../src/act_comm.c: if (ch->level > 8) return; ../src/act_comm.c: sprintf(buf,"%s(%s) said: %s, using %s.", ch->name,ch->desc->host,ad, chan); ../src/act_comm.c: if (IS_IMMORTAL (ch) && IS_SET (ch->flag2, NOCHAN) ../src/act_comm.c: if (!IS_SET (ch->more, CANCHAN) && !IS_IMMORTAL (ch) && !IS_NPC (ch) ../src/act_comm.c: && !IS_SET (ch->extra2, NHELPER) && channel == CHANNEL_NEWBIE) ../src/act_comm.c: if (!IS_SET (ch->more, CANCHAN) && (ch->chat_timer > 0) ../src/act_comm.c: ch->chat_timer); ../src/act_comm.c: if (IS_SET (ch->in_room->added_flags, ROOM2_SILENCE) && !IS_IMMORTAL(ch)) ../src/act_comm.c: if (!IS_NPC (ch) && IS_SET (ch->act, PLR_SILENCE)) ../src/act_comm.c: (ch->deaf, CHANNEL_ALL) REMOVE_BIT (ch->deaf, CHANNEL_ALL); ../src/act_comm.c: if (!IS_NPC (ch) && ch->lastchat != NULL) ../src/act_comm.c: if (!str_cmp (argument, ch->lastchat) && !IS_IMMORTAL (ch)) ../src/act_comm.c: free_string (ch->lastchat); ../src/act_comm.c: ch->lastchat = str_dup (argument); ../src/act_comm.c: REMOVE_BIT (ch->deaf, channel); ../src/act_comm.c: if (!IS_NPC (ch) && ch->pcdata->condition[COND_DRUNK] > 10) ../src/act_comm.c: act (buf, ch, NULL, drunktalk (ch, ((IS_IMMORTAL(ch) && !IS_SET (ch->more, MORE_CCHANNELS)) ? argument : bash_color (argument))), TO_CHAR); ../src/act_comm.c: else if (!IS_NPC (ch) && ch->pcdata->stats[UNI_RAGE] > 0 ../src/act_comm.c: act (buf, ch, NULL, beastchat (ch, ((IS_IMMORTAL(ch) && !IS_SET (ch->more, MORE_CCHANNELS)) ? argument : bash_color (argument))), TO_CHAR); ../src/act_comm.c: act (buf, ch, NULL, ((IS_IMMORTAL(ch) && !IS_SET (ch->more, MORE_CCHANNELS)) ? argument : bash_color (argument)), TO_CHAR); ../src/act_comm.c: sprintf (iname, "#w(%s)#n ", ch->name); ../src/act_comm.c: sprintf (buf2, "#w[%s#w]#w %s: #e$t#n", verb, ch->short_descr); ../src/act_comm.c: if (IS_SET (ch->extra2, WHINER)) ../src/act_comm.c: for (vch = char_list; vch != NULL; vch = vch->next) ../src/act_comm.c: sprintf (buf, "#w%s #wwhines '#y%s#w'#n\n\r", ch->name, ../src/act_comm.c: sprintf (buf, "#w%s #wwhines '#y%s#w'#n\n\r", ch->name, ../src/act_comm.c: if (!IS_NPC (ch) && ch->pcdata->condition[COND_DRUNK] > 10) ../src/act_comm.c: else if (!IS_NPC (ch) && ch->pcdata->stats[UNI_RAGE] > 0 ../src/act_comm.c: sprintf (iname, "#w(%s)#n ", ch->name); ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: if (!IS_SET (ch->extra2, NHELPER)) ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: sprintf (buf, "#w-[#yFTALK#w: %s]- #y$t#n", ch->name); ../src/act_comm.c: sprintf (buf2, "#w-[#yFTALK#w: %s]- #y$t#n", ch->name); ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: sprintf (buf, "#e>[#.%s#e]< #w'#c$t#w'#n", ch->name); ../src/act_comm.c: sprintf (buf2, "#e>[#.%s#e]< #w'#c$t#w'#n", ch->name); ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: sprintf (buf3, "%s : %s", ch->name, argument); ../src/act_comm.c: ch->position = position; ../src/act_comm.c: sprintf (buf, "#r-=[#w%s#r]=- #r$t#n", capitalize (ch->name)); ../src/act_comm.c: sprintf (buf2, "#r-=[#w%s#r]=- #r$t#n", capitalize (ch->name)); ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: sprintf (buf, "#w%s [#r%d#w]: #r$t#n", capitalize (ch->name), ../src/act_comm.c: ch->pcdata->wizinvis); ../src/act_comm.c: sprintf (buf2, "#w%s [#r%d#w]: #r$t#n", capitalize (ch->name), ../src/act_comm.c: ch->pcdata->wizinvis); ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: sprintf (ibuf, "#w(#nClan Channel %s#w)#n ", ch->clan); ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: sprintf (ibuf, "#w(#nKingdom #r%d#w)#n ", ch->pcdata->kingdom); ../src/act_comm.c: sprintf (buf, "#y.x[#g%s#y]x. #w'#y$t#w'#n", ch->name); ../src/act_comm.c: sprintf (buf2, "#y.x[#g%s#y]x. #w'#y$t#w'#n", ch->name); ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: position = ch->position; ../src/act_comm.c: ch->position = POS_STANDING; ../src/act_comm.c: ch->position = position; ../src/act_comm.c: && !IS_SET (och->deaf, channel) && !IS_SET (och->deaf, CHANNEL_ALL)) ../src/act_comm.c: if (och->pcdata->forget[pos] == NULL) ../src/act_comm.c: if (!str_cmp (ch->name, och->pcdata->forget[pos])) ../src/act_comm.c: && (!IS_NPC (och) && !IS_SET (och->more, MORE_FTALK2) ../src/act_comm.c: && ch->pcdata->kingdom != och->pcdata->kingdom)) ../src/act_comm.c: && str_cmp (ch->clan, och->clan))) ../src/act_comm.c: && (!IS_NPC (och) && str_cmp (och->pcdata->marriage, ch->name))) ../src/act_comm.c: if ((och->in_room) && (ch->in_room)) ../src/act_comm.c: if ((och->in_room == ch->in_room)) ../src/act_comm.c: else if ((och->in_room->area == ch->in_room->area)) ../src/act_comm.c: && vch->in_room->area != ch->in_room->area) ../src/act_comm.c: position = vch->position; ../src/act_comm.c: vch->position = POS_STANDING; ../src/act_comm.c: act4 (buf2, ch, ((IS_IMMORTAL(ch) && !IS_SET (vch->more, MORE_CCHANNELS)) ? argument : bash_color (argument)), vch, TO_VICT); ../src/act_comm.c: vch->position = position; ../src/act_comm.c: act4 (buf2, ch, ((IS_IMMORTAL(ch) && !IS_SET (vch->more, MORE_CCHANNELS)) ? argument : bash_color (argument)), vch, TO_VICT); ../src/act_comm.c: vch->position = position; ../src/act_comm.c: act4 (buf, ch, ((IS_IMMORTAL(ch) && !IS_SET (vch->more, MORE_CCHANNELS)) ? argument : bash_color (argument)), vch, TO_VICT); ../src/act_comm.c: vch->position = position; ../src/act_comm.c: for ( vch = char_list; vch != NULL; vch = vch->next ) ../src/act_comm.c: if (IS_NPC(vch) && vch->pIndexData->vnum == 25) break; ../src/act_comm.c: if (!str_infix("what",argument) && !str_infix(vch->short_descr,argument)) ../src/act_comm.c: sprintf(buf, "%s So, you want to know what I have, eh %s?", ch->name, ch->name); ../src/act_comm.c: if (vch->carrying == NULL) ../src/act_comm.c: sprintf(buf, "%s Unfortunately, I don't appear to have a single item.", ch->name); ../src/act_comm.c: sprintf(buf, "%s I currently hold the following:", ch->name); ../src/act_comm.c: for (obj = vch->carrying; obj != NULL; obj = obj->next_content) ../src/act_comm.c: sprintf(buf, "%s %s", ch->name, obj->short_descr); ../src/act_comm.c: else if (!str_infix("where",argument) && !str_infix(vch->short_descr,argument)) ../src/act_comm.c: sprintf(buf, "%s So %s, you want to know where I'm resting?", ch->name, ch->name); ../src/act_comm.c: if (!vch->in_room || !vch->in_room->area) ../src/act_comm.c: sprintf(buf, "%s Unfortunately, I have NO clue where I'm at.", ch->name); ../src/act_comm.c: sprintf(buf, "%s It appears I've wandered into %s.", ch->name, vch->in_room->area->name); ../src/act_comm.c: sprintf(buf, "%s Roughly in the region of %s.", ch->name, vch->in_room->name); ../src/act_comm.c: //if (ch->chat_timer == 0 && strlen (argument) > 0 ../src/act_comm.c: // && !IS_SET (ch->extra2, NHELPER)) ../src/act_comm.c: // ch->chat_timer = 25; ../src/act_comm.c: if (!IS_SET (ch->more, CANCHAN) && !IS_IMMORTAL (ch) ../src/act_comm.c: && (IS_SET (ch->act, PLR_WIZINVIS) || IS_SET (ch->act, PLR_INCOG))) ../src/act_comm.c: fprintf (fp, ">#w[#r%s#w] %15s: #y%s#n\r\n", buf, ch->name, ../src/act_comm.c: ((IS_IMMORTAL(ch) && !IS_SET (ch->more, MORE_CCHANNELS)) ? argument : bash_color (argument))); ../src/act_comm.c: fprintf (fp, ">#w[#r%s#w] %13s: #r%s#n\r\n", buf, ch->name, argument); ../src/act_comm.c: if (IS_NPC (ch) || (!IS_SET (ch->more, MORE_FTALK2) && !IS_CREATOR (ch))) ../src/act_comm.c: fprintf (fp, ">#w[#r%s#w] %15s: #y%s#n\r\n", buf, ch->name, ../src/act_comm.c: ((IS_IMMORTAL(ch) && !IS_SET (ch->more, MORE_CCHANNELS)) ? argument : bash_color (argument))); ../src/act_comm.c: sprintf (old_clan, "%s", ch->clan); ../src/act_comm.c: free_string (ch->clan); ../src/act_comm.c: ch->clan = str_dup (arg); ../src/act_comm.c: free_string (ch->clan); ../src/act_comm.c: ch->clan = str_dup (old_clan); ../src/act_comm.c: if (strlen (ch->clan) < 3) ../src/act_comm.c: if (strlen (ch->pcdata->marriage) < 3) ../src/act_comm.c: if (ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_ALTAR ../src/act_comm.c: && ch->class == CLASS_NONE && ch->position != POS_FIGHTING) ../src/act_comm.c: ch->hit = ch->max_hit; ../src/act_comm.c: ch->mana = ch->max_mana; ../src/act_comm.c: ch->move = ch->max_move; ../src/act_comm.c: ch->loc_hp[0] = 0; ../src/act_comm.c: ch->loc_hp[1] = 0; ../src/act_comm.c: ch->loc_hp[2] = 0; ../src/act_comm.c: ch->loc_hp[3] = 0; ../src/act_comm.c: ch->loc_hp[4] = 0; ../src/act_comm.c: ch->loc_hp[5] = 0; ../src/act_comm.c: ch->loc_hp[6] = 0; ../src/act_comm.c: if (argument[0] == '\0' && IS_SET (ch->special, SPC_DEMON_LORD)) ../src/act_comm.c: if (strlen (ch->lord) < 3) ../src/act_comm.c: if (ch->pcdata->stats[DEMON_CURRENT] < 1) ../src/act_comm.c: if ((victim = get_char_world (ch, ch->lord)) == NULL) ../src/act_comm.c: if (ch->pcdata->stats[DEMON_CURRENT] == 1) ../src/act_comm.c: ch->pcdata->stats[DEMON_CURRENT]); ../src/act_comm.c: ch->pcdata->stats[DEMON_CURRENT]; ../src/act_comm.c: victim->pcdata->stats[DEMON_TOTAL] += ch->pcdata->stats[DEMON_CURRENT]; ../src/act_comm.c: ch->pcdata->stats[DEMON_CURRENT] = 0; ../src/act_comm.c: if (IS_SET (ch->deaf, CHANNEL_PRAY)) ../src/act_comm.c: if (ch->in_room != NULL ../src/act_comm.c: && IS_SET (ch->in_room->added_flags, ROOM2_SILENCE)) ../src/act_comm.c: && (IS_SET (ch->special, SPC_WOLFMAN) ../src/act_comm.c: && ch->pcdata-> ../src/act_comm.c: if (ch->pcdata->condition[COND_DRUNK] > 10) ../src/act_comm.c: else if (ch->pcdata->stats[UNI_RAGE] > 0 ../src/act_comm.c: if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT) ../src/act_comm.c: to = ch->in_room->people; ../src/act_comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL ../src/act_comm.c: && ch->pcdata->chobj->in_room != NULL && !IS_NPC (to) ../src/act_comm.c: && ch->in_room == to->in_room) ../src/act_comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && ../src/act_comm.c: ch->pcdata->chobj->in_obj != NULL && !IS_NPC (to) ../src/act_comm.c: && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) ../src/act_comm.c: sprintf (name, ch->short_descr); ../src/act_comm.c: sprintf (name, ch->morph); ../src/act_comm.c: sprintf (name, ch->name); ../src/act_comm.c: for (rt = ch->in_room->roomtext; rt != NULL; rt = rt->next) ../src/act_comm.c: if (!is_in (ch->name, rt->name)) ../src/act_comm.c: vch_next = vch->next; ../src/act_comm.c: if (vch->in_room == NULL) ../src/act_comm.c: if (vch->in_room == ch->in_room ../src/act_comm.c: && vch->pIndexData->vnum == rt->mob) ../src/act_comm.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_DARK); ../src/act_comm.c: SET_BIT (ch->in_room->room_flags, ROOM_DARK); ../src/act_comm.c: obj = create_object (get_obj_index (rt->power), ch->level); ../src/act_comm.c: obj_to_room (obj, ch->in_room); ../src/act_comm.c: char_to_room (mob, ch->in_room); ../src/act_comm.c: obj_to_room (obj, ch->in_room); ../src/act_comm.c: if (ch->position == POS_FIGHTING) ../src/act_comm.c: if (ch->fight_timer > 0) ../src/act_comm.c: if (IS_SET (ch->newbits, NEW_NOREPLY)) ../src/act_comm.c: REMOVE_BIT (ch->newbits, NEW_NOREPLY); ../src/act_comm.c: SET_BIT (ch->newbits, NEW_NOREPLY); ../src/act_comm.c: if (IS_SET (ch->flag2, NOCHAN)) ../src/act_comm.c: REMOVE_BIT (ch->flag2, NOCHAN); ../src/act_comm.c: SET_BIT (ch->flag2, NOCHAN); ../src/act_comm.c: if (IS_SET (ch->flag2, NOBEEP)) ../src/act_comm.c: REMOVE_BIT (ch->flag2, NOBEEP); ../src/act_comm.c: SET_BIT (ch->flag2, NOBEEP); ../src/act_comm.c: if (IS_NPC (ch) || (ch->pcdata == NULL)) ../src/act_comm.c: i = ch->pcdata->tell_history_pos; ../src/act_comm.c: send_to_char (ch->pcdata->tell_history[i], ch); ../src/act_comm.c: while (i != ch->pcdata->tell_history_pos); ../src/act_comm.c: if (!IS_IMMORTAL (ch) && (ch->mkill < 20) && !IS_NPC (ch)) ../src/act_comm.c: if ((IS_NPC (ch) && ch->pIndexData->vnum != 25) || IS_SET (ch->act, PLR_SILENCE)) ../src/act_comm.c: || ((IS_NPC (victim) && victim->in_room != ch->in_room) && !IS_NPC(ch))) ../src/act_comm.c: || str_cmp (ch->name, victim->pcdata->marriage)) ../src/act_comm.c: && ((ch->trust < (MAX_LEVEL - 3)) && (ch->level < (MAX_LEVEL - 3)))) ../src/act_comm.c: IS_NPC (ch) ? ch->short_descr : ch->name); ../src/act_comm.c: IS_NPC (ch) ? ch->short_descr : ch->name, argument); ../src/act_comm.c: IS_NPC (ch) ? ch->short_descr : ch->name); ../src/act_comm.c: IS_NPC (ch) ? ch->short_descr : ch->name, argument); ../src/act_comm.c: sprintf (poly, "#w[#r%s#w] #c(From) #w%15s: #c%s#n\r\n", buf, ch->name, ../src/act_comm.c: if (ch->pcdata) ../src/act_comm.c: int pos = (ch->pcdata->tell_history_pos); ../src/act_comm.c: ch->pcdata->tell_history_pos = ../src/act_comm.c: (ch->pcdata->tell_history_pos + 1) % TELL_HISTORY_SIZE; ../src/act_comm.c: free_string (ch->pcdata->tell_history[pos]); ../src/act_comm.c: ch->pcdata->tell_history[pos] = str_dup (poly); ../src/act_comm.c: || (victim->in_room != ch->in_room)) ../src/act_comm.c: if (!IS_NPC (ch) && IS_SET (ch->act, PLR_SILENCE)) ../src/act_comm.c: if ((victim = ch->reply) == NULL) ../src/act_comm.c: IS_NPC (ch) ? ch->short_descr : ch->name); ../src/act_comm.c: IS_NPC (ch) ? ch->short_descr : ch->name, argument); ../src/act_comm.c: IS_NPC (ch) ? ch->short_descr : ch->name); ../src/act_comm.c: IS_NPC (ch) ? ch->short_descr : ch->name, argument); ../src/act_comm.c: sprintf (poly, "#w[#r%s#w] #c(From) #w%15s: #c%s#n\r\n", buf, ch->name, ../src/act_comm.c: if (ch->pcdata) ../src/act_comm.c: int pos = (ch->pcdata->tell_history_pos); ../src/act_comm.c: ch->pcdata->tell_history_pos = ../src/act_comm.c: (ch->pcdata->tell_history_pos + 1) % TELL_HISTORY_SIZE; ../src/act_comm.c: free_string (ch->pcdata->tell_history[pos]); ../src/act_comm.c: ch->pcdata->tell_history[pos] = str_dup (poly); ../src/act_comm.c: if (!IS_NPC (ch) && IS_SET (ch->act, PLR_NO_EMOTE)) ../src/act_comm.c: if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT) ../src/act_comm.c: to = ch->in_room->people; ../src/act_comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL ../src/act_comm.c: && ch->pcdata->chobj->in_room != NULL && !IS_NPC (to) ../src/act_comm.c: && ch->in_room == to->in_room) ../src/act_comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && ../src/act_comm.c: ch->pcdata->chobj->in_obj != NULL && !IS_NPC (to) ../src/act_comm.c: && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) ../src/act_comm.c: sprintf (name, ch->short_descr); ../src/act_comm.c: sprintf (name, ch->morph); ../src/act_comm.c: sprintf (name, ch->name); ../src/act_comm.c: if (!IS_NPC (ch) && IS_SET (ch->act, PLR_NO_EMOTE)) ../src/act_comm.c: strcpy (you, ch->short_descr); ../src/act_comm.c: strcpy (you, ch->name); ../src/act_comm.c: if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT) ../src/act_comm.c: to = ch->in_room->people; ../src/act_comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL ../src/act_comm.c: && ch->pcdata->chobj->in_room != NULL && !IS_NPC (to) ../src/act_comm.c: && ch->in_room == to->in_room) ../src/act_comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && ../src/act_comm.c: ch->pcdata->chobj->in_obj != NULL && !IS_NPC (to) ../src/act_comm.c: && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) ../src/act_comm.c: sprintf (name, ch->short_descr); ../src/act_comm.c: sprintf (name, ch->morph); ../src/act_comm.c: sprintf (name, ch->name); ../src/act_comm.c: if (ch->position == POS_FIGHTING) ../src/act_comm.c: if (IS_SET (ch->flag2, AFF2_CHALLENGED)) ../src/act_comm.c: if (IS_SET (ch->flag2, AFF2_CHALLENGER)) ../src/act_comm.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/act_comm.c: if (IS_SET (ch->war, JOINING)) ../src/act_comm.c: if (IS_SET (ch->war, WARRING)) ../src/act_comm.c: if (ch->position < POS_SLEEPING) ../src/act_comm.c: was_in = ch->was_in_room ? ch->was_in_room : ch->in_room; ../src/act_comm.c: if (ch->in_room != NULL) ../src/act_comm.c: REMOVE_BIT (ch->extra2, EXTRA2_NEUTRAL); ../src/act_comm.c: if (!IS_NPC (ch) && IS_SET (ch->newbits, NEW_DARKNESS)) ../src/act_comm.c: if (ch->in_room != NULL) ../src/act_comm.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/act_comm.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/act_comm.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_DARK); ../src/act_comm.c: REMOVE_BIT (ch->newbits, NEW_DARKNESS); ../src/act_comm.c: if (!IS_IMMORTAL (ch) && ch->level > 1 && ch->pcdata->login_timer > 0 ../src/act_comm.c: && ch->desc != NULL) ../src/act_comm.c: ch->pcdata->login_timer); ../src/act_comm.c: if (!IS_IMMORTAL (ch) && (ch->fight_timer > 0) && ch->desc != NULL) ../src/act_comm.c: ch->fight_timer); ../src/act_comm.c: if ((mount = ch->mount) != NULL) ../src/act_comm.c: if (IS_SET (ch->pcdata->tempflag, TEMP_VT100)) ../src/act_comm.c: if (ch->pcdata->obj_vnum == 0) ../src/act_comm.c: if (IS_SET(ch->flag2, AFF2_INARENA)) REMOVE_BIT(ch->flag2, AFF2_INARENA); ../src/act_comm.c: if (ch->pcdata->in_progress) ../src/act_comm.c: free_note (ch->pcdata->in_progress); ../src/act_comm.c: d = ch->desc; ../src/act_comm.c: if ((IS_SET (obj->quest2, QUEST2_OWNERSHIP) && !str_cmp(obj->questowner, ch->name)) && obj->carried_by != NULL && obj->carried_by != ch) ../src/act_comm.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/act_comm.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/act_comm.c: if (obj->item_type == ITEM_PIECE || obj->item_type == ITEM_AQUEST || ((IS_SET (obj->quest2, QUEST2_OWNERSHIP) && str_cmp(obj->questowner, ch->name)))) ../src/act_comm.c: adjust_hiscore ("pkill", ch, ch->pkill); ../src/act_comm.c: adjust_hiscore ("pdeath", ch, ch->pdeath); ../src/act_comm.c: adjust_hiscore ("mkill", ch, ch->mkill); ../src/act_comm.c: adjust_hiscore ("mdeath", ch, ch->mdeath); ../src/act_comm.c: adjust_hiscore ("awins", ch, ch->awins); ../src/act_comm.c: adjust_hiscore ("alosses", ch, ch->alosses); ../src/act_comm.c: adjust_hiscore ("exp", ch, ch->pcdata->score[SCORE_TOTAL_XP]); ../src/act_comm.c: adjust_hiscore ("quest", ch, ch->pcdata->score[SCORE_QUEST]); ../src/act_comm.c: adjust_hiscore ("tier", ch, ch->tier); ../src/act_comm.c: if (IS_SET (ch->extra2, EXTRA2_INFECTED)) ../src/act_comm.c: REMOVE_BIT (ch->extra2, EXTRA2_INFECTED); ../src/act_comm.c: SET_BIT (ch->extra2, EXTRA2_VACCINATED); ../src/act_comm.c: if (ch->pcdata->obj_vnum != 0) ../src/act_comm.c: if (ch->in_room != NULL) ../src/act_comm.c: sprintf (log_buf, "%s has quit.", ch->name); ../src/act_comm.c: if ( ch->desc != NULL && ch->desc->host != NULL && strlen( ch->desc->host ) > 1 ) ../src/act_comm.c: sprintf( log_buf, "%s@%s has left (%d)", ch->name, ch->desc->host, was_in->vnum ); ../src/act_comm.c: sprintf( log_buf, "%s@%s has left (%d)", ch->name, ch->lasthost, was_in->vnum ); ../src/act_comm.c: if ((obj = ch->pcdata->chobj) != NULL) ../src/act_comm.c: ch->pcdata->chobj = NULL; ../src/act_comm.c: if (IS_SET (ch->more, MORE_TAG)) ../src/act_comm.c: REMOVE_BIT (ch->more, MORE_TAG); ../src/act_comm.c: sprintf (buf, "%s has quit the TAG Game, Tag Over", ch->name); ../src/act_comm.c: if (IS_SET (ch->act, PLR_AUTOBACKUP)) ../src/act_comm.c: if (ch->pcdata->chobj != NULL) ../src/act_comm.c: extract_obj (ch->pcdata->chobj); ../src/act_comm.c: if (ch->position == POS_FIGHTING) ../src/act_comm.c: if (IS_SET (ch->flag2, AFF2_CHALLENGED)) ../src/act_comm.c: if (IS_SET (ch->flag2, AFF2_CHALLENGER)) ../src/act_comm.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/act_comm.c: if (IS_SET (ch->war, JOINING)) ../src/act_comm.c: if (IS_SET (ch->war, WARRING)) ../src/act_comm.c: if (ch->position < POS_SLEEPING) ../src/act_comm.c: if (ch->in_room != NULL) ../src/act_comm.c: REMOVE_BIT (ch->extra2, EXTRA2_NEUTRAL); ../src/act_comm.c: if (!IS_NPC (ch) && IS_SET (ch->newbits, NEW_DARKNESS)) ../src/act_comm.c: if (ch->in_room != NULL) ../src/act_comm.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/act_comm.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/act_comm.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_DARK); ../src/act_comm.c: REMOVE_BIT (ch->newbits, NEW_DARKNESS); ../src/act_comm.c: if (!IS_IMMORTAL (ch) && ch->level > 1 && ch->pcdata->login_timer > 0 ../src/act_comm.c: && ch->desc != NULL) ../src/act_comm.c: ch->pcdata->login_timer); ../src/act_comm.c: if (!IS_IMMORTAL (ch) && (ch->fight_timer > 0) && ch->desc != NULL) ../src/act_comm.c: ch->fight_timer); ../src/act_comm.c:/* if ( ( IS_SET( ch->extra, EXTRA_OSWITCH ) ) || ( ch->pcdata->obj_vnum > 0 ) ) ../src/act_comm.c: if ((mount = ch->mount) != NULL) ../src/act_comm.c: if (ch->desc && ch->desc->out_compress) ../src/act_comm.c: compressEnd (ch->desc, TELOPT_COMPRESS2, TRUE); ../src/act_comm.c: compressEnd (ch->desc, TELOPT_COMPRESS, TRUE); ../src/act_comm.c: if (IS_SET (ch->pcdata->tempflag, TEMP_VT100)) ../src/act_comm.c: if (ch->pcdata->obj_vnum == 0) ../src/act_comm.c: d = ch->desc; ../src/act_comm.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/act_comm.c: if (IS_SET (ch->extra2, EXTRA2_INFECTED)) ../src/act_comm.c: REMOVE_BIT (ch->extra2, EXTRA2_INFECTED); ../src/act_comm.c: SET_BIT (ch->extra2, EXTRA2_VACCINATED); ../src/act_comm.c: if (ch->pcdata->obj_vnum != 0) ../src/act_comm.c: if (ch->in_room != NULL) ../src/act_comm.c: sprintf (log_buf, "%s has quit.", ch->name); ../src/act_comm.c: if ((obj = ch->pcdata->chobj) != NULL) ../src/act_comm.c: ch->pcdata->chobj = NULL; ../src/act_comm.c: if (IS_SET (ch->more, MORE_TAG)) ../src/act_comm.c: REMOVE_BIT (ch->more, MORE_TAG); ../src/act_comm.c: sprintf (buf, "%s has quit the TAG Game, Tag Over", ch->name); ../src/act_comm.c: if (IS_SET (ch->act, PLR_AUTOBACKUP)) ../src/act_comm.c: if (ch->pcdata->chobj != NULL) ../src/act_comm.c: extract_obj (ch->pcdata->chobj); ../src/act_comm.c: if (ch->registerred == 0) ../src/act_comm.c: if (!IS_IMMORTAL (ch) && ch->mkill < 5) ../src/act_comm.c: adjust_hiscore ("status", ch, ch->race); ../src/act_comm.c: adjust_hiscore ("pkill", ch, ch->pkill); ../src/act_comm.c: adjust_hiscore ("pdeath", ch, ch->pdeath); ../src/act_comm.c: adjust_hiscore ("mkill", ch, ch->mkill); ../src/act_comm.c: adjust_hiscore ("mdeath", ch, ch->mdeath); ../src/act_comm.c: adjust_hiscore ("awins", ch, ch->awins); ../src/act_comm.c: adjust_hiscore ("alosses", ch, ch->alosses); ../src/act_comm.c: adjust_hiscore ("exp", ch, ch->pcdata->score[SCORE_TOTAL_XP]); ../src/act_comm.c: adjust_hiscore ("quest", ch, ch->pcdata->score[SCORE_QUEST]); ../src/act_comm.c: adjust_hiscore ("tier", ch, ch->tier); ../src/act_comm.c: if (ch->mkill < 5 && !IS_IMMORTAL (ch)) ../src/act_comm.c: if (IS_AFFECTED (ch, AFF_CHARM) && ch->master != NULL) ../src/act_comm.c: act ("But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR); ../src/act_comm.c: if (ch->master == NULL) ../src/act_comm.c: if (ch->master != NULL) ../src/act_comm.c: if (ch->master != NULL) ../src/act_comm.c: ch->master = master; ../src/act_comm.c: ch->leader = NULL; ../src/act_comm.c: if (ch->master == NULL) ../src/act_comm.c: REMOVE_BIT (ch->affected_by, AFF_CHARM); ../src/act_comm.c: if (!IS_NPC (ch->master) && ch->master->pcdata->followers > 0 ../src/act_comm.c: ch->master->pcdata->followers--; ../src/act_comm.c: if (can_see (ch->master, ch)) ../src/act_comm.c: act ("$n stops following you.", ch, NULL, ch->master, TO_VICT); ../src/act_comm.c: act ("You stop following $N.", ch, NULL, ch->master, TO_CHAR); ../src/act_comm.c: ch->master = NULL; ../src/act_comm.c: ch->leader = NULL; ../src/act_comm.c: if (ch->master != NULL) ../src/act_comm.c: ch->leader = NULL; ../src/act_comm.c: for (fch = char_list; fch != NULL; fch = fch->next) ../src/act_comm.c: if (fch->master == ch) ../src/act_comm.c: if (fch->leader == ch) ../src/act_comm.c: fch->leader = fch; ../src/act_comm.c: && ((ch->pcdata->stats[UNI_GEN] != 2) ../src/act_comm.c: || str_cmp (ch->clan, victim->clan))) ../src/act_comm.c: for (och = ch->in_room->people; och != NULL; och = och_next) ../src/act_comm.c: och_next = och->next_in_room; ../src/act_comm.c: if ((IS_AFFECTED (och, AFF_CHARM) && och->master == ch ../src/act_comm.c: if (!IS_NPC(och)) och->pcdata->evilchat = ch; ../src/act_comm.c: && ch->pcdata->stats[UNI_GEN] < och->pcdata->stats[UNI_GEN] ../src/act_comm.c: && !str_cmp (ch->clan, och->clan)) ../src/act_comm.c: if (!IS_NPC(och)) och->pcdata->evilchat = ch; ../src/act_comm.c: leader = (ch->leader != NULL) ? ch->leader : ch; ../src/act_comm.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/act_comm.c: sprintf (hit_str, "%d", gch->hit); ../src/act_comm.c: COL_SCALE (hit_str, ch, gch->hit, gch->max_hit); ../src/act_comm.c: sprintf (mana_str, "%1d", gch->mana); ../src/act_comm.c: COL_SCALE (mana_str, ch, gch->mana, gch->max_mana); ../src/act_comm.c: sprintf (move_str, "%d", gch->move); ../src/act_comm.c: COL_SCALE (move_str, ch, gch->move, gch->max_move); ../src/act_comm.c: sprintf (exp_str, "%lli", gch->exp); ../src/act_comm.c: COL_SCALE (exp_str, gch, gch->exp, 1000000); ../src/act_comm.c: sprintf (mhit_str, "%d", gch->max_hit); ../src/act_comm.c: sprintf (mmana_str, "%d", gch->max_mana); ../src/act_comm.c: sprintf (mmove_str, "%d", gch->max_move); ../src/act_comm.c: if (ch->master != NULL || (ch->leader != NULL && ch->leader != ch)) ../src/act_comm.c: if( ch->leader || ch->master ) ../src/act_comm.c: for( gch = char_list; gch != NULL; gch = gch->next ) ../src/act_comm.c: if( ( gch->master == ch || is_same_group( ch, gch ) ) && ( ch != gch ) ) ../src/act_comm.c: gch->leader = NULL; ../src/act_comm.c: gch->master = NULL; ../src/act_comm.c: for( rch = ch->in_room->people; rch; rch = rch->next_in_room ) ../src/act_comm.c: if( ch != rch && !IS_NPC( rch ) && can_see( ch, rch ) && rch->master == ch ../src/act_comm.c: && !ch->master && !ch->leader && !is_same_group( rch, ch ) ) ../src/act_comm.c: rch->leader = ch; ../src/act_comm.c: if (ch->gold < amount) ../src/act_comm.c: for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room) ../src/act_comm.c: ch->gold -= amount; ../src/act_comm.c: ch->gold += share + extra; ../src/act_comm.c: for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room) ../src/act_comm.c: gch->gold += share; ../src/act_comm.c: if (IS_SET (ch->act, PLR_SILENCE)) ../src/act_comm.c: if (IS_SET (ch->act, PLR_NO_TELL)) ../src/act_comm.c: sprintf (buf, "#r%s #wtells the group '#y%s#w'.#n\n\r", ch->name, ../src/act_comm.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/act_comm.c: if (ach->leader != NULL) ../src/act_comm.c: ach = ach->leader; ../src/act_comm.c: if (bch->leader != NULL) ../src/act_comm.c: bch = bch->leader; ../src/act_comm.c: if (IS_SET (ch->in_room->room_flags, ROOM_DARK)) ../src/act_comm.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_DARK); ../src/act_comm.c: SET_BIT (ch->in_room->room_flags, ROOM_DARK); ../src/act_comm.c: in_room = ch->in_room->vnum; ../src/act_comm.c: in_room = ch->in_room->vnum; ../src/act_comm.c: in_room = ch->in_room->vnum; ../src/act_comm.c: for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) ../src/act_comm.c: for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) ../src/act_comm.c: for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) ../src/act_comm.c: for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) ../src/act_comm.c: for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) ../src/act_comm.c: ch->pcdata->language[0] = LANG_DARK; ../src/act_comm.c: if (ch->pcdata->language[0] == LANG_COMMON) ../src/act_comm.c: ch->pcdata->language[0] = LANG_COMMON; ../src/act_comm.c: if (ch->pcdata->language[0] == DIA_OLDE) ../src/act_comm.c: ch->pcdata->language[0] = DIA_OLDE; ../src/act_comm.c: if (ch->pcdata->language[0] == DIA_BAD) ../src/act_comm.c: ch->pcdata->language[0] = DIA_BAD; ../src/act_comm.c: if (ch->desc == NULL) ../src/act_comm.c: rch = ch->desc->original ? ch->desc->original : ch; ../src/act_comm.c: if (rch->pcdata->forget[0] == NULL) ../src/act_comm.c: if (rch->pcdata->forget[pos] == NULL) ../src/act_comm.c: sprintf (buf, " %s\n\r", rch->pcdata->forget[pos]); ../src/act_comm.c: if (rch->pcdata->forget[pos] == NULL) ../src/act_comm.c: if (!str_cmp (arg, rch->pcdata->forget[pos])) ../src/act_comm.c: if (!str_cmp (arg, wch->name)) ../src/act_comm.c: if (wch->level >= LEVEL_IMMORTAL && !IS_CREATOR (ch)) ../src/act_comm.c: if (rch->pcdata->forget[pos] == NULL) ../src/act_comm.c: free_string (rch->pcdata->forget[pos]); ../src/act_comm.c: rch->pcdata->forget[pos] = str_dup (arg); ../src/act_comm.c: if (ch->desc == NULL) ../src/act_comm.c: rch = ch->desc->original ? ch->desc->original : ch; ../src/act_comm.c: if (rch->pcdata->forget[0] == NULL) ../src/act_comm.c: if (rch->pcdata->forget[pos] == NULL) ../src/act_comm.c: sprintf (buf, " %s\n\r", rch->pcdata->forget[pos]); ../src/act_comm.c: if (rch->pcdata->forget[pos] == NULL) ../src/act_comm.c: rch->pcdata->forget[pos - 1] = rch->pcdata->forget[pos]; ../src/act_comm.c: rch->pcdata->forget[pos] = NULL; ../src/act_comm.c: if (!strcmp (arg, rch->pcdata->forget[pos])) ../src/act_comm.c: free_string (rch->pcdata->forget[pos]); ../src/act_comm.c: rch->pcdata->forget[pos] = NULL; ../src/act_info.c: if (!IS_NPC (ch) && IS_SET (ch->extra2, MINIFLAGS)) ../src/act_info.c: int rage = .25 * ch->max_hit; ../src/act_info.c: if (WORN_ARTIFACT (ch, ARTI_GREENLEAF_CLOAK) && (IS_SET (ch->flag2, AFF2_INARENA) || ../src/act_info.c: (ch->in_room != NULL && (ch->in_room->sector_type == SECT_INSIDE || ch->in_room->sector_type == SECT_CITY)))) ../src/act_info.c: if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[COMBAT] > 0) ../src/act_info.c: hr += (ch->monkab[COMBAT] * 35); ../src/act_info.c: if ( ch->arcanoi[WFATL] == 5 ) ../src/act_info.c: else if ( ch->arcanoi[WFATL] == 4 ) ../src/act_info.c: else if ( ch->arcanoi[WFATL] == 3 ) ../src/act_info.c: else if ( ch->arcanoi[WFATL] == 2 ) ../src/act_info.c: else if ( ch->arcanoi[WFATL] == 1 ) ../src/act_info.c: if (IS_SET(ch->wbits, WRAT_BALLAD)) ../src/act_info.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0) ../src/act_info.c: hr += ch->pcdata->stats[UNI_RAGE]; ../src/act_info.c: if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->stats[UNI_RAGE] > 0) ../src/act_info.c: hr += ch->pcdata->stats[UNI_RAGE]; ../src/act_info.c: if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->special, SPC_SEEMING)) ../src/act_info.c: if (IS_CLASS (ch, CLASS_MAGE) && IS_SET (ch->mflags, MAGE_BETTERBODY)) ../src/act_info.c: if ((IS_CLASS(ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_WAR) && rage >= ch->hit)) ../src/act_info.c: if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_CHIKYU] >= 6 ../src/act_info.c: && ch->pcdata->powers[HARA_KIRI] > 0) ../src/act_info.c: if (IS_SET (ch->special, SPC_WOLFMAN) ../src/act_info.c: && ch->pcdata->stats[UNI_RAGE] > 0) ../src/act_info.c: hr += ch->pcdata->stats[UNI_RAGE]; ../src/act_info.c: if (IS_CLASS (ch, CLASS_DEMON) && ch->pcdata->stats[DEMON_POWER] > 0) ../src/act_info.c: ((ch->pcdata->stats[DEMON_POWER] * ../src/act_info.c: ch->pcdata->stats[DEMON_POWER]) << 1); ../src/act_info.c: int wpn = ch->wpn[1]; ../src/act_info.c: if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->extra2, EXTRA2_WYRM)) ../src/act_info.c: if (IS_SET (ch->newbits, NEW_POWER)) ../src/act_info.c: hr += ch->xhitroll; ../src/act_info.c: if (!IS_SET (ch->newbits, NEW_NOPAIN) ../src/act_info.c: && ch->hit < ch->max_hit && ch->max_hit > 0 && ../src/act_info.c: !(IS_CLASS (ch, CLASS_DRAGON) && IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS)) && ../src/act_info.c: !(IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->garou1, WW_GRANITE)) && ../src/act_info.c: !(IS_CLASS (ch, CLASS_HIGHLANDER) && ch->quickening[0] > 0) && ../src/act_info.c: !(IS_CLASS (ch, CLASS_MONK) && ch->chi[CURRENT] > 0) && ../src/act_info.c: !(ch->pcdata->stats[UNI_RAGE] > 0) && ../src/act_info.c: !(ch->in_room != NULL && ../src/act_info.c: (((IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) && ch->in_room->vnum == 30000) || ../src/act_info.c: (IS_CLASS (ch, CLASS_DROW) && ((ch->in_room->vnum == 29701) || (ch->in_room->vnum == 29702))))) ../src/act_info.c: return hr = ((ch->hit * hr) / (ch->max_hit * 4)) + ((hr*3)/4); ../src/act_info.c: int rage = .25 * ch->max_hit; ../src/act_info.c: if (WORN_ARTIFACT (ch, ARTI_GREENLEAF_CLOAK) && (IS_SET (ch->flag2, AFF2_INARENA) || ../src/act_info.c: (ch->in_room != NULL && (ch->in_room->sector_type == SECT_INSIDE || ch->in_room->sector_type == SECT_CITY)))) ../src/act_info.c: if ( ch->arcanoi[WFATL] == 5 ) ../src/act_info.c: else if ( ch->arcanoi[WFATL] == 4 ) ../src/act_info.c: else if ( ch->arcanoi[WFATL] == 3 ) ../src/act_info.c: else if ( ch->arcanoi[WFATL] == 2 ) ../src/act_info.c: else if ( ch->arcanoi[WFATL] == 1 ) ../src/act_info.c: if (IS_SET(ch->wbits, WRAT_BALLAD)) ../src/act_info.c: if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[COMBAT] > 0) ../src/act_info.c: dr += (ch->monkab[COMBAT] * 35); ../src/act_info.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0) ../src/act_info.c: dr += ch->pcdata->stats[UNI_RAGE]; ../src/act_info.c: else if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->stats[UNI_RAGE] > 0) ../src/act_info.c: dr += ch->pcdata->stats[UNI_RAGE]; ../src/act_info.c: else if (IS_SET (ch->special, SPC_WOLFMAN) ../src/act_info.c: && ch->pcdata->stats[UNI_RAGE] > 0) ../src/act_info.c: dr += ch->pcdata->stats[UNI_RAGE]; ../src/act_info.c: && ch->pcdata->stats[DEMON_POWER] > 0) ../src/act_info.c: ((ch->pcdata->stats[DEMON_POWER] * ../src/act_info.c: ch->pcdata->stats[DEMON_POWER]) << 1); ../src/act_info.c: if (IS_CLASS (ch, CLASS_MAGE) && IS_SET (ch->mflags, MAGE_BETTERBODY)) ../src/act_info.c: if ((IS_CLASS(ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_WAR) && rage >= ch->hit)) ../src/act_info.c: if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->special, SPC_SEEMING)) ../src/act_info.c: if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_CHIKYU] >= 6 ../src/act_info.c: && ch->pcdata->powers[HARA_KIRI] > 0) ../src/act_info.c: int wpn = ch->wpn[1]; ../src/act_info.c: if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->extra2, EXTRA2_WYRM)) ../src/act_info.c: if (IS_SET (ch->newbits, NEW_POWER)) ../src/act_info.c: dr += ch->xdamroll; ../src/act_info.c: if (!IS_SET (ch->newbits, NEW_NOPAIN) ../src/act_info.c: && ch->hit < ch->max_hit && ch->max_hit > 0 && ../src/act_info.c: !(IS_CLASS (ch, CLASS_DRAGON) && IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS)) && ../src/act_info.c: !(IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->garou1, WW_GRANITE)) && ../src/act_info.c: !(IS_CLASS (ch, CLASS_HIGHLANDER) && ch->quickening[0] > 0) && ../src/act_info.c: !(IS_CLASS (ch, CLASS_MONK) && ch->chi[CURRENT] > 0) && ../src/act_info.c: !(ch->pcdata->stats[UNI_RAGE] > 0) && ../src/act_info.c: !(ch->in_room != NULL && ../src/act_info.c: (((IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) && ch->in_room->vnum == 30000) || ../src/act_info.c: (IS_CLASS (ch, CLASS_DROW) && ((ch->in_room->vnum == 29701) || (ch->in_room->vnum == 29702))))) ../src/act_info.c: return dr = ((ch->hit * dr) / (ch->max_hit * 4)) + ((dr*3)/4); ../src/act_info.c: int rage = .25 * ch->max_hit; ../src/act_info.c: if ((IS_CLASS(ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_WAR) && rage >= ch->hit)) ../src/act_info.c: int wpn = ch->wpn[1]; ../src/act_info.c: if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->extra2, EXTRA2_WYRM)) ../src/act_info.c: a_c -= ch->xac; ../src/act_info.c: if (!IS_SET (ch->newbits, NEW_NOPAIN) ../src/act_info.c: && ch->hit < ch->max_hit && ch->max_hit > 0 && ../src/act_info.c: !(IS_CLASS (ch, CLASS_DRAGON) && IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS)) && ../src/act_info.c: !(IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->garou1, WW_GRANITE)) && ../src/act_info.c: !(IS_CLASS (ch, CLASS_HIGHLANDER) && ch->quickening[0] > 0) && ../src/act_info.c: !(IS_CLASS (ch, CLASS_MONK) && ch->chi[CURRENT] > 0) && ../src/act_info.c: !(ch->pcdata->stats[UNI_RAGE] > 0) && ../src/act_info.c: !(ch->in_room != NULL && ../src/act_info.c: (((IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) && ch->in_room->vnum == 30000) || ../src/act_info.c: (IS_CLASS (ch, CLASS_DROW) && ((ch->in_room->vnum == 29701) || (ch->in_room->vnum == 29702))))) ../src/act_info.c: return a_c = ((ch->hit * a_c) / (ch->max_hit * 4)) + ((a_c*3)/4); ../src/act_info.c:if (IS_SET(ch->wbits, WRAT_BALLAD)) ../src/act_info.c: if (ch->desc == NULL) ../src/act_info.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && obj->chobj != NULL ../src/act_info.c: if (IS_NPC (ch) || IS_SET (ch->act, PLR_COMBINE)) ../src/act_info.c: if (IS_NPC (ch) || IS_SET (ch->act, PLR_COMBINE)) ../src/act_info.c: if (IS_NPC (ch) || IS_SET (ch->act, PLR_COMBINE)) ../src/act_info.c: if (!IS_NPC (ch) && IS_SET (ch->extra2, MINIFLAGS)) ../src/act_info.c: if (IS_NPC(victim) &&ch->questmob > 0 && victim->pIndexData->vnum == ch->questmob) ../src/act_info.c: if (ch->class > 0) ../src/act_info.c: if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF)) ../src/act_info.c: if (ch->level != 3 || victim->level != 3) ../src/act_info.c: if (!IS_NPC (ch) && (ch->lstatus > 1) && (number_range (1, 100) <= 80) ../src/act_info.c: && (ch->pcdata->wizinvis <= victim->level))) ../src/act_info.c: if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_KNIFE)) ../src/act_info.c: if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_SPOON)) ../src/act_info.c: if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_FORK)) ../src/act_info.c: if (IS_NPC (ch) || ch->pcdata->chobj == NULL ../src/act_info.c: || ch->pcdata->chobj != obj) ../src/act_info.c: && number_percent () < ch->pcdata->learned[gsn_peek]) ../src/act_info.c: if (ch->desc == NULL) ../src/act_info.c: for (rch = list; rch; rch = rch->next_in_room) ../src/act_info.c: for (rch = list; rch != NULL; rch = rch->next_in_room) ../src/act_info.c: if (!IS_NPC (rch) && IS_SET (rch->act, PLR_WIZINVIS) ../src/act_info.c: && get_trust (ch) < rch->pcdata->wizinvis && ch->level < 12 && ch->trust < 12) ../src/act_info.c: && (IS_SET (rch->act, PLR_WIZINVIS) ../src/act_info.c: && !IS_SET (ch->act, PLR_HOLYLIGHT) ../src/act_info.c: && !IS_SET (rch->tag_flags, TAG_PLAYING)) ../src/act_info.c: if (IS_SET (rch->mounted, IS_MOUNT)) ../src/act_info.c: if (IS_NPC (ch) || IS_SET (ch->act, PLR_COMBINE)) ../src/act_info.c: // if ((mount = rch->mount) != NULL && IS_SET (rch->mounted, IS_MOUNT)) ../src/act_info.c: if (IS_NPC (ch) || IS_SET (ch->act, PLR_COMBINE)) ../src/act_info.c: for (rch = list; rch != NULL; rch = rch->next_in_room) ../src/act_info.c: if ((mount = rch->mount) != NULL && IS_SET (rch->mounted, IS_MOUNT)) ../src/act_info.c: IS_SET (rch->act, PLR_WIZINVIS) && ../src/act_info.c: (IS_SET (rch->act, PLR_WIZINVIS) || ../src/act_info.c: !IS_SET (ch->act, PLR_HOLYLIGHT) && ../src/act_info.c: if (room_is_dark (rch->in_room)) ../src/act_info.c: if (IS_NPC (ch) || IS_SET (ch->act, PLR_COMBINE)) ../src/act_info.c: if (!IS_NPC (ch) && IS_SET (ch->act, PLR_HOLYLIGHT) ../src/act_info.c: if (ch->desc == NULL && (wizard = ch->wizard) == NULL) ../src/act_info.c: if (ch->in_room == NULL) ../src/act_info.c: if (IS_SET (ch->war, WARRING)) ../src/act_info.c: if (ch->in_room->vnum > WHVNUM || ch->in_room->vnum < WLVNUM) ../src/act_info.c: if (!IS_SET (ch->war, WARRING) && war->bits != 0) ../src/act_info.c: if (ch->in_room->vnum > WLVNUM && ch->in_room->vnum < WHVNUM ../src/act_info.c: ch->last_room = ch->in_room; ../src/act_info.c: if (ch->position < POS_SLEEPING) ../src/act_info.c: if (ch->position == POS_SLEEPING) ../src/act_info.c: if (!IS_NPC (ch) && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) ../src/act_info.c: && !IS_SET (ch->act, PLR_HOLYLIGHT) ../src/act_info.c: && !(ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT ../src/act_info.c: && !IS_NPC (ch) && ch->pcdata->chobj != NULL ../src/act_info.c: && ch->pcdata->chobj->in_obj != NULL) ../src/act_info.c: && room_is_dark (ch->in_room)) ../src/act_info.c: show_char_to_char (ch->in_room->people, ch); ../src/act_info.c: if (IS_SET (ch->extra2, MAP) && IS_SET (ch->more, MORE_NODESC)) ../src/act_info.c: REMOVE_BIT (ch->extra2, MAP); ../src/act_info.c: if (ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT ../src/act_info.c: && !IS_NPC (ch) && ch->pcdata->chobj != NULL ../src/act_info.c: && ch->pcdata->chobj->in_obj != NULL) ../src/act_info.c: act ("$p", ch, ch->pcdata->chobj->in_obj, NULL, TO_CHAR); ../src/act_info.c: else if (IS_AFFECTED (ch, AFF_SHADOWPLANE) && !IS_SET (ch->extra2, MAP)) ../src/act_info.c: && !IS_SET (ch->extra2, MAP) && !IS_CLASS (ch, CLASS_WRAITH)) ../src/act_info.c: && !IS_SET (ch->extra2, MAP) && IS_CLASS (ch, CLASS_WRAITH)) ../src/act_info.c: stcprintf (ch, "#eThe Death Plane #w(%s)#n\n\r", ch->in_room->name); ../src/act_info.c: else if (!IS_SET (ch->extra2, MAP) ../src/act_info.c: if (IS_IMMORTAL (ch) && IS_SET (ch->more, MORE_ROOMFLAGS)) ../src/act_info.c: sprintf (buf, "#g[%5d] #w%s #g[%s] [%s]#n\n\r", ch->in_room->vnum, ../src/act_info.c: ch->in_room->name, ../src/act_info.c: room_bit_name (ch->in_room->room_flags), ../src/act_info.c: sector_name (ch->in_room->sector_type)); ../src/act_info.c: sprintf (buf, "#w%s\n\r", ch->in_room->name); ../src/act_info.c: if (!IS_NPC (ch) && IS_SET (ch->act, PLR_AUTOEXIT) ../src/act_info.c: && !IS_SET (ch->extra2, MAP)) ../src/act_info.c: if (ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT ../src/act_info.c: && !IS_NPC (ch) && ch->pcdata->chobj != NULL ../src/act_info.c: && ch->pcdata->chobj->in_obj != NULL) ../src/act_info.c: act ("You are inside $p.", ch, ch->pcdata->chobj->in_obj, NULL, ../src/act_info.c: show_list_to_char (ch->pcdata->chobj->in_obj->contains, ch, FALSE, ../src/act_info.c: && !IS_SET (ch->extra2, MAP)) ../src/act_info.c: && !IS_SET (ch->extra2, MAP) && !IS_CLASS (ch, CLASS_WRAITH)) ../src/act_info.c: else if ((!IS_NPC (ch) && !IS_SET (ch->more, MORE_NODESC)) ../src/act_info.c: if (IS_SET (ch->extra2, MAP)) ../src/act_info.c: sprintf (dbuf, "#C%s#n", ch->in_room->description); ../src/act_info.c: else if (ch->in_room->vnum == 2700 || ch->in_room->vnum == 3 || ch->in_room->vnum == 31000) ../src/act_info.c: sprintf (dbuf, "#C%s", ch->in_room->description); ../src/act_info.c: sprintf(roombuf, "#C%s#n", ch->in_room->description ); ../src/act_info.c: if (ch->in_room->sector_type != SECT_INSIDE && IS_OUTSIDE (ch)) ../src/act_info.c: if (ch->in_room->blood == 1000) ../src/act_info.c: else if (ch->in_room->blood > 750) ../src/act_info.c: else if (ch->in_room->blood > 500) ../src/act_info.c: else if (ch->in_room->blood > 250) ../src/act_info.c: else if (ch->in_room->blood > 100) ../src/act_info.c: else if (ch->in_room->blood > 50) ../src/act_info.c: else if (ch->in_room->blood > 25) ../src/act_info.c: else if (ch->in_room->blood > 0) ../src/act_info.c: if (ch->in_room->blood > 0) ../src/act_info.c: show_list_to_char (ch->in_room->contents, ch, FALSE, FALSE); ../src/act_info.c: show_char_to_char (ch->in_room->people, ch); ../src/act_info.c: location = ch->in_room; ../src/act_info.c: for (portal = ch->in_room->contents; portal != NULL; ../src/act_info.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/act_info.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/act_info.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/act_info.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/act_info.c: if (ch->position == POS_FIGHTING) ../src/act_info.c: vch_next = vch->next; ../src/act_info.c: if (vch->in_room == NULL) ../src/act_info.c: if (vch->in_room == ch->in_room) ../src/act_info.c: if (!IS_NPC (vch) && !str_cmp (arg1, vch->morph)) ../src/act_info.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL ../src/act_info.c: && ch->pcdata->chobj->in_obj != NULL) ../src/act_info.c: for (obj = ch->carrying; obj != NULL; obj = obj->next_content) ../src/act_info.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && obj->chobj != NULL ../src/act_info.c: for (obj = ch->in_room->contents; obj != NULL; obj = obj->next_content) ../src/act_info.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && obj->chobj != NULL ../src/act_info.c: pdesc = get_extra_descr (arg1, ch->in_room->extra_descr); ../src/act_info.c: if ((pexit = ch->in_room->exit[door]) == NULL) ../src/act_info.c: if ((pexit = ch->in_room->exit[door]) == NULL) ../src/act_info.c: location = ch->in_room; ../src/act_info.c: if ((pexit = ch->in_room->exit[door]) == NULL) ../src/act_info.c: location = ch->in_room; ../src/act_info.c: if ((pexit = ch->in_room->exit[door]) == NULL) ../src/act_info.c: location = ch->in_room; ../src/act_info.c: if ((pexit = ch->in_room->exit[door]) != NULL && pexit->to_room != NULL) ../src/act_info.c: if (ch->tokens[apply] < 1) { send_to_char("You don't have a token to cover that.\n\r",ch); return; } ../src/act_info.c: ch->tokens[apply] -= 1; ../src/act_info.c:sprintf(buf,"#r[#o Hitroll#C:#G %-3d #r]#n\n\r",ch->tokens[0]); ../src/act_info.c:sprintf(buf,"#r[#o Damroll#C:#G %-3d #r]#n\n\r",ch->tokens[1]); ../src/act_info.c:sprintf(buf,"#r[#o AC#C:#G %-3d #r]#n\n\r",ch->tokens[2]); ../src/act_info.c:sprintf(buf,"#r[#o -Hp#C:#G %-3d #r]#n\n\r",ch->tokens[3]); ../src/act_info.c:sprintf(buf,"#r[#o -Mana#C:#G %-3d #r]#n\n\r",ch->tokens[4]); ../src/act_info.c:sprintf(buf,"#r[#o -Move#C:#G %-3d #r]#n\n\r",ch->tokens[5]); ../src/act_info.c:sprintf(buf,"#r[#o Wear#C:#G %-3d #r]#n\n\r",ch->tokens[6]); ../src/act_info.c:sprintf(buf,"#r[#o Rename#C:#G %-3d #r]#n\n\r",ch->tokens[7]); ../src/act_info.c:sprintf(buf,"#r[#G Owner#C:#R %-3d #r]#n\n\r",ch->tokens[8]); ../src/act_info.c:sprintf(buf,"#r[#G Imp#C:#P %-3d #r]#n\n\r",ch->tokens[9]); ../src/act_info.c:sprintf(buf,"#r[#G HJ#C:#o %-3d #r]#n\n\r",ch->tokens[10]); ../src/act_info.c: online = (int) (current_time - ch->logon); ../src/act_info.c: total = ch->played + online; ../src/act_info.c: sprintf (hit_str, "%d", ch->hit); ../src/act_info.c: COL_SCALE (hit_str, ch, ch->hit, ch->max_hit); ../src/act_info.c: sprintf (mana_str, "%d", ch->mana); ../src/act_info.c: COL_SCALE (mana_str, ch, ch->mana, ch->max_mana); ../src/act_info.c: sprintf (move_str, "%d", ch->move); ../src/act_info.c: COL_SCALE (move_str, ch, ch->move, ch->max_move); ../src/act_info.c: sprintf (exp_str, "%lli", ch->exp); ../src/act_info.c: COL_SCALE (exp_str, ch, ch->exp, 1000); ../src/act_info.c: sprintf (mhit_str, "%d", ch->max_hit); ../src/act_info.c: sprintf (mmana_str, "%d", ch->max_mana); ../src/act_info.c: sprintf (mmove_str, "%d", ch->max_move); ../src/act_info.c: obj_score (ch, ch->pcdata->chobj); ../src/act_info.c: sprintf (buf, " #wName:#n %s%-15s#n.\n\r", ch->name, ../src/act_info.c: IS_NPC (ch) ? "" : ch->pcdata->title); ../src/act_info.c: sprintf (buf, " #wCreated:#n %s\n\r", ch->createtime); ../src/act_info.c: if (get_trust (ch) != ch->level) ../src/act_info.c: ch->practice); ../src/act_info.c: ch->carry_number, can_carry_n (ch), ch->carry_weight, ../src/act_info.c: stcprintf (ch, " #wPage Length: #n%d.\n\r", ch->pcdata->pagelen); ../src/act_info.c: get_curr_str (ch), ch->pcdata->perm_str, get_curr_int (ch), ../src/act_info.c: ch->pcdata->perm_int, get_curr_wis (ch), ch->pcdata->perm_wis, ../src/act_info.c: get_curr_dex (ch), ch->pcdata->perm_dex, get_curr_con (ch), ../src/act_info.c: ch->pcdata->perm_con); ../src/act_info.c: ch->exp, ch->gold, ch->pcdata->quest); ../src/act_info.c: sprintf (buf, "#w Tier Points:#n %d.\n\r", ch->tpoints); ../src/act_info.c: (!IS_NPC (ch) && IS_SET (ch->act, PLR_AUTOEXIT)) ? "X" : " ", ../src/act_info.c: (!IS_NPC (ch) && IS_SET (ch->act, PLR_AUTOLOOT)) ? "X" : " ", ../src/act_info.c: && IS_SET (ch->act, PLR_AUTOSAC)) ? "X" : " ", (!IS_NPC (ch) ../src/act_info.c: IS_SET (ch->more, ../src/act_info.c: && IS_SET (ch->more, MORE_SHIELDS)) ? "X" : " "); ../src/act_info.c: !IS_SET (ch->immune, IMM_SUMMON) ? "X" : " ", !IS_SET (ch->immune, ../src/act_info.c: ? "X" : " ", IS_SET (ch->more, MORE_NODESC) ? "X" : " ", ../src/act_info.c: IS_SET (ch->act, PLR_ANSI) ? "X" : " "); ../src/act_info.c: //IS_SET (ch->act, PLR_AUTOBACKUP) ? "X" : " "); ../src/act_info.c: ch->desc->out_compress ? "X" : " ", ch->desc->mxp ? "X" : " ", ../src/act_info.c: && IS_SET (ch->act, PLR_WIZINVIS)) ? "X" : " ", (!IS_NPC (ch) ../src/act_info.c: (ch->act, ../src/act_info.c: ? "X" : " ", ch->pcdata->wizinvis); ../src/act_info.c: ch->pcdata->stats[DEMON_CURRENT]); ../src/act_info.c: && (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))) ../src/act_info.c: ch->pcdata->stats[DEMON_CURRENT], ../src/act_info.c: ch->pcdata->stats[DEMON_TOTAL]); ../src/act_info.c: ch->pcdata->stats[DROW_POWER]); ../src/act_info.c: ch->pcdata->stats[DROW_MAGIC]); ../src/act_info.c: if (ch->level > 2) ../src/act_info.c: ch->awins, ch->alosses); ../src/act_info.c: if (ch->challenged != NULL) ../src/act_info.c: if (IS_SET (ch->flag2, AFF2_CHALLENGED)) ../src/act_info.c: ch->challenged->name); ../src/act_info.c: if (IS_SET (ch->flag2, AFF2_CHALLENGER)) ../src/act_info.c: ch->challenged->name); ../src/act_info.c: if (ch->gladiator != NULL) ../src/act_info.c: ch->pcdata->plr_wager, ch->gladiator->name); ../src/act_info.c: switch (ch->position) ../src/act_info.c: if ((ch->pcdata->condition[COND_DRUNK] > 10 ../src/act_info.c: || ch->pcdata->condition[COND_THIRST] == 0 ../src/act_info.c: || ch->pcdata->condition[COND_FULL] == 0)) ../src/act_info.c: if (!IS_NPC (ch) && ch->pcdata->condition[COND_DRUNK] > 10) ../src/act_info.c: if (!IS_NPC (ch) && ch->pcdata->condition[COND_THIRST] == 0) ../src/act_info.c: if (!IS_NPC (ch) && ch->pcdata->condition[COND_FULL] == 0) ../src/act_info.c: sprintf (buf, " #wWimpy:#n %d.", ch->wimpy); ../src/act_info.c: if (!IS_NPC (ch) && ch->pcdata->stage[0] >= 100) ../src/act_info.c: else if (!IS_NPC (ch) && ch->pcdata->stage[0] >= 50) ../src/act_info.c: else if (!IS_NPC (ch) && ch->pcdata->stage[0] >= 1) ../src/act_info.c: if (ch->level >= 0) ../src/act_info.c: char_hitroll (ch), char_damroll (ch), ch->damcap[0], ../src/act_info.c: ch->saving_throw); ../src/act_info.c: sprintf (buf, "\n\r #wBlood:#n %d.", ch->pcdata->condition[COND_THIRST]); ../src/act_info.c: sprintf (buf, " #wBeast:#n %d. ", ch->beast); ../src/act_info.c: if (ch->beast < 0) ../src/act_info.c: else if (ch->beast == 0) ../src/act_info.c: else if (ch->beast <= 5) ../src/act_info.c: else if (ch->beast <= 10) ../src/act_info.c: else if (ch->beast <= 15) ../src/act_info.c: else if (ch->beast <= 20) ../src/act_info.c: else if (ch->beast <= 30) ../src/act_info.c: else if (ch->beast <= 40) ../src/act_info.c: else if (ch->beast <= 60) ../src/act_info.c: else if (ch->beast <= 75) ../src/act_info.c: else if (ch->beast <= 90) ../src/act_info.c: else if (ch->beast <= 99) ../src/act_info.c: if (ch->level >= 0) ../src/act_info.c: sprintf (buf, " #wAlignment:#n %d ", ch->alignment); ../src/act_info.c: if (ch->alignment > 900) ../src/act_info.c: else if (ch->alignment > 700) ../src/act_info.c: else if (ch->alignment > 350) ../src/act_info.c: else if (ch->alignment > 100) ../src/act_info.c: else if (ch->alignment > -100) ../src/act_info.c: else if (ch->alignment > -350) ../src/act_info.c: else if (ch->alignment > -700) ../src/act_info.c: else if (ch->alignment > -900) ../src/act_info.c: if (!IS_NPC (ch) && ch->level >= 0) ../src/act_info.c: sprintf (buf, " #wStatus:#n %d. ", ch->race); ../src/act_info.c: if (!IS_NPC (ch) && ch->level == 1) ../src/act_info.c: else if (!IS_NPC (ch) && ch->level == 2) ../src/act_info.c: else if (!IS_NPC (ch) && ch->level == 7) ../src/act_info.c: else if (!IS_NPC (ch) && ch->level == 8) ../src/act_info.c: else if (!IS_NPC (ch) && ch->level == 9) ../src/act_info.c: else if (!IS_NPC (ch) && ch->level == 10) ../src/act_info.c: else if (!IS_NPC (ch) && ch->level == 11) ../src/act_info.c: else if (!IS_NPC (ch) && ch->level == 12) ../src/act_info.c: else if (!IS_NPC (ch) && ch->level == 12) ../src/act_info.c: else if (!str_cmp (ch->name, "Tijer")) ../src/act_info.c: else if (!IS_NPC (ch) && ch->race <= 0) ../src/act_info.c: else if (ch->race <= 4) ../src/act_info.c: else if (ch->race <= 9) ../src/act_info.c: else if (ch->race <= 14) ../src/act_info.c: else if (ch->race <= 19) ../src/act_info.c: else if (ch->race <= 24) ../src/act_info.c: else if (ch->race <= 29) ../src/act_info.c: else if (ch->race <= 34) ../src/act_info.c: else if (ch->race <= 39) ../src/act_info.c: else if (ch->race <= 44) ../src/act_info.c: else if (ch->race <= 49) ../src/act_info.c: else if ((ch->race <= 54) && (ch->sex == SEX_FEMALE)) ../src/act_info.c: else if ((ch->race <= 54) && (ch->sex == SEX_MALE)) ../src/act_info.c: else if ((ch->race <= 59) && (ch->sex == SEX_FEMALE)) ../src/act_info.c: else if ((ch->race <= 59) && (ch->sex == SEX_MALE)) ../src/act_info.c: else if ((ch->race <= 64) && (ch->sex == SEX_FEMALE)) ../src/act_info.c: else if ((ch->race <= 64) && (ch->sex == SEX_MALE)) ../src/act_info.c: else if ((ch->race <= 69) && (ch->sex == SEX_FEMALE)) ../src/act_info.c: else if ((ch->race <= 69) && (ch->sex == SEX_MALE)) ../src/act_info.c: else if ((ch->race <= 74) && (ch->sex == SEX_FEMALE)) ../src/act_info.c: else if ((ch->race <= 74) && (ch->sex == SEX_MALE)) ../src/act_info.c: else if ((ch->race <= 79) && (ch->sex == SEX_FEMALE)) ../src/act_info.c: else if ((ch->race <= 79) && (ch->sex == SEX_MALE)) ../src/act_info.c: else if ((ch->race >= 80) && (ch->sex == SEX_FEMALE)) ../src/act_info.c: else if ((ch->race >= 80) && (ch->sex == SEX_MALE)) ../src/act_info.c: && !IS_SET (ch->extra2, PKREADY)) ../src/act_info.c: if (strlen (ch->pcdata->decapped) > 3) ../src/act_info.c: sprintf (buf, " #wLast Decap: #n%s.\n\r", ch->pcdata->decapped); ../src/act_info.c: if (strlen (ch->pcdata->decappedby) > 3) ../src/act_info.c: ch->pcdata->decappedby); ../src/act_info.c: if (!IS_NPC (ch) && ch->lstatus > 0) ../src/act_info.c: sprintf (buf, " #wLegend Status:#n %d.", ch->lstatus); ../src/act_info.c: chtier = ch->tier; ../src/act_info.c: chtierexp = ch->tierxp; ../src/act_info.c: nexttier = (ch->tier + 1); ../src/act_info.c: sprintf (buf, " #wTier Level:#n %d.", ch->tier); ../src/act_info.c: if (ch->tier < 250) ../src/act_info.c: if (ch->fight_timer > 0) ../src/act_info.c: ch->fight_timer); ../src/act_info.c: if (ch->class != 0 && ch->pcdata->gpoints > 0) ../src/act_info.c: sprintf (buf, " #wGeneration Points: #n%d.\n\r", ch->pcdata->gpoints); ../src/act_info.c: if (ch->paradox[1] > 0) ../src/act_info.c: sprintf (buf, " #wParadox Points:#n %d.\n\r", ch->paradox[1]); ../src/act_info.c: sprintf (buf, " #wMob Kills:#n %d. #wMob Deaths:#n %d.", ch->mkill, ../src/act_info.c: ch->mdeath); ../src/act_info.c: ch->pkill, ch->pdeath); ../src/act_info.c: ch->questcomp, ../src/act_info.c: ch->questfail); ../src/act_info.c: ch->pcdata->score[SCORE_NUM_QUEST], ../src/act_info.c: ch->pcdata->score[SCORE_QUEST]); ../src/act_info.c: && ch->pcdata->powers[WPOWER_SILVER] > 0) ../src/act_info.c: ch->pcdata->powers[WPOWER_SILVER]); ../src/act_info.c: sprintf (buf, " #wGnosis:#n %d/%d\n\r", ch->gnosis[GCURRENT], ../src/act_info.c: ch->gnosis[GMAXIMUM]); ../src/act_info.c: ch->monkblock, ch->chi[CURRENT], ch->chi[MAXIMUM]); ../src/act_info.c: sprintf (buf, " #wKI:#n %d/150.\n\r", ch->pcdata->powers[NINJAKI]); ../src/act_info.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0) ../src/act_info.c: ch->pcdata->stats[UNI_RAGE]); ../src/act_info.c: else if (IS_SET (ch->special, SPC_WOLFMAN) ../src/act_info.c: && ch->pcdata->stats[UNI_RAGE] > 0) ../src/act_info.c: ch->pcdata->stats[UNI_RAGE]); ../src/act_info.c: else if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->stats[UNI_RAGE] > 0) ../src/act_info.c: ch->pcdata->stats[UNI_RAGE]); ../src/act_info.c: && ch->pcdata->stats[DEMON_POWER] > 0) ../src/act_info.c: (ch->pcdata->stats[DEMON_POWER] * ../src/act_info.c: ch->pcdata->stats[DEMON_POWER] << 1); ../src/act_info.c: total = ch->pcdata->get_exp; ../src/act_info.c: if (ch->pcdata->login_timer > 0) ../src/act_info.c: ch->pcdata->login_timer); ../src/act_info.c: if (ch->fight_timer > 0) ../src/act_info.c: sprintf (buf, " Fight Timer : %d\n\r", ch->fight_timer); ../src/act_info.c: if (ch->pcdata->pkill_timer > 0) ../src/act_info.c: sprintf (buf, " PK Timer : %d\n\r", ch->pcdata->pkill_timer); ../src/act_info.c: if (ch->arena_timer > 0) ../src/act_info.c: sprintf (buf, " Arena Timer : %d\n\r", ch->arena_timer); ../src/act_info.c: if (ch->pcdata->schallenge > 0) ../src/act_info.c: " Status Challenge Timer: %d\n\r", ch->pcdata->schallenge); ../src/act_info.c: if (ch->pcdata->jailed > 0) ../src/act_info.c: get_time (ch->pcdata->jailed)); ../src/act_info.c: if (ch->pcdata->silenced > 0) ../src/act_info.c: get_time ((ch->pcdata->silenced - current_time))); ../src/act_info.c: if (ch->pcdata->get_exp <= 0) ../src/act_info.c: sprintf (bar_buf, "#y-#w%s#y", capitalize (ch->name)); ../src/act_info.c: sprintf (log_buf, "%s : could not find HELP on : %s", ch->name, argument); ../src/act_info.c: if (pHelp->level > ch->level) ../src/act_info.c: sprintf (log_buf, "%s : could not find HELP on : %s", ch->name, argone); ../src/act_info.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/act_info.c: if (IS_NPC (gch) || gch->desc) ../src/act_info.c: sprintf (buf, "#w%12s#n", gch->name);; ../src/act_info.c: && (IS_SET (ch->more, MORE_FTALK2) || IS_CREATOR (ch))) ../src/act_info.c: if (wch->level < iLevelLower || wch->level > iLevelUpper ../src/act_info.c: || (fImmortalOnly && wch->level < LEVEL_IMMORTAL) || (fClassRestrict ../src/act_info.c: && wch-> ../src/act_info.c: if (!is_in (wch->name, arg2) && !is_in (wch->pcdata->title, arg2)) ../src/act_info.c: if (wch->level > 7) ../src/act_info.c: switch (wch->lstatus) ../src/act_info.c:switch (wch->lstatus) ../src/act_info.c: if (wch->desc != NULL && wch->desc->connected != CON_PLAYING) ../src/act_info.c: if (wch->desc->connected == CON_NOTE_TO || ../src/act_info.c: wch->desc->connected == CON_NOTE_SUBJECT ../src/act_info.c: || wch->desc->connected == CON_NOTE_EXPIRE ../src/act_info.c: || wch->desc->connected == CON_NOTE_TEXT ../src/act_info.c: || wch->desc->connected == CON_NOTE_FINISH) ../src/act_info.c: else if (wch->desc->connected > CON_PLAYING) ../src/act_info.c: else if (wch->desc->connected == CON_AEDITOR ../src/act_info.c: || wch->desc->connected == CON_REDITOR ../src/act_info.c: || wch->desc->connected == CON_MEDITOR ../src/act_info.c: || wch->desc->connected == CON_OEDITOR) ../src/act_info.c: else if (wch->desc->connected == CON_HEDITOR) ../src/act_info.c: && wch->pcdata->chobj != NULL) ../src/act_info.c: if (wch->pcdata->chobj->pIndexData->vnum == 12) ../src/act_info.c: else if (wch->pcdata->chobj->pIndexData->vnum == 30005) ../src/act_info.c: else if (IS_SET (wch->extra2, EXTRA2_INFECTED)) ../src/act_info.c: else if (IS_SET (wch->more, MORE_TEST)) ../src/act_info.c: else if (IS_SET (wch->extra2, WHINER)) ../src/act_info.c: else if (IS_SET (wch->extra2, DEMENTED)) ../src/act_info.c: else if (IS_IMMORTAL (wch) && (wch->level >= LEVEL_IMMORTAL)) ../src/act_info.c: if (wch->prefix && str_cmp(wch->prefix,"") && str_cmp(wch->prefix,"(null)")) ../src/act_info.c: class = centerjob(" ",wch->prefix,22); ../src/act_info.c: else if (wch->level == (MAX_LEVEL + 2)) ../src/act_info.c: else if (wch->level == (MAX_LEVEL + 1)) ../src/act_info.c: else if (wch->level == MAX_LEVEL) ../src/act_info.c: else if (wch->level == (MAX_LEVEL - 1)) ../src/act_info.c: else if (wch->level == (MAX_LEVEL - 2)) ../src/act_info.c: else if (wch->level == (MAX_LEVEL - 3)) ../src/act_info.c: else if (wch->level == (MAX_LEVEL - 4)) ../src/act_info.c: else if (wch->level == (MAX_LEVEL - 5)) ../src/act_info.c:else if (wch->level == 2) ../src/act_info.c: else if (wch->level <= 1) ../src/act_info.c: else if (wch->race < 1) ../src/act_info.c: else if (wch->race < 5) ../src/act_info.c: else if (wch->race < 10) ../src/act_info.c: else if (wch->race < 15) ../src/act_info.c: else if (wch->race < 20) ../src/act_info.c: else if (wch->race < 25) ../src/act_info.c: else if (wch->race < 30) ../src/act_info.c: else if (wch->race < 35) ../src/act_info.c: else if (wch->race < 40) ../src/act_info.c: else if (wch->race < 45) ../src/act_info.c: else if (wch->race < 50) ../src/act_info.c: else if (wch->race < 55) ../src/act_info.c: if (wch->sex == SEX_FEMALE) ../src/act_info.c: else if (wch->race < 60) ../src/act_info.c: if (wch->sex == SEX_FEMALE) ../src/act_info.c: else if (wch->race < 65) ../src/act_info.c: if (wch->sex == SEX_FEMALE) ../src/act_info.c: else if (wch->race < 70) ../src/act_info.c: if (wch->sex == SEX_FEMALE) ../src/act_info.c: else if (wch->race < 75) ../src/act_info.c: if (wch->sex == SEX_FEMALE) ../src/act_info.c: else if (wch->race < 80) ../src/act_info.c: if (wch->sex == SEX_FEMALE) ../src/act_info.c: if (wch->sex == SEX_FEMALE) ../src/act_info.c: if (IS_SET (wch->extra2, NHELPER)) ../src/act_info.c: //if (wch->registerred != 1 && wch->email_set != 2) ../src/act_info.c: && (wch->pcdata->stats[UNI_GEN] <= 2)) ../src/act_info.c: if (wch->clannum > 0) ../src/act_info.c: if ( IS_CLASS(wch, CLASS_DEMON) && !str_cmp(wch->name, nclans_table[wch->clannum].leader) ../src/act_info.c: && wch->sex == SEX_FEMALE ) ../src/act_info.c: sprintf( kav, "%sDemon Lady of %s%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: else if ( IS_CLASS(wch, CLASS_DEMON) && !str_cmp(wch->name, nclans_table[wch->clannum].leader)) ../src/act_info.c: sprintf( kav, "%sDemon Lord of %s%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince) && wch->sex == SEX_FEMALE) ../src/act_info.c: sprintf( kav, "%sDemon Princess of %s%s", openb, nclans_table[wch->clannum].display,closeb ); ../src/act_info.c: else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince)) ../src/act_info.c: sprintf( kav, "%sDemon Prince of %s%s", openb,nclans_table[wch->clannum].display,closeb ); ../src/act_info.c: else if (IS_SET(wch->special, SPC_SIRE)) ../src/act_info.c: sprintf( kav, "%sDemon of %s%s", openb,nclans_table[wch->clannum].display,closeb ); ../src/act_info.c: sprintf( kav, "%sChampion of %s%s", openb,nclans_table[wch->clannum].display,closeb ); ../src/act_info.c: switch(wch->pcdata->stats[UNI_GEN]) ../src/act_info.c: if (wch->clannum > 0) ../src/act_info.c: if (wch->pcdata->stats[UNI_GEN] == 2) ../src/act_info.c: if (wch->sex == SEX_MALE) ../src/act_info.c: sprintf(kav, "%s%s #cDalharuk%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: else if (wch->sex == SEX_FEMALE) ../src/act_info.c: sprintf(kav,"%s%s #cDalharil%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: sprintf(kav,"%s%s #cEunuch%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (IS_SET(wch->special, SPC_DROW_WAR)) ../src/act_info.c: if (!str_cmp(wch->name, nclans_table[wch->clannum].prince)) ../src/act_info.c: sprintf(kav, "%s%s #cQu'el'saruk%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: sprintf(kav, "%s%s #cSargtlin%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (IS_SET(wch->special, SPC_DROW_CLE)) ../src/act_info.c: if(!str_cmp(wch->name, nclans_table[wch->clannum].prince)) ../src/act_info.c: sprintf(kav, "%s%s #cHigh Yathrin%s",openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: sprintf(kav, "%s%s #cYathrin%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (IS_SET(wch->special, SPC_DROW_MAG)) ../src/act_info.c: if(!str_cmp(wch->name, nclans_table[wch->clannum].prince)) ../src/act_info.c: sprintf(kav, "%s%s #cHigh Qu'el'faeruk%s",openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: sprintf(kav, "%s%s #cQu'el'faeruk%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (IS_SET(wch->special, SPC_DROW_ASN)) ../src/act_info.c: if (!str_cmp(wch->name, nclans_table[wch->clannum].prince)) ../src/act_info.c: sprintf(kav, "%s%s #cHigh Qu'el'velguk%s",openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: sprintf(kav, "%s%s #cQu'el'velguk%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else sprintf(kav, "%s%s #cShebali%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: if (!str_cmp(wch->name, nclans_table[wch->clannum].leader)) ../src/act_info.c: if (wch->sex == SEX_MALE) ../src/act_info.c: sprintf(kav, "%s%s #cIlharn%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: else if (wch->sex == SEX_FEMALE) ../src/act_info.c: sprintf(kav,"%s%s #cIlharess%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: sprintf(kav,"%s%s 'cEunuch%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (wch->clannum == 0) ../src/act_info.c: if (wch->pcdata->stats[UNI_GEN] <= 2) ../src/act_info.c: if (wch->sex == SEX_MALE) ../src/act_info.c: else if (wch->sex == SEX_FEMALE) ../src/act_info.c: if (IS_SET (wch->special, SPC_DROW_WAR)) ../src/act_info.c: else if (IS_SET (wch->special, SPC_DROW_CLE)) ../src/act_info.c: else if (IS_SET (wch->special, SPC_DROW_MAG)) ../src/act_info.c: else if (IS_SET (wch->special, SPC_DROW_ASN)) ../src/act_info.c: if (wch->clannum > 0) ../src/act_info.c: if (!str_cmp(wch->name, nclans_table[wch->clannum].leader)) ../src/act_info.c: sprintf( kav, "%sSennin of %s%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince)) ../src/act_info.c: sprintf( kav, "%sShogun of %s%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if ((wch->pcdata->stats[UNI_GEN] == 3)) ../src/act_info.c: sprintf (kav, "%sJounin of %s%s", openb, nclans_table[wch->clannum].display,closeb); ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 4) ../src/act_info.c: sprintf (kav, "%sTokubetsu Jounin of %s%s", openb,nclans_table[wch->clannum].display, closeb); ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 5) ../src/act_info.c: sprintf (kav, "%sChuunin of %s%s", openb, nclans_table[wch->clannum].display,closeb); ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 6) ../src/act_info.c: sprintf (kav, "%sGenin of %s%s", openb, nclans_table[wch->clannum].display,closeb); ../src/act_info.c: sprintf (kav, "%s%s%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: if ((wch->pcdata->stats[UNI_GEN] == 1)) ../src/act_info.c: else if ((wch->pcdata->stats[UNI_GEN] == 2)) ../src/act_info.c: else if ((wch->pcdata->stats[UNI_GEN] == 3)) ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 4) ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 5) ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 6) ../src/act_info.c: if (wch->clannum > 0) ../src/act_info.c: if (!str_cmp(wch->clan, "Black Spiral Dancers")) ../src/act_info.c: sprintf (kav, "%sMercenary of %s%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 2) ../src/act_info.c: switch (wch->wpn[1]) ../src/act_info.c: if (wch->clannum > 0) ../src/act_info.c: if (!str_cmp(wch->name, nclans_table[wch->clannum].leader)) ../src/act_info.c: sprintf( kav, "%sFounder of %s%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince)) ../src/act_info.c: sprintf( kav, "%s%s #rPrince%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (IS_SET(wch->special, SPC_INCONNU)) ../src/act_info.c: else if (IS_SET(wch->special, SPC_ANARCH)) ../src/act_info.c: else if (wch->clannum == 0) ../src/act_info.c: if (IS_SET(wch->special, SPC_INCONNU)) ../src/act_info.c: else if (IS_SET(wch->special, SPC_ANARCH)) ../src/act_info.c: else if (wch->clannum == 0) ../src/act_info.c: strcpy( clanname, nclans_table[wch->clannum].display ); ../src/act_info.c: if (wch->pcdata->stats[UNI_GEN] == 2) ../src/act_info.c: else switch ( wch->pcdata->rank ) ../src/act_info.c: if (IS_SET(wch->special, SPC_INCONNU)) ../src/act_info.c: else if (IS_SET(wch->special, SPC_ANARCH)) ../src/act_info.c: else if (wch->clannum == 0) ../src/act_info.c: if (IS_SET(wch->special, SPC_INCONNU)) ../src/act_info.c: else if (IS_SET(wch->special, SPC_ANARCH)) ../src/act_info.c: if (wch->pcdata->stats[UNI_GEN] == 2) ../src/act_info.c: else switch ( wch->pcdata->rank ) ../src/act_info.c: if (wch->clannum > 0) ../src/act_info.c: if (!str_cmp(wch->name, nclans_table[wch->clannum].leader)) ../src/act_info.c: sprintf( kav, "%s%s #oChief%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince) ) ../src/act_info.c: sprintf(kav, "%s%s #oShaman%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 2) ../src/act_info.c: sprintf( kav, "%s%s #oElder%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince)) ../src/act_info.c: sprintf( kav, "%s%s 'iShaman%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: sprintf( kav, "%s%s%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (IS_CLASS(wch, CLASS_WEREWOLF) && IS_SET(wch->special, SPC_ANARCH)) ../src/act_info.c: else if ( wch->clannum < 1 ) ../src/act_info.c: if (wch->clannum > 0) ../src/act_info.c: if (!str_cmp(wch->name, nclans_table[wch->clannum].leader)) ../src/act_info.c: sprintf( kav, "%sAbbot of %s%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince) ) ../src/act_info.c: sprintf(kav, "%sFriar of %s%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 2) ../src/act_info.c: sprintf (kav, "%sSaint of %s%s", openb, nclans_table[wch->clannum].display,closeb); ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 3) ../src/act_info.c: sprintf (kav, "%sCardinal of %s%s", openb, nclans_table[wch->clannum].display,closeb); ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 4) ../src/act_info.c: sprintf (kav, "%sArchBishop of %s%s", openb, nclans_table[wch->clannum].display,closeb); ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 5) ../src/act_info.c: sprintf (kav, "%sBishop of %s%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 6) ../src/act_info.c: sprintf (kav, "%sFather of %s%s", openb, nclans_table[wch->clannum].display,closeb); ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 7) ../src/act_info.c: sprintf (kav, "%sPriest of %s%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: sprintf (kav, "%sBrother of %s%s", openb,nclans_table[wch->clannum].display, closeb); ../src/act_info.c: else if (wch->clannum == 0) ../src/act_info.c: if (wch->pcdata->stats[UNI_GEN] == 2) ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 3) ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 4) ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 5) ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 6) ../src/act_info.c: else if (wch->pcdata->stats[UNI_GEN] == 7) ../src/act_info.c: if ( wch->pcdata->stats[UNI_GEN] == 1 ) ../src/act_info.c: else if (wch->clannum > 0) ../src/act_info.c: if (!str_cmp(wch->name, nclans_table[wch->clannum].leader)) ../src/act_info.c: sprintf( kav, "%sOracle of %s%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (!str_cmp(wch->name, nclans_table[wch->clannum].prince) && wch->clannum > 0) ../src/act_info.c: sprintf( kav, "%sParagon of %s%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: switch ( wch->level ) ../src/act_info.c: sprintf( kav, "%sDisciple of %s%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: sprintf( kav, "%sAdept of %s%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: sprintf( kav, "%sArchmage of %s%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if (wch->clannum == 0) ../src/act_info.c: if (wch->level == LEVEL_APPRENTICE) ../src/act_info.c: else if (wch->level == LEVEL_MAGE) ../src/act_info.c: else if (wch->level == LEVEL_ARCHMAGE) ../src/act_info.c: switch(wch->kith) ../src/act_info.c: if (wch->clannum > 0) ../src/act_info.c: if (!str_cmp(wch->name, nclans_table[wch->clannum].leader)) ../src/act_info.c: sprintf( kav, "%sKing of %s%s", openb, nclans_table[wch->clannum].display, closeb ); ../src/act_info.c: else if ((!str_cmp(wch->name, nclans_table[wch->clannum].prince)) && (wch->clannum > 0) && (wch->sex == SEX_FEMALE)) ../src/act_info.c: sprintf( kav, "%s%s Princess%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: else if ((!str_cmp(wch->name, nclans_table[wch->clannum].prince)) && (wch->clannum > 0) && (wch->sex == SEX_MALE)) ../src/act_info.c: sprintf( kav, "%s%s Prince%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: else if (( wch->pcdata->stats[UNI_GEN] == 2 ) && (wch->clannum>0)) ../src/act_info.c: sprintf( kav, "%s%s Knight%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: else if (( wch->pcdata->stats[UNI_GEN] == 2 ) && (wch->clannum<1)) ../src/act_info.c: else sprintf(kav,"%s%s %s%s",openb,kith,nclans_table[wch->clannum].display,closeb); ../src/act_info.c: if (wch->clannum > 0) ../src/act_info.c: sprintf (kav, "%s%s%s", openb, nclans_table[wch->clannum].display, closeb); ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: if ((wch->pcdata->stats[UNI_GEN] <= 2)) ../src/act_info.c: dcolor[wch->pcdata->disc_a[DRAGON_COLOR]], closeb); ../src/act_info.c: /*if (IS_SET (wch->more, MORE_NOKING)) ../src/act_info.c: if (wch->pcdata->wizinvis >= 7 && IS_SET (wch->act, PLR_WIZINVIS)) ../src/act_info.c: sprintf (wizi, "#w(#yInvis #r%d#w)", wch->pcdata->wizinvis); ../src/act_info.c: if (get_hours (wch) < 10 && wch->race == 0 ../src/act_info.c: && !IS_SET (wch->extra2, PKREADY) && !IS_IMMORTAL(wch)) ../src/act_info.c: else if (IS_SET (wch->flag2, AFF2_INARENA) && !IS_IMMORTAL(wch)) ../src/act_info.c: else if (IS_SET (wch->flag2, EXTRA_AFK)) ../src/act_info.c: else if (IS_SET (wch->flag2, EXTRA_CODING)) ../src/act_info.c: else if (wch->fight_timer > 0 && !IS_IMMORTAL(wch)) ../src/act_info.c: else if (wch->pcdata->login_timer > 0 && !IS_IMMORTAL(wch)) ../src/act_info.c: else if (IS_SET (wch->more, MORE_JAIL) && !IS_IMMORTAL(wch)) ../src/act_info.c: else if (IS_SET (wch->act, PLR_SILENCE) && !IS_IMMORTAL(wch)) ../src/act_info.c: else if (IS_SET (wch->newbits, WANTED)&& !IS_IMMORTAL(wch)) ../src/act_info.c: else if (IS_SET (wch->extra2, NHELPER) && !IS_IMMORTAL(wch)) ../src/act_info.c: else if (IS_SET (wch->act, PLR_FREEZE) && !IS_IMMORTAL(wch)) ../src/act_info.c: if (strlen (wch->prefix) > 1) ../src/act_info.c: strcpy (prefix, wch->prefix); ../src/act_info.c: sprintf (namething, "#w%s#e%s", wch->name, wch->pcdata->title); ../src/act_info.c: (wch->act, PLR_INCOG) sprintf (incog, "#w(#CIncog#w)"); ../src/act_info.c: if (wch->level > 6) ../src/act_info.c: else if (wch->level > 2 && wch->level < 7) ../src/act_info.c: if (!IS_NPC (ch) && (obj = ch->pcdata->chobj) == NULL) ../src/act_info.c: location = ch->in_room; ../src/act_info.c: for (portal = ch->in_room->contents; portal != NULL; ../src/act_info.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/act_info.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/act_info.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/act_info.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/act_info.c: show_list_to_char (ch->carrying, ch, TRUE, TRUE); ../src/act_info.c: (ch->more, PLR_SEE_DAMAGE) ../src/act_info.c: for (obj2 = ch->carrying; obj2 != NULL; obj2 = obj2->next_content) ../src/act_info.c: if (ch->in_room == NULL) ../src/act_info.c: if (ch->in_room->vnum >= 32900 && ch->in_room->vnum <= 32904) ../src/act_info.c: sprintf (buf2, "Players near you (#r%s#n):\n\r", ch->in_room->area->name); ../src/act_info.c: && victim->in_room->area == ch->in_room->area && (ch != victim) ../src/act_info.c: && victim->in_room->area == ch->in_room->area ../src/act_info.c: diff = (ch->hit / ch->max_hit) * 100 / con_hp; ../src/act_info.c: diff = ch->damcap[0] - con_damcap; ../src/act_info.c: free_string (ch->pcdata->title); ../src/act_info.c: ch->pcdata->title = str_dup (buf); ../src/act_info.c: ch->pcdata->pagelen = 35; ../src/act_info.c: ch->pcdata->pagelen); ../src/act_info.c: ch->pcdata->pagelen = 0; ../src/act_info.c: ch->pcdata->pagelen = atoi (argument); ../src/act_info.c: stcprintf (ch, "Page length set to: %d\n\r", ch->pcdata->pagelen); ../src/act_info.c: free_string( ch->prefix ); ../src/act_info.c: ch->prefix = str_dup( title ); ../src/act_info.c: free_string(ch->prefix); ../src/act_info.c: ch->prefix = str_dup(""); ../src/act_info.c: if (ch->fight_timer > 0) ../src/act_info.c: if (IS_SET (ch->flag2, EXTRA_AFK)) ../src/act_info.c: sprintf (buf, "#y%s #ris no longer AFK!#n", ch->name); ../src/act_info.c: REMOVE_BIT (ch->flag2, EXTRA_AFK); ../src/act_info.c: else if (!IS_SET (ch->flag2, EXTRA_AFK)) ../src/act_info.c: sprintf (buf, "#y%s #ris now AFK!(#w%s#r)#n", ch->name, argument); ../src/act_info.c: sprintf (buf, "#y%s #ris now AFK!#n", ch->name); ../src/act_info.c: SET_BIT (ch->flag2, EXTRA_AFK); ../src/act_info.c: if (IS_SET (ch->flag2, BUSY)) ../src/act_info.c: REMOVE_BIT (ch->flag2, BUSY); ../src/act_info.c: else if (!IS_SET (ch->flag2, BUSY)) ../src/act_info.c: SET_BIT (ch->flag2, BUSY); ../src/act_info.c: if (IS_SET (ch->flag2, EXTRA_CODING)) ../src/act_info.c: sprintf (buf, "#w%s #ris no longer Coding!#n", ch->name); ../src/act_info.c: REMOVE_BIT (ch->flag2, EXTRA_CODING); ../src/act_info.c: else if (!IS_SET (ch->flag2, EXTRA_CODING)) ../src/act_info.c: sprintf (buf, "#w%s#r is now Coding!#n", ch->name); ../src/act_info.c: SET_BIT (ch->flag2, EXTRA_CODING); ../src/act_info.c: if (strlen(ch->pcdata->email) > 2) ../src/act_info.c: sprintf(buf + strlen(buf),"Email: %s%s\n\r",ch->pcdata->email,IS_CINVIS(ch,INVIS_EMAIL) ? " (Invis)" : ""); ../src/act_info.c: if (strlen(ch->pcdata->aim) > 2) ../src/act_info.c: sprintf(buf + strlen(buf),"AIM : %s%s\n\r",ch->pcdata->aim,IS_CINVIS(ch,INVIS_AIM) ? " (Invis)" : ""); ../src/act_info.c: if (ch->pcdata->icq > 0) ../src/act_info.c: sprintf(buf + strlen(buf),"ICQ : %d%s\n\r",ch->pcdata->icq,IS_CINVIS(ch,INVIS_ICQ) ? " (Invis)" : ""); ../src/act_info.c: REMOVE_BIT(ch->pcdata->cinvis,invis); ../src/act_info.c: SET_BIT(ch->pcdata->cinvis,invis); ../src/act_info.c: free_string(ch->pcdata->aim); ../src/act_info.c: ch->pcdata->aim = str_dup(""); ../src/act_info.c: ch->pcdata->aim = str_dup(argument); ../src/act_info.c: ch->pcdata->icq = 0; ../src/act_info.c: ch->pcdata->icq = num; ../src/act_info.c: free_string (ch->pcdata->email); ../src/act_info.c: ch->pcdata->email = str_dup (argument); ../src/act_info.c: if (!IS_SET (ch->in_room->room_flags, ROOM_SAFE)) ../src/act_info.c: string_append (ch, &ch->profile); ../src/act_info.c: free_string (ch->profile); ../src/act_info.c: ch->profile = str_dup (""); ../src/act_info.c: if (ch->profile != NULL) ../src/act_info.c: strcat (buf, ch->profile); ../src/act_info.c: free_string (ch->profile); ../src/act_info.c: ch->profile = str_dup (buf); ../src/act_info.c: send_to_char (ch->profile ? ch->profile : "(None).\n\r", ch); ../src/act_info.c: if (!IS_SET (ch->in_room->room_flags, ROOM_SAFE)) ../src/act_info.c: string_append (ch, &ch->description); ../src/act_info.c: if (ch->description != NULL) ../src/act_info.c: strcat (buf, ch->description); ../src/act_info.c: free_string (ch->description); ../src/act_info.c: ch->description = str_dup (buf); ../src/act_info.c: send_to_char (ch->description ? ch->description : "(None).\n\r", ch); ../src/act_info.c: sprintf (hit_str, "%d", ch->hit); ../src/act_info.c: COL_SCALE (hit_str, ch, ch->hit, ch->max_hit); ../src/act_info.c: sprintf (mana_str, "%d", ch->mana); ../src/act_info.c: COL_SCALE (mana_str, ch, ch->mana, ch->max_mana); ../src/act_info.c: sprintf (move_str, "%d", ch->move); ../src/act_info.c: COL_SCALE (move_str, ch, ch->move, ch->max_move); ../src/act_info.c: sprintf (exp_str, "%s", set_comma (ch->exp)); ../src/act_info.c: COL_SCALE (exp_str, ch, ch->exp, 1000); ../src/act_info.c: sprintf (mhit_str, "%d", ch->max_hit); ../src/act_info.c: sprintf (mmana_str, "%d", ch->max_mana); ../src/act_info.c: sprintf (mmove_str, "%d", ch->max_move); ../src/act_info.c: vch_next = vch->next; ../src/act_info.c: if (vch->in_room == NULL) ../src/act_info.c: if (vch->in_room != ch->in_room) ../src/act_info.c: sprintf (hit_str, "%d", ch->hit); ../src/act_info.c: COL_SCALE (hit_str, vch, ch->hit, ch->max_hit); ../src/act_info.c: sprintf (mana_str, "%d", ch->mana); ../src/act_info.c: COL_SCALE (mana_str, vch, ch->mana, ch->max_mana); ../src/act_info.c: sprintf (move_str, "%d", ch->move); ../src/act_info.c: COL_SCALE (move_str, vch, ch->move, ch->max_move); ../src/act_info.c: sprintf (exp_str, "%s", set_comma (ch->exp)); ../src/act_info.c: COL_SCALE (exp_str, vch, ch->exp, 1000); ../src/act_info.c: sprintf (mhit_str, "%d", ch->max_hit); ../src/act_info.c: sprintf (mmana_str, "%d", ch->max_mana); ../src/act_info.c: sprintf (mmove_str, "%d", ch->max_move); ../src/act_info.c: ch->morph, hit_str, mhit_str, mana_str, mmana_str, move_str, ../src/act_info.c: IS_NPC (ch) ? capitalize (ch->short_descr) : ch->name, ../src/act_info.c: if (ch->level < skill_table[sn].skill_level) ../src/act_info.c: if (ch->pcdata->learned[sn] == SKILL_ADEPT) ../src/act_info.c: skill_table[sn].name, ch->pcdata->learned[sn]); ../src/act_info.c: if (ch->pcdata->learned[sn] == SKILL_ADEPT) ../src/act_info.c: if (ch->level < skill_table[sn].skill_level) ../src/act_info.c: skill_table[sn].name, ch->pcdata->learned[sn]); ../src/act_info.c: if (ch->level < skill_table[sn].skill_level) ../src/act_info.c: if (ch->pcdata->learned[sn] == SKILL_ADEPT) ../src/act_info.c: skill_table[sn].name, ch->pcdata->learned[sn]); ../src/act_info.c: if (ch->level < skill_table[sn].skill_level) ../src/act_info.c: if (ch->pcdata->learned[sn] == SKILL_ADEPT) ../src/act_info.c: skill_table[sn].name, ch->pcdata->learned[sn]); ../src/act_info.c: if (ch->level < skill_table[sn].skill_level) ../src/act_info.c: if (ch->pcdata->learned[sn] == SKILL_ADEPT) ../src/act_info.c: skill_table[sn].name, ch->pcdata->learned[sn]); ../src/act_info.c: if (ch->level < skill_table[sn].skill_level) ../src/act_info.c: if (ch->pcdata->learned[sn] == SKILL_ADEPT) ../src/act_info.c: skill_table[sn].name, ch->pcdata->learned[sn]); ../src/act_info.c: ch->exp); ../src/act_info.c: if (ch->level < skill_table[sn].skill_level) ../src/act_info.c: if (ch->pcdata->learned[sn] != SKILL_ADEPT) ../src/act_info.c: skill_table[sn].name, ch->pcdata->learned[sn]); ../src/act_info.c: if (ch->pcdata->learned[sn] != SKILL_ADEPT) ../src/act_info.c: if (ch->level < skill_table[sn].skill_level) ../src/act_info.c: skill_table[sn].name, ch->pcdata->learned[sn]); ../src/act_info.c: if (ch->pcdata->learned[sn] != SKILL_ADEPT) ../src/act_info.c: if (ch->level < skill_table[sn].skill_level) ../src/act_info.c: if (ch->pcdata->learned[sn] != SKILL_ADEPT) ../src/act_info.c: skill_table[sn].name, ch->pcdata->learned[sn]); ../src/act_info.c: if (ch->level < skill_table[sn].skill_level) ../src/act_info.c: if (ch->pcdata->learned[sn] != SKILL_ADEPT) ../src/act_info.c: skill_table[sn].name, ch->pcdata->learned[sn]); ../src/act_info.c: if (ch->level < skill_table[sn].skill_level) ../src/act_info.c: if (ch->pcdata->learned[sn] != SKILL_ADEPT) ../src/act_info.c: skill_table[sn].name, ch->pcdata->learned[sn]); ../src/act_info.c: if (ch->level < skill_table[sn].skill_level) ../src/act_info.c: if (ch->pcdata->learned[sn] != SKILL_ADEPT) ../src/act_info.c: skill_table[sn].name, ch->pcdata->learned[sn]); ../src/act_info.c: if (ch->exp < 5000) ../src/act_info.c: && (ch->level >= skill_table[sn].skill_level) ../src/act_info.c: && ch->pcdata->learned[sn] < 100) ../src/act_info.c: ch->pcdata->learned[sn] = 100; ../src/act_info.c: ch->exp -= 5000; ../src/act_info.c: if (ch->exp <= 0) ../src/act_info.c: || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level)) ../src/act_info.c: if (ch->pcdata->learned[sn] == SKILL_ADEPT) ../src/act_info.c: if (ch->pcdata->learned[sn] >= SKILL_ADEPT) ../src/act_info.c: else if (ch->pcdata->learned[sn] > 0 && ch->exp < 5000) ../src/act_info.c: else if (ch->pcdata->learned[sn] == 0 && ch->exp < 5000) ../src/act_info.c: if (ch->pcdata->learned[sn] == 0) ../src/act_info.c: ch->exp -= 5000; ../src/act_info.c: ch->pcdata->learned[sn] += 100; ../src/act_info.c: ch->exp -= (ch->pcdata->learned[sn] / 2); ../src/act_info.c: ch->pcdata->learned[sn] += int_app[get_curr_int (ch)].learn; ../src/act_info.c: if (ch->pcdata->learned[sn] < SKILL_ADEPT) ../src/act_info.c: ch->pcdata->learned[sn] = SKILL_ADEPT; ../src/act_info.c: wimpy = ch->max_hit / 5; ../src/act_info.c: if (wimpy > ch->max_hit) ../src/act_info.c: ch->wimpy = wimpy; ../src/act_info.c: if ( strcmp( crypt( arg1, ch->pcdata->pwd ), ch->pcdata->pwd ) ) ../src/act_info.c: pwdnew = crypt (arg2, ch->name); ../src/act_info.c: free_string (ch->pcdata->pwd); ../src/act_info.c: ch->pcdata->pwd = str_dup (pwdnew); ../src/act_info.c: SET_BIT (ch->extra, EXTRA_NEWPASS); ../src/act_info.c: if (ch->desc != NULL && ch->desc->connected == CON_PLAYING) ../src/act_info.c: if (!IS_NPC (ch) && IS_SET (ch->act, PLR_SILENCE)) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_ALL) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_NEWBIE) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_CHAT) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_FLAME) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_IMMTALK) ../src/act_info.c: if ((ch->clannum > 0) || IS_IMMORTAL (ch)) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_CLANTALK) ../src/act_info.c: if (get_kingdom_char (ch->name) || IS_IMMORTAL (ch)) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_KTALK) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_MUSIC) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_QUESTION) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_SHOUT) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_TELL) ../src/act_info.c: send_to_char (!IS_SET (ch->newbits, NEW_NOREPLY) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_INFO) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_HOWL) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_LOG) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_PLOG) ../src/act_info.c: if (IS_SET (ch->newbits, NEW_FTALK) || IS_IMMORTAL (ch)) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_FTALK) ../src/act_info.c: if (IS_SET (ch->newbits, NEW_CLANLEADER) ../src/act_info.c: || (ch->pcdata->kingrank == 5) || IS_IMMORTAL (ch)) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_FOUNDERTALK) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_PRAY) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_MAGETALK) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_MONK) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_MIKTALK) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_WRAITH) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_PTALK) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_PURR) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_VAMPTALK) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_HIGHTALK) ../src/act_info.c: send_to_char (!IS_SET (ch->deaf, CHANNEL_SIGN) ../src/act_info.c: send_to_char (!IS_SET (ch->extra2, DEAF_ROAR) ../src/act_info.c: send_to_char (!IS_SET (ch->extra2, DEAF_DREAMT) ../src/act_info.c: REMOVE_BIT (ch->extra2, bit); ../src/act_info.c: SET_BIT (ch->extra2, bit); ../src/act_info.c: REMOVE_BIT (ch->extra2, bit); ../src/act_info.c: SET_BIT (ch->extra2, bit); ../src/act_info.c: REMOVE_BIT (ch->newbits, bit); ../src/act_info.c: SET_BIT (ch->newbits, bit); ../src/act_info.c: REMOVE_BIT (ch->deaf, bit); ../src/act_info.c: SET_BIT (ch->deaf, bit); ../src/act_info.c: send_to_char (IS_SET (ch->act, PLR_ANSI) ? ../src/act_info.c: send_to_char (IS_SET (ch->act, PLR_AUTOBACKUP) ? ../src/act_info.c: send_to_char (IS_SET (ch->more, SHORT_COMBAT) ? ../src/act_info.c: send_to_char (IS_SET (ch->act, PLR_AUTOEXIT) ? ../src/act_info.c: send_to_char (IS_SET (ch->more, PLR_AUTOGOLD) ? ../src/act_info.c: send_to_char (IS_SET (ch->act, PLR_AUTOLOOT) ? ../src/act_info.c: send_to_char (IS_SET (ch->act, PLR_AUTOSAC) ? ../src/act_info.c: send_to_char (IS_SET (ch->act, PLR_AUTOSAC) ? ../src/act_info.c: send_to_char (IS_SET (ch->act, PLR_BLANK) ? ../src/act_info.c: send_to_char (IS_SET (ch->act, PLR_BRIEF) ? ../src/act_info.c: send_to_char (IS_SET (ch->act, PLR_COMBINE) ? ../src/act_info.c: send_to_char (IS_SET (ch->act, PLR_PROMPT) ? ../src/act_info.c: send_to_char (IS_SET (ch->act, PLR_TELNET_GA) ? ../src/act_info.c: send_to_char (IS_SET (ch->more, MORE_NODESC) ? ../src/act_info.c: send_to_char (IS_SET (ch->more, MORE_SHIELDS) ? ../src/act_info.c: send_to_char (IS_SET (ch->act, PLR_SILENCE) ? ../src/act_info.c: send_to_char (!IS_SET (ch->act, PLR_NO_EMOTE) ? "" : ../src/act_info.c: send_to_char (!IS_SET (ch->act, PLR_NO_TELL) ? "" : ../src/act_info.c: send_to_char (IS_SET (ch->more, PLR_COMB_EXP) ? ../src/act_info.c: send_to_char (IS_SET (ch->more, PLR_SEE_REGEN) ? ../src/act_info.c: send_to_char (!IS_SET (ch->pcdata->cinvis, INVIS_PROFILE) ? ../src/act_info.c: send_to_char (IS_SET (ch->more, PLR_SEE_DAMAGE) ? ../src/act_info.c: send_to_char (!IS_SET (ch->more, MORE_CCHANNELS) ? ../src/act_info.c: REMOVE_BIT (ch->more, bit); ../src/act_info.c: SET_BIT (ch->more, bit); ../src/act_info.c: REMOVE_BIT (ch->pcdata->cinvis, bit); ../src/act_info.c: SET_BIT (ch->pcdata->cinvis, bit); ../src/act_info.c: SET_BIT (ch->more, bit); ../src/act_info.c: REMOVE_BIT (ch->more, bit); ../src/act_info.c: SET_BIT (ch->act, bit); ../src/act_info.c: REMOVE_BIT (ch->act, bit); ../src/act_info.c: if (IS_SET (ch->more, MORE_NODESC)) ../src/act_info.c: REMOVE_BIT (ch->more, MORE_NODESC); ../src/act_info.c: SET_BIT (ch->more, MORE_NODESC); ../src/act_info.c: if (!IS_SET (ch->act, PLR_AUTOTICK)) ../src/act_info.c: SET_BIT (ch->act, PLR_AUTOTICK); ../src/act_info.c: REMOVE_BIT (ch->act, PLR_AUTOTICK); ../src/act_info.c: if (IS_SET (ch->more, MORE_MESSAGE)) ../src/act_info.c: REMOVE_BIT (ch->more, MORE_MESSAGE); ../src/act_info.c: SET_BIT (ch->more, MORE_MESSAGE); ../src/act_info.c: if (IS_SET (ch->act, PLR_ANSI)) ../src/act_info.c: if (IS_SET (ch->act, PLR_AUTOEXIT)) ../src/act_info.c: if (IS_SET (ch->act, PLR_AUTOLOOT)) ../src/act_info.c: if (IS_SET (ch->more, PLR_COMB_EXP)) ../src/act_info.c: if (IS_SET (ch->more, PLR_SEE_REGEN)) ../src/act_info.c: if (IS_SET (ch->act, PLR_AUTOBACKUP)) ../src/act_info.c: if (IS_SET (ch->more, PLR_AUTOGOLD)) ../src/act_info.c: if (IS_SET (ch->act, PLR_AUTOSAC)) ../src/act_info.c: if (IS_SET (ch->act, PLR_BLANK)) ../src/act_info.c: if (IS_SET (ch->act, PLR_BRIEF)) ../src/act_info.c: SET_BIT (ch->extra, EXTRA_PROMPT); ../src/act_info.c: REMOVE_BIT (ch->extra, EXTRA_PROMPT); ../src/act_info.c: free_string (ch->prompt); ../src/act_info.c: ch->prompt = str_dup (""); ../src/act_info.c: free_string (ch->prompt); ../src/act_info.c: ch->prompt = str_dup (buf); ../src/act_info.c: free_string (ch->cprompt); ../src/act_info.c: ch->cprompt = str_dup (""); ../src/act_info.c: free_string (ch->cprompt); ../src/act_info.c: ch->cprompt = str_dup (buf); ../src/act_move.c: in_room = ch->in_room; ../src/act_move.c: if (!IS_NPC (ch) && IS_SET (ch->tag_flags, TAG_FROZEN) ../src/act_move.c: && IS_SET (ch->tag_flags, TAG_PLAYING)) ../src/act_move.c: (((obj = get_wall_list (ch, "walln", ch->in_room->contents)) != NULL) ../src/act_move.c: = get_wall_list (ch, "walls", ch->in_room->contents)) != NULL) ../src/act_move.c: = get_wall_list (ch, "walle", ch->in_room->contents)) != NULL) ../src/act_move.c: = get_wall_list (ch, "wallw", ch->in_room->contents)) != NULL) ../src/act_move.c: = get_wall_list (ch, "wallu", ch->in_room->contents)) != NULL ) ../src/act_move.c: = get_wall_list (ch, "walld", ch->in_room->contents)) != NULL) ../src/act_move.c: if ( IS_CLASS( ch, CLASS_HIGHLANDER ) && ( IS_DEMPOWER (ch, HPOWER_ANCESTRAL) ) && ( ch->move > 1500 ) ) ../src/act_move.c: ch->move -= 1500; ../src/act_move.c: && ch->gifts[BLACKFURIES] > 2) ../src/act_move.c: if ( IS_CLASS( ch, CLASS_HIGHLANDER ) && ( IS_DEMPOWER (ch, HPOWER_ANCESTRAL) ) && ( ch->move > 500 ) ) ../src/act_move.c: ch->move -= 500; ../src/act_move.c: if (IS_AFFECTED (ch, AFF_CHARM) && ch->master != NULL ../src/act_move.c: && in_room == ch->master->in_room) ../src/act_move.c: if (IS_NPC (ch) && (mount = ch->mount) != NULL ../src/act_move.c: && IS_SET (ch->mounted, IS_MOUNT)) ../src/act_move.c: if (IS_NPC (ch) || ch->trust < MAX_LEVEL) ../src/act_move.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_LEVITATION))) ../src/act_move.c: && !IS_SET (ch->pcdata->dragonaff, DRA_WINGS)) ../src/act_move.c: && !((mount = ch->mount) != NULL ../src/act_move.c: && IS_SET (ch->mounted, IS_RIDING) ../src/act_move.c: if (ch->position < POS_FIGHTING) ../src/act_move.c: && ((ch->class > 0) ../src/act_move.c: || IS_SET (ch->pcdata->stats[UNI_AFF], VAM_MORTAL)) ../src/act_move.c: && ch->fight_timer > 0) ../src/act_move.c: for (rch = to_room->people; rch != NULL; rch = rch->next_in_room) ../src/act_move.c: if (IS_SET(rch->extra2, EXTRA2_NEUTRAL) && ch->fight_timer > 0) ../src/act_move.c: else if ((mount = ch->mount) != NULL ../src/act_move.c: && IS_SET (ch->mounted, IS_RIDING) ../src/act_move.c: && IS_SET (ch->pcdata->dragonaff, DRA_WINGS)) ../src/act_move.c: && IS_SET (ch->pcdata->powers[1], DPOWER_LEVITATION))) ../src/act_move.c: for (obj = ch->carrying; obj != NULL; obj = obj->next_content) ../src/act_move.c: if (ch->move <= 0) ../src/act_move.c: if (IS_SET (ch->mounted, IS_RIDING) ../src/act_move.c: && (ch->move < move || ch->move < 1)) ../src/act_move.c: if (!IS_SET (ch->mounted, IS_RIDING)) ../src/act_move.c: ch->move -= move; ../src/act_move.c: if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING) ../src/act_move.c: && ch->pcdata->obj_vnum == OBJ_VNUM_SPILT_BLOOD) ../src/act_move.c: else if (ch->in_room->sector_type == SECT_WATER_SWIM) ../src/act_move.c: else if (IS_SET (ch->polyaff, POLY_SERPENT)) ../src/act_move.c: else if (IS_SET (ch->polyaff, POLY_WOLF)) ../src/act_move.c: else if (IS_SET (ch->polyaff, POLY_FROG)) ../src/act_move.c: else if (IS_SET (ch->polyaff, POLY_FISH)) ../src/act_move.c: else if (ch->hit < (ch->max_hit / 4)) ../src/act_move.c: else if (ch->hit < (ch->max_hit / 3)) ../src/act_move.c: else if (ch->hit < (ch->max_hit / 2)) ../src/act_move.c: if (ch->pcdata->condition[COND_DRUNK] > 10) ../src/act_move.c: if (ch->stance[0] != -1) ../src/act_move.c: if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->extra2, EXTRA2_NEUTRAL)) ../src/act_move.c: if (ch->in_room == NULL || victim->in_room == NULL) ../src/act_move.c: if (ch == victim || ch->in_room != victim->in_room) ../src/act_move.c: || !IS_SET (ch->act, ../src/act_move.c: if (((mount = ch->mount) != NULL && ch->mounted == IS_RIDING ../src/act_move.c: sprintf (poly, "%s flies $T%s", ch->morph, mount2); ../src/act_move.c: else if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING) ../src/act_move.c: sprintf (poly, "%s rides $T%s", ch->morph, mount2); ../src/act_move.c: sprintf (poly, "%s %s $T%s", ch->morph, leave, mount2); ../src/act_move.c: && (IS_NPC (ch) || !IS_SET (ch->act, PLR_WIZINVIS)) ../src/act_move.c: if (((mount = ch->mount) != NULL && ch->mounted == IS_RIDING ../src/act_move.c: else if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING) ../src/act_move.c: else if (IS_SET (ch->tag_flags, TAG_PLAYING) ../src/act_move.c: if (((mount = ch->mount) != NULL && ch->mounted == IS_RIDING ../src/act_move.c: else if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING) ../src/act_move.c: if (ch->in_room == NULL || victim->in_room == NULL) ../src/act_move.c: if (ch == victim || ch->in_room != victim->in_room) ../src/act_move.c: || !IS_SET (ch->act, ../src/act_move.c: if (((mount = ch->mount) != NULL && ch->mounted == IS_RIDING ../src/act_move.c: sprintf (poly, "%s flies in from %s%s", ch->morph, buf, mount2); ../src/act_move.c: else if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING) ../src/act_move.c: sprintf (poly, "%s rides in from %s%s", ch->morph, buf, mount2); ../src/act_move.c: sprintf (poly, "%s %s in from %s%s", ch->morph, leave, buf, ../src/act_move.c: && (IS_NPC (ch) || !IS_SET (ch->act, PLR_WIZINVIS))) ../src/act_move.c: if (((mount = ch->mount) != NULL && ch->mounted == IS_RIDING ../src/act_move.c: else if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING) ../src/act_move.c: && IS_SET (ch->tag_flags, TAG_PLAYING)) ../src/act_move.c: if (((mount = ch->mount) != NULL && ch->mounted == IS_RIDING ../src/act_move.c: else if ((mount = ch->mount) != NULL && ch->mounted == IS_RIDING) ../src/act_move.c: fch_next = fch->next_in_room; ../src/act_move.c: if ((mount = fch->mount) != NULL && mount == ch ../src/act_move.c: && IS_SET (fch->mounted, IS_MOUNT)) ../src/act_move.c: char_to_room (fch, ch->in_room); ../src/act_move.c: if (fch->master == ch && fch->position == POS_STANDING ../src/act_move.c: && fch->in_room != ch->in_room) ../src/act_move.c: if (IS_SET (ch->affected_by, AFF_ENTRAILS)) ../src/act_move.c: in_room = ch->in_room; ../src/act_move.c: if (!IS_NPC (ch) && ch->in_room != in_room) ../src/act_move.c: old_room = ch->in_room; ../src/act_move.c: if (!IS_NPC(ch) && ch->in_room != in_room) add_tracks( ch, DIR_SOUTH ); ../src/act_move.c: if (IS_SET (ch->affected_by, AFF_ENTRAILS)) ../src/act_move.c: in_room = ch->in_room; ../src/act_move.c: if (!IS_NPC (ch) && ch->in_room != in_room) ../src/act_move.c: old_room = ch->in_room; ../src/act_move.c: if (!IS_NPC(ch) && ch->in_room != in_room) add_tracks( ch, DIR_WEST ); ../src/act_move.c: if (IS_SET (ch->affected_by, AFF_ENTRAILS)) ../src/act_move.c: in_room = ch->in_room; ../src/act_move.c: if (!IS_NPC (ch) && ch->in_room != in_room) ../src/act_move.c: old_room = ch->in_room; ../src/act_move.c: if (!IS_NPC(ch) && ch->in_room != in_room) add_tracks( ch, DIR_NORTH ); ../src/act_move.c: if (IS_SET (ch->affected_by, AFF_ENTRAILS)) ../src/act_move.c: in_room = ch->in_room; ../src/act_move.c: if (!IS_NPC (ch) && ch->in_room != in_room) ../src/act_move.c: old_room = ch->in_room; ../src/act_move.c: if (!IS_NPC(ch) && ch->in_room != in_room) add_tracks( ch, DIR_EAST ); ../src/act_move.c: for (mob = ch->in_room->people; mob; mob = mob->next_in_room) ../src/act_move.c: if (IS_NPC (mob) && get_mob_index (32900) && ch->in_room->vnum == 32900) ../src/act_move.c: if (!IS_NPC (ch) && ch->pcdata->kingdom != 1) ../src/act_move.c: for (mob = ch->in_room->people; mob; mob = mob->next_in_room) ../src/act_move.c: if (IS_NPC (mob) && get_mob_index (32901) && ch->in_room->vnum == 32901) ../src/act_move.c: if (!IS_NPC (ch) && ch->pcdata->kingdom != 2) ../src/act_move.c: for (mob = ch->in_room->people; mob; mob = mob->next_in_room) ../src/act_move.c: if (IS_NPC (mob) && get_mob_index (32902) && ch->in_room->vnum == 32902) ../src/act_move.c: if (!IS_NPC (ch) && ch->pcdata->kingdom != 3) ../src/act_move.c: for (mob = ch->in_room->people; mob; mob = mob->next_in_room) ../src/act_move.c: if (IS_NPC (mob) && get_mob_index (32903) && ch->in_room->vnum == 32903) ../src/act_move.c: if (!IS_NPC (ch) && ch->pcdata->kingdom != 4) ../src/act_move.c: for (mob = ch->in_room->people; mob; mob = mob->next_in_room) ../src/act_move.c: if (IS_NPC (mob) && get_mob_index (32904) && ch->in_room->vnum == 32904) ../src/act_move.c: if (!IS_NPC (ch) && ch->pcdata->kingdom != 5) ../src/act_move.c: if (IS_SET (ch->affected_by, AFF_ENTRAILS)) ../src/act_move.c: in_room = ch->in_room; ../src/act_move.c: if (!IS_NPC (ch) && ch->in_room != in_room) ../src/act_move.c: old_room = ch->in_room; ../src/act_move.c: if (!IS_NPC(ch) && ch->in_room != in_room) add_tracks( ch, DIR_DOWN ); ../src/act_move.c: if (IS_SET (ch->affected_by, AFF_ENTRAILS)) ../src/act_move.c: in_room = ch->in_room; ../src/act_move.c: if (!IS_NPC (ch) && ch->in_room != in_room) ../src/act_move.c: old_room = ch->in_room; ../src/act_move.c: if (!IS_NPC(ch) && ch->in_room != in_room) add_tracks( ch, DIR_UP ); ../src/act_move.c: if ((pexit = ch->in_room->exit[door]) != NULL ../src/act_move.c: if ((pexit = ch->in_room->exit[door]) == NULL) ../src/act_move.c: if ((ch->fight_timer > 0) && (ch->in_room->vnum == 25105)) ../src/act_move.c: obj = get_obj_list (ch, arg, ch->in_room->contents); ../src/act_move.c: if (ch->in_room != NULL && IS_SET (ch->in_room->room_flags, ROOM_GOD)) ../src/act_move.c: location = ch->in_room; ../src/act_move.c: if ( ch->fight_timer > 0 ) ../src/act_move.c: && (!IS_CLASS (ch, CLASS_MAGE) || ch->spheres[MCOR] < 3)) ../src/act_move.c: sprintf (poly, "%s steps into $p.", ch->morph); ../src/act_move.c: sprintf (poly, "%s steps out of $p.", ch->morph); ../src/act_move.c: for (portal = ch->in_room->contents; portal != NULL; portal = portal_next) ../src/act_move.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/act_move.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/act_move.c: if ((mount = ch->mount) == NULL) ../src/act_move.c: char_to_room (mount, ch->in_room); ../src/act_move.c: pexit = ch->in_room->exit[door]; ../src/act_move.c: && pexit_rev->to_room == ch->in_room) ../src/act_move.c: for (rch = to_room->people; rch != NULL; rch = rch->next_in_room) ../src/act_move.c: pexit = ch->in_room->exit[door]; ../src/act_move.c: && pexit_rev->to_room == ch->in_room) ../src/act_move.c: for (rch = to_room->people; rch != NULL; rch = rch->next_in_room) ../src/act_move.c: obj->toughness = ch->pcdata->powers[MPOWER_RUNE0]; ../src/act_move.c: for (obj = ch->carrying; obj != NULL; obj = obj->next_content) ../src/act_move.c: pexit = ch->in_room->exit[door]; ../src/act_move.c: && pexit_rev->to_room == ch->in_room) ../src/act_move.c: pexit = ch->in_room->exit[door]; ../src/act_move.c: && pexit_rev->to_room == ch->in_room) ../src/act_move.c: for (gch = ch->in_room->people; gch; gch = gch->next_in_room) ../src/act_move.c: if (IS_NPC (gch) && IS_AWAKE (gch) && ch->level + 5 < gch->level) ../src/act_move.c: if (!IS_NPC (ch) && number_percent () > ch->pcdata->learned[gsn_pick_lock]) ../src/act_move.c: pexit = ch->in_room->exit[door]; ../src/act_move.c: && pexit_rev->to_room == ch->in_room) ../src/act_move.c: switch (ch->position) ../src/act_move.c: else if (!IS_NPC(ch) && IS_CLASS(ch, CLASS_DRAGON) && ch->pcdata->tick_timer[TIMER_DSLEEP] > 1) ../src/act_move.c: ch->position = POS_STANDING; ../src/act_move.c: ch->position = POS_STANDING; ../src/act_move.c: ch->position = POS_STANDING; ../src/act_move.c: switch (ch->position) ../src/act_move.c: ch->position = POS_RESTING; ../src/act_move.c: switch (ch->position) ../src/act_move.c: ch->position = POS_SITTING; ../src/act_move.c: switch (ch->position) ../src/act_move.c: ch->position = POS_MEDITATING; ../src/act_move.c: ch->position = POS_MEDITATING; ../src/act_move.c: switch (ch->position) ../src/act_move.c: ch->position = POS_SLEEPING; ../src/act_move.c: if (IS_NPC (ch) || number_percent () < ch->pcdata->learned[gsn_sneak]) ../src/act_move.c: af.duration = ch->level; ../src/act_move.c: else if (!IS_NPC (ch) && IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->kith, KITH_ESHU)) ../src/act_move.c: if (ch->fight_timer > 0) ../src/act_move.c: REMOVE_BIT (ch->affected_by, AFF_HIDE); ../src/act_move.c: if (IS_NPC (ch) || number_percent () < ch->pcdata->learned[gsn_hide]) ../src/act_move.c: SET_BIT (ch->affected_by, AFF_HIDE); ../src/act_move.c: REMOVE_BIT (ch->affected_by, AFF_HIDE); ../src/act_move.c: REMOVE_BIT (ch->affected_by, AFF_INVISIBLE); ../src/act_move.c: REMOVE_BIT (ch->affected_by, AFF_SNEAK); ../src/act_move.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/act_move.c: if (IS_SET (ch->tag_flags, TAG_PLAYING)) ../src/act_move.c: if (IS_CLASS (ch, CLASS_HIGHLANDER) && ch->fight_timer > 0) ../src/act_move.c: if (IS_CLASS (ch, CLASS_DEMON) && ch->home == 30000 && ch->fight_timer > 0) ../src/act_move.c: if (ch->fight_timer > 0 && number_bits (2) == 1) ../src/act_move.c: if ((location = get_room_index (ch->home)) == NULL) ../src/act_move.c: if ((!IS_SET (ch->extra2, NHELPER)) && (ch->home == 2700)) ../src/act_move.c: if (ch->in_room == location) ../src/act_move.c: if (IS_SET (ch->in_room->room_flags, ROOM_GOD) && !IS_IMMORTAL (ch)) ../src/act_move.c: if ((!IS_IMMORTAL (ch) && IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL)) ../src/act_move.c: if (IS_SET (ch->affected_by, AFF_ENTRAILS)) ../src/act_move.c: if (IS_SET (ch->flag2, AFF_TOTALBLIND)) ../src/act_move.c: if ((victim = ch->fighting) != NULL) ../src/act_move.c: if ((mount = ch->mount) == NULL) ../src/act_move.c: char_to_room (mount, ch->in_room); ../src/act_move.c: if (ch->in_room->vnum == ch->home) ../src/act_move.c: if (IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL) ../src/act_move.c: || (ch->in_room->vnum == ROOM_VNUM_TEMPEST) ../src/act_move.c: || IS_SET (ch->in_room->room_flags, ROOM_KINGDOM) ../src/act_move.c: || IS_SET (ch->in_room->room_flags, ROOM_SAFE) ../src/act_move.c: || IS_SET (ch->in_room->room_flags, ROOM_CCHAMBER) ../src/act_move.c: || IS_SET (ch->in_room->area->aflags, AFLAG_HQ) ../src/act_move.c: || (IS_SET (ch->in_room->room_flags, ROOM_GOD) && !IS_IMMORTAL (ch))) ../src/act_move.c: ch->home = ch->in_room->vnum; ../src/act_move.c: if (IS_SET (ch->war, WARRING)) ../src/act_move.c: if (ch->hit > 0) ../src/act_move.c: if (ch->position >= POS_SLEEPING) ../src/act_move.c: if (ch->fight_timer > 0 && number_bits (2) == 1) ../src/act_move.c: if (ch->in_room == location) ../src/act_move.c: ch->move = 0; ../src/act_move.c: ch->mana = 0; ../src/act_move.c: sprintf (buf, "%s has escaped defenceless from a fight.", ch->name); ../src/act_move.c: if (IS_SET (ch->more, MORE_TEST)) ../src/act_move.c: if (ch->lstatus < 9) ../src/act_move.c: hpcap = 15000 + (1000 * ch->lstatus) + (200 * ch->race); ../src/act_move.c: if ((!str_cmp (arg1, "hp") && ch->max_hit >= hpcap)) ../src/act_move.c: if ((!str_cmp (arg1, "mana") && ch->max_mana >= manacap)) ../src/act_move.c: if ((!str_cmp (arg1, "move") && ch->max_move >= movecap)) ../src/act_move.c: && (IS_SET (ch->garou1, GAROU_WHELP2) ../src/act_move.c: || IS_SET (ch->garou1, GAROU_WHELP1))) ../src/act_move.c:// if (( IS_SET(ch->garou1, GAROU_WHELP2) || IS_SET(ch->garou1, GAROU_WHELP1) && !str_cmp(arg1, "hp"))) ../src/act_move.c: sprintf (buf, "You have %lld experience points.\n\r", ch->exp); ../src/act_move.c: primal = (1 + ch->practice) * 500; ../src/act_move.c: magic = (1 + ch->pcdata->stats[DROW_MAGIC]) * 100; ../src/act_move.c: silver = (1 + ch->pcdata->powers[WPOWER_SILVER]) * 2500; ../src/act_move.c: gnosis = (1 + ch->gnosis[GMAXIMUM]) * 25000; ../src/act_move.c: legendexp = (2000000 + (3000000 * ch->lstatus)); ../src/act_move.c: legendquest = (1000 * ch->lstatus); ../src/act_move.c: pAbility = &ch->pcdata->perm_str; ../src/act_move.c: pAbility = &ch->pcdata->perm_int; ../src/act_move.c: pAbility = &ch->pcdata->perm_wis; ../src/act_move.c: pAbility = &ch->pcdata->perm_dex; ../src/act_move.c: pAbility = &ch->pcdata->perm_con; ../src/act_move.c: else if (!str_cmp (arg1, "mortal") && ch->level > 2 && ch->race < 1 ../src/act_move.c: && ch->class == CLASS_NONE && !IS_IMMORTAL (ch)) ../src/act_move.c: pAbility = &ch->level; ../src/act_move.c: else if (!str_cmp (arg1, "avatar") && ch->level == 2) ../src/act_move.c: pAbility = &ch->level; ../src/act_move.c: else if ( !str_cmp( arg1, "hp") && ch->max_hit < hpcap) ../src/act_move.c: if ( ch->max_hit < 1 ) ch->max_hit = 1; ../src/act_move.c: cost = (ch->max_hit - ch->pcdata->perm_con ); ../src/act_move.c: ( int *) pAbility = &ch->max_hit; ../src/act_move.c: else if ( !str_cmp( arg1, "mana") && ch->max_mana < manacap) ../src/act_move.c: if ( ch->max_mana < 1 ) ch->max_mana = 1; ../src/act_move.c: cost = (ch->max_mana - ch->pcdata->perm_wis); ../src/act_move.c: (int *) pAbility = &ch->max_mana; ../src/act_move.c: else if ( !str_cmp( arg1, "move") && ch->max_move < movecap ) ../src/act_move.c: if ( ch->max_move < 1 ) ch->max_move = 1; ../src/act_move.c: cost = (ch->max_move - ch->pcdata->perm_dex); ../src/act_move.c: ( int *) pAbility = &ch->max_move; ../src/act_move.c: else if (!str_cmp (arg1, "hp") && ch->max_hit < hpcap) ../src/act_move.c: if (ch->max_hit < 1) ../src/act_move.c: ch->max_hit = 1; // Bug fix ../src/act_move.c: cost = (ch->max_hit - ch->pcdata->perm_con); ../src/act_move.c: (int *) pAbility = &ch->max_hit; ../src/act_move.c: if (cost > ch->exp || ch->exp < 1) ../src/act_move.c: ch->exp -= (cost < 1 ? 1 : cost); ../src/act_move.c: ch->max_hit++; ../src/act_move.c: else if (!str_cmp (arg1, "mana") && ch->max_mana < manacap) ../src/act_move.c: if (ch->max_mana < 1) ../src/act_move.c: ch->max_mana = 1; // Bug fix ../src/act_move.c: cost = (ch->max_mana - ch->pcdata->perm_wis); ../src/act_move.c: (int *) pAbility = &ch->max_mana; ../src/act_move.c: if (cost > ch->exp || ch->exp < 1) ../src/act_move.c: ch->exp -= (cost < 1 ? 1 : cost); ../src/act_move.c: ch->max_mana++; ../src/act_move.c: else if (!str_cmp (arg1, "move") && ch->max_move < movecap) ../src/act_move.c: if (ch->max_move < 1) ../src/act_move.c: ch->max_move = 1; // Bug fix ../src/act_move.c: cost = (ch->max_move - ch->pcdata->perm_con); ../src/act_move.c: (int *) pAbility = &ch->max_move; ../src/act_move.c: if (cost > ch->exp || ch->exp < 1) ../src/act_move.c: ch->exp -= (cost < 1 ? 1 : cost); ../src/act_move.c: ch->max_move++; ../src/act_move.c: else if (!str_cmp (arg1, "primal") && ch->practice < 1000) ../src/act_move.c: pAbility = &ch->practice; ../src/act_move.c: && ch->pcdata->stats[DROW_MAGIC] < 100) ../src/act_move.c: sh_int quiet_pointer = ch->pcdata->stats[DROW_MAGIC]; ../src/act_move.c: && ch->pcdata->powers[WPOWER_SILVER] < 100) ../src/act_move.c: sh_int quiet_pointer = ch->pcdata->powers[WPOWER_SILVER]; // different type of int ../src/act_move.c: sh_int quiet_pointer = ch->gnosis[GMAXIMUM]; ../src/act_move.c: sh_int quiet_pointer = ch->lstatus; ../src/act_move.c: sh_int quiet_pointer = ch->focus[MAXIMUM]; ../src/act_move.c: && ch->pcdata->rank != AGE_ANCILLA ../src/act_move.c: && ch->pcdata->rank != AGE_ELDER ../src/act_move.c: && ch->pcdata->rank != AGE_METHUSELAH) ../src/act_move.c: if (ch->exp < 2000000) ../src/act_move.c: ch->exp = ch->exp - 2000000; ../src/act_move.c: ch->pcdata->rank = AGE_ANCILLA; ../src/act_move.c: && ch->pcdata->rank != AGE_ELDER ../src/act_move.c: && ch->pcdata->rank == AGE_ANCILLA ../src/act_move.c: && ch->pcdata->rank != AGE_METHUSELAH) ../src/act_move.c: if (ch->exp < 6000000) ../src/act_move.c: ch->exp = ch->exp - 6000000; ../src/act_move.c: ch->pcdata->rank = AGE_ELDER; ../src/act_move.c: && ch->pcdata->rank != AGE_METHUSELAH ../src/act_move.c: && ch->pcdata->rank != AGE_ANCILLA ../src/act_move.c: && ch->pcdata->rank == AGE_ELDER) ../src/act_move.c: if (ch->exp < 10000000) ../src/act_move.c: ch->exp = ch->exp - 10000000; ../src/act_move.c: ch->pcdata->rank = AGE_METHUSELAH; ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_SLASH); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_STAB); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_SMASH); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_ANIMAL); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_MISC); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_CHARM); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_HEAT); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_COLD); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_LIGHTNING); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_ACID); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_SLEEP); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_DRAIN); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_VOODOO); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_HURL); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_BACKSTAB); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_KICK); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_DISARM); ../src/act_move.c: if (ch->exp < immcost) ../src/act_move.c: ch->exp = ch->exp - immcost; ../src/act_move.c: SET_BIT (ch->immune, IMM_STEAL); ../src/act_move.c: if (ch->pcdata->perm_str < max_stat) ../src/act_move.c: if (ch->pcdata->perm_int < max_stat) ../src/act_move.c: if (ch->pcdata->perm_wis < max_stat) ../src/act_move.c: if (ch->pcdata->perm_dex < max_stat) ../src/act_move.c: if (ch->pcdata->perm_con < max_stat) ../src/act_move.c: if ((ch->pcdata->perm_str >= max_stat) ../src/act_move.c: && (ch->pcdata->perm_wis >= max_stat) ../src/act_move.c: && (ch->pcdata->perm_int >= max_stat) ../src/act_move.c: && (ch->pcdata->perm_dex >= max_stat) ../src/act_move.c: && (ch->pcdata->perm_con >= max_stat)) ../src/act_move.c: if (ch->level == 2) ../src/act_move.c: if (ch->level > 2 && ch->race < 1 && ch->class == CLASS_NONE ../src/act_move.c: if (ch->max_hit < hpcap) ../src/act_move.c: (ch->max_hit - ch->pcdata->perm_con)); ../src/act_move.c: if (ch->max_mana < manacap) ../src/act_move.c: (ch->max_mana - ch->pcdata->perm_wis)); ../src/act_move.c: if (ch->max_move < movecap) ../src/act_move.c: (ch->max_move - ch->pcdata->perm_con)); ../src/act_move.c: if (ch->practice < 1000) ../src/act_move.c: if (ch->pcdata->powers[WPOWER_SILVER] < 100 ../src/act_move.c: if (ch->focus[MAXIMUM] < 100 && IS_CLASS (ch, CLASS_MONK)) ../src/act_move.c: if (ch->gnosis[GMAXIMUM] < 20 && IS_CLASS (ch, CLASS_WEREWOLF)) ../src/act_move.c: if (ch->lstatus < 9) ../src/act_move.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->rank != AGE_ANCILLA ../src/act_move.c: && ch->pcdata->rank != AGE_ELDER ../src/act_move.c: && ch->pcdata->rank != AGE_METHUSELAH) ../src/act_move.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->rank != AGE_ELDER ../src/act_move.c: && ch->pcdata->rank == AGE_ANCILLA ../src/act_move.c: && ch->pcdata->rank != AGE_METHUSELAH) ../src/act_move.