:      pAbility = &ch->practice;
../src/tij_act.c:	    ch->pcdata->stats[DROW_MAGIC] < 100)
../src/tij_act.c:      sh_int quiet_pointer = ch->pcdata->stats[DROW_MAGIC];
../src/tij_act.c:	    ch->pcdata->powers[WPOWER_SILVER] < 100)
../src/tij_act.c:      sh_int quiet_pointer = ch->pcdata->powers[WPOWER_SILVER];			//						   different type of int
../src/tij_act.c:      sh_int quiet_pointer = ch->gnosis[GMAXIMUM];
../src/tij_act.c:      sh_int quiet_pointer = ch->lstatus;
../src/tij_act.c:      sh_int quiet_pointer = ch->focus[MAXIMUM];
../src/tij_act.c:	    && ch->pcdata->rank != AGE_ANCILLA
../src/tij_act.c:	    && ch->pcdata->rank != AGE_ELDER
../src/tij_act.c:	    && ch->pcdata->rank != AGE_METHUSELAH)
../src/tij_act.c:      if (ch->exp < 2000000)
../src/tij_act.c:      ch->exp = ch->exp - 2000000;
../src/tij_act.c:      ch->pcdata->rank = AGE_ANCILLA;
../src/tij_act.c:	    && ch->pcdata->rank != AGE_ELDER
../src/tij_act.c:	    && ch->pcdata->rank == AGE_ANCILLA
../src/tij_act.c:	    && ch->pcdata->rank != AGE_METHUSELAH)
../src/tij_act.c:      if (ch->exp < 6000000)
../src/tij_act.c:      ch->exp = ch->exp - 6000000;
../src/tij_act.c:      ch->pcdata->rank = AGE_ELDER;
../src/tij_act.c:	    && ch->pcdata->rank != AGE_METHUSELAH
../src/tij_act.c:	    && ch->pcdata->rank != AGE_ANCILLA
../src/tij_act.c:	    && ch->pcdata->rank == AGE_ELDER)
../src/tij_act.c:      if (ch->exp < 10000000)
../src/tij_act.c:      ch->exp = ch->exp - 10000000;
../src/tij_act.c:      ch->pcdata->rank = AGE_METHUSELAH;
../src/tij_act.c:      if (ch->pcdata->dragonage == SUPREME)
../src/tij_act.c:      if (ch->pcdata->dragonage == HATCHLING)
../src/tij_act.c:	 if (ch->exp < 3000000)
../src/tij_act.c:	 ch->exp -= 3000000;
../src/tij_act.c:	 ch->pcdata->dragonage = YOUNG;
../src/tij_act.c:      else if (ch->pcdata->dragonage == YOUNG)
../src/tij_act.c:	 if (ch->exp < 6000000)
../src/tij_act.c:	 ch->exp -= 6000000;
../src/tij_act.c:	 ch->pcdata->dragonage = JUVENILE;
../src/tij_act.c:      else if (ch->pcdata->dragonage == JUVENILE)
../src/tij_act.c:	 if (ch->exp < 9000000)
../src/tij_act.c:	 ch->exp -= 9000000;
../src/tij_act.c:	 ch->pcdata->dragonage = YOUNG_ADULT;
../src/tij_act.c:      else if (ch->pcdata->dragonage == YOUNG_ADULT)
../src/tij_act.c:	 if (ch->exp < 12000000)
../src/tij_act.c:	 ch->exp -= 12000000;
../src/tij_act.c:	 ch->pcdata->dragonage = ADULT;
../src/tij_act.c:      else if (ch->pcdata->dragonage == ADULT)
../src/tij_act.c:	 if (ch->exp < 15000000)
../src/tij_act.c:	 ch->exp -= 15000000;
../src/tij_act.c:	 ch->pcdata->dragonage = MATURE;
../src/tij_act.c:      else if (ch->pcdata->dragonage == MATURE)
../src/tij_act.c:	 if (ch->exp < 18000000)
../src/tij_act.c:	 ch->exp -= 18000000;
../src/tij_act.c:	 ch->pcdata->dragonage = ELDER;
../src/tij_act.c:      else if (ch->pcdata->dragonage == ELDER)
../src/tij_act.c:	 if (ch->exp < 21000000)
../src/tij_act.c:	 ch->exp -= 21000000;
../src/tij_act.c:	 ch->pcdata->dragonage = VENERABLE;
../src/tij_act.c:      else if (ch->pcdata->dragonage == VENERABLE)
../src/tij_act.c:	 if (ch->exp < 24000000)
../src/tij_act.c:	 ch->exp -= 24000000;
../src/tij_act.c:	 ch->pcdata->dragonage = ANCIENT;
../src/tij_act.c:      else if (ch->pcdata->dragonage == ANCIENT)
../src/tij_act.c:	 if (ch->exp < 27000000)
../src/tij_act.c:	 ch->exp -= 27000000;
../src/tij_act.c:	 ch->pcdata->dragonage = LESSER_WYRM;
../src/tij_act.c:      else if (ch->pcdata->dragonage == LESSER_WYRM)
../src/tij_act.c:	 if (ch->exp < 30000000)
../src/tij_act.c:	 ch->exp -= 30000000;
../src/tij_act.c:	 ch->pcdata->dragonage = WYRM;
../src/tij_act.c:      else if (ch->pcdata->dragonage == WYRM)
../src/tij_act.c:	 if (ch->exp < 33000000)
../src/tij_act.c:	 ch->exp -= 33000000;
../src/tij_act.c:	 ch->pcdata->dragonage = SUPREME;
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_SLASH);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_STAB);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_SMASH);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_ANIMAL);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_MISC);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_CHARM);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_HEAT);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_COLD);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_LIGHTNING);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_ACID);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_SLEEP);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_DRAIN);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_VOODOO);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_HURL);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_BACKSTAB);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_KICK);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_DISARM);
../src/tij_act.c:      if (ch->exp < immcost)
../src/tij_act.c:      ch->exp = ch->exp - immcost;
../src/tij_act.c:      SET_BIT (ch->immune, IMM_STEAL);
../src/tij_act.c:      if (ch->pcdata->perm_str < max_stat)
../src/tij_act.c:      if (ch->pcdata->perm_int < max_stat)
../src/tij_act.c:      if (ch->pcdata->perm_wis < max_stat)
../src/tij_act.c:      if (ch->pcdata->perm_dex < max_stat)
../src/tij_act.c:      if (ch->pcdata->perm_con < max_stat)
../src/tij_act.c:      if ((ch->pcdata->perm_str >= max_stat)
../src/tij_act.c:	  && (ch->pcdata->perm_wis >= max_stat)
../src/tij_act.c:	  && (ch->pcdata->perm_int >= max_stat)
../src/tij_act.c:	  && (ch->pcdata->perm_dex >= max_stat)
../src/tij_act.c:	  && (ch->pcdata->perm_con >= max_stat))
../src/tij_act.c:      if (ch->level == 2)
../src/tij_act.c:         if (ch->lstatus < 10)
../src/tij_act.c:      if (ch->level > 2 && ch->race < 1 && ch->class == CLASS_NONE
../src/tij_act.c:      if (ch->max_hit < hpcap)
../src/tij_act.c:		( (  (ch->max_hit - ch->pcdata->perm_con) * 45 ) / 100) ) ;
../src/tij_act.c:		  (ch->max_hit - ch->pcdata->perm_con));
../src/tij_act.c:      if (ch->max_hit >= hpcap)
../src/tij_act.c:      if (ch->max_mana < manacap)
../src/tij_act.c:                  ( ( (ch->max_mana - ch->pcdata->perm_wis) * 45 ) / 100 ) );
../src/tij_act.c:		  (ch->max_mana - ch->pcdata->perm_wis));
../src/tij_act.c:      if (ch->max_mana >= manacap)
../src/tij_act.c:      if (ch->max_move < movecap)
../src/tij_act.c:                  ( ( (ch->max_move - ch->pcdata->perm_con) * 45 ) / 100 ) );
../src/tij_act.c:		  (ch->max_move - ch->pcdata->perm_con));
../src/tij_act.c:      if (ch->max_move >= movecap)
../src/tij_act.c://        if (ch->pcdata->stats[UNI_GEN] > 3 && (IS_CLASS(ch, CLASS_VAMPIRE) || IS_CLASS(ch, CLASS_WEREWOLF) ) )
../src/tij_act.c:      if (ch->practice < 9999)
../src/tij_act.c:      if (ch->pcdata->powers[WPOWER_SILVER] < 100
../src/tij_act.c:			temp_cost = ch->quickening[1] + 1;
../src/tij_act.c:			if ( ch->quickening[1] > 25 )
../src/tij_act.c:      if (ch->focus[MAXIMUM] < 100 && IS_CLASS (ch, CLASS_MONK))
../src/tij_act.c:      if (IS_CLASS (ch, CLASS_DRAGON) && ch->pcdata->dragonage < SUPREME && ch->pcdata->dragonage == GET_AGE(ch))
../src/tij_act.c:		  ch->pcdata->dragonage * 3);
../src/tij_act.c:      if (ch->gnosis[GMAXIMUM] < 20 && IS_CLASS (ch, CLASS_WEREWOLF))
../src/tij_act.c:      if (ch->lstatus < 10)
../src/tij_act.c:      if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->rank != AGE_ANCILLA
../src/tij_act.c:	  && ch->pcdata->rank != AGE_ELDER
../src/tij_act.c:	  && ch->pcdata->rank != AGE_METHUSELAH)
../src/tij_act.c:      if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->rank != AGE_ELDER
../src/tij_act.c:	  && ch->pcdata->rank == AGE_ANCILLA
../src/tij_act.c:	  && ch->pcdata->rank != AGE_METHUSELAH)
../src/tij_act.c:      if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->rank != AGE_METHUSELAH
../src/tij_act.c:	  && ch->pcdata->rank == AGE_ELDER && ch->pcdata->rank != AGE_ANCILLA)
../src/tij_act.c:      if (ch->pcdata->stats[DROW_MAGIC] < 100 && IS_CLASS (ch, CLASS_DROW))
../src/tij_act.c:   if (cost > ch->pcdata->stats[DROW_POWER] && !str_cmp (arg1, "magic"))
../src/tij_act.c:   if (cost > ch->exp || ch->exp < 1)
../src/tij_act.c:   if ((cost2 > ch->pcdata->quest) && !str_cmp (arg1, "legend"))
../src/tij_act.c:   if ((earntqp > ch->pcdata->score[SCORE_QUEST])
../src/tij_act.c:		 ch->pcdata->score[SCORE_QUEST], earntqp);
../src/tij_act.c:      ch->pcdata->powers[WPOWER_SILVER] += 1;
../src/tij_act.c:      ch->pcdata->stats[DROW_MAGIC] += 1;
../src/tij_act.c:      ch->focus[CURRENT]++;
../src/tij_act.c:      ch->focus[MAXIMUM]++;
../src/tij_act.c:      ch->gnosis[GCURRENT]++;
../src/tij_act.c:      ch->gnosis[GMAXIMUM]++;
../src/tij_act.c:      ch->lstatus++;
../src/tij_act.c:      ch->pcdata->quest -= cost2;
../src/tij_act.c:	       ch->name, legbuf);
../src/tij_act.c:      ch->pcdata->stats[DROW_POWER] -= cost;
../src/tij_act.c:      ch->exp -= (cost < 1 ? 1 : cost);
../src/tij_act.c:      if (ch->fight_timer > 0)
../src/tij_act.c:      if (IS_SET (ch->war, WARRING))
../src/tij_act.c:      if (IS_SET (ch->flag2, AFF2_INARENA))
../src/tij_act.c:      ch->level = 2;
../src/tij_act.c:      ch->trust = 0;
../src/tij_act.c:      sprintf (buf, "#w%s #Rhas become an avatar!", ch->name);
../src/tij_act.c:	 ch->alignment = -1000;
../src/tij_act.c:      ch->captimer = 0;
../src/tij_act.c:      if (ch->level < ch->trust)
../src/tij_act.c:	 ch->level = ch->trust;
../src/tij_act.c:   if (ch->level < 3 || victim->level < 3)
../src/tij_act.c:   sprintf (buf, "%s places his hand on %s's head.", ch->name, victim->name);
../src/tij_act.c:	    ch->name);
../src/tij_act.c:	       ch->name);
../src/tij_act.c:	       ch->name);
../src/tij_act.c:	       ch->name);
../src/tij_act.c:	       ch->name);
../src/tij_act.c:   if ((ch->race - victim->race > 10 && ch->race > 0)
../src/tij_act.c:       || (victim->race == 0 && ch->race > 0))
../src/tij_act.c:      ch->paradox[0] += ch->race;
../src/tij_act.c:      ch->paradox[1] += ch->race;
../src/tij_act.c:      ch->paradox[2] += PARADOX_TICK;
../src/tij_act.c:   ch->hit = ch->max_hit;
../src/tij_act.c:   ch->mana = ch->max_mana;
../src/tij_act.c:   ch->move = ch->max_move;
../src/tij_act.c:    ch->pcdata->souls ++;*/
../src/tij_act.c:      ch->practice += 10;
../src/tij_act.c:	if ( ch->pcdata->stats[UNI_GEN] != 2 &&
../src/tij_act.c:		   !IS_SET(ch->special, SPC_DEMON_LORD)
../src/tij_act.c:		   && ch->level != 6 )
../src/tij_act.c: if ( IS_CLASS(ch,CLASS_DEMON) && IS_SET(ch->special, SPC_DEMON_LORD)
../src/tij_act.c:      && IS_CLASS(victim, CLASS_DEMON) && !str_cmp(victim->clan,ch->clan)  )
../src/tij_act.c:  	sprintf(buf,"%s has been outcasted from %s", victim->name, ch->clan);
../src/tij_act.c:else if ( ( IS_CLASS(ch, CLASS_MAGE) && ch->level == LEVEL_ARCHMAGE )
../src/tij_act.c:	        && ch->pcdata->powers[MPOWER_RUNE0] == victim->pcdata->powers[MPOWER_RUNE0]
../src/tij_act.c:		  && !str_cmp(victim->clan,ch->clan) 
../src/tij_act.c:else if ( IS_CLASS(ch, CLASS_WEREWOLF) && ch->pcdata->stats[UNI_GEN] == 2
../src/tij_act.c:          && !str_cmp(victim->clan,ch->clan) && IS_CLASS(victim, CLASS_WEREWOLF) )
../src/tij_act.c:else if ( IS_CLASS(ch, CLASS_NINJA) && ch->pcdata->stats[UNI_GEN] == 2
../src/tij_act.c:          && !str_cmp(victim->clan,ch->clan) && IS_CLASS(victim, CLASS_NINJA) )
../src/tij_act.c:else if ( IS_CLASS(ch, CLASS_DROW) && ch->pcdata->stats[UNI_GEN] == 2
../src/tij_act.c:          && !str_cmp(victim->clan,ch->clan) && IS_CLASS(victim, CLASS_DROW) )
../src/tij_act.c:else if ( IS_CLASS(ch, CLASS_MONK) && ch->pcdata->stats[UNI_GEN] == 2
../src/tij_act.c:          && !str_cmp(victim->clan,ch->clan) && IS_CLASS(victim, CLASS_MONK) )
../src/tij_act.c:   if (ch->affected != NULL)
../src/tij_act.c:      for (paf = ch->affected; paf != NULL; paf = paf->next)
../src/tij_act.c:	 for (paf = ch->affected; paf != NULL; paf = paf->next)
../src/tij_act.c:	 if (ch->level >= 0)
../src/tij_act.c: ch->wpn[0],ch->stance[STANCE_BULL],ch->spl[0]);
../src/tij_act.c:    ch->wpn[3],ch->stance[STANCE_VIPER],ch->spl[1]);
../src/tij_act.c:    ch->wpn[1],ch->stance[STANCE_CRANE],ch->spl[2]);
../src/tij_act.c:    ch->wpn[2],ch->stance[STANCE_CRAB],ch->spl[3]);   
../src/tij_act.c:    ch->wpn[4],ch->stance[STANCE_MONGOOSE],ch->spl[4]);
../src/tij_act.c:    ch->wpn[5],ch->stance[STANCE_TIGER]);
../src/tij_act.c:    ch->wpn[6],ch->stance[STANCE_MANTIS]);
../src/tij_act.c:    ch->wpn[7],ch->stance[STANCE_DRAGON]);
../src/tij_act.c:    ch->wpn[8],ch->stance[STANCE_SWALLOW]);
../src/tij_act.c:    ch->wpn[9],ch->stance[STANCE_MONKEY]);
../src/tij_act.c:    sprintf(buf,"Bite    : %3d  |               |\n\r",ch->wpn[10]);
../src/tij_act.c:    sprintf(buf,"Pierce  : %3d  |               |\n\r",ch->wpn[11]);
../src/tij_act.c:    sprintf(buf,"Suck    : %3d  |               |\n\r",ch->wpn[12]);
../src/tij_act.c:    sprintf(skill, "Recall Room : %d                      \n\r",ch->home);
../src/tij_act.c:     if ( ch->stance[11] == 1 )
../src/tij_act.c:     else if ( ch->stance[11] == 2 )
../src/tij_act.c:     else if ( ch->stance[11] == 3 )
../src/tij_act.c:     else if ( ch->stance[11] == 4 )
../src/tij_act.c:     else if ( ch->stance[11] == 5 )
../src/tij_act.c:     else if ( ch->stance[11] == 6 )
../src/tij_act.c:     else if ( ch->stance[11] == 7 )
../src/tij_act.c:     else if ( ch->stance[11] == 8 )
../src/tij_act.c:     else if ( ch->stance[11] == 9 )
../src/tij_act.c:     else if ( ch->stance[11] == 10 )
../src/tij_act.c:     else if ( ch->stance[11] == -1 || ch->stance[11] == 15 )
../src/tij_act.c:    sprintf(skill, "Generation : %d                       \n\r", ch->pcdata->stats[UNI_GEN]);
../src/tij_act.c:	if (ch->pcdata->rank == AGE_METHUSELAH)
../src/tij_act.c:	else if (ch->pcdata->rank == AGE_ELDER)
../src/tij_act.c:	else if (ch->pcdata->rank == AGE_ANCILLA)
../src/tij_act.c:	else if (ch->pcdata->rank == AGE_NEONATE)
../src/tij_act.c:	if ( IS_SET(ch->special, SPC_PRINCE) )
../src/tij_act.c:    sprintf(skill, "Generation : %d\n\r", ch->pcdata->stats[UNI_GEN]);
../src/tij_act.c:	if ( IS_SET(ch->special, SPC_PRINCE) )
../src/tij_act.c:    sprintf(skill, "Generation : %d                         \n\r", ch->pcdata->stats[UNI_GEN]);
../src/tij_act.c:    if ( IS_SET(ch->special, SPC_SIRE) && ch->pcdata->stats[UNI_GEN] > 2 )
../src/tij_act.c:    if ( IS_SET(ch->special, SPC_PRINCE) && ch->pcdata->stats[UNI_GEN] > 2 )
../src/tij_act.c:      REMOVE_BIT (ch->newbits, NEW_POWER);
../src/tij_act.c:      victim->lord = str_dup (ch->name);
../src/tij_act.c:	REMOVE_BIT(ch->extra, EXTRA_STANCE);
../src/tij_act.c:	if (!str_cmp(arg,"mantis") && ch->stance[STANCE_CRANE] >= 200 &&
../src/tij_act.c:	    ch->stance[STANCE_VIPER] >= 200)
../src/tij_act.c:	else if (!str_cmp(arg,"dragon") && ch->stance[STANCE_BULL] >= 200 &&
../src/tij_act.c:	    ch->stance[STANCE_CRAB] >= 200)
../src/tij_act.c:	else if (!str_cmp(arg,"tiger") && ch->stance[STANCE_BULL] >= 200 &&
../src/tij_act.c:	    ch->stance[STANCE_VIPER] >= 200)
../src/tij_act.c:	else if (!str_cmp(arg,"monkey") && ch->stance[STANCE_CRANE] >= 200 &&
../src/tij_act.c:	    ch->stance[STANCE_MONGOOSE] >= 200)
../src/tij_act.c:	else if (!str_cmp(arg,"swallow") && ch->stance[STANCE_CRAB] >= 200 &&
../src/tij_act.c:	    ch->stance[STANCE_MONGOOSE] >= 200)
../src/tij_act.c:    ch->stance[11] = selection;
../src/tij_act.c:    SET_BIT(ch->extra, EXTRA_STANCE);
../src/tij_act.c:   if (ch->wpn[dtype] > 200)
../src/tij_act.c:      ch->wpn[dtype] = 200;
../src/tij_act.c:   if (ch->spl[dtype] > 200)
../src/tij_act.c:      ch->spl[dtype] = 200;
../src/tij_act.c:   if (IS_SET (ch->flag2, AFF2_REIMB))
../src/tij_act.c:   sprintf (strsave, "%s%s", BACKUP_DIR, ch->name);
../src/tij_act.c:	       ch->hit = fread_number (fp);
../src/tij_act.c:	       ch->max_hit = fread_number (fp);
../src/tij_act.c:	       ch->mana = fread_number (fp);
../src/tij_act.c:	       ch->max_mana = fread_number (fp);
../src/tij_act.c:	       ch->move = fread_number (fp);
../src/tij_act.c:	       ch->max_move = fread_number (fp);
../src/tij_act.c:	       ch->practice = fread_number (fp);
../src/tij_act.c:	       ch->pkill = fread_number (fp);
../src/tij_act.c:	       ch->pdeath = fread_number (fp);
../src/tij_act.c:	       ch->mkill = fread_number (fp);
../src/tij_act.c:	       ch->mdeath = fread_number (fp);
../src/tij_act.c:	       ch->spl[0] = fread_number (fp);
../src/tij_act.c:	       ch->spl[1] = fread_number (fp);
../src/tij_act.c:	       ch->spl[2] = fread_number (fp);
../src/tij_act.c:	       ch->spl[3] = fread_number (fp);
../src/tij_act.c:	       ch->spl[4] = fread_number (fp);
../src/tij_act.c:	       ch->stance[0] = fread_number (fp);
../src/tij_act.c:	       ch->stance[1] = fread_number (fp);
../src/tij_act.c:	       ch->stance[2] = fread_number (fp);
../src/tij_act.c:	       ch->stance[3] = fread_number (fp);
../src/tij_act.c:	       ch->stance[4] = fread_number (fp);
../src/tij_act.c:	       ch->stance[5] = fread_number (fp);
../src/tij_act.c:	       ch->stance[6] = fread_number (fp);
../src/tij_act.c:	       ch->stance[7] = fread_number (fp);
../src/tij_act.c:	       ch->stance[8] = fread_number (fp);
../src/tij_act.c:	       ch->stance[9] = fread_number (fp);
../src/tij_act.c:	       ch->stance[10] = fread_number (fp);
../src/tij_act.c:	       ch->level = 3;
../src/tij_act.c:	       ch->trust = 3;
../src/tij_act.c:	       ch->exp += 250000;
../src/tij_act.c:	       SET_BIT (ch->flag2, AFF2_REIMB);
../src/tij_act.c:	       ch->wpn[0] = fread_number (fp);
../src/tij_act.c:	       ch->wpn[1] = fread_number (fp);
../src/tij_act.c:	       ch->wpn[2] = fread_number (fp);
../src/tij_act.c:	       ch->wpn[3] = fread_number (fp);
../src/tij_act.c:	       ch->wpn[4] = fread_number (fp);
../src/tij_act.c:	       ch->wpn[5] = fread_number (fp);
../src/tij_act.c:	       ch->wpn[6] = fread_number (fp);
../src/tij_act.c:	       ch->wpn[7] = fread_number (fp);
../src/tij_act.c:	       ch->wpn[8] = fread_number (fp);
../src/tij_act.c:	       ch->wpn[9] = fread_number (fp);
../src/tij_act.c:	       ch->wpn[10] = fread_number (fp);
../src/tij_act.c:	       ch->wpn[11] = fread_number (fp);
../src/tij_act.c:	       ch->wpn[12] = fread_number (fp);
../src/tij_act.c:      if (ch->pcdata->quest < amount)
../src/tij_act.c:      ch->pcdata->quest -= amount;
../src/tij_act.c:   if (ch->level > 6)
../src/tij_act.c:      (ch->extra2, NHELPER) return;
../src/tij_act.c:      if (!str_cmp (ch->name, immlist[imm].name))
../src/tij_act.c:       || !str_cmp (leader_board.bestpk_name, ch->name))
../src/tij_act.c:      leader_board.bestpk_name = str_dup (ch->name);
../src/tij_act.c:   if (ch->mdeath > leader_board.md_number)
../src/tij_act.c:      leader_board.md_number = ch->mdeath;
../src/tij_act.c:      leader_board.md_name = str_dup (ch->name);
../src/tij_act.c:   if (ch->race > leader_board.st_number)
../src/tij_act.c:      leader_board.st_number = ch->race;
../src/tij_act.c:      leader_board.st_name = str_dup (ch->name);
../src/tij_act.c:   if (ch->mkill > leader_board.mk_number)
../src/tij_act.c:      leader_board.mk_number = ch->mkill;
../src/tij_act.c:      leader_board.mk_name = str_dup (ch->name);
../src/tij_act.c:   if (ch->pkill > leader_board.pk_number)
../src/tij_act.c:      leader_board.pk_number = ch->pkill;
../src/tij_act.c:      leader_board.pk_name = str_dup (ch->name);
../src/tij_act.c:   if (ch->pdeath > leader_board.pd_number)
../src/tij_act.c:      leader_board.pd_number = ch->pdeath;
../src/tij_act.c:      leader_board.pd_name = str_dup (ch->name);
../src/tij_act.c:   if (ch->awins > leader_board.aw_number)
../src/tij_act.c:      leader_board.aw_number = ch->awins;
../src/tij_act.c:      leader_board.aw_name = str_dup (ch->name);
../src/tij_act.c:   if (ch->alosses > leader_board.al_number)
../src/tij_act.c:      leader_board.al_number = ch->alosses;
../src/tij_act.c:      leader_board.al_name = str_dup (ch->name);
../src/tij_act.c:   if (ch->pcdata->score[SCORE_NUM_QUEST] > leader_board.qc_number)
../src/tij_act.c:      leader_board.qc_number = ch->pcdata->score[SCORE_NUM_QUEST];
../src/tij_act.c:      leader_board.qc_name = str_dup (ch->name);
../src/tij_act.c:   if ((long long) ch->pcdata->score[SCORE_TOTAL_XP] >
../src/tij_act.c:      leader_board.xp_number = ch->pcdata->score[SCORE_TOTAL_XP];
../src/tij_act.c:      leader_board.xp_name = str_dup (ch->name);
../src/tij_act.c:   if (ch->pcdata->score[SCORE_QUEST] > leader_board.qp_number)
../src/tij_act.c:      leader_board.qp_number = ch->pcdata->score[SCORE_QUEST];
../src/tij_act.c:      leader_board.qp_name = str_dup (ch->name);
../src/tij_act.c:      leader_board.tt_name = str_dup (ch->name);
../src/tij_act.c:   if (ch->tier > leader_board.tl_number)
../src/tij_act.c:      leader_board.tl_number = ch->tier;
../src/tij_act.c:      leader_board.tl_name = str_dup (ch->name);
../src/tij_act.c:   if (ch->pkill == 0)
../src/tij_act.c:	 ch->pkill * 100 * ((ch->pkill * ch->pkill) -
../src/tij_act.c:			    (ch->pdeath * ch->pdeath)) / ((ch->pkill +
../src/tij_act.c:							   ch->pdeath) *
../src/tij_act.c:							  (ch->pkill +
../src/tij_act.c:							   ch->pdeath));
../src/tij_act.c:   if (ch->level < 7)
../src/tij_info.c:   adjust_hiscore ("pkill", ch, ch->pkill);
../src/tij_info.c:   adjust_hiscore ("pdeath", ch, ch->pdeath);
../src/tij_info.c:   adjust_hiscore ("mkill", ch, ch->mkill);
../src/tij_info.c:   adjust_hiscore ("mdeath", ch, ch->mdeath);
../src/tij_info.c:   adjust_hiscore ("awins", ch, ch->awins);
../src/tij_info.c:   adjust_hiscore ("alosses", ch, ch->alosses);
../src/tij_info.c:   adjust_hiscore ("exp", ch, ch->pcdata->score[SCORE_TOTAL_XP]);
../src/tij_info.c:   adjust_hiscore ("quest", ch, ch->pcdata->score[SCORE_QUEST]);
../src/tij_info.c:   adjust_hiscore ("tier", ch, ch->tier);
../src/tij_info.c:      (ch->extra2, NHELPER) return;
../src/tij_info.c:      if (!str_cmp (ch->name, immlist[imm].name))
../src/tij_info.c:   old_pos = get_position (keyword, ch->name);
../src/tij_info.c:   add_hiscore (keyword, ch->name, score);
../src/tij_info.c:   pos = get_position (keyword, ch->name);
../src/tij_tier.c:	    ch->max_hit += (amount * 100);
../src/tij_tier.c:            ch->xhit += (amount * 100);
../src/tij_tier.c:	    ch->max_mana += (amount * 100);
../src/tij_tier.c:            ch->xmana += (amount * 100);
../src/tij_tier.c:	    ch->max_move += (amount * 100);
../src/tij_tier.c:            ch->xmove += (amount * 100);
../src/tij_tier.c:	    ch->xhitroll += 5;
../src/tij_tier.c:	    ch->xdamroll += 5;
../src/tij_tier.c:	    stcprintf (ch, " -25 ac ", ch->xac);
../src/tij_tier.c:	    ch->xac += 25;
../src/tij_tier.c:   ch->tpoints += tgain;
../src/tij_tier.c:   if (ch->fight_timer > 0)
../src/tij_tier.c:   if (ch->hit == ch->max_hit && ch->mana == ch->max_mana && ch->move == ch->max_move )
../src/tij_tier.c:   if (ch->tier < 5)
../src/tij_tier.c:   if (ch->tpoints < 10)
../src/tij_tier.c:   ch->hit = ch->max_hit;
../src/tij_tier.c:   ch->mana = ch->max_mana;
../src/tij_tier.c:   ch->move = ch->max_move;
../src/tij_tier.c:   ch->loc_hp[0] = 0;
../src/tij_tier.c:   ch->loc_hp[1] = 0;
../src/tij_tier.c:   ch->loc_hp[2] = 0;
../src/tij_tier.c:   ch->loc_hp[3] = 0;
../src/tij_tier.c:   ch->loc_hp[4] = 0;
../src/tij_tier.c:   ch->loc_hp[5] = 0;
../src/tij_tier.c:   ch->loc_hp[6] = 0;
../src/tij_tier.c:   ch->tpoints -= 10;
../src/tij_tier.c:   if (ch->tpoints < 20)
../src/tij_tier.c:       || ch->in_room->vnum == victim->in_room->vnum
../src/tij_tier.c:   if ((ch->tier - victim->tier) >= 5)
../src/tij_tier.c:   ch->tpoints -= 20;
../src/tij_utils.c:        if (strlen(ch->pcdata->email) > 2)
../src/tij_utils.c:            sprintf(buf + strlen(buf),"Email: %s%s\n\r",ch->pcdata->email,IS_CINVIS(ch,INVIS_EMAIL) ? " (Invis)" : "");
../src/tij_utils.c:        if (strlen(ch->pcdata->aim) > 2)
../src/tij_utils.c:            sprintf(buf + strlen(buf),"AIM  : %s%s\n\r",ch->pcdata->aim,IS_CINVIS(ch,INVIS_AIM) ? " (Invis)" : "");
../src/tij_utils.c:        if (ch->pcdata->icq > 0)
../src/tij_utils.c:            sprintf(buf + strlen(buf),"ICQ  : %d%s\n\r",ch->pcdata->icq,IS_CINVIS(ch,INVIS_ICQ) ? " (Invis)" : "");
../src/tij_utils.c:        if (strlen(ch->pcdata->msn) > 2)
../src/tij_utils.c:            sprintf(buf + strlen(buf),"MSN  : %s%s\n\r",ch->pcdata->msn,IS_CINVIS(ch,INVIS_MSN) ? " (Invis)" : "");
../src/tij_utils.c:            REMOVE_BIT(ch->pcdata->cinvis,invis);
../src/tij_utils.c:            SET_BIT(ch->pcdata->cinvis,invis);
../src/tij_utils.c:        if (ch->registerred > 0)
../src/tij_utils.c:        free_string(ch->pcdata->email);
../src/tij_utils.c:            ch->pcdata->email = str_dup("");
../src/tij_utils.c:        ch->pcdata->email = str_dup(argument);
../src/tij_utils.c:        free_string(ch->pcdata->aim);
../src/tij_utils.c:            ch->pcdata->aim = str_dup("");
../src/tij_utils.c:        ch->pcdata->aim = str_dup(argument);
../src/tij_utils.c:        free_string(ch->pcdata->msn);
../src/tij_utils.c:            ch->pcdata->msn = str_dup("");
../src/tij_utils.c:        ch->pcdata->msn = str_dup(argument);
../src/tij_utils.c:            ch->pcdata->icq = 0;
../src/tij_utils.c:        ch->pcdata->icq = num;
../src/tij_utils.c:    str_time(current_time, ch->pcdata->timezone, "%I:%M:%S");
../src/tij_utils.c:    ch->pcdata->timezone = i;
../src/tij_utils.c:  if( ch->pcdata->quest < qps )
../src/tij_utils.c:  ch->pcdata->quest -= qps;
../src/tij_utils.c:  ch->pcdata->login_timer += value * 6;
../src/tij_utils.c:  sprintf(buf, "%s has lowered the time to exp/qp mod by %d minutes!", ch->name, value);
../src/tijer.c:   if (IS_SET (ch->extra2, AGREED))
../src/tijer.c:      if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd))
../src/tijer.c:      SET_BIT (ch->extra2, AGREED);
../src/tijer.c:      sprintf (buf, "%s has accepted the rules.", ch->name);
../src/tijer.c:      if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd))
../src/tijer.c:      sprintf (buf, "%s has declined the rules.", ch->name);
../src/tijer.c:      sprintf (buf, "%s%s", PLAYER_DIR, capitalize (ch->name));
../src/tijer.c:      ch->fight_timer = 0;
../src/tijer.c:		 ch->name, victim->exp);
../src/tijer.c:	    ch->name, victim->name);
../src/tijer.c:   pcostqp = 100 * ch->paradox[1];
../src/tijer.c:   pcostxp = 2500000 * ch->paradox[1];
../src/tijer.c:   wcostqp = 50 * ch->race;
../src/tijer.c:   wcostxp = 100000 * ch->race;
../src/tijer.c:   if (ch->race == 0)
../src/tijer.c:      if (ch->paradox[1] == 0)
../src/tijer.c:      if (ch->pcdata->quest < pcostqp)
../src/tijer.c:      if (ch->exp < pcostxp)
../src/tijer.c:      ch->exp -= pcostxp;
../src/tijer.c:      ch->pcdata->quest -= pcostqp;
../src/tijer.c:      if (ch->class == CLASS_HIGHLANDER && ch->quickening[1] > 0)
../src/tijer.c:         ch->quickening[1] -= ch->paradox[1] * 3;
../src/tijer.c:         if (ch->quickening[1] < 0) ch->quickening[1] = 0;
../src/tijer.c:      ch->paradox[1] = 0;
../src/tijer.c:      ch->paradox[2] = 0;
../src/tijer.c:      if (!IS_SET (ch->newbits, WANTED))
../src/tijer.c:      if (ch->pcdata->quest < wcostqp)
../src/tijer.c:      if (ch->exp < wcostxp)
../src/tijer.c:      ch->exp -= wcostxp;
../src/tijer.c:      ch->pcdata->quest -= wcostqp;
../src/tijer.c:      REMOVE_BIT (ch->newbits, WANTED);
../src/tijer.c:		 ch->name, victim->exp), cost;
../src/tijer.c:   sprintf (buf, "%s has just removed %s' paradox\n\r", ch->name,
../src/tijer.c:   if ((ch->level < LEVEL_JUDGE) && !IS_NPC(victim) )
../src/tijer.c:   if (IS_SET (ch->newbits, NEWBIE_PACK) && !IS_IMMORTAL (ch))
../src/tijer.c:   SET_BIT (ch->newbits, NEWBIE_PACK);
../src/tijer.c:   obj->questowner = str_dup (ch->name);
../src/tijer.c:	 if (IS_SET (ch->act, PLR_GODLESS) && get_trust (ch) < NO_GODLESS)
../src/tijer.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/tijer.c:      if (gch->level < 3)
