/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * God Wars Mud copyright (C) 1994, 1995, 1996 by Richard Woolcock * * * * Legend of Chrystancia copyright (C) 1999, 2000, 2001 by Matthew Little * * This mud is NOT to be copied in whole or in part, or to be run without * * the permission of Matthew Little. Nobody else has permission to * * authorise the use of this code. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdarg.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <signal.h> #include <time.h> #include "merc.h" #include "olc.h" #include "recycle.h" #if !defined(macintosh) extern int _filbuf args ((FILE *)); #endif bool MAKE_WARNED; /* * Globals. */ EMAIL_DATA * email_list; EMAIL_DATA * emailing_to; HELP_DATA *help_first; HELP_DATA *help_last; SHOP_DATA *shop_first; SHOP_DATA *shop_last; KINGDOM_DATA *king_first; KINGDOM_DATA *king_last; KINGDOM_DATA *kingdom_free; MEMBER_DATA *member_free; DIPLOMACY_DATA *diplomacy_free; MEMBER_DATA *next; MEMBER_DATA *prev; CHAR_DATA *char_free; EXTRA_DESCR_DATA *extra_descr_free; NOTE_DATA *note_free; OBJ_DATA *obj_free; PC_DATA *pcdata_free; CONFIG_DATA *config_info; COMBAT_CONFIG_DATA *CombatConfigData = NULL; char bug_buf[2 * MAX_INPUT_LENGTH]; CHAR_DATA *char_list; char *help_lowcredits; char *help_greeting; char *help_greeting1; char *help_greeting2; char *help_greeting3; char *help_greeting4; char *help_greeting5; char *help_greeting6; char log_buf[2 * MAX_INPUT_LENGTH]; KILL_DATA kill_table[MAX_LEVEL]; OBJ_DATA *object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; AUCTION_DATA auction_info; TRIVIA_DATA trivia_info; sh_int gsn_backstab; sh_int gsn_hide; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_inferno; sh_int gsn_blinky; sh_int gsn_spiderform; sh_int gsn_garotte; sh_int gsn_disarm; sh_int gsn_fastdraw; sh_int gsn_berserk; sh_int gsn_punch; sh_int gsn_elbow; sh_int gsn_spiket; sh_int gsn_venomt; sh_int gsn_shards; sh_int gsn_magma; sh_int gsn_headbutt; sh_int gsn_quills; sh_int gsn_fangs; sh_int gsn_buffet; sh_int gsn_tail; sh_int gsn_joust; sh_int gsn_shiroken; sh_int gsn_sweep; sh_int gsn_knee; sh_int gsn_kick; sh_int gsn_circle; sh_int gsn_phenom; sh_int gsn_rfangs; sh_int gsn_thrustkick; sh_int gsn_spinkick; sh_int gsn_backfist; sh_int gsn_elbow; sh_int gsn_shinkick; sh_int gsn_palmstrike; sh_int gsn_lightningkick; sh_int gsn_tornadokick; sh_int gsn_jumpkick; sh_int gsn_spinkick; sh_int gsn_monksweep; sh_int gsn_talon; sh_int gsn_hurl; sh_int gsn_rescue; sh_int gsn_track; sh_int gsn_polymorph; sh_int gsn_web; sh_int gsn_drowfire; sh_int gsn_totalblind; /* Monk Power - Loki */ sh_int gsn_godbless; /* Monk Power - Loki */ sh_int gsn_llothbless; /* drow bless -Sage */ sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_curse; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_sleep; sh_int gsn_darkness; sh_int gsn_paradox; sh_int gsn_dart_shiroken; sh_int gsn_spit; sh_int gsn_waspt; sh_int gsn_entrails; sh_int gsn_gbreath; sh_int gsn_bodyspikes; sh_int gsn_shred; sh_int gsn_darktendrils; sh_int gsn_tendrils; sh_int gsn_bladespin; sh_int SLOWNS; long long int mobs_killed; /* * Locals. */ MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH]; ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH]; char *string_hash[MAX_KEY_HASH]; AREA_DATA *area_first; AREA_DATA *area_last; //LEADER_DATA * leader[6]; char *string_space; char *top_string; char str_empty[1]; // For Crashes int debug_stage; int debug_counter = 0; int debug_last_room; char *debug_last_character; char *debug_last_command; char *debug_procedure[20]; bool debug_dont_run; // Crashes ^^ int top_affect; int top_area; int top_rt; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ int mobile_count = 0; int object_count = 0; /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. */ #define MAX_STRING 3145728 //#define MAX_PERM_BLOCK 262144 #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void *rgFreeList[MAX_MEM_LIST]; const int rgSizeList[MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768 - 64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE *fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args ((void)); void load_area args ((FILE * fp)); void load_helps args ((FILE * fp)); void load_mobiles args ((FILE * fp)); void load_objects args ((FILE * fp)); void load_resets args ((FILE * fp)); void load_rooms args ((FILE * fp)); void load_shops args ((FILE * fp)); void load_specials args ((FILE * fp)); void load_notes args ((void)); void load_artifacts args ((void)); void fix_exits args ((void)); void update_migratory_exits args ((void)); void load_changes args( (void) ); void load_quotes args( (void) ); void reset_area args ((AREA_DATA * pArea)); void new_load_area args ((FILE * fp)); /* OLC */ void copyover_recover args ((void)); void load_login args ((void)); void read_votes (void); void load_wizlist args( ( void ) ); /* * Big mama top level function. */ void boot_db (bool fCopyOver) { /* * Init some data space stuff. */ { if ((string_space = calloc (1, MAX_STRING)) == NULL) { bug ("Boot_db: can't alloc %d string space.", MAX_STRING); exit (1); } top_string = string_space; fBootDb = TRUE; SLOWNS = TRUE; } /* * Init random number generator. */ { init_mm (); } initialise_email_list(); emailing_to = NULL; first_cache = NULL; last_cache = NULL; load_dns(); auction_info.item = NULL; auction_info.owner = NULL; auction_info.high_bidder = NULL; auction_info.current_bid = 0; auction_info.status = 0; auction_info.qps_held = 0; load_hiscores (); load_leaderboard (); load_socials (); init_wizconfig (); /* Initialize WizConfig */ /* * Set time and weather. */ { extern int pulse_weather; long lhour, lday, lleap, lyear; bool leap; time_info.full700 = 0; time_info.part182 = 0; time_info.part018 = 0; time_info.full400 = 0; pulse_weather = ((PULSE_WEATHER / PULSE_PER_SECOND) - (current_time % (PULSE_WEATHER / PULSE_PER_SECOND))) * PULSE_PER_SECOND; lhour = current_time / (PULSE_WEATHER / PULSE_PER_SECOND); time_info.hour = lhour % 24; switch (time_info.hour) { case 4: weather_info.sunlight = SUN_DARK; weather_info.moonlight = MOON_SET; weather_info.time_of_day = NIGHT; break; case 5: weather_info.sunlight = SUN_DARK; weather_info.moonlight = MOON_DOWN; weather_info.time_of_day = MORNING; break; case 6: case 7: case 8: case 9: weather_info.sunlight = SUN_RISE; weather_info.moonlight = MOON_DOWN; weather_info.time_of_day = MORNING; break; case 10: case 11: case 12: case 13: case 14: case 15: case 16: weather_info.sunlight = SUN_RISE; weather_info.moonlight = MOON_DOWN; weather_info.time_of_day = DAY; break; case 17: case 18: weather_info.sunlight = SUN_RISE; weather_info.moonlight = MOON_DOWN; weather_info.time_of_day = EVENING; break; case 19: weather_info.sunlight = SUN_SET; weather_info.moonlight = MOON_DOWN; weather_info.time_of_day = EVENING; break; case 20: weather_info.sunlight = SUN_DARK; weather_info.moonlight = MOON_DOWN; weather_info.time_of_day = EVENING; break; case 21: weather_info.sunlight = SUN_DARK; weather_info.moonlight = MOON_RISE; weather_info.time_of_day = NIGHT; break; case 22: case 23: case 24: case 0: case 1: case 2: case 3: weather_info.sunlight = SUN_DARK; weather_info.moonlight = MOON_UP; weather_info.time_of_day = NIGHT; break; } lday = lhour / 24; lday += 297000; time_info.daylist = lday; time_info.minutelist = (((lday * 24) + time_info.hour) * 60) + (59 - (pulse_weather / 60)) + 22300; if ((time_info.minutelist % (36145440/850)) < (36145440/850/8)) weather_info.moonphase = MOON_NEW; else if ((time_info.minutelist % (36145440/850)) < (36145440/850/8*2)) weather_info.moonphase = MOON_CRESCENT; else if ((time_info.minutelist % (36145440/850)) < (36145440/850/8*3)) weather_info.moonphase = MOON_HALF; else if ((time_info.minutelist % (36145440/850)) < (36145440/850/8*4)) weather_info.moonphase = MOON_GIBBOUS; else if ((time_info.minutelist % (36145440/850)) < (36145440/850/8*5)) weather_info.moonphase = MOON_FULL; else if ((time_info.minutelist % (36145440/850)) < (36145440/850/8*6)) weather_info.moonphase = MOON_GIBBOUS + MOON_WANING; else if ((time_info.minutelist % (36145440/850)) < (36145440/850/8*7)) weather_info.moonphase = MOON_HALF + MOON_WANING; else if ((time_info.minutelist % (36145440/850)) < (36145440/850)) weather_info.moonphase = MOON_CRESCENT + MOON_WANING; if (lday >= 255675) { time_info.full700++; lday -= 255675; if (lday >= 255675) { time_info.full700++; lday -= 255675; if (lday >= 66707) { time_info.part182++; lday -= 66707; lday += 10; // To make up for October 5-14th if (lday >= 6287) { time_info.part018++; lday -= 6287; while (lday >= 146097) { time_info.full400++; lday -= 146097; } } } } } lleap = 366; leap = TRUE; lyear = 0; if (time_info.part182 == 0) { while (lday + 1 > lleap) { lyear++; if (leap) { lday -= lleap; leap = FALSE; lleap = 365; } else { lday -= lleap; if ((lyear + 1) == (((lyear + 1) * 4) / ((lyear % 4) + 1))) { leap = TRUE; lleap = 366; } } } } else { while (lday + 1 > lleap) { lyear++; if (leap) { lday -= lleap; leap = FALSE; lleap = 365; } else { lday -= lleap; if ((lyear + 1) != (((lyear + 1) * 100) / ((lyear % 100) + 1)) && (lyear + 1) == (((lyear + 1) * 4) / ((lyear % 4) + 1))) { leap = TRUE; lleap = 366; } } } } if (leap) { if (lday <= 30) time_info.month = 0; else if (lday <= 59) time_info.month = 1; else if (lday <= 90) time_info.month = 2; else if (lday <= 120) time_info.month = 