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->rank != AGE_METHUSELAH ../src/act_move.c: && ch->pcdata->rank == AGE_ELDER && ch->pcdata->rank != AGE_ANCILLA) ../src/act_move.c: if (ch->pcdata->stats[DROW_MAGIC] < 100 && IS_CLASS (ch, CLASS_DROW)) ../src/act_move.c: if (cost > ch->pcdata->stats[DROW_POWER] && !str_cmp (arg1, "magic")) ../src/act_move.c: else if (cost > ch->exp) ../src/act_move.c: if (cost2 > ch->pcdata->quest) ../src/act_move.c: ch->pcdata->stats[DROW_POWER] -= cost; ../src/act_move.c: ch->exp -= cost; ../src/act_move.c: ch->pcdata->powers[WPOWER_SILVER] += 1; ../src/act_move.c: ch->pcdata->stats[DROW_MAGIC] += 1; ../src/act_move.c: ch->focus[CURRENT]++; ../src/act_move.c: ch->focus[MAXIMUM]++; ../src/act_move.c: ch->gnosis[GCURRENT]++; ../src/act_move.c: ch->gnosis[GMAXIMUM]++; ../src/act_move.c: ch->lstatus++; ../src/act_move.c: ch->pcdata->quest -= cost2; ../src/act_move.c: sprintf (buf, "%s has advanced in history!", ch->name); ../src/act_move.c: ch->level = 2; ../src/act_move.c: ch->trust = 0; ../src/act_move.c: sprintf (buf, "%s has become an avatar!", ch->name); ../src/act_move.c: ch->alignment = -1000; ../src/act_move.c: if (ch->level < ch->trust) ../src/act_move.c: ch->level = ch->trust; ../src/act_move.c: if (ch->mounted > 0) ../src/act_move.c: if (!IS_NPC (ch) && ch->stance[0] != -1) ../src/act_move.c: ch->mounted = IS_RIDING; ../src/act_move.c: ch->mount = victim; ../src/act_move.c: if (ch->mounted == 0) ../src/act_move.c: if ((victim = ch->mount) == NULL) ../src/act_move.c: ch->mounted = IS_ON_FOOT; ../src/act_move.c: ch->mount = NULL; ../src/act_move.c: && !IS_SET (ch->extra2, PKREADY)) ../src/act_move.c: if (ch->sex == SEX_MALE) sprintf(sex,"his"); ../src/act_move.c: if (ch->sex == SEX_FEMALE) sprintf(sex,"her"); ../src/act_move.c: if (ch->sex == SEX_NEUTRAL) sprintf(sex,"its"); ../src/act_move.c: { sprintf(buf,"%s ties up %s with %s whip.",ch->name,victim->name,sex); } ../src/act_move.c: sprintf (buf, "%s has been tied up by %s.", victim->name, ch->name); ../src/act_move.c: if (!IS_NPC (ch) && number_percent () > ch->pcdata->learned[gsn_track]) ../src/act_move.c:if ( IS_CLASS(ch, CLASS_DEMON) && !IS_SET(ch->warp, WARP_HUNT) ) ../src/act_move.c: if (strlen(ch->hunting) > 1) ../src/act_move.c: free_string(ch->hunting); ../src/act_move.c: ch->hunting = str_dup( "" ); ../src/act_move.c: if (!str_cmp(arg,ch->name)) ../src/act_move.c: if ( IS_CLASS(ch, CLASS_WEREWOLF) && ch->pcdata->powers[WPOWER_LYNX] < 1 ) ../src/act_move.c: ch->hunting = str_dup(arg); ../src/act_move.c: in_room = ch->in_room; ../src/act_move.c: if (!IS_NPC(ch) && !WORN_ARTIFACT (ch, ARTI_MAIDENS_BREATH) && number_percent() > ch->pcdata->learned[gsn_track]) ../src/act_move.c: free_string(ch->hunting); ../src/act_move.c: ch->hunting = str_dup( "" ); ../src/act_move.c: if (ch->position < POS_STANDING) ../src/act_move.c: if (check_track(ch,0)) {found = TRUE;direction = ch->in_room->track_dir[0];} ../src/act_move.c: else if (check_track(ch,1)) {found = TRUE;direction = ch->in_room->track_dir[1];} ../src/act_move.c: else if (check_track(ch,2)) {found = TRUE;direction = ch->in_room->track_dir[2];} ../src/act_move.c: else if (check_track(ch,3)) {found = TRUE;direction = ch->in_room->track_dir[3];} ../src/act_move.c: else if (check_track(ch,4)) {found = TRUE;direction = ch->in_room->track_dir[4];} ../src/act_move.c: else if (check_track(ch,5)) {found = TRUE;direction = ch->in_room->track_dir[5];} ../src/act_move.c: else if ( ( victim = get_char_room( ch, ch->hunting ) ) == NULL ) ../src/act_move.c: if ( ( victim = get_char_world_full( ch, ch->hunting ) ) != NULL && ../src/act_move.c: && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (victim->flag2, AFF2_INARENA)) ../src/act_move.c: free_string(ch->hunting); ../src/act_move.c: ch->hunting = str_dup( "" ); ../src/act_move.c: if (ch->mana < 25000) ../src/act_move.c: if (ch->move < 25000) ../src/act_move.c: ch->mana -= 25000; ../src/act_move.c: ch->move -= 25000; ../src/act_move.c: free_string(ch->hunting); ../src/act_move.c: ch->hunting = str_dup( "" ); ../src/act_move.c: if (strlen(ch->hunting) < 2) return; ../src/act_move.c: if ( ( victim = get_char_room( ch, ch->hunting ) ) != NULL ) ../src/act_move.c: free_string(ch->hunting); ../src/act_move.c: ch->hunting = str_dup( "" ); ../src/act_move.c: if ( ( victim = get_char_world_full( ch, ch->hunting ) ) != NULL && ../src/act_move.c: && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (victim->flag2, AFF2_INARENA)) ../src/act_move.c: if (ch->mana < 25000) ../src/act_move.c: if (ch->move < 25000) ../src/act_move.c: ch->mana -= 25000; ../src/act_move.c: ch->move -= 25000; ../src/act_move.c: if (in_room == ch->in_room || victim != NULL) ../src/act_move.c: free_string(ch->hunting); ../src/act_move.c: ch->hunting = str_dup( "" ); ../src/act_move.c: if ( ( victim = get_char_world_full( ch, ch->hunting ) ) != NULL && ../src/act_move.c: && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (victim->flag2, AFF2_INARENA)) ../src/act_move.c: if (ch->mana < 25000) ../src/act_move.c: if (ch->move < 25000) ../src/act_move.c: ch->mana -= 25000; ../src/act_move.c: ch->move -= 25000; ../src/act_move.c: if ( (IS_CLASS(ch, CLASS_WEREWOLF) && ch->gifts[RAGABASH] > 1) ../src/act_move.c: || (IS_CLASS(ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_SORA] > 3)) ../src/act_move.c: if (ch->in_room->track[loop] != NULL && !str_cmp(ch->in_room->track[loop],ch->name)) ../src/act_move.c: free_string(ch->in_room->track[loop]); ../src/act_move.c: ch->in_room->track[loop] = str_dup(""); ../src/act_move.c: if (strlen(ch->in_room->track[0]) < 2) ../src/act_move.c: free_string(ch->in_room->track[0]); ../src/act_move.c: ch->in_room->track[0] = str_dup(ch->name); ../src/act_move.c: ch->in_room->track_dir[0] = direction; ../src/act_move.c: else if (strlen(ch->in_room->track[1]) < 2) ../src/act_move.c: free_string(ch->in_room->track[1]); ../src/act_move.c: ch->in_room->track[1] = str_dup(ch->name); ../src/act_move.c: ch->in_room->track_dir[1] = direction; ../src/act_move.c: else if (strlen(ch->in_room->track[2]) < 2) ../src/act_move.c: free_string(ch->in_room->track[2]); ../src/act_move.c: ch->in_room->track[2] = str_dup(ch->name); ../src/act_move.c: ch->in_room->track_dir[2] = direction; ../src/act_move.c: else if (strlen(ch->in_room->track[3]) < 2) ../src/act_move.c: free_string(ch->in_room->track[3]); ../src/act_move.c: ch->in_room->track[3] = str_dup(ch->name); ../src/act_move.c: ch->in_room->track_dir[3] = direction; ../src/act_move.c: else if (strlen(ch->in_room->track[4]) < 2) ../src/act_move.c: free_string(ch->in_room->track[4]); ../src/act_move.c: ch->in_room->track[4] = str_dup(ch->name); ../src/act_move.c: ch->in_room->track_dir[4] = direction; ../src/act_move.c: else if (strlen(ch->in_room->track[5]) < 2) ../src/act_move.c: free_string(ch->in_room->track[5]); ../src/act_move.c: ch->in_room->track[5] = str_dup(ch->name); ../src/act_move.c: ch->in_room->track_dir[5] = direction; ../src/act_move.c: free_string(ch->in_room->track[0]); ../src/act_move.c: ch->in_room->track[0] = str_dup(ch->in_room->track[1]); ../src/act_move.c: ch->in_room->track_dir[0] = ch->in_room->track_dir[1]; ../src/act_move.c: free_string(ch->in_room->track[1]); ../src/act_move.c: ch->in_room->track[1] = str_dup(ch->in_room->track[2]); ../src/act_move.c: ch->in_room->track_dir[1] = ch->in_room->track_dir[2]; ../src/act_move.c: free_string(ch->in_room->track[2]); ../src/act_move.c: ch->in_room->track[2] = str_dup(ch->in_room->track[3]); ../src/act_move.c: ch->in_room->track_dir[2] = ch->in_room->track_dir[3]; ../src/act_move.c: free_string(ch->in_room->track[3]); ../src/act_move.c: ch->in_room->track[3] = str_dup(ch->in_room->track[4]); ../src/act_move.c: ch->in_room->track_dir[3] = ch->in_room->track_dir[4]; ../src/act_move.c: free_string(ch->in_room->track[4]); ../src/act_move.c: ch->in_room->track[4] = str_dup(ch->name); ../src/act_move.c: ch->in_room->track_dir[4] = direction; ../src/act_move.c: free_string(ch->in_room->track[5]); ../src/act_move.c: ch->in_room->track[5] = str_dup(ch->name); ../src/act_move.c: ch->in_room->track_dir[5] = direction; ../src/act_move.c: if (IS_CLASS (ch, CLASS_WEREWOLF) && ch->gifts[RAGABASH] > 1) ../src/act_move.c: if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_SORA] > 3) ../src/act_move.c: if (ch->in_room->track[loop] != NULL ../src/act_move.c: && !str_cmp (ch->in_room->track[loop], ch->name)) ../src/act_move.c: FILL_STRING (ch->in_room->track[loop], ""); ../src/act_move.c: if (strlen (ch->in_room->track[0]) < 2) ../src/act_move.c: FILL_STRING (ch->in_room->track[0], ch->name); ../src/act_move.c: ch->in_room->track_dir[0] = direction; ../src/act_move.c: else if (strlen (ch->in_room->track[1]) < 2) ../src/act_move.c: FILL_STRING (ch->in_room->track[1], ch->name); ../src/act_move.c: ch->in_room->track_dir[1] = direction; ../src/act_move.c: else if (strlen (ch->in_room->track[2]) < 2) ../src/act_move.c: FILL_STRING (ch->in_room->track[2], ch->name); ../src/act_move.c: ch->in_room->track_dir[2] = direction; ../src/act_move.c: else if (strlen (ch->in_room->track[3]) < 2) ../src/act_move.c: FILL_STRING (ch->in_room->track[3], ch->name); ../src/act_move.c: ch->in_room->track_dir[3] = direction; ../src/act_move.c: else if (strlen (ch->in_room->track[4]) < 2) ../src/act_move.c: FILL_STRING (ch->in_room->track[4], ch->name); ../src/act_move.c: ch->in_room->track_dir[4] = direction; ../src/act_move.c: else if (strlen (ch->in_room->track[5]) < 2) ../src/act_move.c: FILL_STRING (ch->in_room->track[5], ch->name); ../src/act_move.c: ch->in_room->track_dir[5] = direction; ../src/act_move.c: FILL_STRING (ch->in_room->track[0], ch->in_room->track[1]); ../src/act_move.c: ch->in_room->track_dir[0] = ch->in_room->track_dir[1]; ../src/act_move.c: FILL_STRING (ch->in_room->track[1], ch->in_room->track[2]); ../src/act_move.c: ch->in_room->track_dir[1] = ch->in_room->track_dir[2]; ../src/act_move.c: FILL_STRING (ch->in_room->track[2], ch->in_room->track[3]); ../src/act_move.c: ch->in_room->track_dir[2] = ch->in_room->track_dir[3]; ../src/act_move.c: FILL_STRING (ch->in_room->track[3], ch->in_room->track[4]); ../src/act_move.c: ch->in_room->track_dir[3] = ch->in_room->track_dir[4]; ../src/act_move.c: FILL_STRING (ch->in_room->track[4], ch->name); ../src/act_move.c: ch->in_room->track_dir[4] = direction; ../src/act_move.c: FILL_STRING (ch->in_room->track[5], ch->name); ../src/act_move.c: ch->in_room->track_dir[5] = direction; ../src/act_move.c: strcpy(vict,ch->hunting); ../src/act_move.c: if (str_cmp(ch->hunting,vict)) ../src/act_move.c: free_string(ch->hunting); ../src/act_move.c: ch->hunting = str_dup(""); ../src/act_move.c: if (strlen(ch->in_room->track[direction]) < 2) return FALSE; ../src/act_move.c: if (!str_cmp(ch->in_room->track[direction],ch->name)) return FALSE; ../src/act_move.c: if (strlen(ch->hunting) > 1 && str_cmp(ch->in_room->track[direction],ch->hunting)) return FALSE; ../src/act_move.c: door = ch->in_room->track_dir[direction]; ../src/act_move.c: sprintf(buf,"You sense the trail of %s leading $T from here.",ch->in_room->track[direction]); ../src/act_move.c: if (strlen (ch->in_room->track[direction]) < 2) ../src/act_move.c: if (!str_cmp (ch->in_room->track[direction], ch->name)) ../src/act_move.c: door = ch->in_room->track_dir[direction]; ../src/act_move.c: ch->in_room->track[direction]); ../src/act_move.c: || ch->pcdata->obj_vnum != OBJ_VNUM_SPILT_BLOOD) ../src/act_move.c: if ((obj = ch->pcdata->chobj) == NULL) ../src/act_move.c: obj_to_room (obj, ch->in_room); ../src/act_move.c: if ((obj = ch->pcdata->chobj) == NULL) ../src/act_move.c: obj_to_room (obj, ch->in_room); ../src/act_move.c: if ((obj = ch->pcdata->chobj) == NULL) ../src/act_move.c: obj_to_room (obj, ch->in_room); ../src/act_move.c: if (!IS_CLASS (ch, CLASS_DROW) || !IS_SET (ch->newbits, NEW_DROWHATE)) ../src/act_move.c: vch_next = vch->next; ../src/act_move.c: if (vch->in_room == NULL) ../src/act_move.c: if (vch->in_room == ch->in_room) ../src/act_move.c: do_kill (ch, vch->name); ../src/act_move.c: if ((obj->item_type == ITEM_PAGE) && (str_cmp (obj->questmaker, ch->name))) ../src/act_move.c: if (ch->level < LEVEL_ARCHMAGE) ../src/act_move.c: obj->toughness = ch->pcdata->powers[MPOWER_RUNE0]; ../src/act_move.c: ch->mana -= point_cost * 10; ../src/act_move.c: if (ch->mana < 0) ../src/act_move.c: ch->mana = 0; ../src/act_move.c: if (ch->level <= LEVEL_APPRENTICE) ../src/act_move.c: else if (ch->level == LEVEL_MAGE) ../src/act_move.c: else if (ch->level >= LEVEL_ARCHMAGE) ../src/act_move.c: if (ch->fight_timer > 0) ../src/act_move.c: if ( ch->in_room != NULL && ( ch->in_room->sector_type == SECT_CITY || ../src/act_move.c: ch->in_room->sector_type == SECT_INSIDE ) ) ../src/act_move.c: if (victim->in_room == ch->in_room) ../src/act_move.c: if (strlen(ch->hunting) > 1) ../src/act_move.c: free_string(ch->hunting); ../src/act_move.c: ch->hunting = str_dup( "" ); ../src/act_move.c: if (!str_cmp(arg,ch->name)) ../src/act_move.c: if (strlen (ch->in_room->track[x]) < 2) ../src/act_move.c: if (!str_cmp (ch->in_room->track[x], victim->name)) ../src/act_move.c: ch->hunting = str_dup(arg); ../src/act_obj.c: || str_cmp (obj->questowner, ch->name) || obj->item_type == ITEM_PAGE) ../src/act_obj.c: if (!IS_NPC (ch) && ch->desc != NULL ../src/act_obj.c: chroom = ch->in_room; ../src/act_obj.c: || str_cmp (ch->name, obj->questowner) ../src/act_obj.c: chroom = ch->in_room; ../src/act_obj.c: || str_cmp (ch->name, obj->questowner) ../src/act_obj.c: chroom = ch->in_room; ../src/act_obj.c: && ch->gifts[THEURGE] < 2 ../src/act_obj.c: && ch->gifts[THEURGE] < 2 ../src/act_obj.c: for (token = ch->carrying; token; token = token->next_content) ../src/act_obj.c: for (arti = ch->carrying; arti; arti = arti->next_content) ../src/act_obj.c: if (ch->carry_number + 1 > can_carry_n (ch)) ../src/act_obj.c: if (ch->carry_weight + get_obj_weight (obj) > can_carry_w (ch)) ../src/act_obj.c: if (IS_AFFECTED (ch, AFF_SHADOWPLANE) && ch->gifts[THEURGE] < 2 ../src/act_obj.c: if (!IS_AFFECTED (ch, AFF_SHADOWPLANE) && ch->gifts[THEURGE] < 2 ../src/act_obj.c: ch->form = 44; ../src/act_obj.c: while (ch->affected) ../src/act_obj.c: affect_remove (ch, ch->affected); ../src/act_obj.c: ch->affected_by = AFF_POLYMORPH + AFF_ETHEREAL; ../src/act_obj.c: ch->affected_by = AFF_POLYMORPH; ../src/act_obj.c: ch->affected_by = AFF_ETHEREAL; ../src/act_obj.c: ch->affected_by = 0; ../src/act_obj.c: REMOVE_BIT (ch->immune, IMM_STAKE); ../src/act_obj.c: REMOVE_BIT (ch->extra, TIED_UP); ../src/act_obj.c: REMOVE_BIT (ch->extra, GAGGED); ../src/act_obj.c: REMOVE_BIT (ch->extra, BLINDFOLDED); ../src/act_obj.c: REMOVE_BIT (ch->extra, EXTRA_PREGNANT); ../src/act_obj.c: REMOVE_BIT (ch->extra, EXTRA_LABOUR); ../src/act_obj.c: REMOVE_BIT (ch->newbits, NEW_CALM); ../src/act_obj.c: if (!IS_NPC(ch)) ch->pcdata->stats[DEMON_POWER] = 0; ../src/act_obj.c: ch->disquiet_counter = 0; ../src/act_obj.c: ch->itemaffect = 0; ../src/act_obj.c: ch->loc_hp[0] = 0; ../src/act_obj.c: ch->loc_hp[1] = 0; ../src/act_obj.c: ch->loc_hp[2] = 0; ../src/act_obj.c: ch->loc_hp[3] = 0; ../src/act_obj.c: ch->loc_hp[4] = 0; ../src/act_obj.c: ch->loc_hp[5] = 0; ../src/act_obj.c: ch->loc_hp[6] = 0; ../src/act_obj.c: ch->armor = 100; ../src/act_obj.c: ch->position = POS_RESTING; ../src/act_obj.c: ch->hit = UMAX (1, ch->hit); ../src/act_obj.c: ch->mana = UMAX (1, ch->mana); ../src/act_obj.c: ch->move = UMAX (1, ch->move); ../src/act_obj.c: ch->hitroll = 0; ../src/act_obj.c: ch->damroll = 0; ../src/act_obj.c: ch->saving_throw = 0; ../src/act_obj.c: ch->carry_weight = 0; ../src/act_obj.c: ch->carry_number = 0; ../src/act_obj.c: ch->specxtype = 0; ../src/act_obj.c: ch->form = 44; ../src/act_obj.c: while (ch->affected) ../src/act_obj.c: affect_remove (ch, ch->affected); ../src/act_obj.c: ch->affected_by = AFF_POLYMORPH + AFF_ETHEREAL; ../src/act_obj.c: ch->affected_by = AFF_POLYMORPH; ../src/act_obj.c: ch->affected_by = AFF_ETHEREAL; ../src/act_obj.c: ch->affected_by = 0; ../src/act_obj.c: REMOVE_BIT (ch->immune, IMM_STAKE); ../src/act_obj.c: REMOVE_BIT (ch->extra, TIED_UP); ../src/act_obj.c: REMOVE_BIT (ch->extra, GAGGED); ../src/act_obj.c: REMOVE_BIT (ch->extra, BLINDFOLDED); ../src/act_obj.c: REMOVE_BIT (ch->extra, EXTRA_PREGNANT); ../src/act_obj.c: REMOVE_BIT (ch->extra, EXTRA_LABOUR); ../src/act_obj.c: REMOVE_BIT (ch->newbits, NEW_CALM); ../src/act_obj.c: if (!IS_NPC(ch)) ch->pcdata->stats[DEMON_POWER] = 0; ../src/act_obj.c: ch->disquiet_counter = 0; ../src/act_obj.c: ch->itemaffect = 0; ../src/act_obj.c: ch->loc_hp[0] = 0; ../src/act_obj.c: ch->loc_hp[1] = 0; ../src/act_obj.c: ch->loc_hp[2] = 0; ../src/act_obj.c: ch->loc_hp[3] = 0; ../src/act_obj.c: ch->loc_hp[4] = 0; ../src/act_obj.c: ch->loc_hp[5] = 0; ../src/act_obj.c: ch->loc_hp[6] = 0; ../src/act_obj.c: ch->armor = 100; ../src/act_obj.c: ch->position = POS_RESTING; ../src/act_obj.c: ch->hit = UMAX (1, ch->hit); ../src/act_obj.c: ch->mana = UMAX (1, ch->mana); ../src/act_obj.c: ch->move = UMAX (1, ch->move); ../src/act_obj.c: ch->hitroll = 0; ../src/act_obj.c: ch->damroll = 0; ../src/act_obj.c: ch->saving_throw = 0; ../src/act_obj.c: ch->carry_weight = 0; ../src/act_obj.c: ch->carry_number = 0; ../src/act_obj.c: ch->specxtype = 0; ../src/act_obj.c: ch->gold += obj->value[0]; ../src/act_obj.c: obj = get_obj_list (ch, arg1, ch->in_room->contents); ../src/act_obj.c: if ((obj->item_type == ITEM_STOKEN) && ch->level < 3) ../src/act_obj.c: if ((obj->item_type == ITEM_PIECE) && ch->level < 3) ../src/act_obj.c: && (get_hours (ch) < 10 || ch->level < 3)) ../src/act_obj.c: if (ch->in_room->vnum == ROOM_VNUM_LFOUND ../src/act_obj.c: && str_cmp (obj->questowner, ch->name) ../src/act_obj.c: if (ch->in_room == get_room_index (ROOM_VNUM_DONATION)) ../src/act_obj.c: for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) ../src/act_obj.c: if (IS_SET (obj->quest, QUEST_ARTIFACT) && ch->level < 3) ../src/act_obj.c: if ((obj->item_type == ITEM_STOKEN) && ch->level < 3) ../src/act_obj.c: if ((obj->item_type == ITEM_PIECE) && ch->level < 3) ../src/act_obj.c: if (ch->in_room->vnum == ROOM_VNUM_LFOUND ../src/act_obj.c: && str_cmp (obj->questowner, ch->name) ../src/act_obj.c: if ( str_cmp( name, ch->name ) && !IS_IMMORTAL(ch) ) ../src/act_obj.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/act_obj.c: if (ch->in_room == NULL) ../src/act_obj.c: for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) ../src/act_obj.c: sprintf (log_buf, "%s dropped %s", ch->name, arg); ../src/act_obj.c: if ((ch->in_room == get_room_index (ROOM_VNUM_DONATION)) ../src/act_obj.c: || (ch->in_room == get_room_index (ROOM_VNUM_PLANAR_G)) ../src/act_obj.c: || (ch->in_room == get_room_index (ROOM_VNUM_PLANAR_R)) ../src/act_obj.c: || (ch->in_room == get_room_index (ROOM_VNUM_PLANAR_B)) ../src/act_obj.c: || (ch->in_room == get_room_index (ROOM_VNUM_CRYSTAL_G)) ../src/act_obj.c: || (ch->in_room == get_room_index (ROOM_VNUM_CRYSTAL_R)) ../src/act_obj.c: || (ch->in_room == get_room_index (ROOM_VNUM_CRYSTAL_B))) ../src/act_obj.c: if (((ch->in_room == get_room_index (ROOM_VNUM_LFOUND))) && ((IS_SET (obj->quest, QUEST_ARTIFACT)))) ../src/act_obj.c: if (ch->in_room->vnum == ROOM_VNUM_LFOUND && !IS_IMMORTAL (ch)) ../src/act_obj.c: if (IS_SET (ch->in_room->room_flags, ROOM_COLOUR_ROOM) ../src/act_obj.c: for (obj = ch->carrying; obj != NULL; obj = obj->next_content) ../src/act_obj.c: && IS_SET (ch->in_room->area->aflags, AFLAG_HQ)) ../src/act_obj.c: if (ch->gold < amount) ../src/act_obj.c: ch->gold -= amount; ../src/act_obj.c: for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) ../src/act_obj.c: obj_to_room (create_money (amount), ch->in_room); ../src/act_obj.c: if (IS_SET (ch->in_room->room_flags, ROOM_COLOUR_ROOM) ../src/act_obj.c: if (IS_SET (ch->in_room->area->aflags, AFLAG_HQ) ../src/act_obj.c: obj_to_room (obj, ch->in_room); ../src/act_obj.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/act_obj.c: if (IS_SET (ch->in_room->area->aflags, AFLAG_HQ) ../src/act_obj.c: obj_to_room (obj, ch->in_room); ../src/act_obj.c:// sprintf(log_buf, "%s drops %s", ch->name, obj->short_descr); ../src/act_obj.c: if (ch->gold < amount) ../src/act_obj.c: ch->gold -= amount; ../src/act_obj.c: if (!str_cmp(ch->lasthost, victim->lasthost) ) ../src/act_obj.c: sprintf(buf, "%s is trying to give %s to %s, and they are connected from the same site!", ch->name, obj->short_descr, victim->name); ../src/act_obj.c: ch->name, obj->short_descr); ../src/act_obj.c: ch->name); ../src/act_obj.c: for (fountain = ch->in_room->contents; fountain != NULL; ../src/act_obj.c: && ch->gifts[THEURGE] < 2) ../src/act_obj.c: && ch->gifts[THEURGE] < 2) ../src/act_obj.c: for (obj = ch->in_room->contents; obj; obj = obj->next_content) ../src/act_obj.c: if (!IS_NPC (ch) && ch->pcdata->condition[COND_DRUNK] > 10) ../src/act_obj.c: chargen = ch->pcdata->stats[UNI_GEN]; ../src/act_obj.c: && ch->gifts[THEURGE] < 2) ../src/act_obj.c: && ch->gifts[THEURGE] < 2) ../src/act_obj.c: ch->pcdata->condition[COND_THIRST] += number_range (15, 20); ../src/act_obj.c: && ch->pcdata->condition[COND_DRUNK] > 10) ../src/act_obj.c: && ch->pcdata->condition[COND_FULL] > 50) ../src/act_obj.c: && ch->pcdata->condition[COND_THIRST] > 50) ../src/act_obj.c: && ch->pcdata->condition[COND_THIRST] >= maxblood) ../src/act_obj.c: ch->pcdata->condition[COND_THIRST] = maxblood; ../src/act_obj.c: ch->pcdata->condition[COND_THIRST] += number_range (15, 20); ../src/act_obj.c: && ch->pcdata->condition[COND_DRUNK] > 10) ../src/act_obj.c: && ch->pcdata->condition[COND_FULL] > 50) ../src/act_obj.c: && ch->pcdata->condition[COND_THIRST] > 50) ../src/act_obj.c: && ch->pcdata->condition[COND_THIRST] >= maxblood) ../src/act_obj.c: ch->pcdata->condition[COND_THIRST] = maxblood; ../src/act_obj.c: ch->tokens[0] += obj->value[1]; ../src/act_obj.c: ch->tokens[1] += obj->value[1]; ../src/act_obj.c: ch->tokens[2] += obj->value[1]; ../src/act_obj.c: ch->tokens[3] += obj->value[1]; ../src/act_obj.c: ch->tokens[4] += obj->value[1]; ../src/act_obj.c: ch->tokens[5] += obj->value[1]; ../src/act_obj.c: ch->tokens[6] += obj->value[1]; ../src/act_obj.c: ch->tokens[7] += obj->value[1]; ../src/act_obj.c: if (IS_NPC (ch) || !IS_SET (ch->special, SPC_WOLFMAN) ../src/act_obj.c: if (!IS_NPC (ch) && ch->pcdata->condition[COND_FULL] > 50 && ../src/act_obj.c: && ch->pcdata->condition[COND_FULL] > 2400) ../src/act_obj.c: if (ch->pcdata->condition[COND_FULL] > 2400) ../src/act_obj.c: condition = ch->pcdata->condition[COND_FULL]; ../src/act_obj.c: if (condition == 0 && ch->pcdata->condition[COND_FULL] > 10) ../src/act_obj.c: else if (ch->pcdata->condition[COND_FULL] > 50) ../src/act_obj.c: if (ch->position == POS_FIGHTING) ../src/act_obj.c: if (ch->fight_timer > 0) ../src/act_obj.c: ch->pcdata->stats[DEMON_CURRENT] += obj->value[0]; ../src/act_obj.c: ch->pcdata->stats[DEMON_TOTAL] += obj->value[0]; ../src/act_obj.c: ch->pcdata->quest += obj->value[0]; ../src/act_obj.c: if (mal_rand > 195 && ch->race < 99) ../src/act_obj.c: ch->race += 2; ../src/act_obj.c: else if (ch->race < 100) ../src/act_obj.c: ch->race++; ../src/act_obj.c: if (ch->race <= 0) ../src/act_obj.c: if (ch->race <= 1) ../src/act_obj.c: ch->race -= 2; ../src/act_obj.c: ch->race--; ../src/act_obj.c: condition = ch->pcdata->condition[COND_FULL]; ../src/act_obj.c: if (condition == 0 && ch->pcdata->condition[COND_FULL] > 10) ../src/act_obj.c: else if (ch->pcdata->condition[COND_FULL] > 50) ../src/act_obj.c: if (IS_ARTIFACT(obj, ARTI_LIONS_MANE) && IS_SET(ch->more, MORE_LIONSMANE)) ../src/act_obj.c: && str_cmp (ch->name, obj->questowner) ../src/act_obj.c: obj_to_room (obj, ch->in_room); ../src/act_obj.c: do_skill (ch, ch->name); ../src/act_obj.c: && str_cmp (ch->name, obj->questowner) ../src/act_obj.c: obj_to_room (obj, ch->in_room); ../src/act_obj.c: do_skill (ch, ch->name); ../src/act_obj.c: && str_cmp (ch->name, obj->questowner) ../src/act_obj.c: obj_to_room (obj, ch->in_room); ../src/act_obj.c: do_skill (ch, ch->name); ../src/act_obj.c: && str_cmp (ch->name, obj->questowner) ../src/act_obj.c: obj_to_room (obj, ch->in_room); ../src/act_obj.c: do_skill (ch, ch->name); ../src/act_obj.c: if (obj->questowner != NULL && str_cmp (ch->name, obj->questowner) ../src/act_obj.c: obj_to_room (obj, ch->in_room); ../src/act_obj.c: do_skill (ch, ch->name); ../src/act_obj.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/act_obj.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/act_obj.c: && str_cmp (cont->questowner, ch->name)) ../src/act_obj.c: obj_to_room (cont, ch->in_room); ../src/act_obj.c: && !str_cmp (cont->questowner, ch->name)) ../src/act_obj.c: obj_to_room (cont, ch->in_room); ../src/act_obj.c: next_obj = ch->in_room->contents; ../src/act_obj.c: for (obj = ch->in_room->contents; next_obj != NULL; obj = next_obj) ../src/act_obj.c: && str_cmp (ch->name, obj->questowner))) ../src/act_obj.c: else if (ch->in_room == get_room_index (ROOM_VNUM_DONATION)) ../src/act_obj.c: ch->pcdata->stats[DEMON_CURRENT] += 5000; ../src/act_obj.c: ch->pcdata->stats[DEMON_TOTAL] += 5000; ../src/act_obj.c: ch->pcdata->stats[DEMON_CURRENT] += 10000; ../src/act_obj.c: ch->pcdata->stats[DEMON_TOTAL] += 10000; ../src/act_obj.c: ch->pcdata->quest += obj->points; ../src/act_obj.c: obj = get_obj_list (ch, arg, ch->in_room->contents); ../src/act_obj.c: && str_cmp (ch->name, ../src/act_obj.c: else if (ch->in_room == get_room_index (ROOM_VNUM_DONATION)) ../src/act_obj.c: ch->pcdata->stats[DEMON_CURRENT] += 5000; ../src/act_obj.c: ch->pcdata->stats[DEMON_TOTAL] += 5000; ../src/act_obj.c: ch->pcdata->stats[DEMON_CURRENT] += 10000; ../src/act_obj.c: ch->pcdata->stats[DEMON_TOTAL] += 10000; ../src/act_obj.c: ch->pcdata->quest += obj->points; ../src/act_obj.c: sprintf (buf, "%s sacrifices %s", ch->name, obj->short_descr); ../src/act_obj.c: if (ch->position == POS_FIGHTING) ../src/act_obj.c: if (ch->position == POS_FIGHTING) ../src/act_obj.c: for (vch = ch->in_room->people; vch; vch = vch_next) ../src/act_obj.c: vch_next = vch->next_in_room; ../src/act_obj.c: if (arg[0] == '\0' && ch->fighting == NULL) ../src/act_obj.c: if (ch->fighting != NULL) ../src/act_obj.c: victim = ch->fighting; ../src/act_obj.c: if ((ch->level + number_range (1, 20) < victim->level) ../src/act_obj.c: || (!IS_NPC (ch) && !IS_NPC (victim) && ch->level < 3) ../src/act_obj.c: ch->pcdata-> ../src/act_obj.c: sprintf (buf, "%s is a bloody thief!", ch->name); ../src/act_obj.c: ch->gold += amount; ../src/act_obj.c: if (ch->carry_number + 1 > can_carry_n (ch)) ../src/act_obj.c: if (ch->carry_weight + get_obj_weight (obj) > can_carry_w (ch)) ../src/act_obj.c: for (keeper = ch->in_room->people; keeper; keeper = keeper->next_in_room) ../src/act_obj.c: if (IS_SET (ch->in_room->room_flags, ROOM_PET_SHOP)) ../src/act_obj.c: pRoomIndexNext = get_room_index (ch->in_room->vnum + 1); ../src/act_obj.c: bug ("Do_buy: bad pet shop at vnum %d.", ch->in_room->vnum); ../src/act_obj.c: in_room = ch->in_room; ../src/act_obj.c: ch->in_room = pRoomIndexNext; ../src/act_obj.c: ch->in_room = in_room; ../src/act_obj.c: if (ch->pcdata->followers > 0) ../src/act_obj.c: if (ch->gold < 10 * pet->level * pet->level) ../src/act_obj.c: if ( ch->level < pet->level ) ../src/act_obj.c: ch->gold -= 10 * pet->level * pet->level; ../src/act_obj.c: pet->description, ch->name); ../src/act_obj.c: char_to_room (pet, ch->in_room); ../src/act_obj.c: ch->pcdata->followers++; ../src/act_obj.c: ch->reply = keeper; ../src/act_obj.c: if (ch->gold < cost && qp == FALSE) ../src/act_obj.c: ch->reply = keeper; ../src/act_obj.c: else if (ch->pcdata->quest < cost && qp == TRUE) ../src/act_obj.c: ch->reply = keeper; ../src/act_obj.c: if (get_hours (ch) < 10 || ch->level < 3) ../src/act_obj.c: for (arti = ch->carrying; arti; arti = arti->next_content) ../src/act_obj.c: if (ch->carry_number + 1 > can_carry_n (ch)) ../src/act_obj.c: if (ch->carry_weight + get_obj_weight (obj) > can_carry_w (ch)) ../src/act_obj.c: ch->gold -= cost; ../src/act_obj.c: ch->pcdata->score[SCORE_QUEST] -= cost; ../src/act_obj.c: ch->pcdata->quest -= cost; ../src/act_obj.c: ch->pcdata->quest -= cost; ../src/act_obj.c: if (IS_SET (ch->in_room->room_flags, ROOM_PET_SHOP)) ../src/act_obj.c: pRoomIndexNext = get_room_index (ch->in_room->vnum + 1); ../src/act_obj.c: bug ("Do_list: bad pet shop at vnum %d.", ch->in_room->vnum); ../src/act_obj.c: ch->reply = keeper; ../src/act_obj.c: if (obj->pIndexData->vnum == arti_table[i].vnum && str_cmp(ch->name,arti_table[i].player) && strcmp (arti_table[i].player, "No One")) ../src/act_obj.c: && str_cmp (obj->questowner, ch->name)) ../src/act_obj.c: ch->pcdata->score[SCORE_QUEST] += cost; ../src/act_obj.c: ch->pcdata->quest += cost; ../src/act_obj.c: ch->pcdata->quest += cost; ../src/act_obj.c: ch->gold += cost; ../src/act_obj.c: ch->reply = keeper; ../src/act_obj.c: ch->reply = keeper; ../src/act_obj.c: if (ch->fight_timer > 0) ../src/act_obj.c: if (IS_SET (ch->in_room->room_flags, ROOM_GOD)) ../src/act_obj.c: if (CAN_WEAR (obj, ITEM_TAKE) && (ch->lstatus < 10)) ../src/act_obj.c: obj->specpower = ch->in_room->vnum; ../src/act_obj.c: IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT) ../src/act_obj.c: || IS_SET (ch->in_room->room_flags, ROOM_GOD) ../src/act_obj.c: || IS_SET (ch->in_room->area->aflags, AFLAG_HQ)) ../src/act_obj.c: ch->position = POS_STUNNED; ../src/act_obj.c: if ((mount = ch->mount) == NULL) ../src/act_obj.c: char_to_room (mount, ch->in_room); ../src/act_obj.c: IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT) ../src/act_obj.c: || IS_SET (ch->in_room->room_flags, ROOM_GOD) ../src/act_obj.c: || IS_SET (ch->in_room->area->aflags, AFLAG_HQ)) ../src/act_obj.c: ch->position = POS_STUNNED; ../src/act_obj.c: if ((mount = ch->mount) == NULL) ../src/act_obj.c: char_to_room (mount, ch->in_room); ../src/act_obj.c: obj2 = create_object (get_obj_index (obj->specpower), ch->level); ../src/act_obj.c: obj_to_room (obj2, ch->in_room); ../src/act_obj.c: char_to_room (mob, ch->in_room); ../src/act_obj.c: if (victim->in_room == ch->in_room) ../src/act_obj.c: if (ch->fight_timer > 0) ../src/act_obj.c: obj->specpower = ch->in_room->vnum; ../src/act_obj.c: IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT) ../src/act_obj.c: || IS_SET (ch->in_room->room_flags, ROOM_GOD) ../src/act_obj.c: || IS_SET (ch->in_room->area->aflags, AFLAG_HQ)) ../src/act_obj.c: ch->position = POS_STUNNED; ../src/act_obj.c: if ((mount = ch->mount) == NULL) ../src/act_obj.c: char_to_room (mount, ch->in_room); ../src/act_obj.c: IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT) ../src/act_obj.c: || IS_SET (ch->in_room->room_flags, ROOM_GOD) ../src/act_obj.c: || IS_SET (ch->in_room->area->aflags, AFLAG_HQ)) ../src/act_obj.c: ch->position = POS_STUNNED; ../src/act_obj.c: if ((mount = ch->mount) == NULL) ../src/act_obj.c: char_to_room (mount, ch->in_room); ../src/act_obj.c: obj2 = create_object (get_obj_index (obj->specpower), ch->level); ../src/act_obj.c: obj_to_room (obj2, ch->in_room); ../src/act_obj.c: char_to_room (mob, ch->in_room); ../src/act_obj.c: if (victim->in_room == ch->in_room) ../src/act_obj.c: if (ch->fight_timer > 0) ../src/act_obj.c: if (IS_SET (ch->in_room->room_flags, ROOM_GOD)) ../src/act_obj.c: obj->specpower = ch->in_room->vnum; ../src/act_obj.c: IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT) ../src/act_obj.c: || IS_SET (ch->in_room->room_flags, ROOM_GOD) ../src/act_obj.c: || IS_SET (ch->in_room->area->aflags, AFLAG_HQ)) ../src/act_obj.c: ch->position = POS_STUNNED; ../src/act_obj.c: if ((mount = ch->mount) == NULL) ../src/act_obj.c: char_to_room (mount, ch->in_room); ../src/act_obj.c: IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT) ../src/act_obj.c: || IS_SET (ch->in_room->room_flags, ROOM_GOD) ../src/act_obj.c: || IS_SET (ch->in_room->area->aflags, AFLAG_HQ)) ../src/act_obj.c: ch->position = POS_STUNNED; ../src/act_obj.c: if ((mount = ch->mount) == NULL) ../src/act_obj.c: char_to_room (mount, ch->in_room); ../src/act_obj.c: obj2 = create_object (get_obj_index (obj->specpower), ch->level); ../src/act_obj.c: obj_to_room (obj2, ch->in_room); ../src/act_obj.c: char_to_room (mob, ch->in_room); ../src/act_obj.c: if (victim->in_room == ch->in_room) ../src/act_obj.c: if (ch->fight_timer > 0 && !IS_ARTIFACT (obj, ARTI_LIONS_MANE)) ../src/act_obj.c: obj->specpower = ch->in_room->vnum; ../src/act_obj.c: IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT) ../src/act_obj.c: || IS_SET (ch->in_room->room_flags, ROOM_GOD) ../src/act_obj.c: || IS_SET (ch->in_room->area->aflags, AFLAG_HQ)) ../src/act_obj.c: ch->position = POS_STUNNED; ../src/act_obj.c: if ((mount = ch->mount) == NULL) ../src/act_obj.c: char_to_room (mount, ch->in_room); ../src/act_obj.c: IS_SET (ch->in_room->room_flags, ROOM_NO_TELEPORT) ../src/act_obj.c: || IS_SET (ch->in_room->room_flags, ROOM_GOD) ../src/act_obj.c: || IS_SET (ch->in_room->area->aflags, AFLAG_HQ)) ../src/act_obj.c: ch->position = POS_STUNNED; ../src/act_obj.c: if ((mount = ch->mount) == NULL) ../src/act_obj.c: char_to_room (mount, ch->in_room); ../src/act_obj.c: obj2 = create_object (get_obj_index (obj->specpower), ch->level); ../src/act_obj.c: obj_to_room (obj2, ch->in_room); ../src/act_obj.c: char_to_room (mob, ch->in_room); ../src/act_obj.c: if (victim->in_room == ch->in_room) ../src/act_obj.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS); ../src/act_obj.c: REMOVE_BIT(ch->more, MORE_LIONSMANE); ../src/act_obj.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS); ../src/act_obj.c: SET_BIT(ch->more, MORE_LIONSMANE); ../src/act_obj.c: if (IS_SET(ch->more, MORE_LIONSMANE)) ../src/act_obj.c: if (!IS_NPC (ch) && IS_SET (ch->special, SPC_WOLFMAN) && !wolf_ok) ../src/act_obj.c: if (IS_SET(ch->more, MORE_LIONSMANE)) ../src/act_obj.c: if (!IS_SET (ch->newbits, THIRD_HAND)) ../src/act_obj.c: if (!IS_NPC (ch) && IS_SET (ch->special, SPC_WOLFMAN) && !wolf_ok) ../src/act_obj.c: if (IS_SET(ch->more, MORE_LIONSMANE)) ../src/act_obj.c: if (!IS_SET (ch->newbits, FOURTH_HAND)) ../src/act_obj.c: if (!IS_NPC (ch) && IS_SET (ch->special, SPC_WOLFMAN) && !wolf_ok) ../src/act_obj.c: if (IS_SET(ch->more, MORE_LIONSMANE)) ../src/act_obj.c: if (!IS_NPC (ch) && IS_SET (ch->special, SPC_WOLFMAN) && !wolf_ok) ../src/act_obj.c: if (ch->in_room == NULL) ../src/act_obj.c: if (ch->in_room == NULL) ../src/act_obj.c: obj_to_room (obj, ch->in_room); ../src/act_obj.c: if ((ch->level < LEVEL_JUDGE) && (obj->questowner[0] != '\0') ../src/act_obj.c: && (0 != strcmp (obj->questowner, ch->name))) ../src/act_obj.c: if (ch->pcdata->quest < value) ../src/act_obj.c: ch->pcdata->quest -= value; ../src/act_obj.c: if (IS_SET (ch->extra2, NHELPER)) ../src/act_obj.c: if (!str_cmp (obj->questowner, ch->name)) ../src/act_obj.c: obj->questmaker = str_dup (ch->name); ../src/act_obj.c: ch->pcdata->score[SCORE_NUM_QUEST]++; ../src/act_obj.c: ch->pcdata->score[SCORE_QUEST] += value; ../src/act_obj.c: sprintf (buf, "%s has completed a quest!.", ch->name); ../src/act_obj.c: adjust_hiscore ("quest", ch, ch->pcdata->score[SCORE_QUEST]); ../src/act_obj.c: sprintf (buf, "%s has completed a quest!.", ch->short_descr); ../src/act_obj.c: if (!IS_NPC (ch) && IS_SET (ch->special, SPC_WOLFMAN)) ../src/act_obj.c: obj->questmaker = str_dup (ch->name); ../src/act_obj.c: next_obj = ch->in_room->contents; ../src/act_obj.c: for (obj = ch->in_room->contents; next_obj != NULL; obj = next_obj) ../src/act_obj.c: && str_cmp (ch->name, obj->questowner))) ../src/act_obj.c: else if (ch->in_room == get_room_index (ROOM_VNUM_DONATION)) ../src/act_obj.c: ch->pcdata->stats[DEMON_CURRENT] += 5000; ../src/act_obj.c: ch->pcdata->stats[DEMON_TOTAL] += 5000; ../src/act_obj.c: ch->pcdata->stats[DEMON_CURRENT] += 10000; ../src/act_obj.c: ch->pcdata->stats[DEMON_TOTAL] += 10000; ../src/act_obj.c: ch->pcdata->quest += obj->points; ../src/act_obj.c: obj = get_obj_list (ch, arg, ch->in_room->contents); ../src/act_obj.c: && str_cmp (ch->name, ../src/act_obj.c: else if (ch->in_room == get_room_index (ROOM_VNUM_DONATION)) ../src/act_obj.c: ch->pcdata->stats[DEMON_CURRENT] += 5000; ../src/act_obj.c: ch->pcdata->stats[DEMON_TOTAL] += 5000; ../src/act_obj.c: ch->pcdata->stats[DEMON_CURRENT] += 10000; ../src/act_obj.c: ch->pcdata->stats[DEMON_TOTAL] += 10000; ../src/act_obj.c: ch->pcdata->quest += obj->points; ../src/act_obj.c: if (ch->pcdata->powers_set[disc] > 0) ../src/act_obj.c: min_disc = ch->pcdata->powers_set[disc]; ../src/act_obj.c: if (ch->pcdata->powers_set[disc] > min_disc) ../src/act_obj.c: min_disc = ch->pcdata->powers_set[disc]; ../src/act_obj.c: if (ch->pcdata->powers_mod[disc] < 1) ../src/act_obj.c: if (ch->pcdata->powers[disc] > min_disc) ../src/act_obj.c: if (ch->pcdata->powers[disc] > max) return max; ../src/act_obj.c: else return ch->pcdata->powers[disc]; ../src/act_obj.c: if (ch->pcdata->powers[disc] < 1) ../src/act_obj.c: total_disc = ch->pcdata->powers[disc]; ../src/act_obj.c: if (ch->pcdata->powers_mod[disc] > 0) ../src/act_obj.c: total_disc += ch->pcdata->powers_mod[disc]; ../src/act_obj.c: if (ch->pcdata->powers_set[disc] > 0) ../src/act_obj.c: min_disc = ch->pcdata->powers_set[disc]; ../src/act_obj.c: if (ch->pcdata->powers_mod[disc] < 1) ../src/act_obj.c: if (ch->pcdata->powers[disc] > min_disc) ../src/act_obj.c: return ch->pcdata->powers[disc]; ../src/act_obj.c: if (ch->pcdata->powers[disc] < 1) ../src/act_obj.c: total_disc = ch->pcdata->powers[disc]; ../src/act_obj.c: if (ch->pcdata->powers_mod[disc] > 0) ../src/act_obj.c: total_disc += ch->pcdata->powers_mod[disc]; ../src/act_obj.c: if (ch->polyaff > 0) ../src/act_obj.c: set_wear = ch->pcdata->powers_set_wear; ../src/act_obj.c: ch->pcdata->powers_set_wear = 0; ../src/act_obj.c: ch->pcdata->powers_set[disc] = 0; ../src/act_obj.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/act_obj.c: if (set_wear != ch->pcdata->powers_set_wear) ../src/act_obj.c: ch->pcdata->powers_mod[disc] += 20; ../src/act_obj.c: ch->pcdata->powers_set[disc] += 20; ../src/act_obj.c: if (IS_SET (ch->flag2, AFF2_SPIRITGUARD) ../src/act_obj.c: if (IS_SET (ch->act, PLR_HOLYLIGHT) ../src/act_obj.c: if (IS_SET (ch->act, PLR_WIZINVIS) ../src/act_obj.c: if (IS_SET (ch->newbits, NEW_SILENCE) && get_truedisc (ch, VAM_QUIE) < 25) ../src/act_obj.c: if (IS_SET (ch->newbits, NEW_OBEAH) && get_truedisc (ch, VAM_OBEA) == 20) ../src/act_obj.c: ch->pcdata->obeah = 0; ../src/act_obj.c: ch->pcdata->powers_mod[disc] -= 20; ../src/act_obj.c: ch->pcdata->powers_set[disc] -= 20; ../src/act_wiz.c: || is_name (cmd_table[cmd].name, ch->empowered)) ../src/act_wiz.c: && !is_name (buf2, ch->empowered)) ../src/act_wiz.c: if (ch->level < LEVEL_IMMORTAL && ch->trust < LEVEL_IMMORTAL ../src/act_wiz.c: && ch->level > 3 && cmd_table[cmd].level != ch->level ../src/act_wiz.c: || is_name (cmd_table[cmd].name, ch->empowered)) ../src/act_wiz.c: && !is_name (buf2, ch->empowered)) ../src/act_wiz.c: if (is_name (cmd_table[cmd].name, ch->empowered) ../src/act_wiz.c: && !is_name (buf2, ch->empowered)) ../src/act_wiz.c: if (strlen (ch->empowered) > 2) ../src/act_wiz.c: if (strlen (ch->empowered) < 2) ../src/act_wiz.c: free_string( ch->pcdata->bamfin ); ../src/act_wiz.c: ch->pcdata->bamfin = str_dup( argument ); ../src/act_wiz.c: free_string( ch->pcdata->bamfout ); ../src/act_wiz.c: ch->pcdata->bamfout = str_dup( argument ); ../src/act_wiz.c: sprintf (buf, "Your bamfin is: %s\n\r", ch->pcdata->bamfin); ../src/act_wiz.c: if (strstr (argument, ch->name) == NULL) ../src/act_wiz.c: free_string (ch->pcdata->bamfin); ../src/act_wiz.c: ch->pcdata->bamfin = str_dup (argument); ../src/act_wiz.c: sprintf (buf, "Your bamfin is now: %s\n\r", ch->pcdata->bamfin); ../src/act_wiz.c: sprintf (buf, "Your bamfout is: %s\n\r", ch->pcdata->bamfout); ../src/act_wiz.c: if (strstr (argument, ch->name) == NULL) ../src/act_wiz.c: free_string (ch->pcdata->bamfout); ../src/act_wiz.c: ch->pcdata->bamfout = str_dup (argument); ../src/act_wiz.c: sprintf (buf, "Your bamfout is now: %s\n\r", ch->pcdata->bamfout); ../src/act_wiz.c: if (((ch->level > 3) || (ch->level < 2) || (ch->trust > 3)) ../src/act_wiz.c: && !IS_SET (ch->act, PLR_GODLESS)) ../src/act_wiz.c: if (IS_SET (ch->act, PLR_GODLESS) && !str_cmp (arg, "off")) ../src/act_wiz.c: REMOVE_BIT (ch->act, PLR_GODLESS); ../src/act_wiz.c: sprintf (buf, "%s now follows the whims of the gods.", ch->name); ../src/act_wiz.c: else if (!IS_SET (ch->act, PLR_GODLESS) && !str_cmp (arg, "off")) ../src/act_wiz.c: else if (!IS_SET (ch->act, PLR_GODLESS) && !str_cmp (arg, "on")) ../src/act_wiz.c: SET_BIT (ch->act, PLR_GODLESS); ../src/act_wiz.c: sprintf (buf, "%s has rejected the gods.", ch->name); ../src/act_wiz.c: else if (IS_SET (ch->act, PLR_GODLESS) && !str_cmp (arg, "on")) ../src/act_wiz.c: REMOVE_BIT (ch->immune, IMM_SUMMON); ../src/act_wiz.c: SET_BIT (ch->immune, IMM_SUMMON); ../src/act_wiz.c: REMOVE_BIT (ch->immune, IMM_TRANSPORT); ../src/act_wiz.c: SET_BIT (ch->immune, IMM_TRANSPORT); ../src/act_wiz.c: if (IS_NPC (ch) || !IS_SET (ch->act, PLR_WATCHER) || (ch->level > 6) ../src/act_wiz.c: || (ch->level < 2) || (ch->trust > 0)) ../src/act_wiz.c: sprintf(buf,"%s: Deny %s",ch->name,argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) do_watching(ch,buf); ../src/act_wiz.c: && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: sprintf (buf, "%s: Deny %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: ch->name, release_date); ../src/act_wiz.c: sprintf (buf, "%s: Undeny %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: sprintf (buf, "%s has removed %s's denial!", ch->name, capitalize (arg)); ../src/act_wiz.c: oldname = str_dup (ch->name); ../src/act_wiz.c: d = ch->desc; ../src/act_wiz.c: in_room = ch->in_room; ../src/act_wiz.c: ch->next = char_list; ../src/act_wiz.c: if (ch->pcdata->denydate > 0) ../src/act_wiz.c: ch->pcdata->denydate = 0; ../src/act_wiz.c: d = ch->desc; ../src/act_wiz.c: in_room = ch->in_room; ../src/act_wiz.c: ch->next = char_list; ../src/act_wiz.c: sprintf (buf, "%s: Disconnect %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: if (ch->class < 1) ../src/act_wiz.c: if (IS_SET (vch->deaf, CHANNEL_INFO)) ../src/act_wiz.c: if (vch->class < 1) ../src/act_wiz.c: if (vch->class != ch->class && !IS_IMMORTAL (vch)) ../src/act_wiz.c: if (ch->class < 1) ../src/act_wiz.c: if (IS_SET (vch->deaf, CHANNEL_INFO)) ../src/act_wiz.c: if (strlen (vch->clan) < 3) ../src/act_wiz.c: if (!str_cmp (vch->clan, ch->clan) && !IS_IMMORTAL (vch)) ../src/act_wiz.c: sprintf (buf, "%s: PINFO %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: if ((m1 = get_kingdom_char (ch->name)) == NULL) ../src/act_wiz.c: if ((m2 = get_kingdom_char (wch->name)) == NULL) ../src/act_wiz.c: && (IS_SET (ch->act, PLR_WIZINVIS) || IS_SET (ch->act, PLR_INCOG))) ../src/act_wiz.c: && !IS_SET (ch->deaf, CHANNEL_LOG)) ../src/act_wiz.c: && !IS_SET (ch->deaf, CHANNEL_LOG)) ../src/act_wiz.c: && !IS_SET (ch->deaf, CHANNEL_PLOG)) ../src/act_wiz.c: if ((d->connected == CON_PLAYING) && ch->level >= LEVEL_OWNER ../src/act_wiz.c: && !IS_SET (ch->deaf, CHANNEL_PLOG)) ../src/act_wiz.c: sprintf (buf, "%s: Echo %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: if (!str_cmp (ch->name, "Tijer")) ../src/act_wiz.c: else if (!str_cmp (ch->name, "Marianne")) ../src/act_wiz.c: else if (!str_cmp (ch->name, "Unique")) ../src/act_wiz.c: else if (!str_cmp (ch->name, "Malstar")) ../src/act_wiz.c: sprintf (namebuf, "#w%s#n #wechoes#w '", ch->name); ../src/act_wiz.c: sprintf (buf, "%s: Echo %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: if (d->character->level >= ch->level) ../src/act_wiz.c: sprintf (buf, "%s: Recho %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: if (d->connected == CON_PLAYING && d->character->in_room == ch->in_room) ../src/act_wiz.c: if (d->character->level >= ch->level) ../src/act_wiz.c: && ch->in_room != NULL ../src/act_wiz.c: && d->character->in_room->area == ch->in_room->area) ../src/act_wiz.c: if (d->character->level >= ch->level) ../src/act_wiz.c: sprintf (buf, "%s: Transfer %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: location = ch->in_room; ../src/act_wiz.c: if (ch->trust < victim->trust) ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: sprintf (buf, "%s: At %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: original = ch->in_room; ../src/act_wiz.c: for (wch = char_list; wch != NULL; wch = wch->next) ../src/act_wiz.c: if ( ch->fighting != NULL ) ../src/act_wiz.c: if ( !IS_SET(ch->act, PLR_WIZINVIS) ) ../src/act_wiz.c: (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0') ../src/act_wiz.c: ? ch->pcdata->bamfout : "leaves in a swirling mist", TO_ROOM ); ../src/act_wiz.c: if ( !IS_SET(ch->act, PLR_WIZINVIS) ) ../src/act_wiz.c: (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') ../src/act_wiz.c: ? ch->pcdata->bamfin : "appears in a swirling mist", TO_ROOM ); ../src/act_wiz.c: if ( (mount = ch->mount) == NULL) return; ../src/act_wiz.c: char_to_room( mount, ch->in_room ); ../src/act_wiz.c: REMOVE_BIT (ch->immune, IMM_GOTO); ../src/act_wiz.c: SET_BIT (ch->immune, IMM_GOTO); ../src/act_wiz.c: if (ch->fighting != NULL) ../src/act_wiz.c: for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) ../src/act_wiz.c: //if (get_trust (rch) >= ch->pcdata->wizinvis) ../src/act_wiz.c: if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0') ../src/act_wiz.c: act ("$t", ch, ch->pcdata->bamfout, rch, TO_VICT); ../src/act_wiz.c: for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) ../src/act_wiz.c: if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') ../src/act_wiz.c: act ("$t", ch, ch->pcdata->bamfin, rch, TO_VICT); ../src/act_wiz.c: if ((mount = ch->mount) == NULL) ../src/act_wiz.c: char_to_room (mount, ch->in_room); ../src/act_wiz.c: location = (arg[0] == '\0') ? ch->in_room : find_location (ch, arg); ../src/act_wiz.c: if (ch->in_room != location && room_is_private (location)) ../src/act_wiz.c: for (rch = location->people; rch; rch = rch->next_in_room) ../src/act_wiz.c: one_argument (rch->name, buf); ../src/act_wiz.c: if ((ch->level < LEVEL_JUDGE) && !IS_NPC(victim) ) ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: sprintf( buf, "\033[1;24r\033[2JReboot by %s.", ch->name ); ../src/act_wiz.c: ch->hit = ch->max_hit; ../src/act_wiz.c: ch->mana = ch->max_mana; ../src/act_wiz.c: ch->move = ch->max_move; ../src/act_wiz.c: ch->loc_hp[0] = 0; ../src/act_wiz.c: ch->loc_hp[1] = 0; ../src/act_wiz.c: ch->loc_hp[2] = 0; ../src/act_wiz.c: ch->loc_hp[3] = 0; ../src/act_wiz.c: ch->loc_hp[4] = 0; ../src/act_wiz.c: ch->loc_hp[5] = 0; ../src/act_wiz.c: ch->loc_hp[6] = 0; ../src/act_wiz.c: sprintf (buf, "%s: Snoop %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: if (d->snoop_by == ch->desc) ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: if (ch->desc != NULL) ../src/act_wiz.c: for (d = ch->desc->snoop_by; d != NULL; d = d->snoop_by) ../src/act_wiz.c: victim->desc->snoop_by = ch->desc; ../src/act_wiz.c: sprintf (buf, "%s: Oswitch %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: if ((mount = ch->mount) != NULL) ../src/act_wiz.c: ch->pcdata->chobj = obj; ../src/act_wiz.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/act_wiz.c: SET_BIT (ch->extra, EXTRA_OSWITCH); ../src/act_wiz.c: free_string (ch->morph); ../src/act_wiz.c: ch->morph = str_dup (obj->short_descr); ../src/act_wiz.c: sprintf (buf, "%s: Oreturn", ch->name); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: if ((obj = ch->pcdata->chobj) != NULL) ../src/act_wiz.c: ch->pcdata->chobj = NULL; ../src/act_wiz.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/act_wiz.c: REMOVE_BIT (ch->extra, EXTRA_OSWITCH); ../src/act_wiz.c: REMOVE_BIT (ch->loc_hp[0], LOST_HEAD); ../src/act_wiz.c: free_string (ch->morph); ../src/act_wiz.c: ch->morph = str_dup (""); ../src/act_wiz.c: sprintf (buf, "%s: Switch %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: if (ch->desc == NULL) ../src/act_wiz.c: if (ch->desc->original != NULL) ../src/act_wiz.c: SET_BIT (ch->extra, EXTRA_SWITCH); ../src/act_wiz.c: ch->desc->character = victim; ../src/act_wiz.c: ch->desc->original = ch; ../src/act_wiz.c: victim->desc = ch->desc; ../src/act_wiz.c: ch->desc = NULL; ../src/act_wiz.c: sprintf (buf, "%s: Return %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: if (ch->desc == NULL) ../src/act_wiz.c: if (ch->desc->original == NULL) ../src/act_wiz.c: REMOVE_BIT (ch->desc->original->extra, EXTRA_SWITCH); ../src/act_wiz.c: ch->desc->character = ch->desc->original; ../src/act_wiz.c: ch->desc->original = NULL; ../src/act_wiz.c: ch->desc->character->desc = ch->desc; ../src/act_wiz.c: ch->desc = NULL; ../src/act_wiz.c: sprintf (buf, "%s: Mload %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH && ch->trust > 3) ../src/act_wiz.c: sprintf (buf, "%s has unleashed %s", ch->name, pMobIndex->short_descr); ../src/act_wiz.c: char_to_room (victim, ch->in_room); ../src/act_wiz.c: if (IS_NPC (ch) || ch->desc == NULL || ch->in_room == NULL) ../src/act_wiz.c: sprintf (buf, "%s: Pload %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH && ch->trust > 3) ../src/act_wiz.c: strcpy (buf, ch->name); ../src/act_wiz.c: d = ch->desc; ../src/act_wiz.c: in_room = ch->in_room; ../src/act_wiz.c: ch->next = char_list; ../src/act_wiz.c: free_string (ch->pload); ../src/act_wiz.c: ch->pload = str_dup (buf); ../src/act_wiz.c: if (ch->pload == NULL || strlen (ch->pload) < 3) ../src/act_wiz.c: if (!check_parse_name (ch->pload)) ../src/act_wiz.c: if (!char_exists (TRUE, ch->pload)) ../src/act_wiz.c: sprintf (buf, "%s: Preturn %s", ch->name, ch->pload); ../src/act_wiz.c: if (ch->level < NO_WATCH && ch->trust > 3) ../src/act_wiz.c: strcpy (arg, ch->pload); ../src/act_wiz.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/act_wiz.c: d = ch->desc; ../src/act_wiz.c: free_string (ch->pload); ../src/act_wiz.c: ch->pload = str_dup (""); ../src/act_wiz.c: in_room = ch->in_room; ../src/act_wiz.c: ch->next = char_list; ../src/act_wiz.c: sprintf (buf, "%s: Oload %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH && ch->trust > 3) ../src/act_wiz.c: obj_to_room (obj, ch->in_room); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: for (victim = ch->in_room->people; victim != NULL; victim = vnext) ../src/act_wiz.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/act_wiz.c: for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) ../src/act_wiz.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/act_wiz.c: sprintf (buf, "%s: Trust %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: sprintf (buf, "%s: Restore %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: (*skill_table[sn].spell_fun) (sn, ch->level, ch, victim); ../src/act_wiz.c: sprintf(buf,"%s: Freeze %s",ch->name,argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) do_watching(ch,buf); ../src/act_wiz.c: && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: sprintf (buf, "%s: Log %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: sprintf (buf, "%s: Noemote %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: sprintf (buf, "%s: Notell %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: sprintf(buf,"%s: Silence %s",ch->name,argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) do_watching(ch,buf); ../src/act_wiz.c: && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: sprintf (buf, "%s: Peace %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: sprintf (buf, "%s has just declared WORLD PEACE", ch->name); ../src/act_wiz.c: for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) ../src/act_wiz.c: if (rch->fighting != NULL) ../src/act_wiz.c: sprintf (buf, "%s: Wizlock %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: sprintf (buf, "%s: Sset %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: reset_area (ch->in_room->area); ../src/act_wiz.c: sprintf (buf, "%s: Mset %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: if (value >= ch->level && !IS_NPC (victim)) ../src/act_wiz.c: if (value >= ch->level) ../src/act_wiz.c: sprintf (buf, "%s: Oset %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: && (obj->questmaker == NULL || str_cmp (ch->name, obj->questmaker))) ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: morph->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: && (obj->questmaker == NULL || str_cmp (ch->name, obj->questmaker))) ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: sprintf (buf, "%s: Rset %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: for (vch = char_list; vch; vch = vch->next) ../src/act_wiz.c: if (vch->desc != NULL) continue; ../src/act_wiz.c: strtime = asctime(gmtime(&vch->logon)); ../src/act_wiz.c: if (vch->timer > 0 && !IS_IMMORTAL(vch)) ../src/act_wiz.c: sprintf (idle, "%3d", vch->timer); ../src/act_wiz.c: vch->name, strlen(vch->lasthost)< 2? "xxx.xxx.xxx.xxx":vch->lasthost); ../src/act_wiz.c: strftime (s, 100, "%H:%M %h %_d", localtime (&vch->logon)); ../src/act_wiz.c: if (vch->timer > 0 && !IS_IMMORTAL(vch)) ../src/act_wiz.c: sprintf (idle, "%3d", vch->timer); ../src/act_wiz.c: sprintf (buf, "%s: Force %s", ch->name, argument); ../src/act_wiz.c: if (ch->level < NO_WATCH) ../src/act_wiz.c: vch_next = vch->next; ../src/act_wiz.c: vch->pcdata->login_timer = 0; ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: vch_next = vch->next; ../src/act_wiz.c: if (atoi (arg) > ch->level) ../src/act_wiz.c: if (IS_SET (ch->act, PLR_WIZINVIS) && arg[0] == '\0') ../src/act_wiz.c: REMOVE_BIT (ch->act, PLR_WIZINVIS); ../src/act_wiz.c: ch->pcdata->wizinvis = 0; ../src/act_wiz.c: SET_BIT (ch->act, PLR_WIZINVIS); ../src/act_wiz.c: ch->pcdata->wizinvis = atoi (arg); ../src/act_wiz.c: if (ch->level > 12) ../src/act_wiz.c: ch->pcdata->wizinvis = 12; ../src/act_wiz.c: ch->pcdata->wizinvis = ch->level; ../src/act_wiz.c: if (IS_SET (ch->act, PLR_INCOG)) ../src/act_wiz.c: REMOVE_BIT (ch->act, PLR_INCOG); ../src/act_wiz.c: SET_BIT (ch->act, PLR_INCOG); ../src/act_wiz.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/act_wiz.c: REMOVE_BIT (ch->act, PLR_HOLYLIGHT); ../src/act_wiz.c: SET_BIT (ch->act, PLR_HOLYLIGHT); ../src/act_wiz.c: if (IS_SET (ch->in_room->room_flags, ROOM_NODECAP) && !nosafe) ../src/act_wiz.c:// if (IS_SET (ch->in_room->room_flags, ROOM_SAFE) && !nosafe) ../src/act_wiz.c: if (ch->in_room->sector_type == SECT_INSIDE) ../src/act_wiz.c: if (room_is_dark (ch->in_room)) ../src/act_wiz.c: && (obj->questmaker == NULL || str_cmp (ch->name, obj->questmaker) ../src/act_wiz.c: if (ch->poweraction != NULL) ../src/act_wiz.c: sprintf (buf, "Current action: %s.\n\r", ch->poweraction); ../src/act_wiz.c: if (ch->powertype != NULL) ../src/act_wiz.c: sprintf (buf, "Current message: %s.\n\r", ch->powertype); ../src/act_wiz.c: if (IS_SET (ch->spectype, EYE_SPELL)) ../src/act_wiz.c: if (IS_SET (ch->spectype, EYE_SELFACTION)) ../src/act_wiz.c: if (IS_SET (ch->spectype, EYE_ACTION)) ../src/act_wiz.c: if (!IS_SET (ch->spectype, EYE_SPELL) ../src/act_wiz.c: && !IS_SET (ch->spectype, EYE_SELFACTION) ../src/act_wiz.c: && !IS_SET (ch->spectype, EYE_ACTION)) ../src/act_wiz.c: free_string (ch->poweraction); ../src/act_wiz.c: ch->poweraction = str_dup (arg2); ../src/act_wiz.c: free_string (ch->powertype); ../src/act_wiz.c: ch->powertype = str_dup (arg2); ../src/act_wiz.c: if (!str_cmp (arg2, "spell") && IS_SET (ch->spectype, EYE_SPELL)) ../src/act_wiz.c: REMOVE_BIT (ch->spectype, EYE_SPELL); ../src/act_wiz.c: else if (!str_cmp (arg2, "spell") && !IS_SET (ch->spectype, EYE_SPELL)) ../src/act_wiz.c: SET_BIT (ch->spectype, EYE_SPELL); ../src/act_wiz.c: && IS_SET (ch->spectype, EYE_SELFACTION)) ../src/act_wiz.c: REMOVE_BIT (ch->spectype, EYE_SELFACTION); ../src/act_wiz.c: && !IS_SET (ch->spectype, EYE_SELFACTION)) ../src/act_wiz.c: SET_BIT (ch->spectype, EYE_SELFACTION); ../src/act_wiz.c: else if (!str_cmp (arg2, "other") && IS_SET (ch->spectype, EYE_ACTION)) ../src/act_wiz.c: REMOVE_BIT (ch->spectype, EYE_ACTION); ../src/act_wiz.c: else if (!str_cmp (arg2, "other") && !IS_SET (ch->spectype, EYE_ACTION)) ../src/act_wiz.c: SET_BIT (ch->spectype, EYE_ACTION); ../src/act_wiz.c: if (ch->poweraction != NULL) ../src/act_wiz.c: sprintf (buf, "Current action: %s.\n\r", ch->poweraction); ../src/act_wiz.c: if (ch->powertype != NULL) ../src/act_wiz.c: sprintf (buf, "Current message: %s.\n\r", ch->powertype); ../src/act_wiz.c: if (IS_SET (ch->spectype, EYE_SPELL)) ../src/act_wiz.c: if (IS_SET (ch->spectype, EYE_SELFACTION)) ../src/act_wiz.c: if (IS_SET (ch->spectype, EYE_ACTION)) ../src/act_wiz.c: if (!IS_SET (ch->spectype, EYE_SPELL) ../src/act_wiz.c: && !IS_SET (ch->spectype, EYE_SELFACTION) ../src/act_wiz.c: && !IS_SET (ch->spectype, EYE_ACTION)) ../src/act_wiz.c: if (ch->trust < 8) ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: || str_cmp (ch->name, obj->questowner)) ../src/act_wiz.c: if (ch->exp < 500) ../src/act_wiz.c: if (!str_cmp (ch->name, obj->questowner)) ../src/act_wiz.c: ch->exp -= 500; ../src/act_wiz.c: obj->questowner = str_dup (ch->name); ../src/act_wiz.c: if (ch->exp < 500) ../src/act_wiz.c: if (str_cmp (ch->name, obj->questowner)) ../src/act_wiz.c: ch->exp -= 500; ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: else if (value > ch->pcdata->stats[DEMON_CURRENT] && !IS_JUDGE (ch)) ../src/act_wiz.c: ch->pcdata->stats[DEMON_CURRENT]); ../src/act_wiz.c: ch->pcdata->stats[DEMON_CURRENT] -= value; ../src/act_wiz.c: ch->pcdata->stats[DEMON_TOTAL] -= value; ../src/act_wiz.c: if (ch->pcdata->stats[DEMON_CURRENT] < 0) ../src/act_wiz.c: ch->pcdata->stats[DEMON_CURRENT] = 0; ../src/act_wiz.c: if (ch->pcdata->stats[DEMON_TOTAL] < 0) ../src/act_wiz.c: ch->pcdata->stats[DEMON_TOTAL] = 0; ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: if (IS_NPC (ch) || (ch->pcdata->quest < 1 && !IS_JUDGE (ch))) ../src/act_wiz.c: else if (value > ch->pcdata->quest && !IS_JUDGE (ch)) ../src/act_wiz.c: ch->pcdata->quest); ../src/act_wiz.c: ch->pcdata->quest -= value; ../src/act_wiz.c: if (ch->pcdata->quest < 0) ../src/act_wiz.c: ch->pcdata->quest = 0; ../src/act_wiz.c: obj->questmaker = str_dup (ch->name); ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: if (!IS_SET (ch->in_room->room_flags, ROOM_SAFE)) ../src/act_wiz.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/act_wiz.c: while (ch->affected) ../src/act_wiz.c: affect_remove (ch, ch->affected); ../src/act_wiz.c: ch->affected_by = AFF_POLYMORPH + AFF_ETHEREAL; ../src/act_wiz.c: ch->affected_by = AFF_POLYMORPH; ../src/act_wiz.c: ch->affected_by = AFF_ETHEREAL; ../src/act_wiz.c: ch->affected_by = 0; ../src/act_wiz.c: if (IS_SET (ch->monkstuff, MONK_DEATH)) ../src/act_wiz.c: REMOVE_BIT (ch->monkstuff, MONK_DEATH); ../src/act_wiz.c: if (IS_SET (ch->garou1, GAROU_WHELP1)) ../src/act_wiz.c: REMOVE_BIT (ch->garou1, GAROU_WHELP1); ../src/act_wiz.c: ch->max_hit = ch->max_hit + 1500; ../src/act_wiz.c: if (IS_SET (ch->garou1, GAROU_WHELP2)) ../src/act_wiz.c: REMOVE_BIT (ch->garou1, GAROU_WHELP2); ../src/act_wiz.c: ch->max_hit = ch->max_hit + 1500; ../src/act_wiz.c: REMOVE_BIT(ch->wbits, WRAT_DEATHPLANE); ../src/act_wiz.c: if (IS_SET (ch->flag2, AFF_TOTALBLIND)) ../src/act_wiz.c: REMOVE_BIT (ch->flag2, AFF_TOTALBLIND); ../src/act_wiz.c: ch->armor = 100; ../src/act_wiz.c: ch->hit = UMAX (1, ch->hit); ../src/act_wiz.c: ch->mana = UMAX (1, ch->mana); ../src/act_wiz.c: ch->move = UMAX (1, ch->move); ../src/act_wiz.c: ch->hitroll = 0; ../src/act_wiz.c: ch->damroll = 0; ../src/act_wiz.c: ch->form = 0; ../src/act_wiz.c: ch->saving_throw = 0; ../src/act_wiz.c: ch->pcdata->mod_str = 0; ../src/act_wiz.c: ch->pcdata->mod_int = 0; ../src/act_wiz.c: ch->pcdata->mod_wis = 0; ../src/act_wiz.c: ch->pcdata->mod_dex = 0; ../src/act_wiz.c: ch->pcdata->mod_con = 0; ../src/act_wiz.c: ch->specxtype = 0; ../src/act_wiz.c:ch->morph = str_dup (ch->name); ../src/act_wiz.c: && (obj->questmaker == NULL || str_cmp (ch->name, obj->questmaker) ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: chroom = ch->in_room; ../src/act_wiz.c: if (IS_NPC (ch) || ch->pcdata->obj_vnum < 1) ../src/act_wiz.c: if ((pObjIndex = get_obj_index (ch->pcdata->obj_vnum)) == NULL) ../src/act_wiz.c: if (ch->in_room == NULL || ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/act_wiz.c: location = ch->in_room; ../src/act_wiz.c: ch->pcdata->chobj = obj; ../src/act_wiz.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/act_wiz.c: SET_BIT (ch->extra, EXTRA_OSWITCH); ../src/act_wiz.c: free_string (ch->morph); ../src/act_wiz.c: ch->morph = str_dup (obj->short_descr); ../src/act_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/act_wiz.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/act_wiz.c: fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host); ../src/act_wiz.c: if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) ../src/act_wiz.c: && !IS_SET (ch->newbits, NEW_DARKNESS)) ../src/act_wiz.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/act_wiz.c: if (IS_SET (ch->flag2, AFF2_INARENA) ../src/act_wiz.c: || IS_SET (ch->flag2, AFF2_CHALLENGED) ../src/act_wiz.c: || IS_SET (ch->flag2, AFF2_CHALLENGER)) ../src/act_wiz.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGED); ../src/act_wiz.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGER); ../src/act_wiz.c: REMOVE_BIT (ch->flag2, AFF2_INARENA); ../src/act_wiz.c: fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host); ../src/act_wiz.c: if (is_on_list (global_assist, ch->name)) ../src/act_wiz.c: global_assist = push_on_list (global_assist, ch->name, argument); ../src/act_wiz.c: sprintf (buf, "#y[#nHelp Request from %s - %s#y]#n\r\n", ch->name, ../src/act_wiz.c: ch->name, release_date); ../src/act_wiz.c: sprintf (buf, "%s : FREEZE : %s (%dhr%s)", ch->name, victim->name, ../src/act_wiz.c: ch->name, release_date); ../src/act_wiz.c: sprintf (buf, "%s : SILENCE : %s (%dhr%s)", ch->name, victim->name, ../src/act_wiz.c: if (!IS_SET (ch->act, PLR_FREEZE)) ../src/act_wiz.c: if (current_time < ch->pcdata->frozen) ../src/act_wiz.c: ch->pcdata->frozen = 0; ../src/act_wiz.c: REMOVE_BIT (ch->act, PLR_FREEZE); ../src/act_wiz.c: if (!IS_SET (ch->act, PLR_SILENCE)) ../src/act_wiz.c: if (current_time < ch->pcdata->silenced) ../src/act_wiz.c: ch->pcdata->silenced = 0; ../src/act_wiz.c: REMOVE_BIT (ch->act, PLR_SILENCE); ../src/act_wiz.c: if (ch->level < MAX_LEVEL || ch->trust < MAX_LEVEL) ../src/act_wiz.c: strcpy (buf, ch->empowered); ../src/act_wiz.c: free_string (ch->empowered); ../src/act_wiz.c: ch->empowered = str_dup (buf); ../src/act_wiz.c: if (ch->level < victim->level) ../src/act_wiz.c: sprintf (buf, "%s %s@", ch->empowered, argument); ../src/act_wiz.c: free_string (ch->empowered); ../src/act_wiz.c: ch->empowered = str_dup (buf); ../src/act_wiz.c: argtwo = strtok (ch->empowered, " "); ../src/act_wiz.c: free_string (ch->empowered); ../src/act_wiz.c: ch->empowered = str_dup (""); ../src/act_wiz.c: free_string (ch->empowered); ../src/act_wiz.c: ch->empowered = str_dup (buf); ../src/act_wiz.c: write_to_descriptor (ch->desc, buf, strlen (buf)); ../src/act_wiz.c: write_to_descriptor (ch->desc, buf, strlen (buf)); ../src/act_wiz.c: write_to_descriptor (ch->desc, buf, strlen (buf)); ../src/act_wiz.c: write_to_descriptor (ch->desc, buf, strlen (buf)); ../src/aquest.c: if (IS_SET(ch->more, MORE_AQUEST)) ../src/aquest.c: if (ch->questmob == -1 && ch->questgiver->short_descr != NULL) ../src/aquest.c: sprintf(buf, "Your quest is ALMOST complete!\n\rGet back to %s before your time runs out!\n\r",ch->questgiver->short_descr); ../src/aquest.c: else if (ch->questobj > 0) ../src/aquest.c: questinfoobj = get_obj_index(ch->questobj); ../src/aquest.c: else if (ch->questmob > 0) ../src/aquest.c: questinfo = get_mob_index(ch->questmob); ../src/aquest.c: sprintf(buf, "You have %d quest points.\n\r",ch->pcdata->quest); ../src/aquest.c: if (!IS_SET(ch->more, MORE_AQUEST)) ../src/aquest.c: if (ch->nextquest > 1) ../src/aquest.c: sprintf(buf, "There are %d minutes remaining until you can go on another quest.\n\r",ch->nextquest); ../src/aquest.c: else if (ch->nextquest == 1) ../src/aquest.c: else if (ch->countdown > 0) ../src/aquest.c: sprintf(buf, "Time left for current quest: %d\n\r",ch->countdown); ../src/aquest.c: for ( questman = ch->in_room->people; questman != NULL; questman = questman->next_in_room ) ../src/aquest.c: ch->questgiver = questman; ../src/aquest.c: if (ch->pcdata->quest >= 250000) ../src/aquest.c: ch->pcdata->quest -= 250000; ../src/aquest.c: ch->tokens[0] += 1; ../src/aquest.c: sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name); ../src/aquest.c: if (ch->pcdata->quest >= 250000) ../src/aquest.c: ch->pcdata->quest -= 250000; ../src/aquest.c: ch->tokens[1] += 1; ../src/aquest.c: sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name); ../src/aquest.c: if (ch->pcdata->quest >= 250000) ../src/aquest.c: ch->pcdata->quest -= 250000; ../src/aquest.c: ch->tokens[2] += 1; ../src/aquest.c: sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name); ../src/aquest.c: if (ch->pcdata->quest >= 100000) ../src/aquest.c: ch->pcdata->quest -= 100000; ../src/aquest.c: ch->tokens[3] += 1; ../src/aquest.c: sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name); ../src/aquest.c: if (ch->pcdata->quest >= 100000) ../src/aquest.c: ch->pcdata->quest -= 100000; ../src/aquest.c: ch->tokens[4] += 1; ../src/aquest.c: sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name); ../src/aquest.c: if (ch->pcdata->quest >= 100000) ../src/aquest.c: ch->pcdata->quest -= 100000; ../src/aquest.c: ch->tokens[5] += 1; ../src/aquest.c: sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name); ../src/aquest.c: if (ch->pcdata->quest >= 100000) ../src/aquest.c: ch->pcdata->quest -= 100000; ../src/aquest.c: ch->tokens[6] += 1; ../src/aquest.c: sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name); ../src/aquest.c: if (ch->pcdata->quest >= 100000) ../src/aquest.c: ch->pcdata->quest -= 100000; ../src/aquest.c: ch->tokens[7] += 1; ../src/aquest.c: sprintf(buf, "Sorry, %s, but you don't have enough quest points for that.",ch->name); ../src/aquest.c: sprintf(buf, "I don't have that item, %s.",ch->name); ../src/aquest.c: if (IS_SET(ch->more, MORE_AQUEST)) ../src/aquest.c: if (ch->nextquest > 0) ../src/aquest.c: sprintf(buf, "You're very brave, %s, but let someone else have a chance.",ch->name); ../src/aquest.c: sprintf(buf, "Thank you, brave %s!",ch->name); ../src/aquest.c: ch->questmob = 0; ../src/aquest.c: ch->questobj = 0; ../src/aquest.c: if (ch->questmob > 0 || ch->questobj > 0) ../src/aquest.c: ch->countdown = number_range(10,30); ../src/aquest.c: SET_BIT(ch->more, MORE_AQUEST); ../src/aquest.c: sprintf(buf, "You have %d minutes to complete this quest.",ch->countdown); ../src/aquest.c:// if (ch->questgiver != questman) ../src/aquest.c: if (!IS_SET(ch->more, MORE_AQUEST)) ../src/aquest.c: if (IS_SET(ch->more, MORE_AQUEST)) ../src/aquest.c: REMOVE_BIT(ch->more, MORE_AQUEST); ../src/aquest.c: ch->questfail++; ../src/aquest.c: ch->questgiver = NULL; ../src/aquest.c: ch->countdown = 0; ../src/aquest.c: ch->questmob = 0; ../src/aquest.c: ch->questobj = 0; ../src/aquest.c: ch->nextquest = 10; ../src/aquest.c: if (ch->questgiver != questman) ../src/aquest.c: if (IS_SET(ch->more, MORE_AQUEST)) ../src/aquest.c: if (ch->questmob == -1 && ch->countdown > 0) ../src/aquest.c: ch->pcdata->score[SCORE_QUEST] += pracreward; ../src/aquest.c: ch->pcdata->quest += pracreward; ../src/aquest.c: ch->pcdata->score[SCORE_TOTAL_XP] += pracreward; ../src/aquest.c: ch->exp += pracreward; ../src/aquest.c: REMOVE_BIT(ch->more, MORE_AQUEST); ../src/aquest.c: ch->questgiver = NULL; ../src/aquest.c: ch->countdown = 0; ../src/aquest.c: ch->questmob = 0; ../src/aquest.c: ch->questobj = 0; ../src/aquest.c: ch->nextquest = 10; ../src/aquest.c: ch->pcdata->quest += reward; ../src/aquest.c: ch->pcdata->score[SCORE_QUEST] += pointreward; ../src/aquest.c: ch->questcomp++; ../src/aquest.c: else if (ch->questobj > 0 && ch->countdown > 0) ../src/aquest.c: for (obj = ch->carrying; obj != NULL; obj= obj_next) ../src/aquest.c: if (obj != NULL && obj->pIndexData->vnum == ch->questobj) ../src/aquest.c: ch->pcdata->score[SCORE_QUEST] += pracreward; ../src/aquest.c: ch->pcdata->quest += pracreward; ../src/aquest.c: REMOVE_BIT(ch->more, MORE_AQUEST); ../src/aquest.c: ch->questgiver = NULL; ../src/aquest.c: ch->countdown = 0; ../src/aquest.c: ch->questmob = 0; ../src/aquest.c: ch->questobj = 0; ../src/aquest.c: ch->nextquest = 10; ../src/aquest.c: ch->pcdata->quest += reward; ../src/aquest.c: ch->pcdata->score[SCORE_QUEST] += pointreward; ../src/aquest.c: ch->questcomp++; ../src/aquest.c: else if ((ch->questmob > 0 || ch->questobj > 0) && ch->countdown > 0) ../src/aquest.c: if (ch->nextquest > 0) ../src/aquest.c: else sprintf(buf, "You have to REQUEST a quest first, %s.",ch->name); ../src/aquest.c: if (quest_level_diff(ch->level, victim->level) == TRUE ../src/aquest.c: ch->nextquest = 2; ../src/aquest.c: ch->nextquest = 2;*/ ../src/aquest.c: questitem = create_object( get_obj_index(objvnum), ch->level ); ../src/aquest.c: ch->questobj = questitem->pIndexData->vnum; ../src/aquest.c: ch->questmob = victim->pIndexData->vnum; ../src/aquest.c: if (ch->nextquest > 0) ../src/aquest.c: ch->nextquest--; ../src/aquest.c: if (ch->nextquest == 0) ../src/aquest.c: else if (IS_SET(ch->more,MORE_AQUEST)) ../src/aquest.c: if (--ch->countdown <= 0) ../src/aquest.c: ch->nextquest = 15; ../src/aquest.c: sprintf(buf, "You have run out of time for your quest!\n\rYou may quest again in %d minutes.\n\r",ch->nextquest); ../src/aquest.c: REMOVE_BIT(ch->more, MORE_AQUEST); ../src/aquest.c: ch->questgiver = NULL; ../src/aquest.c: ch->countdown = 0; ../src/aquest.c: ch->questmob = 0; ../src/aquest.c: if (ch->countdown > 0 && ch->countdown < 6) ../src/arena.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/arena.c: if (ch->challenged == NULL) ../src/arena.c: if (!IS_SET (ch->flag2, AFF2_CHALLENGED)) ../src/arena.c: victim = ch->challenged; ../src/arena.c: ch->arena_timer = 0; ../src/arena.c: if (ch->challenged == NULL) ../src/arena.c: if (!IS_SET (ch->flag2, AFF2_CHALLENGED)) ../src/arena.c: (ch->flag2, AFF2_INARENA) ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_SAFE); ../src/arena.c: victim = ch->challenged; ../src/arena.c: sprintf (buf, "%s has declined %s's challenge.", ch->name, victim->name); ../src/arena.c: if (IS_SET(ch->flag2, AFF2_RANKFIGHT) && IS_SET(victim->flag2, AFF2_RANKFIGHT) && ch->pcdata->stats[UNI_GEN] == 1) ../src/arena.c: sprintf(buf,"%s has declined %s's RANK challenge, so %s is the new class leader.",ch->name,victim->name,victim->name); ../src/arena.c: ch->pcdata->stats[UNI_GEN]++; ../src/arena.c: ch->arena_timer = 0; ../src/arena.c: if (ch->challenged == NULL) ../src/arena.c: if (ch->position == POS_FIGHTING) ../src/arena.c: if (!IS_SET (ch->flag2, AFF2_INARENA)) ../src/arena.c: if (ch->hit < (ch->max_hit / 2)) ../src/arena.c: if (IS_SET (ch->flag2, AFF2_STATUSFIGHT)) ../src/arena.c: if (IS_SET (ch->flag2, AFF2_RANKFIGHT)) ../src/arena.c: if (IS_SET (ch->flag2, AFF2_LEADERFIGHT)) ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_SAFE); ../src/arena.c: victim = ch->challenged; ../src/arena.c: sprintf (buf, "%s has retired from %s's challenge.", ch->name, ../src/arena.c: if (!IS_NPC (ch) && IS_IMMORTAL (ch) && IS_SET (ch->act, PLR_WIZINVIS)) ../src/arena.c: if (get_hours (ch) < 10 && !IS_SET (ch->extra2, PKREADY)) ../src/arena.c: if (ch->pcdata->login_timer > 0) ../src/arena.c: if (ch->fight_timer > 0) ../src/arena.c: REMOVE_BIT (ch->affected_by, AFF_HIDE); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT); ../src/arena.c: if (IS_SET (ch->war, JOINING) || IS_SET (ch->war, WARRING)) ../src/arena.c: if (ch->fight_timer > 0) ../src/arena.c: if (ch->hit < ch->max_hit) ../src/arena.c: if (victim->level < 3 || ch->level < 3) ../src/arena.c: if (IS_SET (ch->flag2, AFF2_CHALLENGED) ../src/arena.c: || IS_SET (ch->flag2, AFF2_CHALLENGER)) ../src/arena.c: if (ch->class != victim->class) { send_to_char("They are not of the same class.\n\r",ch); return; } ../src/arena.c: if (ch->pcdata->stats[UNI_GEN] == 2 && victim->pcdata->stats[UNI_GEN] == 1) ../src/arena.c: if (ch->class != victim->class) { stc("But they are not of your class!\n\r",ch); return; } ../src/arena.c: if (ch->clannum != victim->clannum && ch->clannum != 0) { send_to_char("But you must be either in the clan or unclanned!\n\r",ch); return; } ../src/arena.c: //if (ch->clannum != victim->clannum) { send_to_char("They are not of your clan.\n\r",ch); return; } ../src/arena.c: if (!str_cmp(ch->name, nclans_table[ch->clannum].leader)) { send_to_char("But you are already the leader!\n\r",ch); return; } ../src/arena.c: if ((ch->race - victim->race) > WizConfig->paradoxlimit && victim->race < 50) ../src/arena.c: else if ((victim->race - ch->race) > WizConfig->paradoxlimit && ch->race < 50) ../src/arena.c: else if (ch->race <= 0) ../src/arena.c: else if (ch->pcdata->schallenge > 0) ../src/arena.c: ch->pcdata->schallenge = 900; ../src/arena.c: if (IS_SET (ch->extra2, NHELPER) && (status)) ../src/arena.c: ch->challenged = victim; ../src/arena.c: ch->name); ../src/arena.c: ch->name, ch->awins, ch->alosses, aratio); ../src/arena.c: sprintf (buf, "%s has challenged %s to a death match%s%s%s.", ch->name, ../src/arena.c: SET_BIT (ch->flag2, AFF2_SAFE); ../src/arena.c: SET_BIT (ch->flag2, AFF2_CHALLENGER); ../src/arena.c: SET_BIT (ch->flag2, AFF2_STATUSFIGHT); ../src/arena.c: SET_BIT (ch->flag2, AFF2_RANKFIGHT); ../src/arena.c: SET_BIT (ch->flag2, AFF2_LEADERFIGHT); ../src/arena.c: if (ch->pcdata->login_timer > 0) ../src/arena.c: if (ch->fight_timer > 0) ../src/arena.c: if (!IS_SET (ch->flag2, AFF2_CHALLENGED)) ../src/arena.c: if (ch->challenged == NULL) ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGED); ../src/arena.c: victim = ch->challenged; ../src/arena.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/arena.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/arena.c: for (obj = ch->carrying; obj != NULL; obj = obj->next_content) ../src/arena.c: sprintf (buf, "%s has accepted %s's challenge.", ch->name, victim->name); ../src/arena.c: lvl1 = ch->hit; ../src/arena.c: sprintf (buf2, "%s (%d wins) (%d losses) Payoff odds %f", ch->name, ../src/arena.c: ch->awins, ch->alosses, odd2); ../src/arena.c: ch->arena_timer = 0; ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_SAFE); ../src/arena.c: SET_BIT (ch->flag2, AFF2_INARENA); ../src/arena.c: if (ch->challenged != NULL) ../src/arena.c: victim = ch->challenged; ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGED); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGER); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_INARENA); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_LEADERFIGHT); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_RANKFIGHT); ../src/arena.c: ch->challenged = NULL; ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGED); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGER); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_INARENA); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT); ../src/arena.c: ch->challenged = NULL; ../src/arena.c: if (IS_SET (ch->flag2, AFF2_CHALLENGED)) ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGED); ../src/arena.c: if (IS_SET (ch->flag2, AFF2_CHALLENGER)) ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGER); ../src/arena.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_INARENA); ../src/arena.c: if (IS_SET (ch->flag2, AFF2_STATUSFIGHT)) ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT); ../src/arena.c: if (IS_SET (ch->flag2, AFF2_LEADERFIGHT)) ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_LEADERFIGHT); ../src/arena.c: if (ch->in_room->vnum >= 12000 && ch->in_room->vnum <= 12010) ../src/arena.c: if (ch->challenged != NULL) ../src/arena.c: victim = ch->challenged; ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGED); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGER); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_INARENA); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_LEADERFIGHT); ../src/arena.c: ch->challenged = NULL; ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGED); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGER); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_INARENA); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT); ../src/arena.c: ch->challenged = NULL; ../src/arena.c: if (IS_SET (ch->flag2, AFF2_CHALLENGED)) ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGED); ../src/arena.c: if (IS_SET (ch->flag2, AFF2_CHALLENGER)) ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGER); ../src/arena.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_INARENA); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_STATUSFIGHT); ../src/arena.c: REMOVE_BIT (ch->flag2, AFF2_LEADERFIGHT); ../src/arena.c: if (ch->in_room->vnum >= 12000 && ch->in_room->vnum <= 12010) ../src/arena.c: if (ch->gladiator != NULL) ../src/arena.c: if (IS_SET (ch->flag2, AFF2_CHALLENGER) ../src/arena.c: || IS_SET (ch->flag2, AFF2_CHALLENGED)) ../src/arena.c: if (wager > ch->pcdata->quest) ../src/arena.c: ch->gladiator = fighter; ../src/arena.c: ch->pcdata->plr_wager = wager; ../src/artifact.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/artifact.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/backup.c: if ( ch->mkill < 100 ) ../src/backup.c: ch->mkill = 100; ../src/backup.c: backup_number = (ch->pcdata->curr_backup++ < 10 ? ch->pcdata->curr_backup : 1); ../src/backup.c: backup_number = (ch->pcdata->curr_backup++ < 10 ? ch->pcdata->curr_backup : 1); ../src/backup.c: ch->pcdata->curr_backup = backup_number; ../src/backup.c: if ( ch->mkill < 100 ) ../src/backup.c: ch->mkill = 100; ../src/backup.c: backup_number = (ch->pcdata->curr_backup++ < 10 ? ch->pcdata->curr_backup : 1); ../src/backup.c: backup_number = (ch->pcdata->curr_backup++ < 10 ? ch->pcdata->curr_backup : 1); ../src/backup.c: ch->pcdata->curr_backup = backup_number; ../src/bastet.c: ch->bgifts[BHOMID], ch->bgifts[BMETIS], ch->bgifts[BFELINE]); ../src/bastet.c: ch->bgifts[BBAGHEERA], ch->bgifts[BBALAM], ../src/bastet.c: ch->bgifts[BBUBASTI]); ../src/bastet.c: ch->bgifts[BCEILICAN], ch->bgifts[BKHAN], ../src/bastet.c: ch->bgifts[BPUMONCA]); ../src/bastet.c: ch->bgifts[BQUALMI], ch->bgifts[BSIMBA], ch->bgifts[BSWARA]); ../src/bastet.c: cost = (ch->bgifts[improve] + 1) * 10; ../src/bastet.c: if (ch->bgifts[improve] >= max) ../src/bastet.c: if (cost > ch->practice) ../src/bastet.c: ch->bgifts[improve] += 1; ../src/bastet.c: ch->practice -= cost; ../src/bastet.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/bastet.c: capitalize (gch->name), ../src/bastet.c: gch->hit, (gch->hit * 100 / gch->max_hit), ../src/bastet.c: gch->mana, (gch->mana * 100 / gch->max_mana), ../src/bastet.c: gch->move, (gch->move * 100 / gch->max_move), gch->exp); ../src/bastet.c: if (!IS_NPC (ch) && IS_SET (ch->act, PLR_SILENCE)) ../src/bastet.c: for (vch = char_list; vch; vch = vch->next) ../src/bastet.c: if (IS_NPC (vch) || !vch->desc ../src/bastet.c: if (ch->bgifts[BHOMID] == 0) ../src/bastet.c: if (ch->bgifts[BHOMID] >= 1) ../src/bastet.c: if (ch->bgifts[BHOMID] >= 2) ../src/bastet.c: if (ch->bgifts[BHOMID] >= 3) ../src/bastet.c: if (ch->bgifts[BHOMID] >= 4) ../src/bastet.c: if (ch->bgifts[BHOMID] >= 5) ../src/bastet.c: if (ch->bgifts[BMETIS] == 0) ../src/bastet.c: if (ch->bgifts[BMETIS] >= 1) ../src/bastet.c: if (ch->bgifts[BMETIS] >= 2) ../src/bastet.c: if (ch->bgifts[BMETIS] >= 3) ../src/bastet.c: if (ch->bgifts[BMETIS] >= 4) ../src/bastet.c: if (ch->bgifts[BMETIS] >= 5) ../src/bastet.c: if (ch->bgifts[BFELINE] == 0) ../src/bastet.c: if (ch->bgifts[BFELINE] >= 1) ../src/bastet.c: if (ch->bgifts[BFELINE] >= 2) ../src/bastet.c: if (ch->bgifts[BFELINE] >= 3) ../src/bastet.c: if (ch->bgifts[BFELINE] >= 4) ../src/bastet.c: if (ch->bgifts[BFELINE] >= 5) ../src/bastet.c: if (ch->bgifts[BBAGHEERA] == 0) ../src/bastet.c: if (ch->bgifts[BBAGHEERA] >= 1) ../src/bastet.c: if (ch->bgifts[BBAGHEERA] >= 2) ../src/bastet.c: if (ch->bgifts[BBAGHEERA] >= 3) ../src/bastet.c: if (ch->bgifts[BBAGHEERA] >= 4) ../src/bastet.c: if (ch->bgifts[BBAGHEERA] >= 5) ../src/bastet.c: if (ch->bgifts[BBALAM] == 0) ../src/bastet.c: if (ch->bgifts[BBALAM] >= 1) ../src/bastet.c: if (ch->bgifts[BBALAM] >= 2) ../src/bastet.c: if (ch->bgifts[BBALAM] >= 3) ../src/bastet.c: if (ch->bgifts[BBALAM] >= 4) ../src/bastet.c: if (ch->bgifts[BBALAM] >= 5) ../src/bastet.c: if (ch->bgifts[BBUBASTI] == 0) ../src/bastet.c: if (ch->bgifts[BBUBASTI] >= 1) ../src/bastet.c: if (ch->bgifts[BBUBASTI] >= 2) ../src/bastet.c: if (ch->bgifts[BBUBASTI] >= 3) ../src/bastet.c: if (ch->bgifts[BBUBASTI] >= 4) ../src/bastet.c: if (ch->bgifts[BBUBASTI] >= 5) ../src/bastet.c: if (ch->bgifts[BCEILICAN] == 0) ../src/bastet.c: if (ch->bgifts[BCEILICAN] >= 1) ../src/bastet.c: if (ch->bgifts[BCEILICAN] >= 2) ../src/bastet.c: if (ch->bgifts[BCEILICAN] >= 3) ../src/bastet.c: if (ch->bgifts[BCEILICAN] >= 4) ../src/bastet.c: if (ch->bgifts[BCEILICAN] >= 5) ../src/bastet.c: if (ch->bgifts[BKHAN] == 0) ../src/bastet.c: if (ch->bgifts[BKHAN] >= 1) ../src/bastet.c: if (ch->bgifts[BKHAN] >= 2) ../src/bastet.c: if (ch->bgifts[BKHAN] >= 3) ../src/bastet.c: if (ch->bgifts[BKHAN] >= 4) ../src/bastet.c: if (ch->bgifts[BKHAN] >= 5) ../src/bastet.c: if (ch->bgifts[BPUMONCA] == 0) ../src/bastet.c: if (ch->bgifts[BPUMONCA] >= 1) ../src/bastet.c: if (ch->bgifts[BPUMONCA] >= 2) ../src/bastet.c: if (ch->bgifts[BPUMONCA] >= 3) ../src/bastet.c: if (ch->bgifts[BPUMONCA] >= 4) ../src/bastet.c: if (ch->bgifts[BPUMONCA] >= 5) ../src/bastet.c: if (ch->bgifts[BQUALMI] == 0) ../src/bastet.c: if (ch->bgifts[BQUALMI] >= 1) ../src/bastet.c: if (ch->bgifts[BQUALMI] >= 2) ../src/bastet.c: if (ch->bgifts[BQUALMI] >= 3) ../src/bastet.c: if (ch->bgifts[BQUALMI] >= 4) ../src/bastet.c: if (ch->bgifts[BQUALMI] >= 5) ../src/bastet.c: if (ch->bgifts[BSIMBA] == 0) ../src/bastet.c: if (ch->bgifts[BSIMBA] >= 1) ../src/bastet.c: if (ch->bgifts[BSIMBA] >= 2) ../src/bastet.c: if (ch->bgifts[BSIMBA] >= 3) ../src/bastet.c: if (ch->bgifts[BSIMBA] >= 4) ../src/bastet.c: if (ch->bgifts[BSIMBA] >= 5) ../src/bastet.c: if (ch->bgifts[BSWARA] == 0) ../src/bastet.c: if (ch->bgifts[BSWARA] >= 1) ../src/bastet.c: if (ch->bgifts[BSWARA] >= 2) ../src/bastet.c: if (ch->bgifts[BSWARA] >= 3) ../src/bastet.c: if (ch->bgifts[BSWARA] >= 4) ../src/bastet.c: if (ch->bgifts[BSWARA] >= 5) ../src/board.c: note->to_list, ch->pcdata->board->short_name); ../src/board.c: if (ch->level == 14) ../src/board.c: if (!str_cmp (ch->name, note->sender)) ../src/board.c: if (is_full_name (ch->name, note->to_list)) ../src/board.c: if (!str_cmp (ch->clan, note->to_list)) ../src/board.c: if (ch->pcdata == NULL) ../src/board.c: if( ch->clannum != 0 ) ../src/board.c: if(is_full_name(nclans_table[ch->clannum].name, note->to_list) ) return TRUE; ../src/board.c: m = get_kingdom_char (ch->name); ../src/board.c: last_read = ch->pcdata->last_note[board_number (board)]; ../src/board.c: if (ch->pcdata->in_progress->text == NULL) ../src/board.c: if (strlen (ch->pcdata->in_progress->text) < 1) ../src/board.c: strcpy (buf, ch->pcdata->in_progress->text); ../src/board.c: free_string (ch->pcdata->in_progress->text); ../src/board.c: ch->pcdata->in_progress->text = NULL; ../src/board.c: free_string (ch->pcdata->in_progress->text); ../src/board.c: ch->pcdata->in_progress->text = str_dup (buf); ../src/board.c: if (get_trust (ch) < ch->pcdata->board->write_level) ../src/board.c: if (ch->position == POS_FIGHTING) ../src/board.c: if (IS_SET (ch->act, PLR_SILENCE)) ../src/board.c: if (ch->fight_timer > 0) ../src/board.c: if (IS_SET (ch->in_room->area->aflags, AFLAG_ARENA)) ../src/board.c: if (IS_SET(ch->more, MORE_JAIL) ) ../src/board.c: SET_BIT (ch->newbits, NEW_NOTEWRITE); ../src/board.c: if (ch->pcdata->in_progress && (!ch->pcdata->in_progress->text)) ../src/board.c: free_note (ch->pcdata->in_progress); ../src/board.c: ch->pcdata->in_progress = NULL; ../src/board.c: if (!ch->pcdata->in_progress) ../src/board.c: ch->pcdata->in_progress = new_note (); ../src/board.c: ch->pcdata->in_progress->sender = str_dup (ch->name); ../src/board.c: ch->pcdata->in_progress->date = str_dup (strtime); ../src/board.c: ch->pcdata->in_progress->text ? "continuing" : "posting", ../src/board.c: ch->pcdata->board->short_name); ../src/board.c: sprintf (buf, "#yFrom#n: %s\n\r\n\r", ch->name); ../src/board.c: if (!ch->pcdata->in_progress->text) /* Are we continuing an old note or not? */ ../src/board.c: switch (ch->pcdata->board->force_type) ../src/board.c: ch->pcdata->board->names); ../src/board.c: ch->pcdata->board->names); ../src/board.c: ch->pcdata->board->names); ../src/board.c: ch->desc->connected = CON_NOTE_TO; ../src/board.c: ch->pcdata->in_progress->to_list, ../src/board.c: ctime (&ch->pcdata->in_progress->expire), ../src/board.c: ch->pcdata->in_progress->subject); ../src/board.c: if (ch->pcdata->in_progress != NULL) ../src/board.c: send_to_char2 (ch->pcdata->in_progress->text, ch); ../src/board.c: ch->desc->connected = CON_NOTE_TEXT; ../src/board.c: &ch->pcdata->last_note[board_number (ch->pcdata->board)]; ../src/board.c: for (p = ch->pcdata->board->note_first; p; p = p->next) ../src/board.c: for (p = ch->pcdata->board->note_first; p; p = p->next, count++) ../src/board.c: ch->pcdata->board->short_name, ../src/board.c: &boards[board_number (ch->pcdata->board)])); ../src/board.c: ch->pcdata->board = &boards[DEFAULT_BOARD]; ../src/board.c: ch->pcdata->board->short_name, ../src/board.c: &boards[board_number (ch->pcdata->board)])); ../src/board.c: p = find_note (ch, ch->pcdata->board, atoi (argument)); ../src/board.c: if (str_cmp (ch->name, p->sender) && (get_trust (ch) < MAX_LEVEL)) ../src/board.c: unlink_note (ch->pcdata->board, p); ../src/board.c: save_board (ch->pcdata->board); /* save the board */ ../src/board.c: if (ch->pcdata->board == NULL) ../src/board.c: for (p = ch->pcdata->board->note_first; p; p = p->next) ../src/board.c: ch->pcdata->board->short_name); ../src/board.c: last_note = ch->pcdata->last_note[board_number (ch->pcdata->board)]; ../src/board.c: for (p = ch->pcdata->board->note_first; p; p = p->next) ../src/board.c: for (p = ch->pcdata->board->note_first; p && p->next; p = p->next); ../src/board.c: ch->pcdata->last_note[board_number (ch->pcdata->board)] = p->date_stamp; ../src/board.c: (ch->pcdata->board->short_name, ../src/board.c: (ch->pcdata->board->short_name, ../src/board.c: ch->pcdata->board = &boards[i]; ../src/board.c: int i = board_number (ch->pcdata->board) + 1; ../src/board.c: ch->pcdata->board = &boards[i]; ../src/board.c: if (!ch->pcdata->in_progress) ../src/board.c: switch (ch->pcdata->board->force_type) ../src/board.c: ch->pcdata->in_progress->to_list = ../src/board.c: str_dup (ch->pcdata->board->names); ../src/board.c: ch->pcdata->board->names); ../src/board.c: ch->pcdata->in_progress->to_list = str_dup (buf); ../src/board.c: if (!is_full_name (ch->pcdata->board->names, buf)) ../src/board.c: strcat (buf, ch->pcdata->board->names); ../src/board.c: ch->pcdata->in_progress->to_list = str_dup (buf); ../src/board.c: ch->pcdata->board->names, ch->pcdata->in_progress->to_list); ../src/board.c: ch->pcdata->in_progress->to_list = str_dup (buf); ../src/board.c: if (is_full_name (ch->pcdata->board->names, buf)) ../src/board.c: "#yTo#n: ", ch->pcdata->board->names); ../src/board.c: ch->pcdata->in_progress->to_list = str_dup (buf); ../src/board.c: if (!ch->pcdata->in_progress) ../src/board.c: ch->pcdata->in_progress->subject = str_dup (buf); ../src/board.c: " days.\n\r#yExpire#n: ", ch->pcdata->board->purge_days); ../src/board.c: ch->pcdata->in_progress->expire = ../src/board.c: current_time + ch->pcdata->board->purge_days * 24L * 3600L; ../src/board.c: ctime (&ch->pcdata->in_progress->expire)); ../src/board.c: if (!ch->pcdata->in_progress) ../src/board.c: days = ch->pcdata->board->purge_days; ../src/board.c: ch->pcdata->in_progress->expire = expire; ../src/board.c: if (!ch->pcdata->in_progress) ../src/board.c: if (ch->pcdata->in_progress->text) ../src/board.c: ch->pcdata->in_progress->text = ../src/board.c: format_string (ch->pcdata->in_progress->text); ../src/board.c: if (ch->pcdata->in_progress->text) ../src/board.c: ch->pcdata->in_progress->text = '\0'; ../src/board.c: if (ch->pcdata->in_progress->text) ../src/board.c: send_to_char2 (ch->pcdata->in_progress->text, ch); ../src/board.c: if (ch->pcdata->in_progress->text) ../src/board.c: strcpy (letter, ch->pcdata->in_progress->text); ../src/board.c: free_string (ch->pcdata->in_progress->text); ../src/board.c: ch->pcdata->in_progress->text = NULL; /* be sure we don't free it twice */ ../src/board.c: free_note (ch->pcdata->in_progress); ../src/board.c: ch->pcdata->in_progress = NULL; /* important */ ../src/board.c: ch->pcdata->in_progress->text = str_dup (letter); ../src/board.c: if (!ch->pcdata->in_progress) ../src/board.c: if (ch->pcdata->in_progress->text) ../src/board.c: write_to_buffer (d, ch->pcdata->in_progress->text, 0); ../src/board.c: finish_note (ch->pcdata->board, ch->pcdata->in_progress); ../src/board.c: REMOVE_BIT (ch->newbits, NEW_NOTEWRITE); ../src/board.c: ch->name, ch->pcdata->board->short_name, ../src/board.c: ch->pcdata->in_progress->subject); ../src/board.c: for (vch = char_list; vch; vch = vch->next) ../src/board.c: if (IS_NPC (ch) || !ch->desc) ../src/board.c: if (!is_note_to (vch, ch->pcdata->in_progress)) ../src/board.c: ch->pcdata->in_progress = NULL; ../src/board.c: fprintf (out, "%s\n", ch->pcdata->in_progress->text); ../src/board.c: free_note (ch->pcdata->in_progress); ../src/board.c: ch->pcdata->in_progress = NULL; ../src/board.c: REMOVE_BIT (ch->newbits, NEW_NOTEWRITE); ../src/changes.c: changes_table[maxChanges - 1].coder = str_dup (ch->name); ../src/changes.c: ch->name); ../src/changes.c: if (!ch->desc || NULLSTR (arg1)) ../src/changes.c: sprintf (change, "%ld", ch->pcdata->changeplace); ../src/changes.c: ch->pcdata->changeplace = changes_table[i].mudtime; ../src/changes.c: ch->pcdata->changeplace = changes_table[i].mudtime; ../src/clan.c: if (number_percent () > (ch->level * 2)) ../src/clan.c: SET_BIT (ch->affected_by, AFF_FLAMING); ../src/clan.c: && ch->in_room != NULL) ../src/clan.c: for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) ../src/clan.c: SET_BIT (vch->affected_by, AFF_FLAMING); ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_FLAMING); ../src/clan.c: if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) ../src/clan.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0) ../src/clan.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS); ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS); ../src/clan.c: if (ch->pcdata->stats[UNI_FORM0] < 1 || ch->pcdata->stats[UNI_FORM0] > 5) ../src/clan.c: ch->pcdata->stats[UNI_FORM0] = 1; ../src/clan.c: if (ch->pcdata->stats[UNI_FORM0] == toform) ../src/clan.c: ch->pcdata->stats[UNI_FORM1] = toform; ../src/clan.c: if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) ../src/clan.c: if (ch->pcdata->powers[NPOWER_NINGENNO] < 1) ../src/clan.c: if (ch->move < 500) ../src/clan.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0) ../src/clan.c: && ch->pcdata->powers[NPOWER_NINGENNO] > 0) ../src/clan.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS); ../src/clan.c: && ch->pcdata->powers[NPOWER_NINGENNO] > 0) ../src/clan.c: ch->move -= 500; ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS); ../src/clan.c: && !IS_SET (ch->special, SPC_CHAMPION)) ../src/clan.c: if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) ../src/clan.c: && !IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT)) ../src/clan.c: if (ch->gifts[METIS] < 3) ../src/clan.c: else if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[AWARE] < 1) ../src/clan.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0) ../src/clan.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT); ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT); ../src/clan.c: if (strlen (ch->clan) > 1) ../src/clan.c: if (IS_SET (ch->special, SPC_INCONNU)) ../src/clan.c: if (IS_SET (ch->special, SPC_ANARCH)) ../src/clan.c: sprintf (buf, "%s is no longer an Anarch!", ch->name); ../src/clan.c: REMOVE_BIT (ch->special, SPC_ANARCH); ../src/clan.c: sprintf (buf, "%s is now an Anarch!", ch->name); ../src/clan.c: SET_BIT (ch->special, SPC_ANARCH); ../src/clan.c: if (strlen (ch->clan) > 1) ../src/clan.c: if (IS_SET (ch->special, SPC_ANARCH)) ../src/clan.c: REMOVE_BIT (ch->special, SPC_ANARCH); ../src/clan.c: sprintf (buf, "%s is no longer a Rogue.", ch->name); ../src/clan.c: SET_BIT (ch->special, SPC_ANARCH); ../src/clan.c: sprintf (buf, "%s is now a Demon Rogue.", ch->name); ../src/clan.c: if (strlen (ch->clan) > 1) ../src/clan.c: if (IS_SET (ch->special, SPC_ANARCH)) ../src/clan.c: REMOVE_BIT (ch->special, SPC_ANARCH); ../src/clan.c: sprintf (buf, "%s is no longer a Ronin.", ch->name); ../src/clan.c: SET_BIT (ch->special, SPC_ANARCH); ../src/clan.c: sprintf (buf, "%s is now a Ronin.", ch->name); ../src/clan.c: if (strlen (ch->clan) > 1 && ch->pcdata->stats[UNI_GEN] < 3) ../src/clan.c: if (ch->pcdata->rank < AGE_ELDER && ch->pcdata->stats[UNI_GEN] > 2) ../src/clan.c: if (IS_SET (ch->special, SPC_INCONNU)) ../src/clan.c: if (ch->exp < 1000000) ../src/clan.c: if (IS_SET (ch->special, SPC_ANARCH)) ../src/clan.c: REMOVE_BIT (ch->special, SPC_ANARCH); ../src/clan.c: free_string (ch->clan); ../src/clan.c: ch->clan = str_dup (""); ../src/clan.c: ch->exp -= 1000000; ../src/clan.c: sprintf (buf, "%s is now an Inconnu!", ch->name); ../src/clan.c: SET_BIT (ch->special, SPC_INCONNU); ../src/clan.c: if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) ../src/clan.c: if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[AWARE] < 2) ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWSIGHT); ../src/clan.c: && ch->pcdata->condition[COND_THIRST] < 10) ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= number_range (5, 10); ../src/clan.c: SET_BIT (ch->affected_by, AFF_SHADOWSIGHT); ../src/clan.c: if (!IS_CLASS (ch, CLASS_VAMPIRE) || (ch->pcdata->stats[UNI_GEN] < 1)) ../src/clan.c: if (ch->pcdata->stats[UNI_CURRENT] == -1) ../src/clan.c: ch->pcdata->stats[UNI_CURRENT] = ch->pcdata->stats[UNI_AFF]; ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] <= 6) ../src/clan.c: if (IS_CLASS (victim, CLASS_VAMPIRE) && ch->beast != 100) ../src/clan.c: if (!IS_IMMUNE (victim, IMM_VAMPIRE) && ch->beast != 100) ../src/clan.c: if (!IS_VAMPAFF (ch, VAM_FANGS) && ch->beast != 100) ../src/clan.c: if (IS_VAMPAFF (ch, VAM_DISGUISED) && ch->beast != 100) ../src/clan.c: if (ch->exp < 1000 && ch->beast != 100) ../src/clan.c: if (ch->beast == 100 || ch->pcdata->stats[UNI_RAGE] > 0) ../src/clan.c: if (ch->beast > 0) ../src/clan.c: ch->beast += 1; ../src/clan.c: ch->exp = ch->exp - 1000; ../src/clan.c: if (IS_SET (ch->special, SPC_SIRE) || ch->pcdata->stats[UNI_GEN] < 3 ../src/clan.c: || IS_SET (ch->special, SPC_PRINCE)) ../src/clan.c: if (IS_SET (ch->special, SPC_SIRE)) ../src/clan.c: REMOVE_BIT (ch->special, SPC_SIRE); ../src/clan.c: if (IS_SET (ch->special, SPC_ANARCH) && strlen (ch->clan) < 2) ../src/clan.c: victim->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] + 1; ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 1) ../src/clan.c: victim->lord = str_dup (ch->name); ../src/clan.c: sprintf (buf, "%s %s", ch->lord, ch->name); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] != 1) ../src/clan.c: if (!IS_CLASS (ch, CLASS_WEREWOLF) || (ch->pcdata->stats[UNI_GEN] < 1)) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] <= 3) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 1 && ch->pcdata->stats[UNI_AFF] >= 4) ../src/clan.c: if (ch->exp < 10000) ../src/clan.c: ch->exp = ch->exp - 10000; ../src/clan.c: if (ch->pcdata->stats[UNI_CURRENT] < 1) ../src/clan.c: ch->pcdata->stats[UNI_CURRENT] = 1; ../src/clan.c: ch->pcdata->stats[UNI_CURRENT] += 1; ../src/clan.c: if (IS_SET (ch->special, SPC_SIRE)) ../src/clan.c: REMOVE_BIT (ch->special, SPC_SIRE); ../src/clan.c: victim->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] + 1; ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 1) ../src/clan.c: victim->lord = str_dup (ch->name); ../src/clan.c: sprintf (buf, "%s %s", ch->lord, ch->name); ../src/clan.c: REMOVE_BIT (ch->polyaff, POLY_ZULO); ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (""); ../src/clan.c: if (ch->stance[0] != -1) ../src/clan.c: if (ch->mounted == IS_RIDING) ../src/clan.c: SET_BIT (ch->polyaff, POLY_ZULO); ../src/clan.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: switch(ch->pcdata->stats[UNI_GEN]) ../src/clan.c: sprintf(buf, "%s the pit lord", ch->name); ../src/clan.c: sprintf(buf, "%s the pit fiend", ch->name); ../src/clan.c: sprintf(buf, "%s the gelugon", ch->name); ../src/clan.c: sprintf(buf, "%s the cornugon", ch->name); ../src/clan.c: sprintf(buf, "%s the amnizu", ch->name); ../src/clan.c: sprintf(buf, "%s the erinyes", ch->name); ../src/clan.c: sprintf(buf, "%s the hamatula", ch->name); ../src/clan.c: sprintf(buf, "%s the osyluth", ch->name); ../src/clan.c: sprintf(buf, "%s the abishai", ch->name); ../src/clan.c: sprintf(buf, "%s the barbazu", ch->name); ../src/clan.c: sprintf(buf, "%s the spinagon", ch->name); ../src/clan.c: sprintf(buf, "%s the nupperibo", ch->name); ../src/clan.c: sprintf(buf, "%s the lemure", ch->name); ../src/clan.c:// sprintf (buf, "%s the great demonic beast", ch->name); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (buf); ../src/clan.c: REMOVE_BIT (ch->polyaff, POLY_ZULO); ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (""); ../src/clan.c: if (ch->stance[0] != -1) ../src/clan.c: if (ch->mounted == IS_RIDING) ../src/clan.c: SET_BIT (ch->polyaff, POLY_ZULO); ../src/clan.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: sprintf (buf, "%s the big black monster", ch->name); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (buf); ../src/clan.c: ch->exp = ch->exp + 1000; ../src/clan.c: && !IS_SET (ch->pcdata->dragonaff, DRA_MASK)) ../src/clan.c: if (ch->pcdata->condition[COND_THIRST] < 40 ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= number_range (30, 40); ../src/clan.c: sprintf (buf, "Your form shimmers and transforms into %s.", ch->name); ../src/clan.c: sprintf (buf, "%s's form shimmers and transforms into %s.", ch->morph, ../src/clan.c: ch->name); ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (""); ../src/clan.c: ch->morph, victim->name); ../src/clan.c: ch->morph); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (victim->name); ../src/clan.c: ch->name, victim->name); ../src/clan.c: ch->name); ../src/clan.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (victim->name); ../src/clan.c: if (ch->fight_timer > 0) ../src/clan.c: if (ch->pcdata->condition[COND_THIRST] < 50) ../src/clan.c: if (ch->stance[0] != -1) ../src/clan.c: if (ch->mounted == IS_RIDING) ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= number_range (40, 50); ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_FLYING); ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_SONIC); ../src/clan.c: SET_BIT (ch->polyaff, POLY_BAT); ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CHANGED); ../src/clan.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: sprintf (buf, "%s the vampire bat", ch->name); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (buf); ../src/clan.c: if (ch->pcdata->condition[COND_THIRST] < 50) ../src/clan.c: if (ch->stance[0] != -1) ../src/clan.c: if (ch->mounted == IS_RIDING) ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= number_range (40, 50); ../src/clan.c: if (ch->wpn[0] > 0) ../src/clan.c: ch->hitroll += (ch->wpn[0]); ../src/clan.c: ch->damroll += (ch->wpn[0]); ../src/clan.c: ch->armor -= (ch->wpn[0] * 3); ../src/clan.c: ch->pcdata->mod_str = 10; ../src/clan.c: SET_BIT (ch->polyaff, POLY_WOLF); ../src/clan.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CHANGED); ../src/clan.c: ch->max_hit = ch->max_hit + 500; ../src/clan.c: ch->hit = ch->hit + 500; ../src/clan.c: sprintf (buf, "%s the dire wolf", ch->name); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (buf); ../src/clan.c: if (ch->pcdata->condition[COND_THIRST] < 50) ../src/clan.c: if (ch->stance[0] != -1) ../src/clan.c: if (ch->mounted == IS_RIDING) ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= number_range (40, 50); ../src/clan.c: REMOVE_BIT (ch->extra, TIED_UP); ../src/clan.c: REMOVE_BIT (ch->extra, GAGGED); ../src/clan.c: REMOVE_BIT (ch->extra, BLINDFOLDED); ../src/clan.c: SET_BIT (ch->polyaff, POLY_MIST); ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CHANGED); ../src/clan.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: SET_BIT (ch->affected_by, AFF_ETHEREAL); ../src/clan.c: sprintf (buf, "%s the white mist", ch->name); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (buf); ../src/clan.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_FLYING); ../src/clan.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_SONIC); ../src/clan.c: REMOVE_BIT (ch->polyaff, POLY_BAT); ../src/clan.c: REMOVE_BIT (ch->polyaff, POLY_WOLF); ../src/clan.c: ch->max_hit = ch->max_hit - 500; ../src/clan.c: ch->hit = ch->hit - 500; ../src/clan.c: if (ch->hit < 1) ../src/clan.c: ch->hit = 1; ../src/clan.c: REMOVE_BIT (ch->polyaff, POLY_MIST); ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_ETHEREAL); ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CHANGED); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (""); ../src/clan.c: ch->pcdata->powers[FAE_CHIC], "Legerdemain", ../src/clan.c: ch->pcdata->powers[FAE_LEGE], "Primal", ../src/clan.c: ch->pcdata->powers[FAE_PRIM]); ../src/clan.c: "Soothsay", ch->pcdata->powers[FAE_SOOT], ../src/clan.c: "Sovereign", ch->pcdata->powers[FAE_SOVE], ../src/clan.c: "Wayfare", ch->pcdata->powers[FAE_WAYF]); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] <= 0) ../src/clan.c: ch->pcdata->stats[UNI_GEN] = 13; ../src/clan.c: int chargen = ch->pcdata->stats[UNI_GEN]; ../src/clan.c: blood = ch->pcdata->condition[COND_THIRST]; ../src/clan.c: if (ch->pcdata->rank == AGE_ANCILLA) ../src/clan.c: else if (ch->pcdata->rank == AGE_CHILDE) ../src/clan.c: else if (ch->pcdata->rank == AGE_NEONATE) ../src/clan.c: else if (ch->pcdata->rank == AGE_ELDER) ../src/clan.c: else if (ch->pcdata->rank == AGE_METHUSELAH) ../src/clan.c: ch->pcdata->stats[UNI_GEN], bloodpool, age, blood); ../src/clan.c: if (ch->[UNI_GEN] == 13) ../src/clan.c: else if (ch->[UNI_GEN] == 12) ../src/clan.c: else if (ch->[UNI_GEN] == 11) ../src/clan.c: else if (ch->[UNI_GEN] == 10) ../src/clan.c: else if (ch->[UNI_GEN] == 9) ../src/clan.c: else if (ch->[UNI_GEN] == 8) ../src/clan.c: else if (ch->[UNI_GEN] == 7) ../src/clan.c: else if (ch->[UNI_GEN] == 6) ../src/clan.c: else if (ch->[UNI_GEN] == 5) ../src/clan.c: else if (ch->[UNI_GEN] == 4) ../src/clan.c: cost = (ch->pcdata->powers[improve] + 1) * 10; ../src/clan.c: if (ch->pcdata->powers[improve] >= max ../src/clan.c: && ch->pcdata->rank == AGE_METHUSELAH) ../src/clan.c: if (ch->pcdata->powers[improve] >= max) ../src/clan.c: if (cost > ch->practice) ../src/clan.c: ch->pcdata->powers[improve] += 1; ../src/clan.c: ch->practice -= cost; ../src/clan.c: SET_BIT (ch->immune, IMM_VAMPIRE); ../src/clan.c: REMOVE_BIT (ch->immune, IMM_VAMPIRE); ../src/clan.c: if (IS_CLASS (ch, CLASS_WEREWOLF) && ch->gifts[SILENTSTRIDERS] < 5) ../src/clan.c: && ch->pcdata->condition[COND_THIRST] < 75) ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= number_range (65, 75); ../src/clan.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/clan.c: if (IS_SET (ch->war, WARRING)) ../src/clan.c: if (ch->fight_timer > 0) ../src/clan.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/clan.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_GEN] > 0 ../src/clan.c: && ch->pcdata->stats[UNI_GEN] < 13) ../src/clan.c: do_tradition (ch, ch->lord); ../src/clan.c: ch->pcdata->stats[UNI_GEN] > 0 && ch->pcdata->stats[UNI_GEN] < 5) ../src/clan.c: do_bloodline (ch, ch->lord); ../src/clan.c: if (!str_cmp (ch->clan, "")) ../src/clan.c: sprintf (buf, "I am %s, demon of no clan.", ch->name); ../src/clan.c: else if (IS_SET (ch->special, SPC_DEMON_LORD)) ../src/clan.c: sprintf (buf, "I am %s Demon Lord of the %s Clan.", ch->name, ch->clan); ../src/clan.c: sprintf (buf, "I am %s Demon of the %s Clan.", ch->name, ch->clan); ../src/clan.c: if (!str_cmp (ch->clan, "")) ../src/clan.c: sprintf (buf, "I am %s, Rogue mage", ch->name); ../src/clan.c: else if (ch->level == LEVEL_ARCHMAGE) ../src/clan.c: sprintf (buf, "I am %s Oracle %s .", ch->name, ch->clan); ../src/clan.c: else if (ch->level == LEVEL_MAGE) ../src/clan.c: sprintf (buf, "I am %s Adept of %s.", ch->name, ch->clan); ../src/clan.c: sprintf (buf, "I am %s Disciple of %s.", ch->name, ch->clan); ../src/clan.c: if (!str_cmp (ch->clan, "") && ch->pcdata->stats[UNI_GEN] != 1) ../src/clan.c: sprintf (buf, "My name is %s, I am a Ronin of no tribe.", ch->name); ../src/clan.c: if ( !str_cmp(ch->clan, "Black Spiral Dancers")) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] != 1) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 4) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 3) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 2) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 1) ../src/clan.c: if ( !str_cmp(ch->clan, "Black Spiral Dancers")) ../src/clan.c: sprintf(buf,"My name is %s, chosen Champion of the Wyrm.", ch->name); ../src/clan.c: sprintf (buf, "My name is %s, chosen Champion of Gaia.", ch->name); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 2) ../src/clan.c: ch->name, ch->clan, buf2); ../src/clan.c: sprintf (buf, "My name is %s, of the %s tribe, pup of %s.", ch->name, ../src/clan.c: ch->clan, buf2); ../src/clan.c: arg3, ch->clan, arg2); ../src/clan.c: arg2, ch->clan, arg1); ../src/clan.c: ch->clan, arg1); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 1) ../src/clan.c: if ( !str_cmp(ch->clan, "Black Spiral Dancers")) ../src/clan.c: sprintf(buf,"My name is %s, chosen Champion of the Wyrm.", ch->name); ../src/clan.c: sprintf(buf,"My name is %s, chosen Champion of Gaia.", ch->name); ../src/clan.c: if ( !str_cmp(ch->clan, "Black Spiral Dancers")) ../src/clan.c: if (!IS_CLASS (ch, CLASS_VAMPIRE) || (ch->pcdata->stats[UNI_GEN] < 1) ../src/clan.c: || (ch->pcdata->stats[UNI_GEN] > 13)) ../src/clan.c: if (strlen (ch->clan) < 2) ../src/clan.c: sprintf (buf, "My name is %s.", ch->name); ../src/clan.c: switch (ch->pcdata->stats[UNI_GEN]) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 13) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 12) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 11) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 10) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 9) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 8) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 7) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 6) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 5) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 4) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 3) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 2) ../src/clan.c: ch->name); ../src/clan.c: ch->name); ../src/clan.c: sprintf (buf, "I am %s, %s of the %s Generation.", ch->name, buf3, ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 2) ../src/clan.c: ch->name, buf2); ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 3 ../src/clan.c: ch->name, ch->clan, buf2); ../src/clan.c: sprintf (buf, "My name is %s. I am %s. My sire is %s.", ch->name, ../src/clan.c: ch->clan, buf2); ../src/clan.c: arg12, ch->clan, arg11); ../src/clan.c: arg11, ch->clan, arg10); ../src/clan.c: arg10, ch->clan, arg9); ../src/clan.c: arg9, ch->clan, arg8); ../src/clan.c: arg8, ch->clan, arg7); ../src/clan.c: arg7, ch->clan, arg6); ../src/clan.c: arg6, ch->clan, arg5); ../src/clan.c: arg5, ch->clan, arg4); ../src/clan.c: arg3, ch->clan, arg2); ../src/clan.c: ch->name); ../src/clan.c: //sprintf(buf,"My name is %s. I am he who sired all those of the Blood.",ch->name); ../src/clan.c: if (!IS_CLASS (ch, CLASS_VAMPIRE) || (ch->pcdata->stats[UNI_GEN] < 1) ../src/clan.c: || (ch->pcdata->stats[UNI_GEN] > 13)) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 2) ../src/clan.c: else if (ch->pcdata->rank == AGE_NEONATE) ../src/clan.c: else if (ch->pcdata->rank == AGE_ANCILLA) ../src/clan.c: else if (ch->pcdata->rank == AGE_ELDER) ../src/clan.c: else if (ch->pcdata->rank == AGE_METHUSELAH) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 7) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 6) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 5) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 4) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 3) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 2) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 1) ../src/clan.c: ch->name); ../src/clan.c: ch->name, buf3, buf2); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] != 1) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 7) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 6) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 5) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 4) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 3) ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 2) ../src/clan.c: if (IS_SET (ch->special, SPC_ANARCH) || strlen (ch->clan) < 2) ../src/clan.c: ch->name, buf2); ../src/clan.c: else if (ch->pcdata->stats[UNI_GEN] == 2) ../src/clan.c: ch->name, ch->clan, buf2); ../src/clan.c: ch->name, ch->clan, buf2); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 1) ../src/clan.c: sprintf (buf, "My name is %s. All Kindred are my childer.", ch->name); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 7) ../src/clan.c: ch->name, arg6, arg5, arg4, arg3, arg2, arg1); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 6) ../src/clan.c: ch->name, arg5, arg4, arg3, arg2, arg1); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 5) ../src/clan.c: ch->name, arg4, arg3, arg2, arg1); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 4) ../src/clan.c: ch->name, arg3, arg2, arg1); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 3) ../src/clan.c: ch->name, arg2, arg1); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 2) ../src/clan.c: ch->name, arg1); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 1) ../src/clan.c: sprintf (buf, "My name is %s. Recognize my lineage.", ch->name); ../src/clan.c: if (ch->pcdata->condition[COND_THIRST] < 100) ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= 100; ../src/clan.c: ch->hit = ch->hit - number_range (10, 20); ../src/clan.c: if (ch->position == POS_DEAD && !IS_HERO (ch)) ../src/clan.c: ch->form = 2; ../src/clan.c: SET_BIT (ch->immune, IMM_STAKE); ../src/clan.c: if (IS_CLASS(ch, CLASS_WRAITH) && ( ch->arcanoi[WLIFE] < 4 )) ../src/clan.c: if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) ../src/clan.c: && !IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT)) ../src/clan.c: if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[AWARE] < 3) ../src/clan.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/clan.c: REMOVE_BIT (ch->act, PLR_HOLYLIGHT); ../src/clan.c: SET_BIT (ch->act, PLR_HOLYLIGHT); ../src/clan.c: if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[AWARE] < 4) ../src/clan.c: if (!IS_SET (ch->pcdata->powers[1], DPOWER_DROWSCRY)) ../src/clan.c: && !IS_SET (ch->pcdata->dragonaff, DRA_SCRY)) ../src/clan.c: if (IS_CLASS (ch, CLASS_FAE) && ch->pcdata->powers[FAE_SOOT] < 3) ../src/clan.c: else if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) ../src/clan.c: else if (IS_CLASS (ch, CLASS_WEREWOLF) && ch->gifts[PHILODOX] < 3) ../src/clan.c: else if (IS_CLASS (ch, CLASS_MAGE) && ch->spheres[MCOR] < 2) ../src/clan.c: if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_SORA] < 1) ../src/clan.c: if (IS_CLASS (ch, CLASS_NINJA) && ch->move < 600) ../src/clan.c: if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION) && ../src/clan.c: ch->pcdata->condition[COND_THIRST] < 25 ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= number_range (15, 25); ../src/clan.c: && IS_SET (ch->pcdata->powers[1], ../src/clan.c: chroom = ch->in_room; ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/clan.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/clan.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/clan.c: if (IS_CLASS( ch, CLASS_WRAITH ) && ch->arcanoi[WLIFE] < 2 ) ../src/clan.c: if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_SORA] < 2) ../src/clan.c: if (IS_CLASS (ch, CLASS_NINJA) && ch->move < 600) ../src/clan.c: if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[SPIRIT] < 2) ../src/clan.c: if (ch->pcdata->condition[COND_THIRST] < 50 ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= number_range (40, 50); ../src/clan.c: spell_identify (skill_lookup ("identify"), ch->level, ch, obj); ../src/clan.c: if (ch->pcdata->condition[COND_THIRST] < 50 ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= number_range (40, 50); ../src/clan.c: ch->move -= 600; ../src/clan.c: if (ch->pcdata->condition[COND_THIRST] < 100) ../src/clan.c: blood = ch->pcdata->condition[COND_THIRST]; ../src/clan.c: ch->pcdata->condition[COND_THIRST] = 666; ../src/clan.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/clan.c: ch->pcdata->stats[UNI_RAGE] = 0; ../src/clan.c: ch->pcdata->condition[COND_THIRST] = blood; ../src/clan.c: REMOVE_BIT (ch->class, CLASS_VAMPIRE); ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_MORTAL); ../src/clan.c: ch->class = CLASS_VAMPIRE; ../src/clan.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_MORTAL); ../src/clan.c: int pos = ch->position; ../src/clan.c: ch->position = POS_STANDING; ../src/clan.c: blood = ch->pcdata->condition[COND_THIRST]; ../src/clan.c: ch->pcdata->condition[COND_THIRST] = 666; ../src/clan.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/clan.c: ch->position = pos; ../src/clan.c: ch->pcdata->stats[UNI_RAGE] = 0; ../src/clan.c: ch->pcdata->condition[COND_THIRST] = blood; ../src/clan.c: REMOVE_BIT (ch->class, CLASS_VAMPIRE); ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_MORTAL); ../src/clan.c: ch->class = CLASS_VAMPIRE; ../src/clan.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_MORTAL); ../src/clan.c: if (IS_CLASS( ch, CLASS_WRAITH) && (ch->arcanoi[WLIFE] < 1 ) ) ../src/clan.c: if (IS_CLASS (ch, CLASS_WEREWOLF) && ch->gifts[SILVERFANGS] < 4) ../src/clan.c: if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[AWARE] < 5) ../src/clan.c: && !IS_SET (ch->pcdata->powers[1], DPOWER_DROWSHIELD)) ../src/clan.c: if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) ../src/clan.c: && ch->pcdata->condition[COND_THIRST] < 60) ../src/clan.c: && (ch->spheres[MCOR] < 2 && ch->spheres[MMIN] < 1)) ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= number_range (50, 60); ../src/clan.c: SET_BIT (ch->immune, IMM_SHIELDED); ../src/clan.c: REMOVE_BIT (ch->immune, IMM_SHIELDED); ../src/clan.c: REMOVE_BIT (ch->polyaff, POLY_SERPENT); ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (""); ../src/clan.c: ch->max_hit = ch->max_hit - 250; ../src/clan.c: ch->hit = ch->hit - 250; ../src/clan.c: if (ch->hit < 1) ../src/clan.c: ch->hit = 1; ../src/clan.c: ch->max_mana = ch->max_mana + 50; ../src/clan.c: if (ch->pcdata->condition[COND_THIRST] < 50) ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= number_range (40, 50); ../src/clan.c: if (ch->wpn[0] > 0) ../src/clan.c: ch->hitroll += ch->wpn[0] * 0.75; ../src/clan.c: ch->damroll += ch->wpn[0] * 0.75; ../src/clan.c: ch->armor -= ch->wpn[0] * 3; ../src/clan.c: if (ch->stance[0] != -1) ../src/clan.c: if (ch->mounted == IS_RIDING) ../src/clan.c: ch->pcdata->mod_str = 10; ../src/clan.c: SET_BIT (ch->polyaff, POLY_SERPENT); ../src/clan.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: sprintf (buf, "%s the huge serpent", ch->name); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (buf); ../src/clan.c: ch->max_hit = ch->max_hit + 250; ../src/clan.c: ch->hit = ch->hit + 250; ../src/clan.c: ch->max_mana = ch->max_mana - 50; ../src/clan.c: if (ch->pcdata->stats[UNI_RAGE] > 0) ../src/clan.c: if (ch->position == POS_FIGHTING) ../src/clan.c: if (ch->hit >= ch->max_hit && ch->mana >= ch->max_mana ../src/clan.c: && ch->move >= ch->max_move) ../src/clan.c: if (ch->pcdata->condition[COND_THIRST] < 10) ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= number_range (5, 10); ../src/clan.c: if (ch->hit >= ch->max_hit && ch->mana >= ch->max_mana ../src/clan.c: && ch->move >= ch->max_move) ../src/clan.c: if (ch->hit < 1) ../src/clan.c: ch->hit += number_range (1, 3); ../src/clan.c: int a = ch->max_hit / 400; ../src/clan.c: int b = ch->max_mana / 400; ../src/clan.c: int c = ch->max_move / 400; ../src/clan.c: if (ch->fight_timer > 0) ../src/clan.c: if ((a + ch->hit) > ch->max_hit) ../src/clan.c: a = (ch->max_hit - ch->hit); ../src/clan.c: if ((b + ch->mana) > ch->max_mana) ../src/clan.c: b = (ch->max_mana - ch->mana); ../src/clan.c: if ((c + ch->move) > ch->max_move) ../src/clan.c: c = (ch->max_move - ch->move); ../src/clan.c: ch->hit += a; ../src/clan.c: ch->mana += b; ../src/clan.c: ch->move += c; ../src/clan.c: if (IS_SET (ch->more, PLR_SEE_REGEN)) ../src/clan.c: REMOVE_BIT (ch->loc_hp[1], BROKEN_RIBS_1); ../src/clan.c: REMOVE_BIT (ch->loc_hp[1], BROKEN_RIBS_2); ../src/clan.c: REMOVE_BIT (ch->loc_hp[1], BROKEN_RIBS_4); ../src/clan.c: REMOVE_BIT (ch->loc_hp[1], BROKEN_RIBS_8); ../src/clan.c: REMOVE_BIT (ch->loc_hp[1], BROKEN_RIBS_16); ../src/clan.c: SET_BIT (ch->loc_hp[1], BROKEN_RIBS_16); ../src/clan.c: SET_BIT (ch->loc_hp[1], BROKEN_RIBS_8); ../src/clan.c: SET_BIT (ch->loc_hp[1], BROKEN_RIBS_4); ../src/clan.c: SET_BIT (ch->loc_hp[1], BROKEN_RIBS_2); ../src/clan.c: SET_BIT (ch->loc_hp[1], BROKEN_RIBS_1); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_EYE_L); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_EYE_R); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_EAR_L); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_EAR_R); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_NOSE); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], BROKEN_NOSE); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_1); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_2); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_4); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_8); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_16); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_16); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_8); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_4); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_2); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_HEAD], LOST_TOOTH_1); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], BROKEN_NOSE); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], BROKEN_JAW); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_HEAD], BROKEN_SKULL); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_BODY], BROKEN_SPINE); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_BODY], BROKEN_NECK); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_ARM); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_ARM); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_ARM_L], LOST_HAND); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_ARM); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_ARM); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_ARM_R], LOST_HAND); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_LEG_L], LOST_LEG); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_LEG_L], BROKEN_LEG); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_LEG_L], LOST_FOOT); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_LEG_R], LOST_LEG); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_LEG_R], BROKEN_LEG); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_LEG_R], LOST_FOOT); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_ARM); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_ARM); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_LEG_L], BROKEN_LEG); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_LEG_R], BROKEN_LEG); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_HAND); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_ARM_L], LOST_THUMB); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_I); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_M); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_R); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_L); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_HAND); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_ARM_R], LOST_THUMB); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_I); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_M); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_R); ../src/clan.c: SET_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_L); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_LEG_L], LOST_FOOT); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_LEG_R], LOST_FOOT); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_THUMB); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_THUMB); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_THUMB); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_I); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_I); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_I); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_M); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_M); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_M); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_R); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_R); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_R); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], LOST_FINGER_L); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_L); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_L); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_THUMB); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_THUMB); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_THUMB); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_I); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_I); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_I); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_M); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_M); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_M); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_R); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_R); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_R); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], LOST_FINGER_L); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_L); ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_L); ../src/clan.c: if (IS_SET (ch->loc_hp[6], BLEEDING_THROAT)) ../src/clan.c: REMOVE_BIT (ch->loc_hp[LOC_BODY], CUT_THROAT); ../src/clan.c: if (!IS_NPC (ch) && IS_CLASS (ch, CLASS_VAMPIRE) && ch->beast > 0 ../src/clan.c: && ch->beast < 100 && number_range (1, 500) <= ch->beast) ../src/clan.c: if (ch->beast == 1) ../src/clan.c: if (!IS_SET (ch->more, GOT_GOLCONDA)) ../src/clan.c: ch->exp += 1000000; ../src/clan.c: SET_BIT (ch->more, GOT_GOLCONDA); ../src/clan.c: SET_BIT (ch->immune, IMM_SUNLIGHT); ../src/clan.c: ch->beast -= 1; ../src/clan.c: if (ch->beast > 0) ../src/clan.c: if (ch->exp < cost) ../src/clan.c: ch->exp -= cost; ../src/clan.c: ch->beast += 1; ../src/clan.c: if (!IS_NPC (ch) && IS_CLASS (ch, CLASS_VAMPIRE) && ch->beast < 100 ../src/clan.c: && ch->beast > 0 && number_range (1, 500) <= ch->beast) ../src/clan.c: if (ch->beast < 99) ../src/clan.c: ch->beast += 1; ../src/clan.c: blood = ch->pcdata->condition[COND_THIRST]; ../src/clan.c: ch->pcdata->condition[COND_THIRST] = 666; ../src/clan.c: ch->pcdata->condition[COND_THIRST] = blood; ../src/clan.c: if (ch->pcdata->condition[COND_THIRST] < 20) ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= (blood * 2); ../src/clan.c: sprintf (bufch, ch->morph); ../src/clan.c: sprintf (bufch, ch->name); ../src/clan.c: if (IS_SET (ch->newbits, NEW_MONKFLAME)) ../src/clan.c: if (IS_SET (ch->flag2, AFF2_SPIRITGUARD)) ../src/clan.c: if (IS_SET (ch->garou1, WW_GRANITE)) ../src/clan.c: if (IS_SET (ch->extra2, EXTRA2_FAESPEED)) ../src/clan.c: if (IS_SET (ch->extra2, EXTRA2_WYRM)) ../src/clan.c: if (IS_SET (ch->special, SPC_SEEMING)) ../src/clan.c: if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) ../src/clan.c: if (ch->pcdata->powers[DPOWER_FLAGS] < 1) ../src/clan.c: if (IS_SET (ch->newbits, NEW_NOPAIN)) ../src/clan.c: if (ch->beast == 0) ../src/clan.c: ch->morph); ../src/clan.c: else if (ch->beast == 100) ../src/clan.c: ch->morph); ../src/clan.c: ch->morph); ../src/clan.c: if (ch->beast == 0) ../src/clan.c: else if (ch->beast == 100) ../src/clan.c: if (ch->beast == 0) ../src/clan.c: else if (ch->beast == 100) ../src/clan.c: if (ch->beast == 0) ../src/clan.c: else if (ch->beast == 100) ../src/clan.c: if (ch->beast == 0) ../src/clan.c: else if (ch->beast == 100) ../src/clan.c: if (ch->beast == 0) ../src/clan.c: else if (ch->beast == 100) ../src/clan.c: if (ch->beast == 0) ../src/clan.c: else if (ch->beast == 100) ../src/clan.