../src/tijer.c:        if (( gch->alosses == 0) && (gch->awins ==0) && (gch->pkill ==0 ) && (gch->pdeath ==0)) continue;
../src/tijer.c:        if (gch->alosses > 0)  ratio=(gch->awins*100)/(gch->alosses + gch->awins);
../src/tijer.c:        else if (gch->awins < 1) ratio = 0;
../src/tijer.c:      if (gch->awins > 0)
../src/tijer.c:	 if (100 * gch->awins / (gch->awins + gch->alosses) < 100)
../src/tijer.c:		     (100 * gch->awins / (gch->awins + gch->alosses)));
../src/tijer.c:        if (gch->pdeath > 0) pkratio= (gch->pkill*100)/(gch->pdeath + gch->pkill);
../src/tijer.c:        else if (gch->pkill <1) pkratio = 0;
../src/tijer.c:      if (gch->pkill > 0)
../src/tijer.c:	 if (100 * gch->pkill / (gch->pkill + gch->pdeath) < 100)
../src/tijer.c:		     (100 * gch->pkill / (gch->pkill + gch->pdeath)));
../src/tijer.c:	       capitalize (gch->name), gch->awins, gch->alosses, aratio,
../src/tijer.c:	       gch->pkill, gch->pdeath, pkratio, pks);
../src/tijer.c:      if (wch->class == CLASS_VAMPIRE)
../src/tijer.c:      else if (wch->class == CLASS_WEREWOLF)
../src/tijer.c:      else if (wch->class == CLASS_MAGE)
../src/tijer.c:      else if (wch->class == CLASS_DEMON)
../src/tijer.c:      else if (wch->class == CLASS_NINJA)
../src/tijer.c:      else if (wch->class == CLASS_MONK)
../src/tijer.c:      else if (wch->class == CLASS_DROW)
../src/tijer.c:      else if (wch->class == CLASS_HIGHLANDER)
../src/tijer.c:      else if (wch->class == CLASS_WRAITH)
../src/tijer.c:      else if (wch->class == CLASS_FAE)
../src/tijer.c:      else if (wch->class == CLASS_DRAGON)
../src/tijer.c:	       wch->pcdata->playerid, wch->name, arg, wch->race,
../src/tijer.c:	       wch->pcdata->stats[UNI_GEN], wch->max_hit, wch->max_mana,
../src/tijer.c:	       wch->max_move, char_hitroll (wch), char_damroll (wch),
../src/tijer.c:	       char_ac (wch), wch->exp);
../src/tijer.c:		  ch->name, doubletime);
../src/tijer.c:		  ch->name, doubletime);
../src/tijer.c:      vch->exp += v;
../src/tijer.c:      vch->pcdata->score[SCORE_TOTAL_XP] += v;
../src/tijer.c:      vch->pcdata->quest += v;
../src/tijer.c:      vch->pcdata->score[SCORE_QUEST] += v;
../src/tijer.c:   if (vch->mkill < 5)
../src/tijer.c:      vch->mkill = 5;
../src/tijer.c:   sprintf (arg2, "%s reimbursed %li %s.\n\r", vch->name, v, arg);
../src/tijer.c:   sprintf (arg2, "%s has reimbursed you %li %s.\n\r", ch->name, v, arg);
../src/tijer.c:   if ((ch->pcdata->pwd != '\0') && (arg1[0] == '\0' || arg2[0] == '\0'))
../src/tijer.c:      if ((ch->pcdata->score[SCORE_NUM_QUEST] >= 10)
../src/tijer.c:	  && (ch->pcdata->score[SCORE_QUEST] >= 1000)
../src/tijer.c:	  && (ch->max_mana >= 2000))
../src/tijer.c:	 SET_BIT (ch->extra, EXTRA_TRUSTED);
../src/tijer.c:      stcprintf (ch, "#w[#pI#cn#yf#bo#w]:>#p %s can't type.\n\r", ch->name);
../src/tijer.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/tijer.c:      if (!IS_SET (gch->more, MORE_JAIL))
../src/tijer.c:	       capitalize (gch->name), get_time (gch->pcdata->jailed));
../src/tijer.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/tijer.c:      if (!IS_SET (gch->act, PLR_SILENCE))
../src/tijer.c:	       capitalize (gch->name),
../src/tijer.c:	       get_time ((gch->pcdata->silenced - current_time)));
../src/tijer.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/tijer.c:      if (!IS_SET (gch->act, PLR_FREEZE))
../src/tijer.c:      freezetime = (gch->pcdata->frozen - current_time) / 3600;
../src/tijer.c:	       capitalize (gch->name),
../src/tijer.c:	       get_time ((gch->pcdata->frozen - current_time)));
../src/tijer.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/tijer.c:      if (gch->pcdata->bounty <= 0)
../src/tijer.c:	       capitalize (gch->name),
../src/tijer.c:	       gch->max_hit > 0 ? ((gch->hit * 100) / gch->max_hit) : 0,
../src/tijer.c:	       gch->max_mana > 0 ? ((gch->mana * 100) / gch->max_mana) : 0,
../src/tijer.c:	       gch->max_move > 0 ? ((gch->move * 100) / gch->max_move) : 0,
../src/tijer.c:	       gch->pcdata->bounty);
../src/tijer.c:   if (check_shitlist (ch->desc, new_name))
../src/tijer.c:   sprintf (buf, "%s renamed %s to %s", ch->name, old_name,
../src/tijer.c:	 ch->level = 6;
../src/tijer.c:	 ch->trust = 6;
../src/tijer.c:	    (ch->act, PLR_WIZINVIS) REMOVE_BIT (ch->act, PLR_WIZINVIS);
../src/tijer.c:	    (ch->act, PLR_INCOG) REMOVE_BIT (ch->act, PLR_INCOG);
../src/tijer.c:	 ch->pcdata->wizinvis = 0;
../src/tijer.c:	 ch->level = 2;
../src/tijer.c:	 ch->trust = 0;
../src/tijer.c:	    (ch->act, PLR_WIZINVIS) REMOVE_BIT (ch->act, PLR_WIZINVIS);
../src/tijer.c:	    (ch->act, PLR_INCOG) REMOVE_BIT (ch->act, PLR_INCOG);
../src/tijer.c:	 ch->pcdata->wizinvis = 0;
../src/tijer.c:	 ch->level = 3;
../src/tijer.c:	 ch->trust = 0;
../src/tijer.c:	    (ch->act, PLR_WIZINVIS) REMOVE_BIT (ch->act, PLR_WIZINVIS);
../src/tijer.c:	    (ch->act, PLR_INCOG) REMOVE_BIT (ch->act, PLR_INCOG);
../src/tijer.c:	 ch->pcdata->wizinvis = 0;
../src/tijer.c:   update_wizlist(ch, ch->level);
../src/tijer.c:   if (number < 1 || (number > 100 && str_cmp( ch->name, "Serenity" ) ))
../src/tijer.c:      FILL_STRING (obj2->questmaker, ch->name);
../src/tijer.c:      for (arti = ch->carrying; arti; arti = arti->next_content)
../src/tijer.c:      sprintf (log_buf, "%s -> put together %s", ch->name,
../src/tijer.c:      sprintf (buf, "%s has created %s.", capitalize (ch->name),
../src/tijer.c:   if (!str_cmp ( arg, "noartifacts" ) && ch->level >= LEVEL_OWNER)
../src/tijer.c:   if (!IS_SET (ch->newbits, NEW_CLANLEADER))
../src/tijer.c:   if (strlen (ch->clan) < 2)
../src/tijer.c:   if (ch->pcdata->kingdom != victim->pcdata->kingdom)
../src/tijer.c:   if (str_cmp (ch->clan, victim->clan))
../src/tijer.c:   REMOVE_BIT (ch->newbits, NEW_CLANLEADER);
../src/tijer.c:   sprintf (cbuf, "%s has given the clan of %s to %s", ch->name, ch->clan,
../src/tijer.c:   if (ch->class == 0)
../src/tijer.c:   if (ch->clannum == 0)
../src/tijer.c:   if ( (!str_cmp(ch->name, nclans_table[ch->clannum].leader) || !str_cmp(ch->name, nclans_table[ch->clannum].prince)) )
../src/tijer.c:   if (strcmp (crypt (arg, ch->pcdata->pwd), ch->pcdata->pwd))
../src/tijer.c:   sprintf (buf, "%s is now Unclanned", ch->name);
../src/tijer.c:   nclans_table[ch->clannum].members--;
../src/tijer.c:   ch->clannum = 0;
../src/tijer.c:   if (get_hours (ch) > 10 || IS_SET(ch->extra2, PKREADY))
../src/tijer.c:   if (strcmp (crypt (arg, ch->pcdata->pwd), ch->pcdata->pwd))
../src/tijer.c:      sprintf (buf, "%s tried to delete with the wrong pwd.", ch->name);
../src/tijer.c:   SET_BIT (ch->extra2, PKREADY);
../src/tijer.c:   sprintf (buf, "#r%s#w is now ready for PK!", ch->name);
../src/tijer.c:      sprintf (buf, "%s is contemplating deletion.", ch->name);
../src/tijer.c:   if (strcmp (crypt (arg, ch->pcdata->pwd), ch->pcdata->pwd))
../src/tijer.c:      sprintf (buf, "%s tried to delete with the wrong pwd.", ch->name);
../src/tijer.c:   sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name));
../src/tijer.c:   sprintf (buf, "%s turns themself into line noise.", ch->name);
../src/tijer.c:   if (ch->clannum > 0)
../src/tijer.c:     nclans_table[ch->clannum].members--;
../src/tijer.c:   if (!str_cmp(ch->name, nclans_table[ch->clannum].leader))
../src/tijer.c:	free_string(nclans_table[ch->clannum].leader);
../src/tijer.c:        nclans_table[ch->clannum].leader = str_dup("???");
../src/tijer.c:   if (!str_cmp(ch->name, nclans_table[ch->clannum].prince))
../src/tijer.c:	free_string(nclans_table[ch->clannum].prince);
../src/tijer.c:        nclans_table[ch->clannum].prince = str_dup("???");
../src/tijer.c:	    ch->name);
../src/tijer.c:   ch->pcdata->login_timer = 0;
../src/tijer.c:   d = ch->desc;
../src/tijer.c:   if (ch->pcdata->chobj != NULL)
../src/tijer.c:      extract_obj (ch->pcdata->chobj);
../src/tijer.c:   if (!str_cmp(ch->name, nclans_table[victim->clannum].leader))
../src/tijer.c:   if (!str_cmp(ch->name, nclans_table[victim->clannum].prince))
../src/tijer.c:      sprintf (buf, "#r%s #whas deleted #y%s", ch->name, victim->name);
../src/tijer.c:      sprintf (buf, "#r%s #whas deleted #y%s. #wReason: #y%s", ch->name,
../src/tijer.c:	 if (ch->pcdata->smite == NULL || ch->pcdata->smite[0] == '\0')
../src/tijer.c:	 strcpy (buf, ch->pcdata->smite);
../src/tijer.c:		  free_string (ch->pcdata->smite);
../src/tijer.c:		  ch->pcdata->smite = str_dup (buf);
../src/tijer.c:		  send_to_char (ch->pcdata->smite ? ch->pcdata->
../src/tijer.c:	 free_string (ch->pcdata->smite);
../src/tijer.c:	 if (ch->pcdata->smite != NULL)
../src/tijer.c:	    strcat (buf, ch->pcdata->smite);
../src/tijer.c:      free_string (ch->pcdata->smite);
../src/tijer.c:      ch->pcdata->smite = str_dup (buf);
../src/tijer.c:   send_to_char (ch->pcdata->smite ? ch->pcdata->smite : "(None).\n\r", ch);
../src/tijer.c:   if (ch->alignment > 300)
../src/tijer.c:   if (ch->alignment > -301 && ch->alignment < 301)
../src/tijer.c:   if (ch->alignment < -300)
../src/tijer.c:   if (ch->alignment > -301 && ch->alignment < 301)
../src/tijer.c:   if (ch->alignment < -300)
../src/tijer.c:   if (ch->pcdata->smite[0] != '\0')
../src/tijer.c:      send_to_char (ch->pcdata->smite, victim);
../src/tijer.c:   long long int p_score = (ch->played + (int) (current_time - ch->logon));
../src/tijer.c:   sprintf (buf, "#yTotal Score for %s#n", ch->name);
../src/tijer.c:   k_score = ch->pcdata->score[SCORE_TOTAL_XP];
../src/tijer.c:   p_score = ch->stance[1];
../src/tijer.c:   if (ch->stance[2] > ch->stance[1])
../src/tijer.c:      p_score = ch->stance[2];
../src/tijer.c:   if (ch->stance[3] > ch->stance[2])
../src/tijer.c:      p_score = ch->stance[3];
../src/tijer.c:   if (ch->stance[4] > ch->stance[3])
../src/tijer.c:      p_score = ch->stance[4];
../src/tijer.c:   if (ch->stance[5] > ch->stance[4])
../src/tijer.c:      p_score = ch->stance[5];
../src/tijer.c:   p_score = ch->wpn[0];
../src/tijer.c:   if (ch->wpn[1] > ch->wpn[0])
../src/tijer.c:      p_score = ch->wpn[1];
../src/tijer.c:   if (ch->wpn[2] > ch->wpn[1])
../src/tijer.c:      p_score = ch->wpn[2];
../src/tijer.c:   if (ch->wpn[3] > ch->wpn[2])
../src/tijer.c:      p_score = ch->wpn[3];
../src/tijer.c:   if (ch->wpn[4] > ch->wpn[3])
../src/tijer.c:      p_score = ch->wpn[4];
../src/tijer.c:   if (ch->wpn[5] > ch->wpn[4])
../src/tijer.c:      p_score = ch->wpn[5];
../src/tijer.c:   if (ch->wpn[6] > ch->wpn[5])
../src/tijer.c:      p_score = ch->wpn[6];
../src/tijer.c:   if (ch->wpn[7] > ch->wpn[6])
../src/tijer.c:      p_score = ch->wpn[7];
../src/tijer.c:   if (ch->wpn[8] > ch->wpn[7])
../src/tijer.c:      p_score = ch->wpn[8];
../src/tijer.c:   if (ch->wpn[9] > ch->wpn[8])
../src/tijer.c:      p_score = ch->wpn[9];
../src/tijer.c:   if (ch->wpn[10] > ch->wpn[9])
../src/tijer.c:      p_score = ch->wpn[10];
../src/tijer.c:   if (ch->wpn[11] > ch->wpn[10])
../src/tijer.c:      p_score = ch->wpn[11];
../src/tijer.c:   if (ch->wpn[12] > ch->wpn[11])
../src/tijer.c:      p_score = ch->wpn[12];
../src/tijer.c:   p_score = ch->spl[0];
../src/tijer.c:   if (ch->spl[1] > ch->spl[0])
../src/tijer.c:      p_score = ch->spl[1];
../src/tijer.c:   if (ch->spl[2] > ch->spl[1])
../src/tijer.c:      p_score = ch->spl[2];
../src/tijer.c:   if (ch->spl[3] > ch->spl[2])
../src/tijer.c:      p_score = ch->spl[3];
../src/tijer.c:   if (ch->spl[4] > ch->spl[3])
../src/tijer.c:      p_score = ch->spl[4];
../src/tijer.c:   p_score = ch->pcdata->score[SCORE_HIGH_LEVEL];
../src/tijer.c:   k_score = ch->pcdata->score[SCORE_NUM_QUEST];
../src/tijer.c:   p_score = ch->pcdata->score[SCORE_QUEST];
../src/tijer.c:   if (p_score > 0 && ch->pcdata->score[SCORE_NUM_QUEST] > 0)
../src/tijer.c:      p_score /= ch->pcdata->score[SCORE_NUM_QUEST];
../src/tijer.c:   sprintf (buf, "#yTotal Score for %s#n", ch->name);
../src/tijer.c:   if (!str_cmp (first_place, ch->name))
../src/tijer.c:   else if (!str_cmp (second_place, ch->name))
../src/tijer.c:   else if (!str_cmp (third_place, ch->name))
../src/tijer.c:      strcpy (first_place, ch->name);
../src/tijer.c:      strcpy (second_place, ch->name);
../src/tijer.c:      strcpy (third_place, ch->name);
../src/tijer.c:   long int p_score = (ch->played + (int) (current_time - ch->logon));
../src/tijer.c:   k_score = ch->pcdata->score[SCORE_TOTAL_XP];
../src/tijer.c:   p_score = ch->stance[1];
../src/tijer.c:   if (ch->stance[2] > ch->stance[1])
../src/tijer.c:      p_score = ch->stance[2];
../src/tijer.c:   if (ch->stance[3] > ch->stance[2])
../src/tijer.c:      p_score = ch->stance[3];
../src/tijer.c:   if (ch->stance[4] > ch->stance[3])
../src/tijer.c:      p_score = ch->stance[4];
../src/tijer.c:   if (ch->stance[5] > ch->stance[4])
../src/tijer.c:      p_score = ch->stance[5];
../src/tijer.c:   p_score = ch->wpn[0];
../src/tijer.c:   if (ch->wpn[1] > ch->wpn[0])
../src/tijer.c:      p_score = ch->wpn[1];
../src/tijer.c:   if (ch->wpn[2] > ch->wpn[1])
../src/tijer.c:      p_score = ch->wpn[2];
../src/tijer.c:   if (ch->wpn[3] > ch->wpn[2])
../src/tijer.c:      p_score = ch->wpn[3];
../src/tijer.c:   if (ch->wpn[4] > ch->wpn[3])
../src/tijer.c:      p_score = ch->wpn[4];
../src/tijer.c:   if (ch->wpn[5] > ch->wpn[4])
../src/tijer.c:      p_score = ch->wpn[5];
../src/tijer.c:   if (ch->wpn[6] > ch->wpn[5])
../src/tijer.c:      p_score = ch->wpn[6];
../src/tijer.c:   if (ch->wpn[7] > ch->wpn[6])
../src/tijer.c:      p_score = ch->wpn[7];
../src/tijer.c:   if (ch->wpn[8] > ch->wpn[7])
../src/tijer.c:      p_score = ch->wpn[8];
../src/tijer.c:   if (ch->wpn[9] > ch->wpn[8])
../src/tijer.c:      p_score = ch->wpn[9];
../src/tijer.c:   if (ch->wpn[10] > ch->wpn[9])
../src/tijer.c:      p_score = ch->wpn[10];
../src/tijer.c:   if (ch->wpn[11] > ch->wpn[10])
../src/tijer.c:      p_score = ch->wpn[11];
../src/tijer.c:   if (ch->wpn[12] > ch->wpn[11])
../src/tijer.c:      p_score = ch->wpn[12];
../src/tijer.c:   p_score = ch->spl[0];
../src/tijer.c:   if (ch->spl[1] > ch->spl[0])
../src/tijer.c:      p_score = ch->spl[1];
../src/tijer.c:   if (ch->spl[2] > ch->spl[1])
../src/tijer.c:      p_score = ch->spl[2];
../src/tijer.c:   if (ch->spl[3] > ch->spl[2])
../src/tijer.c:      p_score = ch->spl[3];
../src/tijer.c:   if (ch->spl[4] > ch->spl[3])
../src/tijer.c:      p_score = ch->spl[4];
../src/tijer.c:   p_score = ch->pcdata->score[SCORE_HIGH_LEVEL];
../src/tijer.c:   k_score = ch->pcdata->score[SCORE_NUM_QUEST];
../src/tijer.c:   p_score = ch->pcdata->score[SCORE_QUEST];
../src/tijer.c:   if (p_score > 0 && ch->pcdata->score[SCORE_NUM_QUEST] > 0)
../src/tijer.c:      p_score /= ch->pcdata->score[SCORE_NUM_QUEST];
../src/tijer.c:   if (!str_cmp (first_place, ch->name))
../src/tijer.c:   else if (!str_cmp (second_place, ch->name))
../src/tijer.c:   else if (!str_cmp (third_place, ch->name))
../src/tijer.c:      strcpy (first_place, ch->name);
../src/tijer.c:      strcpy (second_place, ch->name);
../src/tijer.c:      strcpy (third_place, ch->name);
../src/tijer.c:   for (wch = char_list; wch != NULL; wch = wch->next)
../src/tijer.c:      if (wch->desc != NULL)
../src/tijer.c:	       wch->name, wch->desc->host,
../src/tijer.c:	       wch->in_room == NULL ? : wch->in_room->vnum);
../src/tijer.c:   c_s = ch->race - WizConfig->paradoxlimit;
../src/tijer.c:   for (vch = char_list; vch != NULL; vch = vch->next)
../src/tijer.c:      if (IS_SET (ch->extra2, NHELPER))
../src/tijer.c:      if (IS_SET (vch->extra2, NHELPER))
../src/tijer.c:      if (ch->race > 0 && vch->race < 1)
../src/tijer.c:      else if ((ch->race <= vch->race || vch->race > 49) && ch != vch && !IS_IMMORTAL (vch))
../src/tijer.c:	 sprintf (buf, "#R[#c%3d#R] [ #w%-12s #R]#n\n\r", vch->race,
../src/tijer.c:		  vch->name);
../src/tijer.c:      else if (c_s <= vch->race && ch != vch && !IS_IMMORTAL (vch))
../src/tijer.c:	 sprintf (buf, "#R[#c%3d#R] [ #w%-12s #R]#n\n\r", vch->race,
../src/tijer.c:		  vch->name);
../src/tijer.c:   for (vch = char_list; vch != NULL; vch = vch->next)
../src/tijer.c:      if (IS_NPC (vch) || vch->desc == NULL)
../src/tijer.c:      if (!IS_SET (vch->more, MORE_FTALK2) && !IS_IMMORTAL(vch))
../src/tijer.c:	 sprintf (listing, "#w%12s", vch->name);
../src/tijer.c:   if (strlen (ch->pcdata->marriage) < 3)
../src/tijer.c:   if ((spouse = get_char_world (ch, ch->pcdata->marriage)) == NULL)
../src/tijer.c:   sprintf (buf, "#r-=[#w%s#r]=- '#w%s#r'#n.\n\r", ch->name, argument);
../src/tijer.c:	       ch->name);
../src/tijer.c:      if (!IS_NPC (gch) && IS_SET (gch->act, PLR_WIZINVIS)
../src/tijer.c:      if (!IS_NPC (gch) && IS_SET (gch->act, PLR_INCOG) && IS_IMMORTAL (gch))
../src/tijer.c:      if (!IS_NPC (gch) && !IS_SET (gch->act, PLR_WIZINVIS))
../src/tijer.c:	  && (!IS_SET (gch->act, PLR_WIZINVIS)
../src/tijer.c:	      || !IS_SET (gch->act, PLR_INCOG)) && IS_IMMORTAL (gch))
../src/tijer.c:      if (!IS_NPC (gch) && get_hours (gch) < 10 && gch->race == 0)
../src/tijer.c:      else if (!IS_NPC (gch) && (gch->class == 0) && gch->level == 3)
../src/tijer.c:   if (current_date >= ch->pcdata->denydate)
../src/tijer.c:	       ch->pcdata->denydate - current_date);
../src/tijer.c:   if (IS_SET (ch->more, MORE_NOHINT))
../src/tijer.c:      REMOVE_BIT (ch->more, MORE_NOHINT);
../src/tijer.c:      SET_BIT (ch->more, MORE_NOHINT);
../src/tijer.c:   if (victim->position == POS_DEAD || ch->in_room != victim->in_room)
../src/tijer.c:   if (ch->wpn[dt - 1000] > 5)
../src/tijer.c:      level = (ch->wpn[dt - 1000] / 5);
../src/tijer.c:   dam = number_range (ch->level, ch->level * 3 / 2);
../src/tijer.c:   if (ch->damcap[DAM_CHANGE] == 1)
../src/tijer.c:   if (dam > ch->damcap[DAM_CAP])
../src/tijer.c:      dam = ch->damcap[DAM_CAP];
../src/tijer.c:	 if (ch->fighting == NULL)
../src/tijer.c:	     && victim->master->in_room == ch->in_room
../src/tijer.c:	 REMOVE_BIT (ch->affected_by, AFF_HIDE);
../src/tijer.c:	 if (IS_NPC (ch) && number_percent () < ch->level * 0.5)
../src/tijer.c:	 if (IS_NPC (ch) && number_percent () < ch->level * 0.5)
../src/tijer.c:	 ch->hit += dam;
../src/tijer.c:	 if (ch->hit > (ch->max_hit + (ch->max_hit * .5)))
../src/tijer.c:	    ch->hit = ch->max_hit + (ch->max_hit * .7);
../src/tijer.c:   if (ch->lstatus < 3)
../src/tijer.c:      if (gch->in_room == NULL)
../src/tijer.c:      tmp = gch->desc;
../src/tijer.c:      gch->desc = ch->desc;
../src/tijer.c:	       obj->short_descr, gch->name);
../src/tijer.c:      for (victim = gch->in_room->people; victim != NULL;
../src/tijer.c:      gch->desc = tmp;
../src/tijer.c:      from = ch->in_room;
../src/tijer.c:   if (ch->lstatus < 1)
../src/tijer.c:   if (ch->exp < 5000)
../src/tijer.c:   if (str_cmp (obj->questowner, ch->name))
../src/tijer.c:   ch->exp -= 5000;
../src/tijer.c:   if (ch->level < 2)
../src/tijer.c:   else if (ch->level == 2)
../src/tijer.c:   else if (ch->level <= 6)
../src/tijer.c:      if (ch->race == 0)
../src/tijer.c:      else if (ch->race <= 4)
../src/tijer.c:      else if (ch->race <= 9)
../src/tijer.c:      else if (ch->race <= 14)
../src/tijer.c:      else if (ch->race <= 19)
../src/tijer.c:      else if (ch->race <= 24)
../src/tijer.c:      else if (ch->race <= 29)
../src/tijer.c:      else if (ch->race <= 34)
../src/tijer.c:      else if (ch->race <= 39)
../src/tijer.c:      else if (ch->race <= 44)
../src/tijer.c:      else if (ch->race <= 49)
../src/tijer.c:      else if ((ch->race <= 54) && (ch->sex == SEX_FEMALE))
../src/tijer.c:      else if ((ch->race <= 54) && (ch->sex == SEX_MALE))
../src/tijer.c:      else if ((ch->race <= 59) && (ch->sex == SEX_FEMALE))
../src/tijer.c:      else if ((ch->race <= 59) && (ch->sex == SEX_MALE))
../src/tijer.c:      else if ((ch->race <= 64) && (ch->sex == SEX_FEMALE))
../src/tijer.c:      else if ((ch->race <= 64) && (ch->sex == SEX_MALE))
../src/tijer.c:      else if ((ch->race <= 69) && (ch->sex == SEX_FEMALE))
../src/tijer.c:      else if ((ch->race <= 69) && (ch->sex == SEX_MALE))
../src/tijer.c:      else if ((ch->race <= 74) && (ch->sex == SEX_FEMALE))
../src/tijer.c:      else if ((ch->race <= 74) && (ch->sex == SEX_MALE))
../src/tijer.c:      else if ((ch->race <= 79) && (ch->sex == SEX_FEMALE))
../src/tijer.c:      else if ((ch->race <= 79) && (ch->sex == SEX_MALE))
../src/tijer.c:      else if ((ch->race >= 80) && (ch->sex == SEX_FEMALE))
../src/tijer.c:      else if ((ch->race >= 80) && (ch->sex == SEX_MALE))
../src/tijer.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/tijer.c:      (ch->extra2, NINJADONE) return;
../src/tijer.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/tijer.c:	    REMOVE_BIT (ch->itemaffect, ITEMA_REFLECT);
../src/tijer.c:   SET_BIT (ch->extra2, NINJADONE);
../src/tijer.c:   if (ch->level < 3)
../src/tijer.c:   if (ch->class != 0)
../src/tijer.c:      (ch->pcdata->stats[UNI_AFF], VAM_MORTAL)
../src/tijer.c:   if (ch->max_hit < 2500)
../src/tijer.c:   if (ch->exp < 250000)
../src/tijer.c:   if (ch->in_room == NULL || ch->in_room->vnum != 3209)
../src/tijer.c:      ch->class = CLASS_DEMON;
../src/tijer.c:      SET_BIT (ch->special, SPC_CHAMPION);
../src/tijer.c:      ch->pcdata->stats[UNI_GEN] = 13;
../src/tijer.c:      ch->pcdata->stats[UNI_GEN] = 13;
../src/tijer.c:      ch->class = CLASS_CHOOSE;
../src/tijer.c:      ch->class = CLASS_VAMPIRE;
../src/tijer.c:      ch->pcdata->stats[UNI_GEN] = 13;
../src/tijer.c:      free_string (ch->lord);
../src/tijer.c:      ch->lord = str_dup ("Caine Tijer Unique");
../src/tijer.c:      ch->class = CLASS_WEREWOLF;
../src/tijer.c:      ch->pcdata->stats[UNI_GEN] = 13;
../src/tijer.c:      free_string (ch->lord);
../src/tijer.c:      ch->lord = str_dup ("Gaia Macademus");
../src/tijer.c:      ch->class = CLASS_MONK;
../src/tijer.c:      ch->pcdata->stats[UNI_GEN] = 13;
../src/tijer.c:      ch->class = CLASS_DROW;
../src/tijer.c:      ch->pcdata->stats[UNI_GEN] = 13;
../src/tijer.c:      ch->class = CLASS_NINJA;
../src/tijer.c:      ch->pcdata->stats[UNI_GEN] = 13;
../src/tijer.c:      if (ch->spl[0] < 100 || ch->spl[1] < 100 || ch->spl[2] < 100
../src/tijer.c:	  || ch->spl[3] < 100 || ch->spl[4] < 100)
../src/tijer.c:      if (ch->mana < 10000)
../src/tijer.c:      ch->class = CLASS_MAGE;
../src/tijer.c:      ch->pcdata->powers[MPOWER_RUNE0] = number_range (0, 4);
../src/tijer.c:      ch->level = LEVEL_APPRENTICE;
../src/tijer.c:      ch->trust = LEVEL_APPRENTICE;
../src/tijer.c:      if (ch->wpn[1] < 100)
../src/tijer.c:      if (ch->max_hit < 5000)
../src/tijer.c:      ch->class = CLASS_HIGHLANDER;
../src/tijer.c:   ch->exp -= 250000;
../src/tijer.c:   sprintf (buf, "%s classed themself %s.", ch->name, capitalize (arg));
../src/tijer.c:   sprintf (buf, "%s is now a %s", ch->name, capitalize (arg));
../src/tijer.c:   stcprintf (vict, "%s just beeped you.\n\r", ch->name);
../src/tijer.c:   if (IS_SET (ch->flag2, LOOKINCORPSE))
../src/tijer.c:      REMOVE_BIT (ch->flag2, LOOKINCORPSE);
../src/tijer.c:      SET_BIT (ch->flag2, LOOKINCORPSE);
../src/tijer.c:   if (IS_SET (ch->extra2, MINIFLAGS))
../src/tijer.c:      REMOVE_BIT (ch->extra2, MINIFLAGS);
../src/tijer.c:      SET_BIT (ch->extra2, MINIFLAGS);
../src/tijer.c:   if (!IS_SET (ch->more, EXTRA_PSAY))
../src/tijer.c:   if (IS_SET (ch->more, EXTRA_PSAY) && !str_cmp (arg, "off"))
../src/tijer.c:      REMOVE_BIT (ch->more, EXTRA_PSAY);
../src/tijer.c:   else if (!IS_SET (ch->more, EXTRA_PSAY) && !str_cmp (arg, "off"))
../src/tijer.c:   else if (!IS_SET (ch->more, EXTRA_PSAY) && !str_cmp (arg, "on"))
../src/tijer.c:      SET_BIT (ch->more, EXTRA_PSAY);
../src/tijer.c:   else if (IS_SET (ch->more, EXTRA_PSAY) && !str_cmp (arg, "on"))
../src/tijer.c:      if (in_room == ch->in_room)
../src/tijer.c:      if (in_room == ch->in_room)
../src/tijer.c:      if (in_room == ch->in_room)
../src/tijer.c:      if (in_room == ch->in_room)
../src/tijer.c:      if (ch->fighting != NULL)
../src/tijer.c:	 if (ch->position == POS_FIGHTING)
../src/tijer.c:	    ch->position = POS_STANDING;
../src/tijer.c:      if (in_room == ch->in_room)
../src/tijer.c:   force = URANGE (0, ch->pcdata->perm_str / 2, 10);
../src/tijer.c:   sprintf (buf, "%s: grantqp %s", ch->name, argument);
../src/tijer.c:   if (ch->level < NO_WATCH)
../src/tijer.c:			ch->name, value);
../src/tijer.c:			ch->name, value);
../src/tijer.c:      sprintf (buf2, "%s has granted you %d quest point!#n\n\r", ch->name,
../src/tijer.c:      sprintf (buf2, "%s has granted you %d quest points!#n\n\r", ch->name,
../src/tijer.c:	       ch->name, ch->pcdata->score[SCORE_TOTAL_XP],
../src/tijer.c:	       ch->pcdata->score[SCORE_QUEST]);
../src/tijer.c:		 ch->in_room->area->name);
../src/tijer.c:      for (i = ch->in_room->area->lvnum; i <= ch->in_room->area->uvnum; i++)
../src/tijer.c:		 ch->in_room->area->name);
../src/tijer.c:      for (i = ch->in_room->area->lvnum; i <= ch->in_room->area->uvnum; i++)
../src/tijer.c:		 ch->in_room->area->name);
../src/tijer.c:      for (i = ch->in_room->area->lvnum; i <= ch->in_room->area->uvnum; i++)
../src/tijer.c:      sprintf (buf, "%s has taken the %d bounty on %s's head", ch->name,
../src/tijer.c:      ch->pcdata->quest += victim->pcdata->bounty;
../src/tijer.c:   ch->pkill = ch->pkill + 1;
../src/tijer.c:	    ch->name, victim->in_room->vnum);
../src/tijer.c:if (ch->hit == ch->max_hit)
../src/tijer.c:	 sprintf (buf, "%s has removed Safe Rooms (#w%d Minute#p)", ch->name,
../src/tijer.c:	 sprintf (buf, "%s has removed Safe Rooms (#w%d Minutes#p)", ch->name,
../src/tijer.c:   ch->pcdata->vt100_size = i;
../src/tijer.c:   SET_BIT (ch->pcdata->tempflag, TEMP_VT100);
../src/tijer.c:   if (IS_SET (ch->pcdata->tempflag, TEMP_VT100))
../src/tijer.c:      REMOVE_BIT (ch->pcdata->tempflag, TEMP_VT100);
../src/tijer.c:   if (!IS_SET (ch->in_room->room_flags, ROOM_SAFE))
../src/tijer.c:      if (IS_SET (ch->deaf, COMM_NOAUCTION))
../src/tijer.c:	 REMOVE_BIT (ch->deaf, COMM_NOAUCTION);
../src/tijer.c:      SET_BIT (ch->deaf, COMM_NOAUCTION);
../src/tijer.c:      if (IS_SET (obj->quest, QUEST_ARTIFACT) && ch->level < 3)
../src/tijer.c:      if (obj->item_type == ITEM_STOKEN && ch->level < 3)
../src/tijer.c:	 for (arti = ch->carrying; arti; arti = arti->next_content)
../src/tijer.c:      if ((ch->pcdata->quest) < bid)
../src/tijer.c:      sprintf (buf, "%s has just offered %ld qps for %s.\n\r", ch->name, bid,
../src/tijer.c:      questpoints = UMIN (ch->pcdata->quest, bid);
../src/tijer.c:      ch->pcdata->quest -= questpoints;
../src/tijer.c:      sprintf (buf, "%s stops the auction. %s is confiscated.\n\r", ch->name,
../src/tijer.c:	    ch->name, obj->short_descr, auction_info.minbid);
../src/tijer.c:      sprintf (mattbuf, "#wTodo -> #r%s #whas added '#r%s#w'\n\r", ch->name,
../src/tijer.c:	    todo->owner = str_dup (ch->name);
../src/tijer.c:		     ch->name, todo->desc);
../src/tijer.c:      new->banner = str_dup (ch->name);
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   ch->desc->connected = CON_PLAYING;
../src/tijer.c:   victim->desc = ch->desc;
../src/tijer.c:   ch->desc->connected = CON_PFILE;
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   ch->desc->connected = CON_PLAYING;
../src/tijer.c:   victim->desc = ch->desc;
../src/tijer.c:   ch->desc->connected = CON_PFILE;
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   ch->desc->connected = CON_PLAYING;
../src/tijer.c:   victim->desc = ch->desc;
../src/tijer.c:   ch->desc->connected = CON_PFILE;
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   ch->desc->connected = CON_PLAYING;
../src/tijer.c:   victim->desc = ch->desc;
../src/tijer.c:   ch->desc->connected = CON_PFILE;
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   ch->desc->connected = CON_PLAYING;
../src/tijer.c:   victim->desc = ch->desc;
../src/tijer.c:   ch->desc->connected = CON_PFILE;
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   ch->desc->connected = CON_PLAYING;
../src/tijer.c:   victim->desc = ch->desc;
../src/tijer.c:   ch->desc->connected = CON_PFILE;