3; else if (lday <= 151) time_info.month = 4; else if (lday <= 181) time_info.month = 5; else if (lday <= 212) time_info.month = 6; else if (lday <= 243) time_info.month = 7; else if (lday <= 273) time_info.month = 8; else if (lday <= 304) time_info.month = 9; else if (lday <= 334) time_info.month = 10; else if (lday <= 365) time_info.month = 11; switch (time_info.month) { default: time_info.day = lday % 30; break; case 0: time_info.day = lday - 0; break; case 1: time_info.day = lday - 31; break; case 2: time_info.day = lday - 60; break; case 3: time_info.day = lday - 91; break; case 4: time_info.day = lday - 121; break; case 5: time_info.day = lday - 152; break; case 6: time_info.day = lday - 182; break; case 7: time_info.day = lday - 213; break; case 8: time_info.day = lday - 244; break; case 9: time_info.day = lday - 274; break; case 10: time_info.day = lday - 305; break; case 11: time_info.day = lday - 335; break; } } else { if (lday <= 30) time_info.month = 0; else if (lday <= 58) time_info.month = 1; else if (lday <= 89) time_info.month = 2; else if (lday <= 119) time_info.month = 3; else if (lday <= 150) time_info.month = 4; else if (lday <= 180) time_info.month = 5; else if (lday <= 211) time_info.month = 6; else if (lday <= 242) time_info.month = 7; else if (lday <= 272) time_info.month = 8; else if (lday <= 303) time_info.month = 9; else if (lday <= 333) time_info.month = 10; else if (lday <= 364) time_info.month = 11; switch (time_info.month) { default: time_info.day = lday % 30; break; case 0: time_info.day = lday; break; case 1: time_info.day = lday - 31; break; case 2: time_info.day = lday - 59; break; case 3: time_info.day = lday - 90; break; case 4: time_info.day = lday - 120; break; case 5: time_info.day = lday - 151; break; case 6: time_info.day = lday - 181; break; case 7: time_info.day = lday - 212; break; case 8: time_info.day = lday - 243; break; case 9: time_info.day = lday - 273; break; case 10: time_info.day = lday - 304; break; case 11: time_info.day = lday - 334; break; } } time_info.year = (time_info.full700 * 700) + (time_info.part182 * 182) + (time_info.part018 * 18) + (time_info.full400 * 400) + lyear + 1; if (time_info.hour < 5) weather_info.sunlight = SUN_DARK; else if (time_info.hour < 6) weather_info.sunlight = SUN_RISE; else if (time_info.hour < 19) weather_info.sunlight = SUN_LIGHT; else if (time_info.hour < 20) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; switch (time_info.month) { case 0: case 1: weather_info.season = WINTER; break; case 2: if (time_info.day < 22) weather_info.season = WINTER; else weather_info.season = SPRING; break; case 3: case 4: weather_info.season = SPRING; break; case 5: if (time_info.day < 22) weather_info.season = SPRING; else weather_info.season = SUMMER; break; case 6: case 7: weather_info.season = SUMMER; break; case 8: if (time_info.day < 22) weather_info.season = SUMMER; else weather_info.season = AUTUMN; break; case 9: case 10: weather_info.season = AUTUMN; break; case 11: if (time_info.day < 22) weather_info.season = AUTUMN; else weather_info.season = WINTER; break; default: break; } weather_info.change = 0; weather_info.mmhg = 960; if (time_info.month >= 3 && time_info.month <= 9) weather_info.mmhg += number_range (1, 80); else weather_info.mmhg += number_range (1, 50); if (weather_info.mmhg <= 980) weather_info.sky = SKY_LIGHTNING; else if (weather_info.mmhg <= 1000) weather_info.sky = SKY_RAINING; else if (weather_info.mmhg <= 1020) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].pgsn != NULL) *skill_table[sn].pgsn = sn; } } /* * Read in all the area files. */ { FILE *fpList; if ((fpList = fopen (AREA_LIST, "r")) == NULL) { perror (AREA_LIST); exit (1); } for (;;) { strcpy (strArea, fread_word (fpList)); if (strArea[0] == '$') break; if (strArea[0] == '-') { fpArea = stdin; } else { if ((fpArea = fopen (strArea, "r")) == NULL) { perror (strArea); exit (1); } } for (;;) { char *word; if (fread_letter (fpArea) != '#') { bug ("Boot_db: # not found.", 0); exit (1); } word = fread_word (fpArea); if (word[0] == '$') break; else if (!str_cmp (word, "AREA")) load_area (fpArea); else if (!str_cmp (word, "HELPS")) load_helps (fpArea); else if (!str_cmp (word, "MOBILES")) load_mobiles (fpArea); else if (!str_cmp (word, "OBJECTS")) load_objects (fpArea); else if (!str_cmp (word, "RESETS")) load_resets (fpArea); else if (!str_cmp (word, "ROOMS")) load_rooms (fpArea); else if (!str_cmp (word, "SHOPS")) load_shops (fpArea); else if (!str_cmp (word, "SPECIALS")) load_specials (fpArea); else if (!str_cmp (word, "AREADATA")) new_load_area (fpArea); else { bug ("Boot_db: bad section name.", 0); exit (1); } } if (fpArea != stdin) fclose (fpArea); fpArea = NULL; } fclose (fpList); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the notes file. */ fpReserve = fopen (NULL_FILE, "r"); { fix_exits (); /* Fix up areas */ fBootDb = FALSE; /* Declare db booting over */ //update_migratory_exits (); // Do the migration! Serenity area_update (); /* Reset all areas once */ load_mudinfo (); /* Load up Mudinfo */ //min_kingdom_members = 20000; //load_kingdoms (); /* Load up all kingdoms */ load_clans(); load_retired(); load_polls (); /* load all active polls */ load_boards (); /* Load all boards */ save_notes (); /* Archive the boards if needed */ load_wizlist(); load_disabled (); /* Load up disabled commands */ load_login (); /* Load in login failure attempts */ load_wizconfig (); /* Load in WizConfig settings */ load_coreinfo (); read_shitlist (); clearwar (); load_bans (); load_pieces (); load_immortals (); load_changes (); load_quotes (); atexit (save_pieces); atexit (save_artitable); init_artitable (); load_todo (); //load_todo2 (); load_artitable (); if (WizConfig->artifacts == ARTIFACTS_OAKA || WizConfig->artifacts == ARTIFACTS_HUNT) load_oaka (FALSE); load_lostfound (); bug ("Finished Loading Data Files", 0); arena = FIGHT_CLEAR; /* Make sure arena is clear */ MAKE_WARNED = FALSE; // Set this to false to start with -- Serenity } if (fCopyOver) copyover_recover (); /* Recover from copyover */ /* * Rotain's Clan Table Read Settings */ return; } /* * Load in the areas with out the need to * reboot (WARNING HIGHLY UNSTABLE */ void load_area_file (FILE * fpArea); void load_area_name (char *area); void do_unfoldarea (CHAR_DATA * ch, char *argument) { if (argument[0] == '\0') { stc ("Unfold which area?(WARNING! HIGHLY FUCKING UNSTABLE!\n\r", ch); return; } fBootDb = 1; strcpy (strArea, argument); strcat (strArea, ".are"); load_area_name (argument); fBootDb = 0; strArea[0] = '$'; fix_exits (); do_asave (ch, "list"); do_asave (ch, "world"); } void load_area_name (char *area) { char buf[MSL]; FILE *fp; sprintf (buf, "../area/%s.are", area); if ((fp = fopen (buf, "r")) == NULL) { bugf ("Area %s Not Found.", buf); return; } load_area_file (fp); fclose (fp); sprintf (buf, "Area(%s) Loaded", area); log_string (buf, NULL); } void load_area_file (FILE * fpArea) { for (;;) { char *word; if (fread_letter (fpArea) != '#') { bug ("Boot_db: # not found.", 0); } word = fread_word (fpArea); if (word[0] == '$') break; else if (!str_cmp (word, "AREA")) load_area (fpArea); else if (!str_cmp (word, "HELPS")) load_helps (fpArea); else if (!str_cmp (word, "MOBILES")) load_mobiles (fpArea); else if (!str_cmp (word, "OBJECTS")) load_objects (fpArea); else if (!str_cmp (word, "RESETS")) load_resets (fpArea); else if (!str_cmp (word, "ROOMS")) load_rooms (fpArea); else if (!str_cmp (word, "SHOPS")) load_shops (fpArea); else if (!str_cmp (word, "SPECIALS")) load_specials (fpArea); else if (!str_cmp (word, "AREADATA")) /* OLC */ new_load_area (fpArea); else { bug ("Boot_db: bad section name.", 0); } } } void load_oaka (bool dead) { CHAR_DATA *pMob; OBJ_DATA *obj; int i; if (WizConfig->artifacts != ARTIFACTS_OAKA && WizConfig->artifacts != ARTIFACTS_HUNT) return; pMob = create_mobile (get_mob_index (25)); for (i = 0; i <= MAX_ARTI; i++) { if (!strcmp((IS_NPC (pMob) ? pMob->short_descr : pMob->name),arti_table[i].player)) { if (!dead) obj = create_object (get_obj_index (arti_table[i].vnum), 0); else { int random; free_string (arti_table[i].player); arti_table[i].player = str_dup ("No One"); free_string (arti_table[i].where); arti_table[i].where = str_dup ("Never"); obj = NULL; while (obj == NULL) { random = number_range(0, MAX_ARTI); if (strcmp (arti_table[random].player, "No One")) continue; obj = create_object (get_obj_index (arti_table[random].vnum), 0); } } obj_to_char (obj, pMob); } } if (dead) update_artitable(pMob); move_oaka (pMob); return; } void move_oaka (CHAR_DATA * ch) { ROOM_INDEX_DATA *room = NULL; while (!room) { int BAD_ROOM = -1; while ( BAD_ROOM != 0 ) { BAD_ROOM = -1; if (!