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/clan.c: if (ch->beast == 0) ../src/clan.c: else if (ch->beast == 100) ../src/clan.c: if (ch->beast == 0) ../src/clan.c: else if (ch->beast == 100) ../src/clan.c: if (ch->beast == 0) ../src/clan.c: else if (ch->beast == 100) ../src/clan.c: if (IS_SET (ch->newbits, NEW_MONKFLAME)) ../src/clan.c: if (ch->pcdata->stats[UNI_RAGE] > 0) ../src/clan.c: if (IS_SET (ch->act, PLR_WIZINVIS)) ../src/clan.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/clan.c: if (gch->clannum > 0) ../src/clan.c: sprintf(clan, "%s", nclans_table[gch->clannum].name); ../src/clan.c: else if (gch->pcdata->stats[UNI_GEN] == 1) ../src/clan.c: capitalize (gch->name),clan, ../src/clan.c: gch->hit, (gch->hit * 100 / gch->max_hit), ../src/clan.c: gch->mana, (gch->mana * 100 / gch->max_mana), ../src/clan.c: gch->move, (gch->move * 100 / gch->max_move), ../src/clan.c: gch->exp, gch->pcdata->condition[COND_THIRST]); ../src/clan.c: if (!str_cmp(ch->clan, "Black Spiral Dancers")) ../src/clan.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/clan.c: if ( !str_cmp(gch->clan,"Black Spiral Dancers")) continue; ../src/clan.c: if (gch->clannum > 0) ../src/clan.c: sprintf(clan, "%s", nclans_table[gch->clannum].name); ../src/clan.c: else if (gch->pcdata->stats[UNI_GEN] == 1) ../src/clan.c: capitalize (gch->name),clan, ../src/clan.c: gch->hit, (gch->hit * 100 / gch->max_hit), ../src/clan.c: gch->mana, (gch->mana * 100 / gch->max_mana), ../src/clan.c: gch->move, (gch->move * 100 / gch->max_move), gch->exp); ../src/clan.c: if (IS_SET (ch->special, SPC_WOLFMAN)) ../src/clan.c: SET_BIT (ch->special, SPC_WOLFMAN); ../src/clan.c: ch->beast_timer = 15; ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT); ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS); ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS); ../src/clan.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED); ../src/clan.c: sprintf (buf, "%s the huge werewolf", ch->name); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (buf); ../src/clan.c: ch->pcdata->stats[UNI_RAGE] += 75; ../src/clan.c: if (ch->pcdata->powers[WPOWER_WOLF] > 3) ../src/clan.c: ch->pcdata->stats[UNI_RAGE] += 100; ../src/clan.c: if (ch->pcdata->stats[UNI_RAGE] > 300) ../src/clan.c: ch->pcdata->stats[UNI_RAGE] = 300; ../src/clan.c: vch_next = vch->next; ../src/clan.c: if (vch->in_room == NULL) ../src/clan.c: if (!IS_NPC (vch) && vch->pcdata->chobj != NULL) ../src/clan.c: if (vch->in_room == ch->in_room) ../src/clan.c: else if (vch->in_room->area == ch->in_room->area) ../src/clan.c: if (vch->in_room == ch->in_room && can_see (ch, vch)) ../src/clan.c: if (vch == NULL || vch->position <= POS_STUNNED) ../src/clan.c: if (vch == NULL || vch->position <= POS_STUNNED) ../src/clan.c: if (!IS_SET (ch->special, SPC_WOLFMAN)) ../src/clan.c: REMOVE_BIT (ch->special, SPC_WOLFMAN); ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/clan.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED); ../src/clan.c: free_string (ch->morph); ../src/clan.c: ch->morph = str_dup (""); ../src/clan.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS); ../src/clan.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS); ../src/clan.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT); ../src/clan.c: ch->pcdata->stats[UNI_RAGE] -= 75; ../src/clan.c: while (ch->pcdata->stats[UNI_RAGE] > 100) ch->pcdata->stats[UNI_RAGE] -= 75; ../src/clan.c: if (ch->pcdata->stats[UNI_RAGE] < 0) ../src/clan.c: ch->pcdata->stats[UNI_RAGE] = 0; ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] == 2) ../src/clan.c: else if (IS_SET (ch->special, SPC_PRINCE)) ../src/clan.c: if (ch->class != victim->class) ../src/clan.c: if (str_cmp (victim->clan, ch->clan) && str_cmp (arg2, "induct")) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] != 2 ../src/clan.c: && !IS_SET (ch->special, SPC_PRINCE)) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] != 2) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] != 2) ../src/clan.c: ch->pcdata->stats[UNI_GEN] == 2 && strlen (victim->clan) < 2) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] >= victim->pcdata->stats[UNI_GEN]) ../src/clan.c: victim->clan = str_dup (ch->clan); ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] != 2 ../src/clan.c: && !IS_SET (ch->special, SPC_PRINCE)) ../src/clan.c: && ch->pcdata->stats[UNI_GEN] != 2) ../src/clan.c: if (ch->pcdata->stats[UNI_GEN] >= victim->pcdata->stats[UNI_GEN]) ../src/clan.c: if ((familiar = ch->pcdata->familiar) != NULL) ../src/clan.c: ch->pcdata->familiar = NULL; ../src/clan.c: if (victim->level > (ch->spl[RED_MAGIC] * 0.25)) ../src/clan.c: if (ch->pcdata->condition[COND_THIRST] < 50) ../src/clan.c: ch->pcdata->condition[COND_THIRST] -= 50; ../src/clan.c: ch->pcdata->familiar = victim; ../src/clan.c: if ((familiar = ch->pcdata->familiar) != NULL) ../src/clan.c: ch->pcdata->familiar = victim; ../src/clan.c: if (!IS_CLASS (ch, CLASS_VAMPIRE) && ch->level < LEVEL_APPRENTICE) ../src/clan.c: if ((victim = ch->pcdata->familiar) == NULL) ../src/clan.c: else if (ch->level >= LEVEL_APPRENTICE) ../src/clan.c: if (ch->level >= LEVEL_APPRENTICE) ../src/clan.c: if (IS_CLASS (ch, CLASS_WEREWOLF) && ch->gifts[RAGABASH] < 1) ../src/clan.c: if (IS_SET (ch->act, PLR_WIZINVIS)) ../src/clan.c: REMOVE_BIT (ch->act, PLR_WIZINVIS); ../src/clan.c: SET_BIT (ch->act, PLR_WIZINVIS); ../src/clan.c: REMOVE_BIT (ch->extra, TIED_UP); ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_WEBBED); ../src/clan.c: if (IS_SET (ch->mflags, MAGE_EMBRACED2)) ../src/clan.c: REMOVE_BIT (ch->mflags, MAGE_EMBRACED2); ../src/clan.c: SET_BIT (ch->mflags, MAGE_EMBRACED1); ../src/clan.c: else if (IS_SET (ch->mflags, MAGE_EMBRACED1)) ../src/clan.c: REMOVE_BIT (ch->mflags, MAGE_EMBRACED1); ../src/clan.c: if (IS_SET (ch->affected_by, AFF_ENTRAILS)) ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_ENTRAILS); ../src/clan.c: if ( IS_SET( ch->flag2, AFF2_TENDRILS ) ) ../src/clan.c: REMOVE_BIT ( ch->flag2, AFF2_TENDRILS ); ../src/clan.c: if (ch->beast_timer > 0) ../src/clan.c: sprintf(buf,"You cannot beast for another %d ticks.\n\r",ch->beast_timer); ../src/clan.c: if (!IS_SET (ch->special, SPC_WOLFMAN)) ../src/clan.c: ch->pcdata->stats[UNI_RAGE] += number_range (10, 20); ../src/clan.c: if (ch->pcdata->stats[UNI_RAGE] >= 100) ../src/clan.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->beast < 1) ../src/clan.c: if (ch->pcdata->stats[UNI_RAGE] < 1) ../src/clan.c: ch->pcdata->stats[UNI_RAGE] = 0; ../src/clan.c: if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->stats[UNI_RAGE] > 0) ../src/clan.c: ch->pcdata->stats[UNI_RAGE] = 0; ../src/clan.c: else if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->stats[UNI_RAGE] == 0) ../src/clan.c: if (IS_SET (ch->special, SPC_WOLFMAN)) ../src/clan.c: if (ch->gifts[CHILDREN] > 0) ../src/clan.c: ch->pcdata->stats[UNI_RAGE] = 0; ../src/clan.c: ch->pcdata->stats[UNI_RAGE] -= number_range (10, 20); ../src/clan.c: if (ch->pcdata->stats[UNI_RAGE] < 100) ../src/clan.c: && !IS_SET (ch->pcdata->powers[1], DPOWER_WEB)) ../src/clan.c: if (IS_CLASS (ch, CLASS_NINJA) && (ch->pcdata->powers[NPOWER_CHIKYU] < 7)) ../src/clan.c: level = ch->spl[spelltype] * 0.25; ../src/clan.c: if (ch->pcdata->genes[4] == SEX_MALE) ../src/clan.c: else if (ch->pcdata->genes[4] == SEX_FEMALE) ../src/clan.c: strcpy (buf2, ch->pcdata->cparents); ../src/clan.c: ch->pcdata->genes[9] += 1; ../src/clan.c: REMOVE_BIT (ch->extra, EXTRA_PREGNANT); ../src/clan.c: REMOVE_BIT (ch->extra, EXTRA_LABOUR); ../src/clan.c: if (ch->pcdata->genes[4] == SEX_MALE) ../src/clan.c: sprintf (buf, "%s has given birth to %s's son, named %s!", ch->name, ../src/clan.c: else if (ch->pcdata->genes[4] == SEX_FEMALE) ../src/clan.c: ch->name, dad, child); ../src/clan.c: fprintf (fp, "Sex %d\n", ch->pcdata->genes[4]); ../src/clan.c: fprintf (fp, "Immune %d\n", ch->pcdata->genes[3]); ../src/clan.c: ch->pcdata->genes[0], ch->pcdata->genes[0], ../src/clan.c: ch->pcdata->genes[1], ch->pcdata->genes[1], ../src/clan.c: ch->pcdata->genes[2], ch->pcdata->genes[2]); ../src/clan.c: fprintf (fp, "Password %s~\n", ch->pcdata->pwd); ../src/clan.c: fprintf (fp, "Parents %s~\n", ch->pcdata->cparents); ../src/clan.c: ch->pcdata->perm_str, ../src/clan.c: ch->pcdata->perm_int, ../src/clan.c: ch->pcdata->perm_wis, ../src/clan.c: ch->pcdata->perm_dex, ch->pcdata->perm_con); ../src/clan.c: if (ch->level == LEVEL_APPRENTICE) ../src/clan.c: if (ch->exp < 1000000) ../src/clan.c: ch->exp -= 1000000; ../src/clan.c: victim->lord = str_dup (ch->name); ../src/clan.c: victim->pcdata->powers[MPOWER_RUNE0] = ch->pcdata->powers[MPOWER_RUNE0]; ../src/clan.c: if (ch->pcdata->powers[WPOWER_GAIA] < 1) ../src/clan.c: if (ch->position == POS_FIGHTING) ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_SAFE); ../src/clan.c: SET_BIT (ch->affected_by, AFF_SAFE); ../src/clan.c: if (ch->practice < 60) ../src/clan.c: else if (ch->pcdata->quest < 100) ../src/clan.c: ch->practice -= 60; ../src/clan.c: ch->pcdata->quest -= 100; ../src/clan.c: obj->questowner = str_dup (ch->name); ../src/clan.c: if (ch->pcdata->stats[UNI_RAGE] > 0) ../src/clan.c: if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_SORA] < 1) ../src/clan.c: chroom = ch->in_room; ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/clan.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/clan.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/clan.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/clan.c: ch->fight_timer = 10; ../src/clan.c: if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_SORA] < 2) ../src/clan.c: spell_identify (skill_lookup ("identify"), ch->level, ch, obj); ../src/clan.c: if (ch->fighting == NULL) ../src/clan.c: victim = ch->fighting; ../src/clan.c: if (ch->mana < 10000) ../src/clan.c: ch->mana -= 10000; ../src/comm.c: vch_next = vch->next; ../src/comm.c: sprintf (log_buf, "Closing link to %s (Fight Timer).", ch->name); ../src/comm.c: sprintf (log_buf, "Closing link to %s (Fighting).", ch->name); ../src/comm.c: sprintf (log_buf, "Closing link to %s.", ch->name); ../src/comm.c: if (IS_NPC (ch) || ch->pcdata->obj_vnum == 0) ../src/comm.c: if (IS_SET (ch->flag2, AFF2_INARENA) ../src/comm.c: || IS_SET (ch->flag2, AFF2_CHALLENGED) ../src/comm.c: || IS_SET (ch->flag2, AFF2_CHALLENGER)) ../src/comm.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGED); ../src/comm.c: REMOVE_BIT (ch->flag2, AFF2_CHALLENGER); ../src/comm.c: REMOVE_BIT (ch->flag2, AFF2_INARENA); ../src/comm.c: if (IS_SET (ch->newbits, NEW_NOTEWRITE)) ../src/comm.c: REMOVE_BIT (ch->newbits, NEW_NOTEWRITE); ../src/comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL) ../src/comm.c: ch->desc = NULL; ../src/comm.c: ch->desc = NULL; ../src/comm.c: if (IS_SET (ch->more, SHORT_COMBAT)) ../src/comm.c: if (ch->amount_attacks_dealt > 0) ../src/comm.c: ch->amount_attacks_dealt, ch->amount_damage_dealt, ../src/comm.c: ch->amount_damage_dealt / ch->amount_attacks_dealt); ../src/comm.c: if (ch->amount_attacks_received > 0) ../src/comm.c: ch->amount_attacks_received, ../src/comm.c: ch->amount_damage_received, ../src/comm.c: ch->amount_damage_received / ../src/comm.c: ch->amount_attacks_received); ../src/comm.c: ch->amount_damage_dealt = 0; ../src/comm.c: ch->amount_damage_received = 0; ../src/comm.c: ch->amount_attacks_dealt = 0; ../src/comm.c: ch->amount_attacks_received = 0; ../src/comm.c: if (ch->combined_exp > 0) ../src/comm.c: if (!IS_NPC (ch) && IS_SET (ch->pcdata->tempflag, TEMP_VT100)) ../src/comm.c: ch->pcdata->vt100_size); ../src/comm.c: if (!IS_NPC (ch) && IS_SET (ch->act, PLR_BLANK) ../src/comm.c: && !IS_SET (ch->pcdata->tempflag, TEMP_VT100)) ../src/comm.c:// if ( IS_SET(ch->act, PLR_BLANK) ) ../src/comm.c: if (IS_SET (ch->act, PLR_PROMPT) && IS_EXTRA (ch, EXTRA_PROMPT)) ../src/comm.c: else if (IS_SET (ch->act, PLR_PROMPT)) ../src/comm.c: if (IS_SET(ch->flag2, EXTRA_AFK)) ../src/comm.c: sprintf (exp_str, "%s", set_comma (ch->exp)); ../src/comm.c: COL_SCALE (exp_str, ch, ch->exp, 1000); ../src/comm.c: else if (ch->position == POS_FIGHTING) ../src/comm.c: victim = ch->fighting; ../src/comm.c: sprintf (hit_str, "%d", ch->hit); ../src/comm.c: COL_SCALE (hit_str, ch, ch->hit, ch->max_hit); ../src/comm.c: sprintf (mana_str, "%d", ch->mana); ../src/comm.c: COL_SCALE (mana_str, ch, ch->mana, ch->max_mana); ../src/comm.c: sprintf (move_str, "%d", ch->move); ../src/comm.c: COL_SCALE (move_str, ch, ch->move, ch->max_move); ../src/comm.c: sprintf (hit_str, "%d", ch->hit); ../src/comm.c: COL_SCALE (hit_str, ch, ch->hit, ch->max_hit); ../src/comm.c: sprintf (mana_str, "%d", ch->mana); ../src/comm.c: COL_SCALE (mana_str, ch, ch->mana, ch->max_mana); ../src/comm.c: sprintf (move_str, "%d", ch->move); ../src/comm.c: COL_SCALE (move_str, ch, ch->move, ch->max_move); ../src/comm.c: sprintf (exp_str, "%s", set_comma (ch->exp)); ../src/comm.c: COL_SCALE (exp_str, ch, ch->exp, 1000); ../src/comm.c: if (ch->registerred == 0 && ch->email_set != 2) ../src/comm.c: if (!IS_NPC (ch) && IS_SET (ch->pcdata->tempflag, TEMP_VT100)) ../src/comm.c: if (IS_SET (ch->act, PLR_TELNET_GA)) ../src/comm.c: sprintf (log_buf, "%s Reason] %s", ch->name, argument); ../src/comm.c: if (!IS_NPC (ch) && ch->pcdata->denydate > 0) ../src/comm.c: ch->lasthost); ../src/comm.c: if (!IS_NPC (dcheck->character) && ch->level < LEVEL_MORTAL ../src/comm.c: && !str_cmp (dcheck->character->name, ch->name)) ../src/comm.c: if (!WizConfig->newplayers && !char_exists (FALSE, ch->name)) ../src/comm.c: if (ch->level <= numlock && numlock != 0 && !IS_CREATOR (ch)) ../src/comm.c: if (ch->level > 1) ../src/comm.c: sprintf (kav, ch->name); ../src/comm.c: strcmp (argument, ch->pcdata->pwd) && ../src/comm.c: strcmp (crypt (argument, ch->pcdata->pwd), ../src/comm.c: ch->pcdata->pwd))) ../src/comm.c: strcmp (crypt (argument, ch->pcdata->pwd), ../src/comm.c: ch->pcdata->pwd))) ../src/comm.c: if ((gch = get_char_world (ch, ch->name)) != NULL) ../src/comm.c: if (check_reconnect (d, ch->name, TRUE)) ../src/comm.c: if (check_playing (d, ch->name)) ../src/comm.c: if (ch && ch->tier > 1 && ch->xhit == 0 && ch->xmana == 0 && ch->xmove == 0) ../src/comm.c: if (ch->lstatus < 1) ../src/comm.c: if (ch->lstatus < 10) ../src/comm.c: 15000 + (1000 * ((ch->lstatus + 1) * ((ch->lstatus + 1) + 1) / 2)) + ../src/comm.c: (200 * ch->race); ../src/comm.c: statcap = 150000 + (500 * ch->race); ../src/comm.c: if (ch->max_hit > (statcap + 4225)) ch->xhit = ch->max_hit - (statcap + 4225); ../src/comm.c: if (ch->max_mana > (statcap + 4625)) ch->xmana = ch->max_mana - (statcap + 4625); ../src/comm.c: if (ch->max_move > (statcap + 4319)) ch->xmove = ch->max_move - (statcap + 4319); ../src/comm.c: if (!str_suffix(ch->desc->host, "snet.net") ) ../src/comm.c: if (ch->lasthost != NULL && strlen (ch->lasthost) > 1 && ../src/comm.c: ch->lasttime != NULL && strlen (ch->lasttime) > 1) ../src/comm.c: sprintf (kav, "#wLast connected from: #r%s #won: #r%s#.\n\r", ch->lasthost, ch->lasttime); ../src/comm.c: else if (ch->lasthost != NULL && strlen (ch->lasthost) > 1) ../src/comm.c: sprintf (kav, "#wLast connected from:#r %s#n.\n\r", ch->lasthost); ../src/comm.c: if (ch->lasthost != NULL) ../src/comm.c: if ( ch->prevhost != NULL ) ../src/comm.c: free_string( ch->prevhost ); ../src/comm.c: ch->prevhost = str_dup ( ch->lasthost ); ../src/comm.c: free_string (ch->lasthost); ../src/comm.c: if (ch->desc != NULL && ch->desc->host != NULL) ../src/comm.c: ch->lasthost = str_dup (ch->desc->host); ../src/comm.c: ch->lasthost = str_dup ("(unknown)"); ../src/comm.c: if (strlen (ch->lasttime) >= 11) ../src/comm.c: lasttime = str_dup (ch->lasttime); ../src/comm.c: if (ch->pcdata->get_exp < 1) ../src/comm.c: ch->pcdata->get_exp = 3600; ../src/comm.c: free_string (ch->lasttime); ../src/comm.c: ch->lasttime = str_dup (strtime); ../src/comm.c: sprintf (log_buf, "%s@%s has connected.", ch->name, d->host); ../src/comm.c: sprintf (tij_buf, "%s@%s", ch->name, d->host); ../src/comm.c: if (IS_SET (ch->act, PLR_FREEZE)) ../src/comm.c: if (IS_SET (ch->act, PLR_SILENCE)) ../src/comm.c: REMOVE_BIT (ch->extra2, EXTRA2_VACCINATED); ../src/comm.c: sprintf (log_buf, "%s has same IP as %s (%s)", ch->name, ../src/comm.c: //sprintf(log_buf, "%s and %s are Multiplaying", ch->name, d_copy->character->name); ../src/comm.c: if (ch->level > 3 && ch->trust == 0) ../src/comm.c: ch->level = 3; ../src/comm.c: if (ch->pcdata->pagelen < 35 && ch->pcdata->pagelen != 0) ../src/comm.c: ch->pcdata->pagelen = 35; ../src/comm.c: if (ch->tier == 0) ../src/comm.c: ch->tier = 1; ../src/comm.c: if (!IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->extra2, EXTRA2_WYRM)) ../src/comm.c: REMOVE_BIT (ch->extra2, EXTRA2_WYRM); ../src/comm.c: ch->name, echo_off_str); ../src/comm.c: pwdnew = crypt (argument, ch->name); ../src/comm.c: free_string (ch->pcdata->pwd); ../src/comm.c: ch->pcdata->pwd = str_dup (pwdnew); ../src/comm.c: if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd)) ../src/comm.c: ch->sex = SEX_MALE; ../src/comm.c: ch->sex = SEX_FEMALE; ../src/comm.c: SET_BIT (ch->act, PLR_ANSI); ../src/comm.c: ch->pcdata->perm_str = number_range (10, 16); ../src/comm.c: ch->pcdata->perm_int = number_range (10, 16); ../src/comm.c: ch->pcdata->perm_wis = number_range (10, 16); ../src/comm.c: ch->pcdata->perm_dex = number_range (10, 16); ../src/comm.c: ch->pcdata->perm_con = number_range (10, 16); ../src/comm.c: sprintf (log_buf, "%s@%s new player.", ch->name, d->host); ../src/comm.c: ch->version = PVERSION; ../src/comm.c: if (ch->race == 0) return FALSE; // If we have no status, we aren't in range ../src/comm.c: if ( ch->level > 6 ) return FALSE; // Imms aren't counted ../src/comm.c: range = victim->race - ch->race; ../src/comm.c: if ( ( ch->race >= 50 ) && ( victim->race >= 50 ) ) ../src/comm.c: ch->name); ../src/comm.c: ch->next = char_list; ../src/comm.c: ch->alignment = -1000; ../src/comm.c: if (ch->level == 0) ../src/comm.c: ch->class = 0; ../src/comm.c: if (ch->level == 0 && !IS_SET (chars_logged_in, LOGIN_NEWBIE)) ../src/comm.c: if (ch->level < 3 && !IS_SET (chars_logged_in, LOGIN_MORTAL)) ../src/comm.c: if (ch->level == 0) ../src/comm.c: ch->level = 1; ../src/comm.c: ch->exp = 0; ../src/comm.c: ch->pcdata->security = 9; /* OLC */ ../src/comm.c: ch->hit = ch->max_hit; ../src/comm.c: ch->mana = ch->max_mana; ../src/comm.c: ch->move = ch->max_move; ../src/comm.c: ch->pcdata->board = &boards[0]; ../src/comm.c: ch->chat_timer = 0; ../src/comm.c: ch->class = ch->class; ../src/comm.c: ch->class = 0; ../src/comm.c: ch->special = 0; ../src/comm.c: else if (!IS_NPC (ch) && ch->pcdata->obj_vnum != 0) ../src/comm.c: if (ch->in_room != NULL) ../src/comm.c: char_to_room (ch, ch->in_room); ../src/comm.c: else if (ch->in_room != NULL) ../src/comm.c: char_to_room (ch, ch->in_room); ../src/comm.c: if (!IS_NPC (ch) && IS_SET (ch->in_room->room_flags, ROOM_GOD) ../src/comm.c: if ( ch->desc != NULL && ch->desc->host != NULL ../src/comm.c: && strlen( ch->desc->host ) > 1 ) ../src/comm.c: sprintf( log_buf, "%s@%s has entered (%d)", ch->name, ch->desc->host,ch->in_room->vnum ); ../src/comm.c: sprintf( log_buf, "%s@%s has entered (%d)", ch->name, ch->lasthost, ch->in_room->vnum ); ../src/comm.c: if ( ch->clannum > 0 && IS_SET(nclans_table[ch->clannum].bits, CLANBIT_DELETION)) ../src/comm.c: if(nclans_table[ch->clannum].members == 1) ../src/comm.c: sprintf(buf, "#7The %s #7Clan is no more!", nclans_table[ch->clannum].display); ../src/comm.c: delete_clan(ch->clannum); ../src/comm.c: ch->clannum=0; ../src/comm.c: nclans_table[ch->clannum].members--; ../src/comm.c: ch->clannum = 0; ../src/comm.c: if (!IS_NPC (ch) && ch->in_room->area->owned > 0 ../src/comm.c: && ch->in_room->area->owned != ch->pcdata->kingdom) ../src/comm.c: king_table[ch->in_room->area->owned].name); ../src/comm.c: if (!IS_NPC (ch) && IS_SET (ch->in_room->room_flags, ROOM_CCHAMBER) ../src/comm.c: && !IS_IMMORTAL (ch) && (ch->class > 0)) ../src/comm.c: for (obj = ch->carrying; obj; obj = obj->next_content) ../src/comm.c: artifact_table[arti_pos].player_name = ch->name; ../src/comm.c: ch->desc->connected = CON_PLAYING; ../src/comm.c: ch->desc->login = 0; ../src/comm.c: ch->desc->total_login = 0; ../src/comm.c: for (obj = ch->carrying; obj != NULL; obj = obj->next_content) ../src/comm.c: if (ch->race == 0) break; ../src/comm.c: if (ch->pcdata->chobj != NULL) break; ../src/comm.c: if (ch->level > 6) continue; ../src/comm.c: d->character->pcdata->login_timer += (50 + d->character->race + ch->race); ../src/comm.c: sprintf(buf, "#7Because #C%s #7is in your range, your login timer is now: #C%d#7.#n\n\r",ch->name, ../src/comm.c: if (ch->home == ROOM_VNUM_LOUNGE) ../src/comm.c: ch->home = 3001; ../src/comm.c: if (ch->home2 == ROOM_VNUM_LOUNGE) ../src/comm.c: ch->home2 = 3001; ../src/comm.c: ch->captimer = 0; ../src/comm.c: if (ch->in_room->vnum == 3055) ../src/comm.c: if (ch->race > 0 || ch->lstatus == 9) ../src/comm.c: ch->captimer = 60; ../src/comm.c: if (ch->pcdata->stats[UNI_GEN] == 0) ../src/comm.c: ch->pcdata->stats[UNI_GEN] = 13; ../src/comm.c: if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[COMBAT] > 4) ../src/comm.c: ch->monkab[COMBAT] = 4; ../src/comm.c: if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[SPIRIT] > 4) ../src/comm.c: ch->monkab[SPIRIT] = 4; ../src/comm.c: if (ch->level == 1) ../src/comm.c: ch->name); ../src/comm.c: if (!str_suffix( ch->desc->host, "snet.net") ) ../src/comm.c: else if (ch->pcdata->obj_vnum == 0) ../src/comm.c: if ((ch->pcdata->bounty > 0) && !IS_IMMORTAL (ch)) ../src/comm.c: ch->name, ch->pcdata->bounty); ../src/comm.c: if (ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0') ../src/comm.c: adjust_hiscore ("status", ch, ch->race); ../src/comm.c: adjust_hiscore ("pkill", ch, ch->pkill); ../src/comm.c: adjust_hiscore ("pdeath", ch, ch->pdeath); ../src/comm.c: adjust_hiscore ("mkill", ch, ch->mkill); ../src/comm.c: adjust_hiscore ("mdeath", ch, ch->mdeath); ../src/comm.c: adjust_hiscore ("awins", ch, ch->awins); ../src/comm.c: adjust_hiscore ("alosses", ch, ch->alosses); ../src/comm.c: adjust_hiscore ("exp", ch, ch->pcdata->score[SCORE_TOTAL_XP]); ../src/comm.c: adjust_hiscore ("quest", ch, ch->pcdata->score[SCORE_QUEST]); ../src/comm.c: adjust_hiscore ("tier", ch, ch->tier); ../src/comm.c: adjust_hiscore ("status", ch, ch->race); ../src/comm.c: if (ch->level < 2) ../src/comm.c: ch->pcdata->login_timer += 120; ../src/comm.c: ch->pcdata->pkill_timer = 40; ../src/comm.c: if (timer > 0) ch->pcdata->login_timer += timer; ../src/comm.c: if ((ch->pcdata->partner = get_char_finger (ch, ch->pcdata->marriage)) != ../src/comm.c: ch->pcdata->partner->pcdata->partner = ch; ../src/comm.c: if (ch->level < 2) ../src/comm.c: if (strlen (ch->pload) > 1) ../src/comm.c: free_string (ch->pload); ../src/comm.c: ch->pload = str_dup (""); ../src/comm.c: if (IS_SET (ch->monkstuff, MONK_DEATH)) ../src/comm.c: REMOVE_BIT (ch->monkstuff, MONK_DEATH); ../src/comm.c: if (IS_SET (ch->act, PLR_GODLESS)) ../src/comm.c: REMOVE_BIT (ch->act, PLR_GODLESS); ../src/comm.c: ch->pcdata->tempflag = 0; ../src/comm.c: ch->fight_timer = 0; ../src/comm.c: ch->pcdata->plr_wager = 0; ../src/comm.c: ch->gladiator = NULL; ../src/comm.c: if (!str_cmp (plogin->name, ch->name)) ../src/comm.c: if (IS_SET (ch->more, MORE_TAG)) ../src/comm.c: REMOVE_BIT (ch->more, MORE_TAG); ../src/comm.c: if (IS_SET (ch->warp, WARP_INFIRMITY)) ../src/comm.c: SET_BIT (ch->flag2, AFF2_ROT); ../src/comm.c: if (ch->pcdata->powers[i] < 0 || ch->pcdata->powers[i] > 10) ../src/comm.c: ch->pcdata->powers[i] = 0; ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_PROTEAN); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_PROTEAN); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_VICISSITUDE); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_VICISSITUDE); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CELERITY); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_CELERITY); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_FORTITUDE); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_FORTITUDE); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_POTENCE); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_POTENCE); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_OBTENEBRATION); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_OBTENEBRATION); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_SERPENTIS); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_SERPENTIS); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_AUSPEX); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_AUSPEX); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_DOMINATE); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_DOMINATE); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_PRESENCE); ../src/comm.c: SET_BIT (ch->pcdata->stats[UNI_CURRENT], VAM_PRESENCE); ../src/comm.c: if (ch->version == 23) ../src/comm.c: ch->exp += ch->pcdata->score[SCORE_TOTAL_XP]; ../src/comm.c: ch->hit = 1000; ../src/comm.c: ch->max_hit = 1000; ../src/comm.c: ch->move = 1000; ../src/comm.c: ch->max_move = 1000; ../src/comm.c: ch->max_mana = 1000; ../src/comm.c: ch->mana = 1000; ../src/comm.c: ch->version = PVERSION; ../src/comm.c: if (ch->pcdata->security == 0) ../src/comm.c: ch->pcdata->security = 9; ../src/comm.c: for ( ch = char_list; ch != NULL; ch = ch->next ) ../src/comm.c: && ( !fConn || ch->desc == NULL ) ../src/comm.c: && !str_cmp( d->character->name, ch->name ) ) ../src/comm.c: d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); ../src/comm.c: ch->desc = d; ../src/comm.c: ch->timer = 0; ../src/comm.c: if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0) ../src/comm.c: sprintf( log_buf, "%s@%s reconnected.", ch->name, ch->lasthost ); ../src/comm.c: if (ch->pcdata->in_progress) ../src/comm.c: for (ch = char_list; ch != NULL; ch = ch->next) ../src/comm.c: && (!fConn || ch->desc == NULL) ../src/comm.c: && !str_cmp (d->character->name, ch->name)) ../src/comm.c: d->character->pcdata->pwd = str_dup (ch->pcdata->pwd); ../src/comm.c: ch->desc = d; ../src/comm.c: ch->timer = 0; ../src/comm.c: if (ch->pcdata->login_timer < 120) ch->pcdata->login_timer += 120; ../src/comm.c: if (IS_NPC (ch) || ch->pcdata->obj_vnum == 0) ../src/comm.c: sprintf (log_buf, "%s@%s reconnected.", ch->name, ../src/comm.c: ch->desc->host); ../src/comm.c: if (ch->pload != NULL && strlen(ch->pload) > 2) ../src/comm.c: FILL_STRING(ch->pload, ""); ../src/comm.c: if (ch->pcdata->in_progress) ../src/comm.c: for (ch = char_list; ch != NULL; ch = ch->next) ../src/comm.c: && (!fConn || ch->desc == NULL) ../src/comm.c: && !str_cmp (d->character->name, ch->name)) ../src/comm.c: d->character->pcdata->pwd = str_dup (ch->pcdata->pwd); ../src/comm.c: ch->desc = d; ../src/comm.c: ch->timer = 0; ../src/comm.c: sprintf (log_buf, "%s@%s reconnected.", ch->name, ../src/comm.c: ch->desc->host); ../src/comm.c: || ch->desc == NULL ../src/comm.c: || ch->desc->connected != CON_PLAYING ../src/comm.c: || ch->was_in_room == NULL ../src/comm.c: || ch->in_room != get_room_index (ROOM_VNUM_LIMBO)) ../src/comm.c: ch->timer = 0; ../src/comm.c: char_to_room (ch, ch->was_in_room); ../src/comm.c: ch->was_in_room = NULL; ../src/comm.c: if (ch->desc == NULL && IS_NPC (ch) && (wizard = ch->wizard) != NULL) ../src/comm.c: && familiar == ch && ch->in_room != wizard->in_room) ../src/comm.c: if (txt != NULL && ch->desc != NULL ../src/comm.c: && (!IS_SET (ch->newbits, NEW_NOTEWRITE) ../src/comm.c: || ch->desc->connected < CON_PLAYING)) ../src/comm.c: write_to_buffer (ch->desc, txt, strlen (txt)); ../src/comm.c: if (txt == NULL || ch->desc == NULL) ../src/comm.c: if (ch->pcdata->pagelen == 0 || ch->desc->connected != CON_PLAYING) ../src/comm.c: free_string (ch->desc->showstr_head); ../src/comm.c: ch->desc->showstr_head = str_dup (txt); ../src/comm.c: ch->desc->showstr_point = ch->desc->showstr_head; ../src/comm.c: show_string (ch->desc, ""); ../src/comm.c: if (ch->desc == NULL && IS_NPC (ch) && (wizard = ch->wizard) != NULL) ../src/comm.c: && familiar == ch && ch->in_room != wizard->in_room) ../src/comm.c: if (txt != NULL && ch->desc != NULL) ../src/comm.c: write_to_buffer (ch->desc, txt, strlen (txt)); ../src/comm.c: * Instead of showing ch->morph, will show name ../src/comm.c: if (ch == NULL || ch->in_room == NULL) ../src/comm.c: to = ch->in_room->people; ../src/comm.c: if (vch == NULL || vch->in_room == NULL) ../src/comm.c: if (vch->in_room == NULL) ../src/comm.c: to = vch->in_room->people; ../src/comm.c: if (to->in_room == ch->in_room && wizard->in_room != to->in_room) ../src/comm.c: if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && ../src/comm.c: ch->pcdata->chobj->in_room != NULL && ../src/comm.c: to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) ../src/comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && ../src/comm.c: ch->pcdata->chobj->in_obj != NULL && ../src/comm.c: ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) ../src/comm.c: i = he_she[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = he_she[URANGE (0, vch->sex, 2)]; ../src/comm.c: i = him_her[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = him_her[URANGE (0, vch->sex, 2)]; ../src/comm.c: i = his_her[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = his_her[URANGE (0, vch->sex, 2)]; ../src/comm.c: if (to->in_room != ch->in_room && ../src/comm.c: familiar != NULL && familiar->in_room == ch->in_room) ../src/comm.c: if (ch == NULL || ch->in_room == NULL) ../src/comm.c: to = ch->in_room->people; ../src/comm.c: if (vch->in_room == NULL) ../src/comm.c: to = vch->in_room->people; ../src/comm.c: i = he_she[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = he_she[URANGE (0, vch->sex, 2)]; ../src/comm.c: i = him_her[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = him_her[URANGE (0, vch->sex, 2)]; ../src/comm.c: i = his_her[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = his_her[URANGE (0, vch->sex, 2)]; ../src/comm.c: if (ch == NULL || ch->in_room == NULL) ../src/comm.c: to = ch->in_room->people; ../src/comm.c: if (vch == NULL || vch->in_room == NULL) ../src/comm.c: if (vch->in_room == NULL) ../src/comm.c: to = vch->in_room->people; ../src/comm.c: if (to->in_room == ch->in_room && wizard->in_room != to->in_room) ../src/comm.c: if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && ../src/comm.c: ch->pcdata->chobj->in_room != NULL && ../src/comm.c: to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) ../src/comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && ../src/comm.c: ch->pcdata->chobj->in_obj != NULL && ../src/comm.c: ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) ../src/comm.c: i = he_she[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = he_she[URANGE (0, vch->sex, 2)]; ../src/comm.c: i = him_her[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = him_her[URANGE (0, vch->sex, 2)]; ../src/comm.c: i = his_her[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = his_her[URANGE (0, vch->sex, 2)]; ../src/comm.c: if (to->in_room != ch->in_room && ../src/comm.c: familiar != NULL && familiar->in_room == ch->in_room) ../src/comm.c: to = ch->in_room->people; ../src/comm.c: if (vch == NULL || vch->in_room == NULL) ../src/comm.c: to = vch->in_room->people; ../src/comm.c: if (to->in_room == ch->in_room && ../src/comm.c: if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && ../src/comm.c: ch->pcdata->chobj->in_room != NULL && ../src/comm.c: to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) ../src/comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && ../src/comm.c: ch->pcdata->chobj->in_obj != NULL && ../src/comm.c: ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) ../src/comm.c: i = he_she[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = he_she[URANGE (0, vch->sex, 2)]; ../src/comm.c: i = him_her[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = him_her[URANGE (0, vch->sex, 2)]; ../src/comm.c: i = his_her[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = his_her[URANGE (0, vch->sex, 2)]; ../src/comm.c: if (to->in_room != ch->in_room && familiar != NULL && ../src/comm.c: familiar->in_room == ch->in_room) ../src/comm.c: to = ch->in_room->people; ../src/comm.c: to = vch->in_room->people; ../src/comm.c: if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && ../src/comm.c: ch->pcdata->chobj->in_room != NULL && ../src/comm.c: to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) ../src/comm.c: if (!IS_NPC (ch) && ch->pcdata->chobj != NULL && ../src/comm.c: ch->pcdata->chobj->in_obj != NULL && ../src/comm.c: ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) ../src/comm.c: i = he_she[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = him_her[URANGE (0, ch->sex, 2)]; ../src/comm.c: i = his_her[URANGE (0, ch->sex, 2)]; ../src/comm.c: if (ch->pcdata == NULL) ../src/comm.c: if (ch->position == POS_FIGHTING && ch->cprompt[0] == '\0') ../src/comm.c: if (ch->prompt[0] == '\0') ../src/comm.c: else if (ch->position != POS_FIGHTING && ch->prompt[0] == '\0') ../src/comm.c: if (ch->position == POS_FIGHTING && is_fighting) ../src/comm.c: if ((pexit = ch->in_room->exit[door]) != NULL ../src/comm.c: sprintf (buf2, "%lli", ch->exp); ../src/comm.c: COL_SCALE (buf2, ch, ch->exp, 2000000000); ../src/comm.c: sprintf (buf2, "#R%d#n", ch->fight_timer); ../src/comm.c: sprintf (buf2, "%d", ch->hit); ../src/comm.c: COL_SCALE (buf2, ch, ch->hit, ch->max_hit); ../src/comm.c: sprintf (buf2, "%d", ch->max_hit); ../src/comm.c: sprintf (buf2, "%s", set_comma (ch->tierxp / 100)); ../src/comm.c: COL_SCALE (buf2, ch, ch->tierxp, ch->tier * 100); ../src/comm.c: sprintf (buf2, "#c%d /#C %d", ch->chi[CURRENT], ch->chi[MAXIMUM]); ../src/comm.c: sprintf (buf2, "%d", ch->mana); ../src/comm.c: COL_SCALE (buf2, ch, ch->mana, ch->max_mana); ../src/comm.c: sprintf (buf2, "%d", ch->max_mana); ../src/comm.c: sprintf (buf2, "%d", ch->move); ../src/comm.c: COL_SCALE (buf2, ch, ch->move, ch->max_move); ../src/comm.c: sprintf (buf2, "%d", ch->max_move); ../src/comm.c: if (ch->registerred == 0 && ch->email_set !=2) ../src/comm.c: sprintf (buf2, "%s", set_comma (ch->exp)); ../src/comm.c: COL_SCALE (buf2, ch, ch->exp, 2000000000); ../src/comm.c: sprintf (buf2, "%d", ch->gold); ../src/comm.c: sprintf (buf2, "%d", ch->pcdata->quest); ../src/comm.c: sprintf (buf2, "#cCur Quick#y:#w%d", ch->quickening[0]); ../src/comm.c: if ((victim = ch->fighting) == NULL) ../src/comm.c: if ((victim = ch->fighting) == NULL) ../src/comm.c: if ((victim = ch->fighting) == NULL) ../src/comm.c: if ((victim = ch->fighting) == NULL) ../src/comm.c: if ((victim = ch->fighting) == NULL) ../src/comm.c: if ((victim = ch->fighting) == NULL) ../src/comm.c: sprintf (buf2, "%d", ch->alignment); ../src/comm.c: sprintf (buf2, "#c%s#n : #c%d#n", ch->in_room->name, ../src/comm.c: ch->in_room->vnum); ../src/comm.c: sprintf( buf2,"#c%s#n",ch->in_room->name); ../src/comm.c: sprintf (buf2, "#c%d#n", ch->pcdata->powers[HARA_KIRI]); ../src/comm.c: sprintf (buf2, "%d", ch->pcdata->stats[UNI_RAGE]); ../src/comm.c: sprintf (buf2, "%d", ch->beast); ../src/comm.c: sprintf (buf2, "%d", ch->pcdata->condition[COND_THIRST]); ../src/comm.c: sprintf( buf2," %d", ch->pcdata->stats[DROW_POWER]); ../src/comm.c: sprintf (buf2, "%d", ch->pcdata->stats[DEMON_CURRENT]); ../src/comm.c: sprintf (buf2, "%d", ch->pcdata->stats[DEMON_TOTAL]); ../src/comm.c: sprintf (buf2, "%d", ch->race); ../src/comm.c: if (!IS_NPC (ch) && ch->pcdata->stage[2] + 25 >= ch->pcdata->stage[1] ../src/comm.c: && ch->pcdata->stage[1] > 0) ../src/comm.c: if ((victim = ch->pcdata->partner) == NULL) ../src/comm.c: if ((victim = ch->pcdata->partner) == NULL) ../src/comm.c: sprintf (buf2, "#c%d#n", ch->practice); ../src/comm.c: if (IS_SET (ch->act, PLR_WIZINVIS) && IS_SET (ch->act, PLR_INCOG)) ../src/comm.c: else if (IS_SET (ch->act, PLR_INCOG)) ../src/comm.c: else if (ch->pcdata->wizinvis == 13) ../src/comm.c: else if (ch->pcdata->wizinvis == 12) ../src/comm.c: else if (ch->pcdata->wizinvis == 11) ../src/comm.c: else if (ch->pcdata->wizinvis == 10) ../src/comm.c: else if (ch->pcdata->wizinvis == 9) ../src/comm.c: else if (ch->pcdata->wizinvis == 8) ../src/comm.c: else if (ch->pcdata->wizinvis == 7) ../src/comm.c: sprintf (buf2, "%d", ch->monkblock); ../src/comm.c: switch (ch->desc->connected) ../src/comm.c: total = ch->pcdata->get_exp; ../src/comm.c: if (ch->pcdata->get_exp <= 0) ../src/comm.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/comm.c: if ( IS_SET(gch->flag2, AFF2_INARENA) || IS_SET(gch->flag2, AFF2_CHALLENGED) ../src/comm.c: || IS_SET(gch->flag2, AFF2_CHALLENGER)|| IS_SET (gch->flag2, AFF2_STATUSFIGHT)) ../src/comm.c: REMOVE_BIT(gch->flag2, AFF2_CHALLENGED); ../src/comm.c: REMOVE_BIT(gch->flag2, AFF2_CHALLENGER); ../src/comm.c: REMOVE_BIT(gch->flag2, AFF2_INARENA ); ../src/comm.c: REMOVE_BIT(gch->flag2, AFF2_STATUSFIGHT); ../src/comm.c: gch->hit = gch->max_hit; ../src/comm.c: gch->position = POS_STANDING; ../src/comm.c: fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host); ../src/db.c: if (ch->in_room) char_from_room (ch); ../src/db.c: for (pch = char_list; pch != NULL; pch = pch->next) ../src/db.c: if (!IS_NPC (pch) && IS_AWAKE (pch) && pch->in_room != NULL ../src/db.c: && !IS_SET (pch->more, MORE_MESSAGE) ../src/db.c: && pch->in_room->area == pArea) ../src/db.c: ch->name = &str_empty[0]; ../src/db.c: ch->short_descr = &str_empty[0]; ../src/db.c: ch->long_descr = &str_empty[0]; ../src/db.c: ch->description = &str_empty[0]; ../src/db.c: ch->lord = &str_empty[0]; ../src/db.c: ch->clan = &str_empty[0]; ../src/db.c: ch->morph = &str_empty[0]; ../src/db.c: ch->createtime = &str_empty[0]; ../src/db.c: ch->lasthost = &str_empty[0]; ../src/db.c: ch->lasttime = &str_empty[0]; ../src/db.c: ch->powertype = &str_empty[0]; ../src/db.c: ch->poweraction = &str_empty[0]; ../src/db.c: ch->pload = &str_empty[0]; ../src/db.c: ch->prompt = &str_empty[0]; ../src/db.c: ch->cprompt = &str_empty[0]; ../src/db.c: ch->hunting = &str_empty[0]; ../src/db.c: ch->logon = current_time; ../src/db.c: ch->armor = 100; ../src/db.c: ch->position = POS_STANDING; ../src/db.c: ch->practice = 0; ../src/db.c: ch->hit = 1000; ../src/db.c: ch->max_hit = 1000; ../src/db.c: ch->mana = 1000; ../src/db.c: ch->max_mana = 1000; ../src/db.c: ch->move = 1000; ../src/db.c: ch->max_move = 1000; ../src/db.c: ch->master = NULL; ../src/db.c: ch->leader = NULL; ../src/db.c: ch->fighting = NULL; ../src/db.c: ch->mount = NULL; ../src/db.c: ch->wizard = NULL; ../src/db.c: ch->paradox[0] = 0; ../src/db.c: ch->paradox[1] = 0; ../src/db.c: ch->paradox[2] = 0; ../src/db.c: ch->damcap[0] = 1000; ../src/db.c: ch->damcap[1] = 0; ../src/db.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/db.c: for (paf = ch->affected; paf != NULL; paf = paf_next) ../src/db.c: free_string (ch->name); ../src/db.c: free_string (ch->short_descr); ../src/db.c: free_string (ch->long_descr); ../src/db.c: free_string (ch->description); ../src/db.c: free_string (ch->lord); ../src/db.c: free_string (ch->clan); ../src/db.c: free_string (ch->morph); ../src/db.c: free_string (ch->createtime); ../src/db.c: free_string (ch->lasttime); ../src/db.c: free_string (ch->lasthost); ../src/db.c: free_string (ch->powertype); ../src/db.c: free_string (ch->poweraction); ../src/db.c: free_string (ch->pload); ../src/db.c: free_string (ch->prompt); ../src/db.c: free_string (ch->cprompt); ../src/db.c: free_string (ch->hunting); ../src/db.c: ch->logon = 0; ../src/db.c: if (ch->pcdata != NULL) ../src/db.c: free_string (ch->pcdata->pwd); ../src/db.c: free_string (ch->pcdata->bamfin); ../src/db.c: free_string (ch->pcdata->bamfout); ../src/db.c: free_string (ch->pcdata->title); ../src/db.c: free_string (ch->pcdata->conception); ../src/db.c: free_string (ch->pcdata->parents); ../src/db.c: free_string (ch->pcdata->cparents); ../src/db.c: free_string (ch->pcdata->marriage); ../src/db.c: free_string (ch->pcdata->email); ../src/db.c: ch->pcdata->next = pcdata_free; ../src/db.c: pcdata_free = ch->pcdata; ../src/db.c: ch->next = char_free; ../src/db.c: fprintf (fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ../src/db.c: ch->name, str); ../src/db.c: if (ch->desc != NULL && ch->desc->original != NULL) ../src/db.c: ch = ch->desc->original; ../src/db.c: sprintf (file_name, "%s%s", PLAYER_LOG_DIR, capitalize (ch->name)); ../src/demon.c: if (arg[0] == '\0' && ch->fighting == NULL) ../src/demon.c: if ((victim = ch->fighting) == NULL) ../src/demon.c: if (ch->hit >= ch->max_hit) ../src/demon.c: if (ch->move < damage) ../src/demon.c: ch->move -= damage; ../src/demon.c: if (ch->hit + damage > ch->max_hit) ../src/demon.c: damage -= (ch->max_hit - ch->hit); ../src/demon.c: ch->hit += damage; ../src/demon.c:// if (IS_NPC(victim)) do_kill(victim,ch->name); ../src/demon.c: if (ch->position == POS_FIGHTING) ../src/demon.c: if (IS_SET (ch->flag2, AFF2_CHALLENGED) ../src/demon.c: || IS_SET (ch->flag2, AFF2_CHALLENGER)) ../src/demon.c: if (ch->pcdata->followers > 4) ../src/demon.c: ch->pcdata->followers++; ../src/demon.c: victim->lord = str_dup (ch->name); ../src/demon.c: char_to_room (victim, ch->in_room); ../src/demon.c: if (IS_SET (ch->in_room->room_flags, ROOM_SAFE)) ../src/demon.c: if (str_cmp (ch->name, obj->questowner)) ../src/demon.c: obj->timer = ch->spl[RED_MAGIC] / 4; ../src/demon.c: if (ch->pcdata->powers[DPOWER_OBJ_VNUM] > 0) ../src/demon.c: if (arg[0] == '\0' && ch->fighting == NULL) ../src/demon.c: if ((victim = ch->fighting) == NULL) ../src/demon.c: else if (IS_SET (ch->affected_by, AFF_ENTRAILS)) ../src/demon.c: REMOVE_BIT (ch->affected_by, AFF_ENTRAILS); ../src/demon.c: if (ch->hit > 0) ../src/demon.c: for (vch = ch->in_room->people; vch != NULL; vch = vch_next) ../src/demon.c: vch_next = vch->next_in_room; ../src/demon.c: fire_effect (vch, ch->level, 2000, TARGET_CHAR); ../src/demon.c: ch->hit = 10; ../src/demon.c: REMOVE_BIT (ch->immune, IMM_TRAVEL); ../src/demon.c: SET_BIT (ch->immune, IMM_TRAVEL); ../src/demon.c: if (IS_SET (ch->warp, WARP_CBODY)) ../src/demon.c: if (IS_SET (ch->warp, WARP_SBODY)) ../src/demon.c: if (IS_SET (ch->warp, WARP_STRONGARMS)) ../src/demon.c: if (IS_SET (ch->warp, WARP_STRONGLEGS)) ../src/demon.c: if (IS_SET (ch->warp, WARP_VENOMTONG)) ../src/demon.c: if (IS_SET (ch->warp, WARP_SPIKETAIL)) ../src/demon.c: if (IS_SET (ch->warp, WARP_BADBREATH)) ../src/demon.c: if (IS_SET (ch->warp, WARP_QUICKNESS)) ../src/demon.c: if (IS_SET (ch->warp, WARP_STAMINA)) ../src/demon.c: if (IS_SET (ch->warp, WARP_HUNT)) ../src/demon.c: if (IS_SET (ch->warp, WARP_DAMCAP)) ../src/demon.c: if (IS_SET (ch->warp, WARP_TERROR)) ../src/demon.c: if (IS_SET (ch->warp, WARP_REGEN)) ../src/demon.c: if (IS_SET (ch->warp, WARP_STEED)) ../src/demon.c: if (IS_SET (ch->warp, WARP_WEAPON)) ../src/demon.c: if (IS_SET (ch->warp, WARP_INFIRMITY)) ../src/demon.c: if (IS_SET (ch->warp, WARP_GBODY)) ../src/demon.c: if (IS_SET (ch->warp, WARP_SCARED)) ../src/demon.c: if (IS_SET (ch->warp, WARP_MAGMA)) ../src/demon.c: if (IS_SET (ch->warp, WARP_WEAK)) ../src/demon.c: if (IS_SET (ch->warp, WARP_SLOW)) ../src/demon.c: if (IS_SET (ch->warp, WARP_VULNER)) ../src/demon.c: if (IS_SET (ch->warp, WARP_SHARDS)) ../src/demon.c: if (IS_SET (ch->warp, WARP_WINGS)) ../src/demon.c: if (IS_SET (ch->warp, WARP_CLUMSY)) ../src/demon.c: if (IS_SET (ch->warp, WARP_STUPID)) ../src/demon.c: if (IS_SET (ch->warp, WARP_SPOON)) ../src/demon.c: if (IS_SET (ch->warp, WARP_FORK)) ../src/demon.c: if (IS_SET (ch->warp, WARP_KNIFE)) ../src/demon.c: if (IS_SET (ch->warp, WARP_SALADBOWL)) ../src/demon.c: if (ch->warp < 1) ../src/demon.c: if (ch->pcdata->stats[DEMON_TOTAL] < 10000 || ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] < 10000) ../src/demon.c: if (ch->warp == 12877823) ../src/demon.c: if (IS_SET (ch->warp, newwarp) && ch->warp != 12877823) ../src/demon.c: if (IS_SET (ch->warp, WARP_INFIRMITY)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_INFIRMITY); ../src/demon.c: SET_BIT (ch->warp, newwarp); ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 10000; ../src/demon.c: else if (IS_SET (ch->warp, WARP_GBODY)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_GBODY); ../src/demon.c: SET_BIT (ch->warp, newwarp); ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 10000; ../src/demon.c: else if (IS_SET (ch->warp, WARP_SCARED)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_SCARED); ../src/demon.c: SET_BIT (ch->warp, newwarp); ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 10000; ../src/demon.c: else if (IS_SET (ch->warp, WARP_WEAK)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_WEAK); ../src/demon.c: SET_BIT (ch->warp, newwarp); ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 10000; ../src/demon.c: else if (IS_SET (ch->warp, WARP_SLOW)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_SLOW); ../src/demon.c: SET_BIT (ch->warp, newwarp); ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 10000; ../src/demon.c: else if (IS_SET (ch->warp, WARP_VULNER)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_VULNER); ../src/demon.c: SET_BIT (ch->warp, newwarp); ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 10000; ../src/demon.c: else if (IS_SET (ch->warp, WARP_CLUMSY)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_CLUMSY); ../src/demon.c: SET_BIT (ch->warp, newwarp); ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 10000; ../src/demon.c: else if (IS_SET (ch->warp, WARP_STUPID)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_STUPID); ../src/demon.c: SET_BIT (ch->warp, newwarp); ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 10000; ../src/demon.c: else if (IS_SET (ch->warp, WARP_SPOON)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_SPOON); ../src/demon.c: SET_BIT (ch->warp, newwarp); ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 10000; ../src/demon.c: else if (IS_SET (ch->warp, WARP_FORK)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_FORK); ../src/demon.c: SET_BIT (ch->warp, newwarp); ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 10000; ../src/demon.c: else if (IS_SET (ch->warp, WARP_KNIFE)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_KNIFE); ../src/demon.c: SET_BIT (ch->warp, newwarp); ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 10000; ../src/demon.c: if (ch->pcdata->stats[DEMON_TOTAL] < 15000 || ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] < 15000) ../src/demon.c: if (ch->warpcount >= 7) ../src/demon.c: if (IS_SET (ch->warp, newwarp)) ../src/demon.c: SET_BIT (ch->warp, newwarp); ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 15000; ../src/demon.c: ch->warpcount += 1; ../src/demon.c: if (ch->pcdata->stats[DEMON_TOTAL] < 30000 || ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] < 30000) ../src/demon.c: if (!str_cmp (arg, "crystal") && IS_SET (ch->warp, WARP_CBODY)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_CBODY); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "steel") && IS_SET (ch->warp, WARP_SBODY)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_SBODY); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "arms") && IS_SET (ch->warp, WARP_STRONGARMS)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_STRONGARMS); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "legs") && IS_SET (ch->warp, WARP_STRONGLEGS)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_STRONGLEGS); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "tongue") && IS_SET (ch->warp, WARP_VENOMTONG)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_VENOMTONG); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "tail") && IS_SET (ch->warp, WARP_SPIKETAIL)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_SPIKETAIL); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "breath") && IS_SET (ch->warp, WARP_BADBREATH)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_BADBREATH); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "speed") && IS_SET (ch->warp, WARP_QUICKNESS)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_QUICKNESS); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "stamina") && IS_SET (ch->warp, WARP_STAMINA)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_STAMINA); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "hunt") && IS_SET (ch->warp, WARP_HUNT)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_HUNT); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "damcap") && IS_SET (ch->warp, WARP_DAMCAP)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_DAMCAP); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "horrid") && IS_SET (ch->warp, WARP_TERROR)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_TERROR); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "shards") && IS_SET (ch->warp, WARP_SHARDS)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_SHARDS); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "regen") && IS_SET (ch->warp, WARP_REGEN)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_REGEN); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "steed") && IS_SET (ch->warp, WARP_STEED)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_STEED); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "axe") && IS_SET (ch->warp, WARP_WEAPON)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_WEAPON); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: if (!str_cmp (arg, "magma") && IS_SET (ch->warp, WARP_MAGMA)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_MAGMA); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: else if (!str_cmp (arg, "wings") && IS_SET (ch->warp, WARP_WINGS)) ../src/demon.c: REMOVE_BIT (ch->warp, WARP_WINGS); ../src/demon.c: ch->warpcount--; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 30000; ../src/demon.c: if (victim != ch && str_cmp (victim->lord, ch->name) && ../src/demon.c: str_cmp (victim->lord, ch->lord) && strlen (victim->lord) > 1) ../src/demon.c: if (!IS_SET (ch->special, SPC_DEMON_LORD)) ../src/demon.c: if (ch->pcdata->stats[DEMON_TOTAL] < cost || ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] < cost) ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= cost; ../src/demon.c: if ( (ch->pcdata->stats[DEMON_TOTAL] < 5000 || ch->pcdata->stats[DEMON_CURRENT] < 5000) ../src/demon.c: else if ( (ch->pcdata->stats[DEMON_TOTAL] < 15000 || ch->pcdata->stats[DEMON_CURRENT] < 15000 || ../src/demon.c: ch->pcdata->quest < 3000) ../src/demon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/demon.c: ch->pcdata->stats[DEMON_TOTAL] -= 15000; ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 15000; ../src/demon.c: if (!str_cmp (arg1, "black") && (ch->pcdata->stats[DEMON_TOTAL] < 5000 || ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] < 5000)) ../src/demon.c: if (!str_cmp (arg1, "grey") && (ch->pcdata->stats[DEMON_TOTAL] < 5000 || ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] < 5000 ../src/demon.c: || ch->pcdata->quest < 100)) ../src/demon.c: if (!str_cmp (arg1, "purple") && (ch->pcdata->stats[DEMON_TOTAL] < 5000 || ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] < 5000 ../src/demon.c: || ch->pcdata->quest < 250)) ../src/demon.c: if (!str_cmp (arg1, "red") && (ch->pcdata->stats[DEMON_CURRENT] < 5000 || ../src/demon.c: ch->pcdata->stats[DEMON_TOTAL] < 5000 ../src/demon.c: || ch->pcdata->quest < 750)) ../src/demon.c: if (!str_cmp (arg1, "brass") && (ch->pcdata->stats[DEMON_TOTAL] < 5000 || ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] < 5000 ../src/demon.c: || ch->pcdata->quest < 1500)) ../src/demon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/demon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/demon.c: ch->pcdata->quest -= 100; ../src/demon.c: ch->pcdata->quest -= 250; ../src/demon.c: ch->pcdata->quest -= 750; ../src/demon.c: ch->pcdata->quest -= 1500; ../src/demon.c: obj->questmaker = str_dup (ch->name); ../src/demon.c: obj->questowner = str_dup (ch->name); ../src/demon.c: if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) ../src/demon.c: if (ch->fight_timer > 0) ../src/demon.c: if (ch->in_room != NULL && IS_SET (ch->in_room->room_flags, ROOM_GOD)) ../src/demon.c: if (victim->in_room == NULL || victim->in_room == ch->in_room) ../src/demon.c: if (strlen (ch->clan) > 1) ../src/demon.c: cdemon = ch->clan; ../src/demon.c: cdemon = ch->name; ../src/demon.c: && !IS_CLASS (ch, CLASS_DRAGON) && !IS_SET (ch->special, SPC_CHAMPION)) ../src/demon.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS); ../src/demon.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS); ../src/demon.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_TAIL); ../src/demon.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_TAIL); ../src/demon.c: if (ch->fight_timer >0) { ../src/demon.c:if (!IS_SET(ch->warp, WARP_WEAPON)) ../src/demon.c: ch->pcdata->obj_vnum = 0; ../src/demon.c: REMOVE_BIT(ch->affected_by, AFF_POLYMORPH); ../src/demon.c: REMOVE_BIT(ch->extra, EXTRA_OSWITCH); ../src/demon.c: REMOVE_BIT(ch->extra, EXTRA_AXE); ../src/demon.c: ch->pcdata->chobj = NULL; ../src/demon.c: free_string(ch->morph); ../src/demon.c: ch->morph = str_dup(""); ../src/demon.c: ch->pcdata->obj_vnum = ch->pcdata->powers[VPOWER_OBJ_VNUM]; ../src/demon.c: ch->pcdata->chobj = obj; ../src/demon.c: SET_BIT(ch->affected_by, AFF_POLYMORPH); ../src/demon.c: SET_BIT(ch->extra, EXTRA_OSWITCH); ../src/demon.c: SET_BIT(ch->extra, EXTRA_AXE); ../src/demon.c: free_string(ch->morph); ../src/demon.c: ch->morph = str_dup("An axe of khrone"); ../src/demon.c: obj_to_room(obj,ch->in_room); ../src/demon.c: if (!IS_SET (ch->warp, WARP_STEED)) ../src/demon.c: if !IS_SET(ch->warp, WARP_STEED)) ../src/demon.c: if (ch->pcdata->followers > 5) ../src/demon.c: ch->pcdata->followers++; ../src/demon.c: char_to_room (victim, ch->in_room); ../src/demon.c: if (IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->warp, WARP_BADBREATH)) ../src/demon.c: if ((victim = ch->fighting) == NULL) ../src/demon.c: dam = ch->spl[RED_MAGIC] * 15; ../src/demon.c: dam = ch->spl[RED_MAGIC] * 20; ../src/demon.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_BODYSPIKES); ../src/demon.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_BODYSPIKES); ../src/demon.c: if (!IS_SET (ch->pcdata->powers[DPOWER_FLAGS2], DEM_FLAMEHOOVES)) ../src/demon.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_FLAMEHOOVES); ../src/demon.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_FLAMEHOOVES); ../src/demon.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES); ../src/demon.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES); ../src/demon.c: if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION) ../src/demon.c: && !IS_SET (ch->pcdata->dragonaff, DRA_WINGS)) ../src/demon.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_UNFOLDED); ../src/demon.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_UNFOLDED); ../src/demon.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_UNFOLDED); ../src/demon.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_WINGS); ../src/demon.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_WINGS); ../src/demon.c: if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION)) ../src/demon.c: if ((obj = ch->pcdata->chobj) == NULL) ../src/demon.c: if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION)) ../src/demon.c: if (IS_SET (ch->special, SPC_DEMON_LORD)) ../src/demon.c: else if (IS_SET (ch->special, SPC_SIRE)) ../src/demon.c: else if (IS_SET (ch->special, SPC_PRINCE)) ../src/demon.c: if ( strlen( ch->clan ) < 3 || IS_SET(ch->special, SPC_ANARCH) ) ../src/demon.c: victim->clan = str_dup(ch->clan); ../src/demon.c: if (ch->exp < 666) ../src/demon.c: ch->exp = ch->exp - 666; ../src/demon.c:// victim->clan = str_dup(ch->clan); ../src/demon.c: SET_BIT (ch->immune, IMM_DEMON); ../src/demon.c: REMOVE_BIT (ch->immune, IMM_DEMON); ../src/demon.c: if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION)) ../src/demon.c: if (ch->in_room->area->owned > 0 ../src/demon.c: && ch->in_room->area->owned != ch->pcdata->kingdom) ../src/demon.c: if (ch->in_room->vnum == ROOM_VNUM_ALTAR) ../src/demon.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/demon.c: if (ch->fight_timer > 0) ../src/demon.c: if (IS_SET (ch->war, WARRING)) ../src/demon.c: if (IS_SET (ch->warp, WARP_WEAPON)) ../src/demon.c: ch->pcdata->powers[DPOWER_OBJ_VNUM] = OBJ_VNUM_KHORNE; ../src/demon.c: if (ch->pcdata->powers[DPOWER_OBJ_VNUM] < 1) ../src/demon.c: create_object (get_obj_index (ch->pcdata->powers[DPOWER_OBJ_VNUM]), ../src/demon.c: obj_to_room (obj, ch->in_room); ../src/demon.c: ch->pcdata->obj_vnum = ch->pcdata->powers[DPOWER_OBJ_VNUM]; ../src/demon.c: ch->pcdata->chobj = obj; ../src/demon.c: ch->stimer = 60; ../src/demon.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/demon.c: SET_BIT (ch->extra, EXTRA_OSWITCH); ../src/demon.c: free_string (ch->morph); ../src/demon.c: ch->morph = str_dup (obj->short_descr); ../src/demon.c: if ((obj = ch->pcdata->chobj) == NULL) ../src/demon.c: ch->pcdata->obj_vnum = 0; ../src/demon.c: ch->pcdata->chobj = NULL; ../src/demon.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/demon.c: REMOVE_BIT (ch->extra, EXTRA_OSWITCH); ../src/demon.c: free_string (ch->morph); ../src/demon.c: ch->morph = str_dup (""); ../src/demon.c: if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/demon.c: if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION)) ../src/demon.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/demon.c: if (gch->clannum > 0) ../src/demon.c: sprintf(clan, "%s", nclans_table[gch->clannum].name); ../src/demon.c: && !IS_SET (gch->special, SPC_CHAMPION)) ../src/demon.c: capitalize (gch->name),clan, ../src/demon.c: gch->hit, gch->mana, gch->move, ../src/demon.c: gch->exp, gch->pcdata->stats[DEMON_CURRENT], ../src/demon.c: gch->pcdata->stats[DEMON_TOTAL]); ../src/demon.c: if ((familiar = ch->pcdata->familiar) != NULL) ../src/demon.c: char_to_room (victim, ch->in_room); ../src/demon.c: ch->pcdata->familiar = victim; ../src/demon.c: cost = (ch->pcdata->powers[improve]+1) * 50; ../src/demon.c: if ( ch->pcdata->powers[improve] >= max ) ../src/demon.c: if ( cost > ch->practice ) ../src/demon.c: ch->pcdata->powers[improve] += 1; ../src/demon.c: ch->practice -= cost; ../src/demon.c: if ((victim = ch->fighting) == NULL) ../src/demon.c: if (ch->mana < 100) ../src/demon.c: level = ch->spl[spelltype] * 1.0; ../src/demon.c: ch->mana = ch->mana - 100; ../src/demon.c: if (60 > ch->practice) ../src/demon.c: ch->practice -= 60; ../src/demon.c: rch = rch->next_in_room) ../src/demon.c: if (rch->fighting == victim) ../src/demon.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/demon.c: if (ch->fight_timer > 0) ../src/demon.c: if ((ch->move < 500)) ../src/demon.c: || victim->in_room == ch->in_room) ../src/demon.c: ch->move -= 500; ../src/demon.c: ch->hit += dam; ../src/demon.c: if (ch->hit >= ch->max_hit + 500) ../src/demon.c: ch->hit = ch->max_hit + 500; ../src/demon.c: sprintf (buf, "%s absorbed %d of your hitpoints!\n\r", ch->name, dam); ../src/demon.c: if (ch->fighting == NULL) ../src/demon.c: if (IS_SET (ch->newbits, THIRD_HAND) && IS_SET (ch->newbits, FOURTH_HAND)) ../src/demon.c: if (!IS_SET (ch->newbits, THIRD_HAND)) ../src/demon.c: SET_BIT (ch->newbits, THIRD_HAND); ../src/demon.c: if (!IS_SET (ch->newbits, FOURTH_HAND)) ../src/demon.c: SET_BIT (ch->newbits, FOURTH_HAND); ../src/demon.c: obj->value[1] += 14 - ch->pcdata->stats[UNI_GEN]; ../src/demon.c: obj->value[2] += 14 - ch->pcdata->stats[UNI_GEN]; ../src/demon.c: if (ch->fighting == NULL && argument[0] == '\0') ../src/demon.c: if (ch->fighting == NULL) ../src/demon.c: SET_BIT (ch->flag2, AFF2_BLINK_1ST_RD); ../src/demon.c: ch->blinkykill = victim; ../src/demon.c: victim = ch->fighting; ../src/demon.c: SET_BIT (ch->flag2, AFF2_BLINK_2ND_RD); ../src/demon.c: ch->blinkykill = victim; ../src/demon.c: if (ch->class != victim->class) ../src/dragon.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/dragon.c: capitalize (gch->name), ../src/dragon.c: bash_color (dcolor[gch->pcdata->disc_a[DRAGON_COLOR]]), ../src/dragon.c: gch->hit, gch->mana, gch->move, gch->exp); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_SCRY)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_PEER)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FANGS)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LICK)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TERROR)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_MAGIC)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TAIL)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_WINGS)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FLY)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_MASK)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS)) ../src/dragon.c: if (IS_SET (ch->extra2, DEAF_ROAR)) ../src/dragon.c: REMOVE_BIT (ch->extra2, DEAF_ROAR); ../src/dragon.c: if (!IS_NPC (ch) && IS_SET (ch->act, PLR_SILENCE)) ../src/dragon.c: for (vch = char_list; vch; vch = vch->next) ../src/dragon.c: if (IS_NPC (vch) || !vch->desc ../src/dragon.c: if (IS_SET (vch->extra2, DEAF_ROAR)) ../src/dragon.c: if (IS_SET (ch->extra, EXTRA_DRAGON)) ../src/dragon.c: REMOVE_BIT (ch->polyaff, POLY_DRAGON); ../src/dragon.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/dragon.c: // ch->damroll -= GET_AGE(ch) * 40; ../src/dragon.c: // ch->hitroll -= GET_AGE(ch) * 40; ../src/dragon.c: free_string (ch->morph); ../src/dragon.c: ch->morph = str_dup (""); ../src/dragon.c: if (ch->stance[0] != -1) ../src/dragon.c: if (ch->mounted == IS_RIDING) ../src/dragon.c: switch(ch->pcdata->disc_a[DRAGON_COLOR]) ../src/dragon.c: sprintf(buf, "%s the huge #rred#n dragon", ch->name); ../src/dragon.c: free_string( ch->morph ); ../src/dragon.c: ch->morph = str_dup( buf ); ../src/dragon.c: sprintf(buf, "%s the huge #ggreen#n dragon", ch->name); ../src/dragon.c: free_string( ch->morph ); ../src/dragon.c: ch->morph = str_dup( buf ); ../src/dragon.c: sprintf(buf, "%s the huge #bblue#n dragon", ch->name); ../src/dragon.c: free_string( ch->morph ); ../src/dragon.c: ch->morph = str_dup( buf ); ../src/dragon.c: sprintf(buf, "%s the huge #yyellow#n dragon", ch->name); ../src/dragon.c: free_string( ch->morph ); ../src/dragon.c: ch->morph = str_dup( buf ); ../src/dragon.c: sprintf(buf, "%s the huge #esilver#n dragon", ch->name); ../src/dragon.c: free_string( ch->morph ); ../src/dragon.c: ch->morph = str_dup( buf ); ../src/dragon.c: sprintf(buf, "%s the huge #wwhite#n dragon", ch->name); ../src/dragon.c: free_string( ch->morph ); ../src/dragon.c: ch->morph = str_dup( buf ); ../src/dragon.c: sprintf(buf, "%s the huge #eblack#n dragon", ch->name); ../src/dragon.c: free_string( ch->morph ); ../src/dragon.c: ch->morph = str_dup( buf ); ../src/dragon.c: sprintf(buf, "%s the huge #Ogold#n dragon", ch->name); ../src/dragon.c: free_string( ch->morph ); ../src/dragon.c: ch->morph = str_dup( buf ); ../src/dragon.c: sprintf(buf, "%s the huge #es#wh#ea#wd#eo#ww#n dragon", ch->name); ../src/dragon.c: free_string( ch->morph ); ../src/dragon.c: ch->morph = str_dup( buf ); ../src/dragon.c: sprintf (buf, "%s the huge %s Dragon#n", ch->name, ../src/dragon.c: dcolor[ch->pcdata->disc_a[DRAGON_COLOR]]); ../src/dragon.c: free_string (ch->morph); ../src/dragon.c: ch->morph = str_dup (buf); ../src/dragon.c: SET_BIT (ch->polyaff, POLY_DRAGON); ../src/dragon.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/dragon.c: //ch->damroll += GET_AGE(ch) * 40; ../src/dragon.c: //ch->hitroll += GET_AGE(ch) * 40; ../src/dragon.c: if (ch->pcdata->hatch > 2 && ch->pcdata->stats[UNI_GEN] > 2) ../src/dragon.c: ch->pcdata->hatch += 1; ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_WINGS)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FANGS)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LICK)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TAIL)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TERROR)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_MASK)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_MAGIC)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FLY)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_SCRY)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_PEER)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS)) ../src/dragon.c: if ((!IS_SET (ch->pcdata->dragonaff, DRA_WINGS)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_SCRY)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_PEER)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_FANGS)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_LICK)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_TAIL) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_TERROR)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_MASK) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_MAGIC)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_LUCK) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_FLY) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_WINGS)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FLY)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_PEER)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FANGS)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_SCRY)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LICK)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TAIL)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TERROR)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_MASK)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_MAGIC)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_WINGS)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_WINGS); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_TRUESIGHT); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FANGS)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_FANGS); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LICK)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_LICK); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_FROST_BREATH); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_FIRE_BREATH); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_ACID_BREATH); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_GAS_BREATH); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TAIL)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_TAIL); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TERROR)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_TERROR); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_CONFUSE); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_MASK)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_MASK); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_SCRY)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_SCRY); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_POLYMORPH); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_LUCK); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FLY)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_FLY); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_TOUGHNESS); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_PEER)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_PEER); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_MAGIC)) ../src/dragon.c: if (ch->exp < count * 50000) ../src/dragon.c: ch->exp -= count * 50000; ../src/dragon.c: SET_BIT (ch->pcdata->dragonaff, DRA_MAGIC); ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_WINGS) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_FLY) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_TRUESIGHT)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_SCRY)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_FANGS)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_LICK)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_PEER)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_TAIL) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_TERROR)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_MASK) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_MAGIC)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_LUCK) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_TOUGHNESS) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: ch->pcdata->breath[0], ch->pcdata->breath[1], ../src/dragon.c: ch->pcdata->breath[2], ch->pcdata->breath[3], ../src/dragon.c: ch->pcdata->breath[4]); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[0]); ../src/dragon.c: ch->pcdata->breath[0] = str_dup ("gas"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[0]); ../src/dragon.c: ch->pcdata->breath[0] = str_dup ("lightning"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[0]); ../src/dragon.c: ch->pcdata->breath[0] = str_dup ("frost"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[0]); ../src/dragon.c: ch->pcdata->breath[0] = str_dup ("fire"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[0]); ../src/dragon.c: ch->pcdata->breath[0] = str_dup ("acid"); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[1]); ../src/dragon.c: free_string (ch->pcdata->breath[2]); ../src/dragon.c: free_string (ch->pcdata->breath[3]); ../src/dragon.c: free_string (ch->pcdata->breath[4]); ../src/dragon.c: ch->pcdata->breath[1] = str_dup (""); ../src/dragon.c: ch->pcdata->breath[2] = str_dup (""); ../src/dragon.c: ch->pcdata->breath[3] = str_dup (""); ../src/dragon.c: ch->pcdata->breath[4] = str_dup (""); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[1]); ../src/dragon.c: ch->pcdata->breath[1] = str_dup ("gas"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[1]); ../src/dragon.c: ch->pcdata->breath[1] = str_dup ("lightning"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[1]); ../src/dragon.c: ch->pcdata->breath[1] = str_dup ("frost"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[1]); ../src/dragon.c: ch->pcdata->breath[1] = str_dup ("fire"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[1]); ../src/dragon.c: ch->pcdata->breath[1] = str_dup ("acid"); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[2]); ../src/dragon.c: free_string (ch->pcdata->breath[3]); ../src/dragon.c: free_string (ch->pcdata->breath[4]); ../src/dragon.c: ch->pcdata->breath[2] = str_dup (""); ../src/dragon.c: ch->pcdata->breath[3] = str_dup (""); ../src/dragon.c: ch->pcdata->breath[4] = str_dup (""); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[2]); ../src/dragon.c: ch->pcdata->breath[2] = str_dup ("gas"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[2]); ../src/dragon.c: ch->pcdata->breath[2] = str_dup ("lightning"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[2]); ../src/dragon.c: ch->pcdata->breath[2] = str_dup ("frost"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[2]); ../src/dragon.c: ch->pcdata->breath[2] = str_dup ("fire"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[2]); ../src/dragon.c: ch->pcdata->breath[2] = str_dup ("acid"); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[3]); ../src/dragon.c: free_string (ch->pcdata->breath[4]); ../src/dragon.c: ch->pcdata->breath[3] = str_dup (""); ../src/dragon.c: ch->pcdata->breath[4] = str_dup (""); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[3]); ../src/dragon.c: ch->pcdata->breath[3] = str_dup ("gas"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[3]); ../src/dragon.c: ch->pcdata->breath[3] = str_dup ("lightning"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[3]); ../src/dragon.c: ch->pcdata->breath[3] = str_dup ("frost"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[3]); ../src/dragon.c: ch->pcdata->breath[3] = str_dup ("fire"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[3]); ../src/dragon.c: ch->pcdata->breath[3] = str_dup ("acid"); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[4]); ../src/dragon.c: ch->pcdata->breath[4] = str_dup (""); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[4]); ../src/dragon.c: ch->pcdata->breath[4] = str_dup ("gas"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[4]); ../src/dragon.c: ch->pcdata->breath[4] = str_dup ("lightning"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[4]); ../src/dragon.c: ch->pcdata->breath[4] = str_dup ("frost"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[4]); ../src/dragon.c: ch->pcdata->breath[4] = str_dup ("fire"); ../src/dragon.c: && IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: free_string (ch->pcdata->breath[4]); ../src/dragon.c: ch->pcdata->breath[4] = str_dup ("acid"); ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_GAS_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LIGHTNING_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FROST_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_FIRE_BREATH)) ../src/dragon.c: if (IS_SET (ch->pcdata->dragonaff, DRA_ACID_BREATH)) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_LICK)) ../src/dragon.c: if (ch->fight_timer > 0) ../src/dragon.c: if (ch->pcdata->condition[COND_FULL] < 30) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_CONFUSE)) ../src/dragon.c: if (ch->pcdata->condition[COND_FULL] < 50) ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_POLYMORPH)) ../src/dragon.c: if (IS_SET (ch->extra, EXTRA_OSWITCH)) ../src/dragon.c: if ((obj = ch->pcdata->chobj) == NULL) ../src/dragon.c: ch->pcdata->obj_vnum = 0; ../src/dragon.c: ch->pcdata->chobj = NULL; ../src/dragon.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/dragon.c: REMOVE_BIT (ch->extra, EXTRA_OSWITCH); ../src/dragon.c: free_string (ch->morph); ../src/dragon.c: ch->morph = str_dup (""); ../src/dragon.c: if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/dragon.c: char_to_room (ch, get_room_index (ch->home)); ../src/dragon.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/dragon.c:// REMOVE_BIT(ch->extra,EXTRA_OSWITCH); ../src/dragon.c: free_string (ch->morph); ../src/dragon.c: ch->morph = str_dup (""); ../src/dragon.c: if (!IS_NPC (ch) && ch->stance[0] != -1) ../src/dragon.c: sprintf (buf, "%s the frog", ch->name); ../src/dragon.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/dragon.c: free_string (ch->morph); ../src/dragon.c: ch->morph = str_dup (buf); ../src/dragon.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/dragon.c: sprintf (buf, "%s the fish", ch->name); ../src/dragon.c: free_string (ch->morph); ../src/dragon.c: ch->morph = str_dup (buf); ../src/dragon.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/dragon.c: sprintf (buf, "%s the raven", ch->name); ../src/dragon.c: free_string (ch->morph); ../src/dragon.c: ch->morph = str_dup (buf); ../src/dragon.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/dragon.c: sprintf (buf, "%s the lizard", ch->name); ../src/dragon.c: free_string (ch->morph); ../src/dragon.c: ch->morph = str_dup (buf); ../src/dragon.c: if (ch->in_room->vnum == ROOM_VNUM_ALTAR) ../src/dragon.c: if (IS_SET (ch->war, WARRING)) ../src/dragon.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/dragon.c: if (ch->in_room->area->owned > 0 ../src/dragon.c: && ch->in_room->area->owned != ch->pcdata->kingdom) ../src/dragon.c: if (IS_SET (ch->polyaff, POLY_DRAGON)) ../src/dragon.c: if (ch->position == POS_FIGHTING) ../src/dragon.c: if (ch->fight_timer > 0) ../src/dragon.c: if (IS_SET (ch->extra, EXTRA_OSWITCH)) ../src/dragon.c: obj_to_room (obj, ch->in_room); ../src/dragon.c: ch->pcdata->obj_vnum = 5234; ../src/dragon.c: ch->pcdata->chobj = obj; ../src/dragon.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/dragon.c: SET_BIT (ch->extra, EXTRA_OSWITCH); ../src/dragon.c: free_string (ch->morph); ../src/dragon.c: ch->morph = str_dup (obj->short_descr); ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_FLY)) ../src/dragon.c: if (ch->move < 500) ../src/dragon.c: if (ch->fight_timer > 0) ../src/dragon.c: if (ch->position == POS_FIGHTING) ../src/dragon.c: || IS_SET (ch->in_room->room_flags, ROOM_PRIVATE) ../src/dragon.c: || IS_SET (ch->in_room->room_flags, ROOM_SOLITARY) ../src/dragon.c: || IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL) ../src/dragon.c: || victim->in_room->vnum == ch->in_room->vnum) ../src/dragon.c: ch->move -= 500; ../src/dragon.c: if (!IS_SET (ch->pcdata->dragonaff, DRA_PEER)) ../src/dragon.c: spell_identify (skill_lookup ("identify"), ch->level, ch, obj); ../src/dragon.c: corpse = get_obj_list (ch, arg, ch->in_room->contents); ../src/dragon.c:// for (corpse = ch->in_room->contents; corpse != NULL; corpse = c_next) ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] += points; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] += points; ../src/dragon.c: obj_to_room (obj, ch->in_room); ../src/dragon.c: if (IS_NPC (ch) || (ch->pcdata->stats[DEMON_CURRENT] < 100)) ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 100; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 100; ../src/dragon.c: if (ch->pcdata->stats[DEMON_CURRENT] < 0) ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] = 0; ../src/dragon.c: obj->questmaker = str_dup (ch->name); ../src/dragon.c: if (ch->pcdata->tick_timer[TIMER_DSLEEP] != 0) ../src/dragon.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/dragon.c: if (ch->pcdata->stats[DEMON_CURRENT] < 5000 || ch->pcdata->quest < 1500) ../src/dragon.c: FILL_STRING (obj->questmaker, ch->name); ../src/dragon.c: FILL_STRING (obj->questowner, ch->name); ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= 5000; ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= 5000; ../src/dragon.c: ch->pcdata->quest -= 1500; ../src/dragon.c: ch->name); ../src/dragon.c: if (ch->pcdata->stats[DEMON_CURRENT] < cost) ../src/dragon.c: ch->pcdata->stats[DEMON_CURRENT] -= cost; ../src/dragon.c: ch->pcdata->stats[DEMON_TOTAL] -= cost; ../src/dragon.c: if ( ch->fighting == NULL ) ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_DARKTENDRILS)) ../src/drow.c: if (IS_SET (ch->extra2, DROW_DARKTENDRILS)) ../src/drow.c: REMOVE_BIT (ch->extra2, DROW_DARKTENDRILS); ../src/drow.c: SET_BIT (ch->extra2, DROW_DARKTENDRILS); ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_FIGHTDANCE)) ../src/drow.c: if (IS_SET (ch->extra2, DROW_FIGHTDANCE)) ../src/drow.c: REMOVE_BIT (ch->extra2, DROW_FIGHTDANCE); ../src/drow.c: SET_BIT (ch->extra2, DROW_FIGHTDANCE); ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_DRIDERFORM)) ../src/drow.c: REMOVE_BIT (ch->polyaff, POLY_ZULO); ../src/drow.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/drow.c: free_string (ch->morph); ../src/drow.c: ch->morph = str_dup (""); ../src/drow.c: ch->pcdata->mod_str -= 15; ../src/drow.c: ch->pcdata->mod_dex -= 15; ../src/drow.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/drow.c: sprintf (buf, "%s the giant myrlochar", ch->name); ../src/drow.c: free_string (ch->morph); ../src/drow.c: ch->morph = str_dup (buf); ../src/drow.c: if (ch->stance[0] != -1) ../src/drow.c: if (ch->mounted == IS_RIDING) ../src/drow.c: ch->pcdata->mod_str += 15; ../src/drow.c: ch->pcdata->mod_dex += 15; ../src/drow.c: SET_BIT (ch->polyaff, POLY_ZULO); ../src/drow.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/drow.c: sprintf (buf, "%s the large drider", ch->name); ../src/drow.c: free_string (ch->morph); ../src/drow.c: ch->morph = str_dup (buf); ../src/drow.c:sprintf(buf," Drowheal [%3d] Divination [%3d] Earthshatter [%3d]\n\r",ch->powerd[0], ch->powerd[1], ch->powerd[2]); ../src/drow.c:sprintf(buf," Darkness [%3d] Drowfire [%3d] Garotte [%3d]\n\r",ch->powerd[3],ch->powerd[4],ch->powerd[3]); ../src/drow.c:sprintf(buf," Dgarotte [%3d] Web [%3d] Confuse [%3d]\n\r",ch->powerd[6],ch->powerd[7],ch->powerd[8]); ../src/drow.c:sprintf(buf," Glamour [%3d] Shadowwalk [%3d] Chaosblast [%3d]\n\r",ch->powerd[9],ch->powerd[10],ch->powerd[11]); ../src/drow.c: if (str_cmp (ch->clan, victim->clan)) ../src/drow.c: if (ch->pcdata->stats[UNI_GEN] > 2) ../src/drow.c: if (ch->pcdata->stats[DROW_POWER] < cost) ../src/drow.c: ch->pcdata->stats[DROW_POWER] -= cost; ../src/drow.c: sprintf(buf,"You have been granted %s by %s\n\r",cpyname,ch->name); ../src/drow.c: inroom = ch->in_room; ../src/drow.c: if (ch->pcdata->condition[COND_THIRST] < 300) ../src/drow.c: ch->pcdata->condition[COND_THIRST] -= 300; ../src/drow.c: sprintf (buf, "A look of concentration passes over %s's face.", ch->name); ../src/drow.c: || (!IS_SET (ch->special, SPC_DROW_MAG) ../src/drow.c: && ch->pcdata->stats[UNI_GEN] > 2)) ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_CHAOSBLAST)) ../src/drow.c: if ((victim = ch->fighting) == NULL) ../src/drow.c: if (IS_SET (ch->special, SPC_DROW_MAG)) mcost = number_range(1500,2500); ../src/drow.c: if (ch->mana < mcost) ../src/drow.c: ch->fight_timer = 10; ../src/drow.c: ch->mana -= mcost; ../src/drow.c: ch->fight_timer = 10; ../src/drow.c: if (!IS_SET (ch->special, SPC_DROW_MAG)) ../src/drow.c: level = ch->spl[spelltype] * 5; ../src/drow.c: level = ch->spl[spelltype] * 5; ../src/drow.c: ch->mana -= mcost; ../src/drow.c: if (ch->pcdata->stats[DROW_POWER] < 10000) ../src/drow.c: ch->pcdata->stats[DROW_POWER] -= 10000; ../src/drow.c: if (IS_SET (ch->special, SPC_PRINCE)) ../src/drow.c: if (ch->pcdata->stats[UNI_GEN] < 3) ../src/drow.c: victim->clan=str_dup(ch->clan); ../src/drow.c: if (ch->exp < 10000) ../src/drow.c: ch->exp = ch->exp - 10000; ../src/drow.c: victim->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] + 1; ../src/drow.c:// victim->clan=str_dup(ch->clan); ../src/drow.c: if (ch->pcdata->stats[UNI_GEN] == 1) ../src/drow.c: victim->lord = str_dup (ch->name); ../src/drow.c: sprintf (buf, "%s %s", ch->lord, ch->name); ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_DROWFIRE)) ../src/drow.c: if (ch->mana < 100) ../src/drow.c: level = ch->spl[spelltype] * 0.5; ../src/drow.c: ch->mana = ch->mana - 100; ../src/drow.c: if (!IS_CLASS (ch, CLASS_DROW) || !IS_SET (ch->special, SPC_DROW_CLE)) ../src/drow.c: if (ch->cleregen == 0) ../src/drow.c: sprintf(buf,"You currently have %d points to use.\n\r",ch->cleregen); ../src/drow.c: if (atoi (arg2) > ch->cleregen) { stc("You don't have that many points to use.\n\r",ch); return; } ../src/drow.c: ch->cleregen -= atoi (arg2); ../src/drow.c: sprintf(buf,"%s heals you for %d %s",ch->name,atoi(arg2),arg3); ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_DROWHEAL)) ../src/drow.c: if (ch->mana < 1000) ../src/drow.c: if (ch->position == POS_FIGHTING) ../src/drow.c: if (ch->fight_timer > 0) ../src/drow.c: ch->mana -= 1000; ../src/drow.c: victim->hit = victim->hit + ch->spl[BLUE_MAGIC] * 3; ../src/drow.c: (*skill_table[sn].spell_fun) (sn, ch->level, ch, victim); ../src/drow.c: if (!IS_SET (ch->special, SPC_DROW_CLE)) ../src/drow.c: if (!IS_CLASS (ch, CLASS_DROW) || !IS_SET (ch->pcdata->powers[1], DPOWER_SHADOWWALK)) ../src/drow.c: if (ch->move < 500) ../src/drow.c: if (ch->fight_timer > 0) ../src/drow.c: if (ch->position == POS_FIGHTING) ../src/drow.c: || IS_SET (ch->in_room->room_flags, ROOM_PRIVATE) ../src/drow.c: || IS_SET (ch->in_room->room_flags, ROOM_SOLITARY) ../src/drow.c: || IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL) ../src/drow.c: || victim->in_room->vnum == ch->in_room->vnum) ../src/drow.c: ch->move -= 500; ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_SHADOWWALK)) ../src/drow.c: if (ch->fight_timer > 0) ../src/drow.c: if (ch->move < 250) ../src/drow.c: ch->move -= 250; ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_DROWHATE)) ../src/drow.c: if (IS_SET (ch->newbits, NEW_DROWHATE)) ../src/drow.c: REMOVE_BIT (ch->newbits, NEW_DROWHATE); ../src/drow.c: SET_BIT (ch->newbits, NEW_DROWHATE); ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_SPIDERFORM)) ../src/drow.c: REMOVE_BIT (ch->polyaff, POLY_SPIDERFORM); ../src/drow.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/drow.c: free_string (ch->morph); ../src/drow.c: ch->morph = str_dup (""); ../src/drow.c: if (ch->stance[0] != -1) ../src/drow.c: if (ch->mounted == IS_RIDING) ../src/drow.c: SET_BIT (ch->polyaff, POLY_SPIDERFORM); ../src/drow.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/drow.c: sprintf (buf, "%s the giant myrlochar", ch->name); ../src/drow.c: free_string (ch->morph); ../src/drow.c: ch->morph = str_dup (buf); ../src/drow.c: if (!IS_CLASS(ch, CLASS_DROW) || !IS_SET(ch->pcdata->powers[1], DPOWER_SPIDERFORM)) ../src/drow.c: if (ch->cur_form != get_normal_form(ch)) ../src/drow.c: if (ch->move < 500) { ../src/drow.c: if (ch->cur_form == get_normal_form(ch)) ../src/drow.c: ch->move -= 500; ../src/drow.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/drow.c: if (gch->clannum > 0) ../src/drow.c: sprintf(clan, "%s", nclans_table[gch->clannum].name); ../src/drow.c: capitalize (gch->name), clan, gch->hit, gch->mana, gch->move, ../src/drow.c: gch->exp, gch->pcdata->stats[DROW_POWER]); ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_DROWSIGHT)) ../src/drow.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/drow.c: REMOVE_BIT (ch->act, PLR_HOLYLIGHT); ../src/drow.c: SET_BIT (ch->act, PLR_HOLYLIGHT); ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_DROWSHIELD)) ../src/drow.c: SET_BIT (ch->immune, IMM_SHIELDED); ../src/drow.c: REMOVE_BIT (ch->immune, IMM_SHIELDED); ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_CONFUSE)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_DARKNESS)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_DARKTENDRILS)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_DGAROTTE)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_DRIDERFORM)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_DROWFIRE)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_DROWHATE)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_DROWPOISON)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_DROWSIGHT)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_EARTHSHATTER)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_FIGHTDANCE)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_GAROTTE)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_GLAMOUR)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_LEVITATION)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_REGEN)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_DROWSCRY)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_SHADOWBODY)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_SHADOWWALK)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_DROWSHIELD)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_SPEED)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_ARMS)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_SPIDERFORM)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_TOUGHSKIN)) ../src/drow.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_WEB)) ../src/drow.c: if (ch->pcdata->stats[UNI_GEN] == 1) ../src/drow.c: if ((ch->pcdata->stats[UNI_GEN] == 2) && (ch->sex == SEX_FEMALE)) ../src/drow.c: if ((ch->pcdata->stats[UNI_GEN] == 2) && (ch->sex == SEX_MALE)) ../src/drow.c: if (IS_SET (ch->special, SPC_DROW_WAR)) ../src/drow.c: if (IS_SET (ch->special, SPC_DROW_MAG)) ../src/drow.c: if (IS_SET (ch->special, SPC_DROW_CLE)) ../src/drow.c: ch->pcdata->stats[DROW_POWER]); ../src/drow.c: ch->pcdata->stats[DROW_MAGIC]); ../src/drow.c: if (ch->pcdata->stats[UNI_GEN] < 3) ../src/drow.c: if (ch->fight_timer > 0) ../src/drow.c: || (!IS_SET (ch->pcdata->powers[1], DPOWER_DARKNESS) && (!WORN_ARTIFACT (ch, ARTI_HEART_OF_DARKNESS))))) ../src/drow.c: if (IS_SET (ch->newbits, NEW_DARKNESS)) ../src/drow.c: REMOVE_BIT (ch->newbits, NEW_DARKNESS); ../src/drow.c: if (ch->in_room != NULL) ../src/drow.c: if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/drow.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/drow.c: if (ch->mana < 1000 ) ../src/drow.c: if (ch->mana < 500 ) ../src/drow.c: if (WORN_ARTIFACT(ch, ARTI_HEART_OF_DARKNESS)) ch->mana -= 1000; ../src/drow.c: else ch->mana -= 500; ../src/drow.c: if (IS_SET (ch->extra, TIED_UP)) ../src/drow.c: REMOVE_BIT (ch->extra, TIED_UP); ../src/drow.c: REMOVE_BIT (ch->affected_by, AFF_WEBBED); ../src/drow.c: SET_BIT (ch->newbits, NEW_DARKNESS); ../src/drow.c: if (!IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/drow.c: SET_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_GLAMOUR)) ../src/drow.c: obj->questmaker = str_dup (ch->name); ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_CONFUSE)) ../src/drow.c: if ((victim = ch->fighting) == NULL) ../src/drow.c: if (ch->move < 500) ../src/drow.c: ch->move -= 500; ../src/drow.c: && (ch != victim) && !IS_SET (ch->extra2, PKREADY)) ../src/drow.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_EARTHSHATTER)) ../src/drow.c: if (ch->mana < ch->damcap[DAM_CAP] / 2) ../src/drow.c: level = ch->spl[PURPLE_MAGIC]; ../src/drow.c: ch->mana -= ch->damcap[DAM_CAP] / 2; ../src/drow.c: for (vch = ch->in_room->people; vch != NULL; vch = vch_next) ../src/drow.c: vch_next = vch->next_in_room; ../src/drow.c:// dam = ch->damcap[DAM_CAP]; ../src/drow.c: dam = dice (ch->damroll, 7) + number_range(ch->damcap[DAM_CAP]/16,ch->damcap[DAM_CAP]/8); ../src/drow.c: dam = dice (ch->damroll, 7) + number_range(ch->damcap[DAM_CAP]/16,ch->damcap[DAM_CAP]/8); ../src/drow.c: if (ch->spl[RED_MAGIC] + ch->spl[BLUE_MAGIC] + ch->spl[GREEN_MAGIC] + ch->spl[YELLOW_MAGIC] >= 800 && IS_NPC(vch)) ../src/drow.c: dam = dice (ch->damroll, 7) + number_range(ch->damcap[DAM_CAP]/16,ch->damcap[DAM_CAP]/8); ../src/fae.c: if (ch->pcdata->powers[FAE_CHIC] == 0) ../src/fae.c: if (ch->pcdata->powers[FAE_CHIC] >= 1) ../src/fae.c: if (ch->pcdata->powers[FAE_CHIC] >= 2) ../src/fae.c: if (ch->pcdata->powers[FAE_CHIC] >= 3) ../src/fae.c: if (ch->pcdata->powers[FAE_CHIC] >= 4) ../src/fae.c: if (ch->pcdata->powers[FAE_CHIC] >= 5) ../src/fae.c: if (ch->pcdata->powers[FAE_LEGE] == 0) ../src/fae.c: if (ch->pcdata->powers[FAE_LEGE] >= 1) ../src/fae.c: if (ch->pcdata->powers[FAE_LEGE] >= 2) ../src/fae.c: if (ch->pcdata->powers[FAE_LEGE] >= 3) ../src/fae.c: if (ch->pcdata->powers[FAE_LEGE] >= 4) ../src/fae.c: if (ch->pcdata->powers[FAE_LEGE] >= 5) ../src/fae.c: if (ch->pcdata->powers[FAE_PRIM] == 0) ../src/fae.c: if (ch->pcdata->powers[FAE_PRIM] >= 1) ../src/fae.c: if (ch->pcdata->powers[FAE_PRIM] >= 2) ../src/fae.c: if (ch->pcdata->powers[FAE_PRIM] >= 3) ../src/fae.c: if (ch->pcdata->powers[FAE_PRIM] >= 4) ../src/fae.c: if (ch->pcdata->powers[FAE_PRIM] >= 5) ../src/fae.c: if (ch->pcdata->powers[FAE_SOOT] == 0) ../src/fae.c: if (ch->pcdata->powers[FAE_SOOT] >= 1) ../src/fae.c: if (ch->pcdata->powers[FAE_SOOT] >= 2) ../src/fae.c: if (ch->pcdata->powers[FAE_SOOT] >= 3) ../src/fae.c: if (ch->pcdata->powers[FAE_SOOT] >= 4) ../src/fae.c: if (ch->pcdata->powers[FAE_SOOT] >= 5) ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] == 0) ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] >= 1) ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] >= 2) ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] >= 3) ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] >= 4) ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] >= 5) ../src/fae.c: if (ch->pcdata->powers[FAE_WAYF] == 0) ../src/fae.c: if (ch->pcdata->powers[FAE_WAYF] >= 1) ../src/fae.c: if (ch->pcdata->powers[FAE_WAYF] >= 2) ../src/fae.c: if (ch->pcdata->powers[FAE_WAYF] >= 3) ../src/fae.c: if (ch->pcdata->powers[FAE_WAYF] >= 4) ../src/fae.c: if (ch->pcdata->powers[FAE_WAYF] >= 5) ../src/fae.c: if (IS_SET (ch->extra2, DEAF_DREAMT)) ../src/fae.c: REMOVE_BIT (ch->extra2, DEAF_DREAMT); ../src/fae.c: if (!IS_NPC (ch) && IS_SET (ch->act, PLR_SILENCE)) ../src/fae.c: for (vch = char_list; vch; vch = vch->next) ../src/fae.c: if (IS_NPC (vch) || !vch->desc ../src/fae.c: if (IS_SET (vch->extra2, DEAF_DREAMT)) ../src/fae.c: if (ch->fight_timer > 0) ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] < 3) ../src/fae.c: REMOVE_BIT (ch->affected_by, AFF_STEELSHIELD); ../src/fae.c: if (ch->pcdata->majesty > 0) ../src/fae.c: if (ch->pcdata->majesty > 1) ../src/fae.c: ch->pcdata->majesty); ../src/fae.c: SET_BIT (ch->affected_by, AFF_STEELSHIELD); ../src/fae.c: ch->pcdata->majesty = 60; ../src/fae.c: if ((!IS_SET (ch->kith, KITH_SIDHE)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_SIDHE)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: REMOVE_BIT (ch->extra, EXTRA_AWE); ../src/fae.c: SET_BIT (ch->extra, EXTRA_AWE); ../src/fae.c:/* if (!IS_SET(ch->special, SPC_FAE) ) */ ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] < 2) ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] > 3) ../src/fae.c: else if (ch->pcdata->powers[FAE_SOVE] > 4) ../src/fae.c: awe = ch->spheres[MMIN] * 20; ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] > 2) ../src/fae.c: else if (victim->spl[BLUE_MAGIC] >= (ch->spl[RED_MAGIC] / 2)) ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] > 2) ../src/fae.c: if (ch->pcdata->powers[FAE_CHIC] < 5) ../src/fae.c: if ((familiar = ch->pcdata->familiar) != NULL) ../src/fae.c: ch->pcdata->familiar = NULL; ../src/fae.c: if (IS_SET (ch->special, SPC_FAE)) ../src/fae.c: ch->pcdata->familiar = victim; ../src/fae.c: if (ch->pcdata->powers[FAE_LEGE] < 1) ../src/fae.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/fae.c: REMOVE_BIT (ch->act, PLR_HOLYLIGHT); ../src/fae.c: SET_BIT (ch->act, PLR_HOLYLIGHT); ../src/fae.c: if (ch->pcdata->powers[FAE_LEGE] < 2) ../src/fae.c: level = ch->pcdata->powers[FAE_LEGE]; ../src/fae.c: if (ch->pcdata->powers[FAE_WAYF] < 3) ../src/fae.c: || IS_SET (ch->in_room->room_flags, ROOM_PRIVATE) ../src/fae.c: || IS_SET (ch->in_room->room_flags, ROOM_SOLITARY) ../src/fae.c: || IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL) ../src/fae.c: || victim->in_room->vnum == ch->in_room->vnum) ../src/fae.c: obj->value[3] = ch->in_room->vnum; ../src/fae.c: obj_to_room (obj, ch->in_room); ../src/fae.c: obj->value[0] = ch->in_room->vnum; ../src/fae.c: if (ch->pcdata->powers[FAE_WAYF] < 5) ../src/fae.c: if (ch->fight_timer > 0) ../src/fae.c: if (victim->in_room == ch->in_room) ../src/fae.c: if (ch->pcdata->powers[FAE_WAYF] < 2) ../src/fae.c: if (ch->fight_timer > 0) ../src/fae.c: (!IS_SET(ch->special, SPC_FAE) )) ../src/fae.c: if (ch->pcdata->powers[FAE_WAYF] < 4) ../src/fae.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_UNFOLDED); ../src/fae.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_UNFOLDED); ../src/fae.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_WINGS); ../src/fae.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_WINGS); ../src/fae.c: if (ch->pcdata->powers[FAE_SOOT] < 4) ../src/fae.c: if (!IS_SET (ch->flag2, AFF2_SPIRITGUARD)) ../src/fae.c: SET_BIT (ch->flag2, AFF2_SPIRITGUARD); ../src/fae.c: REMOVE_BIT (ch->flag2, AFF2_SPIRITGUARD); ../src/fae.c: if (ch->pcdata->powers[FAE_SOOT] < 2) ../src/fae.c: if (ch->pcdata->powers[FAE_CHIC] < 1) ../src/fae.c: if (ch->pcdata->powers[FAE_CHIC] > 0) ../src/fae.c: if (ch->[UNI_GEN] == 13) ../src/fae.c: else if (ch->[UNI_GEN] == 12) ../src/fae.c: else if (ch->[UNI_GEN] == 11) ../src/fae.c: else if (ch->[UNI_GEN] == 10) ../src/fae.c: else if (ch->[UNI_GEN] == 9) ../src/fae.c: else if (ch->[UNI_GEN] == 8) ../src/fae.c: else if (ch->[UNI_GEN] == 7) ../src/fae.c: else if (ch->[UNI_GEN] == 6) ../src/fae.c: else if (ch->[UNI_GEN] == 5) ../src/fae.c: else if (ch->[UNI_GEN] == 4) ../src/fae.c: cost = (ch->pcdata->powers[improve] + 1) * 10; ../src/fae.c: if (ch->pcdata->powers[improve] >= max ../src/fae.c: && ch->pcdata->rank == AGE_METHUSELAH) ../src/fae.c: if (ch->pcdata->powers[improve] >= max) ../src/fae.c: if (cost > ch->practice) ../src/fae.c: ch->pcdata->powers[improve] += 1; ../src/fae.c: ch->practice -= cost; ../src/fae.c: victim->lord = str_dup (ch->name); ../src/fae.c: ch->class = CLASS_FAE; ../src/fae.c: ch->level = 3; ../src/fae.c: ch->kith = KITH_SIDHE; ../src/fae.c: ch->class = CLASS_FAE; ../src/fae.c: ch->level = 3; ../src/fae.c: ch->kith = KITH_BOGGAN; ../src/fae.c: ch->class = CLASS_FAE; ../src/fae.c: ch->level = 3; ../src/fae.c: ch->kith = KITH_ESHU; ../src/fae.c: ch->class = CLASS_FAE; ../src/fae.c: ch->level = 3; ../src/fae.c: ch->kith = KITH_NOCKER; ../src/fae.c: ch->class = CLASS_FAE; ../src/fae.c: ch->level = 3; ../src/fae.c: ch->kith = KITH_REDCAP; ../src/fae.c: ch->lord = str_dup (ch->name); ../src/fae.c: ch->class = CLASS_FAE; ../src/fae.c: ch->level = 3; ../src/fae.c: ch->kith = KITH_SATYR; ../src/fae.c: ch->class = CLASS_FAE; ../src/fae.c: ch->level = 3; ../src/fae.c: ch->kith = KITH_SLUAGH; ../src/fae.c: ch->class = CLASS_FAE; ../src/fae.c: ch->level = 3; ../src/fae.c: ch->kith = KITH_TROLL; ../src/fae.c: ch->class = CLASS_FAE; ../src/fae.c: ch->level = 3; ../src/fae.c: ch->kith = KITH_POOKA; ../src/fae.c: ch->lord = str_dup (lord); ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] < 4) ../src/fae.c: if (IS_SET (ch->garou1, WW_GRANITE)) ../src/fae.c: REMOVE_BIT (ch->garou1, WW_GRANITE); ../src/fae.c: SET_BIT (ch->garou1, WW_GRANITE); ../src/fae.c: if ((!IS_SET (ch->kith, KITH_TROLL)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_TROLL)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: SET_BIT (vch->loc_hp[2], LOST_ARM); ../src/fae.c: SET_BIT (vch->loc_hp[6], BLEEDING_ARM_L); ../src/fae.c: SET_BIT (vch->loc_hp[3], LOST_ARM); ../src/fae.c: SET_BIT (vch->loc_hp[6], BLEEDING_ARM_R); ../src/fae.c: if (ch->pcdata->powers[FAE_SOOT] < 5) ../src/fae.c: if (IS_SET (ch->newbits, NEW_MONKFLAME)) ../src/fae.c: REMOVE_BIT (ch->newbits, NEW_MONKFLAME); ../src/fae.c: if (!IS_SET (ch->newbits, NEW_MONKFLAME)) ../src/fae.c: SET_BIT (ch->newbits, NEW_MONKFLAME); ../src/fae.c: if (ch->pcdata->powers[FAE_PRIM] < 4) ../src/fae.c: if (IS_SET (ch->affected_by, AFF_SHADOWPLANE) && ../src/fae.c: if (!IS_SET (ch->affected_by, AFF_SHADOWPLANE) && ../src/fae.c: if (ch->mana < 3000) ../src/fae.c: number_range ((ch->pcdata->powers[FAE_PRIM] * 750), ../src/fae.c: (ch->pcdata->powers[FAE_PRIM] * 775)); ../src/fae.c: ch->mana -= 3000; // Added by seren to make this a hella lot fairer. ../src/fae.c: if (ch->pcdata->powers[FAE_CHIC] < 2) ../src/fae.c: if (victim->level > ch->level) ../src/fae.c: if (ch->pcdata->powers[FAE_LEGE] < 3) ../src/fae.c: obj2->timer = ch->pcdata->powers[FAE_LEGE] * 2; ../src/fae.c: obj->questmaker = str_dup (ch->name); ../src/fae.c: if (ch->pcdata->powers[FAE_CHIC] < 1) ../src/fae.c: if (ch->pcdata->followers > 4) ../src/fae.c: ch->pcdata->followers++; ../src/fae.c: victim->short_descr = str_dup (ch->name); ../src/fae.c: sprintf (buf, "%s is hovering here.\n\r", ch->name); ../src/fae.c: victim->name = str_dup (ch->name); ../src/fae.c: victim->max_hit = ch->max_hit; ../src/fae.c: victim->max_mana = ch->max_mana; ../src/fae.c: victim->max_move = ch->max_move; ../src/fae.c: victim->hitroll = ch->hitroll; ../src/fae.c: victim->damroll = ch->damroll; ../src/fae.c: char_to_room (victim, ch->in_room); ../src/fae.c: if (ch->pcdata->powers[FAE_LEGE] < 4) ../src/fae.c: if ((familiar = ch->pcdata->familiar) != NULL) ../src/fae.c: ch->pcdata->familiar = victim; ../src/fae.c: if (!IS_SET (ch->kith, KITH_BOGGAN)) ../src/fae.c: if (IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: REMOVE_BIT (ch->special, SPC_SEEMING); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (""); ../src/fae.c: if (!IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: if (ch->stance[0] != -1) ../src/fae.c: SET_BIT (ch->special, SPC_SEEMING); ../src/fae.c: sprintf (buf, "%s a short stocky boggan", ch->name); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (buf); ../src/fae.c: if (!IS_SET (ch->kith, KITH_ESHU)) ../src/fae.c: if (IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: REMOVE_BIT (ch->special, SPC_SEEMING); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (""); ../src/fae.c: if (!IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: if (ch->stance[0] != -1) ../src/fae.c: SET_BIT (ch->special, SPC_SEEMING); ../src/fae.c: sprintf (buf, "%s a dark an alluring eshu", ch->name); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (buf); ../src/fae.c: if (!IS_SET (ch->kith, KITH_NOCKER)) ../src/fae.c: if (IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: REMOVE_BIT (ch->special, SPC_SEEMING); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (""); ../src/fae.c: if (!IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: if (ch->stance[0] != -1) ../src/fae.c: SET_BIT (ch->special, SPC_SEEMING); ../src/fae.c: sprintf (buf, "%s a skinny red-faced nocker", ch->name); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (buf); ../src/fae.c: if (!IS_SET (ch->kith, KITH_POOKA)) ../src/fae.c: if (IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: REMOVE_BIT (ch->special, SPC_SEEMING); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (""); ../src/fae.c: if (!IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: if (ch->stance[0] != -1) ../src/fae.c: SET_BIT (ch->special, SPC_SEEMING); ../src/fae.c: sprintf (buf, "%s a cute pooka", ch->name); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (buf); ../src/fae.c: if (!IS_SET (ch->kith, KITH_REDCAP)) ../src/fae.c: if (IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: REMOVE_BIT (ch->special, SPC_SEEMING); ../src/fae.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (""); ../src/fae.c: if (!IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: if (ch->stance[0] != -1) ../src/fae.c: SET_BIT (ch->special, SPC_SEEMING); ../src/fae.c: if (!str_cmp (ch->name, "Nephesch")) ../src/fae.c: sprintf (buf, "%s a pale menacing redcap", ch->name); ../src/fae.c: free_string (ch->morph); ../src/fae.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS); ../src/fae.c: ch->morph = str_dup (buf); ../src/fae.c: if (!IS_SET (ch->kith, KITH_SATYR)) ../src/fae.c: if (IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: REMOVE_BIT (ch->special, SPC_SEEMING); ../src/fae.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS); ../src/fae.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (""); ../src/fae.c: if (!IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: if (ch->stance[0] != -1) ../src/fae.c: SET_BIT (ch->special, SPC_SEEMING); ../src/fae.c: sprintf (buf, "%s an attractive horned satyr", ch->name); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (buf); ../src/fae.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS); ../src/fae.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES); ../src/fae.c: if (!IS_SET (ch->kith, KITH_SIDHE)) ../src/fae.c: if (IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: REMOVE_BIT (ch->special, SPC_SEEMING); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (""); ../src/fae.c: if (!IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: if (ch->stance[0] != -1) ../src/fae.c: SET_BIT (ch->special, SPC_SEEMING); ../src/fae.c: sprintf (buf, "%s a tall gorgeous sidhe", ch->name); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (buf); ../src/fae.c: if (!IS_SET (ch->kith, KITH_SLUAGH)) ../src/fae.c: if (IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: REMOVE_BIT (ch->special, SPC_SEEMING); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (""); ../src/fae.c: if (!IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: if (ch->stance[0] != -1) ../src/fae.c: SET_BIT (ch->special, SPC_SEEMING); ../src/fae.c: sprintf (buf, "%s a dark and hideous sluagh", ch->name); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (buf); ../src/fae.c: if (!IS_SET (ch->kith, KITH_TROLL)) ../src/fae.c: if (IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: REMOVE_BIT (ch->special, SPC_SEEMING); ../src/fae.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (""); ../src/fae.c: if (!IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: if (ch->stance[0] != -1) ../src/fae.c: SET_BIT (ch->special, SPC_SEEMING); ../src/fae.c: sprintf (buf, "%s A massive horned troll", ch->name); ../src/fae.c: free_string (ch->morph); ../src/fae.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS); ../src/fae.c: ch->morph = str_dup (buf); ../src/fae.c: if ((!IS_SET (ch->kith, KITH_REDCAP)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_REDCAP)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS); ../src/fae.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_FANGS); ../src/fae.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWSIGHT); ../src/fae.c: SET_BIT (ch->affected_by, AFF_SHADOWSIGHT); ../src/fae.c: if (((!IS_SET (ch->kith, KITH_SATYR)) || (!IS_SET (ch->kith, KITH_TROLL))) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && ((!IS_SET (ch->kith, KITH_SATYR)) || (!IS_SET (ch->kith, KITH_TROLL))) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS); ../src/fae.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS); ../src/fae.c: if ((!IS_SET (ch->kith, KITH_SATYR)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_SATYR)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES); ../src/fae.c: SET_BIT (ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES); ../src/fae.c: if ((!IS_SET (ch->kith, KITH_POOKA)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_POOKA)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: sprintf (buf, "%s the cute little bunny", ch->name); ../src/fae.c: sprintf (buf, "%s the brown fox", ch->name); ../src/fae.c: sprintf (buf, "%s the black raven", ch->name); ../src/fae.c: sprintf (buf, "%s the tiny kitten", ch->name); ../src/fae.c: sprintf (buf, "%s the small hairy dog", ch->name); ../src/fae.c: sprintf (buf, "%s the cute little ferret", ch->name); ../src/fae.c: sprintf (buf, "%s the tiny white mouse", ch->name); ../src/fae.c: sprintf (buf, "%s the big fat yak", ch->name); ../src/fae.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/fae.c: REMOVE_BIT (ch->mflags, MAGE_SHAPED); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (""); ../src/fae.c: if (IS_SET (ch->special, SPC_SEEMING)) ../src/fae.c: REMOVE_BIT (ch->special, SPC_SEEMING); ../src/fae.c: ch->max_hit = ch->max_hit - 1500; ../src/fae.c: ch->hit = ch->hit - 1500; ../src/fae.c: if (ch->hit < 1) ../src/fae.c: ch->hit = 1; ../src/fae.c: ch->damroll = ch->damroll - 100; ../src/fae.c: ch->hitroll = ch->hitroll - 300; ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (""); ../src/fae.c: if (IS_SET (ch->extra2, EXTRA2_WYRM)) ../src/fae.c: REMOVE_BIT (ch->extra2, EXTRA2_WYRM); ../src/fae.c: REMOVE_BIT (ch->extra2, EXTRA2_FAEMIGHT); ../src/fae.c: REMOVE_BIT (ch->extra2, EXTRA2_FAETOUGH); ../src/fae.c: if (ch->hit < 1) ../src/fae.c: ch->hit = 1; ../src/fae.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/fae.c: SET_BIT (ch->mflags, MAGE_SHAPED); ../src/fae.c: free_string (ch->morph); ../src/fae.c: ch->morph = str_dup (buf); ../src/fae.c: if (!IS_SET(ch->kith, KITH_POOKA)) ../src/fae.c: sprintf(buf, "A cute little bunny",ch->name); ../src/fae.c: sprintf(buf, "A brown fox",ch->name); ../src/fae.c: sprintf(buf, "A black raven",ch->name); ../src/fae.c: sprintf(buf, "A tiny kitten",ch->name); ../src/fae.c: sprintf(buf, "A small hairy dog",ch->name); ../src/fae.c: sprintf(buf, "A cute little ferret",ch->name); ../src/fae.c: sprintf(buf, "A tiny white mouse",ch->name); ../src/fae.c: sprintf(buf, "A big fat yak",ch->name); ../src/fae.c: REMOVE_BIT(ch->affected_by, AFF_POLYMORPH); ../src/fae.c: REMOVE_BIT(ch->mflags, MAGE_SHAPED); ../src/fae.c: free_string(ch->morph); ../src/fae.c: ch->morph = str_dup(""); ../src/fae.c: SET_BIT(ch->affected_by, AFF_POLYMORPH); ../src/fae.c: SET_BIT(ch->mflags, MAGE_SHAPED); ../src/fae.c: free_string(ch->morph); ../src/fae.c: ch->morph = str_dup(buf); ../src/fae.c: if (ch->fight_timer > 0) ../src/fae.c: if (IS_SET (ch->war, WARRING)) ../src/fae.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/fae.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/fae.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/fae.c: if (ch->pcdata->powers[FAE_SOOT] < 1) ../src/fae.c: spell_identify (skill_lookup ("identify"), ch->level, ch, obj); ../src/fae.c: if (ch->pcdata->powers[FAE_PRIM] < 3) ../src/fae.c: SET_BIT (ch->immune, IMM_SHIELDED); ../src/fae.c: REMOVE_BIT (ch->immune, IMM_SHIELDED); ../src/fae.c: if (ch->pcdata->powers[FAE_CHIC] < 4) ../src/fae.c: if (IS_SET (ch->act, PLR_WIZINVIS)) ../src/fae.c: REMOVE_BIT (ch->act, PLR_WIZINVIS); ../src/fae.c: SET_BIT (ch->act, PLR_WIZINVIS); ../src/fae.c: if (ch->pcdata->powers[FAE_SOOT] < 3) ../src/fae.c: chroom = ch->in_room; ../src/fae.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/fae.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/fae.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/fae.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/fae.c: ch->fight_timer = 10; ../src/fae.c: if (ch->pcdata->powers[FAE_PRIM] < 5) ../src/fae.c: if (IS_SET (ch->extra2, EXTRA2_WYRM)) ../src/fae.c: REMOVE_BIT (ch->extra2, EXTRA2_WYRM); ../src/fae.c: REMOVE_BIT (ch->extra2, EXTRA2_FAEMIGHT); ../src/fae.c: REMOVE_BIT (ch->extra2, EXTRA2_FAETOUGH); ../src/fae.c: if (ch->hit < 1) ../src/fae.c: ch->hit = 1; ../src/fae.c:// ch->damroll = ch->damroll - 400; ../src/fae.c:// ch->hitroll = ch->hitroll - 200; ../src/fae.c: SET_BIT (ch->extra2, EXTRA2_FAEMIGHT); ../src/fae.c: SET_BIT (ch->extra2, EXTRA2_FAETOUGH); ../src/fae.c:// ch->damroll = ch->damroll + 400; ../src/fae.c:// ch->hitroll = ch->hitroll + 200; ../src/fae.c: SET_BIT (ch->extra2, EXTRA2_WYRM); ../src/fae.c: if (ch->pcdata->powers[FAE_CHIC] < 3) ../src/fae.c: if ((victim = ch->fighting) == NULL) ../src/fae.c: if ((!IS_SET (ch->kith, KITH_SLUAGH)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_SLUAGH)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: REMOVE_BIT (ch->extra, TIED_UP); ../src/fae.c: REMOVE_BIT (ch->affected_by, AFF_WEBBED); ../src/fae.c: if (IS_SET (ch->flag2, AFF2_TENDRILS)) ../src/fae.c: REMOVE_BIT (ch->flag2, AFF2_TENDRILS); ../src/fae.c: if (ch->pcdata->powers[FAE_PRIM] < 2) ../src/fae.c: ((ch->pcdata->powers[FAE_PRIM] * 500), ../src/fae.c: (ch->pcdata->powers[FAE_PRIM] * 700))); ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] < 1) ../src/fae.c: if (ch->fight_timer > 0) ../src/fae.c: REMOVE_BIT (ch->extra2, EXTRA2_NEUTRAL); ../src/fae.c: ch->pcdata->obeah = 30; ../src/fae.c: if (ch->in_room == NULL || ch->pcdata->obeah > 0) ../src/fae.c: for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) ../src/fae.c: if (rch->fighting != NULL) ../src/fae.c: if (IS_SET (ch->in_room->room_flags, ROOM_SAFE)) ../src/fae.c: SET_BIT (ch->extra2, EXTRA2_NEUTRAL); ../src/fae.c: ch->pcdata->obeah = 60; ../src/fae.c:/* for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) ../src/fae.c: if (rch->fighting != NULL) ../src/fae.c: if (ch->pcdata->powers[FAE_PRIM] < 1) ../src/fae.c: if (victim->in_room == NULL || victim->in_room == ch->in_room) ../src/fae.c: if ((!IS_SET (ch->kith, KITH_POOKA)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_POOKA)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if (ch->pcdata->powers[FAE_SOVE] < 5) ../src/fae.c: if ((familiar = ch->pcdata->familiar) != NULL) ../src/fae.c: ch->pcdata->familiar = NULL; ../src/fae.c: ch->pcdata->familiar = victim; ../src/fae.c: if (ch->pcdata->powers[FAE_LEGE] < 5) ../src/fae.c: if (ch->pcdata->followers > 3) ../src/fae.c: ch->pcdata->followers++; ../src/fae.c: char_to_room (victim, ch->in_room); ../src/fae.c: ch->pcdata->followers++; ../src/fae.c: char_to_room (victim, ch->in_room); ../src/fae.c: REMOVE_BIT (ch->extra2, EXTRA2_DREAMING); ../src/fae.c: if (ch->position > POS_SLEEPING) ../src/fae.c: if (ch->fight_timer > 0) ../src/fae.c: SET_BIT (ch->extra2, EXTRA2_DREAMING); ../src/fae.c: if (!IS_CLASS(ch, CLASS_FAE) && IS_SET(ch->special, SPC_FAE_PRINCE) || ../src/fae.c:ch->pcdata->stats[UNI_GEN] != 2) ) { stc("Huh?\n\r",ch); ../src/fae.c: if ( str_cmp(victim->clan,ch->clan) && str_cmp(arg2,"induct") ) ../src/fae.c: if ( ch->pcdata->stats[UNI_GEN] >= victim->pcdata->stats[UNI_GEN] ) ../src/fae.c: if ( !str_cmp(arg2,"prince") && ch->pcdata->stats[UNI_GEN] == 2) ../src/fae.c: else if ( !str_cmp(arg2,"enchant") && (ch->pcdata->stats[UNI_GEN] == 2 || IS_SET(ch->special,SPC_FAE_PRINCE))) ../src/fae.c: ch->pcdata->stats[UNI_GEN] == 2) ../src/fae.c: !IS_SET(victim->special, SPC_FAE_PRINCE) && IS_SET(ch->special,SPC_FAE_PRINCE)) ../src/fae.c: ch->pcdata->stats[UNI_GEN] == 2 && strlen(victim->clan) < 2) ../src/fae.c: victim->clan = str_dup( ch->clan ); ../src/fae.c: !IS_SET(victim->special, SPC_FAE_PRINCE) && IS_SET(ch->special,SPC_FAE_PRINCE) && ../src/fae.c: victim->clan = str_dup( ch->clan ); ../src/fae.c: (ch->pcdata->stats[UNI_GEN] == 2 || IS_SET(ch->special,SPC_FAE_PRINCE))) ../src/fae.c: if (ch->pcdata->powers[FAE_WAYF] < 1) ../src/fae.c: if (!IS_SET (ch->extra2, EXTRA2_FAESPEED)) ../src/fae.c: SET_BIT (ch->extra2, EXTRA2_FAESPEED); ../src/fae.c: REMOVE_BIT (ch->extra2, EXTRA2_FAESPEED); ../src/fae.c: if ((!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: obj->value[1] += ch->pcdata->stats[UNI_GEN]; ../src/fae.c: obj->value[2] += ch->pcdata->stats[UNI_GEN]; ../src/fae.c: if ((!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((!IS_SET (ch->kith, KITH_ESHU)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_ESHU)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: REMOVE_BIT (ch->affected_by, AFF_HIDE); ../src/fae.c: SET_BIT (ch->affected_by, AFF_HIDE); ../src/fae.c: if ((!IS_SET (ch->kith, KITH_ESHU)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_ESHU)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if (ch->position == POS_FIGHTING) ../src/fae.c: if (victim->in_room == ch->in_room) ../src/fae.c: REMOVE_BIT (ch->affected_by, AFF_HIDE); ../src/fae.c: if ((!IS_SET (ch->kith, KITH_SLUAGH)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_SLUAGH)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if (IS_SET (ch->newbits, NEW_DARKNESS)) ../src/fae.c: REMOVE_BIT (ch->newbits, NEW_DARKNESS); ../src/fae.c: if (ch->in_room != NULL) ../src/fae.c: if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/fae.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fae.c: sprintf (buf, "A look of concentration passes over %s's face.", ch->name); ../src/fae.c: SET_BIT (ch->newbits, NEW_DARKNESS); ../src/fae.c: if (!IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/fae.c: SET_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fae.c: if (ch->pcdata->stats[UNI_GEN] < 3) ../src/fae.c: strcpy (lord, ch->name); ../src/fae.c: strcpy (lord, ch->lord); ../src/fae.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/fae.c: if (!str_cmp (ch->lord, lord) || !str_cmp (ch->name, lord)) ../src/fae.c: capitalize (gch->name), ../src/fae.c: gch->hit, gch->mana, gch->move, gch->exp); ../src/fae.c: if ((!IS_SET (ch->kith, KITH_SIDHE)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_SIDHE)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if (ch->pcdata->followers > 3) ../src/fae.c: ch->pcdata->followers++; ../src/fae.c: char_to_room (victim, ch->in_room); ../src/fae.c: if ((!IS_SET (ch->kith, KITH_REDCAP)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_REDCAP)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if (IS_SET (ch->garou1, GAROU_CLENCHED)) ../src/fae.c: REMOVE_BIT (ch->garou1, GAROU_CLENCHED); ../src/fae.c: SET_BIT (ch->garou1, GAROU_CLENCHED); ../src/fae.c: if ((!IS_SET (ch->kith, KITH_ESHU)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_ESHU)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: SET_BIT (ch->affected_by, AFF_SNEAK); ../src/fae.c: if ((!IS_SET (ch->kith, KITH_SLUAGH)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_SLUAGH)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: level = ch->spl[spelltype] * 0.25; ../src/fae.c: if ((!IS_SET (ch->kith, KITH_REDCAP)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_REDCAP)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS); ../src/fae.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS); ../src/fae.c: if ((!