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   ch->desc->connected = CON_PLAYING;
../src/tijer.c:   victim->desc = ch->desc;
../src/tijer.c:   ch->desc->connected = CON_PFILE;
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   ch->desc->connected = CON_PLAYING;
../src/tijer.c:   victim->desc = ch->desc;
../src/tijer.c:   ch->desc->connected = CON_PFILE;
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:	 if (jope_table[cmd].level > ch->level)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   if (!ch->desc)
../src/tijer.c:   ch->desc->connected = CON_PLAYING;
../src/tijer.c:	  && jope_table[cmd].level <= ch->level)
../src/tijer.c:   if (ch->desc != NULL)
../src/tijer.c:      write_to_buffer (ch->desc, "\n\r", 2);
../src/tijer.c:   if (!ch->desc)
../src/tijer.c:   ch->desc->connected = CON_PFILE;
../src/tijer.c:   if (ch->pcdata->pfile->level > ch->level)
../src/tijer.c:      ch->desc->connected = CON_PLAYING;
../src/tijer.c:   if (ch->pcdata->pfile != NULL)
../src/tijer.c:      ch->pcdata->pfile = dummy->character;
../src/tijer.c:   if (ch->pcdata->pfile == NULL)
../src/tijer.c:   if ((victim = ch->pcdata->pfile) == NULL)
../src/tijer.c:   ch->pcdata->pfile = NULL;
../src/tijer.c:      if (get_room_index (ch->home) != NULL)
../src/tijer.c:		  (get_room_index (ch->home))->name);
../src/tijer.c:      if (ch->lstatus > 4)
../src/tijer.c:	 if (get_room_index (ch->home2) != NULL)
../src/tijer.c:		     (get_room_index (ch->home2))->name);
../src/tijer.c:      if (ch->stance[11] == 1)
../src/tijer.c:      else if (ch->stance[11] == 2)
../src/tijer.c:      else if (ch->stance[11] == 3)
../src/tijer.c:      else if (ch->stance[11] == 4)
../src/tijer.c:      else if (ch->stance[11] == 5)
../src/tijer.c:      else if (ch->stance[11] == 6)
../src/tijer.c:      else if (ch->stance[11] == 7)
../src/tijer.c:      else if (ch->stance[11] == 8)
../src/tijer.c:      else if (ch->stance[11] == 9)
../src/tijer.c:      else if (ch->stance[11] == 10)
../src/tijer.c:      if (ch->class == CLASS_VAMPIRE)
../src/tijer.c:      else if (ch->class == CLASS_WEREWOLF)
../src/tijer.c:      else if (ch->class == CLASS_MAGE)
../src/tijer.c:      else if (ch->class == CLASS_DEMON)
../src/tijer.c:      else if (ch->class == CLASS_MONK)
../src/tijer.c:      else if (ch->class == CLASS_DROW)
../src/tijer.c:      else if (ch->class == CLASS_PHOENIX)
../src/tijer.c:      else if (ch->class == CLASS_NINJA)
../src/tijer.c:      else if (ch->class == CLASS_HIGHLANDER)
../src/tijer.c:      else if (ch->class == CLASS_FAE)
../src/tijer.c:      else if (ch->class == CLASS_DRAGON)
../src/tijer.c:      else if (ch->class == CLASS_WRAITH)
../src/tijer.c:      sprintf (buf, " Generation   : %d.\n\r", ch->pcdata->stats[UNI_GEN]);
../src/tijer.c:      if (!IS_NPC (ch) && ch->level >= 0)
../src/tijer.c:	 sprintf (buf, " Decap Message: %s\n\r", ch->pcdata->mdecap);
../src/tijer.c:	 if (ch->lstatus > 7)
../src/tijer.c:	    stcprintf (ch, " Ienter       : %s#n\n\r", ch->pcdata->ienter);
../src/tijer.c:	    stcprintf (ch, " Iexit        : %s#n\n\r", ch->pcdata->iexit);
../src/tijer.c:      sprintf (buf, " Hp: %d. Mana: %d. Move: %d.\n\r              : HR: %d. DR: %d. AC: %d.\n\r",ch->xhit,ch->xmana,ch->xmove,ch->xhitroll,ch->xdamroll,ch->xac);
../src/tijer.c:      if (IS_SET (ch->act, PLR_RIGHTHAND))
../src/tijer.c:      else if (IS_SET (ch->act, PLR_LEFTHAND))
../src/tijer.c:      if (ch->level >= LEVEL_APPRENTICE)
../src/tijer.c:	    ch->stance[STANCE_VIPER], ch->stance[STANCE_CRANE],
../src/tijer.c:	    ch->stance[STANCE_CRAB], ch->stance[STANCE_MONGOOSE],
../src/tijer.c:	    ch->stance[STANCE_BULL]);
../src/tijer.c:	    ch->stance[STANCE_MANTIS], ch->stance[STANCE_DRAGON],
../src/tijer.c:	    ch->stance[STANCE_TIGER], ch->stance[STANCE_MONKEY],
../src/tijer.c:	    ch->stance[STANCE_SWALLOW]);
../src/tijer.c:	    ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4]);
../src/tijer.c:	    ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9]);
../src/tijer.c:	    ch->wpn[10], ch->wpn[11], ch->wpn[12]);
../src/tijer.c:	    ch->spl[PURPLE_MAGIC], ch->spl[RED_MAGIC], ch->spl[BLUE_MAGIC],
../src/tijer.c:	    ch->spl[GREEN_MAGIC], ch->spl[YELLOW_MAGIC]);
../src/tijer.c:      stc (ch->name, victim);
../src/tijer.c:      free_string (ch->morph);
../src/tijer.c:      ch->morph = str_dup (" ");
../src/tijer.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/tijer.c:      free_string (ch->morph);
../src/tijer.c:      ch->morph = str_dup (arg);
../src/tijer.c:      SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/tijer.c:   if (!IS_SET (ch->special, SPC_PRINCE) && get_trust (ch) < LEVEL_ARCHMAGE)
../src/tijer.c:   if (ch->class != victim->class)
../src/tijer.c:   victim->clan = str_dup (ch->clan);
../src/tijer.c:   if (!IS_SET (ch->special, SPC_PRINCE) && get_trust (ch) < LEVEL_ARCHMAGE)
../src/tijer.c:   if (ch->class != victim->class)
../src/tijer.c:   if (str_cmp (ch->clan, victim->clan))
../src/tijer.c:   if (ch->class == 0)
../src/tijer.c:   if (!IS_SET (ch->newbits, NEW_CLANLEADER))
../src/tijer.c:   if (ch->class != victim->class)
../src/tijer.c:   victim->clan = str_dup (ch->clan);
../src/tijer.c:   if (ch->class == 0)
../src/tijer.c:   if (!IS_SET (ch->newbits, NEW_CLANLEADER))
../src/tijer.c:   if (str_cmp (ch->clan, victim->clan))
../src/tijer.c:         REMOVE_BIT (ch->itemaffect, ITEMA_ARTIFACT);
../src/tijer.c:   if (ch->lstatus < 7)
../src/tijer.c:      free_string (ch->pcdata->mdecap);
../src/tijer.c:      ch->pcdata->mdecap = str_dup ("%v has been decapitated by %n");
../src/tijer.c:   free_string (ch->pcdata->mdecap);
../src/tijer.c:   ch->pcdata->mdecap = str_dup (argument);
../src/tijer.c:   sprintf (buf, "Decap Message Set to: %s.\n\r", ch->pcdata->mdecap);
../src/tijer.c:   if (ch->lstatus < 8)
../src/tijer.c:      free_string (ch->pcdata->ienter);
../src/tijer.c:      ch->pcdata->ienter = str_dup ("#r%n #yhas joined #rChrystancia");
../src/tijer.c:   free_string (ch->pcdata->ienter);
../src/tijer.c:   ch->pcdata->ienter = str_dup (argument);
../src/tijer.c:   sprintf (buf, "Enter Message Set to: %s.\n\r", ch->pcdata->ienter);
../src/tijer.c:   if (ch->lstatus < 8)
../src/tijer.c:      free_string (ch->pcdata->iexit);
../src/tijer.c:      ch->pcdata->iexit = str_dup ("#r%n #yhas retired from #rChrystancia#n");
../src/tijer.c:   free_string (ch->pcdata->iexit);
../src/tijer.c:   ch->pcdata->iexit = str_dup (argument);
../src/tijer.c:   sprintf (buf, "Exit Message Set to: %s", ch->pcdata->iexit);
../src/tijer.c:      process_output (ch->desc, FALSE);
../src/tijer.c:   DESCRIPTOR_DATA *d = ch->desc;
../src/tijer.c:   if (IS_NPC (ch) || ch->desc == NULL || ch->in_room == NULL)
../src/tijer.c:   ch->desc = NULL;
../src/tijer.c:   for (vch = char_list; vch; vch = vch->next)
../src/tijer.c:      if (vch->level >= 7)
../src/tijer.c:      if (vch->reply == ch)
../src/tijer.c:	 sprintf (log_buf, "%s no longer replies to you.\n\r", vch->name);
../src/tijer.c:	 vch->reply = NULL;
../src/tijer.c:      needexp = needexp + (starthp - (ch->pcdata->perm_con * 4));
../src/tijer.c:      hp_cost = starthp - (ch->pcdata->perm_con * 4);
../src/tijer.c:      hp_cost = starthp - (ch->pcdata->perm_wis * 4);
../src/tijer.c:      hp_cost = starthp - (ch->pcdata->perm_dex * 4);
../src/tijer.c:      sprintf (buf, "%s has granted %s parole for good behaviour", ch->name,
../src/tijer.c:	       ch->name, victim->name, release_date,
../src/tijer.c:   if (!IS_SET (ch->more, MORE_JAIL))
../src/tijer.c:      ch->pcdata->jailed = 0;
../src/tijer.c:      REMOVE_BIT (ch->more, MORE_JAIL);
../src/tijer.c:      sprintf (buf, "%s is released from Jail", ch->name);
../src/tijer.c:   sprintf (buf, "%s: Freeze %s", ch->name, argument);
../src/tijer.c:   if (ch->level < NO_WATCH)
../src/tijer.c:       && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS))
../src/tijer.c:      sprintf (buf, "%s has just released %s from jail.", ch->name,
../src/tijer.c:      sprintf (buf, "%s has just thrown %s into jail.", ch->name,
../src/tijer.c:   if (!IS_SET (ch->newbits, NEW_CLANLEADER))
../src/tijer.c:      if (ch->exp < 1000000)
../src/tijer.c:      ch->exp -= 1000000;
../src/tijer.c:      victim->clan = str_dup (ch->clan);
../src/tijer.c:   if (ch->lstatus < 1)
../src/tijer.c:   if (ch->lstatus < 10)
../src/tijer.c:         15000 + (1000 * ((ch->lstatus + 1) * ((ch->lstatus + 1) + 1) / 2)) +
../src/tijer.c:         (200 * ch->race);
../src/tijer.c:   else if (ch->lstatus < 11)
../src/tijer.c:      statcap = 150000 + (500 * ch->race);
../src/tijer.c:      statcap = 150000 + (600 * ch->race);
../src/tijer.c:   hitcap = statcap + ch->xhit;
../src/tijer.c:   manacap = statcap + ch->xmana;
../src/tijer.c:   movecap = statcap + ch->xmove;
../src/tijer.c:   victim->desc = ch->desc;
../src/tijer.c:   if (ch->level < MAX_LEVEL)
../src/tijer.c:      victim->desc = ch->desc;
../src/tijer.c:   if (ch->level < MAX_LEVEL)
../src/tijer.c:   strcpy (name, ch->name);
../src/tijer.c:		     ch->name, obj->short_descr, victim->name);
../src/tijer.c:      for (gch = char_list; gch; gch = gch->next)
../src/tijer.c:        if (gch->desc != NULL) continue;
../src/tijer.c:        if (strlen(gch->lasthost) > 2)
../src/tijer.c:          if (!str_cmp(gch->lasthost, d->host))
../src/tijer.c:                 d->character->name, gch->name,
../src/tijer.c:   if (ch->lstatus < 6)
../src/tijer.c:   if (ch->position != POS_FIGHTING || ch->fighting == NULL)
../src/tijer.c:   opponent = ch->fighting;
../src/tijer.c:   if (ch->in_room->vnum != victim->in_room->vnum)
../src/tijer.c:   if (IS_SET (ch->in_room->room_flags, ROOM_SAFE))
../src/tijer.c:   if (ch->lstatus < 5)
../src/tijer.c:      if (ch->pcdata->quest < 500)
../src/tijer.c:      if (ch->in_room->vnum == ch->home2)
../src/tijer.c:      if (IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL)
../src/tijer.c:	  || IS_SET (ch->in_room->room_flags, ROOM_SAFE)
../src/tijer.c:	  || (ch->in_room->vnum == ROOM_VNUM_TEMPEST)
../src/tijer.c:	  || IS_SET (ch->in_room->area->aflags, AFLAG_HQ))
../src/tijer.c:      ch->home2 = ch->in_room->vnum;
../src/tijer.c:      ch->pcdata->quest -= 500;
../src/tijer.c:   if (ch->fight_timer > 0)
../src/tijer.c:   move_cost = UMIN (1000, ch->move / 10);
../src/tijer.c:   if (ch->move < move_cost)
../src/tijer.c:   if (ch->practice < primal_cost)
../src/tijer.c:   if ((location = get_room_index (ch->home2)) == NULL)
../src/tijer.c:   if ((!IS_SET (ch->extra2, NHELPER)) && (ch->home2 == 2700))
../src/tijer.c:   if (ch->in_room == location)
../src/tijer.c:   if (IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL)
../src/tijer.c:       || IS_AFFECTED (ch, AFF_CURSE) || (ch->fight_timer > 0))
../src/tijer.c:   if (ch->position <= POS_FIGHTING)
../src/tijer.c:   ch->move -= move_cost;
../src/tijer.c:   ch->practice -= primal_cost;
../src/tijer.c:   if ((mount = ch->mount) == NULL)
../src/tijer.c:   char_to_room (mount, ch->in_room);
../src/tijer.c:   if (!IS_SET (ch->extra2, MAP))
../src/tijer.c:      SET_BIT (ch->extra2, MAP);
../src/tijer.c:      if (IS_SET (ch->more, MORE_NODESC))
../src/tijer.c:	 REMOVE_BIT (ch->more, MORE_NODESC);
../src/tijer.c:      REMOVE_BIT (ch->extra2, MAP);
../src/tijer.c:   if (!IS_SET (ch->extra2, AUTOCONSUME))
../src/tijer.c:      SET_BIT (ch->extra2, AUTOCONSUME);
../src/tijer.c:      REMOVE_BIT (ch->extra2, AUTOCONSUME);
../src/tijer.c:   int ch_gen = ch->pcdata->stats[UNI_GEN];
../src/tijer.c:   if (ch->class == 0)
../src/tijer.c:   if (IS_SET (ch->extra, EXTRA_POTENCY))
../src/tijer.c:   if (ch->pcdata->gpoints < (16 - ch_gen))
../src/tijer.c:	       (16 - ch_gen - ch->pcdata->gpoints));
../src/tijer.c:   if (ch->exp < xp_cost)
../src/tijer.c:   ch->exp -= xp_cost;
../src/tijer.c:   ch->pcdata->gpoints = 0;
../src/tijer.c:   ch->pcdata->stats[UNI_GEN]--;
../src/tijer.c:      ch->pcdata->whotype = 1;
../src/tijer.c:      ch->pcdata->whotype = 2;
../src/tijer.c:      ch->pcdata->whotype = 3;
../src/tijer.c:   if (strlen (ch->clan) < 2)
../src/tijer.c:   sprintf (buf, "#wThe Clan of '#r%s#w'.#n\n\r", ch->clan);
../src/tijer.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/tijer.c:      if (gch->class == CLASS_VAMPIRE)
../src/tijer.c:      else if (gch->class == CLASS_WEREWOLF)
../src/tijer.c:      else if (gch->class == CLASS_MAGE)
../src/tijer.c:      else if (gch->class == CLASS_DEMON)
../src/tijer.c:      else if (gch->class == CLASS_NINJA)
../src/tijer.c:      else if (gch->class == CLASS_MONK)
../src/tijer.c:      else if (gch->class == CLASS_DROW)
../src/tijer.c:      else if (gch->class == CLASS_HIGHLANDER)
../src/tijer.c:      else if (gch->class == CLASS_DRAGON)
../src/tijer.c:      else if (gch->class == CLASS_FAE)
../src/tijer.c:      else if (gch->class == CLASS_WRAITH)
../src/tijer.c:      if (!str_cmp (ch->clan, gch->clan))
../src/tijer.c:		  capitalize (gch->name), arg,
../src/tijer.c:		  gch->hit, (gch->hit * 100 / gch->max_hit),
../src/tijer.c:		  gch->mana, (gch->mana * 100 / gch->max_mana),
../src/tijer.c:		  gch->move, (gch->move * 100 / gch->max_move), gch->exp);
../src/tijer.c:      todo2->owner = str_dup (ch->name);
../src/tijer.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/tijer.c:	       capitalize (gch->name),
../src/tijer.c:	       gch->hit, (gch->hit * 100 / gch->max_hit),
../src/tijer.c:	       gch->mana, (gch->mana * 100 / gch->max_mana),
../src/tijer.c:	       gch->move, (gch->move * 100 / gch->max_move), gch->exp);
../src/tijer.c:   for (gch = char_list; gch != NULL; gch = gch->next)
../src/tijer.c:		  capitalize (gch->name),
../src/tijer.c:		  gch->hit, (gch->hit * 100 / gch->max_hit),
../src/tijer.c:		  gch->mana, (gch->mana * 100 / gch->max_mana),
../src/tijer.c:		  gch->move, (gch->move * 100 / gch->max_move), gch->exp);
../src/tijer.c:   if (IS_SET (ch->newbits, NEW_QUILLS))
../src/tijer.c:   if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/tijer.c:   if (IS_SET (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT))
../src/tijer.c:	    ch->gnosis[GCURRENT], ch->gnosis[GMAXIMUM]);
../src/tijer.c:   if (IS_SET (ch->newbits, NEW_DARKNESS))
../src/tijer.c:   if (IS_SET (ch->newbits, NEW_DROWHATE))
../src/tijer.c:   if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/tijer.c:   if (IS_SET (ch->extra2, DROW_FIGHTDANCE))
../src/tijer.c:   if (IS_SET (ch->extra2, DROW_DARKTENDRILS))
../src/tijer.c:   if (IS_SET (ch->newbits, NEW_MONKFLAME))
../src/tijer.c:   if (IS_SET (ch->newbits, NEW_MONKADAM))
../src/tijer.c:   if (IS_SET (ch->newbits, NEW_POWER))
../src/tijer.c:   sprintf (buf, "You have %d Ch'i.\n\r", ch->chi[CURRENT]);
../src/tijer.c:   if (victim->trust > ch->trust)
../src/tijer.c:   d = vch->desc;
../src/tijer.c:   sprintf (buf, "ch->hunting         %s\n\r", vch->hunting);
../src/tijer.c:   sprintf (buf, "ch->name            %s\n\r", vch->name);
../src/tijer.c:   sprintf (buf, "ch->morph		 %s\n\r", vch->morph);
../src/tijer.c:   sprintf (buf, "ch->pload           %s\n\r", vch->pload);
../src/tijer.c:   sprintf (buf, "ch->short_descr     %s\n\r", vch->short_descr);
../src/tijer.c:   sprintf (buf, "ch->long_descr      %s\n\r", vch->long_descr);
../src/tijer.c:   sprintf (buf, "ch->description     %s\n\r", vch->description);
../src/tijer.c:   sprintf (buf, "ch->lord            %s\n\r", vch->lord);
../src/tijer.c:   sprintf (buf, "ch->clan            %s\n\r", vch->clan);
../src/tijer.c:   sprintf (buf, "ch->kingdom         %s\n\r", vch->kingdom);
../src/tijer.c:   sprintf (buf, "ch->objdesc         %s\n\r", vch->objdesc);
../src/tijer.c:   sprintf (buf, "ch->morph           %s\n\r", vch->morph);
../src/tijer.c:   sprintf (buf, "ch->createtune      %s\n\r", vch->createtime);
../src/tijer.c:   sprintf (buf, "ch->lasttime        %s\n\r", vch->lasttime);
../src/tijer.c:   sprintf (buf, "ch->lasthost        %s\n\r", vch->lasthost);
../src/tijer.c:   sprintf (buf, "ch->poweraction     %s\n\r", vch->poweraction);
../src/tijer.c:   sprintf (buf, "ch->powertype       %s\n\r", vch->powertype);
../src/tijer.c:   sprintf (buf, "ch->prompt          %s\n\r", vch->prompt);
../src/tijer.c:   sprintf (buf, "ch->cprompt         %s\n\r", vch->cprompt);
../src/tijer.c:   sprintf (buf, "ch->prefix          %s\n\r", vch->prefix);
../src/tijer.c:   sprintf (buf, "ch->sex             %d\n\r", vch->sex);
../src/tijer.c:   sprintf (buf, "ch->race            %d\n\r", vch->race);
../src/tijer.c:   sprintf (buf, "ch->class           %d\n\r", vch->class);
../src/tijer.c:   sprintf (buf, "ch->warps		 %d\n\r", vch->warp);
../src/tijer.c:   sprintf (buf, "ch->warpcount       %d\n\r", vch->warpcount);
../src/tijer.c:   sprintf (buf, "ch->act             %d\n\r", vch->act);
../src/tijer.c:   sprintf (buf, "ch->extra		 %d\n\r", vch->extra);
../src/tijer.c:   sprintf (buf, "ch->affected_by     %d\n\r", vch->affected_by);
../src/tijer.c:   sprintf (buf, "ch->flag2           %d\n\r", vch->flag2);
../src/tijer.c:   sprintf (buf, "ch->newbits         %d\n\r", vch->newbits);
../src/tijer.c:   sprintf (buf, "ch->fight_timer     %d\n\r", vch->fight_timer);
../src/tijer.c:   sprintf (buf, "ch->embraced        %s\n\r",
../src/tijer.c:	    vch->embraced != NULL ? vch->embraced->name : "None");
../src/tijer.c:   sprintf (buf, "ch->embracing       %s\n\r",
../src/tijer.c:	    vch->embracing != NULL ? vch->embracing->name : "None");
../src/tijer.c:	    "ch->Not.. Finished.. yet.... heh.... too... boring......\n\r");
../src/tijer.c:   if (ch->fight_timer > 0)
../src/tijer.c:   if (ch->race > 5)
../src/tijer.c:   if (ch->in_room == NULL || ch->in_room->vnum != 3054)
../src/tijer.c:   if (ch->exp < 500000)
../src/tijer.c:   ch->exp -= 500000;
../src/tijer.c:   ch->hit = ch->max_hit;
../src/tijer.c:   ch->mana = ch->max_mana;
../src/tijer.c:   ch->move = ch->max_move;
../src/tijer.c:   ch->loc_hp[0] = 0;
../src/tijer.c:   ch->loc_hp[1] = 0;
../src/tijer.c:   ch->loc_hp[2] = 0;
../src/tijer.c:   ch->loc_hp[3] = 0;
../src/tijer.c:   ch->loc_hp[4] = 0;
../src/tijer.c:   ch->loc_hp[5] = 0;
../src/tijer.c:   ch->loc_hp[6] = 0;
../src/tijer.c:   if ( count_stones( ch->pcdata->powers[MPOWER_RUNE1], TYPE_RUNE  ) == 10 &&
../src/tijer.c:        count_stones( ch->pcdata->powers[MPOWER_RUNE2], TYPE_GLYPH ) == 10 &&
../src/tijer.c:        count_stones( ch->pcdata->powers[MPOWER_RUNE3], TYPE_SIGIL ) == 4 )
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_FIRE  )? 'c' : 'w',
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_AIR   )? 'c' : 'w',
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_EARTH )? 'c' : 'w',
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_WATER )? 'c' : 'w',
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_DARK  )? 'c' : 'w' );
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_LIGHT )? 'c' : 'w',
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_LIFE  )? 'c' : 'w',
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_DEATH )? 'c' : 'w',
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MIND  )? 'c' : 'w',
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_SPIRIT)? 'c' : 'w' );
../src/tijer.c:         if ( ch->practice >= 100 )
../src/tijer.c:         if ( ch->max_mana >= 10000 )
../src/tijer.c:         if ( ( ch->spl[PURPLE_MAGIC] >= 240 ) ||
../src/tijer.c:              ( ch->spl[RED_MAGIC]    >= 240 ) ||
../src/tijer.c:              ( ch->spl[BLUE_MAGIC]   >= 240 ) ||
../src/tijer.c:              ( ch->spl[GREEN_MAGIC]  >= 240 ) ||
../src/tijer.c:              ( ch->spl[YELLOW_MAGIC] >= 240 ) )
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER)? 'c' :
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER)? 'c' :
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER)? 'c' :
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER)? 'c' :
../src/tijer.c:      if (IS_SET (ch->pcdata->powers[MPOWER_RUNE1], rune))
../src/tijer.c:         if ( ch->practice < 100 )
../src/tijer.c:         if ( ch->max_mana < 10000 )
../src/tijer.c:         if ( ( ch->spl[PURPLE_MAGIC] < 240 ) ||
../src/tijer.c:              ( ch->spl[RED_MAGIC]    < 240 ) ||
../src/tijer.c:              ( ch->spl[BLUE_MAGIC]   < 240 ) ||
../src/tijer.c:              ( ch->spl[GREEN_MAGIC]  < 240 ) ||
../src/tijer.c:              ( ch->spl[YELLOW_MAGIC] < 240 ) )
../src/tijer.c:            ch->practice -= 100;                                                                                        
../src/tijer.c:            SET_BIT( ch->pcdata->powers[MPOWER_RUNE1], rune );                             
../src/tijer.c:            if ( ch->level < LEVEL_MAGE )
../src/tijer.c:                ch->level = LEVEL_MAGE;  
../src/tijer.c:	    if ( ch->trust < LEVEL_MAGE )
../src/tijer.c:                ch->trust = LEVEL_MAGE;
../src/tijer.c:      if (ch->practice <
../src/tijer.c:	  (count_stones (ch->pcdata->powers[MPOWER_RUNE1], TYPE_RUNE) +
../src/tijer.c:		  (count_stones (ch->pcdata->powers[MPOWER_RUNE1],
../src/tijer.c:      ch->practice -=
../src/tijer.c:	 (count_stones (ch->pcdata->powers[MPOWER_RUNE1], TYPE_RUNE) +
../src/tijer.c:      SET_BIT (ch->pcdata->powers[MPOWER_RUNE1], rune);
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_CREATION      )? 'c' : 'w',
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_DESTRUCTION   )? 'c' : 'w',
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_SUMMONING     )? 'c' : 'w' );
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_TRANSFORMATION)? 'c' : 'w',
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_TRANSPORTATION)? 'c' : 'w' );
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_ENHANCEMENT   )? 'c' : 'w',
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_REDUCTION     )? 'c' : 'w',
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_CONTROL       )? 'c' : 'w' );
../src/tijer.c:                         IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_PROTECTION    )? 'c' : 'w',
../src/tijer.c:	                 IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_INFORMATION   )? 'c' : 'w' );
../src/tijer.c:      if (IS_SET (ch->pcdata->powers[MPOWER_RUNE2], rune))
../src/tijer.c:      if (ch->practice <
../src/tijer.c:	  (count_stones (ch->pcdata->powers[MPOWER_RUNE2], TYPE_GLYPH) +
../src/tijer.c:		  (count_stones (ch->pcdata->powers[MPOWER_RUNE2],
../src/tijer.c:      ch->practice -=
../src/tijer.c:	 (count_stones (ch->pcdata->powers[MPOWER_RUNE2], TYPE_GLYPH) +
../src/tijer.c:      SET_BIT (ch->pcdata->powers[MPOWER_RUNE2], rune);
../src/tijer.c:	                 IS_SET (ch->pcdata->powers[MPOWER_RUNE3], SIGIL_SELF     )? 'c' : 'w',
../src/tijer.c:	                 IS_SET (ch->pcdata->powers[MPOWER_RUNE3], SIGIL_TARGETING)? 'c' : 'w',
../src/tijer.c:	                 IS_SET (ch->pcdata->powers[MPOWER_RUNE3], SIGIL_AREA     )? 'c' : 'w',
../src/tijer.c:	                 IS_SET (ch->pcdata->powers[MPOWER_RUNE3], SIGIL_OBJECT   )? 'c' : 'w' );
../src/tijer.c:      if (IS_SET (ch->pcdata->powers[MPOWER_RUNE3], rune))
../src/tijer.c:      if (ch->practice <
../src/tijer.c:	  (count_stones (ch->pcdata->powers[MPOWER_RUNE3], TYPE_SIGIL) +
../src/tijer.c:		  (count_stones (ch->pcdata->powers[MPOWER_RUNE3],
../src/tijer.c:      ch->practice -=
../src/tijer.c:	 (count_stones (ch->pcdata->powers[MPOWER_RUNE3], TYPE_SIGIL) +
../src/tijer.c:      SET_BIT (ch->pcdata->powers[MPOWER_RUNE3], rune);
../src/tijer.c:    if ( count_stones( ch->pcdata->powers[MPOWER_RUNE1], TYPE_RUNE  ) == 10
../src/tijer.c:    &&   count_stones( ch->pcdata->powers[MPOWER_RUNE2], TYPE_GLYPH ) == 10
../src/tijer.c:    &&   count_stones( ch->pcdata->powers[MPOWER_RUNE3], TYPE_SIGIL ) == 4 )
../src/tijer.c:   if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/tijer.c:   if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/tijer.c:   if (IS_SET (ch->mflags, MAGE_POLYAPPEAR))
../src/tijer.c:   if (IS_SET (ch->mflags, MAGE_TELEKINETICS))
../src/tijer.c:   if (IS_SET (ch->mflags, MFLAGS_DIMMAK))
../src/tijer.c:   if (IS_SET (ch->mflags, MAGE_BETTERBODY))
../src/tijer.c:      sprintf (buf, "You are %s.\n\r", ch->morph);
../src/tijer.c:   if (IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER))
../src/tijer.c:	    mcolor[ch->pcdata->powers[MPOWER_RUNE0]]);
../src/tijer.c:   if (ch->spheres[MPRI] > 0)
../src/tijer.c:	       ch->quint[BODY], ch->quint[AVATAR]);
../src/tijer.c:	    "Fire", IS_SET (ch->pcdata->powers[MPOWER_RUNE1],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE1],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE1],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE1],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE1],
../src/tijer.c:	    "Light", IS_SET (ch->pcdata->powers[MPOWER_RUNE1],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE1],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE1],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE1],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE1],
../src/tijer.c:        "Mastery",   IS_SET( ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER  )  ? "X" : " " );
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE2],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE2],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE2],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE2],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE2],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE2],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE2],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE2],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE2],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE2],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE3],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE3],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE3],
../src/tijer.c:	    IS_SET (ch->pcdata->powers[MPOWER_RUNE3],
../src/tijer.c:   if (!IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER))
../src/tijer.c:   if (ch->class != victim->class)
../src/tijer.c:   if (ch->exp < 500000)
../src/tijer.c:   ch->exp -= 500000;
../src/tijer.c:   if (IS_SET (ch->war, TEAM_RED))
../src/tijer.c:      for (vch = char_list; vch; vch = vch->next)
../src/tijer.c:	 if (IS_SET (vch->war, WARRING) && IS_SET (vch->war, TEAM_BLUE))
../src/tijer.c:      for (vch = char_list; vch; vch = vch->next)
../src/tijer.c:	 if (IS_SET (vch->war, TEAM_RED) && !IS_NPC (vch))
../src/tijer.c:	    vch->pcdata->quest += war->jackpot[JPP] * 1.25;
../src/tijer.c:         vch->fight_timer = 0;
../src/tijer.c:      for (vch = char_list; vch; vch = vch->next)
../src/tijer.c:	 if (IS_SET (vch->war, WARRING) && IS_SET (vch->war, TEAM_RED))
../src/tijer.c:      for (vch = char_list; vch; vch = vch->next)
../src/tijer.c:	 if (IS_SET (vch->war, TEAM_RED) && !IS_NPC (vch))
../src/tijer.c:	    vch->pcdata->quest += war->jackpot[JPP] * 1.25;
../src/tijer.c:         vch->fight_timer = 0;
../src/tijer.c:   if (!IS_SET (ch->war, WARRING))
../src/tijer.c:   if ((IS_SET (ch->war, TEAM_RED) && IS_SET (victim->war, TEAM_RED))
../src/tijer.c:       || (IS_SET (ch->war, TEAM_BLUE) && IS_SET (victim->war, TEAM_BLUE)))
../src/tijer.c:   if (ch->war == 0 || victim->war == 0)
../src/tijer.c:   sprintf (buf, "%s has eliminated %s from the war.", ch->name,
../src/tijer.c:   sprintf (buf, "%s has earned %d qp for this minor victory.", ch->name,
../src/tijer.c:   ch->pcdata->quest += war->jackpot[JPP];
../src/tijer.c:	 for (vch = char_list; vch != NULL; vch = vch->next)
../src/tijer.c:	    if (IS_SET (vch->war, JOINING))
../src/tijer.c:	    if (IS_SET (vch->extra2, NHELPER))
../src/tijer.c:   for (vch = char_list; vch != NULL; vch = vch->next)
../src/tijer.c:      if (IS_SET (vch->war, WARRING))
../src/tijer.c:	 for (vch = char_list; vch != NULL; vch = vch->next)
../src/tijer.c:	    if (IS_SET (vch->war, WARRING))
../src/tijer.c:	    if ((vch->race + RAND_STATUS) > 100)
