<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] A short introduction of a (quite) long-time lurker --> <!--X-From-R13: Bre Hbtafra <ibtafraNcbfg10.gryr.qx> --> <!--X-Date: Fri, 11 Dec 1998 08:39:01 -0800 --> <!--X-Message-Id: 355C51DD.92132300#post10,tele.dk --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] A short introduction of a (quite) long-time lurker</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:vognsen#post10,tele.dk"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00950.html">Previous</a> | <a href="msg00952.html">Next</a> ] Thread: [ <a href="msg01048.html">Previous</a> | <a href="msg00949.html">Next</a> ] Index: [ <A HREF="author.html#00951">Author</A> | <A HREF="#00951">Date</A> | <A HREF="thread.html#00951">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] A short introduction of a (quite) long-time lurker</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: MUD-DEV List <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] A short introduction of a (quite) long-time lurker</LI> <LI><em>From</em>: Per Vognsen <<A HREF="mailto:vognsen#post10,tele.dk">vognsen#post10,tele.dk</A>></LI> <LI><em>Date</em>: Fri, 15 May 1998 16:31:57 +0200</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Hello everybody, I've now been lurking for quite a long time; at least 3-4 months I reckon. I've been reading through the past archives (and I've probably also read most of the threads there) and I thought I'd just introduce myself. My name is Per Vognsen, and I was invited to join the list by Holly Sommer for half a year ago. I live in Denmark (in Scandinavia, if anybody should be wondering) in a rather 'large' city called Randers with a population of about 60.000. I'm 16 years old and I'm attending Ronde Efterskole, which is a boarding school (not a boarding school in the American sense, though). I started playing MUDs for about 4 1/2 years ago on a dial-up version of Valhalla (running the DikuII engine), which is/was similar to Valhalla USA (at www.valhalla.com). After playing for a few months I soon became interested in doing areas for the MUD. Before this, I had only done simple programs in Pascal. My area was rejected because of terrible grammar and quality (my grasp of the English language has improved considerably since then, though). Then I stopped playing on Valhalla DK and started playing via the Internet (which was a new thing for private people back then). After playing on several LP and Diku MUDs of varying quality (read: terrible), I downloaded a copy of CircleMUD 2.2, bought a copy of the classic book, "The C Programming Language" (by D. Richie and B. Kernighan) and started hacking the code. After hacking and coding some standard stuff on several Dikus for about one year, I wanted to create my own MUD. At that time I thought that the number of races and classes in the game was directly proportional with the quality of the game. I was wrong, of course. Since then my coding skills have matured. I now have a good grasp of C and have been working with C++ for 1 year, mostly doing libraries which takes advantage of simple stuff such as operator overloading, templates, exceptions and whatnot. Now, I'm coding a MUD from scratch (called Ashandar) which has these major technical features: - Written in C++. - Object oriented game objects. Like in LPC where game objects inherits other game objects, thus making specialized versions of basic object types. - OO language. I'm in the process of learning how to write compilers, so it's nothing fancy (yet). It's, in some ways, similar to LPC. >From a gameplay perspective it has these major features: - - A very high emphasis on roleplaying. - - Skill-trees. - - Completely skill-based. There's no levels or classes. - - Alternative magic system(s). There's animism, channeling, tarot cards, demonology, necromancy, et cetera. Magic is _powerful_. - - A non-automated combat system. - - An introduction-system. You choose your character's physical appearance, and other characters will only see those features until they're introduced properly. Well, that's all for now. Sorry for some of the bad grammar - I was in a hurry when writing this message. PS. Ling, would you be so kind as to add the stuff here to my bio? -- Twice and twice shall he be marked. Twice to live, and twice to die. Once the heron, to set his path. Twice the heron, to name him true. Once the dragon, for remembrance lost. Twice the dragon, for the price he must pay. -- The Wheel of Time, Prophecy of the Dragon Reborn Per Vognsen (Phaerus) Head-Programmer of Ashandar. vognsen#post10,tele.dk ICQ: 12808824 </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00950.html">[MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00952.html">[MUD-Dev] Re: MUD Design doc (long)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01048.html">[MUD-Dev] Re: MUD Design doc (long)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00949.html">[MUD-Dev] MUD Design doc (long)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00951"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00951"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: MUD Design doc (long)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01030" HREF="msg01030.html">[MUD-Dev] Re: MUD Design doc (long)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 21 Dec 1998, 23:31 GMT </LI> </ul> </ul> <LI><strong><A NAME="01007" HREF="msg01007.html">[MUD-Dev] Re: MUD Design doc (long)</A></strong>, Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Fri 18 Dec 1998, 23:38 GMT <UL> <LI><strong><A NAME="01031" HREF="msg01031.html">[MUD-Dev] Re: MUD Design doc (long)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 21 Dec 1998, 23:34 GMT </LI> </UL> </LI> <LI><strong><A NAME="01048" HREF="msg01048.html">[MUD-Dev] Re: MUD Design doc (long)</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 23 Dec 1998, 20:11 GMT </LI> </ul> </LI> <LI><strong><A NAME="00951" HREF="msg00951.html">[MUD-Dev] A short introduction of a (quite) long-time lurker</A></strong>, Per Vognsen <a href="mailto:vognsen#post10,tele.dk">vognsen#post10,tele.dk</a>, Fri 11 Dec 1998, 16:39 GMT <LI><strong><A NAME="00949" HREF="msg00949.html">[MUD-Dev] MUD Design doc (long)</A></strong>, Thinus Barnard <a href="mailto:thinus_barnard#bigfoot,com">thinus_barnard#bigfoot,com</a>, Fri 11 Dec 1998, 09:29 GMT <LI><strong><A NAME="00936" HREF="msg00936.html">[MUD-Dev] ADMIN: (IMPORTNANT) Server down time and possible service interruption</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 08 Dec 1998, 01:56 GMT <LI><strong><A NAME="00935" HREF="msg00935.html">[MUD-Dev] Error tolerant UDP data streams</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 08 Dec 1998, 01:40 GMT <UL> <LI><strong><A NAME="00938" HREF="msg00938.html">[MUD-Dev] Re: [DevMUD] Error tolerant UDP data streams</A></strong>, Darren Henderson <a href="mailto:darren#jasper,somtel.com">darren#jasper,somtel.com</a>, Tue 08 Dec 1998, 02:37 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>