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_NOCKER)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((ch->pcdata->quest < 250) && !str_cmp (arg, "copper")) ../src/fae.c: else if ((ch->pcdata->quest < 500) && !str_cmp (arg, "silver")) ../src/fae.c: else if ((ch->pcdata->quest < 1000) && !str_cmp (arg, "gold")) ../src/fae.c: else if ((ch->pcdata->quest < 2000) && !str_cmp (arg, "platinum")) ../src/fae.c: ch->pcdata->quest -= 250; ../src/fae.c: ch->pcdata->quest -= 500; ../src/fae.c: ch->pcdata->quest -= 1000; ../src/fae.c: ch->pcdata->quest -= 2000; ../src/fae.c: if ((!IS_SET (ch->kith, KITH_BOGGAN)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if ((IS_CLASS (ch, CLASS_FAE)) && (!IS_SET (ch->kith, KITH_BOGGAN)) && ((ch->pcdata->stats[UNI_GEN] > 2))) ../src/fae.c: if (ch->pcdata->quest < cost) ../src/fae.c: ch->pcdata->quest -= cost; ../src/fae.c: FILL_STRING (obj->questowner, ch->name); ../src/fae.c: FILL_STRING (obj->questmaker, ch->name); ../src/fight.c: for (ch = char_list; ch != NULL; ch = ch->next) ../src/fight.c: if ( ch->combined_exp > 0 ) ../src/fight.c: if (chance > 60 && ch->position == POS_FIGHTING ../src/fight.c: && IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_SCARED)) ../src/fight.c: victim = ch->blinkykill; ../src/fight.c: if (ch->blinkykill == NULL) ../src/fight.c: if (IS_SET (ch->flag2, AFF2_BLINK_1ST_RD)) ../src/fight.c: REMOVE_BIT (ch->flag2, AFF2_BLINK_1ST_RD); ../src/fight.c: SET_BIT (ch->flag2, AFF2_BLINK_2ND_RD); ../src/fight.c: else if (IS_SET (ch->flag2, AFF2_BLINK_2ND_RD)) ../src/fight.c: REMOVE_BIT (ch->flag2, AFF2_BLINK_2ND_RD); ../src/fight.c: REMOVE_BIT (ch->flag2, AFF2_BLINK_1ST_RD); ../src/fight.c: if (ch->blinkykill->in_room != ch->in_room) ../src/fight.c: ch->blinkykill = NULL; ../src/fight.c: ch->blinkykill, TO_NOTVICT); ../src/fight.c: ch->blinkykill, TO_CHAR); ../src/fight.c: ch->blinkykill, TO_VICT); ../src/fight.c: set_fighting (ch, ch->blinkykill); ../src/fight.c: if (ch->hit > 0) ../src/fight.c: ch->blinkykill = NULL; ../src/fight.c: for (ch = char_list; ch != NULL; ch = ch->next) ../src/fight.c: ch_next = ch->next; ../src/fight.c: if (ch->fight_timer > 0 && ch->fighting == NULL && (IS_NPC(ch) || ch->pcdata->login_timer < 1)) ../src/fight.c: ch->fight_timer--; ../src/fight.c: if (ch->fight_timer < 1) ../src/fight.c: ch->fight_timer = 0; ../src/fight.c: if (IS_SET (ch->flag2, AFF2_FROZEN)) ../src/fight.c: break_fail -= ch->spl[RED_MAGIC] / 5; ../src/fight.c: break_fail -= ch->level / 5; ../src/fight.c: break_fail -= ch->spl[RED_MAGIC] / 10; ../src/fight.c: break_fail -= ch->spl[RED_MAGIC] / 5; ../src/fight.c: break_fail -= ch->wpn[1] / 20; ../src/fight.c: if ((ch->fighting)) ../src/fight.c: REMOVE_BIT (ch->flag2, AFF2_FROZEN); ../src/fight.c: if (IS_SET (ch->monkstuff, MONK_DEATH)) ../src/fight.c: if (ch->hit > (ch->max_hit / 2)) ../src/fight.c: ch->hit -= number_range (500, 1000); ../src/fight.c: REMOVE_BIT (ch->monkstuff, MONK_DEATH); ../src/fight.c: ch->hit -= number_range (500, 2000); ../src/fight.c: if (IS_SET (ch->newbits, NEW_POWER)) ../src/fight.c: if (ch->move < 75) ../src/fight.c: ch->move -= 25; ../src/fight.c: if (ch->chi[CURRENT] > 0) ../src/fight.c: && ch->move > (500 - ch->chi[CURRENT] * 40)) ../src/fight.c: ch->move -= ch->chi[CURRENT] * 40; ../src/fight.c: if (ch->chi[CURRENT] > 0) ../src/fight.c: ch->chi[CURRENT] -= 1; ../src/fight.c: if ((victim = ch->fighting) == NULL || ch->in_room == NULL) ../src/fight.c: if ( ( ch->pcdata->obj_vnum != 0 ) || ( victim->pcdata->obj_vnum != 0 ) ) ../src/fight.c: ch->fight_timer = 30; ../src/fight.c: && ch->in_room == victim->in_room) ../src/fight.c: if ((victim = ch->fighting) == NULL) ../src/fight.c: if (IS_NPC (ch) || ch->spl[1] < 4) ../src/fight.c: level = ch->level; ../src/fight.c: level = (ch->spl[1] * 0.25); ../src/fight.c: for (rch = ch->in_room->people; rch != NULL; rch = rch_next) ../src/fight.c: rch_next = rch->next_in_room; ../src/fight.c: rch->position == POS_FIGHTING && ../src/fight.c: rch->fighting == ch) ../src/fight.c: if (IS_AWAKE (rch) && rch->fighting == NULL) ../src/fight.c: if ((mount = rch->mount) != NULL) ../src/fight.c: if (rch->pIndexData == ch->pIndexData || number_bits (3) == 0) ../src/fight.c: for (vch = ch->in_room->people; vch; vch = vch->next) ../src/fight.c: if (ch->position < POS_SLEEPING) ../src/fight.c: if (ch->stance[0] > 0 && number_percent () == 1) ../src/fight.c: int stance = ch->stance[0]; ../src/fight.c: if (ch->stance[stance] >= 200) ../src/fight.c: if (!IS_NPC (ch) && ch->cmbt[unarmed] != 0) ../src/fight.c: fightaction (ch, victim, ch->cmbt[unarmed], dt, wieldtype); ../src/fight.c: if (IS_CLASS (ch, CLASS_HIGHLANDER) && (ch->hempower > 0)) ../src/fight.c: if ((ch->quickening[1] >= 25) && (number_range (1, 100) > 10)) ../src/fight.c: if ((ch->quickening[1] >= 50) && (number_range (1, 100) > 30)) ../src/fight.c: if ((ch->quickening[1] >= 75) && (number_range (1, 100) > 60)) ../src/fight.c: if ((ch->quickening[1] >= 100) && (number_range (1, 100) > 90)) ../src/fight.c: if (ch->fighting != victim || dt == gsn_backstab || dt == gsn_headbutt ../src/fight.c: chance = (ch->wpn[tempnum]) * 0.5; ../src/fight.c: chance = (ch->wpn[0]) * 0.5; ../src/fight.c: if (ch->fighting != victim) ../src/fight.c: if ( IS_CLASS( ch, CLASS_DROW ) && ( IS_SET( ch->extra2, DROW_DARKTENDRILS ) ) ) ../src/fight.c: && IS_SET (ch->pcdata->powers[1], DPOWER_ARMS)) ../src/fight.c: if ( IS_CLASS(ch, CLASS_WRAITH) && ( ch->arcanoi[WPAND] == 5 ) && ../src/fight.c: if ( IS_CLASS(ch, CLASS_WRAITH) && ( ch->arcanoi[WMATE] >= 3 ) && ../src/fight.c: if ((IS_CLASS (ch, CLASS_WEREWOLF) && ch->gifts[BLACKFURIES] > 2) ../src/fight.c: if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_SPIKETAIL) ../src/fight.c: if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_SHARDS) ../src/fight.c: if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_MAGMA) ../src/fight.c: if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_VENOMTONG) ../src/fight.c: && ch->pcdata->powers[NPOWER_NINGENNO] > 3 ../src/fight.c: if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_TENGU] > 1 ../src/fight.c: && ch->pcdata->powers[NPOWER_TENGU] > 2 ../src/fight.c: if (IS_SET (ch->newbits, NEW_QUILLS)) ../src/fight.c: if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_WINGS) ../src/fight.c: && IS_SET (ch->pcdata->dragonaff, DRA_TAIL)) ../src/fight.c: && IS_SET (ch->pcdata->dragonaff, DRA_WINGS)) ../src/fight.c: && IS_SET (ch->pcdata->dragonaff, DRA_FANGS) ../src/fight.c: || IS_SET (ch->pcdata->dragonaff, DRA_LUCK))) ../src/fight.c: for( x = 0; x < 5 && ch->pcdata->breath[x] != NULL ; x++) ../src/fight.c: if (IS_CLASS(ch, CLASS_DRAGON) && !str_cmp(ch->pcdata->breath[x], "frost") ../src/fight.c: && ( (number_range(1,3) == 1) || IS_SET(ch->pcdata->dragonaff, DRA_LUCK))) ../src/fight.c: if (IS_CLASS(ch, CLASS_DRAGON) && !str_cmp(ch->pcdata->breath[x], "fire") ../src/fight.c: && ( (number_range(1,3) == 1) || IS_SET(ch->pcdata->dragonaff, DRA_LUCK))) ../src/fight.c: if (IS_CLASS(ch, CLASS_DRAGON) && !str_cmp(ch->pcdata->breath[x], "lightning") ../src/fight.c: && ( (number_range(1,3) == 1) || IS_SET(ch->pcdata->dragonaff, DRA_LUCK))) ../src/fight.c: if (IS_CLASS(ch, CLASS_DRAGON) && !str_cmp(ch->pcdata->breath[x], "acid") && acid < 3 ../src/fight.c: && ( (number_range(1,3) == 1) || IS_SET(ch->pcdata->dragonaff, DRA_LUCK))) { ../src/fight.c: if (IS_CLASS(ch, CLASS_DRAGON) && !str_cmp(ch->pcdata->breath[x], "gas") ../src/fight.c: && ( (number_range(1,3) == 1) || IS_SET(ch->pcdata->dragonaff, DRA_LUCK))) ../src/fight.c: if (ch->in_room == NULL) ../src/fight.c: if (ch->pcdata->breath[0] == NULL) ../src/fight.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[0], "frost") && (breathindex >= 40)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[0], "fire") && (breathindex >= 40)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[0], "lightning") ../src/fight.c: if (!str_cmp (ch->pcdata->breath[0], "acid") && (breathindex >= 45)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[0], "gas") && (breathindex >= 35)) ../src/fight.c: if (ch->pcdata->breath[1] == NULL) ../src/fight.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[1], "frost") && (breathindex >= 40)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[1], "fire") && (breathindex >= 40)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[1], "lightning") ../src/fight.c: if (!str_cmp (ch->pcdata->breath[1], "acid") && (breathindex >= 45)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[1], "gas") && (breathindex >= 35)) ../src/fight.c: if (ch->pcdata->breath[2] == NULL) ../src/fight.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[2], "frost") && (breathindex >= 40)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[2], "fire") && (breathindex >= 40)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[2], "lightning") ../src/fight.c: if (!str_cmp (ch->pcdata->breath[2], "acid") && (breathindex >= 45)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[2], "gas") && (breathindex >= 35)) ../src/fight.c: if (ch->pcdata->breath[3] == NULL) ../src/fight.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[3], "frost") && (breathindex >= 40)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[3], "fire") && (breathindex >= 40)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[3], "lightning") ../src/fight.c: if (!str_cmp (ch->pcdata->breath[3], "acid") && (breathindex >= 45)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[3], "gas") && (breathindex >= 35)) ../src/fight.c: if (ch->pcdata->breath[4] == NULL) ../src/fight.c: if (IS_SET (ch->pcdata->dragonaff, DRA_LUCK)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[4], "frost") && (breathindex >= 40)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[4], "fire") && (breathindex >= 40)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[4], "lightning") ../src/fight.c: if (!str_cmp (ch->pcdata->breath[4], "acid") && (breathindex >= 45)) ../src/fight.c: if (!str_cmp (ch->pcdata->breath[4], "gas") && (breathindex >= 35)) ../src/fight.c: spell_poison (gsn_poison, (ch->level * number_range (5, 10)), ch, ../src/fight.c: && ch->pcdata->powers[WPOWER_SPIDER] > 0) ../src/fight.c: spell_poison (gsn_poison, (ch->level * number_range (5, 10)), ch, ../src/fight.c: && ch->pcdata->powers[NPOWER_NINGENNO] > 4) ../src/fight.c: spell_poison (gsn_poison, (ch->level * number_range (5, 10)), ch, ../src/fight.c: SET_BIT (ch->affected_by, AFF_FLAMING); ../src/fight.c: if (IS_ITEMAFF (victim, ITEMA_SHOCKSHIELD) && ch->position == POS_FIGHTING) ../src/fight.c: if (IS_ITEMAFF (victim, ITEMA_FIRESHIELD) && ch->position == POS_FIGHTING) ../src/fight.c: if (IS_ITEMAFF (victim, ITEMA_ICESHIELD) && ch->position == POS_FIGHTING) ../src/fight.c: if (IS_ITEMAFF (victim, ITEMA_ACIDSHIELD) && ch->position == POS_FIGHTING) ../src/fight.c: if (IS_ITEMAFF (victim, ITEMA_CHAOSSHIELD) && ch->position == POS_FIGHTING) ../src/fight.c: if ( ch->level >= 50 ) percentage += 100; ../src/fight.c: if ( ch->level >= 100 ) percentage += 100; ../src/fight.c: if ( ch->level >= 500 ) percentage += 100; ../src/fight.c: if ( ch->level >= 1000 ) percentage += 100; ../src/fight.c: if ( ch->level >= 1500 ) percentage += 100; ../src/fight.c: if ( ch->level >= 2000 ) percentage += 200; ../src/fight.c: percentage += ( ch->lstatus * 75 ); ../src/fight.c: if ( ch->lstatus > victim->lstatus ) ../src/fight.c: else if ( ch->lstatus < victim->lstatus ) ../src/fight.c: percentage += ( ch->lstatus * 125 ); ../src/fight.c: if ( ch->move > 50000 ) ../src/fight.c: percentage += ( ch->move - 50000 ) / 100; ../src/fight.c: if ( ( ( ch->move / ch->max_move ) * 100 ) > 50 ) ../src/fight.c: if ( IS_SET( ch->special, SPC_DROW_WAR ) ) ../src/fight.c: else if ( IS_SET( ch->special, SPC_DROW_ASN) ) ../src/fight.c: if ( ch->pcdata->stats[UNI_GEN] < 3 ) ../src/fight.c: if ( IS_SET( ch->pcdata->powers[1], DPOWER_SPEED ) ) ../src/fight.c: if ( IS_SET( ch->extra2, EXTRA2_FAESPEED ) ) ../src/fight.c: percentage += ( ch->max_mana / 175 ); ../src/fight.c: if ( ch->pcdata->powers[NPOWER_CHIKYU] >= 3 ) ../src/fight.c: percentage += 40 * ch->gifts[SILENTSTRIDERS]; ../src/fight.c: if ( IS_SET( ch->warp, WARP_QUICKNESS ) ) ../src/fight.c: percentage += 35 * ( ch->monkab[COMBAT] + 1 ); ../src/fight.c: if (victim->position == POS_DEAD || ch->in_room != victim->in_room) ../src/fight.c: else if (!IS_NPC (ch) && IS_SET (ch->extra2, PLR_RIGHTHAND)) ../src/fight.c: else if (!IS_NPC (ch) && IS_SET (ch->act, PLR_LEFTHAND)) ../src/fight.c: if (ch->wpn[dt - 1000] > 5) ../src/fight.c: level = (ch->wpn[dt - 1000] / 5); ../src/fight.c: if (IS_CLASS (ch, CLASS_DRAGON) && IS_SET (ch->pcdata->dragonaff, DRA_TERROR) && IS_NPC (victim)) /*dragons */ ../src/fight.c: dam = number_range (ch->level, ch->level * 3 / 2); ../src/fight.c: if (IS_SET(ch->more, MORE_LIONSMANE)) ../src/fight.c: else if (IS_SET (ch->newbits, NEW_MONKADAM) && (wield == NULL || wield->item_type != ITEM_WEAPON)) ../src/fight.c: if (ch->fighting == victim && IS_CLASS (ch, CLASS_MONK) && !IS_NPC (ch) ../src/fight.c: && ch->monkab[BODY] > 3) ../src/fight.c: number_range ((ch->chi[CURRENT] * 6), (ch->chi[CURRENT] * 10)); ../src/fight.c: if (ch->fighting == victim) ../src/fight.c: if (!IS_SET (ch->more, MORE_SHIELDS)) ../src/fight.c: if (!IS_SET (ch->more, MORE_SHIELDS)) ../src/fight.c: if (!IS_SET (ch->more, MORE_SHIELDS)) ../src/fight.c: else if (ch->gifts[AHROUN] >= 4 || ch->gifts[SILVERFANGS] >= 2) ../src/fight.c: && ch->pcdata->powers[NPOWER_NINGENNO] >= 2) ../src/fight.c: if ((victim != NULL) && (ch->fighting == victim) && (dam > 0) ../src/fight.c: if (dam > ch->damcap[DAM_CAP]) ../src/fight.c: dam = ch->damcap[DAM_CAP]; ../src/fight.c: ch->mult = 0; ../src/fight.c: stance = ch->stance[0]; ../src/fight.c: if (ch->pcdata->stats[UNI_RAGE] > 150) ../src/fight.c: if (ch->gifts[PHILODOX] >= 4) ../src/fight.c: if (ch->gifts[SHADOWLORDS] >= 1) ../src/fight.c: if (ch->gifts[GETOFFENRIS] >= 3) ../src/fight.c: if (ch->gifts[STARGAZERS] >= 1) ../src/fight.c: if (ch->gifts[AHROUN] >= 1) ../src/fight.c: if (ch->gifts[AHROUN] >= 2) ../src/fight.c: if (ch->gifts[BLACKFURIES] >= 3) ../src/fight.c: if (IS_SET (ch->mflags, MAGE_TELEKINETICS)) ../src/fight.c: if (IS_SET (ch->mflags, MFLAGS_DIMMAK)) ../src/fight.c: if (ch->spheres[MENT] >= 1) ../src/fight.c: mult += (ch->spheres[MENT] * .3); ../src/fight.c: if (ch->chi[CURRENT] > 0) ../src/fight.c: mult += (ch->chi[CURRENT] / 2); ../src/fight.c: (ch->pcdata->powers[1], DPOWER_TOUGHSKIN) mult += 2.5; ../src/fight.c: if (IS_SET (ch->warp, WARP_WEAK)) ../src/fight.c: if (IS_SET (ch->warp, WARP_GBODY)) ../src/fight.c: if (IS_SET (ch->warp, WARP_STRONGARMS)) ../src/fight.c: if (IS_CLASS (ch, CLASS_DRAGON) && IS_SET (ch->pcdata->dragonaff, DRA_TERROR)) ../src/fight.c: if (ch->pcdata->powers[NPOWER_CHIKYU] > 1) ../src/fight.c: if (ch->move >= 50000) ../src/fight.c: mult += ch->move / 50000; ../src/fight.c: if (IS_CLASS (ch, CLASS_DEMON) && IS_SET (ch->warp, WARP_WEAK)) ../src/fight.c: dam = dam + (dam * ((ch->wpn[wpn] + 1) / 100)); ../src/fight.c: if (IS_NPC (ch) && ch->level > 200) ../src/fight.c: mult += (ch->level / 200); ../src/fight.c: ch->mult = mult; ../src/fight.c: max_dam += (ch->level * 100); // for NPCs ../src/fight.c: if (ch->pcdata->stats[UNI_GEN] < 3) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 4) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 5) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 6) ../src/fight.c: if (IS_SET (ch->newbits, NEW_DROWHATE)) ../src/fight.c: if (IS_SET (ch->special, SPC_DROW_WAR)) ../src/fight.c: if (IS_SET (ch->special, SPC_DROW_ASN)) ../src/fight.c: else if (IS_SET (ch->special, SPC_DROW_MAG)) ../src/fight.c: else if (IS_SET (ch->special, SPC_DROW_CLE)) ../src/fight.c: if (ch->arcanoi[WRAGE] == 0) ../src/fight.c: if (ch->arcanoi[WRAGE] == 1) ../src/fight.c: if (ch->arcanoi[WRAGE] == 2) ../src/fight.c: if (ch->arcanoi[WRAGE] == 3) ../src/fight.c: if (ch->arcanoi[WRAGE] == 4) ../src/fight.c: if (ch->arcanoi[WRAGE] >= 5) ../src/fight.c: if (ch->pcdata->stats[UNI_GEN] < 3) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 4) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 5) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 6) ../src/fight.c: if (IS_SET (ch->special, SPC_DEMON_LORD)) ../src/fight.c: else if (IS_SET (ch->special, SPC_PRINCE)) ../src/fight.c: else if (IS_SET (ch->special, SPC_SIRE)) ../src/fight.c: if (ch->in_room != NULL && ch->in_room->vnum == 30000) ../src/fight.c: max_dam += (ch->pcdata->stats[DEMON_POWER] * 20); ../src/fight.c: if (!IS_NPC (ch) && IS_SET (ch->warp, WARP_DAMCAP)) ../src/fight.c: if (ch->pcdata->stats[UNI_GEN] < 3) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 4) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 5) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 6) ../src/fight.c: if (ch->pcdata->stats[UNI_GEN] < 3) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 4) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 5) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 6) ../src/fight.c: max_dam += (ch->pcdata->stats[UNI_RAGE]); ../src/fight.c: if (ch->pcdata->rank == AGE_METHUSELAH) ../src/fight.c: else if (ch->pcdata->rank == AGE_ELDER) ../src/fight.c: else if (ch->pcdata->rank == AGE_ANCILLA) ../src/fight.c: (ch->newbits, NEW_TIDE) max_dam += 500; ../src/fight.c: if (ch->pcdata->stats[UNI_GEN] < 3) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 4) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 5) ../src/fight.c: if (ch->monkab[COMBAT] > 0) ../src/fight.c: max_dam += (ch->monkab[COMBAT] * 100); ../src/fight.c: if (ch->chi[CURRENT] > 0) ../src/fight.c: max_dam += (ch->chi[CURRENT] * 200); ../src/fight.c: if (ch->pcdata->stats[UNI_GEN] < 3) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 4) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 5) ../src/fight.c: max_dam += (ch->pcdata->stats[UNI_RAGE] * 5); ../src/fight.c: if (ch->pcdata->powers[NPOWER_CHIKYU] >= 6 ../src/fight.c: && ch->pcdata->powers[HARA_KIRI] > 0) ../src/fight.c: if (ch->pcdata->powers[NPOWER_CHIKYU] >= 2) ../src/fight.c: if (ch->pcdata->stats[UNI_GEN] < 3) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 4) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 5) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 6) ../src/fight.c: if (ch->spheres[MENT] > 0) ../src/fight.c: max_dam += (200 * ch->spheres[MENT]); ../src/fight.c: if (ch->pcdata->stats[UNI_GEN] < 3) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 4) ../src/fight.c: else if (ch->pcdata->stats[UNI_GEN] < 5) ../src/fight.c: if (IS_SET (ch->special, SPC_WOLFMAN)) ../src/fight.c: max_dam += (ch->pcdata->stats[UNI_RAGE]); ../src/fight.c: if (ch->gifts[PHILODOX] >= 3) ../src/fight.c: if (ch->gifts[SILVERFANGS] > 0) ../src/fight.c: if (ch->gifts[GETOFFENRIS] >= 3) ../src/fight.c: max_dam += (ch->wpn[1] * 3.3); ../src/fight.c: // max_dam += (ch->race * 10); ../src/fight.c: max_dam += (ch->wpn[0] * 3.0); ../src/fight.c: // max_dam += (ch->race * 10); ../src/fight.c: int stance = ch->stance[0]; ../src/fight.c: if (ch->stance[0] == STANCE_BULL) ../src/fight.c: max_dam += ch->stance[stance]; ../src/fight.c: else if (ch->stance[0] == STANCE_DRAGON) ../src/fight.c: max_dam += ch->stance[stance]; ../src/fight.c: else if (ch->stance[0] == STANCE_TIGER) ../src/fight.c: max_dam += ch->stance[stance]; ../src/fight.c: if (ch->stance[0] != STANCE_MONKEY) ../src/fight.c: if (ch->lstatus == 1) ../src/fight.c: if (ch->lstatus == 2) ../src/fight.c: if (ch->lstatus == 3) ../src/fight.c: if (ch->lstatus == 4) ../src/fight.c: if (ch->lstatus == 5) ../src/fight.c: if (ch->lstatus == 6) ../src/fight.c: if (ch->lstatus == 7) ../src/fight.c: if (ch->lstatus == 8) ../src/fight.c: if (ch->lstatus == 9) ../src/fight.c: if (ch->lstatus == 10) ../src/fight.c: if (ch->lstatus == 11) ../src/fight.c: max_dam += (ch->race * 100); ../src/fight.c: max_dam += ch->level * 2; ../src/fight.c: if (ch->level >= LEVEL_BUILDER) ../src/fight.c: ch->damcap[DAM_CAP] = max_dam; ../src/fight.c: ch->damcap[DAM_CHANGE] = 0; ../src/fight.c: int max_dam = ch->damcap[DAM_CAP]; ../src/fight.c: if (!IS_NPC(ch) && ch->embracing != NULL ) ../src/fight.c: if ( ( emb = ch->embracing ) != NULL ) ../src/fight.c: if (get_hours (ch) < 6 && !IS_NPC (ch) && !IS_SET (ch->extra2, PKREADY)) ../src/fight.c: if (ch->damcap[DAM_CHANGE] == 1) ../src/fight.c: max_dam = ch->damcap[DAM_CAP]; // after we update the damcap, let's assign it eh? -- serenity ../src/fight.c: if (ch->fighting == NULL) ../src/fight.c: && victim->master->in_room == ch->in_room ../src/fight.c: REMOVE_BIT (ch->affected_by, AFF_HIDE); ../src/fight.c: REMOVE_BIT (ch->affected_by, AFF_HIDE); ../src/fight.c: if (IS_CLASS (ch, CLASS_NINJA) && IS_SET (ch->act, PLR_WIZINVIS)) ../src/fight.c: REMOVE_BIT (ch->act, PLR_WIZINVIS); ../src/fight.c: else if (IS_CLASS (ch, CLASS_MONK) && IS_SET (ch->act, PLR_WIZINVIS)) ../src/fight.c: REMOVE_BIT (ch->act, PLR_WIZINVIS); ../src/fight.c: if ( ch->quickening[0] >= 3 && number_percent() < 80 ) ../src/fight.c: ch->quickening[0] -= number_range( 0, 3 ); ../src/fight.c: if (IS_NPC (ch) && number_percent () < ch->level * 0.5) ../src/fight.c: if ( IS_NPC(ch) && number_percent( ) < ch->level * 0.5 ) ../src/fight.c: if ((ch->quickening[0] >= 1) && (dam > 0)) ../src/fight.c: ch->quickening[0] -= 1; // Auto-Bypass...If they spend 1 quickening. ../src/fight.c: if (!IS_NPC (ch) && IS_SET (ch->more, SHORT_COMBAT)) ../src/fight.c: ch->amount_damage_dealt += dam; ../src/fight.c: ch->amount_attacks_dealt++; ../src/fight.c: max_dam = ch->damcap[DAM_CAP]; // after we update the damcap, let's assign it eh? -- serenity ../src/fight.c: if (ch->damcap[DAM_CHANGE] == 1) ../src/fight.c: max_dam = ch->damcap[DAM_CAP]; // after we update the damcap, let's assign it eh? -- serenity ../src/fight.c: if (ch->fighting == NULL) ../src/fight.c: && victim->master->in_room == ch->in_room ../src/fight.c: if (WORN_ARTIFACT (ch, ARTI_LIONS_MANE) && IS_SET(ch->more, MORE_LIONSMANE)) ../src/fight.c: if (!IS_SET (ch->more, SHORT_COMBAT)) ../src/fight.c: if (!IS_SET (ch->more, SHORT_COMBAT)) ../src/fight.c: if (!IS_NPC (victim) && !IS_NPC (ch) && ch->mort_count == 0 ../src/fight.c: if (!IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING)) ../src/fight.c: victim->name, ch->name, ../src/fight.c: ch->mort_count = 1; ../src/fight.c: (IS_NPC (ch) ? ch->short_descr : ch->name), ../src/fight.c:// ch->mkill += 1; ../src/fight.c: if ((IS_CLASS(ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_CLE))) ../src/fight.c: if (ch->cleregen >= 100000) { stc("You have the maximum amount of points stored.\n\r",ch); } ../src/fight.c: ch->cleregen += victim->level / 2; } ../src/fight.c: if (ch->level == 1 && ch->mkill > 4) ../src/fight.c: ch->level = 2; ../src/fight.c: if (!IS_NPC (ch) && ch->tier < 250 && IS_NPC(victim) && !IS_SET(victim->act, ACT_NOEXP)) ../src/fight.c: ch->tierxp += tierxp; ../src/fight.c: if (ch->tierxp > (ch->tier * 100000)) ../src/fight.c: ch->tierxp = 0; ../src/fight.c: ch->tier++; ../src/fight.c: if (victim->in_room == ch->in_room) ../src/fight.c: if (ch != NULL && ch->in_room != NULL && ch->in_room->contents != NULL) ../src/fight.c: for ( payday = ch->in_room->contents; payday != NULL; payday = payday->next_content ) ../src/fight.c: if (winner && IS_SET (ch->act, PLR_AUTOLOOT)) ../src/fight.c: if (winner && IS_SET (ch->more, PLR_AUTOGOLD)) ../src/fight.c: if (IS_SET (ch->flag2, LOOKINCORPSE) && same_room) ../src/fight.c: if (IS_SET (ch->act, PLR_AUTOSAC) && same_room) ../src/fight.c: else if (IS_SET (ch->act, PLR_AUTOSAC) && remote_room) ../src/fight.c: if (IS_SET (ch->extra2, AUTOCONSUME) && same_room) ../src/fight.c: if (ch->trust > LEVEL_BUILDER && ch != victim) ../src/fight.c: if (IS_SET (ch->tag_flags, TAG_PLAYING) ../src/fight.c: if (ch->in_room->vnum == ROOM_VNUM_ALOSER ../src/fight.c: || ch->in_room->vnum == ROOM_VNUM_AWINNER) ../src/fight.c: if (WORN_ARTIFACT (ch, ARTI_HEART_OF_DARKNESS) && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) ) ../src/fight.c: REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: else if (IS_CLASS(ch, CLASS_FAE) && IS_KITH (ch, KITH_SLUAGH) && IS_SET(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->flag2, AFF2_INARENA) && IS_SET(victim->flag2, AFF2_INARENA)) ../src/fight.c: else if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->war, WARRING) && IS_SET (victim->war, WARRING)) ../src/fight.c: else if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->war, JOINING)) ../src/fight.c: && (ch != victim) && !IS_SET (ch->extra2, PKREADY)) ../src/fight.c: if ((IS_SET(ch->flag2, AFF2_INARENA) && !IS_SET(victim->flag2,AFF2_INARENA)) ../src/fight.c: || (IS_SET(victim->flag2, AFF2_INARENA) && !IS_SET(ch->flag2,AFF2_INARENA))) ../src/fight.c: if (ch->fighting == victim) ../src/fight.c: if (ch->in_room == NULL || victim->in_room == NULL ../src/fight.c: || IS_SET (ch->in_room->room_flags, ROOM_SAFE) ../src/fight.c: for (rch = ch->in_room->people; rch; rch = rch->next_in_room) ../src/fight.c: && IS_SET (rch->extra2, EXTRA2_NEUTRAL) && rch->fight_timer <= 0) ../src/fight.c: && IS_SET (ch->special, SPC_INCONNU) ../src/fight.c:if (ch->fighting == victim) return FALSE; ../src/fight.c: if (ch->trust > LEVEL_BUILDER && !IS_NPC(victim) && ch != victim) ../src/fight.c: if (IS_SET (ch->tag_flags, TAG_PLAYING) ../src/fight.c: if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING)) ../src/fight.c: if ((IS_SET (ch->flag2, AFF2_INARENA) ../src/fight.c: && !IS_SET (ch->flag2, AFF2_INARENA))) ../src/fight.c: if (WORN_ARTIFACT (ch, ARTI_HEART_OF_DARKNESS) && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) ) ../src/fight.c: REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: else if (IS_CLASS(ch, CLASS_FAE) && IS_KITH (ch, KITH_SLUAGH) && IS_SET(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->flag2, AFF2_INARENA) && IS_SET(victim->flag2, AFF2_INARENA)) ../src/fight.c: else if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->war, WARRING) && IS_SET (victim->war, WARRING)) ../src/fight.c: else if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->war, JOINING)) ../src/fight.c: if (!IS_NPC(ch) && (ch->pcdata->login_timer > 0) && ( victim != ch )&& !IS_NPC(victim) ) ../src/fight.c: if (!IS_NPC(ch) && (ch->pcdata->pkill_timer > 0) && ( victim != ch )&& !IS_NPC(victim) ) ../src/fight.c: if (!IS_NPC (victim) && IS_SET (ch->extra2, NHELPER) && (victim != ch)) ../src/fight.c: if (IS_SET (ch->flag2, AFF2_INARENA) ../src/fight.c: else if (IS_SET (victim->war, WARRING) && IS_SET (ch->war, WARRING)) ../src/fight.c: if (IS_SET (ch->flag2, AFF2_INARENA) ../src/fight.c: else if (IS_SET (victim->war, WARRING) && IS_SET (ch->war, WARRING)) ../src/fight.c: if (!IS_NPC (ch) && ch->level < 3 && !IS_NPC (victim) && (ch != victim)) ../src/fight.c: && (ch != victim) && !IS_SET (ch->extra2, PKREADY)) ../src/fight.c: if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) ) ../src/fight.c: if (!ch->in_room || !victim->in_room) ../src/fight.c: if (ch->in_room == NULL || victim->in_room == NULL ../src/fight.c: || IS_SET (ch->in_room->room_flags, ROOM_SAFE) ../src/fight.c: for (rch = ch->in_room->people; rch; rch = rch->next_in_room) ../src/fight.c: && IS_SET (rch->extra2, EXTRA2_NEUTRAL) && rch->fight_timer <= 0) ../src/fight.c: if (ch->fighting == victim) ../src/fight.c: && IS_SET (ch->special, SPC_INCONNU) ../src/fight.c: if (ch->pcdata->obj_vnum != 0) ../src/fight.c: if (IS_NPC (victim) && IS_SET (ch->act, ACT_NO_KILL)) ../src/fight.c: if (WORN_ARTIFACT (ch, ARTI_HEART_OF_DARKNESS) && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) ) ../src/fight.c: REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: else if (IS_CLASS(ch, CLASS_FAE) && IS_KITH (ch, KITH_SLUAGH) && IS_SET(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->flag2, AFF2_INARENA) && IS_SET(victim->flag2, AFF2_INARENA)) ../src/fight.c: else if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->war, WARRING) && IS_SET (victim->war, WARRING)) ../src/fight.c: else if (!IS_NPC(ch) && !IS_NPC(victim) && IS_SET (ch->war, JOINING)) ../src/fight.c: if (!IS_NPC (ch) && ch->level < 3 && !IS_NPC (victim)) ../src/fight.c: if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) ) ../src/fight.c: if (ch->in_room == NULL || victim->in_room == NULL ../src/fight.c: || IS_SET (ch->in_room->room_flags, ROOM_SAFE) ../src/fight.c: && IS_SET (ch->special, SPC_INCONNU) ../src/fight.c: if (IS_SET (ch->affected_by, AFF_CHARM)) ../src/fight.c: if (ch->master == NULL) ../src/fight.c: REMOVE_BIT (ch->affected_by, AFF_CHARM); ../src/fight.c: chance -= (ch->wpn[dt - 1000] * 0.1); ../src/fight.c: chance -= (ch->level * 0.2); ../src/fight.c: if (ch->pcdata->powers[NPOWER_CHIKYU] >= 6 ../src/fight.c: && ch->pcdata->powers[HARA_KIRI] > 0) ../src/fight.c: if (ch->pcdata->powers[NPOWER_CHIKYU] > 2) ../src/fight.c: if (ch->pcdata->powers[NINJAKI] > 4) ../src/fight.c: chance -= (ch->pcdata->powers[NINJAKI] / 4); ../src/fight.c: if (IS_SET (ch->special, SPC_DEMON_LORD)) ../src/fight.c: else if (IS_SET (ch->special, SPC_PRINCE)) ../src/fight.c: else if (IS_SET (ch->special, SPC_SIRE)) ../src/fight.c: if (!IS_SET (ch->warp, WARP_QUICKNESS)) ../src/fight.c: if (IS_SET (ch->extra2, EXTRA2_FAESPEED)) ../src/fight.c: if (IS_SET (ch->mflags, MAGE_POLYAPPEAR)) ../src/fight.c: if (ch->spheres[MTIM] > 0) ../src/fight.c: chance -= (ch->spheres[MTIM] * 2); ../src/fight.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_ARMS)) ../src/fight.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_SPEED)) ../src/fight.c: if (IS_SET (ch->special, SPC_WOLFMAN)) ../src/fight.c: if (ch->gifts[SILENTSTRIDERS] > 0) ../src/fight.c: if (ch->gifts[SILENTSTRIDERS] > 1) ../src/fight.c: if (ch->gifts[SILENTSTRIDERS] > 2) ../src/fight.c: if (ch->gifts[STARGAZERS] > 3) ../src/fight.c: if (ch->chi[CURRENT] > 0) ../src/fight.c: chance -= (ch->chi[CURRENT] * 4); ../src/fight.c: chance -= ch->race * 2 / 3; ../src/fight.c: if (IS_SET (ch->mflags, MAGE_EMBRACED2)) ../src/fight.c: if (IS_SET (ch->mflags, MAGE_EMBRACED1)) ../src/fight.c: chance += ch->race * 2 / 3; ../src/fight.c: if (ch->pcdata->rank == AGE_METHUSELAH) ../src/fight.c: else if (ch->pcdata->rank == AGE_ELDER) ../src/fight.c: else if (ch->pcdata->rank == AGE_ANCILLA) ../src/fight.c: chance -= ch->level / 50; ../src/fight.c: if (IS_SET (ch->extra2, DROW_FIGHTDANCE) ../src/fight.c: if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF)) ../src/fight.c: if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF)) ../src/fight.c: if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF)) ../src/fight.c: if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF)) ../src/fight.c: if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF)) ../src/fight.c: chance -= (ch->wpn[dt - 1000] * 0.1); ../src/fight.c: chance -= (ch->level * 0.2); ../src/fight.c: if (ch->pcdata->powers[NPOWER_CHIKYU] >= 6 ../src/fight.c: && ch->pcdata->powers[HARA_KIRI] > 0) ../src/fight.c: if (ch->pcdata->powers[NPOWER_CHIKYU] > 2) ../src/fight.c: if (ch->pcdata->powers[NINJAKI] > 4) ../src/fight.c: chance -= (ch->pcdata->powers[NINJAKI] / 4); ../src/fight.c: if (!IS_SET (ch->warp, WARP_QUICKNESS)) ../src/fight.c: if (IS_SET (ch->special, SPC_DEMON_LORD)) ../src/fight.c: else if (IS_SET (ch->special, SPC_DEMON_LORD)) ../src/fight.c: else if (IS_SET (ch->special, SPC_SIRE)) ../src/fight.c: if (IS_SET (ch->extra2, EXTRA2_FAESPEED)) ../src/fight.c: if (IS_SET (ch->mflags, MAGE_POLYAPPEAR)) ../src/fight.c: if (ch->spheres[MTIM] > 0) ../src/fight.c: chance -= (ch->spheres[MTIM] * 2); ../src/fight.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_ARMS)) ../src/fight.c: if (IS_SET (ch->special, SPC_WOLFMAN)) ../src/fight.c: if (ch->gifts[SILENTSTRIDERS] > 0) ../src/fight.c: if (ch->gifts[SILENTSTRIDERS] > 1) ../src/fight.c: if (ch->gifts[SILENTSTRIDERS] > 2) ../src/fight.c: if (ch->gifts[STARGAZERS] > 3) ../src/fight.c: if (ch->chi[CURRENT] > 0) ../src/fight.c: chance -= (ch->chi[CURRENT] * 7); ../src/fight.c: chance -= ch->race * 2 / 3; ../src/fight.c: if (IS_SET (ch->mflags, MAGE_EMBRACED2)) ../src/fight.c: if (IS_SET (ch->mflags, MAGE_EMBRACED1)) ../src/fight.c: chance -= ch->level / 100; ../src/fight.c: chance += ch->level / 100; ../src/fight.c: chance += ch->race * 2 / 3; ../src/fight.c: chance -= ch->level / 100; ../src/fight.c: chance += ch->level / 100; ../src/fight.c: if (ch->pcdata->rank == AGE_METHUSELAH) ../src/fight.c: else if (ch->pcdata->rank == AGE_ELDER) ../src/fight.c: else if (ch->pcdata->rank == AGE_ANCILLA) ../src/fight.c: if (IS_NPC (ch) || !IS_SET (ch->act, PLR_BRIEF)) ../src/fight.c: if (ch->fighting != NULL) ../src/fight.c: REMOVE_BIT(ch->affected_by, AFF_ETHEREAL); ../src/fight.c: REMOVE_BIT (ch->affected_by, AFF_STEELSHIELD); ../src/fight.c: REMOVE_BIT(ch->itemaffect, ITEMA_PEACE); ../src/fight.c: if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) ) ../src/fight.c: REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: && IS_SET (ch->newbits, NEW_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->newbits, NEW_DARKNESS); ../src/fight.c: if ((ch->in_room != NULL) ../src/fight.c: && IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: ch->fight_timer = 30; ../src/fight.c: ch->damcap[DAM_CHANGE] = 1; ../src/fight.c: if (ch->in_room != victim->in_room) ../src/fight.c: ch->fighting = victim; ../src/fight.c: ch->position = POS_FIGHTING; ../src/fight.c: ch->embracing = NULL; ../src/fight.c: ch->embracing = NULL; ../src/fight.c: for (fch = char_list; fch != NULL; fch = fch->next) ../src/fight.c: if (fch->fighting == NULL && fch->position != POS_FIGHTING) ../src/fight.c: if (fch == ch || (fBoth && fch->fighting && fch->fighting == ch)) ../src/fight.c: fch->fighting = NULL; ../src/fight.c: fch->position = POS_STANDING; ../src/fight.c: if (ch->pIndexData->vnum == 25) ../src/fight.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/fight.c: name = ch->short_descr; ../src/fight.c: corpse->value[2] = ch->pIndexData->vnum; ../src/fight.c: if (ch->gold > 0) ../src/fight.c: obj_to_obj (create_money (ch->gold), corpse); ../src/fight.c: ch->gold = 0; ../src/fight.c: name = ch->name; ../src/fight.c: if (ch->gold > 0) ../src/fight.c: obj = create_money (ch->gold); ../src/fight.c: ch->gold = 0; ../src/fight.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/fight.c: if (IS_ARTIFACT(obj, ARTI_LIONS_MANE) && IS_SET(ch->more, MORE_LIONSMANE)) ../src/fight.c: obj_to_room (obj, ch->in_room); ../src/fight.c: obj_to_room (obj, ch->in_room); ../src/fight.c: obj_to_room (obj, ch->in_room); ../src/fight.c: obj_to_room (obj, ch->in_room); ../src/fight.c: obj_to_room (corpse, ch->in_room); ../src/fight.c: if (IS_SET (ch->more, MORE_MESSAGE)) ../src/fight.c: was_in_room = ch->in_room; ../src/fight.c: ch->in_room = pexit->to_room; ../src/fight.c: ch->in_room = was_in_room; ../src/fight.c: if (ch->in_room == NULL) ../src/fight.c: name = IS_NPC (ch) ? ch->short_descr : ch->name; ../src/fight.c: obj->value[1] = ch->pIndexData->vnum; ../src/fight.c: ch->pcdata->chobj = obj; ../src/fight.c: if (ch->pcdata->chobj != NULL) ../src/fight.c: ch->pcdata->chobj->chobj = NULL; ../src/fight.c: ch->pcdata->chobj = obj; ../src/fight.c: obj_to_room (obj, ch->in_room); ../src/fight.c:if (IS_NPC(victim) && !IS_NPC(ch)) ch->mkill++; ../src/fight.c: if ((IS_NPC (ch) && (mount = ch->mount) == NULL) || victim == ch) ../src/fight.c: if (IS_SET (ch->extra2, NHELPER)) ../src/fight.c: for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room) ../src/fight.c: lch = (ch->leader != NULL) ? ch->leader : ch; ../src/fight.c: for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room) ../src/fight.c: if (!IS_SET (gch->extra2, AGREED) && gch->mkill > 20) ../src/fight.c: if (xp > 0 && gch->in_room == victim->in_room) // tidied this up so it looks much better - Serenity ../src/fight.c: if (gch->pcdata->score[SCORE_QUEST] < 45000) gch->pcdata->score[SCORE_QUEST] += gainqp; ../src/fight.c: gch->pcdata->quest += gainqp; ../src/fight.c: if (gch->master == NULL || gch->leader == NULL) ../src/fight.c: if (IS_SET (gch->more, PLR_COMB_EXP)) ../src/fight.c: gch->combined_exp += xp; ../src/fight.c: gch->combined_cp += victim->level; ../src/fight.c: gch->combined_cp += ((victim->level * 4) / 3); ../src/fight.c: if (IS_SET (gch->more, PLR_COMB_EXP)) ../src/fight.c: gch->combined_exp += xp; ../src/fight.c: gch->combined_cp += victim->level; ../src/fight.c: gch->combined_cp += ((victim->level * 4) / 3); ../src/fight.c: if (IS_SET (gch->more, PLR_COMB_EXP)) ../src/fight.c: gch->combined_exp += xp; ../src/fight.c: gch->combined_cp += victim->level; ../src/fight.c: gch->combined_cp += ((victim->level * 4) / 3); ../src/fight.c: if (IS_SET(gch->more, MORE_AQUEST)&&IS_NPC(victim)) ../src/fight.c: if (gch->questmob == victim->pIndexData->vnum) ../src/fight.c: gch->questmob = -1; ../src/fight.c: && (!IS_SET (gch->more, PLR_COMB_EXP))) ../src/fight.c: && (!IS_SET (gch->more, PLR_COMB_EXP))) ../src/fight.c: if (IS_SET (gch->more, MORE_QUESTOR) && IS_NPC (victim)) ../src/fight.c: if (gch->questmob == victim->pIndexData->vnum) ../src/fight.c: gch->questmob = -1; ../src/fight.c: if ((mount = gch->mount) != NULL) ../src/fight.c: if ((xp > 0) && (!IS_SET (gch->more, PLR_COMB_EXP))) ../src/fight.c: for (obj = gch->carrying; obj != NULL; obj = obj_next) ../src/fight.c: obj_to_room (obj, gch->in_room); ../src/fight.c: align = gch->alignment - victim->alignment; ../src/fight.c: if (IS_CLASS (gch, CLASS_DEMON)) gch->alignment = -1000; ../src/fight.c: else gch->alignment = gch->alignment; ../src/fight.c: gch->alignment = UMIN (gch->alignment + (align - 500) / 4, 1000); ../src/fight.c: gch->alignment = UMAX (gch->alignment + (align + 500) / 4, -1000); ../src/fight.c: gch->alignment -= gch->alignment / 4; ../src/fight.c: for (xch = gch->in_room->people; xch != NULL; xch = xch->next_in_room) ../src/fight.c: if (IS_SET (gch->extra2, EXTRA2_INFECTED) && IS_PARA (2) ../src/fight.c: if (!str_cmp(gch->name,leader_board.bestpk_name)) ldr += 10; ../src/fight.c: if (!str_cmp(gch->name,leader_board.pk_name)) ldr += 10; ../src/fight.c: if (!str_cmp(gch->name,leader_board.aw_name)) ldr += 10; ../src/fight.c: if (!str_cmp(gch->name,leader_board.mk_name)) ldr += 10; ../src/fight.c: if (!str_cmp(gch->name,leader_board.tt_name)) ldr += 10; ../src/fight.c: if (!str_cmp(gch->name,leader_board.xp_name)) ldr += 10; ../src/fight.c: if (!str_cmp(gch->name,leader_board.qp_name)) ldr += 10; ../src/fight.c: if (!str_cmp(gch->name,leader_board.qc_name)) ldr += 10; ../src/fight.c: if (!str_cmp(gch->name,leader_board.tl_name)) ldr += 10; ../src/fight.c: if (victim->level > gch->pcdata->score[SCORE_HIGH_LEVEL]) ../src/fight.c: gch->pcdata->score[SCORE_HIGH_LEVEL] = victim->level; ../src/fight.c: if (xp > gch->pcdata->score[SCORE_HIGH_XP]) ../src/fight.c: gch->pcdata->score[SCORE_HIGH_XP] = xp; ../src/fight.c: if (!IS_NPC (ch) && IS_SET (ch->more, SHORT_COMBAT)) ../src/fight.c: ch->amount_damage_dealt -= recover; ../src/fight.c: if (dam < 1) ch->amount_attacks_dealt--; ../src/fight.c: if (WORN_ARTIFACT (ch, ARTI_SHATTERED_BLADE) || WORN_ARTIFACT (ch, ARTI_DEMONS_HEART) || (WORN_ARTIFACT (ch, ARTI_LIONS_MANE) && IS_SET(ch->more, MORE_LIONSMANE))) ../src/fight.c: if (!IS_NPC (ch) && IS_SET (ch->extra2, NEW_REND) && dam > 0 ../src/fight.c: sprintf (buf2, "You hit $N%s%c#w[#r%d#w][#g%.1f#w:#g%.1f#w]", vs, punct, dam, ch->mult, victim->reduct); ../src/fight.c: sprintf (buf3, "$n hits you%s%c#w[#r%d#w][#g%.1f#w:#g%.1f#w]", vp, punct, dam, ch->mult, victim->reduct); ../src/fight.c: else if (IS_SET (ch->newbits, NEW_MONKFLAME) && (dam == 0)) ../src/fight.c: punct, dam, ch->mult, victim->reduct); ../src/fight.c: vp, punct, dam, ch->mult, victim->reduct); ../src/fight.c: else if (IS_SET (ch->newbits, NEW_MONKFLAME)) ../src/fight.c: vp, punct, dam, ch->mult, victim->reduct); ../src/fight.c: attack2, vp, punct, dam, ch->mult, victim->reduct); ../src/fight.c: dam, ch->mult, victim->reduct); ../src/fight.c: dam, ch->mult, victim->reduct); ../src/fight.c: if (!(IS_SET (ch->more, MORE_SHIELDS) ../src/fight.c: if (!IS_SET (ch->more, SHORT_COMBAT)) ../src/fight.c: if (!(IS_SET (ch->more, MORE_SHIELDS) ../src/fight.c: if (!(IS_SET (ch->more, MORE_SHIELDS) ../src/fight.c: && !IS_SET (ch->warp, WARP_CLUMSY)) ../src/fight.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/fight.c: if (IS_AFFECTED (ch, AFF_CHARM) && ch->master == victim) ../src/fight.c: if (ch->position == POS_FIGHTING) ../src/fight.c: if (!IS_NPC (ch) && IS_SET (ch->extra, EXTRA_STANCE)) ../src/fight.c: if (ch->stance[11] == STANCE_VIPER) ../src/fight.c: else if (ch->stance[11] == STANCE_CRANE) ../src/fight.c: else if (ch->stance[11] == STANCE_CRAB) ../src/fight.c: else if (ch->stance[11] == STANCE_MONGOOSE) ../src/fight.c: else if (ch->stance[11] == STANCE_BULL) ../src/fight.c: else if (ch->stance[11] == STANCE_MANTIS) ../src/fight.c: else if (ch->stance[11] == STANCE_DRAGON) ../src/fight.c: else if (ch->stance[11] == STANCE_TIGER) ../src/fight.c: else if (ch->stance[11] == STANCE_MONKEY) ../src/fight.c: else if (ch->stance[11] == STANCE_SWALLOW) ../src/fight.c: ch->fight_timer += 3; ../src/fight.c: && number_range (1, 3) == 1 && ch->pcdata->powers[WPOWER_BOAR] > 1 ../src/fight.c: && ch->pcdata->powers[NPOWER_NINGENNO] > 1 ../src/fight.c: && IS_SET (ch->act, PLR_WIZINVIS) ../src/fight.c: if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_NINGENNO] < 6) ../src/fight.c: if ( ( victim = ch->fighting ) == NULL ) ../src/fight.c: dam = ch->wpn[11] * 5; ../src/fight.c: dam += ch->race * 10; ../src/fight.c: dam += ch->damcap[0]/2; ../src/fight.c: && ch->pcdata->powers[NPOWER_NINGENNO] < 2) ../src/fight.c: || number_percent () < ch->pcdata->learned[gsn_backstab]) ../src/fight.c: if ((victim = ch->fighting) == NULL) ../src/fight.c: if (ch->position == POS_FIGHTING) ../src/fight.c: ch->position = POS_STANDING; ../src/fight.c: if (ch->move <= 0) ../src/fight.c: if (IS_CLASS (ch, CLASS_HIGHLANDER) && (ch->fight_timer > 0) ../src/fight.c: && (ch->quickening[0] > 0)) ../src/fight.c: if (IS_SET (ch->affected_by, AFF_ENTRAILS)) ../src/fight.c: if (IS_SET (ch->flag2, AFF2_TENDRILS)) ../src/fight.c: if (IS_SET (ch->flag2, AFF_TOTALBLIND)) ../src/fight.c: if (!IS_NPC (ch) && ch->pcdata->stats[UNI_RAGE] >= 0) ../src/fight.c: && number_percent () <= ch->pcdata->stats[UNI_RAGE]) ../src/fight.c: && number_percent () <= ch->pcdata->stats[UNI_RAGE] * 0.3) ../src/fight.c: was_in = ch->in_room; ../src/fight.c: if (ch->in_room->vnum >= 32900 && ch->in_room->vnum <= 32904 ../src/fight.c: if (ch->fight_timer > 0 && ch->in_room->vnum == 3001 && door == 0) ../src/fight.c: if ((now_in = ch->in_room) == was_in) ../src/fight.c: ch->in_room = was_in; ../src/fight.c: ch->in_room = now_in; ../src/fight.c: if (ch->fighting == victim) ../src/fight.c: if (!IS_NPC (ch) && number_percent () > ch->pcdata->learned[gsn_rescue]) ../src/fight.c: if (!IS_NPC (ch) && ch->level < skill_table[gsn_kick].skill_level) ../src/fight.c: && IS_SET (ch->warp, WARP_CLUMSY)) ../src/fight.c: ch->move -= 500; ../src/fight.c: if (!IS_NPC (ch) && IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/fight.c: if (arg[0] == '\0' && ch->fighting == NULL) ../src/fight.c: if ((victim = ch->fighting) == NULL) ../src/fight.c: if (IS_NPC (ch) || number_percent () < ch->pcdata->learned[gsn_kick]) ../src/fight.c:if (ch->damcap[DAM_CHANGE] == 1) ../src/fight.c: dam += ch->damcap[0]; ../src/fight.c: && IS_SET (ch->warp, WARP_STRONGLEGS)) ../src/fight.c: && ch->chi[CURRENT] > 0) ../src/fight.c: dam *= 1 + (ch->chi[CURRENT] * .1); ../src/fight.c: && ch->pcdata->powers[NPOWER_CHIKYU] > 2) ../src/fight.c: if (IS_SET (ch->pcdata->powers[1], DPOWER_TOUGHSKIN)) ../src/fight.c: && (IS_SET (ch->special, SPC_CHAMPION) ../src/fight.c: dam = dam + (dam * ((ch->wpn[0] + 1) / 100)); ../src/fight.c: stance = ch->stance[0]; ../src/fight.c: dam *= (ch->stance[STANCE_MONKEY] + 1) / 200; ../src/fight.c: else if (IS_STANCE(ch, STANCE_BULL) && ch->stance[STANCE_BULL] > 100) ../src/fight.c: dam += dam * (ch->stance[STANCE_BULL] / 100); ../src/fight.c: else if (IS_STANCE(ch, STANCE_DRAGON) && ch->stance[STANCE_DRAGON] > 100) ../src/fight.c: dam += dam * (ch->stance[STANCE_DRAGON] / 100); ../src/fight.c: else if (IS_STANCE(ch, STANCE_TIGER) && ch->stance[STANCE_TIGER] > 100) ../src/fight.c: dam += dam * (ch->stance[STANCE_TIGER] / 100); ../src/fight.c: else if (ch->stance[0] > 0 && ch->stance[stance] < 100) ../src/fight.c: else if (IS_STANCE (ch, STANCE_BULL) && ch->stance[STANCE_BULL] > 100) ../src/fight.c: dam += dam * (ch->stance[STANCE_BULL] * 0.01); ../src/fight.c: && ch->stance[STANCE_DRAGON] > 100) ../src/fight.c: dam += dam * (ch->stance[STANCE_DRAGON] * 0.01); ../src/fight.c: else if (IS_STANCE (ch, STANCE_TIGER) && ch->stance[STANCE_TIGER] > 100) ../src/fight.c: dam += dam * (ch->stance[STANCE_TIGER] * 0.01); ../src/fight.c: else if (ch->stance[0] > 0 && ch->stance[stance] < 100) ../src/fight.c: if (ch->level < skill_table[gsn_punch].skill_level) ../src/fight.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/fight.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/fight.c: if (IS_NPC (ch) || number_percent () < ch->pcdata->learned[gsn_punch]) ../src/fight.c: dam = dam + (dam * (ch->wpn[0] / 100)); ../src/fight.c: SET_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_I); ../src/fight.c: SET_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_M); ../src/fight.c: SET_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_R); ../src/fight.c: SET_BIT (ch->loc_hp[LOC_ARM_L], BROKEN_FINGER_L); ../src/fight.c: SET_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_I); ../src/fight.c: SET_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_M); ../src/fight.c: SET_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_R); ../src/fight.c: SET_BIT (ch->loc_hp[LOC_ARM_R], BROKEN_FINGER_L); ../src/fight.c: if (ch->level < skill_table[gsn_berserk].skill_level) ../src/fight.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/fight.c: if (number_percent () > ch->pcdata->learned[gsn_berserk]) ../src/fight.c: if (ch->fighting == NULL) ../src/fight.c: vch_next = vch->next; ../src/fight.c: if (vch->in_room == NULL) ../src/fight.c: if (!IS_NPC (vch) && vch->pcdata->chobj != NULL) ../src/fight.c: if (ch->in_room != vch->in_room) ../src/fight.c: if (vch->in_room != ch->in_room) ../src/fight.c: if (vch->in_room == ch->in_room) ../src/fight.c: if ((mount = ch->mount) != NULL) ../src/fight.c: if (!IS_NPC (vch) && IS_SET (vch->extra, EXTRA_STANCE)) ../src/fight.c: if (vch->stance[11] == STANCE_VIPER) ../src/fight.c: else if (vch->stance[11] == STANCE_CRANE) ../src/fight.c: else if (vch->stance[11] == STANCE_CRAB) ../src/fight.c: else if (vch->stance[11] == STANCE_MONGOOSE) ../src/fight.c: else if (vch->stance[11] == STANCE_BULL) ../src/fight.c: else if (vch->stance[11] == STANCE_MANTIS) ../src/fight.c: else if (vch->stance[11] == STANCE_DRAGON) ../src/fight.c: else if (vch->stance[11] == STANCE_TIGER) ../src/fight.c: else if (vch->stance[11] == STANCE_MONKEY) ../src/fight.c: else if (vch->stance[11] == STANCE_SWALLOW) ../src/fight.c: if (vch->fighting == NULL) ../src/fight.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/fight.c: if (!IS_NPC (ch) && ch->pcdata->learned[gsn_hurl] < 1) ../src/fight.c: if (!is_garou (ch) || (is_garou (ch) && ch->gifts[UKTENA] < 5)) ../src/fight.c: if (!is_garou (ch) || (is_garou (ch) && ch->gifts[UKTENA] < 5)) ../src/fight.c: if (!IS_NPC (ch) && number_percent () > ch->pcdata->learned[gsn_hurl]) ../src/fight.c: if ((pexit = ch->in_room->exit[door]) == NULL ../src/fight.c: dam = number_range (ch->level, (ch->level * 4)); ../src/fight.c: && pexit_rev->to_room == ch->in_room && pexit_rev->keyword != NULL) ../src/fight.c: dam = number_range (ch->level, (ch->level * 6)); ../src/fight.c: dam = number_range (ch->level, (ch->level * 2)); ../src/fight.c: if (!IS_NPC (ch) && ch->level < skill_table[gsn_disarm].skill_level) ../src/fight.c: if ((victim = ch->fighting) == NULL) ../src/fight.c: percent = number_percent () + victim->level - ch->level; ../src/fight.c: else if (IS_NPC (ch) || percent < ch->pcdata->learned[gsn_disarm] * 2 / 3) ../src/fight.c: if (!IS_NPC (victim) && victim->level >= ch->level && ch != victim) ../src/fight.c: ch->pcdata->condition[COND_THIRST] = COND_FULL; ../src/fight.c: souls = (ch->pcdata->stats[UNI_GEN] + 1) * 5; ../src/fight.c: if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING)) ../src/fight.c: if (IS_SET (ch->war, WARRING)) ../src/fight.c: if ((get_hours (ch) < 10) && ch->race == 0 ../src/fight.c: && !IS_SET (ch->extra2, PKREADY)) ../src/fight.c: ch->name); ../src/fight.c: SET_BIT (ch->newbits, WANTED); ../src/fight.c: if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: && IS_SET (ch->newbits, NEW_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->newbits, NEW_DARKNESS); ../src/fight.c: ch->fight_timer = 10; ../src/fight.c: ch->pcdata->souls++; ../src/fight.c: if (ch->pcdata->souls >= souls_needed (ch)) ../src/fight.c: victim->pcdata->decapped = str_dup(ch->name); ../src/fight.c: victim->pcdata->decappedby = str_dup(ch->name); ../src/fight.c: victim->name, ch->name); ../src/fight.c: sprintf (log_buf, "%s soulstolen by %s at %d.", victim->name, ch->name, ../src/fight.c: if (!IS_SET (ch->newbits, WANTED)) ../src/fight.c: SET_BIT (ch->newbits, WANTED); ../src/fight.c: if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING)) ../src/fight.c: if (IS_SET (ch->war, WARRING)) ../src/fight.c: if ((get_hours (ch) < 10) && ch->race == 0 ../src/fight.c: && !IS_SET (ch->extra2, PKREADY)) ../src/fight.c: ch->name); ../src/fight.c: SET_BIT (ch->newbits, WANTED); ../src/fight.c: if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: && IS_SET (ch->newbits, NEW_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->newbits, NEW_DARKNESS); ../src/fight.c: ch->fight_timer = 10; ../src/fight.c: ch->pcdata->condition[COND_FULL] = 24000; ../src/fight.c: //ch->pkill = ch->pkill + 1; ../src/fight.c: ch->name, victim->name); ../src/fight.c: sprintf (log_buf, "%s gourged by %s at %d.", victim->name, ch->name, ../src/fight.c: if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING)) ../src/fight.c: if (IS_SET (ch->war, WARRING)) ../src/fight.c: if ((get_hours (ch) < 10) && ch->race == 0 ../src/fight.c: && !IS_SET (ch->extra2, PKREADY)) ../src/fight.c: ch->name); ../src/fight.c: SET_BIT (ch->newbits, WANTED); ../src/fight.c: if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: && IS_SET (ch->newbits, NEW_DARKNESS)) ../src/fight.c: REMOVE_BIT (ch->newbits, NEW_DARKNESS); ../src/fight.c: ch->fight_timer = 10; ../src/fight.c: ch->name, victim->name); ../src/fight.c: sprintf (log_buf, "%s sacrificed by %s at %d.", victim->name, ch->name, ../src/fight.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/fight.c: if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING)) ../src/fight.c: if (IS_SET (ch->war, WARRING)) ../src/fight.c: if (ch->pcdata->pkill_timer > 0) ../src/fight.c: if (ch->pcdata->stats[UNI_GEN] == 2) ../src/fight.c: if (ch->pcdata->stats[UNI_GEN] < victim->pcdata->stats[UNI_GEN]) ../src/fight.c: if (ch->class != victim->class) ../src/fight.c: ch->name); ../src/fight.c: SET_BIT (ch->newbits, WANTED); ../src/fight.c: sprintf (buf, "%s has beaten %s and stolen their generation!", ch->name, ../src/fight.c: sprintf (log_buf, "%s genstolen by %s at %d.", victim->name, ch->name, ../src/fight.c: ch->pcdata->stats[UNI_GEN]--; ../src/fight.c: if (!IS_SET (ch->newbits, WANTED)) ../src/fight.c: SET_BIT (ch->newbits, WANTED); ../src/fight.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/fight.c: if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING)) ../src/fight.c: if (IS_SET (ch->war, WARRING)) ../src/fight.c: if (ch->pcdata->pkill_timer > 0) ../src/fight.c: buf2 = ch->race * (ch->race - victim->race) * 50; ../src/fight.c: if (((ch->race - victim->race) > WizConfig->paradoxlimit && victim->race < 50) && ch->max_hit < ch->race * (ch->race - victim->race) * 50 + buf2) ../src/fight.c: if ((get_hours (ch) < 10) && ch->race == 0 ../src/fight.c: && !IS_SET (ch->extra2, PKREADY)) ../src/fight.c: ch->name); ../src/fight.c: SET_BIT (ch->newbits, WANTED); ../src/fight.c: && IS_SET (ch->special, SPC_INCONNU) ../src/fight.c: SET_BIT (ch->newbits, WANTED); ../src/fight.c: sprintf (wanted, "%s is now wanted!!", ch->name); ../src/fight.c: if ((IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) ../src/fight.c: if (ch->race == 0 && victim->race == 0) ../src/fight.c: ch->pcdata->stats[DEMON_CURRENT] += 1000; ../src/fight.c: ch->pcdata->stats[DEMON_TOTAL] += 1000; ../src/fight.c: ch->pcdata->stats[DEMON_CURRENT] += victim->race * 1000; ../src/fight.c: ch->pcdata->stats[DEMON_TOTAL] += victim->race * 1000; ../src/fight.c: if (victim->race == 0 && ch->race == 0) ../src/fight.c: ch->pcdata->stats[DROW_POWER] += 1000; ../src/fight.c: ch->pcdata->stats[DROW_POWER] += 1000 * victim->race; ../src/fight.c: if ( victim->clannum > 0 && victim->clannum != ch->clannum) ../src/fight.c: if( ch->clannum == 0 ) ../src/fight.c: sprintf(buf, "#r%s#7 has been decapitated by #r%s#7! Avenge your fellow clanmember's death!", victim->name, ch->name); ../src/fight.c: nclans_table[victim->clannum].retalclan = str_dup( ch->name ); ../src/fight.c: sprintf(buf, "#r%s#7 has been decapitated by #r%s#7, from the #r%s#7 clan! Avenge your fellow clanmember's death!", victim->name, ch->name, nclans_table[ch->clannum].name); ../src/fight.c: nclans_table[victim->clannum].retalclan = str_dup( nclans_table[ch->clannum].name ); ../src/fight.c: if( ch->clannum != victim->clannum ) ../src/fight.c: { nclans_table[ch->clannum].pks++; save_clans(); } ../src/fight.c: if( victim->clannum != ch->clannum ) ../src/fight.c: ch->pcdata->quest += victim->pcdata->bounty; ../src/fight.c: sprintf (buf, "%s has taken the %dQp bounty of %s's head", ch->name, ../src/fight.c: if ((((ch->race - victim->race) > WizConfig->paradoxlimit) && victim->race < 50 ../src/fight.c: && (ch->race > 0)) || ((victim->race < 1) && (ch->race > 0))) ../src/fight.c: ch->paradox[0] += ch->race; ../src/fight.c: ch->paradox[1] += ch->race; ../src/fight.c: ch->paradox[2] += PARADOX_TICK; ../src/fight.c: sprintf (paradoxlog, "%s now has %d paradox.", ch->name, ../src/fight.c: ch->paradox[1]); ../src/fight.c: sprintf (buf, "%s received no status.", ch->name); ../src/fight.c:if (ch->hit == ch->max_hit) ../src/fight.c: victim->name, ch->name, ch->in_room->vnum); ../src/fight.c: sprintf( buf, "%s is flicked for %d hps!", ch->name, ../src/fight.c: ch->race * (ch->race - victim->race) * 50 + buf2); ../src/fight.c: ch->max_hit -= ch->race * (ch->race - victim->race) * 50 + buf2; ../src/fight.c: if (ch->max_hit < 1) ../src/fight.c: ch->max_hit = 500; ../src/fight.c: ch->quickening[1] += 2; ../src/fight.c: ch->quickening[1] += quick_gain; ../src/fight.c: ((((ch->race - victim->race) > WizConfig->paradoxlimit) && victim->race < 50 && ../src/fight.c: (ch->race > 0)) || ((victim->race < 1) && (ch->race > 0))) && ../src/fight.c: ch->lstatus > victim->lstatus) ../src/fight.c: ch->paradox[0] += ch->lstatus - victim->lstatus; ../src/fight.c: ch->paradox[1] += ch->lstatus - victim->lstatus; ../src/fight.c: ch->paradox[2] += PARADOX_TICK; ../src/fight.c: sprintf (paradoxlog, "%s now has %d paradox.", ch->name, ../src/fight.c: ch->paradox[1]); ../src/fight.c: ch->fight_timer += 10; ../src/fight.c: ch->pkill = ch->pkill + 1; ../src/fight.c: ch->quickening[1] += 2; ../src/fight.c: ch->quickening[1] += quick_gain; ../src/fight.c: ((((ch->race - victim->race) > WizConfig->paradoxlimit) && victim->race < 50 && ../src/fight.c: (ch->race > 0)) || ((victim->race < 1) && (ch->race > 0))) && ../src/fight.c: ch->lstatus > victim->lstatus) ../src/fight.c: ch->paradox[0] += ch->lstatus - victim->lstatus; ../src/fight.c: ch->paradox[1] += ch->lstatus - victim->lstatus; ../src/fight.c: ch->paradox[2] += PARADOX_TICK; ../src/fight.c: sprintf (paradoxlog, "%s now has %d paradox.", ch->name, ../src/fight.c: ch->paradox[1]); ../src/fight.c: ch->exp = ch->exp + 1000; ../src/fight.c: if (ch->race < 100) ../src/fight.c: ch->race = ch->race + 1; ../src/fight.c: ch->quickening[1] += 3; ../src/fight.c: ((((ch->race - victim->race) > WizConfig->paradoxlimit) && victim->race < 50 && ../src/fight.c: (ch->race > 0)) || ((victim->race < 1) && (ch->race > 0))) && ../src/fight.c: ch->lstatus > victim->lstatus) ../src/fight.c: ch->paradox[0] += ch->lstatus - victim->lstatus; ../src/fight.c: ch->paradox[1] += ch->lstatus - victim->lstatus; ../src/fight.c: ch->paradox[2] += PARADOX_TICK; ../src/fight.c: sprintf (paradoxlog, "%s now has %d paradox.", ch->name, ../src/fight.c: ch->paradox[1]); ../src/fight.c: ch->fight_timer += 10; ../src/fight.c: ch->pkill = ch->pkill + 1; ../src/fight.c: ch->exp += recexp; ../src/fight.c:if (ch->hit == ch->max_hit) ../src/fight.c: if (IS_SET (ch->act, PLR_AUTOSAC)) ../src/fight.c: free_string (ch->pcdata->decapped); ../src/fight.c: ch->pcdata->decapped = str_dup (victim->name); ../src/fight.c: victim->pcdata->decappedby = str_dup (ch->name); ../src/fight.c: sprintf (log_buf, "%s decapitated by %s at %d.", victim->name, ch->name, ../src/fight.c: ch->in_room->vnum); ../src/fight.c: if (ch->pkill + ch->pdeath != 0) ../src/fight.c: adjust_hiscore ("pkill", ch, ch->pkill); ../src/fight.c: && !IS_CLASS (ch, CLASS_DRAGON) && ((!IS_SET(ch->more, MORE_LIONSMANE)))) ../src/fight.c: if (IS_SET (ch->in_room->room_flags, ROOM_NODECAP) && !nosafe ) ../src/fight.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/fight.c: if (!IS_SET (ch->special, SPC_WOLFMAN) && IS_CLASS (ch, CLASS_WEREWOLF)) ../src/fight.c: if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING)) ../src/fight.c: if (IS_SET (ch->war, WARRING)) ../src/fight.c: if (ch->pcdata->pkill_timer > 0) ../src/fight.c: buf2 = ch->race * (ch->race - victim->race) * 50; ../src/fight.c: if (((ch->race - victim->race) > WizConfig->paradoxlimit && victim->race < 50) && ch->max_hit < ch->race * (ch->race - victim->race) * 50 + ../src/fight.c: if (get_hours (ch) < 10 && ch->race == 0 && !IS_SET (ch->extra2, PKREADY)) ../src/fight.c: ch->name); ../src/fight.c: SET_BIT (ch->newbits, WANTED); ../src/fight.c: SET_BIT (ch->newbits, WANTED); ../src/fight.c: sprintf (wanted, "%s is now wanted!!", ch->name); ../src/fight.c: if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) ../src/fight.c: if (ch->race == 0 && victim->race == 0) ../src/fight.c: ch->pcdata->stats[DEMON_CURRENT] += 1000; ../src/fight.c: ch->pcdata->stats[DEMON_TOTAL] += 1000; ../src/fight.c: ch->pcdata->stats[DEMON_CURRENT] += victim->race * 1000; ../src/fight.c: ch->pcdata->stats[DEMON_TOTAL] += victim->race * 1000; ../src/fight.c: if ( victim->clannum > 0 && victim->clannum != ch->clannum ) ../src/fight.c: if( ch->clannum == 0 ) ../src/fight.c: sprintf(buf, "#r%s#7 has been decapitated by #r%s#7! Avenge your fellow clanmember's death!", victim->name, ch->name); ../src/fight.c: nclans_table[victim->clannum].retalclan = str_dup( ch->name ); ../src/fight.c: sprintf(buf, "#r%s#7 has been decapitated by #r%s#7, from the #r%s#7 clan! Avenge your fellow clanmember's death!", victim->name, ch->name, nclans_table[ch->clannum].name); ../src/fight.c: nclans_table[victim->clannum].retalclan = str_dup( nclans_table[ch->clannum].name ); ../src/fight.c: if( ch->clannum != victim->clannum ) ../src/fight.c: { nclans_table[ch->clannum].pks++; save_clans(); } ../src/fight.c: if( victim->clannum != ch->clannum ) ../src/fight.c: ch->pcdata->quest += victim->pcdata->bounty; ../src/fight.c: sprintf (buf, "%s has taken the %dQp bounty of %s's head", ch->name, ../src/fight.c: if ((((ch->race - victim->race) > WizConfig->paradoxlimit && victim->race < 50) ../src/fight.c: && (ch->race > 0)) || ((victim->race < 1) && (ch->race > 0))) ../src/fight.c:// if ( (ch->race - victim->race >= WizConfig->paradoxlimit && victim->race < 50 && ch->race > 0) || (victim->race < 1 && ch->race > 0 ) ) ../src/fight.c: ch->paradox[0] += ch->race; ../src/fight.c: ch->paradox[1] += ch->race; ../src/fight.c: ch->paradox[2] += PARADOX_TICK; ../src/fight.c: sprintf (paradoxlog, "%s has %d paradox.", ch->name, ch->paradox[1]); ../src/fight.c: sprintf (buf, "%s received no status.", ch->name); ../src/fight.c:if (ch->hit == ch->max_hit) ../src/fight.c: victim->name, ch->name, ch->in_room->vnum); ../src/fight.c: sprintf( buf, "%s is flicked for %d hps!", ch->name, ../src/fight.c: ch->race * (ch->race - victim->race) * 50 + buf2); ../src/fight.c: ch->max_hit -= ch->race * (ch->race - victim->race) * 50 + buf2; ../src/fight.c: if (ch->max_hit < 1) ../src/fight.c: ch->max_hit = 500; ../src/fight.c: ch->fight_timer += 10; ../src/fight.c: ch->pkill = ch->pkill + 1; ../src/fight.c: ch->exp = ch->exp + 1000; ../src/fight.c: if (ch->race < 100) ../src/fight.c: ch->race++; ../src/fight.c: ch->fight_timer += 10; ../src/fight.c: ch->pkill = ch->pkill + 1; ../src/fight.c: ch->exp += recexp; ../src/fight.c:if (ch->hit == ch->max_hit) ../src/fight.c: if (IS_SET (ch->act, PLR_AUTOSAC)) ../src/fight.c: free_string (ch->pcdata->decapped); ../src/fight.c: ch->pcdata->decapped = str_dup (victim->name); ../src/fight.c: victim->pcdata->decappedby = str_dup (ch->name); ../src/fight.c: sprintf (log_buf, "%s decapitated by %s at %d.", victim->name, ch->name, ../src/fight.c: ch->in_room->vnum); ../src/fight.c: if (ch->pkill + ch->pdeath != 0) ../src/fight.c: adjust_hiscore ("pkill", ch, ch->pkill); ../src/fight.c: adjust_hiscore ("status", ch, ch->race); ../src/fight.c: adjust_hiscore ("status", ch, ch->race); ../src/fight.c: char_to_room (victim, ch->in_room); ../src/fight.c: char_to_room (victim, ch->in_room); ../src/fight.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_GAROTTE)) ../src/fight.c: && !IS_SET (ch->pcdata->powers[1], DPOWER_SHADOWBODY)) ../src/fight.c: ch->fight_timer += 5; ../src/fight.c: if (!is_inarena (ch) && !IS_SET (ch->war, WARRING)) ../src/fight.c: ch->fight_timer += 5; ../src/fight.c: ch->name); ../src/fight.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_GAROTTE) ../src/fight.c: || !IS_SET (ch->pcdata->powers[1], DPOWER_DGAROTTE)) ../src/fight.c: if (!IS_SET (ch->newbits, NEW_DARKNESS)) ../src/fight.c: if ((IS_SET (ch->war, WARRING) || (IS_SET (victim->war, WARRING)))) ../src/fight.c: && !IS_SET (ch->pcdata->powers[1], DPOWER_SHADOWBODY)) ../src/fight.c: REMOVE_BIT (ch->newbits, NEW_DARKNESS); ../src/fight.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/fight.c: ch->fight_timer += 5; ../src/fight.c: ch->pkill += 1; ../src/fight.c: ch->name); ../src/fight.c: ch->fight_timer += 5; ../src/fight.c: if (ch->fight_timer > 0 && !IS_NPC (ch) && !IS_IMMORTAL (ch)) ../src/fight.c: ch->fight_timer); ../src/fight.c: obj_to_room (obj, ch->in_room); ../src/fight.c: victim->hit = victim->hit - number_range (ch->level, (5 * ch->level)); ../src/fight.c: ch->stance[MONK_AUTODROP] = STANCE_NONE; ../src/fight.c: ch->stance[MONK_AUTODROP] = STANCE_CRANE; ../src/fight.c: ch->stance[MONK_AUTODROP] = STANCE_CRAB; ../src/fight.c: ch->stance[MONK_AUTODROP] = STANCE_BULL; ../src/fight.c: ch->stance[MONK_AUTODROP] = STANCE_VIPER; ../src/fight.c: ch->stance[MONK_AUTODROP] = STANCE_MONGOOSE; ../src/fight.c: else if (!str_cmp (arg, "mantis") && ch->stance[STANCE_CRANE] >= 200 ../src/fight.c: && ch->stance[STANCE_VIPER] >= 200) ../src/fight.c: ch->stance[MONK_AUTODROP] = STANCE_MANTIS; ../src/fight.c: else if (!str_cmp (arg, "monkey") && ch->stance[STANCE_CRANE] >= 200 ../src/fight.c: && ch->stance[STANCE_MONGOOSE] >= 200) ../src/fight.c: ch->stance[MONK_AUTODROP] = STANCE_MONKEY; ../src/fight.c: else if (!str_cmp (arg, "swallow") && ch->stance[STANCE_CRAB] >= 200 ../src/fight.c: && ch->stance[STANCE_MONGOOSE] >= 200) ../src/fight.c: ch->stance[MONK_AUTODROP] = STANCE_SWALLOW; ../src/fight.c: else if (!str_cmp (arg, "tiger") && ch->stance[STANCE_BULL] >= 200 ../src/fight.c: && ch->stance[STANCE_VIPER] >= 200) ../src/fight.c: ch->stance[MONK_AUTODROP] = STANCE_TIGER; ../src/fight.c: else if (!str_cmp (arg, "dragon") && ch->stance[STANCE_CRAB] >= 200 ../src/fight.c: && ch->stance[STANCE_BULL] >= 200) ../src/fight.c: ch->stance[MONK_AUTODROP] = STANCE_DRAGON; ../src/fight.c: st = ch->stance[11]; ../src/fight.c: if (ch->stance[0] < 1) ../src/fight.c: ch->stance[0] = st; ../src/fight.c: if (ch->in_room == NULL || victim->in_room == NULL) ../src/fight.c: chname = !IS_NPC (ch) ? ch->name : ch->short_descr; ../src/fight.c: chsex = ch->sex == SEX_FEMALE ? "her" : "his"; ../src/fight.c: if (ch->hit == ch->max_hit) ../src/fight.c: if (ch == NULL || obj == NULL || ch->form < 1) ../src/fight.c: if (ch->in_room == NULL) ../src/fight.c: chname = !IS_NPC (ch) ? ch->name : ch->short_descr; ../src/fight.c: chsex = ch->sex == SEX_FEMALE ? "her" : "his"; ../src/fight.c: switch (ch->form) ../src/fight.c: ch->pcdata->stats[DEMON_CURRENT] += victim->level; ../src/fight.c: ch->pcdata->stats[DEMON_TOTAL] += victim->level; ../src/fight.c: ch->pcdata->stats[DEMON_CURRENT] += victim->level * 3; ../src/fight.c: ch->pcdata->stats[DROW_POWER] += victim->level * 4 / 3; ../src/fight.c: && (!IS_SET (ch->more, PLR_COMB_EXP))) ../src/fight.c: ch->pcdata->stats[DEMON_CURRENT] += victim->level; ../src/fight.c: ch->pcdata->stats[DEMON_TOTAL] += victim->level; ../src/fight.c: ch->pcdata->stats[DEMON_CURRENT] += victim->level * 3; ../src/fight.c: ch->pcdata->stats[DROW_POWER] += victim->level * 4 / 3; ../src/fight.c: if (ch->level == 1 && ch->mkill >= 4) ../src/fight.c: ch->level = 2; ../src/fight.c:if (ch->fighting == victim) return FALSE; ../src/fight.c: if (IS_NPC (victim) && IS_SET (ch->act, ACT_NO_KILL)) ../src/fight.c: if (IS_SET (ch->tag_flags, TAG_PLAYING) ../src/fight.c: if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING)) ../src/fight.c: if ((IS_SET (ch->flag2, AFF2_INARENA) ../src/fight.c: && !IS_SET (ch->flag2, AFF2_INARENA))) ../src/fight.c:if (!IS_NPC(victim) && ch->registerred != 1 && ch->email_set != 2) ../src/fight.c: if (!IS_NPC (victim) && IS_SET (ch->extra2, NHELPER) && (victim != ch)) ../src/fight.c: if (IS_SET (ch->flag2, AFF2_INARENA) ../src/fight.c: else if (IS_SET (victim->war, WARRING) && IS_SET (ch->war, WARRING)) ../src/fight.c: if (IS_SET (ch->flag2, AFF2_INARENA) ../src/fight.c: else if (IS_SET (victim->war, WARRING) && IS_SET (ch->war, WARRING)) ../src/fight.c: if (!IS_NPC (ch) && ch->level < 3 && !IS_NPC (victim) && (ch != victim)) ../src/fight.c: && (ch != victim) && !IS_SET (ch->extra2, PKREADY)) ../src/fight.c: if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) ) ../src/fight.c: if (!ch->in_room || !victim->in_room) ../src/fight.c: if (ch->in_room == NULL || victim->in_room == NULL ../src/fight.c: || IS_SET (ch->in_room->room_flags, ROOM_SAFE) ../src/fight.c: for (rch = ch->in_room->people; rch; rch = rch->next_in_room) ../src/fight.c: && IS_SET (rch->extra2, EXTRA2_NEUTRAL)) ../src/fight.c: if (ch->fighting == victim) ../src/fight.c: if (ch->trust > LEVEL_BUILDER) ../src/fight.c: && IS_SET (ch->special, SPC_INCONNU) ../src/fight.c: if (victim->position == POS_DEAD || ch->in_room != victim->in_room) ../src/fight.c: else if (!IS_NPC (ch) && IS_SET (ch->extra2, PLR_RIGHTHAND)) ../src/fight.c: else if (!IS_NPC (ch) && IS_SET (ch->act, PLR_LEFTHAND)) ../src/fight.c: if (ch->wpn[dt - 1000] > 5) ../src/fight.c: level = (ch->wpn[dt - 1000] / 5); ../src/fight.c: && IS_SET (ch->pcdata->dragonaff, DRA_TERROR) && IS_NPC (victim)) ../src/fight.c: dam = number_range (ch->level, ch->level * 3 / 2); ../src/fight.c: else if (IS_SET (ch->newbits, NEW_MONKADAM)) ../src/fight.c: else if (ch->gifts[AHROUN] >= 4 || ch->gifts[SILVERFANGS] >= 2) ../src/fight.c: && ch->pcdata->powers[NPOWER_NINGENNO] >= 2) ../src/fight.c: if (get_hours (ch) < 6 && !IS_NPC (ch) && !IS_SET (ch->extra2, PKREADY)) ../src/fight.c: if (IS_CLASS (ch, CLASS_NINJA) && IS_SET (ch->act, PLR_WIZINVIS)) ../src/fight.c: else if (IS_CLASS (ch, CLASS_MONK) && IS_SET (ch->act, PLR_WIZINVIS)) ../src/fight.c: if (IS_NPC(victim) && !IS_NPC(ch)) ch->mkill++; ../src/gamble.c: for (croupier = ch->in_room->people; ../src/gamble.c: if (amount > ch->pcdata->quest) ../src/gamble.c: ch->reply = croupier; ../src/gamble.c: ch->pcdata->quest -= amount; ../src/gamble.c: ch->pcdata->quest += amount; ../src/gamble.c: ch->pcdata->quest += amount; ../src/gamble.c: if (amount > ch->pcdata->quest) ../src/gamble.c: ch->reply = croupier; ../src/gamble.c: ch->pcdata->quest -= amount; ../src/gamble.c: ch->pcdata->quest += amount; ../src/gamble.c: if (amount > ch->pcdata->quest) ../src/gamble.c: ch->reply = croupier; ../src/gamble.c: ch->pcdata->quest -= amount; ../src/gamble.c: ch->pcdata->quest += amount; ../src/gamble.c: ch->pcdata->quest += amount; ../src/gamble.c: if (ch->in_room == NULL || ch->in_room->vnum != 3165) ../src/gamble.c: if (ch->pcdata->quest < 50) ../src/gamble.c: ch->pcdata->quest -= 50; ../src/gamble.c: ch->pcdata->quest += 175; ../src/gamble.c: if (ch->pcdata->quest > 5000) ../src/gamble.c: slotwin = -ch->pcdata->quest; ../src/gamble.c: ch->pcdata->quest += slotwin; ../src/gargoyle.c: ch->pcdata->powers[GAR_SOL], ch->pcdata->powers[GAR_FIDEL], ../src/gargoyle.c: ch->pcdata->powers[GAR_FOR]); ../src/gargoyle.c: ch->pcdata->powers[GAR_POT], ch->pcdata->powers[GAR_VIS]); ../src/gargoyle.c: cost = (ch->pcdata->powers[improve] + 1) * 10; ../src/gargoyle.c: if (ch->pcdata->powers[improve] >= max) ../src/gargoyle.c: if (cost > ch->practice) ../src/gargoyle.c: ch->pcdata->powers[improve] += 1; ../src/gargoyle.c: ch->practice -= cost; ../src/gargoyle.c: if (ch->in_room == NULL) ../src/gargoyle.c: if (ch->pcdata->powers[GAR_SOL] < 1) ../src/gargoyle.c: do_kill (victim, ch->name); ../src/gargoyle.c: if (ch->pcdata->powers[GAR_SOL] < 2) ../src/gargoyle.c: if (ch->in_room == NULL) ../src/gargoyle.c: if (IS_SET (ch->more, MORE_DARKNESS)) ../src/gargoyle.c: REMOVE_BIT (ch->more, MORE_DARKNESS); ../src/gargoyle.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/gargoyle.c:// ch->pcdata->darkness = 60; ../src/gargoyle.c: if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/gargoyle.c: if (ch->pcdata->darkness > 0) ../src/gargoyle.c: if (ch->pcdata->darkness > 1) ../src/gargoyle.c: sprintf(buf,"You cannot call upon the Shroud of Night for another %d seconds.\n\r",ch->pcdata->darkness); ../src/gargoyle.c: SET_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/gargoyle.c: SET_BIT (ch->more, MORE_DARKNESS); ../src/gargoyle.c: // ch->pcdata->darkness = 60; ../src/gargoyle.c: if (ch->pcdata->powers[GAR_SOL] < 3) ../src/gargoyle.c: if (IS_SET (ch->act, PLR_WIZINVIS)) ../src/gargoyle.c: REMOVE_BIT (ch->act, PLR_WIZINVIS); ../src/gargoyle.c: SET_BIT (ch->act, PLR_WIZINVIS); ../src/gargoyle.c: if (ch->pcdata->powers[GAR_SOL] < 4) ../src/gargoyle.c: if (IS_SET (ch->more, MORE_FLESH)) ../src/gargoyle.c: REMOVE_BIT (ch->more, MORE_FLESH); ../src/gargoyle.c: SET_BIT (ch->more, MORE_FLESH); ../src/gargoyle.c: if (IS_SET (ch->flag2, AFF2_CHALLENGED) ../src/gargoyle.c: || IS_SET (ch->flag2, AFF2_CHALLENGER)) ../src/gargoyle.c: if (ch->pcdata->powers[GAR_SOL] < 5) ../src/gargoyle.c: if (ch->pcdata->followers > 4) ../src/gargoyle.c: ch->pcdata->followers++; ../src/gargoyle.c: victim->lord = str_dup (ch->name); ../src/gargoyle.c: if (ch->fight_timer > 0) ../src/gargoyle.c: if (ch->pcdata->powers[GAR_SOL] < 6) ../src/gargoyle.c: || ch->in_room == NULL || (!IS_NPC (victim)) || victim->level > (250)) ../src/gargoyle.c: if (victim->in_room == ch->in_room) ../src/gargoyle.c: if (ch->pcdata->powers[GAR_FIDEL] < 1) ../src/gargoyle.c: if (arg[0] == '\0' && ch->fighting == NULL) ../src/gargoyle.c: if ((victim = ch->fighting) == NULL) ../src/garou.c: ch->gifts[HOMID], ch->gifts[METIS], ch->gifts[LUPUS]); ../src/garou.c: ch->gifts[RAGABASH], ch->gifts[THEURGE], ch->gifts[PHILODOX]); ../src/garou.c: ch->gifts[GALLIARD], ch->gifts[AHROUN]); ../src/garou.c: ch->gifts[BLACKFURIES], ch->gifts[WENDIGO], ../src/garou.c: ch->gifts[CHILDREN]); ../src/garou.c: ch->gifts[SILVERFANGS], ch->gifts[UKTENA], ../src/garou.c: ch->gifts[GETOFFENRIS]); ../src/garou.c: ch->gifts[REDTALONS], ch->gifts[SHADOWLORDS], ../src/garou.c: ch->gifts[SILENTSTRIDERS]); ../src/garou.c: ch->gifts[STARGAZERS], ch->gifts[BONEGNAWERS], ../src/garou.c: ch->gifts[GLASSWALKERS]); ../src/garou.c: sprintf (buf, " Fianna [ %d ]\n\r", ch->gifts[FIANNA]); ../src/garou.c: if (ch->gifts[RAGABASH] == 0) ../src/garou.c: if (ch->gifts[RAGABASH] >= 1) ../src/garou.c: if (ch->gifts[RAGABASH] >= 2) ../src/garou.c: if (ch->gifts[RAGABASH] >= 3) ../src/garou.c: if (ch->gifts[RAGABASH] >= 4) ../src/garou.c: if (ch->gifts[RAGABASH] >= 5) ../src/garou.c: if (ch->gifts[LUPUS] == 0) ../src/garou.c: if (ch->gifts[LUPUS] >= 1) ../src/garou.c: if (ch->gifts[LUPUS] >= 2) ../src/garou.c: if (ch->gifts[LUPUS] >= 3) ../src/garou.c: if (ch->gifts[LUPUS] >= 4) ../src/garou.c: if (ch->gifts[LUPUS] >= 5) ../src/garou.c: if (ch->gifts[METIS] == 0) ../src/garou.c: if (ch->gifts[METIS] >= 1) ../src/garou.c: if (ch->gifts[METIS] >= 2) ../src/garou.c: if (ch->gifts[METIS] >= 3) ../src/garou.c: if (ch->gifts[METIS] >= 4) ../src/garou.c: if (ch->gifts[METIS] >= 5) ../src/garou.c: if (ch->gifts[THEURGE] == 0) ../src/garou.c: if (ch->gifts[HOMID] == 0) ../src/garou.c: if (ch->gifts[HOMID] >= 1) ../src/garou.c: if (ch->gifts[HOMID] >= 2) ../src/garou.c: if (ch->gifts[HOMID] >= 3) ../src/garou.c: if (ch->gifts[HOMID] >= 4) ../src/garou.c: if (ch->gifts[HOMID] >= 5) ../src/garou.c: cost = (ch->gifts[improve] + 1) * 10; ../src/garou.c: if (ch->gifts[improve] >= max) ../src/garou.c: if (cost > ch->practice) ../src/garou.c: ch->gifts[improve] += 1; ../src/garou.c: ch->practice -= cost; ../src/garou.c: if (ch->gifts[HOMID] <= 1) ../src/garou.c: if (ch->gifts[HOMID] >= 2) ../src/garou.c: if (ch->gifts[HOMID] >= 3) ../src/garou.c: if (ch->gifts[HOMID] >= 4) ../src/garou.c: if (ch->gifts[HOMID] >= 5) ../src/garou.c: if (ch->gifts[METIS] == 0) ../src/garou.c: if (ch->gifts[METIS] >= 1) ../src/garou.c: if (ch->gifts[METIS] >= 2) ../src/garou.c: if (ch->gifts[METIS] >= 3) ../src/garou.c: if (ch->gifts[METIS] >= 4) ../src/garou.c: if (ch->gifts[LUPUS] == 0) ../src/garou.c: if (ch->gifts[LUPUS] >= 1) ../src/garou.c: if (ch->gifts[LUPUS] >= 3) ../src/garou.c: if (ch->gifts[LUPUS] >= 4) ../src/garou.c: if (ch->gifts[LUPUS] >= 5) ../src/garou.c: if (ch->gifts[RAGABASH] == 0) ../src/garou.c: if (ch->gifts[RAGABASH] >= 1) ../src/garou.c: if (ch->gifts[RAGABASH] >= 3) ../src/garou.c: if (ch->gifts[RAGABASH] >= 4) ../src/garou.c: if (ch->gifts[RAGABASH] >= 5) ../src/garou.c: if (ch->gifts[THEURGE] == 0) ../src/garou.c: if (ch->gifts[THEURGE] >= 1) ../src/garou.c: if (ch->gifts[THEURGE] >= 3) ../src/garou.c: if (ch->gifts[THEURGE] >= 4) ../src/garou.c: if (ch->gifts[THEURGE] >= 5) ../src/garou.c: if (ch->gifts[PHILODOX] <= 4) ../src/garou.c: if (ch->gifts[PHILODOX] >= 5) ../src/garou.c: if (ch->gifts[GALLIARD] <= 2) ../src/garou.c: if (ch->gifts[GALLIARD] >= 3) ../src/garou.c: if (ch->gifts[GALLIARD] >= 4) ../src/garou.c: if (ch->gifts[GALLIARD] >= 5) ../src/garou.c: if (ch->gifts[AHROUN] <= 3) ../src/garou.c: if (ch->gifts[AHROUN] >= 4) ../src/garou.c: if (ch->gifts[BLACKFURIES] <= 3) ../src/garou.c: if (ch->gifts[BLACKFURIES] >= 4) ../src/garou.c: if (ch->gifts[WENDIGO] == 0) ../src/garou.c: if (ch->gifts[WENDIGO] >= 1) ../src/garou.c: if (ch->gifts[WENDIGO] >= 2) ../src/garou.c: if (ch->gifts[WENDIGO] >= 3) ../src/garou.c: if (ch->gifts[WENDIGO] >= 4) ../src/garou.c: if (ch->gifts[WENDIGO] >= 5) ../src/garou.c: if (ch->gifts[CHILDRENOFGAIA] <= 1) ../src/garou.c: if (ch->gifts[CHILDRENOFGAIA] >= 2) ../src/garou.c: if (ch->gifts[CHILDRENOFGAIA] >= 3) ../src/garou.c: if (ch->gifts[CHILDRENOFGAIA] >= 4) ../src/garou.c: if (ch->gifts[CHILDRENOFGAIA] >= 5) ../src/garou.c: if (ch->gifts[SILVERFANGS] <= 2) ../src/garou.c: if (ch->gifts[SILVERFANGS] >= 3) ../src/garou.c: if (ch->gifts[SILVERFANGS] >= 4) ../src/garou.c: if (ch->gifts[SILVERFANGS] >= 5) ../src/garou.c: if (ch->gifts[UKTENA] == 0) ../src/garou.c: if (ch->gifts[UKTENA] >= 1) ../src/garou.c: if (ch->gifts[UKTENA] >= 3) ../src/garou.c: if (ch->gifts[UKTENA] >= 4) ../src/garou.c: if (ch->gifts[GETOFFENRIS] <= 1) ../src/garou.c: if (ch->gifts[GETOFFENRIS] >= 2) ../src/garou.c: if (ch->gifts[REDTALONS] == 0) ../src/garou.c: if (ch->gifts[REDTALONS] >= 1) ../src/garou.c: if (ch->gifts[REDTALONS] >= 2) ../src/garou.c: if (ch->gifts[REDTALONS] >= 3) ../src/garou.c: if (ch->gifts[SHADOWLORDS] <= 2) ../src/garou.c: if (ch->gifts[SHADOWLORDS] >= 3) ../src/garou.c: if (ch->gifts[SILENTSTRIDERS] <= 3) ../src/garou.c: if (ch->gifts[SILENTSTRIDERS] >= 4) ../src/garou.c: if (ch->gifts[SILENTSTRIDERS] >= 5) ../src/garou.c: if (ch->gifts[STARGAZERS] <= 1) ../src/garou.c: if (ch->gifts[STARGAZERS] >= 2) ../src/garou.c: if (ch->gifts[GLASSWALKERS] <= 1) ../src/garou.c: if (ch->gifts[GLASSWALKERS] >= 2) ../src/garou.c: if (ch->gifts[FIANNA] == 0) ../src/garou.c: if (ch->gifts[FIANNA] >= 1) ../src/garou.c: if (ch->gifts[FIANNA] >= 3) ../src/garou.c: if (ch->gifts[FIANNA] >= 4) ../src/garou.c: if (ch->gifts[FIANNA] >= 5) ../src/garou.c: if (ch->gifts[GALLIARD] < 3) ../src/garou.c: if (IS_SET (ch->special, SPC_WOLFMAN)) ../src/garou.c: if (ch->beast_timer > 0) ../src/garou.c: sprintf(buf,"You cannot beast for another %d ticks.\n\r",ch->beast_timer); ../src/garou.c: ch->pcdata->stats[UNI_RAGE] = number_range (250, 300); ../src/garou.c: //ch->beast_timer = 25; ../src/garou.c: if (ch->gifts[HOMID] < 1) ../src/garou.c: REMOVE_BIT (ch->extra, EXTRA_AWE); ../src/garou.c: SET_BIT (ch->extra, EXTRA_AWE); ../src/garou.c: if (ch->gifts[HOMID] < 2) ../src/garou.c: if (ch->fighting == NULL) ../src/garou.c: if (ch->gifts[HOMID] < 4) ../src/garou.c: if (ch->gifts[HOMID] < 5) ../src/garou.c: if ( ch->gifts[HOMID] < 3 ) ../src/garou.c: if ( ch->gnosis[GCURRENT] < 1 ) ../src/garou.c: af.duration = ch->gifts[HOMID]; ../src/garou.c: af.modifier = -( ch->gifts[HOMID] * 5 ); ../src/garou.c: af.duration = ch->gifts[HOMID]; ../src/garou.c: af.modifier = -( ch->gifts[HOMID] * 5 ); ../src/garou.c: ch->gnosis[CURRENT]--; ../src/garou.c: if (ch->gifts[HOMID] < 3) ../src/garou.c: if (ch->gifts[HOMID] < 4) ../src/garou.c: obj->questmaker = str_dup (ch->name); ../src/garou.c: if (ch->gifts[HOMID] < 5) ../src/garou.c: REMOVE_BIT (ch->garou1, WOLF_COCOON); ../src/garou.c: if (ch->gnosis[GCURRENT] < 2) ../src/garou.c: SET_BIT (ch->garou1, WOLF_COCOON); ../src/garou.c: ch->gnosis[GCURRENT]--; ../src/garou.c: if (ch->gifts[METIS] < 1) ../src/garou.c: if (IS_SET (ch->newbits, NEW_QUILLS)) ../src/garou.c: REMOVE_BIT (ch->newbits, NEW_QUILLS); ../src/garou.c: if (!IS_SET (ch->newbits, NEW_QUILLS)) ../src/garou.c: SET_BIT (ch->newbits, NEW_QUILLS); ../src/garou.c: if (ch->gifts[METIS] < 2) ../src/garou.c: if (ch->gifts[METIS] < 4) ../src/garou.c: if (ch->gnosis[GCURRENT] < 3) ../src/garou.c: ch->gnosis[CURRENT] -= 3; ../src/garou.c: if (ch->gifts[LUPUS] < 1) ../src/garou.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/garou.c: REMOVE_BIT (ch->act, PLR_HOLYLIGHT); ../src/garou.c: SET_BIT (ch->act, PLR_HOLYLIGHT); ../src/garou.c: if (ch->gifts[LUPUS] < 3) ../src/garou.c: REMOVE_BIT (ch->extra, TIED_UP); ../src/garou.c: REMOVE_BIT (ch->affected_by, AFF_WEBBED); ../src/garou.c: if (IS_SET (ch->flag2, AFF2_TENDRILS)) ../src/garou.c: REMOVE_BIT (ch->flag2, AFF2_TENDRILS); ../src/garou.c: if (ch->gifts[LUPUS] < 4) ../src/garou.c: if (ch->gnosis[GCURRENT] < 1) ../src/garou.c: dam = ch->gifts[LUPUS] * 100; ../src/garou.c: ch->gnosis[GCURRENT] -= 1; ../src/garou.c: if (ch->gifts[LUPUS] < 5) ../src/garou.c: if (ch->gnosis[GCURRENT] < 3) ../src/garou.c: if (ch->pcdata->followers > 3) ../src/garou.c: ch->pcdata->followers++; ../src/garou.c: char_to_room (victim, ch->in_room); ../src/garou.c: ch->gnosis[GCURRENT] -= 3; ../src/garou.c: if (ch->gifts[AHROUN] <= 1) ../src/garou.c: REMOVE_BIT (ch->garou1, WOLF_RAZORCLAWS); ../src/garou.c: SET_BIT (ch->garou1, WOLF_RAZORCLAWS); ../src/garou.c: if (ch->gifts[RAGABASH] < 5) ../src/garou.c: if (arg[0] == '\0' && ch->fighting == NULL) ../src/garou.c: if ((victim = ch->fighting) == NULL) ../src/garou.c: dam += ch->damcap[0]/2; ../src/garou.c: dam = dam + (dam * ((ch->wpn[0]) * 0.01)); ../src/garou.c: stance = ch->stance[0]; ../src/garou.c: if (ch->gifts[RAGABASH] < 3) ../src/garou.c: REMOVE_BIT (ch->garou1, GAROU_BLISSFUL); ../src/garou.c: SET_BIT (ch->garou1, GAROU_BLISSFUL); ../src/garou.c: if (ch->gifts[RAGABASH] < 4) ../src/garou.c: level = (ch->gifts[RAGABASH] * 5); ../src/garou.c: if (ch->gifts[RAGABASH] < 5) ../src/garou.c: if (ch->gnosis[GCURRENT] < 6) ../src/garou.c: //dam = number_range((ch->gifts[BLACKFURIES] * 150),(ch->gifts[BLACKFURIES]*175)); ../src/garou.c: ch->gnosis[GCURRENT] -= 6; ../src/garou.c: if (ch->gifts[RAGABASH] < 5) ../src/garou.c: if (ch->gnosis[GCURRENT] < 6) ../src/garou.c: ch->gnosis[GCURRENT] -= 6; ../src/garou.c: if (ch->gifts[THEURGE] < 1) ../src/garou.c: (number_range ((ch->gifts[THEURGE] * 100), (ch->gifts[THEURGE] * 140))); ../src/garou.c: obj = get_obj_list (ch, arg, ch->in_room->contents); ../src/garou.c: ch->hit += hpgain; ../src/garou.c: if (ch->hit > ch->max_hit) ../src/garou.c: ch->hit = ch->max_hit; ../src/garou.c: if (ch->gifts[THEURGE] < 4) ../src/garou.c: if (ch->gnosis[GCURRENT] < 3) ../src/garou.c: dam = ch->gifts[THEURGE] * 100; ../src/garou.c: ch->gnosis[GCURRENT] -= 3; ../src/garou.c: if (ch->gifts[THEURGE] < 5) ../src/garou.c: obj->value[1] += (ch->gifts[THEURGE] * 2); ../src/garou.c: obj->value[2] += (ch->gifts[THEURGE] * 2); ../src/garou.c: if (ch->gifts[PHILODOX] < 5) ../src/garou.c: if (IS_SET (ch->garou1, WW_GRANITE)) ../src/garou.c: REMOVE_BIT (ch->garou1, WW_GRANITE); ../src/garou.c: if (!IS_SET (ch->garou1, WW_GRANITE)) ../src/garou.c: SET_BIT (ch->garou1, WW_GRANITE); ../src/garou.c: if (ch->gifts[AHROUN] < 4) ../src/garou.c: if (IS_SET (ch->garou1, GAROU_CLENCHED)) ../src/garou.c: REMOVE_BIT (ch->garou1, GAROU_CLENCHED); ../src/garou.c: SET_BIT (ch->garou1, GAROU_CLENCHED); ../src/garou.c: if (ch->gifts[BLACKFURIES] < 4) ../src/garou.c: if (ch->gnosis[GCURRENT] < 5) ../src/garou.c: //dam = number_range((ch->gifts[BLACKFURIES] * 150),(ch->gifts[BLACKFURIES]*175)); ../src/garou.c: ch->gnosis[GCURRENT] -= 5; ../src/garou.c: if (ch->gifts[CHILDRENOFGAIA] < 2) ../src/garou.c: if (ch->gifts[CHILDRENOFGAIA] < 3) ../src/garou.c: if (ch->gifts[CHILDRENOFGAIA] < 5) ../src/garou.c: if (ch->in_room->sector_type != SECT_FOREST) ../src/garou.c: if (ch->gifts[GETOFFENRIS] < 2) ../src/garou.c: if (ch->fighting == NULL) ../src/garou.c: victim = ch->fighting; ../src/garou.c: if (ch->gifts[REDTALONS] < 1) ../src/garou.c: if (ch->gnosis[GCURRENT] < 5) ../src/garou.c: vch_next = vch->next; ../src/garou.c: if (vch->in_room == NULL) ../src/garou.c: if (vch->in_room != ch->in_room) ../src/garou.c: if (vch->level < 3) ../src/garou.c: if (!IS_NPC (vch) && vch->pcdata->chobj != NULL) ../src/garou.c: if ((mount = ch->mount) != NULL) ../src/garou.c: ch->gnosis[GCURRENT] -= 5; ../src/garou.c: if (ch->gifts[REDTALONS] < 2) ../src/garou.c: if (ch->gnosis[GCURRENT] <= 5) ../src/garou.c: vch_next = vch->next; ../src/garou.c: if (vch->in_room == NULL) ../src/garou.c: if (vch->in_room != ch->in_room) ../src/garou.c: if (vch->level < 3) ../src/garou.c: if ((mount = ch->mount) != NULL) ../src/garou.c: ch->gnosis[GCURRENT] -= 5; ../src/garou.c: if (ch->gifts[REDTALONS] < 3) ../src/garou.c: if (ch->gnosis[GCURRENT] < 10) ../src/garou.c: vch_next = vch->next; ../src/garou.c: if (vch->in_room == NULL) ../src/garou.c: if (vch->in_room != ch->in_room) ../src/garou.c: if (vch->level < 3) ../src/garou.c: if (!IS_NPC (vch) && ch->pcdata->chobj != NULL) ../src/garou.c: if ((mount = ch->mount) != NULL) ../src/garou.c: ch->gnosis[GCURRENT] -= 10; ../src/garou.c: if (ch->gifts[SHADOWLORDS] < 3) ../src/garou.c: if (ch->gnosis[GCURRENT] < 5) ../src/garou.c: vch_next = vch->next; ../src/garou.c: if (vch->in_room == NULL) ../src/garou.c: if (vch->in_room != ch->in_room) ../src/garou.c: if (vch->level < 3) ../src/garou.c: if ((mount = ch->mount) != NULL) ../src/garou.c: vch->position = POS_STUNNED; ../src/garou.c: ch->gnosis[GCURRENT] -= 5; ../src/garou.c: if (ch->gifts[SILENTSTRIDERS] < 4) ../src/garou.c: if (ch->gnosis[GCURRENT] < 2) ../src/garou.c: obj->value[3] = ch->in_room->vnum; ../src/garou.c: obj_to_room (obj, ch->in_room); ../src/garou.c: obj->value[0] = ch->in_room->vnum; ../src/garou.c: ch->gnosis[GCURRENT] -= 2; ../src/garou.c: if (ch->gifts[SILVERFANGS] < 4) ../src/garou.c: if (IS_SET (ch->garou1, GAROU_AVENGER)) ../src/garou.c: REMOVE_BIT (ch->garou1, GAROU_AVENGER); ../src/garou.c: SET_BIT (ch->garou1, GAROU_AVENGER); ../src/garou.c: if (ch->gifts[SILVERFANGS] < 5) ../src/garou.c: if (ch->gnosis[GCURRENT] < 15) ../src/garou.c: ch->gnosis[GCURRENT] -= 15; ../src/garou.c: if (ch->gifts[STARGAZERS] < 2) ../src/garou.c: if (ch->fighting == NULL) ../src/garou.c: victim = ch->fighting; ../src/garou.c: if (ch->gifts[UKTENA] < 1) ../src/garou.c: if (IS_SET (ch->newbits, NEW_DARKNESS)) ../src/garou.c: REMOVE_BIT (ch->newbits, NEW_DARKNESS); ../src/garou.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_DARK); ../src/garou.c: if (IS_SET (ch->in_room->room_flags, ROOM_DARK)) ../src/garou.c: SET_BIT (ch->in_room->room_flags, ROOM_DARK); ../src/garou.c: SET_BIT (ch->newbits, NEW_DARKNESS); ../src/garou.c: if (ch->gifts[UKTENA] < 3) ../src/garou.c: if (ch->gnosis[GCURRENT] < 2) ../src/garou.c: dam = number_range ((ch->gifts[UKTENA] * 100), (ch->gifts[UKTENA] * 120)); ../src/garou.c: ch->gnosis[GCURRENT] -= 2; ../src/garou.c: if (ch->gifts[UKTENA] < 4) ../src/garou.c: REMOVE_BIT (ch->garou1, GAROU_BLISSFUL); ../src/garou.c: SET_BIT (ch->garou1, GAROU_BLISSFUL); ../src/garou.c: if (ch->gifts[WENDIGO] < 2) ../src/garou.c: if (ch->gnosis[GCURRENT] < 2) ../src/garou.c: ch->gnosis[GCURRENT] -= 2; ../src/garou.c: if (ch->gifts[WENDIGO] < 3) ../src/garou.c: if (ch->gnosis[GCURRENT] < 15) ../src/garou.c: char_to_room (mob, ch->in_room); ../src/garou.c: ch->gnosis[GCURRENT] -= 15; ../src/garou.c: if (ch->gifts[WENDIGO] < 4) ../src/garou.c: if (ch->gnosis[GCURRENT] < 10) ../src/garou.c: ch->gnosis[GCURRENT] -= 10; ../src/garou.c: if (ch->gifts[WENDIGO] < 5) ../src/garou.c: if (ch->gnosis[GCURRENT] < 20) ../src/garou.c: vch_next = vch->next; ../src/garou.c: if (vch->in_room == NULL) ../src/garou.c: if (vch->in_room->area != ch->in_room->area) ../src/garou.c: if (vch->level < 3) ../src/garou.c: if (!IS_NPC (vch) && vch->pcdata->chobj != NULL) ../src/garou.c: if ((mount = ch->mount) != NULL) ../src/garou.c: ch->gnosis[GCURRENT] -= 20; ../src/garou.c: if (ch->gifts[GLASSWALKERS] < 2) ../src/garou.c: spell_identify (skill_lookup ("identify"), ch->level, ch, obj); ../src/garou.c: if (!IS_CLASS (ch, CLASS_WEREWOLF) && ch->in_room == NULL) ../src/garou.c: if (ch->gifts[GALLIARD] < 1) ../src/garou.c: if ((victim = ch->fighting) == NULL && ch->hit > 0) ../src/garou.c: if (ch->pcdata->wyld > 0) ../src/garou.c: ch->pcdata->wyld = 5; ../src/garou.c: if (vch->in_room == NULL) ../src/garou.c: if (ch->pcdata->stats[UNI_RAGE] >= 40 ../src/garou.c: && vch->pcdata->stats[UNI_RAGE] < 40) ../src/garou.c: if (ch->pcdata->stats[UNI_RAGE] < 40 ../src/garou.c: && vch->pcdata->stats[UNI_RAGE] >= 40) ../src/garou.c: ch->in_room->name); ../src/garou.c: else if (ch->hit < 1) ../src/garou.c: ch->in_room->name); ../src/garou.c: ch->in_room->name); ../src/garou.c: if (ch->gifts[GALLIARD] < 4) ../src/garou.c: if (ch->gifts[GALLIARD] > 1) ../src/garou.c: if (ch->gifts[GALLIARD] > 3) ../src/garou.c: if (ch->gifts[GALLIARD] > 4) ../src/garou.c: if (ch->gifts[GALLIARD] < 5) ../src/garou.c: obj = get_obj_list (ch, arg, ch->in_room->contents); ../src/garou.c: ch->hit += hpgain; ../src/garou.c: if (ch->hit > ch->max_hit) ../src/garou.c: ch->hit = ch->max_hit; ../src/garou.c: if (ch->gifts[FIANNA] < 1) ../src/garou.c: && !str_cmp (obj->questmaker, ch->name)) ../src/garou.c: if (ch->gifts[FIANNA] < 3) ../src/garou.c: if (IS_SET (ch->in_room->room_flags, ROOM_SAFE)) ../src/garou.c: if (ch->gnosis[GCURRENT] < 6) ../src/garou.c: vch_next = vch->next; ../src/garou.c: if (vch->in_room == NULL) ../src/garou.c: if (!IS_NPC (vch) && vch->pcdata->chobj != NULL) ../src/garou.c: if (vch->in_room == ch->in_room) ../src/garou.c: if ((mount = ch->mount) != NULL) ../src/garou.c: if (number_range (1, (7 - ch->gifts[FIANNA])) == 2) ../src/garou.c: // vch->position = POS_STUNNED; ../src/garou.c: vch->hit -= 1000; ../src/garou.c: vch->position = POS_STUNNED; ../src/garou.c: ch->gnosis[GCURRENT] = ch->gnosis[GCURRENT] - 6; ../src/garou.c: if (ch->gifts[FIANNA] < 4) ../src/garou.c: if (ch->gifts[FIANNA] < 5) ../src/garou.c: if ((victim = ch->fighting) == NULL) ../src/garou.c: if (ch->gifts[CHILDREN] < 5) ../src/garou.c: REMOVE_BIT (ch->itemaffect, ITEMA_SUNSHIELD); ../src/garou.c: SET_BIT (ch->itemaffect, ITEMA_SUNSHIELD); ../src/handler.c: if ( ch->desc != NULL && ch->desc->original != NULL ) ../src/handler.c: ch = ch->desc->original; ../src/handler.c: if ( ch->trust != 0 ) ../src/handler.c: return ch->trust; ../src/handler.c: if ( !str_cmp(ch->name, "Tijer") ) ../src/handler.c: if ( !str_cmp(ch->name, "Marianne") ) ../src/handler.c: if ( !str_cmp(ch->name, "Unique") ) ../src/handler.c: if ( IS_NPC(ch) && ch->level >= LEVEL_HERO ) ../src/handler.c: return ch->level; ../src/handler.c: return 17 + ( ch->played + (int) (current_time - ch->logon) ) / 7200; ../src/handler.c: return ( ch->played + (int) (current_time - ch->logon) ) / 3600; ../src/handler.c: return ((int) (current_time - ch->logon) ) / 3600; ../src/handler.c: if (IS_CLASS(ch,CLASS_VAMPIRE) && IS_POLYAFF(ch, POLY_ZULO) && (ch->pcdata->perm_str + ch->pcdata->mod_str) < 40) ../src/handler.c: max += ch->pcdata->mod_str; ../src/handler.c: return URANGE( 3, ch->pcdata->perm_str + ch->pcdata->mod_str, max ); ../src/handler.c: if (IS_CLASS(ch,CLASS_VAMPIRE) && IS_POLYAFF(ch, POLY_ZULO) && (ch->pcdata->perm_int + ch->pcdata->mod_int) < 40) ../src/handler.c: max += ch->pcdata->mod_int; ../src/handler.c: return URANGE( 3, ch->pcdata->perm_int + ch->pcdata->mod_int, max ); ../src/handler.c: if (IS_CLASS(ch,CLASS_VAMPIRE) && IS_POLYAFF(ch, POLY_ZULO) && (ch->pcdata->perm_wis + ch->pcdata->mod_wis) < 40) ../src/handler.c: max += ch->pcdata->mod_wis; ../src/handler.c: return URANGE( 3, ch->pcdata->perm_wis + ch->pcdata->mod_wis, max ); ../src/handler.c: if (IS_CLASS(ch,CLASS_VAMPIRE) && IS_POLYAFF(ch, POLY_ZULO) && (ch->pcdata->perm_dex + ch->pcdata->mod_dex) < 40) ../src/handler.c: max += ch->pcdata->mod_dex; ../src/handler.c: return URANGE( 3, ch->pcdata->perm_dex + ch->pcdata->mod_dex, max ); ../src/handler.c: if (IS_CLASS(ch,CLASS_VAMPIRE) && IS_POLYAFF(ch, POLY_ZULO) && (ch->pcdata->perm_con + ch->pcdata->mod_con) < 40) ../src/handler.c: max += ch->pcdata->mod_con; ../src/handler.c: return URANGE( 3, ch->pcdata->perm_con + ch->pcdata->mod_con, max ); ../src/handler.c: if ( !IS_NPC(ch) && ch->level >= LEVEL_IMMORTAL ) ../src/handler.c: if ( IS_NPC(ch) && IS_SET(ch->act, ACT_PET) ) ../src/handler.c: if ( !IS_NPC(ch) && ch->level >= LEVEL_IMMORTAL ) ../src/handler.c: if (ch->lstatus > 10) ../src/handler.c: if ( IS_NPC(ch) && IS_SET(ch->act, ACT_PET) ) ../src/handler.c: SET_BIT( ch->affected_by, paf->bitvector ); ../src/handler.c: REMOVE_BIT( ch->affected_by, paf->bitvector ); ../src/handler.c: REMOVE_BIT( ch->affected_by, paf->bitvector ); ../src/handler.c: case APPLY_MANA: ch->max_mana += mod; break; ../src/handler.c: case APPLY_HIT: ch->max_hit += mod; break; ../src/handler.c: case APPLY_MOVE: ch->max_move += mod; break; ../src/handler.c: case APPLY_AC: ch->armor += mod; break; ../src/handler.c: case APPLY_HITROLL: ch->hitroll += mod; break; ../src/handler.c: case APPLY_DAMROLL: ch->damroll += mod; break; ../src/handler.c: case APPLY_SAVING_PARA: ch->saving_throw += mod; break; ../src/handler.c: case APPLY_SAVING_ROD: ch->saving_throw += mod; break; ../src/handler.c: case APPLY_SAVING_PETRI: ch->saving_throw += mod; break; ../src/handler.c: case APPLY_SAVING_BREATH: ch->saving_throw += mod; break; ../src/handler.c: case APPLY_SAVING_SPELL: ch->saving_throw += mod; break; ../src/handler.c: case APPLY_POLY: ch->polyaff += mod; break; ../src/handler.c: if (ch->class == CLASS_HIGHLANDER) ../src/handler.c: case APPLY_STR: ch->pcdata->mod_str += mod; break; ../src/handler.c: case APPLY_DEX: ch->pcdata->mod_dex += mod; break; ../src/handler.c: case APPLY_INT: ch->pcdata->mod_int += mod; break; ../src/handler.c: case APPLY_WIS: ch->pcdata->mod_wis += mod; break; ../src/handler.c: case APPLY_CON: ch->pcdata->mod_con += mod; break; ../src/handler.c: case APPLY_SEX: ch->sex += mod; break; ../src/handler.c: case APPLY_MANA: ch->max_mana += mod; break; ../src/handler.c: case APPLY_HIT: ch->max_hit += mod; break; ../src/handler.c: case APPLY_MOVE: ch->max_move += mod; break; ../src/handler.c: case APPLY_AC: ch->armor += mod; break; ../src/handler.c: case APPLY_HITROLL: ch->hitroll += mod; break; ../src/handler.c: case APPLY_DAMROLL: ch->damroll += mod; break; ../src/handler.c: case APPLY_SAVING_PARA: ch->saving_throw += mod; break; ../src/handler.c: case APPLY_SAVING_ROD: ch->saving_throw += mod; break; ../src/handler.c: case APPLY_SAVING_PETRI: ch->saving_throw += mod; break; ../src/handler.c: case APPLY_SAVING_BREATH: ch->saving_throw += mod; break; ../src/handler.c: case APPLY_SAVING_SPELL: ch->saving_throw += mod; break; ../src/handler.c: case APPLY_POLY: ch->polyaff += mod; break; ../src/handler.c: case APPLY_ANIMALISM: ch->pcdata->powers_mod[VAM_ANIM] += mod; ../src/handler.c: case APPLY_AUSPEX: ch->pcdata->powers_mod[VAM_AUSP] += mod; ../src/handler.c: case APPLY_CELERITY: ch->pcdata->powers_mod[VAM_CELE] += mod; ../src/handler.c: case APPLY_CHIMERSTRY: ch->pcdata->powers_mod[VAM_CHIM] += mod; ../src/handler.c: case APPLY_DAIMOINON: ch->pcdata->powers_mod[VAM_DAIM] += mod; ../src/handler.c: case APPLY_DOMINATE: ch->pcdata->powers_mod[VAM_DOMI] += mod; ../src/handler.c: case APPLY_FORTITUDE: ch->pcdata->powers_mod[VAM_FORT] += mod; ../src/handler.c: case APPLY_MELPOMINEE: ch->pcdata->powers_mod[VAM_MELP] += mod; ../src/handler.c: case APPLY_NECROMANCY: ch->pcdata->powers_mod[VAM_NECR] += mod; ../src/handler.c: case APPLY_OBEAH: ch->pcdata->powers_mod[VAM_OBEA] += mod; ../src/handler.c: case APPLY_OBFUSCATE: ch->pcdata->powers_mod[VAM_OBFU] += mod; ../src/handler.c: case APPLY_OBTENEBRATION: ch->pcdata->powers_mod[VAM_OBTE] += mod; ../src/handler.c: case APPLY_POTENCE: ch->pcdata->powers_mod[VAM_POTE] += mod; ../src/handler.c: case APPLY_PRESENCE: ch->pcdata->powers_mod[VAM_PRES] += mod; ../src/handler.c: case APPLY_PROTEAN: ch->pcdata->powers_mod[VAM_PROT] += mod; ../src/handler.c: case APPLY_QUIETUS: ch->pcdata->powers_mod[VAM_QUIE] += mod; ../src/handler.c: case APPLY_SERPENTIS: ch->pcdata->powers_mod[VAM_SERP] += mod; ../src/handler.c: case APPLY_THANATOSIS: ch->pcdata->powers_mod[VAM_THAN] += mod; ../src/handler.c: case APPLY_THAUMATURGY: ch->pcdata->powers_mod[VAM_THAU] += mod; ../src/handler.c: case APPLY_VICISSITUDE: ch->pcdata->powers_mod[VAM_VICI] += mod; ../src/handler.c: if (ch->pcdata->powers_set[VAM_ANIM] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_ANIM] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_AUSP] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_AUSP] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_CELE] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_CELE] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_CHIM] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_CHIM] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_DAIM] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_DAIM] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_DOMI] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_DOMI] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_FORT] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_FORT] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_MELP] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_MELP] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_NECR] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_NECR] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_OBEA] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_OBEA] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_OBFU] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_OBFU] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_OBTE] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_OBTE] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_POTE] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_POTE] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_PRES] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_PRES] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_PROT] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_PROT] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_QUIE] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_QUIE] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_SERP] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_SERP] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_THAN] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_THAN] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_THAU] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_THAU] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: if (ch->pcdata->powers_set[VAM_VICI] < mod) ../src/handler.c: ch->pcdata->powers_set[VAM_VICI] = mod; ../src/handler.c: ch->pcdata->powers_set_wear++; ../src/handler.c: obj_to_room( wield, ch->in_room ); ../src/handler.c: obj_to_room( wield, ch->in_room ); ../src/handler.c: obj_to_room( wield, ch->in_room ); ../src/handler.c: if (ch->class == CLASS_HIGHLANDER ) return; ../src/handler.c: paf_new->next = ch->affected; ../src/handler.c: ch->affected = paf_new; ../src/handler.c: if ( ch->affected == NULL ) ../src/handler.c: for ( objtemp = ch->carrying; objtemp != NULL; objtemp = objtemp->next_content ) ../src/handler.c: if ( paf == ch->affected ) ../src/handler.c: ch->affected = paf->next; ../src/handler.c: for ( prev = ch->affected; prev != NULL; prev = prev->next ) ../src/handler.c: for ( paf = ch->affected; paf != NULL; paf = paf_next ) ../src/handler.c: if (ch->class == CLASS_HIGHLANDER) ../src/handler.c: for ( paf = ch->affected; paf != NULL; paf = paf->next ) ../src/handler.c: for ( paf_old = ch->affected; paf_old != NULL; paf_old = paf_old->next ) ../src/handler.c: if ( ch->in_room == NULL ) ../src/handler.c: --ch->in_room->area->nplayer; ../src/handler.c: --ch->in_room->area->nimmortal; ../src/handler.c: && ch->in_room->light > 0 ) ../src/handler.c: --ch->in_room->light; ../src/handler.c: && ch->in_room->light > 0 ) ../src/handler.c: --ch->in_room->light; ../src/handler.c: if ( !IS_NPC(ch) && IS_SET(ch->newbits, NEW_DARKNESS)) ../src/handler.c: if (ch->in_room != NULL) ../src/handler.c: REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/handler.c: REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/handler.c: REMOVE_BIT(ch->in_room->room_flags, ROOM_DARK); ../src/handler.c: REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/handler.c: if ( !IS_NPC(ch) && IS_SET(ch->newbits, NEW_SILENCE)) ../src/handler.c: if (ch->in_room != NULL) ../src/handler.c: REMOVE_BIT(ch->in_room->added_flags, ROOM2_SILENCE); ../src/handler.c: REMOVE_BIT(ch->newbits, NEW_SILENCE); ../src/handler.c: if (ch->in_room != NULL) ../src/handler.c: REMOVE_BIT( ch->affected_by, AFF_STEELSHIELD ); ../src/handler.c: if (ch->in_room != NULL) ../src/handler.c: REMOVE_BIT( ch->affected_by, AFF_SAFE ); ../src/handler.c: if ( ch == ch->in_room->people ) ../src/handler.c: ch->in_room->people = ch->next_in_room; ../src/handler.c: for ( prev = ch->in_room->people; prev; prev = prev->next_in_room ) ../src/handler.c: prev->next_in_room = ch->next_in_room; ../src/handler.c: ch->in_room = NULL; ../src/handler.c: ch->next_in_room = NULL; ../src/handler.c: ch->safe_timer = 0; ../src/handler.c: sprintf( buf, "Char_to_room: %s -> NULL room! Putting char in limbo (%d)", ch->name, ROOM_VNUM_LIMBO ); ../src/handler.c: ch->in_room = pRoomIndex; ../src/handler.c: ch->next_in_room = pRoomIndex->people; ../src/handler.c: ++ch->in_room->area->nplayer; ../src/handler.c: ++ch->in_room->area->nimmortal; ../src/handler.c: ++ch->in_room->light; ../src/handler.c: ++ch->in_room->light; ../src/handler.c: if (ch->loc_hp[6] > 0 && ch->in_room->blood < 1000) ch->in_room->blood += 1; ../src/handler.c: if ( !IS_NPC(ch) && IS_SET(ch->newbits, NEW_DARKNESS)) ../src/handler.c: SET_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/handler.c: SET_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/handler.c: SET_BIT(ch->in_room->room_flags, ROOM_DARK); ../src/handler.c: SET_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/handler.c: if (ch->in_room->vnum == 3054 || IS_SET(ch->in_room->area->aflags, AFLAG_HQ) || ../src/handler.c: ch->in_room->vnum == ROOM_VNUM_PLANAR_G || ch->in_room->vnum == ROOM_VNUM_PLANAR_R || ../src/handler.c: ch->in_room->vnum == ROOM_VNUM_PLANAR_B || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_G || ../src/handler.c: ch->in_room->vnum == ROOM_VNUM_CRYSTAL_R || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_B || ../src/handler.c: ch->in_room->vnum == ROOM_VNUM_ALOSER || ch->in_room->vnum == ROOM_VNUM_AWINNER) ../src/handler.c: ch->safe_timer += 90; ../src/handler.c: if ((ch->in_room->vnum >= ROOM_VNUM_PLANAR_G && ch->in_room->vnum <= ROOM_VNUM_PLANAR_R) || ../src/handler.c: ch->in_room->vnum == ROOM_VNUM_CRYSTAL_G || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_B || ../src/handler.c: ch->in_room->vnum == ROOM_VNUM_CRYSTAL_R) ../src/handler.c: for (obj = ch->carrying; obj != NULL; obj = obj->next) ../src/handler.c: if (obj->pIndexData->vnum == ch->in_room->vnum) ../src/handler.c: ch->position = POS_STUNNED; ../src/handler.c: if (ch->desc != NULL && IS_SET (obj->extra_flags, ITEM_IMMONLY) && !IS_IMMORTAL (ch)) ../src/handler.c: ch->form = 44; ../src/handler.c: while (ch->affected) ../src/handler.c: affect_remove (ch, ch->affected); ../src/handler.c: ch->affected_by = AFF_POLYMORPH + AFF_ETHEREAL; ../src/handler.c: ch->affected_by = AFF_POLYMORPH; ../src/handler.c: ch->affected_by = AFF_ETHEREAL; ../src/handler.c: ch->affected_by = 0; ../src/handler.c: REMOVE_BIT (ch->immune, IMM_STAKE); ../src/handler.c: REMOVE_BIT (ch->extra, TIED_UP); ../src/handler.c: REMOVE_BIT (ch->extra, GAGGED); ../src/handler.c: REMOVE_BIT (ch->extra, BLINDFOLDED); ../src/handler.c: REMOVE_BIT (ch->extra, EXTRA_PREGNANT); ../src/handler.c: REMOVE_BIT (ch->extra, EXTRA_LABOUR); ../src/handler.c: REMOVE_BIT (ch->newbits, NEW_CALM); ../src/handler.c: if (!IS_NPC(ch)) ch->pcdata->stats[DEMON_POWER] = 0; ../src/handler.c: ch->disquiet_counter = 0; ../src/handler.c: ch->itemaffect = 0; ../src/handler.c: ch->loc_hp[0] = 0; ../src/handler.c: ch->loc_hp[1] = 0; ../src/handler.c: ch->loc_hp[2] = 0; ../src/handler.c: ch->loc_hp[3] = 0; ../src/handler.c: ch->loc_hp[4] = 0; ../src/handler.c: ch->loc_hp[5] = 0; ../src/handler.c: ch->loc_hp[6] = 0; ../src/handler.c: ch->armor = 100; ../src/handler.c: ch->position = POS_RESTING; ../src/handler.c: ch->hit = UMAX (1, ch->hit); ../src/handler.c: ch->mana = UMAX (1, ch->mana); ../src/handler.c: ch->move = UMAX (1, ch->move); ../src/handler.c: ch->hitroll = 0; ../src/handler.c: ch->damroll = 0; ../src/handler.c: ch->saving_throw = 0; ../src/handler.c: ch->carry_weight = 0; ../src/handler.c: ch->carry_number = 0; ../src/handler.c: ch->specxtype = 0; ../src/handler.c: obj->next_content = ch->carrying; ../src/handler.c: ch->carrying = obj; ../src/handler.c: ch->carry_number += 1; ../src/handler.c: ch->carry_weight += get_obj_weight( obj ); ../src/handler.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS); ../src/handler.c: REMOVE_BIT(ch->more, MORE_LIONSMANE); ../src/handler.c: if ( ch->carrying == obj ) ../src/handler.c: ch->carrying = obj->next_content; ../src/handler.c: for ( prev = ch->carrying; prev != NULL; prev = prev->next_content ) ../src/handler.c: ch->carry_number -= 1; ../src/handler.c: ch->carry_weight -= get_obj_weight( obj ); ../src/handler.c: if ( ch->carrying == obj ) ../src/handler.c: ch->carrying = obj->next_content; ../src/handler.c: for ( prev = ch->carrying; prev != NULL; prev = prev->next_content ) ../src/handler.c: ch->carry_number -= 1; ../src/handler.c: ch->carry_weight -= get_obj_weight( obj ); ../src/handler.c: for ( obj = ch->carrying; obj != NULL; obj = obj->next_content ) ../src/handler.c: obj_to_room( obj, ch->in_room ); ../src/handler.c: obj_to_room(obj, ch->in_room); ../src/handler.c: obj_to_room( obj, ch->in_room ); ../src/handler.c: obj_to_room(obj, ch->in_room); ../src/handler.c: obj_to_room(obj, ch->in_room); ../src/handler.c: obj_to_room(obj, ch->in_room); ../src/handler.c: obj_to_room(obj, ch->in_room); ../src/handler.c: obj_to_room( obj, ch->in_room ); ../src/handler.c: obj_to_room( obj, ch->in_room ); ../src/handler.c: obj_to_room( obj, ch->in_room ); ../src/handler.c: obj_to_room( obj, ch->in_room ); ../src/handler.c: obj_to_room( obj, ch->in_room ); ../src/handler.c: obj_to_room( obj, ch->in_room ); ../src/handler.c: obj_to_room( obj, ch->in_room ); ../src/handler.c: if (ch->specxtype > 0 && obj->specxtype > 0) ../src/handler.c: if ( IS_NPC(ch) || ch->class != CLASS_HIGHLANDER || OBJ_ARTIFACT(obj) ) ../src/handler.c: ch->armor -= apply_ac( obj, iWear ); ../src/handler.c: if (ch->class != CLASS_HIGHLANDER || OBJ_ARTIFACT(obj)) ../src/handler.c: && ch->in_room != NULL ) ../src/handler.c: ++ch->in_room->light; ../src/handler.c: if (!IS_NPC (ch) && ch->pcdata->powers_set_wear > 0) ../src/handler.c: //if ( (chch = get_char_world(ch,ch->name)) == NULL ) return; ../src/handler.c: //if ( chch->desc != ch->desc) return; ../src/handler.c: if (ch->in_room == NULL) return; ../src/handler.c: SET_BIT( ch->extra2, EXTRA2_COLOUR_ROOM ); ../src/handler.c: SET_BIT(ch->affected_by, AFF_BLIND); ../src/handler.c: SET_BIT(ch->affected_by, AFF_TOTALBLIND); ../src/handler.c: SET_BIT(ch->affected_by, AFF_DETECT_INVIS); ../src/handler.c: SET_BIT(ch->affected_by, AFF_FLYING); ../src/handler.c: SET_BIT(ch->affected_by, AFF_INFRARED); ../src/handler.c: SET_BIT(ch->affected_by, AFF_INVISIBLE); ../src/handler.c: SET_BIT(ch->affected_by, AFF_PASS_DOOR); ../src/handler.c: SET_BIT(ch->affected_by, AFF_DETECT_HIDDEN); ../src/handler.c: SET_BIT(ch->affected_by, AFF_PROTECT); ../src/handler.c: SET_BIT(ch->affected_by, AFF_SANCTUARY); ../src/handler.c: SET_BIT(ch->affected_by, AFF_SNEAK); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_SHOCKSHIELD); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_FIRESHIELD); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_ICESHIELD); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_ACIDSHIELD); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_DBPASS); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_CHAOSSHIELD); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_RAREREGEN); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_REGENERATE); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_SPEED); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_VORPAL); ../src/handler.c: if(ch->fight_timer > 0){stc("You cannot rewear that item with a fight timer.\n\r", ch);return;} ../src/handler.c: if(ch->fighting!=NULL){stc("You cannot wear that item while fighting.\n\r",ch);return;} ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_PEACE);} ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_REFLECT); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_RESISTANCE); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_VISION); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_STALKER); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_VANISH); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_RAGER); ../src/handler.c: if (IS_CLASS(ch, CLASS_WEREWOLF) && ch->pcdata->stats[UNI_RAGE] < 100 && ch->beast_timer < 1) ../src/handler.c: ch->pcdata->stats[UNI_RAGE] = 300; ../src/handler.c: ch->pcdata->stats[UNI_RAGE] = 300; ../src/handler.c: ch->pcdata->stats[UNI_RAGE] = 125; ../src/handler.c: ch->pcdata->stats[UNI_RAGE] = 200; ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_SOLARSHIELD); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_RAGER); ../src/handler.c: if (IS_CLASS(ch, CLASS_WEREWOLF) && ch->pcdata->stats[UNI_RAGE] < 100) ../src/handler.c: ch->pcdata->stats[UNI_RAGE] = 300; ../src/handler.c: ch->pcdata->stats[UNI_RAGE] = 300; ../src/handler.c: ch->pcdata->stats[UNI_RAGE] = 25; ../src/handler.c: ch->pcdata->stats[UNI_RAGE] = 200; ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_SPEED); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_SHOCKSHIELD); ../src/handler.c: if (ch->pcdata->stats[DEMON_POWER] < 15) ch->pcdata->stats[DEMON_POWER] += 1; ../src/handler.c: if (obj->specxtype > 0 && ch->specxtype == 0) ../src/handler.c: ch->specxtype = obj->specxtype; ../src/handler.c: if (obj->value[3] == ch->pcdata->powers[HPOWER_WPNSKILL]) ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_HIGHLANDER); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_ARTIFACT); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_RIGHT_SILVER); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_LEFT_SILVER); ../src/handler.c: SET_BIT(ch->itemaffect, ITEMA_LEFT_SILVER); ../src/handler.c: ch->pcdata->shadow_powers[VAM_PRES] = ch->pcdata->powers[VAM_PRES]; // Assign shadow_power level based on artifact. ../src/handler.c: ch->pcdata->powers[VAM_PRES] = URANGE( 5, ch->pcdata->powers[VAM_PRES] + 5, 10 ); ../src/handler.c: ch->armor += apply_ac(obj, obj->wear_loc); ../src/handler.c: && ch->in_room != NULL ../src/handler.c: && ch->in_room->light > 0 ) ../src/handler.c: --ch->in_room->light; ../src/handler.c: if (!IS_NPC (ch) && ch->pcdata->powers_set_wear > 0) ../src/handler.c: //if ( (chch = get_char_world(ch,ch->name)) == NULL ) return; ../src/handler.c: //if ( chch->desc != ch->desc) return; ../src/handler.c: if (ch->in_room == NULL) return; ../src/handler.c: if (!IS_NPC(ch) && (ch->desc != NULL && ch->desc->connected != CON_PLAYING)) return; ../src/handler.c: if (ch->specxtype > 0 && obj->specxtype > 0) ../src/handler.c: ch->specxtype = 0; ../src/handler.c: for ( objtemp = ch->carrying; objtemp != NULL; objtemp = objtemp->next_content ) ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_BLIND); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_TOTALBLIND); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_DETECT_INVIS); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_FLYING); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_INFRARED); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_INVISIBLE); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_PASS_DOOR); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_PROTECT); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_SANCTUARY); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_SNEAK); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_DETECT_HIDDEN); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_SHOCKSHIELD); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_FIRESHIELD); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_ICESHIELD); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_ACIDSHIELD); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_DBPASS); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_CHAOSSHIELD); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_RAREREGEN); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_REGENERATE); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_SPEED); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_VORPAL); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_PEACE); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_REFLECT); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_RESISTANCE); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_VISION); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_STALKER); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_VANISH); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_RAGER); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_RAGER); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_SOLARSHIELD); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_SPEED); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_SHOCKSHIELD); ../src/handler.c: && ch->pcdata->stats[DEMON_POWER] > 0) ../src/handler.c: ch->pcdata->stats[DEMON_POWER] -= 1; ../src/handler.c: if (obj->value[3] == ch->pcdata->powers[HPOWER_WPNSKILL]) ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_HIGHLANDER); ../src/handler.c: if ( !IS_NPC( ch ) && IS_SET( ch->extra2,EXTRA2_COLOUR_ROOM ) ../src/handler.c: REMOVE_BIT( ch->extra2, EXTRA2_COLOUR_ROOM ); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_ARTIFACT); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_RIGHT_SILVER); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_LEFT_SILVER); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_LEFT_SILVER); ../src/handler.c: ch->pcdata->powers[VAM_PRES] = ch->pcdata->shadow_powers[VAM_PRES]; // Re-assign discipline level based on artifact. ../src/handler.c: ch->pcdata->shadow_powers[VAM_PRES] = 0; ../src/handler.c: if ( IS_SET( ch->extra, EXTRA_AWE) ) REMOVE_BIT( ch->extra, EXTRA_AWE ); ../src/handler.c: if ( IS_AFFECTED (ch, AFF_STEELSHIELD) ) REMOVE_BIT( ch->affected_by, AFF_STEELSHIELD ); ../src/handler.c: ch->armor += apply_ac(obj, obj->wear_loc); ../src/handler.c: && ch->in_room != NULL ../src/handler.c: && ch->in_room->light > 0 ) ../src/handler.c: --ch->in_room->light; ../src/handler.c: if (!IS_NPC (ch) && ch->pcdata->powers_set_wear > 0) ../src/handler.c: if ( (chch = get_char_world(ch,ch->name)) == NULL ) return; ../src/handler.c: if ( chch->desc != ch->desc) return; ../src/handler.c: if (!IS_NPC(ch) && (ch->desc != NULL && ch->desc->connected != CON_PLAYING)) return; ../src/handler.c: for ( objtemp = ch->carrying; objtemp != NULL; objtemp = objtemp->next_content ) ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_BLIND); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_TOTALBLIND); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_DETECT_INVIS); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_FLYING); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_INFRARED); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_INVISIBLE); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_PASS_DOOR); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_PROTECT); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_SANCTUARY); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_SNEAK); ../src/handler.c: REMOVE_BIT(ch->affected_by, AFF_DETECT_HIDDEN); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_SHOCKSHIELD); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_FIRESHIELD); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_ICESHIELD); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_ACIDSHIELD); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_DBPASS); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_CHAOSSHIELD); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_RAREREGEN); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_REGENERATE); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_SPEED); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_VORPAL); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_PEACE); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_REFLECT); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_RESISTANCE); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_VISION); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_STALKER); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_VANISH); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_RAGER); ../src/handler.c: ch->pcdata->stats[UNI_RAGE] = 0; ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_RAGER); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_SOLARSHIELD); ../src/handler.c: ch->pcdata->stats[UNI_RAGE] = 0; ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_SPEED); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_SHOCKSHIELD); ../src/handler.c: && ch->pcdata->stats[DEMON_POWER] > 0) ../src/handler.c: ch->pcdata->stats[DEMON_POWER] -= 1; ../src/handler.c: if (obj->value[3] == ch->pcdata->powers[HPOWER_WPNSKILL]) ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_HIGHLANDER); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_ARTIFACT); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_RIGHT_SILVER); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_LEFT_SILVER); ../src/handler.c: REMOVE_BIT(ch->itemaffect, ITEMA_LEFT_SILVER); ../src/handler.c: ch->pcdata->powers[VAM_PRES] = ch->pcdata->shadow_powers[VAM_PRES]; // Re-assign discipline level based on artifact. ../src/handler.c: ch->pcdata->shadow_powers[VAM_PRES] = 0; ../src/handler.c: if ( IS_SET( ch->extra, EXTRA_AWE) ) REMOVE_BIT( ch->extra, EXTRA_AWE ); ../src/handler.c: if ( IS_AFFECTED (ch, AFF_STEELSHIELD) ) REMOVE_BIT( ch->affected_by, AFF_STEELSHIELD ); ../src/handler.c: && ch->pcdata->chobj == obj ../src/handler.c: REMOVE_BIT(ch->loc_hp[0],LOST_HEAD); ../src/handler.c: REMOVE_BIT(ch->affected_by,AFF_POLYMORPH); ../src/handler.c: free_string(ch->morph); ../src/handler.c: ch->morph = str_dup(""); ../src/handler.c: ch->hit = 1; ../src/handler.c: ch->pcdata->chobj = NULL; ../src/handler.c: ch->position = POS_RESTING; ../src/handler.c: && ch->pcdata->chobj == obj ../src/handler.c: && (IS_EXTRA(ch,EXTRA_OSWITCH) || ch->pcdata->obj_vnum != 0)) ../src/handler.c: if (ch->pcdata->obj_vnum != 0) ../src/handler.c: ch->pcdata->chobj = NULL; ../src/handler.c: REMOVE_BIT(ch->extra,EXTRA_OSWITCH); ../src/handler.c: REMOVE_BIT(ch->affected_by,AFF_POLYMORPH); ../src/handler.c: free_string(ch->morph); ../src/handler.c: ch->morph = str_dup(""); ../src/handler.c: ch->pcdata->chobj = NULL; ../src/handler.c: && ch->pcdata->chobj == obj ../src/handler.c: REMOVE_BIT(ch->loc_hp[0],LOST_HEAD); ../src/handler.c: REMOVE_BIT(ch->affected_by,AFF_POLYMORPH); ../src/handler.c: free_string(ch->morph); ../src/handler.c: ch->morph = str_dup(""); ../src/handler.c: ch->hit = 1; ../src/handler.c: ch->pcdata->chobj = NULL; ../src/handler.c: ch->position = POS_RESTING; ../src/handler.c: && ch->pcdata->chobj == obj ../src/handler.c: && (IS_EXTRA(ch,EXTRA_OSWITCH) || ch->pcdata->obj_vnum != 0)) ../src/handler.c: if (ch->pcdata->obj_vnum != 0) ../src/handler.c: ch->pcdata->chobj = NULL; ../src/handler.c: REMOVE_BIT(ch->extra,EXTRA_OSWITCH); ../src/handler.c: REMOVE_BIT(ch->affected_by,AFF_POLYMORPH); ../src/handler.c: free_string(ch->morph); ../src/handler.c: ch->morph = str_dup(""); ../src/handler.c: ch->pcdata->chobj = NULL; ../src/handler.c: if ( ch->in_room == NULL ) ../src/handler.c: for ( obj = ch->carrying; obj != NULL; obj = obj_next ) ../src/handler.c: --ch->pIndexData->count; ../src/handler.c: else if ( ch->pcdata->chobj != NULL ) ../src/handler.c: ch->pcdata->chobj->chobj = NULL; ../src/handler.c: ch->pcdata->chobj = NULL; ../src/handler.c: if ( ch->desc != NULL && ch->desc->original != NULL ) ../src/handler.c: for ( wch = char_list; wch != NULL; wch = wch->next ) ../src/handler.c: if ( wch->reply == ch ) ../src/handler.c: wch->reply = NULL; ../src/handler.c: char_list = ch->next; ../src/handler.c: prev->next = ch->next; ../src/handler.c: if ( ch->desc ) ../src/handler.c: ch->desc->character = NULL; ../src/handler.c: if ( (wizard = ch->wizard) != NULL) ../src/handler.c: ch->wizard = NULL; ../src/handler.c: if ((familiar = ch->pcdata->familiar) != NULL) ../src/handler.c: ch->pcdata->familiar = NULL; ../src/handler.c: if ((familiar = ch->pcdata->evilchat) != NULL) ../src/handler.c: ch->pcdata->evilchat = NULL; ../src/handler.c: if ((familiar = ch->pcdata->partner) != NULL) ../src/handler.c: ch->pcdata->partner = NULL; ../src/handler.c: if ((familiar = ch->pcdata->propose) != NULL) ../src/handler.c: ch->pcdata->propose = NULL; ../src/handler.c: else if (IS_NPC(ch) && strlen(ch->lord) > 1) ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: if (str_cmp(wch->name, ch->lord)) continue; ../src/handler.c: if (wch->pcdata->followers > 0) wch->pcdata->followers--; ../src/handler.c: REMOVE_BIT(wch->extra, EXTRA_NO_ACTION); ../src/handler.c: if ( is_name( arg, "self me myself" ) && (IS_NPC(ch) || ch->pcdata->chobj == NULL)) ../src/handler.c: for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) ../src/handler.c: if ( !IS_NPC(rch) || !IS_SET (rch->flag2, VAMP_CLONE)) continue; ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, rch ) || !is_abbr( arg, rch->name ) ) ../src/handler.c: for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, rch ) || ( !is_abbr( arg, rch->name ) && ../src/handler.c: !is_abbr( arg, rch->morph ))) ../src/handler.c: for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) ../src/handler.c: if ( !IS_NPC(rch) || IS_SET (rch->flag2, VAMP_CLONE)) continue; ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, rch ) || !is_abbr( arg, rch->name ) ) ../src/handler.c: if ( is_name( arg, "self me myself" ) && (IS_NPC(ch) || ch->pcdata->chobj == NULL)) ../src/handler.c: for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) ../src/handler.c: if ( !IS_NPC(rch) || !IS_SET (rch->flag2, VAMP_CLONE)) continue; ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, rch ) || !is_abbr( arg, rch->name ) ) ../src/handler.c: for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, rch ) || ( !is_name( arg, rch->name ) )) ../src/handler.c: for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) ../src/handler.c: if ( !IS_NPC(rch) || IS_SET (rch->flag2, VAMP_CLONE)) continue; ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, rch ) || ( !is_name( arg, rch->name ) )) ../src/handler.c: if ( !ch->pcdata ) ../src/handler.c: return ch->desc->original; ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: if ( !IS_NPC( wch ) && !str_cmp( argument, wch->name ) ) ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: if ( !IS_NPC(wch) || !IS_SET (wch->flag2, VAMP_CLONE)) continue; ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, wch ) || !is_name( arg, wch->name ) ) ../src/handler.c: else if ( wch->in_room == NULL ) continue; ../src/handler.c: else if ( wch->in_room->area == NULL ) continue; ../src/handler.c: else if ( wch->in_room->area != ch->in_room->area ) continue; ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, wch ) || ( !is_name( arg, wch->name ) && ../src/handler.c: !is_name( arg, wch->morph ))) ../src/handler.c: else if ( wch->in_room == NULL ) continue; ../src/handler.c: else if ( wch->in_room->area == NULL ) continue; ../src/handler.c: else if ( wch->in_room->area != ch->in_room->area ) continue; ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: if ( !IS_NPC(wch) || IS_SET (wch->flag2, VAMP_CLONE)) continue; ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, wch ) || !is_name( arg, wch->name ) ) ../src/handler.c: else if ( wch->in_room == NULL ) continue; ../src/handler.c: else if ( wch->in_room->area == NULL ) continue; ../src/handler.c: else if ( wch->in_room->area != ch->in_room->area ) continue; ../src/handler.c: else if ( !IS_IMMORTAL(ch) && IS_NPC(wch) && wch->pIndexData->vnum == 25 ) continue; ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, wch ) || !is_name( arg, wch->name )) ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: if ( !IS_NPC(wch) || !IS_SET (wch->flag2, VAMP_CLONE)) continue; ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, wch ) || ( !is_name( arg, wch->name ))) ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, wch ) || ( !is_name( arg, wch->name ))) ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: if ( !IS_NPC(wch) || IS_SET (wch->flag2, VAMP_CLONE)) continue; ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, wch ) || ( !is_name( arg, wch->name ))) ../src/handler.c: else if ( !IS_IMMORTAL(ch) && IS_NPC(wch) && wch->pIndexData->vnum == 25 ) continue; ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: if ( !IS_NPC(wch) || !IS_SET (wch->flag2, VAMP_CLONE)) continue; ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, wch ) || !is_abbr( arg, wch->name ) ) ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, wch ) || ( !is_abbr( arg, wch->name ) && ../src/handler.c: !is_abbr( arg, wch->morph ))) ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: if ( !IS_NPC(wch) || IS_SET (wch->flag2, VAMP_CLONE)) continue; ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, wch ) || !is_abbr( arg, wch->name ) ) ../src/handler.c: else if ( !IS_IMMORTAL(ch) && IS_NPC(wch) && wch->pIndexData->vnum == 25 ) continue; ../src/handler.c: if ( is_name( arg, "self me myself" ) && (IS_NPC(ch) || ch->pcdata->chobj == NULL)) ../src/handler.c: for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(rch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (rch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, rch ) || ( !is_name( arg, rch->name ) && ../src/handler.c: ( IS_NPC(rch) || !is_name( arg, rch->morph )))) ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: else if ( !IS_IMMORTAL(ch) && !IS_IMMORTAL(wch) && IS_SET (ch->flag2, AFF2_INARENA) != IS_SET (wch->flag2, AFF2_INARENA) ) continue; ../src/handler.c: else if ( !can_see( ch, wch ) || ( !is_name( arg, wch->name ) && ../src/handler.c: ( IS_NPC(wch) || !is_name( arg, wch->morph )))) ../src/handler.c: if (IS_NPC(ch) || ch->pcdata->chobj == NULL || ch->pcdata->chobj->in_obj == NULL) ../src/handler.c: obj = ch->pcdata->chobj; ../src/handler.c: for ( obj = ch->carrying; obj != NULL; obj = obj->next_content ) ../src/handler.c: for ( obj = ch->carrying; obj != NULL; obj = obj->next_content ) ../src/handler.c: ch->pcdata->chobj != NULL) ../src/handler.c: return ch->pcdata->chobj; ../src/handler.c: obj = get_obj_list( ch, argument, ch->in_room->contents ); ../src/handler.c: obj = get_obj_list( ch, argument, ch->in_room->contents ); ../src/handler.c: ch->pcdata->chobj != NULL) ../src/handler.c: return ch->pcdata->chobj; ../src/handler.c: obj = get_obj_list( ch, argument, ch->in_room->contents ); ../src/handler.c: ch->pcdata->chobj != NULL) ../src/handler.c: return ch->pcdata->chobj; ../src/handler.c: for ( rch = pRoomIndex->people; rch != NULL; rch = rch->next_in_room ) ../src/handler.c: for ( rch = pRoomIndex->people; rch != NULL; rch = rch->next_in_room ) ../src/handler.c: if(IS_SET(victim->tag_flags,TAG_PLAYING)&&IS_SET(ch->tag_flags,TAG_PLAYING))return TRUE; ../src/handler.c: if (ch->pcdata->familiar == NULL) ../src/handler.c: REMOVE_BIT(ch->act, EXTRA_CAN_SEE); ../src/handler.c: else if (victim->in_room != NULL && ch->in_room != NULL && ../src/handler.c: ch->pcdata->familiar->in_room != NULL) ../src/handler.c: if (ch->in_room != ch->pcdata->familiar->in_room && ../src/handler.c: ch->pcdata->familiar->in_room == victim->in_room) ../src/handler.c: if (can_see(ch->pcdata->familiar, victim)) return TRUE; ../src/handler.c: if (IS_IMMORTAL(ch) && get_trust(ch) >= 12 && ch->level >= 12) return TRUE; ../src/handler.c: && get_trust( ch ) < get_trust( victim ) && ch->level < ../src/handler.c: && ch->in_room != victim->in_room ) ../src/handler.c: if ( !IS_SET ( ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) && WORN_ARTIFACT(ch, ARTI_MAIDENS_BREATH)) ../src/handler.c: if ( IS_SET(ch->garou1, GAROU_BLISSFUL) && IS_CLASS(ch, CLASS_WEREWOLF) ) return FALSE; ../src/handler.c: if ( IS_SET ( ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) && WORN_ARTIFACT(ch, ARTI_HEART_OF_DARKNESS)) ../src/handler.c: if ( IS_SET ( ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) && WORN_ARTIFACT(ch, ARTI_MASK_OF_THE_SUN)) ../src/handler.c: if ( IS_SET ( ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/handler.c: if (!IS_IMMORTAL(ch) && !(IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->kith, KITH_ESHU)) && !IS_ITEMAFF(ch, ITEMA_VISION)) ../src/handler.c: if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_HOLYLIGHT) ) ../src/handler.c: if ( room_is_dark( ch->in_room ) && !IS_AFFECTED(ch, AFF_INFRARED) ../src/handler.c: ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/handler.c: ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/handler.c: if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_HOLYLIGHT) ) ../src/handler.c: if ( room_is_dark( ch->in_room ) && !IS_AFFECTED(ch, AFF_INFRARED) ../src/handler.c: ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/handler.c: ch->in_room != NULL && ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/handler.c: if ( !IS_NPC(ch) && ch->level >= LEVEL_IMMORTAL ) ../src/handler.c: for ( wch = char_list; wch != NULL ; wch = wch->next ) ../src/handler.c: if ( IS_NPC(wch) && !str_cmp( argument, wch->short_descr ) ) return wch; ../src/highlander.c: if (IS_SET (ch->pcdata->powers[HPOWER_FLAGS], inpart)) ../src/highlander.c: if (ch->practice < cost) ../src/highlander.c: SET_BIT (ch->pcdata->powers[HPOWER_FLAGS], inpart); ../src/highlander.c: ch->practice -= cost; ../src/highlander.c: stcf (victim, "%s has stripped you of your %s power.\n\r", ch->name, ../src/highlander.c: ch->name, reimburse); ../src/highlander.c: if (ch->mana < 1000) ../src/highlander.c: if (ch->position < POS_SLEEPING) ../src/highlander.c: if (ch->position == POS_FIGHTING) ../src/highlander.c: if (ch->hit >= ch->max_hit) ../src/highlander.c: ch->mana = ch->mana - 1000; ../src/highlander.c: total_max_gain+=ch->wpn[loopvar]; ../src/highlander.c: if (ch->fight_timer < 1) ../src/highlander.c:// ch->hit = ch->hit + dice (ch->wpn[1], 4); ../src/highlander.c: ch->hit = ch->hit + number_range(total_max_gain * 0.75, total_max_gain * 1.25); ../src/highlander.c: if (ch->hit > ch->max_hit) ../src/highlander.c: ch->hit = ch->max_hit; ../src/highlander.c: if (arg[0] == '\0' && ch->fighting == NULL) ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: dice ((100 + (ch->quickening[1] > 100 ? 100 : ch->quickening[1])), ../src/highlander.c: dice ((100 + (ch->quickening[1] > 100 ? 100 : ch->quickening[1])), ../src/highlander.c: if (ch->fight_timer < 1) ch->fight_timer += 10; ../src/highlander.c: ch->quickening[0], ch->quickening[1]); ../src/highlander.c: if (ch->wpn[1] < 1000) ../src/highlander.c: if (ch->practice < 5) ../src/highlander.c: ch->name); ../src/highlander.c: ch->practice -= 5; ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->mana < 1250) ../src/highlander.c: ch->mana -= 1250; ../src/highlander.c: dmg = number_range ((ch->wpn[1]), (ch->wpn[1] * 3)); ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->mana < 1750) ../src/highlander.c: ch->mana -= 1750; ../src/highlander.c: dmg = number_range ((ch->wpn[1]), (ch->wpn[1] * 2)); ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->mana < 2500) ../src/highlander.c: ch->mana -= 2500; ../src/highlander.c: dmg = number_range ((ch->wpn[1]), (ch->wpn[1] * 4)); ../src/highlander.c: if ( ch->fighting == victim ) ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->mana < 1500) ../src/highlander.c: ch->mana -= 1500; ../src/highlander.c: dmg = number_range ((ch->wpn[1] * 1.5), (ch->wpn[1] * 2.5)); ../src/highlander.c: ch->hit += heal; ../src/highlander.c: if (ch->hit > ch->max_hit) ../src/highlander.c: ch->hit = ch->max_hit; ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->mana < 7500) ../src/highlander.c: ch->mana -= 7500; ../src/highlander.c: for (hch = char_list; hch; hch = hch->next) ../src/highlander.c: sprintf (buf, "[ %-12s ] [ %4d %-4d ]", hch->name, hch->quickening[0], ../src/highlander.c: hch->quickening[1]); ../src/highlander.c: if (ch->quickening[1] > hch->quickening[1] && hch->in_room != NULL) ../src/highlander.c: sprintf (buf + strlen (buf), " [ %-22s ]\n\r", hch->in_room->name); ../src/highlander.c: int dis_dmg = ch->quickening[0] * ( number_range(10, 20 ) * 1000 ); ../src/highlander.c: if ( ch->quickening[0] < 1 ) ../src/highlander.c: if ( IS_DEMPOWER( ch, HPOWER_USE_BYPASS ) ) REMOVE_BIT( ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_BYPASS ); ../src/highlander.c: if ( IS_DEMPOWER( ch, HPOWER_USE_SHIELDLESS ) ) REMOVE_BIT( ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_SHIELDLESS ); ../src/highlander.c: if ( IS_DEMPOWER( ch, HPOWER_USE_PRESERVATION ) ) REMOVE_BIT( ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_PRESERVATION ); ../src/highlander.c: ch->quickening[0] = 0; ../src/highlander.c: if (str_prefix (argument, "recharge") && (ch->fight_timer > 0)) ../src/highlander.c: if (ch->quickening[0] > 0) ../src/highlander.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_BYPASS); ../src/highlander.c: if (ch->quickening[0] < 0) ../src/highlander.c: ch->quickening[0] -= 0; ../src/highlander.c: SET_BIT (ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_BYPASS); ../src/highlander.c: if (ch->quickening[0] > 0) ../src/highlander.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_SHIELDLESS); ../src/highlander.c: if (ch->quickening[0] < 5) ../src/highlander.c: ch->quickening[0] -= 5; ../src/highlander.c: SET_BIT (ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_SHIELDLESS); ../src/highlander.c: if (ch->quickening[0] > 0) ../src/highlander.c: REMOVE_BIT (ch->pcdata->powers[DPOWER_FLAGS], ../src/highlander.c: if (ch->quickening[0] < 10) ../src/highlander.c: ch->quickening[0] -= 10; ../src/highlander.c: SET_BIT (ch->pcdata->powers[DPOWER_FLAGS], HPOWER_USE_PRESERVATION); ../src/highlander.c: if (ch->quickening[1] >= 100) ../src/highlander.c: cost = ch->quickening[1] * 200; ../src/highlander.c: else if (ch->quickening[1] >= 50) ../src/highlander.c: cost = ch->quickening[1] * 100; ../src/highlander.c: cost = ch->quickening[1] * 50; ../src/highlander.c: if (ch->hempower > -1) ../src/highlander.c: if ((cost / 2) > ch->move) ../src/highlander.c: (cost / 2) - ch->move); ../src/highlander.c: if ((cost / 2) > ch->mana) ../src/highlander.c: (cost / 2) - ch->mana); ../src/highlander.c: ch->move -= (cost / 2); ../src/highlander.c: ch->mana -= (cost / 2); ../src/highlander.c: ch->hempower = 1; // Mark them as empowered. ../src/highlander.c: if (ch->quickening[1] >= 100) ../src/highlander.c: ch->quickening[0] = 75 + (ch->quickening[1] * 1.60); ../src/highlander.c: else if (ch->quickening[1] >= 50) ../src/highlander.c: ch->quickening[0] = 50 + (ch->quickening[1] * 1.40); ../src/highlander.c: ch->quickening[0] = 25 + (ch->quickening[1] * 1.20); ../src/highlander.c: ch->quickening[0] += ch->quickening[1]; ../src/highlander.c: stcf (ch, "#cCurrent Quickening #y+#w%d\n\r", ch->quickening[0]); ../src/highlander.c: ch->quickening[0] >= 120 ? "furiously" : ch->quickening[0] >= ../src/highlander.c: ch->quickening[0] >= 180 ? "violet" : ch->quickening[0] >= ../src/highlander.c: ch->quickening[0] >= 120 ? "furiously" : ch->quickening[0] >= ../src/highlander.c: ch->quickening[0] >= 180 ? "violet" : ch->quickening[0] >= ../src/highlander.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/highlander.c: if ( ch->fight_timer > 0 ) ../src/highlander.c: if (ch->move < 1000) ../src/highlander.c: if (victim->in_room == ch->in_room) ../src/highlander.c: ch->move -= 1000; ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->mana < 1250) ../src/highlander.c: ch->mana -= 1250; ../src/highlander.c: dmg = number_range ((ch->spl[YELLOW_MAGIC]), (ch->spl[YELLOW_MAGIC] * 3)); ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->mana < 1750) ../src/highlander.c: ch->mana -= 1750; ../src/highlander.c: dmg = number_range ((ch->spl[RED_MAGIC]), (ch->spl[RED_MAGIC] * 2)); ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->mana < 2500) return; ../src/highlander.c: ch->mana -= 2500; ../src/highlander.c: dmg = number_range ((ch->spl[BLUE_MAGIC]) * 2, (ch->spl[BLUE_MAGIC] * 6)); ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->mana < 1500) ../src/highlander.c: ch->mana -= 1500; ../src/highlander.c: dmg = number_range ((ch->spl[PURPLE_MAGIC]), (ch->spl[PURPLE_MAGIC] * 2)); ../src/highlander.c: ch->hit += heal; ../src/highlander.c: if (ch->hit > ch->max_hit) ../src/highlander.c: ch->hit = ch->max_hit; ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->mana < 5000) ../src/highlander.c: ch->mana -= 5000; ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: thebonus = 45 + (ch->wpn[0] / 100); ../src/highlander.c: thebonus = 5 + (ch->wpn[0] / 200); ../src/highlander.c: if (ch->move < 9500) ../src/highlander.c: ch->move -= 3500; ../src/highlander.c: ch->quickening[0] = UMAX( ch->quickening[0]-5, 0 ); ../src/highlander.c: else if ((IS_SET (ch->flag2, AFF2_INARENA)) && (IS_SET (victim->flag2, AFF2_INARENA))) ../src/highlander.c: if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/highlander.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/highlander.c: if (IS_CLASS (ch, CLASS_DROW) && IS_SET (ch->newbits, NEW_DARKNESS)) ../src/highlander.c: REMOVE_BIT (ch->newbits, NEW_DARKNESS); ../src/highlander.c: ch->fight_timer = 30; ../src/highlander.c: ch->quickening[1] += 3; ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->move < 1000) ../src/highlander.c: dmg = number_range ((ch->wpn[2] * 2), (ch->wpn[2] * 4)); ../src/highlander.c: chance = number_range ((ch->wpn[2] / 40), (ch->wpn[2] / 20)); ../src/highlander.c: ch->move -= 1000; ../src/highlander.c: ch->quickening[0] = UMAX( ch->quickening[0]-10, 0 ); ../src/highlander.c: calc_chance = ch->quickening[0] /2; ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->move < 1500) ../src/highlander.c: dmg = number_range ((ch->wpn[3] * 1.5), (ch->wpn[3] * 2.75)); ../src/highlander.c: dmg2 = number_range ((ch->wpn[3] * 1.5), (ch->wpn[3] * 2.75)); ../src/highlander.c: ch->move -= 1500; ../src/highlander.c: ch->quickening[0] = UMAX( ch->quickening[0]-15, 0 ); ../src/highlander.c: calc_chance = ch->quickening[0] /3; ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->move < 1000) ../src/highlander.c: dmg = number_range ((ch->wpn[4] * 1.5), (ch->wpn[4] * 2)); ../src/highlander.c: chance = number_range ((ch->wpn[4] / 20), (ch->wpn[4] / 10)); ../src/highlander.c: ch->move -= 1000; ../src/highlander.c: ch->quickening[0] = UMAX( ch->quickening[0]-20, 0 ); ../src/highlander.c: calc_chance = ch->quickening[0] /4; ../src/highlander.c: if ((victim = ch->fighting) == NULL) ../src/highlander.c: if (ch->move < 1500) ../src/highlander.c: dmg = number_range ((ch->wpn[11] * 0.35), (ch->wpn[11] * 0.75)); ../src/highlander.c: chance = number_range ((ch->wpn[11] / 200), (ch->wpn[11] / 100)); ../src/highlander.c: if (ch->max_move >= 10000) ../src/highlander.c: if (ch->max_move >= 25000) ../src/highlander.c: if (ch->max_move >= 50000) ../src/highlander.c: if (ch->max_move >= 75000) ../src/highlander.c: ch->move -= 1500; ../src/highlander.c: ch->quickening[0] = UMAX( ch->quickening[0]-25, 0 ); ../src/highlander.c: sprintf (buf, "%s's arrows pierce you repeatedly. ", ch->name); ../src/highlander.c: dmg = number_range ((ch->wpn[11] * 0.35), (ch->wpn[11] * 0.75)); ../src/highlander.c: calc_chance = ch->quickening[0] /5; ../src/highlander.c: if (ch->practice < 60) ../src/highlander.c: ch->practice -= 60; ../src/highlander.c: obj->questowner = str_dup(ch->name); ../src/highlander.c: if (ch->pcdata->powers[HPOWER_FLAGS] < 1) ../src/highlander.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/highlander.c: if (ch->hempower < 0) ../src/highlander.c: if (IS_SET (ch->act, PLR_WIZINVIS)) ../src/hunt.c: if (IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->warp, WARP_HUNT)) ../src/hunt.c: if (ch->in_room == victim->in_room) ../src/hunt.c: if( ch->move > 2 ) ../src/hunt.c: ch->move -= 3; ../src/hunt.c: direction = find_path (ch->in_room->vnum, victim->in_room->vnum, ../src/hunt.c: while( ( ch->in_room->exit[direction] == NULL ) ../src/hunt.c: || ( ch->in_room->exit[direction]->to_room == NULL) ); ../src/interp.c: if ( ch->position < cmd_table[cmd].position ) ../src/interp.c:if (ch->fight_timer > 0) ../src/interp.c: if (!ch || !ch->in_room) return; ../src/interp.c: WRITE_STR(debug_last_character, ch->name); ../src/interp.c: debug_last_room = ch->in_room->vnum; ../src/interp.c: if ( IS_CLASS(ch, CLASS_DEMON) && IS_SET(ch->warp, WARP_SLOW) ) ../src/interp.c: REMOVE_BIT(ch->garou1, GAROU_BLISSFUL); ../src/interp.c: !(IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->kith, KITH_ESHU))))) ../src/interp.c: REMOVE_BIT( ch->affected_by, AFF_HIDE ); ../src/interp.c: if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) ) ../src/interp.c: else if (number_percent() <= 25 && IS_SET(ch->newbits, NEW_CALM)) ../src/interp.c: else if (number_percent() <= 25 && ch->dconfuse_counter > 0) ../src/interp.c: else if ( (number_percent() <= 25 ) && ( IS_SET (ch->flag2, AFF2_FROZEN ) ) ) ../src/interp.c:if ( !IS_NPC(ch) && ch->desc && argument == ch->desc->incomm ) ../src/interp.c:// if (argument[0] == ch->pcdata->speedchar) ../src/interp.c: if ( !IS_IMMORTAL(ch) && !IS_NPC(ch) && IS_SET(ch->flag2, EXTRA_AFK) && str_cmp(argument, "afk")) ../src/interp.c: if ( !IS_NPC(ch) && IS_SET(ch->flag2, EXTRA_CODING)&& str_cmp(argument, "coding") ) ../src/interp.c: if (!IS_NPC(ch) && ch->pcdata->evilchat != NULL) ../src/interp.c: ch->empowered)) && !is_name(buf2, ch->empowered) ) ../src/interp.c: if (found) ch = ch->pcdata->evilchat; ../src/interp.c: ch->empowered)) && !is_name(buf2, ch->empowered) ) ../src/interp.c: !IS_NPC(ch) && ch->pcdata->obj_vnum != 0) found = TRUE; ../src/interp.c: !IS_NPC(ch) && ch->pcdata->obj_vnum != 0) found = TRUE; ../src/interp.c: else if (IS_SET(ch->more, MORE_JAIL) ) ../src/interp.c: else if (ch->embracing!=NULL || ch->embraced!=NULL) ../src/interp.c: else if (!str_cmp(cmd_table[cmd].name,"diablerise") && ch->embracing !=NULL) found=TRUE; ../src/interp.c: if (ch->pcdata->familiar == NULL) ../src/interp.c: REMOVE_BIT(ch->extra, EXTRA_NO_ACTION); ../src/interp.c: if (ch->position > POS_STUNNED) ../src/interp.c: sprintf( log_buf, "Log %s: %s", ch->name, logline ); ../src/interp.c: if ( IS_SET( ch->act, PLR_LOG ) ) ../src/interp.c: else if ( IS_SET( ch->act, PLR_LOG ) && cmd_table[cmd].log != LOG_NOSHOW ) ../src/interp.c: sprintf( log_buf, "Log %s: %s", ch->name, logline ); ../src/interp.c: sprintf( log_buf, "Log %s: %s", ch->name, logline ); ../src/interp.c: if ( ch->desc != NULL && ch->desc->snoop_by != NULL ) ../src/interp.c: if ( (vch = ch->desc->snoop_by->character) == NULL) ../src/interp.c: ch->desc->snoop_by = NULL; ../src/interp.c: write_to_buffer( ch->desc->snoop_by, "% ", 2 ); ../src/interp.c: write_to_buffer( ch->desc->snoop_by, logline, 0 ); ../src/interp.c: write_to_buffer( ch->desc->snoop_by, "\n\r", 2 ); ../src/interp.c: else if (ch->in_room == NULL || vch->in_room == NULL) ../src/interp.c: sprintf(buf, "You loose your mental link with %s.\n\r",ch->name); ../src/interp.c: if (IS_SET(ch->newbits, WRA_SKINRIDE) ) ../src/interp.c: REMOVE_BIT(ch->newbits, WRA_SKINRIDE); ../src/interp.c: ch->desc->snoop_by = NULL; ../src/interp.c: else if (ch->in_room != vch->in_room) ../src/interp.c: sprintf(buf, "You loose your mental link with %s.\n\r",ch->name); ../src/interp.c: if (IS_SET(ch->newbits, WRA_SKINRIDE) ) ../src/interp.c: REMOVE_BIT(ch->newbits, WRA_SKINRIDE); ../src/interp.c: ch->desc->snoop_by = NULL; ../src/interp.c: sprintf(buf, "%s thinks: %s.\n\r",ch->name,logline); ../src/interp.c: if ( ch != NULL && ch->unveil != NULL ) ../src/interp.c: unveil = ch->unveil; ../src/interp.c: if ( unveil->in_room->vnum != ch->in_room->vnum ) ../src/interp.c: sprintf(buf,"You lose your mental link with %s.\n\r",ch->name); ../src/interp.c: ch->unveil = NULL; ../src/interp.c: sprintf(buf, "%s thinks : %s.\n\r",ch->name, logline); ../src/interp.c: if (ch->desc != NULL) ../src/interp.c: write_to_buffer(ch->desc,"\n\r",2); ../src/interp.c: if (!is_name(command, ch->empowered)) ../src/interp.c: if ( ch->position < cmd_table[cmd].position ) ../src/interp.c: switch( ch->position ) ../src/interp.c: if ( ch->in_room->vnum == ROOM_VNUM_LOUNGE ) ../src/interp.c: sprintf( da_buf, "#y%s is soooo stupid. They are trying to chant %s in the lounge!", ch->name, argument ); ../src/interp.c: if (!ch->in_room) sprintf(log_buf, "%s %s BY %s", cmd_table[cmd].name,argument,ch->name); ../src/interp.c: else sprintf(log_buf, "%s %s BY %s in %d", cmd_table[cmd].name,argument,ch->name,ch->in_room->vnum); ../src/interp.c: sprintf(memcheck, "Memcheck : Increase in strings :: %s : %s", ch->name, buf) ; ../src/interp.c: sprintf(memcheck,"Memcheck : Increase in perms :: %s : %s", ch->name, buf) ; ../src/interp.c: p->disabled_by = str_dup (ch->name); /* save name of disabler */ ../src/kav_fight.c: if (IS_CLASS (ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_WAR)) ../src/kav_fight.c: if (IS_CLASS (ch, CLASS_DROW) && (ch->pcdata->stats[UNI_GEN] < 3)) ../src/kav_fight.c: if (ch->wpn[dtype] >= max_skl) return; ../src/kav_fight.c: trapper = ch->wpn[dtype]; ../src/kav_fight.c: if ( ( dice1 > ch->wpn[dtype] && dice2 > ch->wpn[dtype] ) || ../src/kav_fight.c: ch->wpn[dtype] += 1; ../src/kav_fight.c: if (trapper == ch->wpn[dtype]) return; ../src/kav_fight.c: if (ch->wpn[dtype] == 1) ../src/kav_fight.c: else if (ch->wpn[dtype] == 26) ../src/kav_fight.c: else if (ch->wpn[dtype] == 51) ../src/kav_fight.c: else if (ch->wpn[dtype] == 76) ../src/kav_fight.c: else if (ch->wpn[dtype] == 101) ../src/kav_fight.c: else if (ch->wpn[dtype] == 126) ../src/kav_fight.c: else if (ch->wpn[dtype] == 151) ../src/kav_fight.c: else if (ch->wpn[dtype] == 176) ../src/kav_fight.c: else if (ch->wpn[dtype] == 200) ../src/kav_fight.c: else if (ch->wpn[dtype] == 201) ../src/kav_fight.c: else if (ch->wpn[dtype] == 1000) ../src/kav_fight.c: if (ch->wpn[dtype] == 200) ../src/kav_fight.c: ch->exp += 10000; ../src/kav_fight.c: switch (stance = ch->stance[0]) ../src/kav_fight.c: if (ch->stance[stance] >= 200) ../src/kav_fight.c: ch->stance[stance] = 200; ../src/kav_fight.c: if ((dice1 > ch->stance[stance] && dice2 > ch->stance[stance]) || ../src/kav_fight.c: ch->stance[stance] += 1; ../src/kav_fight.c: if (stance == ch->stance[stance]) ../src/kav_fight.c: stance = ch->stance[0]; ../src/kav_fight.c: if (ch->stance[stance] >= 200) {ch->stance[stance] = 200; return;} ../src/kav_fight.c: if ((dice1 > ch->stance[stance] && dice2 > ch->stance[stance]) || (dice1==100 || dice2==100)) ch->stance[stance] += 1; ../src/kav_fight.c: if (stance == ch->stance[stance]) return; ../src/kav_fight.c: if (ch->stance[stance] == 1) ../src/kav_fight.c: else if (ch->stance[stance] == 26) ../src/kav_fight.c: else if (ch->stance[stance] == 51) ../src/kav_fight.c: else if (ch->stance[stance] == 76) ../src/kav_fight.c: else if (ch->stance[stance] == 101) ../src/kav_fight.c: else if (ch->stance[stance] == 126) ../src/kav_fight.c: else if (ch->stance[stance] == 151) ../src/kav_fight.c: else if (ch->stance[stance] == 176) ../src/kav_fight.c: else if (ch->stance[stance] == 200) ../src/kav_fight.c: if (ch->stance[stance] == 200) ../src/kav_fight.c: ch->exp += 20000; ../src/kav_fight.c: ch->exp += 10000; ../src/kav_fight.c: if (ch->level > 2) ../src/kav_fight.c: ch->alignment = 1000; ../src/kav_fight.c: ch->alignment = 0; ../src/kav_fight.c: ch->alignment = -1000; ../src/kav_fight.c: ( ch->class == 1 || ch->class == 2 )) ../src/kav_fight.c: ch->class = 3; ../src/kav_fight.c: sprintf(buf,"%s has turned renegade!",ch->name); ../src/kav_fight.c: if (ch->class == 1) ../src/kav_fight.c: else if (ch->class == 2) ../src/kav_fight.c: else if (ch->class == 3) ../src/kav_fight.c: ch->class = 1; ../src/kav_fight.c: sprintf(buf,"%s has sided with the scavengers!",ch->name); ../src/kav_fight.c: ch->class = 2; ../src/kav_fight.c: sprintf(buf,"%s has sided with the mutants!",ch->name); ../src/kav_fight.c: sprintf (arg, ch->name); ../src/kav_fight.c: location = ch->in_room; ../src/kav_fight.c: if ((pexit = ch->in_room->exit[door]) == NULL ../src/kav_fight.c: obj_to_room (obj, ch->in_room); ../src/kav_fight.c: pexit = ch->in_room->exit[door]; ../src/kav_fight.c: obj_to_room (obj, ch->in_room); ../src/kav_fight.c: if ((pexit = ch->in_room->exit[door]) == NULL ../src/kav_fight.c: obj_to_room (obj, ch->in_room); ../src/kav_fight.c: pexit = ch->in_room->exit[door]; ../src/kav_fight.c: obj_to_room (obj, ch->in_room); ../src/kav_fight.c: if ((pexit = ch->in_room->exit[door]) == NULL ../src/kav_fight.c: obj_to_room (obj, ch->in_room); ../src/kav_fight.c: pexit = ch->in_room->exit[door]; ../src/kav_fight.c: obj_to_room (obj, ch->in_room); ../src/kav_fight.c: obj_to_room (obj, ch->in_room); ../src/kav_fight.c: location = ch->in_room; ../src/kav_fight.c: if ((pexit = ch->in_room->exit[door]) == NULL ../src/kav_fight.c: obj_to_room (ammo, ch->in_room); ../src/kav_fight.c: pexit = ch->in_room->exit[door]; ../src/kav_fight.c: obj_to_room (ammo, ch->in_room); ../src/kav_fight.c: if ((pexit = ch->in_room->exit[door]) == NULL ../src/kav_fight.c: obj_to_room (ammo, ch->in_room); ../src/kav_fight.c: pexit = ch->in_room->exit[door]; ../src/kav_fight.c: obj_to_room (ammo, ch->in_room); ../src/kav_fight.c: if ((pexit = ch->in_room->exit[door]) == NULL ../src/kav_fight.c: obj_to_room (ammo, ch->in_room); ../src/kav_fight.c: pexit = ch->in_room->exit[door]; ../src/kav_fight.c: obj_to_room (ammo, ch->in_room); ../src/kav_fight.c: obj_to_room (ammo, ch->in_room); ../src/kav_fight.c: if (IS_SET (ch->mounted, IS_RIDING)) ../src/kav_fight.c: && !IS_POLYAFF (ch, POLY_DRAGON) && !IS_SET (ch->flag2, VAMP_OBJMASK) && !IS_POLYAFF(ch, POLY_PFORM)) ../src/kav_fight.c: if (ch->stance[0] == -1) ../src/kav_fight.c: ch->stance[0] = 0; ../src/kav_fight.c: ch->stance[0] = -1; ../src/kav_fight.c: if (ch->stance[0] > 0) ../src/kav_fight.c: if (ch->stance[STANCE_CRANE] >= 200 && ch->stance[STANCE_VIPER] >= 200) ../src/kav_fight.c: if (ch->stance[STANCE_BULL] >= 200 && ch->stance[STANCE_CRAB] >= 200) ../src/kav_fight.c: if (ch->stance[STANCE_BULL] >= 200 && ch->stance[STANCE_VIPER] >= 200) ../src/kav_fight.c: if (ch->stance[STANCE_CRANE] >= 200 ../src/kav_fight.c: && ch->stance[STANCE_MONGOOSE] >= 200) ../src/kav_fight.c: if (ch->stance[STANCE_CRAB] >= 200 ../src/kav_fight.c: && ch->stance[STANCE_MONGOOSE] >= 200) ../src/kav_fight.c: if (!str_cmp (arg, "mantis") && ch->stance[STANCE_CRANE] >= 200 && ../src/kav_fight.c: ch->stance[STANCE_VIPER] >= 200) ../src/kav_fight.c: else if (!str_cmp (arg, "dragon") && ch->stance[STANCE_BULL] >= 200 && ../src/kav_fight.c: ch->stance[STANCE_CRAB] >= 200) ../src/kav_fight.c: else if (!str_cmp (arg, "tiger") && ch->stance[STANCE_BULL] >= 200 && ../src/kav_fight.c: ch->stance[STANCE_VIPER] >= 200) ../src/kav_fight.c: else if (!str_cmp (arg, "monkey") && ch->stance[STANCE_CRANE] >= 200 && ../src/kav_fight.c: ch->stance[STANCE_MONGOOSE] >= 200) ../src/kav_fight.c: else if (!str_cmp (arg, "swallow") && ch->stance[STANCE_CRAB] >= 200 && ../src/kav_fight.c: ch->stance[STANCE_MONGOOSE] >= 200) ../src/kav_fight.c: ch->stance[0] = selection; ../src/kav_fight.c: ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3], ../src/kav_fight.c: ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7]); ../src/kav_fight.c: if (ch->cmbt[i] == selection && selection !=0 && !(value-1 == i) ) ../src/kav_fight.c: ch->cmbt[(value - 1)] = selection; ../src/kav_fight.c: ch->cmbt[(value - 1)]); ../src/kav_fight.c: if (ch->position == POS_FIGHTING) ../src/kav_fight.c: if (number_percent () <= ch->wpn[0]) ../src/kav_fight.c: if (ch->position == POS_FIGHTING) ../src/kav_fight.c: victim->hit -= ch->damcap[DAM_CAP]; ../src/kav_fight.c: critical += (ch->level * 0.2); ../src/kav_fight.c: critical += (ch->wpn[dtype] * 0.1); ../src/kav_fight.c: if (IS_NPC(ch)) critical += ((ch->level+1) / 5); ../src/kav_fight.c: if (!IS_NPC(ch)) critical += ((ch->wpn[dtype]+1)/10); ../src/kav_fight.c: if (!IS_NPC (ch) && IS_SET (ch->extra2, NEW_REND) ../src/kav_fight.c: if ((pexit = ch->in_room->exit[door]) == NULL ../src/kav_fight.c: dam = number_range (ch->level, (ch->level * 4)); ../src/kav_fight.c: && pexit_rev->to_room == ch->in_room && pexit_rev->keyword != NULL) ../src/kav_fight.c: dam = number_range (ch->level, (ch->level * 6)); ../src/kav_fight.c: dam = number_range (ch->level, (ch->level * 2)); ../src/kav_info.c: if (ch->spl[dtype] == 00) ../src/kav_info.c: else if (ch->spl[dtype] <= 25) ../src/kav_info.c: else if (ch->spl[dtype] <= 50) ../src/kav_info.c: else if (ch->spl[dtype] <= 75) ../src/kav_info.c: else if (ch->spl[dtype] <= 100) ../src/kav_info.c: else if (ch->spl[dtype] <= 125) ../src/kav_info.c: else if (ch->spl[dtype] <= 150) ../src/kav_info.c: else if (ch->spl[dtype] <= 175) ../src/kav_info.c: else if (ch->spl[dtype] <= 199) ../src/kav_info.c: else if (ch->spl[dtype] >= 240) ../src/kav_info.c: else if (ch->spl[dtype] >= 200) ../src/kav_info.c: show_char_to_char( ch->in_room->people, ch ); ../src/kav_info.c: { if ( (pexit = ch->in_room->exit[dir]) == NULL || (scan_room = pexit->to_room) == NULL ) ../src/kav_info.c: location = ch->in_room; ../src/kav_info.c: location = ch->in_room; ../src/kav_info.c: if ((pexit = ch->in_room->exit[door]) == NULL ../src/kav_info.c: pexit = ch->in_room->exit[door]; ../src/kav_info.c:// if (IS_SET(ch->war, WARRING)) return; ../src/kav_info.c: else if (is_inarena (ch) || IS_SET (ch->war, WARRING)) ../src/kav_info.c: obj_to_room (obj, ch->in_room); ../src/kav_info.c: strcpy (buf, ch->createtime); ../src/kav_info.c: strcpy (buf, (ch->pcdata->conception)); ../src/kav_info.c: SET_BIT (ch->extra, EXTRA_LABOUR); ../src/kav_info.c: strcpy (buf, ch->createtime); ../src/kav_info.c: ch->pcdata->partner = victim; ../src/kav_soundex.c: if (pHelp->level > ch->level) ../src/kav_soundex.c: if (pHelp->level > ch->level) continue; ../src/kav_wiz.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/kav_wiz.c: while (ch->affected) ../src/kav_wiz.c: affect_remove (ch, ch->affected); ../src/kav_wiz.c: ch->armor = 100; ../src/kav_wiz.c: ch->hitroll = 0; ../src/kav_wiz.c: ch->damroll = 0; ../src/kav_wiz.c: ch->saving_throw = 0; ../src/kav_wiz.c: ch->pcdata->mod_str = 0; ../src/kav_wiz.c: ch->pcdata->mod_int = 0; ../src/kav_wiz.c: ch->pcdata->mod_wis = 0; ../src/kav_wiz.c: ch->pcdata->mod_dex = 0; ../src/kav_wiz.c: ch->pcdata->mod_con = 0; ../src/kav_wiz.c: ch->damcap[DAM_CAP] = 1000; ../src/kav_wiz.c: ch->itemaffect = 0; ../src/kav_wiz.c: ch->specxtype = 0; ../src/kav_wiz.c: if (strlen (ch->pcdata->marriage) > 3) ../src/kav_wiz.c: if ((ch->sex == SEX_MALE && victim->sex == SEX_FEMALE) || ../src/kav_wiz.c: (ch->sex == SEX_FEMALE && victim->sex == SEX_MALE)) ../src/kav_wiz.c: ch->pcdata->propose = victim; ../src/kav_wiz.c: if (strlen (ch->pcdata->marriage) > 3) ../src/kav_wiz.c: if ((ch->sex == SEX_MALE && victim->sex == SEX_FEMALE) || ../src/kav_wiz.c: (ch->sex == SEX_FEMALE && victim->sex == SEX_MALE)) ../src/kav_wiz.c: ch->pcdata->propose = NULL; ../src/kav_wiz.c: victim->pcdata->marriage = str_dup (ch->name); ../src/kav_wiz.c: free_string (ch->pcdata->marriage); ../src/kav_wiz.c: ch->pcdata->marriage = str_dup (victim->name); ../src/kav_wiz.c: sprintf (buf, "%s and %s are now engaged!", ch->name, victim->name); ../src/kav_wiz.c: if (strlen (ch->pcdata->marriage) > 3) ../src/kav_wiz.c: if (!str_cmp (ch->name, victim->pcdata->marriage) && ../src/kav_wiz.c: !str_cmp (victim->name, ch->pcdata->marriage)) ../src/kav_wiz.c: free_string (ch->pcdata->marriage); ../src/kav_wiz.c: ch->pcdata->marriage = str_dup (""); ../src/kav_wiz.c: sprintf (buf, "%s and %s have broken up!", ch->name, victim->name); ../src/kav_wiz.c: if (IS_SET (victim1->act, PLR_GODLESS) && ch->level < NO_GODLESS) ../src/kav_wiz.c: if (IS_SET (victim2->act, PLR_GODLESS) && ch->level < NO_GODLESS) ../src/kav_wiz.c: if (IS_SET (victim1->act, PLR_GODLESS) && ch->level < NO_GODLESS) ../src/kav_wiz.c: if (IS_SET (victim2->act, PLR_GODLESS) && ch->level < NO_GODLESS) ../src/kav_wiz.c: if (ch->max_hit < 2000) ../src/kav_wiz.c: ch->max_hit); ../src/kav_wiz.c: if (ch->max_mana < 1500) ../src/kav_wiz.c: ch->max_mana); ../src/kav_wiz.c: if (str_cmp (ch->name, obj->questowner)) ../src/kav_wiz.c: if (ch->pcdata->score[SCORE_QUEST] < 500) ../src/kav_wiz.c: ch->pcdata->score[SCORE_QUEST]); ../src/kav_wiz.c: SET_BIT (ch->extra, EXTRA_TRUSTED); ../src/kav_wiz.c: logsf (ch, "%s Q_Trusted", ch->name); ../src/kav_wiz.c: if (ch->pcdata->quest == 0) ../src/kav_wiz.c: if (ch->pcdata->quest < value) ../src/kav_wiz.c: ch->pcdata->quest -= value; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: obj->questowner = str_dup (ch->name); ../src/kav_wiz.c: && (obj->questowner == NULL || str_cmp (ch->name, obj->questowner))) ../src/kav_wiz.c: else if (value > ch->pcdata->quest) ../src/kav_wiz.c: ch->pcdata->quest -= value; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: else if (value > ch->pcdata->quest) ../src/kav_wiz.c: ch->pcdata->quest -= value; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: else if (value > ch->pcdata->quest) ../src/kav_wiz.c: ch->pcdata->quest -= value; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: if (ch->pcdata->quest < 10) ../src/kav_wiz.c: ch->pcdata->quest -= 10; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: else if (ch->pcdata->quest < add) ../src/kav_wiz.c: ch->pcdata->quest -= add; ../src/kav_wiz.c: if (ch->pcdata->quest < remove) ../src/kav_wiz.c: ch->pcdata->quest -= remove; ../src/kav_wiz.c: if (ch->pcdata->quest < add) ../src/kav_wiz.c: ch->pcdata->quest -= add; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: else if (ch->pcdata->quest < 20 ../src/kav_wiz.c: ch->pcdata->quest -= 20; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: else if (ch->pcdata->quest < 50) ../src/kav_wiz.c: ch->pcdata->quest -= 50; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: else if (ch->pcdata->quest < 50) ../src/kav_wiz.c: ch->pcdata->quest -= 50; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: else if (value > ch->pcdata->quest) ../src/kav_wiz.c: ch->pcdata->quest -= value; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: else if (ch->pcdata->quest < 10) ../src/kav_wiz.c: ch->carry_weight -= (oldweight -1); ../src/kav_wiz.c: ch->pcdata->quest -= 10; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: else if (ch->pcdata->quest < 50) ../src/kav_wiz.c: obj->specpower = ch->in_room->vnum; ../src/kav_wiz.c: ch->pcdata->quest -= 50; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: else if (ch->pcdata->quest < 50) ../src/kav_wiz.c: obj->specpower = ch->in_room->vnum; ../src/kav_wiz.c: ch->pcdata->quest -= 50; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: if (ch->level < LEVEL_OWNER && (ch->lstatus < 9)) ../src/kav_wiz.c: if (ch->pcdata->quest < value) ../src/kav_wiz.c: ch->pcdata->quest -= value; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: if (ch->level < LEVEL_OWNER && (ch->lstatus < 4)) ../src/kav_wiz.c: if (ch->pcdata->quest < value) ../src/kav_wiz.c: ch->pcdata->quest -= value; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: else if (obj->questowner == NULL || str_cmp(obj->questowner,ch->name)) ../src/kav_wiz.c: else if (ch->pcdata->quest < value) ../src/kav_wiz.c: ch->pcdata->quest -= value; ../src/kav_wiz.c: if (ch->pcdata->quest < value) ../src/kav_wiz.c: ch->pcdata->quest -= value; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: if (ch->pcdata->quest < value) ../src/kav_wiz.c: ch->pcdata->quest -= value; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: if (ch->pcdata->quest < value) ../src/kav_wiz.c: ch->pcdata->quest -= value; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: obj2->questmaker = str_dup (ch->name); ../src/kav_wiz.c: str_cmp (ch->name, obj->questmaker)) && !is_quest) ../src/kav_wiz.c: max = 1250 + (ch->race * 20); ../src/kav_wiz.c: max = 750 + (ch->race * 10); ../src/kav_wiz.c: max = 400 + (ch->race * 10); ../src/kav_wiz.c: if (is_quest && ch->pcdata->quest < cost) ../src/kav_wiz.c: cost, ch->pcdata->quest); ../src/kav_wiz.c: ch->pcdata->quest -= cost; ../src/kav_wiz.c: obj->questmaker = str_dup (ch->name); ../src/kav_wiz.c: if ((ch->trust < MAX_LEVEL) && (ch->level < MAX_LEVEL)) ../src/kav_wiz.c: ch->name); ../src/kav_wiz.c: victim->name, ch->name); ../src/kav_wiz.c: ch->name); ../src/kav_wiz.c: sprintf( log_buf, "%s has been made a Highlander by %s",victim->name, ch->name); ../src/kav_wiz.c: victim->name, arg3, ch->name); ../src/kav_wiz.c: if ((ch->trust < (MAX_LEVEL - 2)) && (ch->level < (MAX_LEVEL - 2))) ../src/kav_wiz.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/kingdom.c: m = get_kingdom_char (ch->name); ../src/kingdom.c: if (ch->sex == SEX_MALE) ../src/kingdom.c: m = get_kingdom_char (ch->name); ../src/kingdom.c: ch->desc->pEdit = (void *) kingdom; ../src/kingdom.c: ch->desc->connected = CON_KEDITOR; ../src/kingdom.c: ch->desc->pEdit = (void *) kingdom; ../src/kingdom.c: ch->desc->connected = CON_KEDITOR; ../src/kingdom.c: k = (KINGDOM_DATA *) ch->desc->pEdit; ../src/kingdom.c: ch->desc->pEdit = NULL; ../src/kingdom.c: ch->desc->connected = CON_PLAYING; ../src/kingdom.c: if ((m = get_kingdom_char (ch->name)) != NULL) ../src/kingdom.c: if (ch->max_hit < 25000) ../src/kingdom.c: if (ch->race < 15) ../src/kingdom.c: if (ch->exp < 1500000) ../src/kingdom.c: name = ch->name; ../src/kingdom.c: if (IS_SET (ch->extra2, NHELPER)) kingdom->helper = 1; ../src/kingdom.c: m->name = str_dup (ch->name); ../src/kingdom.c: m->sex = ch->sex; ../src/kingdom.c:sprintf (buf, "#y%s #7has founded #y%s#7.", ch->name, m->kingdom->descr); ../src/kingdom.c: // ch->exp -= 1500000; ../src/kingdom.c: if ((m = get_kingdom_char (ch->name)) == NULL || m->rank > m->kingdom->cmd[KCMD_INDUCT] ) ../src/kingdom.c: if ((m = get_kingdom_char (wch->name)) != NULL) ../src/kingdom.c: if (!IS_SET (wch->newbits, NEW_CLANNABLE)) ../src/kingdom.c: m->name = str_dup (wch->name); ../src/kingdom.c: m->sex = ch->sex; ../src/kingdom.c: sprintf (buf, "#y%s #whas joined #c%s.", wch->name, k->descr); ../src/kingdom.c: REMOVE_BIT (wch->newbits, NEW_CLANNABLE); ../src/kingdom.c: ch->name, wch->name, k->descr); ../src/kingdom.c: m1 = get_kingdom_char (ch->name); ../src/kingdom.c: m1 = get_kingdom_char (ch->name); ../src/kingdom.c: m1 = get_kingdom_char (ch->name); ../src/kingdom.c: m = get_kingdom_char (ch->name); ../src/kingdom.c: if (strcmp (arg1, ch->pcdata->pwd) ../src/kingdom.c: && strcmp (crypt (arg1, ch->pcdata->pwd), ch->pcdata->pwd)) ../src/kingdom.c: sprintf (buf, "#y%s #7has left #y%s#7.", ch->name, m->kingdom->descr); ../src/kingdom.c: m = get_kingdom_char (ch->name); ../src/kingdom.c: if (strcmp (arg1, ch->pcdata->pwd) ../src/kingdom.c: && strcmp (crypt (arg1, ch->pcdata->pwd), ch->pcdata->pwd)) ../src/kingdom.c: sprintf (buf, "%s disbanded %s.", ch->name, m->kingdom->name); ../src/kingdom.c: sprintf (buf, "#y%s #7has disbanded #y%s#7.", ch->name, m->kingdom->descr); ../src/kingdom.c: ch->pcdata->quest += refund; ../src/kingdom.c: m = get_kingdom_char (ch->name); ../src/kingdom.c: if (strcmp (arg1, ch->pcdata->pwd) ../src/kingdom.c: && strcmp (crypt (arg1, ch->pcdata->pwd), ch->pcdata->pwd)) ../src/kingdom.c: sprintf (buf, "%s renounced %s to %s.", ch->name, m->kingdom->name, ../src/kingdom.c: sprintf (buf, "#y%s #7has renounced #y%s #7to #y%s#7.", ch->name, ../src/kingdom.c: if (IS_NPC (ch) || (m = get_kingdom_char (ch->name)) == NULL) ../src/kingdom.c: if (IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL) ../src/kingdom.c: if (ch->fight_timer) ../src/kingdom.c: if (IS_SET (ch->affected_by, AFF_ENTRAILS)) ../src/kingdom.c: if (IS_SET (ch->flag2, AFF_TOTALBLIND)) ../src/kingdom.c: if (ch->in_room == location) ../src/kingdom.c: if ((victim = ch->fighting) != NULL) ../src/kingdom.c: if ((mount = ch->mount) == NULL) ../src/kingdom.c: char_to_room (mount, ch->in_room); ../src/kingdom.c: if ((m = get_kingdom_char (ch->name)) == NULL) ../src/kingdom.c: if (amt > ch->pcdata->quest) ../src/kingdom.c: ch->name, amt); ../src/kingdom.c: ch->pcdata->quest -= amt; ../src/kingdom.c: if ((m = get_kingdom_char (ch->name)) == NULL) ../src/kingdom.c: ch->name, amt); ../src/kingdom.c: ch->pcdata->quest += amt; ../src/kingdom.c: if ((m1 = get_kingdom_char (ch->name)) == NULL) ../src/kingdom.c: m2 = get_kingdom_char (wch->name); ../src/kingdom.c: if (wch->sex == SEX_MALE) ../src/kingdom.c: wch->name, wch->hit, wch->max_hit, wch->mana, wch->move, ../src/kingdom.c: wch->race, put_spc (buf2, 8, TRUE)); ../src/kingdom.c: if ((m = get_kingdom_char (ch->name)) == NULL) ../src/kingdom.c: if ((m1 = get_kingdom_char (ch->name)) == NULL) ../src/kingdom.c: if (IS_SET (ch->act, PLR_SILENCE)) ../src/kingdom.c: if (IS_SET (wch->deaf, CHANNEL_KTALK)) ../src/kingdom.c: if ((m2 = get_kingdom_char (wch->name)) == NULL) ../src/kingdom.c: king, ch->name, argument); ../src/kingdom.c: sprintf (buf, "#y.x[#w%s#y]x. '#w%s#y'\n\r", ch->name, argument); ../src/kingdom.c: bash_color (t_king), ch->name, argument); ../src/kingdom.c: if ((m1 = get_kingdom_char (ch->name)) == NULL) ../src/kingdom.c: if (IS_SET (ch->act, PLR_SILENCE)) ../src/kingdom.c: if (!IS_IMMORTAL (wch) && (m2 = get_kingdom_char (wch->name)) == NULL) ../src/kingdom.c: sprintf (buf, "#r.x[#w%s#r]x. '#w%s#r'\n\r", ch->name, argument); ../src/kingdom.c: if (!IS_SET (ch->newbits, NEW_CLANNABLE)) ../src/kingdom.c: SET_BIT (ch->newbits, NEW_CLANNABLE); ../src/kingdom.c: REMOVE_BIT (ch->newbits, NEW_CLANNABLE); ../src/kingdom.c: m = get_kingdom_char (ch->name); ../src/kingdom.c: if (argument[0] == '\0' && (m = get_kingdom_char (ch->name)) == NULL) ../src/kingdom.c: if ((m = get_kingdom_char (ch->name)) == NULL || m->rank > 1 ) ../src/legend_clan.c: if (!ch->desc || NULLSTR (arg1)) ../src/legend_clan.c: if(ch->class == nclans_table[i].class || IS_CLASS(ch, CLASS_HIGHLANDER) || IS_IMMORTAL(ch)) ../src/legend_clan.c: if(str_cmp(ch->name, nclans_table[ch->clannum].leader)) ../src/legend_clan.c: nclans_table[ch->clannum].display = str_dup(arg2); ../src/legend_clan.c: sprintf(buf, "Your public display of the clan is set to '%s#n'.\n\r", nclans_table[ch->clannum].display); ../src/legend_clan.c: nclans_table[ch->clannum].magic = 7; ../src/legend_clan.c: nclans_table[ch->clannum].magic = RED_MAGIC; ../src/legend_clan.c: nclans_table[ch->clannum].magic = YELLOW_MAGIC; ../src/legend_clan.c: nclans_table[ch->clannum].magic = GREEN_MAGIC; ../src/legend_clan.c: nclans_table[ch->clannum].magic = BLUE_MAGIC; ../src/legend_clan.c: nclans_table[ch->clannum].magic = PURPLE_MAGIC; ../src/legend_clan.c: if ( nclans_table[ch->clannum].magic == RED_MAGIC ) ../src/legend_clan.c: else if ( nclans_table[ch->clannum].magic == BLUE_MAGIC ) ../src/legend_clan.c: else if ( nclans_table[ch->clannum].magic == PURPLE_MAGIC ) ../src/legend_clan.c: else if ( nclans_table[ch->clannum].magic == GREEN_MAGIC ) ../src/legend_clan.c: else if ( nclans_table[ch->clannum].magic == YELLOW_MAGIC ) ../src/legend_clan.c: nclans_table[ch->clannum].prince = str_dup("???"); ../src/legend_clan.c: if ( victim->clannum != ch->clannum ) ../src/legend_clan.c: if ( victim->class != nclans_table[ch->clannum].class ) ../src/legend_clan.c: if ( str_cmp(nclans_table[ch->clannum].prince, "???") ) ../src/legend_clan.c: nclans_table[ch->clannum].prince = str_dup( victim->name ); ../src/legend_clan.c: sprintf(buf, "#7%s is now the deputy of your clan!\n\r", nclans_table[ch->clannum].prince); ../src/legend_clan.c: nclans_table[ch->clannum].hpreq = num; ../src/legend_clan.c: nclans_table[ch->clannum].manareq = num; ../src/legend_clan.c: nclans_table[ch->clannum].movereq = num; ../src/legend_clan.c: if( ch->clannum == 0 ) ../src/legend_clan.c: if (str_cmp(ch->name, nclans_table[ch->clannum].leader) && str_cmp(ch->name, nclans_table[ch->clannum].prince)) ../src/legend_clan.c: if ( victim->class != nclans_table[ch->clannum].class && !IS_CLASS(victim, CLASS_HIGHLANDER)) ../src/legend_clan.c: if ( IS_CLASS(ch, CLASS_MAGE) && IS_CLASS(victim, CLASS_MAGE) && nclans_table[ch->clannum].magic < 7) ../src/legend_clan.c: if ( nclans_table[ch->clannum].magic == RED_MAGIC ) ../src/legend_clan.c: else if ( nclans_table[ch->clannum].magic == BLUE_MAGIC ) ../src/legend_clan.c: else if ( nclans_table[ch->clannum].magic == PURPLE_MAGIC ) ../src/legend_clan.c: else if ( nclans_table[ch->clannum].magic == GREEN_MAGIC ) ../src/legend_clan.c: else if ( nclans_table[ch->clannum].magic == YELLOW_MAGIC ) ../src/legend_clan.c: if ( victim->pcdata->runes[0] != nclans_table[ch->clannum].magic ) ../src/legend_clan.c: sprintf(buf, "#7The leader of %s#7 Tradition has decided that only %s#7 can join the clan!\n\r", nclans_table[ch->clannum].name, col); ../src/legend_clan.c: if ( victim->max_hit < nclans_table[ch->clannum].hpreq ) ../src/legend_clan.c: if ( victim->max_mana < nclans_table[ch->clannum].manareq ) ../src/legend_clan.c: if ( victim->max_move < nclans_table[ch->clannum].movereq ) ../src/legend_clan.c: victim->clannum = ch->clannum; ../src/legend_clan.c: sprintf(buf, "#r%s#7 has inducted #r%s#7 to the clan!", ch->name, victim->name); ../src/legend_clan.c: if( ch->clannum == 0 ) ../src/legend_clan.c: if ( str_cmp(ch->name, nclans_table[ch->clannum].leader) && str_cmp(ch->name, nclans_table[ch->clannum].prince)) ../src/legend_clan.c: if (!str_cmp(victim->name, nclans_table[ch->clannum].leader)) ../src/legend_clan.c: sprintf(buf, "#r%s#7 has outcast #r%s#7 from the clan!", ch->name, victim->name); ../src/legend_clan.c: if (!IS_NPC(ch) && IS_IMMORTAL(ch) && IS_SET(ch->act,PLR_WIZINVIS)) ../src/legend_clan.c: if (ch->clannum != d->character->clannum && !IS_IMMORTAL(d->character)) ../src/legend_clan.c: sprintf(buf, "#C[#n%s#C]->#7 %s\n\r", nclans_table[ch->clannum].display, argument); ../src/legend_clan.c: if ( ch->clannum == 0 ) ../src/legend_clan.c: if (IS_SET (ch->act, PLR_SILENCE)) ../src/legend_clan.c: if (!IS_NPC(ch) && IS_IMMORTAL(ch) && IS_SET(ch->act,PLR_WIZINVIS)) ../src/legend_clan.c: if (ch->clannum != d->character->clannum && !IS_IMMORTAL(d->character)) ../src/legend_clan.c: sprintf(buf, "#C-[#n%s #C|#7 %s#C]-#r %s\n\r", nclans_table[ch->clannum].display, ch->name, argument); ../src/legend_clan.c: sprintf(buf, "#C-[#n%s #C|#7 %s#C]-#r %s\n\r", nclans_table[num].display, ch->name, argument); ../src/legend_clan.c: if( ch->clannum == 0 ) ../src/legend_clan.c: if ( num > nclans_table[ch->clannum].qps ) ../src/legend_clan.c: sprintf(buf, "Current vault balance is #r%d#n quest points.\n\r", nclans_table[ch->clannum].qps); ../src/legend_clan.c: if ( (str_cmp(ch->name, nclans_table[ch->clannum].leader) && str_cmp(ch->name, nclans_table[ch->clannum].prince)) && num > 5000) ../src/legend_clan.c: nclans_table[ch->clannum].qps -= num; ../src/legend_clan.c: ch->pcdata->quest += num; ../src/legend_clan.c: sprintf(buf, "#7%s has withdrawn #r%d#7 quest points from the clan bank!", ch->name, num); ../src/legend_clan.c: if( ch->clannum == 0 ) ../src/legend_clan.c: if ( num > ch->pcdata->quest ) ../src/legend_clan.c: sprintf(buf, "That's too generous, you only have #r%d#n quest points.\n\r", ch->pcdata->quest); ../src/legend_clan.c: nclans_table[ch->clannum].qps += num; ../src/legend_clan.c: ch->pcdata->quest -= num; ../src/legend_clan.c: sprintf(buf, "#7%s has deposited #r%d#7 quest points to the clan bank!", ch->name, num); ../src/legend_clan.c: if ( ch->clannum == 0 ) ../src/legend_clan.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/legend_clan.c: if ( gch->clannum != ch->clannum ) continue; ../src/legend_clan.c: if ( IS_IMMORTAL(gch) && !IS_IMMORTAL(ch) && IS_SET(gch->act, PLR_WIZINVIS) ) continue; ../src/legend_clan.c: capitalize( gch->name ), ../src/legend_clan.c: gch->hit, (gch->hit * 100 / gch->max_hit ), ../src/legend_clan.c: gch->mana, (gch->mana * 100 / gch->max_mana), ../src/legend_clan.c: gch->move, (gch->move * 100 / gch->max_move), ../src/legend_clan.c: gch->exp); ../src/legend_clan.c: sprintf(buf, "#7Leader:#r %-12s#7 Deputy: #r%-12s\n\r", nclans_table[ch->clannum].leader, nclans_table[ch->clannum].prince); ../src/legend_clan.c: sprintf(buf, "#7PKills:#r %-12d#7 PDeath: #r%-12d\n\r", nclans_table[ch->clannum].pks, nclans_table[ch->clannum].pds); ../src/legend_clan.c: sprintf(buf, "#7Last clan/player to attack member of clan:#r %-12s#7\n\r", nclans_table[ch->clannum].retalclan); ../src/legend_clan.c: sprintf(buf, "#7Clan Quest Points Bank Balance:#r %d#7.\n\r", nclans_table[ch->clannum].qps); ../src/legend_clan.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/legend_clan.c: if ( gch->clannum != ch->clannum ) continue; ../src/legend_clan.c: if ( IS_IMMORTAL(gch) && !IS_IMMORTAL(ch) && IS_SET(gch->act, PLR_WIZINVIS) ) continue; ../src/legend_clan.c: if ( gch->pcdata->runes[0] == RED_MAGIC ) ../src/legend_clan.c: else if ( gch->pcdata->runes[0] == BLUE_MAGIC ) ../src/legend_clan.c: else if ( gch->pcdata->runes[0] == PURPLE_MAGIC ) ../src/legend_clan.c: else if ( gch->pcdata->runes[0] == GREEN_MAGIC ) ../src/legend_clan.c: else if ( gch->pcdata->runes[0] == YELLOW_MAGIC ) ../src/legend_clan.c: capitalize( gch->name ), ../src/legend_clan.c: gch->hit, (gch->hit * 100 / gch->max_hit ), ../src/legend_clan.c: gch->mana, (gch->mana * 100 / gch->max_mana), ../src/legend_clan.c: gch->move, (gch->move * 100 / gch->max_move), ../src/legend_clan.c: gch->exp); ../src/legend_clan.c: sprintf(buf, "#7Leader:#r %-12s#7 Deputy: #r%-12s\n\r", nclans_table[ch->clannum].leader, nclans_table[ch->clannum].prince); ../src/legend_clan.c: sprintf(buf, "#7PKills:#r %-12d#7 PDeath: #r%-12d\n\r", nclans_table[ch->clannum].pks, nclans_table[ch->clannum].pds); ../src/legend_clan.c: sprintf(buf, "#7Last clan/player to attack member of clan:#r %-12s#7\n\r", nclans_table[ch->clannum].retalclan); ../src/legend_clan.c: sprintf(buf, "#7Clan Quest Points Bank Balance:#r %d#7.\n\r", nclans_table[ch->clannum].qps); ../src/legend_clan.c: if(ch->clannum < 0 || ch->clannum > MaxClans ) ../src/legend_clan.c: ch->clannum = 0; ../src/legend_clan.c: if (IS_SET (ch->special, SPC_INCONNU)) ../src/legend_clan.c: ch->clannum = 0; ../src/legend_clan.c: else if ( ch->clannum == 0 ) return FALSE; ../src/legend_clan.c: else if ( !str_cmp(ch->name, nclans_table[ch->clannum].leader)) return TRUE; ../src/mage.c: if (ch->spheres[MCOR] < 1) ../src/mage.c: if (ch->spheres[MCOR] >= 1) ../src/mage.c: if (ch->spheres[MCOR] >= 2) ../src/mage.c: if (ch->spheres[MCOR] >= 3) ../src/mage.c: if (ch->spheres[MCOR] >= 4) ../src/mage.c: if (ch->spheres[MCOR] >= 5) ../src/mage.c: if (ch->spheres[MFOR] < 1) ../src/mage.c: if (ch->spheres[MFOR] >= 1) ../src/mage.c: if (ch->spheres[MFOR] >= 2) ../src/mage.c: if (ch->spheres[MFOR] >= 3) ../src/mage.c: if (ch->spheres[MFOR] >= 4) ../src/mage.c: if (ch->spheres[MFOR] >= 5) ../src/mage.c: if (ch->spheres[MLIF] < 1) ../src/mage.c: if (ch->spheres[MLIF] >= 1) ../src/mage.c: if (ch->spheres[MLIF] >= 2) ../src/mage.c: if (ch->spheres[MLIF] >= 3) ../src/mage.c: if (ch->spheres[MLIF] >= 4) ../src/mage.c: if (ch->spheres[MLIF] >= 5) ../src/mage.c: if (ch->spheres[MMAT] < 1) ../src/mage.c: if (ch->spheres[MMAT] >= 1) ../src/mage.c: if (ch->spheres[MMAT] >= 2) ../src/mage.c: if (ch->spheres[MMAT] >= 3) ../src/mage.c: if (ch->spheres[MMAT] >= 4) ../src/mage.c: if (ch->spheres[MMAT] >= 5) ../src/mage.c: if (ch->spheres[MMIN] < 1) ../src/mage.c: if (ch->spheres[MMIN] >= 1) ../src/mage.c: if (ch->spheres[MMIN] >= 2) ../src/mage.c: if (ch->spheres[MMIN] >= 3) ../src/mage.c: if (ch->spheres[MMIN] >= 4) ../src/mage.c: if (ch->spheres[MMIN] >= 5) ../src/mage.c: if (ch->spheres[MPRI] < 1) ../src/mage.c: if (ch->spheres[MPRI] >= 1) ../src/mage.c: if (ch->spheres[MPRI] >= 2) ../src/mage.c: if (ch->spheres[MPRI] >= 3) ../src/mage.c: if (ch->spheres[MPRI] >= 4) ../src/mage.c: if (ch->spheres[MPRI] >= 5) ../src/mage.c: if (ch->spheres[MSPI] < 1) ../src/mage.c: if (ch->spheres[MSPI] >= 1) ../src/mage.c: if (ch->spheres[MSPI] >= 2) ../src/mage.c: if (ch->spheres[MSPI] >= 3) ../src/mage.c: if (ch->spheres[MSPI] >= 4) ../src/mage.c: if (ch->spheres[MSPI] >= 5) ../src/mage.c: if (!IS_CLASS (ch, CLASS_MAGE) || ch->level < LEVEL_APPRENTICE ../src/mage.c: || ch->trust < LEVEL_APPRENTICE) ../src/mage.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/mage.c: REMOVE_BIT(ch->affected_by, AFF_ETHEREAL); ../src/mage.c: if (ch->in_room != NULL && IS_SET(ch->in_room->added_flags, ROOM2_SILENCE)) ../src/mage.c: ch->pcdata->powers[MAGE_CHAIN] = 0; ../src/mage.c: ch->spectype = 0; ../src/mage.c: if (str_cmp (page->questmaker, ch->name)) ../src/mage.c: if (ch->level < LEVEL_ARCHMAGE) ../src/mage.c: if (ch->mana < 35000) ../src/mage.c: ch->mana -= 35000; ../src/mage.c: if (is_name (ch->name, restricted)) ../src/mage.c: t_room = ch->in_room; ../src/mage.c: level = ch->spl[spelltype] * 0.25; ../src/mage.c: level = ch->spl[spelltype] * 0.25; ../src/mage.c: level = ch->spl[spelltype] * 0.25; ../src/mage.c: if (!IS_CLASS (ch, CLASS_MAGE) || ch->level < LEVEL_APPRENTICE ../src/mage.c: || ch->trust < LEVEL_APPRENTICE || !WORN_ARTIFACT(ch, ARTI_CLOAK_OF_THE_ARCHMAGI)) ../src/mage.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/mage.c: if (ch->in_room != NULL && IS_SET(ch->in_room->added_flags, ROOM2_SILENCE)) ../src/mage.c: ch->pcdata->powers[MAGE_CHAIN] = 0; ../src/mage.c: ch->spectype = 0; ../src/mage.c: if (str_cmp (page->questmaker, ch->name)) ../src/mage.c: if (ch->level < LEVEL_ARCHMAGE) ../src/mage.c: if (ch->mana < 35000) ../src/mage.c: ch->mana -= 35000; ../src/mage.c: if (is_name (ch->name, restricted)) ../src/mage.c: t_room = ch->in_room; ../src/mage.c: level = ch->spl[spelltype] * 0.25; ../src/mage.c: level = ch->spl[spelltype] * 0.25; ../src/mage.c: level = ch->spl[spelltype] * 0.25; ../src/mage.c: ROOM_INDEX_DATA *old_room = ch->in_room; ../src/mage.c: if (ch->mana < mana_cost) ../src/mage.c: if (!reversed && (IS_SET (ch->in_room->room_flags, ROOM_SAFE))) ../src/mage.c: if (IS_NPC (victim) && IS_SET (ch->in_room->room_flags, ROOM_GOD)) ../src/mage.c: level = ch->spl[BLUE_MAGIC]; ../src/mage.c: level = ch->spl[RED_MAGIC]; ../src/mage.c: if (ch->in_room == victim->in_room) ../src/mage.c: if (ch->spectype < 1000) ../src/mage.c: ch->spectype += dam; ../src/mage.c: if (victim->in_room != NULL && victim->in_room != ch->in_room) ../src/mage.c: if (ch->in_room != victim->in_room) victim->fight_timer = otimer; ../src/mage.c: if (ch->level >= LEVEL_ARCHMAGE) ../src/mage.c: ch->mana -= (mana_cost / 3); ../src/mage.c: else if (ch->level == LEVEL_MAGE) ../src/mage.c: ch->mana -= (mana_cost / 2); ../src/mage.c: ch->mana -= mana_cost; ../src/mage.c: if (ch->pcdata->powers[MAGE_CHAIN] > 2) ../src/mage.c: level = ch->spl[BLUE_MAGIC]; ../src/mage.c: level = ch->spl[RED_MAGIC]; ../src/mage.c: if (ch->spectype < 1000) ../src/mage.c: ch->spectype += dam; ../src/mage.c: if (IS_SET (ch->in_room->room_flags, ROOM_SAFE) && !reversed) ../src/mage.c: vch_next = vch->next; // pointless line ../src/mage.c: if (vch->in_room == NULL) ../src/mage.c: if (vch->in_room == ch->in_room) ../src/mage.c: vch->hit += dam; ../src/mage.c: if (vch->hit > vch->max_hit) ../src/mage.c: vch->hit = vch->max_hit; ../src/mage.c: int otimer = vch->fight_timer; ../src/mage.c: if (ch->in_room != vch->in_room && !IS_NPC(vch)) vch->fight_timer = otimer; ../src/mage.c: ch->mana -= mana_cost; ../src/mage.c: ROOM_INDEX_DATA *old_room = ch->in_room; ../src/mage.c: if ( ch->mana < mana_cost ) ../src/mage.c: if ( ch->pcdata->powers[MAGE_CHAIN] >= 5 ) ../src/mage.c: if ( !reversed && ( IS_SET( ch->in_room->room_flags, ROOM_SAFE ) ) ) ../src/mage.c: ch->pcdata->powers[MAGE_CHAIN] += 1; ../src/mage.c: if ( global_target && !reversed && ch->in_room->area != victim->in_room->area && !IS_NPC( victim ) && ( IS_SET( ch->in_room->area->aflags, AFLAG_HQ ) || IS_SET( victim->in_room->area->aflags, AFLAG_HQ ) ) ) ../src/mage.c: if ( IS_NPC( victim ) && IS_SET( ch->in_room->room_flags, ROOM_GOD ) ) ../src/mage.c: if ( reversed ) level = ch->spl[BLUE_MAGIC]; ../src/mage.c: else level = ch->spl[RED_MAGIC]; ../src/mage.c: min += ch->race * 15; max += ch->race * 15; ../src/mage.c: min += min * ( ch->spheres[MENT] * 0.3 ); max += max * ( ch->spheres[MENT] * 0.3 ); ../src/mage.c: if ( ( ch->in_room->vnum == victim->in_room->vnum ) && !AreaMod ) ../src/mage.c: else if ( ( ch->in_room->area == victim->in_room->area ) && !AreaMod ) ../src/mage.c: if ( ch->spectype < 1500 ) ../src/mage.c: ch->spectype += dam; ../src/mage.c: if ( !IS_SET( ch->more, SHORT_COMBAT ) ) ../src/mage.c: if ( !IS_SET( ch->more, SHORT_COMBAT ) ) ../src/mage.c: if (victim->in_room != NULL && victim->in_room != ch->in_room) ../src/mage.c: if (ch->in_room != victim->in_room) victim->fight_timer = otimer; ../src/mage.c: if (ch->level >= LEVEL_ARCHMAGE) ../src/mage.c: ch->mana -= (mana_cost / 3); ../src/mage.c: else if (ch->level == LEVEL_MAGE) ../src/mage.c: ch->mana -= (mana_cost / 2); ../src/mage.c: ch->mana -= mana_cost; ../src/mage.c: if (ch->pcdata->powers[MAGE_CHAIN] > 4) ../src/mage.c: if (!IS_SET (ch->more, PLR_COMB_EXP)) ../src/mage.c: SET_BIT (ch->more, PLR_COMB_EXP); ../src/mage.c: level = ch->spl[BLUE_MAGIC]; ../src/mage.c: level = ch->spl[RED_MAGIC]; ../src/mage.c: if (IS_SET (ch->in_room->room_flags, ROOM_SAFE) && !reversed) ../src/mage.c: vch_next = vch->next; ../src/mage.c: if (ch->in_room == NULL) ../src/mage.c: if (vch->in_room == NULL) ../src/mage.c:// if ( ch->in_room- != vch->in_room ) continue; ../src/mage.c: if (ch->in_room->area != vch->in_room->area) continue; ../src/mage.c: if (((dead_targets + 1) / 2) - ((ch->race + 1) / 2) > number_range(0,99)) break; ../src/mage.c: if (IS_SET (ch->in_room->area->aflags, AFLAG_NOAREA)) ../src/mage.c: if (IS_SET (ch->in_room->area->aflags, AFLAG_NOBOMB)) ../src/mage.c: if (IS_SET (ch->in_room->room_flags, ROOM_NO_AREA)) ../src/mage.c: if (vch->in_room->area == ch->in_room->area) ../src/mage.c: int otimer = vch->fight_timer; ../src/mage.c: if ((vch->hit - dam) < 1) ../src/mage.c: if (vch->fighting == ch) ../src/mage.c: if (ch->in_room != vch->in_room && !IS_NPC(vch)) vch->fight_timer = otimer; ../src/mage.c: page->chpoweroff, ch->in_room->area->name, hit_targets, ../src/mage.c: page->chpoweroff, ch->in_room->area->name); ../src/mage.c: if (ch->level >= LEVEL_ARCHMAGE) ../src/mage.c: ch->mana -= (mana_cost / 3); ../src/mage.c: else if (ch->level == LEVEL_MAGE) ../src/mage.c: ch->mana -= (mana_cost / 2); ../src/mage.c: ch->mana -= mana_cost; ../src/mage.c: if (!IS_SET (ch->more, PLR_COMB_EXP)) ../src/mage.c: SET_BIT (ch->more, PLR_COMB_EXP); ../src/mage.c: level = ch->spl[BLUE_MAGIC]; ../src/mage.c: level = ch->spl[RED_MAGIC]; ../src/mage.c: if (IS_SET (ch->in_room->room_flags, ROOM_SAFE) && !reversed) ../src/mage.c: vch = ch->in_room->people; ../src/mage.c: for (; vch != NULL; vch = vch->next_in_room) ../src/mage.c: if (vch->in_room == NULL) ../src/mage.c: if (ch->in_room != vch->in_room) ../src/mage.c: if (IS_SET (ch->in_room->area->aflags, AFLAG_NOAREA)) ../src/mage.c: if (IS_SET (ch->in_room->area->aflags, AFLAG_NOBOMB)) ../src/mage.c: if (IS_SET (ch->in_room->room_flags, ROOM_NO_AREA)) ../src/mage.c: if (vch->in_room == ch->in_room) ../src/mage.c: int otimer = vch->fight_timer; ../src/mage.c: if (ch->in_room != vch->in_room && !IS_NPC(vch)) vch->fight_timer = otimer; ../src/mage.c: vch->hit = UMIN (vch->hit + dam, vch->max_hit); ../src/mage.c: page->chpoweroff, ch->in_room->name, ../src/mage.c: page->chpoweroff, ch->in_room->name); ../src/mage.c: if (ch->level >= LEVEL_ARCHMAGE) ../src/mage.c: ch->mana -= (mana_cost / 3); ../src/mage.c: else if (ch->level == LEVEL_MAGE) ../src/mage.c: ch->mana -= (mana_cost / 2); ../src/mage.c: ch->mana -= mana_cost; ../src/mage.c: if (ch->mana < mana_cost) ../src/mage.c: if (ch->pcdata->powers[MAGE_CHAIN] >= 5) ../src/mage.c: if ((IS_SET (ch->flag2, AFF2_INARENA) ../src/mage.c: && !IS_SET (ch->flag2, AFF2_INARENA))) ../src/mage.c: ch->pcdata->powers[MAGE_CHAIN] += 1; ../src/mage.c: || victim->in_room->area != ch->in_room->area) ../src/mage.c: if (ch->pcdata->powers[MAGE_CHAIN] > 4) ../src/mage.c: level = ch->spl[BLUE_MAGIC]; ../src/mage.c: level = ch->spl[RED_MAGIC]; ../src/mage.c: vch_next = vch->next; ../src/mage.c: if (vch->in_room == NULL) ../src/mage.c: if (vch->in_room->area == ch->in_room->area) ../src/mage.c: if (IS_SET (vch->extra2, AURA_NO_MAGIC) && vch != ch) ../src/mage.c: if (vch->max_mana > 1 && vch->max_mana <= (bonuses * -2.5)) ../src/mage.c: enhance_stat (sn, level, ch, vch, APPLY_MANA, (1 - vch->max_mana), ../src/mage.c: else if (vch->max_mana > 1) ../src/mage.c: if (vch->max_hit > 1 && vch->max_hit <= (bonuses * -2.5)) ../src/mage.c: enhance_stat (sn, level, ch, vch, APPLY_HIT, (1 - vch->max_hit), ../src/mage.c: else if (vch->max_hit > 1) ../src/mage.c: if (vch->max_move > 1 && vch->max_move <= (bonuses * -2.5)) ../src/mage.c: enhance_stat (sn, level, ch, vch, APPLY_MOVE, (1 - vch->max_move), ../src/mage.c: else if (vch->max_move > 1) ../src/mage.c: if (ch->level >= LEVEL_ARCHMAGE) ../src/mage.c: ch->mana -= (mana_cost / 3); ../src/mage.c: else if (ch->level == LEVEL_MAGE) ../src/mage.c: ch->mana -= (mana_cost / 2); ../src/mage.c: ch->mana -= mana_cost; ../src/mage.c: if (ch->level >= LEVEL_ARCHMAGE) ../src/mage.c: ch->mana -= (mana_cost / 3); ../src/mage.c: else if (ch->level == LEVEL_MAGE) ../src/mage.c: ch->mana -= (mana_cost / 2); ../src/mage.c: ch->mana -= mana_cost; ../src/mage.c: ROOM_INDEX_DATA *old_room = ch->in_room; ../src/mage.c: if (ch->mana < mana_cost) ../src/mage.c: if (ch->pcdata->powers[MAGE_CHAIN] >= 75) ../src/mage.c: ch->pcdata->powers[MAGE_CHAIN] += 1; ../src/mage.c: || victim->in_room->area != ch->in_room->area) ../src/mage.c: || victim2->in_room->area != ch->in_room->area) ../src/mage.c: if (victim->level > ch->spl[PURPLE_MAGIC]) ../src/mage.c: if (victim2->level > ch->spl[PURPLE_MAGIC]) ../src/mage.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/mage.c: if (IS_SET (ch->in_room->room_flags, ROOM_GOD)) ../src/mage.c: if (ch->position == POS_FIGHTING) ../src/mage.c: || victim->in_room == ch->in_room) ../src/mage.c: char_to_room (victim, ch->in_room); ../src/mage.c: if (ch->position == POS_FIGHTING) ../src/mage.c: || obj->in_room == ch->in_room) ../src/mage.c: obj_to_room (obj, ch->in_room); ../src/mage.c:// if (IS_NPC (ch) || ch->pcdata->followers > 4) ../src/mage.c: ch->hit = ch->hit - ( ch->max_hit / 10 ); ../src/mage.c: if ( ch->hit < -10 ) ../src/mage.c: ch->hit = -10; ../src/mage.c: if ( ch->hit < 0 ) ../src/mage.c: ch->position= POS_MORTAL; ../src/mage.c: char_to_room (victim, ch->in_room); ../src/mage.c: number_range (ch->spl[PURPLE_MAGIC] / 2, ch->spl[PURPLE_MAGIC]); ../src/mage.c:// if (victim->level > ch->spl[PURPLE_MAGIC]) ../src/mage.c: obj->questmaker = str_dup (ch->name); ../src/mage.c: obj_to_room (obj, ch->in_room); ../src/mage.c: ch->position = POS_STUNNED; ../src/mage.c: if (ch->level >= LEVEL_ARCHMAGE) ../src/mage.c: ch->mana -= (mana_cost / 3); ../src/mage.c: else if (ch->level == LEVEL_MAGE) ../src/mage.c: ch->mana -= (mana_cost / 2); ../src/mage.c: ch->mana -= mana_cost; ../src/mage.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/mage.c: if (gch->clannum > 0) ../src/mage.c: if (!str_cmp(gch->name, nclans_table[gch->clannum].leader)) ../src/mage.c: else if (!str_cmp(gch->name, nclans_table[gch->clannum].prince)) ../src/mage.c: if (gch->clannum > 0) ../src/mage.c: sprintf(clan, "%s", nclans_table[gch->clannum].name); ../src/mage.c: if (gch->pcdata->powers[MPOWER_RUNE0] == PURPLE_MAGIC) ../src/mage.c: else if (gch->pcdata->powers[MPOWER_RUNE0] == RED_MAGIC) ../src/mage.c: else if (gch->pcdata->powers[MPOWER_RUNE0] == BLUE_MAGIC) ../src/mage.c: else if (gch->pcdata->powers[MPOWER_RUNE0] == GREEN_MAGIC) ../src/mage.c: else if (gch->pcdata->powers[MPOWER_RUNE0] == YELLOW_MAGIC) ../src/mage.c: color, capitalize (gch->name), type,clan, gch->hit, gch->mana, ../src/mage.c: gch->move, gch->exp); ../src/mage.c: if (ch->level < (LEVEL_ARCHMAGE)) ../src/mage.c: if (ch->exp < 100000) ../src/mage.c: ch->exp -= 100000; ../src/magic.c: if (ch->in_room == NULL || IS_SET (ch->in_room->room_flags, ROOM_NO_TRAIN)) ../src/magic.c: if (ch->spl[dtype] >= 200 && !IS_CLASS (ch, CLASS_MAGE) && !(IS_CLASS (ch, CLASS_DROW) ../src/magic.c: && IS_SET (ch->special, SPC_DROW_MAG) ../src/magic.c: && !(IS_CLASS (ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_CLE) ../src/magic.c: if (ch->spl[dtype] >= 240) ../src/magic.c: if ((dice1 > (ch->spl[dtype]) || dice2 > (ch->spl[dtype])) || (dice1 >= 97 || dice2 >= 97)) ch->spl[dtype] += 1; ../src/magic.c: if ((dice1 > ch->spl[dtype] || dice2 > ch->spl[dtype]) ../src/magic.c: ch->spl[dtype] += 1; ../src/magic.c: if (ch->spl[dtype] == 1) ../src/magic.c: else if (ch->spl[dtype] == 26) ../src/magic.c: else if (ch->spl[dtype] == 51) ../src/magic.c: else if (ch->spl[dtype] == 76) ../src/magic.c: else if (ch->spl[dtype] == 101) ../src/magic.c: else if (ch->spl[dtype] == 126) ../src/magic.c: else if (ch->spl[dtype] == 151) ../src/magic.c: else if (ch->spl[dtype] == 176) ../src/magic.c: else if (ch->spl[dtype] == 200) ../src/magic.c: else if (ch->spl[dtype] == 240) ../src/magic.c: if (ch->spl[dtype] == 200) ../src/magic.c: ch->exp += 10000; ../src/magic.c: if ((obj = ch->pcdata->chobj) == NULL) ../src/magic.c: if (!IS_CLASS (ch, CLASS_DEMON) && !IS_SET (ch->special, SPC_CHAMPION)) ../src/magic.c: && IS_SET (ch->warp, WARP_STUPID)) ../src/magic.c: if (IS_NPC (ch) && ch->desc == NULL) ../src/magic.c: && !IS_SET (ch->flag2, VAMP_OBJMASK) && !IS_POLYAFF (ch, POLY_PFORM)) ../src/magic.c: if (ch->in_room != NULL && IS_SET(ch->in_room->added_flags, ROOM2_SILENCE)) ../src/magic.c: || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level)) ../src/magic.c: if (ch->position < skill_table[sn].minimum_position) ../src/magic.c: if (ch->move < 25) ../src/magic.c: ch->move = ch->move - 25; ../src/magic.c: if (ch->move < 50) ../src/magic.c: ch->move = ch->move - 50; ../src/magic.c: 100 / (2 + (ch->level * 12) - ../src/magic.c: && IS_SET (ch->pcdata->dragonaff, DRA_MAGIC)) ../src/magic.c: if ((victim = ch->fighting) == NULL) ../src/magic.c: if (IS_AFFECTED (ch, AFF_CHARM) && ch->master == victim) ../src/magic.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/magic.c: if (arg2[0] != '\0' && !is_name (arg2, ch->name)) ../src/magic.c: if (!IS_NPC (ch) && ch->mana < mana) ../src/magic.c: if (IS_CLASS (ch, CLASS_DROW) && IS_SET (ch->special, SPC_DROW_MAG)) ../src/magic.c: else if (IS_CLASS (ch, CLASS_MAGE) && ch->spheres[MTIM] == 0) ../src/magic.c: if (ch->spheres[MTIM] > 0) ../src/magic.c: WAIT_STATE (ch, (skill_table[sn].beats / (ch->spheres[MTIM] + 1))); ../src/magic.c://testing && !IS_CLASS (ch, CLASS_MAGE) && (!IS_SET(ch->special, SPC_DROW_MAG))) ../src/magic.c: if (!IS_NPC (ch) && number_percent () > ch->pcdata->learned[sn]) ../src/magic.c: ch->mana -= mana / 2; ../src/magic.c: ch->mana -= mana; ../src/magic.c: (*skill_table[sn].spell_fun) (sn, ch->level, ch, vo); ../src/magic.c: (ch->spl[skill_table[sn].target] * ../src/magic.c: if (ch->spheres[MENT] >= 1) ../src/magic.c: (ch-> ../src/magic.c: (ch->spheres[MENT] * .1))), ch, ../src/magic.c: (ch-> ../src/magic.c: for (vch = ch->in_room->people; vch; vch = vch_next) ../src/magic.c: vch_next = vch->next_in_room; ../src/magic.c: victim = ch->fighting; ../src/magic.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/magic.c: for (vch = ch->in_room->people; vch; vch = vch_next) ../src/magic.c: vch_next = vch->next_in_room; ../src/magic.c: vch_next = vch->next; ../src/magic.c: if (vch->in_room == NULL) ../src/magic.c: if (vch->in_room == ch->in_room) ../src/magic.c: if (vch->in_room->area == ch->in_room->area && IS_OUTSIDE (vch) ../src/magic.c: obj_to_room (light, ch->in_room); ../src/magic.c: obj_to_room (mushroom, ch->in_room); ../src/magic.c: obj_to_room (spring, ch->in_room); ../src/magic.c: chspell = (ch->spl[0] + ch->spl[1] + ch->spl[2] + ch->spl[3] + ch->spl[4]); ../src/magic.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/magic.c: vch_next = vch->next; ../src/magic.c: if (vch->in_room == NULL) ../src/magic.c: if (vch->in_room == ch->in_room) ../src/magic.c: if (vch->in_room->area == ch->in_room->area) ../src/magic.c: ch->alignment = UMAX (-1000, ch->alignment - 200); ../src/magic.c: dam = ch->hit + 1; ../src/magic.c: ch->hit += dam; ../src/magic.c: if (ch->hit > (2 * ch->max_hit)) ../src/magic.c: ch->hit = (2 * ch->max_hit); ../src/magic.c: for (ich = ch->in_room->people; ich != NULL; ich = ich->next_in_room) ../src/magic.c: if (!IS_NPC (ich) && IS_SET (ich->act, PLR_WIZINVIS) && ch->level < 2) ../src/magic.c: REMOVE_BIT (ich->affected_by, AFF_HIDE); ../src/magic.c: REMOVE_BIT (ich->affected_by, AFF_INVISIBLE); ../src/magic.c: REMOVE_BIT (ich->affected_by, AFF_SNEAK); ../src/magic.c: if (ch->level >= 2 && ich->level != LEVEL_IMMORTAL) ../src/magic.c: REMOVE_BIT (ich->act, PLR_WIZINVIS); ../src/magic.c: if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS)) ../src/magic.c: if (ch->fighting == NULL) ../src/magic.c: if (IS_SET (ich->newbits, NEW_DARKNESS)) ../src/magic.c: REMOVE_BIT (ich->newbits, NEW_DARKNESS); ../src/magic.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/magic.c: if (IS_SET (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS) ../src/magic.c: REMOVE_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/magic.c: char_to_room (victim, ch->in_room); ../src/magic.c:/* if (victim->fight_timer > 0 && ch->fight_timer < 1) ../src/magic.c: if (!IS_NPC (ch) && ch->level < 3 && !IS_NPC (victim) && victim->level >= 3) ../src/magic.c: if (ch->pcdata->pkill_timer > 0 && ch != victim) ../src/magic.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/magic.c: if ((IS_CLASS (ch, CLASS_DROW)) && (IS_SET (ch->special, SPC_DROW_CLE))) ../src/magic.c: if (count > 75) // && (ch->spl[PURPLE_MAGIC] < 240)) ../src/magic.c: for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room) ../src/magic.c: || victim->in_room->area != ch->in_room->area ../src/magic.c: char_to_room (victim, ch->in_room); ../src/magic.c: if ((mount = ch->mount) == NULL) ../src/magic.c: char_to_room (mount, ch->in_room); ../src/magic.c: for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) ../src/magic.c: if (!is_name (speaker, vch->name)) ../src/magic.c: for (obj_lose = ch->carrying; obj_lose != NULL; obj_lose = obj_next) ../src/magic.c: hpch = UMAX (10, ch->hit); ../src/magic.c: hpch = UMAX (10, ch->hit); ../src/magic.c: hpch = UMAX (10, ch->hit); ../src/magic.c: for (vch = ch->in_room->people; vch != NULL; vch = vch_next) ../src/magic.c: vch_next = vch->next_in_room; ../src/magic.c: hpch = UMAX (10, ch->hit); ../src/magic.c: chhp = vch->hit; ../src/magic.c: vch->hit = chhp; ../src/magic.c: hpch = UMAX (10, ch->hit); ../src/magic.c: if (ch->pcdata->followers > 4) ../src/magic.c: ch->pcdata->followers++; ../src/magic.c: char_to_room (victim, ch->in_room); ../src/magic.c: sprintf (buf, "%s soul %s", ch->name, wpnname); ../src/magic.c: sprintf (buf, "%s's soul %s", ch->short_descr, wpnname); ../src/magic.c: sprintf (buf, "%s's soul %s", ch->name, wpnname); ../src/magic.c: sprintf (buf, "%s's soul %s is lying here.", ch->short_descr, wpnname); ../src/magic.c: sprintf (buf, "%s's soul %s is lying here.", ch->name, wpnname); ../src/magic.c: obj->level = ch->level; ../src/magic.c: else if (ch->spl[2] > 4) ../src/magic.c: obj->level = ch->spl[2] / 4; ../src/magic.c: obj->questmaker = str_dup (ch->name); ../src/magic.c: obj->questowner = str_dup (ch->name); ../src/magic.c: if (ch->move < 25) ../src/magic.c: ch->move = ch->move - 25; ../src/magic.c: if (ch->move < 50) ../src/magic.c: ch->move = ch->move - 50; ../src/magic.c: || (IS_SET (ch->in_room->room_flags, ROOM_PRIVATE) && ch->fight_timer == 0) ../src/magic.c: || (IS_SET (ch->in_room->room_flags, ROOM_SOLITARY) && ch->fight_timer == 0) ../src/magic.c: || (IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL) && ch->fight_timer == 0) ../src/magic.c: || IS_SET (ch->in_room->room_flags, ROOM_CCHAMBER) ../src/magic.c: || victim->in_room->vnum == ch->in_room->vnum ) ../src/magic.c: if ( ch->fight_timer > 0 ) ../src/magic.c: ch->mana = 0; ../src/magic.c: if ( ch->in_room->vnum == ROOM_VNUM_ALTAR ) ../src/magic.c: ch->mana = 0; ../src/magic.c: ch->name); ../src/magic.c: obj->value[3] = ch->in_room->vnum; ../src/magic.c: obj_to_room (obj, ch->in_room); ../src/magic.c: obj->value[0] = ch->in_room->vnum; ../src/magic.c: if (ch->practice < 5) ../src/magic.c: ch->practice -= 5; ../src/magic.c: if (ch->fight_timer > 0) ../src/magic.c: if (!IS_NPC (victim) && obj->item_type == ITEM_PIECE && ch->level < 3) ../src/magic.c: sprintf (log_buf, "%s transported %s to %s.", ch->name, obj->short_descr, ../src/magic.c: if (!ch->fight_timer && !victim->fight_timer) ../src/magic.c: if (ch->practice < 1) ../src/magic.c: if (ch->in_room == NULL) ../src/magic.c: if (ch->practice >= 100) ../src/magic.c: ch->practice -= 100; ../src/magic.c: obj->level = ch->practice; ../src/magic.c: ch->practice = 0; ../src/magic.c: obj->questmaker = str_dup (ch->name); ../src/magic.c: obj->questowner = str_dup (ch->name); ../src/magic.c: sprintf (buf, "%s %s", ch->name, itemkind); ../src/magic.c: sprintf (buf, "%s's %s", ch->name, itemkind); ../src/magic.c: sprintf (buf, "%s's %s lies here.", ch->name, itemkind); ../src/magic.c: obj->questmaker = str_dup (ch->name); ../src/magic.c: || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level)) ../src/magic.c: if (ch->pcdata->learned[sn] < 100) ../src/magic.c: obj->value[0] = ch->spl[0] / 4; ../src/magic.c: obj->value[0] = ch->spl[1] / 4; ../src/magic.c: obj->value[0] = ch->spl[2] / 4; ../src/magic.c: obj->value[0] = ch->spl[3] / 4; ../src/magic.c: obj->value[0] = ch->spl[4] / 4; ../src/magic.c: sprintf (buf, "%s potion %s %s", ch->name, col, skill_table[sn].name); ../src/magic.c: sprintf (buf, "%s's %s potion of %s", ch->name, col, skill_table[sn].name); ../src/magic.c: || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level)) ../src/magic.c: if (ch->pcdata->learned[sn] < 100) ../src/magic.c: obj->value[0] = ch->spl[0] / 4; ../src/magic.c: obj->value[0] = ch->spl[1] / 4; ../src/magic.c: obj->value[0] = ch->spl[2] / 4; ../src/magic.c: obj->value[0] = ch->spl[3] / 4; ../src/magic.c: obj->value[0] = ch->spl[4] / 4; ../src/magic.c: sprintf (buf, "%s scroll %s %s", ch->name, col, skill_table[sn].name); ../src/magic.c: sprintf (buf, "%s's %s scroll of %s", ch->name, col, skill_table[sn].name); ../src/magic.c: || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level)) ../src/magic.c: if (ch->pcdata->learned[sn] < 100) ../src/magic.c: obj->value[0] = ch->spl[0] / 4; ../src/magic.c: obj->value[0] = ch->spl[1] / 4; ../src/magic.c: obj->value[0] = ch->spl[2] / 4; ../src/magic.c: obj->value[0] = ch->spl[3] / 4; ../src/magic.c: obj->value[0] = ch->spl[4] / 4; ../src/magic.c: sprintf (buf, "%s wand %s %s", ch->name, col, skill_table[sn].name); ../src/magic.c: sprintf (buf, "%s's %s wand of %s", ch->name, col, skill_table[sn].name); ../src/magic.c: || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level)) ../src/magic.c: if (ch->pcdata->learned[sn] < 100) ../src/magic.c: obj->value[0] = (ch->spl[0] + 1) / 4; ../src/magic.c: obj->value[0] = (ch->spl[1] + 1) / 4; ../src/magic.c: obj->value[0] = (ch->spl[2] + 1) / 4; ../src/magic.c: obj->value[0] = (ch->spl[3] + 1) / 4; ../src/magic.c: obj->value[0] = (ch->spl[4] + 1) / 4; ../src/magic.c: sprintf (buf, "%s staff %s %s", ch->name, col, skill_table[sn].name); ../src/magic.c: sprintf (buf, "%s's %s staff of %s", ch->name, col, skill_table[sn].name); ../src/magic.c: || (!IS_NPC (ch) && ch->level < skill_table[sn].skill_level)) ../src/magic.c: if (ch->pcdata->learned[sn] < 100) ../src/magic.c: obj->value[0] = ch->spl[0] / 4; ../src/magic.c: obj->value[0] = ch->spl[1] / 4; ../src/magic.c: obj->value[0] = ch->spl[2] / 4; ../src/magic.c: obj->value[0] = ch->spl[3] / 4; ../src/magic.c: obj->value[0] = ch->spl[4] / 4; ../src/magic.c: sprintf (buf, "%s pill %s %s", ch->name, col, skill_table[sn].name); ../src/magic.c: sprintf (buf, "%s's %s pill of %s", ch->name, col, skill_table[sn].name); ../src/magic.c: if (ch->pcdata->followers > 4) ../src/magic.c: ch->pcdata->followers++; ../src/magic.c: victim->lord = str_dup (ch->name); ../src/magic.c: char_to_room (victim, ch->in_room); ../src/magic.c: victim->lord = str_dup (ch->name); ../src/magic.c: char_to_room (victim, ch->in_room); ../src/magic.c: victim->lord = str_dup (ch->name); ../src/magic.c: sprintf (buf, "%s's white pegasus", ch->name); ../src/magic.c: sprintf (buf, "%s's griffin", ch->name); ../src/magic.c: sprintf (buf, "%s's black nightmare", ch->name); ../src/magic.c: char_to_room (victim, ch->in_room); ../src/magic.c: sprintf(buf,"%s's white pegasus",ch->name); ../src/magic.c: sprintf(buf,"%s's griffin",ch->name); ../src/magic.c: sprintf(buf,"%s's black nightmare",ch->name); ../src/magic.c: char_to_room( victim, ch->in_room ); ../src/magic.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/magic.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/magic.c: if (!IS_SET (ch->pcdata->powers[vn], itempower)) ../src/magic.c: if (!IS_SET (ch->pcdata->powers[vn], itempower)) ../src/magic.c: if (!IS_SET (ch->pcdata->powers[vn], itempower)) ../src/magic.c: obj->questmaker = str_dup (ch->name); ../src/magic.c: && !IS_SET (ch->pcdata->powers[MPOWER_RUNE1], page->value[1])) ../src/magic.c: && !IS_SET (ch->pcdata->powers[MPOWER_RUNE2], page->value[2])) ../src/magic.c: && !IS_SET (ch->pcdata->powers[MPOWER_RUNE3], page->value[3])) ../src/magic.c: SET_BIT (ch->in_room->room_flags, ROOM_TOTAL_DARKNESS); ../src/magic.c: SET_BIT( ch->affected_by, AFF_GODBLESS ); ../src/magic.c:// SET_BIT( ch->affected_by, AFF_LLOTHBLESS ); ../src/magic.c: if (ch->position == POS_FIGHTING || is_affected (ch, sn)) ../src/magic.c: if (!IS_NPC (ch) && ch->stance[0] != -1) ../src/magic.c: if (ch->mounted == IS_RIDING) ../src/magic.c: sprintf (buf, "%s the frog", ch->name); ../src/magic.c: free_string (ch->morph); ../src/magic.c: ch->morph = str_dup (buf); ../src/magic.c: if (!IS_NPC (ch) && ch->stance[0] != -1) ../src/magic.c: if (ch->mounted == IS_RIDING) ../src/magic.c: sprintf (buf, "%s the fish", ch->name); ../src/magic.c: free_string (ch->morph); ../src/magic.c: ch->morph = str_dup (buf); ../src/magic.c: if (!IS_NPC (ch) && ch->stance[0] != -1) ../src/magic.c: if (ch->mounted == IS_RIDING) ../src/magic.c: sprintf (buf, "%s the raven", ch->name); ../src/magic.c: free_string (ch->morph); ../src/magic.c: ch->morph = str_dup (buf); ../src/magic.c: if ((familiar = ch->pcdata->familiar) != NULL) ../src/magic.c: char_to_room (victim, ch->in_room); ../src/magic.c: ch->pcdata->familiar = victim; ../src/magic.c: if (ch->hit < ch->max_hit) ../src/magic.c: ch->hit = ch->max_hit; ../src/magic.c: if (ch->mana < ch->max_mana) ../src/magic.c: ch->mana = ch->max_mana; ../src/magic.c: if (ch->move < ch->max_move) ../src/magic.c: ch->move = ch->max_move; ../src/magic.c: case CLASS_VAMPIRE: dam = (ch->beast == 0 ? number_range(1000,2000) : number_range(4000,5000)); break; ../src/magic.c: if (!IS_SET (ch->more, MORE_SHIELDS)) ../src/magic.c: sprintf (buf, "You are scorched by a flare from %s's solar shield![#r%d#n]\n\r", IS_NPC(ch) ? ch->short_descr : ch->name, dam); ../src/malstar.c: if(ch->played < 360000) ../src/malstar.c: if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd)) ../src/malstar.c: retired_table[MaxRetired - 1].name = str_dup(ch->name); ../src/malstar.c: retired_table[MaxRetired - 1].title = str_dup(ch->pcdata->title); ../src/malstar.c: retired_table[MaxRetired - 1].class = ch->class; ../src/malstar.c: retired_table[MaxRetired - 1].pks = ch->pkill; ../src/malstar.c: retired_table[MaxRetired - 1].pds = ch->pdeath; ../src/malstar.c: retired_table[MaxRetired - 1].mks = ch->mkill; ../src/malstar.c: retired_table[MaxRetired - 1].mds = ch->mdeath; ../src/malstar.c: retired_table[MaxRetired - 1].aws = ch->awins; ../src/malstar.c: retired_table[MaxRetired - 1].als = ch->alosses; ../src/malstar.c: retired_table[MaxRetired - 1].played = ch->played; ../src/malstar.c: retired_table[MaxRetired - 1].creation = str_dup(ch->createtime); ../src/malstar.c: retired_table[MaxRetired - 1].clan = str_dup(nclans_table[ch->clannum].display); ../src/malstar.c: retired_table[MaxRetired - 1].generation = ch->pcdata->stats[UNI_GEN]; ../src/malstar.c: retired_table[MaxRetired - 1].status = ch->level; ../src/malstar.c: retired_table[MaxRetired - 1].status = ch->race; ../src/malstar.c: sprintf (buf, "%s has retired.", ch->name); ../src/malstar.c: sprintf (buf, "%s%s", PLAYER_DIR, capitalize (ch->name)); ../src/malstar.c: ch->fight_timer = 0; ../src/malstar.c: ch->pcdata->login_timer = 0; ../src/malstar.c: sprintf(ibuf, "%s has retired theirself from gameplay!", ch->name); ../src/mccp.c: if (gch->desc->out_compress) ../src/mccp.c: sprintf (buf, "%-15s uses mccp\n\r", gch->name); ../src/mccp.c: sprintf (buf, "%-15s Does not use mccp.\n\r", gch->name); ../src/monk.c: if (ch->chi[MAXIMUM] < 6) ../src/monk.c: if (ch->move < 10000) ../src/monk.c: if (ch->chi[CURRENT] > 0) ../src/monk.c: ch->chi[CURRENT] += 6; ../src/monk.c: ch->move -= 10000; ../src/monk.c: vch_next = vch->next; ../src/monk.c: if (vch->in_room == NULL) ../src/monk.c: if (!IS_NPC (vch) && vch->pcdata->chobj != NULL) ../src/monk.c: if (vch->in_room == ch->in_room) ../src/monk.c: if (vch->in_room == ch->in_room && can_see (ch, vch)) ../src/monk.c: if (vch == NULL || vch->position <= POS_STUNNED) ../src/monk.c: if (vch == NULL || vch->position <= POS_STUNNED) ../src/monk.c: if (IS_CLASS (ch, CLASS_MONK) && ch->monkab[BODY] < 5) ../src/monk.c: if (IS_SET (ch->act, PLR_WIZINVIS)) ../src/monk.c: REMOVE_BIT (ch->act, PLR_WIZINVIS); ../src/monk.c: SET_BIT (ch->act, PLR_WIZINVIS); ../src/monk.c: ch->move -= 500; ../src/monk.c: if (ch->monkab[AWARE] < 1) ../src/monk.c: if (ch->monkab[AWARE] >= 1) ../src/monk.c: if (ch->monkab[AWARE] >= 2) ../src/monk.c: if (ch->monkab[AWARE] >= 3) ../src/monk.c: if (ch->monkab[AWARE] >= 4) ../src/monk.c: if (ch->monkab[AWARE] >= 5) ../src/monk.c: if (ch->monkab[BODY] < 1) ../src/monk.c: if (ch->monkab[BODY] >= 1) ../src/monk.c: if (ch->monkab[BODY] >= 2) ../src/monk.c: if (ch->monkab[BODY] >= 3) ../src/monk.c: if (ch->monkab[BODY] >= 4) ../src/monk.c: if (ch->monkab[BODY] >= 5) ../src/monk.c: if (ch->monkab[SPIRIT] < 1) ../src/monk.c: if (ch->monkab[SPIRIT] >= 1) ../src/monk.c: if (ch->monkab[SPIRIT] >= 2) ../src/monk.c: if (ch->monkab[SPIRIT] >= 3) ../src/monk.c: if (ch->monkab[SPIRIT] >= 4) ../src/monk.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/monk.c: if (gch->clannum > 0) ../src/monk.c: sprintf(clan, "%s", nclans_table[gch->clannum].name); ../src/monk.c: capitalize (gch->name),clan, ../src/monk.c: gch->hit, (gch->hit * 100 / gch->max_hit), ../src/monk.c: gch->mana, (gch->mana * 100 / gch->max_mana), ../src/monk.c: gch->move, (gch->move * 100 / gch->max_move), gch->exp); ../src/monk.c: if (ch->practice < 60) ../src/monk.c: ch->practice -= 60; ../src/monk.c: if (IS_SET (ch->special, SPC_PRINCE)) ../src/monk.c: if (ch->pcdata->stats[UNI_GEN] < 3) ../src/monk.c: if (ch->exp < 50000) ../src/monk.c: ch->exp -= 50000; ../src/monk.c: victim->lord = str_dup (ch->name); ../src/monk.c: // victim->clan=str_dup(ch->clan); ../src/monk.c: victim->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] + 1; ../src/monk.c: if (IS_SET (ch->newbits, NEW_MONKFLAME)) ../src/monk.c: REMOVE_BIT (ch->newbits, NEW_MONKFLAME); ../src/monk.c: if (!IS_SET (ch->newbits, NEW_MONKFLAME)) ../src/monk.c: SET_BIT (ch->newbits, NEW_MONKFLAME); ../src/monk.c: if (ch->monkab[BODY] < 1) ../src/monk.c: if (IS_SET (ch->newbits, NEW_MONKADAM)) ../src/monk.c: REMOVE_BIT (ch->newbits, NEW_MONKADAM); ../src/monk.c: if (!IS_SET (ch->newbits, NEW_MONKADAM)) ../src/monk.c: SET_BIT (ch->newbits, NEW_MONKADAM); ../src/monk.c: if (ch->monkab[SPIRIT] < 4) ../src/monk.c: if (ch->move < 250) ../src/monk.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/monk.c: if (ch->fight_timer > 0) ../src/monk.c: if (victim->in_room->vnum == ch->in_room->vnum) ../src/monk.c: ch->move = ch->move - 250; ../src/monk.c: if (IS_CLASS (ch, CLASS_MONK) && ch->pcdata->powers[PMONK] < 12) ../src/monk.c: if (ch->mana < 300) ../src/monk.c: if (ch->fighting != NULL) ../src/monk.c: ch->hit += 150; ../src/monk.c: ch->mana -= 400; ../src/monk.c: if (ch->fighting == NULL) ../src/monk.c: ch->hit += 500; ../src/monk.c: ch->mana -= 400; ../src/monk.c: if (ch->chi[CURRENT] > 0 && ch->chi[CURRENT] < 3) ../src/monk.c: if (ch->chi[CURRENT] > 2) ../src/monk.c: dam *= (ch->chi[CURRENT] / 2); ../src/monk.c: dam = dam + (dam * ((ch->wpn[0] + 1) / 100)); ../src/monk.c: stance = ch->stance[0]; ../src/monk.c: if (ch->monkab[SPIRIT] < 4) ../src/monk.c: if (ch->fight_timer > 0) ../src/monk.c: if ( ch->monkab[SPIRIT] < 3 ) ../src/monk.c: SET_BIT(ch->monkstuff, MONK_HEAL); ../src/monk.c: if (ch->monkab[SPIRIT] < 3) ../src/monk.c: if (ch->fight_timer > 0) ../src/monk.c: if (ch->pcdata->obeah > 0) ../src/monk.c: if (ch->pcdata->obeah > 1) ../src/monk.c: ch->pcdata->obeah); ../src/monk.c: if (ch->mana < 300) ../src/monk.c: ch->pcdata->obeah = 60; ../src/monk.c: (*skill_table[sn].spell_fun) (sn, ch->level, ch, victim); ../src/monk.c: if (!IS_CLASS (ch, CLASS_MONK) || ch->monkab[BODY] < 3) ../src/monk.c: if (IS_SET (ch->newbits, NEW_POWER)) ../src/monk.c: REMOVE_BIT (ch->newbits, NEW_POWER); ../src/monk.c: if (ch->move < 100) ../src/monk.c: SET_BIT (ch->newbits, NEW_POWER); ../src/monk.c: ch->move -= 25; ../src/monk.c: if (ch->chi[CURRENT] < 1) ../src/monk.c: if (ch->position == POS_FIGHTING) ../src/monk.c: if (ch->beast_timer > 0) ../src/monk.c: sprintf(buf,"You must wait another %d ticks before you can relax again.\n\r",ch->beast_timer); ../src/monk.c: ch->chi[CURRENT]--; ../src/monk.c: ch->beast_timer = 20; ../src/monk.c: if (ch->fighting == NULL) ../src/monk.c: if (ch->chi[CURRENT] >= ch->chi[MAXIMUM]) ../src/monk.c: if (ch->chi[MAXIMUM] == 0) ../src/monk.c: ch->chi[MAXIMUM]); ../src/monk.c: if (ch->move < 500 + ((ch->chi[CURRENT] + 1) * 20)) ../src/monk.c: if (ch->chi[CURRENT] == 0) ../src/monk.c: if (ch->chi[CURRENT] == 1) ../src/monk.c: if (ch->chi[CURRENT] == 2) ../src/monk.c: if (ch->chi[CURRENT] == 3) ../src/monk.c: if (ch->chi[CURRENT] == 4) ../src/monk.c: if (ch->chi[CURRENT] == 5) ../src/monk.c: if (ch->chi[CURRENT] < ch->chi[MAXIMUM]) ../src/monk.c: ch->chi[CURRENT]++; ../src/monk.c: ch->move -= ((ch->chi[CURRENT] * 20)); ../src/monk.c: if ((victim = ch->fighting) == NULL) ../src/monk.c: if (ch->monkcrap == 0) ../src/monk.c: SET_BIT (ch->monkcrap, COMB_SHIN); ../src/monk.c: else if (ch->monkcrap > 0) ../src/monk.c: ch->monkcrap = 0; ../src/monk.c: if (number_range (1, (7 - ch->chi[CURRENT])) == 1) ../src/monk.c: if ((victim = ch->fighting) == NULL) ../src/monk.c: if ((IS_SET (ch->monkcrap, COMB_SHIN) || IS_SET (ch->monkcrap, COMB_REV1)) && !IS_SET (ch->monkcrap, COMB_KNEE)) ../src/monk.c: SET_BIT (ch->monkcrap, COMB_KNEE); ../src/monk.c: else if (ch->monkcrap > 0) ../src/monk.c: ch->monkcrap = 0; ../src/monk.c: if ((victim = ch->fighting) == NULL) ../src/monk.c: if (ch->monkcrap == 0) ../src/monk.c: SET_BIT (ch->monkcrap, COMB_REV1); ../src/monk.c: else if (IS_SET (ch->monkcrap, COMB_REV1) ../src/monk.c: && IS_SET (ch->monkcrap, COMB_SWEEP)) ../src/monk.c: ch->move += UMIN (10000, move); ../src/monk.c: ch->hit += UMIN (10000, move); ../src/monk.c: ch->mana += UMIN (10000, move); ../src/monk.c: ch->monkcrap = 0; ../src/monk.c: if ((victim = ch->fighting) == NULL) ../src/monk.c: if (IS_SET (ch->monkcrap, COMB_REV1)) ../src/monk.c: SET_BIT (ch->monkcrap, COMB_SWEEP); ../src/monk.c: ch->move += UMIN (10000, mana); ../src/monk.c: ch->hit += UMIN (10000, mana); ../src/monk.c: ch->mana += UMIN (10000, mana); ../src/monk.c: ch->monkcrap = 0; ../src/monk.c: ch->monkcrap = 0; ../src/monk.c: if ((victim = ch->fighting) == NULL) ../src/monk.c: if ((victim = ch->fighting) == NULL) ../src/monk.c: if (ch->monkcrap == 0 && !IS_SET (ch->monkcrap, COMB_THRUST1)) ../src/monk.c: SET_BIT (ch->monkcrap, COMB_THRUST1); ../src/monk.c: else if (IS_SET (ch->monkcrap, COMB_THRUST1) ../src/monk.c: && !IS_SET (ch->monkcrap, COMB_THRUST2)) ../src/monk.c: SET_BIT (ch->monkcrap, COMB_THRUST2); ../src/monk.c: else if (ch->monkcrap != 0) ../src/monk.c: ch->monkcrap = 0; ../src/monk.c: if ((victim = ch->fighting) == NULL) ../src/monk.c: ch->monkcrap = 0; ../src/monk.c: if (ch->chi[CURRENT] > 1) ../src/monk.c: if (ch->chi[CURRENT] > 2) ../src/monk.c: if (ch->chi[CURRENT] > 3) ../src/monk.c: if (ch->chi[CURRENT] > 4) ../src/monk.c: if (ch->chi[CURRENT] > 5) ../src/monk.c: else if (IS_SET (ch->monkcrap, COMB_SHIN) ../src/monk.c: && IS_SET (ch->monkcrap, COMB_KNEE)) ../src/monk.c: ch->monkcrap = 0; ../src/monk.c: vch_next = vch->next; ../src/monk.c: if (number_hit > (ch->chi[CURRENT] + 1)) ../src/monk.c: if (vch->in_room == NULL) ../src/monk.c: if (!IS_NPC (vch) && vch->pcdata->chobj != NULL) ../src/monk.c: if (vch->in_room == ch->in_room) ../src/monk.c: if ((mount = ch->mount) != NULL) ../src/monk.c: if ((victim = ch->fighting) == NULL) ../src/monk.c: ch->monkab[AWARE] > 0 ? "*" : " ", ../src/monk.c: ch->monkab[AWARE] > 1 ? "*" : " ", ../src/monk.c: ch->monkab[AWARE] > 2 ? "*" : " ", ../src/monk.c: ch->monkab[AWARE] > 3 ? "*" : " ", ../src/monk.c: ch->monkab[AWARE] > 4 ? "*" : " ", ../src/monk.c: ch->monkab[BODY] > 0 ? "*" : " ", ../src/monk.c: ch->monkab[BODY] > 1 ? "*" : " ", ../src/monk.c: ch->monkab[BODY] > 2 ? "*" : " ", ../src/monk.c: ch->monkab[BODY] > 3 ? "*" : " ", ../src/monk.c: ch->monkab[BODY] > 4 ? "*" : " "); ../src/monk.c: ch->monkab[COMBAT] > 0 ? "*" : " ", ../src/monk.c: ch->monkab[COMBAT] > 1 ? "*" : " ", ../src/monk.c: ch->monkab[COMBAT] > 2 ? "*" : " ", ../src/monk.c: ch->monkab[COMBAT] > 3 ? "*" : " ", ../src/monk.c: ch->monkab[SPIRIT] > 0 ? "*" : " ", ../src/monk.c: ch->monkab[SPIRIT] > 1 ? "*" : " ", ../src/monk.c: ch->monkab[SPIRIT] > 2 ? "*" : " ", ../src/monk.c: ch->monkab[SPIRIT] > 3 ? "*" : " "); ../src/monk.c: ch->chi[MAXIMUM]); ../src/monk.c: if (ch->chi[CURRENT] > 0) ../src/monk.c: ch->chi[CURRENT]); ../src/monk.c: cost = (ch->chi[inpart] + 1) * 1000000; ../src/monk.c: if (!str_cmp (arg, "body") && (ch->monkab[BODY] >= 5)) ../src/monk.c: if (!str_cmp (arg, "combat") && (ch->monkab[COMBAT] >= 4)) ../src/monk.c: if (!str_cmp (arg, "spirit") && (ch->monkab[SPIRIT] >= 4)) ../src/monk.c: if (!str_cmp (arg, "awareness") && (ch->monkab[AWARE] >= 5)) ../src/monk.c: if (ch->monkab[inpart] >= 5) ../src/monk.c: if (ch->exp < cost) ../src/monk.c: ch->monkab[inpart]++; ../src/monk.c: ch->exp -= cost; ../src/monk.c: if (ch->chi[MAXIMUM] >= 6) ../src/monk.c: if (ch->exp < cost) ../src/monk.c: ch->exp -= cost; ../src/monk.c: ch->chi[MAXIMUM]++; ../src/monk.c: if (ch->exp < cost) ../src/monk.c: SET_BIT (ch->monkstuff, inpart); ../src/monk.c: ch->exp -= cost; ../src/monk.c: if (ch->monkab[SPIRIT] < 1) ../src/monk.c: if (ch->move < 200) ../src/monk.c: ch->move -= 100; ../src/monk.c: ch->move -= 200; ../src/monk.c: if (ch->pcdata->stats[UNI_GEN] > 2) ../src/monk.c: if (strlen (ch->clan) < 3) ../src/monk.c: if (str_cmp (victim->clan, ch->clan)) ../src/msp.c: if (IS_SET (ch->extra2, SOUND)) ../src/msp.c: REMOVE_BIT (ch->extra2, SOUND); ../src/msp.c: SET_BIT (ch->extra2, SOUND); ../src/msp.c: if (!IS_SET (ch->extra2, SOUND)) ../src/msp.c: if (!IS_SET (ch->extra2, SOUND)) ../src/msp.c: if (!IS_SET (ch->extra2, SOUND)) ../src/msp.c: if (!IS_SET (ch->extra2, SOUND)) ../src/msp.c: if (!IS_SET (ch->extra2, SOUND)) ../src/msp.c: if (!IS_SET (ch->extra2, SOUND)) ../src/msp.c: if (!IS_SET (ch->extra2, SOUND)) ../src/msp.c: if (!IS_SET (ch->extra2, SOUND)) ../src/msp.c: if (!IS_SET (ch->extra2, SOUND)) ../src/msp.c: if (!IS_SET (ch->extra2, SOUND)) ../src/msp.c: if (!IS_SET (ch->pcdata->tempflag, SOUND)) ../src/msp.c: if (!IS_SET (ch->extra2, SOUND)) ../src/msp.c: if (!IS_SET (ch->extra2, SOUND)) ../src/mxp.c: if (!ch->desc) ../src/mxp.c: if (!ch->desc) ../src/mxp.c: if (!ch->desc) ../src/mxp.c: if (!ch->desc->mxp) ../src/mxp.c: if (IS_SET(ch->extra2, PLR_MXP)) ../src/mxp.c: REMOVE_BIT(ch->extra2, PLR_MXP); ../src/mxp.c: SET_BIT(ch->extra2, PLR_MXP); ../src/mxp.c: sprintf(buf, "%-15s uses MXP\n\r", gch->name); ../src/mxp.c: sprintf(buf,"%-15s Does not use MXP.\n\r", gch->name); ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] == 0) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] >= 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] >= 2) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] >= 3) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] >= 5) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] >= 6) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] >= 7) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_CHIKYU] <= 5) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_CHIKYU] >= 6) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_CHIKYU] >= 7) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_CHIKYU] >= 8) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_NINGENNO] == 0) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_NINGENNO] >= 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_NINGENNO] >= 3) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_NINGENNO] >= 6) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_NINGENNO] >= 7) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_TENGU] == 0) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_TENGU] >= 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_TENGU] >= 4) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_TENGU] >= 5) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] == 0) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] >= 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] >= 2) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] >= 3) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] >= 4) ../src/ninja.c: if (ch->practice < 60) ../src/ninja.c: ch->practice -= 60; ../src/ninja.c: FILL_STRING (obj->questowner, ch->name); ../src/ninja.c: ch->pcdata->powers[NPOWER_SORA], ../src/ninja.c: ch->pcdata->powers[NPOWER_CHIKYU], ../src/ninja.c: ch->pcdata->powers[NPOWER_NINGENNO], ../src/ninja.c: ch->pcdata->powers[NPOWER_TENGU], ../src/ninja.c: ch->pcdata->powers[NPOWER_ASHIKO]); ../src/ninja.c: if (ch->pcdata->powers[NPOWER_TENGU] < 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_TENGU] > 0) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_TENGU] > 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_TENGU] > 2) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_TENGU] > 3) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_TENGU] > 4) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] < 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] > 0) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] > 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] > 2) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] > 3) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] < 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] > 0) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] > 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] > 2) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] > 3) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] > 4) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] > 5) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_SORA] > 6) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_CHIKYU] < 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_CHIKYU] > 0) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_CHIKYU] > 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_CHIKYU] > 2) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_CHIKYU] > 3) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_CHIKYU] > 4) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_CHIKYU] > 5) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_CHIKYU] > 6) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_CHIKYU] > 7) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_NINGENNO] < 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_NINGENNO] > 0) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_NINGENNO] > 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_NINGENNO] > 2) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_NINGENNO] > 3) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_NINGENNO] > 4) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_NINGENNO] > 5) ../src/ninja.c: ch->pcdata->powers[NPOWER_SORA], ../src/ninja.c: ch->pcdata->powers[NPOWER_CHIKYU], ../src/ninja.c: ch->pcdata->powers[NPOWER_NINGENNO], ../src/ninja.c: ch->pcdata->powers[NPOWER_TENGU], ../src/ninja.c: ch->pcdata->powers[NPOWER_ASHIKO]); ../src/ninja.c: cost = (ch->pcdata->powers[improve] + 1) * 10; ../src/ninja.c: if (ch->pcdata->powers[improve] >= max) ../src/ninja.c: if (cost > ch->practice) ../src/ninja.c: ch->pcdata->powers[improve] += 1; ../src/ninja.c: ch->practice -= cost; ../src/ninja.c: if (ch->pcdata->stats[UNI_RAGE] >= 50) ../src/ninja.c: if ( ch->pcdata->powers[NINJAKI] < 100 ) ../src/ninja.c: ch->pcdata->stats[UNI_RAGE] += 500; ../src/ninja.c:// ch->pcdata->powers[NINJAKI] -= 100; ../src/ninja.c: if (ch->pcdata->stats[UNI_GEN] > 2) ../src/ninja.c: if (ch->exp < 100000) ../src/ninja.c: ch->exp -= 100000; ../src/ninja.c: victim->lord = str_dup (ch->name); ../src/ninja.c: //victim->clan = str_dup(ch->clan); ../src/ninja.c: victim->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] + 1; ../src/ninja.c: if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_SORA] < 3) ../src/ninja.c: if (ch->fight_timer > 0) ../src/ninja.c: if (ch->pcdata->powers[NINJAKI] < 30) ../src/ninja.c: REMOVE_BIT (ch->affected_by, AFF_HIDE); ../src/ninja.c: SET_BIT (ch->affected_by, AFF_HIDE); ../src/ninja.c: ch->pcdata->powers[NINJAKI] -= 30; ../src/ninja.c: if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_CHIKYU] < 7) ../src/ninja.c:/* else if( ch->pcdata->powers[NINJAKI] < 15 ) ../src/ninja.c: else if (ch->position == POS_FIGHTING) ../src/ninja.c: if (ch->fight_timer > 0) ../src/ninja.c: ch->hit += ../src/ninja.c: (int) (ch->max_hit * ../src/ninja.c: ch->mana += ../src/ninja.c: (int) (ch->max_mana * ../src/ninja.c: if (!IS_SET(ch->affected_by, AFF_HIDE)) { ../src/ninja.c: ch->move += ../src/ninja.c: (int) (ch->max_move * ../src/ninja.c: if (ch->hit > ch->max_hit) ../src/ninja.c: ch->hit = ch->max_hit; ../src/ninja.c: if (ch->mana > ch->max_mana) ../src/ninja.c: ch->mana = ch->max_mana; ../src/ninja.c: if (ch->move > ch->max_move) ../src/ninja.c: ch->move = ch->max_move; ../src/ninja.c:/* ch->pcdata->powers[NINJAKI] -= 15;*/ ../src/ninja.c:/* ch->pcdata->powers[NINJAKI] -= 5;*/ ../src/ninja.c: if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_SORA] < 5) ../src/ninja.c: else if (ch->pcdata->powers[NINJAKI] < 30) ../src/ninja.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/ninja.c: REMOVE_BIT (ch->act, PLR_HOLYLIGHT); ../src/ninja.c: SET_BIT (ch->act, PLR_HOLYLIGHT); ../src/ninja.c: ch->pcdata->powers[NINJAKI] -= 30; ../src/ninja.c: if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->powers[NPOWER_NINGENNO] < 3) ../src/ninja.c: if ((victim = ch->fighting) == NULL) ../src/ninja.c: if (ch->position == POS_FIGHTING) ../src/ninja.c: ch->position = POS_STANDING; ../src/ninja.c: if (ch->pcdata->powers[NINJAKI] < 20) ../src/ninja.c: was_in = ch->in_room; ../src/ninja.c: if (IS_SET (ch->affected_by, AFF_ENTRAILS)) ../src/ninja.c: if ((now_in = ch->in_room) == was_in) ../src/ninja.c: ch->in_room = was_in; ../src/ninja.c: ch->in_room = now_in; ../src/ninja.c:/* if (victim->in_room == ch->in_room) ../src/ninja.c: ch->pcdata->powers[NINJAKI] -= 20; ../src/ninja.c: else if (ch->pcdata->powers[NPOWER_SORA] < 6) ../src/ninja.c: if (ch->position == POS_FIGHTING) ../src/ninja.c: if (ch->pcdata->powers[NINJAKI] < 20) ../src/ninja.c: if (victim->in_room == ch->in_room) ../src/ninja.c: ch->pcdata->powers[NINJAKI] -= 20; ../src/ninja.c: if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_NINGENNO] < 1) ../src/ninja.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS); ../src/ninja.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_CLAWS); ../src/ninja.c: if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_CHIKYU] < 6) ../src/ninja.c: if (ch->pcdata->powers[HARA_KIRI] > 0) ../src/ninja.c: if (ch->hit < ch->max_hit / 10) ../src/ninja.c: ch->pcdata->powers[HARA_KIRI] = ch->hit / 500; ../src/ninja.c: if (ch->pcdata->powers[HARA_KIRI] < 5) ../src/ninja.c: ch->pcdata->powers[HARA_KIRI] = 5; ../src/ninja.c: ch->hit = 1; ../src/ninja.c: ch->mana = 1; ../src/ninja.c: ch->move = 1; ../src/ninja.c: if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_NINGENNO] < 7) ../src/ninja.c: if ((victim = ch->fighting) == NULL) ../src/ninja.c: ch->name); ../src/ninja.c: ch->name); ../src/ninja.c: if (ch->pcdata->powers[NPOWER_TENGU] < 4) ../src/ninja.c: if (ch->pcdata->powers[NINJAKI] < 30) ../src/ninja.c: ch->pcdata->powers[NINJAKI] -= 30; ../src/ninja.c: if (ch->pcdata->powers[NPOWER_TENGU] < 5) ../src/ninja.c: if (ch->mana < 500) ../src/ninja.c: if (ch->position == POS_FIGHTING) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_TENGU] < 5) ../src/ninja.c: if (ch->mana < 500) ../src/ninja.c: if (ch->position == POS_FIGHTING) ../src/ninja.c: if (ch->hit >= ch->max_hit) ../src/ninja.c: ch->mana = ch->mana - 500; ../src/ninja.c: ch->hit = ch->hit + 500; ../src/ninja.c: if (ch->hit > ch->max_hit) ../src/ninja.c: ch->hit = ch->max_hit; ../src/ninja.c: if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_SORA] < 7) ../src/ninja.c: if (ch->fight_timer > 0) ../src/ninja.c: || victim->in_room == NULL || ch->in_room == NULL || (IS_NPC (victim) ../src/ninja.c: if (victim->in_room == ch->in_room) ../src/ninja.c: if (!IS_CLASS (ch, CLASS_NINJA) || ch->pcdata->powers[NPOWER_TENGU] < 1) ../src/ninja.c: if ((victim = ch->fighting) == NULL) ../src/ninja.c: ch->name); ../src/ninja.c: sprintf (buf, "%s attempts to stun bomb you fail!\n\r", ch->name); ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] < 1) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] < 2) ../src/ninja.c: if (IS_SET (ch->more, MORE_STEELFISTS)) ../src/ninja.c: REMOVE_BIT (ch->more, MORE_STEELFISTS); ../src/ninja.c: if (!IS_SET (ch->more, MORE_STEELFISTS)) ../src/ninja.c: SET_BIT (ch->more, MORE_STEELFISTS); ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] < 3) ../src/ninja.c: if (arg[0] == '\0' && ch->fighting == NULL) ../src/ninja.c: if ((victim = ch->fighting) == NULL) ../src/ninja.c: if (ch->pcdata->powers[NPOWER_ASHIKO] < 4) ../src/olc.c: || strstr(Area->builders, ch->name) != NULL \ ../src/olc.c: || (IS_NPC(ch) && ch->pIndexData->area == Area)) ../src/olc.c: pArea = (AREA_DATA *)ch->desc->pEdit; ../src/olc.c: ch->desc->pEdit = NULL; ../src/olc.c: ch->desc->connected = CON_PLAYING; ../src/olc.c: ch->desc->pEdit = (void *)pArea; ../src/olc.c: pRoom = ch->in_room; ../src/olc.c: ch->desc->pEdit = NULL; ../src/olc.c: ch->desc->connected = CON_PLAYING; ../src/olc.c: pExit->to_room = ch->in_room; ../src/olc.c: pExit->vnum = ch->in_room->vnum; ../src/olc.c: ch->desc->pEdit = (void *)pRoom; ../src/olc.c: pObj = (OBJ_INDEX_DATA *)ch->desc->pEdit; ../src/olc.c: ch->desc->pEdit = NULL; ../src/olc.c: ch->desc->connected = CON_PLAYING; ../src/olc.c: ch->desc->pEdit = (void *)pObj; ../src/olc.c: pMob = (MOB_INDEX_DATA *)ch->desc->pEdit; ../src/olc.c: ch->desc->pEdit = NULL; ../src/olc.c: ch->desc->connected = CON_PLAYING; ../src/olc.c: ch->desc->pEdit = (void *)pMob; ../src/olc.c: pArea = ch->in_room->area; ../src/olc.c: ch->desc->pEdit = (void *)pArea; ../src/olc.c: ch->desc->connected = CON_AEDITOR; ../src/olc.c: ch->desc->pEdit = (void *)pObj; ../src/olc.c: ch->desc->connected = CON_OEDITOR; ../src/olc.c: ch->desc->pEdit = (void *)pObj; ../src/olc.c: ch->desc->connected = CON_OEDITOR; ../src/olc.c: pRoom = ch->in_room; ../src/olc.c: ch->desc->connected = CON_REDITOR; ../src/olc.c: ch->desc->pEdit = (void *)pMob; ../src/olc.c: ch->desc->connected = CON_MEDITOR; ../src/olc.c: ch->desc->pEdit = (void *)pMob; ../src/olc.c: ch->desc->connected = CON_MEDITOR; ../src/olc.c: pArea = ch->in_room->area; ../src/olc.c: pArea = ch->in_room->area; ../src/olc.c: location = (arg[0] == '\0') ? ch->in_room : find_location(ch, arg); ../src/olc.c: if (ch->in_room != location && room_is_private(location)) ../src/olc.c: for (rch = location->people; rch; rch = rch->next_in_room) ../src/olc.c: one_argument(rch->name, buf); ../src/olc.c: AREA_DATA *pArea = ch->in_room->area; ../src/olc.c: if(pReset->command == 'M' && ( ( pReset->arg3 != ch->in_room->vnum ) && !str_cmp(type,"room"))) ../src/olc.c: if ( ( roomOnly ) && ( pReset->arg3 == ch->in_room->vnum ) ) ../src/olc.c: if (ch->in_room->area->reset_first != NULL) { ../src/olc.c: if(ch->in_room->area->reset_first != NULL) ../src/olc.c: if (!IS_BUILDER(ch, ch->in_room->area)) { ../src/olc.c: AREA_DATA *pArea = ch->in_room->area; ../src/olc.c: if (ch->in_room->area->reset_first == NULL) { ../src/olc.c: pReset->arg3 = ch->in_room->vnum; ../src/olc.c: pReset->arg3 = ch->in_room->vnum; ../src/olc.c: add_reset(ch->in_room->area, pReset, atoi(arg1)); ../src/olc.c: save_area(ch->in_room->area); ../src/olc.c: REMOVE_BIT(ch->in_room->area->area_flags, AREA_CHANGED); ../src/olc.c: if (!IS_BUILDER(ch, area) && ch->level <= LEVEL_BUILDER) { ../src/psycho.c: if( (victim == ch) && (ch->level != MAX_LEVEL) ) ../src/psycho.c: if(!IS_SET(wch->extra2,PSYCHO)) ../src/quest.c: ch->pcdata->score[SCORE_NUM_QUEST]++; ../src/quest.c: ch->pcdata->score[SCORE_QUEST] += value; ../src/quest.c: ch->pcdata->questsrun++; ../src/quest.c: ch->pcdata->questtotal += value; ../src/quotes.c: quotes_table[maxQuotes - 1].coder = str_dup (ch->name); ../src/quotes.c: ch->name); ../src/quotes.c: if (!ch->desc || NULLSTR (arg1)) ../src/quotes.c: sprintf (quote, "%ld", ch->pcdata->quoteplace); ../src/quotes.c: ch->pcdata->quoteplace = quotes_table[i].mudtime; ../src/registration.c: if (ch == NULL || ch->email_set != 1 || IS_NPC(ch)) return; ../src/registration.c: fprintf(fp, "Name: %s Registration Key: %d\n\n", ch->name, ch->registration_key); ../src/registration.c: fprintf(fp, "This email was generated by : %s\n\n", ch->desc->host); ../src/registration.c: sprintf(buf, "mail -s 'The Oracle - Automailer' %s < email.tmp&",ch->pcdata->email); ../src/registration.c: if (ch->registerred == 1 && !IS_IMMORTAL(ch)) ../src/registration.c: if (ch->registration_key < 100000 && !IS_IMMORTAL(ch)) ch->registerred = 0; ../src/registration.c: if (ch->pcdata->email == NULL) ../src/registration.c: wch->registerred = 1; ../src/registration.c: wch->email_set = 2; ../src/registration.c: if (ch->email_set != 0) ../src/registration.c: if (!str_cmp(argument, ch->pcdata->email)) ../src/registration.c: while (ch->registration_key < 100000) ../src/registration.c: ch->registration_key = dice(1,899999) + 100000; ../src/registration.c: ch->email_set = 1; ../src/registration.c: ch->registerred = 3; ../src/registration.c: stc(ch->pcdata->email,ch); ../src/registration.c: if (ch->registration_key < 100000) ../src/registration.c: ch->email_set = 0; ../src/registration.c: sprintf(buf, "%d", ch->registration_key); ../src/registration.c: ch->registerred = 1; ../src/registration.c: ch->email_set = 2; ../src/registration.c: add_email_to_list( ch->pcdata->email ); ../src/registration.c: vch->registerred = 0; ../src/registration.c: vch->email_set = 0; ../src/rot_wiz.c: sprintf (buf, "%s: Pset %s", ch->name, argument); ../src/rot_wiz.c: if (ch->level < NO_WATCH) ../src/rot_wiz.c: if (IS_SET (victim->act, PLR_GODLESS) && ch->level < NO_GODLESS) ../src/rot_wiz.c: if (str_cmp(ch->name, "Tadaken") && (ch->trust < 13)) ../src/rot_wiz.c: if ((obj = ch->pcdata->chobj) == NULL) ../src/rot_wiz.c: ch->pcdata->obj_vnum = 0; ../src/rot_wiz.c: ch->pcdata->chobj = NULL; ../src/rot_wiz.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/rot_wiz.c: REMOVE_BIT (ch->extra, EXTRA_OSWITCH); ../src/rot_wiz.c: REMOVE_BIT (ch->extra, EXTRA_ASH); ../src/rot_wiz.c: REMOVE_BIT (ch->extra, EXTRA_PLASMA); ../src/rot_wiz.c: FILL_STRING (ch->morph, ""); ../src/rot_wiz.c: if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/rot_wiz.c: sprintf (paradoxlog, "Name: %s Paradox Points: %d", ch->name, ../src/rot_wiz.c: ch->paradox[1]); ../src/rot_wiz.c: if (ch->level < 3) ../src/rot_wiz.c: REMOVE_BIT (ch->affected_by, AFF_HIDE); ../src/rot_wiz.c: sprintf (buf, "%s is struck by a paradox.", ch->name); ../src/rot_wiz.c: //SET_BIT(ch->newbits, WANTED); ../src/rot_wiz.c: ch->paradox[1] = 0; ../src/rot_wiz.c: ch->paradox[2] = 0; ../src/rot_wiz.c:// if (ch->race > 1) ../src/rot_wiz.c:// ch->race--; ../src/rot_wiz.c: ch->hit = -10; ../src/rot_wiz.c: SET_BIT (ch->extra, TIED_UP); ../src/rot_wiz.c: SET_BIT (ch->extra, GAGGED); ../src/rot_wiz.c: SET_BIT (ch->extra, BLINDFOLDED); ../src/save.c: if (IS_NPC (ch) || ch->level < 2) ../src/save.c: if (ch->mkill > 4) ../src/save.c: ch->level = 2; ../src/save.c: if (ch->pcdata->playerid == 0) ../src/save.c: ch->pcdata->playerid = get_next_playerid (); ../src/save.c: if (ch->desc != NULL && ch->desc->connected != CON_PLAYING) ../src/save.c: if (ch->desc != NULL && ch->desc->original != NULL) ../src/save.c: ch = ch->desc->original; ../src/save.c: ch->save_time = current_time; ../src/save.c:/* sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); ../src/save.c: sprintf (strsavetmp, "%s/backup/%s", PLAYER_DIR, capitalize (ch->name)); ../src/save.c: if (ch->class == -1) ../src/save.c: if (ch->carrying != NULL) ../src/save.c: fwrite_obj (ch, ch->carrying, fp, 0); ../src/save.c: sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name)); ../src/save.c: if ( IS_NPC(ch) || ch->level < 2 ) ../src/save.c: if ( ch->desc != NULL && ch->desc->original != NULL ) ../src/save.c: ch = ch->desc->original; ../src/save.c: sprintf( strsave, "%s%s.%d", BACKUP_DIR, capitalize( ch->name ), backup_num); ../src/save.c: ch->pcdata->curr_backup = backup_num; ../src/save.c: ch->save_time = current_time; ../src/save.c: if ( ch->carrying != NULL ) ../src/save.c: fwrite_obj( ch, ch->carrying, fp, 0 ); ../src/save.c: if (ch->level >= 11) sprintf(chlevel,"<Implementor>"); ../src/save.c: else if (ch->level == 10) sprintf(chlevel,"<High Judge>"); ../src/save.c: else if (ch->level == 9 ) sprintf(chlevel,"<Judge>"); ../src/save.c: else if (ch->level == 8 ) sprintf(chlevel,"<Enforcer>"); ../src/save.c: else if (ch->level == 7 ) sprintf(chlevel,"<Quest Maker>"); ../src/save.c: else if (ch->level == 6 ) sprintf(chlevel,"<Builder>"); ../src/save.c: else if (ch->level == 5 ) sprintf(chlevel,"<Avatar>"); ../src/save.c: else if (ch->level == 4 ) sprintf(chlevel,"<Avatar>"); ../src/save.c: else if (ch->level == 3 ) sprintf(chlevel,"<Avatar>"); ../src/save.c: if (strlen(ch->lasttime) > 1) ../src/save.c: sprintf(buf,"%s Last logged in on %s.\n\r", chlevel, ch->lasttime); ../src/save.c: sprintf(buf,"%s New player logged in on %s.\n\r", chlevel, ch->createtime); ../src/save.c: sprintf( strsave, "%s%s.