../src/tijer.c:	       RAND_STATUS = 100 - vch->race;
../src/tijer.c:			vch->name, war->jackpot[JTOTAL], RAND_STATUS);
../src/tijer.c:	       vch->race += RAND_STATUS;
../src/tijer.c:	       stcf (vch, "You now have %d status.\n\r", vch->race);
../src/tijer.c:			vch->name, war->jackpot[JTOTAL]);
../src/tijer.c:		     vch->name, war->jackpot[JTOTAL]);
../src/tijer.c:	 vch->pcdata->quest += war->jackpot[JTOTAL];
../src/tijer.c:         vch->fight_timer = 0;
../src/tijer.c:   if (!IS_SET (ch->war, WARRING))
../src/tijer.c:   if (ch->last_room == NULL)
../src/tijer.c:   else if (ch->last_room->vnum > WHVNUM || ch->last_room->vnum < WLVNUM)
../src/tijer.c:      char_to_room (ch, ch->last_room);
../src/tijer.c:   if (ch->level < 3 || ch->level > 6)
../src/tijer.c:   if (ch->fight_timer > 0)
../src/tijer.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/tijer.c:   if (IS_SET (ch->war, JOINING))
../src/tijer.c:   if (IS_SET (ch->war, ELIMINATED))
../src/tijer.c:   if (IS_SET (ch->flag2, AFF2_CHALLENGED)
../src/tijer.c:       || IS_SET (ch->flag2, AFF2_CHALLENGER))
../src/tijer.c:      sprintf (buf, "%s will be joining the war.", ch->name);
../src/tijer.c:      SET_BIT (ch->war, JOINING);
../src/tijer.c:   for (vch = char_list; vch != NULL; vch = vch->next)
../src/tijer.c:      if (vch->war == 0)
../src/tijer.c:      if (IS_SET (vch->war, ELIMINATED) || IS_SET (vch->war, JOINING))
../src/tijer.c:	 vch->war = 0;
../src/tijer.c:	 vch->war = 0;
../src/tijer.c:   for (vch = char_list; vch != NULL; vch = vch->next)
../src/tijer.c:      if (IS_NPC (vch) || vch->war == 0)
../src/tijer.c:      sprintf (buf, "%s%s#n\n\r", IS_SET (vch->war, TEAM_RED) ? "#r" : "#b",
../src/tijer.c:	       vch->name);
../src/tijer.c:      if (IS_SET (vch->war, JOINING))
../src/tijer.c:      if (IS_SET (vch->war, WARRING))
../src/tijer.c:      if (IS_SET (vch->war, ELIMINATED))
../src/tijer.c:   SET_BIT (ch->war, WARRING);
../src/tijer.c:      REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/tijer.c:   if (IS_SET (ch->extra, EXTRA_OSWITCH))
../src/tijer.c:   for (vch = char_list; vch != NULL; vch = vch->next)
../src/tijer.c:      if (IS_SET (vch->war, JOINING))
../src/tijer.c:      for (vch = char_list; vch != NULL; vch = vch->next)
../src/tijer.c:	 if (vch->war == 0)
../src/tijer.c:	 if (IS_SET (vch->war, ELIMINATED) || IS_SET (vch->war, JOINING)
../src/tijer.c:	     || IS_SET (vch->war, WARRING))
../src/tijer.c:	    vch->war = 0;
../src/tijer.c:   for (vch = char_list; vch != NULL; vch = vch->next)
../src/tijer.c:      if (IS_NPC (vch) || !IS_SET (vch->war, JOINING))
../src/tijer.c:      REMOVE_BIT (vch->war, JOINING);
../src/tijer.c:      SET_BIT (vch->war, WARRING);
../src/tijer.c:	    SET_BIT (vch->war, TEAM_RED);
../src/tijer.c:	    strcat (red, vch->name);
../src/tijer.c:	    SET_BIT (vch->war, TEAM_BLUE);
../src/tijer.c:	    strcat (blue, vch->name);
../src/tijer.c:   for (vch = char_list; vch != NULL; vch = vch->next)
../src/tijer.c:      if (IS_NPC (vch) || vch->desc == NULL || !IS_PLAYING (vch->desc))
../src/tijer.c:   for (vch = char_list; vch; vch = vch->next)
../src/tijer.c:      if (IS_NPC (vch) || !vch->desc)
../src/tijer.c:      if (IS_SET (vch->extra2, EXTRA2_VACCINATED) || vch->level < 3
../src/tijer.c:          || vch->level > 6 || get_hours (vch) < 6)
../src/tijer.c:      if (IS_SET (vch->extra2, NHELPER)) continue;
../src/tijer.c:      if (vch->pcdata->online > choice->pcdata->online)
../src/tijer.c:      for (vch = char_list; vch; vch = vch->next)
../src/tijer.c:	    REMOVE_BIT (vch->extra2, EXTRA2_VACCINATED);
../src/tijer.c:	    REMOVE_BIT (vch->extra2, EXTRA2_INFECTED);
../src/tijer.c:   if (IS_SET (ch->flag2, AFF2_TICKINFO))
../src/tijer.c:      REMOVE_BIT (ch->flag2, AFF2_TICKINFO);
../src/tijer.c:      SET_BIT (ch->flag2, AFF2_TICKINFO);
../src/tijer.c:   if (ch->version >= PVERSION)
../src/tijer.c:   if (ch->version < 19)
../src/tijer.c:	 if (IS_SET (ch->mflags, MAGE_BETTERBODY))
../src/tijer.c:	    REMOVE_BIT (ch->mflags, MAGE_BETTERBODY);
../src/tijer.c:	 if (IS_SET (ch->special, SPC_SEEMING))
../src/tijer.c:	    REMOVE_BIT (ch->special, SPC_SEEMING);
../src/tijer.c:   if (ch->version < 21)
../src/tijer.c:      if (ch->pcdata->kingdom > 0)
../src/tijer.c:	 free_string (ch->clan);
../src/tijer.c:	 ch->pcdata->kingdom = 0;
../src/tijer.c:	 ch->clan = str_dup ("");
../src/tijer.c:	 ch->pcdata->kingrank = 0;
../src/tijer.c:	 if (IS_SET (ch->extra2, WITHDRAW))
../src/tijer.c:	    REMOVE_BIT (ch->extra2, WITHDRAW);
../src/tijer.c:	 if (IS_SET (ch->newbits, NEW_CLANLEADER))
../src/tijer.c:	    REMOVE_BIT (ch->newbits, NEW_CLANLEADER);
../src/tijer.c:	 if (IS_SET (ch->more, MORE_NOKING))
../src/tijer.c:	    REMOVE_BIT (ch->more, MORE_NOKING);
../src/tijer.c:   if (ch->version < 22)
../src/tijer.c:        if (!IS_SET(ch->extra, EXTRA_BORN) )
../src/tijer.c:        strcpy(tmp,ch->createtime);
../src/tijer.c:        free_string(ch->createtime);
../src/tijer.c:        ch->createtime = str_dup(datestring(tmp));
../src/tijer.c:   if (ch->version < 23)
../src/tijer.c:           ch->cmbt[i] = 0;
../src/tijer.c:   if (ch->version < 27)
../src/tijer.c:        if (!IS_SET(ch->extra, EXTRA_BORN) )
../src/tijer.c:        if ( ch->max_hit > 1000 )
../src/tijer.c:            for ( ; ch->max_hit > 1000 ; ch->max_hit-- )
../src/tijer.c:               ch->exp += ( ch->max_hit - ch->pcdata->perm_con );
../src/tijer.c:        if ( ch->max_move > 1000 )
../src/tijer.c:            for ( ; ch->max_move > 1000 ; ch->max_move-- )
../src/tijer.c:               ch->exp += ( ch->max_move - ch->pcdata->perm_con );
../src/tijer.c:        if ( ch->max_mana > 1000 )
../src/tijer.c:            for ( ; ch->max_mana > 1000 ; ch->max_mana-- )
../src/tijer.c:               ch->exp += ( ch->max_mana - ch->pcdata->perm_con );
../src/tijer.c:        ch->hit = ch->max_hit;
../src/tijer.c:        ch->mana = ch->max_mana;
../src/tijer.c:        ch->move = ch->max_move;
../src/tijer.c:        ch->xhitroll = 0;
../src/tijer.c:        ch->xdamroll = 0;
../src/tijer.c:        ch->xdamcap  = 0;
../src/tijer.c:        ch->xac  = 0;
../src/tijer.c:        ch->tier = 1;
../src/tijer.c:        ch->tierxp = 0;
../src/tijer.c:        ch->tpoints = 0;
../src/tijer.c:        if (ch->exp > ch->pcdata->score[SCORE_TOTAL_XP])
../src/tijer.c:		ch->exp = ch->pcdata->score[SCORE_TOTAL_XP];
../src/tijer.c:        if (ch->exp < ch->pcdata->score[SCORE_TOTAL_XP])
../src/tijer.c:		ch->exp = ch->pcdata->score[SCORE_TOTAL_XP];
../src/tijer.c:   if (ch->version < 28)
../src/tijer.c:        if (strlen(ch->clan) > 2)
../src/tijer.c:	   free_string(ch->clan);
../src/tijer.c:           ch->clan = strdup("");
../src/tijer.c:	if (IS_SET(ch->newbits, NEW_CLANLEADER) )
../src/tijer.c:           REMOVE_BIT(ch->newbits, NEW_CLANLEADER);
../src/tijer.c:   if (ch->version < PVERSION)
../src/tijer.c:      ch->version = PVERSION;
../src/tijer.c:      for (vch = char_list; vch != NULL; vch = vch->next)
../src/tijer.c:   if (amt > 10 && str_cmp (ch->name, "Tijer"))
../src/tijer.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/tijer.c:   ch->position = POS_STUNNED;
../src/tijer.c:   char *i = ch->prompt;
../src/tijer.c:   char *j = ch->cprompt;
../src/tijer.c:   str = ch->pcdata->mdecap;;
../src/tijer.c:	 sprintf (buf2, ch->name);
../src/tijer.c:	 MBRK case 'e':sprintf (buf2, ch->sex == 2 ? "she" : "he");
../src/tijer.c:	 SETB (ch->sex == 2 ? "her" : "his");
../src/tijer.c:	 SETB (ch->sex == 2 ? "her" : "him");
../src/tijer.c:	 SETB (ch->in_room->name);
../src/tijer.c:   str = ch->pcdata->ienter;;
../src/tijer.c:	 sprintf (buf2, ch->name);
../src/tijer.c:	 MBRK case 'e':sprintf (buf2, ch->sex == 2 ? "she" : "he");
../src/tijer.c:	 MBRK case 's':SETB (ch->sex == 2 ? "her" : "his");
../src/tijer.c:	 SETB (ch->sex == 2 ? "her" : "him");
../src/tijer.c:   str = ch->pcdata->iexit;;
../src/tijer.c:	 sprintf (buf2, ch->name);
../src/tijer.c:	 MBRK case 'e':sprintf (buf2, ch->sex == 2 ? "she" : "he");
../src/tijer.c:	 MBRK case 's':SETB (ch->sex == 2 ? "her" : "his");
../src/tijer.c:	 SETB (ch->sex == 2 ? "her" : "him");
../src/tijer.c:   for (obj = ch->carrying; obj; obj = next)
../src/tijer.c:   if (IS_NPC(ch) && ch->pIndexData->vnum == 25)
../src/tijer.c:      for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/tijer.c:      corpse->value[2] = ch->pIndexData->vnum;
../src/tijer.c:      if ((obj = pop_item (ch->level / 3)) != NULL)
../src/tijer.c:   if (ch->gold > 0)
../src/tijer.c:      obj_to_obj (create_money (ch->gold), corpse);
../src/tijer.c:      ch->gold = 0;
../src/tijer.c:	    IS_NPC (ch) ? ch->short_descr : ch->name);
../src/tijer.c:	    IS_NPC (ch) ? ch->short_descr : ch->name);
../src/tijer.c:   sprintf (buf, "corpse %s", ch->name);
../src/tijer.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/tijer.c:	 obj_to_room (obj, ch->in_room);
../src/tijer.c:	 obj_to_room (obj, ch->in_room);
../src/tijer.c:      obj_to_room (corpse, ch->in_room);
../src/tijer.c:   switch (ch->position)
../src/tijer.c:   ch->desc->pEdit = NULL;
../src/tijer.c:   ch->desc->connected = CON_PLAYING;
../src/tijer.c:   if (ch->pcdata->security > 2)
../src/tijer.c:	    ch->desc->pEdit = (void *) pHelp;
../src/tijer.c:	    ch->desc->connected = CON_HEDITOR;
../src/tijer.c:	    ch->desc->connected = CON_HEDITOR;
../src/tijer.c:   ch->desc->pEdit = (void *) pHelp;
../src/tijer.c:   if (!IS_IMMORTAL (ch) && !IS_SET (ch->tag_flags, TAG_PLAYING))
../src/tijer.c:   if (IS_SET (ch->tag_flags, TAG_RED) || IS_IMMORTAL (ch))
../src/tijer.c:      sprintf (buf, "#1{RED}#4 %s#n: %s\n\r", ch->name, argument);
../src/tijer.c:   if (!IS_IMMORTAL (ch) && !IS_SET (ch->tag_flags, TAG_PLAYING))
../src/tijer.c:   if (IS_SET (ch->tag_flags, TAG_BLUE) || IS_IMMORTAL (ch))
../src/tijer.c:      sprintf (buf, "#4{BLUE}#1 %s#n: %s\n\r", ch->name, argument);
../src/tijer.c:      vch_next = vch->next;
../src/tijer.c:      if (!IS_SET (vch->tag_flags, TAG_PLAYING))
../src/tijer.c:      sprintf (buf, "%s %d", vch->name,
../src/tijer.c:	       IS_SET (vch->tag_flags, TAG_RED) ? red_spot : blue_spot);
../src/tijer.c:      vch->tag_flags = 0;
../src/tijer.c:   if (IS_SET (ch->tag_flags, TAG_BLUE))
../src/tijer.c:      for (vch = char_list; vch; vch = vch->next)
../src/tijer.c:	 if (IS_SET (vch->tag_flags, TAG_BLUE)
../src/tijer.c:	     && !IS_SET (vch->tag_flags, TAG_FROZEN)
../src/tijer.c:	     && IS_SET (vch->tag_flags, TAG_PLAYING))
../src/tijer.c:   if (IS_SET (ch->tag_flags, TAG_RED))
../src/tijer.c:      for (vch = char_list; vch; vch = vch->next)
../src/tijer.c:	 if (IS_SET (vch->tag_flags, TAG_RED)
../src/tijer.c:	     && !IS_SET (vch->tag_flags, TAG_FROZEN)
../src/tijer.c:	     && IS_SET (vch->tag_flags, TAG_PLAYING))
../src/tijer.c:   for (vch = char_list; vch; vch = vch->next)
../src/tijer.c:      if (!vch->desc || IS_NPC (vch))
../src/tijer.c:      for (vch = char_list; vch; vch = vch->next)
../src/tijer.c:	 if (IS_SET (vch->tag_flags, TAG_PLAYING))
../src/tijer.c:	    do_transfer (ch, vch->name);
../src/tijer.c:      vch->tag_flags = 0;
../src/tijer.c:      for (victim = ch->in_room->people; victim != NULL;
../src/tijer.c:   if (!IS_SET (ch->tag_flags, TAG_PLAYING))
../src/tijer.c:   if (IS_SET (ch->tag_flags, TAG_FROZEN))
../src/tijer.c:   if ((IS_SET (ch->tag_flags, TAG_RED)
../src/tijer.c:       || (IS_SET (ch->tag_flags, TAG_BLUE)
../src/tijer.c:   for (vch = char_list; vch; vch = vch->next)
../src/tijer.c:      if (!IS_SET (vch->tag_flags, TAG_PLAYING))
../src/tijer.c:      REMOVE_BIT (vch->tag_flags, TAG_FROZEN);
../src/tijer.c:   for (vch = char_list; vch; vch = vch->next)
../src/tijer.c:      if (!str_cmp (name, vch->name))
../src/tijer.c:      if ((pexit = ch->in_room->exit[door]) != NULL && pexit->to_room != NULL)
../src/tijer.c:   if (IS_IMMORTAL (ch) && IS_SET (ch->more, MORE_ROOMFLAGS))
../src/tijer.c:	       ch->in_room->vnum, ch->in_room->name,
../src/tijer.c:	       room_bit_name (ch->in_room->room_flags),
../src/tijer.c:	       sector_name (ch->in_room->sector_type));
../src/tijer.c:	       ch->in_room->name);
../src/tijer.c:      sprintf (buf, " #e-----------  #n#w%s#n<BR>", ch->in_room->name);
../src/tijer.c:      if (y == 0 && IS_SET (ch->act, PLR_AUTOEXIT))	// the autoexits
../src/tijer.c:   map[x][y].vnum = ch->in_room->vnum;
../src/tijer.c:   map_exits (ch, ch->in_room, x, y, 0);
../src/tijer.c:   if ((get_age (ch) - 17) < VOTE_HOURS / 2 || ch->mkill < VOTE_MOBKILLS)
../src/tijer.c:      if (str_cmp (ch->name, vote->pname))
../src/tijer.c:   if (!ch->desc)
../src/tijer.c:   if (!ch->desc->host)
../src/tijer.c:   vote->pname = str_dup (ch->name);
../src/tijer.c:   vote->phost = str_dup (ch->desc->host);
../src/tijer.c:   if (ch->lstatus < 1)
../src/tijer.c:   if (ch->lstatus >= 1)
../src/tijer.c:   if (ch->lstatus >= 2)
../src/tijer.c:   if (ch->lstatus >= 3)
../src/tijer.c:   if (ch->lstatus >= 4)
../src/tijer.c:   if (ch->lstatus >= 5)
../src/tijer.c:   if (ch->lstatus >= 6)
../src/tijer.c:   if (ch->lstatus >= 7)
../src/tijer.c:   if (ch->lstatus >= 8)
../src/tijer.c:   if (ch->lstatus >= 9)
../src/tijer.c:   if (ch->lstatus >= 10)
../src/tijer.c:   if (IS_SET (ch->act, PLR_RIGHTHAND) || IS_SET (ch->act, PLR_LEFTHAND)
../src/tijer.c:       || IS_SET (ch->act, PLR_AMBI))
../src/tijer.c:      SET_BIT (ch->act, PLR_LEFTHAND);
../src/tijer.c:      SET_BIT (ch->act, PLR_RIGHTHAND);
../src/tijer.c:      SET_BIT (ch->act, PLR_AMBI);
../src/tijer.c:      if (!str_cmp (ch->name, immlist[imm].name))
../src/tijer.c:	 ch->level = immlist[imm].level;
../src/tijer.c:	 ch->trust = immlist[imm].trust;
../src/tijer.c:	 ch->pcdata->security = immlist[imm].security;
../src/tijer.c:         update_wizlist(ch, ch->level);
../src/tijer.c:   if (IS_NPC(ch) && ch->pIndexData->vnum == 25)
../src/tijer.c:      for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/tijer.c:      corpse->value[2] = ch->pIndexData->vnum;
../src/tijer.c:   if (ch->gold > 0)
../src/tijer.c:      obj_to_obj (create_money (ch->gold), corpse);
../src/tijer.c:      ch->gold = 0;
../src/tijer.c:	    IS_NPC (ch) ? ch->short_descr : ch->name);
../src/tijer.c:	    IS_NPC (ch) ? ch->short_descr : ch->name);
../src/tijer.c:   sprintf (buf, "corpse %s", ch->name);
../src/tijer.c:   for (obj = ch->carrying; obj != NULL; obj = obj_next)
../src/tijer.c:	 obj_to_room (obj, ch->in_room);
../src/tijer.c:	 obj_to_room (obj, ch->in_room);
../src/tijer.c:      obj_to_room (corpse, ch->in_room);
../src/tijer.c:	sprintf(buf, "#wThis trivia is brought to you by %s.#n", ch->name);
../src/tijer.c:	sprintf(buf, "#wThis trivia is brought to you by %s.#n", ch->name);
../src/tijer.c:   if (ch->qtimer > 0)
../src/tijer.c:	       ch->qtimer);
../src/tijer.c:      ch->qtimer = 10;
../src/tijer.c:      sprintf (buf, "#w%s gave the incorrect answer '%s'\n\r", ch->name,
../src/tijer.c:	    ch->name, trivia_info.qps);
../src/tijer.c:   ch->pcdata->quest += trivia_info.qps;
../src/tijer.c:   ch->pcdata->score[SCORE_QUEST] += trivia_info.qps;
../src/unique.c:   sprintf (buf, "%s: Newbieify %s", ch->name, argument);
../src/unique.c:   if (ch->level < NO_WATCH)
../src/unique.c:   if (IS_SET (victim->act, PLR_GODLESS) && ch->level < NO_GODLESS)
../src/unique.c:   online = (int) (current_time - ch->logon);
../src/unique.c:   total = ch->played + online;
../src/unique.c:   sprintf (hit_str, "%d", ch->hit);
../src/unique.c:   COL_SCALE (hit_str, ch, ch->hit, ch->max_hit);
../src/unique.c:   sprintf (mana_str, "%d", ch->mana);
../src/unique.c:   COL_SCALE (mana_str, ch, ch->mana, ch->max_mana);
../src/unique.c:   sprintf (move_str, "%d", ch->move);
../src/unique.c:   COL_SCALE (move_str, ch, ch->move, ch->max_move);
../src/unique.c:   sprintf (exp_str, "%lli", ch->exp);
../src/unique.c:   COL_SCALE (exp_str, ch, ch->exp, 1000);
../src/unique.c:   sprintf (mhit_str, "%d", ch->max_hit);
../src/unique.c:   sprintf (mmana_str, "%d", ch->max_mana);
../src/unique.c:   sprintf (mmove_str, "%d", ch->max_move);
../src/unique.c:      obj_score (ch, ch->pcdata->chobj);
../src/unique.c:   sprintf (buf, "  #wName:#n %s%-15s#n.\n\r", ch->name,
../src/unique.c:	    IS_NPC (ch) ? "" : ch->pcdata->title);
../src/unique.c:      sprintf (buf, "  #wCreated:#n %s\n\r", ch->createtime);
../src/unique.c:   if (get_trust (ch) != ch->level)
../src/unique.c:	    ch->practice);
../src/unique.c:	    ch->carry_number, can_carry_n (ch), ch->carry_weight,
../src/unique.c:	    get_curr_str (ch), ch->pcdata->perm_str, get_curr_int (ch),
../src/unique.c:	    ch->pcdata->perm_int, get_curr_wis (ch), ch->pcdata->perm_wis,
../src/unique.c:	    get_curr_dex (ch), ch->pcdata->perm_dex, get_curr_con (ch),
../src/unique.c:	    ch->pcdata->perm_con);
../src/unique.c:	    ch->exp, ch->gold, ch->pcdata->quest);
../src/unique.c:	    (!IS_NPC (ch) && IS_SET (ch->act, PLR_AUTOEXIT)) ? "X" : " ",
../src/unique.c:	    (!IS_NPC (ch) && IS_SET (ch->act, PLR_AUTOLOOT)) ? "X" : " ",
../src/unique.c:	     && IS_SET (ch->act, PLR_AUTOSAC)) ? "X" : " ", (!IS_NPC (ch)
../src/unique.c:							     IS_SET (ch->more,
../src/unique.c:			  && IS_SET (ch->more, MORE_SHIELDS)) ? "X" : " ");
../src/unique.c:	    !IS_SET (ch->immune, IMM_SUMMON) ? "X" : " ", !IS_SET (ch->immune,
../src/unique.c:	    ? "X" : " ", IS_SET (ch->more, MORE_NODESC) ? "X" : " ",
../src/unique.c:	    IS_SET (ch->act, PLR_ANSI) ? "X" : " ",
../src/unique.c:	    IS_SET (ch->act, PLR_AUTOBACKUP) ? "X" : " ");
../src/unique.c:	    ch->desc->out_compress ? "X" : " ", ch->desc->mxp ? "X" : " ",
../src/unique.c:	       ch->pcdata->stats[DEMON_CURRENT]);
../src/unique.c:       && (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)))
../src/unique.c:	       ch->pcdata->stats[DEMON_CURRENT],
../src/unique.c:	       ch->pcdata->stats[DEMON_TOTAL]);
../src/unique.c:	       ch->pcdata->stats[DROW_POWER]);
../src/unique.c:	       ch->pcdata->stats[DROW_MAGIC]);
../src/unique.c:   if (ch->level > 2)
../src/unique.c:	       ch->awins, ch->alosses);
../src/unique.c:      if (ch->challenged != NULL)
../src/unique.c:	 if (IS_SET (ch->flag2, AFF2_CHALLENGED))
../src/unique.c:		     ch->challenged->name);
../src/unique.c:	 if (IS_SET (ch->flag2, AFF2_CHALLENGER))
../src/unique.c:		     ch->challenged->name);
../src/unique.c:      if (ch->gladiator != NULL)
../src/unique.c:		  ch->pcdata->plr_wager, ch->gladiator->name);
../src/unique.c:   if ((ch->pcdata->condition[COND_DRUNK] > 10
../src/unique.c:	|| ch->pcdata->condition[COND_THIRST] == 0
../src/unique.c:	|| ch->pcdata->condition[COND_FULL] == 0))
../src/unique.c:   if (!IS_NPC (ch) && ch->pcdata->condition[COND_DRUNK] > 10)
../src/unique.c:   if (!IS_NPC (ch) && ch->pcdata->condition[COND_THIRST] == 0)
../src/unique.c:   if (!IS_NPC (ch) && ch->pcdata->condition[COND_FULL] == 0)
../src/unique.c:   sprintf (buf, "  #wWimpy:#n %d.", ch->wimpy);
../src/unique.c:   if (!IS_NPC (ch) && ch->pcdata->stage[0] >= 100)
../src/unique.c:   else if (!IS_NPC (ch) && ch->pcdata->stage[0] >= 50)
../src/unique.c:   else if (!IS_NPC (ch) && ch->pcdata->stage[0] >= 1)
../src/unique.c:   if (!IS_NPC (ch) && ch->pcdata->stage[1] > 0
../src/unique.c:       && ch->position == POS_STANDING)
../src/unique.c:      if (!IS_NPC (ch) && (ch->pcdata->stage[2] + 25) >= ch->pcdata->stage[1])
../src/unique.c:      switch (ch->position)
../src/unique.c:   if (ch->level >= 0)
../src/unique.c:	    char_hitroll (ch), char_damroll (ch), ch->damcap[0],
../src/unique.c:	    ch->saving_throw);
../src/unique.c:      sprintf (buf, "  #wBlood:#n %d.", ch->pcdata->condition[COND_THIRST]);
../src/unique.c:      sprintf (buf, "  #wBeast:#n %d.\n\r  ", ch->beast);
../src/unique.c:      if (ch->beast < 0)
../src/unique.c:      else if (ch->beast == 0)
../src/unique.c:      else if (ch->beast <= 5)
../src/unique.c:      else if (ch->beast <= 10)
../src/unique.c:      else if (ch->beast <= 15)
../src/unique.c:      else if (ch->beast <= 20)
../src/unique.c:      else if (ch->beast <= 30)
../src/unique.c:      else if (ch->beast <= 40)
../src/unique.c:      else if (ch->beast <= 60)
../src/unique.c:      else if (ch->beast <= 75)
../src/unique.c:      else if (ch->beast <= 90)
../src/unique.c:      else if (ch->beast <= 99)
../src/unique.c:   if (ch->level >= 0)
../src/unique.c:      sprintf (buf, "  #wAlignment:#n %d ", ch->alignment);
../src/unique.c:   if (ch->alignment > 900)
../src/unique.c:   else if (ch->alignment > 700)
../src/unique.c:   else if (ch->alignment > 350)
../src/unique.c:   else if (ch->alignment > 100)
../src/unique.c:   else if (ch->alignment > -100)
../src/unique.c:   else if (ch->alignment > -350)
../src/unique.c:   else if (ch->alignment > -700)
../src/unique.c:   else if (ch->alignment > -900)
../src/unique.c:   if (!IS_NPC (ch) && ch->level >= 0)
../src/unique.c:      sprintf (buf, "  #wStatus:#n %d.  ", ch->race);
../src/unique.c:   if (!IS_NPC (ch) && ch->level == 1)
../src/unique.c:   else if (!IS_NPC (ch) && ch->level == 2)
../src/unique.c:   else if (!IS_NPC (ch) && ch->level == 7)
../src/unique.c:   else if (!IS_NPC (ch) && ch->level == 8)
../src/unique.c:   else if (!IS_NPC (ch) && ch->level == 9)
../src/unique.c:   else if (!IS_NPC (ch) && ch->level == 10)
../src/unique.c:   else if (!IS_NPC (ch) && ch->level == 11)
../src/unique.c:   else if (!IS_NPC (ch) && ch->level == 12)
../src/unique.c:   else if (!str_cmp (ch->name, "Matthew"))
../src/unique.c:   else if (!str_cmp (ch->name, "Unique"))
../src/unique.c:   else if (!IS_NPC (ch) && ch->race <= 0)
../src/unique.c:   else if (ch->race <= 4)
../src/unique.c:   else if (ch->race <= 9)
../src/unique.c:   else if (ch->race <= 14)
../src/unique.c:   else if (ch->race <= 19)
../src/unique.c:   else if (ch->race <= 24)
../src/unique.c:   else if (ch->race <= 29)
../src/unique.c:   else if (ch->race <= 34)
../src/unique.c:   else if (ch->race <= 39)
../src/unique.c:   else if (ch->race <= 44)
../src/unique.c:   else if (ch->race <= 49)
../src/unique.c:   else if ((ch->race <= 54) && (ch->sex == SEX_FEMALE))
../src/unique.c:   else if ((ch->race <= 54) && (ch->sex == SEX_MALE))
../src/unique.c:   else if ((ch->race <= 59) && (ch->sex == SEX_FEMALE))
../src/unique.c:   else if ((ch->race <= 59) && (ch->sex == SEX_MALE))
../src/unique.c:   else if ((ch->race <= 64) && (ch->sex == SEX_FEMALE))
../src/unique.c:   else if ((ch->race <= 64) && (ch->sex == SEX_MALE))
../src/unique.c:   else if ((ch->race <= 69) && (ch->sex == SEX_FEMALE))
../src/unique.c:   else if ((ch->race <= 69) && (ch->sex == SEX_MALE))
../src/unique.c:   else if ((ch->race <= 74) && (ch->sex == SEX_FEMALE))
../src/unique.c:   else if ((ch->race <= 74) && (ch->sex == SEX_MALE))
../src/unique.c:   else if ((ch->race <= 79) && (ch->sex == SEX_FEMALE))
../src/unique.c:   else if ((ch->race <= 79) && (ch->sex == SEX_MALE))
../src/unique.c:   else if ((ch->race >= 80) && (ch->sex == SEX_FEMALE))
../src/unique.c:   else if ((ch->race >= 80) && (ch->sex == SEX_MALE))
../src/unique.c:	    && !IS_SET (ch->extra2, PKREADY))
../src/unique.c:      if (strlen (ch->pcdata->decapped) > 3)
../src/unique.c:	 sprintf (buf, "  #wLast Decap: #n%s.\n\r", ch->pcdata->decapped);
../src/unique.c:      if (strlen (ch->pcdata->decappedby) > 3)
../src/unique.c:		  ch->pcdata->decappedby);
../src/unique.c:   if (!IS_NPC (ch) && ch->lstatus > 0)
../src/unique.c:      sprintf (buf, "  #wLegend Status:#n %d.\n\r", ch->lstatus);
../src/unique.c:      chtier = ch->tier;
../src/unique.c:      chtierexp = ch->tierxp;
../src/unique.c:      nexttier = (ch->tier + 1);
../src/unique.c:      sprintf (buf, "  #wTier Level:#n %d.", ch->tier);
../src/unique.c:      if (ch->tier < 250)
../src/unique.c:      sprintf (buf, "#wTier Points:#n %d.\n\r", ch->tpoints);
../src/unique.c:   if (ch->fight_timer > 0)
../src/unique.c:	       ch->fight_timer);
../src/unique.c:   stcprintf (ch, "  #wPage Length: #n%d.\n\r", ch->pcdata->pagelen);
../src/unique.c:   if (IS_SET (ch->more, MORE_NOKING))
../src/unique.c:      outcast = (15 - ch->pcdata->outcast);
../src/unique.c:   if (ch->class != 0 && ch->pcdata->gpoints > 0)
../src/unique.c:      sprintf (buf, "  #wGeneration Points: #n%d.\n\r", ch->pcdata->gpoints);
../src/unique.c:   if (ch->paradox[1] > 0)
../src/unique.c:      sprintf (buf, "  #wParadox Points:#n %d.\n\r", ch->paradox[1]);
../src/unique.c:      sprintf (buf, "  #wMob Kills:#n %d.  #wMob Deaths:#n %d.", ch->mkill,
../src/unique.c:	       ch->mdeath);
../src/unique.c:	       ch->pkill, ch->pdeath);
../src/unique.c:		&& IS_SET (ch->act, PLR_WIZINVIS)) ? "X" : " ", (!IS_NPC (ch)
../src/unique.c:								 (ch->act,
../src/unique.c:	       ? "X" : " ", ch->pcdata->wizinvis);
../src/unique.c:	       ch->pcdata->score[SCORE_NUM_QUEST],
../src/unique.c:	       ch->pcdata->score[SCORE_QUEST]);
../src/unique.c:	  && ch->pcdata->powers[WPOWER_SILVER] > 0)
../src/unique.c:		  ch->pcdata->powers[WPOWER_SILVER]);
../src/unique.c:	 sprintf (buf, "  #wGnosis:#n %d/%d\n\r", ch->gnosis[GCURRENT],
../src/unique.c:		  ch->gnosis[GMAXIMUM]);
../src/unique.c:		  ch->monkblock, ch->chi[CURRENT], ch->chi[MAXIMUM]);
../src/unique.c:	 sprintf (buf, "  #wKI:#n %d/150.\n\r", ch->pcdata->powers[NINJAKI]);
../src/unique.c:      if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0)
../src/unique.c:		  ch->pcdata->stats[UNI_RAGE]);
../src/unique.c:      else if (IS_SET (ch->special, SPC_WOLFMAN)
../src/unique.c:	       && ch->pcdata->stats[UNI_RAGE] > 0)
../src/unique.c:		  ch->pcdata->stats[UNI_RAGE]);
../src/unique.c:      else if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->stats[UNI_RAGE] > 0)
../src/unique.c:		  ch->pcdata->stats[UNI_RAGE]);
../src/unique.c:	       && ch->pcdata->stats[DEMON_POWER] > 0)
../src/unique.c:	    (ch->pcdata->stats[DEMON_POWER] *
../src/unique.c:	     ch->pcdata->stats[DEMON_POWER] << 1);
../src/update.c:   for (ch = char_list; ch != NULL; ch = ch->next)
../src/update.c:      if (ch->level < 3 && ch->class == 0)
../src/update.c:	 ch->hit = ch->max_hit;
../src/update.c:	 ch->mana = ch->max_mana;
../src/update.c:	 ch->move = ch->max_move;
../src/update.c:	    ch->loc_hp[i] = 0;
../src/update.c:	 if (!IS_SET (ch->more, MORE_NOHINT))
../src/update.c:   for (ch = char_list; ch != NULL; ch = ch->next)
../src/update.c:      if (IS_SET (ch->act, PLR_AUTOTICK))
../src/update.c:   if (IS_SET (ch->extra2, NHELPER))
../src/update.c:   if (IS_NPC (ch) && ((mount = ch->mount) != NULL) && !IS_NPC (mount))
../src/update.c:      if (((master = ch->master) == NULL) || (master != mount))
../src/update.c:      ch->exp += gain;
../src/update.c:      ch->pcdata->score[SCORE_TOTAL_XP] += gain;
../src/update.c:   if (IS_SET (ch->extra2, NHELPER))
../src/update.c:   if (ch->combined_exp > 0)
../src/update.c:	    set_comma (ch->combined_exp));
../src/update.c:   if (IS_CLASS (ch, CLASS_DEMON) && ch->combined_cp > 0)
../src/update.c:	    ch->combined_cp);
../src/update.c:      ch->pcdata->stats[DEMON_CURRENT] += ch->combined_cp;
../src/update.c:      ch->pcdata->stats[DEMON_TOTAL] += ch->combined_cp;
../src/update.c:   if (IS_CLASS (ch, CLASS_DROW) && ch->combined_cp > 0)
../src/update.c:	    ch->combined_cp);
../src/update.c:      ch->pcdata->stats[DROW_POWER] += ch->combined_cp;
../src/update.c:      ch->exp += ch->combined_exp;
../src/update.c:   ch->pcdata->score[SCORE_TOTAL_XP] += ch->combined_exp;
../src/update.c:   ch->combined_exp = 0;
../src/update.c:   ch->combined_cp = 0;
../src/update.c:      gain = ch->level;
../src/update.c:      gain = UMIN (gain, ch->max_hit - ch->hit);
../src/update.c:      if (ch->hit < 0)
../src/update.c:	 if (ch->pcdata->condition[COND_THIRST] > 10)
../src/update.c:            ch->pcdata->condition[COND_THIRST] -= number_range(5, 10);   // charge blood for the regen
../src/update.c:	 else if (ch->pcdata->condition[COND_THIRST] > 0)
