legend/
legend/area/
legend/player/
typedef struct hiscore_entry HISCORE_ENTRY;
typedef struct hiscore HISCORE;
struct hiscore_entry
{
	char *name;
        long long int score;

	HISCORE_ENTRY *next;
	HISCORE_ENTRY *prev;
};
struct hiscore
{
	char *keyword;
	char *desc;
	int vnum;
	sh_int max_length;
	sh_int length;
	HISCORE_ENTRY *first_entry; /* first entry is number 1, highest
score */
	HISCORE_ENTRY *last_entry; /* last entry is number 10 or last,
lowest */

	HISCORE		  *next;
	HISCORE		  *prev;
};

HISCORE *first_table;
HISCORE *last_table;

/*
void do_hiscoset( CHAR_DATA *ch, char *argument );
void do_hiscore( CHAR_DATA *ch, char *argument );

char *is_hiscore_obj( OBJ_DATA *obj );
void show_hiscore( char *keyword, CHAR_DATA *victim );

void adjust_hiscore( char *keyword, CHAR_DATA *ch, int score );
*/

/* local function declarations */
bool add_hiscore( char *keyword, char *name, long long int score );
sh_int get_position( char *keyword, char *name );

void fix_table_length( HISCORE *table );
void create_hitable( char *keyword, char *desc );
bool destroy_hitable( char *keyword );
void save_hiscores( void );
void load_hiscores( void );
HISCORE *find_table( char *keyword );
HISCORE *load_hiscore_table( FILE *fp );

bool clear_hitable( char *keyword );

char *is_hiscore_obj( OBJ_DATA *obj );
void show_hiscore( char *keyword, CHAR_DATA *victim );

void adjust_hiscore( char *keyword, CHAR_DATA *ch, long long int score );