%d", BACKUP_DIR, capitalize( ch->name ),backup_num); ../src/save.c: if (IS_NPC (ch) || ch->level < 2) ../src/save.c: if (ch->desc != NULL && ch->desc->original != NULL) ../src/save.c: ch = ch->desc->original; ../src/save.c: ch->save_time = current_time; ../src/save.c: sprintf (strsave, "%sbackup/%s", PLAYER_DIR, capitalize (ch->name)); ../src/save.c: fprintf (fp, "%s~\n", ch->name); ../src/save.c: fprintf (fp, "%s~\n", ch->pcdata->title); ../src/save.c: fprintf (fp, "%s~\n", ch->lasthost); ../src/save.c: fprintf (fp, "%s~\n", ch->resolved); ../src/save.c: fprintf (fp, "%s~\n", ch->lasttime); ../src/save.c: fprintf (fp, "%d\n", ch->extra); ../src/save.c: fprintf (fp, "%d\n", ch->sex); ../src/save.c: fprintf (fp, "%s~\n", ch->pcdata->conception); ../src/save.c: fprintf (fp, "%s~\n", ch->createtime); ../src/save.c: fprintf (fp, "%d\n", ch->level); ../src/save.c: fprintf (fp, "%d\n", ch->race); ../src/save.c: fprintf (fp, "%d\n", ch->played + (int) (current_time - ch->logon)); ../src/save.c: fprintf (fp, "%s~\n", ch->pcdata->marriage); ../src/save.c: fprintf (fp, "%d\n", ch->awins); ../src/save.c: fprintf (fp, "%d\n", ch->alosses); ../src/save.c: fprintf (fp, "%d\n", ch->pkill); ../src/save.c: fprintf (fp, "%d\n", ch->pdeath); ../src/save.c: fprintf (fp, "%d\n", ch->mkill); ../src/save.c: fprintf (fp, "%d\n", ch->mdeath); ../src/save.c: fprintf (fp, "%s~\n", ch->pcdata->email); ../src/save.c: fprintf (fp, "Name %s~\n", ch->name); ../src/save.c: fprintf (fp, "PlayerID %d\n", ch->pcdata->playerid); ../src/save.c: fprintf( fp, "Speedchar %c\n", ch->pcdata->speedchar ); ../src/save.c: fprintf (fp, "ShortDescr %s~\n", ch->short_descr); ../src/save.c: fprintf (fp, "LongDescr %s~\n", ch->long_descr); ../src/save.c: fprintf (fp, "ObjDesc %s~\n", ch->objdesc); ../src/save.c: fprintf (fp, "Description %s~\n", ch->description); ../src/save.c: fprintf (fp, "Profile %s~\n", ch->profile); ../src/save.c: fprintf (fp, "Lord %s~\n", ch->lord); ../src/save.c: fprintf (fp, "Clan %s~\n", ch->clan); ../src/save.c: fprintf (fp, "Kingdom %s~\n", ch->kingdom); ../src/save.c: fprintf (fp, "Faction %d\n", ch->pcdata->kingdom); ../src/save.c: fprintf (fp, "KingRank %d\n", ch->pcdata->kingrank); ../src/save.c: fprintf (fp, "Inducted %d\n", ch->pcdata->inducted); ../src/save.c: fprintf (fp, "Morph %s~\n", ch->morph); ../src/save.c: fprintf (fp, "Kith %d\n", ch->kith); ../src/save.c: fprintf (fp, "Extra2 %d\n", ch->extra2); ../src/save.c: fprintf (fp, "Createtime %s~\n", ch->createtime); ../src/save.c: fprintf (fp, "Lasttime %s~\n", ch->lasttime); ../src/save.c: fprintf (fp, "Resolved %s~\n", ch->resolved); ../src/save.c: fprintf (fp, "Lasthost %s~\n", ch->lasthost); ../src/save.c: fprintf (fp, "Poweraction %s~\n", ch->poweraction); ../src/save.c: fprintf (fp, "Powertype %s~\n", ch->powertype); ../src/save.c: fprintf (fp, "Prompt %s~\n", ch->prompt); ../src/save.c: fprintf (fp, "Cprompt %s~\n", ch->cprompt); ../src/save.c: fprintf (fp, "Sex %d\n", ch->sex); ../src/save.c: fprintf (fp, "Race %d\n", ch->race); ../src/save.c: fprintf (fp, "Immune %d\n", ch->immune); ../src/save.c: fprintf (fp, "Polyaff %d\n", ch->polyaff); ../src/save.c: fprintf (fp, "Itemaffect %d\n", ch->itemaffect); ../src/save.c: fprintf (fp, "Spectype %d\n", ch->spectype); ../src/save.c: fprintf (fp, "Specxtype %d\n", ch->specxtype); ../src/save.c: fprintf (fp, "Specpower %d\n", ch->specpower); ../src/save.c: fprintf (fp, "Home %d\n", ch->home); ../src/save.c: fprintf (fp, "Home2 %d\n", ch->home2); ../src/save.c: fprintf (fp, "Level %d\n", ch->level); ../src/save.c: fprintf (fp, "Trust %d\n", ch->trust); ../src/save.c: fprintf (fp, "PVersion %d\n", ch->version); ../src/save.c: fprintf (fp, "Security %d\n", ch->pcdata->security); ../src/save.c: fprintf (fp, "Paradox %d %d %d\n", ch->paradox[0], ch->paradox[1], ../src/save.c: ch->paradox[2]); ../src/save.c: ch->played + (int) (current_time - ch->logon)); ../src/save.c: (ch->in_room == get_room_index (ROOM_VNUM_LIMBO) ../src/save.c: && ch->was_in_room != NULL) ../src/save.c: ? ch->was_in_room->vnum : ch->in_room->vnum); ../src/save.c: ch->pkill, ch->pdeath, ch->mkill, ch->mdeath); ../src/save.c: ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4], ../src/save.c: ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9], ../src/save.c: ch->wpn[10], ch->wpn[11], ch->wpn[12]); ../src/save.c: ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4]); ../src/save.c: ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3], ../src/save.c: ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7]); ../src/save.c: ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3], ../src/save.c: ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7], ../src/save.c: ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11]); ../src/save.c: ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3], ../src/save.c: ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6]); ../src/save.c: ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ../src/save.c: ch->max_move); ../src/save.c: fprintf (fp, "Gold %d\n", ch->gold); ../src/save.c: fprintf (fp, "Gpoints %d\n", ch->pcdata->gpoints); ../src/save.c: fprintf (fp, "Outcast %d\n", ch->pcdata->outcast); ../src/save.c: fprintf (fp, "Voted %d\n", ch->pcdata->voted); ../src/save.c: fprintf (fp, "Whotype %d\n", ch->pcdata->whotype); ../src/save.c: fprintf (fp, "Getexp %d\n", ch->pcdata->get_exp); ../src/save.c: fprintf (fp, "Warps %d\n", ch->warp); ../src/save.c: fprintf (fp, "WarpCount %d\n", ch->warpcount); ../src/save.c: ch->bgifts[0],ch->bgifts[1],ch->bgifts[2],ch->bgifts[3], ../src/save.c: ch->bgifts[4],ch->bgifts[5],ch->bgifts[6],ch->bgifts[7], ../src/save.c: ch->bgifts[8],ch->bgifts[9],ch->bgifts[10],ch->bgifts[11]); ../src/save.c: ch->tokens[0],ch->tokens[1],ch->tokens[2],ch->tokens[3], ../src/save.c: ch->tokens[4],ch->tokens[5],ch->tokens[6],ch->tokens[7], ../src/save.c: ch->tokens[8],ch->tokens[9],ch->tokens[10],ch->tokens[11]); ../src/save.c: fprintf (fp, "Cleregen %d\n", ch->cleregen); ../src/save.c: fprintf (fp, "Monkstuff %d\n", ch->monkstuff); ../src/save.c: fprintf (fp, "Monkcrap %d\n", ch->monkcrap); ../src/save.c: fprintf (fp, "Chi %d %d\n", ch->chi[0], ch->chi[1]); ../src/save.c: fprintf (fp, "Focus %d %d\n", ch->focus[0], ch->focus[1]); ../src/save.c: fprintf (fp, "Monkab %d %d %d %d\n", ch->monkab[0], ch->monkab[1], ../src/save.c: ch->monkab[2], ch->monkab[3]); ../src/save.c: ch->gifts[0], ch->gifts[1], ch->gifts[2], ch->gifts[3], ../src/save.c: ch->gifts[4], ch->gifts[5], ch->gifts[6], ch->gifts[7], ../src/save.c: ch->gifts[8], ch->gifts[9], ch->gifts[10], ch->gifts[11], ../src/save.c: ch->gifts[12], ch->gifts[13], ch->gifts[14], ch->gifts[15], ../src/save.c: ch->gifts[16], ch->gifts[17], ch->gifts[18], ch->gifts[19], ../src/save.c: ch->gifts[20]); ../src/save.c: fprintf (fp, "Tier %d\n", ch->tier); ../src/save.c: fprintf (fp, "Tpoints %d\n", ch->tpoints); ../src/save.c: fprintf (fp, "Tierxp %lli\n", ch->tierxp); ../src/save.c: fprintf (fp, "Xhitroll %d\n", ch->xhitroll); ../src/save.c: fprintf (fp, "Xdamroll %d\n", ch->xdamroll); ../src/save.c: fprintf (fp, "Xac %d\n", ch->xac); ../src/save.c: fprintf (fp, "Xdamcap %d\n", ch->xdamcap); ../src/save.c: fprintf (fp, "Xhit %d\n", ch->xhit); ../src/save.c: fprintf (fp, "Xmana %d\n", ch->xmana); ../src/save.c: fprintf (fp, "Xmove %d\n", ch->xmove); ../src/save.c: fprintf (fp, "Lstatus %d\n", ch->lstatus); ../src/save.c: fprintf (fp, "Souls %d\n", ch->pcdata->souls); ../src/save.c: fprintf (fp, "Quickening %d %d\n", ch->quickening[0], ch->quickening[1]); ../src/save.c: fprintf (fp, "HEmpower %d\n", ch->hempower); ../src/save.c: fprintf (fp, "Gnosis %d %d\n", ch->gnosis[0], ch->gnosis[1]); ../src/save.c: fprintf (fp, "Garou1 %d\n", ch->garou1); ../src/save.c: fprintf (fp, "Garou2 %d\n", ch->garou2); ../src/save.c: fprintf (fp, "Exp %lli\n", ch->exp); ../src/save.c: fprintf (fp, "Act %d\n", ch->act); ../src/save.c: fprintf (fp, "Extra %d\n", ch->extra); ../src/save.c: fprintf (fp, "AffectedBy %d\n", ch->affected_by); ../src/save.c: fprintf (fp, "Aff2 %d\n", ch->flag2); ../src/save.c: ch->spheres[0], ch->spheres[1], ch->spheres[2], ch->spheres[3], ../src/save.c: ch->spheres[4], ch->spheres[5], ch->spheres[6], ch->spheres[7], ../src/save.c: ch->spheres[8]); ../src/save.c: ch->arcanoi[1], ch->arcanoi[2], ch->arcanoi[3], ../src/save.c: ch->arcanoi[4], ch->arcanoi[5], ch->arcanoi[6], ch->arcanoi[7], ../src/save.c: ch->arcanoi[8], ch->arcanoi[9], ch->arcanoi[10], ch->arcanoi[11] ); ../src/save.c: fprintf (fp, "Mflags %d\n", ch->mflags); ../src/save.c: fprintf (fp, "Quint %d %d %d\n", ch->quint[0], ch->quint[1], ../src/save.c: ch->quint[2]); ../src/save.c: fprintf (fp, "Awins %d\n", ch->awins); ../src/save.c: fprintf (fp, "Alosses %d\n", ch->alosses); ../src/save.c: fprintf (fp, "Imms %d %d %d\n", ch->imms[0], ch->imms[1], ../src/save.c: ch->imms[2]); ../src/save.c: ch->position == POS_FIGHTING ? POS_STANDING : ch->position); ../src/save.c: fprintf (fp, "Practice %d\n", ch->practice); ../src/save.c: fprintf (fp, "SavingThrow %d\n", ch->saving_throw); ../src/save.c: fprintf (fp, "Alignment %d\n", ch->alignment); ../src/save.c: fprintf (fp, "Hitroll %d\n", ch->hitroll); ../src/save.c: fprintf (fp, "Damroll %d\n", ch->damroll); ../src/save.c: fprintf (fp, "Armor %d\n", ch->armor); ../src/save.c: fprintf (fp, "Wimpy %d\n", ch->wimpy); ../src/save.c: fprintf (fp, "Deaf %d\n", ch->deaf); ../src/save.c: fprintf (fp, "LastChange %ld\n", ch->pcdata->changeplace); ../src/save.c: fprintf (fp, "ICEListen %s~\n", ch->pcdata->ice_listen); ../src/save.c: fprintf (fp, "QuestPnts %d\n", ch->questpoints); ../src/save.c: fprintf (fp, "QuestNext %d\n", ch->nextquest); ../src/save.c: fprintf (fp, "QuestNext %d\n", ch->nextquest); ../src/save.c: fprintf (fp, "QuestFail %d\n", ch->questfail); ../src/save.c: fprintf (fp, "QuestComp %d\n", ch->questcomp); ../src/save.c: fprintf (fp, "Disquiet %d\n", ch->disquiet_counter); ../src/save.c: fprintf (fp, "Vnum %d\n", ch->pIndexData->vnum); ../src/save.c: fprintf( fp, "Backup %d\n", ch->pcdata->curr_backup ); ../src/save.c: fprintf (fp, "Password %s~\n", ch->pcdata->pwd); ../src/save.c: fprintf (fp, "Bamfin %s~\n", ch->pcdata->bamfin); ../src/save.c: fprintf (fp, "Bamfout %s~\n", ch->pcdata->bamfout); ../src/save.c: fprintf (fp, "Prefix %s~\n", ch->prefix); ../src/save.c: fprintf (fp, "Smite %s~\n", ch->pcdata->smite); ../src/save.c: fprintf (fp, "Title %s~\n", ch->pcdata->title); ../src/save.c:if(ch->pcdata->timezone != -1) ../src/save.c: fprintf(fp, "Timezone %d\n", ch->pcdata->timezone); ../src/save.c: fprintf( fp, "Questsrun %d\n", ch->pcdata->questsrun ); ../src/save.c: fprintf( fp, "Queststotal %d\n", ch->pcdata->questtotal ); ../src/save.c: fprintf (fp, "Mdecap %s~\n", ch->pcdata->mdecap); ../src/save.c: fprintf (fp, "Pagelen %d\n", ch->pcdata->pagelen); ../src/save.c: fprintf (fp, "Decapped %s~\n", ch->pcdata->decapped); ../src/save.c: fprintf (fp, "Decappedby %s~\n", ch->pcdata->decappedby); ../src/save.c: fprintf (fp, "Ienter %s~\n", ch->pcdata->ienter); ../src/save.c: fprintf (fp, "Iexit %s~\n", ch->pcdata->iexit); ../src/save.c: fprintf (fp, "Wiznet %d\n", ch->pcdata->wiznet); ../src/save.c: fprintf (fp, "Bounty %d\n", ch->pcdata->bounty); ../src/save.c: fprintf (fp, "Conception %s~\n", ch->pcdata->conception); ../src/save.c: fprintf (fp, "Parents %s~\n", ch->pcdata->parents); ../src/save.c: fprintf (fp, "Cparents %s~\n", ch->pcdata->cparents); ../src/save.c: fprintf (fp, "Marriage %s~\n", ch->pcdata->marriage); ../src/save.c: fprintf (fp, "Cinvis %d\n", ch->pcdata->cinvis); ../src/save.c: fprintf (fp, "Email %s~\n", ch->pcdata->email); ../src/save.c: fprintf (fp, "Aim %s~\n", ch->pcdata->aim); ../src/save.c: fprintf (fp, "Icq %d\n", ch->pcdata->icq); ../src/save.c: fprintf (fp, "Msn %s~\n", ch->pcdata->msn); ../src/save.c: fprintf (fp, "DenyDate %d\n", ch->pcdata->denydate); ../src/save.c: ch->pcdata->perm_str, ../src/save.c: ch->pcdata->perm_int, ../src/save.c: ch->pcdata->perm_wis, ../src/save.c: ch->pcdata->perm_dex, ch->pcdata->perm_con); ../src/save.c: ch->pcdata->mod_str, ../src/save.c: ch->pcdata->mod_int, ../src/save.c: ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con); ../src/save.c: fprintf (fp, "Quest %d\n", ch->pcdata->quest); ../src/save.c: fprintf (fp, "Wolf %d\n", ch->pcdata->wolf); ../src/save.c: fprintf (fp, "Rank %d\n", ch->pcdata->rank); ../src/save.c: fprintf (fp, "Dragonaff %d\n", ch->pcdata->dragonaff); /*dragons */ ../src/save.c: fprintf (fp, "Dragonage %d\n", ch->pcdata->dragonage); /*dragons */ ../src/save.c: fprintf (fp, "Hatch %d\n", ch->pcdata->hatch); /*dragons */ ../src/save.c: fprintf (fp, "Breath1 %s~\n", ch->pcdata->breath[0]); ../src/save.c: fprintf (fp, "Breath2 %s~\n", ch->pcdata->breath[1]); ../src/save.c: fprintf (fp, "Breath3 %s~\n", ch->pcdata->breath[2]); ../src/save.c: fprintf (fp, "Breath4 %s~\n", ch->pcdata->breath[3]); ../src/save.c: fprintf (fp, "Breath5 %s~\n", ch->pcdata->breath[4]); ../src/save.c: ch->pcdata->absorb[0], ../src/save.c: ch->pcdata->absorb[1], ../src/save.c: ch->pcdata->absorb[2], ../src/save.c: ch->pcdata->absorb[3], ../src/save.c: ch->pcdata->absorb[4], ch->pcdata->absorb[5]); ../src/save.c: ch->pcdata->language[0], ch->pcdata->language[1]); ../src/save.c: ch->pcdata->stage[0], ../src/save.c: ch->pcdata->stage[1], ch->pcdata->stage[2]); ../src/save.c: ch->pcdata->wolfform[0], ch->pcdata->wolfform[1]); ../src/save.c: ch->pcdata->score[0], ../src/save.c: ch->pcdata->score[1], ../src/save.c: ch->pcdata->score[2], ../src/save.c: ch->pcdata->score[3], ../src/save.c: ch->pcdata->score[4], ../src/save.c: ch->pcdata->score[5]); ../src/save.c: ch->pcdata->runes[0], ../src/save.c: ch->pcdata->runes[1], ../src/save.c: ch->pcdata->runes[2], ch->pcdata->runes[3]); ../src/save.c: ch->pcdata->disc_a[0], ../src/save.c: ch->pcdata->disc_a[1], ../src/save.c: ch->pcdata->disc_a[2], ../src/save.c: ch->pcdata->disc_a[3], ../src/save.c: ch->pcdata->disc_a[4], ../src/save.c: ch->pcdata->disc_a[5], ../src/save.c: ch->pcdata->disc_a[6], ../src/save.c: ch->pcdata->disc_a[7], ../src/save.c: ch->pcdata->disc_a[8], ../src/save.c: ch->pcdata->disc_a[9], ch->pcdata->disc_a[10]); ../src/save.c: ch->pcdata->genes[0], ../src/save.c: ch->pcdata->genes[1], ../src/save.c: ch->pcdata->genes[2], ../src/save.c: ch->pcdata->genes[3], ../src/save.c: ch->pcdata->genes[4], ../src/save.c: ch->pcdata->genes[5], ../src/save.c: ch->pcdata->genes[6], ../src/save.c: ch->pcdata->genes[7], ../src/save.c: ch->pcdata->genes[8], ch->pcdata->genes[9]); ../src/save.c: ch->pcdata->powers[0], ch->pcdata->powers[1]); ../src/save.c: ch->powerd[0], ch->powerd[1], ch->powerd[2], ch->powerd[3], ../src/save.c: ch->powerd[4], ch->powerd[5], ch->powerd[6], ch->powerd[7], ../src/save.c: ch->powerd[8], ch->powerd[9], ch->powerd[10], ch->powerd[11], ../src/save.c: ch->powerd[12], ch->powerd[13], ch->powerd[14], ch->powerd[15], ../src/save.c: ch->powerd[16], ch->powerd[17], ch->powerd[18], ch->powerd[19], ../src/save.c: ch->powerd[20]); ../src/save.c: ch->pcdata->fake_skill, ../src/save.c: ch->pcdata->fake_stance, ../src/save.c: ch->pcdata->fake_hit, ../src/save.c: ch->pcdata->fake_dam, ../src/save.c: ch->pcdata->fake_ac, ../src/save.c: ch->pcdata->fake_hp, ../src/save.c: ch->pcdata->fake_mana, ch->pcdata->fake_move); ../src/save.c: if (ch->pcdata->obj_vnum != 0) ../src/save.c: fprintf (fp, "Objvnum %d\n", ch->pcdata->obj_vnum); ../src/save.c: ch->pcdata->condition[0], ../src/save.c: ch->pcdata->condition[1], ch->pcdata->condition[2]); ../src/save.c: ch->pcdata->stat_ability[0], ../src/save.c: ch->pcdata->stat_ability[1], ../src/save.c: ch->pcdata->stat_ability[2], ch->pcdata->stat_ability[3]); ../src/save.c: ch->pcdata->stat_amount[0], ../src/save.c: ch->pcdata->stat_amount[1], ../src/save.c: ch->pcdata->stat_amount[2], ch->pcdata->stat_amount[3]); ../src/save.c: ch->pcdata->stat_duration[0], ../src/save.c: ch->pcdata->stat_duration[1], ../src/save.c: ch->pcdata->stat_duration[2], ch->pcdata->stat_duration[3]); ../src/save.c: fprintf (fp, "Exhaustion %d\n", ch->pcdata->exhaustion); ../src/save.c: fprintf (fp, "Silenced %d\n", ch->pcdata->silenced); ../src/save.c: fprintf (fp, "Frozen %d\n", ch->pcdata->frozen); ../src/save.c: fprintf (fp, "Jailed %d\n", ch->pcdata->jailed); ../src/save.c: fprintf (fp, "Schallenge %d\n", ch->pcdata->schallenge); ../src/save.c: (long)ch->pcdata->last_note[i]); ../src/save.c: fprintf (fp, "Wizinvis %d\n", ch->pcdata->wizinvis); ../src/save.c: if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0) ../src/save.c: ch->pcdata->learned[sn], skill_table[sn].name); ../src/save.c: for (paf = ch->affected; paf != NULL; paf = paf->next) ../src/save.c: fprintf (fp, "Name %s~\n", ch->name); ../src/save.c: fprintf (fp, "PlayerID %d\n", ch->pcdata->playerid); ../src/save.c: fprintf (fp, "ShortDescr %s~\n", ch->short_descr); ../src/save.c: fprintf (fp, "LongDescr %s~\n", ch->long_descr); ../src/save.c: fprintf (fp, "ObjDesc %s~\n", ch->objdesc); ../src/save.c: fprintf (fp, "Description %s~\n", ch->description); ../src/save.c: fprintf (fp, "Profile %s~\n", ch->profile); ../src/save.c: fprintf (fp, "Lord %s~\n", ch->lord); ../src/save.c: fprintf (fp, "Clan %s~\n", ch->clan); ../src/save.c: fprintf (fp, "Kingdom %s~\n", ch->kingdom); ../src/save.c: fprintf (fp, "Faction %d\n", ch->pcdata->kingdom); ../src/save.c: fprintf (fp, "KingRank %d\n", ch->pcdata->kingrank); ../src/save.c: fprintf (fp, "Inducted %d\n", ch->pcdata->inducted); ../src/save.c: fprintf (fp, "Class %d\n", ch->class); ../src/save.c: fprintf (fp, "Clannum %d\n", ch->clannum); ../src/save.c: fprintf (fp, "Morph %s~\n", ch->morph); ../src/save.c: fprintf (fp, "Kith %d\n", ch->kith); ../src/save.c: fprintf (fp, "Extra2 %d\n", ch->extra2); ../src/save.c: fprintf (fp, "Createtime %s~\n", ch->createtime); ../src/save.c: fprintf (fp, "Lasttime %s~\n", ch->lasttime); ../src/save.c: fprintf (fp, "Resolved %s~\n", ch->resolved); ../src/save.c: fprintf (fp, "Lasthost %s~\n", ch->lasthost); ../src/save.c: fprintf (fp, "Poweraction %s~\n", ch->poweraction); ../src/save.c: fprintf (fp, "Powertype %s~\n", ch->powertype); ../src/save.c: fprintf (fp, "Prompt %s~\n", ch->prompt); ../src/save.c: fprintf (fp, "Cprompt %s~\n", ch->cprompt); ../src/save.c: fprintf (fp, "Sex %d\n", ch->sex); ../src/save.c: fprintf (fp, "Race %d\n", ch->race); ../src/save.c: fprintf (fp, "Immune %d\n", ch->immune); ../src/save.c: fprintf (fp, "Polyaff %d\n", ch->polyaff); ../src/save.c: fprintf (fp, "Itemaffect %d\n", ch->itemaffect); ../src/save.c: fprintf (fp, "Form %d\n", ch->form); ../src/save.c: fprintf (fp, "Body %d\n", ch->body); ../src/save.c: fprintf (fp, "Beast %d\n", ch->beast); ../src/save.c: fprintf (fp, "Spectype %d\n", ch->spectype); ../src/save.c: fprintf (fp, "Specxtype %d\n", ch->specxtype); ../src/save.c: fprintf (fp, "Specpower %d\n", ch->specpower); ../src/save.c: fprintf (fp, "Home %d\n", ch->home); ../src/save.c: fprintf (fp, "Home2 %d\n", ch->home2); ../src/save.c: fprintf (fp, "Level %d\n", ch->level); ../src/save.c: fprintf (fp, "Trust %d\n", ch->trust); ../src/save.c: fprintf (fp, "PVersion %d\n", ch->version); ../src/save.c: fprintf (fp, "Security %d\n", ch->pcdata->security); ../src/save.c: fprintf (fp, "Paradox %d %d %d\n", ch->paradox[0], ch->paradox[1], ../src/save.c: ch->paradox[2]); ../src/save.c: ch->played + (int) (current_time - ch->logon)); ../src/save.c: (ch->in_room == get_room_index (ROOM_VNUM_LIMBO) ../src/save.c: && ch->was_in_room != NULL) ../src/save.c: ? ch->was_in_room->vnum : ch->in_room->vnum); ../src/save.c: ch->pkill, ch->pdeath, ch->mkill, ch->mdeath); ../src/save.c: ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4], ../src/save.c: ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9], ../src/save.c: ch->wpn[10], ch->wpn[11], ch->wpn[12]); ../src/save.c: ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4]); ../src/save.c: ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3], ../src/save.c: ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7]); ../src/save.c: ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3], ../src/save.c: ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7], ../src/save.c: ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11]); ../src/save.c: ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3], ../src/save.c: ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6]); ../src/save.c: ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ../src/save.c: ch->max_move); ../src/save.c: fprintf (fp, "Gold %d\n", ch->gold); ../src/save.c: fprintf (fp, "Gpoints %d\n", ch->pcdata->gpoints); ../src/save.c: fprintf (fp, "Outcast %d\n", ch->pcdata->outcast); ../src/save.c: fprintf (fp, "Voted %d\n", ch->pcdata->voted); ../src/save.c: fprintf (fp, "Whotype %d\n", ch->pcdata->whotype); ../src/save.c: fprintf (fp, "Getexp %d\n", ch->pcdata->get_exp); ../src/save.c: fprintf (fp, "Warps %d\n", ch->warp); ../src/save.c: fprintf (fp, "WarpCount %d\n", ch->warpcount); ../src/save.c: ch->bgifts[0],ch->bgifts[1],ch->bgifts[2],ch->bgifts[3], ../src/save.c: ch->bgifts[4],ch->bgifts[5],ch->bgifts[6],ch->bgifts[7], ../src/save.c: ch->bgifts[8],ch->bgifts[9],ch->bgifts[10],ch->bgifts[11]); ../src/save.c: ch->tokens[0],ch->tokens[1],ch->tokens[2],ch->tokens[3], ../src/save.c: ch->tokens[4],ch->tokens[5],ch->tokens[6],ch->tokens[7], ../src/save.c: ch->tokens[8],ch->tokens[9],ch->tokens[10],ch->tokens[11]); ../src/save.c: fprintf (fp, "Cleregen %d\n", ch->cleregen); ../src/save.c: fprintf (fp, "Monkstuff %d\n", ch->monkstuff); ../src/save.c: fprintf (fp, "Monkcrap %d\n", ch->monkcrap); ../src/save.c: fprintf (fp, "Chi %d %d\n", ch->chi[0], ch->chi[1]); ../src/save.c: fprintf (fp, "Focus %d %d\n", ch->focus[0], ch->focus[1]); ../src/save.c: fprintf (fp, "Monkab %d %d %d %d\n", ch->monkab[0], ch->monkab[1], ../src/save.c: ch->monkab[2], ch->monkab[3]); ../src/save.c: ch->gifts[0], ch->gifts[1], ch->gifts[2], ch->gifts[3], ../src/save.c: ch->gifts[4], ch->gifts[5], ch->gifts[6], ch->gifts[7], ../src/save.c: ch->gifts[8], ch->gifts[9], ch->gifts[10], ch->gifts[11], ../src/save.c: ch->gifts[12], ch->gifts[13], ch->gifts[14], ch->gifts[15], ../src/save.c: ch->gifts[16], ch->gifts[17], ch->gifts[18], ch->gifts[19], ../src/save.c: ch->gifts[20]); ../src/save.c: fprintf (fp, "Tier %d\n", ch->tier); ../src/save.c: fprintf (fp, "Tpoints %d\n", ch->tpoints); ../src/save.c: fprintf (fp, "Tierxp %lli\n", ch->tierxp); ../src/save.c: fprintf (fp, "Xhitroll %d\n", ch->xhitroll); ../src/save.c: fprintf (fp, "Xdamroll %d\n", ch->xdamroll); ../src/save.c: fprintf (fp, "Xac %d\n", ch->xac); ../src/save.c: fprintf (fp, "Xdamcap %d\n", ch->xdamcap); ../src/save.c: fprintf (fp, "Xhit %d\n", ch->xhit); ../src/save.c: fprintf (fp, "Xmana %d\n", ch->xmana); ../src/save.c: fprintf (fp, "Xmove %d\n", ch->xmove); ../src/save.c: fprintf (fp, "Lstatus %d\n", ch->lstatus); ../src/save.c: fprintf (fp, "Souls %d\n", ch->pcdata->souls); ../src/save.c: fprintf (fp, "Quickening %d %d\n", ch->quickening[0], ch->quickening[1]); ../src/save.c: fprintf (fp, "Hempower %d\n", ch->hempower); ../src/save.c: fprintf (fp, "Gnosis %d %d\n", ch->gnosis[0], ch->gnosis[1]); ../src/save.c: fprintf (fp, "Garou1 %d\n", ch->garou1); ../src/save.c: fprintf (fp, "Garou2 %d\n", ch->garou2); ../src/save.c: fprintf (fp, "Exp %lli\n", ch->exp); ../src/save.c: fprintf (fp, "Act %d\n", ch->act); ../src/save.c: fprintf( fp, "Wbits %d\n", ch->wbits ); ../src/save.c: fprintf (fp, "Special %d\n", ch->special); ../src/save.c: fprintf (fp, "Empower %s~\n", ch->empowered); ../src/save.c: fprintf (fp, "More %d\n", ch->more); ../src/save.c: fprintf (fp, "Tempflag %d\n", ch->pcdata->tempflag); ../src/save.c: fprintf (fp, "Screensize %d\n", ch->pcdata->vt100_size); ../src/save.c: fprintf (fp, "Newbits %d\n", ch->newbits); ../src/save.c: fprintf (fp, "Extra %d\n", ch->extra); ../src/save.c: fprintf (fp, "AffectedBy %d\n", ch->affected_by); ../src/save.c: fprintf (fp, "Aff2 %d\n", ch->flag2); ../src/save.c: ch->spheres[0], ch->spheres[1], ch->spheres[2], ch->spheres[3], ../src/save.c: ch->spheres[4], ch->spheres[5], ch->spheres[6], ch->spheres[7], ../src/save.c: ch->spheres[8]); ../src/save.c: ch->arcanoi[1], ch->arcanoi[2], ch->arcanoi[3], ../src/save.c: ch->arcanoi[4], ch->arcanoi[5], ch->arcanoi[6], ch->arcanoi[7], ../src/save.c: ch->arcanoi[8], ch->arcanoi[9], ch->arcanoi[10], ch->arcanoi[11] ); ../src/save.c: fprintf (fp, "Mflags %d\n", ch->mflags); ../src/save.c: fprintf (fp, "Quint %d %d %d\n", ch->quint[0], ch->quint[1], ../src/save.c: ch->quint[2]); ../src/save.c: fprintf (fp, "Awins %d\n", ch->awins); ../src/save.c: fprintf (fp, "Alosses %d\n", ch->alosses); ../src/save.c: fprintf (fp, "Imms %d %d %d\n", ch->imms[0], ch->imms[1], ch->imms[2]); /* Bug fix from Alander */ ../src/save.c: ch->position == POS_FIGHTING ? POS_STANDING : ch->position); ../src/save.c: fprintf (fp, "Practice %d\n", ch->practice); ../src/save.c: fprintf (fp, "SavingThrow %d\n", ch->saving_throw); ../src/save.c: fprintf (fp, "Alignment %d\n", ch->alignment); ../src/save.c: fprintf (fp, "Hitroll %d\n", ch->hitroll); ../src/save.c: fprintf (fp, "Damroll %d\n", ch->damroll); ../src/save.c: fprintf (fp, "Armor %d\n", ch->armor); ../src/save.c: fprintf (fp, "Wimpy %d\n", ch->wimpy); ../src/save.c: fprintf (fp, "Deaf %d\n", ch->deaf); ../src/save.c: fprintf (fp, "LastChange %ld\n", ch->pcdata->changeplace); ../src/save.c: fprintf (fp, "ICEListen %s~\n", ch->pcdata->ice_listen); ../src/save.c: fprintf (fp, "QuestPnts %d\n", ch->questpoints); ../src/save.c: fprintf (fp, "QuestNext %d\n", ch->nextquest); ../src/save.c: fprintf (fp, "QuestNext %d\n", ch->nextquest); ../src/save.c: fprintf (fp, "QuestFail %d\n", ch->questfail); ../src/save.c: fprintf (fp, "QuestComp %d\n", ch->questcomp); ../src/save.c: fprintf (fp, "Disquiet %d\n", ch->disquiet_counter); ../src/save.c: fprintf (fp, "Vnum %d\n", ch->pIndexData->vnum); ../src/save.c: fprintf( fp, "Backup %d\n", ch->pcdata->curr_backup ); ../src/save.c: fprintf (fp, "Password %s~\n", ch->pcdata->pwd); ../src/save.c: fprintf (fp, "Bamfin %s~\n", ch->pcdata->bamfin); ../src/save.c: fprintf (fp, "Bamfout %s~\n", ch->pcdata->bamfout); ../src/save.c: fprintf (fp, "Prefix %s~\n", ch->prefix); ../src/save.c: fprintf (fp, "Smite %s~\n", ch->pcdata->smite); ../src/save.c: fprintf (fp, "Title %s~\n", ch->pcdata->title); ../src/save.c:if(ch->pcdata->timezone != -1) ../src/save.c: fprintf(fp, "Timezone %d\n", ch->pcdata->timezone); ../src/save.c:fprintf( fp, "Questsrun %d\n", ch->pcdata->questsrun ); ../src/save.c: fprintf( fp, "Queststotal %d\n", ch->pcdata->questtotal ); ../src/save.c: fprintf (fp, "Pagelen %d\n", ch->pcdata->pagelen); ../src/save.c: fprintf (fp, "Mdecap %s~\n", ch->pcdata->mdecap); ../src/save.c: fprintf (fp, "Decapped %s~\n", ch->pcdata->decapped); ../src/save.c: fprintf (fp, "Decappedby %s~\n", ch->pcdata->decappedby); ../src/save.c: fprintf (fp, "Ienter %s~\n", ch->pcdata->ienter); ../src/save.c: fprintf (fp, "Iexit %s~\n", ch->pcdata->iexit); ../src/save.c: fprintf (fp, "Wiznet %d\n", ch->pcdata->wiznet); ../src/save.c: fprintf (fp, "Bounty %d\n", ch->pcdata->bounty); ../src/save.c: fprintf (fp, "Conception %s~\n", ch->pcdata->conception); ../src/save.c: fprintf (fp, "Parents %s~\n", ch->pcdata->parents); ../src/save.c: fprintf (fp, "Cparents %s~\n", ch->pcdata->cparents); ../src/save.c: fprintf (fp, "Marriage %s~\n", ch->pcdata->marriage); ../src/save.c: fprintf (fp, "Cinvis %d\n", ch->pcdata->cinvis); ../src/save.c: fprintf( fp, "RegKey %d\n",ch->registration_key); ../src/save.c: fprintf( fp, "RegLogins %d\n",ch->registration_logins); ../src/save.c: fprintf( fp, "EmailSet %d\n",ch->email_set ); ../src/save.c: fprintf( fp, "Registerred %d\n",ch->registerred ); ../src/save.c: fprintf (fp, "Email %s~\n", ch->pcdata->email); ../src/save.c: fprintf (fp, "Aim %s~\n", ch->pcdata->aim); ../src/save.c: fprintf (fp, "Icq %d\n", ch->pcdata->icq); ../src/save.c: fprintf (fp, "Msn %s~\n", ch->pcdata->msn); ../src/save.c: fprintf (fp, "DenyDate %d\n", ch->pcdata->denydate); ../src/save.c: ch->pcdata->perm_str, ../src/save.c: ch->pcdata->perm_int, ../src/save.c: ch->pcdata->perm_wis, ../src/save.c: ch->pcdata->perm_dex, ch->pcdata->perm_con); ../src/save.c: ch->pcdata->mod_str, ../src/save.c: ch->pcdata->mod_int, ../src/save.c: ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con); ../src/save.c: fprintf (fp, "Quest %d\n", ch->pcdata->quest); ../src/save.c: fprintf (fp, "Wolf %d\n", ch->pcdata->stats[UNI_RAGE]); ../src/save.c: fprintf (fp, "Rank %d\n", ch->pcdata->rank); ../src/save.c: fprintf (fp, "Dragonaff %d\n", ch->pcdata->dragonaff); /*dragons */ ../src/save.c: fprintf (fp, "Dragonage %d\n", ch->pcdata->dragonage); /*dragons */ ../src/save.c: fprintf (fp, "Hatch %d\n", ch->pcdata->hatch); /*dragons */ ../src/save.c: fprintf (fp, "Breath1 %s~\n", ch->pcdata->breath[0]); ../src/save.c: fprintf (fp, "Breath2 %s~\n", ch->pcdata->breath[1]); ../src/save.c: fprintf (fp, "Breath3 %s~\n", ch->pcdata->breath[2]); ../src/save.c: fprintf (fp, "Breath4 %s~\n", ch->pcdata->breath[3]); ../src/save.c: fprintf (fp, "Breath5 %s~\n", ch->pcdata->breath[4]); ../src/save.c: ch->pcdata->absorb[0], ../src/save.c: ch->pcdata->absorb[1], ../src/save.c: ch->pcdata->absorb[2], ../src/save.c: ch->pcdata->absorb[3], ../src/save.c: ch->pcdata->absorb[4], ch->pcdata->absorb[5]); ../src/save.c: ch->pcdata->language[0], ch->pcdata->language[1]); ../src/save.c: ch->pcdata->stage[0], ../src/save.c: ch->pcdata->stage[1], ch->pcdata->stage[2]); ../src/save.c: ch->pcdata->disc_a[0], ../src/save.c: ch->pcdata->disc_a[1], ../src/save.c: ch->pcdata->disc_a[2], ../src/save.c: ch->pcdata->disc_a[3], ../src/save.c: ch->pcdata->disc_a[4], ../src/save.c: ch->pcdata->disc_a[5], ../src/save.c: ch->pcdata->disc_a[6], ../src/save.c: ch->pcdata->disc_a[7], ../src/save.c: ch->pcdata->disc_a[8], ../src/save.c: ch->pcdata->disc_a[9], ch->pcdata->disc_a[10]); ../src/save.c: ch->pcdata->score[0], ../src/save.c: ch->pcdata->score[1], ../src/save.c: ch->pcdata->score[2], ../src/save.c: ch->pcdata->score[3], ../src/save.c: ch->pcdata->score[4], ../src/save.c: ch->pcdata->score[5]); ../src/save.c: ch->pcdata->genes[0], ../src/save.c: ch->pcdata->genes[1], ../src/save.c: ch->pcdata->genes[2], ../src/save.c: ch->pcdata->genes[3], ../src/save.c: ch->pcdata->genes[4], ../src/save.c: ch->pcdata->genes[5], ../src/save.c: ch->pcdata->genes[6], ../src/save.c: ch->pcdata->genes[7], ../src/save.c: ch->pcdata->genes[8], ch->pcdata->genes[9]); ../src/save.c: fprintf (fp, "%d ", ch->pcdata->powers[sn]); ../src/save.c: fprintf (fp, "%d ", ch->pcdata->powers_mod[sn]); ../src/save.c: fprintf (fp, "%d ", ch->pcdata->powers_set[sn]); ../src/save.c: fprintf( fp, "PowersWear %d\n", ch->pcdata->powers_set_wear ); ../src/save.c: fprintf (fp, "%d ", ch->pcdata->shadow_powers[sn]); ../src/save.c: fprintf (fp, "%d ", ch->pcdata->stats[sn]); ../src/save.c: ch->pcdata->fake_skill, ../src/save.c: ch->pcdata->fake_stance, ../src/save.c: ch->pcdata->fake_hit, ../src/save.c: ch->pcdata->fake_dam, ../src/save.c: ch->pcdata->fake_ac, ../src/save.c: ch->pcdata->fake_hp, ../src/save.c: ch->pcdata->fake_mana, ch->pcdata->fake_move); ../src/save.c: if (ch->pcdata->obj_vnum != 0) ../src/save.c: fprintf (fp, "Objvnum %d\n", ch->pcdata->obj_vnum); ../src/save.c: ch->pcdata->condition[0], ../src/save.c: ch->pcdata->condition[1], ch->pcdata->condition[2]); ../src/save.c: ch->pcdata->stat_ability[0], ../src/save.c: ch->pcdata->stat_ability[1], ../src/save.c: ch->pcdata->stat_ability[2], ch->pcdata->stat_ability[3]); ../src/save.c: ch->pcdata->stat_amount[0], ../src/save.c: ch->pcdata->stat_amount[1], ../src/save.c: ch->pcdata->stat_amount[2], ch->pcdata->stat_amount[3]); ../src/save.c: ch->pcdata->stat_duration[0], ../src/save.c: ch->pcdata->stat_duration[1], ../src/save.c: ch->pcdata->stat_duration[2], ch->pcdata->stat_duration[3]); ../src/save.c: fprintf (fp, "Exhaustion %d\n", ch->pcdata->exhaustion); ../src/save.c: fprintf (fp, "Silenced %d\n", ch->pcdata->silenced); ../src/save.c: fprintf (fp, "Frozen %d\n", ch->pcdata->frozen); ../src/save.c: fprintf (fp, "Jailed %d\n", ch->pcdata->jailed); ../src/save.c: fprintf (fp, "Schallenge %d\n", ch->pcdata->schallenge); ../src/save.c: (long)ch->pcdata->last_note[i]); ../src/save.c: fprintf (fp, "Wizinvis %d\n", ch->pcdata->wizinvis); ../src/save.c: if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0) ../src/save.c: ch->pcdata->learned[sn], skill_table[sn].name); ../src/save.c: for (paf = ch->affected; paf != NULL; paf = paf->next) ../src/save.c: ch->pcdata = alloc_perm (sizeof (*ch->pcdata)); ../src/save.c: ch->pcdata = pcdata_free; ../src/save.c: *ch->pcdata = pcdata_zero; ../src/save.c: ch->desc = d; ../src/save.c: ch->name = str_dup (name); ../src/save.c: ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT; ../src/save.c: ch->pcdata->playerid = 0; ../src/save.c: ch->tier = 1; ../src/save.c: ch->extra = 0; ../src/save.c: ch->pcdata->gpoints = 0; ../src/save.c: ch->pcdata->outcast = 0; ../src/save.c: ch->pcdata->get_exp = 0; ../src/save.c: ch->version = 0; ../src/save.c: ch->pcdata->whotype = 1; ../src/save.c: ch->empowered = str_dup (""); ../src/save.c: ch->war = 0; ../src/save.c: ch->last_room = NULL; ../src/save.c: ch->special = 0; ../src/save.c: ch->more = 0; ../src/save.c: ch->pcdata->tempflag = 0; ../src/save.c: ch->pcdata->vt100_size = 0; ../src/save.c: ch->pcdata->cinvis = 0; ../src/save.c: ch->newbits = 0; ../src/save.c: ch->clannum = 0; ../src/save.c: ch->class = -1; ../src/save.c: ch->pcdata->familiar = NULL; ../src/save.c: ch->pcdata->evilchat = NULL; ../src/save.c: ch->pcdata->partner = NULL; ../src/save.c: ch->pcdata->propose = NULL; ../src/save.c: ch->pcdata->chobj = NULL; ../src/save.c: ch->pcdata->memorised = NULL; ../src/save.c: ch->pcdata->board = &boards[DEFAULT_BOARD]; ../src/save.c: ch->pcdata->pwd = str_dup (""); ../src/save.c: ch->pcdata->bamfin = str_dup (""); ../src/save.c: ch->pcdata->bamfout = str_dup (""); ../src/save.c: ch->pcdata->title = str_dup (""); ../src/save.c: ch->pcdata->timezone = -1; ../src/save.c: ch->pcdata->speedchar = '|'; ../src/save.c: ch->profile = str_dup (""); ../src/save.c: ch->pcdata->mdecap = str_dup ("%v has been decapitated by %n"); ../src/save.c: ch->pcdata->ienter = str_dup ("#r%n #yhas joined #rChrystancia"); ../src/save.c: ch->pcdata->iexit = str_dup ("#r%n #yhas retired from #rChrystancia"); ../src/save.c: ch->prefix = str_dup (""); ../src/save.c: ch->pcdata->decapped = str_dup (""); ../src/save.c: ch->pcdata->decappedby = str_dup (""); ../src/save.c: ch->pcdata->bounty = 0; ../src/save.c: ch->pcdata->wizinvis = 0; ../src/save.c: ch->pcdata->pagelen = 30; ../src/save.c: ch->pcdata->onlinetime = 0; ../src/save.c: ch->pcdata->dragonaff = 0; /*dragons */ ../src/save.c: ch->pcdata->dragonage = 0; /*dragons */ ../src/save.c: ch->pcdata->hatch = 0; /*dragons */ ../src/save.c: ch->pcdata->online = number_range (0, 2); ../src/save.c: ch->pcdata->breath[0] = str_dup (""); ../src/save.c: ch->pcdata->breath[1] = str_dup (""); ../src/save.c: ch->pcdata->breath[2] = str_dup (""); ../src/save.c: ch->pcdata->breath[3] = str_dup (""); ../src/save.c: ch->pcdata->breath[4] = str_dup (""); ../src/save.c: ch->pcdata->conception = str_dup (""); ../src/save.c: ch->pcdata->parents = str_dup (""); ../src/save.c: ch->pcdata->cparents = str_dup (""); ../src/save.c: ch->pcdata->marriage = str_dup (""); ../src/save.c: ch->pcdata->email = str_dup (""); ../src/save.c: ch->registration_logins = 0; ../src/save.c: ch->email_set = FALSE; ../src/save.c: ch->registerred = FALSE; ../src/save.c: ch->pcdata->aim = str_dup (""); ../src/save.c: ch->pcdata->msn = str_dup (""); ../src/save.c: ch->pcdata->icq = 0; ../src/save.c: ch->lord = str_dup (""); ../src/save.c: ch->clan = str_dup (""); ../src/save.c: ch->kingdom = str_dup (""); ../src/save.c: ch->pcdata->kingdom = 0; ../src/save.c: ch->pcdata->kingrank = 0; ../src/save.c: ch->pcdata->inducted = 0; ../src/save.c: ch->morph = str_dup (""); ../src/save.c: ch->pload = str_dup (""); ../src/save.c: ch->prompt = str_dup (""); ../src/save.c: ch->cprompt = str_dup (""); ../src/save.c: free_string (ch->lasttime); ../src/save.c: ch->createtime = str_dup (strtime); ../src/save.c: ch->lasttime = str_dup (""); ../src/save.c: ch->resolved = str_dup (""); ../src/save.c: ch->lasthost = str_dup (""); ../src/save.c: ch->poweraction = str_dup (""); ../src/save.c: ch->powertype = str_dup (""); ../src/save.c: ch->hunting = str_dup (""); ../src/save.c: ch->pcdata->followers = 0; ../src/save.c: ch->pcdata->absorb[0] = 0; ../src/save.c: ch->pcdata->absorb[1] = 0; ../src/save.c: ch->pcdata->absorb[2] = 0; ../src/save.c: ch->pcdata->absorb[3] = 0; ../src/save.c: ch->pcdata->absorb[4] = 0; ../src/save.c: ch->pcdata->absorb[5] = 0; ../src/save.c: ch->spectype = 0; ../src/save.c: ch->specxtype = 0; ../src/save.c: ch->specpower = 0; ../src/save.c: ch->mounted = 0; ../src/save.c: ch->pcdata->denydate = 0; ../src/save.c: ch->quickening[0] = 0; ../src/save.c: ch->quickening[1] = 0; ../src/save.c: ch->hempower = 0; ../src/save.c: ch->home = 3001; ../src/save.c: ch->home2 = 3001; ../src/save.c: ch->paradox[0] = 0; /* Total paradox */ ../src/save.c: ch->paradox[1] = 0; /* Current Paradox */ ../src/save.c: ch->paradox[2] = 0; /* Paradox Ticker */ ../src/save.c: ch->combined_exp = 0; ../src/save.c: ch->combined_cp = 0; ../src/save.c: ch->damcap[0] = 1000; ../src/save.c: ch->damcap[1] = 0; ../src/save.c: ch->itemaffect = 0; ../src/save.c: ch->polyaff = 0; ../src/save.c: ch->immune = 0; ../src/save.c: ch->form = 0; ../src/save.c: ch->body = 32767; ../src/save.c: ch->beast = 15; ../src/save.c: ch->loc_hp[sn] = 0; ../src/save.c: ch->wpn[sn] = 0; ../src/save.c: ch->spl[sn] = 0; ../src/save.c: ch->cmbt[sn] = 0; ../src/save.c: ch->cmbt[sn] = 0; ../src/save.c: ch->pkill = 0; ../src/save.c: ch->cleregen = 0; ../src/save.c: ch->pdeath = 0; ../src/save.c: ch->mkill = 0; ../src/save.c: ch->mdeath = 0; ../src/save.c: // ch->clannum = 0; ../src/save.c: ch->class = -1; ../src/save.c: ch->pcdata->followers = 0; ../src/save.c: ch->pcdata->absorb[0] = 0; ../src/save.c: ch->pcdata->absorb[1] = 0; ../src/save.c: ch->pcdata->absorb[2] = 0; ../src/save.c: ch->pcdata->absorb[3] = 0; ../src/save.c: ch->pcdata->absorb[4] = 0; ../src/save.c: ch->pcdata->absorb[5] = 0; ../src/save.c: ch->pcdata->perm_str = 13; ../src/save.c: ch->pcdata->perm_int = 13; ../src/save.c: ch->pcdata->perm_wis = 13; ../src/save.c: ch->pcdata->perm_dex = 13; ../src/save.c: ch->pcdata->perm_con = 13; ../src/save.c: ch->pcdata->quest = 0; ../src/save.c: ch->pcdata->wolf = 0; ../src/save.c: ch->pcdata->rank = 0; ../src/save.c: ch->pcdata->language[0] = 0; ../src/save.c: ch->pcdata->language[1] = 0; ../src/save.c: ch->pcdata->stage[0] = 0; ../src/save.c: ch->pcdata->stage[1] = 0; ../src/save.c: ch->pcdata->stage[2] = 0; ../src/save.c: ch->pcdata->stage[3] = 0; ../src/save.c: ch->pcdata->wolfform[0] = 1; ../src/save.c: ch->pcdata->wolfform[1] = 1; ../src/save.c: ch->pcdata->score[0] = 0; ../src/save.c: ch->pcdata->score[1] = 0; ../src/save.c: ch->pcdata->score[2] = 0; ../src/save.c: ch->pcdata->score[3] = 0; ../src/save.c: ch->pcdata->score[4] = 0; ../src/save.c: ch->pcdata->score[5] = 0; ../src/save.c: ch->pcdata->genes[sn] = 0; ../src/save.c: ch->pcdata->powers[sn] = 0; ../src/save.c: ch->pcdata->powers_mod[sn] = 0; ../src/save.c: ch->pcdata->powers_set[sn] = 0; ../src/save.c: ch->pcdata->shadow_powers[sn] = 0; ../src/save.c: ch->pcdata->stats[sn] = 0; ../src/save.c: ch->pcdata->powers_set_wear = 0; ../src/save.c: ch->pcdata->security = 9; /* OLC */ ../src/save.c: ch->pcdata->fake_skill = 0; ../src/save.c: ch->pcdata->fake_stance = 0; ../src/save.c: ch->pcdata->fake_hit = 0; ../src/save.c: ch->pcdata->fake_dam = 0; ../src/save.c: ch->pcdata->fake_ac = 0; ../src/save.c: ch->pcdata->fake_hp = 0; ../src/save.c: ch->pcdata->fake_mana = 0; ../src/save.c: ch->pcdata->fake_move = 0; ../src/save.c: ch->pcdata->obj_vnum = 0; ../src/save.c: ch->pcdata->condition[COND_THIRST] = 48; ../src/save.c: ch->pcdata->condition[COND_FULL] = 48; ../src/save.c: ch->pcdata->stat_ability[STAT_STR] = 0; ../src/save.c: ch->pcdata->stat_ability[STAT_END] = 0; ../src/save.c: ch->pcdata->stat_ability[STAT_REF] = 0; ../src/save.c: ch->pcdata->stat_ability[STAT_FLE] = 0; ../src/save.c: ch->pcdata->stat_amount[STAT_STR] = 0; ../src/save.c: ch->pcdata->stat_amount[STAT_END] = 0; ../src/save.c: ch->pcdata->stat_amount[STAT_REF] = 0; ../src/save.c: ch->pcdata->stat_amount[STAT_FLE] = 0; ../src/save.c: ch->pcdata->stat_duration[STAT_STR] = 0; ../src/save.c: ch->pcdata->stat_duration[STAT_END] = 0; ../src/save.c: ch->pcdata->stat_duration[STAT_REF] = 0; ../src/save.c: ch->pcdata->stat_duration[STAT_FLE] = 0; ../src/save.c: ch->pcdata->exhaustion = 0; ../src/save.c: ch->pcdata->ice_listen = str_dup (" "); ../src/save.c: ch->pcdata = alloc_perm (sizeof (*ch->pcdata)); ../src/save.c: ch->pcdata = pcdata_free; ../src/save.c: *ch->pcdata = pcdata_zero; ../src/save.c: ch->desc = d; ../src/save.c: ch->name = str_dup (name); ../src/save.c: ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT; ../src/save.c: ch->pcdata->smite = str_dup (""); ../src/save.c: ch->extra = 0; ../src/save.c: ch->tier = 1; ../src/save.c: ch->empowered = str_dup (""); ../src/save.c: ch->pcdata->smite = str_dup (""); ../src/save.c: ch->pcdata->familiar = NULL; ../src/save.c: ch->pcdata->evilchat = NULL; ../src/save.c: ch->pcdata->partner = NULL; ../src/save.c: ch->pcdata->propose = NULL; ../src/save.c: ch->pcdata->chobj = NULL; ../src/save.c: ch->pcdata->memorised = NULL; ../src/save.c: ch->pcdata->pwd = str_dup (""); ../src/save.c: ch->pcdata->bamfin = str_dup (""); ../src/save.c: ch->pcdata->bamfout = str_dup (""); ../src/save.c: ch->pcdata->title = str_dup (""); ../src/save.c:ch->pcdata->timezone = -1; ../src/save.c: ch->profile = str_dup (""); ../src/save.c: ch->pcdata->mdecap = str_dup ("%v has been decapitated by %n"); ../src/save.c: ch->pcdata->ienter = str_dup ("#r%n #yhas joined #rChrystancia"); ../src/save.c: ch->pcdata->iexit = str_dup ("#r%n #yhas retired from #rChrystancia"); ../src/save.c: ch->prefix = str_dup (""); ../src/save.c: ch->prefix = str_dup (""); ../src/save.c: ch->pcdata->decapped = str_dup (""); ../src/save.c: ch->pcdata->decappedby = str_dup (""); ../src/save.c: ch->pcdata->wizinvis = 0; ../src/save.c: ch->pcdata->pagelen = 30; ../src/save.c: ch->pcdata->onlinetime = 0; ../src/save.c: ch->pcdata->dragonaff = 0; /*dragons */ ../src/save.c: ch->pcdata->dragonage = 0; /*dragons */ ../src/save.c: ch->pcdata->hatch = 0; /*dragons */ ../src/save.c: ch->pcdata->breath[0] = str_dup (""); ../src/save.c: ch->pcdata->breath[1] = str_dup (""); ../src/save.c: ch->pcdata->breath[2] = str_dup (""); ../src/save.c: ch->pcdata->breath[3] = str_dup (""); ../src/save.c: ch->pcdata->breath[4] = str_dup (""); ../src/save.c: ch->pcdata->conception = str_dup (""); ../src/save.c: ch->pcdata->parents = str_dup (""); ../src/save.c: ch->pcdata->cparents = str_dup (""); ../src/save.c: ch->pcdata->marriage = str_dup (""); ../src/save.c: ch->pcdata->email = str_dup (""); ../src/save.c: ch->registration_logins = 0; ../src/save.c: ch->email_set = FALSE; ../src/save.c: ch->registerred = FALSE; ../src/save.c: ch->pcdata->aim = str_dup (""); ../src/save.c: ch->pcdata->msn = str_dup (""); ../src/save.c: ch->pcdata->icq = 0; ../src/save.c: ch->lord = str_dup (""); ../src/save.c: ch->clan = str_dup (""); ../src/save.c: ch->kingdom = str_dup (""); ../src/save.c: ch->pcdata->kingdom = 0; ../src/save.c: ch->pcdata->kingrank = 0; ../src/save.c: ch->pcdata->inducted = 0; ../src/save.c: ch->morph = str_dup (""); ../src/save.c: ch->pload = str_dup (""); ../src/save.c: ch->prompt = str_dup (""); ../src/save.c: ch->cprompt = str_dup (""); ../src/save.c: free_string (ch->lasttime); ../src/save.c: ch->createtime = str_dup (strtime); ../src/save.c: ch->lasttime = str_dup (""); ../src/save.c: ch->resolved = str_dup (""); ../src/save.c: ch->lasthost = str_dup (""); ../src/save.c: ch->poweraction = str_dup (""); ../src/save.c: ch->powertype = str_dup (""); ../src/save.c: ch->hunting = str_dup (""); ../src/save.c: ch->spectype = 0; ../src/save.c: ch->specxtype = 0; ../src/save.c: ch->specpower = 0; ../src/save.c: ch->mounted = 0; ../src/save.c: ch->pcdata->denydate = 0; ../src/save.c: ch->quickening[0] = 0; ../src/save.c: ch->quickening[1] = 0; ../src/save.c: ch->hempower = 0; ../src/save.c: ch->home = 3001; ../src/save.c: ch->home2 = 3001; ../src/save.c: ch->paradox[0] = 0; /* Total paradox */ ../src/save.c: ch->paradox[1] = 0; /* Current Paradox */ ../src/save.c: ch->paradox[2] = 0; /* Paradox Ticker */ ../src/save.c: ch->damcap[0] = 1000; ../src/save.c: ch->damcap[1] = 0; ../src/save.c: ch->itemaffect = 0; ../src/save.c: ch->polyaff = 0; ../src/save.c: ch->immune = 0; ../src/save.c: ch->form = 0; ../src/save.c: ch->body = 32767; ../src/save.c: ch->beast = 15; ../src/save.c: ch->loc_hp[0] = 0; ../src/save.c: ch->loc_hp[1] = 0; ../src/save.c: ch->loc_hp[2] = 0; ../src/save.c: ch->loc_hp[3] = 0; ../src/save.c: ch->loc_hp[4] = 0; ../src/save.c: ch->loc_hp[5] = 0; ../src/save.c: ch->loc_hp[6] = 0; ../src/save.c: ch->wpn[0] = 0; ../src/save.c: ch->wpn[1] = 0; ../src/save.c: ch->wpn[2] = 0; ../src/save.c: ch->wpn[3] = 0; ../src/save.c: ch->wpn[4] = 0; ../src/save.c: ch->wpn[5] = 0; ../src/save.c: ch->wpn[6] = 0; ../src/save.c: ch->wpn[7] = 0; ../src/save.c: ch->wpn[8] = 0; ../src/save.c: ch->wpn[9] = 0; ../src/save.c: ch->wpn[10] = 0; ../src/save.c: ch->wpn[11] = 0; ../src/save.c: ch->wpn[12] = 0; ../src/save.c: ch->spl[0] = 4; ../src/save.c: ch->spl[1] = 4; ../src/save.c: ch->spl[2] = 4; ../src/save.c: ch->spl[3] = 4; ../src/save.c: ch->spl[4] = 4; ../src/save.c: ch->cmbt[0] = 0; ../src/save.c: ch->cmbt[1] = 0; ../src/save.c: ch->cmbt[2] = 0; ../src/save.c: ch->cmbt[3] = 0; ../src/save.c: ch->cmbt[4] = 0; ../src/save.c: ch->cmbt[5] = 0; ../src/save.c: ch->cmbt[6] = 0; ../src/save.c: ch->cmbt[7] = 0; ../src/save.c: ch->stance[0] = 0; ../src/save.c: ch->stance[1] = 0; ../src/save.c: ch->stance[2] = 0; ../src/save.c: ch->stance[3] = 0; ../src/save.c: ch->stance[4] = 0; ../src/save.c: ch->stance[5] = 0; ../src/save.c: ch->stance[6] = 0; ../src/save.c: ch->stance[7] = 0; ../src/save.c: ch->stance[8] = 0; ../src/save.c: ch->stance[9] = 0; ../src/save.c: ch->stance[10] = 0; ../src/save.c: ch->stance[11] = 0; ../src/save.c: ch->pkill = 0; ../src/save.c: ch->cleregen = 0; ../src/save.c: ch->pdeath = 0; ../src/save.c: ch->mkill = 0; ../src/save.c: ch->clannum = 0; ../src/save.c: ch->mdeath = 0; ../src/save.c: ch->class = -1; ../src/save.c: ch->pcdata->followers = 0; ../src/save.c: ch->pcdata->perm_str = 13; ../src/save.c: ch->pcdata->perm_int = 13; ../src/save.c: ch->pcdata->perm_wis = 13; ../src/save.c: ch->pcdata->perm_dex = 13; ../src/save.c: ch->pcdata->perm_con = 13; ../src/save.c: ch->pcdata->quest = 0; ../src/save.c: ch->pcdata->wolf = 0; ../src/save.c: ch->pcdata->rank = 0; ../src/save.c: ch->pcdata->language[0] = 0; ../src/save.c: ch->pcdata->language[1] = 0; ../src/save.c: ch->pcdata->stage[0] = 0; ../src/save.c: ch->pcdata->stage[1] = 0; ../src/save.c: ch->pcdata->stage[2] = 0; ../src/save.c: ch->pcdata->stage[3] = 0; ../src/save.c: ch->pcdata->wolfform[0] = 1; ../src/save.c: ch->pcdata->wolfform[1] = 1; ../src/save.c: ch->pcdata->score[0] = 0; ../src/save.c: ch->pcdata->score[1] = 0; ../src/save.c: ch->pcdata->score[2] = 0; ../src/save.c: ch->pcdata->score[3] = 0; ../src/save.c: ch->pcdata->score[4] = 0; ../src/save.c: ch->pcdata->score[5] = 0; ../src/save.c: ch->pcdata->runes[0] = 0; ../src/save.c: ch->pcdata->runes[1] = 0; ../src/save.c: ch->pcdata->runes[2] = 0; ../src/save.c: ch->pcdata->runes[3] = 0; ../src/save.c: ch->pcdata->disc_a[0] = 0; ../src/save.c: ch->pcdata->disc_a[1] = 0; ../src/save.c: ch->pcdata->disc_a[2] = 0; ../src/save.c: ch->pcdata->disc_a[3] = 0; ../src/save.c: ch->pcdata->disc_a[4] = 0; ../src/save.c: ch->pcdata->disc_a[5] = 0; ../src/save.c: ch->pcdata->disc_a[6] = 0; ../src/save.c: ch->pcdata->disc_a[7] = 0; ../src/save.c: ch->pcdata->disc_a[8] = 0; ../src/save.c: ch->pcdata->disc_a[9] = 0; ../src/save.c: ch->pcdata->disc_a[10] = 0; ../src/save.c: ch->pcdata->genes[0] = 0; ../src/save.c: ch->pcdata->genes[1] = 0; ../src/save.c: ch->pcdata->genes[2] = 0; ../src/save.c: ch->pcdata->genes[3] = 0; ../src/save.c: ch->pcdata->genes[4] = 0; ../src/save.c: ch->pcdata->genes[5] = 0; ../src/save.c: ch->pcdata->genes[6] = 0; ../src/save.c: ch->pcdata->genes[7] = 0; ../src/save.c: ch->pcdata->genes[8] = 0; ../src/save.c: ch->pcdata->genes[9] = 0; ../src/save.c: ch->pcdata->powers[0] = 0; ../src/save.c: ch->pcdata->powers[1] = 0; ../src/save.c: ch->pcdata->fake_skill = 0; ../src/save.c: ch->pcdata->fake_stance = 0; ../src/save.c: ch->pcdata->fake_hit = 0; ../src/save.c: ch->pcdata->fake_dam = 0; ../src/save.c: ch->pcdata->fake_ac = 0; ../src/save.c: ch->pcdata->fake_hp = 0; ../src/save.c: ch->pcdata->fake_mana = 0; ../src/save.c: ch->pcdata->fake_move = 0; ../src/save.c: ch->pcdata->obj_vnum = 0; ../src/save.c: ch->pcdata->condition[COND_THIRST] = 48; ../src/save.c: ch->pcdata->condition[COND_FULL] = 48; ../src/save.c: ch->pcdata->stat_ability[STAT_STR] = 0; ../src/save.c: ch->pcdata->stat_ability[STAT_END] = 0; ../src/save.c: ch->pcdata->stat_ability[STAT_REF] = 0; ../src/save.c: ch->pcdata->stat_ability[STAT_FLE] = 0; ../src/save.c: ch->pcdata->stat_amount[STAT_STR] = 0; ../src/save.c: ch->pcdata->stat_amount[STAT_END] = 0; ../src/save.c: ch->pcdata->stat_amount[STAT_REF] = 0; ../src/save.c: ch->pcdata->stat_amount[STAT_FLE] = 0; ../src/save.c: ch->pcdata->stat_duration[STAT_STR] = 0; ../src/save.c: ch->pcdata->stat_duration[STAT_END] = 0; ../src/save.c: ch->pcdata->stat_duration[STAT_REF] = 0; ../src/save.c: ch->pcdata->stat_duration[STAT_FLE] = 0; ../src/save.c: ch->pcdata->exhaustion = 0; ../src/save.c: ch->pcdata->ice_listen = str_dup (" "); ../src/save.c: KEY ("Aim", ch->pcdata->aim, fread_string (fp)); ../src/save.c: ch->pcdata->absorb[0] = fread_number (fp); ../src/save.c: ch->pcdata->absorb[1] = fread_number (fp); ../src/save.c: ch->pcdata->absorb[2] = fread_number (fp); ../src/save.c: ch->pcdata->absorb[3] = fread_number (fp); ../src/save.c: ch->pcdata->absorb[4] = fread_number (fp); ../src/save.c: ch->pcdata->absorb[5] = fread_number (fp); ../src/save.c: ch->arcanoi[1] = fread_number( fp ); ../src/save.c: ch->arcanoi[2] = fread_number( fp ); ../src/save.c: ch->arcanoi[3] = fread_number( fp ); ../src/save.c: ch->arcanoi[4] = fread_number( fp ); ../src/save.c: ch->arcanoi[5] = fread_number( fp ); ../src/save.c: ch->arcanoi[6] = fread_number( fp ); ../src/save.c: ch->arcanoi[7] = fread_number( fp ); ../src/save.c: ch->arcanoi[8] = fread_number( fp ); ../src/save.c: ch->arcanoi[9] = fread_number( fp ); ../src/save.c: ch->arcanoi[10] = fread_number( fp ); ../src/save.c: ch->arcanoi[11] = fread_number( fp ); ../src/save.c: KEY ("Awins", ch->awins, fread_number (fp)); ../src/save.c: KEY ("Alosses", ch->alosses, fread_number (fp)); ../src/save.c: KEY ("Act", ch->act, fread_number (fp)); ../src/save.c: KEY ("AffectedBy", ch->affected_by, fread_number (fp)); ../src/save.c: KEY ("Alignment", ch->alignment, fread_number (fp)); ../src/save.c: KEY ("Armor", ch->armor, fread_number (fp)); ../src/save.c: KEY ("Aff2", ch->flag2, fread_number (fp)); ../src/save.c: paf->next = ch->affected; ../src/save.c: ch->affected = paf; ../src/save.c: ch->pcdata->mod_str = fread_number (fp); ../src/save.c: ch->pcdata->mod_int = fread_number (fp); ../src/save.c: ch->pcdata->mod_wis = fread_number (fp); ../src/save.c: ch->pcdata->mod_dex = fread_number (fp); ../src/save.c: ch->pcdata->mod_con = fread_number (fp); ../src/save.c: ch->pcdata->perm_str = fread_number (fp); ../src/save.c: ch->pcdata->perm_int = fread_number (fp); ../src/save.c: ch->pcdata->perm_wis = fread_number (fp); ../src/save.c: ch->pcdata->perm_dex = fread_number (fp); ../src/save.c: ch->pcdata->perm_con = fread_number (fp); ../src/save.c: ch->bgifts[0] = fread_number (fp); ../src/save.c: ch->bgifts[1] = fread_number (fp); ../src/save.c: ch->bgifts[2] = fread_number (fp); ../src/save.c: ch->bgifts[3] = fread_number (fp); ../src/save.c: ch->bgifts[4] = fread_number (fp); ../src/save.c: ch->bgifts[5] = fread_number (fp); ../src/save.c: ch->bgifts[6] = fread_number (fp); ../src/save.c: ch->bgifts[7] = fread_number (fp); ../src/save.c: ch->bgifts[8] = fread_number (fp); ../src/save.c: ch->bgifts[9] = fread_number (fp); ../src/save.c: ch->bgifts[10] = fread_number (fp); ../src/save.c: ch->bgifts[11] = fread_number (fp); ../src/save.c: KEY ("Body", ch->body, fread_number (fp)); ../src/save.c: KEY ("Bounty", ch->pcdata->bounty, fread_number (fp)); ../src/save.c: KEY ("Backup", ch->pcdata->curr_backup,fread_number(fp)); ../src/save.c: KEY ("Bamfin", ch->pcdata->bamfin, fread_string (fp)); ../src/save.c: KEY ("Bamfout", ch->pcdata->bamfout, fread_string (fp)); ../src/save.c: KEY ("Beast", ch->beast, fread_number (fp)); ../src/save.c: KEY ("Breath1", ch->pcdata->breath[0], fread_string (fp)); ../src/save.c: KEY ("Breath2", ch->pcdata->breath[1], fread_string (fp)); ../src/save.c: KEY ("Breath3", ch->pcdata->breath[2], fread_string (fp)); ../src/save.c: KEY ("Breath4", ch->pcdata->breath[3], fread_string (fp)); ../src/save.c: KEY ("Breath5", ch->pcdata->breath[4], fread_string (fp)); ../src/save.c: KEY ("Cinvis", ch->pcdata->cinvis, fread_number (fp)); ../src/save.c: KEY ("Clan", ch->clan, fread_string (fp)); ../src/save.c: KEY ("Cleregen", ch->cleregen, fread_number (fp)); ../src/save.c: ch->chi[0] = fread_number (fp); ../src/save.c: ch->chi[1] = fread_number (fp); ../src/save.c: ch->cmbt[0] = fread_number (fp); ../src/save.c: ch->cmbt[1] = fread_number (fp); ../src/save.c: ch->cmbt[2] = fread_number (fp); ../src/save.c: ch->cmbt[3] = fread_number (fp); ../src/save.c: ch->cmbt[4] = fread_number (fp); ../src/save.c: ch->cmbt[5] = fread_number (fp); ../src/save.c: ch->cmbt[6] = fread_number (fp); ../src/save.c: ch->cmbt[7] = fread_number (fp); ../src/save.c: KEY ("Conception", ch->pcdata->conception, fread_string (fp)); ../src/save.c: ch->pcdata->condition[0] = fread_number (fp); ../src/save.c: ch->pcdata->condition[1] = fread_number (fp); ../src/save.c: ch->pcdata->condition[2] = fread_number (fp); ../src/save.c: KEY ("Cparents", ch->pcdata->cparents, fread_string (fp)); ../src/save.c: KEY ("Cprompt", ch->cprompt, fread_string (fp)); ../src/save.c: KEY ("Createtime", ch->createtime, fread_string (fp)); ../src/save.c: KEY ("Damroll", ch->damroll, fread_number (fp)); ../src/save.c: KEY ("Deaf", ch->deaf, fread_number (fp)); ../src/save.c: KEY ("Demonic", ch->pcdata->demonic_a, fread_number (fp)); ../src/save.c: KEY ("Decapped", ch->pcdata->decapped, fread_string (fp)); ../src/save.c: KEY ("Decappedby", ch->pcdata->decappedby, fread_string (fp)); ../src/save.c: KEY ("Description", ch->description, fread_string (fp)); ../src/save.c: KEY ("DenyDate", ch->pcdata->denydate, fread_number (fp)); ../src/save.c: KEY ("Disquiet", ch->disquiet_counter, fread_number (fp)); ../src/save.c: KEY ("Dragonaff", ch->pcdata->dragonaff, fread_number (fp)); /*dragons */ ../src/save.c: KEY ("Dragonage", ch->pcdata->dragonage, fread_number (fp)); /*dragons */ ../src/save.c: ch->pcdata->disc_a[0] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[1] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[2] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[3] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[4] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[5] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[6] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[7] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[8] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[9] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[10] = fread_number (fp); ../src/save.c: KEY( "EmailSet", ch->email_set, fread_number( fp ) ); ../src/save.c: KEY ("Email", ch->pcdata->email, fread_string (fp)); ../src/save.c: KEY ("Exhaustion", ch->pcdata->exhaustion, fread_number (fp)); ../src/save.c: KEY ("Exp", ch->exp, fread_long (fp)); ../src/save.c: KEY ("Extra", ch->extra, fread_number (fp)); ../src/save.c: KEY ("Extra2", ch->extra2, fread_number (fp)); ../src/save.c: KEY ("Empower", ch->empowered, fread_string (fp)); ../src/save.c: KEY ("Faction", ch->pcdata->kingdom, fread_number (fp)); ../src/save.c: ch->focus[0] = fread_number (fp); ../src/save.c: ch->focus[1] = fread_number (fp); ../src/save.c: ch->pcdata->fake_skill = fread_number (fp); ../src/save.c: ch->pcdata->fake_stance = fread_number (fp); ../src/save.c: ch->pcdata->fake_hit = fread_number (fp); ../src/save.c: ch->pcdata->fake_dam = fread_number (fp); ../src/save.c: ch->pcdata->fake_ac = fread_number (fp); ../src/save.c: ch->pcdata->fake_hp = fread_number (fp); ../src/save.c: ch->pcdata->fake_mana = fread_number (fp); ../src/save.c: ch->pcdata->fake_move = fread_number (fp); ../src/save.c: KEY ("Form", ch->form, fread_number (fp)); ../src/save.c: KEY ("Frozen", ch->pcdata->frozen, fread_number (fp)); ../src/save.c: ch->gifts[0] = fread_number (fp); ../src/save.c: ch->gifts[1] = fread_number (fp); ../src/save.c: ch->gifts[2] = fread_number (fp); ../src/save.c: ch->gifts[3] = fread_number (fp); ../src/save.c: ch->gifts[4] = fread_number (fp); ../src/save.c: ch->gifts[5] = fread_number (fp); ../src/save.c: ch->gifts[6] = fread_number (fp); ../src/save.c: ch->gifts[7] = fread_number (fp); ../src/save.c: ch->gifts[8] = fread_number (fp); ../src/save.c: ch->gifts[9] = fread_number (fp); ../src/save.c: ch->gifts[10] = fread_number (fp); ../src/save.c: ch->gifts[11] = fread_number (fp); ../src/save.c: ch->gifts[12] = fread_number (fp); ../src/save.c: ch->gifts[13] = fread_number (fp); ../src/save.c: ch->gifts[14] = fread_number (fp); ../src/save.c: ch->gifts[15] = fread_number (fp); ../src/save.c: ch->gifts[16] = fread_number (fp); ../src/save.c: ch->gifts[17] = fread_number (fp); ../src/save.c: ch->gifts[18] = fread_number (fp); ../src/save.c: ch->gifts[19] = fread_number (fp); ../src/save.c: ch->gifts[20] = fread_number (fp); ../src/save.c: ch->gnosis[0] = fread_number (fp); ../src/save.c: ch->gnosis[1] = fread_number (fp); ../src/save.c: KEY ("Garou1", ch->garou1, fread_number (fp)); ../src/save.c: KEY ("Garou2", ch->garou2, fread_number (fp)); ../src/save.c: KEY ("Gpoints", ch->pcdata->gpoints, fread_number (fp)); ../src/save.c: KEY ("Getexp", ch->pcdata->get_exp, fread_number (fp)); ../src/save.c: ch->pcdata->genes[0] = fread_number (fp); ../src/save.c: ch->pcdata->genes[1] = fread_number (fp); ../src/save.c: ch->pcdata->genes[2] = fread_number (fp); ../src/save.c: ch->pcdata->genes[3] = fread_number (fp); ../src/save.c: ch->pcdata->genes[4] = fread_number (fp); ../src/save.c: ch->pcdata->genes[5] = fread_number (fp); ../src/save.c: ch->pcdata->genes[6] = fread_number (fp); ../src/save.c: ch->pcdata->genes[7] = fread_number (fp); ../src/save.c: ch->pcdata->genes[8] = fread_number (fp); ../src/save.c: ch->pcdata->genes[9] = fread_number (fp); ../src/save.c: KEY ("Gold", ch->gold, fread_number (fp)); ../src/save.c: KEY ("HEmpower", ch->hempower, fread_number (fp)); ../src/save.c: KEY ("Hitroll", ch->hitroll, fread_number (fp)); ../src/save.c: KEY ("Home", ch->home, fread_number (fp)); ../src/save.c: KEY ("Home2", ch->home2, fread_number (fp)); ../src/save.c: KEY ("Hatch", ch->pcdata->hatch, fread_number (fp)); ../src/save.c: ch->hit = fread_number (fp); ../src/save.c: ch->max_hit = fread_number (fp); ../src/save.c: ch->mana = fread_number (fp); ../src/save.c: ch->max_mana = fread_number (fp); ../src/save.c: ch->move = fread_number (fp); ../src/save.c: ch->max_move = fread_number (fp); ../src/save.c: KEY ("Icq", ch->pcdata->icq, fread_number (fp)); ../src/save.c: ch->imms[0] = fread_number (fp); ../src/save.c: ch->imms[1] = fread_number (fp); ../src/save.c: ch->imms[2] = fread_number (fp); ../src/save.c: KEY ("Inducted", ch->pcdata->inducted, fread_number (fp)); ../src/save.c: KEY ("Ienter", ch->pcdata->ienter, fread_string (fp)); ../src/save.c: KEY ("Iexit", ch->pcdata->iexit, fread_string (fp)); ../src/save.c: KEY ("Immune", ch->immune, fread_number (fp)); ../src/save.c: KEY ("Itemaffect", ch->itemaffect, fread_number (fp)); ../src/save.c: KEY ("ICEListen", ch->pcdata->ice_listen, fread_string (fp)); ../src/save.c: KEY ("Jailed", ch->pcdata->jailed, fread_number (fp)); ../src/save.c: KEY ("Kingdom", ch->kingdom, fread_string (fp)); ../src/save.c: KEY ("KingRank", ch->pcdata->kingrank, fread_number (fp)); ../src/save.c: KEY ("Kith", ch->kith, fread_number (fp)); ../src/save.c: ch->pcdata->language[0] = fread_number (fp); ../src/save.c: ch->pcdata->language[1] = fread_number (fp); ../src/save.c: KEY ("LastChange", ch->pcdata->changeplace, fread_number (fp)); ../src/save.c: KEY ("Lstatus", ch->lstatus, fread_number (fp)); ../src/save.c: KEY ("Lasthost", ch->lasthost, fread_string (fp)); ../src/save.c: KEY ("Lasttime", ch->lasttime, fread_string (fp)); ../src/save.c: KEY ("Level", ch->level, fread_number (fp)); ../src/save.c: ch->loc_hp[0] = fread_number (fp); ../src/save.c: ch->loc_hp[1] = fread_number (fp); ../src/save.c: ch->loc_hp[2] = fread_number (fp); ../src/save.c: ch->loc_hp[3] = fread_number (fp); ../src/save.c: ch->loc_hp[4] = fread_number (fp); ../src/save.c: ch->loc_hp[5] = fread_number (fp); ../src/save.c: ch->loc_hp[6] = fread_number (fp); ../src/save.c: KEY ("LongDescr", ch->long_descr, fread_string (fp)); ../src/save.c: KEY ("Lord", ch->lord, fread_string (fp)); ../src/save.c: KEY ("Msn", ch->pcdata->msn, fread_string (fp)); ../src/save.c: KEY ("More", ch->more, fread_number (fp)); ../src/save.c: ch->monkab[0] = fread_number (fp); ../src/save.c: ch->monkab[1] = fread_number (fp); ../src/save.c: ch->monkab[2] = fread_number (fp); ../src/save.c: ch->monkab[3] = fread_number (fp); ../src/save.c: KEY ("Monkstuff", ch->monkstuff, fread_number (fp)); ../src/save.c: KEY ("Monkcrap", ch->monkcrap, fread_number (fp)); ../src/save.c: KEY ("Marriage", ch->pcdata->marriage, fread_string (fp)); ../src/save.c: KEY ("Mflags", ch->mflags, fread_number (fp)); ../src/save.c: KEY ("Morph", ch->morph, fread_string (fp)); ../src/save.c: KEY ("Mdecap", ch->pcdata->mdecap, fread_string (fp)); ../src/save.c: KEY ("Newbits", ch->newbits, fread_number (fp)); ../src/save.c: KEY ("Outcast", ch->pcdata->outcast, fread_number (fp)); ../src/save.c: KEY ("Objvnum", ch->pcdata->obj_vnum, fread_number (fp)); ../src/save.c: KEY ("ObjDesc", ch->objdesc, fread_string (fp)); ../src/save.c: ch->powerd[0] = fread_number (fp); ../src/save.c: ch->powerd[1] = fread_number (fp); ../src/save.c: ch->powerd[2] = fread_number (fp); ../src/save.c: ch->powerd[3] = fread_number (fp); ../src/save.c: ch->powerd[4] = fread_number (fp); ../src/save.c: ch->powerd[5] = fread_number (fp); ../src/save.c: ch->powerd[6] = fread_number (fp); ../src/save.c: ch->powerd[7] = fread_number (fp); ../src/save.c: ch->powerd[8] = fread_number (fp); ../src/save.c: ch->powerd[9] = fread_number (fp); ../src/save.c: ch->powerd[10] = fread_number (fp); ../src/save.c: ch->powerd[11] = fread_number (fp); ../src/save.c: ch->powerd[12] = fread_number (fp); ../src/save.c: ch->powerd[13] = fread_number (fp); ../src/save.c: ch->powerd[14] = fread_number (fp); ../src/save.c: ch->powerd[15] = fread_number (fp); ../src/save.c: ch->powerd[16] = fread_number (fp); ../src/save.c: ch->powerd[17] = fread_number (fp); ../src/save.c: ch->powerd[18] = fread_number (fp); ../src/save.c: ch->powerd[19] = fread_number (fp); ../src/save.c: ch->powerd[20] = fread_number (fp); ../src/save.c: KEY ("PVersion", ch->version, fread_number (fp)); ../src/save.c: KEY ("Prefix", ch->prefix, fread_string (fp)); ../src/save.c: ch->paradox[0] = fread_number (fp); ../src/save.c: ch->paradox[1] = fread_number (fp); ../src/save.c: ch->paradox[2] = fread_number (fp); ../src/save.c: KEY ("Profile", ch->profile, fread_string (fp)); ../src/save.c: KEY ("Pagelen", ch->pcdata->pagelen, fread_number (fp)); ../src/save.c: KEY ("Parents", ch->pcdata->parents, fread_string (fp)); ../src/save.c: KEY ("Password", ch->pcdata->pwd, fread_string (fp)); ../src/save.c: KEY ("PlayerID", ch->pcdata->playerid, fread_number (fp)); ../src/save.c: KEY ("Played", ch->played, fread_number (fp)); ../src/save.c: KEY ("Polyaff", ch->polyaff, fread_number (fp)); ../src/save.c: ch->pcdata->powers[0] = fread_number (fp); ../src/save.c: ch->pcdata->powers[1] = fread_number (fp); ../src/save.c: KEY ("Poweraction", ch->poweraction, fread_string (fp)); ../src/save.c: KEY ("Powertype", ch->powertype, fread_string (fp)); ../src/save.c: KEY ("Position", ch->position, fread_number (fp)); ../src/save.c: KEY ("Practice", ch->practice, fread_number (fp)); ../src/save.c: ch->pkill = fread_number (fp); ../src/save.c: ch->pdeath = fread_number (fp); ../src/save.c: ch->mkill = fread_number (fp); ../src/save.c: ch->mdeath = fread_number (fp); ../src/save.c: KEY ("Prompt", ch->prompt, fread_string (fp)); ../src/save.c: ch->quint[0] = fread_number (fp); ../src/save.c: ch->quint[1] = fread_number (fp); ../src/save.c: ch->quint[2] = fread_number (fp); ../src/save.c: ch->quickening[0] = fread_number (fp); ../src/save.c: ch->quickening[1] = fread_number (fp); ../src/save.c:KEY( "Questsrun", ch->pcdata->questsrun, fread_number( fp ) ); ../src/save.c: KEY( "Queststotal", ch->pcdata->questtotal, fread_number( fp ) ); ../src/save.c: KEY ("Quest", ch->pcdata->quest, fread_number (fp)); ../src/save.c: KEY ("QuestPnts", ch->questpoints, fread_number (fp)); ../src/save.c: KEY ("QuestNext", ch->nextquest, fread_number (fp)); ../src/save.c: KEY ("QuestFail", ch->questfail, fread_number (fp)); ../src/save.c: KEY ("QuestComp", ch->questcomp, fread_number (fp)); ../src/save.c: KEY( "RegKey", ch->registration_key, fread_number( fp ) ); ../src/save.c: KEY( "RegLogins", ch->registration_logins,fread_number( fp ) ); ../src/save.c: KEY( "Registerred", ch->registerred, fread_number( fp ) ); ../src/save.c: KEY ("Race", ch->race, fread_number (fp)); ../src/save.c: KEY ("Rank", ch->pcdata->rank, fread_number (fp)); ../src/save.c: KEY ("Resolved", ch->resolved, fread_string (fp)); ../src/save.c: ch->in_room = get_room_index( ROOM_VNUM_ALTAR ); ../src/save.c: else ch->in_room = get_room_index( temp ); ../src/save.c: if ( ch->in_room == NULL ) ../src/save.c: ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); ../src/save.c: ch->pcdata->runes[0] = fread_number (fp); ../src/save.c: ch->pcdata->runes[1] = fread_number (fp); ../src/save.c: ch->pcdata->runes[2] = fread_number (fp); ../src/save.c: ch->pcdata->runes[3] = fread_number (fp); ../src/save.c: KEY ("Schallenge", ch->pcdata->schallenge, fread_number (fp)); ../src/save.c: KEY ("Screensize", ch->pcdata->vt100_size, fread_number (fp)); ../src/save.c: KEY ("SavingThrow", ch->saving_throw, fread_number (fp)); ../src/save.c: ch->pcdata->speedchar = fread_letter( fp ); ../src/save.c: KEY ("Smite", ch->pcdata->smite, fread_string (fp)); ../src/save.c: KEY ("Security", ch->pcdata->security, fread_number (fp)); ../src/save.c: ch->pcdata->score[0] = fread_long (fp); ../src/save.c: ch->pcdata->score[1] = fread_long (fp); ../src/save.c: ch->pcdata->score[2] = fread_long (fp); ../src/save.c: ch->pcdata->score[3] = fread_long (fp); ../src/save.c: ch->pcdata->score[4] = fread_long (fp); ../src/save.c: ch->pcdata->score[5] = fread_long (fp); ../src/save.c: ch->spheres[0] = fread_number (fp); ../src/save.c: ch->spheres[1] = fread_number (fp); ../src/save.c: ch->spheres[2] = fread_number (fp); ../src/save.c: ch->spheres[3] = fread_number (fp); ../src/save.c: ch->spheres[4] = fread_number (fp); ../src/save.c: ch->spheres[5] = fread_number (fp); ../src/save.c: ch->spheres[6] = fread_number (fp); ../src/save.c: ch->spheres[7] = fread_number (fp); ../src/save.c: ch->spheres[8] = fread_number (fp); ../src/save.c: KEY ("Souls", ch->pcdata->souls, fread_number (fp)); ../src/save.c: KEY ("Sex", ch->sex, fread_number (fp)); ../src/save.c: KEY ("ShortDescr", ch->short_descr, fread_string (fp)); ../src/save.c: KEY ("Security", ch->pcdata->security, fread_number (fp)); ../src/save.c: KEY ("Silenced", ch->pcdata->silenced, fread_number (fp)); ../src/save.c: ch->pcdata->learned[sn] = value; ../src/save.c: ch->pcdata->learned[sn] = value; ../src/save.c: KEY ("Specpower", ch->specpower, fread_number (fp)); ../src/save.c: KEY ("Spectype", ch->spectype, fread_number (fp)); ../src/save.c: KEY ("Specxtype", ch->specxtype, fread_number (fp)); ../src/save.c: ch->spl[0] = fread_number (fp); ../src/save.c: ch->spl[1] = fread_number (fp); ../src/save.c: ch->spl[2] = fread_number (fp); ../src/save.c: ch->spl[3] = fread_number (fp); ../src/save.c: ch->spl[4] = fread_number (fp); ../src/save.c: ch->pcdata->stage[0] = fread_number (fp); ../src/save.c: ch->pcdata->stage[1] = fread_number (fp); ../src/save.c: ch->pcdata->stage[2] = fread_number (fp); ../src/save.c: ch->stance[0] = fread_number (fp); ../src/save.c: ch->stance[1] = fread_number (fp); ../src/save.c: ch->stance[2] = fread_number (fp); ../src/save.c: ch->stance[3] = fread_number (fp); ../src/save.c: ch->stance[4] = fread_number (fp); ../src/save.c: ch->stance[5] = fread_number (fp); ../src/save.c: ch->stance[6] = fread_number (fp); ../src/save.c: ch->stance[7] = fread_number (fp); ../src/save.c: ch->stance[8] = fread_number (fp); ../src/save.c: ch->stance[9] = fread_number (fp); ../src/save.c: ch->stance[10] = fread_number (fp); ../src/save.c: ch->stance[11] = fread_number (fp); ../src/save.c: ch->pcdata->stat_ability[0] = fread_number (fp); ../src/save.c: ch->pcdata->stat_ability[1] = fread_number (fp); ../src/save.c: ch->pcdata->stat_ability[2] = fread_number (fp); ../src/save.c: ch->pcdata->stat_ability[3] = fread_number (fp); ../src/save.c: ch->pcdata->stat_amount[0] = fread_number (fp); ../src/save.c: ch->pcdata->stat_amount[1] = fread_number (fp); ../src/save.c: ch->pcdata->stat_amount[2] = fread_number (fp); ../src/save.c: ch->pcdata->stat_amount[3] = fread_number (fp); ../src/save.c: ch->pcdata->stat_duration[0] = fread_number (fp); ../src/save.c: ch->pcdata->stat_duration[1] = fread_number (fp); ../src/save.c: ch->pcdata->stat_duration[2] = fread_number (fp); ../src/save.c: ch->pcdata->stat_duration[3] = fread_number (fp); ../src/save.c: KEY ("Tier", ch->tier, fread_number (fp)); ../src/save.c: KEY ("Tpoints", ch->tpoints, fread_number (fp)); ../src/save.c: KEY ("Tierxp", ch->tierxp, fread_long (fp)); ../src/save.c: KEY ("Tempflag", ch->pcdata->tempflag, fread_number (fp)); ../src/save.c: KEY ("Trust", ch->trust, fread_number (fp)); ../src/save.c:KEY("Timezone", ch->pcdata->timezone, fread_number(fp)); ../src/save.c: ch->pcdata->title = fread_string (fp); ../src/save.c: if (isalpha (ch->pcdata->title[0]) ../src/save.c: || isdigit (ch->pcdata->title[0]) ../src/save.c: || (ch->pcdata->title[0] == '#')) ../src/save.c: sprintf (buf, " %s", ch->pcdata->title); ../src/save.c: free_string (ch->pcdata->title); ../src/save.c: ch->pcdata->title = str_dup (buf); ../src/save.c: ch->tokens[0] = fread_number (fp); ../src/save.c: ch->tokens[1] = fread_number (fp); ../src/save.c: ch->tokens[2] = fread_number (fp); ../src/save.c: ch->tokens[3] = fread_number (fp); ../src/save.c: ch->tokens[4] = fread_number (fp); ../src/save.c: ch->tokens[5] = fread_number (fp); ../src/save.c: ch->tokens[6] = fread_number (fp); ../src/save.c: ch->tokens[7] = fread_number (fp); ../src/save.c: ch->tokens[8] = fread_number (fp); ../src/save.c: ch->tokens[9] = fread_number (fp); ../src/save.c: ch->tokens[10] = fread_number (fp); ../src/save.c: ch->tokens[11] = fread_number (fp); ../src/save.c: KEY ("Voted", ch->pcdata->voted, fread_number (fp)); ../src/save.c: ch->pIndexData = get_mob_index (fread_number (fp)); ../src/save.c: KEY ("Whotype", ch->pcdata->whotype, fread_number (fp)); ../src/save.c: KEY ("Warps", ch->warp, fread_number (fp)); ../src/save.c: KEY ("WarpCount", ch->warpcount, fread_number (fp)); ../src/save.c: KEY( "Wbits", ch->wbits, fread_number( fp ) ); ../src/save.c: ch->wpn[0] = fread_number (fp); ../src/save.c: ch->wpn[1] = fread_number (fp); ../src/save.c: ch->wpn[2] = fread_number (fp); ../src/save.c: ch->wpn[3] = fread_number (fp); ../src/save.c: ch->wpn[4] = fread_number (fp); ../src/save.c: ch->wpn[5] = fread_number (fp); ../src/save.c: ch->wpn[6] = fread_number (fp); ../src/save.c: ch->wpn[7] = fread_number (fp); ../src/save.c: ch->wpn[8] = fread_number (fp); ../src/save.c: ch->wpn[9] = fread_number (fp); ../src/save.c: ch->wpn[10] = fread_number (fp); ../src/save.c: ch->wpn[11] = fread_number (fp); ../src/save.c: ch->wpn[12] = fread_number (fp); ../src/save.c: KEY ("Wimpy", ch->wimpy, fread_number (fp)); ../src/save.c: KEY ("Wiznet", ch->pcdata->wiznet, fread_number (fp)); ../src/save.c: KEY ("Wizinvis", ch->pcdata->wizinvis, fread_number (fp)); ../src/save.c: KEY ("Wolf", ch->pcdata->wolf, fread_number (fp)); ../src/save.c: ch->pcdata->wolfform[0] = fread_number (fp); ../src/save.c: ch->pcdata->wolfform[1] = fread_number (fp); ../src/save.c: KEY ("Xhitroll", ch->xhitroll, fread_number (fp)); ../src/save.c: KEY ("Xdamroll", ch->xdamroll, fread_number (fp)); ../src/save.c: KEY ("Xac", ch->xac, fread_number (fp)); ../src/save.c: KEY ("Xdamcap", ch->xdamcap, fread_number (fp)); ../src/save.c: KEY ("Xhit", ch->xhit, fread_number (fp)); ../src/save.c: KEY ("Xmana", ch->xmana, fread_number (fp)); ../src/save.c: KEY ("Xmove", ch->xmove, fread_number (fp)); ../src/save.c: write_to_descriptor (ch->desc, ../src/save.c: close_socket (ch->desc); ../src/save.c: sprintf(pafbuf, "%d modifier removed from %d on %s's %s", paf->modifier, paf->location, ch->name, obj->name); ../src/save.c:/* if (ch && !IS_NPC(ch)) ch->pcdata->quest += 250000;*/ ../src/save.c: REMOVE_BIT (ch->itemaffect, ITEMA_ARTIFACT); ../src/save.c: ch->name ? ch->name : "UNKNOWN"); ../src/save.c: write_to_descriptor (ch->desc, ../src/save.c: close_socket (ch->desc); ../src/save.c: KEY ("Aim", ch->pcdata->aim, fread_string (fp)); ../src/save.c: ch->pcdata->absorb[0] = fread_number (fp); ../src/save.c: ch->pcdata->absorb[1] = fread_number (fp); ../src/save.c: ch->pcdata->absorb[2] = fread_number (fp); ../src/save.c: ch->pcdata->absorb[3] = fread_number (fp); ../src/save.c: ch->pcdata->absorb[4] = fread_number (fp); ../src/save.c: ch->pcdata->absorb[5] = fread_number (fp); ../src/save.c: ch->arcanoi[1] = fread_number( fp ); ../src/save.c: ch->arcanoi[2] = fread_number( fp ); ../src/save.c: ch->arcanoi[3] = fread_number( fp ); ../src/save.c: ch->arcanoi[4] = fread_number( fp ); ../src/save.c: ch->arcanoi[5] = fread_number( fp ); ../src/save.c: ch->arcanoi[6] = fread_number( fp ); ../src/save.c: ch->arcanoi[7] = fread_number( fp ); ../src/save.c: ch->arcanoi[8] = fread_number( fp ); ../src/save.c: ch->arcanoi[9] = fread_number( fp ); ../src/save.c: ch->arcanoi[10] = fread_number( fp ); ../src/save.c: ch->arcanoi[11] = fread_number( fp ); ../src/save.c: KEY ("Awins", ch->awins, fread_number (fp)); ../src/save.c: KEY ("Alosses", ch->alosses, fread_number (fp)); ../src/save.c: KEY ("Act", ch->act, fread_number (fp)); ../src/save.c: KEY ("AffectedBy", ch->affected_by, fread_number (fp)); ../src/save.c: KEY ("Alignment", ch->alignment, fread_number (fp)); ../src/save.c: KEY ("Armor", ch->armor, fread_number (fp)); ../src/save.c: KEY ("Aff2", ch->flag2, fread_number (fp)); ../src/save.c: paf->next = ch->affected; ../src/save.c: ch->affected = paf; ../src/save.c: ch->pcdata->mod_str = fread_number (fp); ../src/save.c: ch->pcdata->mod_int = fread_number (fp); ../src/save.c: ch->pcdata->mod_wis = fread_number (fp); ../src/save.c: ch->pcdata->mod_dex = fread_number (fp); ../src/save.c: ch->pcdata->mod_con = fread_number (fp); ../src/save.c: ch->pcdata->perm_str = fread_number (fp); ../src/save.c: ch->pcdata->perm_int = fread_number (fp); ../src/save.c: ch->pcdata->perm_wis = fread_number (fp); ../src/save.c: ch->pcdata->perm_dex = fread_number (fp); ../src/save.c: ch->pcdata->perm_con = fread_number (fp); ../src/save.c: ch->bgifts[0] = fread_number (fp); ../src/save.c: ch->bgifts[1] = fread_number (fp); ../src/save.c: ch->bgifts[2] = fread_number (fp); ../src/save.c: ch->bgifts[3] = fread_number (fp); ../src/save.c: ch->bgifts[4] = fread_number (fp); ../src/save.c: ch->bgifts[5] = fread_number (fp); ../src/save.c: ch->bgifts[6] = fread_number (fp); ../src/save.c: ch->bgifts[7] = fread_number (fp); ../src/save.c: ch->bgifts[8] = fread_number (fp); ../src/save.c: ch->bgifts[9] = fread_number (fp); ../src/save.c: ch->bgifts[10] = fread_number (fp); ../src/save.c: ch->bgifts[11] = fread_number (fp); ../src/save.c: KEY ("Body", ch->body, fread_number (fp)); ../src/save.c: KEY ("Bounty", ch->pcdata->bounty, fread_number (fp)); ../src/save.c: KEY ("Backup", ch->pcdata->curr_backup,fread_number(fp)); ../src/save.c: KEY ("Bamfin", ch->pcdata->bamfin, fread_string (fp)); ../src/save.c: KEY ("Bamfout", ch->pcdata->bamfout, fread_string (fp)); ../src/save.c: KEY ("Beast", ch->beast, fread_number (fp)); ../src/save.c: KEY ("Breath1", ch->pcdata->breath[0], fread_string (fp)); ../src/save.c: KEY ("Breath2", ch->pcdata->breath[1], fread_string (fp)); ../src/save.c: KEY ("Breath3", ch->pcdata->breath[2], fread_string (fp)); ../src/save.c: KEY ("Breath4", ch->pcdata->breath[3], fread_string (fp)); ../src/save.c: KEY ("Breath5", ch->pcdata->breath[4], fread_string (fp)); ../src/save.c: ch->name, boardname); ../src/save.c: ch->pcdata->last_note[i] = fread_number (fp); ../src/save.c: KEY ("Cinvis", ch->pcdata->cinvis, fread_number (fp)); ../src/save.c: KEY ("Clan", ch->clan, fread_string (fp)); ../src/save.c: KEY ("Cleregen", ch->cleregen, fread_number (fp)); ../src/save.c: KEY ("Class", ch->class, fread_number (fp)); ../src/save.c: KEY ("Clannum", ch->clannum, fread_number (fp)); ../src/save.c: ch->cmbt[0] = fread_number (fp); ../src/save.c: ch->cmbt[1] = fread_number (fp); ../src/save.c: ch->cmbt[2] = fread_number (fp); ../src/save.c: ch->cmbt[3] = fread_number (fp); ../src/save.c: ch->cmbt[4] = fread_number (fp); ../src/save.c: ch->cmbt[5] = fread_number (fp); ../src/save.c: ch->cmbt[6] = fread_number (fp); ../src/save.c: ch->cmbt[7] = fread_number (fp); ../src/save.c: ch->chi[0] = fread_number (fp); ../src/save.c: ch->chi[1] = fread_number (fp); ../src/save.c: KEY ("Conception", ch->pcdata->conception, fread_string (fp)); ../src/save.c: ch->pcdata->condition[0] = fread_number (fp); ../src/save.c: ch->pcdata->condition[1] = fread_number (fp); ../src/save.c: ch->pcdata->condition[2] = fread_number (fp); ../src/save.c: KEY ("Cparents", ch->pcdata->cparents, fread_string (fp)); ../src/save.c: KEY ("Cprompt", ch->cprompt, fread_string (fp)); ../src/save.c: KEY ("Createtime", ch->createtime, fread_string (fp)); ../src/save.c: KEY ("Damroll", ch->damroll, fread_number (fp)); ../src/save.c: KEY ("Deaf", ch->deaf, fread_number (fp)); ../src/save.c: KEY ("Decapped", ch->pcdata->decapped, fread_string (fp)); ../src/save.c: KEY ("Decappedby", ch->pcdata->decappedby, fread_string (fp)); ../src/save.c: KEY ("Description", ch->description, fread_string (fp)); ../src/save.c: KEY ("DenyDate", ch->pcdata->denydate, fread_number (fp)); ../src/save.c: KEY ("Disquiet", ch->disquiet_counter, fread_number (fp)); ../src/save.c: KEY ("Dragonaff", ch->pcdata->dragonaff, fread_number (fp)); /*dragons */ ../src/save.c: KEY ("Dragonage", ch->pcdata->dragonage, fread_number (fp)); /*dragons */ ../src/save.c: ch->pcdata->disc_a[0] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[1] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[2] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[3] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[4] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[5] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[6] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[7] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[8] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[9] = fread_number (fp); ../src/save.c: ch->pcdata->disc_a[10] = fread_number (fp); ../src/save.c: KEY( "EmailSet", ch->email_set, fread_number( fp ) ); ../src/save.c: KEY ("Email", ch->pcdata->email, fread_string (fp)); ../src/save.c: KEY ("Exhaustion", ch->pcdata->exhaustion, fread_number (fp)); ../src/save.c: KEY ("Exp", ch->exp, fread_long (fp)); ../src/save.c: KEY ("Extra", ch->extra, fread_number (fp)); ../src/save.c: KEY ("Extra2", ch->extra2, fread_number (fp)); ../src/save.c: KEY ("Empower", ch->empowered, fread_string (fp)); ../src/save.c: KEY ("Faction", ch->pcdata->kingdom, fread_number (fp)); ../src/save.c: ch->focus[0] = fread_number (fp); ../src/save.c: ch->focus[1] = fread_number (fp); ../src/save.c: ch->pcdata->fake_skill = fread_number (fp); ../src/save.c: ch->pcdata->fake_stance = fread_number (fp); ../src/save.c: ch->pcdata->fake_hit = fread_number (fp); ../src/save.c: ch->pcdata->fake_dam = fread_number (fp); ../src/save.c: ch->pcdata->fake_ac = fread_number (fp); ../src/save.c: ch->pcdata->fake_hp = fread_number (fp); ../src/save.c: ch->pcdata->fake_mana = fread_number (fp); ../src/save.c: ch->pcdata->fake_move = fread_number (fp); ../src/save.c: KEY ("Form", ch->form, fread_number (fp)); ../src/save.c: KEY ("Frozen", ch->pcdata->frozen, fread_number (fp)); ../src/save.c: ch->pcdata->genes[0] = fread_number (fp); ../src/save.c: ch->pcdata->genes[1] = fread_number (fp); ../src/save.c: ch->pcdata->genes[2] = fread_number (fp); ../src/save.c: ch->pcdata->genes[3] = fread_number (fp); ../src/save.c: ch->pcdata->genes[4] = fread_number (fp); ../src/save.c: ch->pcdata->genes[5] = fread_number (fp); ../src/save.c: ch->pcdata->genes[6] = fread_number (fp); ../src/save.c: ch->pcdata->genes[7] = fread_number (fp); ../src/save.c: ch->pcdata->genes[8] = fread_number (fp); ../src/save.c: ch->pcdata->genes[9] = fread_number (fp); ../src/save.c: ch->gifts[0] = fread_number (fp); ../src/save.c: ch->gifts[1] = fread_number (fp); ../src/save.c: ch->gifts[2] = fread_number (fp); ../src/save.c: ch->gifts[3] = fread_number (fp); ../src/save.c: ch->gifts[4] = fread_number (fp); ../src/save.c: ch->gifts[5] = fread_number (fp); ../src/save.c: ch->gifts[6] = fread_number (fp); ../src/save.c: ch->gifts[7] = fread_number (fp); ../src/save.c: ch->gifts[8] = fread_number (fp); ../src/save.c: ch->gifts[9] = fread_number (fp); ../src/save.c: ch->gifts[10] = fread_number (fp); ../src/save.c: ch->gifts[11] = fread_number (fp); ../src/save.c: ch->gifts[12] = fread_number (fp); ../src/save.c: ch->gifts[13] = fread_number (fp); ../src/save.c: ch->gifts[14] = fread_number (fp); ../src/save.c: ch->gifts[15] = fread_number (fp); ../src/save.c: ch->gifts[16] = fread_number (fp); ../src/save.c: ch->gifts[17] = fread_number (fp); ../src/save.c: ch->gifts[18] = fread_number (fp); ../src/save.c: ch->gifts[19] = fread_number (fp); ../src/save.c: ch->gifts[20] = fread_number (fp); ../src/save.c: ch->gnosis[0] = fread_number (fp); ../src/save.c: ch->gnosis[1] = fread_number (fp); ../src/save.c: KEY ("Garou1", ch->garou1, fread_number (fp)); ../src/save.c: KEY ("Garou2", ch->garou2, fread_number (fp)); ../src/save.c: KEY ("Gpoints", ch->pcdata->gpoints, fread_number (fp)); ../src/save.c: KEY ("Getexp", ch->pcdata->get_exp, fread_number (fp)); ../src/save.c: KEY ("Gold", ch->gold, fread_number (fp)); ../src/save.c: KEY ("HEmpower", ch->hempower, fread_number (fp)); ../src/save.c: KEY ("Hitroll", ch->hitroll, fread_number (fp)); ../src/save.c: KEY ("Home", ch->home, fread_number (fp)); ../src/save.c: KEY ("Home2", ch->home2, fread_number (fp)); ../src/save.c: KEY ("Hatch", ch->pcdata->hatch, fread_number (fp)); ../src/save.c: ch->hit = fread_number (fp); ../src/save.c: ch->max_hit = fread_number (fp); ../src/save.c: ch->mana = fread_number (fp); ../src/save.c: ch->max_mana = fread_number (fp); ../src/save.c: ch->move = fread_number (fp); ../src/save.c: ch->max_move = fread_number (fp); ../src/save.c: KEY ("Icq", ch->pcdata->icq, fread_number (fp)); ../src/save.c: ch->imms[0] = fread_number (fp); ../src/save.c: ch->imms[1] = fread_number (fp); ../src/save.c: ch->imms[2] = fread_number (fp); ../src/save.c: KEY ("Inducted", ch->pcdata->inducted, fread_number (fp)); ../src/save.c: KEY ("Ienter", ch->pcdata->ienter, fread_string (fp)); ../src/save.c: KEY ("Iexit", ch->pcdata->iexit, fread_string (fp)); ../src/save.c: KEY ("Immune", ch->immune, fread_number (fp)); ../src/save.c: KEY ("Itemaffect", ch->itemaffect, fread_number (fp)); ../src/save.c: KEY ("ICEListen", ch->pcdata->ice_listen, fread_string (fp)); ../src/save.c: KEY ("Jailed", ch->pcdata->jailed, fread_number (fp)); ../src/save.c: KEY ("Kingdom", ch->kingdom, fread_string (fp)); ../src/save.c: KEY ("KingRank", ch->pcdata->kingrank, fread_number (fp)); ../src/save.c: KEY ("Kith", ch->kith, fread_number (fp)); ../src/save.c: ch->pcdata->language[0] = fread_number (fp); ../src/save.c: ch->pcdata->language[1] = fread_number (fp); ../src/save.c: KEY ("LastChange", ch->pcdata->changeplace, fread_number (fp)); ../src/save.c: KEY ("Lstatus", ch->lstatus, fread_number (fp)); ../src/save.c: KEY ("Lasthost", ch->lasthost, fread_string (fp)); ../src/save.c: KEY ("Lasttime", ch->lasttime, fread_string (fp)); ../src/save.c: KEY ("Level", ch->level, fread_number (fp)); ../src/save.c: ch->loc_hp[0] = fread_number (fp); ../src/save.c: ch->loc_hp[1] = fread_number (fp); ../src/save.c: ch->loc_hp[2] = fread_number (fp); ../src/save.c: ch->loc_hp[3] = fread_number (fp); ../src/save.c: ch->loc_hp[4] = fread_number (fp); ../src/save.c: ch->loc_hp[5] = fread_number (fp); ../src/save.c: ch->loc_hp[6] = fread_number (fp); ../src/save.c: KEY ("LongDescr", ch->long_descr, fread_string (fp)); ../src/save.c: KEY ("Lord", ch->lord, fread_string (fp)); ../src/save.c: KEY ("Msn", ch->pcdata->msn, fread_string (fp)); ../src/save.c: KEY ("More", ch->more, fread_number (fp)); ../src/save.c: ch->monkab[0] = fread_number (fp); ../src/save.c: ch->monkab[1] = fread_number (fp); ../src/save.c: ch->monkab[2] = fread_number (fp); ../src/save.c: ch->monkab[3] = fread_number (fp); ../src/save.c: KEY ("Monkstuff", ch->monkstuff, fread_number (fp)); ../src/save.c: KEY ("Monkcrap", ch->monkcrap, fread_number (fp)); ../src/save.c: KEY ("Marriage", ch->pcdata->marriage, fread_string (fp)); ../src/save.c: KEY ("Mflags", ch->mflags, fread_number (fp)); ../src/save.c: KEY ("Morph", ch->morph, fread_string (fp)); ../src/save.c: KEY ("Mdecap", ch->pcdata->mdecap, fread_string (fp)); ../src/save.c: KEY ("Newbits", ch->newbits, fread_number (fp)); ../src/save.c: KEY ("Outcast", ch->pcdata->outcast, fread_number (fp)); ../src/save.c: KEY ("Objvnum", ch->pcdata->obj_vnum, fread_number (fp)); ../src/save.c: KEY ("ObjDesc", ch->objdesc, fread_string (fp)); ../src/save.c: ch->powerd[0] = fread_number (fp); ../src/save.c: ch->powerd[1] = fread_number (fp); ../src/save.c: ch->powerd[2] = fread_number (fp); ../src/save.c: ch->powerd[3] = fread_number (fp); ../src/save.c: ch->powerd[4] = fread_number (fp); ../src/save.c: ch->powerd[5] = fread_number (fp); ../src/save.c: ch->powerd[6] = fread_number (fp); ../src/save.c: ch->powerd[7] = fread_number (fp); ../src/save.c: ch->powerd[8] = fread_number (fp); ../src/save.c: ch->powerd[9] = fread_number (fp); ../src/save.c: ch->powerd[10] = fread_number (fp); ../src/save.c: ch->powerd[11] = fread_number (fp); ../src/save.c: ch->powerd[12] = fread_number (fp); ../src/save.c: ch->powerd[13] = fread_number (fp); ../src/save.c: ch->powerd[14] = fread_number (fp); ../src/save.c: ch->powerd[15] = fread_number (fp); ../src/save.c: ch->powerd[16] = fread_number (fp); ../src/save.c: ch->powerd[17] = fread_number (fp); ../src/save.c: ch->powerd[18] = fread_number (fp); ../src/save.c: ch->powerd[19] = fread_number (fp); ../src/save.c: ch->powerd[20] = fread_number (fp); ../src/save.c: KEY ("PVersion", ch->version, fread_number (fp)); ../src/save.c: KEY ("Prefix", ch->prefix, fread_string (fp)); ../src/save.c: ch->paradox[0] = fread_number (fp); ../src/save.c: ch->paradox[1] = fread_number (fp); ../src/save.c: ch->paradox[2] = fread_number (fp); ../src/save.c: KEY ("Profile", ch->profile, fread_string (fp)); ../src/save.c: KEY ("Pagelen", ch->pcdata->pagelen, fread_number (fp)); ../src/save.c: KEY ("Parents", ch->pcdata->parents, fread_string (fp)); ../src/save.c: KEY ("Password", ch->pcdata->pwd, fread_string (fp)); ../src/save.c: KEY ("Played", ch->played, fread_number (fp)); ../src/save.c: KEY ("PlayerID", ch->pcdata->playerid, fread_number (fp)); ../src/save.c: KEY ("Polyaff", ch->polyaff, fread_number (fp)); ../src/save.c: ch->pcdata->powers[sn] = fread_number (fp); ../src/save.c: ch->pcdata->powers_mod[sn] = fread_number (fp); ../src/save.c: ch->pcdata->powers_set[sn] = fread_number (fp); ../src/save.c: KEY( "PowersWear", ch->pcdata->powers_set_wear,fread_number( fp ) ); ../src/save.c: KEY ("Poweraction", ch->poweraction, fread_string (fp)); ../src/save.c: KEY ("Powertype", ch->powertype, fread_string (fp)); ../src/save.c: KEY ("Position", ch->position, fread_number (fp)); ../src/save.c: KEY ("Practice", ch->practice, fread_number (fp)); ../src/save.c: ch->pkill = fread_number (fp); ../src/save.c: ch->pdeath = fread_number (fp); ../src/save.c: ch->mkill = fread_number (fp); ../src/save.c: ch->mdeath = fread_number (fp); ../src/save.c: KEY ("Prompt", ch->prompt, fread_string (fp)); ../src/save.c: ch->quint[0] = fread_number (fp); ../src/save.c: ch->quint[1] = fread_number (fp); ../src/save.c: ch->quint[2] = fread_number (fp); ../src/save.c: ch->quickening[0] = fread_number (fp); ../src/save.c: ch->quickening[1] = fread_number (fp); ../src/save.c: KEY ("Quest", ch->pcdata->quest, fread_number (fp)); ../src/save.c:KEY( "Questsrun", ch->pcdata->questsrun, fread_number( fp ) ); ../src/save.c: KEY( "Queststotal", ch->pcdata->questtotal, fread_number( fp ) ); ../src/save.c: KEY ("QuestPnts", ch->questpoints, fread_number (fp)); ../src/save.c: KEY ("QuestNext", ch->nextquest, fread_number (fp)); ../src/save.c: KEY ("QuestFail", ch->questfail, fread_number (fp)); ../src/save.c: KEY ("QuestComp", ch->questcomp, fread_number (fp)); ../src/save.c: KEY( "RegKey", ch->registration_key, fread_number( fp ) ); ../src/save.c: KEY( "RegLogins", ch->registration_logins,fread_number( fp ) ); ../src/save.c: KEY( "Registerred", ch->registerred, fread_number( fp ) ); ../src/save.c: KEY ("Resolved", ch->resolved, fread_string (fp)); ../src/save.c: KEY ("Race", ch->race, fread_number (fp)); ../src/save.c: KEY ("Rank", ch->pcdata->rank, fread_number (fp)); ../src/save.c: ch->in_room = get_room_index (fread_number (fp)); ../src/save.c: if (ch->in_room == NULL) ../src/save.c: ch->in_room = get_room_index (ROOM_VNUM_LIMBO); ../src/save.c: KEY ("Schallenge", ch->pcdata->schallenge, fread_number (fp)); ../src/save.c: KEY ("Screensize", ch->pcdata->vt100_size, fread_number (fp)); ../src/save.c: KEY ("SavingThrow", ch->saving_throw, fread_number (fp)); ../src/save.c: KEY ("Smite", ch->pcdata->smite, fread_string (fp)); ../src/save.c: ch->pcdata->speedchar = fread_letter( fp ); ../src/save.c: KEY ("Security", ch->pcdata->security, fread_number (fp)); ../src/save.c: KEY ("Silenced", ch->pcdata->silenced, fread_number (fp)); ../src/save.c: ch->pcdata->score[0] = fread_long (fp); ../src/save.c: ch->pcdata->score[1] = fread_long (fp); ../src/save.c: ch->pcdata->score[2] = fread_long (fp); ../src/save.c: ch->pcdata->score[3] = fread_long (fp); ../src/save.c: ch->pcdata->score[4] = fread_long (fp); ../src/save.c: ch->pcdata->score[5] = fread_long (fp); ../src/save.c: ch->pcdata->shadow_powers[sn] = fread_number (fp); ../src/save.c: ch->spheres[0] = fread_number (fp); ../src/save.c: ch->spheres[1] = fread_number (fp); ../src/save.c: ch->spheres[2] = fread_number (fp); ../src/save.c: ch->spheres[3] = fread_number (fp); ../src/save.c: ch->spheres[4] = fread_number (fp); ../src/save.c: ch->spheres[5] = fread_number (fp); ../src/save.c: ch->spheres[6] = fread_number (fp); ../src/save.c: ch->spheres[7] = fread_number (fp); ../src/save.c: ch->spheres[8] = fread_number (fp); ../src/save.c: KEY ("Souls", ch->pcdata->souls, fread_number (fp)); ../src/save.c: KEY ("Sex", ch->sex, fread_number (fp)); ../src/save.c: KEY ("ShortDescr", ch->short_descr, fread_string (fp)); ../src/save.c: KEY ("Security", ch->pcdata->security, fread_number (fp)); ../src/save.c: ch->pcdata->learned[sn] = value; ../src/save.c: ch->pcdata->learned[sn] = value; ../src/save.c: KEY ("Specpower", ch->specpower, fread_number (fp)); ../src/save.c: KEY ("Spectype", ch->spectype, fread_number (fp)); ../src/save.c: KEY ("Specxtype", ch->specxtype, fread_number (fp)); ../src/save.c: KEY ("Special", ch->special, fread_number (fp)); ../src/save.c: ch->spl[0] = fread_number (fp); ../src/save.c: ch->spl[1] = fread_number (fp); ../src/save.c: ch->spl[2] = fread_number (fp); ../src/save.c: ch->spl[3] = fread_number (fp); ../src/save.c: ch->spl[4] = fread_number (fp); ../src/save.c: ch->pcdata->stage[0] = fread_number (fp); ../src/save.c: ch->pcdata->stage[1] = fread_number (fp); ../src/save.c: ch->pcdata->stage[2] = fread_number (fp); ../src/save.c: ch->stance[0] = fread_number (fp); ../src/save.c: ch->stance[1] = fread_number (fp); ../src/save.c: ch->stance[2] = fread_number (fp); ../src/save.c: ch->stance[3] = fread_number (fp); ../src/save.c: ch->stance[4] = fread_number (fp); ../src/save.c: ch->stance[5] = fread_number (fp); ../src/save.c: ch->stance[6] = fread_number (fp); ../src/save.c: ch->stance[7] = fread_number (fp); ../src/save.c: ch->stance[8] = fread_number (fp); ../src/save.c: ch->stance[9] = fread_number (fp); ../src/save.c: ch->stance[10] = fread_number (fp); ../src/save.c: ch->stance[11] = fread_number (fp); ../src/save.c: ch->pcdata->stat_ability[0] = fread_number (fp); ../src/save.c: ch->pcdata->stat_ability[1] = fread_number (fp); ../src/save.c: ch->pcdata->stat_ability[2] = fread_number (fp); ../src/save.c: ch->pcdata->stat_ability[3] = fread_number (fp); ../src/save.c: ch->pcdata->stat_amount[0] = fread_number (fp); ../src/save.c: ch->pcdata->stat_amount[1] = fread_number (fp); ../src/save.c: ch->pcdata->stat_amount[2] = fread_number (fp); ../src/save.c: ch->pcdata->stat_amount[3] = fread_number (fp); ../src/save.c: ch->pcdata->stat_duration[0] = fread_number (fp); ../src/save.c: ch->pcdata->stat_duration[1] = fread_number (fp); ../src/save.c: ch->pcdata->stat_duration[2] = fread_number (fp); ../src/save.c: ch->pcdata->stat_duration[3] = fread_number (fp); ../src/save.c: ch->pcdata->stats[sn] = fread_number (fp); ../src/save.c: KEY ("Tier", ch->tier, fread_number (fp)); ../src/save.c: KEY ("Tpoints", ch->tpoints, fread_number (fp)); ../src/save.c: KEY ("Tierxp", ch->tierxp, fread_long (fp)); ../src/save.c: KEY ("Tempflag", ch->pcdata->tempflag, fread_number (fp)); ../src/save.c: KEY ("Trust", ch->trust, fread_number (fp)); ../src/save.c:KEY("Timezone", ch->pcdata->timezone, fread_number(fp)); ../src/save.c: ch->pcdata->title = fread_string (fp); ../src/save.c: if (isalpha (ch->pcdata->title[0]) ../src/save.c: || isdigit (ch->pcdata->title[0]) ../src/save.c: || (ch->pcdata->title[0] == '#')) ../src/save.c: sprintf (buf, " %s", ch->pcdata->title); ../src/save.c: free_string (ch->pcdata->title); ../src/save.c: ch->pcdata->title = str_dup (buf); ../src/save.c: ch->tokens[0] = fread_number (fp); ../src/save.c: ch->tokens[1] = fread_number (fp); ../src/save.c: ch->tokens[2] = fread_number (fp); ../src/save.c: ch->tokens[3] = fread_number (fp); ../src/save.c: ch->tokens[4] = fread_number (fp); ../src/save.c: ch->tokens[5] = fread_number (fp); ../src/save.c: ch->tokens[6] = fread_number (fp); ../src/save.c: ch->tokens[7] = fread_number (fp); ../src/save.c: ch->tokens[8] = fread_number (fp); ../src/save.c: ch->tokens[9] = fread_number (fp); ../src/save.c: ch->tokens[10] = fread_number (fp); ../src/save.c: ch->tokens[11] = fread_number (fp); ../src/save.c: KEY ("Voted", ch->pcdata->voted, fread_number (fp)); ../src/save.c: ch->pIndexData = get_mob_index (fread_number (fp)); ../src/save.c: KEY ("Whotype", ch->pcdata->whotype, fread_number (fp)); ../src/save.c: KEY ("Warps", ch->warp, fread_number (fp)); ../src/save.c: KEY ("WarpCount", ch->warpcount, fread_number (fp)); ../src/save.c: KEY( "Wbits", ch->wbits, fread_number( fp ) ); ../src/save.c: ch->wpn[0] = fread_number (fp); ../src/save.c: ch->wpn[1] = fread_number (fp); ../src/save.c: ch->wpn[2] = fread_number (fp); ../src/save.c: ch->wpn[3] = fread_number (fp); ../src/save.c: ch->wpn[4] = fread_number (fp); ../src/save.c: ch->wpn[5] = fread_number (fp); ../src/save.c: ch->wpn[6] = fread_number (fp); ../src/save.c: ch->wpn[7] = fread_number (fp); ../src/save.c: ch->wpn[8] = fread_number (fp); ../src/save.c: ch->wpn[9] = fread_number (fp); ../src/save.c: ch->wpn[10] = fread_number (fp); ../src/save.c: ch->wpn[11] = fread_number (fp); ../src/save.c: ch->wpn[12] = fread_number (fp); ../src/save.c: KEY ("Wimpy", ch->wimpy, fread_number (fp)); ../src/save.c: KEY ("Wizinvis", ch->pcdata->wizinvis, fread_number (fp)); ../src/save.c: KEY ("Wiznet", ch->pcdata->wiznet, fread_number (fp)); ../src/save.c: KEY ("Xhitroll", ch->xhitroll, fread_number (fp)); ../src/save.c: KEY ("Xdamroll", ch->xdamroll, fread_number (fp)); ../src/save.c: KEY ("Xac", ch->xac, fread_number (fp)); ../src/save.c: KEY ("Xdamcap", ch->xdamcap, fread_number (fp)); ../src/save.c: KEY ("Xhit", ch->xhit, fread_number (fp)); ../src/save.c: KEY ("Xmana", ch->xmana, fread_number (fp)); ../src/save.c: KEY ("Xmove", ch->xmove, fread_number (fp)); ../src/save.c: ch->name ? ch->name : "UNKNOWN"); ../src/save.c: write_to_descriptor (ch->desc, ../src/save.c: close_socket (ch->desc); ../src/save.c: if (IS_SET (ch->act, OLD_PLR_DEMON) || IS_SET (ch->act, OLD_PLR_CHAMPION)) ../src/save.c: ch->pcdata->stats[DEMON_CURRENT] = ch->pcdata->powers[0]; ../src/save.c: ch->pcdata->stats[DEMON_TOTAL] = ch->pcdata->powers[1]; ../src/save.c: ch->pcdata->stats[DEMON_POWER] = ch->pcdata->demonic_a; ../src/save.c: ch->pcdata->powers[0] = ch->pcdata->disc_a[OLD_C_POWERS]; ../src/save.c: ch->pcdata->powers[1] = ch->pcdata->disc_a[OLD_C_CURRENT]; ../src/save.c: ch->pcdata->powers[2] = ch->pcdata->disc_a[OLD_C_HEAD]; ../src/save.c: ch->pcdata->powers[3] = ch->pcdata->disc_a[OLD_C_TAIL]; ../src/save.c: ch->pcdata->powers[4] = ch->pcdata->disc_a[10]; ../src/save.c: if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_MOVE)) ../src/save.c: SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_MOVE); ../src/save.c: if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_LEAP)) ../src/save.c: SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_LEAP); ../src/save.c: if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_MAGIC)) ../src/save.c: SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_MAGIC); ../src/save.c: if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_LIFESPAN)) ../src/save.c: SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_LIFESPAN); ../src/save.c: ch->class = CLASS_DEMON; ../src/save.c: if (IS_SET (ch->act, OLD_PLR_DEMON)) ../src/save.c: REMOVE_BIT (ch->act, OLD_PLR_DEMON); ../src/save.c: if (!str_cmp(ch->name,"Antilles")) ../src/save.c: SET_BIT(ch->special, SPC_DEMON_LORD); ../src/save.c: if (IS_SET (ch->act, OLD_PLR_CHAMPION)) ../src/save.c: REMOVE_BIT (ch->act, OLD_PLR_CHAMPION); ../src/save.c: SET_BIT (ch->special, SPC_CHAMPION); ../src/save.c: if (IS_SET (ch->extra, OLD_EXTRA_SIRE)) ../src/save.c: REMOVE_BIT (ch->extra, OLD_EXTRA_SIRE); ../src/save.c: SET_BIT (ch->special, SPC_SIRE); ../src/save.c: if (IS_SET (ch->extra, OLD_EXTRA_PRINCE)) ../src/save.c: REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE); ../src/save.c: SET_BIT (ch->special, SPC_PRINCE); ../src/save.c: sprintf (buf, "%s has been demon upgraded!", ch->name); ../src/save.c: if (IS_SET (ch->act, OLD_PLR_WEREWOLF) ../src/save.c: || IS_SET (ch->act, OLD_PLR_WOLFMAN)) ../src/save.c: ch->class = CLASS_WEREWOLF; ../src/save.c: ch->pcdata->powers[WPOWER_MANTIS] = ../src/save.c: ch->pcdata->disc_a[OLD_TOTEM_MANTIS]; ../src/save.c: ch->pcdata->powers[WPOWER_BEAR] = ch->pcdata->disc_a[OLD_TOTEM_BEAR]; ../src/save.c: ch->pcdata->powers[WPOWER_LYNX] = ch->pcdata->disc_a[OLD_TOTEM_LYNX]; ../src/save.c: ch->pcdata->powers[WPOWER_BOAR] = ch->pcdata->disc_a[OLD_TOTEM_BOAR]; ../src/save.c: ch->pcdata->powers[WPOWER_OWL] = ch->pcdata->disc_a[OLD_TOTEM_OWL]; ../src/save.c: ch->pcdata->powers[WPOWER_SPIDER] = ../src/save.c: ch->pcdata->disc_a[OLD_TOTEM_SPIDER]; ../src/save.c: ch->pcdata->powers[WPOWER_WOLF] = ch->pcdata->disc_a[OLD_TOTEM_WOLF]; ../src/save.c: ch->pcdata->powers[WPOWER_HAWK] = ch->pcdata->disc_a[OLD_TOTEM_HAWK]; ../src/save.c: ch->pcdata->powers[WPOWER_SILVER] = ../src/save.c: ch->pcdata->disc_a[OLD_TOTEM_SILVER]; ../src/save.c: ch->pcdata->stats[UNI_FORM0] = ch->pcdata->wolfform[0]; ../src/save.c: ch->pcdata->stats[UNI_FORM1] = ch->pcdata->wolfform[1]; ../src/save.c: ch->pcdata->stats[UNI_RAGE] = ch->pcdata->wolf; ../src/save.c: if (IS_SET (ch->extra, OLD_EXTRA_PRINCE)) ../src/save.c: REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE); ../src/save.c: SET_BIT (ch->special, SPC_PRINCE); ../src/save.c: if (IS_SET (ch->act, OLD_PLR_WEREWOLF)) ../src/save.c: REMOVE_BIT (ch->act, OLD_PLR_WEREWOLF); ../src/save.c: if (IS_SET (ch->act, OLD_PLR_WOLFMAN)) ../src/save.c: REMOVE_BIT (ch->act, OLD_PLR_WOLFMAN); ../src/save.c: SET_BIT (ch->special, SPC_WOLFMAN); ../src/save.c: sprintf (buf, "%s has been werewolf upgraded!", ch->name); ../src/save.c: if (ch->trust >= 4 && ch->trust <= 6) ../src/save.c: ch->class = CLASS_MAGE; ../src/save.c: ch->special = 0; ../src/save.c: ch->pcdata->powers[MPOWER_RUNE0] = ch->pcdata->runes[0]; ../src/save.c: ch->pcdata->powers[MPOWER_RUNE1] = ch->pcdata->runes[1]; ../src/save.c: ch->pcdata->powers[MPOWER_RUNE2] = ch->pcdata->runes[2]; ../src/save.c: ch->pcdata->powers[MPOWER_RUNE3] = ch->pcdata->runes[3]; ../src/save.c: sprintf (buf, "%s has been mage upgraded!", ch->name); ../src/save.c: if (IS_SET (ch->act, OLD_PLR_VAMPIRE)) ../src/save.c: ch->class = CLASS_VAMPIRE; ../src/save.c: ch->pcdata->stats[UNI_FORM0] = ch->pcdata->wolfform[0]; ../src/save.c: ch->pcdata->stats[UNI_FORM1] = ch->pcdata->wolfform[1]; ../src/save.c: ch->pcdata->stats[UNI_RAGE] = ch->pcdata->wolf; ../src/save.c: if (IS_SET (ch->extra, OLD_EXTRA_SIRE)) ../src/save.c: REMOVE_BIT (ch->extra, OLD_EXTRA_SIRE); ../src/save.c: SET_BIT (ch->special, SPC_SIRE); ../src/save.c: if (IS_SET (ch->extra, OLD_EXTRA_PRINCE)) ../src/save.c: REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE); ../src/save.c: SET_BIT (ch->special, SPC_PRINCE); ../src/save.c: if (IS_SET (ch->extra, OLD_EXTRA_ANARCH)) ../src/save.c: REMOVE_BIT (ch->extra, OLD_EXTRA_ANARCH); ../src/save.c: SET_BIT (ch->special, SPC_ANARCH); ../src/save.c: if (IS_SET (ch->extra, OLD_EXTRA_INCONNU)) ../src/save.c: REMOVE_BIT (ch->extra, OLD_EXTRA_INCONNU); ../src/save.c: SET_BIT (ch->special, SPC_INCONNU); ../src/save.c: if (IS_SET (ch->act, OLD_PLR_VAMPIRE)) ../src/save.c: REMOVE_BIT (ch->act, OLD_PLR_VAMPIRE); ../src/save.c: sprintf (buf, "%s has been vampire upgraded!", ch->name); ../src/save.c: if (IS_SET (ch->extra, OLD_EXTRA_HIGHLANDER)) ../src/save.c: ch->class = CLASS_HIGHLANDER; ../src/save.c: ch->pcdata->powers[HPOWER_WPNSKILL] = ch->pcdata->disc_a[0]; ../src/save.c: ch->pcdata->stats[UNI_FORM0] = ch->pcdata->wolfform[0]; ../src/save.c: ch->pcdata->stats[UNI_FORM1] = ch->pcdata->wolfform[1]; ../src/save.c: ch->pcdata->stats[UNI_RAGE] = ch->pcdata->wolf; ../src/save.c: if (IS_SET (ch->extra, OLD_EXTRA_HIGHLANDER)) ../src/save.c: REMOVE_BIT (ch->extra, OLD_EXTRA_HIGHLANDER); ../src/save.c: if (IS_SET (ch->extra, OLD_EXTRA_PRINCE)) ../src/save.c: REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE); ../src/save.c: SET_BIT (ch->special, SPC_PRINCE); ../src/save.c: if (IS_SET (ch->extra, OLD_EXTRA_ANARCH)) ../src/save.c: REMOVE_BIT (ch->extra, OLD_EXTRA_ANARCH); ../src/save.c: SET_BIT (ch->special, SPC_ANARCH); ../src/save.c: if (IS_SET (ch->extra, OLD_EXTRA_INCONNU)) ../src/save.c: REMOVE_BIT (ch->extra, OLD_EXTRA_INCONNU); ../src/save.c: SET_BIT (ch->special, SPC_INCONNU); ../src/save.c: if (IS_SET (ch->act, OLD_PLR_VAMPIRE)) ../src/save.c: REMOVE_BIT (ch->act, OLD_PLR_VAMPIRE); ../src/save.c: sprintf (buf, "%s has been highlander upgraded!", ch->name); ../src/save.c: ch->class = 0; ../src/save.c: ch->room = 3054; ../src/save.c: sprintf (buf, "%s has been avatar upgraded!", ch->name); ../src/save.c: if (isalpha (ch->pcdata->title[0]) ../src/save.c: || isdigit (ch->pcdata->title[0])) ../src/save.c:if (IS_JUDGE (ch) && ch->level >= f_level) ../src/save.c: if (strlen (f_profile) > 2 && !IS_SET(ch->pcdata->cinvis, INVIS_PROFILE) ) ../src/serenity_act.c: if ((IS_SET (ch->garou1, GAROU_WHELP2)) ../src/serenity_act.c: || (IS_SET (ch->garou1, GAROU_WHELP1))) ../src/serenity_act.c: if (ch->lstatus < 1) ../src/serenity_act.c: if (ch->lstatus < 10) ../src/serenity_act.c: 15000 + (1000 * ((ch->lstatus + 1) * ((ch->lstatus + 1) + 1) / 2)) + ../src/serenity_act.c: (200 * ch->race); ../src/serenity_act.c: statcap = 150000 + (500 * ch->race); ../src/serenity_act.c: if (ch->level >= 3) ../src/serenity_act.c: int xp_str_cost = ((ch->pcdata->perm_str + 1) * 500); ../src/serenity_act.c: int xp_int_cost = ((ch->pcdata->perm_int + 1) * 500); ../src/serenity_act.c: int xp_wis_cost = ((ch->pcdata->perm_wis + 1) * 500); ../src/serenity_act.c: int xp_dex_cost = ((ch->pcdata->perm_dex + 1) * 500); ../src/serenity_act.c: int xp_con_cost = ((ch->pcdata->perm_con + 1) * 500); ../src/serenity_act.c: int qp_str_cost = ( ( ch->pcdata->perm_str + 1 ) * 25); ../src/serenity_act.c: int qp_int_cost = ( ( ch->pcdata->perm_int + 1 ) * 25); ../src/serenity_act.c: int qp_wis_cost = ( ( ch->pcdata->perm_wis + 1 ) * 25); ../src/serenity_act.c: int qp_dex_cost = ( ( ch->pcdata->perm_dex + 1 ) * 25); ../src/serenity_act.c: int qp_con_cost = ( ( ch->pcdata->perm_con + 1 ) * 25); ../src/serenity_act.c: int eqp_str_req = ( ( ( ch->pcdata->perm_str + 1 ) * ( ( ch->pcdata->perm_str + 1 ) + 1) / 2) * 25); ../src/serenity_act.c: int eqp_int_req = ( ( ( ch->pcdata->perm_int + 1 ) * ( ( ch->pcdata->perm_int + 1 ) + 1) / 2) * 25); ../src/serenity_act.c: int eqp_wis_req = ( ( ( ch->pcdata->perm_wis + 1 ) * ( ( ch->pcdata->perm_wis + 1 ) + 1) / 2) * 25); ../src/serenity_act.c: int eqp_dex_req = ( ( ( ch->pcdata->perm_dex + 1 ) * ( ( ch->pcdata->perm_dex + 1 ) + 1) / 2) * 25); ../src/serenity_act.c: int eqp_con_req = ( ( ( ch->pcdata->perm_con + 1 ) * ( ( ch->pcdata->perm_con + 1 ) + 1) / 2) * 25); ../src/serenity_act.c: hp_cost = (ch->max_hit - (ch->pcdata->perm_con * 4)); ../src/serenity_act.c: mp_cost = (ch->max_mana - (ch->pcdata->perm_wis * 4)); ../src/serenity_act.c: mv_cost = (ch->max_move - (ch->pcdata->perm_dex * 4)); ../src/serenity_act.c: if (ch->pcdata->perm_str < max_stat) ../src/serenity_act.c: "Strength", (max_stat - ch->pcdata->perm_str), xp_str_cost); ../src/serenity_act.c: if (ch->pcdata->perm_int < max_stat) ../src/serenity_act.c: "Intelligence", (max_stat - ch->pcdata->perm_int), ../src/serenity_act.c: if (ch->pcdata->perm_wis < max_stat) ../src/serenity_act.c: "Wisdom", (max_stat - ch->pcdata->perm_wis), xp_wis_cost); ../src/serenity_act.c: if (ch->pcdata->perm_dex < max_stat) ../src/serenity_act.c: "Dexterity", (max_stat - ch->pcdata->perm_dex), ../src/serenity_act.c: if (ch->pcdata->perm_con < max_stat) ../src/serenity_act.c: "Constitution", (max_stat - ch->pcdata->perm_con), ../src/serenity_act.c: if (ch->max_hit < (statcap + ch->xhit)) ../src/serenity_act.c: "Stamina (HP)", hp_cost, ((statcap + ch->xhit) - ch->max_hit)); ../src/serenity_act.c: if (ch->max_mana < (statcap + ch->xmana)) ../src/serenity_act.c: "Spirit (MP)", mp_cost, ((statcap + ch->xmana) - ch->max_mana)); ../src/serenity_act.c: if (ch->max_move < (statcap + ch->xmove)) ../src/serenity_act.c: "Vitality (MV)", mv_cost, ((statcap + ch->xmove) - ch->max_move)); ../src/serenity_act.c: if (ch->level <= 2) ../src/serenity_act.c: if (ch->level == 1) ../src/serenity_act.c: if (ch->level == 2) ../src/serenity_act.c: if (ch->lstatus < 4) ../src/serenity_act.c: else if (ch->lstatus < 6) ../src/serenity_act.c: else if (ch->lstatus < 8) ../src/serenity_act.c: else if (ch->lstatus < 10) ../src/serenity_act.c: if ((ch->level >= 3) ../src/serenity_act.c: && ((ch->race < 1) && (ch->class == CLASS_NONE) ../src/serenity_act.c: the_cost = (ch->practice + 1) * 500; ../src/serenity_act.c: if (ch->practice < 9999) ../src/serenity_act.c: "Primal Energy", the_cost, (9999 - ch->practice)); ../src/serenity_act.c: the_cost = (ch->pcdata->powers[WPOWER_SILVER] + 1) * 2500; ../src/serenity_act.c: if (ch->pcdata->powers[WPOWER_SILVER] < 100) ../src/serenity_act.c: (100 - ch->pcdata->powers[WPOWER_SILVER])); ../src/serenity_act.c: the_cost = (ch->gnosis[GMAXIMUM] + 1) * 25000; ../src/serenity_act.c: if (ch->gnosis[GMAXIMUM] < 20) ../src/serenity_act.c: "Gnosis Points", the_cost, (20 - ch->gnosis[GMAXIMUM])); ../src/serenity_act.c: the_cost = (ch->focus[MAXIMUM] + 1) * 50000; ../src/serenity_act.c: if (ch->focus[MAXIMUM] < 100) ../src/serenity_act.c: "Mental Focus", the_cost, (100 - ch->focus[MAXIMUM])); ../src/serenity_act.c: (((ch->quickening[1] + 1) * ((ch->quickening[1] + 1) + ../src/serenity_act.c: if (ch->quickening[1] < 50) ../src/serenity_act.c: (50 - ch->quickening[1])); ../src/serenity_act.c: the_cost = (ch->pcdata->dragonage + 1) * 3000000; ../src/serenity_act.c: if (ch->pcdata->dragonage < SUPREME && ch->pcdata->dragonage == GET_AGE(ch)) ../src/serenity_act.c: (SUPREME - ch->pcdata->dragonage)); ../src/serenity_act.c: the_cost = (ch->pcdata->rank + 1) * 2500000; ../src/serenity_act.c: if (ch->pcdata->rank < AGE_METHUSELAH) ../src/serenity_act.c: (AGE_METHUSELAH - ch->pcdata->rank)); ../src/serenity_act.c: the_cost = (ch->pcdata->stats[DROW_MAGIC] + 1) * 100; ../src/serenity_act.c: if (ch->pcdata->stats[DROW_MAGIC] < 100) ../src/serenity_act.c: (100 - ch->pcdata->stats[DROW_MAGIC])); ../src/serenity_act.c: int the_lexp = (2000000 + (3000000 * ch->lstatus)); ../src/serenity_act.c: int the_lquest = (1000 * ch->lstatus); ../src/serenity_act.c: switch (ch->lstatus + 1) ../src/serenity_act.c: if (ch->lstatus < 10) ../src/serenity_act.c: "Legendary Status", (10 - ch->lstatus), the_lexp, ../src/serenity_act.c: if ((!str_cmp (arg1, "dragonage")) && ch->pcdata->dragonage < SUPREME && ch->pcdata->dragonage == GET_AGE(ch)) ../src/serenity_act.c: pAbility = &ch->pcdata->perm_str; ../src/serenity_act.c: pAbility = &ch->pcdata->perm_int; ../src/serenity_act.c: pAbility = &ch->pcdata->perm_wis; ../src/serenity_act.c: pAbility = &ch->pcdata->perm_dex; ../src/serenity_act.c: pAbility = &ch->pcdata->perm_con; ../src/serenity_act.c: if (ch->exp < xp_cost) ../src/serenity_act.c: combo_var = xp_cost - ch->exp; ../src/serenity_act.c: if ( ch->pcdata->quest < qp_cost ) ../src/serenity_act.c: combo_var = qp_cost - ch->pcdata->quest; ../src/serenity_act.c: if ( ch->pcdata->score[SCORE_QUEST] < earnt_qp ) ../src/serenity_act.c: combo_var = earnt_qp - ch->pcdata->score[SCORE_QUEST]; ../src/serenity_act.c: ch->exp -= xp_cost; ../src/serenity_act.c:// ch->pcdata->quest -= qp_cost; ../src/serenity_act.c: pAbility = &ch->max_hit; ../src/serenity_act.c: pAbility = &ch->max_mana; ../src/serenity_act.c: pAbility = &ch->max_move; ../src/serenity_act.c: newstatcap += ch->xhit; ../src/serenity_act.c: newstatcap += ch->xmana; ../src/serenity_act.c: newstatcap += ch->xmove; ../src/serenity_act.c: xp_cost = ((ch->max_hit - ch->xhit) - (ch->pcdata->perm_con * 4)); ../src/serenity_act.c: xp_cost = ((ch->max_hit - ch->xhit) - (ch->pcdata->perm_con * 4)); ../src/serenity_act.c: xp_cost = ((ch->max_mana - ch->xmana) - (ch->pcdata->perm_wis * 4)); ../src/serenity_act.c: xp_cost = ((ch->max_mana - ch->xmana) - (ch->pcdata->perm_wis * 4)); ../src/serenity_act.c: xp_cost = ((ch->max_move - ch->xmove) - (ch->pcdata->perm_dex * 4)); ../src/serenity_act.c: xp_cost = ((ch->max_move - ch->xmove) - (ch->pcdata->perm_dex * 4)); ../src/serenity_act.c: if (ch->exp < xp_cost) ../src/serenity_act.c: combo_var = xp_cost - ch->exp; ../src/serenity_act.c: ch->exp -= xp_cost; ../src/serenity_act.c: pAbility = &ch->practice; ../src/serenity_act.c: if (ch->exp < xp_cost) ../src/serenity_act.c: combo_var = xp_cost - ch->exp; ../src/serenity_act.c: ch->exp -= xp_cost; ../src/serenity_act.c: pAbility = &ch->lstatus; ../src/serenity_act.c: xp_cost = (2000000 + (3000000 * ch->lstatus)); ../src/serenity_act.c: qp_cost = (1000 * ch->lstatus); ../src/serenity_act.c: if (ch->lstatus == 0) ../src/serenity_act.c: if (ch->lstatus == 1) ../src/serenity_act.c: if (ch->lstatus == 2) ../src/serenity_act.c: if (ch->lstatus == 3) ../src/serenity_act.c: if (ch->lstatus == 4) ../src/serenity_act.c: if (ch->lstatus == 5) ../src/serenity_act.c: if (ch->lstatus == 6) ../src/serenity_act.c: if (ch->lstatus == 7) ../src/serenity_act.c: if (ch->lstatus == 8) ../src/serenity_act.c: if (ch->lstatus == 9) ../src/serenity_act.c: if (ch->lstatus == 10) ../src/serenity_act.c: if (ch->exp < xp_cost) ../src/serenity_act.c: combo_var = xp_cost - ch->exp; ../src/serenity_act.c: if (ch->pcdata->quest < qp_cost) ../src/serenity_act.c: combo_var = qp_cost - ch->pcdata->quest; ../src/serenity_act.c: if (ch->pcdata->score[SCORE_QUEST] < earnt_qp) ../src/serenity_act.c: combo_var = earnt_qp - ch->pcdata->score[SCORE_QUEST]; ../src/serenity_act.c: if (ch->lstatus == 10) ../src/serenity_act.c: if (ch->max_hit < 150000) ../src/serenity_act.c: combo_var = 150000 - ch->max_hit; ../src/serenity_act.c: if (ch->max_mana < 150000) ../src/serenity_act.c: combo_var = 150000 - ch->max_mana; ../src/serenity_act.c: if (ch->max_move < 150000) ../src/serenity_act.c: combo_var = 150000 - ch->max_move; ../src/serenity_act.c: switch (ch->lstatus + 1) ../src/serenity_act.c: ch->exp -= xp_cost; ../src/serenity_act.c: ch->pcdata->quest -= qp_cost; ../src/serenity_act.c: sprintf (announce_buf, "#r%s #wis %s", ch->name, legbuf); ../src/serenity_act.c: pAbility = &ch->level; ../src/serenity_act.c: if (ch->lstatus < 4) ../src/serenity_act.c: else if (ch->lstatus < 6) ../src/serenity_act.c: else if (ch->lstatus < 8) ../src/serenity_act.c: else if (ch->lstatus < 10) ../src/serenity_act.c: if (ch->exp < xp_cost) ../src/serenity_act.c: combo_var = xp_cost - ch->exp; ../src/serenity_act.c: ch->exp -= xp_cost; ../src/serenity_act.c: ch->alignment = -1000; ../src/serenity_act.c: ch->captimer = 0; ../src/serenity_act.c: if (ch->level < ch->trust) ../src/serenity_act.c: ch->level = ch->trust; ../src/serenity_act.c: ch->name); ../src/serenity_act.c: ch->name); ../src/serenity_act.c: ch->name); ../src/serenity_act.c: ch->name); ../src/serenity_act.c: ch->name); ../src/serenity_act.c: ch->name); ../src/serenity_act.c: ch->name); ../src/serenity_act.c: ch->name); ../src/serenity_act.c: ch->name); ../src/serenity_act.c: ch->name); ../src/serenity_act.c: ch->name); ../src/serenity_act.c: sprintf (avatar_buf, "#r%s #whas died... Again.", ch->name); ../src/serenity_act.c: ch->name); ../src/serenity_act.c: pAbility = &ch->level; ../src/serenity_act.c: if ((ch->race > 0) && (!IS_IMMORTAL (ch))) ../src/serenity_act.c: if (ch->fight_timer > 0) ../src/serenity_act.c: if (IS_SET (ch->war, WARRING)) ../src/serenity_act.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/serenity_act.c: if ((ch->class != CLASS_NONE) && (!IS_IMMORTAL (ch))) ../src/serenity_act.c: if (ch->lstatus < 4) ../src/serenity_act.c: else if (ch->lstatus < 6) ../src/serenity_act.c: else if (ch->lstatus < 8) ../src/serenity_act.c: else if (ch->lstatus < 10) ../src/serenity_act.c: if (ch->exp < xp_cost) ../src/serenity_act.c: combo_var = xp_cost - ch->exp; ../src/serenity_act.c: ch->exp -= xp_cost; ../src/serenity_act.c: ch->level = 2; ../src/serenity_act.c: ch->trust = 0; ../src/serenity_act.c: pAbility = &ch->pcdata->stats[DROW_MAGIC]; ../src/serenity_act.c: if (ch->pcdata->stats[DROW_POWER] < xp_cost) ../src/serenity_act.c:// combo_var = ch->pcdata->stats[DROW_POWER] - ch->exp; ../src/serenity_act.c: combo_var = ch->pcdata->stats[DROW_MAGIC] + 1 * 100; ../src/serenity_act.c: ch->pcdata->stats[DROW_POWER] -= combo_var; ../src/serenity_act.c: pAbility = &ch->pcdata->powers[WPOWER_SILVER]; ../src/serenity_act.c: if (ch->exp < xp_cost) ../src/serenity_act.c: combo_var = xp_cost - ch->exp; ../src/serenity_act.c: ch->exp -= xp_cost; ../src/serenity_act.c: pAbility = &ch->gnosis[GMAXIMUM]; ../src/serenity_act.c: if (ch->exp < xp_cost) ../src/serenity_act.c: combo_var = xp_cost - ch->exp; ../src/serenity_act.c: ch->exp -= xp_cost; ../src/serenity_act.c: ch->gnosis[GCURRENT]++; // Associated ability ../src/serenity_act.c: pAbility = &ch->pcdata->rank; ../src/serenity_act.c: switch (ch->pcdata->rank + 1) ../src/serenity_act.c: if (ch->exp < xp_cost) ../src/serenity_act.c: combo_var = xp_cost - ch->exp; ../src/serenity_act.c: ch->exp -= xp_cost; ../src/serenity_act.c: if ((temp + amount) > ((14-ch->pcdata->stats[UNI_GEN])*2)-1) ../src/serenity_act.c: amount = (((14-ch->pcdata->stats[UNI_GEN])*2)-1) - temp; ../src/serenity_act.c: if (ch->exp < xp_cost) ../src/serenity_act.c: combo_var = xp_cost - ch->exp; ../src/serenity_act.c: ch->exp -= xp_cost; ../src/serenity_act.c: ch->pcdata->dragonage += 1; ../src/serenity_act.c: if (ch->pcdata->dragonage > 12) ch->pcdata->dragonage = 12; ../src/serenity_act.c: stcprintf (ch, "You are now a %s.