../src/update.c:	    ch->pcdata->condition[COND_THIRST] = 0;	// charge blood for the regen
../src/update.c:   if (ch->pcdata->condition[COND_FULL] < 1 && !IS_HERO (ch))
../src/update.c:   if (ch->pcdata->condition[COND_THIRST] < 1 && !IS_HERO (ch))
../src/update.c:      switch (ch->position)
../src/update.c:   gain = UMIN (gain, ch->max_hit - ch->hit);	// Stop it at 0 -- Serenity
../src/update.c:   if (IS_SET (ch->more, PLR_SEE_REGEN))
../src/update.c:      gain = ch->level;
../src/update.c:      gain = UMIN (gain, ch->max_mana - ch->mana);
../src/update.c:      switch (ch->position)
../src/update.c:   if (ch->pcdata->condition[COND_FULL] < 1 && !IS_HERO (ch))
../src/update.c:   if (ch->pcdata->condition[COND_THIRST] < 1 && !IS_HERO (ch))
../src/update.c:   gain = UMIN (gain, ch->max_mana - ch->mana);
../src/update.c:   if (IS_SET (ch->more, PLR_SEE_REGEN))
../src/update.c:      gain = ch->level;
../src/update.c:      gain = UMIN (gain, ch->max_move - ch->move);
../src/update.c:      switch (ch->position)
../src/update.c:	 gain *= ((dexamount * ch->race) * 10);
../src/update.c:	 gain *= (dexamount * ch->race);
../src/update.c:	 gain *= ((dexamount * ch->race) / 2);
../src/update.c:   if (ch->pcdata->condition[COND_FULL] < 1 && !IS_HERO (ch))
../src/update.c:   if (ch->pcdata->condition[COND_THIRST] < 1 && !IS_HERO (ch))
../src/update.c:   gain = UMIN (gain, ch->max_move - ch->move);
../src/update.c:   if (IS_SET (ch->more, PLR_SEE_REGEN))
../src/update.c:   int position = ch->position;
../src/update.c:   if (IS_NPC(ch)) max = ch->max_hit;
../src/update.c:      if (ch->pcdata->obj_vnum > 0)
../src/update.c:   if (ch->hit < 1)
../src/update.c:   else if (!IS_NPC(ch) && IS_CLASS (ch, CLASS_DEMON) && ch->in_room->vnum == ROOM_VNUM_HELL)
../src/update.c:   else if (ch->position == POS_SLEEPING)
../src/update.c:   else if (ch->position == POS_RESTING)
../src/update.c:   else if (ch->position == POS_MEDITATING)
../src/update.c:	    && (ch->in_room->vnum == 29701 || ch->in_room->vnum == 29702))
../src/update.c:   if (ch->hit > 0)
../src/update.c:         if (ch->pcdata->condition[COND_FULL] < 1 && !IS_HERO (ch))
../src/update.c:         if (ch->pcdata->condition[COND_THIRST] < 1 && !IS_HERO (ch))
../src/update.c:      if (ch->fight_timer > 0 )
../src/update.c:   if (ch->in_room != NULL && IS_SET( ch->in_room->room_flags, ROOM_COLOUR_ROOM ))
../src/update.c:      if (ch->position == POS_SLEEPING) sleeping = 2;
../src/update.c:      if (ch->in_room->vnum == ROOM_VNUM_PLANAR_G || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_R)
../src/update.c:      if (ch->in_room->vnum == ROOM_VNUM_PLANAR_B || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_B)
../src/update.c:      if (ch->in_room->vnum == ROOM_VNUM_PLANAR_R || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_G)
../src/update.c:   if ((gained_a + ch->hit) > ch->max_hit)
../src/update.c:      gained_a = (ch->max_hit - ch->hit);
../src/update.c:   if ((gained_b + ch->mana) > ch->max_mana)
../src/update.c:      gained_b = (ch->max_mana - ch->mana);
../src/update.c:   if ((gained_c + ch->move) > ch->max_move)
../src/update.c:      gained_c = (ch->max_move - ch->move);
../src/update.c:   ch->hit += gained_a;
../src/update.c:   ch->mana += gained_b;
../src/update.c:   ch->move += gained_c;
../src/update.c:   if (ch->hit < -10)
../src/update.c:      ch->hit = -10;
../src/update.c:   if (ch->move < 0)
../src/update.c:      ch->move = 0;
../src/update.c:   if (ch->mana < 0)
../src/update.c:      ch->mana = 0;
../src/update.c:   if (IS_SET (ch->more, PLR_SEE_REGEN))
../src/update.c:      if ((ch->hit >= ch->max_hit) && (ch->mana >= ch->max_mana)
../src/update.c:	  && (ch->move >= ch->max_move))
../src/update.c:         if (IS_SET (ch->more, PLR_SEE_REGEN))
../src/update.c:   else if (ch->pcdata->obj_vnum != 0)
../src/update.c:      SET_BIT (ch->extra, EXTRA_OSWITCH);
../src/update.c:   condition = ch->pcdata->condition[iCond];
../src/update.c:	 ch->pcdata->condition[iCond] =
../src/update.c:         if (ch->pcdata->condition[iCond] < (25 * GET_AGE(ch)))
../src/update.c:		  dcolor[ch->pcdata->disc_a[DRAGON_COLOR]]);
../src/update.c:         else if (ch->pcdata->condition[iCond] < (50 * GET_AGE(ch)))
../src/update.c:		  dcolor[ch->pcdata->disc_a[DRAGON_COLOR]]);
../src/update.c:         else if (ch->pcdata->condition[iCond] < (75 * GET_AGE(ch)))
../src/update.c:	 ch->pcdata->condition[iCond] = URANGE (0, condition + value, 48);
../src/update.c:	 int chargen = ch->pcdata->stats[UNI_GEN];
../src/update.c:	 ch->pcdata->condition[iCond] =
../src/update.c:	 if (ch->pcdata->condition[iCond] < (maxblood / 10))
../src/update.c:   if (ch->pcdata->condition[iCond] < 1)
../src/update.c:		  dcolor[ch->pcdata->disc_a[DRAGON_COLOR]]);
../src/update.c:	 else if (ch->hit > 0)
../src/update.c:	       ch->hit = ch->hit - number_range (2, 5);
../src/update.c:	       if ((number_percent () <= ch->beast) && (ch->beast > 0))
../src/update.c:   else if (ch->pcdata->condition[iCond] < 10)
../src/update.c:		  dcolor[ch->pcdata->disc_a[DRAGON_COLOR]]);
../src/update.c:	       if ((number_range (1, 1000) <= ch->beast) && (ch->beast > 0))
../src/update.c:		    (ch->pcdata->condition[COND_THIRST] + 75))
../src/update.c:     if (ch->sex == SEX_FEMALE || ch->sex == SEX_MALE)
../src/update.c:	    vch = ch->pcdata->partner;
../src/update.c:	    if (vch == NULL || ch->in_room != vch->in_room)
../src/update.c:	       if (ch->pcdata->stage[1] > 0)
../src/update.c:		  ch->pcdata->stage[1]--;
../src/update.c:               if (ch->pcdata->stage[0] != XS_RECOVERING)
../src/update.c:		  ch->pcdata->stage[0] = XS_NONE;
../src/update.c:	    else if (ch->pcdata->stage[1] > ((ch->sex - 1) ? 85 : 200)
../src/update.c:		     && ch != vch && ch->pcdata->stage[0] > XS_READY)
../src/update.c:	       if (ch->sex - 1)
../src/update.c:		  stage = vch->pcdata->stage[0];
../src/update.c:		  stage = ch->pcdata->stage[0];
../src/update.c:               if ((ch->sex - 1) || (!IS_NPC(ch) && ch->in_room->vnum == 3))
../src/update.c:                     if (ch->in_room->vnum == 3)
../src/update.c:	       if (ch->sex - 1)
../src/update.c:		  ch->pcdata->stage[1] += 30;
../src/update.c:		  ch->pcdata->stage[1] += 10;
../src/update.c:         if (ch->sex == SEX_MALE &&
../src/update.c:	     ch->pcdata->stage[0] == XS_RECOVERING)
../src/update.c:	    if (ch->pcdata->stage[2] <= 0)
../src/update.c:	       ch->pcdata->stage[0] = XS_NONE;
../src/update.c:	       ch->pcdata->stage[2]--;
../src/update.c:	 if (ch->pcdata->stage[0] != XS_RECOVERING)
../src/update.c:	    if (IS_SET (ch->pcdata->stage[3], XF_PUSSYON))
../src/update.c:	       ch->pcdata->stage[1] += 4;
../src/update.c:	    if (IS_SET (ch->pcdata->stage[3], XF_CLITON))
../src/update.c:	       ch->pcdata->stage[1] += 7;
../src/update.c:	    if (IS_SET (ch->pcdata->stage[3], XF_ASSON))
../src/update.c:	       ch->pcdata->stage[1] += 1;
../src/update.c:	 if (ch->pcdata->stage[0] > XS_NONE && ch->pcdata->stage[1] < 25)
../src/update.c:	    ch->pcdata->stage[0] = XS_NONE;
../src/update.c:   for (ch = char_list; ch != NULL; ch = ch->next)
../src/update.c:      if (ch->in_room == NULL)
../src/update.c:      if (IS_SUPER_NPC (ch) && ch->position == POS_FIGHTING)
../src/update.c:      if (IS_NPC(ch) && ch->hit < 1) ch->hit = 1;
../src/update.c:      if (ch->spec_fun != 0 && !IS_SET (ch->tag_flags, TAG_PLAYING))
../src/update.c:	 if ((*ch->spec_fun) (ch))
../src/update.c:        if ( (ch->position == POS_FIGHTING
../src/update.c:        &&      ch->stance[0] < 1 )
../src/update.c:        ||      ( ch->level > 74 && number_bits( 2 ) == 0 && ch->stance[0] < 1 ))
../src/update.c:      if (ch->position != POS_STANDING)
../src/update.c:      if (IS_SET (ch->act, ACT_SCAVENGER) && ch->in_room->contents != NULL
../src/update.c:	 for (obj = ch->in_room->contents; obj; obj = obj->next_content)
../src/update.c:      if (!IS_SET (ch->act, ACT_SENTINEL)
../src/update.c:	  && (pexit = ch->in_room->exit[door]) != NULL
../src/update.c:	  && (ch->hunting == NULL || strlen (ch->hunting) < 2)
../src/update.c:	  && ((!IS_SET (ch->act, ACT_STAY_AREA) && ch->level < 900)
../src/update.c:	      || pexit->to_room->area == ch->in_room->area))
../src/update.c:      else if (ch->pIndexData->vnum == 25 && number_percent() < 2)
../src/update.c:         check_social( ch, "yawn", ch->name );
../src/update.c:      if (ch->hit < ch->max_hit / 2
../src/update.c:	  && (pexit = ch->in_room->exit[door]) != NULL
../src/update.c:	  && ch->level < 900
../src/update.c:	     && ch->in_room != NULL
../src/update.c:	     && ch->in_room->sector_type != SECT_INSIDE && IS_OUTSIDE (ch))
../src/update.c:	    if (ch->fighting == NULL && !IS_SET (ch->newbits, NEW_NATURAL)
../src/update.c:		&& ch->monkab[SPIRIT] >= 2)
../src/update.c:	       SET_BIT (ch->newbits, NEW_NATURAL);
../src/update.c:	    if (IS_SET (ch->newbits, NEW_NOPAIN))
../src/update.c:	       REMOVE_BIT (ch->newbits, NEW_NOPAIN);
../src/update.c:	    if (IS_SET (ch->garou1, GAROU_WHELP1)
../src/update.c:		&& IS_SET (ch->garou1, GAROU_WHELP2))
../src/update.c:	       REMOVE_BIT (ch->garou1, GAROU_WHELP1);
../src/update.c:	       REMOVE_BIT (ch->garou1, GAROU_WHELP2);
../src/update.c:	       ch->max_hit = ch->max_hit + 3000;
../src/update.c:	    if (IS_SET (ch->flag2, AFF2_ROT)
../src/update.c:		&& !IS_SET (ch->warp, WARP_INFIRMITY))
../src/update.c:	       REMOVE_BIT (ch->flag2, AFF2_ROT);
../src/update.c:	    if (IS_SET (ch->flag2, AFF2_ROT))
../src/update.c:	       REMOVE_BIT (ch->flag2, AFF2_ROT);
../src/update.c:	    if (IS_SET (ch->flag2, AFF2_BALOR))
../src/update.c:	       REMOVE_BIT (ch->flag2, AFF2_BALOR);
../src/update.c:	    if (IS_SET (ch->in_room->added_flags, ROOM2_SILENCE))
../src/update.c:	       REMOVE_BIT (ch->in_room->added_flags, ROOM2_SILENCE);
../src/update.c:	    if (IS_SET (ch->in_room->added_flags, ROOM2_FLAMING))
../src/update.c:	       REMOVE_BIT (ch->in_room->added_flags, ROOM2_FLAMING);
../src/update.c:		  ch->pcdata->stats[UNI_GEN]++;
../src/update.c:		  REMOVE_BIT (ch->extra, EXTRA_POTENCY);
../src/update.c:	       if (IS_SET (ch->newbits, NEW_TIDE))
../src/update.c:		  REMOVE_BIT (ch->newbits, NEW_TIDE);
../src/update.c:               if (ch->position != POS_FIGHTING)
../src/update.c:	       if ((ch->hit < ch->max_hit) && (ch->fight_timer < 1))
../src/update.c:		  ch->hit = ch->max_hit;
../src/update.c:	       if ((ch->mana < ch->max_mana) && (ch->fight_timer < 1))
../src/update.c:		  ch->mana = ch->max_mana;
../src/update.c:	       if ((ch->move < ch->max_move) && (ch->fight_timer < 1))
../src/update.c:		  ch->move = ch->max_move;
../src/update.c:		  ch->loc_hp[loopvar] = 0;
../src/update.c:   for (ch = char_list; ch != NULL; ch = ch->next)
../src/update.c:	 if (ch->beast > 0)
../src/update.c:	    if (IS_SET (ch->act, PLR_HOLYLIGHT))
../src/update.c:	    if (ch->beast == 100)
../src/update.c:   for (ch = char_list; ch != NULL; ch = ch->next)
../src/update.c:	 else if (ch->pcdata->obj_vnum != 0)
../src/update.c:	    SET_BIT (ch->extra, EXTRA_OSWITCH);
../src/update.c:	 if ((ch->pcdata->condition[COND_DRUNK] > 10)
../src/update.c:	       if ((number_range (1, 100) < 5) && (ch->quickening[0] > 0))
../src/update.c:		  ch->quickening[0] -= 1;
../src/update.c:	       if (ch->hempower > 1)
../src/update.c:		  ch->hempower = 1;	// set it to 1 use new system
../src/update.c:	       if (ch->hempower > -1)
../src/update.c:		  if (ch->quickening[0] < 1)
../src/update.c:		     ch->hempower -= 1;
../src/update.c:		     if (ch->hempower == 0)
../src/update.c:		     if (ch->hempower == -1)
../src/update.c:               if (ch->chi[CURRENT] > 0)
../src/update.c:                  if (ch->move > ch->chi[CURRENT] * 500)
../src/update.c:                     ch->move -= ch->chi[CURRENT] * 500;
../src/update.c:                     if ((ch->position != POS_FIGHTING)
../src/update.c:                        ch->chi[CURRENT]--;
../src/update.c:                     ch->chi[CURRENT]--;
../src/update.c:	       if ((ch->fighting == NULL) && (number_percent () <= 50))
../src/update.c:		  if (ch->monkblock > 0)
../src/update.c:		     ch->monkblock -= 1;
../src/update.c:	       if ((ch->focus[MAXIMUM] > 0)
../src/update.c:		   && (ch->focus[MAXIMUM] > ch->focus[CURRENT]))
../src/update.c:		  if (ch->position == POS_SLEEPING)
../src/update.c:		     ch->focus[CURRENT] += number_range (2, 3);
../src/update.c:		  else if (ch->position == POS_MEDITATING)
../src/update.c:		     ch->focus[CURRENT] += number_range (4, 5);
../src/update.c:		  else if (ch->position == POS_RESTING)
../src/update.c:		     ch->focus[CURRENT] += number_range (1, 2);
../src/update.c:		  else if (ch->position == POS_FIGHTING)
../src/update.c:		     ch->focus[CURRENT] += 0;
../src/update.c:		     ch->focus[CURRENT] += number_range (1, 2);
../src/update.c:	       if (ch->pcdata->powers[NINJAKI] > 150)
../src/update.c:		  ch->pcdata->powers[NINJAKI] = 150;
../src/update.c:	       if (ch->position == POS_MEDITATING)
../src/update.c:		  ch->pcdata->powers[NINJAKI] += number_range (30, 70);
../src/update.c:		  ch->pcdata->powers[NINJAKI] += number_range (15, 22);
../src/update.c:	       if (ch->pcdata->powers[HARA_KIRI] > 0)
../src/update.c:		  ch->pcdata->powers[HARA_KIRI]--;
../src/update.c:	       if ((ch->position == POS_FIGHTING)
../src/update.c:		   && (ch->pcdata->stats[UNI_RAGE] > 0)
../src/update.c:		   && (ch->pcdata->stats[UNI_RAGE] < 250)
../src/update.c:		  ch->pcdata->stats[UNI_RAGE] += 1;
../src/update.c:	       else if ((ch->pcdata->stats[UNI_RAGE] > 0)
../src/update.c:		  ch->pcdata->stats[UNI_RAGE] -= 1;
../src/update.c:	       if ((ch->position == POS_FIGHTING)
../src/update.c:		   && (ch->pcdata->stats[UNI_RAGE] > 0)
../src/update.c:		   && (ch->pcdata->stats[UNI_RAGE] < 25)
../src/update.c:		  ch->pcdata->stats[UNI_RAGE] += 1;
../src/update.c:	       else if ((ch->pcdata->stats[UNI_RAGE] > 0)
../src/update.c:		  ch->pcdata->stats[UNI_RAGE] -= 1;
../src/update.c:	       if ((ch->beast > 0)
../src/update.c:		   && (ch->pcdata->condition[COND_THIRST] <= 15))
../src/update.c:	       if ((ch->position == POS_FIGHTING)
../src/update.c:		   && (ch->pcdata->stats[UNI_RAGE] < 350)
../src/update.c:		  if (ch->gifts[GETOFFENRIS] > 4)
../src/update.c:		     ch->pcdata->stats[UNI_RAGE] += number_range (15, 30);
../src/update.c:		     ch->pcdata->stats[UNI_RAGE] += number_range (5, 10);
../src/update.c:	       else if ((ch->pcdata->stats[UNI_RAGE] > 0)
../src/update.c:		  ch->pcdata->stats[UNI_RAGE] -= 1;
../src/update.c:	       if ((ch->pcdata->stats[UNI_RAGE] >= 100)
../src/update.c:		   && (!IS_SET (ch->special, SPC_WOLFMAN)))
../src/update.c:	       if ((ch->pcdata->stats[UNI_RAGE] < 100)
../src/update.c:		   && (IS_SET (ch->special, SPC_WOLFMAN)))
../src/update.c:	       if (ch->gifts[UKTENA] >= 2 && !IS_AFFECTED (ch, AFF_FLYING))
../src/update.c:		  SET_BIT (ch->affected_by, AFF_FLYING);
../src/update.c:	       if (ch->gnosis[GMAXIMUM] > 0)
../src/update.c:		  if (ch->position == POS_SLEEPING)
../src/update.c:		  else if (ch->position == POS_RESTING)
../src/update.c:		  else if (ch->position == POS_FIGHTING)
../src/update.c:		  if ((current_gain + ch->gnosis[GCURRENT]) >
../src/update.c:		      ch->gnosis[GMAXIMUM])
../src/update.c:			(ch->gnosis[GMAXIMUM] - ch->gnosis[GCURRENT]);
../src/update.c:		  ch->gnosis[GCURRENT] += current_gain;
../src/update.c:	       if (ch->spheres[MPRI] > 0)
../src/update.c:		     number_range (1, (ch->spheres[MPRI] / 2));
../src/update.c:		     number_range (1, (ch->spheres[MPRI] / 2));
../src/update.c:		  int max_quint = ch->spheres[MPRI];
../src/update.c:		  if ((quint_ava_gain + ch->quint[AVATAR]) > max_quint)
../src/update.c:		     quint_ava_gain = max_quint - ch->quint[AVATAR];
../src/update.c:		  if ((quint_bod_gain + ch->quint[BODY]) > max_quint)
../src/update.c:		     quint_bod_gain = max_quint - ch->quint[BODY];
../src/update.c:		  ch->quint[AVATAR] =
../src/update.c:		     UMIN ((quint_ava_gain + ch->quint[AVATAR]), max_quint);
../src/update.c:		  ch->quint[BODY] =
../src/update.c:		     UMIN ((quint_bod_gain + ch->quint[BODY]), max_quint);
../src/update.c:	 if (IS_CLASS (ch, CLASS_NINJA) && (ch->pcdata->stats[UNI_RAGE] > 0))
../src/update.c:	    if (ch->pcdata->stats[UNI_RAGE] > 0)
../src/update.c:	    if (ch->position == POS_SLEEPING)
../src/update.c:	    if (ch->position == POS_SLEEPING)
../src/update.c:	    if (IS_SET (ch->extra2, EXTRA2_DREAMING))
../src/update.c:	     && (IS_SET (ch->pcdata->powers[1], DPOWER_REGEN)))
../src/update.c:	    if (ch->in_room != NULL)
../src/update.c:	       if ((ch->in_room->vnum == 29701)
../src/update.c:		   || (ch->in_room->vnum == 29702))
../src/update.c:	    if (ch->in_room != NULL)
../src/update.c:	       if ((ch->in_room->vnum == ROOM_VNUM_TEMPEST))
../src/update.c:	 if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))
../src/update.c:	    if (ch->in_room != NULL)
../src/update.c:	       if ((ch->in_room->vnum == 30000))
../src/update.c:               else if (IS_SET (ch->warp, WARP_REGEN))
../src/update.c:	    if (ch->position == POS_MEDITATING)
../src/update.c:	 if (ch->loc_hp[6] > 0)
../src/update.c:	    (*skill_table[clot_sn].spell_fun) (clot_sn, ch->level, ch, ch);
../src/update.c:	    if ((ch->loc_hp[0] + ch->loc_hp[1] + ch->loc_hp[2] +
../src/update.c:		 ch->loc_hp[3] + ch->loc_hp[4] + ch->loc_hp[5]) != 0)
../src/update.c:      start_position = ch->position;
../src/update.c:	 if ((ch->move < ch->max_move)
../src/update.c:	     || (ch->mana < ch->max_mana) || (ch->hit < ch->max_hit))
../src/update.c:            if (ch->hit < 1000 && !IS_NPC(ch))
../src/update.c:		  (ch->max_hit / 80));
../src/update.c:	    damage (ch, ch, (ch->max_hit / 80), gsn_poison);
../src/update.c:         REMOVE_BIT (ch->affected_by, AFF_FLAMING);
../src/update.c:	  && ch->in_room != NULL)
../src/update.c:         if (ch->hit < 1000 && !IS_NPC(ch))
../src/update.c:	 ch->hit = ch->hit - dam;
../src/update.c:	 if (ch->hit <= -11)
../src/update.c:	    do_killperson (ch, ch->name);
../src/update.c:	  && ch->in_room != NULL && (!ch->in_room->sector_type == SECT_INSIDE)
../src/update.c:	  && !is_obj && (!room_is_dark (ch->in_room))
../src/update.c:	    ch->hit = ch->hit - number_range (125, 250);
../src/update.c:	    ch->hit = ch->hit - number_range (250, 500);
../src/update.c:	 if (ch->hit <= -11)
../src/update.c:	    ch->form = 15;
../src/update.c:	    do_killperson (ch, ch->name);
../src/update.c:   for (ch = char_list; ch != NULL; ch = ch->next)
../src/update.c:      else if (!IS_NPC (ch) && ch->pcdata->obj_vnum != 0)
../src/update.c:	 SET_BIT (ch->extra, EXTRA_OSWITCH);
../src/update.c:	 ch->pcdata->online++;
../src/update.c:	  && (ch->desc == NULL || ch->desc->connected == CON_PLAYING)
../src/update.c:	  && ch->level >= 2 && ch->save_time < save_time)
../src/update.c:	 save_time = ch->save_time;
../src/update.c:      if (IS_SET (ch->mflags, MAGE_EMBRACED2) && (number_range (1, 100) < 40))
../src/update.c:	 SET_BIT (ch->mflags, MAGE_EMBRACED1);
../src/update.c:	 REMOVE_BIT (ch->mflags, MAGE_EMBRACED2);
../src/update.c:      else if (IS_SET (ch->mflags, MAGE_EMBRACED1)
../src/update.c:	 REMOVE_BIT (ch->mflags, MAGE_EMBRACED1);
../src/update.c:	 if (ch->pcdata->tick_timer[TIMER_DSLEEP] == 1)
../src/update.c:	    ch->pcdata->condition[COND_FULL] = 100;
../src/update.c:	    if (ch->pcdata->tick_timer[i] > 0)
../src/update.c:	       ch->pcdata->tick_timer[i] -= 1;
../src/update.c:      if (IS_SET (ch->flag2, AFF_SEVERED))
../src/update.c:	 REMOVE_BIT (ch->flag2, AFF_SEVERED);
../src/update.c:		  ch->name);
../src/update.c:      if (ch->position == POS_STUNNED && !is_obj)
../src/update.c:	 if (ch->hit < 1)
../src/update.c:	    ch->hit += number_range (2, 4);
../src/update.c:      if (IS_IMMORTAL (ch) && (++ch->timer > 120)
../src/update.c:	  && (!IS_SET (ch->flag2, EXTRA_AFK)))
../src/update.c:	 SET_BIT (ch->flag2, EXTRA_AFK);
../src/update.c:	 sprintf (log_buf, "#y%s #ris now AFK! (Due to Idle Timer)#n", ch->name);
../src/update.c:      if (!IS_NPC (ch) && ((ch->level < LEVEL_IMMORTAL && !is_obj) || !ch->desc))
../src/update.c:	    if (--obj->value[2] == 0 && ch->in_room != NULL)
../src/update.c:	       --ch->in_room->light;
../src/update.c:	 if (!IS_SET (ch->newbits, NEW_NOTEWRITE))
../src/update.c:	    if (++ch->timer >= 12)
../src/update.c:               if (ch->was_in_room == NULL && ch->in_room != NULL
../src/update.c:                   && ch->position != POS_FIGHTING && !IS_IMMORTAL (ch) && !IS_SET(ch->flag2, EXTRA_AFK))
../src/update.c:		  ch->was_in_room = ch->in_room;
../src/update.c:		     REMOVE_BIT (ch->immune, IMM_SUMMON);
../src/update.c:                  if (!IS_SET(ch->more, MORE_JAIL))
../src/update.c:	    if ((ch->timer > 30) )
../src/update.c:	       ch->fight_timer = 0;
../src/update.c:	       ch->pcdata->login_timer = 0;
../src/update.c: 	    if ( ch->fight_timer > 240 )
../src/update.c:		ch->fight_timer = 240;
../src/update.c:	    if ( ch->pcdata->login_timer > 240 )
../src/update.c:		ch->pcdata->login_timer = 240;
../src/update.c:      for (paf = ch->affected; paf != NULL; paf = paf_next)
../src/update.c:      if (ch->loc_hp[6] > 0 && !is_obj && ch->in_room != NULL)
../src/update.c:	 if (IS_BLEEDING (ch, BLEEDING_HEAD) && (ch->hit - dam) > minhit)
../src/update.c:	 if (IS_BLEEDING (ch, BLEEDING_THROAT) && (ch->hit - dam) > minhit)
../src/update.c:	 if (IS_BLEEDING (ch, BLEEDING_ARM_L) && (ch->hit - dam) > minhit)
../src/update.c:		  && (ch->hit - dam) > minhit)
../src/update.c:	 if (IS_BLEEDING (ch, BLEEDING_ARM_R) && (ch->hit - dam) > minhit)
../src/update.c:		  && (ch->hit - dam) > minhit)
../src/update.c:	 if (IS_BLEEDING (ch, BLEEDING_LEG_L) && (ch->hit - dam) > minhit)
../src/update.c:		  && (ch->hit - dam) > minhit)
../src/update.c:	 if (IS_BLEEDING (ch, BLEEDING_LEG_R) && (ch->hit - dam) > minhit)
../src/update.c:		  && (ch->hit - dam) > minhit)
../src/update.c:	    ch->hit = ch->hit - dam;
../src/update.c:	    if (ch->hit < 1)
../src/update.c:	       ch->hit = 1;
../src/update.c:	    ch->hit = ch->hit - dam;
../src/update.c:	 ch->in_room->blood += dam;
../src/update.c:	 if (ch->in_room->blood > 1000)
../src/update.c:	    ch->in_room->blood = 1000;
../src/update.c:	 if (ch->hit <= -11 || (IS_NPC (ch) && ch->hit < 0))
../src/update.c:	    do_killperson (ch, ch->name);
../src/update.c:      if (IS_SET (ch->flag2, AFF2_ROT) && !is_obj && !drop_out)
../src/update.c:	 ch->hit = ch->hit - dam;
../src/update.c:	 if (ch->hit < -11)
../src/update.c:	    do_killperson (ch, ch->name);
../src/update.c:      if (IS_SET (ch->flag2, AFF2_BALOR) && !is_obj && !drop_out)
../src/update.c:	 ch->hit = ch->hit - dam;
../src/update.c:	 if (ch->hit < -11)
../src/update.c:	    do_killperson (ch, ch->name);
../src/update.c:      if (!IS_NPC (ch) && ch->paradox[1] > 0)
../src/update.c:	 if (ch->paradox[1] > 50)
../src/update.c:	 else if (ch->paradox[2] == 0 && ch->paradox[1] > 0)
../src/update.c:	    ch->paradox[1]--;
../src/update.c:	    ch->paradox[2] = PARADOX_TICK;
../src/update.c:	    ch->paradox[3]--;
../src/update.c:      if (ch->position == POS_INCAP && !is_obj && !drop_out)
../src/update.c:	    ch->hit = ch->hit + number_range (2, 4);
../src/update.c:	    ch->hit = ch->hit - number_range (1, 2);
../src/update.c:	 if (ch->position > POS_INCAP)
../src/update.c:	 if (ch->position > POS_STUNNED)
../src/update.c:      else if (ch->position == POS_MORTAL && !is_obj && !drop_out)
../src/update.c:	    ch->hit = ch->hit + number_range (2, 4);
../src/update.c:	    ch->hit = ch->hit - number_range (1, 2);
../src/update.c:	    if (!IS_NPC (ch) && (ch->hit <= -11))
../src/update.c:	       ch->form = 16;
../src/update.c:	       do_killperson (ch, ch->name);
../src/update.c:	    if (ch->position == POS_INCAP)
../src/update.c:      else if (ch->position == POS_DEAD && !is_obj && !drop_out)
../src/update.c:	    ch->form = 16;
../src/update.c:	    do_killperson (ch, ch->name);
../src/update.c:      for (ch = char_list; ch != NULL; ch = ch->next)
../src/update.c:	    adjust_hiscore ("pkill", ch, ch->pkill);
../src/update.c:	    adjust_hiscore ("status", ch, ch->race);
../src/update.c:	    adjust_hiscore ("pdeath", ch, ch->pdeath);
../src/update.c:	    adjust_hiscore ("mkill", ch, ch->mkill);
../src/update.c:	    adjust_hiscore ("mdeath", ch, ch->mdeath);
../src/update.c:	    adjust_hiscore ("awins", ch, ch->awins);
../src/update.c:	    adjust_hiscore ("alosses", ch, ch->alosses);
../src/update.c:	    adjust_hiscore ("exp", ch, ch->pcdata->score[SCORE_TOTAL_XP]);
../src/update.c:	    adjust_hiscore ("quest", ch, ch->pcdata->score[SCORE_QUEST]);
../src/update.c:	    adjust_hiscore ("tier", ch, ch->tier);
../src/update.c:	      vch = vch->next_in_room)
../src/update.c:	    if (vch->class == 0 || (!IS_NPC (vch) && vch->level < 3))
../src/update.c:	    if (IS_SET (vch->in_room->room_flags, ROOM_SAFE))
../src/update.c:	  && (ch->pcdata != NULL) && ((obj = ch->pcdata->chobj) != NULL))
../src/update.c:	 if (ch->in_room != objroom && objroom != NULL)
../src/update.c:	       && (ch->pcdata != NULL)
../src/update.c:		   || (ch->pcdata->obj_vnum != 0)))
../src/update.c:	 if (ch->pcdata->obj_vnum != 0)
../src/update.c:	    REMOVE_BIT (ch->loc_hp[0], LOST_HEAD);
../src/update.c:	    ch->position = POS_RESTING;
../src/update.c:	    ch->hit = 1;
../src/update.c:	    REMOVE_BIT (ch->extra, EXTRA_OSWITCH);
../src/update.c:	 REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/update.c:	 free_string (ch->morph);
../src/update.c:	 ch->morph = str_dup ("");
../src/update.c:	 if ((chobj = ch->pcdata->chobj) != NULL)
../src/update.c:	 ch->pcdata->chobj = NULL;
../src/update.c:      wch_next = wch->next;
../src/update.c:	  || ((wch->desc != NULL && wch->desc->connected != CON_PLAYING))
../src/update.c:	  || (wch->position <= POS_STUNNED)
../src/update.c:	  || (wch->level >= LEVEL_IMMORTAL)
../src/update.c:	  || (wch->pcdata == NULL)
../src/update.c:	  || (((chobj = wch->pcdata->chobj) != NULL))
../src/update.c:	  || (wch->in_room == NULL)
../src/update.c:	  || (IS_SET (wch->in_room->room_flags, ROOM_SAFE)))
../src/update.c:      if ( wch->hunting != NULL && wch->hunting != '\0' && 
../src/update.c:          strlen(wch->hunting) > 1)
../src/update.c:      for (ch = wch->in_room->people; ch != NULL; ch = ch_next)
../src/update.c:	 ch_next = ch->next_in_room;
../src/update.c:	     || (!IS_SET (ch->act, ACT_AGGRESSIVE))
../src/update.c:	     || (ch->fighting != NULL)
../src/update.c:	     || ((IS_SET (ch->act, ACT_WIMPY) && IS_AWAKE (wch)))
../src/update.c:	     || (IS_SET (ch->in_room->room_flags, ROOM_SAFE))
../src/update.c:	 for (vch = wch->in_room->people; vch != NULL; vch = vch_next)
../src/update.c:	    vch_next = vch->next_in_room;
../src/update.c:		&& (vch->pcdata != NULL)
../src/update.c:		&& (((chobj = vch->pcdata->chobj) == NULL))
../src/update.c:		&& (vch->level < LEVEL_IMMORTAL)
../src/update.c:		&& (vch->position > POS_STUNNED)
../src/update.c:		&& ((!IS_SET (ch->act, ACT_WIMPY) || !IS_AWAKE (vch)))
../src/update.c:	 if (ch->damcap[DAM_CHANGE] == 1)
../src/update.c:      if ( IS_CLASS(ch, CLASS_MONK) && ch->fighting == NULL )
../src/update.c:        ch->monkblock = 0;
../src/update.c:          && ch->focus[MAXIMUM] > 0 && ch->focus[MAXIMUM]
../src/update.c:           > ch->focus[CURRENT] )
../src/update.c:          if ( ch->position == POS_SLEEPING )
../src/update.c:            ch->focus[CURRENT] += number_range(1, 10);
../src/update.c:          else if ( ch->position == POS_MEDITATING )
../src/update.c:            ch->focus[CURRENT] += number_range( 4, 5 );
../src/update.c:          else if ( ch->position == POS_RESTING )
../src/update.c:            ch->focus[CURRENT] += number_range(1,9);
../src/update.c:          else if ( ch->position == POS_FIGHTING )
../src/update.c:            ch->focus[CURRENT] += 0;