(room = get_room_index (number_range (1, 33700)))) continue; if ( room->room_flags && BAD_ROOM < 0 ) { if (IS_SET( room->room_flags, ROOM_GOD ) ) BAD_ROOM = 1; else if (IS_SET( room->room_flags, ROOM_KINGDOM ) ) BAD_ROOM = 1; else if (IS_SET( room->room_flags, ROOM_PRIVATE ) ) BAD_ROOM = 1; else if (IS_SET( room->room_flags, ROOM_SOLITARY ) ) BAD_ROOM = 1; else if (IS_SET( room->room_flags, ROOM_CCHAMBER ) ) BAD_ROOM = 1; else if (IS_SET( room->room_flags, ROOM_COLOUR_ROOM ) ) BAD_ROOM = 1; } if ( room->area && BAD_ROOM < 0 ) { if ( room->area->aflags ) { if (IS_SET( room->area->aflags, AFLAG_HQ ) ) BAD_ROOM = 1; else if (IS_SET( room->area->aflags, AFLAG_ARENA ) ) BAD_ROOM = 1; } if ( room->area->area_flags ) { if (IS_SET( room->area->area_flags, AREA_UNLINKED ) ) BAD_ROOM = 1; else if (IS_SET( room->area->area_flags, AREA_NO_NOMADS ) ) BAD_ROOM = 1; } } if (BAD_ROOM < 0) BAD_ROOM = 0; } } if (ch->in_room) char_from_room (ch); char_to_room (ch, room); act ("You wander into the room and relax.", ch, NULL, NULL, TO_CHAR); act ("$n wanders into the room and seems to relax.", ch, NULL, NULL, TO_ROOM); do_say(ch, "Hmm... This seems like a nice place to wait a bit."); } void load_artifacts (void) { CHAR_DATA *pMob; OBJ_DATA *obj; /* Gaia */ pMob = create_mobile (get_mob_index (32201)); char_to_room (pMob, get_room_index (9200)); obj = create_object (get_obj_index (29516), 0); obj_to_char (obj, pMob); /* Zombie Lord - Chaos Axe */ pMob = create_mobile (get_mob_index (30011)); char_to_room (pMob, get_room_index (3001)); obj = create_object (get_obj_index (29503), 0); obj_to_char (obj, pMob); /* The Master Wizard - Visor of Vision */ pMob = create_mobile (get_mob_index (32205)); char_to_room (pMob, get_room_index (1498)); obj = create_object (get_obj_index (29515), 0); obj_to_char (obj, pMob); /* Satan - Sword of Darkness */ pMob = create_mobile (get_mob_index (32204)); char_to_room (pMob, get_room_index (2551)); obj = create_object (get_obj_index (29512), 0); obj_to_char (obj, pMob); /* Lloth the Spider Queen - Bracelet of Lloth */ pMob = create_mobile (get_mob_index (32202)); char_to_room (pMob, get_room_index (5143)); obj = create_object (get_obj_index (29518), 0); obj_to_char (obj, pMob); /* Allah - Torc of Continual Restoration */ pMob = create_mobile (get_mob_index (32203)); char_to_room (pMob, get_room_index (951)); obj = create_object (get_obj_index (29504), 0); obj_to_char (obj, pMob); /* Caine - The Armour of Resistance */ pMob = create_mobile (get_mob_index (32200)); char_to_room (pMob, get_room_index (3475)); obj = create_object (get_obj_index (29514), 0); obj_to_char (obj, pMob); return; } void do_loadarti (CHAR_DATA * ch, char *arguments) { distribute_artifacts (); stc ("Artifacts Distributed\n\r", ch); } /* * Snarf an 'area' header line. */ void load_area (FILE * fp) { AREA_DATA *pArea; pArea = alloc_perm (sizeof (*pArea)); pArea->reset_first = NULL; pArea->reset_last = NULL; pArea->name = fread_string (fp); pArea->area_flags = AREA_LOADING; /* OLC */ pArea->security = 1; /* OLC */ pArea->builders = str_dup ("None"); /* OLC */ pArea->lvnum = 0; /* OLC */ pArea->uvnum = 0; /* OLC */ pArea->vnum = 0; /* OLC */ pArea->filename = str_dup (strArea); /* OLC */ pArea->age = 15; pArea->nplayer = 0; pArea->nimmortal = 0; pArea->x = -1; pArea->y = -1; pArea->start = 0; pArea->aflags = 0; pArea->owned = 0; pArea->creator = str_dup ("Anon"); if (area_first == NULL) area_first = pArea; if (area_last != NULL) { area_last->next = pArea; REMOVE_BIT (area_last->area_flags, AREA_LOADING); /* OLC */ } area_last = pArea; pArea->next = NULL; top_area++; return; } /* OLC * I left the Repop field here because I though that newbie programmers like * myself would want to set up something small to begin with. To get the * repop field to work, you will want to go through the code and add it to * memory recycling routines in BUILD.C and also in the UPDATE.C file to * display the message. Have fun. Erase this comment when you are done * trying this. Mail me jdinkel@mines.colorado.edu if you have trouble. */ /* * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area (FILE * fp) { AREA_DATA *pArea; char *word; bool fMatch; pArea = alloc_perm (sizeof (*pArea)); pArea->age = 15; pArea->nplayer = 0; pArea->nimmortal = 0; pArea->filename = str_dup (strArea); pArea->vnum = top_area; pArea->name = str_dup ("New Area"); pArea->creator = str_dup ("No One"); pArea->builders = str_dup (""); /* pArea->repop = str_dup( "Tock.\n\r" ); */ pArea->security = 1; pArea->lvnum = 0; pArea->uvnum = 0; pArea->area_flags = 0; for (;;) { word = feof (fp) ? "End" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case 'A': KEY ("Aflags", pArea->aflags, fread_number (fp)); break; case 'C': SKEY ("Creator", pArea->creator); break; case 'N': SKEY ("Name", pArea->name); break; case 'S': KEY ("Security", pArea->security, fread_number (fp)); break; case 'V': if (!str_cmp (word, "VNUMs")) { pArea->lvnum = fread_number (fp); pArea->uvnum = fread_number (fp); } break; case 'E': if (!str_cmp (word, "End")) { fMatch = TRUE; if (area_first == NULL) area_first = pArea; if (area_last != NULL) area_last->next = pArea; area_last = pArea; pArea->next = NULL; top_area++; return; } break; case 'B': SKEY ("Builders", pArea->builders); break; case 'O': KEY ("Owned", pArea->owned, fread_number (fp)); break; case 'R': /* SKEY( "Repop", pArea->repop ); */ if (!str_cmp (word, "Reset")) { fread_to_eol (fp); fMatch = TRUE; } break; } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum (int vnum) { if (area_last->lvnum == 0 || area_last->uvnum == 0) area_last->lvnum = area_last->uvnum = vnum; if (vnum != URANGE (area_last->lvnum, vnum, area_last->uvnum)) { if (vnum < area_last->lvnum) area_last->lvnum = vnum; else area_last->uvnum = vnum; } return; } /* * Snarf a help section. */ void load_helps (FILE * fp) { HELP_DATA *pHelp; for (;;) { pHelp = alloc_perm (sizeof (*pHelp)); pHelp->level = fread_number (fp); pHelp->keyword = fread_string (fp); if (pHelp->keyword[0] == '$') break; pHelp->text = fread_string (fp); if (!str_cmp (pHelp->keyword, "greeting")) help_greeting = pHelp->text; else if (!str_cmp (pHelp->keyword, "ogreeting1")) help_greeting1 = pHelp->text; else if (!str_cmp (pHelp->keyword, "ogreeting2")) help_greeting2 = pHelp->text; else if (!str_cmp (pHelp->keyword, "ogreeting3")) help_greeting3 = pHelp->text; else if (!str_cmp (pHelp->keyword, "ogreeting4")) help_greeting4 = pHelp->text; else if (!str_cmp (pHelp->keyword, "ogreeting5")) help_greeting5 = pHelp->text; else if (!str_cmp (pHelp->keyword, "ogreeting6")) help_greeting6 = pHelp->text; else if (!str_cmp (pHelp->keyword, "lowcredits")) help_lowcredits = pHelp->text; if (help_first == NULL) help_first = pHelp; if (help_last != NULL) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; top_help++; } return; } /* * Snarf a mob section. */ void load_mobiles (FILE * fp) { MOB_INDEX_DATA *pMobIndex; if (area_last == NULL) /* OLC */ { bug ("Load_mobiles: no #AREA seen yet.", 0); exit (1); } for (;;) { int vnum; char letter; int iHash; letter = fread_letter (fp); if (letter != '#') { bug ("Load_mobiles: # not found.", 0); exit (1); } vnum = fread_number (fp); if (vnum == 0) break; fBootDb = FALSE; if (get_mob_index (vnum) != NULL) { bug ("Load_mobiles: vnum %d duplicated.", vnum); exit (1); } fBootDb = TRUE; pMobIndex = alloc_perm (sizeof (*pMobIndex)); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->player_name = fread_string (fp); pMobIndex->short_descr = fread_string (fp); pMobIndex->long_descr = fread_string (fp); pMobIndex->description = fread_string (fp); pMobIndex->long_descr[0] = UPPER (pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER (pMobIndex->description[0]); pMobIndex->act = fread_number (fp) | ACT_IS_NPC; pMobIndex->affected_by = fread_number (fp); pMobIndex->itemaffect = 0; pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number (fp); letter = fread_letter (fp); pMobIndex->level = number_fuzzy (fread_number (fp)); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ pMobIndex->hitroll = fread_number (fp); /* Unused */ pMobIndex->ac = fread_number (fp); /* Unused */ pMobIndex->hitnodice = fread_number (fp); /* Unused */ /* 'd' */ fread_letter (fp); /* Unused */ pMobIndex->hitsizedice = fread_number (fp); /* Unused */ /* '+' */ fread_letter (fp); /* Unused */ pMobIndex->hitplus = fread_number (fp); /* Unused */ pMobIndex->damnodice = fread_number (fp); /* Unused */ /* 'd' */ fread_letter (fp); /* Unused */ pMobIndex->damsizedice = fread_number (fp); /* Unused */ /* '+' */ fread_letter (fp); /* Unused */ pMobIndex->damplus = fread_number (fp); /* Unused */ pMobIndex->gold = fread_number (fp); /* Unused */ /* xp can't be used! */ fread_number (fp); /* Unused */ /* position */ fread_number (fp); /* Unused */ /* start pos */ fread_number (fp); /* Unused */ /* * Back to meaningful values. */ pMobIndex->sex = fread_number (fp); if (letter != 'S') { bug ("Load_mobiles: vnum %d non-S.", vnum); exit (1); } iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum (vnum); /* OLC */ kill_table[URANGE (0, pMobIndex->level, MAX_LEVEL - 1)].number++; } return; } /* * Snarf an obj section. */ void load_objects (FILE * fp) { OBJ_INDEX_DATA *pObjIndex; if (area_last == NULL) /* OLC */ { bug ("Load_objects: no #AREA seen yet.", 0); exit (1); } for (;;) { int vnum; char letter; int iHash; letter = fread_letter (fp); if (letter != '#') { bug ("Load_objects: # not found.", 0); exit (1); } vnum = fread_number (fp); if (vnum == 0) break; fBootDb = FALSE; if (get_obj_index (vnum) != NULL) { bug ("Load_objects: vnum %d duplicated.", vnum); exit (1); } fBootDb = TRUE; pObjIndex = alloc_perm (sizeof (*pObjIndex)); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->name = fread_string (fp); pObjIndex->short_descr = fread_string (fp); pObjIndex->description = fread_string (fp); /* Action description */ fread_string (fp); pObjIndex->short_descr[0] = LOWER (pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER (pObjIndex->description[0]); pObjIndex->item_type = fread_number (fp); pObjIndex->extra_flags = fread_number (fp); pObjIndex->wear_flags = fread_number (fp); pObjIndex->value[0] = fread_number (fp); pObjIndex->value[1] = fread_number (fp); pObjIndex->value[2] = fread_number (fp); pObjIndex->value[3] = fread_number (fp); pObjIndex->weight = fread_number (fp); pObjIndex->cost = fread_number (fp); /* Unused */ pObjIndex->affected = NULL; pObjIndex->extra_descr = NULL; pObjIndex->chpoweron = NULL; pObjIndex->chpoweroff = NULL; pObjIndex->chpoweruse = NULL; pObjIndex->victpoweron = NULL; pObjIndex->victpoweroff = NULL; pObjIndex->victpoweruse = NULL; pObjIndex->spectype = 0; pObjIndex->specpower = 0; /* Cost per day */ fread_number (fp); /* if ( pObjIndex->item_type == ITEM_POTION ) SET_BIT(pObjIndex->extra_flags, ITEM_NODROP); */ for (;;) { char letter; letter = fread_letter (fp); if (letter == 'A') { AFFECT_DATA *paf; paf = alloc_perm (sizeof (*paf)); paf->type = -1; paf->duration = -1; paf->location = fread_number (fp); paf->modifier = fread_number (fp); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if (letter == 'E') { EXTRA_DESCR_DATA *ed; ed = alloc_perm (sizeof (*ed)); ed->keyword = fread_string (fp); ed->description = fread_string (fp); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else if (letter == 'Q') { pObjIndex->chpoweron = fread_string (fp); pObjIndex->chpoweroff = fread_string (fp); pObjIndex->chpoweruse = fread_string (fp); pObjIndex->victpoweron = fread_string (fp); pObjIndex->victpoweroff = fread_string (fp); pObjIndex->victpoweruse = fread_string (fp); pObjIndex->spectype = fread_number (fp); pObjIndex->specpower = fread_number (fp); } else { ungetc (letter, fp); break; } } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch (pObjIndex->item_type) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = slot_lookup (pObjIndex->value[1]); pObjIndex->value[2] = slot_lookup (pObjIndex->value[2]); pObjIndex->value[3] = slot_lookup (pObjIndex->value[3]); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = slot_lookup (pObjIndex->value[3]); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum (vnum); /* OLC */ } return; } void load_resets (FILE * fp) /* OLC */ { RESET_DATA *pReset = NULL; int mvn = 0; if (area_last == NULL) { bug ("Load_resets: no #AREA seen yet.", 0); exit (1); } for (;;) { EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; char letter; int arg1, arg2, arg3; if ((letter = fread_letter (fp)) == 'S') break; if (letter == '*') { fread_to_eol (fp); continue; } /* if_flag */ fread_number (fp); arg1 = fread_number (fp); arg2 = fread_number (fp); arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number (fp); fread_to_eol (fp); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch (letter) { default: bug ("Load_resets: bad command '%c'.", letter); exit (1); break; case 'M': get_mob_index (arg1); get_room_index (arg3); pReset = alloc_perm (sizeof (*pReset)); pReset->arg1 = arg1; pReset->arg2 = arg2; pReset->arg3 = arg3; pReset->command = letter; mvn = arg3; break; case 'O': get_obj_index (arg1); get_room_index (arg3); pReset = alloc_perm (sizeof (*pReset)); pReset->arg1 = arg1; pReset->arg2 = arg2; pReset->arg3 = arg3; pReset->command = letter; break; case 'P': get_obj_index (arg1); get_obj_index (arg3); pReset = alloc_perm (sizeof (*pReset)); pReset->arg1 = arg1; pReset->arg2 = arg2; pReset->arg3 = arg3; pReset->command = letter; break; case 'G': case 'E': get_room_index (mvn); get_obj_index (arg1); pReset = alloc_perm (sizeof (*pReset)); pReset->arg1 = arg1; pReset->arg2 = arg2; pReset->arg3 = arg3; pReset->command = letter; break; case 'D': /* kavirp */ pRoomIndex = get_room_index (arg1); if (arg2 < 0 || arg2 > MAX_DIR || (pexit = pRoomIndex->exit[arg2]) == NULL) { bug ("Load_resets: 'D': exit %d not door.", arg2); exit (1); } pexit->exit_info = arg3; /* switch ( arg3 ) { default: bug( "Load_resets: 'D': bad 'locks': %d." , arg3); case 0: SET_BIT( pexit->rs_flags, EX_ISDOOR); SET_BIT( pexit->exit_info, EX_ISDOOR); break; case 1: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_ISDOOR ); SET_BIT( pexit->exit_info, EX_CLOSED | EX_ISDOOR ); break; case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED | EX_ISDOOR ); SET_BIT( pexit->exit_info, EX_CLOSED | EX_LOCKED | EX_ISDOOR); break; } */ break; case 'R': pRoomIndex = get_room_index (arg1); if (arg2 < 0 || arg2 > MAX_DIR) { bug ("Load_resets: 'R': bad exit %d.", arg2); exit (1); } pReset = alloc_perm (sizeof (*pReset)); pReset->arg1 = arg1; pReset->arg2 = arg2; pReset->arg3 = arg3; pReset->command = letter; break; } if (pReset) { if (area_last->reset_first == NULL) area_last->reset_first = pReset; if (area_last->reset_last != NULL) area_last->reset_last->next = pReset; area_last->reset_last = pReset; pReset->next = NULL; top_reset++; } } return; } void load_rooms (FILE * fp) { ROOM_INDEX_DATA *pRoomIndex; if (area_last == NULL) { bug ("Load_resets: no #AREA seen yet.", 0); /* OLC */ exit (1); } for (;;) { int vnum; char letter; int door; int iHash; static int prev_top_area = -1; letter = fread_letter (fp); if (letter != '#') { bug ("Load_rooms: # not found.", 0); exit (1); } vnum = fread_number (fp); if (vnum == 0) break; if (prev_top_area != top_area) { prev_top_area = top_area; area_last->start = vnum; } fBootDb = FALSE; if (get_room_index (vnum) != NULL) { bug ("Load_rooms: vnum %d duplicated.", vnum); exit (1); } fBootDb = TRUE; pRoomIndex = alloc_perm (sizeof (*pRoomIndex)); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->to_obj = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string (fp); pRoomIndex->description = fread_string (fp); /* Area number */ fread_number (fp); pRoomIndex->room_flags = fread_number (fp); pRoomIndex->added_flags = 0; pRoomIndex->sector_type = fread_number (fp); pRoomIndex->light = 0; pRoomIndex->blood = 0; pRoomIndex->passed = 0; pRoomIndex->roomtext = NULL; pRoomIndex->wood = 0; pRoomIndex->build = 0; pRoomIndex->ground = 0; pRoomIndex->x = -1; pRoomIndex->y = -1; pRoomIndex->room = 0; for (door = 0; door <= 5; door++) { pRoomIndex->track[door] = str_dup (""); pRoomIndex->track_dir[door] = 0; } for (door = 0; door <= 5; door++) pRoomIndex->exit[door] = NULL; for (;;) { letter = fread_letter (fp); if (letter == 'S') break; /* if (letter == 'D') { EXIT_DATA *pexit; int locks; door = fread_number(fp); if (door < 0 || door > 5) { bug("Fread_rooms: vnum %d has bad door number.", vnum); exit(1); } pexit = alloc_perm(sizeof(*pexit)); pexit->description = fread_string(fp); pexit->keyword = fread_string(fp); pexit->exit_info = 0; pexit->rs_flags = 0; locks = fread_number(fp); pexit->key = fread_number(fp); pexit->vnum = fread_number(fp); switch (locks) { case 1: pexit->exit_info = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; break; } pRoomIndex->exit[door] = pexit; top_exit++; } */ if (letter == 'D') { EXIT_DATA *pexit; int locks; door = fread_number (fp); if (door < 0 || door > 5) { bug ("Fread_rooms: vnum %d has bad door number.", vnum); exit (1); } pexit = alloc_perm (sizeof (*pexit)); pexit->description = fread_string (fp); pexit->keyword = fread_string (fp); pexit->exit_info = 0; pexit->rs_flags = 0; locks = fread_number (fp); pexit->key = fread_number (fp); pexit->vnum = fread_number (fp); /* going to go to a proper flag loading system... switch ( locks ) { case 1: pexit->exit_info = EX_ISDOOR; pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->exit_info = EX_ISDOOR; pexit->rs_flags = EX_ISDOOR; break; case 4: pexit->exit_info = EX_ISDOOR| EX_PICKPROOF; pexit->rs_flags = EX_ISDOOR| EX_PICKPROOF; break; } */ pexit->exit_info = locks; pexit->rs_flags = locks; pRoomIndex->exit[door] = pexit; top_exit++; } else if (letter == 'E') { EXTRA_DESCR_DATA *ed; ed = alloc_perm (sizeof (*ed)); ed->keyword = fread_string (fp); ed->description = fread_string (fp); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if (letter == 'T') { ROOMTEXT_DATA *rt; rt = alloc_perm (sizeof (*rt)); rt->input = fread_string (fp); rt->output = fread_string (fp); rt->choutput = fread_string (fp); rt->name = fread_string (fp); rt->type = fread_number (fp); rt->power = fread_number (fp); rt->mob = fread_number (fp); rt->next = pRoomIndex->roomtext; pRoomIndex->roomtext = rt; top_rt++; } else if (letter == 'V') { pRoomIndex->x = fread_number (fp); pRoomIndex->y = fread_number (fp); area_last->x = pRoomIndex->x; area_last->y = pRoomIndex->y; } else { bug ("Load_rooms: vnum %d has flag not 'DES'.", vnum); exit (1); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; //put_area_vnum( vnum ); top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /*OLC */ assign_area_vnum (vnum); /* OLC */ } return; } /* * Snarf a shop section. */ void load_shops (FILE * fp) { SHOP_DATA *pShop; for (;;) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = alloc_perm (sizeof (*pShop)); pShop->keeper = fread_number (fp); if (pShop->keeper == 0) break; for (iTrade = 0; iTrade < MAX_TRADE; iTrade++) pShop->buy_type[iTrade] = fread_number (fp); pShop->profit_buy = fread_number (fp); pShop->profit_sell = fread_number (fp); pShop->open_hour = fread_number (fp); pShop->close_hour = fread_number (fp); fread_to_eol (fp); pMobIndex = get_mob_index (pShop->keeper); pMobIndex->pShop = pShop; if (shop_first == NULL) shop_first = pShop; if (shop_last != NULL) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } void load_login (void) { FILE *fp; TRUST_DATA *ploginlast; fflush (fpReserve); fclose (fpReserve); if ((fp = fopen (LOGIN_FILE, "r")) == NULL) { fpReserve = fopen (NULL_FILE, "r"); return; } ploginlast = NULL; for (;;) { TRUST_DATA *plogin; char letter; do { letter = getc (fp); if (feof (fp)) { fflush (fp); fclose (fp); fpReserve = fopen (NULL_FILE, "r"); return; } } while (isspace (letter)); ungetc (letter, fp); if (login_free == NULL) { plogin = alloc_perm (sizeof (*plogin)); } else { plogin = login_free; login_free = login_free->next; } plogin->name = fread_string (fp); if (number_of_args (plogin->name) > 1) break; plogin->level = fread_number (fp); plogin->next = NULL; if (login_list == NULL) login_list = plogin; else ploginlast->next = plogin; ploginlast = plogin; } strcpy (strArea, LOGIN_FILE); fpArea = fp; bug ("Load_login: too many arguments", 0); exit (1); return; } void load_specials (FILE * fp) { for (;;) { MOB_INDEX_DATA *pMobIndex; char letter; switch (letter = fread_letter (fp)) { default: bug ("Load_specials: letter '%c' not *MS.", letter); exit (1); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index (fread_number (fp)); pMobIndex->spec_name = str_dup (fread_word (fp)); /* OLC */ pMobIndex->spec_fun = spec_lookup (pMobIndex->spec_name); /* OLC */ if (pMobIndex->spec_fun == 0) { bug ("Load_specials: 'M': vnum %d.", pMobIndex->vnum); exit (1); } break; } fread_to_eol (fp); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits (void) { extern const int rev_dir[]; // extern const sh_int rev_dir []; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; int iHash; int door; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { bool fexit; fexit = FALSE; for (door = 0; door <= 5; door++) { if ((pexit = pRoomIndex->exit[door]) != NULL) { fexit = TRUE; if (pexit->vnum <= 0) pexit->to_room = NULL; else pexit->to_room = get_room_index (pexit->vnum); } } if (!fexit) SET_BIT (pRoomIndex->room_flags, ROOM_NO_MOB); } } for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { for (door = 0; door <= 5; door++) { if ((pexit = pRoomIndex->exit[door]) != NULL && (to_room = pexit->to_room) != NULL && (pexit_rev = to_room->exit[rev_dir[door]]) != NULL && pexit_rev->to_room != pRoomIndex) { sprintf (buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->to_room == NULL) ? 0 : pexit_rev->to_room->vnum); /* bug( buf, 0 ); */ } } } } return; } /* * Repopulate areas periodically. */ void area_update (void) { AREA_DATA *pArea; char buf[MSL]; for (pArea = area_first; pArea != NULL; pArea = pArea->next) { CHAR_DATA *pch; if (++pArea->age < 3) continue; /* * Check for PC's. */ if (pArea->nplayer > 0 && pArea->age == 15 - 1) { for (pch = char_list; pch != NULL; pch = pch->next) { if (!IS_NPC (pch) && IS_AWAKE (pch) && pch->in_room != NULL && !IS_SET (pch->more, MORE_MESSAGE) && pch->in_room->area == pArea) switch (number_range (1, 4)) { default: send_to_char ("#yYou hear an agonised scream in the distance.#n\n\r", pch); break; case 1: send_to_char ("#gYou taste the odor of roasting human flesh in the air.#n\n\r", pch); break; case 2: send_to_char ("#oAn icy cold wind tears at your heart.#n\n\r", pch); break; case 3: send_to_char ("#eYou feel the presence of death around you.#n\n\r", pch); break; case 4: send_to_char ("#rThe urge to kill consumes your very being.#n\n\r", pch); break; } } } /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if (pArea->nplayer == 0 || pArea->age >= 15) { ROOM_INDEX_DATA *pRoomIndex; reset_area (pArea); sprintf (buf, "%s has just been reset.", pArea->filename); wiznet (NULL, WIZ_RESETS, 9, buf); pArea->age = number_range (0, 3); pRoomIndex = get_room_index (ROOM_VNUM_SCHOOL); if (pRoomIndex != NULL && pArea == pRoomIndex->area) pArea->age = 15 - 3; } } return; } void reset_door (ROOM_INDEX_DATA * pRoom) { int iExit; if (!pRoom) return; for (iExit = 0; iExit < MAX_DIR; iExit++) { EXIT_DATA *pExit; if ((pExit = pRoom->exit[iExit])) { pExit->exit_info = pExit->rs_flags; if ((pExit->to_room != NULL) && (pExit = pExit->to_room->exit[rev_dir[iExit]]) != NULL) { pExit->exit_info = pExit->rs_flags; } } } return; } /* * Reset one area. */ void reset_area (AREA_DATA * pArea) { CHAR_DATA *mob; RESET_DATA *pReset; ROOM_INDEX_DATA *pRoomIndex; /* OLC */ int iExit; /* OLC */ int iHash; /* OLC */ int level; bool last; if (pArea == NULL) return; mob = NULL; last = TRUE; level = 0; { ROOM_INDEX_DATA *pRoomReset; int vnumreset; for (vnumreset = pArea->lvnum; vnumreset <= pArea->uvnum; vnumreset++) { if ((pRoomReset = get_room_index (vnumreset))) reset_door (pRoomReset); } } /* * OLC * New system saves resets as part of door structure. */ for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { if (pRoomIndex->area == pArea) for (iExit = 0; iExit < MAX_DIR; iExit++) { EXIT_DATA *pExit; if ((pExit = pRoomIndex->exit[iExit]) && !IS_SET (pExit->exit_info, EX_BASHED)) { pExit->exit_info = pExit->rs_flags; if ((pExit->to_room != NULL) && (pExit = pExit->to_room->exit[rev_dir[iExit]]) != NULL) { pExit->exit_info = pExit->rs_flags; /* nail the other side */ } } } } } for (pReset = pArea->reset_first; pReset != NULL; pReset = pReset->next) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; OBJ_DATA *obj; OBJ_DATA *obj_to; // OBJ_DATA *quest; switch (pReset->command) { default: bug ("Reset_area: bad command %c.", pReset->command); break; case 'M': if ((pMobIndex = get_mob_index (pReset->arg1)) == NULL) { bug ("Reset_area: 'M': bad vnum %d.", pReset->arg1); continue; } if ((pRoomIndex = get_room_index (pReset->arg3)) == NULL) { bug ("Reset_area: 'R': bad vnum %d.", pReset->arg3); continue; } level = URANGE (0, pMobIndex->level - 2, LEVEL_HERO); if (pMobIndex->count >= pReset->arg2) { last = FALSE; break; } mob = create_mobile (pMobIndex); /* if (number_range (1, 200) == 100) { quest = create_object (get_obj_index (30038), 0); free_string (quest->name); free_string (quest->short_descr); free_string (quest->description); quest->name = str_dup ("treasure priceless quest gold"); quest->short_descr = str_dup ("A gold quest piece"); quest->description = str_dup ("A shiny gold coin lies here."); obj_to_char (quest, mob); SET_BIT (quest->quest, ITEM_EQUEST); quest->cost = number_range (15, 25); } */ /* * Check for pet shop. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index (pRoomIndex->vnum - 1); if (pRoomIndexPrev != NULL && IS_SET (pRoomIndexPrev->room_flags, ROOM_PET_SHOP)) SET_BIT (mob->act, ACT_PET); } if (room_is_dark (pRoomIndex)) SET_BIT (mob->affected_by, AFF_INFRARED); char_to_room (mob, pRoomIndex); level = URANGE (0, mob->level - 2, LEVEL_HERO); last = TRUE; break; case 'O': if ((pObjIndex = get_obj_index (pReset->arg1)) == NULL) { bug ("Reset_area: 'O': bad vnum %d.", pReset->arg1); continue; } if ((pRoomIndex = get_room_index (pReset->arg3)) == NULL) { bug ("Reset_area: 'R': bad vnum %d.", pReset->arg3); continue; } if (pArea->nplayer > 0 || count_obj_list (pObjIndex, pRoomIndex->contents) > 0) { last = FALSE; break; } obj = create_object (pObjIndex, number_range (1, 50)); obj->cost = 0; obj_to_room (obj, pRoomIndex); last = TRUE; break; case 'P': if ((pObjIndex = get_obj_index (pReset->arg1)) == NULL) { bug ("Reset_area: 'P': bad vnum %d.", pReset->arg1); continue; } if ((pObjToIndex = get_obj_index (pReset->arg3)) == NULL) { bug ("Reset_area: 'P': bad vnum %d.", pReset->arg3); continue; } if (pArea->nplayer > 0 || (obj_to = get_obj_type (pObjToIndex)) == NULL || obj_to->in_room == NULL || count_obj_list (pObjIndex, obj_to->contains) > 0) { last = FALSE; break; } obj = create_object (pObjIndex, number_range (1, 50)); obj_to_obj (obj, obj_to); last = TRUE; break; case 'G': case 'E': if ((pObjIndex = get_obj_index (pReset->arg1)) == NULL) { bug ("Reset_area: 'E' or 'G': bad vnum %d.", pReset->arg1); continue; } if (!last) break; if (mob == NULL) { bug ("Reset_area: 'E' or 'G': null mob for vnum %d.", pReset->arg1); last = FALSE; break; } if (mob->pIndexData->pShop != NULL) { int olevel; switch (pObjIndex->item_type) { default: olevel = 0; break; case ITEM_PILL: olevel = number_range (0, 10); break; case ITEM_POTION: olevel = number_range (0, 10); break; case ITEM_SCROLL: olevel = number_range (5, 15); break; case ITEM_WAND: olevel = number_range (10, 20); break; case ITEM_STAFF: olevel = number_range (15, 25); break; case ITEM_ARMOR: olevel = number_range (5, 15); break; case ITEM_WEAPON: olevel = number_range (5, 15); break; } obj = create_object (pObjIndex, olevel); if (pReset->command == 'G') SET_BIT (obj->extra_flags, ITEM_INVENTORY); } else { obj = create_object (pObjIndex, number_range (1, 50)); } obj_to_char (obj, mob); if (pReset->command == 'E') equip_char (mob, obj, pReset->arg3); last = TRUE; break; case 'D': /* OLC if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'D': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL ) break; switch ( pReset->arg3 ) { case 0: REMOVE_BIT( pexit->exit_info, EX_CLOSED ); REMOVE_BIT( pexit->exit_info, EX_LOCKED ); break; case 1: SET_BIT( pexit->exit_info, EX_CLOSED ); REMOVE_BIT( pexit->exit_info, EX_LOCKED ); break; case 2: SET_BIT( pexit->exit_info, EX_CLOSED ); SET_BIT( pexit->exit_info, EX_LOCKED ); break; } last = TRUE; */ break; case 'R': /* if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg1 ); continue; } { int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range( d0, pReset->arg2-1 ); pexit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pexit; } } */ break; } } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile (MOB_INDEX_DATA * pMobIndex) { CHAR_DATA *mob; int tempvalue; mobile_count++; if (pMobIndex == NULL) { bug ("Create_mobile: NULL pMobIndex.", 0); exit (1); } if (char_free == NULL) { mob = alloc_perm (sizeof (*mob)); } else { mob = char_free; char_free = char_free->next; } clear_char (mob); mob->pIndexData = pMobIndex; mob->hunting = str_dup (""); mob->lord = str_dup (""); mob->clan = str_dup (""); mob->morph = str_dup (""); mob->createtime = str_dup (""); mob->lasttime = str_dup (""); mob->lasthost = str_dup (""); mob->powertype = str_dup (""); mob->poweraction = str_dup (""); mob->pload = str_dup (""); mob->prompt = str_dup (""); mob->cprompt = str_dup (""); mob->name = str_dup (pMobIndex->player_name); mob->short_descr = str_dup (pMobIndex->short_descr); mob->long_descr = str_dup (pMobIndex->long_descr); mob->description = str_dup (pMobIndex->description); mob->empowered = str_dup (""); mob->spec_fun = pMobIndex->spec_fun; mob->home = 3001; mob->form = 32767; mob->level = number_fuzzy (pMobIndex->level); mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->stance[0] = -1; if (mob->level > 74) { int mobstance = number_fuzzy( mob->level ); if (mobstance < 20) mobstance = 20; if (mobstance > 200) mobstance = 200; if (mobstance < 50) mobstance = 50; for (tempvalue = 1; tempvalue <= 10; tempvalue++) mob->stance[tempvalue] = mobstance; for (tempvalue = 0; tempvalue <= 13; tempvalue++) mob->wpn[tempvalue] = mobstance; } mob->sex = pMobIndex->sex; mob->armor = interpolate (mob->level, 100, -100); tempvalue = mob->level * 8 + number_range (mob->level * mob->level / 4, mob->level * mob->level); if (tempvalue > 10000000) mob->max_hit = 10000000; else mob->max_hit = tempvalue; mob->hit = mob->max_hit; mob->hitroll = (mob->level * 2); mob->damroll = (mob->level * 2); if (mob->level<11) { mob->max_hit /=2; mob->hitroll *=0.6; mob->damroll *=0.5; } mob->practice = mob->level * (number_range (10, 20) / 10); if (IS_SUPER_NPC(mob)) { static PC_DATA pcdata_zero; if (pcdata_free == NULL) { mob->pcdata = alloc_perm (sizeof (*mob->pcdata)); } else { mob->pcdata = pcdata_free; pcdata_free = pcdata_free->next; } *mob->pcdata = pcdata_zero; } /* * Insert in list. */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* * Create an instance of an object. */ OBJ_DATA *create_object (OBJ_INDEX_DATA * pObjIndex, int level) { static OBJ_DATA obj_zero; OBJ_DATA *obj; object_count++; if (pObjIndex == NULL) { sprintf (log_buf, "Create_object: Unable to find object (%d)", pObjIndex->vnum); bug(log_buf, 0); exit (1); } if (obj_free == NULL) { obj = alloc_perm (sizeof (*obj)); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->level = level; obj->wear_loc = -1; obj->name = str_dup (pObjIndex->name); obj->short_descr = str_dup (pObjIndex->short_descr); obj->description = str_dup (pObjIndex->description); if (pObjIndex->chpoweron != NULL) { obj->chpoweron = pObjIndex->chpoweron; obj->chpoweroff = pObjIndex->chpoweroff; obj->chpoweruse = pObjIndex->chpoweruse; obj->victpoweron = pObjIndex->victpoweron; obj->victpoweroff = pObjIndex->victpoweroff; obj->victpoweruse = pObjIndex->victpoweruse; obj->spectype = pObjIndex->spectype; obj->specpower = pObjIndex->specpower; } else { obj->chpoweron = str_dup ("(null)"); obj->chpoweroff = str_dup ("(null)"); obj->chpoweruse = str_dup ("(null)"); obj->victpoweron = str_dup ("(null)"); obj->victpoweroff = str_dup ("(null)"); obj->victpoweruse = str_dup ("(null)"); obj->spectype = 0; obj->specpower = 0; } obj->questmaker = str_dup (""); obj->questowner = str_dup (""); obj->chobj = NULL; obj->quest = 0; obj->points = 0; obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->weight = pObjIndex->weight; obj->cost = number_fuzzy (10) * number_fuzzy (level) * number_fuzzy (level); if ((obj->pIndexData->vnum >= 29500 && obj->pIndexData->vnum <= 29503) || obj->pIndexData->vnum == 39 || obj->pIndexData->vnum == 40 || obj->pIndexData->vnum == 47) SET_BIT (obj->quest2, QUEST2_COLOR); if ((obj->pIndexData->vnum >= 29500 && obj->pIndexData->vnum <= 29599) || (obj->pIndexData->vnum >= 25 && obj->pIndexData->vnum <= 47)) { SET_BIT (obj->quest, QUEST_ARTIFACT); SET_BIT (obj->quest2, QUEST2_INDEST); obj->condition = 100; obj->toughness = 100; obj->resistance = 1; if (obj->pIndexData->vnum == 38) obj->level = 250; else obj->level = 60; obj->cost = 1000000; } else if (obj->pIndexData->vnum >= 30057 && obj->pIndexData->vnum <= 30067) { free_string (obj->questowner); obj->questowner = str_dup ("Tijer"); } else if ((obj->pIndexData->vnum >= 27650 && obj->pIndexData->vnum <= 27670) || (obj->pIndexData->vnum >= 2640 && obj->pIndexData->vnum <= 2660)) { obj->condition = 100; obj->toughness = 100; SET_BIT (obj->quest, QUEST_RELIC); } else if (obj->pIndexData->vnum == 29689 || obj->pIndexData->vnum == 29690 || obj->pIndexData->vnum == 29695) { SET_BIT (obj->quest, QUEST_RELIC); obj->condition = 100; obj->toughness = 100; } else if (obj->pIndexData->vnum >= 29600 && obj->pIndexData->vnum <= 29613) { obj->condition = 100; obj->toughness = 100; SET_BIT (obj->spectype, SITEM_DROW); SET_BIT (obj->quest, QUEST_RELIC); } else if (obj->pIndexData->vnum >= 229 && obj->pIndexData->vnum <= 256) { obj->condition = 100; obj->toughness = 100; SET_BIT (obj->spectype, SITEM_FAE); SET_BIT (obj->quest, QUEST_RELIC); } else if (obj->pIndexData->vnum >= 29650 && obj->pIndexData->vnum <= 29661) { obj->condition = 100; obj->toughness = 100; SET_BIT (obj->spectype, SITEM_DEMONIC); SET_BIT (obj->quest, QUEST_RELIC); } else if (obj->pIndexData->vnum >= 29700 && obj->pIndexData->vnum <= 29702) { obj->condition = 100; obj->toughness = 100; SET_BIT (obj->spectype, SITEM_NINJA); SET_BIT (obj->quest, QUEST_RELIC); } else if (obj->pIndexData->vnum >= 28000 && obj->pIndexData->vnum <= 28010) { obj->condition = 100; obj->toughness = 100; SET_BIT (obj->spectype, SITEM_MONK); SET_BIT (obj->quest, QUEST_RELIC); } else if (obj->pIndexData->vnum == 29696) { obj->condition = 100; obj->toughness = 100; SET_BIT (obj->spectype, SITEM_WOLF); SET_BIT (obj->quest, QUEST_RELIC); } else { obj->condition = 100; obj->toughness = 5; obj->resistance = 25; } /* * Mess with object properties. */ switch (obj->item_type) { default: bug ("Read_object: vnum %d bad type.", pObjIndex->vnum); break; case ITEM_LIGHT: case ITEM_TREASURE: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_AQUEST: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_PORTAL: case ITEM_EGG: case ITEM_VOODOO: case ITEM_STAKE: case ITEM_MISSILE: case ITEM_AMMO: case ITEM_ETOKEN: case ITEM_QUEST: case ITEM_QUESTCARD: case ITEM_QUESTMACHINE: case ITEM_SYMBOL: case ITEM_BOOK: case ITEM_PAGE: case ITEM_TOOL: case ITEM_PIECE: break; case ITEM_SCROLL: obj->value[0] = number_fuzzy (obj->value[0]); break; case ITEM_WAND: case ITEM_STAFF: obj->value[0] = number_fuzzy (obj->value[0]); obj->value[1] = number_fuzzy (obj->value[1]); obj->value[2] = obj->value[1]; break; case ITEM_WEAPON: if (!IS_SET (obj->quest, QUEST_ARTIFACT) && !IS_SET (obj->quest, QUEST_RELIC)) { obj->value[1] = number_range (1, 10); obj->value[2] = number_range ((obj->value[1] + 1), (obj->value[1] * 2)); } break; case ITEM_ARMOR: if (!IS_SET (obj->quest, QUEST_ARTIFACT) && !IS_SET (obj->quest, QUEST_RELIC)) obj->value[0] = number_range (5, 15); break; case ITEM_POTION: case ITEM_PILL: obj->value[0] = number_fuzzy (number_fuzzy (obj->value[0])); break; case ITEM_MONEY: obj->value[0] = obj->cost; break; } obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* * Clear a new character. */ void clear_char (CHAR_DATA * ch) { static CHAR_DATA ch_zero; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->lord = &str_empty[0]; ch->clan = &str_empty[0]; ch->morph = &str_empty[0]; ch->createtime = &str_empty[0]; ch->lasthost = &str_empty[0]; ch->lasttime = &str_empty[0]; ch->powertype = &str_empty[0]; ch->poweraction = &str_empty[0]; ch->pload = &str_empty[0]; ch->prompt = &str_empty[0]; ch->cprompt = &str_empty[0]; ch->hunting = &str_empty[0]; ch->logon = current_time; ch->armor = 100; ch->position = POS_STANDING; ch->practice = 0; ch->hit = 1000; ch->max_hit = 1000; ch->mana = 1000; ch->max_mana = 1000; ch->move = 1000; ch->max_move = 1000; ch->master = NULL; ch->leader = NULL; ch->fighting = NULL; ch->mount = NULL; ch->wizard = NULL; ch->paradox[0] = 0; ch->paradox[1] = 0; ch->paradox[2] = 0; ch->damcap[0] = 1000; ch->damcap[1] = 0; return; } /* * Free a character. */ void free_char (CHAR_DATA * ch, bool quiet) { OBJ_DATA *obj; OBJ_DATA *obj_next; AFFECT_DATA *paf; AFFECT_DATA *paf_next; if (IS_NPC(ch)) mobile_count--; for (obj = ch->carrying; obj != NULL; obj = obj_next) { obj_next = obj->next_content; if (quiet) extract_obj2 (obj); else extract_obj (obj); } for (paf = ch->affected; paf != NULL; paf = paf_next) { paf_next = paf->next; affect_remove (ch, paf); } free_string (ch->name); free_string (ch->short_descr); free_string (ch->long_descr); free_string (ch->description); free_string (ch->lord); free_string (ch->clan); free_string (ch->morph); free_string (ch->createtime); free_string (ch->lasttime); free_string (ch->lasthost); free_string (ch->powertype); free_string (ch->poweraction); free_string (ch->pload); free_string (ch->prompt); free_string (ch->cprompt); free_string (ch->hunting); ch->logon = 0; if (ch->pcdata != NULL) { free_string (ch->pcdata->pwd); free_string (ch->pcdata->bamfin); free_string (ch->pcdata->bamfout); free_string (ch->pcdata->title); free_string (ch->pcdata->conception); free_string (ch->pcdata->parents); free_string (ch->pcdata->cparents); free_string (ch->pcdata->marriage); free_string (ch->pcdata->email); ch->pcdata->next = pcdata_free; pcdata_free = ch->pcdata; } ch->next = char_free; char_free = ch; return; } /* * Get an extra description from a list. */ char *get_extra_descr (const char *name, EXTRA_DESCR_DATA * ed) { for (; ed != NULL; ed = ed->next) { if (is_name (name, ed->keyword)) return ed->description; } return NULL; } MOB_INDEX_DATA *get_mob_index (int vnum) { MOB_INDEX_DATA *pMobIndex; for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { if (pMobIndex->vnum == vnum) return pMobIndex; } if (fBootDb) { bug ("Get_mob_index: bad vnum %d.", vnum); exit (1); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index (int vnum) { OBJ_INDEX_DATA *pObjIndex; for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next) { if (pObjIndex->vnum == vnum) return pObjIndex; } if (fBootDb) { bug ("Get_obj_index: bad vnum %d.", vnum); exit (1); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index (int vnum) { ROOM_INDEX_DATA *pRoomIndex; for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { if (pRoomIndex->vnum == vnum) return pRoomIndex; } if (fBootDb) { bug ("Get_room_index: bad vnum %d.", vnum); exit (1); } return NULL; } /* * Read a letter from a file. */ char fread_letter (FILE * fp) { char c; do { c = getc (fp); } while (isspace (c)); return c; } /* * Read a number from a file. */ /* long long int fread_long(FILE * fp) { long long int number; bool sign; char c; do { c = getc(fp); } while (isspace(c)); number = 0; sign = FALSE; if (c == '+') { c = getc(fp); } else if (c == '-') { sign = TRUE; c = getc(fp); } if (!isdigit(c)) { bugf( "Fread_number: bad format. (%c)", c ); if ( fBootDb ) exit( 1 ); return 0; } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc(fp); } if (sign) number = 0 - number; if (c == '|') number += fread_number(fp); else if (c != ' ') ungetc(c, fp); return number; } */ long long int fread_long (FILE * fp) { bool sign; char *ptr; long long int number, c; ptr = top_string + sizeof (char *); do { c = getc (fp); *ptr = c; } while (isspace (c)); number = 0; sign = FALSE; if (c == '+') { c = getc (fp); *ptr = c; } else if (c == '-') { sign = TRUE; c = getc (fp); *ptr = c; } if (!isdigit (c)) { bug ("Fread_number: bad format.", 0); exit (1); } while (isdigit (c)) { number = number * 10 + c - '0'; c = getc (fp); *ptr = c; } if (sign) number = 0 - number; if (c == '|') number += fread_long (fp); else if (c != ' ') ungetc (c, fp); return number; } int fread_number (FILE * fp) { int number; bool sign; char c; do { c = getc (fp); } while (isspace (c)); number = 0; sign = FALSE; if (c == '+') { c = getc (fp); } else if (c == '-') { sign = TRUE; c = getc (fp); } if (!isdigit (c)) { sprintf (log_buf, "BAD NUMBER: %c", c); log_string (log_buf, NULL); bug ("Fread_number: bad format.", 0); exit (1); } while (isdigit (c)) { number = number * 10 + c - '0'; c = getc (fp); } if (sign) number = 0 - number; if (c == '|') number += fread_number (fp); else if (c != ' ') ungetc (c, fp); return number; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * This function takes 40% to 50% of boot-up time. */ /**MATT**/ char *fread_string (FILE * fp) { char *plast; char c; plast = top_string + sizeof (char *); if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) { bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING); exit (1); } /* * Skip blanks. * Read first char. */ do { c = getc (fp); } while (isspace (c)); if ((*plast++ = c) == '~') return &str_empty[0]; for (;;) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch (*plast = getc (fp)) { default: plast++; break; case EOF: sprintf (log_buf, "HERE: %c", c); log_string (log_buf, NULL); bug ("Fread_string: EOF", 0); exit (1); break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char *pc; char rgc[sizeof (char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof (char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof (char *); if (top_string[sizeof (char *)] == pHash[0] && !strcmp (top_string + sizeof (char *) + 1, pHash + 1)) return pHash; } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof (char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof (char *); } else { return str_dup (top_string + sizeof (char *)); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol (FILE * fp) { char c; do { c = getc (fp); } while (c != '\n' && c != '\r'); do { c = getc (fp); } while (c == '\n' || c == '\r'); ungetc (c, fp); return; } /* * Read one word (into static buffer). */ char *fread_word (FILE * fp) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc (fp); } while (isspace (cEnd)); if (cEnd == '\'' || cEnd == '"') { pword = word; } else { word[0] = cEnd; pword = word + 1; cEnd = ' '; } for (; pword < word + MAX_INPUT_LENGTH; pword++) { *pword = getc (fp); if (cEnd == ' ' ? isspace (*pword) : *pword == cEnd) { if (cEnd == ' ') ungetc (*pword, fp); *pword = '\0'; return word; } } bug ("Fread_word: word too long.", 0); exit (1); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem (int sMem) { void *pMem; int iList; for (iList = 0; iList < MAX_MEM_LIST; iList++) { if (sMem <= rgSizeList[iList]) break; } if (iList == MAX_MEM_LIST) { bug ("Alloc_mem: size %d too large.", sMem); exit (1); } if (rgFreeList[iList] == NULL) { pMem = alloc_perm (rgSizeList[iList]); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = *((void **) rgFreeList[iList]); } return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem (void *pMem, int sMem) { int iList; for (iList = 0; iList < MAX_MEM_LIST; iList++) { if (sMem <= rgSizeList[iList]) break; } if (iList == MAX_MEM_LIST) { bug ("Free_mem: size %d too large.", sMem); exit (1); } *((void **) pMem) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm (int sMem) { static char *pMemPerm; static int iMemPerm; void *pMem; while (sMem % sizeof (long) != 0) sMem++; if (sMem > MAX_PERM_BLOCK) { bug ("Alloc_perm: %d too large.", sMem); exit (1); } if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK) { iMemPerm = 0; if ((pMemPerm = calloc (1, MAX_PERM_BLOCK)) == NULL) { dump_last_command (); perror ("Alloc_perm"); exit (1); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup (const char *str) { char *str_new; if (str[0] == '\0') return &str_empty[0]; if (str >= string_space && str < top_string) return (char *) str; str_new = alloc_mem (strlen (str) + 1); strcpy (str_new, str); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string (char *pstr) { if (pstr == NULL || pstr == &str_empty[0] || (pstr >= string_space && pstr < top_string)) return; free_mem (pstr, strlen (pstr) + 1); return; } void do_areas (CHAR_DATA * ch, char *argument) { char buf[MSL]; char inarea[MSL]; char mcolor[MSL]; char xcolor[MSL]; AREA_DATA *area; int tog = 0; int count = 0; stc ("\n\r", ch); loc_to_char (ch); for (area = area_first; area; area = area->next) { if (IS_CLASS(ch, CLASS_MAGE) && IS_SET(area->aflags, AFLAG_NOAREA)) sprintf (mcolor,"e"); else if (IS_CLASS(ch, CLASS_MAGE) && !IS_SET(area->aflags, AFLAG_NOAREA)) sprintf (mcolor,"b"); else sprintf (mcolor,"e"); if (IS_IMMORTAL(ch) && IS_SET(area->aflags, AFLAG_NOAREA)) sprintf(xcolor,"e"); else if (IS_IMMORTAL(ch) && !IS_SET(area->aflags, AFLAG_NOAREA)) sprintf(xcolor,"b"); else sprintf (xcolor,"e"); if (IS_SET(area->aflags, AFLAG_NOBOMB)) { sprintf(mcolor,"e"); sprintf(xcolor,"e"); } if (area->nplayer > 0) sprintf (inarea, "r"); else sprintf (inarea, "w"); if (IS_IMMORTAL (ch)) sprintf (buf, "#%s%12.12s #%s%-27.27s ", xcolor,area->creator, inarea, area->name); else sprintf (buf, "#%s%12.12s #w%-27.27s ", mcolor,area->creator, area->name); stc (buf, ch); count++; if (tog) { tog = 0; stc ("\n\r", ch); } else tog = 1; } stc ("\n\r", ch); divide7_to_char (ch); sprintf (buf, "#wThere are a total of #r%d#w areas.", count); cent_to_char (buf, ch); if (IS_IMMORTAL (ch)) cent_to_char ("#wAreas in #rRED#w are currently in use!", ch); divide7_to_char (ch); } void do_memory (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; int overhead = 9437184; sprintf (buf, "Affects %5d\n\r", top_affect); send_to_char (buf, ch); sprintf (buf, "Areas %5d\n\r", top_area); send_to_char (buf, ch); sprintf (buf, "RmTxt %5d\n\r", top_rt); send_to_char (buf, ch); sprintf (buf, "ExDes %5d\n\r", top_ed); send_to_char (buf, ch); sprintf (buf, "Exits %5d\n\r", top_exit); send_to_char (buf, ch); sprintf (buf, "Helps %5d\n\r", top_help); send_to_char (buf, ch); sprintf (buf, "Mobs %5d\n\r", top_mob_index); send_to_char (buf, ch); sprintf( buf, "(in use) %5d\n\r", mobile_count ); send_to_char( buf, ch ); sprintf (buf, "Objs %5d\n\r", top_obj_index); send_to_char (buf, ch); sprintf( buf, "(loaded) %5d\n\r", object_count ); send_to_char( buf, ch ); sprintf (buf, "Resets %5d\n\r", top_reset); send_to_char (buf, ch); sprintf (buf, "Rooms %5d\n\r", top_room); send_to_char (buf, ch); sprintf (buf, "Shops %5d\n\r", top_shop); send_to_char (buf, ch); sprintf (buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING); send_to_char (buf, ch); sprintf (buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm); send_to_char (buf, ch); sprintf( buf, "\n\rWith overhead running at %d bytes,\n\r",overhead); stc(buf, ch); sprintf( buf, "Overall usage should be %d bytes.