#n\n\r", age_buf[ch->pcdata->dragonage]); ../src/serenity_act.c: pAbility = &ch->focus[MAXIMUM]; ../src/serenity_act.c: if (ch->exp < xp_cost) ../src/serenity_act.c: combo_var = xp_cost - ch->exp; ../src/serenity_act.c: ch->exp -= xp_cost; ../src/serenity_act.c: ch->focus[CURRENT]++; // Associated Ability ../src/serenity_act.c: pAbility = &ch->quickening[1]; ../src/serenity_act.c: if (ch->quickening[1] > 49) ../src/serenity_act.c: if (ch->exp < xp_cost) ../src/serenity_act.c: combo_var = xp_cost - ch->exp; ../src/serenity_act.c: if (ch->pcdata->quest < qp_cost) ../src/serenity_act.c: combo_var = qp_cost - ch->pcdata->quest; ../src/serenity_act.c: ch->exp -= xp_cost; ../src/serenity_act.c: ch->pcdata->quest -= qp_cost; ../src/serenity_act.c: pAbility = &ch->immune; ../src/serenity_act.c: loc_req_1 = &ch->wpn[1]; ../src/serenity_act.c: loc_req_2 = &ch->wpn[3]; ../src/serenity_act.c: loc_req_1 = &ch->wpn[2]; ../src/serenity_act.c: loc_req_2 = &ch->wpn[11]; ../src/serenity_act.c: loc_req_1 = &ch->wpn[6]; ../src/serenity_act.c: loc_req_2 = &ch->wpn[7]; ../src/serenity_act.c: loc_req_3 = &ch->wpn[8]; ../src/serenity_act.c: loc_req_1 = &ch->wpn[5]; ../src/serenity_act.c: loc_req_2 = &ch->wpn[10]; ../src/serenity_act.c: loc_req_1 = &ch->wpn[4]; ../src/serenity_act.c: loc_req_2 = &ch->wpn[9]; ../src/serenity_act.c: loc_req_3 = &ch->wpn[12]; ../src/serenity_act.c: loc_req_1 = &ch->spl[1]; ../src/serenity_act.c: loc_req_1 = &ch->spl[2]; ../src/serenity_act.c: loc_req_1 = &ch->spl[4]; ../src/serenity_act.c: loc_req_1 = &ch->spl[3]; ../src/serenity_act.c: loc_req_1 = &ch->spl[0]; ../src/serenity_act.c: loc_req_1 = &ch->spl[2]; ../src/serenity_act.c: loc_req_2 = &ch->pcdata->perm_wis; ../src/serenity_act.c: loc_req_1 = &ch->spl[3]; ../src/serenity_act.c: loc_req_2 = &ch->spl[4]; ../src/serenity_act.c: loc_req_1 = &ch->spl[0]; ../src/serenity_act.c: loc_req_2 = &ch->spl[1]; ../src/serenity_act.c: loc_req_1 = &ch->max_hit; ../src/serenity_act.c: loc_req_2 = &ch->pcdata->perm_str; ../src/serenity_act.c: loc_req_1 = &ch->max_move; ../src/serenity_act.c: loc_req_2 = &ch->pcdata->perm_dex; ../src/serenity_act.c: loc_req_1 = &ch->max_hit; ../src/serenity_act.c: loc_req_2 = &ch->pcdata->perm_con; ../src/serenity_act.c: loc_req_3 = &ch->pcdata->perm_str; ../src/serenity_act.c: loc_req_1 = &ch->max_move; ../src/serenity_act.c: loc_req_2 = &ch->pcdata->perm_dex; ../src/serenity_act.c: loc_req_3 = &ch->pcdata->perm_str; ../src/serenity_act.c: loc_req_1 = &ch->pcdata->perm_wis; ../src/serenity_act.c: loc_req_2 = &ch->pcdata->perm_int; ../src/serenity_act.c: loc_req_3 = &ch->pcdata->perm_dex; ../src/serenity_act.c: if (ch->exp < xp_cost) ../src/serenity_act.c: combo_var = xp_cost - ch->exp; ../src/serenity_act.c: if ( ch->pcdata->quest < qp_cost ) ../src/serenity_act.c: combo_var = qp_cost - ch->pcdata->quest; ../src/serenity_act.c: ch->exp -= xp_cost; ../src/serenity_act.c:// ch->pcdata->quest -= qp_cost; ../src/serenity_act.c: SET_BIT (ch->immune, train_which); ../src/special.c: if (ch->fighting != NULL) return spec_cast_mage( ch ); ../src/special.c: if (ch->fighting != NULL) return spec_cast_mage( ch ); ../src/special.c: if (ch->fighting != NULL) return spec_cast_mage( ch ); ../src/special.c: if (ch->fighting != NULL) return spec_cast_mage( ch ); ../src/special.c: if (ch->fighting != NULL) return spec_cast_mage( ch ); ../src/special.c: if (ch->fighting != NULL) return spec_cast_mage( ch ); ../src/special.c: if ( ch->position != POS_FIGHTING ) ../src/special.c: for ( victim = ch->in_room->people; victim != NULL; victim = v_next ) ../src/special.c: (*skill_table[sn].spell_fun) ( sn, ch->level, ch, victim ); ../src/special.c: if ( ch->position != POS_FIGHTING ) ../src/special.c: if ( ch->position != POS_FIGHTING ) ../src/special.c: (*skill_table[sn].spell_fun) ( sn, ch->level, ch, NULL ); ../src/special.c: for ( victim = ch->in_room->people; victim != NULL; victim = v_next ) ../src/special.c: spell_armor( skill_lookup( "armor" ), ch->level, ch, victim ); ../src/special.c: spell_bless( skill_lookup( "bless" ), ch->level, ch, victim ); ../src/special.c: ch->level, ch, victim ); ../src/special.c: ch->level, ch, victim ); ../src/special.c: ch->level*2, ch, victim ); ../src/special.c: spell_mana( skill_lookup( "mana" ), ch->level, ch, victim ); ../src/special.c: spell_clot(skill_lookup("clot"), ch->level, ch, victim ); ../src/special.c: spell_mend(skill_lookup("mend"), ch->level, ch, victim ); ../src/special.c: for ( victim = ch->in_room->people; victim != NULL; victim = v_next ) ../src/special.c: spell_armor( skill_lookup( "armor" ), ch->level, ch, victim ); ../src/special.c: spell_bless( skill_lookup( "bless" ), ch->level, ch, victim ); ../src/special.c: ch->level, ch, victim ); ../src/special.c: ch->level, ch, victim ); ../src/special.c: ch->level, ch, victim ); ../src/special.c: spell_refresh( skill_lookup( "refresh" ), ch->level, ch, victim ); ../src/special.c: spell_mana(skill_lookup("mana"), ch->level, ch, victim ); ../src/special.c: spell_clot(skill_lookup("clot"), ch->level, ch, victim ); ../src/special.c: spell_mend(skill_lookup("mend"), ch->level, ch, victim ); ../src/special.c: for ( victim = ch->in_room->people; victim != NULL; victim = v_next ) ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic"), ch->level, ch, ch); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_armor( skill_lookup( "armor" ), ch->level, ch, victim ); ../src/special.c: spell_bless( skill_lookup( "bless" ), ch->level, ch, victim ); ../src/special.c: ch->level, ch, victim ); ../src/special.c: ch->level, ch, victim ); ../src/special.c: ch->level, ch, victim ); ../src/special.c: spell_shield(skill_lookup("shield"), ch->level, ch, victim ); ../src/special.c: spell_cure_poison(skill_lookup("cure poison"), ch->level, ch, victim ); ../src/special.c: spell_heal(skill_lookup("heal"), ch->level, ch, victim ); ../src/special.c: spell_energyflux(skill_lookup("energyflux"), ch->level, ch, victim ); ../src/special.c: spell_clot(skill_lookup("clot"), ch->level, ch, victim ); ../src/special.c: spell_mend(skill_lookup("mend"), ch->level, ch, victim ); ../src/special.c: if ( ch->position != POS_FIGHTING ) ../src/special.c: for ( victim = ch->in_room->people; victim != NULL; victim = v_next ) ../src/special.c: if ( ch->level >= min_level ) ../src/special.c: (*skill_table[sn].spell_fun) ( sn, ch->level, ch, victim ); ../src/special.c: if ( ch->position != POS_FIGHTING ) ../src/special.c: for ( victim = ch->in_room->people; victim != NULL; victim = v_next ) ../src/special.c: (*skill_table[sn].spell_fun) ( sn, ch->level, ch, victim ); ../src/special.c: if ( ch->position != POS_FIGHTING ) ../src/special.c: for ( victim = ch->in_room->people; victim != NULL; victim = v_next ) ../src/special.c: if ( ch->level >= min_level ) ../src/special.c: (*skill_table[sn].spell_fun) ( sn, ch->level, ch, victim ); ../src/special.c: if ( ch->position != POS_FIGHTING ) ../src/special.c: for ( victim = ch->in_room->people; victim != NULL; victim = v_next ) ../src/special.c: if ( ch->level >= min_level ) ../src/special.c: (*skill_table[sn].spell_fun) ( sn, ch->level, ch, victim ); ../src/special.c: for ( corpse = ch->in_room->contents; corpse != NULL; corpse = c_next ) ../src/special.c: obj_to_room( obj, ch->in_room ); ../src/special.c: if ( !IS_AWAKE(ch) || ch->fighting != NULL ) ../src/special.c: for ( victim = ch->in_room->people; victim != NULL; victim = v_next ) ../src/special.c: if (!IS_NPC(ech) && ech->race >= 25) ../src/special.c: ech->name); ../src/special.c: do_rescue( ch, ech->name ); ../src/special.c: for ( trash = ch->in_room->contents; trash != NULL; trash = trash_next ) ../src/special.c: if ( ch->fighting != NULL ) ../src/special.c: if ( !move || ch->position < POS_SLEEPING ) ../src/special.c: ch->position = POS_STANDING; ../src/special.c: ch->position = POS_SLEEPING; ../src/special.c: if ( ch->position != POS_FIGHTING ../src/special.c: || ( victim = ch->fighting ) == NULL ../src/special.c: || number_percent( ) > 2 * ch->level ) ../src/special.c: spell_poison( gsn_poison, ch->level, ch, victim ); ../src/special.c: if ( ch->position != POS_STANDING ) ../src/special.c: for ( victim = ch->in_room->people; victim != NULL; victim = v_next ) ../src/special.c: if ( IS_AWAKE(victim) && number_range( 0, ch->level ) == 0 ) ../src/special.c: ch->gold += 7 * gold / 8; ../src/special.c: if ( ch->position != POS_FIGHTING ) ../src/special.c: victim=ch->fighting; ../src/special.c: pRoomIndex = get_room_index(ch->pIndexData->vnum); ../src/special.c: for ( victim = ch->in_room->people; victim != NULL; victim = v_next ) ../src/special.c: for ( object = ch->in_room->contents; object; object = object_next ) ../src/special.c: obj_to_room(obj,ch->in_room); ../src/special.c: if ( ch->max_move == 100 ) ../src/special.c: ch->max_move = ch->max_move -1; ../src/special.c: if ( ch->max_mana > 249 ) ../src/special.c: if ( ch->max_move < 5 ) ../src/special.c: else if (( ch->max_move < 35) && number_percent() > 95 ) ../src/special.c: for ( object = ch->in_room->contents; object; object = object_next ) ../src/special.c: if (ch->max_move < 80) ch->max_move = ch->max_move + 20; ../src/special.c: if (ch->max_move > 75 && number_percent() > 25) ../src/special.c: if (ch->pIndexData->vnum == 30004) ../src/special.c: if (ch->pIndexData->vnum == 30003) ../src/special.c: obj_to_room(obj,ch->in_room); ../src/special.c: ch->max_mana = ch->max_mana +50; ../src/special.c: if ( ch->fighting != NULL ) ../src/special.c: if (((pexit = ch->in_room->exit[door]) == NULL) || (to_room = pexit->to_room) == NULL) ../src/special.c: if (((pexit = ch->in_room->exit[door]) == NULL) || (to_room = pexit->to_room) == NULL) ../src/special.c: if (!(((pexit = ch->in_room->exit[door]) == NULL) || (to_room = pexit->to_room) == NULL)) ../src/special.c: if ( victim->in_room != ch->in_room ../src/special.c: || ((victim->name == ch->name) && (ch->max_move > 30)) ../src/special.c: || ((victim->level > ch->level) && (ch->level < 12 )) ../src/special.c: if (victim->in_room == ch->in_room) ../src/special.c: if (victim->name == ch->name) ../src/special.c: for ( object = ch->in_room->contents; object; object = object_next ) ../src/special.c: for ( obj2 = ch->carrying; obj2; obj2 = obj2->next_content ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: || victim->in_room == ch->in_room ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: ch->position == POS_STANDING) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: // || victim->in_room == ch->in_room ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: || victim->in_room == ch->in_room ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: if (IS_SET(ch->affected_by, AFF_SHADOWPLANE) ) ../src/special.c: REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: || victim->in_room == ch->in_room ../src/special.c: if (ch->in_room!=victim->in_room) ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: ch->position == POS_STANDING) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: || victim->in_room == ch->in_room ../src/special.c: if (ch->in_room!=victim->in_room) ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: ch->position == POS_STANDING) ../src/special.c: if ( ch->fighting != NULL ) ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room ../src/special.c: ch->position == POS_STANDING) ../src/special.c: if ( ch->fighting != NULL ) ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room ../src/special.c: ch->position == POS_STANDING) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: || victim->in_room == ch->in_room ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: ch->position == POS_STANDING) ../src/special.c: if ( ch->fighting != NULL ) ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room ../src/special.c: ch->position == POS_STANDING) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: if (victim->in_room != ch->in_room ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: /*if (ch->in_room < 6645 && ch->in_room > 6657) break;*/ ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: || victim->in_room == ch->in_room ../src/special.c: if (ch->in_room != victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: act("$n shouts at you \"You shall DIE!\"",ch,ch->long_descr,victim,TO_VICT); ../src/special.c: ch->position == POS_STANDING) ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: || victim->in_room == ch->in_room ../src/special.c: if (ch->in_room!=victim->in_room) ../src/special.c: char_to_room(victim, ch->in_room); ../src/special.c: ch->position == POS_STANDING) ../src/special.c: if ( ch->position <= POS_SITTING ) ../src/special.c: if ( (victim = ch->fighting) != NULL ) ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: spell_cure_poison( skill_lookup( "cure poison" ), ch->level, ch, ch ); ../src/special.c: spell_cure_blindness( skill_lookup( "cure blindness" ), ch->level, ch, ch ); ../src/special.c: spell_remove_curse( skill_lookup( "remove curse" ), ch->level, ch, ch ); ../src/special.c: spell_sanctuary( skill_lookup( "sanctuary" ), ch->level, ch, ch ); ../src/special.c: spell_frenzy( skill_lookup( "frenzy" ), ch->level, ch, ch ); ../src/special.c: spell_darkblessing( skill_lookup( "darkblessing" ), ch->level, ch, ch ); ../src/special.c: spell_bless( skill_lookup( "bless" ), ch->level, ch, ch ); ../src/special.c: spell_stone_skin( skill_lookup( "stone skin" ), ch->level, ch, ch ); ../src/special.c: spell_armor( skill_lookup( "armor" ), ch->level, ch, ch ); ../src/special.c: spell_shield( skill_lookup( "shield" ), ch->level, ch, ch ); ../src/special.c: spell_faerie_fire( skill_lookup( "faerie fire" ), ch->level, ch, victim ); ../src/special.c: spell_blindness( skill_lookup( "blindness" ), ch->level, ch, victim ); ../src/special.c: spell_curse( skill_lookup( "curse" ), ch->level, ch, victim ); ../src/special.c: else if (ch->loc_hp[6] > 0) ../src/special.c: spell_clot( skill_lookup( "clot" ), ch->level, ch, ch ); ../src/special.c: else if (ch->hit < (ch->max_hit * 0.5) && number_percent() < 75) ../src/special.c: spell_heal( skill_lookup( "heal" ), ch->level, ch, ch ); ../src/special.c: else if (ch->hit < (ch->max_hit * 0.25) && number_percent() < 50) ../src/special.c: ch->spectype = ZOMBIE_REST; ../src/special.c: else if (ch->hit < (ch->max_hit * 0.1) && number_percent() < 25) ../src/special.c: spell_teleport( skill_lookup( "teleport" ), ch->level, ch, ch ); ../src/special.c: ch->spectype = ZOMBIE_REST; ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, victim ); ../src/special.c: spell_harm( skill_lookup( "harm" ), ch->level, ch, victim ); ../src/special.c: if ( (victim = ch->fighting) == NULL ) return TRUE; ../src/special.c: if (ch->spectype != ZOMBIE_TRACKING && ch->spectype != ZOMBIE_REST) ../src/special.c: char_to_room(victim,ch->in_room); ../src/special.c: victim->spec_fun = ch->spec_fun; ../src/special.c: if (((pexit = ch->in_room->exit[door]) == NULL) || ../src/special.c: if (((pexit = ch->in_room->exit[option]) == NULL) || ../src/special.c: if (countup > 1 && option == ch->specpower) continue; ../src/special.c: case DIR_NORTH: ch->specpower = DIR_SOUTH; break; ../src/special.c: case DIR_SOUTH: ch->specpower = DIR_NORTH; break; ../src/special.c: case DIR_EAST: ch->specpower = DIR_WEST; break; ../src/special.c: case DIR_WEST: ch->specpower = DIR_EAST; break; ../src/special.c: case DIR_UP: ch->specpower = DIR_DOWN; break; ../src/special.c: case DIR_DOWN: ch->specpower = DIR_UP; break; ../src/special.c: if ( victim->in_room != ch->in_room ../src/special.c: if (victim->in_room == ch->in_room) ../src/special.c: if (victim->hit > (ch->hit*1.5)) consider -= 1; ../src/special.c: else if ((victim->hit*1.5) < ch->hit) consider += 1; ../src/special.c: switch ( ch->spectype ) ../src/special.c: ch->spectype = number_range(1, 3); ../src/special.c: if (strlen(ch->hunting) > 1) ../src/special.c: ch->spectype = number_range(1, 3); ../src/special.c: if (strlen(ch->in_room->track[0]) > 1) ../src/special.c: strcpy(buf,ch->in_room->track[0]); ../src/special.c: else if (strlen(ch->in_room->track[1]) > 1) ../src/special.c: strcpy(buf,ch->in_room->track[1]); ../src/special.c: else if (strlen(ch->in_room->track[2]) > 1) ../src/special.c: strcpy(buf,ch->in_room->track[2]); ../src/special.c: else if (strlen(ch->in_room->track[3]) > 1) ../src/special.c: strcpy(buf,ch->in_room->track[3]); ../src/special.c: else if (strlen(ch->in_room->track[4]) > 1) ../src/special.c: strcpy(buf,ch->in_room->track[4]); ../src/special.c: else if (strlen(ch->in_room->track[5]) > 1) ../src/special.c: strcpy(buf,ch->in_room->track[5]); ../src/special.c: else {ch->spectype = number_range(1, 3);return spec_rogue(ch);} ../src/special.c: ch->spectype = number_range(1, 3); ../src/special.c: spell_dispel_magic( skill_lookup( "dispel magic" ), ch->level, ch, ch ); ../src/special.c: spell_cure_poison( skill_lookup( "cure poison" ), ch->level, ch, ch ); ../src/special.c: spell_cure_blindness( skill_lookup( "cure blindness" ), ch->level, ch, ch ); ../src/special.c: spell_remove_curse( skill_lookup( "remove curse" ), ch->level, ch, ch ); ../src/special.c: spell_sanctuary( skill_lookup( "sanctuary" ), ch->level, ch, ch ); ../src/special.c: spell_frenzy( skill_lookup( "frenzy" ), ch->level, ch, ch ); ../src/special.c: spell_darkblessing( skill_lookup( "darkblessing" ), ch->level, ch, ch ); ../src/special.c: spell_bless( skill_lookup( "bless" ), ch->level, ch, ch ); ../src/special.c: spell_stone_skin( skill_lookup( "stone skin" ), ch->level, ch, ch ); ../src/special.c: spell_armor( skill_lookup( "armor" ), ch->level, ch, ch ); ../src/special.c: spell_shield( skill_lookup( "shield" ), ch->level, ch, ch ); ../src/special.c: else if (ch->loc_hp[6] > 0) ../src/special.c: spell_clot( skill_lookup( "clot" ), ch->level, ch, ch ); ../src/special.c: else if (ch->hit < ch->max_hit) ../src/special.c: spell_heal( skill_lookup( "heal" ), ch->level, ch, ch ); ../src/special.c: spell_frenzy( skill_lookup( "frenzy" ), ch->level, ch, ch ); ../src/special.c: spell_darkblessing( skill_lookup( "darkblessing" ), ch->level, ch, ch ); ../src/special.c: spell_bless( skill_lookup( "bless" ), ch->level, ch, ch ); ../src/special.c: spell_stone_skin( skill_lookup( "stone skin" ), ch->level, ch, ch ); ../src/special.c: spell_armor( skill_lookup( "armor" ), ch->level, ch, ch ); ../src/special.c: spell_shield( skill_lookup( "shield" ), ch->level, ch, ch ); ../src/special.c: else ch->spectype = 0; ../src/special.c: if (ch->hit < (ch->max_hit*0.25)) ch->spectype = ZOMBIE_REST; ../src/special.c: if (ch->hit >= ch->max_hit) ../src/special.c: {do_stand(ch,"");ch->spectype = 0;return TRUE;} ../src/special.c: spell_remove_curse( skill_lookup( "remove curse" ), ch->level, ch, ch ); ../src/special.c: if (ch->in_room->vnum != ROOM_VNUM_ALTAR) do_recall(ch,""); ../src/special.c: if (ch->in_room->vnum == ROOM_VNUM_TEMPLE) do_north(ch,""); ../src/special.c: if (ch->position == POS_STANDING) do_rest(ch,""); ../src/special.c: if (ch->hit < ch->max_hit) ../src/special.c: spell_heal( skill_lookup( "heal" ), ch->level, ch, ch ); ../src/special.c: else if (ch->position < POS_STANDING) ../src/special.c: if (ch->in_room->vnum == 29107 && number_range(1,4) <= 2) ../src/special.c: else if (ch->in_room->vnum == 29107) ../src/special.c: if (ch->in_room == NULL) return TRUE; ../src/special.c: if (ch->in_room->vnum == 29104 && random <= 2) ../src/special.c: else if (ch->in_room->vnum == 29104 && random <= 2) ../src/special.c: else if (ch->in_room->vnum == 29113 && random <= 2) ../src/special.c: else if (ch->in_room->vnum == 29107 && random <= 2) ../src/special.c: else if ((ch->in_room->vnum == 29100 || ch->in_room->vnum == 29101 || ../src/special.c: ch->in_room->vnum == 29117) && random <= 2) ../src/special.c: if (((pexit = ch->in_room->exit[door]) == NULL) || ../src/special.c: if (((pexit = ch->in_room->exit[option]) == NULL) || ../src/special.c: if (countup > 1 && option == ch->specpower) continue; ../src/special.c: vch_next = vch->next; ../src/special.c: if ( vch->in_room == NULL || IS_NPC(vch) ) ../src/special.c: if ( vch->in_room == ch->in_room ) ../src/special.c: if ( vch->in_room->area == ch->in_room->area ) ../src/special.c: case DIR_NORTH: ch->specpower = DIR_SOUTH; break; ../src/special.c: case DIR_SOUTH: ch->specpower = DIR_NORTH; break; ../src/special.c: case DIR_EAST: ch->specpower = DIR_WEST; break; ../src/special.c: case DIR_WEST: ch->specpower = DIR_EAST; break; ../src/special.c: case DIR_UP: ch->specpower = DIR_DOWN; break; ../src/special.c: case DIR_DOWN: ch->specpower = DIR_UP; break; ../src/special.c: for ( obj = ch->in_room->contents; obj != NULL; obj = o_next ) ../src/special.c: if (ch->fighting) return FALSE; ../src/special.c: if (ch->in_room->vnum > 3372 || ch->in_room->vnum < 3000) ../src/special.c: if (ch->in_room == NULL) return FALSE; ../src/special.c: || victim->in_room->area != ch->in_room->area ../src/special.c: || victim->in_room != ch->in_room) ../src/special.c: if (ch->hit < 1000) ../src/special.c: spell_heal( skill_lookup( "heal" ), ch->level, ch, ch ); ../src/special.c: if(ch->hit < 10000) ../src/special.c: ch->position == POS_STANDING) ../src/special.c: sprintf(buf,"%s has been tied up by %s.",victim->name,ch->short_descr); ../src/special.c: spell_heal( skill_lookup( "heal" ), ch->level, ch, victim ); ../src/special.c: if (ch->hit < 1000) ../src/special.c: spell_heal( skill_lookup( "heal" ), ch->level, ch, ch ); ../src/special.c: if(IS_SET(ch->tag_flags,TAG_FROZEN))return TRUE; ../src/special.c: if(IS_SET(ch->tag_flags,TAG_BLUE)){MY_TEAM=TAG_BLUE;OPP_TEAM=TAG_RED;}else{MY_TEAM=TAG_RED;OPP_TEAM=TAG_BLUE;} ../src/special.c: for(vch=ch->in_room->people;vch;vch=vch->next_in_room) ../src/special.c: if(!IS_SET(vch->tag_flags,TAG_PLAYING))continue; ../src/special.c: if(IS_SET(vch->tag_flags,MY_TEAM)&&!IS_SET(vch->tag_flags,TAG_FROZEN))break; ../src/special.c: if(IS_SET(vch->tag_flags,OPP_TEAM)&&IS_SET(vch->tag_flags,TAG_FROZEN))continue; ../src/special.c: do_ztag(ch,vch->name); ../src/special.c: while(ch->in_room->exit[x]==NULL&&y<15&&x!=ch->specpower); ../src/special.c: ch->specpower=x; ../src/special.c: if ( ch->fighting != NULL ) ../src/special.c: if (!ch->pcdata) ../src/special.c: if (ch->pcdata->stage[0] == XS_RECOVERING) ../src/special.c: if (ch->pcdata->partner) ../src/special.c: if (ch->pcdata->partner->next_in_room) ../src/special.c: vch = ch->in_room->people; ../src/special.c: if (vch == ch->pcdata->partner) ../src/special.c: if (vch->next_in_room) ../src/special.c: vch->in_room->people = vch->next_in_room; ../src/special.c: vch->next_in_room = vch->in_room->people->next_in_room; ../src/special.c: vch->in_room->people->next_in_room = vch; ../src/special.c: while (vch->next_in_room) ../src/special.c: if (vch->next_in_room == ch->pcdata->partner) ../src/special.c: if (!ch->pcdata->partner->next_in_room) ../src/special.c: tch = ch->pcdata->partner->next_in_room; ../src/special.c: vch->next_in_room = tch; ../src/special.c: ch->pcdata->partner->next_in_room = tch->next_in_room; ../src/special.c: tch->next_in_room = ch->pcdata->partner; ../src/special.c: vch = vch->next_in_room; ../src/special.c: ch->pcdata->partner = NULL; ../src/special.c: if (ch->pcdata->partner == NULL || ch->in_room != ch->pcdata->partner->in_room) ../src/special.c: for (vch = ch->in_room->people; vch; vch = vch->next_in_room) ../src/special.c: if (vch->pcdata->stage[0] == XS_RECOVERING) continue; ../src/special.c: ch->pcdata->partner = vch; ../src/special.c: vch->pcdata->partner = ch; ../src/special.c: else vch = ch->pcdata->partner; ../src/special.c: gender = vch->sex; ../src/special.c: vch->sex = SEX_FEMALE; ../src/special.c: else if (ch->pcdata->stage[0] == XS_NONE || vch->pcdata->stage[0] == XS_NONE) ../src/special.c: else if (ch->pcdata->stage[0] == XS_ASS) ../src/special.c: else if (vch->pcdata->stage[0] == XS_BJDEEP) ../src/special.c: else if (ch->pcdata->stage[0] == XS_BJDEEP) ../src/special.c: else if (vch->pcdata->stage[0] == XS_PUSSY) ../src/special.c: else if (ch->pcdata->stage[0] == XS_PUSSY) ../src/special.c: else if (ch->pcdata->stage[0] == XS_READY || vch->pcdata->stage[0] == XS_READY) ../src/special.c: if (switched) check_xsocial(vch, command, ch->name); ../src/special.c: else check_xsocial(ch, command, vch->name); ../src/special.c: vch->sex = gender; ../src/string.c: ch->desc->pString = pString; ../src/string.c: ch->desc->pString = pString; ../src/string.c: **ch->desc->pString = '\0'; ../src/string.c: for (rdesc = *ch->desc->pString; *rdesc; rdesc++) ../src/string.c:/* send_to_char( *ch->desc->pString, ch ); */ ../src/string.c: spell_check (ch, *ch->desc->pString); ../src/string.c: *ch->desc->pString = string_replace (*ch->desc->pString, arg2, arg3); ../src/string.c: *ch->desc->pString = ../src/string.c: string_replace2 (ch, *ch->desc->pString, atoi (arg2), arg3); ../src/string.c: *ch->desc->pString = ../src/string.c: string_insertline (ch, *ch->desc->pString, atoi (arg2), arg3); ../src/string.c: *ch->desc->pString = ../src/string.c: string_deleteline (*ch->desc->pString, atoi (arg2)); ../src/string.c: *ch->desc->pString = format_string (*ch->desc->pString); ../src/string.c:/* if (ch->desc->string_editor == SE_NOTE_ADJUST) ../src/string.c: ch->desc->pString = NULL; ../src/string.c: strcpy (buf, *ch->desc->pString); ../src/string.c: ch->desc->pString = NULL; ../src/string.c: free_string (*ch->desc->pString); ../src/string.c: *ch->desc->pString = str_dup (buf); ../src/tag.c: if (IS_SET(ch->more, MORE_TAG )) ../src/tag.c: REMOVE_BIT(ch->more, MORE_TAG); ../src/tag.c: sprintf(buf, "%s has quit the TAG Game, Tag Over", ch->name); ../src/tag.c: if ( ch->name == victim->name ) /* Player tags self... */ ../src/tag.c: sprintf(buf,"%s has started a game of TAG, and is IT", ch->name); ../src/tag.c: if ((ch->in_room->vnum == victim->in_room->vnum) && can_see(ch, victim)) /* Players can see eachother... */ ../src/tag.c: sprintf(buf, "%s Pounces on you shouting 'TAG! You're IT!'\n\r", ch->name); ../src/tag.c: sprintf(buf, "%s has started a game of TAG, and %s is IT!\n\r", ch->name, victim->name); ../src/tag.c: if (!IS_SET(ch->more, MORE_TAG) ) /* The player calling tag isn't IT */ ../src/tag.c: if (ch->name == victim->name ) /* Player tags self... */ ../src/tag.c: if ((ch->in_room->vnum == victim->in_room->vnum) && can_see(ch, victim)) /* Players can see eachother... */ ../src/tag.c: REMOVE_BIT(ch->more, MORE_TAG ); ../src/tag.c: sprintf(buf, "%s Pounces on you shouting 'TAG! You're IT!'\n\r", ch->name); ../src/tag.c: sprintf(buf, "%s has just tagged %s, %s is now IT!", ch->name, victim->name, victim->name); ../src/tag.c: if (IS_SET (ch->more, MORE_NOTAG ) ) ../src/tag.c: REMOVE_BIT( ch->more, MORE_NOTAG ); ../src/tag.c: SET_BIT( ch->more, MORE_NOTAG ); ../src/tij_act.c: int vampgen = ch->pcdata->stats[UNI_GEN]; ../src/tij_act.c: free_string (ch->lord); ../src/tij_act.c: ch->lord = str_dup (new_lord); ../src/tij_act.c: switch (ch->lstatus) ../src/tij_act.c: if (ch->lstatus < 10) ../src/tij_act.c: hpcap = 15000 + (1000 * ch->lstatus) + (200 * ch->race); ../src/tij_act.c: hpcap = 150000 + (500 * ch->race); ../src/tij_act.c: if ((!str_cmp (arg1, "hp") && ch->max_hit >= hpcap)) ../src/tij_act.c: if ((!str_cmp (arg1, "mana") && ch->max_mana >= manacap)) ../src/tij_act.c: if ((!str_cmp (arg1, "move") && ch->max_move >= movecap)) ../src/tij_act.c: if (!str_cmp (arg1, "magic") && ch->pcdata->stats[DROW_MAGIC] == 100) ../src/tij_act.c: && (IS_SET (ch->garou1, GAROU_WHELP2) ../src/tij_act.c: || IS_SET (ch->garou1, GAROU_WHELP1))) ../src/tij_act.c: else if (!str_cmp (arg1, "hp") && ch->max_hit < hpcap) ../src/tij_act.c: else if (!str_cmp (arg1, "mana") && ch->max_mana < manacap) ../src/tij_act.c: else if (!str_cmp (arg1, "move") && ch->max_move < movecap) ../src/tij_act.c: && (ch->pcdata->dragonage < SUPREME) ../src/tij_act.c: && ch->pcdata->dragonage == GET_AGE(ch)) ../src/tij_act.c: primal = (1 + ch->practice) * 500; ../src/tij_act.c: magic = (1 + ch->pcdata->stats[DROW_MAGIC]) * 100; ../src/tij_act.c: silver = (1 + ch->pcdata->powers[WPOWER_SILVER]) * 2500; ../src/tij_act.c: gnosis = (1 + ch->gnosis[GMAXIMUM]) * 25000; ../src/tij_act.c: legendexp = (2000000 + (3000000 * ch->lstatus)); ../src/tij_act.c: legendquest = (1000 * ch->lstatus); ../src/tij_act.c: if (ch->lstatus == 0) ../src/tij_act.c: if (ch->lstatus == 1) ../src/tij_act.c: if (ch->lstatus == 2) ../src/tij_act.c: if (ch->lstatus == 3) ../src/tij_act.c: if (ch->lstatus == 4) ../src/tij_act.c: if (ch->lstatus == 5) ../src/tij_act.c: if (ch->lstatus == 6) ../src/tij_act.c: if (ch->lstatus == 7) ../src/tij_act.c: if (ch->lstatus == 8) ../src/tij_act.c: if (ch->lstatus == 9) ../src/tij_act.c: pAbility = &ch->pcdata->perm_str; ../src/tij_act.c: pAbility = &ch->pcdata->perm_int; ../src/tij_act.c: pAbility = &ch->pcdata->perm_wis; ../src/tij_act.c: pAbility = &ch->pcdata->perm_dex; ../src/tij_act.c: pAbility = &ch->pcdata->perm_con; ../src/tij_act.c: else if (!str_cmp (arg1, "avatar") && ch->level == 2) ../src/tij_act.c: if (ch->lstatus < 10) ../src/tij_act.c: pAbility = &ch->level; ../src/tij_act.c: else if (!str_cmp (arg1, "mortal") && ch->level > 2 && ch->race < 1 ../src/tij_act.c: && ch->class == CLASS_NONE && !IS_IMMORTAL (ch)) ../src/tij_act.c: pAbility = &ch->level; ../src/tij_act.c: if ( ch->quickening[1] > 25 ) ../src/tij_act.c: cost = ch->quickening[1] + 1; ../src/tij_act.c: if ( ch->exp < temp_cost_xp ) ../src/tij_act.c: stcf( ch, "You need another %d experience (%d needed) to improve your quickening.\n\r", ( temp_cost_xp - ch->exp ), temp_cost_xp ); ../src/tij_act.c: if ( ch->pcdata->quest < temp_cost_qp ) ../src/tij_act.c: stcf( ch, "You need another %d quest points (%d needed) to improve your quickening.\n\r", ( temp_cost_qp - ch->pcdata->quest ), temp_cost_qp ); ../src/tij_act.c: if ( ( ch->exp >= temp_cost_xp ) &&( ch->pcdata->quest >= temp_cost_qp ) ) ../src/tij_act.c: ch->exp -= temp_cost_xp; ../src/tij_act.c: ch->pcdata->quest -= temp_cost_qp; ../src/tij_act.c: ch->quickening[1] += 1; ../src/tij_act.c: else if (!str_cmp (arg1, "hp") && ch->max_hit < hpcap) ../src/tij_act.c: if (ch->max_hit < 1) ../src/tij_act.c: ch->max_hit = 1; ../src/tij_act.c: cost = (ch->max_hit - ch->pcdata->perm_con); ../src/tij_act.c: (int *) pAbility = &ch->max_hit; ../src/tij_act.c: if (cost > ch->exp || ch->exp < 1) ../src/tij_act.c: ch->exp -= (cost < 1 ? 1 : cost); ../src/tij_act.c: ch->max_hit++; ../src/tij_act.c: else if (!str_cmp (arg1, "mana") && ch->max_mana < manacap) ../src/tij_act.c: if (ch->max_mana < 1) ../src/tij_act.c: ch->max_mana = 1; // Bug fix ../src/tij_act.c: cost = (ch->max_mana - ch->pcdata->perm_wis); ../src/tij_act.c: (int *) pAbility = &ch->max_mana; ../src/tij_act.c: if (cost > ch->exp || ch->exp < 1) ../src/tij_act.c: ch->exp -= (cost < 1 ? 1 : cost); ../src/tij_act.c: ch->max_mana++; ../src/tij_act.c: else if (!str_cmp (arg1, "move") && ch->max_move < movecap) ../src/tij_act.c: if (ch->max_move < 1) ../src/tij_act.c: ch->max_move = 1; // Bug fix ../src/tij_act.c: cost = (ch->max_move - ch->pcdata->perm_dex); ../src/tij_act.c: (int *) pAbility = &ch->max_move; ../src/tij_act.c: if (cost > ch->exp || ch->exp < 1) ../src/tij_act.c: ch->exp -= (cost < 1 ? 1 : cost); ../src/tij_act.c: ch->max_move++; ../src/tij_act.c: else if (!str_cmp (arg1, "primal") && ch->practice < 9999) ../src/tij_act.c: pAbility = &ch->practice; ../src/tij_act.c: ch->pcdata->stats[DROW_MAGIC] < 100) ../src/tij_act.c: sh_int quiet_pointer = ch->pcdata->stats[DROW_MAGIC]; ../src/tij_act.c: ch->pcdata->powers[WPOWER_SILVER] < 100) ../src/tij_act.c: sh_int quiet_pointer = ch->pcdata->powers[WPOWER_SILVER]; // different type of int ../src/tij_act.c: sh_int quiet_pointer = ch->gnosis[GMAXIMUM]; ../src/tij_act.c: sh_int quiet_pointer = ch->lstatus; ../src/tij_act.c: sh_int quiet_pointer = ch->focus[MAXIMUM]; ../src/tij_act.c: && ch->pcdata->rank != AGE_ANCILLA ../src/tij_act.c: && ch->pcdata->rank != AGE_ELDER ../src/tij_act.c: && ch->pcdata->rank != AGE_METHUSELAH) ../src/tij_act.c: if (ch->exp < 2000000) ../src/tij_act.c: ch->exp = ch->exp - 2000000; ../src/tij_act.c: ch->pcdata->rank = AGE_ANCILLA; ../src/tij_act.c: && ch->pcdata->rank != AGE_ELDER ../src/tij_act.c: && ch->pcdata->rank == AGE_ANCILLA ../src/tij_act.c: && ch->pcdata->rank != AGE_METHUSELAH) ../src/tij_act.c: if (ch->exp < 6000000) ../src/tij_act.c: ch->exp = ch->exp - 6000000; ../src/tij_act.c: ch->pcdata->rank = AGE_ELDER; ../src/tij_act.c: && ch->pcdata->rank != AGE_METHUSELAH ../src/tij_act.c: && ch->pcdata->rank != AGE_ANCILLA ../src/tij_act.c: && ch->pcdata->rank == AGE_ELDER) ../src/tij_act.c: if (ch->exp < 10000000) ../src/tij_act.c: ch->exp = ch->exp - 10000000; ../src/tij_act.c: ch->pcdata->rank = AGE_METHUSELAH; ../src/tij_act.c: if (ch->pcdata->dragonage == SUPREME) ../src/tij_act.c: if (ch->pcdata->dragonage == HATCHLING) ../src/tij_act.c: if (ch->exp < 3000000) ../src/tij_act.c: ch->exp -= 3000000; ../src/tij_act.c: ch->pcdata->dragonage = YOUNG; ../src/tij_act.c: else if (ch->pcdata->dragonage == YOUNG) ../src/tij_act.c: if (ch->exp < 6000000) ../src/tij_act.c: ch->exp -= 6000000; ../src/tij_act.c: ch->pcdata->dragonage = JUVENILE; ../src/tij_act.c: else if (ch->pcdata->dragonage == JUVENILE) ../src/tij_act.c: if (ch->exp < 9000000) ../src/tij_act.c: ch->exp -= 9000000; ../src/tij_act.c: ch->pcdata->dragonage = YOUNG_ADULT; ../src/tij_act.c: else if (ch->pcdata->dragonage == YOUNG_ADULT) ../src/tij_act.c: if (ch->exp < 12000000) ../src/tij_act.c: ch->exp -= 12000000; ../src/tij_act.c: ch->pcdata->dragonage = ADULT; ../src/tij_act.c: else if (ch->pcdata->dragonage == ADULT) ../src/tij_act.c: if (ch->exp < 15000000) ../src/tij_act.c: ch->exp -= 15000000; ../src/tij_act.c: ch->pcdata->dragonage = MATURE; ../src/tij_act.c: else if (ch->pcdata->dragonage == MATURE) ../src/tij_act.c: if (ch->exp < 18000000) ../src/tij_act.c: ch->exp -= 18000000; ../src/tij_act.c: ch->pcdata->dragonage = ELDER; ../src/tij_act.c: else if (ch->pcdata->dragonage == ELDER) ../src/tij_act.c: if (ch->exp < 21000000) ../src/tij_act.c: ch->exp -= 21000000; ../src/tij_act.c: ch->pcdata->dragonage = VENERABLE; ../src/tij_act.c: else if (ch->pcdata->dragonage == VENERABLE) ../src/tij_act.c: if (ch->exp < 24000000) ../src/tij_act.c: ch->exp -= 24000000; ../src/tij_act.c: ch->pcdata->dragonage = ANCIENT; ../src/tij_act.c: else if (ch->pcdata->dragonage == ANCIENT) ../src/tij_act.c: if (ch->exp < 27000000) ../src/tij_act.c: ch->exp -= 27000000; ../src/tij_act.c: ch->pcdata->dragonage = LESSER_WYRM; ../src/tij_act.c: else if (ch->pcdata->dragonage == LESSER_WYRM) ../src/tij_act.c: if (ch->exp < 30000000) ../src/tij_act.c: ch->exp -= 30000000; ../src/tij_act.c: ch->pcdata->dragonage = WYRM; ../src/tij_act.c: else if (ch->pcdata->dragonage == WYRM) ../src/tij_act.c: if (ch->exp < 33000000) ../src/tij_act.c: ch->exp -= 33000000; ../src/tij_act.c: ch->pcdata->dragonage = SUPREME; ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_SLASH); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_STAB); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_SMASH); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_ANIMAL); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_MISC); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_CHARM); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_HEAT); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_COLD); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_LIGHTNING); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_ACID); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_SLEEP); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_DRAIN); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_VOODOO); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_HURL); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_BACKSTAB); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_KICK); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_DISARM); ../src/tij_act.c: if (ch->exp < immcost) ../src/tij_act.c: ch->exp = ch->exp - immcost; ../src/tij_act.c: SET_BIT (ch->immune, IMM_STEAL); ../src/tij_act.c: if (ch->pcdata->perm_str < max_stat) ../src/tij_act.c: if (ch->pcdata->perm_int < max_stat) ../src/tij_act.c: if (ch->pcdata->perm_wis < max_stat) ../src/tij_act.c: if (ch->pcdata->perm_dex < max_stat) ../src/tij_act.c: if (ch->pcdata->perm_con < max_stat) ../src/tij_act.c: if ((ch->pcdata->perm_str >= max_stat) ../src/tij_act.c: && (ch->pcdata->perm_wis >= max_stat) ../src/tij_act.c: && (ch->pcdata->perm_int >= max_stat) ../src/tij_act.c: && (ch->pcdata->perm_dex >= max_stat) ../src/tij_act.c: && (ch->pcdata->perm_con >= max_stat)) ../src/tij_act.c: if (ch->level == 2) ../src/tij_act.c: if (ch->lstatus < 10) ../src/tij_act.c: if (ch->level > 2 && ch->race < 1 && ch->class == CLASS_NONE ../src/tij_act.c: if (ch->max_hit < hpcap) ../src/tij_act.c: ( ( (ch->max_hit - ch->pcdata->perm_con) * 45 ) / 100) ) ; ../src/tij_act.c: (ch->max_hit - ch->pcdata->perm_con)); ../src/tij_act.c: if (ch->max_hit >= hpcap) ../src/tij_act.c: if (ch->max_mana < manacap) ../src/tij_act.c: ( ( (ch->max_mana - ch->pcdata->perm_wis) * 45 ) / 100 ) ); ../src/tij_act.c: (ch->max_mana - ch->pcdata->perm_wis)); ../src/tij_act.c: if (ch->max_mana >= manacap) ../src/tij_act.c: if (ch->max_move < movecap) ../src/tij_act.c: ( ( (ch->max_move - ch->pcdata->perm_con) * 45 ) / 100 ) ); ../src/tij_act.c: (ch->max_move - ch->pcdata->perm_con)); ../src/tij_act.c: if (ch->max_move >= movecap) ../src/tij_act.c:// if (ch->pcdata->stats[UNI_GEN] > 3 && (IS_CLASS(ch, CLASS_VAMPIRE) || IS_CLASS(ch, CLASS_WEREWOLF) ) ) ../src/tij_act.c: if (ch->practice < 9999) ../src/tij_act.c: if (ch->pcdata->powers[WPOWER_SILVER] < 100 ../src/tij_act.c: temp_cost = ch->quickening[1] + 1; ../src/tij_act.c: if ( ch->quickening[1] > 25 ) ../src/tij_act.c: if (ch->focus[MAXIMUM] < 100 && IS_CLASS (ch, CLASS_MONK)) ../src/tij_act.c: if (IS_CLASS (ch, CLASS_DRAGON) && ch->pcdata->dragonage < SUPREME && ch->pcdata->dragonage == GET_AGE(ch)) ../src/tij_act.c: ch->pcdata->dragonage * 3); ../src/tij_act.c: if (ch->gnosis[GMAXIMUM] < 20 && IS_CLASS (ch, CLASS_WEREWOLF)) ../src/tij_act.c: if (ch->lstatus < 10) ../src/tij_act.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->rank != AGE_ANCILLA ../src/tij_act.c: && ch->pcdata->rank != AGE_ELDER ../src/tij_act.c: && ch->pcdata->rank != AGE_METHUSELAH) ../src/tij_act.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->rank != AGE_ELDER ../src/tij_act.c: && ch->pcdata->rank == AGE_ANCILLA ../src/tij_act.c: && ch->pcdata->rank != AGE_METHUSELAH) ../src/tij_act.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->rank != AGE_METHUSELAH ../src/tij_act.c: && ch->pcdata->rank == AGE_ELDER && ch->pcdata->rank != AGE_ANCILLA) ../src/tij_act.c: if (ch->pcdata->stats[DROW_MAGIC] < 100 && IS_CLASS (ch, CLASS_DROW)) ../src/tij_act.c: if (cost > ch->pcdata->stats[DROW_POWER] && !str_cmp (arg1, "magic")) ../src/tij_act.c: if (cost > ch->exp || ch->exp < 1) ../src/tij_act.c: if ((cost2 > ch->pcdata->quest) && !str_cmp (arg1, "legend")) ../src/tij_act.c: if ((earntqp > ch->pcdata->score[SCORE_QUEST]) ../src/tij_act.c: ch->pcdata->score[SCORE_QUEST], earntqp); ../src/tij_act.c: ch->pcdata->powers[WPOWER_SILVER] += 1; ../src/tij_act.c: ch->pcdata->stats[DROW_MAGIC] += 1; ../src/tij_act.c: ch->focus[CURRENT]++; ../src/tij_act.c: ch->focus[MAXIMUM]++; ../src/tij_act.c: ch->gnosis[GCURRENT]++; ../src/tij_act.c: ch->gnosis[GMAXIMUM]++; ../src/tij_act.c: ch->lstatus++; ../src/tij_act.c: ch->pcdata->quest -= cost2; ../src/tij_act.c: ch->name, legbuf); ../src/tij_act.c: ch->pcdata->stats[DROW_POWER] -= cost; ../src/tij_act.c: ch->exp -= (cost < 1 ? 1 : cost); ../src/tij_act.c: if (ch->fight_timer > 0) ../src/tij_act.c: if (IS_SET (ch->war, WARRING)) ../src/tij_act.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/tij_act.c: ch->level = 2; ../src/tij_act.c: ch->trust = 0; ../src/tij_act.c: sprintf (buf, "#w%s #Rhas become an avatar!", ch->name); ../src/tij_act.c: ch->alignment = -1000; ../src/tij_act.c: ch->captimer = 0; ../src/tij_act.c: if (ch->level < ch->trust) ../src/tij_act.c: ch->level = ch->trust; ../src/tij_act.c: if (ch->level < 3 || victim->level < 3) ../src/tij_act.c: sprintf (buf, "%s places his hand on %s's head.", ch->name, victim->name); ../src/tij_act.c: ch->name); ../src/tij_act.c: ch->name); ../src/tij_act.c: ch->name); ../src/tij_act.c: ch->name); ../src/tij_act.c: ch->name); ../src/tij_act.c: if ((ch->race - victim->race > 10 && ch->race > 0) ../src/tij_act.c: || (victim->race == 0 && ch->race > 0)) ../src/tij_act.c: ch->paradox[0] += ch->race; ../src/tij_act.c: ch->paradox[1] += ch->race; ../src/tij_act.c: ch->paradox[2] += PARADOX_TICK; ../src/tij_act.c: ch->hit = ch->max_hit; ../src/tij_act.c: ch->mana = ch->max_mana; ../src/tij_act.c: ch->move = ch->max_move; ../src/tij_act.c: ch->pcdata->souls ++;*/ ../src/tij_act.c: ch->practice += 10; ../src/tij_act.c: if ( ch->pcdata->stats[UNI_GEN] != 2 && ../src/tij_act.c: !IS_SET(ch->special, SPC_DEMON_LORD) ../src/tij_act.c: && ch->level != 6 ) ../src/tij_act.c: if ( IS_CLASS(ch,CLASS_DEMON) && IS_SET(ch->special, SPC_DEMON_LORD) ../src/tij_act.c: && IS_CLASS(victim, CLASS_DEMON) && !str_cmp(victim->clan,ch->clan) ) ../src/tij_act.c: sprintf(buf,"%s has been outcasted from %s", victim->name, ch->clan); ../src/tij_act.c:else if ( ( IS_CLASS(ch, CLASS_MAGE) && ch->level == LEVEL_ARCHMAGE ) ../src/tij_act.c: && ch->pcdata->powers[MPOWER_RUNE0] == victim->pcdata->powers[MPOWER_RUNE0] ../src/tij_act.c: && !str_cmp(victim->clan,ch->clan) ../src/tij_act.c:else if ( IS_CLASS(ch, CLASS_WEREWOLF) && ch->pcdata->stats[UNI_GEN] == 2 ../src/tij_act.c: && !str_cmp(victim->clan,ch->clan) && IS_CLASS(victim, CLASS_WEREWOLF) ) ../src/tij_act.c:else if ( IS_CLASS(ch, CLASS_NINJA) && ch->pcdata->stats[UNI_GEN] == 2 ../src/tij_act.c: && !str_cmp(victim->clan,ch->clan) && IS_CLASS(victim, CLASS_NINJA) ) ../src/tij_act.c:else if ( IS_CLASS(ch, CLASS_DROW) && ch->pcdata->stats[UNI_GEN] == 2 ../src/tij_act.c: && !str_cmp(victim->clan,ch->clan) && IS_CLASS(victim, CLASS_DROW) ) ../src/tij_act.c:else if ( IS_CLASS(ch, CLASS_MONK) && ch->pcdata->stats[UNI_GEN] == 2 ../src/tij_act.c: && !str_cmp(victim->clan,ch->clan) && IS_CLASS(victim, CLASS_MONK) ) ../src/tij_act.c: if (ch->affected != NULL) ../src/tij_act.c: for (paf = ch->affected; paf != NULL; paf = paf->next) ../src/tij_act.c: for (paf = ch->affected; paf != NULL; paf = paf->next) ../src/tij_act.c: if (ch->level >= 0) ../src/tij_act.c: ch->wpn[0],ch->stance[STANCE_BULL],ch->spl[0]); ../src/tij_act.c: ch->wpn[3],ch->stance[STANCE_VIPER],ch->spl[1]); ../src/tij_act.c: ch->wpn[1],ch->stance[STANCE_CRANE],ch->spl[2]); ../src/tij_act.c: ch->wpn[2],ch->stance[STANCE_CRAB],ch->spl[3]); ../src/tij_act.c: ch->wpn[4],ch->stance[STANCE_MONGOOSE],ch->spl[4]); ../src/tij_act.c: ch->wpn[5],ch->stance[STANCE_TIGER]); ../src/tij_act.c: ch->wpn[6],ch->stance[STANCE_MANTIS]); ../src/tij_act.c: ch->wpn[7],ch->stance[STANCE_DRAGON]); ../src/tij_act.c: ch->wpn[8],ch->stance[STANCE_SWALLOW]); ../src/tij_act.c: ch->wpn[9],ch->stance[STANCE_MONKEY]); ../src/tij_act.c: sprintf(buf,"Bite : %3d | |\n\r",ch->wpn[10]); ../src/tij_act.c: sprintf(buf,"Pierce : %3d | |\n\r",ch->wpn[11]); ../src/tij_act.c: sprintf(buf,"Suck : %3d | |\n\r",ch->wpn[12]); ../src/tij_act.c: sprintf(skill, "Recall Room : %d \n\r",ch->home); ../src/tij_act.c: if ( ch->stance[11] == 1 ) ../src/tij_act.c: else if ( ch->stance[11] == 2 ) ../src/tij_act.c: else if ( ch->stance[11] == 3 ) ../src/tij_act.c: else if ( ch->stance[11] == 4 ) ../src/tij_act.c: else if ( ch->stance[11] == 5 ) ../src/tij_act.c: else if ( ch->stance[11] == 6 ) ../src/tij_act.c: else if ( ch->stance[11] == 7 ) ../src/tij_act.c: else if ( ch->stance[11] == 8 ) ../src/tij_act.c: else if ( ch->stance[11] == 9 ) ../src/tij_act.c: else if ( ch->stance[11] == 10 ) ../src/tij_act.c: else if ( ch->stance[11] == -1 || ch->stance[11] == 15 ) ../src/tij_act.c: sprintf(skill, "Generation : %d \n\r", ch->pcdata->stats[UNI_GEN]); ../src/tij_act.c: if (ch->pcdata->rank == AGE_METHUSELAH) ../src/tij_act.c: else if (ch->pcdata->rank == AGE_ELDER) ../src/tij_act.c: else if (ch->pcdata->rank == AGE_ANCILLA) ../src/tij_act.c: else if (ch->pcdata->rank == AGE_NEONATE) ../src/tij_act.c: if ( IS_SET(ch->special, SPC_PRINCE) ) ../src/tij_act.c: sprintf(skill, "Generation : %d\n\r", ch->pcdata->stats[UNI_GEN]); ../src/tij_act.c: if ( IS_SET(ch->special, SPC_PRINCE) ) ../src/tij_act.c: sprintf(skill, "Generation : %d \n\r", ch->pcdata->stats[UNI_GEN]); ../src/tij_act.c: if ( IS_SET(ch->special, SPC_SIRE) && ch->pcdata->stats[UNI_GEN] > 2 ) ../src/tij_act.c: if ( IS_SET(ch->special, SPC_PRINCE) && ch->pcdata->stats[UNI_GEN] > 2 ) ../src/tij_act.c: REMOVE_BIT (ch->newbits, NEW_POWER); ../src/tij_act.c: victim->lord = str_dup (ch->name); ../src/tij_act.c: REMOVE_BIT(ch->extra, EXTRA_STANCE); ../src/tij_act.c: if (!str_cmp(arg,"mantis") && ch->stance[STANCE_CRANE] >= 200 && ../src/tij_act.c: ch->stance[STANCE_VIPER] >= 200) ../src/tij_act.c: else if (!str_cmp(arg,"dragon") && ch->stance[STANCE_BULL] >= 200 && ../src/tij_act.c: ch->stance[STANCE_CRAB] >= 200) ../src/tij_act.c: else if (!str_cmp(arg,"tiger") && ch->stance[STANCE_BULL] >= 200 && ../src/tij_act.c: ch->stance[STANCE_VIPER] >= 200) ../src/tij_act.c: else if (!str_cmp(arg,"monkey") && ch->stance[STANCE_CRANE] >= 200 && ../src/tij_act.c: ch->stance[STANCE_MONGOOSE] >= 200) ../src/tij_act.c: else if (!str_cmp(arg,"swallow") && ch->stance[STANCE_CRAB] >= 200 && ../src/tij_act.c: ch->stance[STANCE_MONGOOSE] >= 200) ../src/tij_act.c: ch->stance[11] = selection; ../src/tij_act.c: SET_BIT(ch->extra, EXTRA_STANCE); ../src/tij_act.c: if (ch->wpn[dtype] > 200) ../src/tij_act.c: ch->wpn[dtype] = 200; ../src/tij_act.c: if (ch->spl[dtype] > 200) ../src/tij_act.c: ch->spl[dtype] = 200; ../src/tij_act.c: if (IS_SET (ch->flag2, AFF2_REIMB)) ../src/tij_act.c: sprintf (strsave, "%s%s", BACKUP_DIR, ch->name); ../src/tij_act.c: ch->hit = fread_number (fp); ../src/tij_act.c: ch->max_hit = fread_number (fp); ../src/tij_act.c: ch->mana = fread_number (fp); ../src/tij_act.c: ch->max_mana = fread_number (fp); ../src/tij_act.c: ch->move = fread_number (fp); ../src/tij_act.c: ch->max_move = fread_number (fp); ../src/tij_act.c: ch->practice = fread_number (fp); ../src/tij_act.c: ch->pkill = fread_number (fp); ../src/tij_act.c: ch->pdeath = fread_number (fp); ../src/tij_act.c: ch->mkill = fread_number (fp); ../src/tij_act.c: ch->mdeath = fread_number (fp); ../src/tij_act.c: ch->spl[0] = fread_number (fp); ../src/tij_act.c: ch->spl[1] = fread_number (fp); ../src/tij_act.c: ch->spl[2] = fread_number (fp); ../src/tij_act.c: ch->spl[3] = fread_number (fp); ../src/tij_act.c: ch->spl[4] = fread_number (fp); ../src/tij_act.c: ch->stance[0] = fread_number (fp); ../src/tij_act.c: ch->stance[1] = fread_number (fp); ../src/tij_act.c: ch->stance[2] = fread_number (fp); ../src/tij_act.c: ch->stance[3] = fread_number (fp); ../src/tij_act.c: ch->stance[4] = fread_number (fp); ../src/tij_act.c: ch->stance[5] = fread_number (fp); ../src/tij_act.c: ch->stance[6] = fread_number (fp); ../src/tij_act.c: ch->stance[7] = fread_number (fp); ../src/tij_act.c: ch->stance[8] = fread_number (fp); ../src/tij_act.c: ch->stance[9] = fread_number (fp); ../src/tij_act.c: ch->stance[10] = fread_number (fp); ../src/tij_act.c: ch->level = 3; ../src/tij_act.c: ch->trust = 3; ../src/tij_act.c: ch->exp += 250000; ../src/tij_act.c: SET_BIT (ch->flag2, AFF2_REIMB); ../src/tij_act.c: ch->wpn[0] = fread_number (fp); ../src/tij_act.c: ch->wpn[1] = fread_number (fp); ../src/tij_act.c: ch->wpn[2] = fread_number (fp); ../src/tij_act.c: ch->wpn[3] = fread_number (fp); ../src/tij_act.c: ch->wpn[4] = fread_number (fp); ../src/tij_act.c: ch->wpn[5] = fread_number (fp); ../src/tij_act.c: ch->wpn[6] = fread_number (fp); ../src/tij_act.c: ch->wpn[7] = fread_number (fp); ../src/tij_act.c: ch->wpn[8] = fread_number (fp); ../src/tij_act.c: ch->wpn[9] = fread_number (fp); ../src/tij_act.c: ch->wpn[10] = fread_number (fp); ../src/tij_act.c: ch->wpn[11] = fread_number (fp); ../src/tij_act.c: ch->wpn[12] = fread_number (fp); ../src/tij_act.c: if (ch->pcdata->quest < amount) ../src/tij_act.c: ch->pcdata->quest -= amount; ../src/tij_act.c: if (ch->level > 6) ../src/tij_act.c: (ch->extra2, NHELPER) return; ../src/tij_act.c: if (!str_cmp (ch->name, immlist[imm].name)) ../src/tij_act.c: || !str_cmp (leader_board.bestpk_name, ch->name)) ../src/tij_act.c: leader_board.bestpk_name = str_dup (ch->name); ../src/tij_act.c: if (ch->mdeath > leader_board.md_number) ../src/tij_act.c: leader_board.md_number = ch->mdeath; ../src/tij_act.c: leader_board.md_name = str_dup (ch->name); ../src/tij_act.c: if (ch->race > leader_board.st_number) ../src/tij_act.c: leader_board.st_number = ch->race; ../src/tij_act.c: leader_board.st_name = str_dup (ch->name); ../src/tij_act.c: if (ch->mkill > leader_board.mk_number) ../src/tij_act.c: leader_board.mk_number = ch->mkill; ../src/tij_act.c: leader_board.mk_name = str_dup (ch->name); ../src/tij_act.c: if (ch->pkill > leader_board.pk_number) ../src/tij_act.c: leader_board.pk_number = ch->pkill; ../src/tij_act.c: leader_board.pk_name = str_dup (ch->name); ../src/tij_act.c: if (ch->pdeath > leader_board.pd_number) ../src/tij_act.c: leader_board.pd_number = ch->pdeath; ../src/tij_act.c: leader_board.pd_name = str_dup (ch->name); ../src/tij_act.c: if (ch->awins > leader_board.aw_number) ../src/tij_act.c: leader_board.aw_number = ch->awins; ../src/tij_act.c: leader_board.aw_name = str_dup (ch->name); ../src/tij_act.c: if (ch->alosses > leader_board.al_number) ../src/tij_act.c: leader_board.al_number = ch->alosses; ../src/tij_act.c: leader_board.al_name = str_dup (ch->name); ../src/tij_act.c: if (ch->pcdata->score[SCORE_NUM_QUEST] > leader_board.qc_number) ../src/tij_act.c: leader_board.qc_number = ch->pcdata->score[SCORE_NUM_QUEST]; ../src/tij_act.c: leader_board.qc_name = str_dup (ch->name); ../src/tij_act.c: if ((long long) ch->pcdata->score[SCORE_TOTAL_XP] > ../src/tij_act.c: leader_board.xp_number = ch->pcdata->score[SCORE_TOTAL_XP]; ../src/tij_act.c: leader_board.xp_name = str_dup (ch->name); ../src/tij_act.c: if (ch->pcdata->score[SCORE_QUEST] > leader_board.qp_number) ../src/tij_act.c: leader_board.qp_number = ch->pcdata->score[SCORE_QUEST]; ../src/tij_act.c: leader_board.qp_name = str_dup (ch->name); ../src/tij_act.c: leader_board.tt_name = str_dup (ch->name); ../src/tij_act.c: if (ch->tier > leader_board.tl_number) ../src/tij_act.c: leader_board.tl_number = ch->tier; ../src/tij_act.c: leader_board.tl_name = str_dup (ch->name); ../src/tij_act.c: if (ch->pkill == 0) ../src/tij_act.c: ch->pkill * 100 * ((ch->pkill * ch->pkill) - ../src/tij_act.c: (ch->pdeath * ch->pdeath)) / ((ch->pkill + ../src/tij_act.c: ch->pdeath) * ../src/tij_act.c: (ch->pkill + ../src/tij_act.c: ch->pdeath)); ../src/tij_act.c: if (ch->level < 7) ../src/tij_info.c: adjust_hiscore ("pkill", ch, ch->pkill); ../src/tij_info.c: adjust_hiscore ("pdeath", ch, ch->pdeath); ../src/tij_info.c: adjust_hiscore ("mkill", ch, ch->mkill); ../src/tij_info.c: adjust_hiscore ("mdeath", ch, ch->mdeath); ../src/tij_info.c: adjust_hiscore ("awins", ch, ch->awins); ../src/tij_info.c: adjust_hiscore ("alosses", ch, ch->alosses); ../src/tij_info.c: adjust_hiscore ("exp", ch, ch->pcdata->score[SCORE_TOTAL_XP]); ../src/tij_info.c: adjust_hiscore ("quest", ch, ch->pcdata->score[SCORE_QUEST]); ../src/tij_info.c: adjust_hiscore ("tier", ch, ch->tier); ../src/tij_info.c: (ch->extra2, NHELPER) return; ../src/tij_info.c: if (!str_cmp (ch->name, immlist[imm].name)) ../src/tij_info.c: old_pos = get_position (keyword, ch->name); ../src/tij_info.c: add_hiscore (keyword, ch->name, score); ../src/tij_info.c: pos = get_position (keyword, ch->name); ../src/tij_tier.c: ch->max_hit += (amount * 100); ../src/tij_tier.c: ch->xhit += (amount * 100); ../src/tij_tier.c: ch->max_mana += (amount * 100); ../src/tij_tier.c: ch->xmana += (amount * 100); ../src/tij_tier.c: ch->max_move += (amount * 100); ../src/tij_tier.c: ch->xmove += (amount * 100); ../src/tij_tier.c: ch->xhitroll += 5; ../src/tij_tier.c: ch->xdamroll += 5; ../src/tij_tier.c: stcprintf (ch, " -25 ac ", ch->xac); ../src/tij_tier.c: ch->xac += 25; ../src/tij_tier.c: ch->tpoints += tgain; ../src/tij_tier.c: if (ch->fight_timer > 0) ../src/tij_tier.c: if (ch->hit == ch->max_hit && ch->mana == ch->max_mana && ch->move == ch->max_move ) ../src/tij_tier.c: if (ch->tier < 5) ../src/tij_tier.c: if (ch->tpoints < 10) ../src/tij_tier.c: ch->hit = ch->max_hit; ../src/tij_tier.c: ch->mana = ch->max_mana; ../src/tij_tier.c: ch->move = ch->max_move; ../src/tij_tier.c: ch->loc_hp[0] = 0; ../src/tij_tier.c: ch->loc_hp[1] = 0; ../src/tij_tier.c: ch->loc_hp[2] = 0; ../src/tij_tier.c: ch->loc_hp[3] = 0; ../src/tij_tier.c: ch->loc_hp[4] = 0; ../src/tij_tier.c: ch->loc_hp[5] = 0; ../src/tij_tier.c: ch->loc_hp[6] = 0; ../src/tij_tier.c: ch->tpoints -= 10; ../src/tij_tier.c: if (ch->tpoints < 20) ../src/tij_tier.c: || ch->in_room->vnum == victim->in_room->vnum ../src/tij_tier.c: if ((ch->tier - victim->tier) >= 5) ../src/tij_tier.c: ch->tpoints -= 20; ../src/tij_utils.c: if (strlen(ch->pcdata->email) > 2) ../src/tij_utils.c: sprintf(buf + strlen(buf),"Email: %s%s\n\r",ch->pcdata->email,IS_CINVIS(ch,INVIS_EMAIL) ? " (Invis)" : ""); ../src/tij_utils.c: if (strlen(ch->pcdata->aim) > 2) ../src/tij_utils.c: sprintf(buf + strlen(buf),"AIM : %s%s\n\r",ch->pcdata->aim,IS_CINVIS(ch,INVIS_AIM) ? " (Invis)" : ""); ../src/tij_utils.c: if (ch->pcdata->icq > 0) ../src/tij_utils.c: sprintf(buf + strlen(buf),"ICQ : %d%s\n\r",ch->pcdata->icq,IS_CINVIS(ch,INVIS_ICQ) ? " (Invis)" : ""); ../src/tij_utils.c: if (strlen(ch->pcdata->msn) > 2) ../src/tij_utils.c: sprintf(buf + strlen(buf),"MSN : %s%s\n\r",ch->pcdata->msn,IS_CINVIS(ch,INVIS_MSN) ? " (Invis)" : ""); ../src/tij_utils.c: REMOVE_BIT(ch->pcdata->cinvis,invis); ../src/tij_utils.c: SET_BIT(ch->pcdata->cinvis,invis); ../src/tij_utils.c: if (ch->registerred > 0) ../src/tij_utils.c: free_string(ch->pcdata->email); ../src/tij_utils.c: ch->pcdata->email = str_dup(""); ../src/tij_utils.c: ch->pcdata->email = str_dup(argument); ../src/tij_utils.c: free_string(ch->pcdata->aim); ../src/tij_utils.c: ch->pcdata->aim = str_dup(""); ../src/tij_utils.c: ch->pcdata->aim = str_dup(argument); ../src/tij_utils.c: free_string(ch->pcdata->msn); ../src/tij_utils.c: ch->pcdata->msn = str_dup(""); ../src/tij_utils.c: ch->pcdata->msn = str_dup(argument); ../src/tij_utils.c: ch->pcdata->icq = 0; ../src/tij_utils.c: ch->pcdata->icq = num; ../src/tij_utils.c: str_time(current_time, ch->pcdata->timezone, "%I:%M:%S"); ../src/tij_utils.c: ch->pcdata->timezone = i; ../src/tij_utils.c: if( ch->pcdata->quest < qps ) ../src/tij_utils.c: ch->pcdata->quest -= qps; ../src/tij_utils.c: ch->pcdata->login_timer += value * 6; ../src/tij_utils.c: sprintf(buf, "%s has lowered the time to exp/qp mod by %d minutes!", ch->name, value); ../src/tijer.c: if (IS_SET (ch->extra2, AGREED)) ../src/tijer.c: if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd)) ../src/tijer.c: SET_BIT (ch->extra2, AGREED); ../src/tijer.c: sprintf (buf, "%s has accepted the rules.", ch->name); ../src/tijer.c: if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd)) ../src/tijer.c: sprintf (buf, "%s has declined the rules.", ch->name); ../src/tijer.c: sprintf (buf, "%s%s", PLAYER_DIR, capitalize (ch->name)); ../src/tijer.c: ch->fight_timer = 0; ../src/tijer.c: ch->name, victim->exp); ../src/tijer.c: ch->name, victim->name); ../src/tijer.c: pcostqp = 100 * ch->paradox[1]; ../src/tijer.c: pcostxp = 2500000 * ch->paradox[1]; ../src/tijer.c: wcostqp = 50 * ch->race; ../src/tijer.c: wcostxp = 100000 * ch->race; ../src/tijer.c: if (ch->race == 0) ../src/tijer.c: if (ch->paradox[1] == 0) ../src/tijer.c: if (ch->pcdata->quest < pcostqp) ../src/tijer.c: if (ch->exp < pcostxp) ../src/tijer.c: ch->exp -= pcostxp; ../src/tijer.c: ch->pcdata->quest -= pcostqp; ../src/tijer.c: if (ch->class == CLASS_HIGHLANDER && ch->quickening[1] > 0) ../src/tijer.c: ch->quickening[1] -= ch->paradox[1] * 3; ../src/tijer.c: if (ch->quickening[1] < 0) ch->quickening[1] = 0; ../src/tijer.c: ch->paradox[1] = 0; ../src/tijer.c: ch->paradox[2] = 0; ../src/tijer.c: if (!IS_SET (ch->newbits, WANTED)) ../src/tijer.c: if (ch->pcdata->quest < wcostqp) ../src/tijer.c: if (ch->exp < wcostxp) ../src/tijer.c: ch->exp -= wcostxp; ../src/tijer.c: ch->pcdata->quest -= wcostqp; ../src/tijer.c: REMOVE_BIT (ch->newbits, WANTED); ../src/tijer.c: ch->name, victim->exp), cost; ../src/tijer.c: sprintf (buf, "%s has just removed %s' paradox\n\r", ch->name, ../src/tijer.c: if ((ch->level < LEVEL_JUDGE) && !IS_NPC(victim) ) ../src/tijer.c: if (IS_SET (ch->newbits, NEWBIE_PACK) && !IS_IMMORTAL (ch)) ../src/tijer.c: SET_BIT (ch->newbits, NEWBIE_PACK); ../src/tijer.c: obj->questowner = str_dup (ch->name); ../src/tijer.c: if (IS_SET (ch->act, PLR_GODLESS) && get_trust (ch) < NO_GODLESS) ../src/tijer.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/tijer.c: if (gch->level < 3) ../src/tijer.c: if (( gch->alosses == 0) && (gch->awins ==0) && (gch->pkill ==0 ) && (gch->pdeath ==0)) continue; ../src/tijer.c: if (gch->alosses > 0) ratio=(gch->awins*100)/(gch->alosses + gch->awins); ../src/tijer.c: else if (gch->awins < 1) ratio = 0; ../src/tijer.c: if (gch->awins > 0) ../src/tijer.c: if (100 * gch->awins / (gch->awins + gch->alosses) < 100) ../src/tijer.c: (100 * gch->awins / (gch->awins + gch->alosses))); ../src/tijer.c: if (gch->pdeath > 0) pkratio= (gch->pkill*100)/(gch->pdeath + gch->pkill); ../src/tijer.c: else if (gch->pkill <1) pkratio = 0; ../src/tijer.c: if (gch->pkill > 0) ../src/tijer.c: if (100 * gch->pkill / (gch->pkill + gch->pdeath) < 100) ../src/tijer.c: (100 * gch->pkill / (gch->pkill + gch->pdeath))); ../src/tijer.c: capitalize (gch->name), gch->awins, gch->alosses, aratio, ../src/tijer.c: gch->pkill, gch->pdeath, pkratio, pks); ../src/tijer.c: if (wch->class == CLASS_VAMPIRE) ../src/tijer.c: else if (wch->class == CLASS_WEREWOLF) ../src/tijer.c: else if (wch->class == CLASS_MAGE) ../src/tijer.c: else if (wch->class == CLASS_DEMON) ../src/tijer.c: else if (wch->class == CLASS_NINJA) ../src/tijer.c: else if (wch->class == CLASS_MONK) ../src/tijer.c: else if (wch->class == CLASS_DROW) ../src/tijer.c: else if (wch->class == CLASS_HIGHLANDER) ../src/tijer.c: else if (wch->class == CLASS_WRAITH) ../src/tijer.c: else if (wch->class == CLASS_FAE) ../src/tijer.c: else if (wch->class == CLASS_DRAGON) ../src/tijer.c: wch->pcdata->playerid, wch->name, arg, wch->race, ../src/tijer.c: wch->pcdata->stats[UNI_GEN], wch->max_hit, wch->max_mana, ../src/tijer.c: wch->max_move, char_hitroll (wch), char_damroll (wch), ../src/tijer.c: char_ac (wch), wch->exp); ../src/tijer.c: ch->name, doubletime); ../src/tijer.c: ch->name, doubletime); ../src/tijer.c: vch->exp += v; ../src/tijer.c: vch->pcdata->score[SCORE_TOTAL_XP] += v; ../src/tijer.c: vch->pcdata->quest += v; ../src/tijer.c: vch->pcdata->score[SCORE_QUEST] += v; ../src/tijer.c: if (vch->mkill < 5) ../src/tijer.c: vch->mkill = 5; ../src/tijer.c: sprintf (arg2, "%s reimbursed %li %s.\n\r", vch->name, v, arg); ../src/tijer.c: sprintf (arg2, "%s has reimbursed you %li %s.\n\r", ch->name, v, arg); ../src/tijer.c: if ((ch->pcdata->pwd != '\0') && (arg1[0] == '\0' || arg2[0] == '\0')) ../src/tijer.c: if ((ch->pcdata->score[SCORE_NUM_QUEST] >= 10) ../src/tijer.c: && (ch->pcdata->score[SCORE_QUEST] >= 1000) ../src/tijer.c: && (ch->max_mana >= 2000)) ../src/tijer.c: SET_BIT (ch->extra, EXTRA_TRUSTED); ../src/tijer.c: stcprintf (ch, "#w[#pI#cn#yf#bo#w]:>#p %s can't type.\n\r", ch->name); ../src/tijer.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/tijer.c: if (!IS_SET (gch->more, MORE_JAIL)) ../src/tijer.c: capitalize (gch->name), get_time (gch->pcdata->jailed)); ../src/tijer.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/tijer.c: if (!IS_SET (gch->act, PLR_SILENCE)) ../src/tijer.c: capitalize (gch->name), ../src/tijer.c: get_time ((gch->pcdata->silenced - current_time))); ../src/tijer.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/tijer.c: if (!IS_SET (gch->act, PLR_FREEZE)) ../src/tijer.c: freezetime = (gch->pcdata->frozen - current_time) / 3600; ../src/tijer.c: capitalize (gch->name), ../src/tijer.c: get_time ((gch->pcdata->frozen - current_time))); ../src/tijer.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/tijer.c: if (gch->pcdata->bounty <= 0) ../src/tijer.c: capitalize (gch->name), ../src/tijer.c: gch->max_hit > 0 ? ((gch->hit * 100) / gch->max_hit) : 0, ../src/tijer.c: gch->max_mana > 0 ? ((gch->mana * 100) / gch->max_mana) : 0, ../src/tijer.c: gch->max_move > 0 ? ((gch->move * 100) / gch->max_move) : 0, ../src/tijer.c: gch->pcdata->bounty); ../src/tijer.c: if (check_shitlist (ch->desc, new_name)) ../src/tijer.c: sprintf (buf, "%s renamed %s to %s", ch->name, old_name, ../src/tijer.c: ch->level = 6; ../src/tijer.c: ch->trust = 6; ../src/tijer.c: (ch->act, PLR_WIZINVIS) REMOVE_BIT (ch->act, PLR_WIZINVIS); ../src/tijer.c: (ch->act, PLR_INCOG) REMOVE_BIT (ch->act, PLR_INCOG); ../src/tijer.c: ch->pcdata->wizinvis = 0; ../src/tijer.c: ch->level = 2; ../src/tijer.c: ch->trust = 0; ../src/tijer.c: (ch->act, PLR_WIZINVIS) REMOVE_BIT (ch->act, PLR_WIZINVIS); ../src/tijer.c: (ch->act, PLR_INCOG) REMOVE_BIT (ch->act, PLR_INCOG); ../src/tijer.c: ch->pcdata->wizinvis = 0; ../src/tijer.c: ch->level = 3; ../src/tijer.c: ch->trust = 0; ../src/tijer.c: (ch->act, PLR_WIZINVIS) REMOVE_BIT (ch->act, PLR_WIZINVIS); ../src/tijer.c: (ch->act, PLR_INCOG) REMOVE_BIT (ch->act, PLR_INCOG); ../src/tijer.c: ch->pcdata->wizinvis = 0; ../src/tijer.c: update_wizlist(ch, ch->level); ../src/tijer.c: if (number < 1 || (number > 100 && str_cmp( ch->name, "Serenity" ) )) ../src/tijer.c: FILL_STRING (obj2->questmaker, ch->name); ../src/tijer.c: for (arti = ch->carrying; arti; arti = arti->next_content) ../src/tijer.c: sprintf (log_buf, "%s -> put together %s", ch->name, ../src/tijer.c: sprintf (buf, "%s has created %s.", capitalize (ch->name), ../src/tijer.c: if (!str_cmp ( arg, "noartifacts" ) && ch->level >= LEVEL_OWNER) ../src/tijer.c: if (!IS_SET (ch->newbits, NEW_CLANLEADER)) ../src/tijer.c: if (strlen (ch->clan) < 2) ../src/tijer.c: if (ch->pcdata->kingdom != victim->pcdata->kingdom) ../src/tijer.c: if (str_cmp (ch->clan, victim->clan)) ../src/tijer.c: REMOVE_BIT (ch->newbits, NEW_CLANLEADER); ../src/tijer.c: sprintf (cbuf, "%s has given the clan of %s to %s", ch->name, ch->clan, ../src/tijer.c: if (ch->class == 0) ../src/tijer.c: if (ch->clannum == 0) ../src/tijer.c: if ( (!str_cmp(ch->name, nclans_table[ch->clannum].leader) || !str_cmp(ch->name, nclans_table[ch->clannum].prince)) ) ../src/tijer.c: if (strcmp (crypt (arg, ch->pcdata->pwd), ch->pcdata->pwd)) ../src/tijer.c: sprintf (buf, "%s is now Unclanned", ch->name); ../src/tijer.c: nclans_table[ch->clannum].members--; ../src/tijer.c: ch->clannum = 0; ../src/tijer.c: if (get_hours (ch) > 10 || IS_SET(ch->extra2, PKREADY)) ../src/tijer.c: if (strcmp (crypt (arg, ch->pcdata->pwd), ch->pcdata->pwd)) ../src/tijer.c: sprintf (buf, "%s tried to delete with the wrong pwd.", ch->name); ../src/tijer.c: SET_BIT (ch->extra2, PKREADY); ../src/tijer.c: sprintf (buf, "#r%s#w is now ready for PK!", ch->name); ../src/tijer.c: sprintf (buf, "%s is contemplating deletion.", ch->name); ../src/tijer.c: if (strcmp (crypt (arg, ch->pcdata->pwd), ch->pcdata->pwd)) ../src/tijer.c: sprintf (buf, "%s tried to delete with the wrong pwd.", ch->name); ../src/tijer.c: sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name)); ../src/tijer.c: sprintf (buf, "%s turns themself into line noise.", ch->name); ../src/tijer.c: if (ch->clannum > 0) ../src/tijer.c: nclans_table[ch->clannum].members--; ../src/tijer.c: if (!str_cmp(ch->name, nclans_table[ch->clannum].leader)) ../src/tijer.c: free_string(nclans_table[ch->clannum].leader); ../src/tijer.c: nclans_table[ch->clannum].leader = str_dup("???"); ../src/tijer.c: if (!str_cmp(ch->name, nclans_table[ch->clannum].prince)) ../src/tijer.c: free_string(nclans_table[ch->clannum].prince); ../src/tijer.c: nclans_table[ch->clannum].prince = str_dup("???"); ../src/tijer.c: ch->name); ../src/tijer.c: ch->pcdata->login_timer = 0; ../src/tijer.c: d = ch->desc; ../src/tijer.c: if (ch->pcdata->chobj != NULL) ../src/tijer.c: extract_obj (ch->pcdata->chobj); ../src/tijer.c: if (!str_cmp(ch->name, nclans_table[victim->clannum].leader)) ../src/tijer.c: if (!str_cmp(ch->name, nclans_table[victim->clannum].prince)) ../src/tijer.c: sprintf (buf, "#r%s #whas deleted #y%s", ch->name, victim->name); ../src/tijer.c: sprintf (buf, "#r%s #whas deleted #y%s. #wReason: #y%s", ch->name, ../src/tijer.c: if (ch->pcdata->smite == NULL || ch->pcdata->smite[0] == '\0') ../src/tijer.c: strcpy (buf, ch->pcdata->smite); ../src/tijer.c: free_string (ch->pcdata->smite); ../src/tijer.c: ch->pcdata->smite = str_dup (buf); ../src/tijer.c: send_to_char (ch->pcdata->smite ? ch->pcdata-> ../src/tijer.c: free_string (ch->pcdata->smite); ../src/tijer.c: if (ch->pcdata->smite != NULL) ../src/tijer.c: strcat (buf, ch->pcdata->smite); ../src/tijer.c: free_string (ch->pcdata->smite); ../src/tijer.c: ch->pcdata->smite = str_dup (buf); ../src/tijer.c: send_to_char (ch->pcdata->smite ? ch->pcdata->smite : "(None).\n\r", ch); ../src/tijer.c: if (ch->alignment > 300) ../src/tijer.c: if (ch->alignment > -301 && ch->alignment < 301) ../src/tijer.c: if (ch->alignment < -300) ../src/tijer.c: if (ch->alignment > -301 && ch->alignment < 301) ../src/tijer.c: if (ch->alignment < -300) ../src/tijer.c: if (ch->pcdata->smite[0] != '\0') ../src/tijer.c: send_to_char (ch->pcdata->smite, victim); ../src/tijer.c: long long int p_score = (ch->played + (int) (current_time - ch->logon)); ../src/tijer.c: sprintf (buf, "#yTotal Score for %s#n", ch->name); ../src/tijer.c: k_score = ch->pcdata->score[SCORE_TOTAL_XP]; ../src/tijer.c: p_score = ch->stance[1]; ../src/tijer.c: if (ch->stance[2] > ch->stance[1]) ../src/tijer.c: p_score = ch->stance[2]; ../src/tijer.c: if (ch->stance[3] > ch->stance[2]) ../src/tijer.c: p_score = ch->stance[3]; ../src/tijer.c: if (ch->stance[4] > ch->stance[3]) ../src/tijer.c: p_score = ch->stance[4]; ../src/tijer.c: if (ch->stance[5] > ch->stance[4]) ../src/tijer.c: p_score = ch->stance[5]; ../src/tijer.c: p_score = ch->wpn[0]; ../src/tijer.c: if (ch->wpn[1] > ch->wpn[0]) ../src/tijer.c: p_score = ch->wpn[1]; ../src/tijer.c: if (ch->wpn[2] > ch->wpn[1]) ../src/tijer.c: p_score = ch->wpn[2]; ../src/tijer.c: if (ch->wpn[3] > ch->wpn[2]) ../src/tijer.c: p_score = ch->wpn[3]; ../src/tijer.c: if (ch->wpn[4] > ch->wpn[3]) ../src/tijer.c: p_score = ch->wpn[4]; ../src/tijer.c: if (ch->wpn[5] > ch->wpn[4]) ../src/tijer.c: p_score = ch->wpn[5]; ../src/tijer.c: if (ch->wpn[6] > ch->wpn[5]) ../src/tijer.c: p_score = ch->wpn[6]; ../src/tijer.c: if (ch->wpn[7] > ch->wpn[6]) ../src/tijer.c: p_score = ch->wpn[7]; ../src/tijer.c: if (ch->wpn[8] > ch->wpn[7]) ../src/tijer.c: p_score = ch->wpn[8]; ../src/tijer.c: if (ch->wpn[9] > ch->wpn[8]) ../src/tijer.c: p_score = ch->wpn[9]; ../src/tijer.c: if (ch->wpn[10] > ch->wpn[9]) ../src/tijer.c: p_score = ch->wpn[10]; ../src/tijer.c: if (ch->wpn[11] > ch->wpn[10]) ../src/tijer.c: p_score = ch->wpn[11]; ../src/tijer.c: if (ch->wpn[12] > ch->wpn[11]) ../src/tijer.c: p_score = ch->wpn[12]; ../src/tijer.c: p_score = ch->spl[0]; ../src/tijer.c: if (ch->spl[1] > ch->spl[0]) ../src/tijer.c: p_score = ch->spl[1]; ../src/tijer.c: if (ch->spl[2] > ch->spl[1]) ../src/tijer.c: p_score = ch->spl[2]; ../src/tijer.c: if (ch->spl[3] > ch->spl[2]) ../src/tijer.c: p_score = ch->spl[3]; ../src/tijer.c: if (ch->spl[4] > ch->spl[3]) ../src/tijer.c: p_score = ch->spl[4]; ../src/tijer.c: p_score = ch->pcdata->score[SCORE_HIGH_LEVEL]; ../src/tijer.c: k_score = ch->pcdata->score[SCORE_NUM_QUEST]; ../src/tijer.c: p_score = ch->pcdata->score[SCORE_QUEST]; ../src/tijer.c: if (p_score > 0 && ch->pcdata->score[SCORE_NUM_QUEST] > 0) ../src/tijer.c: p_score /= ch->pcdata->score[SCORE_NUM_QUEST]; ../src/tijer.c: sprintf (buf, "#yTotal Score for %s#n", ch->name); ../src/tijer.c: if (!str_cmp (first_place, ch->name)) ../src/tijer.c: else if (!str_cmp (second_place, ch->name)) ../src/tijer.c: else if (!str_cmp (third_place, ch->name)) ../src/tijer.c: strcpy (first_place, ch->name); ../src/tijer.c: strcpy (second_place, ch->name); ../src/tijer.c: strcpy (third_place, ch->name); ../src/tijer.c: long int p_score = (ch->played + (int) (current_time - ch->logon)); ../src/tijer.c: k_score = ch->pcdata->score[SCORE_TOTAL_XP]; ../src/tijer.c: p_score = ch->stance[1]; ../src/tijer.c: if (ch->stance[2] > ch->stance[1]) ../src/tijer.c: p_score = ch->stance[2]; ../src/tijer.c: if (ch->stance[3] > ch->stance[2]) ../src/tijer.c: p_score = ch->stance[3]; ../src/tijer.c: if (ch->stance[4] > ch->stance[3]) ../src/tijer.c: p_score = ch->stance[4]; ../src/tijer.c: if (ch->stance[5] > ch->stance[4]) ../src/tijer.c: p_score = ch->stance[5]; ../src/tijer.c: p_score = ch->wpn[0]; ../src/tijer.c: if (ch->wpn[1] > ch->wpn[0]) ../src/tijer.c: p_score = ch->wpn[1]; ../src/tijer.c: if (ch->wpn[2] > ch->wpn[1]) ../src/tijer.c: p_score = ch->wpn[2]; ../src/tijer.c: if (ch->wpn[3] > ch->wpn[2]) ../src/tijer.c: p_score = ch->wpn[3]; ../src/tijer.c: if (ch->wpn[4] > ch->wpn[3]) ../src/tijer.c: p_score = ch->wpn[4]; ../src/tijer.c: if (ch->wpn[5] > ch->wpn[4]) ../src/tijer.c: p_score = ch->wpn[5]; ../src/tijer.c: if (ch->wpn[6] > ch->wpn[5]) ../src/tijer.c: p_score = ch->wpn[6]; ../src/tijer.c: if (ch->wpn[7] > ch->wpn[6]) ../src/tijer.c: p_score = ch->wpn[7]; ../src/tijer.c: if (ch->wpn[8] > ch->wpn[7]) ../src/tijer.c: p_score = ch->wpn[8]; ../src/tijer.c: if (ch->wpn[9] > ch->wpn[8]) ../src/tijer.c: p_score = ch->wpn[9]; ../src/tijer.c: if (ch->wpn[10] > ch->wpn[9]) ../src/tijer.c: p_score = ch->wpn[10]; ../src/tijer.c: if (ch->wpn[11] > ch->wpn[10]) ../src/tijer.c: p_score = ch->wpn[11]; ../src/tijer.c: if (ch->wpn[12] > ch->wpn[11]) ../src/tijer.c: p_score = ch->wpn[12]; ../src/tijer.c: p_score = ch->spl[0]; ../src/tijer.c: if (ch->spl[1] > ch->spl[0]) ../src/tijer.c: p_score = ch->spl[1]; ../src/tijer.c: if (ch->spl[2] > ch->spl[1]) ../src/tijer.c: p_score = ch->spl[2]; ../src/tijer.c: if (ch->spl[3] > ch->spl[2]) ../src/tijer.c: p_score = ch->spl[3]; ../src/tijer.c: if (ch->spl[4] > ch->spl[3]) ../src/tijer.c: p_score = ch->spl[4]; ../src/tijer.c: p_score = ch->pcdata->score[SCORE_HIGH_LEVEL]; ../src/tijer.c: k_score = ch->pcdata->score[SCORE_NUM_QUEST]; ../src/tijer.c: p_score = ch->pcdata->score[SCORE_QUEST]; ../src/tijer.c: if (p_score > 0 && ch->pcdata->score[SCORE_NUM_QUEST] > 0) ../src/tijer.c: p_score /= ch->pcdata->score[SCORE_NUM_QUEST]; ../src/tijer.c: if (!str_cmp (first_place, ch->name)) ../src/tijer.c: else if (!str_cmp (second_place, ch->name)) ../src/tijer.c: else if (!str_cmp (third_place, ch->name)) ../src/tijer.c: strcpy (first_place, ch->name); ../src/tijer.c: strcpy (second_place, ch->name); ../src/tijer.c: strcpy (third_place, ch->name); ../src/tijer.c: for (wch = char_list; wch != NULL; wch = wch->next) ../src/tijer.c: if (wch->desc != NULL) ../src/tijer.c: wch->name, wch->desc->host, ../src/tijer.c: wch->in_room == NULL ? : wch->in_room->vnum); ../src/tijer.c: c_s = ch->race - WizConfig->paradoxlimit; ../src/tijer.c: for (vch = char_list; vch != NULL; vch = vch->next) ../src/tijer.c: if (IS_SET (ch->extra2, NHELPER)) ../src/tijer.c: if (IS_SET (vch->extra2, NHELPER)) ../src/tijer.c: if (ch->race > 0 && vch->race < 1) ../src/tijer.c: else if ((ch->race <= vch->race || vch->race > 49) && ch != vch && !IS_IMMORTAL (vch)) ../src/tijer.c: sprintf (buf, "#R[#c%3d#R] [ #w%-12s #R]#n\n\r", vch->race, ../src/tijer.c: vch->name); ../src/tijer.c: else if (c_s <= vch->race && ch != vch && !IS_IMMORTAL (vch)) ../src/tijer.c: sprintf (buf, "#R[#c%3d#R] [ #w%-12s #R]#n\n\r", vch->race, ../src/tijer.c: vch->name); ../src/tijer.c: for (vch = char_list; vch != NULL; vch = vch->next) ../src/tijer.c: if (IS_NPC (vch) || vch->desc == NULL) ../src/tijer.c: if (!IS_SET (vch->more, MORE_FTALK2) && !IS_IMMORTAL(vch)) ../src/tijer.c: sprintf (listing, "#w%12s", vch->name); ../src/tijer.c: if (strlen (ch->pcdata->marriage) < 3) ../src/tijer.c: if ((spouse = get_char_world (ch, ch->pcdata->marriage)) == NULL) ../src/tijer.c: sprintf (buf, "#r-=[#w%s#r]=- '#w%s#r'#n.\n\r", ch->name, argument); ../src/tijer.c: ch->name); ../src/tijer.c: if (!IS_NPC (gch) && IS_SET (gch->act, PLR_WIZINVIS) ../src/tijer.c: if (!IS_NPC (gch) && IS_SET (gch->act, PLR_INCOG) && IS_IMMORTAL (gch)) ../src/tijer.c: if (!IS_NPC (gch) && !IS_SET (gch->act, PLR_WIZINVIS)) ../src/tijer.c: && (!IS_SET (gch->act, PLR_WIZINVIS) ../src/tijer.c: || !IS_SET (gch->act, PLR_INCOG)) && IS_IMMORTAL (gch)) ../src/tijer.c: if (!IS_NPC (gch) && get_hours (gch) < 10 && gch->race == 0) ../src/tijer.c: else if (!IS_NPC (gch) && (gch->class == 0) && gch->level == 3) ../src/tijer.c: if (current_date >= ch->pcdata->denydate) ../src/tijer.c: ch->pcdata->denydate - current_date); ../src/tijer.c: if (IS_SET (ch->more, MORE_NOHINT)) ../src/tijer.c: REMOVE_BIT (ch->more, MORE_NOHINT); ../src/tijer.c: SET_BIT (ch->more, MORE_NOHINT); ../src/tijer.c: if (victim->position == POS_DEAD || ch->in_room != victim->in_room) ../src/tijer.c: if (ch->wpn[dt - 1000] > 5) ../src/tijer.c: level = (ch->wpn[dt - 1000] / 5); ../src/tijer.c: dam = number_range (ch->level, ch->level * 3 / 2); ../src/tijer.c: if (ch->damcap[DAM_CHANGE] == 1) ../src/tijer.c: if (dam > ch->damcap[DAM_CAP]) ../src/tijer.c: dam = ch->damcap[DAM_CAP]; ../src/tijer.c: if (ch->fighting == NULL) ../src/tijer.c: && victim->master->in_room == ch->in_room ../src/tijer.c: REMOVE_BIT (ch->affected_by, AFF_HIDE); ../src/tijer.c: if (IS_NPC (ch) && number_percent () < ch->level * 0.5) ../src/tijer.c: if (IS_NPC (ch) && number_percent () < ch->level * 0.5) ../src/tijer.c: ch->hit += dam; ../src/tijer.c: if (ch->hit > (ch->max_hit + (ch->max_hit * .5))) ../src/tijer.c: ch->hit = ch->max_hit + (ch->max_hit * .7); ../src/tijer.c: if (ch->lstatus < 3) ../src/tijer.c: if (gch->in_room == NULL) ../src/tijer.c: tmp = gch->desc; ../src/tijer.c: gch->desc = ch->desc; ../src/tijer.c: obj->short_descr, gch->name); ../src/tijer.c: for (victim = gch->in_room->people; victim != NULL; ../src/tijer.c: gch->desc = tmp; ../src/tijer.c: from = ch->in_room; ../src/tijer.c: if (ch->lstatus < 1) ../src/tijer.c: if (ch->exp < 5000) ../src/tijer.c: if (str_cmp (obj->questowner, ch->name)) ../src/tijer.c: ch->exp -= 5000; ../src/tijer.c: if (ch->level < 2) ../src/tijer.c: else if (ch->level == 2) ../src/tijer.c: else if (ch->level <= 6) ../src/tijer.c: if (ch->race == 0) ../src/tijer.c: else if (ch->race <= 4) ../src/tijer.c: else if (ch->race <= 9) ../src/tijer.c: else if (ch->race <= 14) ../src/tijer.c: else if (ch->race <= 19) ../src/tijer.c: else if (ch->race <= 24) ../src/tijer.c: else if (ch->race <= 29) ../src/tijer.c: else if (ch->race <= 34) ../src/tijer.c: else if (ch->race <= 39) ../src/tijer.c: else if (ch->race <= 44) ../src/tijer.c: else if (ch->race <= 49) ../src/tijer.c: else if ((ch->race <= 54) && (ch->sex == SEX_FEMALE)) ../src/tijer.c: else if ((ch->race <= 54) && (ch->sex == SEX_MALE)) ../src/tijer.c: else if ((ch->race <= 59) && (ch->sex == SEX_FEMALE)) ../src/tijer.c: else if ((ch->race <= 59) && (ch->sex == SEX_MALE)) ../src/tijer.c: else if ((ch->race <= 64) && (ch->sex == SEX_FEMALE)) ../src/tijer.c: else if ((ch->race <= 64) && (ch->sex == SEX_MALE)) ../src/tijer.c: else if ((ch->race <= 69) && (ch->sex == SEX_FEMALE)) ../src/tijer.c: else if ((ch->race <= 69) && (ch->sex == SEX_MALE)) ../src/tijer.c: else if ((ch->race <= 74) && (ch->sex == SEX_FEMALE)) ../src/tijer.c: else if ((ch->race <= 74) && (ch->sex == SEX_MALE)) ../src/tijer.c: else if ((ch->race <= 79) && (ch->sex == SEX_FEMALE)) ../src/tijer.c: else if ((ch->race <= 79) && (ch->sex == SEX_MALE)) ../src/tijer.c: else if ((ch->race >= 80) && (ch->sex == SEX_FEMALE)) ../src/tijer.c: else if ((ch->race >= 80) && (ch->sex == SEX_MALE)) ../src/tijer.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/tijer.c: (ch->extra2, NINJADONE) return; ../src/tijer.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/tijer.c: REMOVE_BIT (ch->itemaffect, ITEMA_REFLECT); ../src/tijer.c: SET_BIT (ch->extra2, NINJADONE); ../src/tijer.c: if (ch->level < 3) ../src/tijer.c: if (ch->class != 0) ../src/tijer.c: (ch->pcdata->stats[UNI_AFF], VAM_MORTAL) ../src/tijer.c: if (ch->max_hit < 2500) ../src/tijer.c: if (ch->exp < 250000) ../src/tijer.c: if (ch->in_room == NULL || ch->in_room->vnum != 3209) ../src/tijer.c: ch->class = CLASS_DEMON; ../src/tijer.c: SET_BIT (ch->special, SPC_CHAMPION); ../src/tijer.c: ch->pcdata->stats[UNI_GEN] = 13; ../src/tijer.c: ch->pcdata->stats[UNI_GEN] = 13; ../src/tijer.c: ch->class = CLASS_CHOOSE; ../src/tijer.c: ch->class = CLASS_VAMPIRE; ../src/tijer.c: ch->pcdata->stats[UNI_GEN] = 13; ../src/tijer.c: free_string (ch->lord); ../src/tijer.c: ch->lord = str_dup ("Caine Tijer Unique"); ../src/tijer.c: ch->class = CLASS_WEREWOLF; ../src/tijer.c: ch->pcdata->stats[UNI_GEN] = 13; ../src/tijer.c: free_string (ch->lord); ../src/tijer.c: ch->lord = str_dup ("Gaia Macademus"); ../src/tijer.c: ch->class = CLASS_MONK; ../src/tijer.c: ch->pcdata->stats[UNI_GEN] = 13; ../src/tijer.c: ch->class = CLASS_DROW; ../src/tijer.c: ch->pcdata->stats[UNI_GEN] = 13; ../src/tijer.c: ch->class = CLASS_NINJA; ../src/tijer.c: ch->pcdata->stats[UNI_GEN] = 13; ../src/tijer.c: if (ch->spl[0] < 100 || ch->spl[1] < 100 || ch->spl[2] < 100 ../src/tijer.c: || ch->spl[3] < 100 || ch->spl[4] < 100) ../src/tijer.c: if (ch->mana < 10000) ../src/tijer.c: ch->class = CLASS_MAGE; ../src/tijer.c: ch->pcdata->powers[MPOWER_RUNE0] = number_range (0, 4); ../src/tijer.c: ch->level = LEVEL_APPRENTICE; ../src/tijer.c: ch->trust = LEVEL_APPRENTICE; ../src/tijer.c: if (ch->wpn[1] < 100) ../src/tijer.c: if (ch->max_hit < 5000) ../src/tijer.c: ch->class = CLASS_HIGHLANDER; ../src/tijer.c: ch->exp -= 250000; ../src/tijer.c: sprintf (buf, "%s classed themself %s.", ch->name, capitalize (arg)); ../src/tijer.c: sprintf (buf, "%s is now a %s", ch->name, capitalize (arg)); ../src/tijer.c: stcprintf (vict, "%s just beeped you.\n\r", ch->name); ../src/tijer.c: if (IS_SET (ch->flag2, LOOKINCORPSE)) ../src/tijer.c: REMOVE_BIT (ch->flag2, LOOKINCORPSE); ../src/tijer.c: SET_BIT (ch->flag2, LOOKINCORPSE); ../src/tijer.c: if (IS_SET (ch->extra2, MINIFLAGS)) ../src/tijer.c: REMOVE_BIT (ch->extra2, MINIFLAGS); ../src/tijer.c: SET_BIT (ch->extra2, MINIFLAGS); ../src/tijer.c: if (!IS_SET (ch->more, EXTRA_PSAY)) ../src/tijer.c: if (IS_SET (ch->more, EXTRA_PSAY) && !str_cmp (arg, "off")) ../src/tijer.c: REMOVE_BIT (ch->more, EXTRA_PSAY); ../src/tijer.c: else if (!IS_SET (ch->more, EXTRA_PSAY) && !str_cmp (arg, "off")) ../src/tijer.c: else if (!IS_SET (ch->more, EXTRA_PSAY) && !str_cmp (arg, "on")) ../src/tijer.c: SET_BIT (ch->more, EXTRA_PSAY); ../src/tijer.c: else if (IS_SET (ch->more, EXTRA_PSAY) && !str_cmp (arg, "on")) ../src/tijer.c: if (in_room == ch->in_room) ../src/tijer.c: if (in_room == ch->in_room) ../src/tijer.c: if (in_room == ch->in_room) ../src/tijer.c: if (in_room == ch->in_room) ../src/tijer.c: if (ch->fighting != NULL) ../src/tijer.c: if (ch->position == POS_FIGHTING) ../src/tijer.c: ch->position = POS_STANDING; ../src/tijer.c: if (in_room == ch->in_room) ../src/tijer.c: force = URANGE (0, ch->pcdata->perm_str / 2, 10); ../src/tijer.c: sprintf (buf, "%s: grantqp %s", ch->name, argument); ../src/tijer.c: if (ch->level < NO_WATCH) ../src/tijer.c: ch->name, value); ../src/tijer.c: ch->name, value); ../src/tijer.c: sprintf (buf2, "%s has granted you %d quest point!#n\n\r", ch->name, ../src/tijer.c: sprintf (buf2, "%s has granted you %d quest points!#n\n\r", ch->name, ../src/tijer.c: ch->name, ch->pcdata->score[SCORE_TOTAL_XP], ../src/tijer.c: ch->pcdata->score[SCORE_QUEST]); ../src/tijer.c: ch->in_room->area->name); ../src/tijer.c: for (i = ch->in_room->area->lvnum; i <= ch->in_room->area->uvnum; i++) ../src/tijer.c: ch->in_room->area->name); ../src/tijer.c: for (i = ch->in_room->area->lvnum; i <= ch->in_room->area->uvnum; i++) ../src/tijer.c: ch->in_room->area->name); ../src/tijer.c: for (i = ch->in_room->area->lvnum; i <= ch->in_room->area->uvnum; i++) ../src/tijer.c: sprintf (buf, "%s has taken the %d bounty on %s's head", ch->name, ../src/tijer.c: ch->pcdata->quest += victim->pcdata->bounty; ../src/tijer.c: ch->pkill = ch->pkill + 1; ../src/tijer.c: ch->name, victim->in_room->vnum); ../src/tijer.c:if (ch->hit == ch->max_hit) ../src/tijer.c: sprintf (buf, "%s has removed Safe Rooms (#w%d Minute#p)", ch->name, ../src/tijer.c: sprintf (buf, "%s has removed Safe Rooms (#w%d Minutes#p)", ch->name, ../src/tijer.c: ch->pcdata->vt100_size = i; ../src/tijer.c: SET_BIT (ch->pcdata->tempflag, TEMP_VT100); ../src/tijer.c: if (IS_SET (ch->pcdata->tempflag, TEMP_VT100)) ../src/tijer.c: REMOVE_BIT (ch->pcdata->tempflag, TEMP_VT100); ../src/tijer.c: if (!IS_SET (ch->in_room->room_flags, ROOM_SAFE)) ../src/tijer.c: if (IS_SET (ch->deaf, COMM_NOAUCTION)) ../src/tijer.c: REMOVE_BIT (ch->deaf, COMM_NOAUCTION); ../src/tijer.c: SET_BIT (ch->deaf, COMM_NOAUCTION); ../src/tijer.c: if (IS_SET (obj->quest, QUEST_ARTIFACT) && ch->level < 3) ../src/tijer.c: if (obj->item_type == ITEM_STOKEN && ch->level < 3) ../src/tijer.c: for (arti = ch->carrying; arti; arti = arti->next_content) ../src/tijer.c: if ((ch->pcdata->quest) < bid) ../src/tijer.c: sprintf (buf, "%s has just offered %ld qps for %s.\n\r", ch->name, bid, ../src/tijer.c: questpoints = UMIN (ch->pcdata->quest, bid); ../src/tijer.c: ch->pcdata->quest -= questpoints; ../src/tijer.c: sprintf (buf, "%s stops the auction. %s is confiscated.\n\r", ch->name, ../src/tijer.c: ch->name, obj->short_descr, auction_info.minbid); ../src/tijer.c: sprintf (mattbuf, "#wTodo -> #r%s #whas added '#r%s#w'\n\r", ch->name, ../src/tijer.c: todo->owner = str_dup (ch->name); ../src/tijer.c: ch->name, todo->desc); ../src/tijer.c: new->banner = str_dup (ch->name); ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: ch->desc->connected = CON_PLAYING; ../src/tijer.c: victim->desc = ch->desc; ../src/tijer.c: ch->desc->connected = CON_PFILE; ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: ch->desc->connected = CON_PLAYING; ../src/tijer.c: victim->desc = ch->desc; ../src/tijer.c: ch->desc->connected = CON_PFILE; ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: ch->desc->connected = CON_PLAYING; ../src/tijer.c: victim->desc = ch->desc; ../src/tijer.c: ch->desc->connected = CON_PFILE; ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: ch->desc->connected = CON_PLAYING; ../src/tijer.c: victim->desc = ch->desc; ../src/tijer.c: ch->desc->connected = CON_PFILE; ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: ch->desc->connected = CON_PLAYING; ../src/tijer.c: victim->desc = ch->desc; ../src/tijer.c: ch->desc->connected = CON_PFILE; ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: ch->desc->connected = CON_PLAYING; ../src/tijer.c: victim->desc = ch->desc; ../src/tijer.c: ch->desc->connected = CON_PFILE; ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: ch->desc->connected = CON_PLAYING; ../src/tijer.c: victim->desc = ch->desc; ../src/tijer.c: ch->desc->connected = CON_PFILE; ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: ch->desc->connected = CON_PLAYING; ../src/tijer.c: victim->desc = ch->desc; ../src/tijer.c: ch->desc->connected = CON_PFILE; ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if (jope_table[cmd].level > ch->level) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: if (!ch->desc) ../src/tijer.c: ch->desc->connected = CON_PLAYING; ../src/tijer.c: && jope_table[cmd].level <= ch->level) ../src/tijer.c: if (ch->desc != NULL) ../src/tijer.c: write_to_buffer (ch->desc, "\n\r", 2); ../src/tijer.c: if (!ch->desc) ../src/tijer.c: ch->desc->connected = CON_PFILE; ../src/tijer.c: if (ch->pcdata->pfile->level > ch->level) ../src/tijer.c: ch->desc->connected = CON_PLAYING; ../src/tijer.c: if (ch->pcdata->pfile != NULL) ../src/tijer.c: ch->pcdata->pfile = dummy->character; ../src/tijer.c: if (ch->pcdata->pfile == NULL) ../src/tijer.c: if ((victim = ch->pcdata->pfile) == NULL) ../src/tijer.c: ch->pcdata->pfile = NULL; ../src/tijer.c: if (get_room_index (ch->home) != NULL) ../src/tijer.c: (get_room_index (ch->home))->name); ../src/tijer.c: if (ch->lstatus > 4) ../src/tijer.c: if (get_room_index (ch->home2) != NULL) ../src/tijer.c: (get_room_index (ch->home2))->name); ../src/tijer.c: if (ch->stance[11] == 1) ../src/tijer.c: else if (ch->stance[11] == 2) ../src/tijer.c: else if (ch->stance[11] == 3) ../src/tijer.c: else if (ch->stance[11] == 4) ../src/tijer.c: else if (ch->stance[11] == 5) ../src/tijer.c: else if (ch->stance[11] == 6) ../src/tijer.c: else if (ch->stance[11] == 7) ../src/tijer.c: else if (ch->stance[11] == 8) ../src/tijer.c: else if (ch->stance[11] == 9) ../src/tijer.c: else if (ch->stance[11] == 10) ../src/tijer.c: if (ch->class == CLASS_VAMPIRE) ../src/tijer.c: else if (ch->class == CLASS_WEREWOLF) ../src/tijer.c: else if (ch->class == CLASS_MAGE) ../src/tijer.c: else if (ch->class == CLASS_DEMON) ../src/tijer.c: else if (ch->class == CLASS_MONK) ../src/tijer.c: else if (ch->class == CLASS_DROW) ../src/tijer.c: else if (ch->class == CLASS_PHOENIX) ../src/tijer.c: else if (ch->class == CLASS_NINJA) ../src/tijer.c: else if (ch->class == CLASS_HIGHLANDER) ../src/tijer.c: else if (ch->class == CLASS_FAE) ../src/tijer.c: else if (ch->class == CLASS_DRAGON) ../src/tijer.c: else if (ch->class == CLASS_WRAITH) ../src/tijer.c: sprintf (buf, " Generation : %d.\n\r", ch->pcdata->stats[UNI_GEN]); ../src/tijer.c: if (!IS_NPC (ch) && ch->level >= 0) ../src/tijer.c: sprintf (buf, " Decap Message: %s\n\r", ch->pcdata->mdecap); ../src/tijer.c: if (ch->lstatus > 7) ../src/tijer.c: stcprintf (ch, " Ienter : %s#n\n\r", ch->pcdata->ienter); ../src/tijer.c: stcprintf (ch, " Iexit : %s#n\n\r", ch->pcdata->iexit); ../src/tijer.c: sprintf (buf, " Hp: %d. Mana: %d. Move: %d.\n\r : HR: %d. DR: %d. AC: %d.\n\r",ch->xhit,ch->xmana,ch->xmove,ch->xhitroll,ch->xdamroll,ch->xac); ../src/tijer.c: if (IS_SET (ch->act, PLR_RIGHTHAND)) ../src/tijer.c: else if (IS_SET (ch->act, PLR_LEFTHAND)) ../src/tijer.c: if (ch->level >= LEVEL_APPRENTICE) ../src/tijer.c: ch->stance[STANCE_VIPER], ch->stance[STANCE_CRANE], ../src/tijer.c: ch->stance[STANCE_CRAB], ch->stance[STANCE_MONGOOSE], ../src/tijer.c: ch->stance[STANCE_BULL]); ../src/tijer.c: ch->stance[STANCE_MANTIS], ch->stance[STANCE_DRAGON], ../src/tijer.c: ch->stance[STANCE_TIGER], ch->stance[STANCE_MONKEY], ../src/tijer.c: ch->stance[STANCE_SWALLOW]); ../src/tijer.c: ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4]); ../src/tijer.c: ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9]); ../src/tijer.c: ch->wpn[10], ch->wpn[11], ch->wpn[12]); ../src/tijer.c: ch->spl[PURPLE_MAGIC], ch->spl[RED_MAGIC], ch->spl[BLUE_MAGIC], ../src/tijer.c: ch->spl[GREEN_MAGIC], ch->spl[YELLOW_MAGIC]); ../src/tijer.c: stc (ch->name, victim); ../src/tijer.c: free_string (ch->morph); ../src/tijer.c: ch->morph = str_dup (" "); ../src/tijer.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/tijer.c: free_string (ch->morph); ../src/tijer.c: ch->morph = str_dup (arg); ../src/tijer.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/tijer.c: if (!IS_SET (ch->special, SPC_PRINCE) && get_trust (ch) < LEVEL_ARCHMAGE) ../src/tijer.c: if (ch->class != victim->class) ../src/tijer.c: victim->clan = str_dup (ch->clan); ../src/tijer.c: if (!IS_SET (ch->special, SPC_PRINCE) && get_trust (ch) < LEVEL_ARCHMAGE) ../src/tijer.c: if (ch->class != victim->class) ../src/tijer.c: if (str_cmp (ch->clan, victim->clan)) ../src/tijer.c: if (ch->class == 0) ../src/tijer.c: if (!IS_SET (ch->newbits, NEW_CLANLEADER)) ../src/tijer.c: if (ch->class != victim->class) ../src/tijer.c: victim->clan = str_dup (ch->clan); ../src/tijer.c: if (ch->class == 0) ../src/tijer.c: if (!IS_SET (ch->newbits, NEW_CLANLEADER)) ../src/tijer.c: if (str_cmp (ch->clan, victim->clan)) ../src/tijer.c: REMOVE_BIT (ch->itemaffect, ITEMA_ARTIFACT); ../src/tijer.c: if (ch->lstatus < 7) ../src/tijer.c: free_string (ch->pcdata->mdecap); ../src/tijer.c: ch->pcdata->mdecap = str_dup ("%v has been decapitated by %n"); ../src/tijer.c: free_string (ch->pcdata->mdecap); ../src/tijer.c: ch->pcdata->mdecap = str_dup (argument); ../src/tijer.c: sprintf (buf, "Decap Message Set to: %s.\n\r", ch->pcdata->mdecap); ../src/tijer.c: if (ch->lstatus < 8) ../src/tijer.c: free_string (ch->pcdata->ienter); ../src/tijer.c: ch->pcdata->ienter = str_dup ("#r%n #yhas joined #rChrystancia"); ../src/tijer.c: free_string (ch->pcdata->ienter); ../src/tijer.c: ch->pcdata->ienter = str_dup (argument); ../src/tijer.c: sprintf (buf, "Enter Message Set to: %s.\n\r", ch->pcdata->ienter); ../src/tijer.c: if (ch->lstatus < 8) ../src/tijer.c: free_string (ch->pcdata->iexit); ../src/tijer.c: ch->pcdata->iexit = str_dup ("#r%n #yhas retired from #rChrystancia#n"); ../src/tijer.c: free_string (ch->pcdata->iexit); ../src/tijer.c: ch->pcdata->iexit = str_dup (argument); ../src/tijer.c: sprintf (buf, "Exit Message Set to: %s", ch->pcdata->iexit); ../src/tijer.c: process_output (ch->desc, FALSE); ../src/tijer.c: DESCRIPTOR_DATA *d = ch->desc; ../src/tijer.c: if (IS_NPC (ch) || ch->desc == NULL || ch->in_room == NULL) ../src/tijer.c: ch->desc = NULL; ../src/tijer.c: for (vch = char_list; vch; vch = vch->next) ../src/tijer.c: if (vch->level >= 7) ../src/tijer.c: if (vch->reply == ch) ../src/tijer.c: sprintf (log_buf, "%s no longer replies to you.\n\r", vch->name); ../src/tijer.c: vch->reply = NULL; ../src/tijer.c: needexp = needexp + (starthp - (ch->pcdata->perm_con * 4)); ../src/tijer.c: hp_cost = starthp - (ch->pcdata->perm_con * 4); ../src/tijer.c: hp_cost = starthp - (ch->pcdata->perm_wis * 4); ../src/tijer.c: hp_cost = starthp - (ch->pcdata->perm_dex * 4); ../src/tijer.c: sprintf (buf, "%s has granted %s parole for good behaviour", ch->name, ../src/tijer.c: ch->name, victim->name, release_date, ../src/tijer.c: if (!IS_SET (ch->more, MORE_JAIL)) ../src/tijer.c: ch->pcdata->jailed = 0; ../src/tijer.c: REMOVE_BIT (ch->more, MORE_JAIL); ../src/tijer.c: sprintf (buf, "%s is released from Jail", ch->name); ../src/tijer.c: sprintf (buf, "%s: Freeze %s", ch->name, argument); ../src/tijer.c: if (ch->level < NO_WATCH) ../src/tijer.c: && !IS_SET (ch->extra, EXTRA_ANTI_GODLESS)) ../src/tijer.c: sprintf (buf, "%s has just released %s from jail.", ch->name, ../src/tijer.c: sprintf (buf, "%s has just thrown %s into jail.", ch->name, ../src/tijer.c: if (!IS_SET (ch->newbits, NEW_CLANLEADER)) ../src/tijer.c: if (ch->exp < 1000000) ../src/tijer.c: ch->exp -= 1000000; ../src/tijer.c: victim->clan = str_dup (ch->clan); ../src/tijer.c: if (ch->lstatus < 1) ../src/tijer.c: if (ch->lstatus < 10) ../src/tijer.c: 15000 + (1000 * ((ch->lstatus + 1) * ((ch->lstatus + 1) + 1) / 2)) + ../src/tijer.c: (200 * ch->race); ../src/tijer.c: else if (ch->lstatus < 11) ../src/tijer.c: statcap = 150000 + (500 * ch->race); ../src/tijer.c: statcap = 150000 + (600 * ch->race); ../src/tijer.c: hitcap = statcap + ch->xhit; ../src/tijer.c: manacap = statcap + ch->xmana; ../src/tijer.c: movecap = statcap + ch->xmove; ../src/tijer.c: victim->desc = ch->desc; ../src/tijer.c: if (ch->level < MAX_LEVEL) ../src/tijer.c: victim->desc = ch->desc; ../src/tijer.c: if (ch->level < MAX_LEVEL) ../src/tijer.c: strcpy (name, ch->name); ../src/tijer.c: ch->name, obj->short_descr, victim->name); ../src/tijer.c: for (gch = char_list; gch; gch = gch->next) ../src/tijer.c: if (gch->desc != NULL) continue; ../src/tijer.c: if (strlen(gch->lasthost) > 2) ../src/tijer.c: if (!str_cmp(gch->lasthost, d->host)) ../src/tijer.c: d->character->name, gch->name, ../src/tijer.c: if (ch->lstatus < 6) ../src/tijer.c: if (ch->position != POS_FIGHTING || ch->fighting == NULL) ../src/tijer.c: opponent = ch->fighting; ../src/tijer.c: if (ch->in_room->vnum != victim->in_room->vnum) ../src/tijer.c: if (IS_SET (ch->in_room->room_flags, ROOM_SAFE)) ../src/tijer.c: if (ch->lstatus < 5) ../src/tijer.c: if (ch->pcdata->quest < 500) ../src/tijer.c: if (ch->in_room->vnum == ch->home2) ../src/tijer.c: if (IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL) ../src/tijer.c: || IS_SET (ch->in_room->room_flags, ROOM_SAFE) ../src/tijer.c: || (ch->in_room->vnum == ROOM_VNUM_TEMPEST) ../src/tijer.c: || IS_SET (ch->in_room->area->aflags, AFLAG_HQ)) ../src/tijer.c: ch->home2 = ch->in_room->vnum; ../src/tijer.c: ch->pcdata->quest -= 500; ../src/tijer.c: if (ch->fight_timer > 0) ../src/tijer.c: move_cost = UMIN (1000, ch->move / 10); ../src/tijer.c: if (ch->move < move_cost) ../src/tijer.c: if (ch->practice < primal_cost) ../src/tijer.c: if ((location = get_room_index (ch->home2)) == NULL) ../src/tijer.c: if ((!IS_SET (ch->extra2, NHELPER)) && (ch->home2 == 2700)) ../src/tijer.c: if (ch->in_room == location) ../src/tijer.c: if (IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL) ../src/tijer.c: || IS_AFFECTED (ch, AFF_CURSE) || (ch->fight_timer > 0)) ../src/tijer.c: if (ch->position <= POS_FIGHTING) ../src/tijer.c: ch->move -= move_cost; ../src/tijer.c: ch->practice -= primal_cost; ../src/tijer.c: if ((mount = ch->mount) == NULL) ../src/tijer.c: char_to_room (mount, ch->in_room); ../src/tijer.c: if (!IS_SET (ch->extra2, MAP)) ../src/tijer.c: SET_BIT (ch->extra2, MAP); ../src/tijer.c: if (IS_SET (ch->more, MORE_NODESC)) ../src/tijer.c: REMOVE_BIT (ch->more, MORE_NODESC); ../src/tijer.c: REMOVE_BIT (ch->extra2, MAP); ../src/tijer.c: if (!IS_SET (ch->extra2, AUTOCONSUME)) ../src/tijer.c: SET_BIT (ch->extra2, AUTOCONSUME); ../src/tijer.c: REMOVE_BIT (ch->extra2, AUTOCONSUME); ../src/tijer.c: int ch_gen = ch->pcdata->stats[UNI_GEN]; ../src/tijer.c: if (ch->class == 0) ../src/tijer.c: if (IS_SET (ch->extra, EXTRA_POTENCY)) ../src/tijer.c: if (ch->pcdata->gpoints < (16 - ch_gen)) ../src/tijer.c: (16 - ch_gen - ch->pcdata->gpoints)); ../src/tijer.c: if (ch->exp < xp_cost) ../src/tijer.c: ch->exp -= xp_cost; ../src/tijer.c: ch->pcdata->gpoints = 0; ../src/tijer.c: ch->pcdata->stats[UNI_GEN]--; ../src/tijer.c: ch->pcdata->whotype = 1; ../src/tijer.c: ch->pcdata->whotype = 2; ../src/tijer.c: ch->pcdata->whotype = 3; ../src/tijer.c: if (strlen (ch->clan) < 2) ../src/tijer.c: sprintf (buf, "#wThe Clan of '#r%s#w'.#n\n\r", ch->clan); ../src/tijer.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/tijer.c: if (gch->class == CLASS_VAMPIRE) ../src/tijer.c: else if (gch->class == CLASS_WEREWOLF) ../src/tijer.c: else if (gch->class == CLASS_MAGE) ../src/tijer.c: else if (gch->class == CLASS_DEMON) ../src/tijer.c: else if (gch->class == CLASS_NINJA) ../src/tijer.c: else if (gch->class == CLASS_MONK) ../src/tijer.c: else if (gch->class == CLASS_DROW) ../src/tijer.c: else if (gch->class == CLASS_HIGHLANDER) ../src/tijer.c: else if (gch->class == CLASS_DRAGON) ../src/tijer.c: else if (gch->class == CLASS_FAE) ../src/tijer.c: else if (gch->class == CLASS_WRAITH) ../src/tijer.c: if (!str_cmp (ch->clan, gch->clan)) ../src/tijer.c: capitalize (gch->name), arg, ../src/tijer.c: gch->hit, (gch->hit * 100 / gch->max_hit), ../src/tijer.c: gch->mana, (gch->mana * 100 / gch->max_mana), ../src/tijer.c: gch->move, (gch->move * 100 / gch->max_move), gch->exp); ../src/tijer.c: todo2->owner = str_dup (ch->name); ../src/tijer.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/tijer.c: capitalize (gch->name), ../src/tijer.c: gch->hit, (gch->hit * 100 / gch->max_hit), ../src/tijer.c: gch->mana, (gch->mana * 100 / gch->max_mana), ../src/tijer.c: gch->move, (gch->move * 100 / gch->max_move), gch->exp); ../src/tijer.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/tijer.c: capitalize (gch->name), ../src/tijer.c: gch->hit, (gch->hit * 100 / gch->max_hit), ../src/tijer.c: gch->mana, (gch->mana * 100 / gch->max_mana), ../src/tijer.c: gch->move, (gch->move * 100 / gch->max_move), gch->exp); ../src/tijer.c: if (IS_SET (ch->newbits, NEW_QUILLS)) ../src/tijer.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/tijer.c: if (IS_SET (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT)) ../src/tijer.c: ch->gnosis[GCURRENT], ch->gnosis[GMAXIMUM]); ../src/tijer.c: if (IS_SET (ch->newbits, NEW_DARKNESS)) ../src/tijer.c: if (IS_SET (ch->newbits, NEW_DROWHATE)) ../src/tijer.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/tijer.c: if (IS_SET (ch->extra2, DROW_FIGHTDANCE)) ../src/tijer.c: if (IS_SET (ch->extra2, DROW_DARKTENDRILS)) ../src/tijer.c: if (IS_SET (ch->newbits, NEW_MONKFLAME)) ../src/tijer.c: if (IS_SET (ch->newbits, NEW_MONKADAM)) ../src/tijer.c: if (IS_SET (ch->newbits, NEW_POWER)) ../src/tijer.c: sprintf (buf, "You have %d Ch'i.\n\r", ch->chi[CURRENT]); ../src/tijer.c: if (victim->trust > ch->trust) ../src/tijer.c: d = vch->desc; ../src/tijer.c: sprintf (buf, "ch->hunting %s\n\r", vch->hunting); ../src/tijer.c: sprintf (buf, "ch->name %s\n\r", vch->name); ../src/tijer.c: sprintf (buf, "ch->morph %s\n\r", vch->morph); ../src/tijer.c: sprintf (buf, "ch->pload %s\n\r", vch->pload); ../src/tijer.c: sprintf (buf, "ch->short_descr %s\n\r", vch->short_descr); ../src/tijer.c: sprintf (buf, "ch->long_descr %s\n\r", vch->long_descr); ../src/tijer.c: sprintf (buf, "ch->description %s\n\r", vch->description); ../src/tijer.c: sprintf (buf, "ch->lord %s\n\r", vch->lord); ../src/tijer.c: sprintf (buf, "ch->clan %s\n\r", vch->clan); ../src/tijer.c: sprintf (buf, "ch->kingdom %s\n\r", vch->kingdom); ../src/tijer.c: sprintf (buf, "ch->objdesc %s\n\r", vch->objdesc); ../src/tijer.c: sprintf (buf, "ch->morph %s\n\r", vch->morph); ../src/tijer.c: sprintf (buf, "ch->createtune %s\n\r", vch->createtime); ../src/tijer.c: sprintf (buf, "ch->lasttime %s\n\r", vch->lasttime); ../src/tijer.c: sprintf (buf, "ch->lasthost %s\n\r", vch->lasthost); ../src/tijer.c: sprintf (buf, "ch->poweraction %s\n\r", vch->poweraction); ../src/tijer.c: sprintf (buf, "ch->powertype %s\n\r", vch->powertype); ../src/tijer.c: sprintf (buf, "ch->prompt %s\n\r", vch->prompt); ../src/tijer.c: sprintf (buf, "ch->cprompt %s\n\r", vch->cprompt); ../src/tijer.c: sprintf (buf, "ch->prefix %s\n\r", vch->prefix); ../src/tijer.c: sprintf (buf, "ch->sex %d\n\r", vch->sex); ../src/tijer.c: sprintf (buf, "ch->race %d\n\r", vch->race); ../src/tijer.c: sprintf (buf, "ch->class %d\n\r", vch->class); ../src/tijer.c: sprintf (buf, "ch->warps %d\n\r", vch->warp); ../src/tijer.c: sprintf (buf, "ch->warpcount %d\n\r", vch->warpcount); ../src/tijer.c: sprintf (buf, "ch->act %d\n\r", vch->act); ../src/tijer.c: sprintf (buf, "ch->extra %d\n\r", vch->extra); ../src/tijer.c: sprintf (buf, "ch->affected_by %d\n\r", vch->affected_by); ../src/tijer.c: sprintf (buf, "ch->flag2 %d\n\r", vch->flag2); ../src/tijer.c: sprintf (buf, "ch->newbits %d\n\r", vch->newbits); ../src/tijer.c: sprintf (buf, "ch->fight_timer %d\n\r", vch->fight_timer); ../src/tijer.c: sprintf (buf, "ch->embraced %s\n\r", ../src/tijer.c: vch->embraced != NULL ? vch->embraced->name : "None"); ../src/tijer.c: sprintf (buf, "ch->embracing %s\n\r", ../src/tijer.c: vch->embracing != NULL ? vch->embracing->name : "None"); ../src/tijer.c: "ch->Not.. Finished.. yet.... heh.... too... boring......\n\r"); ../src/tijer.c: if (ch->fight_timer > 0) ../src/tijer.c: if (ch->race > 5) ../src/tijer.c: if (ch->in_room == NULL || ch->in_room->vnum != 3054) ../src/tijer.c: if (ch->exp < 500000) ../src/tijer.c: ch->exp -= 500000; ../src/tijer.c: ch->hit = ch->max_hit; ../src/tijer.c: ch->mana = ch->max_mana; ../src/tijer.c: ch->move = ch->max_move; ../src/tijer.c: ch->loc_hp[0] = 0; ../src/tijer.c: ch->loc_hp[1] = 0; ../src/tijer.c: ch->loc_hp[2] = 0; ../src/tijer.c: ch->loc_hp[3] = 0; ../src/tijer.c: ch->loc_hp[4] = 0; ../src/tijer.c: ch->loc_hp[5] = 0; ../src/tijer.c: ch->loc_hp[6] = 0; ../src/tijer.c: if ( count_stones( ch->pcdata->powers[MPOWER_RUNE1], TYPE_RUNE ) == 10 && ../src/tijer.c: count_stones( ch->pcdata->powers[MPOWER_RUNE2], TYPE_GLYPH ) == 10 && ../src/tijer.c: count_stones( ch->pcdata->powers[MPOWER_RUNE3], TYPE_SIGIL ) == 4 ) ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_FIRE )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_AIR )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_EARTH )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_WATER )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_DARK )? 'c' : 'w' ); ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_LIGHT )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_LIFE )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_DEATH )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MIND )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_SPIRIT)? 'c' : 'w' ); ../src/tijer.c: if ( ch->practice >= 100 ) ../src/tijer.c: if ( ch->max_mana >= 10000 ) ../src/tijer.c: if ( ( ch->spl[PURPLE_MAGIC] >= 240 ) || ../src/tijer.c: ( ch->spl[RED_MAGIC] >= 240 ) || ../src/tijer.c: ( ch->spl[BLUE_MAGIC] >= 240 ) || ../src/tijer.c: ( ch->spl[GREEN_MAGIC] >= 240 ) || ../src/tijer.c: ( ch->spl[YELLOW_MAGIC] >= 240 ) ) ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER)? 'c' : ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER)? 'c' : ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER)? 'c' : ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER)? 'c' : ../src/tijer.c: if (IS_SET (ch->pcdata->powers[MPOWER_RUNE1], rune)) ../src/tijer.c: if ( ch->practice < 100 ) ../src/tijer.c: if ( ch->max_mana < 10000 ) ../src/tijer.c: if ( ( ch->spl[PURPLE_MAGIC] < 240 ) || ../src/tijer.c: ( ch->spl[RED_MAGIC] < 240 ) || ../src/tijer.c: ( ch->spl[BLUE_MAGIC] < 240 ) || ../src/tijer.c: ( ch->spl[GREEN_MAGIC] < 240 ) || ../src/tijer.c: ( ch->spl[YELLOW_MAGIC] < 240 ) ) ../src/tijer.c: ch->practice -= 100; ../src/tijer.c: SET_BIT( ch->pcdata->powers[MPOWER_RUNE1], rune ); ../src/tijer.c: if ( ch->level < LEVEL_MAGE ) ../src/tijer.c: ch->level = LEVEL_MAGE; ../src/tijer.c: if ( ch->trust < LEVEL_MAGE ) ../src/tijer.c: ch->trust = LEVEL_MAGE; ../src/tijer.c: if (ch->practice < ../src/tijer.c: (count_stones (ch->pcdata->powers[MPOWER_RUNE1], TYPE_RUNE) + ../src/tijer.c: (count_stones (ch->pcdata->powers[MPOWER_RUNE1], ../src/tijer.c: ch->practice -= ../src/tijer.c: (count_stones (ch->pcdata->powers[MPOWER_RUNE1], TYPE_RUNE) + ../src/tijer.c: SET_BIT (ch->pcdata->powers[MPOWER_RUNE1], rune); ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_CREATION )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_DESTRUCTION )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_SUMMONING )? 'c' : 'w' ); ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_TRANSFORMATION)? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_TRANSPORTATION)? 'c' : 'w' ); ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_ENHANCEMENT )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_REDUCTION )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_CONTROL )? 'c' : 'w' ); ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_PROTECTION )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], GLYPH_INFORMATION )? 'c' : 'w' ); ../src/tijer.c: if (IS_SET (ch->pcdata->powers[MPOWER_RUNE2], rune)) ../src/tijer.c: if (ch->practice < ../src/tijer.c: (count_stones (ch->pcdata->powers[MPOWER_RUNE2], TYPE_GLYPH) + ../src/tijer.c: (count_stones (ch->pcdata->powers[MPOWER_RUNE2], ../src/tijer.c: ch->practice -= ../src/tijer.c: (count_stones (ch->pcdata->powers[MPOWER_RUNE2], TYPE_GLYPH) + ../src/tijer.c: SET_BIT (ch->pcdata->powers[MPOWER_RUNE2], rune); ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE3], SIGIL_SELF )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE3], SIGIL_TARGETING)? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE3], SIGIL_AREA )? 'c' : 'w', ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE3], SIGIL_OBJECT )? 'c' : 'w' ); ../src/tijer.c: if (IS_SET (ch->pcdata->powers[MPOWER_RUNE3], rune)) ../src/tijer.c: if (ch->practice < ../src/tijer.c: (count_stones (ch->pcdata->powers[MPOWER_RUNE3], TYPE_SIGIL) + ../src/tijer.c: (count_stones (ch->pcdata->powers[MPOWER_RUNE3], ../src/tijer.c: ch->practice -= ../src/tijer.c: (count_stones (ch->pcdata->powers[MPOWER_RUNE3], TYPE_SIGIL) + ../src/tijer.c: SET_BIT (ch->pcdata->powers[MPOWER_RUNE3], rune); ../src/tijer.c: if ( count_stones( ch->pcdata->powers[MPOWER_RUNE1], TYPE_RUNE ) == 10 ../src/tijer.c: && count_stones( ch->pcdata->powers[MPOWER_RUNE2], TYPE_GLYPH ) == 10 ../src/tijer.c: && count_stones( ch->pcdata->powers[MPOWER_RUNE3], TYPE_SIGIL ) == 4 ) ../src/tijer.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/tijer.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/tijer.c: if (IS_SET (ch->mflags, MAGE_POLYAPPEAR)) ../src/tijer.c: if (IS_SET (ch->mflags, MAGE_TELEKINETICS)) ../src/tijer.c: if (IS_SET (ch->mflags, MFLAGS_DIMMAK)) ../src/tijer.c: if (IS_SET (ch->mflags, MAGE_BETTERBODY)) ../src/tijer.c: sprintf (buf, "You are %s.\n\r", ch->morph); ../src/tijer.c: if (IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER)) ../src/tijer.c: mcolor[ch->pcdata->powers[MPOWER_RUNE0]]); ../src/tijer.c: if (ch->spheres[MPRI] > 0) ../src/tijer.c: ch->quint[BODY], ch->quint[AVATAR]); ../src/tijer.c: "Fire", IS_SET (ch->pcdata->powers[MPOWER_RUNE1], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], ../src/tijer.c: "Light", IS_SET (ch->pcdata->powers[MPOWER_RUNE1], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE1], ../src/tijer.c: "Mastery", IS_SET( ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER ) ? "X" : " " ); ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE2], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE3], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE3], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE3], ../src/tijer.c: IS_SET (ch->pcdata->powers[MPOWER_RUNE3], ../src/tijer.c: if (!IS_SET (ch->pcdata->powers[MPOWER_RUNE1], RUNE_MASTER)) ../src/tijer.c: if (ch->class != victim->class) ../src/tijer.c: if (ch->exp < 500000) ../src/tijer.c: ch->exp -= 500000; ../src/tijer.c: if (IS_SET (ch->war, TEAM_RED)) ../src/tijer.c: for (vch = char_list; vch; vch = vch->next) ../src/tijer.c: if (IS_SET (vch->war, WARRING) && IS_SET (vch->war, TEAM_BLUE)) ../src/tijer.c: for (vch = char_list; vch; vch = vch->next) ../src/tijer.c: if (IS_SET (vch->war, TEAM_RED) && !IS_NPC (vch)) ../src/tijer.c: vch->pcdata->quest += war->jackpot[JPP] * 1.25; ../src/tijer.c: vch->fight_timer = 0; ../src/tijer.c: for (vch = char_list; vch; vch = vch->next) ../src/tijer.c: if (IS_SET (vch->war, WARRING) && IS_SET (vch->war, TEAM_RED)) ../src/tijer.c: for (vch = char_list; vch; vch = vch->next) ../src/tijer.c: if (IS_SET (vch->war, TEAM_RED) && !IS_NPC (vch)) ../src/tijer.c: vch->pcdata->quest += war->jackpot[JPP] * 1.25; ../src/tijer.c: vch->fight_timer = 0; ../src/tijer.c: if (!IS_SET (ch->war, WARRING)) ../src/tijer.c: if ((IS_SET (ch->war, TEAM_RED) && IS_SET (victim->war, TEAM_RED)) ../src/tijer.c: || (IS_SET (ch->war, TEAM_BLUE) && IS_SET (victim->war, TEAM_BLUE))) ../src/tijer.c: if (ch->war == 0 || victim->war == 0) ../src/tijer.c: sprintf (buf, "%s has eliminated %s from the war.", ch->name, ../src/tijer.c: sprintf (buf, "%s has earned %d qp for this minor victory.", ch->name, ../src/tijer.c: ch->pcdata->quest += war->jackpot[JPP]; ../src/tijer.c: for (vch = char_list; vch != NULL; vch = vch->next) ../src/tijer.c: if (IS_SET (vch->war, JOINING)) ../src/tijer.c: if (IS_SET (vch->extra2, NHELPER)) ../src/tijer.c: for (vch = char_list; vch != NULL; vch = vch->next) ../src/tijer.c: if (IS_SET (vch->war, WARRING)) ../src/tijer.c: for (vch = char_list; vch != NULL; vch = vch->next) ../src/tijer.c: if (IS_SET (vch->war, WARRING)) ../src/tijer.c: if ((vch->race + RAND_STATUS) > 100) ../src/tijer.c: RAND_STATUS = 100 - vch->race; ../src/tijer.c: vch->name, war->jackpot[JTOTAL], RAND_STATUS); ../src/tijer.c: vch->race += RAND_STATUS; ../src/tijer.c: stcf (vch, "You now have %d status.\n\r", vch->race); ../src/tijer.c: vch->name, war->jackpot[JTOTAL]); ../src/tijer.c: vch->name, war->jackpot[JTOTAL]); ../src/tijer.c: vch->pcdata->quest += war->jackpot[JTOTAL]; ../src/tijer.c: vch->fight_timer = 0; ../src/tijer.c: if (!IS_SET (ch->war, WARRING)) ../src/tijer.c: if (ch->last_room == NULL) ../src/tijer.c: else if (ch->last_room->vnum > WHVNUM || ch->last_room->vnum < WLVNUM) ../src/tijer.c: char_to_room (ch, ch->last_room); ../src/tijer.c: if (ch->level < 3 || ch->level > 6) ../src/tijer.c: if (ch->fight_timer > 0) ../src/tijer.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/tijer.c: if (IS_SET (ch->war, JOINING)) ../src/tijer.c: if (IS_SET (ch->war, ELIMINATED)) ../src/tijer.c: if (IS_SET (ch->flag2, AFF2_CHALLENGED) ../src/tijer.c: || IS_SET (ch->flag2, AFF2_CHALLENGER)) ../src/tijer.c: sprintf (buf, "%s will be joining the war.", ch->name); ../src/tijer.c: SET_BIT (ch->war, JOINING); ../src/tijer.c: for (vch = char_list; vch != NULL; vch = vch->next) ../src/tijer.c: if (vch->war == 0) ../src/tijer.c: if (IS_SET (vch->war, ELIMINATED) || IS_SET (vch->war, JOINING)) ../src/tijer.c: vch->war = 0; ../src/tijer.c: vch->war = 0; ../src/tijer.c: for (vch = char_list; vch != NULL; vch = vch->next) ../src/tijer.c: if (IS_NPC (vch) || vch->war == 0) ../src/tijer.c: sprintf (buf, "%s%s#n\n\r", IS_SET (vch->war, TEAM_RED) ? "#r" : "#b", ../src/tijer.c: vch->name); ../src/tijer.c: if (IS_SET (vch->war, JOINING)) ../src/tijer.c: if (IS_SET (vch->war, WARRING)) ../src/tijer.c: if (IS_SET (vch->war, ELIMINATED)) ../src/tijer.c: SET_BIT (ch->war, WARRING); ../src/tijer.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/tijer.c: if (IS_SET (ch->extra, EXTRA_OSWITCH)) ../src/tijer.c: for (vch = char_list; vch != NULL; vch = vch->next) ../src/tijer.c: if (IS_SET (vch->war, JOINING)) ../src/tijer.c: for (vch = char_list; vch != NULL; vch = vch->next) ../src/tijer.c: if (vch->war == 0) ../src/tijer.c: if (IS_SET (vch->war, ELIMINATED) || IS_SET (vch->war, JOINING) ../src/tijer.c: || IS_SET (vch->war, WARRING)) ../src/tijer.c: vch->war = 0; ../src/tijer.c: for (vch = char_list; vch != NULL; vch = vch->next) ../src/tijer.c: if (IS_NPC (vch) || !IS_SET (vch->war, JOINING)) ../src/tijer.c: REMOVE_BIT (vch->war, JOINING); ../src/tijer.c: SET_BIT (vch->war, WARRING); ../src/tijer.c: SET_BIT (vch->war, TEAM_RED); ../src/tijer.c: strcat (red, vch->name); ../src/tijer.c: SET_BIT (vch->war, TEAM_BLUE); ../src/tijer.c: strcat (blue, vch->name); ../src/tijer.c: for (vch = char_list; vch != NULL; vch = vch->next) ../src/tijer.c: if (IS_NPC (vch) || vch->desc == NULL || !IS_PLAYING (vch->desc)) ../src/tijer.c: for (vch = char_list; vch; vch = vch->next) ../src/tijer.c: if (IS_NPC (vch) || !vch->desc) ../src/tijer.c: if (IS_SET (vch->extra2, EXTRA2_VACCINATED) || vch->level < 3 ../src/tijer.c: || vch->level > 6 || get_hours (vch) < 6) ../src/tijer.c: if (IS_SET (vch->extra2, NHELPER)) continue; ../src/tijer.c: if (vch->pcdata->online > choice->pcdata->online) ../src/tijer.c: for (vch = char_list; vch; vch = vch->next) ../src/tijer.c: REMOVE_BIT (vch->extra2, EXTRA2_VACCINATED); ../src/tijer.c: REMOVE_BIT (vch->extra2, EXTRA2_INFECTED); ../src/tijer.c: if (IS_SET (ch->flag2, AFF2_TICKINFO)) ../src/tijer.c: REMOVE_BIT (ch->flag2, AFF2_TICKINFO); ../src/tijer.c: SET_BIT (ch->flag2, AFF2_TICKINFO); ../src/tijer.c: if (ch->version >= PVERSION) ../src/tijer.c: if (ch->version < 19) ../src/tijer.c: if (IS_SET (ch->mflags, MAGE_BETTERBODY)) ../src/tijer.c: REMOVE_BIT (ch->mflags, MAGE_BETTERBODY); ../src/tijer.c: if (IS_SET (ch->special, SPC_SEEMING)) ../src/tijer.c: REMOVE_BIT (ch->special, SPC_SEEMING); ../src/tijer.c: if (ch->version < 21) ../src/tijer.c: if (ch->pcdata->kingdom > 0) ../src/tijer.c: free_string (ch->clan); ../src/tijer.c: ch->pcdata->kingdom = 0; ../src/tijer.c: ch->clan = str_dup (""); ../src/tijer.c: ch->pcdata->kingrank = 0; ../src/tijer.c: if (IS_SET (ch->extra2, WITHDRAW)) ../src/tijer.c: REMOVE_BIT (ch->extra2, WITHDRAW); ../src/tijer.c: if (IS_SET (ch->newbits, NEW_CLANLEADER)) ../src/tijer.c: REMOVE_BIT (ch->newbits, NEW_CLANLEADER); ../src/tijer.c: if (IS_SET (ch->more, MORE_NOKING)) ../src/tijer.c: REMOVE_BIT (ch->more, MORE_NOKING); ../src/tijer.c: if (ch->version < 22) ../src/tijer.c: if (!IS_SET(ch->extra, EXTRA_BORN) ) ../src/tijer.c: strcpy(tmp,ch->createtime); ../src/tijer.c: free_string(ch->createtime); ../src/tijer.c: ch->createtime = str_dup(datestring(tmp)); ../src/tijer.c: if (ch->version < 23) ../src/tijer.c: ch->cmbt[i] = 0; ../src/tijer.c: if (ch->version < 27) ../src/tijer.c: if (!IS_SET(ch->extra, EXTRA_BORN) ) ../src/tijer.c: if ( ch->max_hit > 1000 ) ../src/tijer.c: for ( ; ch->max_hit > 1000 ; ch->max_hit-- ) ../src/tijer.c: ch->exp += ( ch->max_hit - ch->pcdata->perm_con ); ../src/tijer.c: if ( ch->max_move > 1000 ) ../src/tijer.c: for ( ; ch->max_move > 1000 ; ch->max_move-- ) ../src/tijer.c: ch->exp += ( ch->max_move - ch->pcdata->perm_con ); ../src/tijer.c: if ( ch->max_mana > 1000 ) ../src/tijer.c: for ( ; ch->max_mana > 1000 ; ch->max_mana-- ) ../src/tijer.c: ch->exp += ( ch->max_mana - ch->pcdata->perm_con ); ../src/tijer.c: ch->hit = ch->max_hit; ../src/tijer.c: ch->mana = ch->max_mana; ../src/tijer.c: ch->move = ch->max_move; ../src/tijer.c: ch->xhitroll = 0; ../src/tijer.c: ch->xdamroll = 0; ../src/tijer.c: ch->xdamcap = 0; ../src/tijer.c: ch->xac = 0; ../src/tijer.c: ch->tier = 1; ../src/tijer.c: ch->tierxp = 0; ../src/tijer.c: ch->tpoints = 0; ../src/tijer.c: if (ch->exp > ch->pcdata->score[SCORE_TOTAL_XP]) ../src/tijer.c: ch->exp = ch->pcdata->score[SCORE_TOTAL_XP]; ../src/tijer.c: if (ch->exp < ch->pcdata->score[SCORE_TOTAL_XP]) ../src/tijer.c: ch->exp = ch->pcdata->score[SCORE_TOTAL_XP]; ../src/tijer.c: if (ch->version < 28) ../src/tijer.c: if (strlen(ch->clan) > 2) ../src/tijer.c: free_string(ch->clan); ../src/tijer.c: ch->clan = strdup(""); ../src/tijer.c: if (IS_SET(ch->newbits, NEW_CLANLEADER) ) ../src/tijer.c: REMOVE_BIT(ch->newbits, NEW_CLANLEADER); ../src/tijer.c: if (ch->version < PVERSION) ../src/tijer.c: ch->version = PVERSION; ../src/tijer.c: for (vch = char_list; vch != NULL; vch = vch->next) ../src/tijer.c: if (amt > 10 && str_cmp (ch->name, "Tijer")) ../src/tijer.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/tijer.c: ch->position = POS_STUNNED; ../src/tijer.c: char *i = ch->prompt; ../src/tijer.c: char *j = ch->cprompt; ../src/tijer.c: str = ch->pcdata->mdecap;; ../src/tijer.c: sprintf (buf2, ch->name); ../src/tijer.c: MBRK case 'e':sprintf (buf2, ch->sex == 2 ? "she" : "he"); ../src/tijer.c: SETB (ch->sex == 2 ? "her" : "his"); ../src/tijer.c: SETB (ch->sex == 2 ? "her" : "him"); ../src/tijer.c: SETB (ch->in_room->name); ../src/tijer.c: str = ch->pcdata->ienter;; ../src/tijer.c: sprintf (buf2, ch->name); ../src/tijer.c: MBRK case 'e':sprintf (buf2, ch->sex == 2 ? "she" : "he"); ../src/tijer.c: MBRK case 's':SETB (ch->sex == 2 ? "her" : "his"); ../src/tijer.c: SETB (ch->sex == 2 ? "her" : "him"); ../src/tijer.c: str = ch->pcdata->iexit;; ../src/tijer.c: sprintf (buf2, ch->name); ../src/tijer.c: MBRK case 'e':sprintf (buf2, ch->sex == 2 ? "she" : "he"); ../src/tijer.c: MBRK case 's':SETB (ch->sex == 2 ? "her" : "his"); ../src/tijer.c: SETB (ch->sex == 2 ? "her" : "him"); ../src/tijer.c: for (obj = ch->carrying; obj; obj = next) ../src/tijer.c: if (IS_NPC(ch) && ch->pIndexData->vnum == 25) ../src/tijer.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/tijer.c: corpse->value[2] = ch->pIndexData->vnum; ../src/tijer.c: if ((obj = pop_item (ch->level / 3)) != NULL) ../src/tijer.c: if (ch->gold > 0) ../src/tijer.c: obj_to_obj (create_money (ch->gold), corpse); ../src/tijer.c: ch->gold = 0; ../src/tijer.c: IS_NPC (ch) ? ch->short_descr : ch->name); ../src/tijer.c: IS_NPC (ch) ? ch->short_descr : ch->name); ../src/tijer.c: sprintf (buf, "corpse %s", ch->name); ../src/tijer.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/tijer.c: obj_to_room (obj, ch->in_room); ../src/tijer.c: obj_to_room (obj, ch->in_room); ../src/tijer.c: obj_to_room (corpse, ch->in_room); ../src/tijer.c: switch (ch->position) ../src/tijer.c: ch->desc->pEdit = NULL; ../src/tijer.c: ch->desc->connected = CON_PLAYING; ../src/tijer.c: if (ch->pcdata->security > 2) ../src/tijer.c: ch->desc->pEdit = (void *) pHelp; ../src/tijer.c: ch->desc->connected = CON_HEDITOR; ../src/tijer.c: ch->desc->connected = CON_HEDITOR; ../src/tijer.c: ch->desc->pEdit = (void *) pHelp; ../src/tijer.c: if (!IS_IMMORTAL (ch) && !IS_SET (ch->tag_flags, TAG_PLAYING)) ../src/tijer.c: if (IS_SET (ch->tag_flags, TAG_RED) || IS_IMMORTAL (ch)) ../src/tijer.c: sprintf (buf, "#1{RED}#4 %s#n: %s\n\r", ch->name, argument); ../src/tijer.c: if (!IS_IMMORTAL (ch) && !IS_SET (ch->tag_flags, TAG_PLAYING)) ../src/tijer.c: if (IS_SET (ch->tag_flags, TAG_BLUE) || IS_IMMORTAL (ch)) ../src/tijer.c: sprintf (buf, "#4{BLUE}#1 %s#n: %s\n\r", ch->name, argument); ../src/tijer.c: vch_next = vch->next; ../src/tijer.c: if (!IS_SET (vch->tag_flags, TAG_PLAYING)) ../src/tijer.c: sprintf (buf, "%s %d", vch->name, ../src/tijer.c: IS_SET (vch->tag_flags, TAG_RED) ? red_spot : blue_spot); ../src/tijer.c: vch->tag_flags = 0; ../src/tijer.c: if (IS_SET (ch->tag_flags, TAG_BLUE)) ../src/tijer.c: for (vch = char_list; vch; vch = vch->next) ../src/tijer.c: if (IS_SET (vch->tag_flags, TAG_BLUE) ../src/tijer.c: && !IS_SET (vch->tag_flags, TAG_FROZEN) ../src/tijer.c: && IS_SET (vch->tag_flags, TAG_PLAYING)) ../src/tijer.c: if (IS_SET (ch->tag_flags, TAG_RED)) ../src/tijer.c: for (vch = char_list; vch; vch = vch->next) ../src/tijer.c: if (IS_SET (vch->tag_flags, TAG_RED) ../src/tijer.c: && !IS_SET (vch->tag_flags, TAG_FROZEN) ../src/tijer.c: && IS_SET (vch->tag_flags, TAG_PLAYING)) ../src/tijer.c: for (vch = char_list; vch; vch = vch->next) ../src/tijer.c: if (!vch->desc || IS_NPC (vch)) ../src/tijer.c: for (vch = char_list; vch; vch = vch->next) ../src/tijer.c: if (IS_SET (vch->tag_flags, TAG_PLAYING)) ../src/tijer.c: do_transfer (ch, vch->name); ../src/tijer.c: vch->tag_flags = 0; ../src/tijer.c: for (victim = ch->in_room->people; victim != NULL; ../src/tijer.c: if (!IS_SET (ch->tag_flags, TAG_PLAYING)) ../src/tijer.c: if (IS_SET (ch->tag_flags, TAG_FROZEN)) ../src/tijer.c: if ((IS_SET (ch->tag_flags, TAG_RED) ../src/tijer.c: || (IS_SET (ch->tag_flags, TAG_BLUE) ../src/tijer.c: for (vch = char_list; vch; vch = vch->next) ../src/tijer.c: if (!IS_SET (vch->tag_flags, TAG_PLAYING)) ../src/tijer.c: REMOVE_BIT (vch->tag_flags, TAG_FROZEN); ../src/tijer.c: for (vch = char_list; vch; vch = vch->next) ../src/tijer.c: if (!str_cmp (name, vch->name)) ../src/tijer.c: if ((pexit = ch->in_room->exit[door]) != NULL && pexit->to_room != NULL) ../src/tijer.c: if (IS_IMMORTAL (ch) && IS_SET (ch->more, MORE_ROOMFLAGS)) ../src/tijer.c: ch->in_room->vnum, ch->in_room->name, ../src/tijer.c: room_bit_name (ch->in_room->room_flags), ../src/tijer.c: sector_name (ch->in_room->sector_type)); ../src/tijer.c: ch->in_room->name); ../src/tijer.c: sprintf (buf, " #e----------- #n#w%s#n<BR>", ch->in_room->name); ../src/tijer.c: if (y == 0 && IS_SET (ch->act, PLR_AUTOEXIT)) // the autoexits ../src/tijer.c: map[x][y].vnum = ch->in_room->vnum; ../src/tijer.c: map_exits (ch, ch->in_room, x, y, 0); ../src/tijer.c: if ((get_age (ch) - 17) < VOTE_HOURS / 2 || ch->mkill < VOTE_MOBKILLS) ../src/tijer.c: if (str_cmp (ch->name, vote->pname)) ../src/tijer.c: if (!ch->desc) ../src/tijer.c: if (!ch->desc->host) ../src/tijer.c: vote->pname = str_dup (ch->name); ../src/tijer.c: vote->phost = str_dup (ch->desc->host); ../src/tijer.c: if (ch->lstatus < 1) ../src/tijer.c: if (ch->lstatus >= 1) ../src/tijer.c: if (ch->lstatus >= 2) ../src/tijer.c: if (ch->lstatus >= 3) ../src/tijer.c: if (ch->lstatus >= 4) ../src/tijer.c: if (ch->lstatus >= 5) ../src/tijer.c: if (ch->lstatus >= 6) ../src/tijer.c: if (ch->lstatus >= 7) ../src/tijer.c: if (ch->lstatus >= 8) ../src/tijer.c: if (ch->lstatus >= 9) ../src/tijer.c: if (ch->lstatus >= 10) ../src/tijer.c: if (IS_SET (ch->act, PLR_RIGHTHAND) || IS_SET (ch->act, PLR_LEFTHAND) ../src/tijer.c: || IS_SET (ch->act, PLR_AMBI)) ../src/tijer.c: SET_BIT (ch->act, PLR_LEFTHAND); ../src/tijer.c: SET_BIT (ch->act, PLR_RIGHTHAND); ../src/tijer.c: SET_BIT (ch->act, PLR_AMBI); ../src/tijer.c: if (!str_cmp (ch->name, immlist[imm].name)) ../src/tijer.c: ch->level = immlist[imm].level; ../src/tijer.c: ch->trust = immlist[imm].trust; ../src/tijer.c: ch->pcdata->security = immlist[imm].security; ../src/tijer.c: update_wizlist(ch, ch->level); ../src/tijer.c: if (IS_NPC(ch) && ch->pIndexData->vnum == 25) ../src/tijer.