../src/update.c:            ch->focus[CURRENT] += number_range( 1, 8 );
../src/update.c:      if ( IS_CLASS(ch, CLASS_MONK) && ch->focus[CURRENT] > ch->focus[MAXIMUM])
../src/update.c:         ch->focus[CURRENT] = ch->focus[MAXIMUM];
../src/update.c:      if ( IS_NPC(ch) || ch->embracing == NULL )
../src/update.c:        victim=ch->embracing;
../src/update.c:        if (ch->in_room != victim->in_room)  
../src/update.c:         ch->pcdata->condition[COND_THIRST] += blpr;
../src/update.c:                ch->pcdata->condition[COND_THIRST] +=blpr;
../src/update.c:               chargen =  ch->pcdata->stats[UNI_GEN];
../src/update.c:               if (ch->pcdata->condition[COND_THIRST] >= maxblood)
../src/update.c:                       ch->pcdata->condition[COND_THIRST] = maxblood;
../src/update.c:        if (ch->in_room != victim->in_room)
../src/update.c:        ch->pcdata->condition[COND_THIRST] += number_range(30,40); 
../src/update.c:    sprintf(buf, "%s shudders in ecstacy as he drinks blood from %s's neck.\n\r", ch->name,victim->name);
../src/update.c:        sprintf(buf, "You feel some of your life slip away as %s drinks from your neck.\n\r", ch->name);
../src/update.c:           ch->hit -= number_range (400, 500);
../src/update.c:           ch->hit -= 300;
../src/update.c:           ch->pcdata->condition[COND_THIRST] += number_range(35,40);
../src/update.c:           if (ch->pcdata->condition[COND_THIRST] > maxblood)
../src/update.c:           {ch->pcdata->condition[COND_THIRST]=maxblood;
../src/update.c:          if (IS_CLASS(victim, CLASS_VAMPIRE) && victim->pcdata->stats[UNI_GEN] <= ch->pcdata->stats[UNI_GEN] && ch->pcdata->stats[UNI_GEN] > 3 && victim->pcdata->stats[UNI_GEN] < 13)
../src/update.c:            sprintf(buf,"%s has been diablerized by %s.",victim->name,ch->name);
../src/update.c:            ch->pcdata->stats[UNI_GEN] -= 1;
../src/update.c:            if (IS_SET (ch->more, GOT_GOLCONDA))
../src/update.c:               REMOVE_BIT (ch->more, GOT_GOLCONDA);
../src/update.c:               REMOVE_BIT (ch->immune, IMM_SUNLIGHT);
../src/update.c:            else if (ch->beast < 100)
../src/update.c:            if (ch->beast < 100)
../src/update.c:               ch->beast += 10;
../src/update.c:               if (ch->beast > 100)
../src/update.c:                  ch->beast = 100;
../src/update.c:            sprintf(buf,"%s has been diablerized by %s for no generation.", victim->name,ch->name);
../src/update.c:      ch_next = ch->next;
../src/update.c:	  && !IS_SET (ch->more, MORE_NOHINT))
../src/update.c:   for (vch = char_list; vch; vch = vch->next)
../src/update.c:      if (!IS_NPC (vch) || !IS_SET (vch->tag_flags, TAG_PLAYING))
../src/update.c:		  ch_next = ch->next;
../src/update.c:	    for (gch = char_list; gch != NULL; gch = gch->next)
../src/update.c:	    if (IS_SET (ch->act, PLR_FREEZE))
../src/update.c:	    if (IS_SET (ch->act, PLR_SILENCE))
../src/update.c:	    if (ch->position <= POS_STUNNED && ch->hit >= 1)
../src/update.c:	       ch->position = POS_STANDING;
../src/update.c:	    ch->exp += ch->beast ? 1 : 10;
../src/update.c:            if (ch->pcdata->get_exp > 0 && !is_safe_silent(ch, ch))
../src/update.c:	       if (--ch->pcdata->get_exp == 0)
../src/update.c:		  int ch_gen = ch->pcdata->stats[UNI_GEN];
../src/update.c:                  if (ch_gen > max_gen && ch->pcdata->gpoints < gen_cost)
../src/update.c:		     if (ch->pcdata->gpoints < gen_cost )
../src/update.c:			ch->pcdata->gpoints++;
../src/update.c:		     if (ch->pcdata->gpoints >= gen_cost)
../src/update.c:		  if (IS_SET (ch->more, MORE_NOKING))
../src/update.c:		     ch->pcdata->outcast++;
../src/update.c:		     if (ch->pcdata->outcast >= 30)
../src/update.c:			REMOVE_BIT (ch->more, MORE_NOKING);
../src/update.c:			ch->pcdata->outcast = 0;
../src/update.c:            if (ch->pcdata->login_timer > 0)
../src/update.c:               if (ch->in_room->vnum != 3054 && !is_obj)
../src/update.c:	           ch->pcdata->login_timer--;
../src/update.c:	       if (ch->pcdata->login_timer < 1)
../src/update.c:		  ch->pcdata->login_timer = 0;
../src/update.c:				if (ch->pcdata->pkill_timer > 0)
../src/update.c:					ch->pcdata->pkill_timer--;
../src/update.c:					if (ch->pcdata->pkill_timer < 1)
../src/update.c:						if (!IS_IMMORTAL (ch) && ( get_hours (ch) > 10 ) && ( ch->level > 2 ) )
../src/update.c:						ch->pcdata->pkill_timer = 0;
../src/update.c:	    if (ch->chat_timer > 0)
../src/update.c:	       if (--ch->chat_timer < 1)
../src/update.c:		  ch->chat_timer = 0;
../src/update.c:	    if (ch->pcdata->schallenge > 0)
../src/update.c:	       ch->pcdata->schallenge--;
../src/update.c:	       if (ch->pcdata->schallenge == 0)
../src/update.c:	    if (ch->pcdata->jailed > 0 && IS_SET (ch->more, MORE_JAIL))
../src/update.c:	       ch->pcdata->jailed--;
../src/update.c:	       if (ch->pcdata->jailed < 1)
../src/update.c:	    if (ch->pcdata->majesty > 0)
../src/update.c:	       ch->pcdata->majesty--;
../src/update.c:		  if (ch->pcdata->majesty == 0)
../src/update.c:		     switch (ch->pcdata->majesty)
../src/update.c:		     if (ch->pcdata->majesty == 0)
../src/update.c:		     switch (ch->pcdata->majesty)
../src/update.c:		     if (ch->pcdata->majesty == 0)
../src/update.c:	    if (ch->wgrasp > 0 && ch->position != POS_FIGHTING)
../src/update.c:	       ch->wgrasp--;
../src/update.c:	       if (ch->wgrasp < 1)
../src/update.c:		  REMOVE_BIT (ch->flag2, AFF_SHADOWREALM);
../src/update.c:	    if (ch->materialize > 0)
../src/update.c:	       ch->materialize--;
../src/update.c:	       if (ch->materialize < 1)
../src/update.c:		  if (ch->position == POS_FIGHTING)
../src/update.c:		     ch->materialize = 3;
../src/update.c:		     SET_BIT (ch->flag2, AFF_SHADOWREALM);
../src/update.c:	    if (ch->qtimer > 0)
../src/update.c:	       ch->qtimer--;
../src/update.c:	       if (ch->qtimer < 1)
../src/update.c:	       ch->qtimer = 0;
../src/update.c:	    if (ch->pcdata->obeah > 0)
../src/update.c:	       ch->pcdata->obeah--;
../src/update.c:	       if (ch->pcdata->obeah < 1)
../src/update.c:		     if (IS_SET (ch->extra2, EXTRA2_NEUTRAL))
../src/update.c:			switch (ch->pcdata->obeah)
../src/update.c:			if (ch->pcdata->obeah == 0)
../src/update.c:        if ( IS_CLASS( ch, CLASS_WRAITH ) && !IS_SET( ch->wbits, WRAT_DEATHPLANE ) &&
../src/update.c:!IS_IMMORTAL(ch) && ch->position > POS_STUNNED)
../src/update.c:        if ( ch->arcanoi[WBODY] == 0 )   
../src/update.c:                ch->hit -= 300;
../src/update.c:                ch->move -= 250;
../src/update.c:        if ( ch->arcanoi[WBODY] == 1 )
../src/update.c:                ch->hit -= 200;
../src/update.c:                ch->move -= 200;
../src/update.c:        if ( ch->arcanoi[WBODY] == 2 )
../src/update.c:                ch->hit -= 175;
../src/update.c:                ch->move -= 150; 
../src/update.c:        if ( ch->arcanoi[WBODY] == 3 )
../src/update.c:                ch->hit -= 150;
../src/update.c:                ch->move -= 100;
../src/update.c:        if ( ch->arcanoi[WBODY] == 4 )   
../src/update.c:                ch->hit -= 100;
../src/update.c:                ch->move -= 50;  
../src/update.c:        if ( ch->arcanoi[WBODY] == 5 )
../src/update.c:                ch->hit -= 50;   
../src/update.c:                ch->move -= 25;
../src/update.c:                ch->hit -= ch->hit * .01;
../src/update.c:            if ( ch->dirgetimer > 0 )
../src/update.c:                ch->dirgetimer -= 1;
../src/update.c:	    if (ch->pcdata->wyld > 0)
../src/update.c:	       ch->pcdata->wyld--;
../src/update.c:	       if (ch->pcdata->wyld < 1)
../src/update.c:	    if (ch->last_mort > 0)
../src/update.c:	       if (--ch->last_mort < 1)
../src/update.c:		  ch->last_mort = 0;
../src/update.c:	    if (ch->arena_timer > 0)
../src/update.c:	       if (--ch->arena_timer < 1)
../src/update.c:            if (ch->beast_timer > 0)
../src/update.c:               if (--ch->beast_timer < 1)
../src/update.c:	    if (ch->mort_count > 0)
../src/update.c:	       ch->mort_count = 0;
../src/update.c:	    if (ch->disquiet_counter > 0)
../src/update.c:	       ch->disquiet_counter--;
../src/update.c:	       if (ch->disquiet_counter < 1 && IS_SET (ch->newbits, NEW_CALM))
../src/update.c:		  ch->disquiet_counter = 0;
../src/update.c:		  REMOVE_BIT (ch->newbits, NEW_CALM);
../src/update.c:            if (ch->dconfuse_counter > 0)
../src/update.c:               ch->dconfuse_counter--;
../src/update.c:               if (ch->dconfuse_counter < 1 )
../src/update.c:                  ch->dconfuse_counter = 0;
../src/update.c:            if (ch->confusion > 0)
../src/update.c:               ch->confusion--;
../src/update.c:               if (ch->confusion < 1 )
../src/update.c:                  ch->confusion = 0;
../src/update.c:	       if (ch->move >= 1000)
../src/update.c:		  ch->move -= 1000;
../src/update.c:                if (ch->move >= 1000)
../src/update.c:                   ch->move -=1000;
../src/update.c:                   REMOVE_BIT (ch->affected_by, AFF_ETHEREAL);
../src/update.c:                if (ch->move >= 1000)
../src/update.c:                   ch->move -=1000;
../src/update.c:                   REMOVE_BIT (ch->affected_by, AFF_HIDE);
../src/update.c:            if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->kith, KITH_ESHU) && IS_AFFECTED (ch, AFF_HIDE) )
../src/update.c:                if (ch->move >= 1000)
../src/update.c:                   ch->move -=1000;
../src/update.c:                   REMOVE_BIT (ch->affected_by, AFF_HIDE);
../src/update.c:	       if (ch->move >= 1000)
../src/update.c:		  ch->move -= 1000;
../src/update.c:	    if (ch->captimer > 0)
../src/update.c:	       ch->captimer--;
../src/update.c:	       if (ch->captimer < 1 && ch->level < 3)
../src/update.c:		  if (ch->lstatus >= 10 || ch->race > 0)
../src/update.c:		     ch->hit = ch->max_hit;
../src/update.c:	    if ((ch->safe_timer > 0) && (ch->desc->connected == CON_PLAYING)
../src/update.c:                && ((ch->in_room->vnum >= ROOM_VNUM_PLANAR_G
../src/update.c:                    && ch->in_room->vnum <= ROOM_VNUM_PLANAR_R)
../src/update.c:                || ch->in_room->vnum >= ROOM_VNUM_CRYSTAL_G
../src/update.c:                || ch->in_room->vnum >= ROOM_VNUM_CRYSTAL_B
../src/update.c:                || ch->in_room->vnum >= ROOM_VNUM_CRYSTAL_R))
../src/update.c:               if ((ch->in_room->vnum == ROOM_VNUM_PLANAR_R || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_G)
../src/update.c:		   && (ch->move >= ch->max_move))
../src/update.c:               if ((ch->in_room->vnum == ROOM_VNUM_PLANAR_B || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_B)
../src/update.c:		   && (ch->mana >= ch->max_mana))
../src/update.c:               if ((ch->in_room->vnum == ROOM_VNUM_PLANAR_G || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_R)
../src/update.c:		   && (ch->hit >= ch->max_hit))
../src/update.c:		  int char_position = ch->position;
../src/update.c:		  ch->safe_timer = 0;
../src/update.c:		  ch->position = POS_STANDING;
../src/update.c:		  ch->position = char_position;
../src/update.c:		  //sprintf (buf, "#w%s is thrown once more into the fray.\n\r", ch->name );
../src/update.c:	    if (ch->safe_timer > 0 && ch->desc->connected == CON_PLAYING
../src/update.c:		&& ch->in_room->vnum == ROOM_VNUM_ALTAR)
../src/update.c:	       ch->safe_timer--;
../src/update.c:	       if (ch->safe_timer < 1 && ch->race > 0 && !IS_IMMORTAL (ch)
../src/update.c:		   && !IS_SET (ch->extra2, NHELPER))
../src/update.c:		  sprintf (UPPER_NAME, ch->name);
../src/update.c:                  int pos = ch->position;
../src/update.c:                  ch->position = POS_STANDING;
../src/update.c:                     REMOVE_BIT(ch->extra, TIED_UP);
../src/update.c:                  ch->position = pos;
../src/update.c:		  ch->safe_timer = 0;
../src/update.c:	    else if (ch->safe_timer > 0 && ch->desc->connected == CON_PLAYING
../src/update.c:		     && ((ch->in_room->vnum == ROOM_VNUM_ALOSER)
../src/update.c:			 || (ch->in_room->vnum == ROOM_VNUM_AWINNER)))
../src/update.c:	       ch->safe_timer--;
../src/update.c:	       if (ch->safe_timer < 1 && ch->race > 0 && !IS_IMMORTAL (ch)
../src/update.c:		   && !IS_SET (ch->extra, EXTRA_OSWITCH)
../src/update.c:		   && !IS_SET (ch->extra2, NHELPER))
../src/update.c:		  sprintf (UPPER_NAME, ch->name);
../src/update.c:		  ch->safe_timer = 0;
../src/update.c:	    else if (ch->safe_timer > 0 && ch->desc->connected == CON_PLAYING
../src/update.c:		     && ch->position != POS_FIGHTING
../src/update.c:		     && IS_SET (ch->in_room->area->aflags, AFLAG_HQ))
../src/update.c:	       ch->safe_timer--;
../src/update.c:	       if (ch->safe_timer < 1 && ch->race > 0 && !IS_IMMORTAL (ch) && !IS_SET (ch->extra2, NHELPER))
../src/update.c:	    if ((get_hours (ch) < 6) && !IS_SET (ch->extra2, PKREADY)
../src/update.c:		&& ch->hit < 1 && ch->position != POS_FIGHTING
../src/update.c:		&& ch->class == 0)
../src/update.c:	       ch->hit = 1;
../src/vamp.c:      SET_BIT (ch->immune, IMM_VAMPIRE);
../src/vamp.c:   REMOVE_BIT (ch->immune, IMM_VAMPIRE);
../src/vamp.c:   if (IS_CLASS (ch, CLASS_MAGE) && ch->level >= LEVEL_APPRENTICE
../src/vamp.c:       && ch->trust >= LEVEL_APPRENTICE && WORN_ARTIFACT(ch, ARTI_CLOAK_OF_THE_ARCHMAGI))
../src/vamp.c:   else if (ch->class == 0)
../src/vamp.c:       chargen = ch->pcdata->stats[UNI_GEN];
../src/vamp.c:if (ch->embracing != NULL)
../src/vamp.c:    if ((victim=ch->embracing) != NULL)
../src/vamp.c:    if (ch->position < POS_STANDING) return;
../src/vamp.c:   ch->embracing = victim;
../src/vamp.c:   if (ch->pcdata->stats[UNI_GEN] <= 0)
../src/vamp.c:      ch->pcdata->stats[UNI_GEN] = 4;
../src/vamp.c:      chargen = ch->pcdata->stats[UNI_GEN];
../src/vamp.c:      if (IS_SET (ch->newbits, NEW_TIDE))
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:	       ch->name);
../src/vamp.c:	       ch->name);
../src/vamp.c:	       victim->short_descr, ch->name);
../src/vamp.c:	       ch->name);
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] += number_range (20, 25);
../src/vamp.c:      (ch->pcdata->condition[COND_THIRST] += blpr);
../src/vamp.c:      if (ch->pcdata->condition[COND_THIRST] >= bloodpool)
../src/vamp.c:	 ch->pcdata->condition[COND_THIRST] = bloodpool;
../src/vamp.c:      if (ch->fighting == NULL)
../src/vamp.c:      ch->hit -= number_range (400, 500);
../src/vamp.c:      ch->hit -= 300;
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] >=
../src/vamp.c:       bloodpool / ch->pcdata->stats[UNI_GEN])
../src/vamp.c:      ch->pcdata->condition[COND_THIRST] =
../src/vamp.c:	 bloodpool / ch->pcdata->stats[UNI_GEN];
../src/vamp.c:   if (ch->fighting == NULL)
../src/vamp.c:   if (arg[0] == '\0' && ch->embracing == NULL)
../src/vamp.c:   if (ch->embracing != NULL)
../src/vamp.c:      if ((victim = ch->embracing) != NULL)
../src/vamp.c:   if ((victim = get_char_room (ch, arg)) == NULL && ch->embracing == NULL)
../src/vamp.c:   if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING))
../src/vamp.c:   if (IS_SET (ch->war, WARRING))
../src/vamp.c:   if (ch->pcdata->pkill_timer > 0)
../src/vamp.c:   if (ch->pcdata->stats[UNI_GEN] == 2)
../src/vamp.c:   if (ch->pcdata->stats[UNI_GEN] < victim->pcdata->stats[UNI_GEN])
../src/vamp.c:   sprintf (buf, "%s leaps toward %s baring his fangs.", ch->name,
../src/vamp.c:   sprintf (buf, "%s sinks their teeth into %s's throat.", ch->name,
../src/vamp.c:   sprintf (buf, "%s sinks their teeth into your throat.\n\r", ch->name);
../src/vamp.c:   ch->embracing = victim;
../src/vamp.c:   if (!IS_SET (ch->flag2, AFF2_SPIRITGUARD))
../src/vamp.c:      SET_BIT (ch->flag2, AFF2_SPIRITGUARD);
../src/vamp.c:      REMOVE_BIT (ch->flag2, AFF2_SPIRITGUARD);
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] < 65)
../src/vamp.c:   if (obj->in_room->vnum == ch->in_room->vnum)
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] -= 65;
../src/vamp.c:   if (IS_SET (ch->in_room->room_flags, ROOM_SAFE))
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] < 50)
../src/vamp.c:      vch_next = vch->next;
../src/vamp.c:      if (vch->in_room == NULL)
../src/vamp.c:      if (!IS_NPC (vch) && vch->pcdata->chobj != NULL)
../src/vamp.c:      if (vch->in_room == ch->in_room)
../src/vamp.c:	 if ((mount = ch->mount) != NULL)
../src/vamp.c:	       vch->position = POS_STUNNED;
../src/vamp.c:   if (IS_CLASS (ch, CLASS_MAGE) && ch->spheres[MSPI] < 3)
../src/vamp.c:   if (ch->pcdata->followers > 1)
../src/vamp.c:   ch->pcdata->followers++;
../src/vamp.c:   char_to_room (victim, ch->in_room);
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] < 40)
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] -= number_range (30, 40);
../src/vamp.c:      sprintf (buf, "Your flesh molds and transforms into %s.", ch->name);
../src/vamp.c:      sprintf (buf, "%s's flesh molds and transforms into %s.", ch->morph,
../src/vamp.c:	       ch->name);
../src/vamp.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED);
../src/vamp.c:      free_string (ch->morph);
../src/vamp.c:      ch->morph = str_dup ("");
../src/vamp.c:	       ch->morph, victim->short_descr);
../src/vamp.c:	       ch->morph);
../src/vamp.c:      free_string (ch->morph);
../src/vamp.c:      ch->morph = str_dup (victim->short_descr);
../src/vamp.c:	    ch->name, victim->short_descr);
../src/vamp.c:	    ch->name);
../src/vamp.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:   SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED);
../src/vamp.c:   free_string (ch->morph);
../src/vamp.c:   ch->morph = str_dup (victim->short_descr);
../src/vamp.c:	 SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_HORNS);
../src/vamp.c:	 REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_HORNS);
../src/vamp.c:	 SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_WINGS);
../src/vamp.c:	 REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_WINGS);
../src/vamp.c:	 SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_EXOSKELETON);
../src/vamp.c:	 REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_EXOSKELETON);
../src/vamp.c:	 SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_TAIL);
../src/vamp.c:	 REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_TAIL);
../src/vamp.c:	 SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_HEAD);
../src/vamp.c:	 REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_HEAD);
../src/vamp.c:   if (ch->pcdata->followers > 5)
../src/vamp.c:   char_to_room (victim, ch->in_room);
../src/vamp.c:   ch->pcdata->followers += 1;
../src/vamp.c:   if ((familiar = ch->pcdata->familiar) != NULL)
../src/vamp.c:      ch->pcdata->familiar = NULL;
../src/vamp.c:   if (victim->level > (ch->spl[RED_MAGIC] * 0.25))
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] < 25)
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] -= 25;
../src/vamp.c:   ch->pcdata->familiar = victim;
../src/vamp.c:	ch->pcdata->stats[UNI_RAGE] += number_range(10,20);
../src/vamp.c:      if (ch->beast >= 20)
../src/vamp.c:	 if (ch->pcdata->stats[UNI_RAGE] >= ch->beast)
../src/vamp.c:      if (ch->beast <= 19)
../src/vamp.c:	 if (ch->pcdata->stats[UNI_RAGE] >= 20)
../src/vamp.c:        if (ch->beast == 0)
../src/vamp.c:      ch->pcdata->stats[UNI_RAGE] += number_range (20, 30);
../src/vamp.c:      if (ch->beast > 0)
../src/vamp.c:   if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->beast < 1)
../src/vamp.c:      if (ch->pcdata->stats[UNI_RAGE] < 1)
../src/vamp.c:      ch->pcdata->stats[UNI_RAGE] = 0;
../src/vamp.c:	    ch->name, obj->short_descr);
../src/vamp.c://       int chargen = ch->pcdata->stats[UNI_GEN];
../src/vamp.c:         if (ch->pcdata->condition[COND_THIRST] >= maxblood)
../src/vamp.c:   if (ch->pcdata->stats[UNI_GEN] <= 0)
../src/vamp.c:      ch->pcdata->stats[UNI_GEN] = 4;
../src/vamp.c:      if (IS_SET (ch->newbits, NEW_TIDE))
../src/vamp.c:	 bloodpool = (3000 / ch->pcdata->stats[UNI_GEN]);
../src/vamp.c:	 bloodpool = (2000 / ch->pcdata->stats[UNI_GEN]);
../src/vamp.c:   if (arg[0] == '\0' && ch->fighting == NULL)
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:         ch->hit -= number_range (400, 500);
../src/vamp.c:         ch->hit -= 300;
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] += number_range (40, 50);
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] > bloodpool)
../src/vamp.c:      ch->pcdata->condition[COND_THIRST] = bloodpool;
../src/vamp.c:   if (IS_SET (ch->act, PLR_WIZINVIS))
../src/vamp.c:      REMOVE_BIT (ch->act, PLR_WIZINVIS);
../src/vamp.c:      SET_BIT (ch->act, PLR_WIZINVIS);
../src/vamp.c:   if (ch->fight_timer > 0)
../src/vamp.c:   if (victim->in_room == ch->in_room)
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] < value)
../src/vamp.c:      ch->pcdata->condition[COND_THIRST] =
../src/vamp.c:	 ch->pcdata->condition[COND_THIRST] - value;
../src/vamp.c:      ch->pcdata->condition[COND_THIRST] =
../src/vamp.c:	 ch->pcdata->condition[COND_THIRST] - value;
../src/vamp.c:   if (ch->practice < 10)
../src/vamp.c:   if (IS_SET (ch->newbits, NEW_TIDE))
../src/vamp.c:   SET_BIT (ch->newbits, NEW_TIDE);
../src/vamp.c:   ch->practice -= 10;
../src/vamp.c:     if ( ch->pcdata->stats[UNI_GEN] >= 3 )
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] < 300)
../src/vamp.c:   if (ch->pcdata->stats[UNI_GEN] <= 3)
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] =
../src/vamp.c:      ch->pcdata->condition[COND_THIRST] - 300;
../src/vamp.c:   ch->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] - 1;
../src/vamp.c:   SET_BIT (ch->extra, EXTRA_POTENCY);
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:   level = ch->spl[spelltype] * 0.25;
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:   dam += number_range(ch->damcap[0]/6, ch->damcap[0]/3);
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] < 15)
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] -= number_range (5, 15);
../src/vamp.c:   if (IS_SET (ch->flag2, VAMP_OBJMASK))
../src/vamp.c:      sprintf (buf, "%s transforms back into %s.\n\r", ch->morph, ch->name);
../src/vamp.c:      ch->morph = str_dup ("");
../src/vamp.c:      ch->objdesc = str_dup ("");
../src/vamp.c:      ch->long_descr = str_dup ("");
../src/vamp.c:      ch->short_descr = str_dup (ch->name);
../src/vamp.c:      REMOVE_BIT (ch->flag2, VAMP_OBJMASK);
../src/vamp.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] < 50)
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] -= number_range (40, 50);
../src/vamp.c:   SET_BIT (ch->flag2, VAMP_OBJMASK);
../src/vamp.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:   sprintf (buf, "%s masks themself as %s.\n\r", ch->name, obj->short_descr);
../src/vamp.c:   free_string (ch->morph);
../src/vamp.c:   sprintf (buf, "(%s) %s", ch->name, obj->short_descr);
../src/vamp.c:   ch->morph = str_dup (buf);
../src/vamp.c://    ch->morph = str_dup(obj->short_descr);
../src/vamp.c:   free_string (ch->objdesc);
../src/vamp.c:   ch->objdesc = str_dup (obj->description);
../src/vamp.c:   ch->long_descr = str_dup ("");
../src/vamp.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] < 20)
../src/vamp.c:   if (ch->pcdata->followers > 4)
../src/vamp.c:   ch->pcdata->followers++;
../src/vamp.c:   victim->short_descr = str_dup (ch->name);
../src/vamp.c:   sprintf (buf, "%s is hovering here.\n\r", ch->name);
../src/vamp.c:   victim->name = str_dup (ch->name);
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] -= 20;
../src/vamp.c:   char_to_room (victim, ch->in_room);
../src/vamp.c:   if ((familiar = ch->pcdata->familiar) != NULL)
../src/vamp.c:   ch->pcdata->familiar = victim;
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] < 30)
../src/vamp.c:   if (ch->pcdata->followers > 4)
../src/vamp.c:   ch->pcdata->followers++;
../src/vamp.c:    sprintf (short_rename_buf, "a shadow of %s", ch->name);
../src/vamp.c:   sprintf(short_rename_buf, "%s shadow", ch->name);
../src/vamp.c:   victim->max_hit = ch->max_hit;
../src/vamp.c:   victim->max_mana = ch->max_mana;
../src/vamp.c:   victim->max_move = ch->max_move;
../src/vamp.c:   victim->hitroll = ch->hitroll;
../src/vamp.c:   victim->damroll = ch->damroll;
../src/vamp.c:   char_to_room (victim, ch->in_room);
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] -= 30;
../src/vamp.c:   obj->questmaker = str_dup (ch->name);
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:       || victim->level >= ch->level + 5
../src/vamp.c:   char_to_room (victim, ch->in_room);
../src/vamp.c:      REMOVE_BIT (ch->extra, EXTRA_AWE);
../src/vamp.c:   SET_BIT (ch->extra, EXTRA_AWE);
../src/vamp.c:   if (ch->fight_timer > 0)
../src/vamp.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/vamp.c:   if (IS_SET (ch->war, WARRING))
../src/vamp.c:      REMOVE_BIT (ch->affected_by, AFF_STEELSHIELD);
../src/vamp.c:      if (ch->pcdata->condition[COND_THIRST] < 45)
../src/vamp.c:      ch->pcdata->condition[COND_THIRST] -= number_range (35, 45);
../src/vamp.c:   if (ch->pcdata->majesty > 0)
../src/vamp.c:      if (ch->pcdata->majesty > 1)
../src/vamp.c:		  ch->pcdata->majesty);
../src/vamp.c:   SET_BIT (ch->affected_by, AFF_STEELSHIELD);
../src/vamp.c:   ch->pcdata->majesty = 60;
../src/vamp.c:    if ( IS_CLASS( ch, CLASS_WRAITH) &&  ch->arcanoi[WLIFE] < 3 )
../src/vamp.c:   if (IS_CLASS (ch, CLASS_MAGE) && ch->spheres[MMIN] < 3)
../src/vamp.c:   if (victim->level > ch->level)
../src/vamp.c:   if (victim->spl[BLUE_MAGIC] > ch->spl[BLUE_MAGIC] / 2)
../src/vamp.c:   if (ch->fight_timer > 0)
../src/vamp.c:       || victim->in_room == ch->in_room)
../src/vamp.c:      REMOVE_BIT (ch->extra, EXTRA_DRAGON);
../src/vamp.c:      ch->max_hit = ch->max_hit - 500;
../src/vamp.c:      ch->hit = ch->hit - 500;
../src/vamp.c:      ch->damroll -= 200;
../src/vamp.c:      ch->hitroll -= 200;
../src/vamp.c:      if (ch->hit < 1)
../src/vamp.c:	 ch->hit = 1;
../src/vamp.c:      sprintf (buf, "%s the huge black monster", ch->name);
../src/vamp.c:      free_string (ch->morph);
../src/vamp.c:      ch->morph = str_dup (buf);
../src/vamp.c:      if ( ch->pcdata->condition[COND_THIRST] < 400 )
../src/vamp.c:   if (ch->mounted == IS_RIDING)
../src/vamp.c://ch->pcdata->condition[COND_THIRST] -= number_range(200,400);
../src/vamp.c:   SET_BIT (ch->extra, EXTRA_DRAGON);
../src/vamp.c:   sprintf (buf, "%s the huge rabid dragon", ch->name);
../src/vamp.c:   free_string (ch->morph);
../src/vamp.c:   ch->morph = str_dup (buf);
../src/vamp.c:   ch->max_hit = ch->max_hit + 500;
../src/vamp.c:   ch->hit = ch->hit + 500;
../src/vamp.c://ch->damroll = ch->damroll * 1.2;
../src/vamp.c://ch->hitroll = ch->hitroll * 1.2;
../src/vamp.c:   ch->damroll += 200;
../src/vamp.c:   ch->hitroll += 200;
../src/vamp.c:	if (ch->fight_timer >0) {
../src/vamp.c:    if (ch->in_room->area->owned > 0 && ch->in_room->area->owned != ch->pcdata->kingdom) 
../src/vamp.c:      ch->pcdata->obj_vnum = 0;
../src/vamp.c:      REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:      REMOVE_BIT(ch->extra, EXTRA_OSWITCH);
../src/vamp.c:      REMOVE_BIT(ch->extra, EXTRA_PLASMA);
../src/vamp.c:      ch->pcdata->chobj = NULL;
../src/vamp.c:      free_string(ch->morph);
../src/vamp.c:      ch->morph = str_dup("");
../src/vamp.c:    ch->pcdata->obj_vnum = ch->pcdata->powers[VPOWER_OBJ_VNUM];
../src/vamp.c:    ch->pcdata->chobj = obj;
../src/vamp.c:    SET_BIT(ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:    SET_BIT(ch->extra, EXTRA_OSWITCH);
../src/vamp.c:    SET_BIT(ch->extra, EXTRA_PLASMA);
../src/vamp.c:    free_string(ch->morph);
../src/vamp.c:    ch->morph = str_dup("a pool of blood");
../src/vamp.c:    obj_to_room(obj,ch->in_room);
../src/vamp.c:   if (ch->fight_timer > 0)
../src/vamp.c:   if (ch->in_room->vnum == ROOM_VNUM_ALTAR)
../src/vamp.c:   if (ch->in_room->area->owned > 0