\n\r", (sAllocPerm+overhead) ); stc(buf, ch); return; } /* * Stick a little fuzz on a number. */ int number_fuzzy (int number) { switch (number_bits (2)) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX (1, number); } /* * Generate a random number. */ int number_range (int from, int to) { int power; int number; if ((to = to - from + 1) <= 1) return from; for (power = 2; power < to; power <<= 1) ; while ((number = number_mm () & (power - 1)) >= to) ; return from + number; } /* * Generate a percentile roll. */ int number_percent(void) { /* int percent; while ( ( percent = number_mm( ) & (128-1) ) > 99 ) ; return 1 + percent;*/ return (number_mm() % 100) + 1; } /* * Generate a random door. */ int number_door (void) { int door; while ((door = number_mm () & (8 - 1)) > 5) ; return door; } int number_bits (int width) { return number_mm () & ((1 << width) - 1); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2 + 55]; void init_mm () { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for (iState = 2; iState < 55; iState++) { piState[iState] = (piState[iState - 1] + piState[iState - 2]) & ((1 << 30) - 1); } return; } int number_mm (void) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if (++iState1 == 55) iState1 = 0; if (++iState2 == 55) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice (int number, int size) { int idice; int sum; switch (size) { case 0: return 0; case 1: return number; } for (idice = 0, sum = 0; idice < number; idice++) sum += number_range (1, size); return sum; } /* * Simple linear interpolation. */ int interpolate (int level, int value_00, int value_32) { return value_00 + ((level * (value_32 - value_00)) / 32); } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde (char *str) { for (; *str != '\0'; str++) { if (*str == '~') *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp (const char *astr, const char *bstr) { if (astr == NULL) { char buf[MIL]; bug ("Str_cmp: null astr.", 0); if (bstr != NULL) { sprintf (buf, "bstr: %s", bstr); bug (bstr, 0); } return TRUE; } if (bstr == NULL) { char buf[MIL]; bug ("Str_cmp: null bstr.", 0); sprintf (buf, "astr: %s", astr); bug (astr, 0); return TRUE; } for (; *astr || *bstr; astr++, bstr++) { if (LOWER (*astr) != LOWER (*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix (const char *astr, const char *bstr) { if (astr == NULL) { char buf[MIL]; bug ("Str_Prefix: null astr.", 0); if (bstr != NULL) { sprintf (buf, "bstr: %s", bstr); bug (buf, 0); } return TRUE; } if (bstr == NULL) { char buf[MIL]; bug ("Str_Prefix: null bstr.", 0); sprintf (buf, "astr: %s", astr); bug (buf, 0); return TRUE; } for (; *astr; astr++, bstr++) { if (LOWER (*astr) != LOWER (*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix (const char *astr, const char *bstr) { int sstr1; int sstr2; int ichar; char c0; if ((c0 = LOWER (astr[0])) == '\0') return FALSE; sstr1 = strlen (astr); sstr2 = strlen (bstr); for (ichar = 0; ichar <= sstr2 - sstr1; ichar++) { if (c0 == LOWER (bstr[ichar]) && !str_prefix (astr, bstr + ichar)) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix (const char *astr, const char *bstr) { int sstr1; int sstr2; sstr1 = strlen (astr); sstr2 = strlen (bstr); if (sstr1 <= sstr2 && !str_cmp (astr, bstr + sstr2 - sstr1)) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize (const char *str) { static char strcap[MAX_STRING_LENGTH]; int i; for (i = 0; str[i] != '\0'; i++) strcap[i] = LOWER (str[i]); strcap[i] = '\0'; strcap[0] = UPPER (strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file (CHAR_DATA * ch, char *file, char *str) { FILE *fp; if (IS_NPC (ch) || str[0] == '\0') return; fclose (fpReserve); if ((fp = fopen (file, "a")) == NULL) { perror (file); send_to_char ("Could not open the file!\n\r", ch); } else { fprintf (fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str); fclose (fp); } fpReserve = fopen (NULL_FILE, "r"); return; } /* * Reports a bug. */ void bug (const char *str, int param) { char buf[MAX_STRING_LENGTH]; FILE *fp; if (fpArea != NULL) { int iLine; int iChar; if (fpArea == stdin) { iLine = 0; } else { iChar = ftell (fpArea); fseek (fpArea, 0, 0); for (iLine = 0; ftell (fpArea) < iChar; iLine++) { while (getc (fpArea) != '\n') ; } fseek (fpArea, iChar, 0); } sprintf (buf, "[*****] FILE: %s LINE: %d", strArea, iLine); log_string_sil (buf); if ((fp = fopen ("shutdown.txt", "a")) != NULL) { fprintf (fp, "[*****] %s\n", buf); fclose (fp); } } strcpy (buf, "[*****] BUG: "); sprintf (buf + strlen (buf), str, param); log_string_sil (buf); wiznet (NULL, WIZ_DEBUG, LEVEL_JUDGE, buf); fclose (fpReserve); if ((fp = fopen (BUG_FILE, "a")) != NULL) { fprintf (fp, "%s\n", buf); fclose (fp); } fpReserve = fopen (NULL_FILE, "r"); return; } void bugf (char *fmt, ...) { char buf[2 * MSL]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); bug (buf, 0); return; } /* * Writes a string to the log. */ void log_string (const char *str, CHAR_DATA * ch) { char *strtime; char logout[MAX_STRING_LENGTH]; strtime = asctime(gmtime(¤t_time)); strtime[strlen (strtime) - 1] = '\0'; fprintf (stderr, "%s :: %s\n", strtime, str); strcpy (logout, str); logchan (logout, ch); return; } void log_player (char *string, CHAR_DATA * ch, bool silent) { FILE *fp; char file_name[MAX_STRING_LENGTH]; char logout[MAX_STRING_LENGTH]; if (ch == NULL) return; if (ch->desc != NULL && ch->desc->original != NULL) ch = ch->desc->original; sprintf (file_name, "%s%s", PLAYER_LOG_DIR, capitalize (ch->name)); fflush (fpReserve); fclose (fpReserve); if ((fp = fopen (file_name, "a")) == NULL) perror (file_name); fprintf (fp, "%s :: %s\n", short_date (current_time), string); fflush (fp); fclose (fp); fpReserve = fopen (NULL_FILE, "r"); strcpy (logout, string); if (!silent) plogchan (logout, ch); return; } void log_string_sil (const char *str) { char *strtime; char logout[MAX_STRING_LENGTH]; strtime = asctime (gmtime(¤t_time)); strtime[strlen (strtime) - 1] = '\0'; fprintf (stderr, "%s :: %s\n", strtime, str); strcpy (logout, str); return; } void logsf (CHAR_DATA * ch, char *fmt, ...) { char buf[2 * MAX_STRING_LENGTH]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); log_string (buf, ch); return; } void pager_printf (CHAR_DATA * ch, char *fmt, ...) { char buf[MAX_STRING_LENGTH]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); page_to_char (buf, ch); return; } void stcprintf (CHAR_DATA * ch, char *txt, ...) { char buf[2 * MSL]; va_list args; va_start (args, txt); vsprintf (buf, txt, args); va_end (args); stc (buf, ch); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain (void) { return; } bool good_pfile (char *name) { char c; FILE *fp; char strsave[MAX_STRING_LENGTH]; bool good = FALSE; sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (name)); if ((fp = fopen (strsave, "r")) != NULL) { while ((c = getc (fp)) != EOF) { if (c != '#') continue; if (getc (fp) != 'E') continue; if (getc (fp) != 'N') continue; if (getc (fp) != 'D') continue; good = TRUE; } ungetc (c, fp); } if (fp == NULL) bug ("db.c - good_pfile: fp == NULL", 0); fclose (fp); return good; } /* * Based off of fix_exits, this is the magic that makes migratory exits work. */ void update_migratory_exits (void) { extern const int rev_dir[]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit; int door; int slowmo = 1; bool VALID_ROOM_1 = FALSE; bool VALID_ROOM_2 = FALSE; int a_vnum = 0; ROOM_INDEX_DATA *a_room=NULL; int lrev_dir[6] = { 2, 3, 0, 1, 5, 4 }; bool store_boot_state = fBootDb; EXIT_DATA *a_exit; fBootDb = FALSE; for (slowmo = 1; slowmo < MAX_ROOM_VNUM; slowmo++) { a_vnum = 0; VALID_ROOM_1 = FALSE; VALID_ROOM_2 = FALSE; pRoomIndex = get_room_index (slowmo); if (!pRoomIndex) continue; else { for (door = 0; door <= 5; door++) { if ((pexit = pRoomIndex->exit[door]) != NULL) { VALID_ROOM_1 = FALSE; a_vnum = 0; if (!IS_SET (pexit->exit_info, EX_NOMADIC)) continue; else { while (!VALID_ROOM_1) { while (!VALID_ROOM_2) { VALID_ROOM_2 = FALSE; a_vnum = number_range (1, MAX_ROOM_VNUM); a_room = get_room_index (a_vnum); if (!a_room) continue; if (IS_SET (a_room->area->aflags, AREA_NO_NOMADS)) continue; // No migrating exits to here no siree if (a_room->exit[lrev_dir[door]] == NULL) { a_room->exit[lrev_dir[door]] = alloc_perm (sizeof (*a_exit)); VALID_ROOM_2 = TRUE; } else { if (a_room->exit[lrev_dir[door]]->vnum > 0) // time to check for proper exit -- Serenity continue; // Aw man, two for one doesn't work? } } VALID_ROOM_1 = TRUE; // If we get here i think it worked... } if (a_room->exit[lrev_dir[door]] == NULL) a_room->exit[lrev_dir[door]] = alloc_perm (sizeof (*a_exit)); a_room->exit[lrev_dir[door]]->vnum = (pRoomIndex->vnum); // Room made SET_BIT (a_room->exit[lrev_dir[door]]->exit_info, EX_MIGRATORY); // Now assign the needed flag to make it not permanent. SET_BIT (a_room->exit[lrev_dir[door]]->rs_flags, EX_MIGRATORY); // Now assign the needed flag to make it not permanent. a_room->exit[lrev_dir[door]]->to_room = pRoomIndex; // this should link 2nd room to this room. pexit->to_room = a_room; // Assign the room & assign the reverse... pRoomIndex->exit[door]->vnum = a_vnum; // Set this sides link vnum. sprintf (buf, "Room: %d, Exit %d made a migratory link to Room: %d, Exit %d", pRoomIndex->vnum, door, a_vnum, rev_dir[door]); bug (buf, 0); // ALL done! Next! log_string_sil (buf); // ALL done! Next! } } } } } fBootDb = store_boot_state; return; }