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/tijer.c: corpse->value[2] = ch->pIndexData->vnum; ../src/tijer.c: if (ch->gold > 0) ../src/tijer.c: obj_to_obj (create_money (ch->gold), corpse); ../src/tijer.c: ch->gold = 0; ../src/tijer.c: IS_NPC (ch) ? ch->short_descr : ch->name); ../src/tijer.c: IS_NPC (ch) ? ch->short_descr : ch->name); ../src/tijer.c: sprintf (buf, "corpse %s", ch->name); ../src/tijer.c: for (obj = ch->carrying; obj != NULL; obj = obj_next) ../src/tijer.c: obj_to_room (obj, ch->in_room); ../src/tijer.c: obj_to_room (obj, ch->in_room); ../src/tijer.c: obj_to_room (corpse, ch->in_room); ../src/tijer.c: sprintf(buf, "#wThis trivia is brought to you by %s.#n", ch->name); ../src/tijer.c: sprintf(buf, "#wThis trivia is brought to you by %s.#n", ch->name); ../src/tijer.c: if (ch->qtimer > 0) ../src/tijer.c: ch->qtimer); ../src/tijer.c: ch->qtimer = 10; ../src/tijer.c: sprintf (buf, "#w%s gave the incorrect answer '%s'\n\r", ch->name, ../src/tijer.c: ch->name, trivia_info.qps); ../src/tijer.c: ch->pcdata->quest += trivia_info.qps; ../src/tijer.c: ch->pcdata->score[SCORE_QUEST] += trivia_info.qps; ../src/unique.c: sprintf (buf, "%s: Newbieify %s", ch->name, argument); ../src/unique.c: if (ch->level < NO_WATCH) ../src/unique.c: if (IS_SET (victim->act, PLR_GODLESS) && ch->level < NO_GODLESS) ../src/unique.c: online = (int) (current_time - ch->logon); ../src/unique.c: total = ch->played + online; ../src/unique.c: sprintf (hit_str, "%d", ch->hit); ../src/unique.c: COL_SCALE (hit_str, ch, ch->hit, ch->max_hit); ../src/unique.c: sprintf (mana_str, "%d", ch->mana); ../src/unique.c: COL_SCALE (mana_str, ch, ch->mana, ch->max_mana); ../src/unique.c: sprintf (move_str, "%d", ch->move); ../src/unique.c: COL_SCALE (move_str, ch, ch->move, ch->max_move); ../src/unique.c: sprintf (exp_str, "%lli", ch->exp); ../src/unique.c: COL_SCALE (exp_str, ch, ch->exp, 1000); ../src/unique.c: sprintf (mhit_str, "%d", ch->max_hit); ../src/unique.c: sprintf (mmana_str, "%d", ch->max_mana); ../src/unique.c: sprintf (mmove_str, "%d", ch->max_move); ../src/unique.c: obj_score (ch, ch->pcdata->chobj); ../src/unique.c: sprintf (buf, " #wName:#n %s%-15s#n.\n\r", ch->name, ../src/unique.c: IS_NPC (ch) ? "" : ch->pcdata->title); ../src/unique.c: sprintf (buf, " #wCreated:#n %s\n\r", ch->createtime); ../src/unique.c: if (get_trust (ch) != ch->level) ../src/unique.c: ch->practice); ../src/unique.c: ch->carry_number, can_carry_n (ch), ch->carry_weight, ../src/unique.c: get_curr_str (ch), ch->pcdata->perm_str, get_curr_int (ch), ../src/unique.c: ch->pcdata->perm_int, get_curr_wis (ch), ch->pcdata->perm_wis, ../src/unique.c: get_curr_dex (ch), ch->pcdata->perm_dex, get_curr_con (ch), ../src/unique.c: ch->pcdata->perm_con); ../src/unique.c: ch->exp, ch->gold, ch->pcdata->quest); ../src/unique.c: (!IS_NPC (ch) && IS_SET (ch->act, PLR_AUTOEXIT)) ? "X" : " ", ../src/unique.c: (!IS_NPC (ch) && IS_SET (ch->act, PLR_AUTOLOOT)) ? "X" : " ", ../src/unique.c: && IS_SET (ch->act, PLR_AUTOSAC)) ? "X" : " ", (!IS_NPC (ch) ../src/unique.c: IS_SET (ch->more, ../src/unique.c: && IS_SET (ch->more, MORE_SHIELDS)) ? "X" : " "); ../src/unique.c: !IS_SET (ch->immune, IMM_SUMMON) ? "X" : " ", !IS_SET (ch->immune, ../src/unique.c: ? "X" : " ", IS_SET (ch->more, MORE_NODESC) ? "X" : " ", ../src/unique.c: IS_SET (ch->act, PLR_ANSI) ? "X" : " ", ../src/unique.c: IS_SET (ch->act, PLR_AUTOBACKUP) ? "X" : " "); ../src/unique.c: ch->desc->out_compress ? "X" : " ", ch->desc->mxp ? "X" : " ", ../src/unique.c: ch->pcdata->stats[DEMON_CURRENT]); ../src/unique.c: && (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION))) ../src/unique.c: ch->pcdata->stats[DEMON_CURRENT], ../src/unique.c: ch->pcdata->stats[DEMON_TOTAL]); ../src/unique.c: ch->pcdata->stats[DROW_POWER]); ../src/unique.c: ch->pcdata->stats[DROW_MAGIC]); ../src/unique.c: if (ch->level > 2) ../src/unique.c: ch->awins, ch->alosses); ../src/unique.c: if (ch->challenged != NULL) ../src/unique.c: if (IS_SET (ch->flag2, AFF2_CHALLENGED)) ../src/unique.c: ch->challenged->name); ../src/unique.c: if (IS_SET (ch->flag2, AFF2_CHALLENGER)) ../src/unique.c: ch->challenged->name); ../src/unique.c: if (ch->gladiator != NULL) ../src/unique.c: ch->pcdata->plr_wager, ch->gladiator->name); ../src/unique.c: if ((ch->pcdata->condition[COND_DRUNK] > 10 ../src/unique.c: || ch->pcdata->condition[COND_THIRST] == 0 ../src/unique.c: || ch->pcdata->condition[COND_FULL] == 0)) ../src/unique.c: if (!IS_NPC (ch) && ch->pcdata->condition[COND_DRUNK] > 10) ../src/unique.c: if (!IS_NPC (ch) && ch->pcdata->condition[COND_THIRST] == 0) ../src/unique.c: if (!IS_NPC (ch) && ch->pcdata->condition[COND_FULL] == 0) ../src/unique.c: sprintf (buf, " #wWimpy:#n %d.", ch->wimpy); ../src/unique.c: if (!IS_NPC (ch) && ch->pcdata->stage[0] >= 100) ../src/unique.c: else if (!IS_NPC (ch) && ch->pcdata->stage[0] >= 50) ../src/unique.c: else if (!IS_NPC (ch) && ch->pcdata->stage[0] >= 1) ../src/unique.c: if (!IS_NPC (ch) && ch->pcdata->stage[1] > 0 ../src/unique.c: && ch->position == POS_STANDING) ../src/unique.c: if (!IS_NPC (ch) && (ch->pcdata->stage[2] + 25) >= ch->pcdata->stage[1]) ../src/unique.c: switch (ch->position) ../src/unique.c: if (ch->level >= 0) ../src/unique.c: char_hitroll (ch), char_damroll (ch), ch->damcap[0], ../src/unique.c: ch->saving_throw); ../src/unique.c: sprintf (buf, " #wBlood:#n %d.", ch->pcdata->condition[COND_THIRST]); ../src/unique.c: sprintf (buf, " #wBeast:#n %d.\n\r ", ch->beast); ../src/unique.c: if (ch->beast < 0) ../src/unique.c: else if (ch->beast == 0) ../src/unique.c: else if (ch->beast <= 5) ../src/unique.c: else if (ch->beast <= 10) ../src/unique.c: else if (ch->beast <= 15) ../src/unique.c: else if (ch->beast <= 20) ../src/unique.c: else if (ch->beast <= 30) ../src/unique.c: else if (ch->beast <= 40) ../src/unique.c: else if (ch->beast <= 60) ../src/unique.c: else if (ch->beast <= 75) ../src/unique.c: else if (ch->beast <= 90) ../src/unique.c: else if (ch->beast <= 99) ../src/unique.c: if (ch->level >= 0) ../src/unique.c: sprintf (buf, " #wAlignment:#n %d ", ch->alignment); ../src/unique.c: if (ch->alignment > 900) ../src/unique.c: else if (ch->alignment > 700) ../src/unique.c: else if (ch->alignment > 350) ../src/unique.c: else if (ch->alignment > 100) ../src/unique.c: else if (ch->alignment > -100) ../src/unique.c: else if (ch->alignment > -350) ../src/unique.c: else if (ch->alignment > -700) ../src/unique.c: else if (ch->alignment > -900) ../src/unique.c: if (!IS_NPC (ch) && ch->level >= 0) ../src/unique.c: sprintf (buf, " #wStatus:#n %d. ", ch->race); ../src/unique.c: if (!IS_NPC (ch) && ch->level == 1) ../src/unique.c: else if (!IS_NPC (ch) && ch->level == 2) ../src/unique.c: else if (!IS_NPC (ch) && ch->level == 7) ../src/unique.c: else if (!IS_NPC (ch) && ch->level == 8) ../src/unique.c: else if (!IS_NPC (ch) && ch->level == 9) ../src/unique.c: else if (!IS_NPC (ch) && ch->level == 10) ../src/unique.c: else if (!IS_NPC (ch) && ch->level == 11) ../src/unique.c: else if (!IS_NPC (ch) && ch->level == 12) ../src/unique.c: else if (!str_cmp (ch->name, "Matthew")) ../src/unique.c: else if (!str_cmp (ch->name, "Unique")) ../src/unique.c: else if (!IS_NPC (ch) && ch->race <= 0) ../src/unique.c: else if (ch->race <= 4) ../src/unique.c: else if (ch->race <= 9) ../src/unique.c: else if (ch->race <= 14) ../src/unique.c: else if (ch->race <= 19) ../src/unique.c: else if (ch->race <= 24) ../src/unique.c: else if (ch->race <= 29) ../src/unique.c: else if (ch->race <= 34) ../src/unique.c: else if (ch->race <= 39) ../src/unique.c: else if (ch->race <= 44) ../src/unique.c: else if (ch->race <= 49) ../src/unique.c: else if ((ch->race <= 54) && (ch->sex == SEX_FEMALE)) ../src/unique.c: else if ((ch->race <= 54) && (ch->sex == SEX_MALE)) ../src/unique.c: else if ((ch->race <= 59) && (ch->sex == SEX_FEMALE)) ../src/unique.c: else if ((ch->race <= 59) && (ch->sex == SEX_MALE)) ../src/unique.c: else if ((ch->race <= 64) && (ch->sex == SEX_FEMALE)) ../src/unique.c: else if ((ch->race <= 64) && (ch->sex == SEX_MALE)) ../src/unique.c: else if ((ch->race <= 69) && (ch->sex == SEX_FEMALE)) ../src/unique.c: else if ((ch->race <= 69) && (ch->sex == SEX_MALE)) ../src/unique.c: else if ((ch->race <= 74) && (ch->sex == SEX_FEMALE)) ../src/unique.c: else if ((ch->race <= 74) && (ch->sex == SEX_MALE)) ../src/unique.c: else if ((ch->race <= 79) && (ch->sex == SEX_FEMALE)) ../src/unique.c: else if ((ch->race <= 79) && (ch->sex == SEX_MALE)) ../src/unique.c: else if ((ch->race >= 80) && (ch->sex == SEX_FEMALE)) ../src/unique.c: else if ((ch->race >= 80) && (ch->sex == SEX_MALE)) ../src/unique.c: && !IS_SET (ch->extra2, PKREADY)) ../src/unique.c: if (strlen (ch->pcdata->decapped) > 3) ../src/unique.c: sprintf (buf, " #wLast Decap: #n%s.\n\r", ch->pcdata->decapped); ../src/unique.c: if (strlen (ch->pcdata->decappedby) > 3) ../src/unique.c: ch->pcdata->decappedby); ../src/unique.c: if (!IS_NPC (ch) && ch->lstatus > 0) ../src/unique.c: sprintf (buf, " #wLegend Status:#n %d.\n\r", ch->lstatus); ../src/unique.c: chtier = ch->tier; ../src/unique.c: chtierexp = ch->tierxp; ../src/unique.c: nexttier = (ch->tier + 1); ../src/unique.c: sprintf (buf, " #wTier Level:#n %d.", ch->tier); ../src/unique.c: if (ch->tier < 250) ../src/unique.c: sprintf (buf, "#wTier Points:#n %d.\n\r", ch->tpoints); ../src/unique.c: if (ch->fight_timer > 0) ../src/unique.c: ch->fight_timer); ../src/unique.c: stcprintf (ch, " #wPage Length: #n%d.\n\r", ch->pcdata->pagelen); ../src/unique.c: if (IS_SET (ch->more, MORE_NOKING)) ../src/unique.c: outcast = (15 - ch->pcdata->outcast); ../src/unique.c: if (ch->class != 0 && ch->pcdata->gpoints > 0) ../src/unique.c: sprintf (buf, " #wGeneration Points: #n%d.\n\r", ch->pcdata->gpoints); ../src/unique.c: if (ch->paradox[1] > 0) ../src/unique.c: sprintf (buf, " #wParadox Points:#n %d.\n\r", ch->paradox[1]); ../src/unique.c: sprintf (buf, " #wMob Kills:#n %d. #wMob Deaths:#n %d.", ch->mkill, ../src/unique.c: ch->mdeath); ../src/unique.c: ch->pkill, ch->pdeath); ../src/unique.c: && IS_SET (ch->act, PLR_WIZINVIS)) ? "X" : " ", (!IS_NPC (ch) ../src/unique.c: (ch->act, ../src/unique.c: ? "X" : " ", ch->pcdata->wizinvis); ../src/unique.c: ch->pcdata->score[SCORE_NUM_QUEST], ../src/unique.c: ch->pcdata->score[SCORE_QUEST]); ../src/unique.c: && ch->pcdata->powers[WPOWER_SILVER] > 0) ../src/unique.c: ch->pcdata->powers[WPOWER_SILVER]); ../src/unique.c: sprintf (buf, " #wGnosis:#n %d/%d\n\r", ch->gnosis[GCURRENT], ../src/unique.c: ch->gnosis[GMAXIMUM]); ../src/unique.c: ch->monkblock, ch->chi[CURRENT], ch->chi[MAXIMUM]); ../src/unique.c: sprintf (buf, " #wKI:#n %d/150.\n\r", ch->pcdata->powers[NINJAKI]); ../src/unique.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0) ../src/unique.c: ch->pcdata->stats[UNI_RAGE]); ../src/unique.c: else if (IS_SET (ch->special, SPC_WOLFMAN) ../src/unique.c: && ch->pcdata->stats[UNI_RAGE] > 0) ../src/unique.c: ch->pcdata->stats[UNI_RAGE]); ../src/unique.c: else if (IS_CLASS (ch, CLASS_NINJA) && ch->pcdata->stats[UNI_RAGE] > 0) ../src/unique.c: ch->pcdata->stats[UNI_RAGE]); ../src/unique.c: && ch->pcdata->stats[DEMON_POWER] > 0) ../src/unique.c: (ch->pcdata->stats[DEMON_POWER] * ../src/unique.c: ch->pcdata->stats[DEMON_POWER] << 1); ../src/update.c: for (ch = char_list; ch != NULL; ch = ch->next) ../src/update.c: if (ch->level < 3 && ch->class == 0) ../src/update.c: ch->hit = ch->max_hit; ../src/update.c: ch->mana = ch->max_mana; ../src/update.c: ch->move = ch->max_move; ../src/update.c: ch->loc_hp[i] = 0; ../src/update.c: if (!IS_SET (ch->more, MORE_NOHINT)) ../src/update.c: for (ch = char_list; ch != NULL; ch = ch->next) ../src/update.c: if (IS_SET (ch->act, PLR_AUTOTICK)) ../src/update.c: if (IS_SET (ch->extra2, NHELPER)) ../src/update.c: if (IS_NPC (ch) && ((mount = ch->mount) != NULL) && !IS_NPC (mount)) ../src/update.c: if (((master = ch->master) == NULL) || (master != mount)) ../src/update.c: ch->exp += gain; ../src/update.c: ch->pcdata->score[SCORE_TOTAL_XP] += gain; ../src/update.c: if (IS_SET (ch->extra2, NHELPER)) ../src/update.c: if (ch->combined_exp > 0) ../src/update.c: set_comma (ch->combined_exp)); ../src/update.c: if (IS_CLASS (ch, CLASS_DEMON) && ch->combined_cp > 0) ../src/update.c: ch->combined_cp); ../src/update.c: ch->pcdata->stats[DEMON_CURRENT] += ch->combined_cp; ../src/update.c: ch->pcdata->stats[DEMON_TOTAL] += ch->combined_cp; ../src/update.c: if (IS_CLASS (ch, CLASS_DROW) && ch->combined_cp > 0) ../src/update.c: ch->combined_cp); ../src/update.c: ch->pcdata->stats[DROW_POWER] += ch->combined_cp; ../src/update.c: ch->exp += ch->combined_exp; ../src/update.c: ch->pcdata->score[SCORE_TOTAL_XP] += ch->combined_exp; ../src/update.c: ch->combined_exp = 0; ../src/update.c: ch->combined_cp = 0; ../src/update.c: gain = ch->level; ../src/update.c: gain = UMIN (gain, ch->max_hit - ch->hit); ../src/update.c: if (ch->hit < 0) ../src/update.c: if (ch->pcdata->condition[COND_THIRST] > 10) ../src/update.c: ch->pcdata->condition[COND_THIRST] -= number_range(5, 10); // charge blood for the regen ../src/update.c: else if (ch->pcdata->condition[COND_THIRST] > 0) ../src/update.c: ch->pcdata->condition[COND_THIRST] = 0; // charge blood for the regen ../src/update.c: if (ch->pcdata->condition[COND_FULL] < 1 && !IS_HERO (ch)) ../src/update.c: if (ch->pcdata->condition[COND_THIRST] < 1 && !IS_HERO (ch)) ../src/update.c: switch (ch->position) ../src/update.c: gain = UMIN (gain, ch->max_hit - ch->hit); // Stop it at 0 -- Serenity ../src/update.c: if (IS_SET (ch->more, PLR_SEE_REGEN)) ../src/update.c: gain = ch->level; ../src/update.c: gain = UMIN (gain, ch->max_mana - ch->mana); ../src/update.c: switch (ch->position) ../src/update.c: if (ch->pcdata->condition[COND_FULL] < 1 && !IS_HERO (ch)) ../src/update.c: if (ch->pcdata->condition[COND_THIRST] < 1 && !IS_HERO (ch)) ../src/update.c: gain = UMIN (gain, ch->max_mana - ch->mana); ../src/update.c: if (IS_SET (ch->more, PLR_SEE_REGEN)) ../src/update.c: gain = ch->level; ../src/update.c: gain = UMIN (gain, ch->max_move - ch->move); ../src/update.c: switch (ch->position) ../src/update.c: gain *= ((dexamount * ch->race) * 10); ../src/update.c: gain *= (dexamount * ch->race); ../src/update.c: gain *= ((dexamount * ch->race) / 2); ../src/update.c: if (ch->pcdata->condition[COND_FULL] < 1 && !IS_HERO (ch)) ../src/update.c: if (ch->pcdata->condition[COND_THIRST] < 1 && !IS_HERO (ch)) ../src/update.c: gain = UMIN (gain, ch->max_move - ch->move); ../src/update.c: if (IS_SET (ch->more, PLR_SEE_REGEN)) ../src/update.c: int position = ch->position; ../src/update.c: if (IS_NPC(ch)) max = ch->max_hit; ../src/update.c: if (ch->pcdata->obj_vnum > 0) ../src/update.c: if (ch->hit < 1) ../src/update.c: else if (!IS_NPC(ch) && IS_CLASS (ch, CLASS_DEMON) && ch->in_room->vnum == ROOM_VNUM_HELL) ../src/update.c: else if (ch->position == POS_SLEEPING) ../src/update.c: else if (ch->position == POS_RESTING) ../src/update.c: else if (ch->position == POS_MEDITATING) ../src/update.c: && (ch->in_room->vnum == 29701 || ch->in_room->vnum == 29702)) ../src/update.c: if (ch->hit > 0) ../src/update.c: if (ch->pcdata->condition[COND_FULL] < 1 && !IS_HERO (ch)) ../src/update.c: if (ch->pcdata->condition[COND_THIRST] < 1 && !IS_HERO (ch)) ../src/update.c: if (ch->fight_timer > 0 ) ../src/update.c: if (ch->in_room != NULL && IS_SET( ch->in_room->room_flags, ROOM_COLOUR_ROOM )) ../src/update.c: if (ch->position == POS_SLEEPING) sleeping = 2; ../src/update.c: if (ch->in_room->vnum == ROOM_VNUM_PLANAR_G || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_R) ../src/update.c: if (ch->in_room->vnum == ROOM_VNUM_PLANAR_B || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_B) ../src/update.c: if (ch->in_room->vnum == ROOM_VNUM_PLANAR_R || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_G) ../src/update.c: if ((gained_a + ch->hit) > ch->max_hit) ../src/update.c: gained_a = (ch->max_hit - ch->hit); ../src/update.c: if ((gained_b + ch->mana) > ch->max_mana) ../src/update.c: gained_b = (ch->max_mana - ch->mana); ../src/update.c: if ((gained_c + ch->move) > ch->max_move) ../src/update.c: gained_c = (ch->max_move - ch->move); ../src/update.c: ch->hit += gained_a; ../src/update.c: ch->mana += gained_b; ../src/update.c: ch->move += gained_c; ../src/update.c: if (ch->hit < -10) ../src/update.c: ch->hit = -10; ../src/update.c: if (ch->move < 0) ../src/update.c: ch->move = 0; ../src/update.c: if (ch->mana < 0) ../src/update.c: ch->mana = 0; ../src/update.c: if (IS_SET (ch->more, PLR_SEE_REGEN)) ../src/update.c: if ((ch->hit >= ch->max_hit) && (ch->mana >= ch->max_mana) ../src/update.c: && (ch->move >= ch->max_move)) ../src/update.c: if (IS_SET (ch->more, PLR_SEE_REGEN)) ../src/update.c: else if (ch->pcdata->obj_vnum != 0) ../src/update.c: SET_BIT (ch->extra, EXTRA_OSWITCH); ../src/update.c: condition = ch->pcdata->condition[iCond]; ../src/update.c: ch->pcdata->condition[iCond] = ../src/update.c: if (ch->pcdata->condition[iCond] < (25 * GET_AGE(ch))) ../src/update.c: dcolor[ch->pcdata->disc_a[DRAGON_COLOR]]); ../src/update.c: else if (ch->pcdata->condition[iCond] < (50 * GET_AGE(ch))) ../src/update.c: dcolor[ch->pcdata->disc_a[DRAGON_COLOR]]); ../src/update.c: else if (ch->pcdata->condition[iCond] < (75 * GET_AGE(ch))) ../src/update.c: ch->pcdata->condition[iCond] = URANGE (0, condition + value, 48); ../src/update.c: int chargen = ch->pcdata->stats[UNI_GEN]; ../src/update.c: ch->pcdata->condition[iCond] = ../src/update.c: if (ch->pcdata->condition[iCond] < (maxblood / 10)) ../src/update.c: if (ch->pcdata->condition[iCond] < 1) ../src/update.c: dcolor[ch->pcdata->disc_a[DRAGON_COLOR]]); ../src/update.c: else if (ch->hit > 0) ../src/update.c: ch->hit = ch->hit - number_range (2, 5); ../src/update.c: if ((number_percent () <= ch->beast) && (ch->beast > 0)) ../src/update.c: else if (ch->pcdata->condition[iCond] < 10) ../src/update.c: dcolor[ch->pcdata->disc_a[DRAGON_COLOR]]); ../src/update.c: if ((number_range (1, 1000) <= ch->beast) && (ch->beast > 0)) ../src/update.c: (ch->pcdata->condition[COND_THIRST] + 75)) ../src/update.c: if (ch->sex == SEX_FEMALE || ch->sex == SEX_MALE) ../src/update.c: vch = ch->pcdata->partner; ../src/update.c: if (vch == NULL || ch->in_room != vch->in_room) ../src/update.c: if (ch->pcdata->stage[1] > 0) ../src/update.c: ch->pcdata->stage[1]--; ../src/update.c: if (ch->pcdata->stage[0] != XS_RECOVERING) ../src/update.c: ch->pcdata->stage[0] = XS_NONE; ../src/update.c: else if (ch->pcdata->stage[1] > ((ch->sex - 1) ? 85 : 200) ../src/update.c: && ch != vch && ch->pcdata->stage[0] > XS_READY) ../src/update.c: if (ch->sex - 1) ../src/update.c: stage = vch->pcdata->stage[0]; ../src/update.c: stage = ch->pcdata->stage[0]; ../src/update.c: if ((ch->sex - 1) || (!IS_NPC(ch) && ch->in_room->vnum == 3)) ../src/update.c: if (ch->in_room->vnum == 3) ../src/update.c: if (ch->sex - 1) ../src/update.c: ch->pcdata->stage[1] += 30; ../src/update.c: ch->pcdata->stage[1] += 10; ../src/update.c: if (ch->sex == SEX_MALE && ../src/update.c: ch->pcdata->stage[0] == XS_RECOVERING) ../src/update.c: if (ch->pcdata->stage[2] <= 0) ../src/update.c: ch->pcdata->stage[0] = XS_NONE; ../src/update.c: ch->pcdata->stage[2]--; ../src/update.c: if (ch->pcdata->stage[0] != XS_RECOVERING) ../src/update.c: if (IS_SET (ch->pcdata->stage[3], XF_PUSSYON)) ../src/update.c: ch->pcdata->stage[1] += 4; ../src/update.c: if (IS_SET (ch->pcdata->stage[3], XF_CLITON)) ../src/update.c: ch->pcdata->stage[1] += 7; ../src/update.c: if (IS_SET (ch->pcdata->stage[3], XF_ASSON)) ../src/update.c: ch->pcdata->stage[1] += 1; ../src/update.c: if (ch->pcdata->stage[0] > XS_NONE && ch->pcdata->stage[1] < 25) ../src/update.c: ch->pcdata->stage[0] = XS_NONE; ../src/update.c: for (ch = char_list; ch != NULL; ch = ch->next) ../src/update.c: if (ch->in_room == NULL) ../src/update.c: if (IS_SUPER_NPC (ch) && ch->position == POS_FIGHTING) ../src/update.c: if (IS_NPC(ch) && ch->hit < 1) ch->hit = 1; ../src/update.c: if (ch->spec_fun != 0 && !IS_SET (ch->tag_flags, TAG_PLAYING)) ../src/update.c: if ((*ch->spec_fun) (ch)) ../src/update.c: if ( (ch->position == POS_FIGHTING ../src/update.c: && ch->stance[0] < 1 ) ../src/update.c: || ( ch->level > 74 && number_bits( 2 ) == 0 && ch->stance[0] < 1 )) ../src/update.c: if (ch->position != POS_STANDING) ../src/update.c: if (IS_SET (ch->act, ACT_SCAVENGER) && ch->in_room->contents != NULL ../src/update.c: for (obj = ch->in_room->contents; obj; obj = obj->next_content) ../src/update.c: if (!IS_SET (ch->act, ACT_SENTINEL) ../src/update.c: && (pexit = ch->in_room->exit[door]) != NULL ../src/update.c: && (ch->hunting == NULL || strlen (ch->hunting) < 2) ../src/update.c: && ((!IS_SET (ch->act, ACT_STAY_AREA) && ch->level < 900) ../src/update.c: || pexit->to_room->area == ch->in_room->area)) ../src/update.c: else if (ch->pIndexData->vnum == 25 && number_percent() < 2) ../src/update.c: check_social( ch, "yawn", ch->name ); ../src/update.c: if (ch->hit < ch->max_hit / 2 ../src/update.c: && (pexit = ch->in_room->exit[door]) != NULL ../src/update.c: && ch->level < 900 ../src/update.c: && ch->in_room != NULL ../src/update.c: && ch->in_room->sector_type != SECT_INSIDE && IS_OUTSIDE (ch)) ../src/update.c: if (ch->fighting == NULL && !IS_SET (ch->newbits, NEW_NATURAL) ../src/update.c: && ch->monkab[SPIRIT] >= 2) ../src/update.c: SET_BIT (ch->newbits, NEW_NATURAL); ../src/update.c: if (IS_SET (ch->newbits, NEW_NOPAIN)) ../src/update.c: REMOVE_BIT (ch->newbits, NEW_NOPAIN); ../src/update.c: if (IS_SET (ch->garou1, GAROU_WHELP1) ../src/update.c: && IS_SET (ch->garou1, GAROU_WHELP2)) ../src/update.c: REMOVE_BIT (ch->garou1, GAROU_WHELP1); ../src/update.c: REMOVE_BIT (ch->garou1, GAROU_WHELP2); ../src/update.c: ch->max_hit = ch->max_hit + 3000; ../src/update.c: if (IS_SET (ch->flag2, AFF2_ROT) ../src/update.c: && !IS_SET (ch->warp, WARP_INFIRMITY)) ../src/update.c: REMOVE_BIT (ch->flag2, AFF2_ROT); ../src/update.c: if (IS_SET (ch->flag2, AFF2_ROT)) ../src/update.c: REMOVE_BIT (ch->flag2, AFF2_ROT); ../src/update.c: if (IS_SET (ch->flag2, AFF2_BALOR)) ../src/update.c: REMOVE_BIT (ch->flag2, AFF2_BALOR); ../src/update.c: if (IS_SET (ch->in_room->added_flags, ROOM2_SILENCE)) ../src/update.c: REMOVE_BIT (ch->in_room->added_flags, ROOM2_SILENCE); ../src/update.c: if (IS_SET (ch->in_room->added_flags, ROOM2_FLAMING)) ../src/update.c: REMOVE_BIT (ch->in_room->added_flags, ROOM2_FLAMING); ../src/update.c: ch->pcdata->stats[UNI_GEN]++; ../src/update.c: REMOVE_BIT (ch->extra, EXTRA_POTENCY); ../src/update.c: if (IS_SET (ch->newbits, NEW_TIDE)) ../src/update.c: REMOVE_BIT (ch->newbits, NEW_TIDE); ../src/update.c: if (ch->position != POS_FIGHTING) ../src/update.c: if ((ch->hit < ch->max_hit) && (ch->fight_timer < 1)) ../src/update.c: ch->hit = ch->max_hit; ../src/update.c: if ((ch->mana < ch->max_mana) && (ch->fight_timer < 1)) ../src/update.c: ch->mana = ch->max_mana; ../src/update.c: if ((ch->move < ch->max_move) && (ch->fight_timer < 1)) ../src/update.c: ch->move = ch->max_move; ../src/update.c: ch->loc_hp[loopvar] = 0; ../src/update.c: for (ch = char_list; ch != NULL; ch = ch->next) ../src/update.c: if (ch->beast > 0) ../src/update.c: if (IS_SET (ch->act, PLR_HOLYLIGHT)) ../src/update.c: if (ch->beast == 100) ../src/update.c: for (ch = char_list; ch != NULL; ch = ch->next) ../src/update.c: else if (ch->pcdata->obj_vnum != 0) ../src/update.c: SET_BIT (ch->extra, EXTRA_OSWITCH); ../src/update.c: if ((ch->pcdata->condition[COND_DRUNK] > 10) ../src/update.c: if ((number_range (1, 100) < 5) && (ch->quickening[0] > 0)) ../src/update.c: ch->quickening[0] -= 1; ../src/update.c: if (ch->hempower > 1) ../src/update.c: ch->hempower = 1; // set it to 1 use new system ../src/update.c: if (ch->hempower > -1) ../src/update.c: if (ch->quickening[0] < 1) ../src/update.c: ch->hempower -= 1; ../src/update.c: if (ch->hempower == 0) ../src/update.c: if (ch->hempower == -1) ../src/update.c: if (ch->chi[CURRENT] > 0) ../src/update.c: if (ch->move > ch->chi[CURRENT] * 500) ../src/update.c: ch->move -= ch->chi[CURRENT] * 500; ../src/update.c: if ((ch->position != POS_FIGHTING) ../src/update.c: ch->chi[CURRENT]--; ../src/update.c: ch->chi[CURRENT]--; ../src/update.c: if ((ch->fighting == NULL) && (number_percent () <= 50)) ../src/update.c: if (ch->monkblock > 0) ../src/update.c: ch->monkblock -= 1; ../src/update.c: if ((ch->focus[MAXIMUM] > 0) ../src/update.c: && (ch->focus[MAXIMUM] > ch->focus[CURRENT])) ../src/update.c: if (ch->position == POS_SLEEPING) ../src/update.c: ch->focus[CURRENT] += number_range (2, 3); ../src/update.c: else if (ch->position == POS_MEDITATING) ../src/update.c: ch->focus[CURRENT] += number_range (4, 5); ../src/update.c: else if (ch->position == POS_RESTING) ../src/update.c: ch->focus[CURRENT] += number_range (1, 2); ../src/update.c: else if (ch->position == POS_FIGHTING) ../src/update.c: ch->focus[CURRENT] += 0; ../src/update.c: ch->focus[CURRENT] += number_range (1, 2); ../src/update.c: if (ch->pcdata->powers[NINJAKI] > 150) ../src/update.c: ch->pcdata->powers[NINJAKI] = 150; ../src/update.c: if (ch->position == POS_MEDITATING) ../src/update.c: ch->pcdata->powers[NINJAKI] += number_range (30, 70); ../src/update.c: ch->pcdata->powers[NINJAKI] += number_range (15, 22); ../src/update.c: if (ch->pcdata->powers[HARA_KIRI] > 0) ../src/update.c: ch->pcdata->powers[HARA_KIRI]--; ../src/update.c: if ((ch->position == POS_FIGHTING) ../src/update.c: && (ch->pcdata->stats[UNI_RAGE] > 0) ../src/update.c: && (ch->pcdata->stats[UNI_RAGE] < 250) ../src/update.c: ch->pcdata->stats[UNI_RAGE] += 1; ../src/update.c: else if ((ch->pcdata->stats[UNI_RAGE] > 0) ../src/update.c: ch->pcdata->stats[UNI_RAGE] -= 1; ../src/update.c: if ((ch->position == POS_FIGHTING) ../src/update.c: && (ch->pcdata->stats[UNI_RAGE] > 0) ../src/update.c: && (ch->pcdata->stats[UNI_RAGE] < 25) ../src/update.c: ch->pcdata->stats[UNI_RAGE] += 1; ../src/update.c: else if ((ch->pcdata->stats[UNI_RAGE] > 0) ../src/update.c: ch->pcdata->stats[UNI_RAGE] -= 1; ../src/update.c: if ((ch->beast > 0) ../src/update.c: && (ch->pcdata->condition[COND_THIRST] <= 15)) ../src/update.c: if ((ch->position == POS_FIGHTING) ../src/update.c: && (ch->pcdata->stats[UNI_RAGE] < 350) ../src/update.c: if (ch->gifts[GETOFFENRIS] > 4) ../src/update.c: ch->pcdata->stats[UNI_RAGE] += number_range (15, 30); ../src/update.c: ch->pcdata->stats[UNI_RAGE] += number_range (5, 10); ../src/update.c: else if ((ch->pcdata->stats[UNI_RAGE] > 0) ../src/update.c: ch->pcdata->stats[UNI_RAGE] -= 1; ../src/update.c: if ((ch->pcdata->stats[UNI_RAGE] >= 100) ../src/update.c: && (!IS_SET (ch->special, SPC_WOLFMAN))) ../src/update.c: if ((ch->pcdata->stats[UNI_RAGE] < 100) ../src/update.c: && (IS_SET (ch->special, SPC_WOLFMAN))) ../src/update.c: if (ch->gifts[UKTENA] >= 2 && !IS_AFFECTED (ch, AFF_FLYING)) ../src/update.c: SET_BIT (ch->affected_by, AFF_FLYING); ../src/update.c: if (ch->gnosis[GMAXIMUM] > 0) ../src/update.c: if (ch->position == POS_SLEEPING) ../src/update.c: else if (ch->position == POS_RESTING) ../src/update.c: else if (ch->position == POS_FIGHTING) ../src/update.c: if ((current_gain + ch->gnosis[GCURRENT]) > ../src/update.c: ch->gnosis[GMAXIMUM]) ../src/update.c: (ch->gnosis[GMAXIMUM] - ch->gnosis[GCURRENT]); ../src/update.c: ch->gnosis[GCURRENT] += current_gain; ../src/update.c: if (ch->spheres[MPRI] > 0) ../src/update.c: number_range (1, (ch->spheres[MPRI] / 2)); ../src/update.c: number_range (1, (ch->spheres[MPRI] / 2)); ../src/update.c: int max_quint = ch->spheres[MPRI]; ../src/update.c: if ((quint_ava_gain + ch->quint[AVATAR]) > max_quint) ../src/update.c: quint_ava_gain = max_quint - ch->quint[AVATAR]; ../src/update.c: if ((quint_bod_gain + ch->quint[BODY]) > max_quint) ../src/update.c: quint_bod_gain = max_quint - ch->quint[BODY]; ../src/update.c: ch->quint[AVATAR] = ../src/update.c: UMIN ((quint_ava_gain + ch->quint[AVATAR]), max_quint); ../src/update.c: ch->quint[BODY] = ../src/update.c: UMIN ((quint_bod_gain + ch->quint[BODY]), max_quint); ../src/update.c: if (IS_CLASS (ch, CLASS_NINJA) && (ch->pcdata->stats[UNI_RAGE] > 0)) ../src/update.c: if (ch->pcdata->stats[UNI_RAGE] > 0) ../src/update.c: if (ch->position == POS_SLEEPING) ../src/update.c: if (ch->position == POS_SLEEPING) ../src/update.c: if (IS_SET (ch->extra2, EXTRA2_DREAMING)) ../src/update.c: && (IS_SET (ch->pcdata->powers[1], DPOWER_REGEN))) ../src/update.c: if (ch->in_room != NULL) ../src/update.c: if ((ch->in_room->vnum == 29701) ../src/update.c: || (ch->in_room->vnum == 29702)) ../src/update.c: if (ch->in_room != NULL) ../src/update.c: if ((ch->in_room->vnum == ROOM_VNUM_TEMPEST)) ../src/update.c: if (IS_CLASS (ch, CLASS_DEMON) || IS_SET (ch->special, SPC_CHAMPION)) ../src/update.c: if (ch->in_room != NULL) ../src/update.c: if ((ch->in_room->vnum == 30000)) ../src/update.c: else if (IS_SET (ch->warp, WARP_REGEN)) ../src/update.c: if (ch->position == POS_MEDITATING) ../src/update.c: if (ch->loc_hp[6] > 0) ../src/update.c: (*skill_table[clot_sn].spell_fun) (clot_sn, ch->level, ch, ch); ../src/update.c: if ((ch->loc_hp[0] + ch->loc_hp[1] + ch->loc_hp[2] + ../src/update.c: ch->loc_hp[3] + ch->loc_hp[4] + ch->loc_hp[5]) != 0) ../src/update.c: start_position = ch->position; ../src/update.c: if ((ch->move < ch->max_move) ../src/update.c: || (ch->mana < ch->max_mana) || (ch->hit < ch->max_hit)) ../src/update.c: if (ch->hit < 1000 && !IS_NPC(ch)) ../src/update.c: (ch->max_hit / 80)); ../src/update.c: damage (ch, ch, (ch->max_hit / 80), gsn_poison); ../src/update.c: REMOVE_BIT (ch->affected_by, AFF_FLAMING); ../src/update.c: && ch->in_room != NULL) ../src/update.c: if (ch->hit < 1000 && !IS_NPC(ch)) ../src/update.c: ch->hit = ch->hit - dam; ../src/update.c: if (ch->hit <= -11) ../src/update.c: do_killperson (ch, ch->name); ../src/update.c: && ch->in_room != NULL && (!ch->in_room->sector_type == SECT_INSIDE) ../src/update.c: && !is_obj && (!room_is_dark (ch->in_room)) ../src/update.c: ch->hit = ch->hit - number_range (125, 250); ../src/update.c: ch->hit = ch->hit - number_range (250, 500); ../src/update.c: if (ch->hit <= -11) ../src/update.c: ch->form = 15; ../src/update.c: do_killperson (ch, ch->name); ../src/update.c: for (ch = char_list; ch != NULL; ch = ch->next) ../src/update.c: else if (!IS_NPC (ch) && ch->pcdata->obj_vnum != 0) ../src/update.c: SET_BIT (ch->extra, EXTRA_OSWITCH); ../src/update.c: ch->pcdata->online++; ../src/update.c: && (ch->desc == NULL || ch->desc->connected == CON_PLAYING) ../src/update.c: && ch->level >= 2 && ch->save_time < save_time) ../src/update.c: save_time = ch->save_time; ../src/update.c: if (IS_SET (ch->mflags, MAGE_EMBRACED2) && (number_range (1, 100) < 40)) ../src/update.c: SET_BIT (ch->mflags, MAGE_EMBRACED1); ../src/update.c: REMOVE_BIT (ch->mflags, MAGE_EMBRACED2); ../src/update.c: else if (IS_SET (ch->mflags, MAGE_EMBRACED1) ../src/update.c: REMOVE_BIT (ch->mflags, MAGE_EMBRACED1); ../src/update.c: if (ch->pcdata->tick_timer[TIMER_DSLEEP] == 1) ../src/update.c: ch->pcdata->condition[COND_FULL] = 100; ../src/update.c: if (ch->pcdata->tick_timer[i] > 0) ../src/update.c: ch->pcdata->tick_timer[i] -= 1; ../src/update.c: if (IS_SET (ch->flag2, AFF_SEVERED)) ../src/update.c: REMOVE_BIT (ch->flag2, AFF_SEVERED); ../src/update.c: ch->name); ../src/update.c: if (ch->position == POS_STUNNED && !is_obj) ../src/update.c: if (ch->hit < 1) ../src/update.c: ch->hit += number_range (2, 4); ../src/update.c: if (IS_IMMORTAL (ch) && (++ch->timer > 120) ../src/update.c: && (!IS_SET (ch->flag2, EXTRA_AFK))) ../src/update.c: SET_BIT (ch->flag2, EXTRA_AFK); ../src/update.c: sprintf (log_buf, "#y%s #ris now AFK! (Due to Idle Timer)#n", ch->name); ../src/update.c: if (!IS_NPC (ch) && ((ch->level < LEVEL_IMMORTAL && !is_obj) || !ch->desc)) ../src/update.c: if (--obj->value[2] == 0 && ch->in_room != NULL) ../src/update.c: --ch->in_room->light; ../src/update.c: if (!IS_SET (ch->newbits, NEW_NOTEWRITE)) ../src/update.c: if (++ch->timer >= 12) ../src/update.c: if (ch->was_in_room == NULL && ch->in_room != NULL ../src/update.c: && ch->position != POS_FIGHTING && !IS_IMMORTAL (ch) && !IS_SET(ch->flag2, EXTRA_AFK)) ../src/update.c: ch->was_in_room = ch->in_room; ../src/update.c: REMOVE_BIT (ch->immune, IMM_SUMMON); ../src/update.c: if (!IS_SET(ch->more, MORE_JAIL)) ../src/update.c: if ((ch->timer > 30) ) ../src/update.c: ch->fight_timer = 0; ../src/update.c: ch->pcdata->login_timer = 0; ../src/update.c: if ( ch->fight_timer > 240 ) ../src/update.c: ch->fight_timer = 240; ../src/update.c: if ( ch->pcdata->login_timer > 240 ) ../src/update.c: ch->pcdata->login_timer = 240; ../src/update.c: for (paf = ch->affected; paf != NULL; paf = paf_next) ../src/update.c: if (ch->loc_hp[6] > 0 && !is_obj && ch->in_room != NULL) ../src/update.c: if (IS_BLEEDING (ch, BLEEDING_HEAD) && (ch->hit - dam) > minhit) ../src/update.c: if (IS_BLEEDING (ch, BLEEDING_THROAT) && (ch->hit - dam) > minhit) ../src/update.c: if (IS_BLEEDING (ch, BLEEDING_ARM_L) && (ch->hit - dam) > minhit) ../src/update.c: && (ch->hit - dam) > minhit) ../src/update.c: if (IS_BLEEDING (ch, BLEEDING_ARM_R) && (ch->hit - dam) > minhit) ../src/update.c: && (ch->hit - dam) > minhit) ../src/update.c: if (IS_BLEEDING (ch, BLEEDING_LEG_L) && (ch->hit - dam) > minhit) ../src/update.c: && (ch->hit - dam) > minhit) ../src/update.c: if (IS_BLEEDING (ch, BLEEDING_LEG_R) && (ch->hit - dam) > minhit) ../src/update.c: && (ch->hit - dam) > minhit) ../src/update.c: ch->hit = ch->hit - dam; ../src/update.c: if (ch->hit < 1) ../src/update.c: ch->hit = 1; ../src/update.c: ch->hit = ch->hit - dam; ../src/update.c: ch->in_room->blood += dam; ../src/update.c: if (ch->in_room->blood > 1000) ../src/update.c: ch->in_room->blood = 1000; ../src/update.c: if (ch->hit <= -11 || (IS_NPC (ch) && ch->hit < 0)) ../src/update.c: do_killperson (ch, ch->name); ../src/update.c: if (IS_SET (ch->flag2, AFF2_ROT) && !is_obj && !drop_out) ../src/update.c: ch->hit = ch->hit - dam; ../src/update.c: if (ch->hit < -11) ../src/update.c: do_killperson (ch, ch->name); ../src/update.c: if (IS_SET (ch->flag2, AFF2_BALOR) && !is_obj && !drop_out) ../src/update.c: ch->hit = ch->hit - dam; ../src/update.c: if (ch->hit < -11) ../src/update.c: do_killperson (ch, ch->name); ../src/update.c: if (!IS_NPC (ch) && ch->paradox[1] > 0) ../src/update.c: if (ch->paradox[1] > 50) ../src/update.c: else if (ch->paradox[2] == 0 && ch->paradox[1] > 0) ../src/update.c: ch->paradox[1]--; ../src/update.c: ch->paradox[2] = PARADOX_TICK; ../src/update.c: ch->paradox[3]--; ../src/update.c: if (ch->position == POS_INCAP && !is_obj && !drop_out) ../src/update.c: ch->hit = ch->hit + number_range (2, 4); ../src/update.c: ch->hit = ch->hit - number_range (1, 2); ../src/update.c: if (ch->position > POS_INCAP) ../src/update.c: if (ch->position > POS_STUNNED) ../src/update.c: else if (ch->position == POS_MORTAL && !is_obj && !drop_out) ../src/update.c: ch->hit = ch->hit + number_range (2, 4); ../src/update.c: ch->hit = ch->hit - number_range (1, 2); ../src/update.c: if (!IS_NPC (ch) && (ch->hit <= -11)) ../src/update.c: ch->form = 16; ../src/update.c: do_killperson (ch, ch->name); ../src/update.c: if (ch->position == POS_INCAP) ../src/update.c: else if (ch->position == POS_DEAD && !is_obj && !drop_out) ../src/update.c: ch->form = 16; ../src/update.c: do_killperson (ch, ch->name); ../src/update.c: for (ch = char_list; ch != NULL; ch = ch->next) ../src/update.c: adjust_hiscore ("pkill", ch, ch->pkill); ../src/update.c: adjust_hiscore ("status", ch, ch->race); ../src/update.c: adjust_hiscore ("pdeath", ch, ch->pdeath); ../src/update.c: adjust_hiscore ("mkill", ch, ch->mkill); ../src/update.c: adjust_hiscore ("mdeath", ch, ch->mdeath); ../src/update.c: adjust_hiscore ("awins", ch, ch->awins); ../src/update.c: adjust_hiscore ("alosses", ch, ch->alosses); ../src/update.c: adjust_hiscore ("exp", ch, ch->pcdata->score[SCORE_TOTAL_XP]); ../src/update.c: adjust_hiscore ("quest", ch, ch->pcdata->score[SCORE_QUEST]); ../src/update.c: adjust_hiscore ("tier", ch, ch->tier); ../src/update.c: vch = vch->next_in_room) ../src/update.c: if (vch->class == 0 || (!IS_NPC (vch) && vch->level < 3)) ../src/update.c: if (IS_SET (vch->in_room->room_flags, ROOM_SAFE)) ../src/update.c: && (ch->pcdata != NULL) && ((obj = ch->pcdata->chobj) != NULL)) ../src/update.c: if (ch->in_room != objroom && objroom != NULL) ../src/update.c: && (ch->pcdata != NULL) ../src/update.c: || (ch->pcdata->obj_vnum != 0))) ../src/update.c: if (ch->pcdata->obj_vnum != 0) ../src/update.c: REMOVE_BIT (ch->loc_hp[0], LOST_HEAD); ../src/update.c: ch->position = POS_RESTING; ../src/update.c: ch->hit = 1; ../src/update.c: REMOVE_BIT (ch->extra, EXTRA_OSWITCH); ../src/update.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/update.c: free_string (ch->morph); ../src/update.c: ch->morph = str_dup (""); ../src/update.c: if ((chobj = ch->pcdata->chobj) != NULL) ../src/update.c: ch->pcdata->chobj = NULL; ../src/update.c: wch_next = wch->next; ../src/update.c: || ((wch->desc != NULL && wch->desc->connected != CON_PLAYING)) ../src/update.c: || (wch->position <= POS_STUNNED) ../src/update.c: || (wch->level >= LEVEL_IMMORTAL) ../src/update.c: || (wch->pcdata == NULL) ../src/update.c: || (((chobj = wch->pcdata->chobj) != NULL)) ../src/update.c: || (wch->in_room == NULL) ../src/update.c: || (IS_SET (wch->in_room->room_flags, ROOM_SAFE))) ../src/update.c: if ( wch->hunting != NULL && wch->hunting != '\0' && ../src/update.c: strlen(wch->hunting) > 1) ../src/update.c: for (ch = wch->in_room->people; ch != NULL; ch = ch_next) ../src/update.c: ch_next = ch->next_in_room; ../src/update.c: || (!IS_SET (ch->act, ACT_AGGRESSIVE)) ../src/update.c: || (ch->fighting != NULL) ../src/update.c: || ((IS_SET (ch->act, ACT_WIMPY) && IS_AWAKE (wch))) ../src/update.c: || (IS_SET (ch->in_room->room_flags, ROOM_SAFE)) ../src/update.c: for (vch = wch->in_room->people; vch != NULL; vch = vch_next) ../src/update.c: vch_next = vch->next_in_room; ../src/update.c: && (vch->pcdata != NULL) ../src/update.c: && (((chobj = vch->pcdata->chobj) == NULL)) ../src/update.c: && (vch->level < LEVEL_IMMORTAL) ../src/update.c: && (vch->position > POS_STUNNED) ../src/update.c: && ((!IS_SET (ch->act, ACT_WIMPY) || !IS_AWAKE (vch))) ../src/update.c: if (ch->damcap[DAM_CHANGE] == 1) ../src/update.c: if ( IS_CLASS(ch, CLASS_MONK) && ch->fighting == NULL ) ../src/update.c: ch->monkblock = 0; ../src/update.c: && ch->focus[MAXIMUM] > 0 && ch->focus[MAXIMUM] ../src/update.c: > ch->focus[CURRENT] ) ../src/update.c: if ( ch->position == POS_SLEEPING ) ../src/update.c: ch->focus[CURRENT] += number_range(1, 10); ../src/update.c: else if ( ch->position == POS_MEDITATING ) ../src/update.c: ch->focus[CURRENT] += number_range( 4, 5 ); ../src/update.c: else if ( ch->position == POS_RESTING ) ../src/update.c: ch->focus[CURRENT] += number_range(1,9); ../src/update.c: else if ( ch->position == POS_FIGHTING ) ../src/update.c: ch->focus[CURRENT] += 0; ../src/update.c: ch->focus[CURRENT] += number_range( 1, 8 ); ../src/update.c: if ( IS_CLASS(ch, CLASS_MONK) && ch->focus[CURRENT] > ch->focus[MAXIMUM]) ../src/update.c: ch->focus[CURRENT] = ch->focus[MAXIMUM]; ../src/update.c: if ( IS_NPC(ch) || ch->embracing == NULL ) ../src/update.c: victim=ch->embracing; ../src/update.c: if (ch->in_room != victim->in_room) ../src/update.c: ch->pcdata->condition[COND_THIRST] += blpr; ../src/update.c: ch->pcdata->condition[COND_THIRST] +=blpr; ../src/update.c: chargen = ch->pcdata->stats[UNI_GEN]; ../src/update.c: if (ch->pcdata->condition[COND_THIRST] >= maxblood) ../src/update.c: ch->pcdata->condition[COND_THIRST] = maxblood; ../src/update.c: if (ch->in_room != victim->in_room) ../src/update.c: ch->pcdata->condition[COND_THIRST] += number_range(30,40); ../src/update.c: sprintf(buf, "%s shudders in ecstacy as he drinks blood from %s's neck.\n\r", ch->name,victim->name); ../src/update.c: sprintf(buf, "You feel some of your life slip away as %s drinks from your neck.\n\r", ch->name); ../src/update.c: ch->hit -= number_range (400, 500); ../src/update.c: ch->hit -= 300; ../src/update.c: ch->pcdata->condition[COND_THIRST] += number_range(35,40); ../src/update.c: if (ch->pcdata->condition[COND_THIRST] > maxblood) ../src/update.c: {ch->pcdata->condition[COND_THIRST]=maxblood; ../src/update.c: if (IS_CLASS(victim, CLASS_VAMPIRE) && victim->pcdata->stats[UNI_GEN] <= ch->pcdata->stats[UNI_GEN] && ch->pcdata->stats[UNI_GEN] > 3 && victim->pcdata->stats[UNI_GEN] < 13) ../src/update.c: sprintf(buf,"%s has been diablerized by %s.",victim->name,ch->name); ../src/update.c: ch->pcdata->stats[UNI_GEN] -= 1; ../src/update.c: if (IS_SET (ch->more, GOT_GOLCONDA)) ../src/update.c: REMOVE_BIT (ch->more, GOT_GOLCONDA); ../src/update.c: REMOVE_BIT (ch->immune, IMM_SUNLIGHT); ../src/update.c: else if (ch->beast < 100) ../src/update.c: if (ch->beast < 100) ../src/update.c: ch->beast += 10; ../src/update.c: if (ch->beast > 100) ../src/update.c: ch->beast = 100; ../src/update.c: sprintf(buf,"%s has been diablerized by %s for no generation.", victim->name,ch->name); ../src/update.c: ch_next = ch->next; ../src/update.c: && !IS_SET (ch->more, MORE_NOHINT)) ../src/update.c: for (vch = char_list; vch; vch = vch->next) ../src/update.c: if (!IS_NPC (vch) || !IS_SET (vch->tag_flags, TAG_PLAYING)) ../src/update.c: ch_next = ch->next; ../src/update.c: for (gch = char_list; gch != NULL; gch = gch->next) ../src/update.c: if (IS_SET (ch->act, PLR_FREEZE)) ../src/update.c: if (IS_SET (ch->act, PLR_SILENCE)) ../src/update.c: if (ch->position <= POS_STUNNED && ch->hit >= 1) ../src/update.c: ch->position = POS_STANDING; ../src/update.c: ch->exp += ch->beast ? 1 : 10; ../src/update.c: if (ch->pcdata->get_exp > 0 && !is_safe_silent(ch, ch)) ../src/update.c: if (--ch->pcdata->get_exp == 0) ../src/update.c: int ch_gen = ch->pcdata->stats[UNI_GEN]; ../src/update.c: if (ch_gen > max_gen && ch->pcdata->gpoints < gen_cost) ../src/update.c: if (ch->pcdata->gpoints < gen_cost ) ../src/update.c: ch->pcdata->gpoints++; ../src/update.c: if (ch->pcdata->gpoints >= gen_cost) ../src/update.c: if (IS_SET (ch->more, MORE_NOKING)) ../src/update.c: ch->pcdata->outcast++; ../src/update.c: if (ch->pcdata->outcast >= 30) ../src/update.c: REMOVE_BIT (ch->more, MORE_NOKING); ../src/update.c: ch->pcdata->outcast = 0; ../src/update.c: if (ch->pcdata->login_timer > 0) ../src/update.c: if (ch->in_room->vnum != 3054 && !is_obj) ../src/update.c: ch->pcdata->login_timer--; ../src/update.c: if (ch->pcdata->login_timer < 1) ../src/update.c: ch->pcdata->login_timer = 0; ../src/update.c: if (ch->pcdata->pkill_timer > 0) ../src/update.c: ch->pcdata->pkill_timer--; ../src/update.c: if (ch->pcdata->pkill_timer < 1) ../src/update.c: if (!IS_IMMORTAL (ch) && ( get_hours (ch) > 10 ) && ( ch->level > 2 ) ) ../src/update.c: ch->pcdata->pkill_timer = 0; ../src/update.c: if (ch->chat_timer > 0) ../src/update.c: if (--ch->chat_timer < 1) ../src/update.c: ch->chat_timer = 0; ../src/update.c: if (ch->pcdata->schallenge > 0) ../src/update.c: ch->pcdata->schallenge--; ../src/update.c: if (ch->pcdata->schallenge == 0) ../src/update.c: if (ch->pcdata->jailed > 0 && IS_SET (ch->more, MORE_JAIL)) ../src/update.c: ch->pcdata->jailed--; ../src/update.c: if (ch->pcdata->jailed < 1) ../src/update.c: if (ch->pcdata->majesty > 0) ../src/update.c: ch->pcdata->majesty--; ../src/update.c: if (ch->pcdata->majesty == 0) ../src/update.c: switch (ch->pcdata->majesty) ../src/update.c: if (ch->pcdata->majesty == 0) ../src/update.c: switch (ch->pcdata->majesty) ../src/update.c: if (ch->pcdata->majesty == 0) ../src/update.c: if (ch->wgrasp > 0 && ch->position != POS_FIGHTING) ../src/update.c: ch->wgrasp--; ../src/update.c: if (ch->wgrasp < 1) ../src/update.c: REMOVE_BIT (ch->flag2, AFF_SHADOWREALM); ../src/update.c: if (ch->materialize > 0) ../src/update.c: ch->materialize--; ../src/update.c: if (ch->materialize < 1) ../src/update.c: if (ch->position == POS_FIGHTING) ../src/update.c: ch->materialize = 3; ../src/update.c: SET_BIT (ch->flag2, AFF_SHADOWREALM); ../src/update.c: if (ch->qtimer > 0) ../src/update.c: ch->qtimer--; ../src/update.c: if (ch->qtimer < 1) ../src/update.c: ch->qtimer = 0; ../src/update.c: if (ch->pcdata->obeah > 0) ../src/update.c: ch->pcdata->obeah--; ../src/update.c: if (ch->pcdata->obeah < 1) ../src/update.c: if (IS_SET (ch->extra2, EXTRA2_NEUTRAL)) ../src/update.c: switch (ch->pcdata->obeah) ../src/update.c: if (ch->pcdata->obeah == 0) ../src/update.c: if ( IS_CLASS( ch, CLASS_WRAITH ) && !IS_SET( ch->wbits, WRAT_DEATHPLANE ) && ../src/update.c:!IS_IMMORTAL(ch) && ch->position > POS_STUNNED) ../src/update.c: if ( ch->arcanoi[WBODY] == 0 ) ../src/update.c: ch->hit -= 300; ../src/update.c: ch->move -= 250; ../src/update.c: if ( ch->arcanoi[WBODY] == 1 ) ../src/update.c: ch->hit -= 200; ../src/update.c: ch->move -= 200; ../src/update.c: if ( ch->arcanoi[WBODY] == 2 ) ../src/update.c: ch->hit -= 175; ../src/update.c: ch->move -= 150; ../src/update.c: if ( ch->arcanoi[WBODY] == 3 ) ../src/update.c: ch->hit -= 150; ../src/update.c: ch->move -= 100; ../src/update.c: if ( ch->arcanoi[WBODY] == 4 ) ../src/update.c: ch->hit -= 100; ../src/update.c: ch->move -= 50; ../src/update.c: if ( ch->arcanoi[WBODY] == 5 ) ../src/update.c: ch->hit -= 50; ../src/update.c: ch->move -= 25; ../src/update.c: ch->hit -= ch->hit * .01; ../src/update.c: if ( ch->dirgetimer > 0 ) ../src/update.c: ch->dirgetimer -= 1; ../src/update.c: if (ch->pcdata->wyld > 0) ../src/update.c: ch->pcdata->wyld--; ../src/update.c: if (ch->pcdata->wyld < 1) ../src/update.c: if (ch->last_mort > 0) ../src/update.c: if (--ch->last_mort < 1) ../src/update.c: ch->last_mort = 0; ../src/update.c: if (ch->arena_timer > 0) ../src/update.c: if (--ch->arena_timer < 1) ../src/update.c: if (ch->beast_timer > 0) ../src/update.c: if (--ch->beast_timer < 1) ../src/update.c: if (ch->mort_count > 0) ../src/update.c: ch->mort_count = 0; ../src/update.c: if (ch->disquiet_counter > 0) ../src/update.c: ch->disquiet_counter--; ../src/update.c: if (ch->disquiet_counter < 1 && IS_SET (ch->newbits, NEW_CALM)) ../src/update.c: ch->disquiet_counter = 0; ../src/update.c: REMOVE_BIT (ch->newbits, NEW_CALM); ../src/update.c: if (ch->dconfuse_counter > 0) ../src/update.c: ch->dconfuse_counter--; ../src/update.c: if (ch->dconfuse_counter < 1 ) ../src/update.c: ch->dconfuse_counter = 0; ../src/update.c: if (ch->confusion > 0) ../src/update.c: ch->confusion--; ../src/update.c: if (ch->confusion < 1 ) ../src/update.c: ch->confusion = 0; ../src/update.c: if (ch->move >= 1000) ../src/update.c: ch->move -= 1000; ../src/update.c: if (ch->move >= 1000) ../src/update.c: ch->move -=1000; ../src/update.c: REMOVE_BIT (ch->affected_by, AFF_ETHEREAL); ../src/update.c: if (ch->move >= 1000) ../src/update.c: ch->move -=1000; ../src/update.c: REMOVE_BIT (ch->affected_by, AFF_HIDE); ../src/update.c: if (IS_CLASS (ch, CLASS_FAE) && IS_SET (ch->kith, KITH_ESHU) && IS_AFFECTED (ch, AFF_HIDE) ) ../src/update.c: if (ch->move >= 1000) ../src/update.c: ch->move -=1000; ../src/update.c: REMOVE_BIT (ch->affected_by, AFF_HIDE); ../src/update.c: if (ch->move >= 1000) ../src/update.c: ch->move -= 1000; ../src/update.c: if (ch->captimer > 0) ../src/update.c: ch->captimer--; ../src/update.c: if (ch->captimer < 1 && ch->level < 3) ../src/update.c: if (ch->lstatus >= 10 || ch->race > 0) ../src/update.c: ch->hit = ch->max_hit; ../src/update.c: if ((ch->safe_timer > 0) && (ch->desc->connected == CON_PLAYING) ../src/update.c: && ((ch->in_room->vnum >= ROOM_VNUM_PLANAR_G ../src/update.c: && ch->in_room->vnum <= ROOM_VNUM_PLANAR_R) ../src/update.c: || ch->in_room->vnum >= ROOM_VNUM_CRYSTAL_G ../src/update.c: || ch->in_room->vnum >= ROOM_VNUM_CRYSTAL_B ../src/update.c: || ch->in_room->vnum >= ROOM_VNUM_CRYSTAL_R)) ../src/update.c: if ((ch->in_room->vnum == ROOM_VNUM_PLANAR_R || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_G) ../src/update.c: && (ch->move >= ch->max_move)) ../src/update.c: if ((ch->in_room->vnum == ROOM_VNUM_PLANAR_B || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_B) ../src/update.c: && (ch->mana >= ch->max_mana)) ../src/update.c: if ((ch->in_room->vnum == ROOM_VNUM_PLANAR_G || ch->in_room->vnum == ROOM_VNUM_CRYSTAL_R) ../src/update.c: && (ch->hit >= ch->max_hit)) ../src/update.c: int char_position = ch->position; ../src/update.c: ch->safe_timer = 0; ../src/update.c: ch->position = POS_STANDING; ../src/update.c: ch->position = char_position; ../src/update.c: //sprintf (buf, "#w%s is thrown once more into the fray.\n\r", ch->name ); ../src/update.c: if (ch->safe_timer > 0 && ch->desc->connected == CON_PLAYING ../src/update.c: && ch->in_room->vnum == ROOM_VNUM_ALTAR) ../src/update.c: ch->safe_timer--; ../src/update.c: if (ch->safe_timer < 1 && ch->race > 0 && !IS_IMMORTAL (ch) ../src/update.c: && !IS_SET (ch->extra2, NHELPER)) ../src/update.c: sprintf (UPPER_NAME, ch->name); ../src/update.c: int pos = ch->position; ../src/update.c: ch->position = POS_STANDING; ../src/update.c: REMOVE_BIT(ch->extra, TIED_UP); ../src/update.c: ch->position = pos; ../src/update.c: ch->safe_timer = 0; ../src/update.c: else if (ch->safe_timer > 0 && ch->desc->connected == CON_PLAYING ../src/update.c: && ((ch->in_room->vnum == ROOM_VNUM_ALOSER) ../src/update.c: || (ch->in_room->vnum == ROOM_VNUM_AWINNER))) ../src/update.c: ch->safe_timer--; ../src/update.c: if (ch->safe_timer < 1 && ch->race > 0 && !IS_IMMORTAL (ch) ../src/update.c: && !IS_SET (ch->extra, EXTRA_OSWITCH) ../src/update.c: && !IS_SET (ch->extra2, NHELPER)) ../src/update.c: sprintf (UPPER_NAME, ch->name); ../src/update.c: ch->safe_timer = 0; ../src/update.c: else if (ch->safe_timer > 0 && ch->desc->connected == CON_PLAYING ../src/update.c: && ch->position != POS_FIGHTING ../src/update.c: && IS_SET (ch->in_room->area->aflags, AFLAG_HQ)) ../src/update.c: ch->safe_timer--; ../src/update.c: if (ch->safe_timer < 1 && ch->race > 0 && !IS_IMMORTAL (ch) && !IS_SET (ch->extra2, NHELPER)) ../src/update.c: if ((get_hours (ch) < 6) && !IS_SET (ch->extra2, PKREADY) ../src/update.c: && ch->hit < 1 && ch->position != POS_FIGHTING ../src/update.c: && ch->class == 0) ../src/update.c: ch->hit = 1; ../src/vamp.c: SET_BIT (ch->immune, IMM_VAMPIRE); ../src/vamp.c: REMOVE_BIT (ch->immune, IMM_VAMPIRE); ../src/vamp.c: if (IS_CLASS (ch, CLASS_MAGE) && ch->level >= LEVEL_APPRENTICE ../src/vamp.c: && ch->trust >= LEVEL_APPRENTICE && WORN_ARTIFACT(ch, ARTI_CLOAK_OF_THE_ARCHMAGI)) ../src/vamp.c: else if (ch->class == 0) ../src/vamp.c: chargen = ch->pcdata->stats[UNI_GEN]; ../src/vamp.c:if (ch->embracing != NULL) ../src/vamp.c: if ((victim=ch->embracing) != NULL) ../src/vamp.c: if (ch->position < POS_STANDING) return; ../src/vamp.c: ch->embracing = victim; ../src/vamp.c: if (ch->pcdata->stats[UNI_GEN] <= 0) ../src/vamp.c: ch->pcdata->stats[UNI_GEN] = 4; ../src/vamp.c: chargen = ch->pcdata->stats[UNI_GEN]; ../src/vamp.c: if (IS_SET (ch->newbits, NEW_TIDE)) ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: ch->name); ../src/vamp.c: ch->name); ../src/vamp.c: victim->short_descr, ch->name); ../src/vamp.c: ch->name); ../src/vamp.c: ch->pcdata->condition[COND_THIRST] += number_range (20, 25); ../src/vamp.c: (ch->pcdata->condition[COND_THIRST] += blpr); ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] >= bloodpool) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] = bloodpool; ../src/vamp.c: if (ch->fighting == NULL) ../src/vamp.c: ch->hit -= number_range (400, 500); ../src/vamp.c: ch->hit -= 300; ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] >= ../src/vamp.c: bloodpool / ch->pcdata->stats[UNI_GEN]) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] = ../src/vamp.c: bloodpool / ch->pcdata->stats[UNI_GEN]; ../src/vamp.c: if (ch->fighting == NULL) ../src/vamp.c: if (arg[0] == '\0' && ch->embracing == NULL) ../src/vamp.c: if (ch->embracing != NULL) ../src/vamp.c: if ((victim = ch->embracing) != NULL) ../src/vamp.c: if ((victim = get_char_room (ch, arg)) == NULL && ch->embracing == NULL) ../src/vamp.c: if (IS_SET (victim->war, WARRING) && !IS_SET (ch->war, WARRING)) ../src/vamp.c: if (IS_SET (ch->war, WARRING)) ../src/vamp.c: if (ch->pcdata->pkill_timer > 0) ../src/vamp.c: if (ch->pcdata->stats[UNI_GEN] == 2) ../src/vamp.c: if (ch->pcdata->stats[UNI_GEN] < victim->pcdata->stats[UNI_GEN]) ../src/vamp.c: sprintf (buf, "%s leaps toward %s baring his fangs.", ch->name, ../src/vamp.c: sprintf (buf, "%s sinks their teeth into %s's throat.", ch->name, ../src/vamp.c: sprintf (buf, "%s sinks their teeth into your throat.\n\r", ch->name); ../src/vamp.c: ch->embracing = victim; ../src/vamp.c: if (!IS_SET (ch->flag2, AFF2_SPIRITGUARD)) ../src/vamp.c: SET_BIT (ch->flag2, AFF2_SPIRITGUARD); ../src/vamp.c: REMOVE_BIT (ch->flag2, AFF2_SPIRITGUARD); ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] < 65) ../src/vamp.c: if (obj->in_room->vnum == ch->in_room->vnum) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] -= 65; ../src/vamp.c: if (IS_SET (ch->in_room->room_flags, ROOM_SAFE)) ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] < 50) ../src/vamp.c: vch_next = vch->next; ../src/vamp.c: if (vch->in_room == NULL) ../src/vamp.c: if (!IS_NPC (vch) && vch->pcdata->chobj != NULL) ../src/vamp.c: if (vch->in_room == ch->in_room) ../src/vamp.c: if ((mount = ch->mount) != NULL) ../src/vamp.c: vch->position = POS_STUNNED; ../src/vamp.c: if (IS_CLASS (ch, CLASS_MAGE) && ch->spheres[MSPI] < 3) ../src/vamp.c: if (ch->pcdata->followers > 1) ../src/vamp.c: ch->pcdata->followers++; ../src/vamp.c: char_to_room (victim, ch->in_room); ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] < 40) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] -= number_range (30, 40); ../src/vamp.c: sprintf (buf, "Your flesh molds and transforms into %s.", ch->name); ../src/vamp.c: sprintf (buf, "%s's flesh molds and transforms into %s.", ch->morph, ../src/vamp.c: ch->name); ../src/vamp.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED); ../src/vamp.c: free_string (ch->morph); ../src/vamp.c: ch->morph = str_dup (""); ../src/vamp.c: ch->morph, victim->short_descr); ../src/vamp.c: ch->morph); ../src/vamp.c: free_string (ch->morph); ../src/vamp.c: ch->morph = str_dup (victim->short_descr); ../src/vamp.c: ch->name, victim->short_descr); ../src/vamp.c: ch->name); ../src/vamp.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED); ../src/vamp.c: free_string (ch->morph); ../src/vamp.c: ch->morph = str_dup (victim->short_descr); ../src/vamp.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_HORNS); ../src/vamp.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_HORNS); ../src/vamp.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_WINGS); ../src/vamp.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_WINGS); ../src/vamp.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_EXOSKELETON); ../src/vamp.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_EXOSKELETON); ../src/vamp.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_TAIL); ../src/vamp.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_TAIL); ../src/vamp.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_HEAD); ../src/vamp.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_HEAD); ../src/vamp.c: if (ch->pcdata->followers > 5) ../src/vamp.c: char_to_room (victim, ch->in_room); ../src/vamp.c: ch->pcdata->followers += 1; ../src/vamp.c: if ((familiar = ch->pcdata->familiar) != NULL) ../src/vamp.c: ch->pcdata->familiar = NULL; ../src/vamp.c: if (victim->level > (ch->spl[RED_MAGIC] * 0.25)) ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] < 25) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] -= 25; ../src/vamp.c: ch->pcdata->familiar = victim; ../src/vamp.c: ch->pcdata->stats[UNI_RAGE] += number_range(10,20); ../src/vamp.c: if (ch->beast >= 20) ../src/vamp.c: if (ch->pcdata->stats[UNI_RAGE] >= ch->beast) ../src/vamp.c: if (ch->beast <= 19) ../src/vamp.c: if (ch->pcdata->stats[UNI_RAGE] >= 20) ../src/vamp.c: if (ch->beast == 0) ../src/vamp.c: ch->pcdata->stats[UNI_RAGE] += number_range (20, 30); ../src/vamp.c: if (ch->beast > 0) ../src/vamp.c: if (IS_CLASS (ch, CLASS_VAMPIRE) && ch->beast < 1) ../src/vamp.c: if (ch->pcdata->stats[UNI_RAGE] < 1) ../src/vamp.c: ch->pcdata->stats[UNI_RAGE] = 0; ../src/vamp.c: ch->name, obj->short_descr); ../src/vamp.c:// int chargen = ch->pcdata->stats[UNI_GEN]; ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] >= maxblood) ../src/vamp.c: if (ch->pcdata->stats[UNI_GEN] <= 0) ../src/vamp.c: ch->pcdata->stats[UNI_GEN] = 4; ../src/vamp.c: if (IS_SET (ch->newbits, NEW_TIDE)) ../src/vamp.c: bloodpool = (3000 / ch->pcdata->stats[UNI_GEN]); ../src/vamp.c: bloodpool = (2000 / ch->pcdata->stats[UNI_GEN]); ../src/vamp.c: if (arg[0] == '\0' && ch->fighting == NULL) ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: ch->hit -= number_range (400, 500); ../src/vamp.c: ch->hit -= 300; ../src/vamp.c: ch->pcdata->condition[COND_THIRST] += number_range (40, 50); ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] > bloodpool) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] = bloodpool; ../src/vamp.c: if (IS_SET (ch->act, PLR_WIZINVIS)) ../src/vamp.c: REMOVE_BIT (ch->act, PLR_WIZINVIS); ../src/vamp.c: SET_BIT (ch->act, PLR_WIZINVIS); ../src/vamp.c: if (ch->fight_timer > 0) ../src/vamp.c: if (victim->in_room == ch->in_room) ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] < value) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] = ../src/vamp.c: ch->pcdata->condition[COND_THIRST] - value; ../src/vamp.c: ch->pcdata->condition[COND_THIRST] = ../src/vamp.c: ch->pcdata->condition[COND_THIRST] - value; ../src/vamp.c: if (ch->practice < 10) ../src/vamp.c: if (IS_SET (ch->newbits, NEW_TIDE)) ../src/vamp.c: SET_BIT (ch->newbits, NEW_TIDE); ../src/vamp.c: ch->practice -= 10; ../src/vamp.c: if ( ch->pcdata->stats[UNI_GEN] >= 3 ) ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] < 300) ../src/vamp.c: if (ch->pcdata->stats[UNI_GEN] <= 3) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] = ../src/vamp.c: ch->pcdata->condition[COND_THIRST] - 300; ../src/vamp.c: ch->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] - 1; ../src/vamp.c: SET_BIT (ch->extra, EXTRA_POTENCY); ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: level = ch->spl[spelltype] * 0.25; ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: dam += number_range(ch->damcap[0]/6, ch->damcap[0]/3); ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] < 15) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] -= number_range (5, 15); ../src/vamp.c: if (IS_SET (ch->flag2, VAMP_OBJMASK)) ../src/vamp.c: sprintf (buf, "%s transforms back into %s.\n\r", ch->morph, ch->name); ../src/vamp.c: ch->morph = str_dup (""); ../src/vamp.c: ch->objdesc = str_dup (""); ../src/vamp.c: ch->long_descr = str_dup (""); ../src/vamp.c: ch->short_descr = str_dup (ch->name); ../src/vamp.c: REMOVE_BIT (ch->flag2, VAMP_OBJMASK); ../src/vamp.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] < 50) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] -= number_range (40, 50); ../src/vamp.c: SET_BIT (ch->flag2, VAMP_OBJMASK); ../src/vamp.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: sprintf (buf, "%s masks themself as %s.\n\r", ch->name, obj->short_descr); ../src/vamp.c: free_string (ch->morph); ../src/vamp.c: sprintf (buf, "(%s) %s", ch->name, obj->short_descr); ../src/vamp.c: ch->morph = str_dup (buf); ../src/vamp.c:// ch->morph = str_dup(obj->short_descr); ../src/vamp.c: free_string (ch->objdesc); ../src/vamp.c: ch->objdesc = str_dup (obj->description); ../src/vamp.c: ch->long_descr = str_dup (""); ../src/vamp.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] < 20) ../src/vamp.c: if (ch->pcdata->followers > 4) ../src/vamp.c: ch->pcdata->followers++; ../src/vamp.c: victim->short_descr = str_dup (ch->name); ../src/vamp.c: sprintf (buf, "%s is hovering here.\n\r", ch->name); ../src/vamp.c: victim->name = str_dup (ch->name); ../src/vamp.c: ch->pcdata->condition[COND_THIRST] -= 20; ../src/vamp.c: char_to_room (victim, ch->in_room); ../src/vamp.c: if ((familiar = ch->pcdata->familiar) != NULL) ../src/vamp.c: ch->pcdata->familiar = victim; ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] < 30) ../src/vamp.c: if (ch->pcdata->followers > 4) ../src/vamp.c: ch->pcdata->followers++; ../src/vamp.c: sprintf (short_rename_buf, "a shadow of %s", ch->name); ../src/vamp.c: sprintf(short_rename_buf, "%s shadow", ch->name); ../src/vamp.c: victim->max_hit = ch->max_hit; ../src/vamp.c: victim->max_mana = ch->max_mana; ../src/vamp.c: victim->max_move = ch->max_move; ../src/vamp.c: victim->hitroll = ch->hitroll; ../src/vamp.c: victim->damroll = ch->damroll; ../src/vamp.c: char_to_room (victim, ch->in_room); ../src/vamp.c: ch->pcdata->condition[COND_THIRST] -= 30; ../src/vamp.c: obj->questmaker = str_dup (ch->name); ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: || victim->level >= ch->level + 5 ../src/vamp.c: char_to_room (victim, ch->in_room); ../src/vamp.c: REMOVE_BIT (ch->extra, EXTRA_AWE); ../src/vamp.c: SET_BIT (ch->extra, EXTRA_AWE); ../src/vamp.c: if (ch->fight_timer > 0) ../src/vamp.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/vamp.c: if (IS_SET (ch->war, WARRING)) ../src/vamp.c: REMOVE_BIT (ch->affected_by, AFF_STEELSHIELD); ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] < 45) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] -= number_range (35, 45); ../src/vamp.c: if (ch->pcdata->majesty > 0) ../src/vamp.c: if (ch->pcdata->majesty > 1) ../src/vamp.c: ch->pcdata->majesty); ../src/vamp.c: SET_BIT (ch->affected_by, AFF_STEELSHIELD); ../src/vamp.c: ch->pcdata->majesty = 60; ../src/vamp.c: if ( IS_CLASS( ch, CLASS_WRAITH) && ch->arcanoi[WLIFE] < 3 ) ../src/vamp.c: if (IS_CLASS (ch, CLASS_MAGE) && ch->spheres[MMIN] < 3) ../src/vamp.c: if (victim->level > ch->level) ../src/vamp.c: if (victim->spl[BLUE_MAGIC] > ch->spl[BLUE_MAGIC] / 2) ../src/vamp.c: if (ch->fight_timer > 0) ../src/vamp.c: || victim->in_room == ch->in_room) ../src/vamp.c: REMOVE_BIT (ch->extra, EXTRA_DRAGON); ../src/vamp.c: ch->max_hit = ch->max_hit - 500; ../src/vamp.c: ch->hit = ch->hit - 500; ../src/vamp.c: ch->damroll -= 200; ../src/vamp.c: ch->hitroll -= 200; ../src/vamp.c: if (ch->hit < 1) ../src/vamp.c: ch->hit = 1; ../src/vamp.c: sprintf (buf, "%s the huge black monster", ch->name); ../src/vamp.c: free_string (ch->morph); ../src/vamp.c: ch->morph = str_dup (buf); ../src/vamp.c: if ( ch->pcdata->condition[COND_THIRST] < 400 ) ../src/vamp.c: if (ch->mounted == IS_RIDING) ../src/vamp.c://ch->pcdata->condition[COND_THIRST] -= number_range(200,400); ../src/vamp.c: SET_BIT (ch->extra, EXTRA_DRAGON); ../src/vamp.c: sprintf (buf, "%s the huge rabid dragon", ch->name); ../src/vamp.c: free_string (ch->morph); ../src/vamp.c: ch->morph = str_dup (buf); ../src/vamp.c: ch->max_hit = ch->max_hit + 500; ../src/vamp.c: ch->hit = ch->hit + 500; ../src/vamp.c://ch->damroll = ch->damroll * 1.2; ../src/vamp.c://ch->hitroll = ch->hitroll * 1.2; ../src/vamp.c: ch->damroll += 200; ../src/vamp.c: ch->hitroll += 200; ../src/vamp.c: if (ch->fight_timer >0) { ../src/vamp.c: if (ch->in_room->area->owned > 0 && ch->in_room->area->owned != ch->pcdata->kingdom) ../src/vamp.c: ch->pcdata->obj_vnum = 0; ../src/vamp.c: REMOVE_BIT(ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: REMOVE_BIT(ch->extra, EXTRA_OSWITCH); ../src/vamp.c: REMOVE_BIT(ch->extra, EXTRA_PLASMA); ../src/vamp.c: ch->pcdata->chobj = NULL; ../src/vamp.c: free_string(ch->morph); ../src/vamp.c: ch->morph = str_dup(""); ../src/vamp.c: ch->pcdata->obj_vnum = ch->pcdata->powers[VPOWER_OBJ_VNUM]; ../src/vamp.c: ch->pcdata->chobj = obj; ../src/vamp.c: SET_BIT(ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: SET_BIT(ch->extra, EXTRA_OSWITCH); ../src/vamp.c: SET_BIT(ch->extra, EXTRA_PLASMA); ../src/vamp.c: free_string(ch->morph); ../src/vamp.c: ch->morph = str_dup("a pool of blood"); ../src/vamp.c: obj_to_room(obj,ch->in_room); ../src/vamp.c: if (ch->fight_timer > 0) ../src/vamp.c: if (ch->in_room->vnum == ROOM_VNUM_ALTAR) ../src/vamp.c: if (ch->in_room->area->owned > 0 ../src/vamp.c: && ch->in_room->area->owned != ch->pcdata->kingdom) ../src/vamp.c: if (IS_SET (ch->war, WARRING)) ../src/vamp.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/vamp.c: if (!IS_SET (ch->extra, EXTRA_PLASMA) && IS_AFFECTED (ch, AFF_POLYMORPH)) ../src/vamp.c: if ((obj = ch->pcdata->chobj) != NULL && IS_EXTRA (ch, EXTRA_OSWITCH)) ../src/vamp.c: ch->pcdata->obj_vnum = 0; ../src/vamp.c: ch->pcdata->chobj = NULL; ../src/vamp.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: REMOVE_BIT (ch->extra, EXTRA_OSWITCH); ../src/vamp.c: REMOVE_BIT (ch->extra, EXTRA_PLASMA); ../src/vamp.c: free_string (ch->morph); ../src/vamp.c: ch->morph = str_dup (""); ../src/vamp.c: if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/vamp.c: ch->stimer = 60; ../src/vamp.c: if (ch->mounted == IS_RIDING) ../src/vamp.c: obj_to_room (obj, ch->in_room); ../src/vamp.c: REMOVE_BIT (ch->extra, TIED_UP); ../src/vamp.c: REMOVE_BIT (ch->extra, GAGGED); ../src/vamp.c: REMOVE_BIT (ch->extra, BLINDFOLDED); ../src/vamp.c: ch->pcdata->obj_vnum = OBJ_VNUM_SPILT_BLOOD; ../src/vamp.c: ch->pcdata->chobj = obj; ../src/vamp.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: SET_BIT (ch->extra, EXTRA_OSWITCH); ../src/vamp.c: SET_BIT (ch->extra, EXTRA_PLASMA); ../src/vamp.c: free_string (ch->morph); ../src/vamp.c: ch->morph = str_dup (obj->short_descr); ../src/vamp.c: ch->pcdata->quest += pcost; ../src/vamp.c: if (arg[0] == '\0' && ch->fighting == NULL) ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: dam += number_range(ch->damcap[0]/4, ch->damcap[0]/2); ../src/vamp.c: sprintf(buf,"%s has been assassinated by %s.",victim->name,ch->name); ../src/vamp.c: ch->fighting = victim; ../src/vamp.c:ch->fighting = victim; ../src/vamp.c:ch->fighting=victim; ../src/vamp.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: ch->fighting = victim; ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: inroom = ch->in_room; ../src/vamp.c: if (IS_SET (ch->in_room->added_flags, ROOM2_SILENCE)) ../src/vamp.c: REMOVE_BIT (ch->in_room->added_flags, ROOM2_SILENCE); ../src/vamp.c: REMOVE_BIT (ch->newbits, NEW_SILENCE); ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] < 300) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] -= 300; ../src/vamp.c: SET_BIT (ch->in_room->added_flags, ROOM2_SILENCE); ../src/vamp.c: SET_BIT (ch->newbits, NEW_SILENCE); ../src/vamp.c: ch->name); ../src/vamp.c: if (IS_CLASS (ch, CLASS_MAGE) && ch->spheres[MMIN] < 2) ../src/vamp.c: if (ch->spl[RED_MAGIC] < 1) ../src/vamp.c: awe = ch->spheres[MMIN] * 20; ../src/vamp.c: else if (victim->spl[BLUE_MAGIC] >= (ch->spl[RED_MAGIC] / 2)) ../src/vamp.c: if (ch->spl[RED_MAGIC] < 1) ../src/vamp.c: else if (victim->spl[BLUE_MAGIC] >= (ch->spl[RED_MAGIC] / 2)) ../src/vamp.c: //if (ch->pcdata->condition[COND_THIRST] < 500) ../src/vamp.c: if (IS_SET (ch->act, PLR_ACID)) ../src/vamp.c: SET_BIT (ch->act, PLR_ACID); ../src/vamp.c: if (IS_CLASS (ch, CLASS_MAGE) && ch->spheres[MMIN] < 4) ../src/vamp.c: if ((familiar = ch->pcdata->familiar) != NULL) ../src/vamp.c: ch->pcdata->familiar = NULL; ../src/vamp.c: if (victim->level > (ch->spl[RED_MAGIC] * 0.25)) ../src/vamp.c: && ch->pcdata->condition[COND_THIRST] < 50) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] -= 50; ../src/vamp.c: ch->pcdata->familiar = victim; ../src/vamp.c: if (!IS_SET (ch->newbits, NEW_COIL)) ../src/vamp.c: SET_BIT (ch->newbits, NEW_COIL); ../src/vamp.c: else if (IS_SET (ch->newbits, NEW_COIL)) ../src/vamp.c: REMOVE_BIT (ch->newbits, NEW_COIL); ../src/vamp.c: if (ch->fight_timer > 0) ../src/vamp.c: if (ch->in_room->area->owned > 0 ../src/vamp.c: && ch->in_room->area->owned != ch->pcdata->kingdom) ../src/vamp.c: REMOVE_BIT (ch->extra, EXTRA_EARTHMELD); ../src/vamp.c: SET_BIT (ch->extra, EXTRA_EARTHMELD); ../src/vamp.c: REMOVE_BIT(ch->flag2, AFF2_SHIFT); ../src/vamp.c: REMOVE_BIT(ch->extra, EXTRA_EARTHMELD); ../src/vamp.c: sprintf(buf, "%s rises up from the ground",ch->name); ../src/vamp.c: if ( (mount = ch->mount) != NULL) do_dismount(ch,""); ../src/vamp.c: SET_BIT(ch->flag2, AFF2_SHIFT); ../src/vamp.c: SET_BIT(ch->extra, EXTRA_EARTHMELD); ../src/vamp.c: SET_BIT(ch->act, PLR_WIZINVIS); ../src/vamp.c: free_string(ch->morph); ../src/vamp.c: ch->morph = str_dup("Someone"); ../src/vamp.c: ch->level = 4; ../src/vamp.c: ch->trust = 4; ../src/vamp.c: sprintf(buf, "%s sinks into the ground.",ch->name); ../src/vamp.c: if (IS_SET (ch->newbits, NEW_MONKFLAME)) ../src/vamp.c: REMOVE_BIT (ch->newbits, NEW_MONKFLAME); ../src/vamp.c: if (!IS_SET (ch->newbits, NEW_MONKFLAME)) ../src/vamp.c: SET_BIT (ch->newbits, NEW_MONKFLAME); ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: if ((ch->fighting) != NULL) ../src/vamp.c: victim = ch->fighting; ../src/vamp.c: if (arg[0] == '\0' && (ch->fighting) == NULL) ../src/vamp.c: ch->hit = (ch->hit + dam); ../src/vamp.c: if (ch->hit > ch->max_hit + 1000) ../src/vamp.c: ch->hit = ch->max_hit + 1000; ../src/vamp.c: ch->hit = (ch->hit + dam); ../src/vamp.c: if (ch->hit > ch->max_hit + 1000) ../src/vamp.c: ch->hit = ch->max_hit + 1000; ../src/vamp.c: if (ch->fight_timer >0) { ../src/vamp.c: ch->pcdata->obj_vnum = 0; ../src/vamp.c: REMOVE_BIT(ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: REMOVE_BIT(ch->extra, EXTRA_OSWITCH); ../src/vamp.c: REMOVE_BIT(ch->extra, EXTRA_ASH); ../src/vamp.c: ch->pcdata->chobj = NULL; ../src/vamp.c: free_string(ch->morph); ../src/vamp.c: ch->morph = str_dup(""); ../src/vamp.c: ch->pcdata->obj_vnum = ch->pcdata->powers[VPOWER_OBJ_VNUM]; ../src/vamp.c: ch->pcdata->chobj = obj; ../src/vamp.c: SET_BIT(ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: SET_BIT(ch->extra, EXTRA_OSWITCH); ../src/vamp.c: SET_BIT(ch->extra, EXTRA_ASH); ../src/vamp.c: free_string(ch->morph); ../src/vamp.c: ch->morph = str_dup("a pile of ashes"); ../src/vamp.c: obj_to_room(obj,ch->in_room); ../src/vamp.c: if (ch->fight_timer > 0) ../src/vamp.c: if (ch->in_room->vnum == ROOM_VNUM_ALTAR) ../src/vamp.c: if (ch->in_room->area->owned > 0 ../src/vamp.c: && ch->in_room->area->owned != ch->pcdata->kingdom) ../src/vamp.c: if (IS_SET (ch->war, WARRING)) ../src/vamp.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/vamp.c: if (!IS_SET (ch->extra, EXTRA_ASH) && IS_AFFECTED (ch, AFF_POLYMORPH)) ../src/vamp.c: if ((obj = ch->pcdata->chobj) != NULL && IS_EXTRA (ch, EXTRA_OSWITCH)) ../src/vamp.c: ch->pcdata->obj_vnum = 0; ../src/vamp.c: ch->pcdata->chobj = NULL; ../src/vamp.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: REMOVE_BIT (ch->extra, EXTRA_OSWITCH); ../src/vamp.c: REMOVE_BIT (ch->extra, EXTRA_ASH); ../src/vamp.c: free_string (ch->morph); ../src/vamp.c: ch->morph = str_dup (""); ../src/vamp.c: if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) ../src/vamp.c: if (ch->mounted == IS_RIDING) ../src/vamp.c: ch->stimer = 60; ../src/vamp.c: obj_to_room (obj, ch->in_room); ../src/vamp.c: REMOVE_BIT (ch->extra, TIED_UP); ../src/vamp.c: REMOVE_BIT (ch->extra, GAGGED); ../src/vamp.c: REMOVE_BIT (ch->extra, BLINDFOLDED); ../src/vamp.c: ch->pcdata->obj_vnum = OBJ_VNUM_ASHES; ../src/vamp.c: ch->pcdata->chobj = obj; ../src/vamp.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: SET_BIT (ch->extra, EXTRA_OSWITCH); ../src/vamp.c: SET_BIT (ch->extra, EXTRA_ASH); ../src/vamp.c: free_string (ch->morph); ../src/vamp.c: ch->morph = str_dup (obj->short_descr); ../src/vamp.c: if (!IS_NPC(ch) && ch->arcanoi[WMATE] < 4 && IS_CLASS(ch, CLASS_WRAITH)) ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: sprintf (buf, "A look of concentration crosses over %s's face.", ch->name); ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] < 40) ../src/vamp.c: ch->pcdata->condition[COND_THIRST] -= number_range (30, 40); ../src/vamp.c: sprintf (buf, "Your body wrinkles and reshapes as %s.", ch->name); ../src/vamp.c: sprintf (buf, "%s's body wrinkles and reshapes as %s.", ch->morph, ../src/vamp.c: ch->name); ../src/vamp.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED); ../src/vamp.c: free_string (ch->morph); ../src/vamp.c: ch->morph = str_dup (""); ../src/vamp.c: sprintf (buf, "%s's body wrinkles and reshapes as %s.", ch->morph, ../src/vamp.c: sprintf (buf, "%s's body wrinkles and reshapes as you!", ch->morph); ../src/vamp.c: free_string (ch->morph); ../src/vamp.c: ch->morph = str_dup (victim->name); ../src/vamp.c: sprintf (buf, "%s's body wrinkles and reforms as%s.", ch->name, ../src/vamp.c: sprintf (buf, "%s's body wrinkles and reforms as you!", ch->name); ../src/vamp.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/vamp.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_DISGUISED); ../src/vamp.c: free_string (ch->morph); ../src/vamp.c: ch->morph = str_dup (victim->name); ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: if (ch->fighting == NULL) ../src/vamp.c: obj->questmaker = str_dup (ch->name); ../src/vamp.c: if ((victim = ch->fighting) == NULL) ../src/vamp.c: "%s leaps toward %s baring his fangs.", ch->name, victim->name); ../src/vamp.c: ch->name, victim->name); ../src/vamp.c: ch->pcdata->condition[COND_THIRST] += number_range (100, 200); ../src/vamp.c: if (ch->pcdata->condition[COND_THIRST] >= 1000 / ../src/vamp.c: ch->pcdata->stats[UNI_GEN]); ../src/vamp.c: ch->pcdata->condition[COND_THIRST] = 1000 / ch->pcdata->stats[UNI_GEN]; ../src/vamp.c: ch->pcdata->condition[COND_THIRST] -= duration; ../src/vamp.c: sprintf (buf, "A look of concentration passes over %s's face.", ch->name); ../src/vamp.c: pexit = ch->in_room->exit[0]; ../src/vamp.c: pexit = ch->in_room->exit[3]; ../src/vamp.c: pexit = ch->in_room->exit[2]; ../src/vamp.c: pexit = ch->in_room->exit[1]; ../src/vamp.c: pexit = ch->in_room->exit[5]; ../src/vamp.c: pexit = ch->in_room->exit[4]; ../src/vamp.c: objc = get_wall_list (ch, wall, ch->in_room->contents); ../src/vamp.c: obj_to_room (obj, ch->in_room); ../src/vamp.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/vamp.c: if (ch->pcdata->followers > 5) ../src/vamp.c: ch->pcdata->followers++; ../src/vamp.c: char_to_room (victim, ch->in_room); ../src/vamp.c: || victim->in_room == NULL || ch->in_room == NULL || IS_NPC (victim)) ../src/vamp.c: || IS_SET (ch->in_room->room_flags, ROOM_PRIVATE) ../src/vamp.c: || IS_SET (ch->in_room->room_flags, ROOM_SOLITARY) ../src/vamp.c: || IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL) ../src/vamp.c: || victim->in_room->vnum == ch->in_room->vnum) ../src/vamp.c: if (ch->fight_timer > 0) ../src/vamp.c: obj->value[3] = ch->in_room->vnum; ../src/vamp.c: obj_to_room (obj, ch->in_room); ../src/vamp.c: obj->value[0] = ch->in_room->vnum; ../src/vamp.c: || IS_SET (ch->in_room->room_flags, ROOM_PRIVATE) ../src/vamp.c: || IS_SET (ch->in_room->room_flags, ROOM_SOLITARY) ../src/vamp.c: || IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL) ../src/vamp.c: || victim->in_room->vnum == ch->in_room->vnum) ../src/vamp.c: obj->value[3] = ch->in_room->vnum; ../src/vamp.c: obj_to_room (obj, ch->in_room); ../src/vamp.c: obj->value[0] = ch->in_room->vnum; ../src/vamp.c: if (IS_SET (ch->newbits, NEW_OBEAH)) ../src/vamp.c: if (ch->pcdata->obeah > 0) ../src/vamp.c: REMOVE_BIT (ch->newbits, NEW_OBEAH); ../src/vamp.c: SET_BIT (ch->newbits, NEW_OBEAH); ../src/vamp.c: if (ch->fight_timer > 0) ../src/vamp.c: if (ch->pcdata->obeah > 0) ../src/vamp.c: if (ch->pcdata->obeah > 1) ../src/vamp.c: ch->pcdata->obeah); ../src/vamp.c: if (!IS_SET (ch->newbits, NEW_OBEAH)) ../src/vamp.c: ch->pcdata->obeah = 5; ../src/vamp.c: (*skill_table[sn].spell_fun) (sn, ch->level, ch, victim); ../src/vamp.c: ch->pcdata->obeah = 10; ../src/vamp.c: ch->pcdata->obeah = 30; ../src/vamp.c: if (ch->pcdata->obeah > 0) ../src/vamp.c: if (ch->pcdata->obeah > 1) ../src/vamp.c: ch->pcdata->obeah); ../src/vamp.c: if (!IS_SET (ch->newbits, NEW_OBEAH)) ../src/vamp.c: ch->pcdata->obeah = 30; ../src/vamp.c: if (ch->position < POS_SLEEPING) ../src/vamp.c: if (ch->position == POS_FIGHTING) ../src/vamp.c: if (ch->pcdata->obeah > 0) ../src/vamp.c: if (ch->pcdata->obeah > 1) ../src/vamp.c: ch->pcdata->obeah); ../src/vamp.c: if (ch->fight_timer > 0) ../src/vamp.c: if (!IS_SET (ch->newbits, NEW_OBEAH)) ../src/vamp.c: ch->pcdata->obeah = 60; ../src/vamp.c: (*skill_table[sn].spell_fun) (sn, ch->level, ch, victim); ../src/vamp.c: gen_ch = ch->pcdata->stats[UNI_GEN]; ../src/vamp.c: ch->pcdata->stats[UNI_GEN]--; ../src/vamp.c: ch->fight_timer += 10; ../src/vamp.c: ch->pkill = ch->pkill + 1; ../src/vamp.c: if (ch->beast < 100) ../src/vamp.c: ch->beast = ch->beast + 10; ../src/vamp.c: ch->name); ../src/warlock.c: if (ch->level < LEVEL_ARCHMAGE) ../src/warlock.c: stcprintf (victim, "%s has advanced you to Oracle level\n\r", ch->name); ../src/warlock.c: if (ch->fight_timer > 0 && !IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/warlock.c: if (IS_SET (ch->flag2, AFF2_INARENA) ../src/warlock.c: && !IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/warlock.c: if (IS_SET (ch->war, WARRING) && !IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/warlock.c: if (IS_SET (ch->extra2, AURA_NO_MAGIC)) ../src/warlock.c: REMOVE_BIT (ch->extra2, AURA_NO_MAGIC); ../src/warlock.c: ch->pcdata->majesty = 180; ../src/warlock.c: if (ch->pcdata->majesty > 0) ../src/warlock.c: if (ch->pcdata->majesty > 1) ../src/warlock.c: ch->pcdata->majesty); ../src/warlock.c: SET_BIT (ch->extra2, AURA_NO_MAGIC); ../src/warlock.c: if (ch->level < 6) ../src/warlock.c: if (strlen (ch->clan) < 3) ../src/warlock.c: if (str_cmp (victim->clan, ch->clan)) ../src/warlock.c: if (IS_SET (ch->mflags, MAGE_EMBRACED2)) ../src/warlock.c: else if (IS_SET (ch->mflags, MAGE_EMBRACED1) && test > 30) ../src/warlock.c: else if (IS_SET (ch->mflags, MAGE_EMBRACED1) && test <= 30) ../src/warlock.c: REMOVE_BIT (ch->mflags, MAGE_EMBRACED1); ../src/warlock.c: in_gate->timer = ch->spheres[MCOR] / 2; ../src/warlock.c: to_gate->timer = ch->spheres[MCOR] + 3; ../src/warlock.c: ch->spheres[MCOR] >= 1 ? "*" : " ", ../src/warlock.c: ch->spheres[MCOR] >= 2 ? "*" : " ", ../src/warlock.c: ch->spheres[MCOR] >= 3 ? "*" : " ", ../src/warlock.c: ch->spheres[MCOR] >= 4 ? "*" : " ", ../src/warlock.c: ch->spheres[MCOR] >= 5 ? "*" : " ", ../src/warlock.c: ch->spheres[MLIF] >= 1 ? "*" : " ", ../src/warlock.c: ch->spheres[MLIF] >= 2 ? "*" : " ", ../src/warlock.c: ch->spheres[MLIF] >= 3 ? "*" : " ", ../src/warlock.c: ch->spheres[MLIF] >= 4 ? "*" : " ", ../src/warlock.c: ch->spheres[MLIF] >= 5 ? "*" : " ", ../src/warlock.c: ch->spheres[MFOR] >= 1 ? "*" : " ", ../src/warlock.c: ch->spheres[MFOR] >= 2 ? "*" : " ", ../src/warlock.c: ch->spheres[MFOR] >= 3 ? "*" : " ", ../src/warlock.c: ch->spheres[MFOR] >= 4 ? "*" : " ", ../src/warlock.c: ch->spheres[MFOR] >= 5 ? "*" : " "); ../src/warlock.c: ch->spheres[MENT] >= 1 ? "*" : " ", ../src/warlock.c: ch->spheres[MENT] >= 2 ? "*" : " ", ../src/warlock.c: ch->spheres[MENT] >= 3 ? "*" : " ", ../src/warlock.c: ch->spheres[MENT] >= 4 ? "*" : " ", ../src/warlock.c: ch->spheres[MENT] >= 5 ? "*" : " ", ../src/warlock.c: ch->spheres[MMIN] >= 1 ? "*" : " ", ../src/warlock.c: ch->spheres[MMIN] >= 2 ? "*" : " ", ../src/warlock.c: ch->spheres[MMIN] >= 3 ? "*" : " ", ../src/warlock.c: ch->spheres[MMIN] >= 4 ? "*" : " ", ../src/warlock.c: ch->spheres[MMIN] >= 5 ? "*" : " ", ../src/warlock.c: ch->spheres[MSPI] >= 1 ? "*" : " ", ../src/warlock.c: ch->spheres[MSPI] >= 2 ? "*" : " ", ../src/warlock.c: ch->spheres[MSPI] >= 3 ? "*" : " ", ../src/warlock.c: ch->spheres[MSPI] >= 4 ? "*" : " ", ../src/warlock.c: ch->spheres[MSPI] >= 5 ? "*" : " "); ../src/warlock.c: ch->spheres[MPRI] >= 1 ? "*" : " ", ../src/warlock.c: ch->spheres[MPRI] >= 2 ? "*" : " ", ../src/warlock.c: ch->spheres[MPRI] >= 3 ? "*" : " ", ../src/warlock.c: ch->spheres[MPRI] >= 4 ? "*" : " ", ../src/warlock.c: ch->spheres[MPRI] >= 5 ? "*" : " ", ../src/warlock.c: ch->spheres[MTIM] >= 1 ? "*" : " ", ../src/warlock.c: ch->spheres[MTIM] >= 2 ? "*" : " ", ../src/warlock.c: ch->spheres[MTIM] >= 3 ? "*" : " ", ../src/warlock.c: ch->spheres[MTIM] >= 4 ? "*" : " ", ../src/warlock.c: ch->spheres[MTIM] >= 5 ? "*" : " ", ../src/warlock.c: ch->spheres[MMAT] >= 1 ? "*" : " ", ../src/warlock.c: ch->spheres[MMAT] >= 2 ? "*" : " ", ../src/warlock.c: ch->spheres[MMAT] >= 3 ? "*" : " ", ../src/warlock.c: ch->spheres[MMAT] >= 4 ? "*" : " ", ../src/warlock.c: ch->spheres[MMAT] >= 5 ? "*" : " "); ../src/warlock.c: if (ch->spheres[MLIF] == 0) ../src/warlock.c: if (ch->spheres[MLIF] >= 1) ../src/warlock.c: if (ch->spheres[MLIF] >= 2) ../src/warlock.c: if (ch->spheres[MLIF] >= 3) ../src/warlock.c: if (ch->spheres[MLIF] >= 4) ../src/warlock.c: if (ch->spheres[MLIF] >= 5) ../src/warlock.c: if (ch->spheres[MPRI] == 0) ../src/warlock.c: if (ch->spheres[MPRI] >= 1) ../src/warlock.c: if (ch->spheres[MPRI] >= 2) ../src/warlock.c: if (ch->spheres[MPRI] >= 3) ../src/warlock.c: if (ch->spheres[MPRI] >= 4) ../src/warlock.c: if (ch->spheres[MPRI] >= 5) ../src/warlock.c: if (ch->spheres[MMAT] == 0) ../src/warlock.c: if (ch->spheres[MMAT] >= 1) ../src/warlock.c: if (ch->spheres[MMAT] >= 2) ../src/warlock.c: if (ch->spheres[MMAT] >= 3) ../src/warlock.c: if (ch->spheres[MMAT] >= 4) ../src/warlock.c: if (ch->spheres[MMAT] >= 5) ../src/warlock.c: if (ch->spheres[MSPI] == 0) ../src/warlock.c: if (ch->spheres[MSPI] >= 1) ../src/warlock.c: if (ch->spheres[MSPI] >= 2) ../src/warlock.c: if (ch->spheres[MSPI] >= 3) ../src/warlock.c: if (ch->spheres[MSPI] >= 4) ../src/warlock.c: if (ch->spheres[MSPI] >= 5) ../src/warlock.c: if (ch->spheres[MENT] == 0) ../src/warlock.c: ch->spheres[MENT]); ../src/warlock.c: (1 + (ch->spheres[MENT] * .1))); ../src/warlock.c: ch->spheres[MENT] * 5); ../src/warlock.c: if (ch->spheres[MCOR] == 0) ../src/warlock.c: if (ch->spheres[MCOR] > 0) ../src/warlock.c: if (ch->spheres[MCOR] > 1) ../src/warlock.c: if (ch->spheres[MCOR] > 2) ../src/warlock.c: if (ch->spheres[MCOR] > 3) ../src/warlock.c: if (ch->spheres[MCOR] > 4) ../src/warlock.c: if (ch->spheres[MMIN] == 0) ../src/warlock.c: if (ch->spheres[MMIN] > 0) ../src/warlock.c: if (ch->spheres[MMIN] > 1) ../src/warlock.c: if (ch->spheres[MMIN] > 2) ../src/warlock.c: if (ch->spheres[MMIN] > 3) ../src/warlock.c: if (ch->spheres[MMIN] > 4) ../src/warlock.c: if (ch->spheres[MFOR] == 0) ../src/warlock.c: if (ch->spheres[MFOR] > 0) ../src/warlock.c: if (ch->spheres[MFOR] > 1) ../src/warlock.c: if (ch->spheres[MFOR] > 2) ../src/warlock.c: if (ch->spheres[MFOR] > 3) ../src/warlock.c: if (ch->spheres[MFOR] > 4) ../src/warlock.c: if (ch->spheres[MTIM] == 0) ../src/warlock.c: ch->spheres[MTIM]); ../src/warlock.c: cost = ((ch->spheres[disc] + 1) * 10); ../src/warlock.c: if (ch->spheres[disc] >= 5) ../src/warlock.c: if (ch->practice < cost) ../src/warlock.c: ch->practice -= cost; ../src/warlock.c: ch->spheres[disc]++; ../src/warlock.c: if (ch->spheres[MLIF] < 5) ../src/warlock.c: if (ch->in_room->vnum == 29502) ../src/warlock.c: ch->mana += (victim->move * 0.2); ../src/warlock.c: if (ch->mana > ch->max_mana) ../src/warlock.c: ch->mana = ch->max_mana; ../src/warlock.c: if (ch->spheres[MCOR] < 1) ../src/warlock.c: if (IS_SET (ch->mflags, MAGE_PERCEPTION)) ../src/warlock.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWSIGHT); ../src/warlock.c: REMOVE_BIT (ch->act, PLR_HOLYLIGHT); ../src/warlock.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT); ../src/warlock.c: REMOVE_BIT (ch->mflags, MAGE_PERCEPTION); ../src/warlock.c: SET_BIT (ch->affected_by, AFF_SHADOWSIGHT); ../src/warlock.c: SET_BIT (ch->act, PLR_HOLYLIGHT); ../src/warlock.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_NIGHTSIGHT); ../src/warlock.c: SET_BIT (ch->mflags, MAGE_PERCEPTION); ../src/warlock.c: if (ch->fight_timer > 0) ../src/warlock.c: if (ch->spheres[MCOR] < 2) ../src/warlock.c: if (ch->spheres[MLIF] < 2 || ch->spheres[MMAT] < 2) ../src/warlock.c: if (ch->practice < 5) ../src/warlock.c: if (IS_SET (ch->in_room->area->aflags, AFLAG_HQ)) ../src/warlock.c: ch->practice -= 5; ../src/warlock.c: creategate (ch, ch->in_room->vnum, obj->in_room->vnum, perm); ../src/warlock.c: if (ch->fight_timer > 0) ../src/warlock.c: if (ch->spheres[MCOR] < 3) ../src/warlock.c: if (IS_SET (ch->in_room->room_flags, ROOM_GOD)) ../src/warlock.c: if (ch->mana < 500) ../src/warlock.c: if (ch->spheres[MCOR] < 4) ../src/warlock.c: if (ch->practice < 5) ../src/warlock.c: if (IS_SET (ch->in_room->area->aflags, AFLAG_HQ)) ../src/warlock.c: ch->practice -= 5; ../src/warlock.c: creategate (ch, ch->in_room->vnum, victim->in_room->vnum, perm); ../src/warlock.c: char_to_room (victim, ch->in_room); ../src/warlock.c: ch->mana -= 500; ../src/warlock.c: if (ch->spheres[MCOR] < 5) ../src/warlock.c: if (IS_SET (ch->mflags, MAGE_POLYAPPEAR)) ../src/warlock.c: REMOVE_BIT (ch->mflags, MAGE_POLYAPPEAR); ../src/warlock.c: SET_BIT (ch->mflags, MAGE_POLYAPPEAR); ../src/warlock.c: if (ch->spheres[MFOR] < 1) ../src/warlock.c: if (ch->mana < 5000) ../src/warlock.c: ((ch->spl[0] + ch->spl[1] + ch->spl[2] + ch->spl[3] + ../src/warlock.c: ch->spl[4]) * 2 * ch->spheres[MFOR] * 10); ../src/warlock.c: ((ch->spl[0] + ch->spl[1] + ch->spl[2] + ch->spl[3] + ../src/warlock.c: ch->spl[4]) * 2 * ch->spheres[MFOR] * 30); ../src/warlock.c: damage *= number_range (1, ch->spheres[MFOR] * 2); ../src/warlock.c: ch->fight_timer = 10; ../src/warlock.c: ((ch->spl[0] + ch->spl[1] + ch->spl[2] + ch->spl[3] + ../src/warlock.c: ch->spl[4]) * 2 * ch->spheres[MFOR] * 10); ../src/warlock.c: ((ch->spl[0] + ch->spl[1] + ch->spl[2] + ch->spl[3] + ../src/warlock.c: ch->spl[4]) * 2 * ch->spheres[MFOR] * 30); ../src/warlock.c: damage *= number_range (1, ch->spheres[MFOR]); ../src/warlock.c: for (vch = ch->in_room->people; vch != NULL; vch = vch_next) ../src/warlock.c: vch_next = vch->next_in_room; ../src/warlock.c: if (vch->level < 3) ../src/warlock.c: if (vch->quickening[0] >= 7) ../src/warlock.c: vch->quickening[0] -= 7; ../src/warlock.c: ch->fight_timer = 10; ../src/warlock.c: vch->fight_timer = 10; ../src/warlock.c: ch->mana = ch->mana - 5000; ../src/warlock.c: if (ch->spheres[MFOR] < 2) ../src/warlock.c: if (IS_SET (ch->mflags, MAGE_TELEKINETICS)) ../src/warlock.c: REMOVE_BIT (ch->mflags, MAGE_TELEKINETICS); ../src/warlock.c: SET_BIT (ch->mflags, MAGE_TELEKINETICS); ../src/warlock.c: if (ch->spheres[MFOR] < 3) ../src/warlock.c: dam = number_range ((ch->spheres[MFOR] * 450), (ch->spheres[MFOR] * 600)); ../src/warlock.c: if (ch->spheres[MFOR] < 3) ../src/warlock.c: if (ch->spheres[MFOR] < 4) ../src/warlock.c: if (ch->in_room->vnum == ROOM_VNUM_ALTAR) ../src/warlock.c: if (ch->spheres[MFOR] < 5) ../src/warlock.c: if (ch->mana < 500) ../src/warlock.c: ((number_range (200, 350) + ch->spl[BLUE_MAGIC]) * ch->spheres[MFOR]); ../src/warlock.c: if (victim->in_room->area != ch->in_room->area) ../src/warlock.c: if (ch->practice < 10) ../src/warlock.c: ch->practice -= 10; ../src/warlock.c: ch->mana -= 1000; ../src/warlock.c: if (victim->in_room != ch->in_room) ../src/warlock.c: if ( victim->in_room != ch->in_room ) ../src/warlock.c: if ( ( ch->fighting ) &&( ch->fighting == victim ) ) ../src/warlock.c: ch->fighting = NULL; ../src/warlock.c: if ( ( ch->fighting ) ) ../src/warlock.c: ch->fighting = NULL; ../src/warlock.c: vch_next = vch->next; ../src/warlock.c: if (vch->level < 3) ../src/warlock.c: if (vch->in_room == NULL) ../src/warlock.c: if ( vch->in_room->area != victim->in_room->area ) ../src/warlock.c: if (IS_SET (ch->imms[IMMUNITY], type)) ../src/warlock.c: if (IS_SET (ch->imms[RESISTANCE], type)) ../src/warlock.c: if (IS_SET (ch->imms[VULNERABLE], type)) ../src/warlock.c: int max_dam = ch->damcap[DAM_CAP]; ../src/warlock.c: if (ch->damcap[DAM_CHANGE] == 1) ../src/warlock.c: if (victim->position > POS_STUNNED && ch->in_room == victim->in_room) ../src/warlock.c: if (ch->fighting == NULL && ch->in_room == victim->in_room) ../src/warlock.c: && victim->master->in_room == ch->in_room ../src/warlock.c: REMOVE_BIT (ch->affected_by, AFF_HIDE); ../src/warlock.c: if (ch->spheres[MPRI] < 1) ../src/warlock.c: ch->quint[BODY]); ../src/warlock.c: ch->quint[AVATAR]); ../src/warlock.c: if (ch->spheres[MPRI] < 3) ../src/warlock.c: return ch->quint[AVATAR]; ../src/warlock.c: else if (ch->spheres[MPRI] >= 3) ../src/warlock.c: return (ch->quint[AVATAR] + ch->quint[BODY]); ../src/warlock.c: return ch->quint[AVATAR]; ../src/warlock.c: ch->quint[MTOTAL] = check_quint (ch); // Find Total Quint of Char ../src/warlock.c: ch->quint[MTOTAL] -= number; // Subtract from Max ../src/warlock.c: if (ch->quint[MTOTAL] > 5) ../src/warlock.c: ch->quint[AVATAR] = 5; ../src/warlock.c: ch->quint[MTOTAL] -= 5; ../src/warlock.c: if (ch->quint[MTOTAL] > 5) ../src/warlock.c: ch->quint[BODY] = 5; ../src/warlock.c: ch->quint[MTOTAL] = 0; ../src/warlock.c: ch->quint[BODY] = ch->quint[MTOTAL]; ../src/warlock.c: ch->quint[MTOTAL] = 0; ../src/warlock.c: ch->quint[AVATAR] = ch->quint[MTOTAL]; // Move all quint to Avatar ../src/warlock.c: ch->quint[BODY] = 0; // Drain the body ../src/warlock.c: ch->quint[MTOTAL] = check_quint (ch); ../src/warlock.c: ch->quint[MTOTAL] += number; ../src/warlock.c: if (ch->quint[MTOTAL] > 5) ../src/warlock.c: ch->quint[AVATAR] = 5; ../src/warlock.c: ch->quint[MTOTAL] -= 5; ../src/warlock.c: if (ch->quint[MTOTAL] > 5) ../src/warlock.c: ch->quint[BODY] = 5; ../src/warlock.c: ch->quint[MTOTAL] = 0; ../src/warlock.c: ch->quint[BODY] = ch->quint[MTOTAL]; ../src/warlock.c: ch->quint[MTOTAL] = 0; ../src/warlock.c: ch->quint[AVATAR] = ch->quint[MTOTAL]; ../src/warlock.c: ch->quint[BODY] = 0; ../src/warlock.c: if (ch->spheres[MPRI] < 2) ../src/warlock.c: obj->value[1] += (ch->spheres[MPRI] * 2); ../src/warlock.c: obj->value[2] += (ch->spheres[MPRI] * 2); ../src/warlock.c: if (ch->level < LEVEL_MAGE) ../src/warlock.c: if (ch->exp < 100000) ../src/warlock.c: ch->pcdata->powers[MPOWER_RUNE0] = col; ../src/warlock.c: ch->exp -= 100000; ../src/warlock.c: if (ch->spheres[MPRI] < 3) ../src/warlock.c: dam = ch->spheres[MPRI] * 400; ../src/warlock.c: if (ch->spheres[MPRI] < 4) ../src/warlock.c: dam = ch->spheres[MPRI] * 800; ../src/warlock.c: if (ch->spheres[MPRI] < 5) ../src/warlock.c: dam = (ch->spheres[MPRI] * ch->damcap[0]) * 0.85; ../src/warlock.c: if (ch->spheres[MENT] < 1) ../src/warlock.c: if (IS_SET (ch->mflags, MFLAGS_DIMMAK)) ../src/warlock.c: REMOVE_BIT (ch->mflags, MFLAGS_DIMMAK); ../src/warlock.c: SET_BIT (ch->mflags, MFLAGS_DIMMAK); ../src/warlock.c: if (ch->spheres[MLIF] < 1) ../src/warlock.c: if (ch->loc_hp[i] > 0) ../src/warlock.c: if (ch->hit == ch->max_hit && ch->mana == ch->max_mana ../src/warlock.c: && ch->move == ch->max_move && test == 0) ../src/warlock.c: if (ch->loc_hp[6] > 0) ../src/warlock.c: ch->loc_hp[6] = 0; ../src/warlock.c: if ((ch->loc_hp[0] + ch->loc_hp[1] + ch->loc_hp[2] + ch->loc_hp[3] + ../src/warlock.c: ch->loc_hp[4] + ch->loc_hp[5]) != 0) ../src/warlock.c: ch->loc_hp[0] = 0; ../src/warlock.c: ch->loc_hp[1] = 0; ../src/warlock.c: ch->loc_hp[2] = 0; ../src/warlock.c: ch->loc_hp[3] = 0; ../src/warlock.c: ch->loc_hp[4] = 0; ../src/warlock.c: ch->loc_hp[5] = 0; ../src/warlock.c: ch->hit += (ch->spheres[MLIF] * 400); ../src/warlock.c: ch->mana += (ch->spheres[MLIF] * 200); ../src/warlock.c: ch->move += (ch->spheres[MLIF] * 200); ../src/warlock.c: if (ch->hit > ch->max_hit) ../src/warlock.c: ch->hit = ch->max_hit; ../src/warlock.c: if (ch->mana > ch->max_mana) ../src/warlock.c: ch->mana = ch->max_mana; ../src/warlock.c: if (ch->move > ch->max_move) ../src/warlock.c: ch->move = ch->max_move; ../src/warlock.c: if (ch->spheres[MLIF] < 2) ../src/warlock.c: if (ch->spheres[MLIF] < 3) ../src/warlock.c: if (IS_SET (ch->mflags, MAGE_BETTERBODY)) ../src/warlock.c: REMOVE_BIT (ch->mflags, MAGE_BETTERBODY); ../src/warlock.c: ch->pcdata->perm_str -= 4; ../src/warlock.c: ch->pcdata->perm_con -= 2; ../src/warlock.c: ch->pcdata->perm_dex -= 3; ../src/warlock.c: //ch->hitroll -= 115; ../src/warlock.c: //ch->damroll -= 200; ../src/warlock.c: SET_BIT (ch->mflags, MAGE_BETTERBODY); ../src/warlock.c: ch->pcdata->perm_str += 4; ../src/warlock.c: ch->pcdata->perm_dex += 3; ../src/warlock.c: ch->pcdata->perm_con += 2; ../src/warlock.c: if (ch->spheres[MLIF] < 4) ../src/warlock.c: sprintf (buf, "%s the ferocious tiger", ch->name); ../src/warlock.c: sprintf (buf, "%s the lion", ch->name); ../src/warlock.c: sprintf (buf, "%s the raven", ch->name); ../src/warlock.c: sprintf (buf, "%s the frog", ch->name); ../src/warlock.c: sprintf (buf, "%s the dog", ch->name); ../src/warlock.c: sprintf (buf, "%s the hawk", ch->name); ../src/warlock.c: sprintf (buf, "%s the mouse", ch->name); ../src/warlock.c: sprintf (buf, "%s the spider", ch->name); ../src/warlock.c: REMOVE_BIT (ch->affected_by, AFF_POLYMORPH); ../src/warlock.c: REMOVE_BIT (ch->mflags, MAGE_SHAPED); ../src/warlock.c: free_string (ch->morph); ../src/warlock.c: ch->morph = str_dup (""); ../src/warlock.c: SET_BIT (ch->affected_by, AFF_POLYMORPH); ../src/warlock.c: SET_BIT (ch->mflags, MAGE_SHAPED); ../src/warlock.c: free_string (ch->morph); ../src/warlock.c: ch->morph = str_dup (buf); ../src/warlock.c: if (ch->spheres[MLIF] < 1) ../src/warlock.c: victim->hit += (ch->spheres[MLIF] * 75); ../src/warlock.c: victim->mana += (ch->spheres[MLIF] * 50); ../src/warlock.c: victim->move += (ch->spheres[MLIF] * 50); ../src/warlock.c: if (ch->spheres[MMAT] < 1) ../src/warlock.c: spell_identify (skill_lookup ("identify"), ch->level, ch, obj); ../src/warlock.c: if (ch->spheres[MMAT] < 2) ../src/warlock.c: if (arg[0] == '\0' && ch->fighting == NULL) ../src/warlock.c: if (ch->fighting == NULL) ../src/warlock.c: victim = ch->fighting; ../src/warlock.c: ch->fight_timer = 10; ../src/warlock.c: if (ch->spheres[MMAT] < 3) ../src/warlock.c: ch->carry_weight -= (oldweight - 1); ../src/warlock.c: if (ch->spheres[MMAT] < 4) ../src/warlock.c: if (ch->spheres[MMAT] < 5) ../src/warlock.c: REMOVE_BIT (ch->affected_by, AFF_FLYING); ../src/warlock.c: SET_BIT (ch->affected_by, AFF_FLYING); ../src/warlock.c: if (ch->spheres[MMIN] < 5) ../src/warlock.c: if (ch->fight_timer > 0) ../src/warlock.c: if (IS_SET (ch->flag2, AFF2_INARENA)) ../src/warlock.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/warlock.c: REMOVE_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/warlock.c: if (ch->spheres[MSPI] < 1) ../src/warlock.c: if (ch->pcdata->followers > 5) ../src/warlock.c: ch->pcdata->followers++; ../src/warlock.c: char_to_room (victim, ch->in_room); ../src/warlock.c: if (ch->spheres[MSPI] < 2) ../src/warlock.c: level = (ch->spheres[MSPI] * 25); ../src/warlock.c: if (ch->spheres[MSPI] < 4) ../src/warlock.c: dam = ch->spheres[MSPI] * 200; ../src/warlock.c: ch->mana += (dam * 3); ../src/warlock.c: ch->move += (dam * 3); ../src/warlock.c: if (ch->mana > (ch->max_mana)) ../src/warlock.c: ch->mana = (ch->max_mana); ../src/warlock.c: if (ch->move > (ch->max_move)) ../src/warlock.c: ch->move = (ch->max_move); ../src/warlock.c: if (ch->spheres[MSPI] < 5) ../src/warlock.c: if (ch->fight_timer > 0) ../src/warlock.c: vch_next = vch->next; ../src/warlock.c: if (vch->in_room == NULL) ../src/warlock.c: if (!IS_NPC (vch) && vch->pcdata->chobj != NULL) ../src/warlock.c: if (vch->level < 3) ../src/warlock.c: if (IS_SET (vch->affected_by, AFF_SHADOWPLANE)) ../src/warlock.c: if (vch->in_room == ch->in_room) ../src/warlock.c: if ((mount = ch->mount) != NULL) ../src/warlock.c: SET_BIT (vch->affected_by, AFF_SHADOWPLANE); ../src/warlock.c: SET_BIT (ch->affected_by, AFF_SHADOWPLANE); ../src/wizlist.c: if (!str_cmp(ch->name, pwiz->name)) ../src/wizlist.c: ch->level = pwiz->level; ../src/wizlist.c: ch->trust = pwiz->level; ../src/wizlist.c: if ((arg1[0] != '\0') && (ch->level == 14)) ../src/wizlist.c: if ( !str_cmp( ch->name, curr->name ) ) ../src/wizlist.c: curr->name = str_dup(ch->name); ../src/wiznet.c: if (ch->desc && ch->desc->original) ../src/wiznet.c: ch = ch->desc->original; ../src/wiznet.c: if (IS_SET (ch->pcdata->wiznet, WIZ_ON)) ../src/wiznet.c: SET_BIT (ch->pcdata->wiznet, WIZ_ON); ../src/wiznet.c: REMOVE_BIT (ch->pcdata->wiznet, WIZ_ON); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_TICKS); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_ADVER); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_TRANS); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_HELPS); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_LOGINS); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_DEATHS); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_RESETS); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_SACCING); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_SECURE); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_SWITCHES); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_SNOOPS); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_RESTORE); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_LOAD); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_NEWBIE); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_SPAM); ../src/wiznet.c: TOGGLE_BIT (ch->pcdata->wiznet, WIZ_DEBUG); ../src/wizutil.c: pArea = ch->in_room->area; /* this is the area we want info on */ ../src/wizutil.c: return ch->name; ../src/wizutil.c: one_argument (ch->name, name); /* copy the first word into name */ ../src/wizutil.c: for (rch = ch->in_room->people; rch && (rch != ch);rch = rch->next_in_room) ../src/wizutil.c: if (is_name (name, rch->name)) ../src/wizutil.c: sprintf(log_buf, "%s just tried to use for all pdelete ##", ch->name); ../src/wizutil.c: old_room = ch->in_room; ../src/wizutil.c: old_room = ch->in_room; ../src/wraith.c: if (victim->in_room == ch->in_room) ../src/wraith.c: SET_BIT(ch->immune, IMM_WRAITH); ../src/wraith.c: REMOVE_BIT(ch->immune, IMM_WRAITH); ../src/wraith.c: if ( !IS_CLASS(ch, CLASS_WRAITH) || ch->pcdata->stats[UNI_GEN] > 2) ../src/wraith.c: if (ch->exp < 100000) ../src/wraith.c: ch->exp -= 100000; ../src/wraith.c: victim->clan = str_dup(ch->clan); ../src/wraith.c: victim->lord = str_dup(ch->name); ../src/wraith.c: victim->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] + 1; ../src/wraith.c: if (ch->position == POS_FIGHTING) ../src/wraith.c: SET_BIT( ch->wbits, WRAT_DEATHPLANE ); ../src/wraith.c: REMOVE_BIT( ch->wbits, WRAT_DEATHPLANE ); ../src/wraith.c: if ( IS_SET( ch->wbits, WRAT_ENSHROUD ) ) ../src/wraith.c: REMOVE_BIT( ch->wbits, WRAT_ENSHROUD ); ../src/wraith.c: ch->arcanoi[WARGO] >= 1 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WARGO] >= 2 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WARGO] >= 3 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WARGO] >= 4 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WARGO] >= 5 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WBODY] >= 1 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WBODY] >= 2 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WBODY] >= 3 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WBODY] >= 4 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WBODY] >= 5 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WFATL] >= 1 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WFATL] >= 2 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WFATL] >= 3 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WFATL] >= 4 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WFATL] >= 5 ? "*" : " " ); ../src/wraith.c: ch->arcanoi[WINHB] >= 1 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WINHB] >= 2 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WINHB] >= 3 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WINHB] >= 4 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WINHB] >= 5 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WKEEN] >= 1 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WKEEN] >= 2 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WKEEN] >= 3 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WKEEN] >= 4 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WKEEN] >= 5 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WLIFE] >= 1 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WLIFE] >= 2 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WLIFE] >= 3 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WLIFE] >= 4 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WLIFE] >= 5 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WMATE] >= 1 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WMATE] >= 2 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WMATE] >= 3 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WMATE] >= 4 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WMATE] >= 5 ? "*" : " " ); ../src/wraith.c: ch->arcanoi[WRAGE] >= 1 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WRAGE] >= 2 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WRAGE] >= 3 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WRAGE] >= 4 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WRAGE] >= 5 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WPAND] >= 1 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WPAND] >= 2 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WPAND] >= 3 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WPAND] >= 4 ? "*" : " ", ../src/wraith.c: ch->arcanoi[WPAND] >= 5 ? "*" : " " ); ../src/wraith.c: if (ch->arcanoi[WARGO] == 0) ../src/wraith.c: if (ch->arcanoi[WARGO] >= 1) ../src/wraith.c: if (ch->arcanoi[WARGO] >= 2) ../src/wraith.c: if (ch->arcanoi[WARGO] >= 3) ../src/wraith.c: if (ch->arcanoi[WARGO] >= 4) ../src/wraith.c: if (ch->arcanoi[WARGO] >= 5) ../src/wraith.c: if (ch->arcanoi[WBODY] == 0) ../src/wraith.c: if (ch->arcanoi[WBODY] == 1) ../src/wraith.c: if (ch->arcanoi[WBODY] == 2) ../src/wraith.c: if (ch->arcanoi[WBODY] == 3) ../src/wraith.c: if (ch->arcanoi[WBODY] == 4) ../src/wraith.c: if (ch->arcanoi[WBODY] == 5) ../src/wraith.c: if (ch->arcanoi[WFATL] == 0) ../src/wraith.c: if (ch->arcanoi[WFATL] == 1) ../src/wraith.c: if (ch->arcanoi[WFATL] == 2) ../src/wraith.c: if (ch->arcanoi[WFATL] == 3) ../src/wraith.c: if (ch->arcanoi[WFATL] == 4) ../src/wraith.c: if (ch->arcanoi[WFATL] == 5) ../src/wraith.c: if (ch->arcanoi[WINHB] == 0) ../src/wraith.c: if (ch->arcanoi[WINHB] >= 1) ../src/wraith.c: if (ch->arcanoi[WINHB] >= 2) ../src/wraith.c: if (ch->arcanoi[WINHB] >= 3) ../src/wraith.c: if (ch->arcanoi[WINHB] >= 4) ../src/wraith.c: if (ch->arcanoi[WINHB] >= 5) ../src/wraith.c: if (ch->arcanoi[WKEEN] == 0) ../src/wraith.c: if (ch->arcanoi[WKEEN] >= 1) ../src/wraith.c: if (ch->arcanoi[WKEEN] >= 2) ../src/wraith.c: if (ch->arcanoi[WKEEN] >= 3) ../src/wraith.c: if (ch->arcanoi[WKEEN] >= 4) ../src/wraith.c: if (ch->arcanoi[WKEEN] >= 5) ../src/wraith.c: if (ch->arcanoi[WLIFE] == 0) ../src/wraith.c: if (ch->arcanoi[WLIFE] >= 1) ../src/wraith.c: if (ch->arcanoi[WLIFE] >= 2) ../src/wraith.c: if (ch->arcanoi[WLIFE] >= 3) ../src/wraith.c: if (ch->arcanoi[WLIFE] >= 4) ../src/wraith.c: if (ch->arcanoi[WLIFE] >= 5) ../src/wraith.c: if (ch->arcanoi[WMATE] == 0) ../src/wraith.c: if (ch->arcanoi[WMATE] >= 1) ../src/wraith.c: if (ch->arcanoi[WMATE] >= 2) ../src/wraith.c: if (ch->arcanoi[WMATE] >= 3) ../src/wraith.c: if (ch->arcanoi[WMATE] >= 4) ../src/wraith.c: if (ch->arcanoi[WMATE] >= 5) ../src/wraith.c: if (ch->arcanoi[WRAGE] == 0) ../src/wraith.c: if (ch->arcanoi[WRAGE] == 1) ../src/wraith.c: if (ch->arcanoi[WRAGE] == 2) ../src/wraith.c: if (ch->arcanoi[WRAGE] == 3) ../src/wraith.c: if (ch->arcanoi[WRAGE] == 4) ../src/wraith.c: if (ch->arcanoi[WRAGE] == 5) ../src/wraith.c: if (ch->arcanoi[WPAND] == 0) ../src/wraith.c: if (ch->arcanoi[WPAND] >= 1) ../src/wraith.c: if (ch->arcanoi[WPAND] >= 2) ../src/wraith.c: if (ch->arcanoi[WPAND] >= 3) ../src/wraith.c: if (ch->arcanoi[WPAND] >= 4) ../src/wraith.c: if (ch->arcanoi[WPAND] >= 5) ../src/wraith.c: cost = ( (ch->arcanoi[disc] + 1) * 10 ); ../src/wraith.c: if (ch->arcanoi[disc] >= 5 ) ../src/wraith.c: if (ch->practice < cost) ../src/wraith.c: ch->practice -= cost; ../src/wraith.c: ch->arcanoi[disc]++; ../src/wraith.c: if (ch->arcanoi[WARGO] < 2 ) ../src/wraith.c: if (IS_SET( ch->wbits, WRAT_SWINGS)) ../src/wraith.c: REMOVE_BIT( ch->affected_by, AFF_FLYING); ../src/wraith.c: REMOVE_BIT( ch->wbits, WRAT_SWINGS); ../src/wraith.c: SET_BIT(ch->affected_by, AFF_FLYING); ../src/wraith.c: SET_BIT(ch->wbits, WRAT_SWINGS); ../src/wraith.c: if ( ch->arcanoi[WKEEN] < 3 ) ../src/wraith.c: if ( victim->level > ( ch->max_hit / 94 ) ) ../src/wraith.c: if ( ch->arcanoi[WARGO] < 5 ) ../src/wraith.c: if (!IS_SET(ch->wbits, WRAT_DEATHPLANE)) ../src/wraith.c: if (ch->arcanoi[WMATE] < 5) ../src/wraith.c: if ( ch->fighting != NULL) ../src/wraith.c: if ( ch->hit == ch->max_hit && ch->mana == ch->max_mana && ch->move == ch->max_move ) ../src/wraith.c: ch->hit += 1200; ../src/wraith.c: ch->mana += 1000; ../src/wraith.c: ch->move += 1000; ../src/wraith.c: if ( ch->hit > ch->max_hit ) ../src/wraith.c: ch->hit = ch->max_hit; ../src/wraith.c: if ( ch->mana > ch->max_mana ) ../src/wraith.c: ch->mana = ch->max_mana; ../src/wraith.c: if ( ch->move > ch->max_move ) ../src/wraith.c: ch->move = ch->max_move; ../src/wraith.c: if (ch->arcanoi[WKEEN] < 2 ) ../src/wraith.c: if (IS_SET(ch->wbits, WRAT_BALLAD)) ../src/wraith.c: REMOVE_BIT( ch->wbits, WRAT_BALLAD); ../src/wraith.c: SET_BIT( ch->wbits, WRAT_BALLAD ); ../src/wraith.c: if (ch->arcanoi[WLIFE] < 5 ) ../src/wraith.c: victim->pcdata->soulpacted = str_dup( ch->name ); ../src/wraith.c: ch->hit = -10; ../src/wraith.c: ch->mana = 0; ../src/wraith.c: ch->move = 0; ../src/wraith.c: if (ch->arcanoi[WINHB] < 1 ) ../src/wraith.c: if (IS_SET( ch->wbits, WRAT_SENSE)) ../src/wraith.c: REMOVE_BIT( ch->wbits, WRAT_SENSE); ../src/wraith.c: SET_BIT( ch->wbits, WRAT_SENSE); ../src/wraith.c: if ( ch->arcanoi[WARGO] < 1 ) ../src/wraith.c: if ( ch->fight_timer > 0 ) ../src/wraith.c: if ( ch->position == POS_FIGHTING ) ../src/wraith.c: if ( !IS_SET( ch->wbits, WRAT_DEATHPLANE )) ../src/wraith.c: if ( IS_SET( ch->wbits, WRAT_ENSHROUD ) ) ../src/wraith.c: REMOVE_BIT( ch->wbits, WRAT_ENSHROUD); ../src/wraith.c: SET_BIT( ch->wbits, WRAT_ENSHROUD ); ../src/wraith.c: if ( ch->arcanoi[WARGO] < 3 ) ../src/wraith.c: if ( !IS_NPC(victim) && ( !can_travel(ch,victim) && str_cmp(victim->pcdata->soulpacted, ch->name))) ../src/wraith.c: if ( can_travel(ch,victim) && (IS_NPC(victim) || victim->pcdata->soulpacted != NULL || (str_cmp(victim->pcdata->soulpacted, ch->name ../src/wraith.c: if (victim->in_room == ch->in_room) ../src/wraith.c: if (!IS_NPC(victim) && !str_cmp(victim->pcdata->soulpacted, ch->name)) ../src/wraith.c: if ( ch->arcanoi[WARGO] < 4 ) ../src/wraith.c: if ( ch->arcanoi[WKEEN] < 4 ) ../src/wraith.c: if ( ch->position == POS_FIGHTING ) ../src/wraith.c: if (!IS_NPC(ch) && ch->arcanoi[WKEEN] < 1 ) ../src/wraith.c: if ( ch->position == POS_FIGHTING && !IS_NPC(ch)) ../src/wraith.c: if (ch->mana < ch->max_mana && !IS_NPC(ch)) ../src/wraith.c: victim->dirgetimer += ch->arcanoi[WKEEN]; ../src/wraith.c: sprintf( buf, "%s sings a wondrous dirge, and fills your heart with sorrow.\n\r", ch->name ); ../src/wraith.c: WAIT_STATE(victim,75 / (7 - ch->arcanoi[WKEEN])); ../src/wraith.c: //ch->mana = 0; ../src/wraith.c: if ( ch->arcanoi[WLIFE] < 4 ) ../src/wraith.c: if ( IS_SET( ch->wbits, WRAT_SEVERED )) ../src/wraith.c: REMOVE_BIT( ch->wbits, WRAT_SEVERED ); ../src/wraith.c: SET_BIT( ch->wbits, WRAT_SEVERED ); ../src/wraith.c: if ( ch->arcanoi[WKEEN] < 5 ) ../src/wraith.c: damage = (( ch->damroll * 2 ) * ch->arcanoi[WKEEN] ); ../src/wraith.c: ch->name, ../src/wraith.c: if ( ch->arcanoi[WPAND] < 1 ) ../src/wraith.c: if ( arg[0] == '\0' && ch->fighting == NULL ) ../src/wraith.c: if ( ( victim = ch->fighting ) == NULL ) ../src/wraith.c: if ( ch->in_room == NULL || ach->in_room == NULL ) continue; ../src/wraith.c: if ( ach->in_room->area != ch->in_room->area ) continue; ../src/wraith.c: else if ( ach->in_room == ch->in_room ) ../src/wraith.c: level = ch->spl[spelltype] * 5; ../src/wraith.c: if ( ch->arcanoi[WPAND] < 2 ) ../src/wraith.c: if ( ch->position != POS_FIGHTING && victim->position != POS_FIGHTING ) ../src/wraith.c: sprintf( buf, "%s is confusing you!.\n\r", ch->name ); ../src/wraith.c:if ( ch->arcanoi[WMATE] < 2 ) ../src/wraith.c: if (ch->practice < 750) ../src/wraith.c: if (ch->exp < 100000000) ../src/wraith.c: ch->practice -= 750; ../src/wraith.c: ch->exp -= 100000000; ../src/wraith.c:obj->questmaker = str_dup(ch->name); ../src/wraith.c: if (ch->practice < 60) ../src/wraith.c:ch->practice -= 60; ../src/wraith.c:obj->questmaker = str_dup(ch->name); ../src/wraith.c: if (ch->arcanoi[WMATE] < 3) ../src/wraith.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_HORNS); ../src/wraith.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_HORNS); ../src/wraith.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_EXOSKELETON); ../src/wraith.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_EXOSKELETON); ../src/wraith.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_TAIL); ../src/wraith.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_TAIL); ../src/wraith.c: SET_BIT (ch->pcdata->stats[UNI_AFF], VAM_HEAD); ../src/wraith.c: REMOVE_BIT (ch->pcdata->stats[UNI_AFF], VAM_HEAD); ../src/wraith.c: sprintf(buf,"%s: Oswitch %s",ch->name,argument); ../src/wraith.c: if (ch->level < NO_WATCH) do_watching(ch,buf); ../src/wraith.c: if ( ch->arcanoi[WINHB] < 2 ) ../src/wraith.c: sprintf(buf,"%s: Oreturn",ch->name); ../src/wraith.c: if (ch->level < NO_WATCH) do_watching(ch,buf); ../src/wraith.c: if ( ( obj = ch->pcdata->chobj ) != NULL ) obj->chobj = NULL; ../src/wraith.c: ch->pcdata->chobj = NULL; ../src/wraith.c: REMOVE_BIT(ch->affected_by, AFF_POLYMORPH); ../src/wraith.c: REMOVE_BIT(ch->extra, EXTRA_OSWITCH); ../src/wraith.c: if (IS_HEAD(ch,LOST_HEAD)) REMOVE_BIT(ch->loc_hp[0], LOST_HEAD); ../src/wraith.c: free_string(ch->morph); ../src/wraith.c: ch->morph = str_dup(""); ../src/wraith.c: if ( ch->fight_timer > 0 ) ../src/wraith.c: if ( (mount = ch->mount) != NULL) do_dismount(ch,""); ../src/wraith.c: ch->pcdata->chobj = obj; ../src/wraith.c: SET_BIT(ch->affected_by, AFF_POLYMORPH); ../src/wraith.c: SET_BIT(ch->extra, EXTRA_OSWITCH); ../src/wraith.c: free_string(ch->morph); ../src/wraith.c: ch->morph = str_dup(obj->short_descr); ../src/wraith.c: if ( ch->arcanoi[WINHB] < 3 ) ../src/wraith.c: if ( ch->practice < 40 ) ../src/wraith.c: ch->practice -= 40; ../src/wraith.c: if ( ch->arcanoi[WMATE] < 1 ) ../src/wraith.c: if ( arg[0] == '\0' && IS_SET( ch->affected_by, AFF_POLYMORPH) ) ../src/wraith.c: REMOVE_BIT( ch->affected_by, AFF_POLYMORPH ); ../src/wraith.c: ch->morph = NULL; ../src/wraith.c: free_string( ch->morph ); ../src/wraith.c: SET_BIT(ch->affected_by, AFF_POLYMORPH); ../src/wraith.c: ch->morph = str_dup( victim->short_descr ); ../src/wraith.c: if (ch->arcanoi[WPAND] < 1 ) ../src/wraith.c: if (!IS_NPC(ch) && ch->arcanoi[WPAND] < 1 ) ../src/wraith.c: if ( ch->position != POS_FIGHTING ) ../src/wraith.c: if (ch->fighting == victim) ../src/wraith.c: mob->level =ch->max_hit / 100; ../src/wraith.c: if (ch->max_hit < 200000 ) ../src/wraith.c: mob->hit = ch->max_hit; ../src/wraith.c: mob->max_hit = ch->max_hit; ../src/wraith.c: else if ( ch->max_hit >= 200000 && ch->max_hit < 500000 ) ../src/wraith.c: mob->hit = ch->max_hit * 2; ../src/wraith.c: mob->max_hit = ch->max_hit * 2; ../src/wraith.c: else if (ch->max_hit >= 500000 && ch->max_hit < 1000000 ) ../src/wraith.c: mob->hit = ch->max_hit * 3; ../src/wraith.c: mob->max_hit = ch->max_hit * 3; ../src/wraith.c: else if (ch->max_hit >= 1000000 ) ../src/wraith.c: mob->hit = ch->max_hit * 4; ../src/wraith.c: mob->max_hit = ch->max_hit * 4; ../src/wraith.c: char_to_room( mob, ch->in_room ); ../src/wraith.c: if ( ch->arcanoi[WINHB] < 5 && !IS_IMMORTAL(ch)) ../src/wraith.c: free_string(ch->morph); ../src/wraith.c: ch->morph = str_dup(""); ../src/wraith.c: if ( ch->arcanoi[WINHB] < 4 ) ../src/wraith.c: if ( ( obj = ch->pcdata->chobj ) == NULL ) ../src/wraith.c: if (ch->pcdata->chobj == NULL ) ../src/xsocial.c: if (ch->pcdata->marriage[0] == '\0') ../src/xsocial.c: if ((victim = get_char_room (ch, ch->pcdata->marriage)) == NULL) ../src/xsocial.c: if (!strcmp (arg, "self") || !strcmp (arg, ch->name)) ../src/xsocial.c: if (IS_SET (ch->pcdata->stage[3], XF_CHASTITY)) ../src/xsocial.c: NULL, ch->pcdata->partner, TO_NOTVICT); ../src/xsocial.c: if (((ch->pcdata->partner == NULL) && arg2[0] == '\0') || arg1[0] == '\0') ../src/xsocial.c: if (ch->pcdata->partner == NULL) ../src/xsocial.c: else if (ch->pcdata->partner == ch && ch->pcdata->marriage[0] != '\0') ../src/xsocial.c: victim = get_char_room (ch, ch->pcdata->marriage); ../src/xsocial.c: victim = get_char_room (ch, ch->pcdata->partner->name); ../src/xsocial.c: if (!IS_NPC(ch) && IS_SET (ch->pcdata->stage[3], XF_CHASTITY) && victim == ch) ../src/xsocial.c: tostage- if !stage, ch->stage & victim->stage = tostage ../src/xsocial.c: switch (ch->position) ../src/xsocial.c: if (ch->pcdata->partner == NULL) ../src/xsocial.c: else if (ch->pcdata->partner == ch && ch->pcdata->marriage[0] != '\0') ../src/xsocial.c: victim = get_char_room (ch, ch->pcdata->marriage); ../src/xsocial.c: victim = get_char_room (ch, ch->pcdata->partner->name); ../src/xsocial.c: else if (ch->sex != SEX_MALE && ch->sex != SEX_FEMALE) ../src/xsocial.c: else if (ch->sex == victim->sex) ../src/xsocial.c: if (ch->sex - 1) ../src/xsocial.c: tostage = ch->pcdata->stage[0]; ../src/xsocial.c: if (gender == SEX_MALE && ch->sex != SEX_MALE) ../src/xsocial.c: else if (gender == SEX_FEMALE && ch->sex != SEX_FEMALE) ../src/xsocial.c: else if (ch->pcdata->stage[0] == XS_RECOVERING) ../src/xsocial.c: else if (stage > XS_NONE && ch->pcdata->stage[0] == XS_NONE ../src/xsocial.c: (ch->pcdata->stage[0] != stage && ch->sex == SEX_MALE)) ../src/xsocial.c: else if (!(ch->sex - 1) && tostage > XS_READY ../src/xsocial.c: && IS_SET (ch->pcdata->stage[3], XF_CHASTITY) && !IS_NPC(ch)) ../src/xsocial.c: else if ((ch->sex - 1) && tostage > XS_BJDEEP ../src/xsocial.c: && IS_SET (ch->pcdata->stage[3], XF_CHASTITY) && !IS_NPC(victim)) ../src/xsocial.c: else if (!(ch->sex - 1) && tostage > XS_BJDEEP ../src/xsocial.c: else if ((ch->sex - 1) && tostage > XS_READY ../src/xsocial.c: else if ((ch->sex - 1) && tostage == XS_PUSSY ../src/xsocial.c: && IS_SET (ch->pcdata->stage[3], XF_PUSSY) && !IS_NPC(victim)) ../src/xsocial.c: else if (!(ch->sex - 1) && tostage == XS_PUSSY ../src/xsocial.c: else if ((ch->sex - 1) && tostage == XS_ASS ../src/xsocial.c: && IS_SET (ch->pcdata->stage[3], XF_ASS) && !IS_NPC(victim)) ../src/xsocial.c: else if (!(ch->sex - 1) && tostage == XS_ASS ../src/xsocial.c: if (ch->sex - 1) ../src/xsocial.c: ch->pcdata->stage[0] = tostage; ../src/xsocial.c: if (ch->sex == SEX_FEMALE && ../src/xsocial.c: if (!IS_SET (ch->extra, EXTRA_DONE)) ../src/xsocial.c: SET_BIT (ch->extra, EXTRA_DONE); ../src/xsocial.c: if (ch->sex == SEX_FEMALE) ../src/xsocial.c: ch->in_room->blood++; ../src/xsocial.c: ch->in_room->blood++; ../src/xsocial.c: ch->pcdata->stage[1] += xsocial_table[cmd].self; ../src/xsocial.c: if (ch->sex - 1) ../src/xsocial.c: if (ch->pcdata->stage[0] > XS_NONE) ../src/xsocial.c: if (!(ch->pcdata->stage[0] > XS_NONE && xsocial_table[cmd].self < 5)) ../src/xsocial.c: SET_BIT(ch->extra, EXTRA_EXP); ../src/xsocial.c: ch->exp += 100000; ../src/xsocial.c: ch->pcdata->stage[1] = 0; ../src/xsocial.c: if (ch->sex - 1) ../src/xsocial.c: ch->pcdata->stage[0] = XS_NONE; ../src/xsocial.c: if (ch->pcdata->stage[0] == XS_NONE && ch->pcdata->stage[1] >= 25) ../src/xsocial.c: if (ch->sex == SEX_MALE) ../src/xsocial.c: else if (ch->sex == SEX_FEMALE) ../src/xsocial.c: ch->pcdata->stage[0] = XS_READY; ../src/xsocial.c: cumreq = (ch->sex - 1) ? 100 : 250; ../src/xsocial.c: if (ch->pcdata->stage[1] >= cumreq) ../src/xsocial.c: if (ch->sex == SEX_FEMALE && number_percent () < 50 && ../src/xsocial.c: ch->pcdata->stage[1] < 500) ../src/xsocial.c: ch->pcdata->stage[1] += 60; ../src/xsocial.c: while (ch->pcdata->stage[1] >= cumreq) ../src/xsocial.c: if (ch->sex - 1) ../src/xsocial.c: ch->pcdata->stage[1] -= 60; ../src/xsocial.c: ch->pcdata->stage[0] = XS_RECOVERING; ../src/xsocial.c: ch->pcdata->stage[1] = 0; ../src/xsocial.c: ch->pcdata->stage[2] = XS_IRTIME; ../src/xsocial.c: ch->pcdata->stage[2] = XS_RTIME; ../src/xsocial.c: else if (ch->sex - 1) ../src/xsocial.c: ch->pcdata->stage[1] -= 60; ../src/xsocial.c: ch->pcdata->stage[1] += 20; // Tends to produce more orgasms ../src/xsocial.c: ch->pcdata->stage[0] = XS_RECOVERING; ../src/xsocial.c: ch->pcdata->stage[1] = 0; ../src/xsocial.c: ch->pcdata->stage[2] = XS_IRTIME; ../src/xsocial.c: ch->pcdata->stage[2] = XS_RTIME; ../src/xsocial.c: ch->pcdata->genes[8] += 1;