../src/vamp.c:       && ch->in_room->area->owned != ch->pcdata->kingdom)
../src/vamp.c:   if (IS_SET (ch->war, WARRING))
../src/vamp.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/vamp.c:   if (!IS_SET (ch->extra, EXTRA_PLASMA) && IS_AFFECTED (ch, AFF_POLYMORPH))
../src/vamp.c:   if ((obj = ch->pcdata->chobj) != NULL && IS_EXTRA (ch, EXTRA_OSWITCH))
../src/vamp.c:      ch->pcdata->obj_vnum = 0;
../src/vamp.c:      ch->pcdata->chobj = NULL;
../src/vamp.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:      REMOVE_BIT (ch->extra, EXTRA_OSWITCH);
../src/vamp.c:      REMOVE_BIT (ch->extra, EXTRA_PLASMA);
../src/vamp.c:      free_string (ch->morph);
../src/vamp.c:      ch->morph = str_dup ("");
../src/vamp.c:      if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/vamp.c:   ch->stimer = 60;
../src/vamp.c:   if (ch->mounted == IS_RIDING)
../src/vamp.c:   obj_to_room (obj, ch->in_room);
../src/vamp.c:      REMOVE_BIT (ch->extra, TIED_UP);
../src/vamp.c:      REMOVE_BIT (ch->extra, GAGGED);
../src/vamp.c:      REMOVE_BIT (ch->extra, BLINDFOLDED);
../src/vamp.c:   ch->pcdata->obj_vnum = OBJ_VNUM_SPILT_BLOOD;
../src/vamp.c:   ch->pcdata->chobj = obj;
../src/vamp.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:   SET_BIT (ch->extra, EXTRA_OSWITCH);
../src/vamp.c:   SET_BIT (ch->extra, EXTRA_PLASMA);
../src/vamp.c:   free_string (ch->morph);
../src/vamp.c:   ch->morph = str_dup (obj->short_descr);
../src/vamp.c:   ch->pcdata->quest += pcost;
../src/vamp.c:   if (arg[0] == '\0' && ch->fighting == NULL)
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:   dam += number_range(ch->damcap[0]/4, ch->damcap[0]/2);
../src/vamp.c:    sprintf(buf,"%s has been assassinated by %s.",victim->name,ch->name);
../src/vamp.c:    ch->fighting = victim;
../src/vamp.c:ch->fighting = victim;
../src/vamp.c:ch->fighting=victim;
../src/vamp.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:	 ch->fighting = victim;
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:   inroom = ch->in_room;
../src/vamp.c:   if (IS_SET (ch->in_room->added_flags, ROOM2_SILENCE))
../src/vamp.c:      REMOVE_BIT (ch->in_room->added_flags, ROOM2_SILENCE);
../src/vamp.c:      REMOVE_BIT (ch->newbits, NEW_SILENCE);
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] < 300)
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] -= 300;
../src/vamp.c:   SET_BIT (ch->in_room->added_flags, ROOM2_SILENCE);
../src/vamp.c:   SET_BIT (ch->newbits, NEW_SILENCE);
../src/vamp.c:	    ch->name);
../src/vamp.c:   if (IS_CLASS (ch, CLASS_MAGE) && ch->spheres[MMIN] < 2)
../src/vamp.c:   if (ch->spl[RED_MAGIC] < 1)
../src/vamp.c:      awe = ch->spheres[MMIN] * 20;
../src/vamp.c:   else if (victim->spl[BLUE_MAGIC] >= (ch->spl[RED_MAGIC] / 2))
../src/vamp.c:   if (ch->spl[RED_MAGIC] < 1)
../src/vamp.c:   else if (victim->spl[BLUE_MAGIC] >= (ch->spl[RED_MAGIC] / 2))
../src/vamp.c:   //if (ch->pcdata->condition[COND_THIRST] < 500)
../src/vamp.c:   if (IS_SET (ch->act, PLR_ACID))
../src/vamp.c:   SET_BIT (ch->act, PLR_ACID);
../src/vamp.c:   if (IS_CLASS (ch, CLASS_MAGE) && ch->spheres[MMIN] < 4)
../src/vamp.c:   if ((familiar = ch->pcdata->familiar) != NULL)
../src/vamp.c:      ch->pcdata->familiar = NULL;
../src/vamp.c:   if (victim->level > (ch->spl[RED_MAGIC] * 0.25))
../src/vamp.c:       && ch->pcdata->condition[COND_THIRST] < 50)
../src/vamp.c:      ch->pcdata->condition[COND_THIRST] -= 50;
../src/vamp.c:   ch->pcdata->familiar = victim;
../src/vamp.c:   if (!IS_SET (ch->newbits, NEW_COIL))
../src/vamp.c:      SET_BIT (ch->newbits, NEW_COIL);
../src/vamp.c:   else if (IS_SET (ch->newbits, NEW_COIL))
../src/vamp.c:      REMOVE_BIT (ch->newbits, NEW_COIL);
../src/vamp.c:   if (ch->fight_timer > 0)
../src/vamp.c:   if (ch->in_room->area->owned > 0
../src/vamp.c:       && ch->in_room->area->owned != ch->pcdata->kingdom)
../src/vamp.c:      REMOVE_BIT (ch->extra, EXTRA_EARTHMELD);
../src/vamp.c:   SET_BIT (ch->extra, EXTRA_EARTHMELD);
../src/vamp.c:            REMOVE_BIT(ch->flag2, AFF2_SHIFT);
../src/vamp.c:            REMOVE_BIT(ch->extra, EXTRA_EARTHMELD);
../src/vamp.c:            sprintf(buf, "%s rises up from the ground",ch->name);
../src/vamp.c:    if ( (mount = ch->mount) != NULL) do_dismount(ch,"");
../src/vamp.c:    SET_BIT(ch->flag2, AFF2_SHIFT);
../src/vamp.c:    SET_BIT(ch->extra, EXTRA_EARTHMELD);
../src/vamp.c:    SET_BIT(ch->act, PLR_WIZINVIS);
../src/vamp.c:    free_string(ch->morph);
../src/vamp.c:    ch->morph = str_dup("Someone");
../src/vamp.c:    ch->level = 4;
../src/vamp.c:    ch->trust = 4;
../src/vamp.c:    sprintf(buf, "%s sinks into the ground.",ch->name);
../src/vamp.c:   if (IS_SET (ch->newbits, NEW_MONKFLAME))
../src/vamp.c:      REMOVE_BIT (ch->newbits, NEW_MONKFLAME);
../src/vamp.c:   if (!IS_SET (ch->newbits, NEW_MONKFLAME))
../src/vamp.c:      SET_BIT (ch->newbits, NEW_MONKFLAME);
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:   if ((ch->fighting) != NULL)
../src/vamp.c:      victim = ch->fighting;
../src/vamp.c:   if (arg[0] == '\0' && (ch->fighting) == NULL)
../src/vamp.c:      ch->hit = (ch->hit + dam);
../src/vamp.c:      if (ch->hit > ch->max_hit + 1000)
../src/vamp.c:	 ch->hit = ch->max_hit + 1000;
../src/vamp.c:      ch->hit = (ch->hit + dam);
../src/vamp.c:      if (ch->hit > ch->max_hit + 1000)
../src/vamp.c:	 ch->hit = ch->max_hit + 1000;
../src/vamp.c:	if (ch->fight_timer >0) {
../src/vamp.c:      ch->pcdata->obj_vnum = 0;
../src/vamp.c:      REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:      REMOVE_BIT(ch->extra, EXTRA_OSWITCH);
../src/vamp.c:      REMOVE_BIT(ch->extra, EXTRA_ASH);
../src/vamp.c:      ch->pcdata->chobj = NULL;
../src/vamp.c:      free_string(ch->morph);
../src/vamp.c:      ch->morph = str_dup("");
../src/vamp.c:    ch->pcdata->obj_vnum = ch->pcdata->powers[VPOWER_OBJ_VNUM];
../src/vamp.c:    ch->pcdata->chobj = obj;
../src/vamp.c:    SET_BIT(ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:    SET_BIT(ch->extra, EXTRA_OSWITCH);
../src/vamp.c:    SET_BIT(ch->extra, EXTRA_ASH);
../src/vamp.c:    free_string(ch->morph);
../src/vamp.c:    ch->morph = str_dup("a pile of ashes");
../src/vamp.c:    obj_to_room(obj,ch->in_room);
../src/vamp.c:   if (ch->fight_timer > 0)
../src/vamp.c:   if (ch->in_room->vnum == ROOM_VNUM_ALTAR)
../src/vamp.c:   if (ch->in_room->area->owned > 0
../src/vamp.c:       && ch->in_room->area->owned != ch->pcdata->kingdom)
../src/vamp.c:   if (IS_SET (ch->war, WARRING))
../src/vamp.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/vamp.c:   if (!IS_SET (ch->extra, EXTRA_ASH) && IS_AFFECTED (ch, AFF_POLYMORPH))
../src/vamp.c:   if ((obj = ch->pcdata->chobj) != NULL && IS_EXTRA (ch, EXTRA_OSWITCH))
../src/vamp.c:      ch->pcdata->obj_vnum = 0;
../src/vamp.c:      ch->pcdata->chobj = NULL;
../src/vamp.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:      REMOVE_BIT (ch->extra, EXTRA_OSWITCH);
../src/vamp.c:      REMOVE_BIT (ch->extra, EXTRA_ASH);
../src/vamp.c:      free_string (ch->morph);
../src/vamp.c:      ch->morph = str_dup ("");
../src/vamp.c:      if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
../src/vamp.c:   if (ch->mounted == IS_RIDING)
../src/vamp.c:   ch->stimer = 60;
../src/vamp.c:   obj_to_room (obj, ch->in_room);
../src/vamp.c:      REMOVE_BIT (ch->extra, TIED_UP);
../src/vamp.c:      REMOVE_BIT (ch->extra, GAGGED);
../src/vamp.c:      REMOVE_BIT (ch->extra, BLINDFOLDED);
../src/vamp.c:   ch->pcdata->obj_vnum = OBJ_VNUM_ASHES;
../src/vamp.c:   ch->pcdata->chobj = obj;
../src/vamp.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:   SET_BIT (ch->extra, EXTRA_OSWITCH);
../src/vamp.c:   SET_BIT (ch->extra, EXTRA_ASH);
../src/vamp.c:   free_string (ch->morph);
../src/vamp.c:   ch->morph = str_dup (obj->short_descr);
../src/vamp.c:    if (!IS_NPC(ch) && ch->arcanoi[WMATE] < 4 && IS_CLASS(ch, CLASS_WRAITH))
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:   sprintf (buf, "A look of concentration crosses over %s's face.", ch->name);
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] < 40)
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] -= number_range (30, 40);
../src/vamp.c:      sprintf (buf, "Your body wrinkles and reshapes as %s.", ch->name);
../src/vamp.c:      sprintf (buf, "%s's body wrinkles and reshapes as %s.", ch->morph,
../src/vamp.c:	       ch->name);
../src/vamp.c:      REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED);
../src/vamp.c:      free_string (ch->morph);
../src/vamp.c:      ch->morph = str_dup ("");
../src/vamp.c:      sprintf (buf, "%s's body wrinkles and reshapes as %s.", ch->morph,
../src/vamp.c:      sprintf (buf, "%s's body wrinkles and reshapes as you!", ch->morph);
../src/vamp.c:      free_string (ch->morph);
../src/vamp.c:      ch->morph = str_dup (victim->name);
../src/vamp.c:   sprintf (buf, "%s's body wrinkles and reforms as%s.", ch->name,
../src/vamp.c:   sprintf (buf, "%s's body wrinkles and reforms as you!", ch->name);
../src/vamp.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/vamp.c:   SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED);
../src/vamp.c:   free_string (ch->morph);
../src/vamp.c:   ch->morph = str_dup (victim->name);
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:   if (ch->fighting == NULL)
../src/vamp.c:   obj->questmaker = str_dup (ch->name);
../src/vamp.c:   if ((victim = ch->fighting) == NULL)
../src/vamp.c:	    "%s leaps toward %s baring his fangs.", ch->name, victim->name);
../src/vamp.c:	    ch->name, victim->name);
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] += number_range (100, 200);
../src/vamp.c:   if (ch->pcdata->condition[COND_THIRST] >= 1000 /
../src/vamp.c:       ch->pcdata->stats[UNI_GEN]);
../src/vamp.c:      ch->pcdata->condition[COND_THIRST] = 1000 / ch->pcdata->stats[UNI_GEN];
../src/vamp.c:   ch->pcdata->condition[COND_THIRST] -= duration;
../src/vamp.c:   sprintf (buf, "A look of concentration passes over %s's face.", ch->name);
../src/vamp.c:      pexit = ch->in_room->exit[0];
../src/vamp.c:      pexit = ch->in_room->exit[3];
../src/vamp.c:      pexit = ch->in_room->exit[2];
../src/vamp.c:      pexit = ch->in_room->exit[1];
../src/vamp.c:      pexit = ch->in_room->exit[5];
../src/vamp.c:      pexit = ch->in_room->exit[4];
../src/vamp.c:   objc = get_wall_list (ch, wall, ch->in_room->contents);
../src/vamp.c:   obj_to_room (obj, ch->in_room);
../src/vamp.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/vamp.c:   if (ch->pcdata->followers > 5)
../src/vamp.c:   ch->pcdata->followers++;
../src/vamp.c:   char_to_room (victim, ch->in_room);
../src/vamp.c:       || victim->in_room == NULL || ch->in_room == NULL || IS_NPC (victim))
../src/vamp.c:       || IS_SET (ch->in_room->room_flags, ROOM_PRIVATE)
../src/vamp.c:       || IS_SET (ch->in_room->room_flags, ROOM_SOLITARY)
../src/vamp.c:       || IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL)
../src/vamp.c:       || victim->in_room->vnum == ch->in_room->vnum)
../src/vamp.c:   if (ch->fight_timer > 0)
../src/vamp.c:   obj->value[3] = ch->in_room->vnum;
../src/vamp.c:   obj_to_room (obj, ch->in_room);
../src/vamp.c:   obj->value[0] = ch->in_room->vnum;
../src/vamp.c:       || IS_SET (ch->in_room->room_flags, ROOM_PRIVATE)
../src/vamp.c:       || IS_SET (ch->in_room->room_flags, ROOM_SOLITARY)
../src/vamp.c:       || IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL)
../src/vamp.c:       || victim->in_room->vnum == ch->in_room->vnum)
../src/vamp.c:   obj->value[3] = ch->in_room->vnum;
../src/vamp.c:   obj_to_room (obj, ch->in_room);
../src/vamp.c:   obj->value[0] = ch->in_room->vnum;
../src/vamp.c:   if (IS_SET (ch->newbits, NEW_OBEAH))
../src/vamp.c:      if (ch->pcdata->obeah > 0)
../src/vamp.c:      REMOVE_BIT (ch->newbits, NEW_OBEAH);
../src/vamp.c:   SET_BIT (ch->newbits, NEW_OBEAH);
../src/vamp.c:   if (ch->fight_timer > 0)
../src/vamp.c:   if (ch->pcdata->obeah > 0)
../src/vamp.c:      if (ch->pcdata->obeah > 1)
../src/vamp.c:		  ch->pcdata->obeah);
../src/vamp.c:   if (!IS_SET (ch->newbits, NEW_OBEAH))
../src/vamp.c:      ch->pcdata->obeah = 5;
../src/vamp.c:      (*skill_table[sn].spell_fun) (sn, ch->level, ch, victim);
../src/vamp.c:	 ch->pcdata->obeah = 10;
../src/vamp.c:	 ch->pcdata->obeah = 30;
../src/vamp.c:   if (ch->pcdata->obeah > 0)
../src/vamp.c:      if (ch->pcdata->obeah > 1)
../src/vamp.c:		  ch->pcdata->obeah);
../src/vamp.c:   if (!IS_SET (ch->newbits, NEW_OBEAH))
../src/vamp.c:   ch->pcdata->obeah = 30;
../src/vamp.c:   if (ch->position < POS_SLEEPING)
../src/vamp.c:   if (ch->position == POS_FIGHTING)
../src/vamp.c:   if (ch->pcdata->obeah > 0)
../src/vamp.c:      if (ch->pcdata->obeah > 1)
../src/vamp.c:		  ch->pcdata->obeah);
../src/vamp.c:   if (ch->fight_timer > 0)
../src/vamp.c:   if (!IS_SET (ch->newbits, NEW_OBEAH))
../src/vamp.c:   ch->pcdata->obeah = 60;
../src/vamp.c:	 (*skill_table[sn].spell_fun) (sn, ch->level, ch, victim);
../src/vamp.c:   gen_ch = ch->pcdata->stats[UNI_GEN];
../src/vamp.c:      ch->pcdata->stats[UNI_GEN]--;
../src/vamp.c:   ch->fight_timer += 10;
../src/vamp.c:   ch->pkill = ch->pkill + 1;
../src/vamp.c:   if (ch->beast < 100)
../src/vamp.c:      ch->beast = ch->beast + 10;
../src/vamp.c:	    ch->name);
../src/warlock.c:   if (ch->level < LEVEL_ARCHMAGE)
../src/warlock.c:   stcprintf (victim, "%s has advanced you to Oracle level\n\r", ch->name);
../src/warlock.c:   if (ch->fight_timer > 0 && !IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/warlock.c:   if (IS_SET (ch->flag2, AFF2_INARENA)
../src/warlock.c:       && !IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/warlock.c:   if (IS_SET (ch->war, WARRING) && !IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/warlock.c:   if (IS_SET (ch->extra2, AURA_NO_MAGIC))
../src/warlock.c:      REMOVE_BIT (ch->extra2, AURA_NO_MAGIC);
../src/warlock.c:      ch->pcdata->majesty = 180;
../src/warlock.c:      if (ch->pcdata->majesty > 0)
../src/warlock.c:	 if (ch->pcdata->majesty > 1)
../src/warlock.c:		     ch->pcdata->majesty);
../src/warlock.c:      SET_BIT (ch->extra2, AURA_NO_MAGIC);
../src/warlock.c:   if (ch->level < 6)
../src/warlock.c:   if (strlen (ch->clan) < 3)
../src/warlock.c:   if (str_cmp (victim->clan, ch->clan))
../src/warlock.c:   if (IS_SET (ch->mflags, MAGE_EMBRACED2))
../src/warlock.c:   else if (IS_SET (ch->mflags, MAGE_EMBRACED1) && test > 30)
../src/warlock.c:   else if (IS_SET (ch->mflags, MAGE_EMBRACED1) && test <= 30)
../src/warlock.c:      REMOVE_BIT (ch->mflags, MAGE_EMBRACED1);
../src/warlock.c:      in_gate->timer = ch->spheres[MCOR] / 2;
../src/warlock.c:      to_gate->timer = ch->spheres[MCOR] + 3;
../src/warlock.c:	       ch->spheres[MCOR] >= 1 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MCOR] >= 2 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MCOR] >= 3 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MCOR] >= 4 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MCOR] >= 5 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MLIF] >= 1 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MLIF] >= 2 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MLIF] >= 3 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MLIF] >= 4 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MLIF] >= 5 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MFOR] >= 1 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MFOR] >= 2 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MFOR] >= 3 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MFOR] >= 4 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MFOR] >= 5 ? "*" : " ");
../src/warlock.c:	       ch->spheres[MENT] >= 1 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MENT] >= 2 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MENT] >= 3 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MENT] >= 4 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MENT] >= 5 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MMIN] >= 1 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MMIN] >= 2 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MMIN] >= 3 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MMIN] >= 4 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MMIN] >= 5 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MSPI] >= 1 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MSPI] >= 2 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MSPI] >= 3 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MSPI] >= 4 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MSPI] >= 5 ? "*" : " ");
../src/warlock.c:	       ch->spheres[MPRI] >= 1 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MPRI] >= 2 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MPRI] >= 3 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MPRI] >= 4 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MPRI] >= 5 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MTIM] >= 1 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MTIM] >= 2 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MTIM] >= 3 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MTIM] >= 4 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MTIM] >= 5 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MMAT] >= 1 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MMAT] >= 2 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MMAT] >= 3 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MMAT] >= 4 ? "*" : " ",
../src/warlock.c:	       ch->spheres[MMAT] >= 5 ? "*" : " ");
../src/warlock.c:	 if (ch->spheres[MLIF] == 0)
../src/warlock.c:	 if (ch->spheres[MLIF] >= 1)
../src/warlock.c:	 if (ch->spheres[MLIF] >= 2)
../src/warlock.c:	 if (ch->spheres[MLIF] >= 3)
../src/warlock.c:	 if (ch->spheres[MLIF] >= 4)
../src/warlock.c:	 if (ch->spheres[MLIF] >= 5)
../src/warlock.c:	 if (ch->spheres[MPRI] == 0)
../src/warlock.c:	 if (ch->spheres[MPRI] >= 1)
../src/warlock.c:	 if (ch->spheres[MPRI] >= 2)
../src/warlock.c:	 if (ch->spheres[MPRI] >= 3)
../src/warlock.c:	 if (ch->spheres[MPRI] >= 4)
../src/warlock.c:	 if (ch->spheres[MPRI] >= 5)
../src/warlock.c:	 if (ch->spheres[MMAT] == 0)
../src/warlock.c:	 if (ch->spheres[MMAT] >= 1)
../src/warlock.c:	 if (ch->spheres[MMAT] >= 2)
../src/warlock.c:	 if (ch->spheres[MMAT] >= 3)
../src/warlock.c:	 if (ch->spheres[MMAT] >= 4)
../src/warlock.c:	 if (ch->spheres[MMAT] >= 5)
../src/warlock.c:	 if (ch->spheres[MSPI] == 0)
../src/warlock.c:	 if (ch->spheres[MSPI] >= 1)
../src/warlock.c:	 if (ch->spheres[MSPI] >= 2)
../src/warlock.c:	 if (ch->spheres[MSPI] >= 3)
../src/warlock.c:	 if (ch->spheres[MSPI] >= 4)
../src/warlock.c:	 if (ch->spheres[MSPI] >= 5)
../src/warlock.c:	 if (ch->spheres[MENT] == 0)
../src/warlock.c:		     ch->spheres[MENT]);
../src/warlock.c:		     (1 + (ch->spheres[MENT] * .1)));
../src/warlock.c:		     ch->spheres[MENT] * 5);
../src/warlock.c:	 if (ch->spheres[MCOR] == 0)
../src/warlock.c:	 if (ch->spheres[MCOR] > 0)
../src/warlock.c:	 if (ch->spheres[MCOR] > 1)
../src/warlock.c:	 if (ch->spheres[MCOR] > 2)
../src/warlock.c:	 if (ch->spheres[MCOR] > 3)
../src/warlock.c:	 if (ch->spheres[MCOR] > 4)
../src/warlock.c:	 if (ch->spheres[MMIN] == 0)
../src/warlock.c:	 if (ch->spheres[MMIN] > 0)
../src/warlock.c:	 if (ch->spheres[MMIN] > 1)
../src/warlock.c:	 if (ch->spheres[MMIN] > 2)
../src/warlock.c:	 if (ch->spheres[MMIN] > 3)
../src/warlock.c:	 if (ch->spheres[MMIN] > 4)
../src/warlock.c:	 if (ch->spheres[MFOR] == 0)
../src/warlock.c:	 if (ch->spheres[MFOR] > 0)
../src/warlock.c:	 if (ch->spheres[MFOR] > 1)
../src/warlock.c:	 if (ch->spheres[MFOR] > 2)
../src/warlock.c:	 if (ch->spheres[MFOR] > 3)
../src/warlock.c:	 if (ch->spheres[MFOR] > 4)
../src/warlock.c:	 if (ch->spheres[MTIM] == 0)
../src/warlock.c:		     ch->spheres[MTIM]);
../src/warlock.c:   cost = ((ch->spheres[disc] + 1) * 10);
../src/warlock.c:   if (ch->spheres[disc] >= 5)
../src/warlock.c:   if (ch->practice < cost)
../src/warlock.c:   ch->practice -= cost;
../src/warlock.c:   ch->spheres[disc]++;
../src/warlock.c:   if (ch->spheres[MLIF] < 5)
../src/warlock.c:   if (ch->in_room->vnum == 29502)
../src/warlock.c:      ch->mana += (victim->move * 0.2);
../src/warlock.c:      if (ch->mana > ch->max_mana)
../src/warlock.c:	 ch->mana = ch->max_mana;
../src/warlock.c:   if (ch->spheres[MCOR] < 1)
../src/warlock.c:   if (IS_SET (ch->mflags, MAGE_PERCEPTION))
../src/warlock.c:      REMOVE_BIT (ch->affected_by, AFF_SHADOWSIGHT);
../src/warlock.c:      REMOVE_BIT (ch->act, PLR_HOLYLIGHT);
../src/warlock.c:      REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT);
../src/warlock.c:      REMOVE_BIT (ch->mflags, MAGE_PERCEPTION);
../src/warlock.c:      SET_BIT (ch->affected_by, AFF_SHADOWSIGHT);
../src/warlock.c:      SET_BIT (ch->act, PLR_HOLYLIGHT);
../src/warlock.c:      SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT);
../src/warlock.c:      SET_BIT (ch->mflags, MAGE_PERCEPTION);
../src/warlock.c:   if (ch->fight_timer > 0)
../src/warlock.c:   if (ch->spheres[MCOR] < 2)
../src/warlock.c:   if (ch->spheres[MLIF] < 2 || ch->spheres[MMAT] < 2)
../src/warlock.c:      if (ch->practice < 5)
../src/warlock.c:      if (IS_SET (ch->in_room->area->aflags, AFLAG_HQ))
../src/warlock.c:      ch->practice -= 5;
../src/warlock.c:   creategate (ch, ch->in_room->vnum, obj->in_room->vnum, perm);
../src/warlock.c:   if (ch->fight_timer > 0)
../src/warlock.c:   if (ch->spheres[MCOR] < 3)
../src/warlock.c:   if (IS_SET (ch->in_room->room_flags, ROOM_GOD))
../src/warlock.c:   if (ch->mana < 500)
../src/warlock.c:      if (ch->spheres[MCOR] < 4)
../src/warlock.c:      if (ch->practice < 5)
../src/warlock.c:      if (IS_SET (ch->in_room->area->aflags, AFLAG_HQ))
../src/warlock.c:      ch->practice -= 5;
../src/warlock.c:   creategate (ch, ch->in_room->vnum, victim->in_room->vnum, perm);
../src/warlock.c:      char_to_room (victim, ch->in_room);
../src/warlock.c:   ch->mana -= 500;
../src/warlock.c:   if (ch->spheres[MCOR] < 5)
../src/warlock.c:   if (IS_SET (ch->mflags, MAGE_POLYAPPEAR))
../src/warlock.c:      REMOVE_BIT (ch->mflags, MAGE_POLYAPPEAR);
../src/warlock.c:      SET_BIT (ch->mflags, MAGE_POLYAPPEAR);
../src/warlock.c:   if (ch->spheres[MFOR] < 1)
../src/warlock.c:   if (ch->mana < 5000)
../src/warlock.c:	 ((ch->spl[0] + ch->spl[1] + ch->spl[2] + ch->spl[3] +
../src/warlock.c:	   ch->spl[4]) * 2 * ch->spheres[MFOR] * 10);
../src/warlock.c:	 ((ch->spl[0] + ch->spl[1] + ch->spl[2] + ch->spl[3] +
../src/warlock.c:	   ch->spl[4]) * 2 * ch->spheres[MFOR] * 30);
../src/warlock.c:      damage *= number_range (1, ch->spheres[MFOR] * 2);
../src/warlock.c:	       ch->fight_timer = 10;
../src/warlock.c:	 ((ch->spl[0] + ch->spl[1] + ch->spl[2] + ch->spl[3] +
../src/warlock.c:	   ch->spl[4]) * 2 * ch->spheres[MFOR] * 10);
../src/warlock.c:	 ((ch->spl[0] + ch->spl[1] + ch->spl[2] + ch->spl[3] +
../src/warlock.c:	   ch->spl[4]) * 2 * ch->spheres[MFOR] * 30);
../src/warlock.c:      damage *= number_range (1, ch->spheres[MFOR]);
../src/warlock.c:      for (vch = ch->in_room->people; vch != NULL; vch = vch_next)
../src/warlock.c:	 vch_next = vch->next_in_room;
../src/warlock.c:	 if (vch->level < 3)
../src/warlock.c:	       if (vch->quickening[0] >= 7)
../src/warlock.c:		  vch->quickening[0] -= 7;
../src/warlock.c:		  ch->fight_timer = 10;
../src/warlock.c:		  vch->fight_timer = 10;
../src/warlock.c:   ch->mana = ch->mana - 5000;
../src/warlock.c:   if (ch->spheres[MFOR] < 2)
../src/warlock.c:   if (IS_SET (ch->mflags, MAGE_TELEKINETICS))
../src/warlock.c:      REMOVE_BIT (ch->mflags, MAGE_TELEKINETICS);
../src/warlock.c:      SET_BIT (ch->mflags, MAGE_TELEKINETICS);
../src/warlock.c:   if (ch->spheres[MFOR] < 3)
../src/warlock.c:   dam = number_range ((ch->spheres[MFOR] * 450), (ch->spheres[MFOR] * 600));
../src/warlock.c:      if (ch->spheres[MFOR] < 3)
../src/warlock.c:   if (ch->spheres[MFOR] < 4)
../src/warlock.c:   if (ch->in_room->vnum == ROOM_VNUM_ALTAR)
../src/warlock.c:   if (ch->spheres[MFOR] < 5)
../src/warlock.c:   if (ch->mana < 500)
../src/warlock.c:      ((number_range (200, 350) + ch->spl[BLUE_MAGIC]) * ch->spheres[MFOR]);
../src/warlock.c:   if (victim->in_room->area != ch->in_room->area)
../src/warlock.c:      if (ch->practice < 10)
../src/warlock.c:	 ch->practice -= 10;
../src/warlock.c:  ch->mana -= 1000;
../src/warlock.c:      if (victim->in_room != ch->in_room)
../src/warlock.c:	if ( victim->in_room != ch->in_room )
../src/warlock.c:		if ( ( ch->fighting ) &&( ch->fighting == victim ) )
../src/warlock.c:			ch->fighting = NULL;
../src/warlock.c:		if ( ( ch->fighting ) )
../src/warlock.c:			ch->fighting = NULL;
../src/warlock.c:		vch_next = vch->next;
../src/warlock.c:		if (vch->level < 3)
../src/warlock.c:		if (vch->in_room == NULL)
../src/warlock.c:		if ( vch->in_room->area != victim->in_room->area )
../src/warlock.c:   if (IS_SET (ch->imms[IMMUNITY], type))
../src/warlock.c:   if (IS_SET (ch->imms[RESISTANCE], type))
../src/warlock.c:   if (IS_SET (ch->imms[VULNERABLE], type))
../src/warlock.c:   int max_dam = ch->damcap[DAM_CAP];
../src/warlock.c:   if (ch->damcap[DAM_CHANGE] == 1)
../src/warlock.c:      if (victim->position > POS_STUNNED && ch->in_room == victim->in_room)
../src/warlock.c:         if (ch->fighting == NULL && ch->in_room == victim->in_room)
../src/warlock.c:	     && victim->master->in_room == ch->in_room
../src/warlock.c:	    REMOVE_BIT (ch->affected_by, AFF_HIDE);
../src/warlock.c:   if (ch->spheres[MPRI] < 1)
../src/warlock.c:	    ch->quint[BODY]);
../src/warlock.c:	    ch->quint[AVATAR]);
../src/warlock.c:   if (ch->spheres[MPRI] < 3)
../src/warlock.c:      return ch->quint[AVATAR];
../src/warlock.c:   else if (ch->spheres[MPRI] >= 3)
../src/warlock.c:      return (ch->quint[AVATAR] + ch->quint[BODY]);
../src/warlock.c:      return ch->quint[AVATAR];
../src/warlock.c:   ch->quint[MTOTAL] = check_quint (ch);	// Find Total Quint of Char
../src/warlock.c:   ch->quint[MTOTAL] -= number;	// Subtract from Max
../src/warlock.c:   if (ch->quint[MTOTAL] > 5)
../src/warlock.c:      ch->quint[AVATAR] = 5;
../src/warlock.c:      ch->quint[MTOTAL] -= 5;
../src/warlock.c:      if (ch->quint[MTOTAL] > 5)
../src/warlock.c:	 ch->quint[BODY] = 5;
../src/warlock.c:	 ch->quint[MTOTAL] = 0;
../src/warlock.c:	 ch->quint[BODY] = ch->quint[MTOTAL];
../src/warlock.c:	 ch->quint[MTOTAL] = 0;
../src/warlock.c:      ch->quint[AVATAR] = ch->quint[MTOTAL];	// Move all quint to Avatar
../src/warlock.c:      ch->quint[BODY] = 0;	// Drain the body
../src/warlock.c:   ch->quint[MTOTAL] = check_quint (ch);
../src/warlock.c:   ch->quint[MTOTAL] += number;
../src/warlock.c:   if (ch->quint[MTOTAL] > 5)
../src/warlock.c:      ch->quint[AVATAR] = 5;
../src/warlock.c:      ch->quint[MTOTAL] -= 5;
../src/warlock.c:      if (ch->quint[MTOTAL] > 5)
../src/warlock.c:	 ch->quint[BODY] = 5;
../src/warlock.c:	 ch->quint[MTOTAL] = 0;
../src/warlock.c:	 ch->quint[BODY] = ch->quint[MTOTAL];
../src/warlock.c:	 ch->quint[MTOTAL] = 0;
../src/warlock.c:      ch->quint[AVATAR] = ch->quint[MTOTAL];
../src/warlock.c:      ch->quint[BODY] = 0;
../src/warlock.c:   if (ch->spheres[MPRI] < 2)
../src/warlock.c:   obj->value[1] += (ch->spheres[MPRI] * 2);
../src/warlock.c:   obj->value[2] += (ch->spheres[MPRI] * 2);
../src/warlock.c:   if (ch->level < LEVEL_MAGE)
../src/warlock.c:   if (ch->exp < 100000)
../src/warlock.c:   ch->pcdata->powers[MPOWER_RUNE0] = col;
../src/warlock.c:   ch->exp -= 100000;
../src/warlock.c:   if (ch->spheres[MPRI] < 3)
../src/warlock.c:   dam = ch->spheres[MPRI] * 400;
../src/warlock.c:   if (ch->spheres[MPRI] < 4)
../src/warlock.c:   dam = ch->spheres[MPRI] * 800;
../src/warlock.c:   if (ch->spheres[MPRI] < 5)
../src/warlock.c:   dam = (ch->spheres[MPRI] * ch->damcap[0]) * 0.85;
../src/warlock.c:   if (ch->spheres[MENT] < 1)
../src/warlock.c:   if (IS_SET (ch->mflags, MFLAGS_DIMMAK))
../src/warlock.c:      REMOVE_BIT (ch->mflags, MFLAGS_DIMMAK);
../src/warlock.c:      SET_BIT (ch->mflags, MFLAGS_DIMMAK);
../src/warlock.c:   if (ch->spheres[MLIF] < 1)
../src/warlock.c:      if (ch->loc_hp[i] > 0)
../src/warlock.c:   if (ch->hit == ch->max_hit && ch->mana == ch->max_mana
../src/warlock.c:       && ch->move == ch->max_move && test == 0)
../src/warlock.c:   if (ch->loc_hp[6] > 0)
../src/warlock.c:      ch->loc_hp[6] = 0;
../src/warlock.c:   if ((ch->loc_hp[0] + ch->loc_hp[1] + ch->loc_hp[2] + ch->loc_hp[3] +
../src/warlock.c:	ch->loc_hp[4] + ch->loc_hp[5]) != 0)
../src/warlock.c:      ch->loc_hp[0] = 0;
../src/warlock.c:      ch->loc_hp[1] = 0;
../src/warlock.c:      ch->loc_hp[2] = 0;
../src/warlock.c:      ch->loc_hp[3] = 0;
../src/warlock.c:      ch->loc_hp[4] = 0;
../src/warlock.c:      ch->loc_hp[5] = 0;
../src/warlock.c:   ch->hit += (ch->spheres[MLIF] * 400);
../src/warlock.c:   ch->mana += (ch->spheres[MLIF] * 200);
../src/warlock.c:   ch->move += (ch->spheres[MLIF] * 200);
../src/warlock.c:   if (ch->hit > ch->max_hit)
../src/warlock.c:      ch->hit = ch->max_hit;
../src/warlock.c:   if (ch->mana > ch->max_mana)
../src/warlock.c:      ch->mana = ch->max_mana;
../src/warlock.c:   if (ch->move > ch->max_move)
../src/warlock.c:      ch->move = ch->max_move;
../src/warlock.c:   if (ch->spheres[MLIF] < 2)
../src/warlock.c:   if (ch->spheres[MLIF] < 3)
../src/warlock.c:   if (IS_SET (ch->mflags, MAGE_BETTERBODY))
../src/warlock.c:      REMOVE_BIT (ch->mflags, MAGE_BETTERBODY);
../src/warlock.c:      ch->pcdata->perm_str -= 4;
../src/warlock.c:      ch->pcdata->perm_con -= 2;
../src/warlock.c:      ch->pcdata->perm_dex -= 3;
../src/warlock.c:      //ch->hitroll -= 115;
../src/warlock.c:      //ch->damroll -= 200;
../src/warlock.c:      SET_BIT (ch->mflags, MAGE_BETTERBODY);
../src/warlock.c:      ch->pcdata->perm_str += 4;
../src/warlock.c:      ch->pcdata->perm_dex += 3;
../src/warlock.c:      ch->pcdata->perm_con += 2;
../src/warlock.c:   if (ch->spheres[MLIF] < 4)
../src/warlock.c:      sprintf (buf, "%s the ferocious tiger", ch->name);
../src/warlock.c:      sprintf (buf, "%s the lion", ch->name);
../src/warlock.c:      sprintf (buf, "%s the raven", ch->name);
../src/warlock.c:      sprintf (buf, "%s the frog", ch->name);
../src/warlock.c:      sprintf (buf, "%s the dog", ch->name);
../src/warlock.c:      sprintf (buf, "%s the hawk", ch->name);
../src/warlock.c:      sprintf (buf, "%s the mouse", ch->name);
../src/warlock.c:      sprintf (buf, "%s the spider", ch->name);
../src/warlock.c:	 REMOVE_BIT (ch->affected_by, AFF_POLYMORPH);
../src/warlock.c:	 REMOVE_BIT (ch->mflags, MAGE_SHAPED);
../src/warlock.c:	 free_string (ch->morph);
../src/warlock.c:	 ch->morph = str_dup ("");
../src/warlock.c:   SET_BIT (ch->affected_by, AFF_POLYMORPH);
../src/warlock.c:   SET_BIT (ch->mflags, MAGE_SHAPED);
../src/warlock.c:   free_string (ch->morph);
../src/warlock.c:   ch->morph = str_dup (buf);
../src/warlock.c:   if (ch->spheres[MLIF] < 1)
../src/warlock.c:   victim->hit += (ch->spheres[MLIF] * 75);
../src/warlock.c:   victim->mana += (ch->spheres[MLIF] * 50);
../src/warlock.c:   victim->move += (ch->spheres[MLIF] * 50);
../src/warlock.c:   if (ch->spheres[MMAT] < 1)
../src/warlock.c:      spell_identify (skill_lookup ("identify"), ch->level, ch, obj);
../src/warlock.c:   if (ch->spheres[MMAT] < 2)
../src/warlock.c:   if (arg[0] == '\0' && ch->fighting == NULL)
../src/warlock.c:   if (ch->fighting == NULL)
../src/warlock.c:      victim = ch->fighting;
../src/warlock.c:	       ch->fight_timer = 10;
../src/warlock.c:   if (ch->spheres[MMAT] < 3)
../src/warlock.c:   ch->carry_weight -= (oldweight - 1);
../src/warlock.c:   if (ch->spheres[MMAT] < 4)
../src/warlock.c:   if (ch->spheres[MMAT] < 5)
../src/warlock.c:      REMOVE_BIT (ch->affected_by, AFF_FLYING);
../src/warlock.c:      SET_BIT (ch->affected_by, AFF_FLYING);
../src/warlock.c:   if (ch->spheres[MMIN] < 5)
../src/warlock.c:   if (ch->fight_timer > 0)
../src/warlock.c:   if (IS_SET (ch->flag2, AFF2_INARENA))
../src/warlock.c:      SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/warlock.c:   REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/warlock.c:   if (ch->spheres[MSPI] < 1)
../src/warlock.c:   if (ch->pcdata->followers > 5)
../src/warlock.c:   ch->pcdata->followers++;
../src/warlock.c:   char_to_room (victim, ch->in_room);
../src/warlock.c:   if (ch->spheres[MSPI] < 2)
../src/warlock.c:   level = (ch->spheres[MSPI] * 25);
../src/warlock.c:   if (ch->spheres[MSPI] < 4)
../src/warlock.c:   dam = ch->spheres[MSPI] * 200;
../src/warlock.c:   ch->mana += (dam * 3);
../src/warlock.c:   ch->move += (dam * 3);
../src/warlock.c:   if (ch->mana > (ch->max_mana))
../src/warlock.c:      ch->mana = (ch->max_mana);
../src/warlock.c:   if (ch->move > (ch->max_move))
../src/warlock.c:      ch->move = (ch->max_move);
../src/warlock.c:   if (ch->spheres[MSPI] < 5)
../src/warlock.c:   if (ch->fight_timer > 0)
../src/warlock.c:      vch_next = vch->next;
../src/warlock.c:      if (vch->in_room == NULL)
../src/warlock.c:      if (!IS_NPC (vch) && vch->pcdata->chobj != NULL)
../src/warlock.c:      if (vch->level < 3)
../src/warlock.c:      if (IS_SET (vch->affected_by, AFF_SHADOWPLANE))
../src/warlock.c:      if (vch->in_room == ch->in_room)
../src/warlock.c:	 if ((mount = ch->mount) != NULL)
../src/warlock.c:	    SET_BIT (vch->affected_by, AFF_SHADOWPLANE);
../src/warlock.c:   SET_BIT (ch->affected_by, AFF_SHADOWPLANE);
../src/wizlist.c:            if (!str_cmp(ch->name, pwiz->name))
../src/wizlist.c:                 ch->level = pwiz->level;
../src/wizlist.c:                 ch->trust = pwiz->level;
../src/wizlist.c:    if ((arg1[0] != '\0') && (ch->level == 14))
../src/wizlist.c:        if ( !str_cmp( ch->name, curr->name ) )
../src/wizlist.c:    curr->name = str_dup(ch->name);
../src/wiznet.c:   if (ch->desc && ch->desc->original)
../src/wiznet.c:      ch = ch->desc->original;
../src/wiznet.c:      if (IS_SET (ch->pcdata->wiznet, WIZ_ON))
../src/wiznet.c:      SET_BIT (ch->pcdata->wiznet, WIZ_ON);
../src/wiznet.c:      REMOVE_BIT (ch->pcdata->wiznet, WIZ_ON);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_TICKS);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_ADVER);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_TRANS);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_HELPS);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_LOGINS);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_DEATHS);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_RESETS);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_SACCING);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_SECURE);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_SWITCHES);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_SNOOPS);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_RESTORE);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_LOAD);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_NEWBIE);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_SPAM);
../src/wiznet.c:	 TOGGLE_BIT (ch->pcdata->wiznet, WIZ_DEBUG);
../src/wizutil.c:	pArea = ch->in_room->area; /* this is the area we want info on */
../src/wizutil.c:		return ch->name;
../src/wizutil.c:	one_argument (ch->name, name); /* copy the first word into name */
../src/wizutil.c:	for (rch = ch->in_room->people; rch && (rch != ch);rch = rch->next_in_room)
../src/wizutil.c:		if (is_name (name, rch->name))
../src/wizutil.c:                sprintf(log_buf, "%s just tried to use for all pdelete ##", ch->name);
../src/wizutil.c:				old_room = ch->in_room;
../src/wizutil.c:					old_room = ch->in_room;
../src/wraith.c:   if (victim->in_room == ch->in_room)
../src/wraith.c:	SET_BIT(ch->immune, IMM_WRAITH);
../src/wraith.c:     REMOVE_BIT(ch->immune, IMM_WRAITH);
../src/wraith.c:	if ( !IS_CLASS(ch, CLASS_WRAITH) || ch->pcdata->stats[UNI_GEN] > 2)
../src/wraith.c:    if (ch->exp < 100000)
../src/wraith.c:    ch->exp -= 100000;
../src/wraith.c:    victim->clan = str_dup(ch->clan);
../src/wraith.c:    victim->lord = str_dup(ch->name);
../src/wraith.c:    victim->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] + 1;
../src/wraith.c:    if (ch->position == POS_FIGHTING)
../src/wraith.c:	SET_BIT( ch->wbits, WRAT_DEATHPLANE );
../src/wraith.c:	REMOVE_BIT( ch->wbits, WRAT_DEATHPLANE );
../src/wraith.c:	if ( IS_SET( ch->wbits, WRAT_ENSHROUD ) )
../src/wraith.c:		REMOVE_BIT( ch->wbits, WRAT_ENSHROUD );
../src/wraith.c:			ch->arcanoi[WARGO] >= 1 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WARGO] >= 2 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WARGO] >= 3 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WARGO] >= 4 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WARGO] >= 5 ? "*" : " ",
../src/wraith.c:			ch->arcanoi[WBODY] >= 1 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WBODY] >= 2 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WBODY] >= 3 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WBODY] >= 4 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WBODY] >= 5 ? "*" : " ",
../src/wraith.c:			ch->arcanoi[WFATL] >= 1 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WFATL] >= 2 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WFATL] >= 3 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WFATL] >= 4 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WFATL] >= 5 ? "*" : " " );
../src/wraith.c:			ch->arcanoi[WINHB] >= 1 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WINHB] >= 2 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WINHB] >= 3 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WINHB] >= 4 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WINHB] >= 5 ? "*" : " ",
../src/wraith.c:			ch->arcanoi[WKEEN] >= 1 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WKEEN] >= 2 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WKEEN] >= 3 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WKEEN] >= 4 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WKEEN] >= 5 ? "*" : " ",
../src/wraith.c:			ch->arcanoi[WLIFE] >= 1 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WLIFE] >= 2 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WLIFE] >= 3 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WLIFE] >= 4 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WLIFE] >= 5 ? "*" : " ",
../src/wraith.c:			ch->arcanoi[WMATE] >= 1 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WMATE] >= 2 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WMATE] >= 3 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WMATE] >= 4 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WMATE] >= 5 ? "*" : " " );
../src/wraith.c:			ch->arcanoi[WRAGE] >= 1 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WRAGE] >= 2 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WRAGE] >= 3 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WRAGE] >= 4 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WRAGE] >= 5 ? "*" : " ",
../src/wraith.c:			ch->arcanoi[WPAND] >= 1 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WPAND] >= 2 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WPAND] >= 3 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WPAND] >= 4 ? "*" : " ",
../src/wraith.c:                        ch->arcanoi[WPAND] >= 5 ? "*" : " " );
../src/wraith.c:	   if (ch->arcanoi[WARGO] == 0)
../src/wraith.c:	   if (ch->arcanoi[WARGO] >= 1)
../src/wraith.c:	   if (ch->arcanoi[WARGO] >= 2)
../src/wraith.c:           if (ch->arcanoi[WARGO] >= 3)
../src/wraith.c:           if (ch->arcanoi[WARGO] >= 4)
../src/wraith.c:           if (ch->arcanoi[WARGO] >= 5)
../src/wraith.c:	   if (ch->arcanoi[WBODY] == 0)
../src/wraith.c:	   if (ch->arcanoi[WBODY] == 1)
../src/wraith.c:	   if (ch->arcanoi[WBODY] == 2)
../src/wraith.c:           if (ch->arcanoi[WBODY] == 3)
../src/wraith.c:           if (ch->arcanoi[WBODY] == 4)
../src/wraith.c:           if (ch->arcanoi[WBODY] == 5)
../src/wraith.c:	   if (ch->arcanoi[WFATL] == 0)
../src/wraith.c:	   if (ch->arcanoi[WFATL] == 1)
../src/wraith.c:	   if (ch->arcanoi[WFATL] == 2)
../src/wraith.c:           if (ch->arcanoi[WFATL] == 3)
../src/wraith.c:           if (ch->arcanoi[WFATL] == 4)
../src/wraith.c:           if (ch->arcanoi[WFATL] == 5)
../src/wraith.c:	   if (ch->arcanoi[WINHB] == 0)
../src/wraith.c:	   if (ch->arcanoi[WINHB] >= 1)
../src/wraith.c:	   if (ch->arcanoi[WINHB] >= 2)
../src/wraith.c:           if (ch->arcanoi[WINHB] >= 3)
../src/wraith.c:           if (ch->arcanoi[WINHB] >= 4)
../src/wraith.c:           if (ch->arcanoi[WINHB] >= 5)
../src/wraith.c:	   if (ch->arcanoi[WKEEN] == 0)
../src/wraith.c:	   if (ch->arcanoi[WKEEN] >= 1)
../src/wraith.c:	   if (ch->arcanoi[WKEEN] >= 2)
../src/wraith.c:           if (ch->arcanoi[WKEEN] >= 3)
../src/wraith.c:           if (ch->arcanoi[WKEEN] >= 4)
../src/wraith.c:           if (ch->arcanoi[WKEEN] >= 5)
../src/wraith.c:	   if (ch->arcanoi[WLIFE] == 0)
../src/wraith.c:	   if (ch->arcanoi[WLIFE] >= 1)
../src/wraith.c:	   if (ch->arcanoi[WLIFE] >= 2)
../src/wraith.c:           if (ch->arcanoi[WLIFE] >= 3)
../src/wraith.c:           if (ch->arcanoi[WLIFE] >= 4)
../src/wraith.c:           if (ch->arcanoi[WLIFE] >= 5)
../src/wraith.c:	   if (ch->arcanoi[WMATE] == 0)
../src/wraith.c:	   if (ch->arcanoi[WMATE] >= 1)
../src/wraith.c:	   if (ch->arcanoi[WMATE] >= 2)
../src/wraith.c:           if (ch->arcanoi[WMATE] >= 3)
../src/wraith.c:           if (ch->arcanoi[WMATE] >= 4)
../src/wraith.c:           if (ch->arcanoi[WMATE] >= 5)
../src/wraith.c:	   if (ch->arcanoi[WRAGE] == 0)
../src/wraith.c:	   if (ch->arcanoi[WRAGE] == 1)
../src/wraith.c:	   if (ch->arcanoi[WRAGE] == 2)
../src/wraith.c:           if (ch->arcanoi[WRAGE] == 3)
../src/wraith.c:           if (ch->arcanoi[WRAGE] == 4)
../src/wraith.c:           if (ch->arcanoi[WRAGE] == 5)
../src/wraith.c:	   if (ch->arcanoi[WPAND] == 0)
../src/wraith.c:	   if (ch->arcanoi[WPAND] >= 1)
../src/wraith.c:	   if (ch->arcanoi[WPAND] >= 2)
../src/wraith.c:           if (ch->arcanoi[WPAND] >= 3)
../src/wraith.c:           if (ch->arcanoi[WPAND] >= 4)
../src/wraith.c:           if (ch->arcanoi[WPAND] >= 5)
../src/wraith.c:  cost = ( (ch->arcanoi[disc] + 1) * 10 );
../src/wraith.c:  if (ch->arcanoi[disc] >= 5 )
../src/wraith.c:  if (ch->practice < cost)
../src/wraith.c:  ch->practice -= cost;
../src/wraith.c:  ch->arcanoi[disc]++;
../src/wraith.c:	if (ch->arcanoi[WARGO] < 2 )
../src/wraith.c:	if (IS_SET( ch->wbits, WRAT_SWINGS))
../src/wraith.c:	 REMOVE_BIT( ch->affected_by, AFF_FLYING);
../src/wraith.c:	 REMOVE_BIT( ch->wbits, WRAT_SWINGS);
../src/wraith.c:	SET_BIT(ch->affected_by, AFF_FLYING);
../src/wraith.c:	SET_BIT(ch->wbits, WRAT_SWINGS);
../src/wraith.c:	if ( ch->arcanoi[WKEEN] < 3 )
../src/wraith.c:	if ( victim->level > ( ch->max_hit / 94 ) )
../src/wraith.c:	if ( ch->arcanoi[WARGO] < 5 )
../src/wraith.c:	if (!IS_SET(ch->wbits, WRAT_DEATHPLANE))
../src/wraith.c:	if (ch->arcanoi[WMATE] < 5)
../src/wraith.c:	if ( ch->fighting != NULL)
../src/wraith.c:	if ( ch->hit == ch->max_hit && ch->mana == ch->max_mana && ch->move == ch->max_move )
../src/wraith.c:	ch->hit += 1200;
../src/wraith.c:	ch->mana += 1000;
../src/wraith.c:	ch->move += 1000;
../src/wraith.c:	if ( ch->hit > ch->max_hit )
../src/wraith.c:	 ch->hit = ch->max_hit;
../src/wraith.c:	if ( ch->mana > ch->max_mana )
../src/wraith.c:	 ch->mana = ch->max_mana;
../src/wraith.c:	if ( ch->move > ch->max_move )
../src/wraith.c:	 ch->move = ch->max_move;
../src/wraith.c:	if (ch->arcanoi[WKEEN] < 2 )
../src/wraith.c:	if (IS_SET(ch->wbits, WRAT_BALLAD))
../src/wraith.c:	 REMOVE_BIT( ch->wbits, WRAT_BALLAD);
../src/wraith.c:	SET_BIT( ch->wbits, WRAT_BALLAD );
../src/wraith.c:	if (ch->arcanoi[WLIFE] < 5 )
../src/wraith.c:	victim->pcdata->soulpacted = str_dup( ch->name );
../src/wraith.c:	ch->hit = -10;
../src/wraith.c:	ch->mana = 0;
../src/wraith.c:	ch->move = 0;
../src/wraith.c:	if (ch->arcanoi[WINHB] < 1 )
../src/wraith.c:	if (IS_SET( ch->wbits, WRAT_SENSE))
../src/wraith.c:	 REMOVE_BIT( ch->wbits, WRAT_SENSE);
../src/wraith.c:	SET_BIT( ch->wbits, WRAT_SENSE);
../src/wraith.c:	if ( ch->arcanoi[WARGO] < 1 )
../src/wraith.c:	if ( ch->fight_timer > 0 )
../src/wraith.c:	if ( ch->position == POS_FIGHTING )
../src/wraith.c:	if ( !IS_SET( ch->wbits, WRAT_DEATHPLANE ))
../src/wraith.c:	if ( IS_SET( ch->wbits, WRAT_ENSHROUD ) )
../src/wraith.c:	 REMOVE_BIT( ch->wbits, WRAT_ENSHROUD);
../src/wraith.c:	SET_BIT( ch->wbits, WRAT_ENSHROUD );
../src/wraith.c:    if ( ch->arcanoi[WARGO] < 3 )
../src/wraith.c:  if ( !IS_NPC(victim) && ( !can_travel(ch,victim) && str_cmp(victim->pcdata->soulpacted, ch->name)))
../src/wraith.c:  if ( can_travel(ch,victim) && (IS_NPC(victim) || victim->pcdata->soulpacted != NULL || (str_cmp(victim->pcdata->soulpacted, ch->name
../src/wraith.c:    if (victim->in_room == ch->in_room)
../src/wraith.c:    if (!IS_NPC(victim) && !str_cmp(victim->pcdata->soulpacted, ch->name))
../src/wraith.c:  if ( ch->arcanoi[WARGO] < 4 )
../src/wraith.c:	if ( ch->arcanoi[WKEEN] < 4 )
../src/wraith.c:    	if ( ch->position == POS_FIGHTING )
../src/wraith.c:	if (!IS_NPC(ch) &&  ch->arcanoi[WKEEN] < 1 )
../src/wraith.c:        if ( ch->position == POS_FIGHTING  && !IS_NPC(ch))
../src/wraith.c:        if (ch->mana < ch->max_mana && !IS_NPC(ch))
../src/wraith.c:	victim->dirgetimer += ch->arcanoi[WKEEN];
../src/wraith.c:	sprintf( buf, "%s sings a wondrous dirge, and fills your heart with sorrow.\n\r", ch->name );
../src/wraith.c:        WAIT_STATE(victim,75 / (7 - ch->arcanoi[WKEEN]));
../src/wraith.c:	//ch->mana = 0;
../src/wraith.c:	if ( ch->arcanoi[WLIFE] < 4 )
../src/wraith.c:	if ( IS_SET( ch->wbits, WRAT_SEVERED ))
../src/wraith.c:	 REMOVE_BIT( ch->wbits, WRAT_SEVERED );
../src/wraith.c:	SET_BIT( ch->wbits, WRAT_SEVERED );
../src/wraith.c:	if ( ch->arcanoi[WKEEN] < 5 )
../src/wraith.c:	damage = (( ch->damroll * 2 ) * ch->arcanoi[WKEEN] );
../src/wraith.c:			ch->name,
../src/wraith.c:    if ( ch->arcanoi[WPAND] < 1 )
../src/wraith.c:    if ( arg[0] == '\0' && ch->fighting == NULL )
../src/wraith.c:    if ( ( victim = ch->fighting ) == NULL )
../src/wraith.c:        if ( ch->in_room == NULL || ach->in_room == NULL ) continue;
../src/wraith.c:        if ( ach->in_room->area != ch->in_room->area ) continue;
../src/wraith.c:        else if ( ach->in_room == ch->in_room )
../src/wraith.c:    level = ch->spl[spelltype] * 5;
../src/wraith.c:	if ( ch->arcanoi[WPAND] < 2 )
../src/wraith.c:	if ( ch->position != POS_FIGHTING && victim->position != POS_FIGHTING )
../src/wraith.c:	sprintf( buf, "%s is confusing you!.\n\r", ch->name );
../src/wraith.c:if ( ch->arcanoi[WMATE] < 2 )
../src/wraith.c:   if (ch->practice < 750)
../src/wraith.c:   if (ch->exp < 100000000)
../src/wraith.c:   ch->practice -= 750;
../src/wraith.c:   ch->exp -= 100000000;
../src/wraith.c:obj->questmaker = str_dup(ch->name);
../src/wraith.c:  if (ch->practice < 60)
../src/wraith.c:ch->practice -= 60;
../src/wraith.c:obj->questmaker = str_dup(ch->name);
../src/wraith.c:   if (ch->arcanoi[WMATE] < 3)
../src/wraith.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_HORNS);
../src/wraith.c:         REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_HORNS);
../src/wraith.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_EXOSKELETON);
../src/wraith.c:         REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_EXOSKELETON);
../src/wraith.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_TAIL);
../src/wraith.c:         REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_TAIL);
../src/wraith.c:         SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_HEAD);
../src/wraith.c:         REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_HEAD);
../src/wraith.c:    sprintf(buf,"%s: Oswitch %s",ch->name,argument);
../src/wraith.c:    if (ch->level < NO_WATCH) do_watching(ch,buf);
../src/wraith.c:    if ( ch->arcanoi[WINHB] < 2 )
../src/wraith.c:         sprintf(buf,"%s: Oreturn",ch->name);
../src/wraith.c:    if (ch->level < NO_WATCH) do_watching(ch,buf);
../src/wraith.c:    if ( ( obj = ch->pcdata->chobj ) != NULL ) obj->chobj = NULL;
../src/wraith.c:    ch->pcdata->chobj = NULL;
../src/wraith.c:    REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
../src/wraith.c:    REMOVE_BIT(ch->extra, EXTRA_OSWITCH);
../src/wraith.c:    if (IS_HEAD(ch,LOST_HEAD)) REMOVE_BIT(ch->loc_hp[0], LOST_HEAD);
../src/wraith.c:    free_string(ch->morph);
../src/wraith.c:    ch->morph = str_dup("");
../src/wraith.c:    if ( ch->fight_timer > 0 )
../src/wraith.c:    if ( (mount = ch->mount) != NULL) do_dismount(ch,"");
../src/wraith.c:    ch->pcdata->chobj = obj;
../src/wraith.c:    SET_BIT(ch->affected_by, AFF_POLYMORPH);
../src/wraith.c:    SET_BIT(ch->extra, EXTRA_OSWITCH);
../src/wraith.c:    free_string(ch->morph);
../src/wraith.c:    ch->morph = str_dup(obj->short_descr);
../src/wraith.c: if ( ch->arcanoi[WINHB] < 3 )
../src/wraith.c: if ( ch->practice < 40 )
../src/wraith.c:    ch->practice -= 40;
../src/wraith.c:	if ( ch->arcanoi[WMATE] < 1 )
../src/wraith.c:	if ( arg[0] == '\0' && IS_SET( ch->affected_by, AFF_POLYMORPH) )
../src/wraith.c:	 REMOVE_BIT( ch->affected_by, AFF_POLYMORPH );
../src/wraith.c:	 ch->morph = NULL;
../src/wraith.c:	free_string( ch->morph );
../src/wraith.c:    	SET_BIT(ch->affected_by, AFF_POLYMORPH); 
../src/wraith.c:	ch->morph = str_dup( victim->short_descr );
../src/wraith.c: if (ch->arcanoi[WPAND] < 1 )
../src/wraith.c:	if (!IS_NPC(ch) && ch->arcanoi[WPAND] < 1 )
../src/wraith.c:	if ( ch->position != POS_FIGHTING )
../src/wraith.c:	if (ch->fighting == victim)
../src/wraith.c:	    mob->level =ch->max_hit / 100;
../src/wraith.c:	 if (ch->max_hit < 200000 )
../src/wraith.c: 	    mob->hit = ch->max_hit;
../src/wraith.c: 	    mob->max_hit = ch->max_hit;
../src/wraith.c:	 else if ( ch->max_hit >= 200000 && ch->max_hit < 500000 )
../src/wraith.c:	   mob->hit = ch->max_hit * 2;
../src/wraith.c:	   mob->max_hit = ch->max_hit * 2;
../src/wraith.c:	 else if (ch->max_hit >= 500000 && ch->max_hit < 1000000 )
../src/wraith.c:	   mob->hit = ch->max_hit * 3;
../src/wraith.c:	   mob->max_hit = ch->max_hit * 3;
../src/wraith.c:	 else if (ch->max_hit >= 1000000 )
../src/wraith.c:	   mob->hit = ch->max_hit * 4;
../src/wraith.c:	   mob->max_hit = ch->max_hit * 4;
../src/wraith.c:	    char_to_room( mob, ch->in_room );
../src/wraith.c:        if ( ch->arcanoi[WINHB] < 5 && !IS_IMMORTAL(ch))
../src/wraith.c:    free_string(ch->morph);
../src/wraith.c:    ch->morph = str_dup("");
../src/wraith.c:        if ( ch->arcanoi[WINHB] < 4 )
../src/wraith.c:    if ( ( obj = ch->pcdata->chobj ) == NULL )
../src/wraith.c:	if (ch->pcdata->chobj == NULL )
../src/xsocial.c:      if (ch->pcdata->marriage[0] == '\0')
../src/xsocial.c:      if ((victim = get_char_room (ch, ch->pcdata->marriage)) == NULL)
../src/xsocial.c:   if (!strcmp (arg, "self") || !strcmp (arg, ch->name))
../src/xsocial.c:      if (IS_SET (ch->pcdata->stage[3], XF_CHASTITY))
../src/xsocial.c:	   NULL, ch->pcdata->partner, TO_NOTVICT);
../src/xsocial.c:   if (((ch->pcdata->partner == NULL) && arg2[0] == '\0') || arg1[0] == '\0')
../src/xsocial.c:      if (ch->pcdata->partner == NULL)
../src/xsocial.c:      else if (ch->pcdata->partner == ch && ch->pcdata->marriage[0] != '\0')
../src/xsocial.c:	 victim = get_char_room (ch, ch->pcdata->marriage);
../src/xsocial.c:	 victim = get_char_room (ch, ch->pcdata->partner->name);
../src/xsocial.c:   if (!IS_NPC(ch) && IS_SET (ch->pcdata->stage[3], XF_CHASTITY) && victim == ch)
../src/xsocial.c:	tostage- if !stage, ch->stage & victim->stage = tostage
../src/xsocial.c:   switch (ch->position)
../src/xsocial.c:      if (ch->pcdata->partner == NULL)
../src/xsocial.c:      else if (ch->pcdata->partner == ch && ch->pcdata->marriage[0] != '\0')
../src/xsocial.c:	 victim = get_char_room (ch, ch->pcdata->marriage);
../src/xsocial.c:	 victim = get_char_room (ch, ch->pcdata->partner->name);
../src/xsocial.c:   else if (ch->sex != SEX_MALE && ch->sex != SEX_FEMALE)
../src/xsocial.c:   else if (ch->sex == victim->sex)
../src/xsocial.c:	 if (ch->sex - 1)
../src/xsocial.c:	    tostage = ch->pcdata->stage[0];
../src/xsocial.c:      if (gender == SEX_MALE && ch->sex != SEX_MALE)
../src/xsocial.c:      else if (gender == SEX_FEMALE && ch->sex != SEX_FEMALE)
../src/xsocial.c:      else if (ch->pcdata->stage[0] == XS_RECOVERING)
../src/xsocial.c:      else if (stage > XS_NONE && ch->pcdata->stage[0] == XS_NONE
../src/xsocial.c:	       (ch->pcdata->stage[0] != stage && ch->sex == SEX_MALE))
../src/xsocial.c:      else if (!(ch->sex - 1) && tostage > XS_READY
../src/xsocial.c:               && IS_SET (ch->pcdata->stage[3], XF_CHASTITY) && !IS_NPC(ch))
../src/xsocial.c:      else if ((ch->sex - 1) && tostage > XS_BJDEEP
../src/xsocial.c:               && IS_SET (ch->pcdata->stage[3], XF_CHASTITY) && !IS_NPC(victim))
../src/xsocial.c:      else if (!(ch->sex - 1) && tostage > XS_BJDEEP
../src/xsocial.c:      else if ((ch->sex - 1) && tostage > XS_READY
../src/xsocial.c:      else if ((ch->sex - 1) && tostage == XS_PUSSY
../src/xsocial.c:               && IS_SET (ch->pcdata->stage[3], XF_PUSSY) && !IS_NPC(victim))
../src/xsocial.c:      else if (!(ch->sex - 1) && tostage == XS_PUSSY
../src/xsocial.c:      else if ((ch->sex - 1) && tostage == XS_ASS
../src/xsocial.c:               && IS_SET (ch->pcdata->stage[3], XF_ASS) && !IS_NPC(victim))
../src/xsocial.c:      else if (!(ch->sex - 1) && tostage == XS_ASS
../src/xsocial.c:	    if (ch->sex - 1)
../src/xsocial.c:	       ch->pcdata->stage[0] = tostage;
../src/xsocial.c:	    if (ch->sex == SEX_FEMALE &&
../src/xsocial.c:	    if (!IS_SET (ch->extra, EXTRA_DONE))
../src/xsocial.c:	       SET_BIT (ch->extra, EXTRA_DONE);
../src/xsocial.c:	       if (ch->sex == SEX_FEMALE)
../src/xsocial.c:		  ch->in_room->blood++;
../src/xsocial.c:		  ch->in_room->blood++;
../src/xsocial.c:	 ch->pcdata->stage[1] += xsocial_table[cmd].self;
../src/xsocial.c:	    if (ch->sex - 1)
../src/xsocial.c:	       if (ch->pcdata->stage[0] > XS_NONE)
../src/xsocial.c:	 if (!(ch->pcdata->stage[0] > XS_NONE && xsocial_table[cmd].self < 5))
../src/xsocial.c:                    SET_BIT(ch->extra, EXTRA_EXP);
../src/xsocial.c:                    ch->exp += 100000;
../src/xsocial.c:	    ch->pcdata->stage[1] = 0;
../src/xsocial.c:	    if (ch->sex - 1)
../src/xsocial.c:	       ch->pcdata->stage[0] = XS_NONE;
../src/xsocial.c:   if (ch->pcdata->stage[0] == XS_NONE && ch->pcdata->stage[1] >= 25)
../src/xsocial.c:      if (ch->sex == SEX_MALE)
../src/xsocial.c:      else if (ch->sex == SEX_FEMALE)
../src/xsocial.c:      ch->pcdata->stage[0] = XS_READY;
../src/xsocial.c:   cumreq = (ch->sex - 1) ? 100 : 250;
../src/xsocial.c:   if (ch->pcdata->stage[1] >= cumreq)
../src/xsocial.c:      if (ch->sex == SEX_FEMALE && number_percent () < 50 &&
../src/xsocial.c:	  ch->pcdata->stage[1] < 500)
../src/xsocial.c:	 ch->pcdata->stage[1] += 60;
../src/xsocial.c:	 while (ch->pcdata->stage[1] >= cumreq)
../src/xsocial.c:	       if (ch->sex - 1)
../src/xsocial.c:		  ch->pcdata->stage[1] -= 60;
../src/xsocial.c:		  ch->pcdata->stage[0] = XS_RECOVERING;
../src/xsocial.c:		  ch->pcdata->stage[1] = 0;
../src/xsocial.c:		     ch->pcdata->stage[2] = XS_IRTIME;
../src/xsocial.c:		     ch->pcdata->stage[2] = XS_RTIME;
../src/xsocial.c:	    else if (ch->sex - 1)
../src/xsocial.c:	       ch->pcdata->stage[1] -= 60;
../src/xsocial.c:		  ch->pcdata->stage[1] += 20;	// Tends to produce more orgasms
../src/xsocial.c:	       ch->pcdata->stage[0] = XS_RECOVERING;
../src/xsocial.c:	       ch->pcdata->stage[1] = 0;
../src/xsocial.c:		  ch->pcdata->stage[2] = XS_IRTIME;
../src/xsocial.c:		  ch->pcdata->stage[2] = XS_RTIME;
../src/xsocial.c:		  ch->pcdata->genes[8] += 1;